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Campaign Logs

Session 372 (THYLEA): I Will be Better Present: Romilly, Goblin Barbarian, Level 7 (Summer) Horus, Thylean Minotaur Barbarian, Level 7 (Mekapix) Echo, Thylean Siren Rogue, Level 7 (Lena C) Nephenee, Thylean Medusa Rogue, Level 8 (Serephen) Sabiha bint Habivi, Serpentine Lamia Sorcererr/Warlock, Level 10 (Zilarrezko) The party recovered a number of items from the Necropolis. Combat XP 562XP Quest XP 4,000XP RP XP 2,500XP Exploration XP 2,500XP Log XP 1,912XP to Horus Total XP 9,562XP to Romily, Echo, Nephenee, and Sabiha 11,474XP to Horus Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 373 (4J): Returning the Fate Weaver's Staff Present: Aferen Revven; Sidheilen Ranger, lvl 9 (SlothSlow) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 10 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 16 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 11 (Depraved Lunatic) Lucan Yaeldrin; Hanner Sidhe Wizard, lvl 9 (Mekapix) Luna; Tabaxi Sorcerer/Rogue, lvl 8 (Serephen) The party received either 250pp each, or a share of a Ring of Subtle Spells. Ring of Subtle Spells Requires attunement. This plain silver ring is carved with shapes of spiders and webs. 3 times per long rest when you cast a spell you can cast it without any somatic or verbal components. Combat XP 500 Combat Quest XP 7,500XP 3,000XP to Luna RP XP 4,000XP Exploration XP 2,000XP Log XP 2,100XP Drago Total XP 14,000XP to Revven, Diesa, Eirena, Lucan 16,100XP to Dragomir 17,000XP to Luna Renown, Fame, and Infamy +10 Infamy (Berhagen), +5 Renown (Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 374 (4F): Reunification of Tuornen, Part 1 Present: Medi Eirwen - Level 11, Alseid Druid (Serephen) Amaida          - Level 6, Thylean Nymph Druid (Hazelchan84) Korak Flomhelm - Level 15, Dwerren Cleric/Fighter (SlothSlow) Fenris Nathair          - Level 8, Sidhelien Druid (Hats4Cats) Vascos          - Level 6, Minotaur Barbarian (Depraved Lunatic) The bridges and docks of the city were taken, but the fighting is still heavy. Could take longer to take the whole thing. Korak: 570gp Vascos: 400gp Fenris: 590gp Medi: 420gp Amaida: 430gp Combat XP 2,850XP to Korak 2,000XP to Vascos 2,950XP to Fenris 2,100XP to Medi 2,150XP to Amaida Quest XP 4,000XP RP XP 2,500XP Exploration XP 0XP Log XP 1,720XP to Medi Total XP 9,350XP to Korak 8,500XP to Vascos 9,450XP to Fenris 10,320XP to Medi 8,650XP to Amaida Renown, Fame, and Infamy +1 Renown (Tuornen) for Medi and Korak for helping heal the injured after the fight. +6 Renown (Tuornen), +2 Fame (Anuire) to Korak +4 Renown (Tuornen), +1 Fame (Anuire) to Vascos +6 Renown (Tuornen), +2 Fame (Anuire), +1 Infamy (Anuire) to Fenris +4 Renown (Tuornen), +1 Fame (Anuire) to Medi +4 Renown (Tuornen), +1 Fame (Anuire) to Amaida Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 377 (Special Mission): [Two year anniversary, Shenanigans in the Borrows] Played on the 7th of October 2020! Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 12 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 11 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 17 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 15 (SlothSlow) Night Howler; Bronze Dragon Barbarian/Bard, lvl 7 (Mekapix) Prudence Duskhart; Alseid Druid, lvl 11 (Lena C) Dragomir has requested that any information in this log relating to the events in Tarvan Wastes be kept restricted to Council Members only, given the personal and sensitive nature. Aye this was exactly kinda holiday I needed. Well, I think we all need something like this every now and again right. I asked some old friends to come help with a strange request. Nalu wanted to go visit the Tarvan Waste. At the time I didn't really understand but I know it all makes sense. At the Cohort, we made our preparation to go to Tarvan Wastes which means plenty of freshwater and supplies. It's really hard to live out there. There was a place of special significance out here we needed to visit, one of personal importance.  This was the first time Korak had seen me since the exchange. I like the new look but seeing Koraks face when I walked into the room. I never saw his face look so shocked! I didn't want to tell Korak what happened because he would just worry but I think he could tell I was happy. I got to meet Agatha’s new friend Naya'il. She was calling herself a god but then a lot of creatures seem to. I always wonder about those who call themselves a god why? Like doesn't that just make you a target, wouldn't it be better not to unless you want everyone to believe in you? Either way it seems everyone in that group believed her as I'm not going to question it. She seemed nice though, I guess Agatha and Diesa are kinda parents. I’ll speak with Nalu later to see if she knows more. Diesa seemed her normal self and she seemed happy with Agatha. Odd couple, I would never have pegged Agatha as Diesa’s type but I’ve seen stranger things.  So headed to the Burrows as this was the closest place to where we were travelling. Naturally, they were having another festival. Like every time I come here, I wonder why I should leave. They drink, eat and be happy all the time, I'm sure they don't even have a word for stress. I’ve travelled a lot and this place reminds me the most of Urkehame, just better weather. If you're ever feeling stressed or overwhelmed just come spend some time here and you will feel so much better. Korak got to meet up with Rosbin, she was the little girl who Korak healed her broken legs. She was doing better but the sheep peach wasn't too happy with Korak because now Rosbin doesn't need her as much. Peach loved Prudence and spent most of the day getting pets from her. We joined in this festival as it was in full swing. We got brought to extra nice cider with bubbles to help with the height problem. See in the borrows everything is super small but after drinking the brew we all became a lot smaller and easier to move around. It also meant we could all travel on Nalu right over the desert. Well, Prudence took care of herself but we travelled across the air. That probs saved us so much time and we didn't have to worry about what's under the sand. We all got an extra one as well. We drank and danced on the table throughout the night. They love it when you join in with the entertainment and we all got a lovely gift of rum for doing so. In the morning we head out. Really nice peaceful travel overall and we made it to the location in no time. Just when I was complaining about magic access Nalu granted me it. Yep, this was her province, right in the middle of nowhere and the magic here was amazing! I thought Urkenhame was free but this was even better. I'm now looking at getting a place set up over here, nothing too big but something different. Where I can truly play with the magic of the world and connect with it.  She has had his place for some time and this is the first I’ve heard of it and definitely won't be the last time I come here.  I'm not going to go into the full details but Nalu gave me a heart attack when we arrived. I thought she wanted to kill me but for some reason, she takes great joy in teasing me like this. The whole environment changed and soon we were looking at a grand entrance to a hidden cave. The cave was full of protections, most of which were old magic. Stuff that I never saw. Inside wasn't anything special, just an important place for Nalu to revisit. We did get some lovely robes and that kinda acted like servants, they can put you to bed, bring ya drinks. Perfect to have around. It was nice relaxing with everyone, I had a nice chat at spring with Korak and later on with Nalu which Korak painted a picture of. Sweet of him really. Prudence even got a dragon tree seed, it's very special in nature, it will take on the aspect of the one who gave it. Diesa & Agatha couldn't stop going on about the bones around the place. Nalu took care of some personal business and we left the next morning. Night Howler learnt more about being a Dragon from Nalu, learning how to hide stuff he finds important. I'm going to have to learn how to do that. We headed back to the festival just to enjoy ourselves rather than look for some undead. Not sure what they were talking about but the chance to go back to a festival couldn't be missed. Flying overhead we saw a group of giants chasing down camels across the sands. Nalu has seen these people many times, giants that have caused her quite some problem, mainly the reason for a lot of bones. I had to act fast because Agatha wanted to spit on them… why I have no idea but seeing her freeze up made me laugh.  We arrived back at The Borrows in just five days. Nalu seemed a lot more relaxed and we got to enjoy some Borrows fun!. We did sheep races which were completely fair and no one cheated at all but turbocharging the sheep with magic. Nope, that never happened. The halfling loved it so we did some apple bobbing. I smashed my head against the side of the barrel not looking. Korak and Night Howler were so close they gave them more apples. I can't even remember who won, it's not important but they loved the show. Next Nalu got in on the fun with prudence and put on a flying race show but this just meant the halfling all wanted rides after.  Prudence and I had a nice chat why Night Howl was giving rides to the people of the Borrows. The line was massive. I have been worrying a lot about things as of late and I think she understood a lot of my concern. She has a kind heart and gave me some really nice words of advice. Was nice just to talk freely and get stuff off my chest ya know. I did say I would look for more wild plants why I am out and about and come visit her groove sometimes. I don't believe I have been there yet, but I wonder if there are some plants that might interest Freya. She also explained what it is like to talk to plants, what their voices sound like and how she sees it. It's really cool. The night continued with a drinking game, Korak ovs was the last one standing but lucky for us the halflings have some special drink so we don't have to worry about the morning after. Which was good, I really can't handle my drink. We all got very drunk and apparently I was putting on a firework show for the whole village well until Agatha made everyone run away.  In the morning we found Korak nestled into a pile of sheep he used for pillows. The morning was fun as we met many of the animals around the place. One sheep took a liking to Korak so we named it after him. We did have some issues with the goats. The males were over-aggressive because they weren't getting enough clover in their diet. The females really didn't need it and we got them to let out so they could relax. Korak jumped in with the goats and rammed his head against theirs. I watched on a hill with Nalu, I guess this is what Korak would have been like as a kid, I mean he still runs into everything head first.  There are very few places I can say are truly peaceful. If you ever want to relax and enjoy life. Or maybe just remember why do all this, perhaps come here for a short time and smell the flower or just eat the apples.  Dragomir and Nalu  Cohort. 
