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Campaign Logs

Session 118: Love Is Love (Mission SPECIAL) Present: Medi Eirwen - Level 6, Alseid Ranger (Serephen) Prudence Duskhart - Level 6, Alseid Druid (Lena C.) Agatha Duskhart - Level 4/2, Rjurik Sorcerer/Warlock (Summer) Diesa Gemfire - Level 4/2, Dwerren Fighter/Wizard (Zilarrezko) Mamm Bealdaartsdotter - Level 6, Rjurik Fighter (Seraphina Leaf) (The following is not a log entry sent and made public to the Cohort, but a personal diary entry by Medi Eirwen. Included only for posterity.) Teresa, With everything that’s happened I’m not sure if you’ll ever get to read this, the collection of my stories. I wanted so much to share them with you, like you shared your stories with me. Now, I can’t say for sure that I’ll get the chance, though I hope I do. I recently died. I’d come close a couple of times before but… it hurts. In many ways. I don’t know if you’ve ever died and come back before, I doubt you’d have told me if you had. I hope you don’t need to experience it. Since coming back I’ve felt weak, physically and generally. It’s hurt me and those close to me in ways I never knew that I never wanted to see or feel. How could I have pictured something like this? Every story you ever told was happy, heroic, wonderful. Next time you tell me about one of your adventures I’d like you to leave in those dark and sad and painful parts, as I’m leaving in mine. Because they’re important. I wasn’t the only one to die. A dear friend of mine, Prudence, rushed into danger to try and save me. She died trying to save me. When you leave out the painful parts of a story you leave out sacrifice, loss and even love. It’s no wonder I was so confused by her actions, I’d never heard of this sort of thing before. Not directly anyway. Our friends and family petitioned the Overthane of Baruk-Azhik to return us, agreeing to answer his call in a time of great need, as a debt for the favour. They cared about me enough to agree to putting all of their lives on the line for no profit or gain besides seeing me well again. When I woke up enough to understand everything that had happened, it felt like my heart would burst from all the warmth, and the guilt. Guilt is another subject you never covered. I wonder if you’ve done things you regretted, terrible things you felt responsible for, that you want so badly to repay and repair but couldn’t. How can I repay my friends, when they would refuse to let me shoulder their debts in their place? How can I repair the damaged heart of the woman whose sister leapt to her death on my account? What do I say to someone who died for me? All I can do right now is let them look after me, until my body recovers. Maybe in that time my heart will recover as well. I pray that all of theirs do. If you’ve never visited Bardenhold then you should. It’s where I’ve been staying recently. I’d love for you to meet everyone. I think they’d like you, as I hope you would like them. The keep itself is very close to the forests that cover Abbatour. It’s helpful having the forest so near, especially as an alseid. It helps keep me calm when the nightmares break my sleep. Not the stupid dreams that kept me up as a child, of the crops coming alive at harvest time and chasing us with sickles, and things like that. These are persistent, painful, terrifying. I’ve felt fear from the first adventure I ever set out on with the Cohort, when I thought that acting like you would make me invincible. I thought that was the worst of it, but I’ve come to know terror in helplessness. I was a child before, playing hero. I’m still a child in a sense, but now I think I’m starting to understand more about what heroes are. In my mind now, heroes are people who have been broken beyond all reason, but cling to their way of life, fighting for whatever they think is important, or just because they have nothing else in their life. Some of them might be blindly, stupidly lucky enough to skip through to titles and fame without having experienced the things I have. The things true heroes live with every day. Maybe I’m wrong, but heroes are not pristine, untouched visions of perfection, like I imagined you to be. You hid your scars, now I have my own to share with you. Recently our friend Mamm visited us. I was asleep in the garden when she arrived, I’d been sleeping a lot recently, trying to rest off the fatigue and the aches that plague me since returning. It was easier to ignore them when spending time with the others. We had a lovely lunch and then Prudence and I took a walk together. You know she refuses to let me blame myself? She’s so stubborn, but stubbornly kind. We’ve been through so much together I… I don’t think I could face going through any more without her. You’d better not laugh at me for writing any of this, I’m only sharing it with you because it’s important. The other day we spent some time outdoors, camping out beneath the stars. I feel more relaxed out there. Stone walls, narrow spaces and dark corridors seem to set Prudence on edge now, and that affects me as well. When she’s calm though, I can be calm. When she believes in me, I can believe in myself. When she loves me, I can feel loved. We died together, and now we live together, bonded on a level I didn’t know existed. When Marlae Roseone married her wife Noeva, Prudence was able to cast some sort of magic to seal the union. We later learned that this meant they were soulmates, destined to be together. I don’t know if this is how that feels, I wouldn’t want to assume something like that… but I can’t imagine it feeling any other way. Speaking of the Baroness she seems to be doing well. We visited her just yesterday. Her and Noeva are taking good care of Maddie. She seems to still be a bit of a handful, but their strictness is helping her settle down and behave. You should meet Maddie. Without her I don’t think I ever would have gotten you out of Morrendeep. I owed her so much for that. I just hope that giving her a good, relatively normal life with the Baroness is enough to repay that, even if she acts like a brat about it sometimes now. Today we camped out again on our way back to Bardenhold. We gathered around the fire and Mamm shared some very personal stories with us. It hurt her so much to say the words, but the fact that she trusted us so much, enough to say things she’s been afraid of saying since she was about my age, or younger… It made me happy. Every one of my friends makes me happy. You’re not here, but I’m happy. I wasn’t expecting that, part of me feels bad for feeling it, but I can’t stop. I don’t want to stop.  I took a moment to chat with Agatha, Prudence’s sister, just now. I apologised to her, even though I knew that wasn’t enough, how could it ever be enough? She’s still so angry with me and she has every right to be. I’d understand if she hated me forever but I think behind her anger and the hurt… she’s happy for her sister, because Prudence is happy and she can see that. They’re so close as sisters, it’s always made me a little jealous. I don’t think I was ever as close to you as they are to each other. You kept me away, so I was never there for you when you were hurt, or sad, or scared, or alone. Do you regret that? Or do you think it was the right decision? I should really stop writing, everyone else has gone to sleep and I can barely focus anymore. Mamm said something earlier: “Love is love”. I love Prudence. I love Agatha, and Diesa, and Mamm, and Maddie, and you, Teresa. I love you sister, please never forget that. I hope I can still tell you that in person one day. Good night. Medi Eirwen
Session 118 (Special): Five Friends Played on the 26th of February 2020! Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 6 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 6 (Zilarrezko) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 6 (Seraphina Leaf) Medi Eirwen; Alseid Ranger, lvl 6 (Serephen) Prudence Duskhart; Alseid Druid, lvl 6 (Lena C) Locations: Bardenhold, Abbatuor, Roesone. Prudence's Grove, Abbatuor, Roesone. Proudglaive, Caercas, Roesone. (This is not a log, rather a collection of letters written by Mamm Bealdaartsdotter, that loosely talk about what happened during this session and immediately after.) Dear mother, It has been a long time since I wrote to you, and I am sorry for that. My life has been intense and emotional since joining the Cohort. Your little girl has been up to much. I have fought vampires. I witnessed a giant sea creature, called a Kraken, that now likes me. I fought giant rat people. Grew rat ears and a rat tail myself. Fought in yet another great battle against Orogs and traitor humans, becoming a Knight of Roesone. I defeated one of the best combatants in the Cohort in a duel at the gathering, and came 29th overall in the Tourney. I delved into a horrible place called Morrendeep, encountering the beholder. I stood alone facing a Vrock as my comrades attacked it from range. Fought through an undead queen's temple to retrieve a lamp that revived a Sultana. Defended a lighthouse from a horde of Sahuagin. I fought all manner of beasts, demons, fey, undead, monstrosity's, and never faltered. I was better a warrior than I ever was when I sneaked off to be in infantry. Quite frankly, if I keep training, fighting, I could become a legend, like I told you I was going to be. You'll be pleased to know I won't. I've left the Cohort Arcanum. For two reasons... The first, is the most important thing that's happened to me. I have adopted a wonderful fourteen year old girl named Nimogene. I have been her mother for nearly a year now, and I've never been happier. I can't bring myself to risk so much anymore. It's become too much to bear. I'd find myself waking up in tears and have to hide them from my girl. I left the fight to raise a family once, and now I'm doing it twice. What pleasure in life I could only find in fighting before, I now find in being with my daughter. The one true love of my life so far. I need not spend my life being a killer, when I can instead play, paint, cook, just enjoy my time with my Sweets. I gave her that nickname on account of her sweet tooth. I have already taught her how to cook, just like you and Nana taught me. Maybe we can visit soon, and you can teach her some things you couldn't teach me. The second reason, is, well, it's complicated... On the last venture into Morrendeep, two of my closest comrades and friends; Medi and Prudence, died. By Moradin's blessing they were brought back to us, though weakened. I went to visit their home in Abbatour, where one of them is Countess. I have always had a knack for picking up on how people feel about each other. Especially when they feel love. Even before they realise it, I know. I knew that the four friends I were visiting, would be couples in the near future if they weren't already. Also, all four of them were women. Now, you know how I've always braided my hair. I know you know. I don't blame you for not saying anything. You no doubt just wanted those feelings I had to go away. I did too. But being around other women, unashamed of their love for other women, has inspired me. I should have never felt any shame, and now I don't. We ate, we talked in the gardens together, all the while I was being the me you taught me to be. Encouraging Diesa to braid Agatha's hair while I painted them. Not disturbing them so they could say the things they need to, and talking only to encourage and reassure. While camping, I woke up early to find Diesa and Agatha had gone. I found them sleeping on each other's shoulders. I left them be to make breakfast, but I made sure to wake them first so that they wouldn't worry the others. I reckon I cooked more than my hosts that week. It's quite funny how I always end up acting like you, ma, no matter how different our lives. We went and visited the Baroness of Roesone, who herself is married to a woman. We talked about so many things, but at one point my friends at the table started to compliment me on my kindness and goodness. I offhandedly said that I couldn't be that nice, I'm a killer. This led to an awkward silence. We were all of us around this table, killers. But it got me thinking. Was I okay with being a killer anymore? Was that too starting to weigh down on me like the fear of losing Nim? I spent many hours contemplating what I wanted to be. On our way back to Bardenhold from visiting the Baroness, I told my companions of my attraction to women, and not men. I got very emotional, and broke down into tears. I bore my soul, truly, for the first time in my life... and I wasn't rejected. I knew I wouldn't be, but something deep inside me was still afraid. They were supportive and loving. I want to raise my Nim here, surrounded by support and love. Not the Cohort, which while there is support and love, it's not the same, and coupled with constant threat.  I hope you and dad are doing well. I hope you're glad I've left the Cohort. Though I am still going to be a knight of Roesone, it'll be a piece of cake compared to Cohort life. I don't think I could ever give up the fight completely. I'm going to try and get stationed in Bardenhold. I'm sure Prudence will be able to sway the Baroness. I have a really good feeling about the future. Call it mother's intuition... Hope to see you soon, Love, your Sweetums. Dear Cohort Arcanum,  Hello. My name is Mamm Bealdaartsdotter. I am a lowly associate of the Cohort Arcanum. I wish to inform everyone that I, as well as my daughter; Nimogene Mammsdotter, have decided to leave the Cohort. I came to the Cohort wishing to once again find the comradeship I had when I was a young woman. I indeed found that, but I also found deep connections with people that have made me apprehensive about continuing to risk my life. I am eternally thankful for everything the Cohort has done for me, but I've been fighting most of my life, and I'm ready to stop.  Good luck in facing your foes in the future. Mamm. Dear Leana Stillborn, The well being of the people risking their lives for your missions, is no small matter. F--- you. This letter is unsigned, and seems to have been written months ago. Dear Dragomir,  I hope this letter finds you well young one. As you know, myself and Nimogene are leaving the Cohort. Of course, it would warm my heart for you to visit us in Roesone. I'm leaving you this letter because something's been eating at me for a while. I know I upset you when I gave Nim's dragon egg to Medi instead of you. It wasn't because I didn't trust you, but because I trust Medi with my life. I hadn't been on as many missions with you, or created such a tight bond, and so I trusted her more with my daughters' egg. I should have trusted you though. You are a wonderful young man, a true comrade, and I hope you get everything you want out of life. With that said, Nimogene has agreed to leave you a little present, which should be with the letter. Hopefully that makes up for making you upset. I have also left another basket of blueberry muffins for your friend. My apologies for not being around to make you more. I hope to see you again soon. Good luck in your time with the Cohort,  Love, Mamm. Dear Ant,  It's okay to have these fears. You're a Dwerren. You will live longer than her unless you meet death earlier than you should. But as my Dwerren husband used to say to me; "I'd rather live without you 320 years of my life, than live without you 400." My advice to you Ant, is to be with her. Be with her as long as you can. Leave, and love each other in the way you two need. If you want to marry her, marry her. She will say yes, I promise you. Go on your friends ship, and show her the sea. Save up, and get your own ship to share. Whatever you do, do it with her, because it'll kill you if you don't. Life ain't just about the fight. Sometimes love is enough. Mamm. Dear Prudence, Agatha, Diesa and Medi, Any chance you have room for two more at Bardenhold? I'm prepared to provide baked goods to pay for our room. Tjuntivar. Love, Mamm
Session 121: The "Sleeping" Duke ( Mission 2D ) Attending Adventurers: -Savas Al-Hadar, Khinasi Cleric LvL 5 ( Physh ) -Thorkell the Tall, Rjurik Barbarian LvL 2 ( Clemens ) -Zeek, Sidhewair Wizard LvL 2 ( Uh ) -Zoktqua, Hanner Sidhe Sorcerer LvL 1 ( Esprit ) -Zero Odeh, Khinasi Rogue, LvL 3 ( Rofl ) -Eirena Lightshadow, Cleric/Warlock LvL 1/5 ( Depraved Lunatic ) We assembled at the Cohort to tackle the quest regarding Duke Dalton Flaertes and his intriguing condition; while he should have died nearly a decade before today, his body is in pristine condition, showing no signs of rotting, deterioration or further aging. We are to investigate this matter, as two groups before us did. A friendly reminder to my fellow Cohort members that including folklore regarding such missions can be a benefit for the next group. I briefed the group on the further details regarding this mission. Previous groups had already attended this mission, so we had something to work with. Most notably, the first groups leads were solid once, especially the one regarding the Mad Maeve. I assume that finding and confronting that woman with a capable group might be the key to solving this puzzle that is Duke Dalton Flaertes. Once we finished our discussion, we went to Tuornen to meet with the Duchess. We had come to the conclusion that we should perhaps try a spell with which we could speak to the dead, to ask the Duke himself what had transpired. As my dearest Savas was a capable Cleric, he would have been able to use this spell. However, we need access to the leylines first. We stated our business with the guard and asked if the Duchess were around, which she wasn't. After asking for the court mage, we entered the tomb in which the Duke rested. A guard told us the tale of the Duke's death:  In the year 457 MR, after a  grand battle in the marsh, Duke Dalton Flaertes' attention was caught by a beautiful woman. He gave her a parcel, it's contents unknown. Yet shortly after the woman received the parcel, the Duke collapsed and died, the woman nowhere to be seen, forever. Later on, a man clad in full platemail came into the tomb to us with the guards. Without a doubt a hardy veteran, the Archprelate Rhober Nichalier's demeanor and pose suggested that he was someone who had seen many wars and battles. We asked for permission to use magic of up to the 3rd circle, he stated that he wasn't capable of granting us such access however, the 2nd circle is all he could permit us to use.  When we stated what we wanted to use 3rd level magic for, he seemed insulted that we'd consider that he and his priests didn't try such magic yet. He stated that the spell simply failed, which can mean 3 things: -The Duke is undead. -The Duke is alive . -The Duke has no mouth. ( Not the case. ) -The spell was used within the last 10 days. The Archprelate also informed us that the duke didn't register as an undead. Since one could assume that he'd be capable of high end magic that would enable him to detect undead even if they were obscured with a high level of magic, the logical conclusion would be that the Duke must still be alive.  The Archprelate shares with us that the Mad Maeve is a capable spellcaster , not as good as him however. He states that he can access the 7th level of magic, a feat of true magical prowess. Thus, we should expect the Mad Maeve to be able to wield the 6th level of magic, presumably. This would make her a very dangerous foe, that should not be engaged without thorough forethought. She is also said to have Blood of Vorynn within her , of the old god of moon and magic... I cannot fathom what powers this bloodline must have manifested, but we can assume they're stronger than my own. But I digress. Mad Maeve is said to be located in Croaker Norge. She has many toads, so called "croakers", which act as her eyes. If one wants to upset her and draw her out, killing toads in Croakers Norge might be worth a shot. We finish sharing information with eachother and then proceed towards Blackhill, where the Duchess currently resides, for reasons unknown to me. Probably should've asked. Oh well. During the night, we are attacked by Ahuizotl, slimy, shiny dog creatures that live inside the water. They are tougher foes than I first believed, not going down even after a meaty blow of mine. What I didn't expect, was Zoktqua speaking a language these animals seemed to understand. I later learned that this language is the language of water elementals, Aquan. I stayed my hand for a moment, as they approached Zoktqua, wagging their tails. Zeek however, as sharp as he may be, was not paying enough attention to see that they were pacified and cast another spell on them, angering the beasts. Long story short, we had to reengage them. Zoktqua and Thorkell went down and the Ahuizotl stole some of their fingernails and teeth. That must feel incredibly uncomfortable. We manage to kill one of them, which Savas skinned masterfully. Although I needn't sleep,  I felt exhausted enough to justify myself spending the rest of the night napping cuddled up to Savas, listening to the relaxing beat of his heart as I drifted off. Our next few days of travel were uneventful. We reached Blackhill soon enough and were granted entry after stating our business. The Duchess was present, fully clad in her battle gear. I wanted to ask what gave, but well, it's not my place to question the Duchess' choice in attire. She warned Savas, who was wearing the Ahuizotl skin that he would become one of them in time. It was somewhat amusing to see how quickly he took the skin off himself and stowed it in his back. My adorable warrior. We are granted access to the third level of magic and then told that the bard would be able to inform us on all the lore surrounding the Duke, so we might find another lead perhaps: -One tale surrounding Duke Dalton Flaertes was that he was never slain in the first place, but met the ghost of his late wife near the marsh. He gave her his still beating heart, so he could take a place next to his bride, dancing on the Norge, forever and ever. -Another tale struck a way darker tone, claiming that Duke Dalton Flaertes was fooled! That the woman he saw near the marsh was not his wife at all, but a witch, the Mad Maeve, who stole his heart for her own malicious uses. -Other stories spoke of the true, nefarious nature of Duke Dalton Flaertes. His public persona simply hiding the fact that he was the malicious evil incarnate. We are also shown a tapestry of the Duke and his wife, Lineal, during battle. She appears to be wearing the honorary robes of Haelyn, which is usually reserved for times of mourning, if I recall correctly. It was either the person mourned who was wearing these, or those mourning them. I am certain that Mad Maeve is the key to this mission. The lead in the cave should definitely be the focus of the next party attempting this mission. We wasted alot of our time even getting there, but if the Duchess is in her capital this time, you should be able to get the necessary magic access sooner. We decide to camp inside fort Blackhill, as that would enable us to have less worries about our security. During Zoktqua's watch, in the blink of an eye, a sidhelian woman appeared, handed Zoktqua a letter and disappeared in the same time she appeared. I woke up the others and we gathered around to discuss what to do with it and who should read it. I didn't trust the letter, so I didn't really want anyone to read it, but Savas snatched it and read it for us. "Greetings, my lord Rhoube Manslayer requests your presence in his court. I suggest you come without delay." It seems like this matter was pressing. However, we also only had 2 people who could go to his court without imminent danger of death. And I was not as stupid as to let two greenhorns chart unknown territories on their own. So it was decided that we continue with the mission as is and to travel to Croaker Norge the next morning. As dawn arrived, we departed from Blackhill towards Croaker Norge. We managed to make good progress and arrived after less than a days march. We did have to spend a lot of time to find the cave, as it wasn't marked down from the party that came here last time, but we managed to find it. To my fellow Cohort members, make sure to always mark down points of interests. While it might seem pointless sometimes, it could make the difference between saving a life or losing it . Better safe than sorry. We push open the marble doors and find ourselves in an eerie entryway. Two statues dripping blood where on opposite sides of the corridor. They had features similiar to those of vampires, no change in that regard. We proceed further a little bit, while Zeek sends out his owl familiar to scout in front of is. He alarms us that it had been killed in one hit by something inside the western corridor. We squeeze ourselves through the narrow hallway and are attacked by a purple ghost. Unenchanted physical weapons and necrotic damage seemed to have no effect on it and probably it's kind as well. Keep this in mind when returning here. We put the ghost out of it's misery and continue on, to be ambushed once more. A heap of coagulated blood, large and ravenous, appeared out of an alcove in these hallways. I moved aside for Savas and Thorkell to flank it, so that Thorkell may unleash his fury. But he hestitated and fell in the end. I had to get him back up and took his place instead, to keep the things attention away from him and the others. Up close, I managed to try out alot of different types of damage against it while fighting against this sorry excuse of life: -Acid has no effect on it. -It is resistant to unenchanted weapons and fire magics. -It didn't seem like it could resist Lightning, cold, force and enchanted arms. -I am still uncertain wether necrotic, radiant and thunder magic would work on it. Necrotic might be a resistance. If you encounter this type of beast again, I hope that this summary will assist you in this endeavor. The battle with these beasts was long, but we managed to cull one of it. I hadn't accounted for the curiosity of my comrades though. Thorkell peeked inside one of the vases located in the alcoves of this hallway, which prompted another one of these monstrosities to make it's entrance. I placed myself between the rest of the group and the monster, with Savas still locked on the other side. My heart was pounding as strongly as an earthquake. My love was on the other side of this miscreant and I had nothing left to help him with. So I attacked with all I got, to bring this monster down. My zeal got quickly punished by this monsters raw strength. I took one hit, two hits, three hits and everything went black for a moment. But as I heard Savas call out my name with his healing spells, I managed to regain conciousness, being pulled back by Thorkell to safety. I'll have to buy him an ale or two later. The battle continued. Thorkell proved himself to be able to take a lot of punishment, as he took more blows from the blood heap than I'd have imagined. But he fell ultimately and as he did, the monster managed to get a blow on Zoktqua as well. The poor girl fell down, with lots of cracking to be heard. I prayed to Kirken that this was not her last endeavor with the Cohort. Though our victory took it's sweet time, Savas managed to strike the creature down and help me in recovering our unconcious comrades. While Zoktqua was ultimately fine, the impact of the creatures strike had compromised her lungs functions. I don't know if she'll be able to make a full recovery, maybe in future, but for now, she needs to be very careful about how she spends her breath. After resting for a spell, we made our way back to the Island of Fabrica. All in all, this mission could've gone a bit smoother. We had different opinions on how to approach this whole matter, but we've come to a conclusion in the end and ultimately, we have taken another step in this missions completion. While we had to pay dearly for this step, it is not a price that cannot be recuperated. The next group will know where to start from. That is all. -Signed, Eirena Lightshadow
Session 118 (SPECIAL): Love Is Love Present: Medi Eirwen - Level 6, Alseid Ranger (Serephen) Prudence Duskhart - Level 6, Alseid Druid (Lena C.) Agatha Duskhart - Level 4/2, Rjurik Sorcerer/Warlock (Summer) Diesa Gemfire - Level 4/2, Dwerren Fighter/Wizard (Zilarrezko) Mamm Bealdaartsdotter - Level 6, Rjurik Fighter (Seraphina Leaf) Monster XP N/A Quest XP N/A RP XP 1,300XP Exploration XP N/A Log XP 200XP to Medi, Mamm, and Diesa Total XP 1,300XP to Prudence and Agatha 1,500XP to Medi, Mamm, and Diesa Renown, Fame, and Infamy 1 Renown (Roesone) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 119 (SPECIAL): We Have Seen Death and His Name is Orithar Present: Orithar Trisk; Half-Orog Wizard, lvl 6 (Hats4Cats) Sithric Grimhildson; Hanner Sidhe Fighter, lvl 5 (Depraved Lunatic) Kazimir Volkov; Vos Cleric, lvl 4 (Adam B) Shlar Ohmste; Sidhelien Wizard, lvl 4 (Michael H) Urg; Half-Orog Fighter, lvl 1 (Rofl) Tal, Einar Thrum; Vos Fighter, lvl 4 (Slothslow) Monster XP 108XP Quest XP 300XP RP XP 500XP Exploration XP 100XP Log XP 150XP to Orithar, 200XP to Kazimir Total XP 1,008XP to Sithric, Shlar, Urg, and Ta 1,158XP to Orithar 1,208XP to Kazimir Volkov Renown, Fame, and Infamy 5 Renown (Lady Mispera) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 120 (SPECIAL): Milk and Honey Present: -Ant; Dwerren Barbarian, lvl 5 (Seraphina Leaf) -Galena Abanâthu; Dwerren Rogue/Bard, lvl 5 (Zilarrezko) -Nimogene Mammsdotter; Sidewair Rogue, lvl 5 (Summer) -Portia Folkor; Anuirean Fighter, lvl 5 (Lena C) -Zahirah Ayad; Khinasi Cleric, lvl 2 (Esprit) The Vespidian have been unlocked! Monster XP N/A Quest XP 500XP RP XP 800XP Exploration XP 100XP for discovering 'The Nipple' Log XP 200XP to Zahirah, and Galena Total XP 1,400XP to Ant, Nim, Portia, and Zahirah 1,600XP to Zahirah and Galena Renown, Fame, and Infamy 5 Renown (Vespidian), 1 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 121 (2D): The "Sleeping" Duke Present: -Savas Al-Hadar, Khinasi Cleric LvL 5 ( Physh ) -Thorkell the Tall, Rjurik Barbarian LvL 2 ( Clemens ) -Zeek, Sidhewair Wizard LvL 2 ( Uh ) -Zoktqua, Hanner Sidhe Sorcerer LvL 1 ( Esprit ) -Zero Odeh, Khinasi Rogue, LvL 3 ( Rofl ) -Eirena Lightshadow, Cleric/Warlock LvL 1/5 ( Depraved Lunatic ) Monster XP 188XP Quest XP 300XP RP XP 700XP Exploration XP 100XP Log XP 150XP to Zoktqua, Zeek 200XP to Eirena 225XP to Savas Total XP 1,288XP to 1,438XP to Zoktqua, Zeek 1,488XP to Eirena 1,513XP to Savas Renown, Fame, and Infamy 3 Renown (Tuornen) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 122 (2M): Not So Fast Lily! Present: -Aubrae Trevelyan, Anuirean Paladin, LvL 5 ( Zilarezzko ) -Nardual Robalar, Firbolg Druid, LvL 2 ( Esprit ) -Robert Bossouri, Brecht Cleric, LvL 5 ( Depraved Lunatic ) -Brognir Bronzehelm, Dwerren Fighter/Barbarian LvL 2/3 ( Kristen B. ) ( Joined later ) (1/2XP) Each party member reeceived a reward of 75gp (given out during the session). Mission 2M 'resolved.' Monster XP 50XP Quest XP 500XP RP XP 300XP Exploration XP 400XP Log XP 150XP to Robert Total XP 625XP to Brognir 1,250XP to Aubrae, and Nardual 1,400XP to Robert Renown, Fame, and Infamy 5 Renown (Illien) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 123 (SPECIAL): Heart of the Void Dragon Present: -Brbl; Piney Sorcerer, LvL 4 ( Leon K. ) -Tristan Brandiar; Anuirean Sorcerer/Warlock, LvL 3 ( Kristen B. ) -Isedia; Alseid ( CaptBaseball ) -Valeiros; Sidhewair Barbarian, LvL 2 ( Depraved Lunatic ) Another piece of The Void Dragon has been unleashed! Part of The Margreve has been wounded. Monster XP N/A Quest XP 0XP RP XP 800XP Exploration XP 150XP Log XP 100XP to Valeiros Total XP 950XP to Brbl, Tristan (Kristen's next character), and Isedia (CaptBasball's first character) 1,050XP to Valeiros Renown, Fame, and Infamy Valeiros started with 6 Status (Margreve), and Tristan started with 5 Status (Margreve). Everyone in the group received -9 Status (Margreve), and Tristan receives an additional -10 (total of -19). Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 124 (2Q): Giving a Voice to the Voiceless Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Drachenlock, lvl 7 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Jannis; Brecht Fighter, lvl 5 (Physh) Shango Bayu; Khinasi Monk, lvl 5 (Depraved Lunatic) Glenn Sturgis; Rjurik Cleric, lvl 4 (Spynx) Elusive; Brecht Rogue, lvl 2 (Kirk R) Monster XP 300XP Quest XP 650XP RP XP 500XP Exploration XP 350XP Log XP 180XP to Elusive 360XP to Jannis, and Dragomir Total XP 1,800XP to Darvius, Korak, Shango, and Glenn 1,980XP to Elusive 2,160XP to Jannis, and Dragomir Renown, Fame, and Infamy 1 Renown (The Cohort Arcanum), 3 Renown (Drachenward) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 125: The Ball of Shieldhaven Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Cordelia Woodwytch; Cellwair, Warlock, lvl 6 (Serephen) Cedrych Brightbough; Sidhelien, Rogue, lvl 5 (Adam B) Fenris Nathair; Druid/Barbarian, lvl 5 (Hats4Cats) Hedrin Toadslayer; Dwerren Sorcerer, lvl 5 (SlothSlow) Phage; Vos Cleric, lvl 4 (Kristen B) Vincent Heron; Anuirean Fighter, lvl 4 (Simon D) Thugnuck Ironwall; Dwerren Fighter, lvl 3 (Leon K) Zook; Sidhewair Barbarian, lvl 3 (uh) Raven Tonks Rowan; Hannner Sihne Warlock, lvl 2 (Hazelchan84) Jessna; Hanner Sidhe Paladin, lvl 1 (Jennifer S) Kazimir Zima; Vos Warlock, lvl 1 (Physh) Nazir Al'Rahka; Khinasi Ranger, lvl 1 (Clemens) XP and Gold All attendees are rewarded with 150gp each for attending. Every character also receives 900XP.
