Squiggles said: I have a question about creating attacks for monks and double weapons. I want to make a monk, but I would like to make a roll that allows me to attack multiple times. For instance, if I'm wielding a quaterstaff I can attack twice as though I were using two-weapon fighting. There are multiple issues that happen is you drag and add the item from the compendium. First the damage line is written as 1d6/1d6. What this does when rolled is roll 1d6 and then divide the result by 1d6. Then by default it treats it as being held two-handed, so it will also add two handed damage bonus. I figured I could change it manually but there isn't any option to allow for multiple strikes with the same weapon. In order for multiple swings to appear you need to increase your BAB. The problem is I don't have a BAB of 6, so it's adding an extra 6 to my stats when I am just using two weapon fighting. What if I want to use flurry of blows. Now all of my attacks treat my monk level as my BAB. That also means at 6th level my "BAB" is technically +6 but only for these attacks, and I have no way of adding that extra attack. I see an option for a second source of damage, which is great, but it stops at two and doesn't allow me to change the attack roll per damage. Is this something that just can't be done using the official sheet? Is there no way to manually input multiple attack rolls for double weapons? Hi Squiggles and thanks for your feedback. Unfortunately, at the moment, there's no other way to make multiple attacks in a single click other than making a macro calling serveral attacks abilities (either the same attack several times, or different attacks). Aside from the regular full action/High BAB multiple attacks, as you pointed out. The requests has been made by several users of the sheet, it has been taken in consideration and will be adressed in a future update. As well as a more streamlined handling of Furry of Blows, which has its own internal rule for BAB handling. Note that you can base your attack on other stats than BAB, or only the maximum value of the BAB (with no multiple attacks based on high BAB). To create a macro calling multiple attacks, you'll find several examples in this thread, but basically, this will call the first 2 (full) attacks of a character named "Sajan": %{Sajan|repeating_attacks_$0_fullattack}
%{Sajan|repeating_attacks_$1_fullattack}
Edit: I'm also noticing that as a monk, my AC Bonus is not being applied to flat footed. I have my AC set to include DEX as my primary, and WIS as my secondary. However AC Bonus applies on flat foot, and it isn't being calculated on the sheet. Flat foot seems to just ignore all ability bonuses no matter what. And there is no misc option to manually increase it. But if I have to increase it manually anyways I feel like I may as well use a temp modifier to keep it even across all three. That defeats the point of having it linked to WIS though so that it updates automatically when WIS increases. If you check "Cannot be caught Flat-footed" in the "Armor Class" section of the "Configuration" tab, your ability bonuses will be added to the Flat-footed AC.