Session 378 (Mission 4A): A Forlorn Lover Expedition Members: Jani Fisker; Brecht Fighter, lvl 9 (Physh) Lyla; Half-Fey Sorcerer, lvl 6 (Serephen) Sam'eyle; Cellwair Monk, lvl 1 (Nagleking) Takumir Jachral; Brecht Fighter/Warlock, lvl 7 (Depraved Lunatic) Jani finished cleaning up his gear and storing it neatly in his armor closet.  He smiled at his brightly polished golden spear before shutting the doors and making his way to the common room, writing apparatus in hand.  His usual table was occupied, as were all the other window adjacent tables, so instead he sat in a corner by the hearth.  After receiving his ale, he took a swig, picked up his quill, and began to record the latest expedition. "The four of us met in the Cohort common room to discuss aiding the embattled nation of Merasaf.  They were beset upon by the Vos from the North, and Orogs from the West.  They put out a call to aid in defending the walls of Ber Mera, and I was eager to serve in war again.  This was the first time I was working with any of the other members of the group...  Takumir, a fellow Brecht and warrior, seemed capable.  Sam was your typical Cellwair, or so I thought at the time...  and then there was Lyla.  She was a waif of a girl... and by girl, I mean not yet a teen.  She claimed to be over 100 years old, being part fey, but I had my doubts.  She later mentioned that she had been asleep most of that time, which made sense given her child-like wonderment, short attention span, and undaunted chipper attitude.  This did not stop her, however, from claiming she was a powerful sorceress.  I was having second thoughts about Sam and Lyla's ability to serve in war.  Still, we marched on. Our voyage from the Cohort to Ber Mera was uneventful, and we immediately made our way through the city to see the Lord Protector.  Well, almost immediately.  We spied a vendor selling baklava, and several of us paused to purchase the sweet treat.  THEN, we made our way to the Lord Protector.  After we introduced ourselves and exchanged gifts, I informed him that we were at his disposal to use any way he saw fit.  After mentioning defending the wall, he thought for a moment and then informed us of an Inn just outside the city called Alhams Twlib.  They had lost contact with it, and he couldn't spare any of his men to investigate.  With Sam and Lyla in mind, we decided to take up this mission to determine what was going on at the inn, and the fate of the innkeeper Sihab Hannan. The ride to the Inn was quiet.  We managed to avoid any of the fighting, and didn't run into any trouble.  When we arrived, the place looked like it had been abandoned forever.  Windows were broken, the doors were knocked off their hinges, and nary a single light shone from within.  As it was after sundown, we lit our torches and lanterns and made our way in.  It was deathly quiet, not a single sound aside from our footsteps was heard.  There was a large tree in the middle of the common room, and the entire room was littered with broken tables and chairs, skeletal remains, and parts of a caved in roof.  We spread out to search the area. In the north section of the common room, near the bar, I found a chest made of wood, silver and platinum.  It had a stout lock on it, and the party lacked anyone skilled with thieves tools.  Instead, I attempted to pry open the chest using my spear, but to no avail.  Two other private rooms in the north were similarly destroyed and had human remains.  In one, I found a collection of books suited to the well educated:  tomes on Avani, politics, etiquette, etc.  Having found nothing of note, I went to the Eastern room where Lyla had found some interesting items.  On a table she found 3 spell scrolls, that I was able to identify as being Charm Person.  She also found the Inn's guest ledger, with the last entry being 2 weeks ago.  The most interesting find, however, was an emerald which appeared to have a sentient eye inside.  When I got to close, it attempted to charm me, but I resisted.  We left it alone for the time being. Further inspection of the guest ledger revealed that the Inn was a popular stop for the royal family.  At various times, single members of the family would visit here.  This coincided with some of the other things we found in the rooms...  fine clothes, perfume, soap, sealing wax.  This inn was used to frequently hosting high ranking people.  The last member of the royal family to visit was Bahira bint Gonlan el-Zesande, just mere days before the ledger entries stopped.  As we continued to search the inn, the emerald eye began to float and follow Lyla, though it still appeared benign.  It was then when we noticed a moose head mounted over the hearth.  It's eyes glowed purple, and the head moved as if it was alive.  After a quick inspection, I attempted to remove it from the wall, but was bit for my trouble.   We instead turned our attention to the strange tree in the room.  I cleared away some of the rubble, and after Lyla inspected it, she determined that it was magical in nature, and noted a strange faintly luminescent dust about the tree.  Still flummoxed, I mentioned the idea of stabbing the moose head.  As soon as I did, a herd of purple-eyed moose began to attack the Inn.  I threw my spear, killing two at the door, and took my place there to block entrance to the common room.  As I died so, I spotted a strange plant-like creature with human body parts attached that I recognized as a shambling mound.  I engaged the shambling mound directly, while the rest of the group dealt with the moose crashing in via the windows.  The shambling mound was immune to both cold and flame. Within a minute I had defeated the shambling mound and all of the moose were down.  Unfortunately, Sam had decided to shoot a bolt at the emerald eye and it was currently chasing him around the room.  We converged to attack it, but after a few hits, it escaped out of the hole in the roof and disappeared.  As the battle subsided, Takumir mentioned a strange occurrence.  He had picked up a silver battle axe off the inn floor.  When he struck a moose with it, instead of killing it, the creature appeared to fall to the ground asleep, the enchantment controlling it broken.  I borrowed the axe to once again try breaching the chest, but though I landed many hefty blows, the chest was immune.  We began to search the inn for a key...  I found it a short while later, hidden behind the bar.  Opening the chest we found a grotesque cloak made of the hide of a troll.  We put it on Sam.  Thinking it might have restorative powers, I punched Sam, laying him out flat.  I was wrong.  He was healed, and as an apology I gave him a healing potion for future use.  Not knowing the exact nature of the cloak, Sam put it away in his pack. A final sweep of the inn revealed the kitchen and pantry area, with a trap door to the wine cellar.  Though we were not able to find any secret doors, we did manage to acquire 200 GP of fine Khinasi wine.  We stowed it on our horses. Lyla had made a few attempts to speak to the tree previously, with no reply.  I decided to try and cut the tree down.  As soon as the axe made contact with the wood, we heard a woman's scream coming from the tree.  Instead of sap, blood ran down the trunk.  I immediately stopped, and we healed the try.  Lyla tried again to communicate, but still no reply.  Out of ideas, we returned to the Lord Protector to report what we had found.   Upon arriving in the city, we explained our findings to the Lord Protector.  He informed us that Bahira had indeed returned to the city unharmed, and allowed us to speak to her.  Unfortunately, she was not much use.  She confirmed that the royal family used the inn as a quiet getaway, to participate in activities they didn't necessarily want to be public.  She had left before anything had happened, however, and did not recall anything unusual during her trip.  We asked about any druids in the area, and she said she was not aware of any.  After Bahira left, we asked the Lord Protector about utilizing a druid to help us investigate.  Unfortunately, all the ones at his disposal were engaged in battle and could not be spared.   We went to the market to try to find some scrolls that would allow us to speak to the tree, but the only magic we found were a vendor that sold potions.  We next went to the Ivory Tower to conduct some research.  There, we met a man named Cormak, who was able to inform us that the Troll cloak was indeed magical, but he could not determine its properties.  He also divined that the battle axe was not magical in any way.  After obtaining permission to use the library, we attempted to find any references to the odd sentient emerald eye, but the search proved fruitless.  We spent the night at a local tavern and then left at first light. Upon arrival we began searching again.  I walked the perimeter of the inn, but did not find anything unusual or suspicious.  As I returned to the common room door, I spied tracks of two humanoids leaving the inn.  The tracks were fresh, but a few days before we arrived.  We gathered our horses and began tracking.  Lyla was able to follow the tracks until we came to the coast, the footprints continuing on into a cave.  We tethered the horses, lit our lamps, and continued inside the dark passageway.  It went on for quite some time until it finally opened up into a well lit cavern.  Foliage dominated the area, despite lack of access to sunlight from above.  As we moved further in, we saw a glowing golden tree, next to which was a green skinned woman with long tusks. We approached peacefully and introduced ourselves.  She was very guarded and confrontational.  She said her name was Zhiari, and that she had killed the people at the inn and had turned the innkeeper into the magical tree that we found.  When we asked why, she growled that the innkeeper and some of the patrons had hunted down and killed her companion, a troll named Os'kon.  She mentioned that they had defiled him, and she was not able to bury him.  Now knowing what the cloak was,  Sam stepped forward and offered it to her.  Her tone softened... barely.  We asked if she could set aside her desire for retribution, and she stated that she had to contemplate and would not guarantee that she could.  We left to give her time to think and camped along the coast for the next five days.  When we returned to Zhiara, she still would not commit to dropping her claims of revenge.  Then we asked her if there was anything we could do for her. Hesitantly at first, she said she needed to find a new companion. Any troll, she said, didn't matter if it was male or female.  She said the task would be difficult as trolls were rare in this area.  To assist us, she gave us a bone necklace.  We were to put it around a troll's neck and it would immediately seek her out.  Now we just had to find a troll and convince it to wear the jewelry.  We headed out with Lyla navigating us towards the mountains and I searching for any signs of trolls.  After a couple of days, we decided to switch rolls and it wasn't long before Lyla spotted a troll fighting a large snake. We waited until the troll won and started eating, then we all snuck up on it and started our attack.  We knew Zhiara would not be pleased if we seriously injured the troll, so Lyla functioned as the main distraction using her be swarm, while the rest of us tried to pin the necklace on the troll.  Takumir and I easily scaled a large rock next to it, but when we jumped, we both missed getting the necklace on the beast.  We passed it to Sam, who landed firmly on his plump behind just trying to get up the stone.  Takumir and I made one last attempt each, but we continued to be unsuccessful.  Finally, Takumir handed the necklace to Sam, and I picked up the little Cellwair and hurled him upwards towards the troll's neck.  Sam, normally cowardly, bravely placed the magical trinket, and the troll immediately stopped attacking and started walking back towards the sea cave.  I was also surprised at Lyla's ability to distract and hold off the troll entirely by herself.  The child is indeed fairly powerful... just maybe not as powerful as she thinks she is. We arrived back at the cavern, and Zhiara seemed pleased with what we had accomplished.  She agreed that she would cease any more attacks on people, provided that no one attacked her or her new companion.  Satisfied that we had successfully negotiated the situation, we returned to the Lord Protector.   He was very pleased with our resolution, awarding us each 750 gold stallions.  In addition, he mentioned they may even seek out Zhiara to improve relations and potentially ally against the foreign invaders.  Having completed our objective, we set sail for the Cohort to divide the plunder and get some well earned rest. Jannis Fisker Investigator, Cohort Arcanum"
Session 366: The Ancestral Tombs Of The Necropolis Party: -Hedrin Toadslayer; Dwerren Sorcerer, lvl 10 (SlothSlow) -Nephenee; Medusa Rogue, lvl 7 (Serephen) -Phage; Vos Cleric/Monk, lvl 9 (Kristen B) -Robert Bossouri; Brecht Cleric, lvl 8 (Depraved Lunatic) -Seria; Sidhelien Fighter, lvl 6 (Valentine) -Suibhne Moonblade; Sidhelien Rogue/Wizard, lvl 5 (Physh) We embarked on a journey to the Necropolis on the far north-east of Mythros, the burial grounds of the ancient dragon lords. There we were looking for items of power to help us in our quest against the titans. As the heroes chosen by legend, attaining these artifacts would most likely be a vital part of our endeavor. Phage had done a lot of research about that place, having her with us for this expedition proved to be a boon. Our journey towards the Necropolis was intriguing, to say the least. Atleast 4 dozen pairs of stone arms reached to the sky from the ground. They called them the Arms of the Titans, if I recall correctly. Everything around them was quiet. No birds, no wind, no water. Except for our march, nothing could be heard. It wasn’T exactly a drowning silence, awe inspiring more so. The Silence was later on broken by a trio of harpies, trying to lure us to our deaths into pits. Originally, I was against killing them for this, but I realised that they were indeed trying to kill us, so I took no active part in going against my parties wishes. Two of the harpies are slain, the third eluded their missiles. We arrive at the bridge towards the necropolis. Damon was at the other side of us, extending his hands towards us, expectantly. I give him the coin, he lets us in. 3 of the tombs here are supposed to be consecrated and not disturbed. Phage and I made sure that every tomb we disturbed was in fact not consecrated. Damon also informed us that we would likely find what we were looking for in the Tomb of Xander The first tomb we entered was that of Telemok, a notorious dragonlord known to hate and kill everything, but especially non-humans. Not necessarily someone you would want to meet in battle, undead or not. Once we entered his tomb, he rose and we pulled back. I didn’t wish for our party to fight against this person and urged them to get out. Afterwards, we have a small reconfirmation about what we were here to do. Which was to rummage through the tombs which we’re “allowed in”. We come across a multitude of tombs. The first of which is of Dorien. It was left ajar and had footprints leading away from it. Karl’s amulet began to rise and glow towards it and we prompted him to return the amulet to its rightful place, which he did. The footprints leading away from the tomb where from one person only and lead to a bridge, which was broken not by age, but magic. A mystery for another time. We then investigated a tomb with two clay golems in front of it. Apparantly, it was the tomb of Myrto the magnificent. He was Adonis’ grandson and used his money and gold to bribe the other dragonlords to vote for him. A despicable man, more concerned with his looks and reputation than doing as his peers would expect from him. Pah. A gigantic mausoleum stood in almost the center of the necropolis. Probably houses dragons and their corpses. A mural depicts the history of the first dragonlords, how they and their dragon companions caused Thylea to flourish under their protection. In case you wish to disturb Balmytrya and are as strong as a titan, you should move the marble block in front of it. Next was the tomb that we were looking for in the first place, the tomb of Xander. His tomb as flanked by lions and fellow dragonlords Aetius, Pericles, Eustace and one more, whose name must’ve been lost to history. As we enter the tomb, Damon stops me and tells me to go find the Lotus Witch, after handing me a gem of Brightness. An endeavor for another time, after I conduct more research. We move into the tomb and are confronted by a large minotaur. So large in fact that you’d wonder how he fits in there. He prompts us to leave aggressively, looking to charge at us, but Nephenee pacified his aggression by stating that another minotaur would like to speak with him. This causes him to retreat and order us to leave the tomb. We discuss what to do, as Graxis seemed to be holding the artifcats that we were looking for and decide to press on deeper into this maze. We fight a trio of undead skeletons and defeat them without much issue.  Continuing further, we are ambushed by Graxis, who was waiting for us in his lair. Before I have a chance to restrain him, he knocks Phage unconscious and runs off, deeper into the maze. We retreat with his money and Phage, to return another time. I’m not sure if I will have the time to participate, but I hope the next group is successful in retrieving the artifacts we were here to acquire. -Robert Bossouri, the Snail  