Session 126 (Special Mission): [We lost much, and gained little.] Played on the 4th of March 2020! Present: Fenris Nathair; Sidhelien Barbarian/Druid, lvl 5 (Hats4Cats) Sithric Grimhildsson; Hanner Sidhe Fighter, lvl 5 (Depraved Lunatic) Zoktqua; Hanner Sidhe Sorcerer, lvl 2 (Esprit (Alex)) (The handwriting seems shaky, but Zoktqua is getting the hang of writing in Sidhelien) Once again, I find myself of little use. I made a request to my fellow members of the Cohort and only managed to gather two to what I thought a pressing matter of great importance. I admit, Fenris and Sithrik proved great warriors, but we did not see our expected result and needlessly lost so much to my impatience. What follows is what I remember of our dealings with Rhoube Manslayer. We set off from the cohort after gathering in the main hall of the Cohort Arcanum. Despite spending the better part of my time since returning from Tuornen lands trying to find information on the Sidhelien leader, there seemed little more than rumors and second hand tales of his great and terrible actions. It was I that suggested we return to Tournen lands, setting out from Haes towards the west. We had little trouble in our travels and made good time, eventually reaching enormously high walls at the border but seeing no gate. We spent half a day following the walls northward, finding no entrance as the walls plunged into the mountains and deciding to backtrack and head south. Two more days and we came upon the gateway, the road following the high spiked walls of Sidhelien fortifications but blocked by a human encampment just outside the palisade into Sidhelien lands. We were approached by a strong featured woman in heavy armor who halted us and wished to discover our reasons for traveling so close to the border. We told her that we had been summoned by Rhoube Manslayer. She insisted we enter the human fort for questioning but Fenris and I both felt this a waste of time and we made our way to pass this Sargeant Darnae. At this, she blew a horn, summoning men from within the human fort to intercept us. Fenris engaged the Sargeant and instructed Sithrik and I to make for the gates. Sithrik and I both lost our mounts and I called to the Sidhelien warriors atop the walls for aid. They simply watched. Fenris did a fine job of distracting the important ones, but as the other Hanner Sidhe and I made our way for the gates, the world went dark. I remember waking in great pain at the foot of the great Sidhelien gates, the guards speaking in a tongue I could actually understand, but in such a manner that embarrassed myself and my companions. I often forget how long these pure bloods live, having seen so many of my tribe taken before their time. A woman by the name of Maelaven took us from the gates to the place called Rivernrock, the seat of Rhoube's rule and where we meet Rhoube himself. These pure bloods have strange customs in their greetings, speaking far too long of each other's accomplishments but I am to understand it is a matter of respect. Respect, it would seem, is of great importance here. I will admit I was expecting some sort of grand calling, some great mission or at least something exclusive to myself, but we find that the Manslayer's reason for calling, the reason we lost our horses, our packs, most all our valuables and the reason I am now indebted to Sithrik for a particular sum, was that of killing the Duchess Flaertes: a task that grows more difficult as time passes. I was told after our previous mission that she was to return to the city Haes in time. We stay the night, setting out in the morning with the assistance of a man Varus, heading towards Boerulne but stopping the night at some sort of gathering in a place I am told is called Arlmoot. Fenris and Sithrik seem enraptured in this culture and as we move to set up our camp, we happen across a ritual. Similar to my tribe's coming of age trials, the meanings are apparent but not discussed. The others bask in the culture but it only reminds me of my home, or what it used to be. We set off the next morning, heading north and west and making a safer passage through Boerulne on our way to the Cohort Arcanum. I cannot help but be ashamed of how my request took so much from these two, and I am reminded how little I can do. I feel weaker with each mission, and have been praying to my ancestors for strength, but I fear it will come too late. Humans attacked my village and slaughtered my people in the Northern lands and they held no acceptance for me this time either. They have shown me that they will not listen to reason and are quick to anger. But these Sidhelien, they are arrogant, looking down their noses at us. Refusing to lend us aid in such a time, shameful. It is clear to me that Fenris and Sithrik hold them in high regard. I do not. ~Bone caster of the Northern Tribe, Zoktqua
Session 127 (Special Mission): I Am Cactus Expedition Members: Cordelia Woodwytch; Cellwair Warlock, lvl 6 (Serephen) Orithar Trisk; Half-Orog Wizard, lvl 6 (Hats4Cats) Jannis; Brecht Fighter, lvl 5 (Physh) Jannis sat at the table in the common room, mug in hand, laughing out loud as he drank with some of his fellow cohort members.  Jani had been in a funk since Selma left without a word or goodbye, and today he was bound to have the good time promised by the bottom of an ale barrel.  He sat among a group of five other Cohort members, most of them younger and newer members, except Savas who watched him with a concerned look while he slowly drank his chai. "Seriously?!?  Disintegrated?" One of the newer members asked.  A Rjurik with blonde stubble starting to show on his chin.  "Oooh yeah," Jani replied.  "took me a month to grow all of my hair back.  Still, as soon as I was able, I grabbed a weapon and continued fighting, naked as a jay bird..." One of the other Cohort associates, leaned forward excitedly.  A young Siehelien lass dressed in rather ornate robes for a novice.  "Have you ever met a dragon?" Laughing loudly, spilling a bit of his drink on himself, Jannis nodded his head as he tried to take a drink.  "Aye, I have.  Just the other day, mind you.  So there I was, minding my own business, coming to the common room to have a drink and a meal, when I see Cordie and Orithar sitting together at a table.  I grabbed a mug and joined them, only to find them talking about heading out on a mission to try to find weapons to fight the looming threat of the VOID DRAGON."  Jannis emphasized the latter, trying to make it sound spooky and terrifying, but instead conveying a rather cheesy and comical feel instead. "Being as the pair were heavy on magic and light on steel, I agreed to head out with them.  I mean, I really didn't have anything better to do at the moment.  So, anyway, we go talk to that stuffed-shirt Leana Stillborn...".  Savas clears his throat and gives Jani a reprimanding look.  "FINE..." Jani replied.  "We went to talk to HER LADYSHIP Leana Stillborn because Cordie thought that moonstone might be a viable weapon against the VOID DRAGON, and she wanted to know where to score some.  Of course, this stuff is rare... the cohort only has a small amount, and it is controlled by leadership as they use it to seal up those pesky primordials when they get uppity.  So, it looked like that was a dead end...  But then, Lea...  HEY YOU...  BRING ME SOME MORE ALE...  na Stillborn...  Stillborn, what the hell is that about.  I mean, if you are stillborn, you are kind of dead out of the gate.  Did she die at birth and then somebody resurrected the dead baby?  That's kind of creepy if you think about it..  I mean, what if...  huh?  Oh yeah, so then Leana says that there is this ancient tomb in the middle of the Tarvan Wastes that houses the corpse of a dead dragon that may have answers for us." Jani finished off his ale, and picked up the fresh mug that had been brought for him.  As he took a drink, Savas looked at the serving girl and shook his head indicating Jani needed to be cut off.  Oblivious, Jani continued his story.  "So I'm thinking, ancient tomb?  Dead Dragon?  Let's go!  So we borrow some camels, and Cordie and Orithar stock up on food and water, and we head out.  The trip out there was uninhabi... uninhob... uninhibiteded...  anyways, so we are like wandering the desert, going in circles, trying to find the Azrai damned tomb, and all we know is that it is SOMEWHERE in the Stone Fields.  Then, all of a sudden, as we are getting ready to make camp one evening, we stop at a site that has this one lone cactus sitting out in the middle of nowhere.  Along comes Cordie with her little floppy ears, casting a plant growth spell essentially for shits and giggles, when WHAM!  Fucking cactus golem.  She literally turned the cactus into a living sentient creatures.  Thing was huge.  I've never seen an arcanist look so happy."  Jani took another pull from his mug. "So this thing, that we are just calling 'Cactus', comes with us and we wander the desert for a few more days, when all of a sudden a giant sandwyrm explodes from the ground and attacks.  Cactus did the damnedest thing... walked right up and spewed water at it so hard that it put a big old hurt on the wyrm...  but it also caused Cactus to shrink in size.  Orithar summoned a gaggle of demons, but they didn't even last six seconds before the beast took them out.  Then Cordie cast..."  The Rjurik interrupted him asking, "What were you doing during all this?"  His face turning red, Jannis shouted back, "I WAS ATTACKING, YA RUNT!  I was attacking with my longbow... I was at range, and if you'd ever worn platemail, you know you don't simply 'sprint' across desert sand while wearing it!"  Giving the associate a glare as he took another sip of ale, Jani continued.  "AS I WAS SAYING, Cordie cast this freezing fog spell that made the sandwyrm disappear into the ground.  We felt some minor rumbling underneath us, so we took position on some rocks.  Suddenly, the sandwyrm burst out of the ground right in front of Orithar and I.  Dropping my bow, I drew my sword and engaged.  In the end, we slew it... I suffered a minor wound, but Orithar was barely alive...  he got hit with some really nasty poison from the sandwyrm's stinger and wasn't looking so good...  While he rested, Cordie and I managed to get a dose of the stinger poison, as well as taking some of the creature's brain fluid.  According to Cordillio, if ya put it on your weapons, it makes them do poison damage the creatures you it." About halfway done with his ale, one of the other serving wenches started to approach to inquire about a refill, but Savas subtly waved her off.  Oblivious, Jani takes a drink and continues his story.  "So we wander for a few more days...  nothing but sand as far as the eye can see...  Do you have any idea how chaffing sand is when you are wearing platemail?  I tell you, my crotch was..."  Savas coughed and nudged Jani's arm.  Jani responded with a glare, but continued the tale.  "So, after several more days, we run into a trio of giants.  Luckily, they spoke Basarji so I was able to talk to them.  They were pissed off because Orithar and been 'spamming' magic that they thought would potentially attract some nasty creatures, so I assured them that they would stop.  They didn't say anything about the fucking 9' tall walking cactus that was with us, but whatever.  So they are being a bit surly and making threats, and I asked what we could do to prove ourselves trustworthy, and then mention an arena.  Well, given the absolute mind-numbing boringness of the last week or so, Orithar and I were up for some gladiator action.  They even promised to give us information on the ruins we sought if we did well in the arena." "So we go to this massive coliseum with just the three giants and a handful of human-sized creatures in attendance, when they bring out this ... I don't know.  They called it 'Death', the thing looked like someone had cast an enlarge spell on an elephants body and then attached 4 giant worm-like appendages with mouths and sharp teeth where the arms, head and tail should have been.  Cordie sent in Floof, with immediately exploded.  Then Orithar charged in and was immediately killed.  It struck me, but I managed to take the blow.  I got in a solid hit, but it responded with a claw attack that took me down as well.  Suddenly, I woke up.  I wasn't in the arena anymore, but just inside the doorway of a long corridor in what appeared to be some kind of temple or tomb.  Orithar was there as well as Cactus and Floof...  and it wasn't long before Cordie materialized next to us. Walking down the corridor, we found ourselves at a four-way intersection... with all the hallways looking the same, we randomly headed down the western corridor.  It turned south, and we ended up in what looked like a crypt, with varying numbers of sarcophagi on numerous raised platforms.  While the rest looked about, I decided to investigate one of the coffins.  Pushing the lid back, a multi-colored Dragonborn rose from inside, dressed in robes with a scimitar at its side.  We tried talking to it with no success.  As we faced off, the other sarcophagus in the room opened up and a second Dragonborn arose, colored as the first.  As we maneuvered around trying to ascertain its intentions, they merged together into a single Dragonborn with two heads.  We did a careful tactical retreat and it tried to move past us as if to get to the other sarcophagi.  Assuming the beast was trying to get others to merge into a 5-headed Tiamat version of a Dragonborn, I pressed the attack.  It shocked us all with a powerful lightening blast, but we managed to take it down fairly quickly.  The robes we recovered from it were magical, seemingly common clothing that offered the same protection as studded leather.  Orithar took that.  I inspected the scimitar.  It was very ornate, looking more decorative than practical, but still pretty valuable.  It did not radiate any magic, and I strapped it to my belt." Jani paused to look around, his mug empty.  "MORE ALE!" he cried as he slammed the mug down on the table.  Assuming more was on the way, he continued his tale. "So we head back to the first intersection and head north... eventually we snaked around into a large temple area.  As we got closer to the middle, we saw the bones of a large dragon hanging over several coffins, its wing bones encircling the room.  As we got close enough to touch it, I noticed blue mythriall streaks lacing the bones.  Suddenly, the body began to reconstigate... reconstitable...  It started putting itself back together... flesh appearing over the bones.  Eventually, the fully formed mythriall dragon stood before us!" Jani waited for the gasps from the younger members to subside, then he continued.  "It asked us our business, so we told him of our quest to find a way to fight the VOID DRAGON.  Then Nairth...  that was the mythriall dragon's name... Nairth said that the reason the VOID DRAGON was able to be a threat at all was because there was too much magic still in the continent.  Apparently, according to Nairth, Azrai created humans to combat the VOID DRAGON.  Humans apparently suck the magic out of the world...  so he presented us two options:  Kill all of the non-humans - which he said that if we could find and bring back Azrai the two of them would be more than happy to assist - or have humans breed like crazy to bring down the magic, which at this point was probably too late in the game to be an options.  I finally asked about a third option and Nairth replied that if we were to bring him a shitload of mythrial... enough to basically replace all of his bones... he could help us fight the VOID DRAGON directly." Jani paused, clearly irritated he still didn't have another drink.  One of the younger members pushed their mostly full mug towards him, illiciting a sigh from Savas.  "So anyways," Jani said. "I offered up my mythriall flail as a sign of good faith as the creature was clearly waning in power.  In return, he gave us a small shining white pebble... a piece of moonstone, it was, that was capable of negating magic to a degree.  Nairth said that if we got into a tussle with the VOID DRAGON that this would buy us some time.  He also mentioned that by accessing the temple via the 'old ways', basically by dying in combat, that we had each been granted a seed of draconic immortality in our souls... so that was kind of nice." Jani took a pull from the mug, smiling.  "So we headed back here to talk to that stuf...  I mean, LADY Leana Stillborn, and she basically said that there was no way to gather that much mythriall based upon various country's current stockpiles.  She did say, however, that those who know how could make it but it would require vast quantities of silver and bronze...  so we needed to be on the lookout for abundant sources of silver and copper..." The young girl looked quizzically at him.  "Why copper?" "Because," Jani replied finishing off his mug.  "bronze is an alloy.  It is primarily made of copper, along with other materials such as tin and nickel.  So, that's it.  Our encounter with the mythriall dragon on the quest to find weapons against THE VOID DRAGON."  As the younger members clapped, Savas stood up and took Jani's arm to lift him up.  "A very good tale..." Savas said, helping Jani balance himself.  "...now it is time to get you back to your room so that you may sleep this off and deal with the pain you have brought upon yourself in the morning." With that, Savas led Jani back to his quarters in the Arcanum.
Session 128 (2S): [Long live the King] Played on the 5th of March 2020! Present: Zolis Ulmokina; Khinasi Fighter, lvl 5 (Lordgenome) Baldrick Rust-Bucket; Dwerren Warlock/Paladin, lvl 3 (Hats4Cats) Zahirah Ayad; Khinasi Cleric, lvl 3 (Esprit (Alex)) Sebastion Mietitore; Khinasi Warlock, lvl 1 (Marc) I had intended to write a song about this, but I find myself far too excited to put words to a tune. If you ask, I will recount this tale with the accompanyment of my instrument. There had been some confusion as to which mission we were being summoned to complete, but it had been made apparent that with our party's configuration, a test of mettle for our newer members would be good for them. We decided to embark on the task of killing gnolls at the request of "the greatest, wisest, and kindest King Einar Kuppel of Hjorig." As is procedure for Cohort Expeditions, we made contact with our client. He is even more incredibly pompous and arrogant than his written request had made him out to be. We were granted access to the leylines, though it was made clear to us that with the incursions of the gnolls in the surrounding lands that beyond the walls of the castle our power may fail us. Each time I go on one of these missions I am reminded how much my limited time outside of Khinasi lands infringes on my ability to speak with people. I must remedy this if I am to spread the tale of Ki-Rin. This aside, our fine young dwerran friend was kind enough to translate for us in great detail for the entirety of this mission, though it did us little good as we tried to acquire information as we prepared to step into dangerous lands. Not only were the guards incredibly rude at first, but the people of the city seemed to caught in their misery they shared little in ways that could assist us. The "great and kind King Kuppel" was dooming his people. The following morning we became just how doomed these people were, as the streets were flooded with the masses calling out for blood and hoisted above them, on a plank of wood, there lie the King, bound and restrained. We made haste to follow and it was a wonder we made it through the masses as we did. I had seen on the contract board that there were conflicting missions regarding the King. One, that we were currently engaged in. The other, a request from the gnoll leader to the east for the King's head. I had made myself very familiar with these missions, as the successful completion of one could mean the critical failure of another. Normally I would be inclined to help those in need, but in this instance I felt no compassion for this man. So far up his ass was his head that he remained oblivious to the needs of his people. As we followed the throngs of people, his highness was carted out of the city to an encampment and I felt my chance to take advantage of this situation had slipped away. This proved not to be the case as we later found this encampment was under the control of one Regent Freyja Hjorgaard, who explained she would be seizing control of the city and the remaining Hjorig lands while the King's son was groomed into a better man than his father. It was during this time we were asked to bring the disgraced King to the gnoll ruler as Lady Freyja has had difficulty recruiting volunteers to enter the gnoll lands. It would seem my at this point that our opportunity had not passed, but only required patience. We were provided a gnoll companion whom we later find is named Teeth Wyrm and would prove to be our guide and liason as we travel. On our first day of travel, we stop momentarily to feed and hydrate our prisoner. The King screams profanities and insists at his release, as if his words held any sway on the members of a mercenary group with which he has made little effort to establish a good rapport. I remember insisting that the most experienced of us, Solis take lead on this mission. In this moment, I regretted this decision as he dragged off the King to relieve himself and returned with a corpse. He did very little to justify his actions as we confronted him. It was already far too late for me to revive him and with nothing else that could be done, our gnoll friend takes his head. I impress upon the party the need for this matter to remain a secret, finding a place in the nearby river with a fair flow allowing it to take the late King's body. Our journey continues, but tensions are high as we make our way through normally hostile lands. While my Cohort companions draw away from the gnolls, I find myself trusting them more. After reaching Holdane's Keep in Holdane's End, the seat of Khan Bloodrider's growing empire and being ushered inside the keep, I am surprised to find the Khan as eloquent as his contract request would suggest, speaking fluent Sidhelien. He regards us after speaking with Teeth Wyrm in their native language. Clearly our guide made no attempt to conceal what had happened. The long and short of this exchange is that Solis is made to duel Teeth Wyrm. He falls to the adept gnoll warrior, but the Khan entends us a kindness after witnessing his mettle. Rather than killing us outright as I would have expected, he settles for taking Associate Solis' bloodline, which he no doubt acquired from killing the King. The ceremony of investiture is set for the following day. We are dismissed to guest quarters, but as I watch, the gnolls set to a magnificent bonfire. Festivities ensue and I find myself performing for them for the remainder of the night. I must say, it was by far my finest performance thus far. As I write this, I notice this recountance is growing long and I will summarize the events that follow. -Khan Bloodrider takes Solis in the ceremony of investiture. -We nogotiate Teeth Wyrm to escort us to the borders of gnoll territory. -The Khan's consort, The White Preistess accompanies us back to Hjorig with two guards. -Regent Freyja agrees to vassalship under Khan Bloodrider -Mission 2S and 2R resolved. -We pass through Dwerran lands on the way back to the Cohort so that Associate Baldrick can deliver payment to his wife and many children.
Session 131 (Mission 2X): Gnoll place like What a lake!  Played on the 6th of March 2020!   Present:   Phage; Vos Cleric, lvl 4 (Kristen B)   Aloysius Rhinehart; Hanner-Sidhe Bard/Cleric, lvl 3 (CAPTbaseball)  Zeek; Sidhewair Wizard, lvl 3 (uh)  Kazimir Zima; Vos Warlock, lvl 2 (Physh)  Hadrian Darkleaf; Cellwair Ranger, lvl 1 (HazelChan84)  We were not a particularly strong or confident group for my first mission at the Cohort. This was not very appeasing to me, especially since everyone else in the party was magic users of one sort or another. We confirm our mission to help Bloodrider, The Great Khan of the Fell Kingdom, to help find the gnoll necromancer’s location, close to the border between the Gnoll Fells and Drachenward. We all acquire mounts, mine is a Handsome mule that I have decided to call Jacque. Then we depart for the Gnoll fells.   We meet at Holdane’s Keep with Bloodrider and he gave us the information of what they know of the Necromancer and his hide out. He again offers an award for information and the possible end to the necromancer.  After the Khan dismisses us, we venture around the mountains toward the magic circle. Upon exiting---- we run into a group of gnolls, who try to talk with us. Seeing as none of us speak the language of the gnolls, Zeek decides to cast a spell, that he later told me was to comprehend languages.   The Gnolls took his spell casting as a sign of aggression and proceed to attack us. I manage to hit one well in the liver with an arrow and hit several others before I was felled. When I came to, the fight was still on. Though, it ended shortly after, with 2 of them looking like they were asleep, and Phage hitting those two in the head several times and we grab their rations, and some arrows and shield.  A few days later, we arrive at the circle of magic that the Khan told us about. It is a large circle with sickly green ruins. Kazimir draws the runes, and when one of the owl's lands on the rock in the middle, undead gnolls surface from under the dirt in the circle.  When the owl flies back toward us the gnolles meld back into the ground. The magic users prepare some spells and cast some as well. The other owl touches the stone, and I shoot one of the undead, with every “death” of the undead, the portal increases in size. The gnolls never leave the circle. The birds fly in and out of the portal. And we slowly back out of the situation.    The magic users seemed to be satisfied with what we found. So, we decide to go search for the fortress of the necromancer.  We find a fortress on the second mountain of the “twin peaks”. There are undead crows on the castle walls and a completely open gate with the surrounding areas looking dead and decrepit. As we discuss our next steps, a shadowy gnoll sized figure appears at the gate holding a staff. We back away slowly and flee down the mountain.   “Castle regicide is always open” said a deep eerie voice as we turned away to head back to Holdane’s keep. We travel back towards Holdane’s Keep and relay the information we have aquired to Bloodrider. He docks our pay by 50gp for murdering some of his gnolls. But we still receive 200gp before tax (180gp). We also ask about any other place in his land that might be interesting to visit. He tells us of the "Forgotten Lake" which is supposedly very beautiful.  We travel to the "Forgotten Lake" and we stay for a little bit and then we head out and I have a fancy rock in my pouch that Phage is very suspicious of. They say we need to get it checked out before heading back to the Cohort. So, we go see the Tsarina, and she tells us that my rock is a Fate stone and is very powerful. I will probably sell it to someone who is more magically inclined then I but over all a very decent first mission. 
Session 129 (Special Mission): Mispera’s Wings (Mispera is QUEEN) Played on the 5th of March 2020!  Present: Galena Abanâthu; Dwerren Rogue/Bard, lvl 5 (Zilarrezko)  Saorise Auliffe; Anuirean Sorcerer/Paladin, lvl 5 (Serephen)  Glenn Sturgis; Human Cleric, lvl 4 (Spynx)  Kazamirs Volkov; Vos Cleric, lvl 4 (Adam B)  Hen; Awnshegh Fighter, lvl 2 (Hazelchan84)  I feel so very honored and renewed from our mission this week. The Lady Mispera has my undying servitude from now to the end of time. I hope I honor her through my actions.  Report: We debrief at the Cohort. Kazamir tells the tale of how we meet the Lady Mispera and how the previous mission to help her went. Galena suggests that her "mother"(whom no one knows what she's talking about since shes an orphan) may be interested in relocating to the Last Hope. We suggest we talk to this “mother” and when she goes to fetch this “mother” the Matriarch Habivi comes into the room following her. She wants to go to the Last Hope to see if it will be a suitable home for her Lamia. She asks how she can help the lady and if she can travel to the Fort to see the arrangements there. Seeing as we must travel to Baruk-Azhik first and Kazimir doesn't want to send the Matriarch to the Last Hope alone, we agree to meet back at the fort after we go fetch the scroll of healing. Kazimir discusses what money they have and still need for the scroll. Galena agrees to loan Kazamir some money. While, Saorise donates most of her money to the cause. The Matriarch also state that if the Lamia  find The Last Hope to be a suitable home they can contribute 500gp in reimbursement. As a sign of good faith on the LOAN, Galena asks Kazamir to meet a Syren, who recently relocated to the Cohort. Kazimir agreed rather apprehensively. We go to the ocean at twilight. Galena calls out to the water and the Syren appears. Galena makes introductions. Tyara is the Syren’s name. An agreement is made that Kasimir will father the Syren's child. They go off on their own for the evening. In the morning, we meet again at the shore. Tyara goes into the watrer and comes back shortly with a cloak of made of blue scales, she hands it to Galena, stating it was her great grandmothers and not to put it on unless you want to become a syren permanently. We set out for Baruk-Azhik. When we arrive, galena whispers to Kazimir, and he tells her to wait outside. Kazimir pays the Overthane the gold agreed to and is handed the scroll by one of his men. The Overthane states that they are planning a large military excursion that they may request the Cohorts assistance with when the time comes. No additional details are given. We venture back to the Cohort where we speak to the Matriarch about how she might be able to help lady Mispera, and if she had any ideas, we hadn't thought of yet. She states that she would have to see the Lady before being able to do such things. Before we leave, the group purchases Draft Horses (Galena Loaned me money for this, so I owe her 50gp plus interest)   I name mine Eloise. When we arrive at the last hope, Herferaal (white)and Tevarald (green) greet us at the main gate, which they are guarding. They let us in, and we meet with the Lady Mispera in the Great Hall. The Lady is not looking well. The Matriarch talks with the Lady about possibly hosting the Lamia, and the Lady agrees to this arrangement. The Matriarch asks the Lady if she can examine her,m and when she does so  she states: She( Lady Mispera) is powerful and good, but her bloodline is eating away at her. The scroll might work, but no guarantees. I Asked about the ritual mentioned that was talked about on our last mission. (the ritual to convert an awnshegh back to a human.)it is stated that we would require magic of the sixth or seventh circle to cleanse the bloodline. The Azrai? blood is eating the Lady from the inside. She could give up her bloodline, but she would no longer be able to protect the Last Hope. While discussing the plan to heal the Lady we ask about the leylines. She says she can give us access to the leylines for about 30 seconds but no more than that. So, the plan: for Glenn to use the scroll, everyone else will assist as they are able. Being a soldier with no extra abilities feels useless at that moment but when Glenn sends a prayer up to his god before casting, I put my best thoughts forward and hope for a whole and complete recovery. What happened next is hard to describe but I will try my best. Glenn says his prayer then casts the spell and suddenly the Lady Mispera begins to shimmer and shine, slowly she begins to change. I watched with astonishment as the Lady Mispera doubles in size, her horns seem to fade away, and beautiful blue moth wings unfurl from her back. Even her robes are enhanced to a glimmering deep blue. I proceed to ask the Lady how she feels as everyone who was witness to this seeming miracle transformation has tears in their eyes. She states that she feels better but strange, as molten gold tears run down her face and dry as the hit the ground. I tell them to check her again and her disease seemingly is eradicated. It can be said that we were witness to the birth of the demi-goddess, Erlady Mispera. With here purification, the land changed with her, gaining her worshipers and, as we later found out, healing the sick and wounded. Kazimir, myself and Glenn all offer our undying fealty to the Erlady and Saorise asks if she can live at the Last Hope. The Erlady says that we are ALL always welcome at the Last Hope. We tell the Erlady that she should probably rest, and when she is handed a cup of tea, it disintegrates in her hand.  She says that she wishes to go out side and get some fresh air. And as we follow her to the main entrance, she has a trail of shimmering dust trailing after her. We start to float off the ground and the horses start to fly as we are bathed in the essence of the Erlady. The horses transform in the presence of the Erlady, turning into lesser unicorns. I fly over to my steed, Eloise, and we fly around the castle in joy over this event. When Erlady Mispera tells us that she wishes to rest and that we do the same, we return to the great Hall have some dinner and turn in for the night. That night, it seems, we all had the same or similar dreams, of rainbows and moths and flying with our unicorns, there were pegisi and we were flying above the clouds with the Erlady Mispera. It was truly magnificent! When I woke, the first thing I noticed was that my head was lighter, I reached up to my horns and they were almost non-existent! All that was left were little pointy stubs on either side of my head wear my once large grotesque horns were. The next thing I noticed was that my hair is more white blond than white grey and my skin is more copper than bronze. Lastly, as I inspected myself in wonder, I saw that I have grown wings! My wings are that of an eagle, black with dark brown tips, truly magnificent! As I head towards the great Hall, I see the others have had similar transformations, some with glowing circles over their heads. As I thought about the halos, one appears over my head! It was Brilliant! We meet in the great Hall and talk over the experience with the Erlady Mispera. Saorise pledges herself as a paladin in the ErLady's name. We ask what her symbol should be and chooses a moth as her holy symbol. I again pledge myself to the lady in undying loyalty. We then discuss our next steps, with the Erlady saying that the people of Berhagen will notice her presence.We debate going to see the Mark Graf to negotiate on the ErLady’s behalf, but the lady conjures up a small blue moth messenger to sent a note to the Mark Graf. We also discussed the Enshegn in Treucht as a possible alliance for the lady. The Erlady tells us that she cannot leave this place for she is forever tied to the land here and claims sovereignty to the Land now forevermore known as Mispera. The Erlady Mispera offers to bless our weapons, as she did before with one of my Warhammers, but we declined the offer when she tells us that it may drain her of power for a period of time. With the uncertainty surrounding the creation of this new Land, it seemed unwise to drain her of her powers. We talk for a while of the outside world and then when it’s time to leave, we mount our unicorns steeds and, wings and halos clearly visible for all to see, ride out in a magnificent showing to spread the word of our Erlady Mispera. On our journey, we dub ourselves "Mispera's Wings,” in honor of the great lady. We end up coming across the small town of Bnend, here we see a small group of children playing. They look divine and Sidhelien, despite obviously being the children of humans. The townsfolk are in awe of us, they wave and cheer, we ask a bout their sick and they stated that the great Lady Mispera had cured and healed them all. They tell us of the dreams they had, which were all the variations of the same one we had the night of the ascension. They tell is that the crops flourished overnight and  anyone twelve or younger had been blessed with celestial blood. Galena proposes a Holy Day to celebrate.  We decided to name the holiday The Night of the Dream (Deismir Summer IV 31). We start that there should be lanterns and moths and a huge feast in the Lady’s honor. We begin preparations for the festival and Kazimir visits the forge to  reforge Saorise's shield with the symbol of Lady Mispera and make many moth shaped pendants and pins, one of which I ask for on a necklace. As we set up the preparations, a  number of orbs of white energy appear floating throughout the town. Some change color as people interact with them. After the celebration, we travel around spreading the word of Erlady Mispera’s ascention, and, finally, head back to the Cohort.
Session 126 (Special Mission): [The Journey to Rivernrock] Played on the 4th of March 2020! Present: Fenris Nathair; Sidhelien Barbarian/Druid, lvl 5 (Hats4Cats) Sithric Grimhildsson; Hanner Sidhe Fighter, lvl 5 (Depraved Lunatic) Zoktqua; Hanner Sidhe Sorcerer, lvl 2 (Esprit (Alex)) I had my misgiving about the request of another member of the Cohort. To say I was taken aback by there claim was an understatement but there seemed to be merit to it. One named Zoktqua a Hanner Sidhe of all thing claims that Rhoube Manslayer personally requested their attendance at his court. Of Course, I had heard of this individual, tales of his achievements echo around the forest of the Lluabraight. But to personally request a Hanner Sidhe above all things I wouldn’t believe they to be worthy enough to deem his attention let alone a personal request. To make matters worse Zoktqua seems to be suffering from a disease of the lung. Struggling to keep breath the fact nature had kept this one alive for so long surprises even me.  Gold was exchanged for mounts and we headed towards the province of Rhoubhe starting in the city of Haes. The journey was quiet and took some careful navigating. Our first sight was tall walls running along the border. Built high and into the mountains. I could see signs of my bothers across the top keeping watching. We moved south until we meet a pass in the mountains. It opened up and two encampments one of sidhelien and the other human. The men of Tuornen had a guard post constructed to the southeast of the wall. The sidhelien of Rhoubhe could be seen still from the top of their towers watching over the lands as we moved through it. They are known to be aggressive and mistrusting to outsiders and rightfully so.  As we moved close to enter towards the province a woman from the Tuornen border approached and spoke anuran, a language I do not know. My bother Sithric spoke with the women, its seem she was distrusting of us, likely because of our destination and even more so because we are sidhelien. I could see the sidhelien on the border wall watching our interaction with the Tuornen guard. Any signs of comradery and we would stand no chance in entering the province.  Sithric explained that were only here on business but the knight captain demanded we be taken into her camp where we would be searched what for she did not say. Nor why would it matter. I can already see it now, three sidhelien stripped of our belongings why claiming we were working against Tuornen, spies for Rhoubhe Manslayer returning from their lands, I doubt any human would have received the same treatment. I could see her eyes looking toward my sword and cloak. We did not wish to stay in their lands we were leaving them. If we had agreed to her terms there is no doubt in my mind we would not have left that encampment. Stripped and thrown out naked why they laughed. Worst still our interaction with them would have endangered any chance at entering the lands.   I was proven right as I refused to cooperate with her demands non violently we were meet with Lethal aggression. As my bother and sister fled I held my own against the Knight captain but it wasn’t long until the rest of the encampment had reinforced. They were not fighting to capture but kill. I held out against three guards, I was in no danger my sidhelien training had made me stronger than them and if it wasn’t for my concern for my bother and sister I could have defeated them. However, as I stated Zoktqua was already weak and taken down quickly and wasn’t long until Sithric dropped in front of the gates. For my bother and sister I would give anything, I used my camel with expensive armor as a distraction against the armed forces. It was enough to drag them to the safely of the sidhelien gates where I was able to stabilize them. The human guards did not care to approach and for good reason, where they were happy to assault three travelers on the road they didn’t wish to provoke an outright assault. At the gatehouse, we were meet with one Maelaven who questioned our reason for travel into their lands. We we’re granted safe passage with toward Rivernrock. The travel we saw true sidhelien stonework thousands of years old and looked as new as the day it was built. The lands were truly free and not choked from the structures.  The image of Rivernrock will stay with me for a lifetime. We were granted an audience with Rhoube Manslayer. The aura he radiated was that of legend and to think that at an age so young, to have the privilege to be kneeling before one who keeps out ways alive. The note, however, was nothing. The opportunity to help him with his political rival the Duchess La Flaertes had passed and our service was no longer required. A disappointment but worth the journey. I left with his words echoing in my head, I have to prove myself. We took a room upstairs and washed up. A servant by the name of Laari helped with our duties. Why I mediated I sensed the feeling of something great coming from upstairs.  In the morning we ate and took our leave escorted by one Varus. We choose the leave to the west into Boeruine, ensuring not to upset the men of Tuornen. The travel took us into the encampment of Arlmoot where an old ceremony took place. The locals throw a sheep onto the fire and pulled the fresh from the flame. However due to our ages when we attempted we received the food for children. Given how young we are not surprising but after returning our bowls to the flame we’re gifted a cherry. The seed in which has a good use, I wonder if it would grow a tree.  We were dropped off over the wall in Boeruine and said our goodbye to varus. Now I must somehow prove myself. I hope this wasn’t the last time I get the joy of visiting the lands of Rhoubhe. 
Session 132 (Mission 2P): Beware the Pirate Queen! Played on the 7th of March 2020!  Present:  Zero Odeh; Khinasi Rogue, lvl 4 (Rofl)  Zook; Sidhewair Barbarian, lvl 4 (uh)  Thorkell; Rjurik Barbarian/Fighter, lvl 3 (Clemens)  Valeiros; Sidhewair Barbarian, lvl 3 (Depraved Lunatic)  Hassani Chorfi; Cellwair Wizard, lvl 1 (CAPTbaseball)  Theo Rendi; Khinasi Rogue, lvl 1 (Hazelchan84)  (Written in quickly done slanted handwriting) To say the events of the past mission were stressful is an understatement. Between finding out the fate of my father, Titus Rendi, to meeting with the council to report our findings, it’s been a unfortunate bundle of twists in turns. Our mission: to find The pirate queen Clarissa 'Gorgeous Doom' Scias whom we  believe has retreated to the Zweilunds. She is wanted dead or alive. So we set sail for Lichstadt, the pirate city, in the Zweilands. In the midst of our voyage to Lichstadt, an abandoned boat with a skeleton captain sails up to us and Zook offers it gold at the behest of one of our members. The skeleton takes two gold and returns the pouch. The rest of the voyage was uneventful. When we dock, we see a fight in a nearby warehouse. Some of our members place bets on the men fighting. Val doubles his money. After the fight we  adock-hand where we might find "gorgeous" women. The dock-hand directs us to the Kraken's Eye. When we enter the Kraken’s Eye, we see a beautiful, fair-haired Sidhelien woman Manning the bar. Many of our members order food and drink while we try to ask the women about any happenings. She tells us that they have a Giant Spider issue at the old mine. We head to a table in the back room to discuss our next steps.  Shortly after, we hear a Brecht man making a scene, asking the barkeep where “she” is. The barkeep murmurs something to him and he sits down at a table, visibly upset and frustrated. When we ask the barkeep about the situation, she declined to answer, simply saying that susch things should not be talked about in the open. We return to the back room and Val and Thorkell decide that they should try to befriend the man. He asks Thorkell and Val to talk with him in the alleyway outside. They tell us this and the rest of us hash out a plan to be in hearing range if necessary. ( It involved a tickle fight between the smaller members of our party).  Val and Thorkell head out, with us following shortly after. They usher us into the alleyway. The Brecht man is dead, the top of his head is cut off, with his brain missing. And he is holding  a freshly cut and bleeding squid tentacle. Next to him, the sewer grate is covered with a warding circle. When we hear guards approaching, we flee the scene in order to not get arrested immediately. But we end up just going around the building and acting nonchalant trying to “see what the commotion was about”. Two of the guards  usher us inside the Kraken’s Eye and we are told there was a murder and that we are to remain inside, and will be questioned. Hassani’s owl gets killed because it can’t sit still. We are called to the interrogation chamber and, because they realise we are mercenaries from the cohort, accuse us of murder. At first we try to lie, but seeing as most of our party looks super guilty, they don’t believe us. So we ended telling them what really happened, and that we didn't want to be caught over the dead body. They arrest us. After what felt like hours of listening to Zook and Zero’s nonsensical games the interrogator comes to question us again. She tells us who she really is, The pirate queen Clarissa 'Gorgeous Doom' Scias, and then transforms before our eyes into a tentacle faced, purple, humonoid monster. Her tentacle face has an open wound on it, like one of her tentacles is missing. She offers us a job collecting intelligent living people for her experiments. After we confirm that she was the one who killed the Brecht man and that she ate his brain. I asked if her hoard of pirates were the ones to take down my father’s ship and to tell me of his fate. She says he joined them, but not willingly. She asks for our loyalty and offers us the chance to become one of whatever she is. I was so torn up inside at this point that I couldn’t hear what the others were asking and what was being said. I ask if there is a way to talk with my father and she says yes, but he is serving her Lord and she would need to take us to him. We all agree to go with her, some for curiosity, some to join, and me to see what has become of my father. She takes us to her lord, which turns out to be a humongous skull, with no top and a giant brain sticking out, and  tentacles immerging out of the front. She addresses it as The "Elder Brain". When I ask about speaking to my father again, she points me to a high ranking servant nearby, my father in one of those monstrosities. He tells us to run and the Elder Brain gets angry and sends a pulse out, knocking some of us unconscious. When I come to, he again tells us to run and blasts Clarissa across the room. While some of us start running for the exit, he some how stops the elder brains attacks, momentarily. Hassani and Zero seem hesitant and Val rages against Clarissa, trying his best to hold her off. Zook and Throkell run with me up the stairs and down the hall, I happen upon our stuff and we grab our weapons and book it down the hallway, somehow we manage to route through the maze of hallways back into Lichstadt. I note the exit for later and we run to thee ship and urge the captain to sets sail immediately. After explaining the situation in brief detail, she complies and we head back to the Cohort. As only three of us survive, we are asked to report to the Counsel. They asked about the tentacle people and we report in as much detail as possible. They asked if the people assimilated will be able to serve the Cohort loyally. Thorkell tells them he thinks they would be more loyal the Elder Brain. The counsel isn't sure whether the goals of the Elder Brain are compatible to the goals of the Cohort. I suggest doing more research into the tentacle people, and suggest that the Elder Brain may be a primordial. The Counsel decides to look into these suggestions. The Counsel decides that they will assess all the members of the Cohort more strictly and be more critical of new members to see if we are being infiltrated. They will subject everyone to the zone of truth upon entry and on a schedule twice yearly. The Counsel awards us 250gp to help us resupply ourselves.
