Can't the Prepared _/_ fields at the top of each spell level be used to track the known spells/day instead of "prepared" ?
Trivia said:
Nicholas S. - Have you created the empty item/feat category before dragging the Compendium entries onto them?
https://wiki.roll20.net/Pathfinder_Official#Feats
DM Caio Moraes said:
I just can't "drag and drop" anything to my sheet... Is that a "Pro-subscribers only" functionality?
Trivia said:
Thanks Nibrodooh!
Correct, the NPC drag and drop from the compendium is mostly functioning, but there are some attributes that are not being brought over. We are due for a full overhaul of how data is organized on monster entries in the Compendium, now that we have a sheet that gives us the needed attributes.
Sam F. said:
Writing a basic custom macro isn't working.
I'm messing around with this sheet active and making a basic attack macro, however, the rolldmg1 does not show up in the chat log.
This is that macro:
&{template:pc} {{color=darkcyan}} {{showchar=[[1]]}} {{charname=Ca'Tue}} {{attack=[[1]] }} {{type=attack}} {{atkvs=(Ranged vs AC)}} {{name=Swarmbow}} {{roll=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{rolldmg1=[[1d6+5]]}} {{rolldmg1type=piercing}} {{rolldmg1crit=[[1d6+5]]}}
But if I add a second roll the macro works just fine and all rolls show up with no issue.
&{template:pc} {{color=darkcyan}} {{showchar=[[1]]}} {{charname=Ca'Tue}} {{attack=[[1]] }} {{type=attack}} {{atkvs=(Ranged vs AC)}} {{name=Swarmbow}} {{roll=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{rolldmg1=[[1d6+5]]}} {{rolldmg1type=piercing}} {{rolldmg1crit=[[1d6+5]]}} {{roll1=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{roll1dmg1=[[1d6+5]]}} {{roll1dmg1type=piercing}}
Basic issues like this make it hard to want to switch over to this sheet.
Vince said:
I might be doing it wrong (probably)...
This is on the production server, when I enter class and level, the header info and the class level total remain blank.
UPDATE:
I went back in the game hours later and reentered the class name and it populated as expected. Just a temporary glitch...
That was the intent: use these fields as "Prepared" or "Used" counter per spell level.Vince said:
Can't the Prepared _/_ fields at the top of each spell level be used to track the known spells/day instead of "prepared" ?
Hi Sam F.Sam F. said:
Writing a basic custom macro isn't working.
I'm messing around with this sheet active and making a basic attack macro, however, the rolldmg1 does not show up in the chat log.
This is that macro:
&{template:pc} {{color=darkcyan}} {{showchar=[[1]]}} {{charname=Ca'Tue}} {{attack=[[1]] }} {{type=attack}} {{atkvs=(Ranged vs AC)}} {{name=Swarmbow}} {{roll=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{rolldmg1=[[1d6+5]]}} {{rolldmg1type=piercing}} {{rolldmg1crit=[[1d6+5]]}}
But if I add a second roll the macro works just fine and all rolls show up with no issue.
&{template:pc} {{color=darkcyan}} {{showchar=[[1]]}} {{charname=Ca'Tue}} {{attack=[[1]] }} {{type=attack}} {{atkvs=(Ranged vs AC)}} {{name=Swarmbow}} {{roll=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{rolldmg1=[[1d6+5]]}} {{rolldmg1type=piercing}} {{rolldmg1crit=[[1d6+5]]}} {{roll1=[[1d20+17]]}} {{critconfirm=[[1d20+17]]}} {{roll1dmg1=[[1d6+5]]}} {{roll1dmg1type=piercing}}
Basic issues like this make it hard to want to switch over to this sheet.
&{template:pc} {{showchar=[[1]]}} {{charname=Ca'Tue}} {{type=attack}} {{atkvs=(Ranged vs AC)}} {{name=Swarmbow}} {{attack=1}} {{roll=[[1d20cs>10+17]]}} {{critconfirm=[[1d20+17]]}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6+5]]}} {{dmg1type=piercing}} {{dmg1crit=[[1d6+5]]}}
DM Caio Moraes said:
I just can't "drag and drop" anything to my sheet... Is that a "Pro-subscribers only" functionality?
You are right. The rolldmg1 vs dmg1 should, for PCs, depending on the presence of 1 or more attacks, should be clarified (or simplified in the template).Vince said:
I'm sure things will need to be ironed out as more people use the sheet and expose various use cases.
I think the roll template table/key on the wiki may need to be reviewed. Some of the keys do not seem to act as expected. As in Sam's macro.
Sad said:
There is a Default Sheet Settings.
BAR 1~3 VALUE & LINK
But it is not working.
Is it my mistake?
Lafargo said:
I have not used the sheet in a actual game yet but just finished setting up my character. The only thing I have seen that came out wrong was my CMB, it did not do the math right I guess. I fixed it by adding to the Misc section.
Ghostroo said:
AC on Main Tab issues
One item I have noticed with the new sheet is when AC items are updated in the Additional Tab, the adjustments do not always update on the Main tab. I have checked this with AC Type in the Additional Tab set to Light Armour and Shield. This can be temporarily fixed sometimes by changing Dex value on the Main tab so that your Dex mod changes, this seems to prompt the Main AC calculations to update, then you can reset your Dex to the correct value.