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Session 385 ( Special Mission ):  The Glorious Charge! Present: Sir Savas Al-Hadar, Khinasi Fighter/Cleric 11, Physh Fenris Nathair, Sidhelien, Druid, level 9, Hats4Cats Eirena Lightshadow, Rjurik, Paladin, 12, Depraved Lunatic Ali Abbas, Khinasi Cleric, 1, R3B3L Medi Eirwen, Alseid, Druid, Level 11, Serephen The elegant script on the log was definitely of Savas' hand, though it appears to have been written on an uneven surface.  The droplets of blood that litter the pages suggest that he penned it immediately after the battle he describes. " The five of us met in the Cohort to plan our expedition to Tuornen in an effort to assist the Duchess in retaking the city of Lofton.  While the majority of us were seasoned veterans, Ali was relatively new to both the Cohort and his occupation.  The enemy forces in Lofton were well entrenched, and both forces were roughly equal in size.  Given that we would be launching the attack into the enemy controlled portion of the city, we were at a disadvantage.  I had concerns that this would be Ali's first, and only, mission. Medi rode with the cavalry to the north, Eirena led infantry to the south, while the rest of us joined forces in the middle to push back the enemy and gain control of the temple.  Exiviel and I flew down to join the front ranks in battle as we steadily pushed the encamped forces back towards the keep.  As we cleared the temple, a platoon of foot soldiers attacked us from a Northbound street, threatening to flank us.  Taking to the sky, I strafed the enemy unit while casting Spirit Guardians, decimating their ranks.  With friendly forces now having a secure flank, they continued to press the enemy back while I flew to a nearby rooftop to deal with archers raining hell down upon the cavalry.  I could see Medi at the front, leading the cavalry forward towards a square where the enemy Duke himself had taken position. After making quick work of the archers, I swooped down to join Medi in leading the cavalry charge into the next courtyard.  Exiviel maneuvered masterfully as I felled soldier after soldier with my kilij.  As we entered the courtyard, one of the enemy cavalry sergeants squared off against me.  With Exiviel's quickness and adroit use of my shield, I made it past his attacks and lopped his head off, sending it back towards where the Duke looked on.  As our cavalry began to fill the courtyard, the Duke and his forces beat a hasty retreat back into the confines of the keep. I flew over the houses once again and landed near Fenris as we charged the last of the Duke's forces trying to enter the keep.  As I was about to dismount, I spied a small group of enemies coming out of an alleyway about to take the duchess by surprise.  I spun Exiviel about and took off, flying directly over the duchess to land beside her and take down the assassins.  Once the Duchess was secured, I saw many of the men that had made it this far were in poor shape to retake the keep.  I prayed to Khirdai to bless our soldiers and strengthen them for the task ahead.  Answering my prayers, the wounds began to heal on the men and they regained their vigor.  With the troops ready for the next phase, we began to make our way inside the keep.  As I neared the entrance, I spied Medi on the roof attacking forces that were raining arrows down upon our friendly troops.  I spied the remaining priests from the enemy forces attempting to heal their men.  Summoning the might of Khirdai, I let out a mighty roar.  "Those who do not surrender shall be crushed under the heel of Khirdai!"  As I charged their ranks with Exiviel, the clergy attempted to defend themselves, but every single one fell to my blade.  The spirit of Khirdai coursing through my veins was too much for them to withstand.  The heretics were dead, as was any hope the enemy had of surviving this battle. Fenris and I fought our way through the murder holes and tight corridors till we finally entered the main hall.  Fenris lead the charge at the spear tip, having transformed himself into a Chick Chick.  What was left of the Duke's men were clustered in a tight circle in the middle of the room, with the Duke himself at the center.  The Sidhelien clucked with glee as he killed each human he encountered.  Fenris and I approached with soldiers from the North, while the Southern exit was blocked off my Eirena and a platoon of footmen she was leading.  As we prepared for our final attack, the Duke threw a white handkerchief into the air.  As it began to fall, he cried out "We surrender!". Afterwards we regrouped and I was very happy to see that not only had Ali survived, but he had proved himself in battle as well.  He will have a prosperous career in the Cohort, even if he does serve a lesser god.  Later that night the Duchess held a victory feast.  Eirena and spent our time tending to any remaining wounded at the feast before taking a bottle of wine and finding a quiet corner for us to settle in to, rejoicing that we both lived to fight another day. Sir Savas Al-Hadar Assistant of the Cohort Arcanum Faris of Binsada "
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Session 380 (Mission Special): Ghost House Part Two Played on the 8th of October 2020! Cedrych Brightbough, Vampire, Rogue 15, Adam B. Darvius Alandre, Sidhelien, Monk lvl 15, Darvius Glenn Sturgis, Rjurik, Cleric, 13, Spynx Sithric Sidhefriend, Hanner Sidhe, Fighter/Rogue, 13, Depraved Lunatic Nils Ullstein, Brecht, Paladin/Warlock 12, Simon Raven Tonks Rowan, Shadow Fey Warlock 9, Hazelchan84 Zed, Sidhelien, Ranger, 1, ???? We still had business to finish at the Moonlit King’s would-be Estate, so we gathered again for another foray into the Margreve. This time, Cordelia’s apprentice Raven was with us. I knew that they spent most of their time in the forest, so their assistance would be welcome. We were also joined by a young sidhelien went by the name of Zed. It was his first mission for the Cohort, and although I knew it would be dangerous, I assured him that he was in good hands with Darvius and myself there. Instead of starting in Zobeck, as was customary for these Margreve missions, we headed east, up the river to Edgewater Village. It was considerably closer to the MIstwallows, and would make for a good staging ground. I also hoped that the bearfolk living there may have some more information about Lady Miyako. We were admitted by the guard and told to speak with Chief Atreyetus for lodging. The chieftain was a bit surprised by our visit and was worried about several members of our groups. I can’t say I blame him; we are a rather motley crew. Nonetheless, he invited us into his hut to share a meal. I asked about the Estate and Lady Miyako, but the Chieftan had nothing to offer on this front. In the morning, we set off to the west. The Mistwallows were only about a day’s march from Edgewater, and the day was peaceful. The next day we ventured into the Mistwallows proper. The fog here was so thick that I could move about freely in the sun. I could see why Lady Miyako would be eager to make this place her home. As the sun set, we approached the Estate again, wasting no time. Glenn tried to use powerful holy magic to purge the place of evil spirits, but it was beyond his redemption. He also tried to locate both Lady Miyako and the Kulmking with divination magic, but these attempts were also unsuccessful. The others went inside but unfortunately I was unable to do so. The ghosts in the dining room that had invited me in before were nowhere to be seen, so I scouted the building from the outside. We focused on the upstairs, this time. It seemed as if every door and object had been trapped in some way or another. The group made their way past these defenses with varying degrees of success, eventually making their way to a bedroom in the north-west. The bed too was left to dissuade us, and it attacked the group. Fortunately, they made short work of it. Miyako had cleared out everything noteworthy, it seemed, and left only traps behind as welcoming gifts for us. Eventually, the group found a strange talking dresser and persuaded it to invite me in. In the same room was a strange mirror. It showed no reflection to any of my party members, but mine was visible plain as day. I thought it might make a good gift for my Lady, so we brought it outside. In the east wing of the second storey was a large study filled with bookshelves. Naturally, the books were traps, and they animated and began swarming us. I will say that they were quite dangerous, for a pile of books. Glenn and Raven were knocked unconscious by the swarm, but we eventually managed to destroy them. Zed had lit a torch to attempt to burn them, and for a while it seemed that the flames would consume the library. But eventually, we managed to get it under control. Aside from the books, there was a map and a globe in this study. Strangely, this globe showed Cerilia, Thylea, Midgard, and a few other continents that I could not name. Glenn and I did our best to memorize the locations of these continents before we turned our attention to the map. The map was of the Estate and surrounding area. Not far to the north-west was Dead Druid’s Run, where it appeared that something had been sealed. This was in contrast to the old legends we had heard about the place: that if one was to topple the statues standing there, they would have their wishes granted. Of course, as we went to collect the map and globe to take them with us, we realized that they too were illusions. Hopefully the information they contained was true, still. Down the hallway, in another bedroom, we encountered a strange creature. From the waist up, it appeared to be a beautiful, grey-skinned woman. However, the rest of her body was that of a large spider. I introduced myself, and asked what she knew of this place. She said her name was Elrana, and that she had come to claim this place as her new home I knew this wouldn’t do, and offered her some gold to leave without a fuss. She claimed that she had found nothing of interest in the house, but this was plainly a lie. Most curious of all was that she claimed to serve the Fateweaver. We showed her our badges, but she did not recognize them. Still, I told her that not far from the Estate was one of the Jedza’s tower, where I had personally met the Fateweaver a year or so ago. This seemed to interest her, and she gave her word that she would vacate the place. Further down the hall, we found a leinglass on our way to what appeared to be a child’s bedroom. There were toy blocks with letters carved into them strewn about. After a while, these blocks began to float in the air and spell out messages. Nils and Glenn began to converse with the spirit that identified itself as “Lion”. His parents were Taka and Tsuki, and a “Lady” had put him in this state. Glenn said a blessing to try and put the spirit to rest, and after that we could detect it no longer. With the upstairs explored, we headed once again to the basement. Strangely enough, the iron bars that had been melted by the phoenix were no longer destroyed. Stranger even still was that though the bars had been restored, they did not appear to be newly repaired. The iron itself was tarnished and rusty. It was as if they had never been destroyed in the first place. Beyond the first gate in a large hallway was a strange altar. It appeared to be made in the shape of a clock, and it was quickly approaching midnight. It was clear that this was magical, so we waited for midnight to strike. As it did, there was the sound of a great tolling bell. At this time, the house seemed to return to its previous state. Doors that were opened closed once again, and any damage we had done was undone. Past the hallway were the jail cells. I quickly investigated the jail cells where we had seen the strange undead last time, but they were empty. At this point, NIls attempted to dispel the clock-altar, but was unsuccessful. For his failure, he was frozen in time. Content that the basement was empty, we headed back to the main floor. Darvius and the others brought the immobilized Nils out of the house, whereupon he began to move again. Meanwhile, I investigated the vat of blood that Lady Miyako had been standing over. I suspected it was trapped, but I had to investigate anyway. As I touched it, a freezing cold gripped me, chilling me to the bone. Of course, it too was an illusion. Still, I did my best to commit the details to memory. Perhaps this information could be useful for my Lady. At this point, we contacted the Moonlit King and told him we believed the task to be complete. He sent someone to guide us back to his realm. He granted us an audience, and I explained everything we had learned about the place and Lady Miyako. The Moonlit King seemed pleased with our work, but said he would need to send someone to confirm that the job had been done to his satisfaction. Turns out, he was aware of the strange chronological properties of the house. In fact, this was one of the reasons it had interested him in the first place. Still, Lady Miyako was at large. Though our work for the Moonlit King may have been completed, I still must find her and get some answers for my Lady. During our travels back to the Cohort Glenn and Nils insisted we make a stop in the lands of the Ehrlady Mispera as they intended to spend their downtime between missions aiding in the reconstruction taking place there after the recent attack by the Kraken's underlings. I had seen Glenn giving strange looks to the shield Nils had acquired from the Green Knight. It seems that Nils himself, feeling holier than thou with Mispera's recent blessing, was considering the morality of putting the body of a celestial to such a use and had made a plan to restore the fallen creature to the light. The merchant who sold it claimed it was created from the body of an angel named Hadriel who had died in the service of the light but in my experience, merchants will say anything to make a deal. Calling upon the power of Mispera was not enough but Glenn once again seems to hold Laerme’s favor and with her his aid managed to restore the fallen creature to life. The Ehrlady conveyed its gratitude for Glenn and Nils' efforts, as the voice of the creature would be too much for our mortal ears. Hadriel pledged to protect the lands of the Erlady for a year in return for the aid they provided.