Session 132 (Mission 2P): Beware the Pirate Queen! Played on the 7th of March 2020!  Present:  Thorkell the Tall; Rjurik Barbarian/Fighter Lvl 3 (Clemens) Val; Sidhewair Barbarian Lvl 3 (Depraved Lunatic) Zero Odeh; Khinasi Rogue, Lvl 4 (Rofl)  Zook; Sidhewair Barbarian, Lvl 4 (uh)  Theo Rendi; Khinasi Rogue, Lvl 1 (Hazelchan84) Hassani Chorfi; Cellwair Wizard Lvl 1 (CAPTbaseball) This was my second mission for the Cohort. After learning not to underestimate the dangers posed by missions submitted to the Cohort, I decided to stick with something I knew I was good at: Sailing the seas. The mission seemed simple: Find Clarissa "Gorgeous Doom" Scias, a pirate captain, who lost her fleet, hiding like a scared kid on the Zweilunds, and bring her - preferably alive - to Pfalzgraf Erik Danig of Danigau. Boy, have we been mistaken... But let's start at the beginning: Val was appointed leader of our group, since I still feel uncomfortable leading people. However I took a role of somewhat importance, since I was the only one of these landlubbers, who could speak low brecht. After changing some currency we meet captain Leila of the Cohort and set sail for Lichstadt on the Zweilunds. On the way a great fog enveloped us and a ghost ship full of skeletons approached us. The skeleton captain pointed his finger at Zook. Val for some reason knew how to solve this situation without conflict. He asked Zook to hand the skeleton captain his purse and asured him, that Zook will have it returned except for a few coins. Apparently his prediction was true. The skeleton captain returned the purse with only two gold coins missing. As we arrived in Lichstadt we were immediatly greeted by a fight going on in the docks, between a slim sickly looking fellow and a tall masculine looking guy. Naturally I bet on my brother in height, but unfortunately he was shanked. Val who bet on the slim guy doubled his 10 Krakens, while I lost 5. Still a bit bummed out I had to bring to test my translator skills as we approached a dock-hand. After requesting the best location for "gorgeous" women, he advised us to search in "The Kraken's Eye". The sun has set already as we enter "The Kraken's Eye", which reveals itself to be a tavern with a lovely sidhelien barmaid. After she find's out we speak sidhelien, she gives us an extra round of some fine whiskey. Since I guessed that Clarissa might need some new recruits after her fleet was destroyed, I asked if anyone is currently looking for some capable men. We are only told that an old mine needs some giant spiders removed. We get a quiet place in the backroom and discuss how to continue. Suddenly we hear a great commotion from the main room. A man demands to know from the barmaid where to find a person, who could only be the one we are searching for anyhow. After the barmaid whispers to him, he sits down visibly upset. We ask the barmaid if everything is ok and if she needs help, but she tells us to mind our own business. Val and I then decide to approach the man, me offering my second whiskey. He seems to be interested in our help, but wants to meet us in a back alley behind the bar 5-10 min later. We discuss ourselves with the rest of the group and decide to head out, with the group following in some distance. Val and I head out and find the man's lifeless body, skull opened and brain gone, in the backalley. I swiftly get our comrades, who have apparently decided to stage a halfling fight. The body lies halfway on a magical trap, but Hassani can't find out much about it. We only find a small ripped of tentacle... Zook suddenly warn's us of approaching guards. We run once around the whole tavern and discuss standing in the taverns door our next moves. I approach the guard watching the entrance to the back alley, but he tells me I have no business there, so I come up with an excuse and do my "business" somewhere else. Anyhow a few minutes later we are forced into the tavern by the guards, who start questioning the barmaid in the backroom we sat in a few minutes ago. Hassani's familiar flies in the tavern, but gets shot down by a guard's crossbow. No clue what Hassani's idea was... Anyway suddenly we are all sent to the backroom and a guard claims we are suspects, since we were last seen talking to the victim. I try to discuss myself with the others, but am quickly shut down by the guard, who doesn't like us talking sidhelien. He tell's us to shut up and leaves. After a few minutes a beautiful sidhelien woman enters the room - inquisitor Serona, if I recall correctly. We are accused of murder. Apparently Hassani had cast some illusion on the body and now we were the prime suspects. Our weapons get taken and we are arrested and blindfolded. We spent a day or so locked up in separate cells and Zook and I play some games to stay entertained. The inquisitor inspects us from outside the cells, asking questions. Then suddenly the madness starts: She turns into a blueish tentacle-faced monstrocity and reveals to be Clarissa, the Gorgeous Doom. Apparently she belongs to an underground race feeding on brain (let's call them brain-eaters for now) - she ate the brain of our contact. She told us that the spiders, we could have slain, protect their lair. Then Clarissa gives us a simple choice: Either we loyaly become her servant, promising us great powers and the possibility to become one of them... or we basically rot to die. Hassani seems interested, while the rest is still torn. I care only for honorful fights, but this creature demands deceitfullness. Lukily my decision is postponed as it turns out that Theo's father Titus has "become one" with one of these monstrosities and Theo demands to speak with him in order to make her decision. Clarissa opens the cells with seemingly just her mental powers and we are escorted down a corridor (right,left, then down some stairs). We find ourselves in a huge cavern, the floor is completly flat, almost slippery with strange patterns. But all this is nothing against the giganteous tentacled skull with a giant brain inside, called "Elder Brain" by Clarissa. She tells us that the Elder Brain is a god, who could turn us to brain eaters, so we might be able to get a glance at understanding its greatness. Another brain eater, apparently high ranking from looking at his robes, is called by Clarissa. He turns out to contain Theo's father Titus. I assume they meld the knowledge and sometimes the consciousness of their victims in their own brains. Titus seems strong enough to still have his own consciousness. He begs us to flee this place. Suddenly a great power radiates from the Elder Brain, fills the room and gives me a sharp head pain. As soon as I regain controll of my senses I realize that the ohers were affected too. According to Clarissa, the old god punished Titus for his disobedience and we were just standing to close to this exorbital mental power. I realize this second, that there is no chance for an honorful death in this place. We would be butchered if we attempted to raise our hands against the brain eaters. But Titus gives us a chance to escape. He shouts at us to run, since the Elder Brain needs to regather its strength after this attack. He uses some kind of mental force attack against Clarissa throwing her through half the cavern. Suddenly everything moves really fast. Theo, Zook, Val and I start running. Hassani and as I heard later Zero, too, stayed to become brain eaters themselves. Val, suddenly turned, claiming he would not let them become brain eaters and winning us time to flee. We only heard fighting noises as we fled up the stairs. May Val's brave death bring him to Kirken and not fall under the tyranny of the Elder Brain. The fresco's on the walls we ran by showed exactly that.... We rushed down the corridor we came from and turned right (away from the cells we came from). Theo noticed our stuff in a room we almost rushed by. I took my battle axes and coin purse and ran. We turned left at the next intersection and - praise Kirken - it was the right choice. The corridor took two turns and then led straight inside a room with a giant fountain and three further doors out. We rushed in a straight line past the fountain for the door on the other side. It led to a bride over a deep dark gorge. We heard that our pursuers were close by. With Zooks help, I pushed a small wooden barrier down the edge. There was no sound of it hitting the floor. We continued running and after seconds which felt like hours reached the outside. We found ourselves at the docks and immediately fled to the boat, shouting at Leila to set sail. Fortunately she was quickly pursued that our lives were more important than finishing her trade deals. We were able to flee to fight another day. Back at the Cohort we are summoned to the Counsel. After reporting what we saw, they are unsure, if the brain eaters goals collide with the Cohorts. At least they decide to use "Zone of Truth" on a wide scale to limit any infiltration by the shape shifters. I have little knowledge of the "Primordials", but the counsel suspects, the Elder Brain could be one - and that would be indeed be an enemy of the Cohort. We got 250 gold each for the information. One can easily become paranoid after what happened and I hope my next mission will set my racing mind at ease. Now it's  time for a big ale. And Theo asked me to teach her access to her inner rage. That will surely be fun! Thorkell
Session 132 (Mission 2P): Pirate Queen? More like Squid Queen! Present: Zero Odeh; Khinasi Rogue, lvl 4 (Rofl) Zook; Sidhewair Barbarian, lvl 4 (uh) Thorkell; Rjurik Barbarian/Fighter, lvl 3 (Clemens) Valeiros; Sidhewair Barbarian, lvl 3 (Depraved Lunatic) Hassani Chorfi; Cellwair Wizard, lvl 1 (CAPTbaseball) Theo Rendi; Khinasi Rogue, lvl 1 (Hazelchan84) Zook takes a deep breath, his hands shaking and his eyes bloodshot from lack of sleep. He hand stops shaking as he starts writing his log. Do not go to the Zweilunds unless you are prepared to deal with the squid people cult. The city of Lichstadt has been infiltrated and even the higher rankings of the military is being secretly run by squid people. Do not go unless you have a means of identifying secret squid people or are prepared for such a thing. We have no idea what level of this goes to so be extremely careful there. Also, if you are looking to become a squid person they are actively recruiting. Our mission was to find the pirate queen Clarissa "Gorgeous Doom' Scias. Last we had heard, her fleet had been defeated but she had escaped. She retreated to the Zweilunds and there was a bounty for her, 5000 kraken's booties to capture her or 2500 for her corpse. It seemed pretty straight forward. It was not. We met up at the cabin like normal and did our introductions. I was happy to see Zero, Valeiros and Thorkell as they were familiar faces. There were two folk who I didn't recognize, Hassani and Theo, but I looked forward to getting to know them. We had our quick debrief and nominated Thorkell as our leader since he spoke the language of the region we were going. We set sail for Lichstadt. During the voyage, an abandoned ghost ship docked with ours and the captain pointed at me. Val looked at me and motioned for me to hand over my gold so I did. The captain took two gold kraken booties and returned the pouch. Spooky start but we got through unscathed. When we dock, we see a fight in a nearby warehouse. Some of our members place bets on the men fighting. Val doubles his money. After the fight we ask a the dock ledger where we might find "gorgeous" women. The man directs us to the Kraken's Eye. We traveled to the Kraken's Eye and ordered some drinks. The barkeep, a beautiful Sidhelian woman tells us about a giant spider issue at the old mine. We get a room in the back and continue our drinking there. While talking, we hear a Brecht man making a scene in the bar yelling  at a woman asking about the location of a different woman. We immediately assume he's looking for Clarissa. We talk to the barkeep asking about the situation but get no answers. We decide Val and Thorkell will try to befriend the man and get soem information. They talk and he asks to take the discussion out back. We hash out a quick plan for Val and Thorkell to go talk with the man while the rest of us support from the distance sneakily. Val and Thorkell head out to meet with the man. They find the man dead with the top of his head cut off and his brain missing. A small piece of tentacle in his hands. Next to him a sewer grate that is covered with a warding circle. I stayed on watch while the rest investigated. While they're investigating I see some guards approaching and panic. I ran back to the group shouting that we have to flee. We circle around the building and reenter the bar trying to act nonchalant. The guards enter the bar and put everything on lock down. They announce that there as been a murder and everyone will be interrogated. They interrogate the woman barkeep first. Our turn was next. We quickly accused of murder as we were the last ones to talk with the man. We attempt to lie and weasel our way out but I couldn't keep a straight face. Note to self, will need to wash that loincloth quite a bit to remove the cider smell. We got arrested and our weapons/armor confiscated. We're transported to some sort of jail cell and the inquistor comes back to ask more questions. His writing becomes messier and more dramatic, the ink thicker as he presses harder. This was the moment. Everything prior was fine, annoying that we were arrested but the entire situation dramatically shifted when we learned the inquistors true identity. She transformed into some sort of tentacle faced, purple, humanoid monster. She was missing a tentacle must have been from the man she killed. She offered us several options, a job to collect intelligent living people for her people to feast on, to join them and become a squid person, or to die. Several people mulled over their options. I simply wanted to do whatever it took to get out of this alive and not tentacly. Theo asks if she was the one who killed his father. Turns out, kinda. Theo asked her if she could speak with his father that was now tentacly monster thing. She offers us to go see him and we all tag a long. She took us to her lord, which turns out to be a humongous skull, with no top and a giant brain sticking out, and tentacles immerging out of the front. She addresses it as the "Elder Brain". She pointed to a nearby squid man and says it's Theo's dad. Upon seeing Theo, it immediately started a ruckus and told us to leave. A giant wave of some sort of pyschic energy is sent out and knocks two members down and damages the rest of us. That was when I realized we needed to leave or calm the situation down. Thats when the squid man blasts Clarissa across the room into a wall and starts casting something at the Elder Brain telling us to run. That's when I knew it was game over and we had to run. There was no other option. I immediately started booking it back towards the stairs that we had descended. Hassani and Zero seem hesitant as they showed interest in joining the cult. They remain and try to help Clarissa. In a fit a fury, Val decided to remain also to allow us time to escape. A few tears drip from his chin onto the parchment, causing some of the ink to bleed. I do not know their fates. We fled through the castle, luckily not only did we find our stuff but we were able to escape the building. We took note of the exit and fled to the Cohort ship that took us here. We explained the situation frantically and we sailed back to the Cohort. Thorkell, Theo and myself stood in front of the council. We gave them all the details of our encounter. We established that we're not sure the exact goals of the squid people but that there is potential that the Elder Brain is primordial in nature. We suggested there be more research into the tentacle people. We warned them about the infiltrating capabilities of these creatures. The council decided that they will assess all the members of the Cohort more strictly and be more critical of new members to see if we are being infiltrated. They will subject everyone to the zone of truth upon entry and on a schedule twice yearly. The council awards us 250gp for the information we provided.
Session 131 (Mission 2X): Gnollthing to See Here Present:  Phage; Vos Cleric, lvl 4 (Kristen B)  Aloysius Rhinehart; Hanner-Sidhe Bard/Cleric, lvl 3 (CAPTbaseball) Zeek; Sidhewair Wizard, lvl 3 (uh) Kazimir Zima; Vos Warlock, lvl 2 (Physh) Hadrian Darkleaf; Cellwair Ranger, lvl 1 (HazelChan84) Located in the library of the Cohort Arcanum, Zeek recalls and writes down his most recent experience while surrounded by books and scrolls towering above him. We met at the cabin like normal for introductions. I did not recognize any of the members of this crew from my previous missions but have seen them around the Cohort Arcanum. No one seemed particularly experienced other than Phage who seemed to be somewhat strong. We discuss the mission after establishing our strength. The mission was posted by Bloodrider of the Fell Kingdom and we were tasked with either taking down a gnoll necromancer for 500 Anuierean gold pieces per person or 250 to bring information regarding the location of the necromancer. We discuss that our goal will be to scout and obtain information and then assess from there whether we'll try to take the necromancer down or run away. We determine that there will be a lot of travel so we all pitch in for donkeys/horses to help our ability to travel. We travel to the Holdane's Keep in the Gnoll Fells domain. Upon arrival we confer with Bloodrider that we will search for the necromancer and report any sort of information we find and kill him if we deem it feasible with our group. He gives us information that there are rumours that the necormancer might have a castle so we exit the area and start looking for a castle. We head off looking for the magic circle that was mentioned previously but run into a group of gnolls. None of us knew what they were trying to say so in an attempt to establish communcation I tried to cast comprehend languages which the gnolls found incredibly offensive and attacked. We fought and eventually won, but there were a few moments that I thought we were done for as our strongest member, Phage, was knocked down by a lucky critical strike. We killed most of them and left the two that I had slept alive but unconscious. We took their rations, some ammo and a shield. We continued our travels to the circle of magic. It was a huge stone circle with green runes across the entire contraption. There were large rocks in the middle. Kazimir records the runes while I sent Hoothoot to scout the area. When Hoothoot landed on the rocks, several undead gnolls spawned from the ground nearby within the circle. I had Hoothoot retreat back and the gnolls sunk back into the ground. A few of us prepare some spells and cast some as well. Phage casted Augury on the runes to try and gather more information but got nothing. We only were able to figure out the magic source of the circle is conjuration and necrotic. We have one of the other owl touch the stone, and Hadrian shot one of the undead. A portal appeared above the rocks when the undead died. With every “death” of the undead, the portal increased in size. The gnolls never leave the circle. Phage had her raven familiar scout into portal and we let the portal vanish. If you stop killing the undead, the portal eventually shrinks and vanishes. We determine that the portal lead to a small stone room with two large steel doors on either side. Satisified with this information and not willing to venture further in, we continued our search in the mountains for the castle. We found a fortress on the second mountain of the “twin peaks”. There are undead crows on the castle walls and a completely open gate with the surrounding areas looking dead and decrepit. As we discussed outside the castle what we planned to do, a shadowy gnoll sized figure appears at the gate holding a staff. We back away slowly and flee down the mountain. As we fled we heard a message "Castle Regicide is always open". Eerie. We traveled back to Holdane's Keep to relay the information. Our pay is docked a bit due to murdering some gnolls but he was content with the information we provided. Since we still had supplies for traveling I asked if there were any other sites nearby he could reccomend we check out. He told us about the "Forgotten Lake" that is very beautiful but no one can remember what it looks like. We travelled to the "Forgotten Lake". I do not remember much about any events transpiring there, but as we left I noticed my clothes were soaked. Peculiar. Phage had written down a summary of what transpired thankfully. She made it very clear that a rock that was given to us by the void eater was to be checked out before we brought it back to the Cohort. We went to a nearby city and met with Tsarina who identified the rock as a Fate stone. No one seemed to be hurt and we left pretty unscathed. Overall I'd say the mission was a success! And there were no boars!
Session: 131 (Mission: 2X) A Gnolledgeable Necromancer and The Forgotten Lake Phage; Vos Cleric, lvl 4 (Kristen B)  Aloysius Rhinehart; Hanner-Sidhe Bard/Cleric, lvl 3 (CAPTbaseball) Zeek; Sidhewair Wizard, lvl 3 (uh) Kazimir Zima; Vos Warlock, lvl 2 (Physh) Hadrian Darkleaf; Cellwair Ranger, lvl 1 (HazelChan84) Log of the events that started on the 12th of Deismir 1525 HC, Written on the 30th of Deismir 1525 HC. By Cohort member Phage. I gathered a party in the halls of the Cohort to tackle a matter that interested me. A necromancer has been raising the dead gnolls and building an army. I wondered how he was doing it and the money the gnoll leader Bloodrider put up for gathering intel on the necromancer was a decent offer. But the party that gathered was not the most experienced of members. So I helped them get the supplies they would need to travel and do our mission of scouting and not being caught by an undead army.  We arrive in the Gnollfell capital Holdane’s keep. There we meet the gnoll leader Bloodrider. I did not care too much for him but he gave us intel that there are rumors that this gnoll necromancer has a castle. I told him we dont have the forces to kill the necromancer but we plan to gather good intel and would share it to him and possibly gather a team from the Cohort that could deal with this problem for him. A day later after we left the keep we were stopped by a gnoll patrol which was speaking a language none of us knew. Zeek acted first going to cast a spell to understand what they were saying but the dumb beasts took the little gnome magic as a threat and went for their weapons. We defended ourselves and killed all but two so they could report what happened to Bloodrider. We planned to fix that problem later when we returned to speak with Bloodrider. The rest of the trip was uneventful to get to a magic ring of arcane power that another party scouted before but did not know what it did. Believing that this had to be connected to the gnoll necromancer in some way we decided to check it out. We got there late in the night and decided to take things slow and do things in a safe way. It was annoying to have the little gnome Zeek attached to my leg for most of the event. But the gnome was my arcane caster and I had more knowledge of the divine. We had plenty of familiers to scout the rune circle and we put an owl on the large stones in the center of the ring. When it landed undead gnolls arised from the earth at first we thought to kill the bird. We discovered that this arcane ring was very very powerful forbidden magic that dealt with necromancy and conjuration. We decided to attack the gnolls which died very easily and a portal appeared. We discovered that each death of the gnolls summoned more and made the portal bigger. The gnolls were not attacking but more like they were used to summon something from the portal, as to what we are not really sure. We did send in our familieres in the portal and resummoned them after we stopped killing the gnolls and watched them sink back into the earth and the portal shrink till it was no more. We discovered that on the other side of the portal was a dark stone room with two steel doors. We think it might be a link to the rumors of the gnoll necromancer castle.  We then decide to scout for the necromancer castle so we can know if it is in the Gnollfells or the arcane ring was a portal to another place. We checked the two peaks and the first mountain we did not find a castle. When we checked the other mountain we discovered that it was alot more creepy. A fog was around and an army of crows with red eyes watched us. I discovered they were undead and knew the necromancer knew we were coming. But still we did not see an undead army. We found his castle which the gates were open. We decided to not enter and meet this necromancer due to half the party being frightened. I wished I could have talked to such a knowledgeable caster and master of death. But I did not know what my allies would do so I decided to leave. When we were leaving a dark robe gnoll was seen coming from the castle and we all heard that “Castle Regicide is always open” In our minds. We had the information that Bloodrider wanted and if we were going in I would rather have a more experienced party to enter. So we started to head back to Holdane’s Keep.  That night two of our members awoke us with screams and cold sweat. It took awhile for me to get Kazimir or Aloysius to speak about their dream but they told me. They described the stone room we found in the arcane ring but there were no steel doors. The room kept getting smaller and smaller until they were crushed and awoke. The rest of the trip was safe and uneventful.  We reached Holdane’s Keep and met with Bloodrider. We told him everything we learned and he was pleased. But not happy with the slaying of his men. We told our side of the story and apologised for our actions. He decided that he would give future Cohort members on his missions a badge so gnolls will know we were on his business and if we needed a translator he would aid us with one. But the killing of his gnolls was done and he decided to take 50 gold away from our pay and we all thought it was fair act. We then asked if we could explore his lands and he told us about the most beautiful lake. All who go there say it is pretty but they remember nothing else. They call it the Forgotten lake.  We decided to go there and enjoy ourselves on a bit of exploration.  The lake was beautiful and we saw a wooden dock where my allies ran to. I went to the shore to cast a spell and try to understand what made people forget. I found the waters to be magical but before I could tell my allies anything someone threw Zeek into the waters where a giant worm-like monster appeared. Zeek explained that he seemed to forget something but then remembered it but he said he knew it in a different way. The party grew scared and wanted to get away from the waters. Zeek told us that the creature was known as the Fate Eater. Were it stole fate from people I guess, it is all very confusing because I dont have first hand memories of this event. Everyone else had forgotten the events when we left the lake. But I remembered enough to write it all down before I did forget. I did go to gather water in a vial to study its effects later but when I did so the Fate Eater came and did something to me. As to what I do not know but I was not harmed that I know of. The water I gathered I found later to not be magical. I did discover I grew worried about something someone did. I grew worried because Hadrian threw a rock into the lake and the Fate Eater threw it back and the rock was magical in some way. Fearing what it could be I wrote down my memories and went to Rzhlev to speak with the ruler there Chessa. I gave her my notes and told her I was worried that this could be a cursed item and I needed to know if it was safe to bring back to the Cohort. I took out 300 gold and told her I would pay for her to identify the rock. She agreed and told us it was a Fatestone and it was safe. I allowed Hadrian to keep the rock and we then I parted ways from my party.
Session 131 (Mission 2X):  A Gnolledgeable Necromancer and The Forgotten Lake Expedition Members: Phage; Vos Cleric, lvl 4 (Kristen B) Aloysius Rhinehart; Hanner-Sidhe Bard/Cleric, lvl 3 (CAPTbaseball) Zeek; Sidhewair Wizard, lvl 3 (uh) Kazimir Zima; Vos Warlock, lvl 2 (Physh) Hadrian Darkleaf; Cellwair Ranger, lvl 1 (HazelChan84) Kazimir sat down in his sparse quarters to record his expedition log.  Bare-chested and bare-foot, he sat down on a pillow on the floor in front of a low table.  A crude pen and inkwell sat next to several blank pieces of parchment.  The room was dark except for a sole candle at the end of the table.  It did not cast much light, but enough to cause shadows to flicker and flit about the room... but it was more than enough for Kazimir to see what he needed to.  Picking up the pen, he started his work. "The mission was to assist the Gnoll Chieftan Bloodrider in dealing with a necromancer in his lands.  An arrogant wisp of a lass who claimed to be the most experienced took the lead.  Being a new member of the Cohort, I chose to observe rather than argue.  There was also a hanner-sidhe who was suprisingly non-talkative for a bard, a cellwair ranger who proved highly useful in navigating the forests, and a sidhewair wizard who proved troublesome, but was nonetheless useful. We headed North towards Twopeaks, where the necromancer was said to be laired.  The Gnoll's lands had strong ley lines, 3/9 in most of the area except around Twopeaks where is was 3/7.  On our first day we ran into one of Bloodrider's patrols.  The Gnolls shouted something at us, but none of us could understand what they were saying.  Before any of us had a chance to try another language, Zeek began casting comprehend languages, spooking the Gnolls and causing the resulting melee.  The arrogant young girl who was leading the mission was the first to go down.  The rest of us managed to hold off the larger group of gnolls well.  The cellwair did eventually go down, but we managed to kill 5 of them and the sidhewair put the last two to sleep.  This battle was to be our only combat of the mission, and it was against a friendly force.  Some of the group wanted to execute the prisoners, but I insisted they be let go.  They fought well, and were not the enemy.  We buried the dead. We finally made it to an area marked by a previous expedition as "magic circle".  It was a large stone ring on the ground, engraved with glowing green runes.  A grouping of 5 large rocks were in the center.  I originally sent in Vila to scout, and when she saw nothing, I had her land on the largest of the rocks.  As soon as she landed, 7 undead gnolls clawed their way out of the ground and starting moving towards her.  I called her back and the corpses returned to their graves.  The magic was analyzed and determined to be of both necromancy and conjuration in nature.  The sidhewair used Mage Hand to touch the ring with no results.  I sent Vila back to the rock and this time, when she landed on the rock, a blue swirling portal appeared and swallowed her whole as gnolls began to rise from the ground.  We began attacking the gnolls from a distance, and though they were easy to kill, the portal kept getting bigger and more gnolls kept rising from the ground.  We eventually decided to stop attacking, and slowly the gnolls retreated back underground.  The arrogant lass sent in her raven, and when she recalled it, it said that it had seen a small dark stone room with two large steel doors on each side of the room. Having gathered sufficient intelligence, we began to search for the necromancer's lair, which we found on the Eastern most peak of Twopeaks.  A large abandoned castle, with no visible inhabitants other than a murder of undead crows.  As we were discussing next courses of action, a shadowy gnoll figure carrying a staff came forth from the courtyard.  The decision was made to retreat, and as we fled down the mountainside, we heard a booming voice behind us claim "Castle Regicide is always open." That night, I had a vision of being in a small stone room with no doors.  The walls began to contract and get closer, and closer... as the walls began to crush the life from my body I awoke in a cold sweat.  Apparently Aloysius had a similar dream.  I decided to remain on watch for the remainder of the night.  We finally returned to Bloodrider to report the information gathered.  I was able to explain what happened during our encounter with the Gnoll patrol, Bloodrider simply waiving it off as the Gnolls not being "strong enough".  He did, however, dock 50gp from each of our pay for killing his men, a more than fair punishment for our crime. Afterwards we headed South to explore the Forgottem Lake.  It was so beautiful, but strange. It was one of the most beautiful sights I've seen in my life, but when I try to recall the trees, or the water, or the sunset over the lake, I can't remember specific details.  It is like a memory from my childhood where I can remember generalities but not specifics.  I must travel there again someday to explore this further."
Session 130: This is What Peak Performance Looks Like! ( Mission 2W ) Attending Adventurers: -Thorg Sabertooth, Half-Orog Barbarian LvL 4 ( Darvius ) -Helvan Ori, Sidhelian Wizard LvL 1 ( CAPTbaseball ) -Nasir Al'Rahka, Khinasi Ranger LvL 2 ( Clemens ) -Nardual Robalar, Firbolg Druid LvL 3 ( Esprit ( Alex )) -Eirena Lightshadow, Rjurik Cleric/Warlock LvL 1/5 ( Depraved Lunatic ) We assembled at the Cohort to tackle a quest given by Lady Belinda Ehrsdottal of Treucht: A cellwair was tarnishing the beautiful forests of Treucht, which she would not stand for. First of all was deciding who was to be in charge of this mission. While I'd think myself very suitable to the task, I let one of our greenhorns take over. After all, how will they learn to step up to leading a mission if they never get the chance? Nardual briefs us on the mission at hand, realizing that we are working with not a lot of information. Since there was not alot to say about the mission beforehand, we departed for Treucht post-haste. We quickly made our way to the Court of Lady Belinda Ehrsdottal, a most curious sight. It was a giant tree stump in a pinkish hue, various fey creatures roaming about. A true marvel of nature. I wish Savas and Nasaadi were there to see it as well... After we took in the beautiful sight that was this court, we began discussing the details of the mission with Lady Belinda Ehrsdottal. -First of all, Morkad seems to be most adept at hiding himself from her court by means unknown to her. It would not seem to be magical though, as we managed to locate him through "mundane" means. -Secondly, he always lumbers close to the Mueller and Treucht Rivers. Perhaps he prefers to lumber close to his trading partners. We shall see. -Third, his "business" with the lumbered trees are obviously trade. He sold the logs off to Kiergard and Treuchts other neighbors. -Lastly, he was last seen in Musbrahlen, quite a ways away from where we found him. This was all the information we could gather in the court of her ladyship, so we quickly made our way out into the forest of Treucht. Our first day traveling through these woods was uneventful, but very calming. The woods were full of life, birds chirping and animals scurrying around. The beautiful trees seemed to beckon us deeper, inviting us into a place full of mystery and wonder. But I digress. On our next day, we happen upon a quartet of black bears, approaching us. Strangely enough, they didn't seem to shy away from us, even upon being questioned by Nardual. He then transformed into blackbear, trying to scare them away. That only prompted them to attack, which ended in a short skirmish, with none of us really harmed. We tried to apply nonlethal force on the bears, but one of them was still slain. Another lost his leg to causes unknown to me. We then carry on after skinning the fallen bear. A pattern began to form, as we entered another uneventful day of peaceful travel, followed by being approached by animals seemingly intent on wanting to attack us. On the uneventful part of this pattern, we encounter month old footprints of various creatures, ranging from ogres, to humanoids over to elephants! The day after finding these tracks, we are beset by purple birds on their hindlegs. They reminded me of chicken, but larger, with arms and well, purple.  This time, we pacify the purple birds by offering them some of our rations. Meanwhile, I start to notice why these animals never seem to listen to Nardual. He speaks to the beasts as if he were talking to another person! Got a good laugh from me. We explain to him that he should try to simplify his language, Thorg suggests asking if they saw any treebreakers as a synonym for elephants. And indeed, the animals knew what we were looking for. They point us eastward, stating that the treebreakers are dangerous. As the Cohort has an affinity for heading into dangerous places, we proceed eastward.  We locate Morkad's camp 5 miles away from the crossing points of the Mueller and Treucht river. We stake them out for a spell, noticing that alot more people were coming and going than the approximately 2 dozen people we first saw in there. A large tent in the middle seemed to be the main tent, so we assumed that Morkad would be living inside there. We were proven right, as we saw the little plague coming out of the tent to oversee the lumbering operations. We make a plan to move to the other side of the camp before nightfall, to begin our operation. -We'd first set our sights on the important guard posts and take them out before they can ring any alarm. -We then approach Morkad's tent and crawl under it, to take him and any goodies we can snatch on the way. -Afterwards, we retreat back to the capital of Treucht, Treumar. Sounds too easy, right? Upon nightfall, we instruct Nasir to remain in a bush until called, as he was the only one who couldn't gain night vision in any way. While Nardual could have prepared a spell that would allow him to see in the dark, his spell that made us incredibly stealthy was far more needed, as none of us seemed to be adept at skulking around through the night. Thorg and I ambush one of the guards to our south, striking him down quickly. I must admit, trying to strike him down using Thorg's axe was quite the challenge, as I never focused on using axes of that caliber before. Not that it caused any trouble of course. I'll stick to Kirken's bastard sword next time. We then take out the next guard, again quickly. Thorg was more proficient using his axe ( how unexpected ) and struck him down. Afterwards, our group approached the tent in relative silence. Nardual's stealth spell was incredibly valueable in this endeavor. I think it was called Pass without Trace. Be sure to prepare spells like this if you travel with heavily armored warriors of Kirken, it really offsets the clanking of their armor! We make our way inside Morkad's tent and knock him out swiftly, before he has a chance to retaliate. We also grab most of the jewelry inside his room. Might be some profit. And as this mission was going far too smoothly, a treasure chest caught my attention. It was large and definitely full of gold. And I could've sworn it wasn't trapped, promise. The chest began ringing an alarm and we ran off with our charge and loot. I tossed the chest to the ground, it's contents spilling to the ground, in hopes that these bandits are truly only after Morkad's money, but they seem to have sentimental ties to the halfling. How adorable. A tension filled chase sequence ensues, where everyone in the group managed to delay our pursuers with their own unique abilities. Thorg made sure that we had a clear path, using his physical prowess to force his way through the woods and bushes. Helvan made his owl cover our tracks as we ran, to make the pursuit even more difficult, while Nasir and Nardual convinced the lands and animals to prevent passage to those hunting us. And I gave a small speech to our companions to make sure they had the necessary motivation to keep their tired bodies running, as we definitely were not the party to take on a camp of 3 dozen people, not including the elephants. Soon enough our would-be assailants let go of us, as they realized that the Cohort Arcanum was simply to endurant to be caught up to. We quickly assemble our camp and rest up. Thorg and I were able to endure the stress of our escape easily, while the greenhorns seemed incredibly tired. I shouldered their watches and told them to go sleep, as they really needed it. Good thing that nothing important happened that night, would've been bothersome.  We then begin our return to Lady Belinda Ehrsdottal's Court. Morkad was being whiny and refused to drink any water, probably wanting to die before we can hand him over. Or he's simply a rebel of some description. I did not let him have his way and briefly ungagged him. Nasir had enchanted some berries he found on our journey, so one single berry is nutritious enough to last a normal human enough. As that included hydration, I simply stuffed Morkad's mouth with one of those. Like a good boy, he ate and swallowed it, not causing any more ruckus. We gag him again and then proceed onward. The last event of our adventure was marked by two see-through alligator worms ambushing us. While noone had expected it, we certainly made quick work of them. Our party was squishing one of the large creatures, while I took on another one. I believe I had fire support from Nasir, but I can't really remember. After all, a large Glassgator was trying to gobble me up. I managed to damage it heavily and hold it off mostly, but one of it's claws found their way into my armor, restraining me on the spot. Very frustrating. What was even more frustrating was that Thorg moved into range of the spell I was just about to use. Oh well, I had no choice. Sorry again Thorg! I thunder stepped out of the creatures grasp, finishing it off and denting Thorg's stamina slightly. As I turned towards the other beast, I notice that our group had already put and end to it. Very efficient of them. Now that's what I like to see of my greenhorns! We harvest the poison of these Glassgators and well, that's all there is to it. We were never held up for too long. Once we arrive in Treumar, we decide to take a look into Morkad's journal that we snatched away. It contained the people that worked for him, he worked for, had business relationships with or that he needed killed. I wish I had not only skimmed through it. But oh well, I can't remember most of it. I just hope that doesn't come back to stab me in the back. We hand over Morkad to Lady Belinda Ehrsdottal, who seems thoroughly surprised that we were able to hunt him down so quickly, where her knights had not been able to to find him in a month. Hearing this made me mighty proud of our greenhorns. While everyone had an equal part in this endeavor, seeing them pull their weight at the start of their career made me feel all warm and fuzzy. They're going to become grand members of the Cohort, I'm sure of it. We exchange some pleasantries with Lady Belinda Ehrsdottal, who rewards us with some additional gold as we completed her mission in an extraordinarily swift manner and perfectly at that. Very kind of her. I'll be sure to visit Treucht again when she needs help. I hope Nasaadi and Savas can come here to visit this place as well... speaking of which, there is something in regards to Nasaadi I will probably have to speak to the council about. But I digress. All in all, this mission was a sounding success. Not only was the execution of our task swift, but it was done very cleanly. Good job everyone! This is peak Cohort performance! That is all. -Signed, Eirena Lightshadow
Session 133 (Mission 2Q) Dancing in the Moonlight Present Cedrych Brightbough, Sidhelien, Rogue level 5 Adam B. Darvius Alandre, Sidhelien Monk level 7, Darvius Drago, Vos Sorcerer level 7, Hats4Cats Raven Rowan Tonks, Hanner Sidehe, Warlock, 3, Hazelchan84 Shandgo Bayu, Khinasi Monk level 6, Depraved Lunatic Korak Flomhelm, Dwerren, Cleric Level 6, Sloth Slow   Our plan was to return to the ancient Sidhelien tomb once again. Kaevara had been talking non stop for the last month about going back, and while I considered not bringing her due to her at time unpredictable nature, something inside me just said she should be there with us so we invited her and she was happy to join us. I wonder if in several centuries I too will have difficulty with my mind, it seems hard to believe but living multiple lifetimes will be a challenge to compartmentalize. Something to meditate on…. Nevertheless, our journey to Urkenhame was uneventful. We arrive in the city and Drago speaks with the Silver Dragon, he is a bit too open with his mouth at times and makes the error that many young members of the Cohort do in that he reveals too much information outside the Cohort. I had to interrupt him twice and remind him his place. This is the problem when people become loyal to a certain kingdom specifically. I saw it with Roseone, and with Urkenhame both. We gain access to the leylines, and we prepare to depart for the temple. Nalu and Drago also seem to be growing quite close, she is a timid creature always looking to the sky in fear. Drago tells me that she has sworn on the Fateweavers cords and is a member of the Cohort. I will check the records We also learn that a man named Lars has volunteered to sacrifice himself to Larmendylth so that she can grow stronger and that there will be a celebration at the Winter Solstice for the event. The next morning, we depart. The journey is uneventful, and we arrive the morning of the second day. Searching the area with Cedrych, he is really quiet an accomplished tracker, we discover a single fresh footprint outside the temple. We prepare and enter the temple. On entering it is obvious that someone has been caring for the temple, the two statues of Tiamat that flank the doors have been tended too since our last visit. We approach the strange guardian, but it does not remember us it moves to swallow Drago when he lifts his Draconic amulet to it. I rush forward to try and knock the beast back and stun it but it’s Ki is strange, and I have trouble disrupting it. I am forced to retreat as Korak bravely stands in front of Drago lifting his shield in defense. The creature intones, “All intruders must be killed.” There is no reasoning with the creature and the battle becomes fierce. Cedrych uses his skills and adamantine arrows to take huge chunks out of it, Drago and Raven try spells but it seems quite resistant. Shango uses his thunder fist attacks, and I dart in trying to damage and disrupt it. We have it quite injured when suddenly Korak becomes stunned, fearing for his life Drago transforms him into a Giant ape. As soon as he does this the creature opens it’s mouth wide and swallows the Giant ape, we watch in horror as the creature’s wounds close almost completely, and it expels Korak from it’s mouth. At this point I rush in and through pure luck and focus, I am able to find the center of it’s Ki and stun it! I call for a full out attack and everyone begins to pummel it with everything they have, several strikes from me a fireball from Drago and a well-placed arrow by Cedrych and the creature falls to pieces defeated! Truly a terrifying foe. We move to go deeper into the temple and Cedrych moves to check the doors when they suddenly open and we are ambushed by cultists. The battle begins, and they fight with the skills of trained assassins. Some of them also use magic and Korak is paralyzed once again. Some of their blades also hold some dangerous poison. At this point Kaevara, fates bless her good heart, summons some kind of maelstrom of water unfortunately it also takes up Korak. The cultists are flung about though the room, and Korak is knocked unconscious. He is revived by a healing potion and the Cultists flee only one of their number falling to our attacks. Raven says she saw one of them meld into the floor, we inspect the floor but there is no sign of how he went into the floor. The arcanists even imply that it should be impossible given the temple’s wards. However, we did see Kaevara do something similar last time we where here. So the cultists too seem to have found a way. Nevertheless, three of them escaped. Uncertain if we should press on Kaevara offers to help again and she bites her finger and summons some type of large demonic creature from the Shadow Plane. She says it is very rude and will not listen to her that she needs some other type of Blood. Korak suggests the Dead cultist, and she tries again this time having more control over the demon. However, the temple evidently does not like such creatures because on some light exploring the halls of the temple totally obliterated the creature with some type of divine light. We decide to go back to the west side of the temple and unlock it as we discovered how too on our last visit. After doing so we open the northern doors to be greeted by a beautiful angelic being who was singing an unearthly song. The song seems to lull the mind into a stupor that caused you to dance with the music. I was able to overcome the enchantment with my training and shut the door ending it on the others. We discuss what to do and decide to investigate the eastern passage. On entering the room, a floating divine eye appears in the room, it gives off intense heat, but I can also feel it looking into my soul. As it does so, I can feel a renewed strength inside myself. I consider reaching out towards it further, but the heat is intense and decide not to. We then discover that it can speak to us in our minds. We learn that the Angel is called the Angel of Song, and to pass her we should try to support her melody in concert. We travel back to the angel and attempt to do so but none of us are skilled enough to impress her. I try the humble approach and decide to approach her, after the first step she casts a healing spell on the party, and I am emboldened. As I step forwards, she takes a horn from her belt and lifts it to her lips. I hesitate, but then take another step forward. As she blows the horn, I can feel myself lifted from my feet and I lose consciousness. I regain consciousness after someone feeding me one of my healing potions. After focusing my Ki to heal my wounds, we decide to leave this challenge alone for now. As we travel, we hear a vague ringing noise coming from a northern door, and we investigate. Inside we find a large several legged dog like creature with a long torso covered in shimmering metal scales when it shakes the scales jingle.  As we move to step into the room several smaller dog creatures are summoned into the room, and one transforms into a dog like human. It speaks to us in Sidhelien and names itself Aunn. We discover that the creatures protect the room that they are in and as long as we agree not to touch anything we can pass through. When we enter the creature says “You touched the floor.” Pausing for a second, uncertain if combat is about to erupt. It lets out a small chuckle and says “I was only joking. Korak seems quite taken with the creatures and tries to feed them various things from his pack. You have to give him points for effort; he sure does try to make friends with every animal he meets. Exploring further north we discover a circular room, as we move to enter the room a chest appears with a lock. Cedrych wishes to try and pick the lock but I warn him away from such actions, fearing that trying to steal from the temple would result in dire consequences. As we step out of the room, we hear the sound of the chest unlocking. I believe we passed some sort of test. Within the chest is revealed the sword of the Cresent Moon, an ancient artifact that is one of the four keys needed to open the temple. We gingerly take out the artifact without incident. We travel onwards and discover a similar room as the last and again another chest appears in the room. Cedrych tries to open this chest with his thief’s tools… He is blasted by radiant energy and nearly killed. Drago is able to unlock it with his pendant, and within are 120 platinum coins of ancient design embossed with a moon. At this point we decide to leave the temple and recover from our injuries and depleted resources. There is some discussion as to who should hold onto the sword. We decide to only use it for now when we return to the temple, and no one would take total possession of it. Though I could see the tears welling up in Shango’s eyes, and his desire to wield such a magnificent weapon. I am fond of Shango but sometimes he brash nature has lead to his own ruin, does he have the needed discipline to use this weapon and not allow it to fall to a bad use? Perhaps. However, for now the weapon shall not have a permanent owner. We return to the Cohort, with a bit more knowledge a bit richer and with a legendary weapon of power. Let us hope we have the strength to use the weapon wisely. Darvius Alandre Junior Council Member Carnifex Primera