Hi Ydra, abd thanks for the feedback.Ydra said:
Hello,
I'm actually testing this sheet during my preparation for a Pathfinder Campaign. And i see that some calculation doesn't work... The total for level and other things doesn't appear :
Am I doing something wrong ?
Natha said:
Hi Ydra, abd thanks for the feedback.Ydra said:
Hello,
I'm actually testing this sheet during my preparation for a Pathfinder Campaign. And i see that some calculation doesn't work... The total for level and other things doesn't appear :
Am I doing something wrong ?
You are not doing something wrong, there seems to be a case where some calculations stop working, sorry about that.
It looks like almost the same problem that Vince reported before.
Try reloading the campaign, and change the name of the second class or one of the levels.
If it still doesn't work, could be please provide a console log?
Natha said:
Ghostroo said:
AC on Main Tab issues
One item I have noticed with the new sheet is when AC items are updated in the Additional Tab, the adjustments do not always update on the Main tab. I have checked this with AC Type in the Additional Tab set to Light Armour and Shield. This can be temporarily fixed sometimes by changing Dex value on the Main tab so that your Dex mod changes, this seems to prompt the Main AC calculations to update, then you can reset your Dex to the correct value.
Hi Ghostroo. Thanks for your feedback.
Sorry about that, which is obviously an occasional bug.
Did you drop an item from the compendium, or typed it?
Have you tried unchecking and rechecking "Equipped" in the AC items list?
If you're able to reproduce this in the future, could you describe me your process and provide your console log?
Ghostroo said:
I typed the information into the Armor section of the Additional tab.
I had also tried checking and unchecking the boxes, as well as reloading the Roll20 page using the browser reload (Chrome) and changing the type of Armor in the Additional tab.
I will see about getting a console log for you.
This issue seems to be an intermittent problem as the calculations worked fine for a game I played last night. Other players in my group have reported similar issues, but not always at the same time.
Other than the teething problems mentioned, my groups are enjoying the new sheet.
Natha said:
Lafargo said:
I have not used the sheet in a actual game yet but just finished setting up my character. The only thing I have seen that came out wrong was my CMB, it did not do the math right I guess. I fixed it by adding to the Misc section.
Hi Lafargo, and thanks for your feedback.
Sorry that this problem occured. Probably due to a specific case bug in one of the sheet workers updating the CMB value, from other stats.
If you're able to reproduce this in the future, could you provide your console log?
Drag'n'drop from compendium is not 100% fully functional for all features of the sheet yet, since the Compendium data structure and content need an update (currently in the works, see Trivia's post above). But be sure that future updates will enhance this.JJL said:
Hmm, I have no clue how drag and drop works with this sheet.
Anyway, we tried it out in oneshot and were frustrated with it not updating some fields when players leveled up during it,(plus its also annoying there is no way for it to count your total amount of skill ranks based on level and int, that shouldn't be impossible to do since you can add saves and bab and hd to class section) so we are probably gonna stick with Community sheet for now at least.Noted.
Simon said:
I am mostly waiting for content from Pathfinder Unchained to be implemented (mainly Wound Thresholds and Background Skills).
With a mod-heavy game likeSilvin said:
Are there plans to integrate conditions and customisable buffs like in the community sheet? My group really would love to change to your sheet (good work so far!)... but filling in temporary stat changes by hand or adding them in the head is annoying. :(
Silvin said:
Are there plans to integrate conditions and customisable buffs like in the community sheet? My group really would love to change to your sheet (good work so far!)... but filling in temporary stat changes by hand or adding them in the head is annoying. :(
The code formatting option can sometimes just be overkill.
Natha said:Tyrian said:
The one big thing I noticed (and this might be addressed with the wiki) is that I didn't see an intuitive way to setup Two-Weapon Fighting/Flurry of Blows/etc. The automatic iterative attacks for high BAB is really nice, but I couldn't find another way to do something like TWF or FoB, short of just rolling separate attacks. That might also be the intent, but I know a lot of my players who use that kind of combat style like to have an "all in one" roll button.
TWF or FoB would currently require several attack entries. A macro could solve this.
For instance, using the first two attacks of the character "Valeros":%{Valeros|repeating_attacks_$0_fullattack} %{Valeros|repeating_attacks_$1_fullattack}
The wiki will have full details on the rolls/abilities that can be used in macro.
Matt S. said:
I didn't find this bug so far in this thread, so if I missed it, I apologize. =)
For the class feature Armor Training, you can move at full speed while wearing Medium armor. When I try to edit the autocalculated speed in the AC Items area, it doesn't reflect any change no matter what I put in those boxes:
The values are @[repeating_acitems_$id_speed20} & @{repeating_acitems_$id_speed30}. Are these changing any values?
Is this a bug? I can set the Type to Misc to clear the bonus but I'd rather not do that if I don't have to. Thanks!
Note the “Speed 20 ft.”, “Speed 30 Ft.”, and “Run x” informations in the option subsection of the AC item are only there for informational purpose. The Type of armor only has influence on the Character’s Speed calculations.
Source: https://wiki.roll20.net/Pathfinder_Official#Additional_Tab