Session 382: Meeting the king, the queen, the owner. Lucan Yaeldrin, Hanner Sidhe Wizard, Level 10 (Mekapix) Luna, Tabaxi Sorcerer/Rogue, Level 9 (Serephen) Aeferen Revven, Sidheilen Ranger, Level 10 (Sloth) Green Knight, Fiend Paladin, Level 5 (Hats4Cats) Alvah Laurant, An(t)uirean Sorcerer/Bard, Level 9 (Depraved Lunatic) We set off on our mission from Ber Dairas and started the journey by heading to the tavern we came across when we were in Meid Ain. We found the tavern again, it had been rebuilt and was now called the Ruined Serpent. As we approached, the strange half-human, half-scorpion monsters spoke to us, telling us that they would kill us if we caused any trouble. We went to the barkeep, who was called Drina, and Luna asked her Drina where we could find the Sphinx. Drina didn't know but told us there was another woman who came here after called Jasmina, and she would be able to guide us to the Sphinx. Luna sat down and played cards with her for a little bit before striking a deal to take us to the Sphinx for 480 golden stallions. We stayed the night then headed off in the morning. Jasmina took us to an area of the Sphinx's lands called Bair el Tehara, where the magic level was pretty low at 2/9. On the way, we found some khinasi giants and attempted to trade with them. They had these large desert pheasants and absolutely huge camels! We couldn't afford any of them though as the pheasants cost 7500 golden stallions, which equates to 2500 anuirean gold. The camels were ridiculously more expensive at 15,000 stallions (5,000 anuirean gold), and we also found out that in areas where the magic level was low, these creatures could become lethargic or potentially even die. I do give a word of warning to anyone who tries to find these giants. While the ones we found were agreeable enoguh to talk to, if these giants are hungry, they'll most likely try to eat someone they come across, so don't assume they're all as talkative. Knowing that their wares were most likely just as expensive, we bid them good day and set off again. Eventually we arrived as a large temple that was partially submerged, where Jasmina told us that we had reached the temple of the Sphinx. We started climbing the temple and found more of the monsters guarding it, as well as Lady Anuke, who met us back when we stumbled across the tavern the first time. Lady Anuke wished us luck as we entered the temple. The room we entered at the top of the temple had walls covered with strange runes and two staircases in the floor that descended to the floor below, one to the left and one to the right. It took a moment of investigating the runes but we eventually found that they were parts of a map. We managed to put the map together, guessing that it was a map of the floor below that told us about what traps and switches were down there, then made our way to the next floor. Heading right first, we found a large room with murals on the wall depicting two individuals that looked like priests kneeling before a two headed creature, holding out a gold piece to it. We knew that there were two buttons we needed to press in the room, thanks to our map, so we went to press them before a loud noise distracted us from behind. A large, two headed creature made of stone phased through the wall and approached us. Before it could make any hostile action, Luna and the Green Knight knelt in front of it and offered a gold piece. The creature took the gold and then went back into the wall. We did further investigation of the room and found that the water in the room was actually a living creature and probably would have attacked if we had bothered it. Returning to the buttons, two of us pushed the buttons at the same time and we all heard the sound of stone moving to our west. Before we left, we took a look at the bridge in the room. There was a long, thin bridge over a pit of darkness, with the carved reliefs of two snakes with open mouths, one on either side of the bridge. The bridge itself had a carving of an eye, a foot, and an arrow on it, which we assumed meant that someone would need to see the snake heads, walk across the bridge, and fire an arrow into the mouths of the snakes, which turned out to have buttons in them. After a bit of coaxing, we got Revven to walk across the bridge, with a rope tied around him just to make sure that he could be caught if he fell into the pit. He walked to the middle of the bridge and fired at the buttons in the reliefs, and managed to hit them both, though it seems they needed to be pressed nearly simultaniously in order to activate the buttons properly. Though we did learn something extremely important from this, because as the arrows that Revven fired fell into the pit, they immediately disintegrated as they touched the darkness. Naturally, Revven seemed pretty unnerved now he was standing over a pit that would disintegrate him if he fell in, but to his credit, he stayed put to fire another arrow. This time, he fired an arrow at one of the carvings while Alvah used Mage Hand to press the other button at the same time. This time the buttons locked into place and we heard some more moving stone further to the west. We couldn't see a way of progressing forward, so we returned to the top floor of the temple, then descended the left staircase. In this room was another set of murals on the walls, though these had more people with their hands covering their eyes for some reason. We also found four columns with buttons on them and an open door. Though I suppose not the usual kind of door, this was more like a stone slab that seemed to have a pivoting rod down the middle of it so it turned instead of opened. I had a look over the buttons before we approached the door, and found that the buttons were actually trapped, and pretty cruelly at that. If you pressed one of the buttons in, it set off a trap that would blind you, and there were small razor blades embedded in the hole where the button would depress in to. So you'd be blinded, and then your finger would be shredded as you recoil from the trap. So, ignoring the horrendous traps in the columns, we had a look through the door to find a statue on a pedastal, and a wall with spikes in it. We had a few tries on how to get the statue out, Alvah tried using Mage Hand to move it, I think someone tried lassoing it, Alvah tried using Mage Hand to put a lasso over it, but the statue itself wouldn't budge. We didn't want to go too far in in case this spike trap activated, but after much deliberation, I investigated the spikes and found soething extremely odd. The spikes were quite soft, and a bit sticky for some reason. They looked like stone but definitely weren't. Luna had an idea, so she asked the Green Knight to step forward and she fired a spell at the spikes. The spikes didn't like that apparently, as they turned into strange tentacles and struck at us. They did manage to get hold of me during the fight, and I was a little worried of what they might do, but the rest of the party managed to finish them before they got a chance to do anything. Something I'm thankful for, but at the same time, I really want to know what they'd have done next. After that was dealt with, I looked over the statue to see if there were anymore traps on it, but couldn't find anything. We had another few attempts to try and move the statue, but in doing so, Revven found that placing both hands on the statue caused another door within the room to open, though it only remained open while someone was holding the statue, so we had to leave Revven there for a bit unfortunately, hoping we could find a way around that meant he wasn't stuck there. We went through the door and found another open door, had a snake and a sun on it, we assumed that was the door we opened with the buttons in the snake relief. We found a corridor with carvings of skulls on the walls where the teeth looked like they had been replaced with jewels, and there was one on a wall at the far end that had a tooth missing and had a vine poking out of the gap. As well as that pleasentness, there was pressure plate with the image of a calf's head on it and a wall of spikes behind the plate. The Green Knight tried speaking with the vine tongue, but couldn't get a response, so I investigated it and found that it wasn't actually a vine, but part of some undead creature. We decided to leave it alone, it did not return the favour, but more on that in a moment. I wanted to check it wasn't the same sort of spikes as before, so I cst a Firebolt at it, but they didn't turn into tentacles. Bit of a shame, would have been interesting. There was then an idea to use two spears to create a pole that we could use for poking purposes. We managed to tie the spears together (I say we, Alvah managed to do it. She has incredible control of her feelers!) but the pole didn't have enough weight behind it to push the plate down. So, with our attempts at figuring out the trap failing, Luna moved froward to see if there was any mechanism around the spikes, and possibly jam it. This was when the most surreal thing I've seen in my life happened, and I've been yelled at by a wall. A strange clicking sound came from behind us, like claws on stone. We turned and saw an owl that was missing all its feathers, just casually strolling in. The Green Knight spoke to it, and it seemed that it wanted feathers. He plucked the feather from Alvah's hat (she was not pleased) and gave it to the poor avian creature. As he gave the owl the feather, it grew a collection of feathers of the same colour. Now this was incredible, and I wanted to know more, but then it took flight and flew into a lit wall sconce! It immediately was set ablaze, and flew out of the room screaming. Luna didn't see what happened, so we explained it to her, and I think that it was the absurdity that made her falter or stop caring (probably the latter) and she stood on the pressure plate. We then heard more screaming, though different screaming. From the direction of the wall we saw the skull on, a flying skull flew from around the corner at us and screamed extremely loudly at us. It seemed to try and have some affect on us, though we managed to push through whatever it was. We then heard more screaming, familiar screaming, as the owl came back and dive bombed the skull, destroying it. It lived, though it's feathers were gone again, and it wanted more from us. I handed over my quill and the same thing happened, including the attempt to fly into another flaming wall sconce. This time, Green Knight managed to catch it before it set itself on fire again, and asked why it was doing that. The bird apparently thought the fire to be pretty, so Luna had an idea and cast Light on Green Knight's helm. It seemed to do the trick, and the owl was very focused on the helmet, though I feel bad for the poor knight's eyes. Activating the pressure plate seemed to have a reaction in the first room we visited, so we left the hall, picking up Revven who seemed to have grown very attached to the statue, claiming it to be his only friend. We went back to the room and over the bridge to find another open door leading to a very small room. The room had a pressure plate in it with the marking of a skull on it, similar to the one we saw on the wall before. Luna walked into the room and the pressure plate descended, and we heard another click from somewhere on the floor. While in there, Luna actually saw that there was a small tube in the cieling that seemed to be sucking air out of the room, and that if someone got stuck in there, they would likely suffocate very quickly. Luckily, she wasn't, so she didn't. We made our way back around again and got into another room with two more staircases going further into the temple. As we approached the stairs, we then started hearing a voice. The voice told us that there were 3 more floors before we reached the Sphinx, but that we could get there now if we answered a riddle. The riddle was "The king of the jungle, the queen of the sky, the owner of them all, what am I?" We thought that the answer was Azrai, considering that Luna had heard of a saying that humans called themselves the owner of all, and Azrai created humans, but that was wrong. Now I write it, it makes sense it was wrong. The answer was the Sphinx, as the king of the jungle is the lion, the queen of the sky is the eagle, and the owners of everything are humans, and a Sphinx is a mix of the three. We asked for another chance, and mercifully, we got one. Another riddle. "I am dead, what am I?" I won't deny I was overthinking my answer, but when Luna asked for a clue, it said to look around. She seemed to instantly get it and responded with the Couatl. That was indeed the right answer, and we got sent to the Sphinx. While there, we got the reward for the bounty we had collected, but myself and Luna gave up our share, as well as 1000 of my own anuirean gold, to get the information we came for. Revven also gave up his share of the bounty for information regarding something he was looking for. Considering he's been a good help, I should help him in return when I have the time. He didn't need to come with us, but he did, and I respect that. After that, we were able to get the rest of our bounty and were teleported out of the temple. We managed to get what we came for, but I felt Green Knight and Alvah deserved to be rewarded for their help, so I gave them payment myself for their assistance in this. We did also get away with some of this special water that can apparently make you change how you look, albeit slightly. Clearer skin, longer/shorter ears, hair colour change maybe? It's not much, but it's something else. I'm glad we managed to get there, and I feel like there's a certain few people who might want to know the location of this old Couatl temple, though I will warn them and anyone who ever tries to go there. Please be wary of the traps! They are not to be trifled with. We found a couple that would have killed anyone who fell for them instantly, and there were three more floors after those. I can only imagine what horrors lie in that place... So please, to anyone that wants to go there, be careful. - Lucan Yaeldrin