Session 130 (Mission 2W): Hunting a halfling Played on the 6th of March 2020! Present: Eirena Lightshadow; Rjurik Cleric/Warlock, lvl 6 (Depraved Lunatic) Thorg Sabertooth; Half Orog Barbarian, lvl 4 (Darvius) Nardual Robalar; Firbolg Druid, lvl 3 (Esprit (Alex)) Nasir Al'Rahka; Khinasi Ranger, lvl 2 (Clemens) Helvan Ori; Sidhelien Wizard, lvl 1 (CAPTbaseball) After witnessing the Ball of Shieldhaven as my first Mission at the Cohort, I soon yearned to get away from politics and back out in the wilderness. The quest given by Lady Belinda Ehrsdotta to find a halfling lumberjack called Morkad Wotenfur, who was destroying her sacred woods, seemed like just the right pick. After a short vojage by sea we arrived at the court of Treucht. I have seen Lady Belinda at the Ball before, but seeing her here in her own realm, guarded by unicorns, really is a sight to behold... Anyway, she told us that the perpetrator is able to hide from the court through means unknown and he changes the logging sites often. We only have to leads: he was last seen in Musbrahlen, probably coming from neighbouring countries, where he sells his logs, and he usually lumbers near the river banks. We decide to head of to Musbrahlen, intending to ask locals if they have seen anything suspicious. Turns out there are very little locals at all in this country. I take the lead on directions, since I am the most skilled in the wild - and that although I am much more used to living in the desert. The others watch out for tracks. On the second day we are approached by some brown bears. Nardual, our druid, tries to converse with them, even turning in a bear himself, but his efforts are in vain: They attack - only to be completely dominated. I was only able to shoot 2 arrows, before the fight had let to a dead bear, 3 running, one with only three paws left. Throg skins the dead bear an we continue our travels. We find giant tracks, which are identified as Ogre and Elephants trails leading to the East. They are relatively old, but we decide to follow them. A day later we are approached by huge purple feathered walking birds. They seem hostile at first, but after conversation with Nardual and a few rations lost, they seem to have lost interest in eating us. Nardual tells us that they have seen the "treebreakers" southward and deem them to be very dangerous. We didn't care much for their warning and continued our travels. I gave everyone two goodberries and I should remember to always keep some wih me. A few days later we finally hear trees being felt. As we stealthily approach the noise, we see a riverbank with Ogres, Elephants, some mixed humanoid races and a halfling in purple robes - Morkad - infront of a giant tent. The others made plans to kidnap the halfling in the dark of night and we changed our position to easily access the great tent the halfling would presumably sleep in. Although I take great interest in learning the art of darkvision from the Gloomstalker conclave, I have not gotten too far with my studies, meaning I was basically uselessly cowering in the dark, with a torch close by, while the others snuck into the camp. I held my breath hoping everything would go fine. Suddenly there was a loud noise coming from the direction of the camp and I was just about to put on my torch, as the others ran up to me, claiming we gotta run. Eirena thankfully held my hand, but I felt like a helpless child, while I heard heavy Ogre stemps behind us. We ran through the night and most of the next day. I only noticed as the first sunlight came through that we had indeed been successful: Morkad was tied up to Thorgs back and gagged. The next day Morkad is fed a goodberry and a bit of water, but without giving him any chance to talk. He may be a powerful wizard, so we are cautious. Although Eirena made quite a lot of jokes at his expense, if I remember correctly. Anyhow, during the day we were surprisingly attacked by two translucent monstrocities, who looked like a weird amalgamation of a worm, an alligator and a scorpion. Once again our group outmatched them, giving Morkad not even the chance to escape. We also were able to extract 6 vials of poison from this creatures. I have to ask my comrades, if they are interested in sharing the poison with me. I am sure, I could bring it to good use. On the way back to Treumar, Eirena takes a closer look at Helvan, since he seemed sickly. Apparently he was born this way and to be honest, it is a mircale that he has survived this world so far. Although boasting about his sharp mind Helvan was unable to identify interesting information from a book they found in Morkads tent. It only contained some contacts and contracts of the halfling. Luckily Lady Belinda was able to make more of the book. She was very pleased with our swift and successful work and we received a large amount of gold. She told us, that she would take care of the rest of the encampment herself. All in all, a very successfull mission! Anyway, I have to get back to studying that damn darkvision, Nasir Al'Rahka
Session 133 (Mission 2Q) Dancing In the Moonlight Played on the 8th of March 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, 7, (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (Slothslow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Raven Rowan Tonks; Hanner Sidhe Warlock, lvl 3 (Hazelchan84) The parchment is covered in muffin crumbs, blueberry stains and claw prints. Alright, time to write the events of the last mission. It was really nice chatting with everyone in the cohort before we headed out, I think it wasn’t for the boating leaving we could have happily stayed for hours. Shango was making fun of me for my new scales but really I don’t mind, he a kind soul. Korak was teasing Raven about whats under Cordi’s hat and Cedrych attitude. Darvius was serious but more relaxed than normal. I know this kinda stuff isn’t important information that needs to be recorded, but it’s these moments that make it all worthwhile. This is why we do the dangerous task. I don’t like putting myself into danger but we do It so we can relax, safely. So everyone can and when something like what’s going on in the temple is threatening Drachenward even more so Urkenhame then that why we do this. I think it’s important we remember.  Larmedylth was waiting for us with Queen Freya. Freya was looking kinda relaxed as well. The interference on the moon and leylines from the temple had died down as of late but if this was like more of a calm before the storm, I don’t really know. Larmedylth can be so harsh, saying that me learning surprises her. Nah I know it comes from a place of love. Bet she never expected I would have come as far as I have. When I showed up with Nalu I could see a little surprise in her eye even tho she did her best to hide it. Turns out as well Larmedylth could hear Nalu as she asked how I was doing! I don’t think if because of magic though… well, not the spell kind. Like I don’t even think magic would help, I think it because they are sisters. Its not Nalu fault I can’t hear her, its something I need to find my own way with. Nalu was happy running around the courtyard, when she feels safe she looks so happy. Like makes my chest hurt a little bless her. Darvius really didn't seem to like I was bringing Nalu along and I don't know why. I had sworn to be her guardian and eventfully her champion. I believe she can grow to be just a strong an ally as Larmedylth she just needs help and a chance at spreading her wings! Leana Stillborn already knows all this I spoke with her at length and she understood this but Darvius refused to help if she got in trouble because she wasn't an "official" member. He had no issues with Kaevara tho guessing that because she doesn't wear clothes. Me and Nalu are bound together and although she isn't a member that doesn't change she was helping on cohort business. So I might have told Darvius she become a member but that only because we needed her help. Like, she helped so much during encounters and held her own better than some cohort members. I did tell him the truth when we got back to Urkenhame, but anyone who is willing to help the Cohort on Cohort business shouldn't be treated differently just because of an oath. Like with all the threats we face we need allies! I think he needs to remember that as strong as he is like, with all the titles he has, we are nothing without others to rely on.  More muffin crumbs, blueberry stains cover the edges of the parchment.   We spoke about the preparation for winter. I heard the news that Lars had put himself forward to honor Larmedylth come to the winter solstice. He a good man but apparently this is needed to help her grow once again. I promised I would make sure to be there to honor his choice. Everyone tries so hard to keep this place safe and there is so much weight on Larmedylths shoulders. She takes it in her stride, impressive but she sets such a high bar to live up to. Word of the gnolls had also reached their ears and they are still having problems but were trying to open up talks and there are still having issues with the Necromancer. I heard a party headed out this week to try and deal with him or at least gather information, cant wait to find out what happened. Larmedylth also spoke of dragons that could be on the new continent and how the flow of Mebhaighl may be different over there compared to Cerilia.  We stayed the night and enjoying food and drink before heading out in the morning. We nice feeling the summer air around the trees. There really isn’t a place fresher or nice than here. Sleeping under the stars, the moon is a lot scarier now looking at it. Used to be this nice shining orb that helped you see during the night, but the more I looked at it during the night the more concerning it looked.  At the temple, we saw signs of a single footprint at the entrance. They had tried their best to hide the rest but this one remained. We could tell someone new had entered since we been away. Outside of the one footprint, everything on the temple looked fine. It was really quiet as well. As we entered in I saw the guardian that was at the entrance again and asked if it could show us around. I spoke with it but straight away thought we were intruders something had happened to it and I’m really not sure what. Only after speaking with it for a few seconds turned on us. It was really dangerous, had razor focus and speed. It also had an aura that stunned you in place if you were too close.  Even worse Korak got stunned by it. I turned him into a HUGE ape that took up the size of the hallway. I don’t even know how this is possible but the creature somehow, beyond all belief sucked him inside it. I’ve heard rumors of abilities like this but never one that could work on a creature as big as that. Worse still it healed it and spat Korak out. Out of pure luck, Darvius was able to stun the beast making it much easier to hit. That with some pure luck we made it crumble to pieces. This creature was some celestial construct for the temple but someone was able to change it.  Straight after defeating this creature, we moved down the hallway and ran into these robed figures lying in wait. They attacked with poison on their blades and casting magic. They made Korak freeze in place with magic. Their robes with lined with padding and like they were quick. Jumping out of effects that would normally still hurt but not taking damage. The fight went on for some time but its hard to see and Kaevara made it worse by filling the area with water. After the lights went out I didn’t see what happened but the figures made their escape. Raven, however, saw they were able to drop into the stone, but the temple stone was different. The stone of the mebhaighl was enchanted to protect from teleporting and like yet somehow they were able to do so. Something really bad was going on here. Korak had fallen during the fighting but Shango was quick to safe him and pick him back up and he quickly got to work trying to work out how they are getting around with the stone.  With Korak hurt and no one willing to lead, it took us a while to get everyone back on their feet. Kaevara had already started doing weird stuff, she took the body of one dead cultist and made it explode. A pincer-like creature was standing in front of us straight from the shadow world. I know she is a little crazy but like didn't think she would go this far. Like trying to get the creature to move through the temple was a different story. The creature was getting hurt as it tried to pass through the hallways, waves of radiant energy like washed over it and it was getting really angry at Kaevara, she had tears forming in her eyes. Kinda glad I didn’t understand it really.  On the second attempt, the creature was destroyed and sent back from where it came. The next room had a dragon statue that Shango walked right in front. Each head of the statue of Tiamat open fire and dragon breath washed over him. Another one dropped down. Like this temple had no problem knocking your cleanout if you made a mistake and Darvius and Raven was about to find this out next.  To the north of a large statue of Tiamat that burned Shango was a passage blocked by what looked like an angel. She had a horn and her music compelled you to dance. Darvius asked for aid but it wasn’t until Raven song in rhyme with the angel asking for aid that she healed the party but then tried to walk past and got blasted by her horn. She gave him warning tho but raising it up and pointing it at him but caught raven in the crossfire. We pick em back up but everyone was taking like a lot of injures. That creature was blocking the way to the vault and made it clear that it should not be opened. I’m thinking that where the aspect is sleeping.  To the left of the large statue that took down Shango we found a creature that looked like an eye. You don’t want to look at it, as Darvius kept his eyes to the ground I think they called it a divine watcher. It called the creature blocking the passage the Angel of Song and “its is about concert but no mimicry”.  It was this creature that helped us interact with the angel and but also warned us that the cultists are trying to get into the vault. If it wasn’t for them going through the stone there would be no way they would be able to get passed a creature like that.  We continued to move into the temple checking as much as we could just to explore. One room contained a Dog like creature that made the sound of a ringing bell. Its body was long and when it shook it was ringing a bell. It was called Barun however it was one of the small pups nearby that changed into a small girl by the name of Anunn. We asked if it was ok for us to pass through and it agreed as long as we didn’t touch anything. The thing almost gave Korak a heart attack when he touched the floor with his foot but it was just having fun.  It was after these two rooms we found the chest and just appeared when you entered. One was a test of character that surprising Cedrych passed when he chose not to try and pick the lock and left the room. The other we can thank Kaevara has her knock caused the magic energy that protected the chest to suppress. I was able to open it with the necklace of the moon. The first contains the Sword of the crescent moon. A curved blade of Blue Mithril made of a Golden hilt ornamented with sapphire gemstones. It has the power of the crescent moon. It is one of the swords needed to open this place. One blade of four. The crescent Waning, Waxing, and full moon. We found another chest afterward but this time containing 120 platinum pieces but a coin none of us had seen before. They were made to look like Crescent moons and looked very ancient. Like Darvius called them Sidhelien in make. We had to leave shortly after but not before locking the temple back up and adding an extra door to the entrance thanks to Kaevara. The blade apparently has some use in keeping the vault locked so us taking it might at least slow them down. I hope it enough until we can return not like I want to. I hate temple, so closed, no sky. Aye well... it's for Larmedylth and Urkenhame so guess I will be returning soon.  More blueberry stains and raw flour cover the edges of the parchment.   Drago & Nalu
Session 133 (Mission 2Q) Dancing In the Moonlight Played on the 8th of March 2020! 2Q Map 2Q
Session 133: Dancing in the Moonlight Played on the 8th of March 2020! Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, 7, (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 6 (Slothslow) Shango Bayu; Sidhelien Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Raven Rowan Tonks; Hanner Sidhe Warlock, lvl 3 (Hazelchan84) To call what we did at the Cohort “briefing” would be a disservice briefs everywhere. We gathered in one of the meeting rooms while the boy blathered on about dragons or scales or something. I was glad to be heading out on a mission with Darvius again; he is exceedingly competent, albeit a bit too tight-laced for my tastes. Korak was present as well. I don’t think we had been on a mission together in almost a year, but I knew he could be counted on to stand at the front and have his skull bashed in. I’ll never understand that mentality, but I was glad to have him there to make my job easier. Also in attendance was a rather striking sidhelien woman named Kaevara. She wore nothing but a gossamer shift, and this obviously made the boy uncomfortable. Our trip to Urkenhame was uneventful. The boy had brought a young dragon whelp with him, and he seemed paranoid about some threat from the skies. We arrived in the city and took an audience with Larmendylth, the Silver Dragon, and Queen Freya. Again, Drago did most of the talking, and unsurprisingly very little of it was of any consequence. We spent the night in Urkenhame and left for the Temple the following morning. At least Korak and Drago had been here before, but neither of them had had the wherewithal to map it out. No matter. I led the party north-west, and we made excellent time on our first day. The night passed uneventfully, and we arrived at the temple the following morning. As we approached the temple, Darvius and I spotted a lone footprint leading in. It couldn’t have been more than a week old, and it was obvious that whoever had left it behind had attempted to hide their tracks. We steeled ourselves and headed inside. Inside the temple, we stared down a long, narrow hallway. The entrance was flanked by two small, ornate sculptures of a five headed dragon which had been recently cleaned and dusted. At the end of the hallway stood a strange stone creature that looked a bit like a horse. Drago referred to it as “the Guardian”. He asked for passage, as apparently he had done once before, but the beast was having none of it. Weapons were drawn, and the fight began. Korak moved to the front, interposing himself between Drago and the beast. This creature was awesome to behold, and being so close to could cause one to stand around dumbstruck. The hallway was very narrow and crowded, making it difficult to get my shots off. But eventually we got into a rhythm and I managed to land a few solid blows with my new Adamantine arrows. Darvius, of course, fought well, and Korak shrugged off most of the creature’s attacks. The same cannot be said for the rest of the group. Mundane weapons and magic had little effect on this thing. Despite all this, we had it on the ropes. Then it all started to fall apart. Korak took heavy damage from one of the creature’s bites. Shortly after, he fell under the thing’s spell and stood there, motionless. To save him from certain death, Drago transformed Korak into a giant ape. It was so huge that it blocked the entire hallway, and we couldn’t shoot past it. On top of that, the beast swallowed the Ape whole and began to digest him. I could see the heavy damage we had dealt to it being undone before my eyes as it spit out the lifeless Korak. We were right back where we started. Fortunately, Darvius the canny leader that he is, stepped up. He managed to stun the beast long enough for me to finish it off with another well placed shot. We got Korak back on his feet and patched our wounds. The hallway terminated in a number of locked doors, and as I got to work picking them we were ambushed. The doors flung open and several humans clad in black and red robes attacked. I fell back to a safe distance as the fight began. They attacked with spells and poisoned blades, and one of them managed to paralyze Korak. Kaevara summoned a giant torrent of water that smashed them, but it grabbed Korak as well and he went down again. Shango ran up to revive Korak as we shouted at Kaevara to end the spell. The cultists used the ensuing chaos to escape, but not before we managed to kill one of them. Raven reported that she saw them melding through the stone floor as they fled, but according to Korak such a thing shouldn’t have been possible. Again, we licked our wounds. Kaevara took the opportunity to summon a demon of some sort, offering it the corpse of the red-robed cultist. This seemed to give Kaevara some control over it, and after some discussion, we began to explore the hallway to our east. Kaevara ordered the demon into a small room that adjoined to the eastern wing, and as it entered the room, it was seared by a pillar of radiant energy. Taking this as a bad omen, we headed back west and through a similar room. Once again, a powerful wave of divine energy washed over the demon, this time destroying it. Fortunately for us, the rooms did not manifest this energy as we passed. The others had been in this wing of the temple before, and they led me to a large circular room with some sort of puzzle lock. When they input the correct code, the door to our north unlocked, revealing another statue of Tiamat. This one was much larger, and as Shango learned first hand, would breathe fire, ice, poison, lightning, and acid on anyone foolish enough to stand before it. Fortunately, there was a path behind the statue that did not trigger the same reaction. The door to the north was locked, but I had it picked in a flash with Darvius’s assistance. As the door opened, we were overwhelmed by beautiful music. In the hallway before us, a tall angelic creature wreathed in musical notes stood. The music it was playing was enchanted somehow, compelling us all to dance. With some effort we shook off the effects and attempted to communicate with this angel, both in words and with song. Neither of these seemed to have any effect. With no one willing to risk provoking this creature, we looked elsewhere. To the east was a door leading to a small, round, empty room. As Darvius entered, a strange divine Eye appeared. Darvius bowed to it and it judged his intentions true, bestowing on him a small blessing. I asked some questions of it offhandedly, not expecting a reply. However, the thing spoke back to me in my head. It was an Eye of the Gods. A Divine Watcher. It informed us that the cultists were trying to get into the vault. When asked about the Angel to the North, it informs us that she is the Angel of Song. Her music is “about concert but not mimicry.” Whatever that means. We take our leave of the Divine Watcher and head north once again. This time, instead of mimicking the angel’s song, our rag-tag band tries to support and augment it. This does not seem to have any effect, but Rowan sang asking for assistance and the Angel offered us a blessing, restoring our health. Convinced we had made some in-roads with the thing, Darvius approached cautiously, pleading his case; we were here to stop the Cultists from getting into the vault if it would only let us pass. As Dravius slowly walked forward the creature reached for one of the horns at its belt and then blew. A head-splitting blast of sound erupted from the horn, damaging Darvius greatly and nearly killing Rowan. We had sustained heavy damage getting this far and used up many of our resources, so it was decided that we would leave the temple for another day. On the way out, I noticed a door that we hadn’t opened. Pressing my ear to it, I could hear the sounds of bells ringing, and this upset Drago greatly. He insisted we investigate, and I obliged. The door opened into a hallway that terminated in a room containing a strange, red, dog-like creature. As it moved, it made the sounds of bells ringing. I spoke to the thing in draconic, but it did not speak back. Instead, several small, green, dog-like creatures appeared around it. One of these took on a roughly humanoid form and began to speak with us. It was called Aunn, and identified the large red one as Barun. We ask what they’re doing and they say that it is their job to protect the room. The allow us to enter so long as we don’t touch anything. To the west of this room is another set of hallways. I wandered down one of them to find a small, circular room containing an ornate chest. Finally! Something of actual value in this place. I inspected the chest closely and was almost ready to open it when the others warned me off. As I was leaving the room a heard a lock clicking behind me. The chest had unlocked itself, perhaps a test of one’s moral fortitude. Opening the chest I found a beautiful mythrial short sword with a golden hilt inlaid with sapphires. Kaevara explains that it is the Sword of the Crescent Moon, one of the four swords needed to open this place. The others are the Swords of Waxing, Waning, and Full Moon. Wary of curses, I wrapped my prize in my traveller’s cloak. On the way out I peeked through another unopened door and saw a similar small, circular room to where we had just found the sword. I investigated, hoping to find another prize. Again, as I left the room a chest materialized right there. We argued over how best to open it, and I decided I would apply a little persuasion to the mechanism. The last thing I remember was being scorched with radiant light. When I awoke, Kaevara and Drago had managed to open the lock, and inside were one-hundred twenty platinum pieces of an ancient sidhelien mint. With the sword and platinum in hand, we left the temple. There was some argument over what to do with the sword. Drago wanted Korak to have it, to replace the flail he had traded to the Overthane in exchange for restoring the lives of some Cohort members. But where were they now? Last I heard they had all abandoned the Cohort. I certainly wasn’t going to allow him to trade away the Sword of the Crescent moon in the same manner. In the end, we decided that no one would own the sword until our business in the temple had been concluded. On top of that, there were still three more swords to find...
Session 126 (SPECIAL): Journey to Rivernrock Present: Fenris Nathair; Sidhelien Barbarian/Druid, lvl 5 (Hats4Cats) Sithric Grimhildsson; Hanner Sidhe Fighter, lvl 5 (Depraved Lunatic) Zoktqua; Hanner Sidhe Sorcerer, lvl 2 (Esprit (Alex)) Monster XP 150XP Quest XP 250XP RP XP 250XP Exploration XP 250XP Log XP 150XP to Fenris, and Zoktqua Total XP 900XP to Sithric 1,050XP to Fenris and Zoktqua Renown, Fame, and Infamy 1 Renown (Rhuobhe) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 127 (SPECIAL): I am Cactus Present: Cordelia Woodwytch; Cellwair Warlock, lvl 6 (Serephen) Orithar Trisk; Half-Orog Wizard, lvl 6 (Hats4Cats) Jannis; Brecht Fighter, lvl 5 (Physh) The party traded the poison they received for 1,500gp, and sold some scimitars as well. Monster XP 400XP Quest XP 500XP RP XP 400XP Exploration XP 500XP Log XP 200XP to Jannis Total XP 1,800XP to Cordie, and Orithar 2,000XP to Jannis Renown, Fame, and Infamy 2 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 128 (2S): Long Live the King Present: Zolis Ulmokina; Khinasi Fighter, lvl 5 (Lordgenome) Baldrick Rust-Bucket; Dwerren Warlock/Paladin, lvl 3 (Hats4Cats) Zahirah Ayad; Khinasi Cleric, lvl 3 (Esprit (Alex)) Sebastion Mietitore; Khinasi Warlock, lvl 1 (Marc) The party received a total of 700gp (before taxes) from Khan Bloodrider, and Navaab Freya Hjorguard. Gnolls are a player race unlocked. Monster XP N/A Quest XP 700XP RP XP 600XP Exploration XP 150XP Log XP 150XP to Zahirah Total XP 1,450XP to Zolis, Baldrick, and Sebastion 1,600XP to Zahirah Renown, Fame, and Infamy 5 Renown (Hjorig), 10 Renown (Gnoll Fells) Death Saves Zolis got one failed death save. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 129 (SPECIAL): Mispera's Wings Present: Galena Abanâthu; Dwerren Rogue/Bard, lvl 5 (Zilarrezko)  Saorise Auliffe; Anuirean Sorcerer/Paladin, lvl 5 (Serephen) Glenn Sturgis; Human Cleric, lvl 4 (Spynx)  Kazamir Volkov; Vos Cleric, lvl 4 (Adam B)  Hen; Awnshegh Fighter, lvl 2 (Hazelchan84) Characters partcipating in this session received the Aasimar template in addition to having their mounts upgraded to less unicorns. You can see the stats for the template below: Aasimar Template Stat Change: Increase your Str, Con, Wis, or Cha by +1 (only one of these ability scores). Halo: You can summon a halo as an action that gives off the same light as a lantern. You can dismiss the halo as a bonus action. Celestial Resistance: You have resistance to necrotic damage and radiant damage. Darkvision: Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it. Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Celestial Wings: You gain pair of celestial wings which you can summon or hide freely as an action. Once per long rest you can imbue these wings with celestial magic granting yourself a flyspeed of 30 ft. for the next 1 minute. Once you use this trait you cannot use it again until you finish a long rest. Bonus Language: You gain Celestial as a bonus language. Monster XP N/A Quest XP 700XP RP XP 1,100XP Exploration XP N/A Log XP 200XP to Hen Total XP 1,800XP to Galena, Saorise, Glenn, and Kazamir 2,000XP to Hen Renown, Fame, and Infamy 20 Renown (Mispera), 1 Fame (Brecht) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 130 (2W): Hunting a Halfling Present: Eirena Lightshadow; Rjurik Cleric/Warlock, lvl 6 (Depraved Lunatic) Thorg Sabertooth; Half Orog Barbarian, lvl 4 (Darvius) Nardual Robalar; Firbolg Druid, lvl 3 (Esprit (Alex)) Nasir Al'Rahka; Khinasi Ranger, lvl 2 (Clemens) Helvan Ori; Sidhelien Wizard, lvl 1 (CAPTbaseball) The party was rewarded with 100gp per person Monster XP 200XP Quest XP 500XP RP XP 250XP Exploration XP 300XP Log XP 150XP to Nasir 200XP to Eirena Total XP 1,250XP toThorg, Nardual, and Helvan 1,400XP to Nasir 1,450XP to Eirena Renown, Fame, and Infamy 5 Renown (Treucht), 1 Infamy (The Gorgon) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 131 (2X): A Gnolledgeable Necromancer and The Forgotten Lake Present: Phage; Vos Cleric, lvl 4 (Kristen B)  Aloysius Rhinehart; Hanner-Sidhe Bard/Cleric, lvl 3 (CAPTbaseball) Zeek; Sidhewair Wizard, lvl 3 (uh) Kazimir Zima; Vos Warlock, lvl 2 (Physh) Hadrian Darkleaf; Cellwair Ranger, lvl 1 (HazelChan84) The party received 200gp each (before taxes) from Khan Bloodrider. They also recovered a Fate Stone which is an important item . Monster XP 100XP Quest XP 200XP RP XP 300XP Exploration XP 400XP Log XP 150XP to Phage, Kazimir, Hadrian, and Zeek Total XP 900XP to Aloysius 1,050XP to Phage, Kazimir, Hadrian, and Zeek Renown, Fame, and Infamy 3 Renown (Gnoll Fells) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 132 (2P): Beware the Pirate Queen! Present: Thorkell the Tall; Rjurik Barbarian/Fighter Lvl 3 (Clemens) Val; Sidhewair Barbarian Lvl 3 (Depraved Lunatic) [Deceased] Zero Odeh; Khinasi Rogue, Lvl 4 (Rofl) [Deceased] Zook; Sidhewair Barbarian, Lvl 4 (uh)  Theo Rendi; Khinasi Rogue, Lvl 1 (Hazelchan84) Hassani Chorfi; Cellwair Wizard Lvl 1 (CAPTbaseball) [Deceased?] The party alerted The Cohort Arcanum about the danger of these creatures known as mind flayers. The surviving members received 250gp each (tax free) from The Cohort. Monster XP N/A Quest XP 200XP RP XP 550XP 350XP to Theo 500XP to Val Exploration XP 350XP Log XP 200XP to Thorkell, Theo, and Zook Total XP 1,100XP to Zero [Deceased], and Hassani [Deceased?] 1,300XP to Zook, Thorkell, 1,600XP to Valeiros [Deceased] 1,650XP to Theo Renown, Fame, and Infamy 1 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 133 (2Q): Dancing in the Moonlight Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, 7, (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (Slothslow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Raven Rowan Tonks; Hanner Sidhe Warlock, lvl 3 (Hazelchan84) The party recoved The Sword of the Crescent Moon which has been labeled as an important item . Monster XP 550XP Quest XP 400XP RP XP 350XP Exploration XP 600XP Log XP 250XP to Drago, Cedrych, and Darvius. Total XP 1,900XP to Korak, Shango, and Raven 2,150XP to Drago, Cedrych, and Darvius Renown, Fame, and Infamy 4 Renown (Drachenward) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 137 (Mission 2V) The New Land and the Thylean Boar  Played on the 12th of March 2020!   Present:   Robert Bossouri, Brecht, Cleric, LvL 6 Depraved Lunatic  Phage, Vos, Cleric LvL 5, Kristen B   Zoktqua, Hanner Sidhe, LvL 3, Sorcerer, Esprit (Alex)   Hadrian Darkleaf, Cellwair, Ranger LvL 2, Hazelchan84  Sabiha bint'Habivi, Serpentine Lamia, Sorcerer LvL 1, Zilarrezko  We have ventured to the new continent, Thylea. I met my future wife and have gained renown for the cohort. We learned of many customs, many new gods and several challenges for us in this new land.  We arrived in Mytros, where we meet Kalliopi Markeli, who acts as our diplomatic emissary to the city. She tells us of the rules for the land and city: no god talk, be respectful, leylines are free flowing. I also note that its ridiculously clean here and we see many more races of people here, such as, centaurs, medusas, satyrs, minotaurs, and nymphs. She tells us of the “king” of the city, who is the husband of Vallus, a goddess, and his name is Acastus Arkelander. He is supposedly a dragon rider- to a dragon named Icurous. When asked, she states that, at this point, seeking audience with the King would be nearly impossible. We explore the city some and then sleep for the night after planning to head to Estoria.  When we wake up in the morning a messenger stops by to hand us a letter. The letter came from a woman named Kyrah. She is summoning the Cohort to The Sour Vintage, east of Estoria. After trading our gold pieces for Drachma (2gd to 1gp), we head north toward Estoria, planning to camp outside the city for the night. Before we set up camp, a giant one-eyed woman approaches, swinging a giant great club. When we try to speak to her, she hits Rob hard. After we all throw a shot at her, she turns and vanishes into the ground. Unnerved by the experience, we travel a mile or two away and set up camp.  When we reach the city, half the party goes in to ask for directions and the other half stays outside the city. When we return to the group, we head east to find The Sour Vintage. When we arrive, we are greeted by the sender of the letter, Kyrah. She says she is the servant of the oracle and that great fates await all of us in the Cohort, but she does not believe it yet and wants us to prove ourselves. She says we can do so by defeating the great boar that was left by the Titans, many have tried to kill it but have failed and that it should be sacrificed to the gods upon its death.   As this is happening, I notice a cute, dark-skinned cellwair woman sitting at the table. She says hi to me and we talked for most of the night. Some scouts came in that went with us in the morn, as well as Demi, that same woman and my future wife.   After resting for the night, we head out and track down the giant creature, which takes us north east of the inn, to a large cave. When it emerges, most of us were climbing up into the trees, so its sudden appearance surprised us. After I recover, I use my new skill of hunter's mark and shoot an arrow at it. I watch as Demi gets a great shot in, and when it comes my way again, my arrow rings true and the beast fell. With its dying breaths it spoke of ancient power sleeping in Thylea and how the world will fall into decay.   We decided to burn the body in an offering to all the gods here. While it burns, we search its cave, bury the dead we find, collect the gold and silver that we found. When its body cesses to burn, we bury everything except the skull, to show the world of our accomplishment. I asked Demi to come to the cohort with me and she agreed. We head back with plans on meeting the oracle and maybe the king.  Here is the information on the god that we learned:  The Ancient Titans    Thylea, Great Mother of All TN Nature Eternal golden ash tree   Kentimane, The Hundred Handed TN Destruction Spiral of ten stone hands   Sydon, The Lord of Storms TN Tempest Lidless black and red eye   Lutheria, The Lady of Dreams CE Death Crown of black antlers The Five Gods   Mytros, The Goddess of Dawn LG Life, Light Silver dragon with golden eyes   Volkan, The God of Forges NG Forge Silver anvil wreathed in blue flame   Pythor, The God of Battle CG War Golden hammer and five stars  Kyrah, The Goddess of Music CG Trickery Silver-stringed lute with five stars  Vallus, The Goddess of Wisdom LG Knowledge Golden laurel wreath with five stars 
Session 140 (SPECIAL): Getting Married is Hard Work Present: Cordelia Woodwytch - Level 6, Cellwair Warlock (Serephen) Salazar di Fioretti - Level 5, Hanner Sidhe Bard (Adam B.) Vincent Heron - Level 4, Anuirean Fighter (Simon D.) Zeek - Level 4, Sidhewair Wizard (Uh) Urg - Level 3, Half-Orog Fighter (Rofl) (Cordie’s log is rife with her usual array of exaggerations and fabrications. She continues to be astonished that she hasn’t received any sort of official warnings about her antics yet.) Cleaning up other people’s messes. Apparently that’s what I do now. I suppose it’s hard to clean up your own mess when you died already. Also someone needs to. Had a strange group this time, one of them is terrible at board games, like he wasn’t even trying. I explained to them all about the Margreve, how it had been hurt and about wanting to find a way to heal it. They seemed on board, so we went to Zobeck. The magic is definitely weaker in the city, but it’s still stronger than lots of Cerilian cities, and not locked. 5th circle. Most of the group had never been to Zobeck before, so we did some shopping. Bee guy was very rude to a shopkeeper because he was too weak to use one of the fancy bows. He didn’t find any fancy crossbows. I took the group to Sistora’s place. The big green one wasn’t interested in books. Bee guy found a dwerren book about something boring probably, knowing dwerren, and I found a really fun book: The Wedding of Cookie and Koko. It looked like it was about two pixies that got married on the full moon, but it also had a part about the Margreve being damaged, like we were there to deal with already. I bought it to read later. I think Salazar bought a book about a place full of druid statues that will grant wishes. Dead Druids Run. We also found a Piney woman selling an interesting map, of areas outside the Margreve. She sold it cheap when we said we were there to help fix the damage. I took us to the Silk Scabbard to rest and read. Tyron says we’re friends, and friends get to stay and drink there for free. I think he uses the word friend differently to how most people use it. Or maybe it’s the same, and he’s just more honest about it. Friends are people who get you stuff, whether they mean to or not. I have a lot of friends. The others drank and bet on a fight between a minotaur and an erina. The erina won, obviously. I read through the book I got instead. It said that Cookie and Koko were getting married in Edgewater Village at the full moon but briars, led by Catchweed, attacked and interrupted the celebration. The book was really old, but the way it talked about the injured Margreve part was weird. I thought maybe the book knew the future. The short one said that briars were weird bramble creatures that live in forests. Normally tricky fey, not very dangerous, and able to use plants to puppet dead bodies. Tyron pulled a fancy disappearing trick, but I’m pretty sure without his magic cape he wouldn’t be able to do it. The full moon was very soon, so the others agreed to follow my instinct and try to get to Edgewater before the full moon. We caught a boat in the morning. I read more of the book on the way. The pixies wanted to get married but they didn’t have a boar for the feast. Some heroes came and got them a boar, so the wedding continued and it was great and everyone had fun until some monsters attacked. The heroes killed the monsters and saved the wedding and everything was great again. We landed at the village and they let us in when I said we were there for the wedding. So there was a wedding. We met the pixies getting married, Cookie and Koko, like in the book. They asked about how we knew about the wedding, but I thought it was better to be vague about it. They were upset because nobody could find a boar for the wedding feast, like in the book. I said that we would find one. Apparently nobody in this group knew how to hunt. I’m not sure how they’ve all survived so long. Thankfully we all pitched in and managed to catch a huge boar. The pixies were happy and the wedding could go ahead, like in the book. I actually checked for the book after the short one insisted we tell them that we knew they’d be attacked, but the book was gone. The book knew that would have been a bad idea, I agreed with the book. Lots of fey turned up for the wedding, like some flying cats, and giant bees. Bee guy really wanted to talk to them, so I tried using my animal speech, but the pixies just laughed and said they only speak Skitter. They asked if I wanted to learn Skitter, which I do, so they told me to go open the blue box among their wedding gifts. I had a feeling this was definitely a trick, but it would be rude and boring to just point that out and not let it play out, so I did. The box grew massive, with lots of eyes and a huge mouth full of teeth, and it sat on top of me. Bee guy tried to shoot it but it went right through. Salazar thought it wasn’t an illusion, somehow. I just reached up and dispelled the magic to find a pixie in place of the monster. They were really happy at getting to trick someone, so I shared with them some of the tricks I’d pulled recently. Pixies know how to live, honestly would rather hang out with them than most people. Bee guy explained why he wanted bee venom: to play a ‘prank’ on some stuffy noble. Salazar sang a song for the pixies and they helped get some from one of the giant fey bees. The wedding came the next day. We were told not to have our weapons or use magic, but the pixies said we could. The ceremony was fun, I wonder if I could replicate it. I should try some time, but if it didn’t work I think the people getting married would be very disappointed. The steps: Both pixies fly in circles with each other, they eat some salt, they fly back to back and look at each others faces with bronze mirrors, they hold hands and all the guests tie a ribbon around them, tying them together at the arms. Then a super colourful tree appeared, they put their hands on it, and swore to stay together, then they drank some wine and that was it done. While people were eating, the boar started moving. Thorns and brambles came out, making it move and attack. I blasted it and reassured the pixies. Some more came from outside, but we took them all down before any of them got in properly, like in the book. Everyone was thankful and things were able to continue, like in the book. People started sharing stories of things going wrong. Thorn bushes killing a unicorn, an old grandma bear going mad and attacking, a druid who got killed by brambles, dryads growing thorns and luring people in to kill. We asked about Catchweed. He calls himself King of the Thorns, and has hidden his palace with magic. Apparently all this has been happening since the destruction. Maybe Catchweed was corrupted by it. Either way there’s a possible connection and he needs to be stopped. Briars have villages all over, but you’d have to cut your way into them. I wanted to go find the briars and get some answers straight away, but Salazar and the others wanted to stay for the night. Naturally I am a very patient person, so this was fine. I think the pixies were happy we stayed, cause they gave us gifts in the morning. Teddy bears. We went North and found some brambles. I flew over to have a look, there were patches of briars that looked like little houses. The big green one cut his way through and we went closer. Some little spiky creatures appeared and told us to leave. I told them to answer our questions. They said they wouldn’t tell us anything except that the King of Thorns was going to bring all life under his control, and the briars would inherit everything. So we compromised and killed all of them except one. He begged for his life, so I made him tell me where the Thorn King was. He spoke in rhymes and then thorns tore him apart from the inside. Said the King of Thorns lived in his palace close to Walker’s Woods, but it was hidden by powerful magic thanks to a Spider Crone. We went back to the village and asked about this. The Spider Crone Jędza Padak, lives in the Mistwallows, South of Dead Druids Run. Dead Druids Run is West of Edgewater, and can reach it by the river. Walkers Woods is North West of Dead Druids Run, near the Black Hills. I went back home to think about what to do next. The King of Thorns is probably connected to the Margreve destruction, and even if he isn’t, he’s messing things up more. If I put a stop to him, maybe things will start turning back to normal, and Grandma Bear can help us find Baba Migori, or someone else who can help. Really should be careful who I bring with me though. Apparently not everyone is as trustworthy as me.
Session 139: A hard-fought victory. ( Mass Battle ) Attending Adventurers: Medi Eirwen, Ranger 6, Alseid, Serephen Diesa Gemfire, Fighter/Wizard 6, Dwerren, Zilarrezko Orithar Trisk, Wizard 6, Half-Orog, Hats4Cats Thorg Sabertooth, Barbarian 5, Half-Orog, Darvius Eirena Lightshadow, Cleric/Warlock 6, Rjurik, Depraved Lunatic Zook, Barbarian 4, Sidhewair, Uh Thorkell, Barbarian/Fighter 4, Rjurik, Clemens Kazimir Volkov, Cleric 4, Vos, Adam B. Brognir Bronzehelm, Fighter/Barbarian 5, Dwerren, Kristen B. As Eirena returns to the Cohort, she can feel her face and parts of her skin itch all over. While she can't quite put her finger on the feeling, she suspects that something is happening to her. Her worry shows in the handwriting of this log, which while still neat, misses alot of it's usual flowiness. "We gathered just outside of the Territory of the Gorgon with the Armies of the boy king of Rohrmarsch, Grimm Greybeard and the Queen of the Sidhewood, to strike down one of the Gorgon's sergeants, the Chimera. An incredibly risky mission, in which we expected to suffer heavy losses... Well, it's all a matter of perspective, but we payed a terrible toll for this hard fought victory. We were ambushed in the mountain pass leading into the Chimera's domain. Spies or rumors must've foretold our arrival, as we were beset by multiple units of archers, cultists, heavy infantry and the Chimera himself. The Overthane gave the call to arms and we engaged the enemies. Medi and Diesa went uphill to take on a battalion of archers, converting them to our cause, while the rest of the Cohort charged head on into the Chimera. Such brave souls, they managed to distract the beast. I tried to cover it's vision in a dark void of emptiness, but it seemed unfazed by this and took off, to grill our Crossbowmen into a pile of dust. They had no chance to fight, no chance to partake in any glory and were eradicated. Luckily for us, Brognir didn't let this happen a second time, as he took on the dragonhead of the Chimera all on his own, severing it and putting an end to the flames of carnage it unleashed. I joined Medi and Diesa in their assault against another cultist banner and ran the archers down into the thick of the fight, taking over the final batallion loyal to the Chimera, as I heard Overthane Grimm Greybeard Charge around the mountain pass, the Chimera's soldiers holding his banner running behind him. The remaining battle was a mix of fear and recklessness. We tried to finish the Chimera off, which was sucking in air through it's goathead, to explode and finish us all off. We gave it all we got, everyone in their forté. The battallion of archers proved to be fearful cowards, unwilling to further attack this creature. As I charged in, loudly screaming Cuiraécén's name in Basarji, empowered by the memory of my beloved Savas, the creature exploded. I don't remember how much time had passed, but as I awoke, I was surrounded by unfamiliar, dwerren faces. I assumed that these were priests, as they sighed in relief. 'We almost lost you there lassie. No more recklessness now.' I didn't know what they meant, but I understood as soon as I tried to push myself up from my lying position. My prayers were answered and I got away with my life... at the price of my arm. I felt like crying, but I was just glad that I didn't have to pay the ultimate price. I proceeded to assist the priests in the process of healing myself into travel condition and together with out comrades, began our return to the Cohort. While Thorg, Zook, Medi and Diesa managed to get away with only battle scars, Trouble, Thorkell, Brognir, Orithar and hadn't been as lucky. Well, it could be worse. We could be in the grave, being alive is all that matters. I will mourn for the boy king however. Having recently won his throne back, only to die in a foreign land... I'm certain he will rest in Kirken's glorious halls, for he showed true bravery in the face of an enemy far larger than him. That is all." -Signed, Eirena Lightshadow. Moments after she puts away the inkpen, Eirena feels a pulsing pain in her back. It almost causes her to yell out, but she controls herself for Savas' and Nasaadi's sake. She slowly extinguished the candle she used to assist her in writing this and layed down next to Savas. While the pulsing pain didn't stop, she got used to it soon enough to fall into an uncomfortable slumber.
Session 138 (Mass Battle): Hear Me Rohr Present: Medi Eirwen - Level 6, Alseid Ranger (Serephen) Thalia The Strong - Level 1, Vos Barbarian (Hazelchan84) Orithar Trisk - Level 6, Half-Orog Wizard (Hats4Cats) Aubrae Trevalyan - Level 5, Anuirean Paladin (Zilarrezko) Nardual Robalar - Level 4, Firbolg Druid (Esprit) Thorkell - Level 3/1, Rjurik Barbarian/Fighter (Clemens) The call from the Overthane came in much sooner than I had expected. I’d mostly recovered, but still feel the pains of having been resurrected. Nevertheless, considering the weight of what he’d done for us, we could not stay at home when he asked us to join his fight. Before leaving, I asked Baroness Roseone if she could spare some knights to assist us. Thankfully she agreed. The field of battle was not in our favour. The enemy held a position atop a hill. On our side was a young boy, Furst Oden Rohr, the rightful heir to his domain, Overthane Grimm Greybeard and Sidhelien Queen, Isaelie Galanohel. I saw some priests from Medoere, our own Roseone knights, several members of the Cohort and our unit, consisting of myself, my friends and a group of alseids who had joined the cause. Opposing us was the Furst’s uncle Alaric Rohr and Baron Heirl Diem. I believe there was a Cohort member on their side, though I never met them on the field. The purpose of this day was to secure a decisive victory, to put an end to the civil war and secure Rohrmarch’s army to launch an attack on The Chimera. The day before battle I spent with Prudence. Nobody knows what can happen on a battlefield, and I wanted to make sure nothing was left unsaid should the worst happen. As battle commenced, we rode out with the other cavalry units to meet the enemy cavalry. It was a tough clash, but we eventually managed to force them back, at which point Aubrae rallied the heavy cavalry into a charge, to chase them down, straight into the enemy archer fire. The opposing cavalry took the chance to turn the tide and force us back. As their light cavalry chased down Aubrae and the knights, their own knights closed in and caught our light cavalry off-guard. We managed to break through their assault and crush them, forcing what riders they had remaining to flee. A break in the fighting followed, in which I learned that a unit of assassins had appeared among our back line and attempted to end the Furst’s life. The Cohort members, including Orithar and Thalia, had bravely fought the lead assassin and stopped him before he could succeed. As battle resumed Aubrae and I put forth a plan to have our cavalry dash around to flank the enemy force, while our main army clashed with them head-on. It looked like a tough, uphill struggle, but I had faith. Diemed’s forces moved up to block our flanking move, as our cavalry met their remaining mounted units I took a few light units with us to move even further behind their lines. With our combined pressure, and powerful morale control from Aubrae, their lines broke and they started to retreat, leaving Baron Diem behind. He opted to turn tail as well, though I was not about to give him that chance. The reason I was there was not for glory, or for money, or even for the young Furst. I was there to demonstrate, through my actions, how much the Overthane’s decision to bring back Prudence meant to me. I led our unit to run down Baron Diem, colliding with his knights in a fierce melee. The Baron himself stepped into the fray and challenged me directly. My old recklessness returned for a moment, and I accepted. He fought desperately, and I took heavy injuries from his attacks, though by the end he lay dead, and his army ran for their lives. There was no chance of them rallying and returning. From there our cavalry moves into trap the Konig’s troops, cutting off their escape. Aubrae ended up duelling Alaric directly and came out victorious. The day was won, the enemy threw down their weapons. I heard that the Cohort member on the opposing side had duelled with Thalia, but healed her after the battle was done. I was among those that asked for him to be spared. I’m all too familiar with the different philosophies and viewpoints among Cohort members. Whatever he was here for it probably wasn’t worth dying for. He also offered to join our army to fight when we went against The Chimera. I shuddered at the thought of where we’d be going next, but at least Prudence and everyone else had made it through okay. Injured, but alive. We rested up together and prepared for the next battle…
Session 138 [Mass Battle] The Furst .vs. The Konig  Present:  Medi Eirwen - Level 6, Alseid Ranger (Serephen)  Orithar Trisk - Level 6, Half-Orog Wizard (Hats4Cats)  Aubrae Trevalyan - Level 5, Anuirean Paladin (Zilarrezko)  Nardual Robalar - Level 4, Firbolg Druid (Esprit)  Thorkell - Level 3/1, Rjurik Barbarian/Fighter (Clemens)  Thalia The Strong - Level 1, Vos Barbarian (Hazelchan84)  I fought on the side of the “God-given” king the young Furst.  When the battle starts, the cavalries charge toward each other and the units that held Medi and Prudence follow. As the cavalries collide, I ready my javelins. As we watch the cavalry, a group of assassins' spring upon us and try to kill the Furst. I charger in, throwing my javelin at the assassins. To avoid instant death, I back away, but when I get another chance I come and rage back into the group. The head assassin guy offers me a duel. To honor Sera, I accept, and he knocks me out.  When I come to, a low-level Priest is standing over me. I jump to my feet and watch as the assassin's leader challenges Orithar, and is cut down with his head removed. There is a short rest, where the armies reconfigure themselves.  I stand near the generals and throw javelins at our enemies. I ask for some healing to stay on my feet and proceed to stick by the generals in case of another surprise. I rage. Suddenly, Thorkell of the Cohort, challenges me to a duel. I take the challenge, smashing him hard with my flail. He hits me with one of his axes, I swing again, but don’t manage to strike him. Suddenly I find myself on the ground again. A mage had healed me and stated that half the army is slithering away. I run full kilt into the fray, charging the line. And then proceed to get smacked in the face by someone's Warhammer, this brought me to my knees, but I relished the fight.   P.S. Orithar gave me the head of the lead assassin. This makes angry me happy. 
Session 137 (2V) The Mystery of Thylea Phage, Vos, Cleric 5. Kristan B Hadrian Darkleaf, Cellwair, Ranger 2, Hazelchan84 Zoktqua, Hanner Sidhe, lvl 3, sorc, Esprit (Alex) Robert Bossouri, Brecht, Cleric, LVL 6 ( Depraved Lunatic ) Sabiha bint'Habivi, Serpentine Lamia, Sorcerer 1, Zilarrezko I arrived at the halls of the cohort with five other members one of them was a high ranking member of the cohort council attending our meeting Valthribra, The Redeemer . We all talked about how the trip might go and what information we had of this new continent Thylea. I told them of my vision I had when I was still controlled by the ice maiden and that I was being called to this Thylea. I knew of nothing else. The trip there was long and peaceful to say the least. I was worried about the journey there but I was still happy to see land after weeks at sea. It was autumn there as well when we arrived and the city was large. It is called Mytros and it is ruled by King Acastus Arkenlander whose queen is a goddess Vallus. I very much wanted to talk to them but our guide to the city Kaliopi Markeli told us we have no renown to do so yet. The king also raised a silver dragon at birth whose name is Icurous. This land has dragons that are different from Cerilia. The city was made from stone and even though the size was large it still was flowing with the Medhaighl. The leylines were powerful and no one controlled them. We also saw that in the city not only could you find humans but dwerren, Sidhelein and other races, Including Fey. We were told by our guid that they have customs we should follow and that being respectful to others is an important one. I was also told to not mention our Gods when we were here and that Thylea has different Gods then Cerilia. I did ask our guide for information about my vision. I asked about Hypnow and Lutheria and the woman grew worried and upset which she asked me to not speak those words again. What I did learn though from her is that Hypnos is the name of the ship that is being pulled by a stone giant and Lutheria also known as the Lady of Dreams is an evil Titan.. I knew that the Margreve gods were the same as Cerilia but had another name. I never thought that I would be in a place where my god was not or perhaps wants to be brought.  After spending the first day arriving and moving things into the new cohort halls and learning about more of Thylea. We get some rest and awaken the next morning receiving a letter for the cohort's first job. The letter came from a woman named Kyrah who could be found in a inn a day east from the city of Estoria. We decided it was best to travel on foot through the oldwoods because our friend Sabiha is part serpent and was already being called here in Thylea a cursed sent by the gods. We did not want to deal with superstitious sailors.  The forest was a magical place and along our journey a one eye cyclops woman came out of the ground. We did not speak Thylean yet but before we could do anything she attacked Rob with a mighty blow. Someone shot an arrow into her arm which she looked at with disappointment and then left us to return to the ground.  We arrived in Estoria the next day which I stayed behind in the woods with Sabiha because she could only disguise herself for a small time in the day. The rest of the group with into the city where they used the spell tongues to communicate. We found out about a road from Estoria that leads to the inn known as the Sour Vintage. When arriving that night Kyrah had us join her at the table with the last group that tried to take on the boar. She used some kind of magic that let everyone communicate with the people in the inn. We learned from the last battle from the adventuring group more about this beast. We also learned it could talk and was sent by the Titans to do harm to the community. I told them of the Cohort and that we will go and slay this beast. Kyrah told us she is a poet that serves a woman known as the Oracle. The Oracle had a vision of us and Kyrah was sent to learn if what the Oracle saw was true. We talked to Kyrah and learned some useful information about Thylea from her. Like how they do not know who to create steel and still used primitive metals like bronze for weapons and armor. Rob got us rooms for the night and Hadrian meet a Cellwair lass from Thylea who was smitten by him.  We learned that the task that Kyrah wanted us to do was slay the great boar and sacrifice the boar in fire to the Thylean gods. We agreed to do this for her and when we asked about payment she showed us a bag with golden arrows in it. Kyrah said she will come with us to witness the fight and to write it down as a epic tale. She also hired two Thylean scouts to join us.  When we awoke the next morning the Cellwair girl Demi decided to join us on our quest. We made our way northeast and found slayed bodies of men on the path. We buried them the custom that Kyrah told us. With two golden Drachma on their eyes. We did find the lair of the beast in its cave. We all approached it with Rob taking the lead. The boar charged at him but with Rob and my magic the boar was powerless to harm him. The boar charged past Rob and attacked others in our group including me but we all survived. Hadrian dealt the final blow to the great boar that died from a mortal wound. But it told us of a warning when it died. A threat that us mortals' time is at an end and that we will all end up like it. We then did what we promised and burned the boar as a sacrifice to the gods of Thylea. Kyrah told us that we should go next to see the Oracle which we plan to do. But we headed back the the new base for the Cohort and Demi came with us.  I grow worried with what I learned so far coming here. This Titan came to me across the sea in some sort of a vision and called me here for what purpose I do not know. But the people here seems to fear this lady of dreams. Perhaps the Oracle can help me of this puzzle.
Session 135  (2Q): [Ambushed Under the Moon] Played on the eleventh of March 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B) Aye, so this mission was really more of a fight for survival than anything else. I got to show everyone my tower in Urkenhame, I love it to bits and everyone even Larmedylth helped with construction. I showed everyone the books I’ve collected and the stonework from the others. Like everyone seemed to like the building. It’s even big enough for Nalu to make her home and the ceiling is strong enough so she should feel safe. Like I don’t know how this happened but Kaevara appeared from upstairs. I didn’t even invite her in or knew she was there. I didn’t like what the others were thinking! Especially that Cedrych he was like giving me the winking eyes like whatever that means. Darvius was giving Nalu Muffins which was nice of him. It was nice to show everyone around but the comments about my popup books hurt a little. I like the pictures!  We made good progress toward the temple and almost made it there within the first day. Like It was going well until night started. The first night I heard the sound of wings above head. We could see a black figure flying around the camp. It was the cannibal Ixaum. Nalu was scared to her core. She started trying to dig her way into the dirt to try and hide. Luckily we went unnoticed and it flew off. Nalu was visibly shaken by the events of the night. Cedrych helped me make a shelter to give her cover. I took it upon my self to stay with her all night to make sure someone was watching the sky so she could feel safe. I had her head resting on my lap as I watched the sky, Im going to have to find a better way. I didn’t get any sleep for the rest of the night as I was busy watching the sky but ya know it was worth it so Nalu can sleep. In the morning Cedrych scouted ahead to ensure we had a safe journey towards the temple. We found the temple quiet and no signs of the cultists anywhere. On the side of the entrance, we saw the word eye wrote out in Draconic. Pretty clear it was magic so they knew who entered into the temple but no one wanted to waste their time removing it so they left it on. I thought this was a bad move but ya know, they guessed we had already been spotted.  The first room on the right had some papers on the floor that turned into ink like creatures that attack. We learned you didn’t want to use thunder damage against them and I didn’t want Nalu using any kind of lightning, they can resist normal attacks and when hit by thunder they sent extra damage off everywhere. Korak and the other did a way better job at dealing with them. Not sure if Shango understood what happened but he kept punching em when pressed. We got them down at last but Shango looked a little worse for wear.  Then is when we got attacked badly. As we moved forward cultist started appearing from everywhere! I was surrounded but there was a horde coming from the north. I was quick enough to be able to cast invisibility on me and Nalu so we didn’t get attacked. The fight went on for some time, Nalu was amazing! She helped clear one passage all on her own, I did my best but nowhere near as good as she did. The cultist cast silences but Korak got rid of it. Glenn did his best to hold the line but he wasn’t Korak. The assassins that came in from the back got Glenn and Shango and for a moment it was looking bad. It was Darvius luck at stunning one of the cultists that turned the tide. I was able to stop one for retreating but we at least got one but the other got away. We tied the body of the dead cultist to the horse so we could take him back to the cohort. We heard the Kallanon likes to make the dead talk. The cultist had a really nice dagger on him as well as armour.  We started checking rooms we haven’t looked into much, there was a beautifully interwoven tapestry of the cycles of the moon. We kinda noticed that Tiamat strength is linked to the cycle and this is probs why the moon hasn’t changed over Drachenward in some time. I’m guessing this temple is trying to control the cycle it looks like Tiamat is strongest when the moon is New and weakest when it is full. There strange runic language of primordial on the stone but no one could read it. Luckily we got drawing of the runes so someone can find out. The temple itself seems to be pretty clear. Its main design is based on controlling the cycle of the moon. With the moon over Drachenward being always in a crescent shape like it is pretty clear the temple is doing it. I didn't want to jump to conclusions but the amount of symbols and the mechanics of the temple must be working to keep the moon in a cycle. Worst if the moon turns new, Tiamat will be at her strongest but if we can control the temple and keep it under lock and key then we can keep her on the full moon.  Another one of the rooms had a teleportation circle that moved you into the cultist quarters. Most were joking about how lazy they were but if that exists its likey to avoid traps and given what happened next now like I’m sure of it. As this was their living quarters we destroyed their supplies and moved forward. There was a room with a trap on the door that did the damage that related to the heads of Tiamat. Lightning, fire, cold, poison and acid. We got some of the stuff but it went off against setting the room on fire and we had to make a quick getaway out of the temple.  We did get some nice stuff from this though which later we were able to sell. I gave my share to Darvius but made sure Nalu kept her share and of course a blueberry muffin.  One last thing... We also got a weird coin with a Cat tail on it. This got me thinking like. All this time we have been thinking about its Cultists but what if it just people being hired, they were all Khinasi and for them to be in Drachenward... These cultists weren’t just people off a street, they were trained assassins. Like before we didn’t know who wanted Tiamat released and was thinking this was the work of the void dragon but I have a different theory. We later found out that Nyskira the Brass Dragon, was the one behind working towards this, he has a lot of wealth and really doesn’t need it. I know Elesheva is known for this kinda thing… well, temple raiding at least. She loves coin that one. It wouldn’t surprise me if Nyskira had hired her services of the Red Sands in exchange for wealth. I have a feeling Nyskira might have told her there is a vault in a temple and she can have the rewards if she opens it. Damn it Nyskira! Urghhh the more I write this the more I believe she is behind this. I better send her a letter. Drago & Nalu Dragomir the Blue & Silver
Session 141  (2Q): [Always a Bigger Fish] Played on the eleventh of March 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B) After we left the temple we headed back to Urkenhame to relax well that was the plan anyways like. Turns out we kinda pissed off someone in the temple. Who would have thought it! As we were on the road one of the “Culistist” who might be Elesheva’s men at this point was riding on the back of Nyskira the Brass Dragon. He isn’t known to live in Drachenward, so seeing him hereafter so far away from the Dwerren site was a little of a shock. More so because of he still huge, like not Aragnak level but still bigger than Silver. He came flying in looking for us “thieves”.  For those who don’t know much about Nyskira I feel really sorry for him so I don’t want you to get the wrong idea about him. He has lived since the beginning like most of his kind, but he just tired of it. He has seen everything life has to offer, again and again, and just wants to die. As much as immortal life sounds amazing I think it only sounds so good because we will die. Like when your hungry and you want mountains of food but when your full you can’t even look at it. Nyskira knows releasing Tiamat will make him mortal again so he can remove the curse that means he can’t die. I can’t help but feel really bad for him… I don’t blame him at all I just kinda wish I could help him you know. Maybe death is beyond him but maybe an eternal sleep? I will help him.  He came flying down break branches. He made it clear he wanted the sword and Shango really had no choice. I know Darvius wanted Shango to die for it but every time I look over my shoulder he is running away from the situation, why washing his hands at the same time so frankly don’t think he should be talking until he can stand his ground. He was looking for one in the Dwerren mines but didn’t have any luck but it needs them to open the temple. He places an oath of Dragon magic on us, it was wondrous to watch it being cast, such magic isn’t free. It was a spell of oat that bound us not to the letter of our word but the meaning. The oaths that were taken are not important but we knew that our quest to temple had come to an end after. This is why Nyskira isnt bad, he could have killed us all right there and then but didn’t, well he did threaten Nalu which I made clear I will fight to the death before he lay a claw on her, not going to lie… the scariest thing I ever had to say well at that point in time anyway. Nyskira is suffering and the threat he made I don’t believe he truly meant it. He is not like the black one who eats for pleasure. I want to the cohort to understand this. Nyskira left with the Assassin of Elesheva on his back, I did try and plant a seed of pride about him riding on his back but not sure if it worked. We took the standard precautions before entering Urkenhame and meet with Queen Freya, Kaevara and Larmedylth. We explained the situation the best we could and learn much. Kaevara was having a off day not remembering much, her mind slips between stages by what I can tell. People kept saying like she speaks like a child but I don’t see it like that. Have you tried looking through water why it’s still vs rough waves? The more the water is moving the harder it is to see through. This is kinda like Kaevara is trying to always look through water but cant really always see what she trying to look at in her own mind. It distorts and splashes about sometimes you cant see anything at all. She did an amazing picture on my wall through that I’m never removing. O yeah, Larmedylth had to change into human form and looked lovely. Korak drew a picture of her but got a feeling she might try and destroy if I’m not careful.  As we talked Larmedylth explains the oath of dragon magic and how it is not a free spell. Nyskira had tried this before with five men offering then the dragons blood but the fled away with there power. Larmedylth also spoke a little about Kaevara and her ability. She is what they call a Chronomancer, a time mage. She draws her power from the years she has lived which is many.  As we rested for a week we relaxed with Kaevara I can’t really seem to get rid of her at this point so I make sure she got her own room. Gave her the green one if she wants it, I’m not going to try and keep here or anything but if she knows she got a place to rest if her head is a little more wavey than normal is a good thing.  I spend most of my time with Nalu tho, she got hurt in the temple so did my best to make sure she had all the muffins she could ever want why she healed. Plus gave her the share of the gold from selling items which I think made her happy. I still can’t hear her but I’m listening in other ways, well trying. I always wondered if me bring her to these dangerous places is best or just putting her in unnecessary danger. But then I think what I would be like if I hid all the time and did try to get out there. She wants to scream and to do so means climbing up the highest mountain then so be it. I will die before I let anything happen to her, that the only dragon oath that matters. I came up with an idea but the party really didn’t like it. As much as I feel sorry for Nyskira I can’t let him bring Tiamat down to this world again, I will find you a solution but this isn’t it. There is always a bigger fish in the pound and Nyskira isn’t that big of a fish. Aragnak is the biggest fish I know and I guessed the idea of becoming mortal isn’t something he would be a great fan of. So we knew of a gentleman named Henry Fastfathom who somehow joined his services. We sent a message of sending to him and got a reply…  “The Great Henry Fastfathom shall meet you at the Rapid Retreat Castle in the Hag's Domain.” So next morning we headed for a meeting with Aragnak the red. Not the smartest move I’ve made but I wasn’t about to ask Larmedylth to risk herself against him was I. We headed out with a good pace and was able to avoid an encounter with a spider with trees for legs. That thing would have just slowed us down so we gave it a Wide berth. Was peaceful traveling through Drachenward but when we reached Wolfgaard we had to push a little more to avoid the troglodyte tracks. However, after about four days on the road I was woken up to a sight I didn’t get to see last time.  I remember the first time in the Wolf encounters us.. I never got to see it because Korak silenced the area and turn off the lights but this time I did. There was a girl with it wanting to be a wolf she also wanted an offering. I had like 40 days of rations in my egg so just empty as many out as possible for it. They seemed happy with the offering, however, I tried helping alittle more. After making very sure that the wolf was ok with casting magic and cast Polymorph on the girl. She grew into a huge wolf and they looked so happy together, I mean sure I don’t get to use high-level magic to save myself but totally worth it. I heard them howling all through the night even after the hour it was meant to last. Pretty sure that the Wolf’s doing.  As morning broke we headed up the mountain to Castle Rapid Retreat. As the darkness and fog broke Aragnak the red was waiting on top of the keep itself, thanks Henry. I saw Henry over in the corner the quietest I have ever seen him.  So Aragnak for a being with as much power as he has, he isn’t that all bad. He thinks we are all lesser being but I really can’t blame him. When he breathes it burns like literally his breathing hurts if you’re too close. Im surprised he hasn’t gone as crazy as Nyskira but he is driven. Like he is working towards something and that drive makes life interesting, I wonder how much is control vs just escaping into the world. Like he so strong and needs so much magic to just live I kinda feel like he sorted trapped. Given his size wouldn’t be surprised if he thought the same. His biggest concerns are control over the Mebhaighl, he’s a prisoner of his own power.  This kinda showed when we spoke. Alright first of all and the most important! He doesn’t have a problem with Nalu!!! I mean who could! But that alone made my day.  Aragnak is convinced that his sister, Larmedylth had done something to help wrestle control of the leylines. I think everyone was thinking Kaevara at the time I knew I was but I keep looking at the ground so he couldn’t read me. He meant maybe a structure of power designed to help but I just thought nothing of it at the time.  When it came to talking about Nyskira the news was new! Aye for all his boasting he hadn’t noticed his cousin’s work around Drachenward, but he did not seem too surprised he was at it again and my coin flip played off. He really wasn’t happy about the void dragon nor the plan of waking up his mother. But for all his power and brute force, he lacks information. He didn’t know where the void dragon was nor any of the items that have aspects of it bound. He boasted that he would defeat it easy but I’m really not sure. He really is the opposite of his sister. Larmedylth values knowledge, her deals with the fey, working with her people and rulers outside of the realm. They really are the exact opposite. There was one thing he knew, the aspect of the void dragon are not different parts. As one aspect is awakened the dragon is drawn to its location, this means we can summon the void dragon with its heart if we have the means the seal it once and for all. The Cohort needs to be made aware of this.  After some “talks” he was losing his patience and wanted to see this temple. He used a ring of fire and encased us and asked us to think of the temple. Before we knew it we were standing outside the temple explaining this is the place. Well Kaevara just walked out from the temple at the same time and didn’t seem to care about Aragnak. She seems really with it, and thank Larmedylth that she was. It did take Kaevara long to upset Aragnak and for him to unleash his flame upon her skin. Kaevara just held up a hand and made it disappear thinking someone had turned on a light and made it too bright. What happened next still confuses me, Aragnak threaten to eat her to which Kaevara made it very clear Aragnak would lose and he agreed. I mean Kaevara made his shake with fear or anger. Frankly, I don’t think any of us could tell but I quickly use this moment of confusion to get everyone as far away from the temple as possible. Telling Kaevara about Koraks painting. Kaevara admitted she didn’t know if she would win but she is enough of threat for it to be real. Leaving the temple to Urkenhame he could hear the sounds of dragons fighting in the distance. It appeared Aragnak found Nyskira. Aaa family issues. Back in Urkenhame everyone was shocked by the turn of events but we gather our things sent a message to the unicorn to bring the horses back, which it agreed to. Headed out the next day to see if we could find a dragon body for the blood needed to brake the oath. We didn’t find a dragon body and the temple was completely untouched. Not only did Aragnak find someone he couldn’t easily kill but also a temple he couldn’t destroy. A bad day like to get your ego checked, There’s always a bigger fish. What we did find was Kaevara pulled the sword we lost early out from nowhere and said she found it on the body of the assassins when she was in the temple. Wear she hides these things, I don’t know but I’m scared to ask.  Lucky Nalu could hold it due to all of us still being under dragon oath. Best party member. We returned again back to Urkenhame and Korak got Kaevara to eat his time trinket thing. I really don’t know why my head is all blurry but I think she wanted to eat It. She was back to her not normal, normal self. I prefer her like this, less intimidating. She was struggling to count but offered to help heal our oath. We all hug her to make it easy for her to count us and the timepiece rock that she eaten raised up and washed over us with light. No one was willing to touch the sword but I took it from Nalu to make sure we were fine. So why I write this up im waiting for a unicorn to arrive back at Urkenhame so I can get it a boat to Glenn. He sailed off without waiting, not sure if he thinks it can buy the passage of its own ships but given everything else I’ve seen over the last week, I’m not ruling it out.  Drago & Nalu Dragomir the Blue & Silver
Session 135 & 141 (2Q) The Temple of the Moon and The woman Keavara. Grian Veles, Anuirean, Warlock/Druid, lvl3 (Kristen B) Glenn Sturgis, Human, Cleric, lvl5 (Spynx) Dragomir Black, Vos, Sorcerer, lvl7 (Hats4Cats) Korak Flomhelm, Dwerren, Cleric, lvl7 (SlothSlow) Shango Bayu, Khinasi, Monk, lvl6 (Depraved Lunatic) Cedrych Brightbough, Sidhelien, Rogue, lvl5 (Adam B) Darvius Alandre, Sidhelien, Monk, lvl7 (Darvius) I arrive at my first mission after a week of joining the Cohort. I went to the city of Urkenhame in Drachenward. All seven of us meet inside of a boy about my age mage tower. The fact that he could own such a thing and his magical ability impressed me. They plan to head back into a temple that is linked to the moon because strange things have been happening in the land and the moon is stuck in a crescent shape for months. What was more embarrassing was that a sidhelein woman that was naked was hanging around in the tower. It seems that she just does that and no one really paid her notice. I for one could not look at her because it was embarrassing and distracting. They found a scimitar that was linked to the temple on their last mission and the plan was to find the other three and to kill the cultists in the temple. We left behind Kaevara the naked one. On the way to the temple we all were told to keep an eye in the sky for dragons. On the way to the temple a large black dragon flew past our camp scaring the young dragon Nalu who was Drago's companion. We all then tried to make sure we were safe and to try to calm Nalu down from being frightened. When we did get to the temple we noticed that an arcane eye was carved into the temple. It was linked to divination magic and we were not sure if we could dispel it or if we did, would it alert the cultist of our presence.  We entered the temple and not far into it Shango found papers with writings on it and when he tried to read them the ink came alive and started to attack us. The Dwerren Korak was able to withstand most of the ink monsters attack and with him holding the line we were able to deal with them. We then pressed on into another room and we feel into the cultists ambush. Most of the party was split near the front. Me and Drago were near the back but four cultists came from the floor behind us. I turned into a wolf to try to buy the group time to regroup but none came to my aid fast enough and I was attacked by all four. Everything went dark and I awoken after the fight. I was the most hurt but so were the others. I healed myself and the others as we planned to press forward and find the other cultists in the temple. We did find a kind of moon teleportal that brought us to the otherside of the temple and from there we found the cultists bed chambers. Not much were in the first room that our party checked. I was staying behind being hurt and weak with my magic. I was no use for the party but to keep an eye behind us for threats. That was when I heard multiple explosions of magic. Most of the party was caught in a magic trap in the other cultists room. I rushed in to aid and help the others up. We all then waited outside while a few checked the room for belongings. The trap did reset and set fire to most of the belongings in the bedchambers. At that point we were all too hurt and weak to press forward and decided to head back to Urkenheim to rest and return to the temple after a week. On our way back to Urkenheim we all saw a large shape in the sky and all went to hid under trees. But the large shape turned out to be a brass dragon which saw us and landed not far away. It yelled at us all to stop hiding and to show ourselves. Cedrych and Darviud tried to sneak further away from him but he noticed them and told them if they kept moving her would end them. We all did show ourselves and the brass dragon Nyskira wanted us to hand over the moon scimitar the party found in the moon temple. It seemed a few of them were trying to buy time for something. But Shango did ask if this was the sword he wanted and it was. Nyskira demanded him to hand it over. Drago then tried to get the dragon to let us keep the sword and that we needed it to find others so we could retrieve them for the Nyskira. But Nyskira was no fool and started to make us make pledges he liked and bond us to our word or we would eat us who did not. Some promised to never return to the temple or to ever hold a moon sword again. Knowing our mission was to fix what was happening in the moon temple and I planned to not retrieve any sword into the temple I made my pledge. Which was to hand over any moonswords that I had in my possession. In the end Shango handed the dragon the sword and Nyskira flew off. We all felt defeated then and made the rest of our journey back to Urkenheim.  In Urkenheim we meet with Queen Freya and Larmedyth the silver dragon. Not long the naked Keavara showed up and started to look at paintings in Drago tower. She seemed to not fully be in her right mind. Larmedyth told us she found out more about Keavara. That she was a Chronomancer. Which was impressive to me that this woman had a mastery over time itself. We told Larmedyth of what happened and of our magic oaths that now bind us to Nyskira. The silver dragon told us that Nyskira put powerful magic on us that perhaps weakened the dragon aswell. But such an oath is not easily broken. We would have to bath in the blood of a recently killed dragon to break it. Korak was paining a picture of the human form of Larmedyth on one of Drago's walls. She saw his magnificent work and stormed out of the tower embarrassed by how she looked. We all then spent a week recovering in Urkenheim. I mostly kept to myself and was enjoying my time in the city.  Drago came to us all with a plan to get back at the cultists and Nyskira when we all regrouped a week later. We would go and find the red dragon Aragnak and tell him of Nyskira's plan to bring Tiamat back into the world. Aragnak would not like the fact that someone would do such a thing and possibly also would not like the cult. So we planned to tell him what we knew and where the temple was. But the dragon would just kill us on site before we could get a word out. That was where Henry Fastfathom would come in. He is a servant to Aragnak and so we sent a message saying we wanted to meet with Aragnak. We did get a reply saying. “The Great Henry Fastfathom shall meet you at the Rapid Retreat Castle in the Hag's Domain.” I did not know what that meant but the others did and so we started to make our way to Mt Acorn. While we camped in Wolfgaard one night a giant white wolf face came at me from out of the night. It was huge and was the biggest thing I have ever seen in my life at that time. Other wolves were around him and I remember reading about the Wolf in the cohort logs. I cast my speak with animals spell to try and communicate with the Wolf that we were no threat and we had offerings of food for safe passage. But the boy Drago cast another spell which turned the young Brecht girl who was with the pact into a wolf. She was very happy and so was the Great Wolf and the pact that they all ran off into the night. We heard them howling all night and out of the whole trip this was the one time I was truly happy. As I would one day wish to be with my love and be with her again. I knew the joy they must finally be having. The next day we reached Mt Acorn and ontop was the biggest thing I ever saw and from what the others were saying will be the biggest thing. Aragnak the Red was massive and he was not pleased to see us. He was arrogant and thought himself a god. He was powerful and scary also. At one point he just breathed fire which I was caught up in and it almost killed me by the heat. Aragnak was not happy with the information we brought him about the cult of Tiamat, Nyskira and the Void Dragon. He told us he could easily kill them all but what he wanted to know from us was what Larmedyth was doing in Urkenheim with his leyline magic. She was up to something and he was more interested in that. We told him nothing and played the fool. Aragnak was probably not fooled by us but still planned to help us. We were surrounded by fire and then transported instantly to the temple of the moon. There Keavara came out of it and was surprised to see us again. We asked her what she was doing here and she told us she said she planned to return. Aragnak was going tired of this woman and went to breath flames on her but she STOPPED them as if they were nothing. She mention that it was growing bright and she did not like that and stopped it when we asked how she did that. Aragnak seemed frightened of her then and was demanding to know what she was. We all then knew that if we stayed we would die and so we left with Keavara back to Urkenheim hearing behind us a great fight.  Keavara returned to the temple to complete her quest. She told us people were down there but would not tell us more about them. She did find the moon scimitar down there when she returned and Nalu had to hold it for us because of our magical pledge to Nyskira. I then grew to respect this sidhelein woman. Even though she was naked and it made me awkward being around her. She was a good woman and it seemed she wanted friends. Even though this woman was very powerful, If she needed my help I will help her with whatever task she needed from me.  When we returned to Urkenheim again. We rested in Drago tower and Korak went to Keavara to ask him about a rock. It turned out to be a fate stone and Keavara said it would taste good. That it would give her more power and something about time spaghetti. She ended up eating it all as if it was not a rock but something soft. She then gathered us all around and said she would use her magic to cleanse us of this magical pledged that bound us like a curse. A bright light then followed along with Keavara being half her size. She said she made the world twice as big and she was left at her normal height. We were not sure at first if the curse was lifted but we figured out it was later. Keavara told us a bit about her magic. That she could make things grow younger or older. She could even change her race. She did not stay half her size for long but recovered. But at that time it was sadly time for us all to leave. I do hope to return to Urkenheim oneday and learn more about Keavara and help her with the Moon Temple. She could possibly help me with my quest I hope when she is done in Drachenward.