Session 381: We meet a few unpleasant people Romilly, Goblin Barbarian, Level 8 (Summer) Echo, Thylean Siren Rogue, Level 8 (Lena C) Nephenee, Thylean Medua Rogue, Level 9 (Serephen) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 10 (Zilarrezko) Horus, Thylean Minotaur Barbarian, Level 8 (Mekapix) Hedrin Toadslayer, Dwerren Sorcerer, Level 10 (Sloth) Our original intention for the day was to trade in the armour and shield we found in order to gain some money, and then head to the oracle to find out more about how to use theitems we had gained. This was not how the day went, because as soon as we had decided on our plan, the sky began to darken and thunder rang out across Mytros. A bolt of lightning struck just outside the Cohort, and we went out to investigate what was happening. In the eye of the storm was Sidon, the titan of storms, and this storm would easily flood the city. While we stood there, a number of dragons began approaching the city with people riding on their backs. Three copper dragons came to us and touched down in front of the Cohort. A guard captain climbed off of one of the dragons and told us that the King had summoned us to help with what was happening. We headed to the palace to find the King, his queen Vallus, the Mytrosian general, a priest of Lutheria, and what I believed was the King's concubine. The King greeted us and asked for our help in stopping Sidon from flooding the city. We were given a number of options; get the mages and druids of the city to counteract the storm, sacrifice 10,000 gold drachmas worth of livestock to Sidon, send children to the temple of Lutheria, destroy Myrtos' temple to the five, or have the gods come together to use their magic to shield the city. Each plan had merits and downfalls. The mages and druids could fight against Sidon's power, but that would only be a temporary shielding against the power of a titan. Sacrificing the livestock could appease Sidon, but this would upset the citizens of Mytros as well as could a massive financial issue. Sending children to the temple of Lutheria was not an option, the priest said the children would be taken care of but myself and Nephenee had seen before that they were sacrificing children, and that was not going to happen. Destroying Mytros' temple to the five would have been an idiotic decision, trading the ire of one titan for the ire of five gods. Having the gods work together would work but we would need to convince them, and this process would leave the gods drained of power just before the Oath of Peace ends. We eventually narrowed the choices down between sacrificing the livestock and asking the gods to help. We waited a day until we were able to speak to the gods, as Vallus had invited them to the city, and spoke to them about the plan. We told them we aimed to sacrifice the livestock, but if it didn't work, we would need them to create a miracle. They seemed reluctant but agreed. We had the idea that we would be able to make the tax on the city more bearable if we contributed, though we did so begrudgingly. We set off into town to sell the shield and armor we had found. After a bit of searching, we headed to The Vault, where the money of Mytros is kept. While we made our way there, we came across a wonderful gentleman who asked us if we could find the Golden Eyed serpent in the city and kill her. If we did, he would pay a large sum of money to our sacrifice. He wanted her dead because she had been freeing minotaurs and it was affecting the business of himself and his friends in the minotaur slave trade... We were polite and said we'd consider the offer, but then took the opportunity to do our own plan. We searched for and found the Golden Eyed serpent, a medusa with golden eyes. As we spoke to her, Nephenee seemed extremely agitated and I think I'm aware of why. While it turns out that she had been freeing minotaurs, neither of us had forgotten sold a number of children to the temple of Lutheria so they could be sacrificed. While we needed her help, I don't think Nephenee wanted to be around her, so she waited outside. We told the Golden Eyed serpent about the guy that wanted her dead, and she said that she would take care of it. She also offered to buy the armor and shield off of us for 4000 drachma, or 6000 drachma if someone would do her a favour. This favour was to assassinate the leader of an amazon tribe on an island, that I unfortunately can't remember the name of. There was some back and forth, but Sabiha eventually agreed to take on the task, and so we got 6000 drachma. There was also a plan that Romilly had, involving going to the estate of this individual. I stayed behind as I did not want to be near that man, and Echo and Nephenee stayed back too. We conversed for some time before Romilly, Sabiha, and Hedrin returned. Whatever their plan was, it seemed to have gone poorly and they had been kicked out of his estate. We made sure to stop by the Golden Eyed serpent again, letting her know that this individual was more on guard now, which she didn't seem to mind, before we headed back to the city castle. We told the king that we had managed to amass a large amount of the money needed, as well as extra coin from Nephenee, which gave us a total of 8000 drachma. The king seemed very pleased by this and started buying cattle for the sacrifice. We had a talk with the queen and let her know how we obtained the money from the Golden Eyed serpent, and she told us she was aware of the medusa's antics and that the medusa was freeing minotaurs so they could help her fight against the amazon tribe that was being lead by her sister. I believe there was more discussion, but I left at this point. Maybe it is a twisted world view on my part, but I felt like the minotaurs weren't really being freed, as much as they were simply being traded from one master to another, just thinking that they may be free. She may free them, but what happens if they don't join? Does she just let them go? Maybe she does, but if they're captured again, would she free them again? I don't know. She did try to tell us that her sister was a follower of Lutheria, but I know that she had sold children to the temple of Lutheria as fodder for sacrifice, so I can't trust she truly has good intentions for the slaves she frees. All these thoughts circled in my mind while I took out somme frustration on the ground outside the temple, along side Romilly. She seemed pretty angry at the more negative side to the city and was saying she believed it would be better if we let them drown. While doing some 'gardening', as well as making conversation with a dragon that behaved more like a dog than a powerful creature of legend, the rest of the group came outside and met up with us. The queen had told them that the priest of Lutheria we had seen before was becoming an issue, but shouldn't be killed or another priest with, most likely, the same mindset would take their place. That mindset of sacrificing children. There was also an issue where Romilly wanted to pay a visit to the Golden Eyed serpent again in order to assist her in a matter, so we all decided to rest for the night. We did have to make our way through the crowds of people cheering for us, creating a celebration for us, but after seeing so much of the negative attitude that the people in this city have, it just felt hollow, and I'm sure I'm not the only one who felt that way. Strangely enough, we recieved some news the next morning. The priest had vanished from his home after some sort of invasion, and the slaver we spoke to before had his house robbed, and seemed to have been turned into stone by someone. Who's to say who did it. Romilly did manage to get a nice donation from a group of people in the city as well, and shared it with all of us so we didn't come away empty handed. It certainly wasn't the few days I expected we'd have, and I can't say I'm looking forward to anymore of them. The event has left me uneasy though. The Oath of Peace is ending, and this day showed that more than anything else seen so far. I was thinking that we'd perhaps need to deal with Zakroth, or that a prophecy to be fulfilled would be our next point of call, but now I'm thinking that the battle against the titans is far closer than I originally expected, and I won't lie, I'm worried. I'm not sure if any of us are ready. - Horus
Session 383: A Bunch Of Lunatics On A Mission Party: -Verien Goldlyre, Sidhelien, Wizard, LvL 1 ( Depraved Lunatic ) -PREGEN- -Merios LeFoy, Hanner Sidhe, Warlock, LvL 1 ( REBEL ) -Lorena Urka, Vos, Druid, LvL 6 ( Val ) -Jonathan Cashmere, Sidhelien, Bard, LvL 1 ( Pacjack01 ) For my first mission since leaving Innishiere, I have decided to join another group of similarly new faces, so that we could get settled on one, relatively simple mission. While Lorena was almost adamant to go save Urga-Zai, seeing how we were only rookie adventurers, she agreed to go look for something simpler, like saving a town from a harrowing terror. Which we attempted, in Grevesford, a small Anuirean town in Roesone, which has been the centre of some adventures from previous Cohort expeditions. We spend some time getting some information on what to do. Lorena wanted to attain another focus, so we learned where to find one. Apparently, a woman in Grevesford, called Pynna would be able to help us. Seeing as we were headed that way, we could strike two birds with one stone, we only need to look out for a house which has purple smoke coming out of its chimney. Once we arrived in Grevesford, we immediately lost sight of our objective and entered a tavern. Lorena and Jonathan jumped straight to the drinks, Merios seems to be the only one who has set his sights on the small building with purple smoke coming out of it. We stay for a while and I pay for room and board, before we head out to talk to Pynna. I have to point Jonathan and Lorena to the house multiple times. The latter also intimidates the townsfolk. Sigh. We talk to Pynna about the situation. A peryton was terrorizing the town. Peryton’s are usually birthed either by a false-shadowed peryton, or when a human commits a heinous act. Always these humans and creating menaces. We agree to help out for a reward. She grants Merios some silver blade oil, should we engage this thing in battle. In addition, Jonathan purchases a potion of random aging. I advise my kin to stray away from consuming it. I believe I fell on deaf ears however. After confirming that peryton’s can actually be harmed by magic, we returned to the tavern and rested up. Jonathan however had different plans. I didn’t witness this, but on his own account, Jonathan went out of the tavern alone at night for whatever reason. Then, he was assaulted and almost killed by a soot moth, following that he drank his random aging potion and turned into an old man. Then he woke up everyone in the common room so he could tell us, but we told him to delay that. What a fun experience. The next day, we set out to find this peryton. On our first night, we come across a trio of nests, which almost had me seeing red. But upon further investigation and a quite painful climbing experience, we noticed that this must be the nest of migrating griffons. While we were safe for now, we only grabbed what we could see in there and then retreated quickly. I wasn’t well versed enough in griffon migration cycles to tell if we were safe to rest there, so we didn’t take our chances. The next day however, we finally came upon the peryton and its nest. The creature quickly took notice of us, as none of us were particularly versed in the arts of sneaking. Jonathan was overthinking the situation, so we set him straight with Lorena leading the charge as a bear. Our tactics were impeccable, as Lorena was able to efficiently keep the attention of the peryton on herself, while we battered it with ranged attacks, until I landed a lucky shot in its eye, drawing its ire to myself. Had I not used a quick cast of Shield, I would’ve probably been done for, but my years at the academy have paid off. The battle soon came to an end, as Merios unleashed a blast of crackling energy at this creature, the energy piercing through its heart, putting an end to it. We noticed however, that there was a faint squeaking noise from atop the hill the peryton was nesting in. And we were greeted by 4 adorable peryton hinuli! (To the uninitiated, a hinulus is a peryton youngling.) Each of us adopted one, although Lorena took some convincing. She thought the birdlings evil, but as we pointed out that they had bird shadows and not human once, she stopped harassing them. Not long later, we began our return to Grevesford, peryton corpse in tow. Upon arrival, the people and the mayor rejoiced, announcing that they would be holding a feast in our honor, even for Jonathan, whose ancestry initially sparked suspicion among the human townsfolk. But alas, this seems to be dispelled now. Before indulging in the festivities, we talk to Pynna who gifted Merios the previously lent silver blade oil, as well as handing Jonathan another potion of aging. He drank it immediately to regain a lot more of his youth than he originally had. After indulging and finishing the festivities, we continued on our way of exploration through Roesone. While this place was well travelled already, no one could be  sure of anything in this everchanging world. Also, since this road was well travelled before, we could easily avoid more dangerous areas of these lands, so that was a positive. We are then approached, or rather ambushed by six alseids on a crossroads. They work for Countess Prudence Duskhart it seems and asked us to submit ourselves to investigative magic to confirm that we were in fact not malicious intruders. A bit harsh, but seeing as we had the “taint” of a false-shadowed peryton upon us, we complied without resistance. As they realised that we had in fact taken down one of these evil creatures, they offered one of us to join their ranks in becoming an alseid. Lorena and Merios were both eager to become one, but the latter eventually gave in and Lorena accepted the transformation, which to be honest was quite a bit morbid. She had to eat one of the hearts of the alseids, which she received from the cut open chest from one of them. Goodness gracious. In any case, after travelling a bit more, we decided that our time to return to our headquarters had come. We had accomplished quite a few things, a lot more than I would’ve originally anticipated with this bunch of lunatics. But I guess when things came down to it, they proved to be capable, reliable and disciplined enough to follow through on a simple plan. I wouldn’t mind joining them on another adventure. -Verien Goldlyre, B.Sc on Bloodlines
Session 377 (SPECIAL): Two year anniversary, Shenanigans in the Burrows Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 12 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 11 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 17 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 15 (SlothSlow) Night Howler; Bronze Dragon Barbarian/Bard, lvl 7 (Mekapix) Prudence Duskhart; Alseid Druid, lvl 11 (Lena C) This log will NOT be restricted. Combat XP 100XP Quest XP 2,000XP RP XP 7,000XP Exploration XP 1,500XP Log XP 2,120XP Total XP 10,600XP to Agatha, Diesa, Korak, Night Howler, and Prudence 12,720XP to Dragomir Renown, Fame, and Infamy +1 Renown (Burrows) +1 Fame (Cellwair) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 378 (4A): A Forlorn Lover Present: Jani Fisker; Brecht Fighter, lvl 9 (Physh) Lyla; Half-Fey Sorcerer, lvl 6 (Serephen) Sam'eyle; Cellwair Monk, lvl 1 (Nagleking) Takumir Jachral; Brecht Fighter/Warlock, lvl 7 (Depraved Lunatic) The party were rewarded with 750 golden stallions each. Combat XP 183XP Quest XP 1,500XP RP XP 2,000XP Exploration XP 1,500XP Log XP 1,036XP to Jani Total XP 5,183XP to Lyla, Sam'eyle, and Takumir 6,219XP to Jani Renown, Fame, and Infamy +1 Renown (Merasaf) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 380 (SPECIAL): Ghost House: Part 2 Present: Cedrych Brightbough, Vampire, Rogue 15, Adam B. Darvius Alandre, Sidhelien, Monk lvl 15, Darvius Glenn Sturgis, Rjurik, Cleric, 13, Spynx Sithric Sidhefriend, Hanner Sidhe, Fighter/Rogue, 13, Depraved Lunatic Nils Ullstein, Brecht, Paladin/Warlock 12, Simon Raven Tonks Rowan, Shadow Fey Warlock 9, Hazelchan84 Zed, Sidhelien, Ranger, 1, ???? The Moonlit King has offered a favor to each party member. He leaves each party member with a piece of Moon Cheese that they can eat in order to contact him. (Might not work in zones of low magic, restricted magic, strange planes, and places, or other areas where The Moonlit King's influence is limited. Restrictions apply, see terms and conditions below for full information). Combat XP 473XP Quest XP 5,000XP RP XP 3,000XP Exploration XP 2,000XP Log XP 2,094XP to Cedrych Total XP 10,473XP to Darvius, Glenn, Sithric, Nils, Raven, and Zed 12,567XP to Cedrych Renown, Fame, and Infamy Zed's starting Margreve Status is 7 +2 Renown (Moonlit King) Nils and Glenn gain +1 Renown (Mispera) for reviving Hadriel. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 381 (SPECIAL): We Meet a Few Unpleasant People Present: Romilly, Goblin Barbarian, Level 8 (Summer) Echo, Thylean Siren Rogue, Level 8 (Lena C) Nephenee, Thylean Medua Rogue, Level 9 (Serephen) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 10 (Zilarrezko) Horus, Thylean Minotaur Barbarian, Level 8 (Mekapix) Hedrin Toadslayer, Dwerren Sorcerer, Level 10 (Sloth) The party spent 8,000gp, but recovered 10,000gp worth of treasure from the Neurdagon Estate. Combat XP 0XP Quest XP 5,000XP RP XP 5,000XP Exploration XP 1,000XP Log XP 2,200XP to Horus Total XP 11,000XP to Romily, Echo, Nephenee, Sabiha, and Hedrin 13,200XP to Horus Renown, Fame, and Infamy +5 Renown (Mytros) +2 Fame (Thylea) +1 Renown (Cohort) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 382 (SPECIAL): Meeting the King, the Queen, and the Owner Present: Lucan Yaeldrin, Hanner Sidhe Wizard, Level 10 (Mekapix) Luna, Tabaxi Sorcerer/Rogue, Level 9 (Serephen) Aeferen Revven, Sidheilen Ranger, Level 10 (Sloth) Green Knight, Fiend Paladin, Level 5 (Hats4Cats) Alvah Laurant, An(t)uirean Sorcerer/Bard, Level 9 (Depraved Lunatic) The party got their rewards from The Sphinx as well as some Water of Minor Improvement. This water can allow you to change one minor feature about yourself like your nose, finger length, eye shape, skin tone, ear shape, etc. Multiple potions are required for more significant effects, and no effect can make you look like an entirely different person. Extreme changes like elven ears to human ears, or purple skin to green skin take 2-3 potions to achieve the full result. These potions are usually used to fix minor problem you have with your body. Combat XP 0XP Quest XP 5,000XP RP XP 2,000XP Exploration XP 2,000XP Log XP 1,800XP Total XP 9,000XP to Luna, Revven, Green Knight, and Alvah 10,800XP to Lucan Renown, Fame, and Infamy +1 Renown (Sphinx) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 383 (SPECIAL): A Bunch of Lunatics on a Mission Present: -Verien Goldlyre, Sidhelien, Wizard, LvL 1 ( Depraved Lunatic ) -PREGEN- -Merios LeFoy, Hanner Sidhe, Warlock, LvL 1 ( REBEL ) -Lorena Urka, Vos, Druid, LvL 6 ( Val ) -Jonathan Cashmere, Sidhelien, Bard, LvL 1 ( Pacjack01 ) Each of the party members got a Peryton Hinulus. Combat XP 55XP Quest XP 500XP RP XP 500XP Exploration XP 500XP Log XP 500XP to Verien Total XP 1,555XP to Merios, Lorena, and Johnathan 2,500XP to Verien Renown, Fame, and Infamy +1 Renown (Roesone) +2 Renown (Gravesford) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 385 (4F): The Glorious Charge Present: Sir Savas Al-Hadar, Khinasi Fighter/Cleric 11, Physh Fenris Nathair, Sidhelien, Druid, level 9, Hats4Cats Eirena Lightshadow, Rjurik, Paladin, 12, Depraved Lunatic Ali Abbas, Khinasi Cleric, 1, R3B3L Medi Eirwen, Alseid, Druid, Level 11, Serephen Tuornen has changed allegiances, and is now a vassal of Roesone! The Duchess rewarded the party with: Fenris: 1,170gp Savas: 910gp Medi: 960gp Eirena: 920gp Ali: 650gp Combat XP Fenris: 5,850XP Savas: 4,550XP Medi: 4,800XP Eirena: 4,600XP Ali: 3,250XP Quest XP 5,000XP RP XP 1,500XP Exploration XP 0XP Log XP 2,210XP to Savas Total XP Fenris: 12,350XP Savas: 13,260XP Medi:11,300XP Eirena:11,100XP Ali: 9,750XP Renown, Fame, and Infamy Fenris gains the name "The Laughing Elf." 3 Fame (Anuire), and 11 Renown (Tuornen) to Fenris 3 Fame (Anuire), and 9 Renown (Tuornen) to Savas 3 Fame (Anuire), and 9 Renown (Tuornen) to Medi 3 Fame (Anuire), and 9 Renown (Tuornen) to Eirena 2 Fame (Anuire), and 6 Renown (Tuornen) to Ali Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 386 (Special): Hag-xcuse-me Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 12 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 11 (Zilarrezko) Medi Eirwen; Alseid Druid, lvl 11 (Serephen) Melf Rangier; Wood Sidhelien Ranger Pregen, lvl 1 (Mekapix) Prudence Duskhart; Alseid Druid, lvl 12 (Lena C) Explitica Defilus has a sarcophagus. An Artifact. We want it destroyed. After Diesa found out that the sarcophagus was created by The Hag, (or Aragnak) we decided the Hag might be our first, and safest bet at trying to figure out how to destroy the thing. We landed by the Von Darre fort, and headed straight out to find the hag. Unsure of where she had set up her seat of power we explored her domain for a while. We came across a trader from the shadow realm, this goat hooved goblin like thing riding a blue spider that had some humanoid hands and carried a staff. Agatha traded a diamond for information and we were on our way once more.  Turns out the Hag had taken up in the fort on top of Mt. Acorn. So we made our way there. The top of the mountain was covered in an unnatural dark fog and the Hag greeted us by the entrance. Once we told her what we wanted, she laughed at us. Very creepy. But she did offer to tell what she knew if we went to the temple of Masela that was built into the back of the mountain, and gathered some glowing fruit from a mushroom there. It also asked us to retrieve her sword that she left there. It took us a day to travel there, and when we arrived we were greeted by a large number of temple cats. Some of us couldn’t help but pet them. Agatha convinced them to let us past, that we meant no harm and so we entered the temple. Inside we met the guardian snake. It was so large and beautifully iridescent. We spoke to it, explained our situation. It despised the Hag, seeing as the Hag came in there to try and take some of the berries herself and had battled with this creature. The snake, Psalvanna as we found out, was created by Masela herself to guard the mushroom, and it was her task to make sure that no one picked a berry from it. After talking to it we found out that Explitica herself used to be a creature like Psalvanna, before something happened to her. And that completing the task for the Hag would be a bad idea. But we knew that before we came to the temple. So we take a bit of time to clean up the temple and think of a plan. Agatha talks to the snake a bit more in celestial. Later explaining that she asked about the Azrai bloodline, and how to resist or get rid of it. They settled on a deal. If we removed the Hag either by killing her or petrifying her, Psalvanna would give Agatha some bloodline to help counterbalance the Azrai. Our plan was to attract the Hag down to the temple, where we had access to magic, and then fight her there until she was unconscious. So we could turn her to stone. Agatha and Diesa got bit by the snake, to make it seem like we had fought it, and they took a scale as well to prove it was dead. Me, Medi and Melf would wait at the temple, pretending we were dead. They would lure the Hag and we would jump her. They arrived, the Hag was riding some colossal skeleton that spotted us, even though we hid well. We had to act. Jumping out half of us rushed to stop the Hag from recovering her sword, the other half fought the skeleton. I turned into a wyvern, and flew in to help my sister and Diesa battle the skeleton, as Psalvanna, Medi and Melf stopped the Hag. Once the skeleton was dead I flew Aggie with me a little closer to the fight and together we managed to knock the Hag out.  