Session 135  (2Q): Time is Sort of like pasta (Part 1)   Played on the eleventh of March 2020!   Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B)   I must admit as I put pen to paper, my temper still flares over the events of this latest month, so forgive my words if they seem hostile or abrupt in this report. We gathered together at Drago’s Tower. Most of those in attendance I knew, except for the Druid Grian. I am unsure why such a novice of the Cohort chose this mission to join but so be it. We gave him a warning of the dangers, but he seemed determined to come. I suppose I can not fault his desire to prove himself. Shango is also there, and we permit him to bear the responsibility of the Crescent moon sword. A responsibly that was heavy especially since it was one of the four keys to unlock the temple. I explained to Shango that if he bore the sword he bore all the responsibility for protecting it, and if he was not willing to sacrifice himself to stop a primordial from being released, that he should not bear the sword. He assured me he understood. You will see in my second report he did not understand. We depart for the tower, and besides a brief flyby of a massive black Dragon, the one known as the Dragon eater. The trip was rather uneventful. However, I have to say I am starting to have a strong dislike of Dragons, and I am unsure if their immortality is a boon to the world or a curse. They have too much power and they wield it like gods over us. I do not think this is how things should be. However, the black Dragon passes over us without incident. The group works to calm Nalu, because she is quite upset. I return to my meditation, my empathy for the creature is not too great she cannot truly die. How, can she really know what true fear is without the chance of death? Drago stays up through the night, I watch over him and the camp but nothing else happens. Dawn comes and we return to the Temple of the Moon. Cedrych begins to show off his lock picking mastery as he opens the doors of the temple. The first danger we find is a sheet of papers that were enchanted to summon some type of acidic creatures. When you attack them they would splatter acid on you, at one point Shango thought it a good idea to use his thunder attack on it. Needless to say it did not go well as all of us were splattered with Acid. Eventually, the creatures were defeated, and we pressed on after tending to some acid burns. As we entered the temple we came into a large room, and that is when the cult sprung it’s trap as a dozen of them began an assault against us. Including two of the Scorpion Assassins, deadly foes that they are. The combat began with a silence spell on us handicapping our spell casters. Korak was able to dispel it but quite a bit of damage was already done. For my part, I tried to disrupt the Assassins, while others dealt with the red robed cultists. Eventually, Drago and Nalu used their combined magical powers to drop many of the red robes. It is a good thing; I am adept at dodging magical attacks. Also a good thing, that I was finally able to connect with a stunning strike against one of the assassins allowing us to bring an end to her. Unfortunately, the second assassin escaped with her ability to meld into the floor. Grian, suffered a near fatal wound and the rest of us were wore down as well. However, we pressed on to try and put an end to this cult once and for all. As we explore the temple, we find another circular room similar to the one we found the Crescent sword in. However, this one turns out to be a teleporter it takes us to the eastern side of the temple where we find the place where the cultists had set up their headquarters. However, no sign of the cultists. A little bit more exploration and we find the room where the Assassins had their chamber. However, it was trapped, and a massive explosion of magical energy filled the passage. I was able to react in time to avoid the attack, but many of the others were not. Once they were up and out of harms way, I set about looking through the room with Cedrych… Unfortunately, there was second explosion, I escaped mostly unscathed again but Cydrych was down and the room was on fire. I pulled him to safety, and we decide to leave the temple to recover. We did find several things of value that we would later sell in Urkenhaim, but that comes much later because the next part of the adventure takes a turn for the worse… I will detail that adventure in the next log. I need to get my thoughts together the events of that happened after this still have me a bit on edge, I need to focus myself and clear my head before putting my accounting to paper.  
Session 140 (SPECIAL): WEDDING CRASHERS Present: Cordelia Woodwytch, Level 6, Cellwair Warlock (Serephen) Salazar di Fioretti, Level 5, Hanner Sidhe Bard (Adam B.) Vincent Heron, Level 4, Anuirean Fighter (Simon D.) Zeek, Level 4, Sidhewair Wizard (Uh) Urg, Level 3, Half-Orog Fighter (Rofl) Located in the library of the Cohort Arcanum in his typical spot. Surrounded by towers of books and papers astrew everywhere. Zeek scoots some papers to the side to make a room for his ink and paper. We met at the cabin for the normal introductions. Rather than accept a specific mission, the cellwair warlock named Cordie explained to us all about the Margreve, how it had been hurt and about wanting to find a way to heal it. Now that I have a decent sum of money to purchase more ink and parchment I had ability to focus on a more explorative mission. I decided to take an oppurtunity to go explore the Margreve with this crew. I did not recognize anyone from any previous missions but everyone seemed like they could hold their own. After our discussion we went off to Zobeck. As we arrived, we determined the magic availability was 5th circle. We decided to do some shopping and ask around to try and find more information that would help us achieve our goal. We went to a store that had crossbows that required strength to use. We eventually went to a place Cordie knew about, Sistora's. I searched for any books that would maybe be able to help us heal the forest but was unable to find anything. Cordie found a book called: The Wedding of Cookie and Koko. It told of a story about two pixies getting married and a few other facts that made it a peculiar book. We found a Piney woman who sold us an interesting map after a big of haggling. Map: Once we were done shopping, we went to rest at the Silk Scabbard per Cordie's reccomendation. A man there named Tyron let us stay there and drink for free. There was a bar fight and the porcupine person beat a minotaur. Tyron did a fancy trick with his magic cape and we all enjoyed ourselves. Eventually, Cordie told us about the story in the book and the predictive nature of the story. She urged us that we needed to quickly make our way to Edgerwater to go save the wedding. We shuffled off quickly and made our way to Edgewater. We landed at the village and found Cookie and Koko who were mentioned in the book. They told us they were upset they could not find a boar for the wedding. A BOAR. IT HAD TO BE A BOAR. WHY DID IT HAVE TO BE A DAMN BOAR. We offered to find one. We weren't very skilled at hunting but we managed to catch a huge boar. We gave them the boar and rested for the night. The next day the book was gone and the guests starting showing up. Vincent was incredibly focused on retrieving bee venom and enlisted the help of Salazar, Cordie, and the Pixies. There was a song and dance and eventually the Pixies retrieved some bee venom for Vincents assassination mission. The wedding came the next day. We were told by the bear people to not have our weapons or use magic as is tradition but the pixies said we could. The was salt licking, hand tying and bronze mirrors, and a super colorful tree. Suddenly, the boar started squealing and thorns and brambles came out of it and it started to attack while Urg was getting seconds. Cordie blasted it and more started rushing at us from outside. Vincent, Cordie and Salazar take them out swiftly before they get close to us just like the book. Coco and Cookie were thankful. We asked for information regarding anything involving the briars. They told us about Catchweed, King of the Thorns, and his palace hidden with magic. He needs to be stopped as he was causing more issue due to damage from the void dragon being released. We stayed the night and recieved teddy bear gifts in the morning. We went North and some brambles. Cordie flew over and scouted out a little village. Urg lead the way through the bramble. Some small creatures were offended at us entering and told us to leavbe. They told us the King of Thorns is looking to take full control. We killed them and took one prisoner. We interrogated the last one and learned that the King of Thorns is near Walker's Woods and was hidden by the Spider Crones magic. The creature then spoke in rhymes and the thorns tore him apart from the inside. We went back to the village and learned that the Spider Crone Jedza padak lives in Mistwallos, south of Dead Ruids Run. Dead Druids Run is West of Edgewater and we can reach it by the river. Walkers Woods is North West of Dead Druids Run and near the Black Hills. What an interesting adventure, even with the boars it was very pleasant!
Session 139: A Prryhic Victory Present: Medi Eirwen, Ranger 6, Alseid, Serephen Diesa Gemfire, Fighter/Wizard 6, Dwerren, Zilarrezko Orithar Trisk, Wizard 6, Half-Orog, Hats4Cats Thorg Sabertooth, Barbarian 5, Half-Orog, Darvius Eirena Lightshadow, Cleric/Warlock 6, Rjurik, Depraved Lunatic Zook, Barbarian 4, Sidhewair, Uh Thorkell, Barbarian/Fighter 4, Rjurik, Clemens Kazimir Volkov, Cleric 4, Vos, Adam B. Brognir Bronzehelm, Fighter/Barbarian 5, Dwerren, Kristen B. Zook rests on a stool next to a small wooden table with a parchment and ink ready. That was no mere mission. THAT WAS A BATTLE. THAT WAS ZOOKS TIME TO SHINE! We gathered outside the territory of the Gorgon with the armies of the Rohrmarsch, Grimm Greybeard and the Queen of Sidhewood. I was so exicted to fight alongside some dwarves as I missed constantly living with them like during my childhood. This was an incredibly risky mission, trying to bring the battle to the Gorgon territory was incredibly dangerous. We were ambushed in the mountain pass leading into the Chimera's domain. Multiple units of archers, cultists and infantry surrounded us from all sides and the Chimera showed up too right next to our leader and the mages. Thorg and Thorkell charged the Chimera to hold the line. I followed suit. Medi, Brognir, Eirena, Orithar, Kazimir and  Diesa went to deal with the archers on the hill. The Chimera reacted by relocating itself and completely destorying a large portion of our crossbowmen. Brognir was not having it and in a complete heroic act took out the dragonhead of the Chimera on his own. Eirena, Medi and Diesa managed to defeat and turn some of the cultists to our side. Kazimir and Orithar had trouble but were able to deal with the cultists to our north. The Chimera started to bloat and there was a call for a tactical retreat. I had no idea what to expect so I fled immediately. The Chimera sent a wind blast and took out a huge chunk of our forces. We had turned the tide of the battle and were winning quite handily but the Chimera started to bloat again. This time there was an attempt to stop it as there wasn't enough time to flee. There was a huge explosion. I witnessed it as I was attempting to get back into the fray. Thorg, Medi, Diesa and myself were able to survive the blast with minor scars. Trouble, Thorkell, Brognir, Orithar took major damage. The boy king did not survive. After the battle I gained this ability to see further in the dark and have felt slightly different ever since. I've decided I need to participate in more battles for such. I'll keep in touch with the dwarf king and see what he requires.
Session 135 (2Q): Ambushed Under the Moon Played on the eleventh of March 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7  (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B) We gathered at Drago’s Tower in Urkenhame, once again ready to delve back into the Temple of the Moon. The sword we found last time only whet my appetite, so I was eager to see what other treasures the Temple held. The others must have felt the same, for nearly everyone who came to the Temple last time had returned for another expedition. We did however trade one green recruit for another. This boy was younger than Drago, somehow. Is the Cohort really so desperate that they’ve resorted to recruiting children? From the sleeping quarters above, Kaevara made an appearance. Drago, that virile young pup. I didn’t think he had it in him. Since most of us were familiar with the temple, the briefing was short. We departed Urkenhame on horseback making good time. I led the group with Darvius’ assistance while Korak kept an eye out for signs of trouble. He did spot an area of the forest that had been disturbed; branches broken and knocked back, however there were no footprints so it was impossible to tell what had done this. About five or so miles from the Temple we camped for the night. During first watch, someone spotted the large, dark silhouette of a black dragon flying overhead. We roused everyone and held our breaths. Thankfully, it did not seem to notice us. Nalu would not stop crying or squirming, despite Drago’s attempts to calm her. I used some rudimentary bushcraft to disguise her hiding space a bit better, and eventually she tired herself out. The rest of the night passed without any alarm. In the morning, Darvius and I ranged ahead of the group, keeping a keen eye out for any signs of the dragon or other trouble. After about an hour we circled back to the camp and gave the all clear. It didn’t take long to get everyone packed up, and before long we were standing outside the temple again. I gave the place a look-over once again, checking for signs of ingress and traps. Carved into the entranceway were some small runes: the draconic word for “eye”. Glenn was able to attune to the local magic and discerns that the runes are a component of some unknown divination magic. We concluded that it is likely a sensor, and that the cult very likely knows we were here. We entered the temple carefully. The foyer and first hallway were empty, and once we confirmed nothing was lying in wait, I got to work picking the locks to one of the eastern doors. The hallway beyond was empty, save for a small pile of parchment on the floor. Sensing a trap, I encouraged Shango to investigate. As he read the papers, the ink sloughed off the pages and formed into strange, amorphous creatures at his feet. There were three of them in total, and they seemed to resist most of our attacks. When struck, the creatures sprayed an acidic ichor onto their attacker if they were nearby. Luckily for me, I wasn’t. It took some time, but we eventually dispatched the creatures without much issue. Ignoring the eastern hallway for now, we headed north into a larger room with two doors in the north wall. I pressed my ear to the door, listening carefully, and heard the sounds of humans breathing and shuffling on the other side. I notified the group that there was danger ahead, and set to picking the lock anyway. As I did, the doors flew open and six or so red-robed cultists attacked. From behind, a few of the black-robed assassins appeared as well. Our position was less than ideal; we were caught between two groups in a classic pincer maneuver. Still, we did the best we could to stabilize the line. Immediately, Drago and Nalu went invisible. Shango and Glenn step forward to hold the line as I fall back to a safer shooting position. The fight was long and hard. Several of the party went down, only to be brought back to their feet by Glenn or Korak.Grian, the greenhorn, was laid low early in the fight by a grievous wound, and in the chaos, no one had the time to tend to him. The cultists were crammed into tight hallways, making Nalu’s breath attack extremely effective. Drago incinerated a few more with fireballs. Darvius fought with alacrity and cunning, as usual, striking many of them down with his bare fists. Eventually, the tides started to turn, and sensing this the Assassins tried to escape again by melding into stone. One managed to do so, but Drago stopped the other dead in its tracks as I put an arrow right between her eyes. When the dust settled, we began to regroup and recover. I searched the Assassin, sliding her finely crafted Scorpion Stiletto into my boot and pocketing some vials of the virulent poison she was carrying; they would both come in handy. She was also in possession of a strange looking gold coin with a cat’s tail embossed on one side. Korak thought he’d seen the symbol before around Elsheva’s palace. We pushed onward into a large circular room. On the walls was a mural depicting the phases of the moon, along with Tiamat. It seemed to imply that the strength of the moon is inversely proportional to the strength of Tiamat. On the floor were some strange runes that none of us could understand, although they bore similarities to Terran, one of the primordial languages. Korak did his best to reproduce the runes on parchment for later. Delving further still, we entered a large semi-circular hallway. At the apex was a large, silver door with a full moon on it. We suspected this door would take us closer to the vaults, but given how weakened we were by the ambush, we decided to explore more instead. To the west was a long hallway we had explored before, but we noticed a door that we had missed the last time. It led into a small, circular room, similar to where we found the treasures from before. Thinking I had stumbled on another treasure, I rushed into the room. I felt a strange sensation, and when I looked behind me, the rest of the group had vanished. From their perspective, I had disappeared as well. It didn’t take long to figure out that we had stumbled on a teleportation circle. The rest of the group followed through the circle, and we tried to reorient ourselves. We seemed to be in a hallway on the east side of the temple, and a bit of exploration confirmed the suspicion. To the south was an open doorway. It emptied into a room about twenty feet square filled with bedrolls, rations, and personal effects; the sleeping quarters of the cultists we had dispatched earlier, no doubt. Drago pilfered their supplies, stashing them in his extra-dimensional egg. There was another room just east of this one, of approximately the same size but containing a locked door. As I bypassed the mechanism, there was a flash of flame and lightning. We had triggered a trap, and myself and several others were knocked unconscious. When I came to, the others were rifling through a finely decorated bedroom. On the walls were Khinasi paintings; portraits of horses and desert landscapes. Two tall dressers stood in the room, and as Darvius went to open them, his keen eyes noticed a strange liquid on some of the surfaces. Assuming this was poison, Drago used a spell to open the doors instead. Inside were fine Khinasi silks, dresses, and robes. These items were of fine craftsmanship. This must have been the sleeping quarters of the black-cloaked assassins. As Drago pilfered the spoils, the trap on the door went off again. I lost consciousness, and the room was set ablaze. We took this as our queue to leave and made a hasty retreat from the temple.
Session 135 & 141: "Time is sort of like pasta." ( Mission 2Q ) Adventurers Present: -Dragomir Black, Vos Sorcerer LvL 7 ( Hats4Cats ) -Korak Flomhelm, Dwerren Cleric LvL 7 ( Slothslow ) -Darvius Alandre, Sidhelian Monk, LvL 7 ( Darvius ) -Grian Veles, Anuirean Warlock/Druid, LvL 3 ( Kristen B ) -Cedrych Brightbough, Sidhelian Rogue, LvL 5 ( Adam B ) -Glenn Sturgis, Anuirean Cleric, LvL 5 ( Spynx ) -Shango Bayu, Khinasi Monk, LvL 6 ( Depraved Lunatic ) Summarizing: -We enter the temple once again. -Ambushed by parchment that released Ink creatures. -Then ambushed by Cultists in a life or death fight, surviving by the skin of our teeth. -Discover a room that teleports you to the other side of the big central hall. -Discover the Khinasi assassins sleeping quarters, which have recharging explosive traps. -Are approached by Nyskira, who attains the crescent moon sword temporarily. -We speak to Aragnak to inform him of Nyskira's plans. -Kaevara demonstrates that she is atleast an even match to Aragnak and returns with the crescent moon sword. -Kaevara breaks the curse Nyskira had put upon us and most of the party returns to the Cohort. After writing up this summary, he leans against the back of his chair and sighs. He was still feeling bad for making the wrong decision, but seeing Kaevara effortlessly return the sword, he feels frustrated. It was either him making the wrong decision or dying in vain. "Why is being a Cohort member such a difficult task?" he questions himself. After pondering on the thought to no avail, he shakes his head and picks up the ink pen again. "So, we decided that we should return to this temple of the moon, to get behing why the moon above Urkenhame is forever crescent. We had discerned that it had something to do with the moon temple located northward of Loch Shel, but we hadn't fully understood why that was yet. Thus, we returned there, with the Crescent Moon Blade under my handling. Darvius asked me if I was ready to carry the responsibilities for this sword, to which I answered yes. I did not understand at that time that his idea of responsibility is to put the blade in front of myself and taunt a dragon, dying needlessly in the process, if need be, as we soon learned, but this was to be expected, the temple itself is designed to withstand even dragon's like Aragnak without a scratch. Why would this sword be any different? But I digress, this is for the later part of the log." For a short while, Shango contemplates going deeper into that section, but he stays his inkpen and takes a few deep breaths. While he was still frustrated, he musn't let his impulse get the better of him. Darvius was concerned for the better of the world and although he did not agree with his idea of responsibility in that moment, he must stay as calm as a breeze. "Darvius wouldn't be angry if he didn't expect me to do things better than I do them now", Shango reminds himself and sighs. He was taught tempests are poweful, but leave only regrets, if not properly tempered. After another few moments, he continues. "We travel towards the moon temple, making sure to look out for the sky, as it appears that the Cannibal is still on the move. Nalu, being a dragon and all was deathly afraid of it, thus Drago was especially worried. Korak meanwhile scanned the terrain for recent cultist activity, as we were assailed by such in our earlier attempt to clear out this temples mysteries. Needless to say, there was not a lot of cultist activity, if any. But somehing large had perhaps landed through the canopy. Probably said Cannibal, I assumed. Our group made camp after travelling nearly 30 miles. We could've made the push towards the camp, but decided that if we had to flee, we should have the sun up and about, not the moon. Mostly because most of our human party members couldn't see in the dark. Like me. During our nightly watches, something large flies above our heads. Glenn and I can't tell what it is, but it seemed like a black dragon. We wake the others, Nalu digging her head into the ground. Poor soul. Drago stayed up the rest of the night, while Cedrych scouted around the area for a bit. After making sure that the creature was nowhere to be seen, Glenn and I finished our watches and then went to sleep. Morning came, with Drago looking really tired. While I was worried, he assured us that he'd be fine. Cedrych and Darvius went ahead of us, to scout the way and look out for further looming threats, but they find nothing, the way is clear. As we arrive at the temple Cedrych notices a small etching in the ruins. It is apparently the draconinc word for eye, which put the party on edge. As Glenn confirmed that there was divination magic coming from it, we debate what we should do. While Korak was in favor of trying to clear it our first, we come to the conclusion that the spell has already detected us and leave it be. We are prepared to face an assault, if need be.  As we enter the temple, we see that the guardian was not a construct made to restore itself. It was gone for good. Worrying, as the cultist will now have free reign over how they traverse this temple, but I must admit, the guardian didn't listen to us last time anyway, so they were already reigning freely anyway. We unlock the eastern door to be met with 3 pieces of inked parchment. We all knew what that it was trapped, but I decided to be the guinea pig. A very hurtful experience. These ink blobs seem like they were made to counter my very existance. They retaliate immidiately in melee and explode upon taking thunder damage. So I had to try and shoot them from a distance. And if theres one thing I'm not particuliarly good at, it's hitting things from afar. Nevertheless, our party managed to cull them soon enough and we could proceed forward. We thought we could, atleast. We were ambushed by a party of cultists and their black robed "leaders", but they seemed more coordinated this time. They had us surrounded on all sides, Grian getting the worst of it. I hold them off at the top west entrance, but I am stabbed in the back by one of their elites, going down almost instantly. My next memory fragment is Drago feeding me a healing potion, to get myself back up. I get up and see Glenn on the ground, surrounded by the blackcloaks. Jumping in to get the man to safety, I toss the Crescent Moon Blade towards Korak, so that they might escape with it. Just as I was about to launch my attack, I get downed once more by the blackcloaks, greviously wounded. I get back to my feet once more, wrestling myself to conciousness, to assist in striking down one of the blackcloaks. The other one sank into the stones once more and the fight came to an end. Exhausted but not defeated, we venture further into the temple. Having cleared out a majority of the cultists forces, we think it safe enough, after Glenn patches our wounds up. We enter a grand hall of some sorts, where all the cycles of the moon are depicted. Drago comes up with the theory that it has something to do with Tiamat's strength. Makes sense, considering the Moon was created to lock up Tiamat. We venture westward then northward, into a room we thought familiar: It seemed like one of these rooms that spawned chests. What happened instead, was that Korak disappeared in front of our eyes. He returned moments later, stating that he landed at a similiar room. 3 of us enter the room and are indeed teleported into a very similiar room. As we venture further south, we realise that we must have been teleported to the eastern side of the temple. We look towards the west and recognize the moon phase room. So we effectively discovered that this temple has a teleporter. Neat. We continue our venture westward and find the rooms of the black cloaks, presumably. As mentioned in earlier logs, these blackcloaks are of Khinasi Ancestry and this room was decorated ornately with Khinasi decorations. Reminds me of home. We try to break into the room, made possible thanks to Cedrych's prowess at lockpicking, but are greeted with a very hurtful explosion. Similiar to the one of that statue that knocked me down the previous month. The wounded retreat, Darvius and Cedrych continue inwards. They lay their hands on some stuff that they presumably shouldn't, as the only thing I see from over there is another explosion followed by Cedrych being dragged out of the room by Darvius. We then proceed it is high time for us to return to Urkenhame, as nearly all of our resource were used up by our fight. And so we did. As we return to the surface, our faces are basked in the sunlight. Makes seeing extremely hard, but we get used to it soon enough. We begin traveling to Urkenhame, but are beset by the brass dragon, Nyskira. We tried to hide from them, but they weren't fooled so easily, landing in our vicinity and calling out to us in draconic. After a few, increasingly agressive barks from them, Drago stepped out of his hiding spot and tries to negotiate with the dragon. All the while, I am frozen in place, having made no sense of the situation. The dragon then suddenly calls out to us in Sidhelian, after Darvius and them exchanged a few words. They wanted us to either pledge ourselves to their cause, or forfeit the sword, never touch any of the moon blades again and never to return to the temple. I hear all the people around me tell Nyskira that they won't touch the sword. I turn to Drago, Korak, the latter of which gives the same oath. I try to get any signal from Drago, but I either am indeed to slow to understand, or didn't receive any. After being stared down by the dragon for a good minute, I unsheath the sword, toss it in front of myself. I feel daggers being stared at the back of my head and Drago looked disarmed. I questioned my choice the moment I did it and only see the dragon put the spell on top of me. Drago makes the same pledge as the others and Nyskira takes off with the Sword. Darvius come to berate me on me not holding up to my responsibility regarding the Sword. "I expected you to die for it." where the words that left his mouth. I understand that not being able to hold onto the sword was my fault. But I didn't and still don't think me goading the dragon into attacking the sword would have any merit. In the best case, the Sword and I are destroyed. But if his gamble went wrong, I would have died in vain. For no reason. Only with the sword standing there ripe for the picking for Nyskira. I considered it was not the best idea to further anger this dragon, before it attacks my companions, hence me tossing the sword to the ground. Anyway, we continue our return to Urkenhame after our heated debate. Queen Freya and Kaevara await us there, as well as Laremdylth in her human form. We have a discussion about what our next steps should be. I was in too much of a daze to properly remember all the details of the conversation, but I agreed with the plan of taking this piece of info to Aragnak. While he was certainly not too keen on us "lower lifeforms", as he put it, he certainly wasn't that happy about Nyskira trying to make the dragons mortal again. It was a gamble, akin to earlier. But it is a gamble I firmly believed would benefit us one way or the other. We take a week to rest up and regain our resources, before we move towards Aragnak. In the meantime, we learn that Kaevara is actually a Chronomancer. A literal time mage! Well, she didn't do anything as grand stopping and turning time ( yet ), but we learned that she draws her power off the years that she has lived. She gets younger the more she uses magic, but she's lived for so lang by now, that it does not matter to her. Once we are all rested up, Korak sends a message to that dastard Henry Fasfathom. We know he is a servant to Aragnak of note and even though I hate his guts, I must admit that he was our only chance of getting a meeting with Aragnak. His message has a response soon enough. "The Great Henry Fasfathom shall meet you at the Rapid Retreat Castle in the Hag's Domain. Heh. They named the castle after the rapid retreat Korak and Drago's group had to make. We depart from Urkenhame, westward. Our travel wasn't as eventful. Korak spotted some tracks belonging to a creature that mimics forests, looking like a spider with trees for legs. While I was curious to see what the creature was, Korak was insistent that we give it a wide berth. And well, so we did. Our next day was as uneventful as the first. We reached the edge of Wolfgaard, close to the Cave where a previous party had encountered a horde of Troglodytes, strange abberations that have a bloody history with the dwerren. We decide that we don't want to camp directly next to their homecave and push on for a few miles. We take a rest as soon as our mounts seem to be at the edge of their stamina. We give the animals and ourselves some much needed time to rest up. But I felt that the Wolf couldn't be too far, as I'm sure it can sense interlopers. Speak of a devil and he will appear. The next night, when we camp near the border of the Hag's domain and Wolfgaard, the Wolf and his pack came upon us, surrounding us. While I already had an encounter with the Wolf, I hadn't seen him before. And I must say, he is a ginormous beast. A woman made her appearance from underneath the legs of the Wolf. We are asked to bring an offering. While my gaze turned towards our mounts with a frown, Drago saved the night with the ludicrious amounts of rations he keeps with him. He dumped over a months worth of rations in front of the Wolf. His pack get to eating them up, quickly devouring the stack of rations. The woman was not fully satisfied yet. She asked for a way to become a wolf. Grian offered her to teach her his druidic ways, so she can turn into a wolf herself, but Drago asks for permission to use magic, to turn her into a large wolf. I didn't think that Drago's magic was that strong and the boy looked just as surprised as the rest of us. The rest of that night we could here the two giant wolves frolicking with eachother. We might have done something great this day. Once first light approaches, we make our way to Castle Rapid Retreat. The fog blocks out the sun as always and I was about to light a lantern to see, as the fogclouds dissipated, revealing the massive body of the single largest being I've ever been fortunate enough to see and live to tell the tale. Aragnak was indeed as large as people made him out to be. How he managed to sit on top of the castle walls was beyond me, he looked heavy enough to press mountains into the ground. Drago says our piece, informing Aragnak that Nyskira was at it again, trying to revive Tiamat to bring the end to all the dragons immortality. He immidiately discerns Nyksira's dragon oath on us, assuming that we are their servants. We quickly fix the misconception and have a chat with Aragnak. He informs that he doesn't have a problem with dragons in general. Only with those that mingle with lesser species. Like Laremdylth. We apparently meddle with the Mebhaigl too much, which is the grounds for his disdain against sidhelian, humans and the like. We also learn that Laremdylth has apparently been messing with Aragnak's leylines, which had him in a bad mood. He tells us that such a device would not have been easy to hide and that it must be a large building. I think we all understood that there might be something wrong with Drago's tower, but we let the boy do all the talking. Aragnak states that the Void Dragon's aspects are drawn to eachother once they are released. Also, the heart of the Void Dragon, the Indigo Star, might be a valuable tool in luring it out, if we ever want to gang up on it. We are told to show Aragnak where the temple is. We were just about to take him there by foot, but he engulfs us in a torrent of flames, telling us to imagine where the temple and it's surroundings are. We all become a chorus of moon temple, as we desperately think of the temple, as we didn't want to anger the giant dragon quite yet. Before we knew it, we landed at the moon temple. We waited a couple of minutes for Nyskira to appear as they promised, but to no avail. As Aragnak grows impatient, Kaevara appears out of the temple, in all her glory. We are taken by surprise, as we thought she was staying in Urkenhame. She stated that we said we wouldn't help her in her mission anymore, so she went alone. Aragnak however stated that Kaevara's presence offends him and proceeds to breath fire on the poor woman. Atleast that's what I thought then. With a simple flick of her wrist, Kaevara deflected Aragnak's fiery breath. My jaw dropped, as I would've never imagined that Kaevara held such enourmous powers. What is she going to surprise us with next? Turns out, the surprise didn't wait long. Aragnak goaded Kaevara, grumbling that he should eat her. She simply utters: "You'd lose.", which Aragnak agrees to, shivering and shaking as if paralyzed with fear.  I had no words. I still have no words. Seriously, this woman is full of surprises and shocks. Oh well. We return to Urkenhame again, where Kaevara explains to us that time is sort of like pasta. We nooded approvingly. I didn't make sense of it, but at this point, I wouldn't be surprised if Aebrynis was just some fluffy wedding cake. If Kaevara says it, it certainly must have some sort of merit. I mean, by everything that's holy, she just removed Nyskira's curse effortlessly. What can't Kaevara do?! Korak gives her a fatestone he had spent a pretty coin on. At first, she wanted to share with him. She chewed through her half of the stone as if it was some sort of marshmellow, while Korak bit on... stone. Seeing that he can't consume it in the same way, he handed the other half over to Kaevara as well, who indulged in her snack. Meanwhile, we decide to return to the temple of the Moon once more. I was slightly worried that we might be in trouble, especially those with the oath to never return to the temple, but it seemed to be fine. We check if the temple was at all damaged by the probably fuming Aragnak, but it seemed to not be the case. This thing was built to withstand freaking Tiamat, of course it wouldn't be bothered by some "small fry" like Aragnak. We ask Kaevara what exactly she was doing in the temple at the time and she said that people wanted to kill her. She conjures the Crescent Moon Blade out of nowhere and tries to give it to a squirrel. Yes. She tried to give it to a squirrel. But more importantly, she had the sword. Which meant that my decision to toss the sword was remedied, I guess. True, I could've never foreseen that Kaevara of all the people was the one that would return it into Cohort hands, but at that moment I was just glad everything worked out. Wanting nothing further to do with the sword, I was the first to vote to get it locked up in the Cohort Vault after Darvius suggestion. Kaevara also says that she could release us from our oaths to Nyskira. While we tried to minimize the amount of magic she'd have to spend on us, we in the end scratched the plan when she couldn't keep apart who was getting their curses removed and who weren't bothered by it. It turned into a group hug, with Kaevara in our midst, while she removed the curse from us. She loses approximately half of her height. I was worried that she might have spent too much power. But when she stated, that she had enlarged the world around her, I was sure that she'll be fine. Drago goes to talk to Queen Freya about the matter regarding this "device" that Aragnak mentioned and asks her if Laremdylth had included something in the construction of his tower. She says that Laremdylth had some minor influence, but she wasn't aware of anything this grand. With things here not fully done yet and me owing Drago another healing potion, we decide it is high time for us to rest. Drago, Nalu, Kaevara, who had returned to her orignal size in the meantime, and I wave the rest off as they return on their board. I on my hand should already finish this log so I can get to working on Drago's potion. And it's going to be the freaking best potion of healing he's ever gotten. -Signed, Shango Bayu."
Session 141  (2Q): Time is sort of like Pasta (Part 2) Played on the eleventh of March 2020!   Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B)   After some meditation and focus, I feel I am ready to recount the rest of our adventures in Drakenward. We depart from the temple battered and bruised but feeling somewhat of a victory over the cultists. The day before we reach Urkenhame a large shadow passes over us and descends. A large Bronze Dragon with the Scorpion Assassin on it’s back! Not good, I call for everyone to spread out and take cover. Naturally, everyone but Cedrych and myself stumble over their own feet making enough noise to alert an army of orcs. As the Dragon lands it calls out to us “You can not hide, Thieves.” Drago tries to come out and speak to the Dragon Nyskira. However, the Dragon seems quite focused on its task which is to collect the Crescent Moon Sword. Shango’s face goes white. He declares that we must give him the sword and swear to aid him find the others if we wish to live. I step out and declare that I am leaving and will have no part of aiding the Dragon. He inquires, “Do you know what your decision means?”. I boldly state “Yes, you will try to kill me but I will have no part of this.” He pauses a moment gazing over me and finally decides, “Swear never to enter the moon temple again, and to never touch another Moon sword and you can depart.” I do so and wait for the others. One by one they begin to swear oaths. Some swear to aid him Grian and Glen promising to bring him any swords they find, the rest swear similar oaths to my own. Drago, went back and forth for a minute but then decided to give an oath similar to my own. The thing that angered me at this point was that Shango so easily gave up the sword to the Dragon, even after we just talked about this exact situation the day before. This not being the first time he has made such choices; I had hoped he would have done better. Did I expect him to sacrifice himself? Perhaps, if there was no other option. However, there are always other options. As it turned out the Dragon would have likely not killed him with his breath weapon because it would have possibly destroyed the sword. The Dragon for some reason did not wish to kill us and I had just demonstrated that to Shango and the others. He could have easily killed me but when I refused him he came up with another solution. This was a definite clue to his motivations. Still Shango chose the easy, and stupid thing to do which was to give the sword over, and possibly doom Cerilia to destruction. I still hope that he learns a valuable lesson from this encounter. Time will tell. At this point we depart for Urkenhame. We meet with Kaevara and Queen Freya. Larmdelyth soon joins us in human form as well. We discover that Nyskira has been searching for these swords for thousands of years and he has tried something similar in the past, she reveals to us that “Nyskira has already tried this business before. He offered dragon’s blood to five men who took the power and fled somewhere far away.” Drago comes up with a plan to seek out the red Dragon Aragnak, and convince him of  Nyskira’s desire to destroy all dragons, and to call on his might to destroy Nyskira. We also learn that the Dragon curse can be broken with powerful magic, or perhaps by bathing in the blood of a dragon. Larmdelyh, further reveals to us that Kaevara is a Chronomancer, a time mage. Specifically, she draws her immense power off the years that she has lived, and for Kaevara that is an immeasurable amount of time. Later I inquired with Kaevara about the Dragon’s curse on us she said she could remove it if we wished. Not wishing to weaken her, we declined at that time. She was a bit upset with me that I would not be able to travel back to the temple with her, as I had promised. We rest up the week, Korak goes off to meet with others to find out about his fate stone. Later in the week we send a message to Henry Fastfathom, a servant of Aragnak, revealing to him that we wished to meet with him and tell him about Nyskira and his plan. We get a reply to meet him in the Rapid Retreat Castle in the hag’s domain. Settled on this course of action, we depart. We have a close encounter with a giant creature that resembles a spider with legs like tree trunks. We avoid it without conflict using stealth and careful navigation. As we travel through Wolfgaard we pass thousands of troglodyte tracks, but we push on and do not camp in their domain. On the fourth day, we camp on the border of Wolfgaard near the Hag’s domain. I am stirred from my meditation by a low growling sound. As my eyes open I am greeted by the sight of a young girl, and a wolf the size of a castle. She inquires if someone could turn her into a wolf. Drago says he can, and he transforms her into a wolf with the polymorph spell. She and the wolf, go off into the woods and we heard the sounds of two massive wolves howling all night long. Drago revealed that the spell should not have lasted that long. The next day as we finally approach Castle Rapid Retreat, the fog breaks and standing before us is Aragnak. He is the size of two Castles, Drago goes before us to speak with him, and explain to him about Nyskira he does so very humbly. The massive red dragon’s snort nearly incinerated some of us. We also revealed that the Silver Dragon had been assaulting Aragnak’s ley lines in some manner, with a large building. He asked us if we were in possession of an aspect of the void dragon, we told him no. He claimed he could destroy such an item with his breath and end the Void Dragon’s threat. Tiring of speaking with us he encircled us with a ring if fire, and told us to vision the location of the temple, as we did so… He transported us to the temple. As we arrived Kaevara fates love her, came walking out of the temple. Aragnak declared that Kaevara’s presence offended him, and he tried to breath fire on her and us. She casually raised her hand and said, “It was too bright!” The fire extinguished, as she stopped the Dragon’s powerful breath casually. The Dragon declare’s “I should eat you.” Kaevara replies, “You’d lose.”  The Dragon shakes in anger and says “I know.” At this time, we leave, with Kaevara promising to show her a painting at Drago’s tower. As we travel, we hear angry screaming and the ground rumbling, trees crashing together. When we arrive back in Urkenhame, we decide we need to go back to the temple and see if the two Dragon’s fought. We inquire about Kaevara’s powers as Korak shows her the fate stone and asks her how it works, at this point she explains to us how “Time is sort of like Pasta.” That it starts rigged but if you know how to cook it properly you can bend it in any direction you wish, evidently, she is a very good cook. Korak asks her what she would do with the stone, and she says she would eat it. At this point she says she will share it with him, and she breaks it in half with her hands. Korak decides to give her the whole thing, and she eats it and gains in power. We decide to go back to the temple. To see what transpired after we left and possibly if there was now a Dragon’s corpse. When we return to the temple it is basically unscathed, and Clairvoyance does not work either. We inquire about what Kaevara was doing inside the temple and she says some people tried to kill her, and she said that that had this… She pulls out the Cresence Moon sword, none of us can take it she tries to give it to a squirrel… Nalu is able to pick up the sword. Kaevara also reveals to us that Nyskira and Aragnak had a big fight one of them ran away and the other gave chase. When we return to Urkenhame, we decide it would be best to have Kaevara remove the Dragon’s curse from us so if necessary we could pursue this quest further, it is a bit of a debate who would have the curse removed. In the end she removed it from all of us, as she uses her magic the fate stone comes out of her stomach and its power seems to be gone, Kaevara shrinks to about half her size. Though the shrinking does not last long. We discuss what to do next, Kaevara had found a coin from Binsada on one of the cultists, and we saw the Khinasi clothing in the Serpent Assassin’s room. I agree to travel with Korak to Binsada and investigate. We leave Drago Shango and Kaevara at the tower and travel towards Binsada. I have to say Kaevara is right Time is basically like pasta, this adventure started basically where it ended but all tangled up and with many more complications. With the curse removed, we stopped by the Cohort Arcanum and I hand placed the sword of the Crescent Moon within the Arcanum’s vault, at least it would be safe there and the Bronze Dragon could not steal it from one of us again. Maybe one day someone will be truly worthy to wield it. Altogether, the mission was a success? Cultists were stopped the Bronze Dragon driven off, and the sword is now safe… I do know this, I am getting tired of dealing with Dragons.
Session 135 & 141 (2Q): Ambushed under the Moon (parts 1 & 2) Present: Darvius Alandre; Sidhelien Monk, lvl 7 (Darvius) Dragomir Black; Vos Sorcerer, lvl 7  (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Cedrych Brightbough; Sidhelien Rogue, lvl 5 (Adam B) Glenn Sturgis; Human Cleric, lvl 5 (Spynx) Grian Veles; Anuirean Warlock/Druid, lvl 3 (Kristen B) Note this contains XP from two sessions (mega session XP, continued on two different days). Combat XP 800XP for big fight in session 135 50XP for avoiding spoder encounter Quest XP 400XP for mission progress (both missions) RP XP 200XP for RP in session 135 2,300XP for RP in session 141 Exploration XP 1,200XP for information gathering in both sessions Log XP 200XP to Cedrych 400XP to Grian, and Darvius 500XP to Dragomir, and Shango Total XP 4,950XP to Korak, and Glenn 5,150XP to Cedrych 5,350XP to Grian and Darvius 5,450XP to Dragomir, and Shango Renown, Fame, and Infamy 5 Renown (Drachenward), 1 Infamy (Void Dragon), 1 Infamy (Aragnak), 1 Infamy (Nyskira) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 137 (2V): The New Land and the Thylean Boar Present: Hadrian Darkleaf, Cellwair, Ranger 2, Hazelchan84 Zoktqua, Hanner Sidhe, lvl 3, sorc, Esprit (Alex) Robert Bossouri, Brecht, Cleric, LVL 6 ( Depraved Lunatic ) Sabiha bint'Habivi, Serpentine Lamia, Sorcerer 1, Zilarrezko The party receives 200gp each from The Cohort tax free in adition to the rewards received in session. Combat XP 550XP Quest XP 500XP RP XP 500XP Exploration XP 500XP Log XP 175XP to Hadrian, and Phage Total XP 2,050XP to Zoktqua, Robert, and Sabiha 2,225XP to Hadrian, and Phage Renown, Fame, and Infamy 1 Fame (Thylea), 1 Renown (Kyrah), 1 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 138 & 139 (Mass Battle): Hear Me Rohr & A Prryhic Victory Present: Medi Eirwen - Level 6, Alseid Ranger (Serephen) Thalia The Strong - Level 1, Vos Barbarian (Hazelchan84) Orithar Trisk - Level 6, Half-Orog Wizard (Hats4Cats) Aubrae Trevalyan - Level 5, Anuirean Paladin (Zilarrezko) Nardual Robalar - Level 4, Firbolg Druid (Esprit) Thorkell - Level 3/1, Rjurik Barbarian/Fighter (Clemens) Diesa Gemfire                  - Level 4/2, Dwerren Fighter/Wizard Thorg Sabertooth             - Level 5, Half-Orog Barbarian Eirena Lightshadow         - Level 1/5, Rjurik Cleric/Warlock Zook                                 - Level 4, Sidhewair Barbarian Kazimir Volkov,                 - Level 4, Vos Cleric Brognir Bronzehelm         - Leevel 2/3, Dwerren Fighter/Barbarian NOTE: If you had are one of the characters who owed a debt to Baruk-Azhik you receive 50% of the gold value you listed. Combat XP, Gold, Reputation - Part 1 (note the gold is still taxed as normal) Medi        - 2,000XP / 500gp / 5 Renown (Sielewode), 5 Renown (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 2 Fame (Anuire) Aubrae    - 2,800XP / 700gp / 7 Renown (Sielewode, 7 Renown (Baruk-Azhik), 2 Fame (Dwerren), 2 Fame (Sidhelien), 3 Fame (Anuire) Nardual   - 1,200XP / 300gp / 3 Renown (Sielewode), 3 Renown (Baruk-Azhik), 1 Fame (Anuire) Thalia      - 1,200XP / 300gp / 3 Renown (Sielewode), 3 Renown (Baruk-Azhik), 1 Fame (Anuire) Orithar     - 2,400XP / 800gp / 8 Renown (Sielewode, 8 Renown (Baruk-Azhik), 2 Fame (Dwerren), 2 Fame (Sidhelien), 4 Fame (Anuire) Thorkell   - 1,500XP / 250gp / 1 Infamy (Dwerren) 1 Infamy (Sidhelien), 1 Fame (Anuire) Combat XP, Gold, Reputation - Part 1 (note the gold is still taxed as normal) Medi        - 2,400XP / 500gp / 5 Renown (Sielewode), 5 Renown (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 3 Fame (Anuire) Thorg       - 4,000XP / 800gp / 8 Renown (Sielewode, 8 Renown (Baruk-Azhik), 2 Fame (Dwerren), 2 Fame (Sidhelien), 4 Fame (Anuire) Thorkell    - 2,400XP / 500gp / 5 Rnwn (Sielewode), 5 Rnwn (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 3 Fame (Anuire), (1 Fail) Diesa       - 2,400XP / 400gp / 4 Renown (Sielewode), 4 Renown (Baruk-Azhik), 2 Fame (Anuire) Trouble    - 2,400XP / 400gp / 4 Renown (Sielewode), 4 Renown (Baruk-Azhik), 2 Fame (Anuire), (1 Fail) Zook        - 2,400XP / 400gp / 4 Renown (Sielewode), 4 Renown (Baruk-Azhik), 2 Fame (Anuire) Brognir    - 4,000XP / 800gp / 8 Rnwn (Sielewode, 8 Rnwn (Baruk-Azhik), 2 Fame (Dwerren), 2 Fame (Sidhelien), 4 Fame (Anuire), (1 Fail) Orithar     - 2,200XP / 500gp / 5 Rnwn (Sielewode), 5 Rnwn (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 3 Fame (Anuire), (1 Fail) Kazimir    - 2,200XP / 500gp / 5 Rnwn (Sielewode), 5 Rnwn (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 3 Fame (Anuire), (1 Fail) Eirena     - 2,200XP / 500gp / 5 Rnwn (Sielewode), 5 Rnwn (Baruk-Azhik), 1 Fame (Dwerren), 1 Fame (Sidhelien), 3 Fame (Anuire), (1 Fail) Log XP 100XP to Thalia The Strong, and Zook 150XP to Medi, and Eirena Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 140 (SPECIAL): Wedding Crashers Present: Cordelia Woodwytch - Level 6, Cellwair Warlock (Serephen) Salazar di Fioretti - Level 5, Hanner Sidhe Bard (Adam B.) Vincent Heron - Level 4, Anuirean Fighter (Simon D.) Zeek - Level 4, Sidhewair Wizard (Uh) Urg - Level 3, Half-Orog Fighter (Rofl) Combat XP 250XP Quest XP 250XP RP XP 1,500XP Exploration XP 300XP Log XP 200XP to Zeek, and Cordelia Total XP 2,300XP to Salazar, Vincent, Urg 2,500XP to Zeek and Cordie Renown, Fame, and Infamy 1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 143 (Mission 3D):  Watching, Always Watching Expedition Members: Cedrych Brightbough; Sidhelien Rogue, lvl 6 (Adam B) Eirena Lightshadow; Rjurik Awnshegh Cleric/Warlock, lvl 6 (Depraved Lunatic) Glenn Sturgis; Rjurik Cleric, lvl 5 (Spynx) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Bronsun; Anuirean Wizard, lvl 1 (James D) (The following was co-written by Physh & Depraved Lunatic, and occurs prior to the mission): Savas sat on a rock along the shoreline looking out over Black Ice Bay.   It was a little used section of the island that he would come to from time to time to collect his thoughts.   Typically, it was to ponder the advantages or disadvantages of various strategies of war, or making big decisions such as professing his love for Eirena...   but this was different. Eirena, his sweet pale heroic Eirena, was changing before his eyes.   It started out innocuously enough...   A minor skin irritation.   Eirena rarely slept anymore, but she had taken to sleeping more often now.   Savas would wake at night to find her trembling as if cold.   He would hold her tight, but it seemed to have little effect.   She seemed off, not herself.   Then, one night, Savas awoke to Eirena's screams.   Looking over at his love, he saw wings protruding from her back and the arm she had lost in her last battle was replaced by a black scaled appendage. During this time, Eirena barely went outside the room. She hadn't seen Nasaadi ever since her transformation, proclaiming sickness. Well, if you'd ask the young woman, she would definitely call it a sickness. This, however, was not the issue that brought Savas to his place of reflection.   It wasn't Eirena that was the problem, it was him.   He was caught completely off-guard by the changes that happened, so he was not well prepared to respond to them.   Instead, he said nothing...   words failed him.   When he touched her, it was tentatively, as he did not wish to cause her any pain, and he did not know what her body was going through.   He spent hours in the library pouring over texts and scrolls researching what could be the cause until he finally found the answer he was looking for... with no way to remedy the affliction. But it was clear now to him that in these last few days, he had failed Eirena.   The silence, the distancing, the long hours spent away in the library...   instead of being there to support her, he gave the impression he was pushing her away.   The thought that he may have caused her any pain, no matter how little, weighed heavily on his soul. He returned to their quarters a few hours later, after nightfall when Nasaadi would already be in bed.   He entered the main room, closing the behind him.   He looked up from the floor and began to look for Eirena. Eirena sat on the edge of their bed, staring idly at her arm. She had done so the last few days, essentially locking herself up in the room. She didn't want other Cohort members to see her like this. Not when even Savas seemed taken aback by her.   The memory of the night of her transformation ate at her mind every day. The paralyzing agony, the screaming, the shame. Remembering Savas' worried face caused a tear to drop from her face into her arm. "Don't look at me", was the sentence her lips tried to form that fateful night, but her uncontrollable sobbing drowned out any coherent sentence she tried to produce. She saw Savas less and less these past days. She did not want to think about why, as the mere thought evoked stings in her heart. She awkwardly folded her new grown wings, to lay down on her side, staring at the opposite wall to her. Her eyes closed, in a hope to escape the gruesome reality she had to face, but the clicking of the door to her quarters alerted her, as she sat up again. As Savas entered the room, she looked up to him.   She tried to produce a smile, but failed, causing simply a half smiling, half crying grimace. "Savas, hey." Savas looked at Eirena on the bed... the pained expression on her face.   The fact that he was the reason for the expression was like a punch to his stomach that left him breathless.   He paused for a moment, then stepped forward and knelt down in front of her.   He reached up and took both of her hands, the one as white as the sands in Zikala and the other as black as a moonless night, as he looked up directly into her eyes, never breaking his gaze.   "I..."   Savas choked on his words and he mentally slapped himself for continuing the behavior that left her feeling alone in the first place.   He needed to concentrate to get the words out.   He switched to Rjuven and tried again.   "Jeg har sviktet deg, mitt lys.   Da du trengte meg mest, var jeg ikke der." Savas stood up and pulled Eirena up to her feet, pulling her in closer while keeping her hands in his and never looking away.   "Du er min verden, min frelse.   Jeg vil aldri forlate deg.   Du kan dyrke horn i morgen og få huden din til å bli grønn ... Det ville ikke gjøre noe for meg."   He kept her scaled hand in his, and took his other hand and laid it upon her heart.   "Så lenge det er du som er her inne, vil kjærligheten min aldri dø."   A single tear formed in his eye and slowly rolled down his cheek.   "Jeg beklager at jeg forårsaket deg smerte, og jeg ber om tilgivelse." Eirena's eyes welled up with tears, as Savas spoke to her.   Her voice had run off as her tears began to fall down her face. But as the tears dropped, she threw herself against Savas, gripping holding him tightly, with her face pressed against his chest. She was crying once more. And while they weren't exactly joyful tears, she was not crying because she was in pain once more. Her thoughts were racing to every corner she could imagine. Words and phrases were sewn amidst the chaos. "How could he love a monster?" "There’s no way.", "Can I really be so selfish?" "What will others think of him?" "I don't deserve him." But one stood out from all of them as the loudest, most powerful sentence.   "I love him. So much." She held onto Savas, as her sobbing came to an end. She kept him in a tight embrace, as if she feared she might lose him if she let go for even a second. When she slowly regained her voice, she looked Savas in the eyes, voicing: "I love you." Savas gripped her tightly, so much that he thought he might hurt her, but she issued no complaints.   It seemed an eternity they stood there, locked in each other's embrace.   Finally, Savas pulled back enough so he could see the face of his love.   He reached up and wiped away her tears and looked deeply into her eyes.   "We will get through this... together."   Savas paused a moment before continuing.   "All of us.   It is time that we talk to Nasaadi.   She needs to know you are all right."   He placed his hand on her cheek and gave her a gentle kiss.   "She misses you." Eirena was always taught that actions say more than words, but it was these words she needed to rebuild her self-belief, even after her monstrous transformation. Having such a wonderful person as Savas behind her back reaffirmed her, that she was still herself at heart. Her looks don't define her.   She formed her lips to a slight smile, as she rested her forehead against his. She nods slightly, affirming his previous sentiment. "Definitely... tomorrow morning. Let's go to bed for now." She stands up, holding his hands in her own. "My everything." With that, she kissed Savas again, her wings slightly fluttering. (The following occurs after return to the Cohort following the mission): Savas returned to the quarters he shared with Eirena and Nasaadi with food he acquired from the common room.  He hastily entered the room, shutting the door immediately behind him.  He quickly locked the door, including the additional two bolts he had recently attached at the top and bottom of the doorway.   Setting down the food on the main table, he wandered around the darkened room, barely lit by candlelight, making sure every window was still shuttered and locked.  Satisfied that everything was in order, he did a complete walk through of the suite to ensure no hidden adversaries were lying in wait.  Having cleared the rooms, he made his way to his desk and lit the candle there.  Grabbing his pen and parchment, he began to record his mission log.  His neat and flowing script replaced with jarring notations characteristic of someone who was constantly pausing their writing for some reason. "To Ber Dairas we traveled, supposedly to investigate the suspicious death of..." The pen stroke slides into a straight line before picking back up into legible script.  "...a man named Kassim, husband of Sadira the seamstress.  Not much else was known when we left.  If only we had known...  if only we had known."  Savas looked over his shoulder briefly, then hunkered down over the parchment to continue.  "The Sidhelien thief wanted to separate Eirena and I...  would not let him.  Cannot leave Eirena alone, too dangerous, too many watching...  Would not let him.  He hired a translator to bring with us that we did not use.  Waste.  Just another stranger watching.  We visited Elisheva to find where Sadira was located in the city.  She helped, pointed us in the right direction.  For a price...  always for a price.  We traveled to el-Zagora, where Sadira lived.  Alone.  Found her on the stairs, crying.  Many people, too many people, watching.  Moved inside the house to discuss Kassim."  A splotch of ink marred the page between this sentence and the next.  "Kassim was a cleaner.  At the museum.  Started having dreams.  Nightmares.  Horrible creatures... monsters.  City being swept away into the oce..."  The writing stops as once again it appeared as if the pen was dragged across the paper while the writer's attention elsewhere.  It began again in a new paragraph. "Kassim spoke many words.  Words Sadira could not remember, nor did she know.  Secret words.  I hear them.  Not then, but now.  I hear them.  I looked outside...  crowd was so large, every street filled.  Eyes watching.  Eyes probing.  Eyes following.  I led us down the stairs, pushed through the crowd.  All of them staring at me... I just kept pushing.  We finally escape, but called back by the Sidhelien.  We rush back.  Men in black, candles on stars... casing Sadira's house.  Dangerous men, watching.  Always watching."  Savas stood up from the desk, straining his eyes to hear the noise again.  He went to the door, the bolts were still in place...  but maybe magic.  Maybe under the door... maybe through the door.  Savas frantically strode throughout the suite searching again for unknown assailants.  After two passes, he settled back into his chair. "I saw three of them.  I approach, they start to leave.  I follow.  They run.  I pursue.  Caught up in a square, tackled one while rest fled.  Nondescript man... they are always nondescript... blending into the crowd.  Watching, always watching.  I warn him to stay away from Sadira and let him go, but it is too late.  Empty house, signs of struggle.  No Sadira.  The owl follows them as they scurry away...  scurry like rats in the coming light.  They scurried back to their burrow in a large building.  So green!  Never have I seen such green in Binsada.  A sign. The museum."  Another larger ink blotch mars the rest of the page, the writing continued on the back of the parchment. "The Sidhelien thief posts watch at the museum.  But he is not a watcher... not like the rats.  The rats see everything, the thief sees nothing.  We talk to Elisheva.  Candle and star.  Cultists.  Unknown but known.  We go to see the Red Witch for ley line access.  The guards watch as we approach.  Watching, always watching.  They arrest us for attacking the rats.  They put us in cells where they watch us more.  Always watching.  We meet Red Witch.  I convince her of danger, of the rats in the cult.  She grants access, but says she will be watching.  All eyes watching."  There is another sentence written on the page, but it is dramatically scribbled over to the point of being illegible. "We go to the rat nest.  Ladder on the wall.  Sidhelien falls into pond.  Bad thief, would never have survived on streets of Zikala.  We climb the roof, enter through the glass.  Moonlight rivers flow through the windows and pour into the rooms.  The beasts and creatures inside bristle and move as we pass.  Watching, always watching.  I can feel them all, staring at me.  Poised to attack, but the attack never comes.  They just keep watching, always watching.  We break into an office, stairs going down.  Down into the dark.  Eyes in the shadows watching, always watching.  A room full of artifacts to the west.  Dead thief, amulet in hand.  Double doors at end of hall.  Enchanted doors to protect from prying eyes, my eyes.  They can see, I cannot.  I dispel the ward, and Sidhelien picks the lock.  We open the doors.  I step in, alone. Magic circle.  Woman in white.  Robed men...  They attack.  I hold off the men while the woman envelops the rest of group in black tentacles.  I kill some of the men, the Sidhelien kills some from a distance with his bow.  We can't cast spells... woman in white won't let us.  Eirena manages to finally cast a void of ice and acid.  Men keep trying to throw me into a growing green mass in center of magic circle.  I fight them off.  I throw one of them in instead.  The creature with eyes and mouths.  So many eyes, watching, always watching.  So many mouths, biting, always biting.  We finish off the men.  The woman in white, injured, kills herself.  The mouths and eyes leaps into the green mass and disappears.  Walls and floor seep with green ichor, burning our boots.  Eyes forming in the green mist.  We run.  Cedrych grabs books and a bow...  Eirena calling me to run with her, but I don't.  I take the thief's amulet and an ornate dagger. The creature is pounding on the door.  I hear the door open.  It is watching, always watching.  I run up the stairs, Eirena is waiting.  We run out of the office to join the others.  The creatures are no longer moving, the moonlight is no longer flowing.  But they are watching, still watching, always watching.  We leave try to rest.  Cannot rest.  They are watching..."  Another inkblot on the page mars part of the next sentence.  "...ra's, but nothing there.  Nothing but dust.  Dust that was there too long, could not be that long.  We leave.  Go to Elisheva.  Sell my dagger.  Sidhelien gets us a good price.  I keep the amulet.  Maybe it can help me hide.   I must hide.  They are watching, still watching, always watching.  They come for me, but I shall be ready." After finishing his report, Savas casts the Sending spell and relays a message to Korak.  It simply states:  "The cultists.  Candle and Star.  Watching, always watching."
Session 143 (Mission 3D):  The Cultist Heist Expedition Members: Cedrych Brightbough; Sidhelien Rogue, lvl 6 (Adam B) Eirena Lightshadow; Rjurik Awnshegh Cleric/Warlock, lvl 6 (Depraved Lunatic) Glenn Sturgis; Rjurik Cleric, lvl 5 (Spynx) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Bronsun Alkellion; Anuirean Wizard, lvl 1 (James D)   At a dusty lectern in a dimly lit room Bronsun pulls a handful of loose sheets of paper from his bag, dips his feather in the ink pot and touches the pen to the page. I shall keep these findings on paper should I lose my wits or some fate more grim befall me, he thinks to himself as he writes.     I gathered with the Cohort members in the common room. A twisted looking Rjurik, a perpetually smiling Rjurik, a Khinasi and an arrogant Sidhelien. They appeared to be quite seasoned and knew one other, very well. I sat back and observed their conversations, my times as a student taught me to listen when others know more. My first mission, my first adventure, I’ll have to prove myself . Our small group would travel to Ber Dairas, to investigate the murder of Kassim, the husband of a seamstress, Sadira. She is the one who requested the aid of the Cohort. The Cohort, investigating a simple murder? Doubtful. Cedrych, the ever talking Sidhelien, had a contact in town, and we paid her a visit. Elisheva insisted we rob a museum, suggesting this could be mutually beneficial. Armored casters, a mage, a unicorn and an arrogant rogue are not the ideal group for a heist. My former life as a criminal may prove helpful, but this seems below the ideals I thought the Cohort represented. Elisheva, for a fee, points us in the right direction; she tells us how to find Sadira. We travelled to her home across town and a crowd amasses. Nothing could be less inconspicuous than a fucking unicorn.., Biscuits?! The rogue proves his smarts as he distances himself from the walking circus we’ve become. We arrive as the Sadira’s home in El-Segora, and find the short woman inside. We press her for information concerning her husband’s murder. Owl, on the porch, notices five figures in the crowd, unsavory persons. I inform the group before we exit. Savas and Glen lead us out into the crowd, and we depart from the home. Owl is almost struck by an arrow as he circles Sadira’s. Cedrych trying to get our attention. We rush back to the home. The 5 figures are in the alleys. They run. We chase. All of us chase three. Idiots, there were 5 . We short confrontation occurs. We obtain a sigil, a star with a burning candle inside. No one fights. Owl follows the three back to the museum. This museum again, first we’re supposed to rob it, then Kassim goes insane and dies while working there and finally, these men steal away into it for refuge.   Everyone, save the rogue, makes their way to the Red Witch, we need permission for Ley access in Binsada. I am briefly arrested with the three other Cohort members. We convince the Red Witch we’re going to the museum to confront the cultists.. I’m dumbfounded we would tell such a person of our destination as we intend to burgle this location as well. In the meantime, Cedrych gathers’ information, or so he says; he tells us the museum has two doors and many windows. I wonder how he will spin this blunder? Nightfall comes and we follow the rogue inside, after he picks himself from the pool of water he fell in. We travel through the museum, undetected; though our thoughts are perpetually menaced. Together, the rogue and I pick a lock and make our way to the basement. Cedrych loots a medallion. Another locked door, and spell warded. Savas dispels the door and Cedrych and I pick the lock. We open the door and find the cultist, preparing a ritual. The cultist leader, a woman in white, entraps me and Glenn in tentacles. Eirena and Glenn’s spells are thwarted by the leader. My spells fizzle. Ill have to work on them . The rogue shoots arrows with deadly precision. I see his worth. Savas wrestles a cultist into the green glow. A monstrosity emerges. Eirena finally casts as spell, it wreaks havoc. Glenn is healing, everyone. We slay all but one of the cultists, the woman in white, who sacrifices herself to the green ritual. We run. Savas and Cedrych burgle the room of ornate items as the walls melt around us. I run faster still. Glenn is holding the door to the basement open; it looks hard. I help him. I’m so weak, Glenn is doing all the real work. Throughout our minds were tested. My Blessing, helped keep us safe. The door closes and disappears. There was no basement. There was no Sadira. But there was a cult, and possibly another plane of existence. I shall learn more . This cult is real. I must find this cult.   Cedrych managed to steal off with two books, a bow and a medallion. Savas a medallion and a knife. He sells the knife and generously splits the profit. I repay some small debts to the party. Cedrych and Glenn were so kind as to front me their coin, but I’ll not remain in their debt. I will learn of these books, and that medallion. I will find this cult. Was there even a murder? Who brought us to the cultists if not? Questions need answers and answers lead to more questions. What a wonderful adventure to scratch my curious itch. I WILL KNOW. I WILL KNOW, Bronsun scribes and replaces his pen into the pot of ink. I have magic to improve upon. And I should rest. He steps away from the lectern, packs his notes into his bag beside his book of spells and heads off to sleep. 