Psalvanna quickly turned her to stone, and now we had The Hag. Psalvanna, as promised, gave her bloodline to Agatha. I’m so proud of her, this young woman who used to be full of shadows was glowing brighter and more beautiful every day.  Quickly scouting the fort upstairs, we found that it was still full of kobolds and zombies, and being satisfied with our victory decided to take the Hag to the Cohort. Surely the Kallanon would be better at interrogating her than we. And he was better at interrogating her than us. So now we knew that the only way to destroy the sarcophagus, was to throw it back into the lava it was forged in. And that it was forged in Aragnak’s home. Aragnak the Red Dragon. We didn’t really know much about dragons or how they worked, but we had heard that Aragnak was an evil dragon, and that getting into his lair would be very difficult if not impossible. We knew Drago was way more involved with dragons, so we decided to travel to Urkenhame to see what we could find out. The group, after talking to Queen Freya Drachen, and The Silver Dragon we came up with a few options, but none of them seemed like the right one. We kept going in circles. We decided to leave it for now. We’ll come up with a way to deal with it later.
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Session 387 (Mission 4L): [Following the coldest of trails] Played on the 14th of October 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 16 (Darvius) Dragomir Black; Vos Sorcerer, lvl 17 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 13 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 15 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 12 (Physh) Part 1: Find a Trail Aye right, We’re currently riding back to Proudglavie so I thought I would write this parchment up for the council why we’re doing so. This mission was a good change of pace from the standard walking blindly into danger, aye this was an investigation! Two of the children from the noble house of Diem had gone into hiding since the takeover of Diem and Marlea Roesone wants them married off. Like all the politics seems really confusing but I guess it's to make all the other nobles happier with the ruler, anyways kind of a nice change ya know. We were looking for Aldéric who was around twenty-five with bright red hair and Lasica who is nineteen, blonde, and really pretty. The man has like a yellow to his eyes as well. The biggest issue we were facing is just the amount of time that has already passed from the mission being posted. This all happened two seasons ago and without care, we would be lucky to find any leads at all.  We traveled into the Court of Proudglavie and met with Marlae Roesone. This was nothing more than gathering the basic information we needed. She had heard of most of our party but I tried my best to stay out of the candlelight. Our party was surprising really. I didn't think this type of mission would be interesting to Savas & Eirena; they always seem more at home on a battlefield instead of carefully looking for small clues. I really didn't expect Darvius to show up, honesty kind of thought it would be below him. I won't bore you with the information from Marlea Roesone as it really isn't important. We got what we needed and headed to Diem. This was the first time I ever met a member of the church of Ruornil. She was the high priestess of Aerele, Rournils Celestial Spell, Erin Farlane. I wanted to speak with her at length about Ruornil, this isn't a god I have ever heard but apparently, he has something to do with the moon. Darvius really didn't have any tac about the whole conversation, like I was ovs interested because of Tiamat who is up there but that is rare knowledge. I doubt any of them know of this story and even more so they might take it as blasphemy or something. He also gave the game away with the lack of patience but she just shrugged him off. I did learn they call the areas of magic that cant be controlled Caerbhaighlien. Some members of the church take pilgrimages to these places and even live out their lives there. I kinda get why you would want to but sounds really lonely. We had to get on with work but she did invite me to come back and talk about it.  O right so we came to visit her because she had information about the sibling. We got portraits of them to look at, magic access for what the province could offer, and information on each one. Both of them are talented magic users, and even from an early age did magic duels. The whole concept of magic duel sounds terrifying, like how can you control that or use the right amount? I guess it's just as dangerous as normal duels. They were inseparable as kids but as they got older grew apart. Most of the kids had two magic orbs they used for magic, a purple and orange looking creation. What they did or no one knew but they had had them since being children. We spent a whole day checking their rooms, the study where they practiced magic and speaking with servants. We found copies of their handwriting from when they were both young and older in several magic books. Lasica looks to be the smarter one and she changed her style of magic from an early age where she started losing her gifts. She now focused on all that formula stuff I keep seeing. Aldéric became more focused on political stuff like taxes and letter writing. I got so bored just reading but he focused his magic through music instead. We also found letters from Lasica & Pinna. They talked a lot about magical stuff, I wouldn't be surprised if they met. As we looked around their rooms some things stood out, well the lack of something. All the gold from the rooms had been taken, it could have been from the servants but this wasn't the only thing. Their wardrobes were untouched, all their clothes and shoes still there. Wasn't a sign of packing everything and leaving on the run, so we guessed when they left it was in a hurry with almost no time to prepare. That and we found their orbs hiding spots in the room but of course, had disappeared with them. Even the girl's jewelry was still here.. But I'm pretty sure Nalu took it all when I turned my back. We collected records of all the places they both have written to. They had a lot of pen friends, which I think is common for nobles. We made a list of all the noble houses they had Visited; Warsay, Partning, Bowwood, Barbard, Woodmere, Flatlass, Phaildweng, Bloolwuld, Garretster & Pempsaings. We did research into most of them.  All but Flatlass, Bowwood & Garretster were inside the city, as both of them are magic users in hiding we all agreed they wouldn't stay in the city they are famous for. Like why stay in an area where you can't use your magic to protect yourself. The House of Flatlass was destroyed during the invasion. Garretster had a special connection to the girl, we found many letters of her writing to a woman ten years her senior. Looked like a mentor or teacher and they talked about practicing their magic at the house. House of Garretster is in the province of Tier, one of the highest magic zones. Perfect for defending yourself but it appears it was the girl who had a special connection to this place. The lad liked the House of Bowwood. This house is in the province of Bliene. They help him a lot with diplomacy and learning how to be a noble. They are also known for their bow craftsmanship in the area.  We also looked into if they had any horses or something they would have used to get away from the castle quickly. Aldéric had Skyborne a Black Stallion with an extra-long mane that was plaited down to his tail. Elegance was a brown steed with brown and white spots with their back left foot with a white sock, both were Khinasi and both disappeared within the night. We heard that servants also left with them. We didn't have much but if we're going to find them we kinda had to work out what happened on that night.  We think that they were caught off guard and reacted quickly to the invasion. Their parents would have gotten a few trusted servants and advisors together with the horses giving them no time to pack. They grabbed gold and their magic orbs and rode to somewhere where they would be safe. This place most likely would have been a stopping ground before heading somewhere. Based on the relationship between the two Aldéric made the decisions but Lasica knew how to make Aldéric make the right choice. As the magic was higher in Tier and Lasica tendencies for getting her own way we believed the best choice for the first location would be The House of Garretster. If they made it here they would have been able to get help hiding from a trusted friend who was also a mage. Collect supplies, clothes, and other much-needed things before heading to somewhere else.  Part 2:  House of Garretster  We arrived without issue and were greeted warmly by Lady Garretster. She had a lovely house and stable. We talked and ate dinner. The first problem arises when speaking on the events of the city, she told us that she believed them both to be killed when the city was invaded. It's not like this story hasn't been saying before by others, it is one of the rumors floating around. Everything else appeared to be fine, there were no signs of kids which was kinda expected. Savas and Eirena went to the stables to go and have a look for any signs of the horses. Given how they were very noticeable you would think they would want to get rid of them quickly.  In the stables, Savas found two horses that were painted. We found out later that the horses were that of the siblings that she covered up. The lady said this was for battle, to get them used to it. She also had one of them giant down horses as a show-off thing.  Me and Darvius went looking around the house. We found the master bedroom and another small room with two beds. We found teenage looking for clothes in the chests and a book under each of the beds. I compared them to the handwriting and looked pretty much the same as them as adults. This however did just look like it could have been a room for them to say over in. The last main bit of information we found was a drop of an old potion. The liquid was pink and I was pretty sure it was one of Pinna aging potions.  I kinda guessed what might have happened. They probs arrived looking for help. Lady Garretster not knowing what fate awaited them might have sent someone to collect potions from Pinna and kept them safe. I would have to check with Pinna but it sounds like the most likely event, what better way to hide than as a younger or older version of yourself. Also with the teenage clothes and the lack of clothes they would have had, I bet they are younger! They may just look like a family with the adult servants now or might have gone off on their own. We spoke with the horses but they haven't seen them since arriving at the stables. I kinda wanted to bring new life to them but finding a place around here to even try and do that is pretty impossible. So now after they left the house we don't really know where they would have gone. We do have some ideas though! Lady Garretster isn't a bad woman, she just wants what is best for them but this whole plan seems like she would know where they would have gone to next. We all sat down and talked about this with her. The talks didn't go very well after hours of talking she closed up. We looked for more clues but we found nothing. I honestly thought she might have opened up but our line of questioning wasn't the greatest. We are now escorting her to Empress Marlae Roesone. I honestly don't know what to expect, but I'm kinda hoping once she has spoken with the empress her fears will be put to rest. We know she is just worried about them but with any luck maybe the empress can convince her that the siblings coming home would be the right thing to do. Like shouldn't there always be a Diem in Diemed? Drago & Nalu Cohort.