Session 148 (2Q): [Restoration of the moon]  Played on the 21st of March 2020! Present: Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Jannis; Brecht Fighter, lvl 5 (Physh) Zook; Sidhewair Barbarian, lvl 5 (uh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 3 (Rofl) Hey Cohort members, Drago & Nalu here. I am happy to report that the dealing at the temple of the moon has been taken care of for now. There might be a little fallout but Drachenward is safe and that’s all that really matters. We gathered together at my tower, like of course that includes Kaevara she pretty much lives here now, I wish people would stop making them jokes tho. Galena had brought Ki-rin along. He is the celestial dragon tho looks really strange to the other ones, more like a dog. I think he just prefers that form, tho he just a baby. I asked what their relationship was and looked to be Ki-Rin saved Galena after the void dragon attacked her, so now she is looking after Ki-Rin until he grows up. Galena didn’t have any golden scales so I don’t think she made a bond, shame Galena really seems to like him. I tried explaining that time doesn’t work directly for dragons like you can’t really speed it up to make them grow but I really didn’t understand this and it kinda showed. I was surprised to see Jani here, he really doesn’t like my style of leadership but he did seem kinda happy. Kaevara seemed like she was having a good day but that doesn't mean much. She did mention when we were in conversation about magic, of the 12th circle. I had heard rumors of a place that had such things but spells that could use it. I can’t even imagine like how strong they would be. We talked and about all the past visits to the temple and we decide we will head straight back. The moon was still a crescent in the sky and has been for a long time now. Not going to lie I was starting to panic a little like with it sitting there for two or three seasons. As we were talking someone mentioned Larmedylth... I was trying to show I’m not reliant but Larmedylth was eavesdropping and asked why I was speaking about her behind her back! I think she just wanted to help me out as I was kinda struggling and she could tell I was a little stuck with all the questions. Turned out  Nyskira didn’t die and is still out there, but lucky has been scared off and not seen for some time so as long as Aganok isn’t watching the area we should be fine. Also trying to explain to Larmedylth about the Kaevara jokes everyone was making at me so probs the most embarrassing thing I have ever been through.  Then the most important thing happened during this whole mission! We were chatting away and I asked for Nalu’s opinion and I heard her say “yes”. I heard it! It was the softest little voice in my head but I could hear it! Pretty sure this is more Nalu doing than my own. I keep trying to understand her, body language and I think I’m starting to understand little bits and pieces but this was the first time I truly heard her! Larmedylth going to be so proud, I was so taken aback I didn’t even know how to react. If Nalu is going to scream I’m going to have to hear more than just one word. This is on me not her, she is helping so much as it is.  After gathering our things we headed out, giving Loch Shel a good distance. As we traveled more north, on the way we ran into a large tree soaking in the sunlight. It leafs had white flowers all over, Kaevara said it was a nice tree but she like all tree because they only say nice things. As we approached the tree spoke in our heads, tho nowhere nice as Nalu. It said it was called the Alabaster tree and that it knew Kaevara. I think it was kinda clear that the tree was tied into the fey somehow and Kaevara had … willingly… unwillingly..  Had Kaevara’ed our way here. Kaevara sent a beam of radiant energy down onto the tree and it bloomed even brighter. No idea what magic she used but it was really impressive. The Alabaster tree allowed us to stay the night and even gave us food. I asked for blueberries for Nalu and she loved em! They were the size of sheep and her face was covered in berry juice. When we woke up we felt refreshed like we have been relaxing at home all week. It was by far the best night’s sleep I’ve had in some time. We thanked the tree and headed back out towards the temple. We arrived mid-day and no signs of entry at the temple. We tried removing the ward at the entrance but didn’t have any luck so like we just walked forward not much else we can do. Inside, we unlocked the temple when back to the angel and Galena spoke with her. She was the angel of song and they talked at length. At first, the angel was raising it horn to Galena due to her bad singing but after she stopped we found out the angel was born from multiple gods and ordered to protect the temple. There are three of them inside the temple and was in constant contact with each other. They keep anyone from processing further in. We told them about the cultists going through the floors but they were convinced that the temple, well the part they were protecting had not been breached. That good to know, I think given how much they knew about the security of the temple it’s clear that the area they were guarding towards the vault had not been breached by anyone. The only other really useful information is what they told us about the moon. The moon being a crescent is a warning sign. When the moon is stuck it is because there are intruders inside the temple, that would also include us. So we knew others were still inside the temple but no idea who or what.  As we explored we went right and found a table made from red marble only sourced from the Gorgons realm. Like it was good marble but more importantly, it was newly added. I think maybe the assassins had been using it given the number of chairs around the table. Straight to the south, we ran into a pile of Eggs. These were huge ranging in colours, sizes and shapes. Galena touched one and could feel something alive inside, we really didn’t want to mess with them and left em for now.  We finally ran into two people sitting around a fire eating food inside. They seem really nervus and given how many of us they were, I can’t blame them. We went and fetched the leader using a secret knock to disable the ward on the door we knew about. We were greeted by a room full of men and women of different ages and races. I am not going to lie, what happened next really confused me so I will try the best I can to explain, kinda hoping Galena writes this up as she understood a lot more than I did.   From what I could understand this was a group led by Queen Ghaelach and Lady Aingeal. They were waiting each day, checking to see if the angels had moved aside to let them pass. Eating, drinking and dancing why they pass the time. Queen Ghaelach was the one providing the food to the followers. In the room, they must have been 20 or so followers, all just enjoying themselves awaiting to “ascend to the moon for eternal life to be with their lady”. They also had these plate armour constructs each made of Silver, Gold and brass. With cogs and gear inside with a crystal in their core. We had seen these crystals before, I have one myself as a focus encase anything happens to the Kindle Gem.  We spoke with Queen Ghaelach and the party was divided on what to do next, I was at the time panicking about the moon and if they were worshipping Tiamat then they had to be removed. Korak believed they were all brainwashed by the food and he was kinda right.  Queen Ghaelach has been touched by a dragonic aura known as the “light of the moon”. This is the work of Tiamat and caused her to dream of the moon, gifting visions and divine purpose thought her own dreams. Queen Ghaelach held a symbol of Laerme and we got the feeling she was an ex-priest of the church. The light of the moon also spreads. If you stay in contact with others who have it grants you visions during your dreams. Even after our small exposer, Larmedylth could still smell it on us when we returned. We were convinced the food that the Queen was creating was helping to fuel the light of the moon in her followers each one gaining visions and dreams that were pushing them forward to be here. Giving them a belief in something.  All they were doing was worshipping and waiting, but whether they had a clear idea of what they were worshipping was unknown. They either were worshipping Tiamat in the nicest way possible or had confused the messaging and came up with there own being. The power of belief is real thing. We are not sure why but when enough humans all believe in something it can truly come to be. Worship is strength and if they truly believe in a true lady of the moon that isn’t Tiamat. With enough of them and power it kinda possible a lady of the moon would be born.  However, as we stood standing and talking them didn’t seem to understand about Tiamat so we were either looking at harmful cultist trying to bring back the end of days or a group of misguided that had been touched by the magic they don’t understand. We left the temple and came back shortly with Larmedylth to sense what their true thoughts were. It took some convincing but we got Queen Ghaelach and Lady Aingeal outside. They had no thoughts of Tiamat and in there mind was visioning a true lady of the moon. Larmedylth deemed them mostly harmless well not Tiamat worshippers.  The constructs they had with them tho and like that was a different story. We noticed the crystal used looked exactly like the one from my focus, found in sharp claws cave in Hjolvar. When we asked them about it they told us that the cave crystal was special to them and like of religious importance but they couldn’t visit due to the Beast! Mainly due the constructs they had. We let them know how we killed Sharpclaw and convinced them to go on a pilgrimage toward the cave, probs to collect the crystal, worship the tree or something but frankly, I don’t want to know. They did say they wanted to come back but I asked if they could send a message to Korak to let us know when they plan to, explaining how there were setting off all our alarms and also give us time to check them. They agreed.  Within the hour they had left the temple but the moon was still not fixed. With the cultist removed off to their new lands to visit crystals and a tree we collected the eggs from inside the temple and moved them outside. As the last egg was being removed the moon switched. Every intruder had been removed from the temple... thank Larmedylth. All that remained was to close the door. The eggs themselves where primordial of nature and very very rare to even find just one but to find 20 or so. How they got there or what the plan was with them we will never know but my guess the cultists had an idea to use them against the angels.  Creating a real barrier around the entrance seems to need high-level magic and apparently a puppy like me couldn’t help! I tried to get Kaevara to work with Larmedylth so the process wouldn’t be as taxing on both of em but getting Kaevara to understand this.. Kaevara just used all of Larmedylth magic… shrinking her down in size by alot!.  Well more Kaevara stole all of Larmedylth magic and turned her back into a very small version. Like she did warn me asking if we could trust Kaevara. Larmedylth was now the size when I first met her. She really really wasn’t happy with me commenting that she won’t ever be changing into her human form now. She did mention I should be embarrassed by mine and maybe one day we could fix that, whatever that means. Afterward, she flew off back home but at least the temple was sealed very very well. We returned with the pile of eggs back in Urkenhame. We wondered because the eggs were primordial if they could be used to restore Larmedylth, Kaevara happily helped and soon she was looking more like her old self again.  I’m still not going to hear the end of this one tho…  We had a few left which two got used on Ki-Rin and one on Nalu. Ki-Rin and Nalu are both the size of a horse! Nalu looked amazing her scales are so bright and blue. Ki-Rin now with the new size could speak and thanked Galena for everything she had done to protect them why they grew. She gave a single hair to Galena and said she could use it if she ever lost someone she cared deeply for but Ki-Rin said they had to go. I felt sorry for Galena but I don’t think she could have gone where Ki-Rin was going but lucky for her she has her Unicorn to keep her company. Speaking of company… Korak had been a little left out ever since I pledge myself to Nalu. I mean I know he understands why but with him speaking to his hammer all the time… he was starting to worry me. With the mission completed, we spoke with Queen Freya. I personally asked if Korak could raise a baby Mammoth, I think it will do him good to look after something. Queen Freya agreed stating Korak would make an excellent father. Veilitos wanted an item of power which the queen didn’t have but did give him oil to use on his weapon. Galena wanted some kinda trade with Ilfressen under the control of Mispera. I want to personally thank every member of the cohort who did not ask for a reward through this whole mission. Korak, Shango, Jannis and Zook all understand the richest of Urkenhame are not found from gold but the people, their connection to the lands, magic, and Larmedylth. I mean I think Korak and Shango know this by now I am more than happy to help but Jani and Zook as well any anyone who had been on this mission so far who forgone the reward I am more than happy to help you in the future. Thank-you. Drago & Nalu Dragomir the Silver and Blue 
Session 142 (Mission 3A): [ Bear King, Scared Sheep] Played on the 18th of March 2020! Present: Orithar Trisk; Half Orog Wizard, lvl 7 (Hats4Cats) Yaara Mielahoney; Vespidian Bard, lvl 6 (Seraphina Leaf) Aubrae Trevelyan; Human Paladin, lvl 5 (Zilarrezko) Saorise Auliffe; Aasimar Anuirean Sorcerer/Paladin, lvl 5 (Serephen) Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Met at the Cohort and joined with team. Mission looked safe, having rest after long battle. Deer lady who left the cohort now having issues and asking for help. There lands never kind however they weak. After a huge fight nice to do an easy mission, away from danger. Problem with Axebeaks in woods, attacks to frequent and organized to be wild beasts. Travelled strange bee creature women, most looked at her with eyes thinking monster. Seen them eyes to many times. At Bardenhold had to go looking for horse, Thorkell strong but not smart. He forgot to bring one and walks to slow. When speaking with villagers, they knew me but I didn’t know them. Strange. They treated me different. Like they knew me, strange feeling. One man heard of my fighting, he liked my tale of battle. Was helpful towards me finding a horse for Thorkell. Strange experience… I didn’t not like it.   We brought a horse from another man who knew me… mhmm being known is useful. People treat you differently like they are talking to another human. The horse didn’t like Thorkell due to god blood mark. Not surprised, the horse will learn. Met with others with deer lady. Conducting services for dead in battle. Bee lady sings. Saorise different, no longer scared of shadow tells deer lady she was fighting against them during battle. Doesnt matter which side you fight, still brave to fight. She stronger for it, learnt wisdom, gained strength from experience. Even when she was weaker she improved through struggle and is better for it. Deer lady agrees. Headed out into woods looking for axe beaks, rumours they been spotted at lake. Followed the River, slept at river banks under stars. During night party see sheep lady dancing and feeding fish to stone bear. I go back to sleep. In morning heard how others danced and did offerings. Sheep lady named Roza does not speak. However horned horse spoke with sheep. Axe beaks from bear and bear protect woods. I studied the bear statue, shiedlien make. Offerings gives power even if small amounts could flow its tracks to bear. We all make offerings, respectful. In morning light follow magic to source. We find keep made of wood, loads of sheep and bees. Whole place empty. One house has smoke coming out. Knocked on door, greated by man that looks like bear. He claimed to be Bear king, spirit of the forest. Hmm pretty sure he Fey Lord. We speak but words echo. Bear king mad that trees are cut. Humans do not stop, respect and only destroy. Has tried to work with man, many times but never helps. Nothing changes. Explained that Prudence love of tree is annoying but unlike the bee that make honey. We think independently and not under hive mind. Doesn’t care, give us one month to fix problem. Men do not fear bear king, the bear king wants war and most likely will get it. Would have killed us if not for the offering. Explain he should make any man fear taking the axe to a tree if that what he wants. Doesnt understands people truly don’t fear him.  We return make to deer lady Prudence. Explained the fey lords misgiving, however, will be on her to bring her people into line. Might be able to hurt the one’s activity logging the trees but will be on deer lady to spread news, of what will happen if a tree is cut. Roza still following like sheep. Bear King believe she will always be sheep, follow even to her death. Maybe with experience she becomes stronger, teach her free thought. Saorise wants to settler her away with her false god. She turned cultist, being of power offer gifts to many Orog’s. Seen the signs of this happening before. Being never grant boons for free. Orithar Trisk
Session 143: The Eldritch Heist ( Mission 3D ) Attending Adventurers: -Savas Al-Hadar, Khinasi Cleric LvL 5 ( Physh ) -Cedrych Brightbough, Sidhelian Rogue LvL 6 ( Adam B. ) -Glenn Sturgis, Rjurik Cleric LvL 5 ( Spynx ) -Bronsun Alkellion, Anuirean Wizard LvL 1 ( James D. ) -Eirena Lightshadow, Rjurik Awnshegh Cleric/Warlock LvL 1/5 ( Depraved Lunatic ) Eirena couldn't quite put her finger on it, but something about Savas had changed. He seemed rather on edge a lot of the time, especially so the night where she wished to actually sit down and write a log. She observed Savas moving through the room, a nervous wreck. Ever since their last mission, he has been acting totally opposite from how she knew him. It stung her heart to see him like this, but didn't know how much more she could do to help him through this recent affliction of his. She takes a place beside him as he writes his log, hoping that her presence will provide him with some comfort atleast and begin working on her own piece. "We assembled at the Cohort to investigate the fate of a man named Kassim, who recently died. His widow, a seemstress named Sedira had contacted us to get to the bottom of this, stating that his death happened under most suspicious circumstances. They told her he had fallen to his death, but she believed it to be otherwise. Well, she wasn't quite wrong, the reason for his death is definitely not natural, after what I've seen down there. Our party is quite the carneval. We have the sweetest man in all of the planes, then we have Cedrych Eagleeye, who I remember from the Tosculi mission, a greenhorn called Bronsun, myself and my polar opposite, Glenn. While I had undergone a transformation to become an Awnshegh, Glenn had become an Ershegh. And on their first mission post transformation, they attend it together. Oh the irony. Anyway, we discuss the matters of how we hide that yours truly is in fact an Awnshegh, as most people don't take too kindly to it. While I originally offered to remain behind the group, Savas was adamantly against it. Not that I would complain about being able to be near Savas even looking like this...  We decide that since Savas is not sold on the idea of me keeping away from the group, we might need the help of a translator woman, who also doubled as a disguise expert. Well, more or less. She helped me put on a Hijaab an Nakaab, to hide my horns and scales, but I'm afraid even so, the aura I exude is enough to give me away in a crowd. Thanks Azrai, I hate it. We travel to Binsada thus. Sedira had not given us information on how to find her, so we approached the Cohort's most favorite Cat Lady, Elisheva, as she is the hotspot of information in Binsada. For a fee, of course. While she makes it sounds like a catchphrase, be sure that you won't get anything out of her without at least a few golden stallions. Elisheva also tries to coax us into heisting a few items from the museum. I'm not fully sold on that matter. It had nothing to do with us and could put the group in danger. But seeing that Cedrych almost jumped out of his chair at the mention, our party seemed very willing to partake. Elisheva asks that we consider her proposal, after we speak with Sadira.  We went on our way to look for Sadira in el-Zagora.  Together with Glenn's companion Biscuits, we had brought out a crowd of people who were seemingly trailing behind Biscuits. The holy creature was attracting tons of attention to our group. It made hiding myself tall the easier, as Biscuits wasn't surpressing her aura, like I was trying my best to. The woman was sitting on her staircase, all alone. Her gaze was locked on Biscuits. Well, I guess for the commonfolk, a creature of such caliber is indeed something wondrous to behold. I guess after fighting against a creature the size of a fort, with a dragons, a lions and a goats head, you get kind of used to seeing these type of crea-" Eirena stops abprubtly, forgetting to lift her inkpen. Savas was on the move once more, frantically. Her heart sank as she watches her beloved move around frantically in the room, clearly out of it. How could she let something like this happen to him? "Once you fight against a creature like the Chimera, you get accustomed to the sight of unicorns and the like. Anyways, we move inside Sedira's home. It's not very decorated, but she told us she had sold everything to be able to contact us. Poor woman. We go on to ask a recently widowed woman all about how her husband died, what happenend beforehand and if she was able to see the body and all these. We learn that Kassim was indeed a cleaner at the museum in Bin'Sada. They thought that with the pay that that job would generate, they would be able to save up and live happily ever after. Well, fate didn't will it. Kassim began having terrible nightmares of horrible monstrosities. He called them indescribably mortifying, failing to relay anything to his wife. His dreams had shown him visions of Bin'Sada being washed into the ocean. How that would happen is beyond me, but I guess people see all kinds of dreams when confronted with evil. He was said to speak of alien words to Sadira. She can't remember anything about them though, not having thought of documenting all this. She also tells us that we can find the museum in the Ancestral Cairns of Bin'Sada, where we all decide to head to next, as we had finished 'interrogating' Sedira. On our way to the museum, Cedrych alerts us to the presence of 5 black robed men that were staking out Sedira's home, probably with evil intent. They had a strange mark on their black cloaks, a five pointed star, in their midst a lit candle. Since we were still being tailed by a crowd and wanted to approach these would-be assailants without alerting them from hundreds of feet away, I decide to take of my disguise, stop trying to reign in my aura and snarl at the crowd. Needless to say, it worked so well that even the guards wanted to get me, after which I quickly dove beside Biscuits as we started running back towards Sedira's home. The men were still there when we arrived. Savas went to approach them in a rough manner and they try to flee. But little did they know that the Cohort hunting squad was on their tail. We corner them in the marketplace and tell them to bugger off and never show their faces around Sedira's house ever again. Well, Savas does so, the rest of us spent most of our time catching up to my ardent warrior. The men leave and we decide to run back to Sedira's. We return to see our fears confirmed, as she was missing completely. There were signs of a struggle and we found some rope, but Sedira was gone because of our carelessness. That is what I believed at that point atleast. We leave Cedrych Eagleeye to scout out the museum beforehand and return to Elisheva, to talk about the men we chased down earlier. While she doesn't seem to be able to tell what exactly this sigil is supposed to be, she states that it has come up a lot in her reports recently. Glenn finally asks if Elisheva can keep Biscuits safe for him, so that we might not draw such a stupidly large crowd towards us again. While she definitely rips him off, she does indeed keep Biscuits safe and well, while we decide to visit the Palace. If we were to deal with this matter, we need to be able to cast magic.  We make our way to the Bin'Sada'n palace and hail the guards. Savas speaks to them and they inform us that we are wanted people. One of them went to get more guards, but we surrendered our arms and armor without further quarrel, only stating that the Red Witch really needed to hear of this matter. In the cell, we wait for several hours, until a woman clad in red robes approached us. Well, she certainly is living up to her title. Savas has a quick chat with her and explains our reasonings for why we did what. For example why we were "assaulting innocents" and trampling through a crowd. Sure, I guess Biscuits doesn't shy away from violins, but whatever. She tells us that she has seen the cultists symbol before and inquires where this problem might be stemming from. Savas explains that the Museum had to be the center of it. This seems to confirm our story and gives the Red Witch enough reason to believe us and grant us access to magic. She did say that she would kill us if we abuse our magical privilege, but hey, I'm sure she's happy someone investigates this matter for her. We decide that we should stake the Museum out one time before we head in. Going in blind would do us no good, so we entered this horrifying building. I mean, it is certainly better during the day. The Skeletons don't clatter menacingly, you don't hear a buzzing noise threatening to kill you, there is not cultist chanting... Glenn gets a museum tour by the receptionist, while Savas and I stroll through the museum. During the day, it is rather nice, I must admit. Perfect for a family stroll. But well, in the night... urgh, I'll get to it later. In any case, Savas, Glenn and I gather by the backdoor and discover the ladder that we shall climb up on the porch later. Elisheva had kept her word regarding her contact in the museum.A guard tells us to go back inside, as they don't want any trouble should any of the construction work fall on us. Fair enough. After gathering all the inside knowledge we need, we round up Cedrych and prepare our heist." As she takes a deep breath, Eirena is reminded of the horrors of the museum. Once again, she sees this horrific creature in her mind and her whole body froze up. This buzzing noise, threatening to overwhelm her once again. She widens her eyes and fights the memories of that night. Gritting her teeth, she purges the thought, but it was a little too late. Her hands are shaking while writing the entirety of this part of the log. "So we land on the back porch of the museum. My heart is pounding and I'm on the lookout for any type of light that might stem from a guards lantern. Cedrych gets to his business, climbing on top of the roof so that he might unlock the door from the inside for us. While his ascent was rather professional, his descent... let's call it sploosh and leave it at that. A very wettened Cedrych opens the door for us and lets us inside this hellhole. If only I knew what had awaited us... Once we enter, I can hear a distant, but aggressive buzzing noise that kept on getting louder... or was it getting closer? I tried to focus my attention to it, to discern from where it's going from, but my mind is assaulted by an image most grotesque. I wish not to detail it, as I saw gruesome deaths for all of us. I nearly threw up as I saw Savas fate and collapsed to the ground. While I uttered my paranoid ramblings, Savas carried me. I could hear his heartbeat, feel his heartbeat. It overpowered the buzzing noise and my mind stopped going ballistic. I kept holding onto Savas. The image that was engrained in my mind is still haunting me. I wish I had not seen such a cruel vision. There is no way that's ever going to pass. Death will keep their bony fingers from Savas and I will make sure that it stays that way.  I manage to retain control of my body halfway down the basement. To our left was a room with several items, possibly of magical nature. Those that Elisheva wished to procure, most likely. Cedrych and Savas lead on, while Glenn used his divine bond to Laerme to detect an arcane ward on the gigantic, two winged door that closed the basement off from the rest of the world. We heard nothing throught the door and attempted to remove the ward from it. Savas dispelled it easily and the sound of eldritch chanting echoed from the walls around us. The buzzing noise made it's appearance again, but I withstood it's mental assault this time, as I needed to be ready for the horrors to come. We open the door swiftly and come upon a cult of people, chanting to summon an unknown entity. An entity I hope remains unknown forever. The presumable leader of the cult, which doubled as the reception to the museum, summoned a pool of tentacle abberations upon us, in which a lot of our party members got caught. I manage to withstand the tentacles assault and proceeded inside the room, so that Kirken's Judgement might befall all of these miscreants. However, their leader countered Kirken's holy Judgement, delaying the inevitable. Almost all of the important looking cultists began chanting more hastily and a green globe of magic manifested in the middle of their ritual circle, an eye with 4 tentacles surrounding it. While all our damage did not interrupt their chanting... well, I don't even want to hear it.  Savas charged at the cultists fearlessly, striking them down swiftly and braving their bladed assault. Cedrych took out a few cultists with his how, wounding one of the bigshots enough for me to finish it off. Savas, during his grapple battles with these bastards managed to turn the tides and toss one of the cultsts into this green globe. A scream could be heard and a fleshy blob of eyes and teeth emerged, striking my beloved. My heart hurts everytime I think about how I let this happen. I was powerless to save him from it. He's alive, because he's powerful like that. But I could've lost him then and there, were it not for his strength. I could've lost everything. I can't afford to lose him. I don't want to lose him, I-"  Eirena stopped as she felt something wet drop on her hands. Her eyes were tearing up. Bringing her hands up to her face, she tried to contain her emotions, but the fear of anything happening to Savas overwhelmed her. If he hadn't been more careful, she could've lost him then and there. And she did nothing. Putting her writing set away, she wiped the tears of her face and tried to contain her sobbing. As she does not want to bear with this thought any longer, she lays down next to Savas and holds him tight, drifting off to sleep. He was here, that is all that matters. He won't be leaving her anytime soon. The next day, she woke up earlier than both Savas and Nasaadi. The sun was barely shining it's first rays on Cerilia, but Eirena woke up nonetheless. While she laid down for a moment next to her beloved, taking in the fact that he was there, alive and well. She had not lost him. And she will not. She got up to finish her Cohortly duty of writing this log. This time, her hands less shakey. "I almost grew impatient, as their leader kept on countering every effective spell we were throwing at her. But Glenn managed to lower her guard, as he attempted to silence the chanting, still caught in the pool of tentacles. Bless his soul. It created the opening I needed to hull almost all of the remaining cultists in Kirken's holy trial grounds. I heard only their bodies falling over, one by one, as they are felled by Kirken's executioners. However, one of them did not fall like the others. I heard the shattering of obisidan, but no body. Lifting the veil of the scene, we found that their leader had disappeared and the globe had grown substantially. Not wishing to remain inside this room as this globe might presumably explode, we rush out and close the door behind us. I urge all of my companions to rush up the stairs, which Glenn and Bronsun followed. But Cedrych and even Savas had their eyes on the prize. I made my way to the stairs, but I would rather die than leave Savas behind. Cedrych came rushing out after a brief few seconds, but Savas was idling in the treasury. I yelled at him to follow me upstairs and waited. He left me waiting for so long. I was just about to rush down once more, but I saw him slumping out of the room, with an amulet and an obisidan dagger. I grab him and rush to Bronsun and Glenn, who were desperately holding the door open for us. I'll have to thank them later in person. We quickly rush out of the museum and back to Elisheva. She did want first dibs on the magic items after all. What happened afterwards was incredibly strange. She couldn't read the symbols on the books, nor could she remember the basement of the museum she herself pointed us to, nor could she recall anything about the cult. We sell her an obisidian dagger Savas managed to grab and are given 2500 gold pieces for it, thanks to Cedrych Eagleeye. She didn't lay a claim to the rest of our items, not remembering that she wanted first pick on them as well.  In total, we managed to attain 2500 gold pieces, a book with the cult symbol on it, a blue book, a possibly magical bow and a red amulet, to which Savas held on. We shall see what the rest are capable of doing some other time. We also looked to see if Sedira has perhaps returned, after the cult was presumably culled. But what we saw was another rather disturbing scene: Her place seemed like no one had lived their for ages. Irked, spooked and absolutely exhausted, we returned to the Cohort afterwards. I need to ask the Red Witch at some point if she remembers our conversation regarding the cult. I need to confirm wether the aftermath of our endeavor was mass memory loss. But that is a task that can wait for another day. All in all, I hope that another mission like this never turns up on the board of fate ever again. Screw this whole endeavor, I'm glad Savas was not taken from me. That is all." -Signed, Eirena Lightshadow
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Session 148 (2Q): [Restoration of the moon]  Played on the 21st of March 2020! Present: Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Jannis; Brecht Fighter, lvl 5 (Physh) Zook; Sidhewair Barbarian, lvl 5 (uh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 3 (Rofl) I was, I believe, the only person joining this mission in the middle.  Many of the others had visited the moon cave before.  Not knowing the full story on what was happening, I mostly sat back and observed the goings on.  From what I understand, the Queen of the area is concerned by the moon.  Apparently, when something is amiss with the temple it can cause the moon to remain in a permanent crescent, even throughout the daytime. We traveled by boat to Urkenhame and immediately set out for the Moon Temple near Loch Shel. Drago insisted on giving the actual lake a wide berth, so we did. I can't say I know what he was so afraid of.  Travel was easy and swift. During that first day we happened upon a massive tree.  It told us that most referred to it as the Alabaster tree.  It was covered in white flowers and many forest fauna. Korak tried to play with them. Kaevara, Drago's companion(friend, lover I'm not sure what she is) somehow brought us to this place. It told  us that non-fey generally do not visit, or even lack the capability to visit. The tree told us that it would watch over us if we chose to spend the night beneath its limbs and provide us any food we desired to have.  So we did that intent on beginning our journey again in the morning. We awoke well rested, as if we had spent a full week at home. Arriving at the temple, Drago and Jannis tried to disable some ward on the door.  They failed and we decided to just walk past it. We then traveled through many rooms. Moons in various phases and statues of Tiamat.  We came upon 3 Angels who guarded access to the very interior area.  Galena spoke with them in celestial and they refused to let us through under any circumstances. So, we decided to investigate the rest of the temple that Drago had not yet explored. We traveled through more uninteresting corridors and opened every closed door.  Then, happened upon some kind of grand meeting room first. The table and chairs were red. Behind this room was a circular chamber.  In it, we found a massive pile of giant eggs. They were of many different colors. We believed they were most likely primordial as the were larger than dragon eggs that other people had seen. I thought perhaps these were the intruders. It's not as if we had seen anyone else. I suggested we take them outside to see if things were fixed. Others wanted to continue on though. Almost immediately afterward, we encountered people. They were cooking magic chicken in a very small room. after some brief confusion we discovered that the were part of some moon god worshipping group and they offered to take us to their leader. It's a good thing we found them because they took us to the next door we intended to open and did a special knock.  3 quickly pause then 1 more.  They informed us that if you didn't do this, the door would kill you.  Though, we never tested that theory. We walked into a massive room filled with socializing people.  We met their "queen " Ghaelach who told us a little about the people and of their god who we could see a statue of in the next room. It was Tiamat. Unsure if we could kill about thirty people or if we should, we eventually decided to head home. Then we hatched a plan we probably should have been able to come up with before. Trickery and kidnapping. The "queen" was the only one making the food and water to sustain the people so they would leave if she stopped. Larmedylt, Dragos' dragon friend, flew us back. She said she could smell foul magic on those who had eaten their food. It could create visions for those who slept after eating it. Tiamat world ending visions. Perhaps Ghaelach had somehow misinterpreted the meaning of them, since she did not seem to think they were world ending. She believed they would save followers and help then ascend. Arriving back at the temple we hatched the plan to lure out the "queen".  She did not come at first and sent a follower.  Then during conversation we informed them that some cave in Hjolvar had been cleared out and the troll killed. It was apparently significant to them. She moved to inform her "queen" immediately. Who having heard this herself, immediately packed everyone up and left. So, mission complete I guess. We brought all the primordial eggs back with us on Larmedylt who was still giving us a ride. I think they were brown, red, blue, green, and maybe another color. they're gone now so I can't check. Larmedylt informed us that consuming them could give someone more power.  She ate some to restore her power.  Which I could barely even tell she was missing. We fed one to Nalu, Dragos' baby dragon, and another to Ki-Rin, Galenas' weird celestial dog dragon. They both immediately grew larger. I can't say I understand the implications of what just occurred, but there exists a somewhat harmless cult of Tiamat in the world. I'm not sure if someone should figure that whole thing out or not. Also, we fixed the moon... which was only broken for a very small and specific area... magic is crazy. - Veilitos
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Session 149 (Special): [Have You Ever Ridden A Spider House?]  Played on the 21st of March 2020! Present: Cordelia Woodwytch; Cellwair Warlock, lvl 7 (Serephen) Hedrin Toadslayer; Dwerren Sorcerer, lvl 5 (SlothSlow) Salazar di Fioretti; Sidhelien Bard, lvl 5 (Adam B) Vincent Heron; Anuirean Fighter, lvl 5 (Simon D) Raven Tonks Rowan; Hanner Sidhe Warlock, lvl 4 (HazelChan84) Zeek; Sidhewair Wizard, lvl 4 (uh) Urg; Half-Orog Fighter, lvl 3 (Rofl) Salazar gathered enough information that we could make more progress in fixing the Margreve for Cordie. So, we all decided to head back again.  This time, Hedrin and Raven decided to tag along. For some reason, Cordie always calls Raven apprentice instead of her name. Also, Raven is now wearing hats and ears like Cordie. Good for them, it is nice to make friends. Maybe I will make a friend one day, I keep trying to talk to Orithar but he seems very solitary, and sad. Maybe he has depression and needs someone to push harder and break through his walls. Yes, I will keep trying. Anyway, the Margeve. Arriving in the Margeve at Cordies Tower, it was raining.  Salazar told us where to go and that they had a Jedza there and that they were collecting healing potions. So, we set off toward the Witch's Teat. Weird name for an inn. When we arrived, I could hear someone upstairs being tortured, a sound I have heard a few times while growing up under Negra Redfoot. I wanted to ask about it, but I do not speak the language of this land and decided to have an an ale and a snack instead. Salazar ran around  the place like a crazy person trying to talk to a guy named Aldrik and find the Spider Crone's, and join in on the torture. He can be a bit much some times. Me and Zeek just hung out eating our food and drinking, it was fun. I made up words for Salazar to be saying to people and Zeek made up words for the other people saying things back. Salazar sounded like a crazy person haha.Then we did Cordie, she sounded like a normal person, which isn't normal.  She was kind of boring. Maybe we leave her alone next time. So, yeah eventually, Salazar gets in on the torture but needs to offer healing potions to get the rest of us in. Hedrin had one, so we all went upstairs.  This guy Aldrik was stabbing the Jedza in the stomach over and over trying to kill the thing inside her.  Then he would heal her with the potions.  Yup, torture, called it. The Jedza says the thing is trying to get out and wants to eat her soul. So, if we want to save her, we need to save her soul and she has jars at her sister's house which can do it. We agree to help because we need her to help us fix the Margeve. Aldrik tried to get his kids to help but they never came back, and Jedza's familiar told us they are dead. Jedza says we can make her familiar, Nicta, tell us where to go too but he might get loopy the farther away we get. We do it. We set off through a wiggly forest in search of a jar guided by a flying rock in a storm. We find Aldriks kids pretty quick. They dead. Killed by some electric lizards. While we watch a big vine beast starts attacking the lizards and Cordie tells them we will help fight it if they won't kill us. I shot at it once with my cross-bow, but I didn't see if it hit but it died so I'm pretty sure I nailed it. Then we collected what we could from Aldriks' dead family and let the electric lizards have them. I wanted to kill the lizards too, but no one else did. They had a cloak with them which shimmered blue, obviously magical. Salazar put it on and because invisible. He didn't even ask. Just picked it up and put it on... Maybe I could have warn the cloak, it was pretty chilly out in the rain after all. But no, he just 1 2 puts it on. So we walk down the river a while since that's what the rock says to do.  At some point, Raven sees some sticks she doesn't like and did a spell on them. Super loud thunder sound. No one nearby would have known though since it was storming. The sound blended right it. Don't know why she didn't like those sticks, but was fine with the thousands and thousands we walked by on the rest of the journey. Then we kill some vine-controlled Alseid. See what I did there? Like mind-controlled but vine. One of them tried to steal Vincents' body by climbing in through his mouth, but I saved his life in a single swing of my sword and reached into his mouth and pulled out all the vines. The vines quickly took control and he tried to get away but I am strong and held him still during my operation. Later, we saved an Alseid from some giant spiders. Weird guy. Leaves human footprints instead of hooves. Cordie told him that he is cursed and we can take him with us to the Jedza. Which happens to be where he was going before he decided to die. Oh, my, god. Someone should start a group for all these depressed people. Since Flawn, the Alseid, and Orithar are both depressed maybe they can help each other. There might be other people who need help too. How can I reach these kids. So, we find the house. It is hanging from a rope across the ravine we've been walking down all day. Never seen anything like it. Raven called dibs immediately, but in the end the crone who owned the house kept it. Only a few people fit inside at a time, so some of us wait. I was kicking rocks under the house for a while, then pieces of it fell on my head when the whole thing started moving. Cordie shouted down at us that the house can walk and asked if anyone could drive stuff. I yelled back that I could. But I thought about not responding for a minute since she had basically dropped a house on me a minute ago. We drive the house back to the Witches Teat Inn.  At some point, the rock starts driving. He is a better driver than me and Cordie. And I'm not sure on the order of this but also my sword just hit a cabinet ever so gently and shattered, and Salazar found the jars in a different cabinet. Now I have to buy a new weapon ugh, so far I have actually made negative money being an adventurer. Raven let me borrow her longsword in the mean-time.  Thanks Raven. When we got back, Raven made Jedza open the jar and Salazar killed Aldrik in cold blood so he could take his stuff. Jedza's magic smoke zoomed out of her body and into the jar. Then the bad thing came out. I fight happened quickly. The bad thing used lightening kiss on Hedrin killing him, then she kissed and scratched at me, knocking me unconscious. This seems to happen a lot so hopefully my training with Zook kicks in soon. When I woke up, the bad thing was dead. Jedza's sister Jedza said that the Jedza we need is a different Jedza and we would have to ask her about it once she got a new body. Jedza gave us all the things Jedza said we could have and left. Then pretty quick, Jedza came back as a spider and gave us all giant spiders we could ride!  So, now I have a spider and no sword! If only I had enough money for a saddle... and maybe an axe this time. -Urg
Session 148 (2Q): [Restoration of the Moon] Expedition Members: Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Jannis; Brecht Fighter, lvl 5 (Physh) Zook; Sidhewair Barbarian, lvl 5 (uh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 3 (Rofl) Jani once again sat in his new spot in the common room of the cohort, a dark corner table with his back to the wall, a writing kit and mug of ale before him on the table.  He was getting over Selma's sudden departure, but it still left him in a bit of a foul mood with little interest in interacting with others.  He took the pen from the case, dipped it in the inkwell, and began to record his latest mission. "It was a large group that left the Cohort for the Drachenward, 6 seasoned adventurers and a more junior Hanner Sidhe sorcerer.  We were once again entering the Temple of the Moon to try to put an end to the threat of an awakening Tiamat.  The last excursion I made to this place was a formidable one, but with experience and numbers on our side, I was hopeful of a successful outcome... despite the fact that Drago was in charge once again.  The kid has a lot to learn, but he's not the worst expedition captain I've ever served under. The trip there was uneventful, and with no freaking fowl guarding the entrance this time, we quickly made our way to the key chamber where I entered the pass phrase and unlocked the doors.  Many of the passages we tried were blocked by giant singing angels...  some of my companions warned me not to get too close else risk their wrath.  After several empty rooms we finally found a chamber with a large red table and many chairs, the furniture being much newer than anything else we had found in the table.  To the south of that room we found another chamber, filled with what I first thought were dragon eggs...  about 20 of them of various colors ranging from red and blue to brown and purple.  They were warm, and we concluded that while they were not dragon eggs, there was definitely something alive inside, perhaps some form of primordials.  In another room, we found a pair of cooks preparing food, a Brecht man and a Khinasi woman. It was clear they were part of a cult that was infesting the temple, misguided worshippers of Tiamat who they referred to as the "Moon Goddess".  We got them to take us to their leader, and the Khinasi woman led us to a warded door.  She knocked three times, paused, and then a fourth to bypass the ward.  Inside we found a large chamber, fit to be the great hall of a King or Queen.  Lavish tables overflowing with food and drink, about 30 revelers or so enjoying themselves, and empty animated suits of armor with halberds guarding the room along all the walls.  The leader called herself "Ghaelach".  Offers were made for us to join them, but we declined.  One of the automatons stopped me when I tried to go further into the room.  At this point, out in the hallway, Drago started making the case for us to wipe them out.  Fool child.  Taking the 12-15 automatons in the room alone would have been a highly challenging fight, not including any of the 30 cultists who may have joined the fray as well.  Sometimes Drago's confidence in his magical abilities surpass what he is truly capable of.  Myself, Korak and Shango provided the voice of reason and derailed his plan for an epic battle.  We went outside to regroup and come up with a plan.  What they finally decided on was to try to "trick" Ghaelach into coming outside to speak to "a local Queen who was interested in learning more about their religion".  I've seen dried crusts on custard that were less flimsy than that attempted ruse.  As I expected, it failed and she sent a representative instead.  However, we imparted information to the designate regarding a cave in Hjolvar that the Cohort had cleared out.  For some reason, this had signficance to them, and Ghaelach immediately ordered the cultists to pack up and leave.  Once they were cleared out, we brought out the primordials eggs and transported them out with the help of Larmedylt, a dragon some of the party knew.  The dragon informed us that consuming the eggs would give someone more power.  As she ate some, Drago fed one to Nalu, and Galenas fed one to his Ki-Rin, which resulted in both increasing in physical size.  For all outward appearances, it seemed like we had resolved the issue with Tiamat without drawing a single blade...  but I have a feeling that this only delayed the inevitable, and that the danger to the Drachenward, and the rest of the world, still lies dormant, awaiting the next move in its plans." - Jannis the Red