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Session 394 (Mission 4L): The Keystone Cops Team Members: Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats Korak Flomhelm, Dwerren, Cleric Fighter 15, Sloth Cedrych Brightbough, Sidhelien, Rogue, 15, Adam Sir Savas Al-Hadar, Khinasi Cleric/Fighter 12, Physh Ali Abbas, Khinasi Cleric 2, R3B3L The log is written in the elegant script of Savas, though there are some uncharacteristic mistakes on the parchment. "We arrived with our prisoner, the Lady Garrester, at Proudglaive.  The journey from her manor was uneventful.  She was quiet for most of the journey and did not give us any trouble.  As we entered the gates, we found ourselves in a city in turmoil.  People were yelling and crying as city guards went house to house ransacking and roughly searching every abode.  With a prisoner in tow, we decided the best course of action was to report directly to her Imperial Majesty. We arrived at the fortress, where the guards recognized Lady Garrester and immediately let us pass.  When we asked them what the commotion was about in town, they informed us that the Empress's consort had gone missing last night.  Given that a skilled thief absconding with an unwilling consort undetected from the Imperial Majesty's bed was highly unlikely, and given that the city was a no magic zone made it quite the conundrum.  We waited outside in the courtyard as Drago went in to speak to the Empress.  When he returned, he pulled Drago aside and spoke privately to Korak.  I do not know what the child relayed to the Dwerren, but I have never found Drago to be trustworthy.  Shortly after they spoke, Korak approached one of the guards, and they led Lady Garrester away to a private suite with a guard at the door.  Given her abilities, her refusal to cooperate, and her aiding the Diem children, I thought it a rather unsafe and odd choice, but if that is what the Empress commanded it is not my place to judge.  Drago then informed the rest of us that the consort was indeed missing, and that the Empress looked both exhausted and distraught.   I had suggested that his situation probably was higher on the Imperial Majesty's priority list and that we should switch our attention to finding the consort.  Talki-----" A stray line marred the word at this point, as if Savas had been bumped by something.  The writing continues. "Talking to the guard, he informed us that she went missing in the middle of the night, sleeping next to the Empress.  There was no sign of forced entry, no magical residue, no clues found.  In addition to being a no magic zone (with authorization, the highest accessible circle of magic is the 2nd), the fortress was warded by multiple sensors that would have activated in the presence of magic.  None of the sensors were tripped.  We then, as a party, debated our next steps and finally decided to stay the course in finding the Diem children.  We made our way to Gravesford to speak with Pinna, an alchemist who has a penchant for playing with her age via aging potions.  When we arrived, was in the form of an 11 year old girl. After Pinna sated Drago's childlike curiously regarding a "cotton candy spell", we asked her to work on confirming if the sample of potion we got from the Garrester estate was an aging potion of her own making.  While there, concerned over her frequent use of aging potions, Korak gives Pinna a full physical and finds her breathing had become restricted, though we were unsure if it was due to the aging potions or her habit of standing over a cauldron producing purple smoke all day.  Korak administered a simple restora-----" Another errant line marred the page.  The sentence was continued on the next line.   "...restoration spell and was able to cure her ailment.  Pinna was having a hard time focusing on the task at hand, frequently losing interest and drawing pictures of unicorns of Exiviel instead, so Drago volunteered to stay with her through the night to work on it and hopefully find an answer by morning. The rest of us retired to the local tavern for some food and drink, and took the opportunity to question a few of the workers and visitors with regards to any noble visitors in the last 3-6 months.  We were able to confirm that Lady Garrester had indeed been here, but nobody could remember if it was a few months or a year ago.  After getting a night's rest, we return to Drago and Pinna, who confirm that it was indeed one of her aging potions, but a very old one.  She said that she has developed several iterations of the formula since then, and can't pinpoint exactly how old it is.  We decide to head back to Proudglaive to see if the Empress was able to garner any information from here on the sibling's whereabouts. As soon as we entered the courtyard, we are immediately summoned to the main hall.  The Empress informs us that Lady Garrester had gone missing and the guard at the door had been murdered.  Aside from the dead guard, it appeared to be the same modus operandi as the consort's disappearance.  Upon examining the guard, it was confirmed that he was killed by some type of magic.  The body had been discovered in the morning during a routine shift change.  There was no sign of struggle, and stranger still, the guard's blood completely covered the floor in a large radius, yet there was not a single footprint present in the blood.  It should be noted that the Lady Garrester's suite was at the end of a hall with no windows, the only means of egress was black through the swath of blood.  We searched the room intently and Drago managed to find a single clear white flake.  Closer inspection revealed it to be a minute piece of a shrimp's tail.  Drago could not recall any spell he was aware of that used shrimp as a material component.  We asked if the Lady had been served any shrimp, and the Countess escorting us stated that shrimp was considered lowborn food consumed solely by the people in Darkbridge, the city's dock district.   We made our way to the Imperial Majesty's suite, and after an exhaustive search, Drago found a solitary strand of long blonde hair, very similar to that of Lasica Diem.  With this new information, we headed to The Green, an area in the city that contained a higher level of magic frequently used by the city's mages.  I brought the dead guard with us so that Korak could question him.  Summoning the power of Moradin, Korak asked five questions of the dead guard. Korak:  Can you describe the your killer? Guard:  I didn't even see them. Korak:  Where did the attack come from? Guard:  The main corridor, someone from around the corner.  The right side. Korak:  What's the last thing you remember? Guard:  Wounds opening up and a purple orb. Korak:  Did you smell anything? Guard:  Maybe a little bit of a shrimpy smell. Korak:  What was the prisoner doing? Guard:  Just staying in the room quietly. Given the purple orb (a known possession of Alderic Diem), the blonde hair, and the shrimp tail and smell, we deduced that both abductions had been done by the Diem siblings somehow.  Perhaps the orbs they carried with them allowed them to circumvent the magic restrictions and sensors in the castle.  We also deduced that they were most likely hiding in Darkbridge.  I put out some incense and laid down a scimitar I had purchased as an offering to Khirdai.  Beseeching his most holy power, I asked "Where in the dock district mi-----".  Another stray line.  "...migh-----"  A final stray line mars the text, the rest of the document was done in Savas' skilled hand. "...might we locate Lord and Lady Diem?"  Khirdai responded with the following riddle:  "Eight legs, four wheels, and a hollow shack."  Knowing we were looking for a carriage with two horses located in a carriage house or warehouse, we traveled as fast as we could to Darkbridge.  I started heading south towards two buildings that looked like they may fit the description provided by Khirdai, while Drago went to talk to some locals.  Before I could search the second building, I was called back to the group.  Drago informed us that the Diem siblings, now teens due to the aging potion, were posing as orphans waiting for a benefactor to pick them up.  The benefactor did indeed arrive, the description matching that of Lady Garrester, and they all departed in a tan merchant wagon, heading North to Endier.  The children were going by the names Stiele and Arwen.  We immediately mount Exiviel and Nalu, and take to the skies as soon as we were back into a magic zone. We spent the day searching every northbound merchant caravan.  Some we talked to directly, others we used locate object on the Garrester signet ring...  we even continued to search throughout the night, but had no success.  We we later discovered that they had instead headed South to Talmoere's Ferry.  We had been duped.   In addition, Korak sent a message to Pinna asking if she had seen the group, thinking they may have returned.  Pinna responded by saying the hadn't seen them for about three weeks.  Three weeks!  We never even asked that while we were there!  Korak asked her to inform us immediately if they showed back up.  We informed the Empress of our findings. Exhausted, we returned to the cohort to regroup and reassess.  Some of the party had more pressing matters to attend to, but some of us were committed to see it through to the end.  To be continued... Sir Savas Al-Hadar Faris of Binsada Associate of the Cohort Arcanum"
Session 393: Grian Mini Adventure. Grian Veles (Kristen B) I arrived at the walls of Zobeck but decided it would not be a good idea for a lone pixie to enter the city. I could be pixie napped and used by some mad person for ingredients. I had arrived by myself to the Margreve in hopes of tracking down a Wolpertinger. I then decided to head east and explore the forests in that direction. A day later I discovered a pond and in it was a giant toad with a golden crown. I turn invisible not wanting the toad to think of me as a small snack. It somehow saw me and was afraid I came to do harm to it. We went back and forth about how we would not wish to see harm down to each other and I trust the toad to come closer. It introduced himself as the Toad King. He was a prince once that was turned into a toad. If a pretty person was to give him a kiss he might be cured of his curse. He asked me to help and he seemed trustworthy and if I could help him I decided to try. I gave him a kiss but I guess I am not that great looking as he stayed a toad. He then told me of another quest that a group of adventuers could help him with to turn him into a greater animal. He is looking for those to help him and would offer a reward. I told him I would spread the word. With me trying to help the toad he told me that if I was looking for a Wolpertinger that a mountain Dryad named Saffronia was not too far away in the mountains in the east could help. He gave me a blossoming lily pad and told me she would trade it for that. I thanked the Toad King and headed back on my journey.  Durning my way to my new destination I discovered a rare site of Pixie’s Umbrellas floating by. Deciding that I could not control where they would blow off to, I harvested some spores to grow later. I at one point also thought I was going to be drained of blood by a band of frog like people riding giant mosquitoes. But they flew right by me and a couple days later I arrived at the mountains in the east. After spending the better part of the day going up the mountain I discovered a giant dryad that looked like she was made of stone being attacked by a possessed fey spirit. I came to aid the dryad and help her defend herself from the Wraith Bear. She told me that the creature was too dangerous to let escape. I tried to cure it of its possession but I was not able to and the mountain dryad had to kill the creature. I then cured her of her wounds as we dealt with the bear by burning it. I told her who I was and I was looking for Saffronia. Luckily she was that dryad and that this was her mountain. I gave her the lily pad and in return she gave me a wolpertinger. We talked a bit more and I then started to make my way down Saffronia mountain and back to wherever Kitsune was to show her my new pet for sometime. I hope she will not give me to hard of a time not finding her one as a gift as well.  I am glad to be back home and to enjoy Kitsune company again. 
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Session 394 (4L): [The coldest of trails, gets warmer] Played on the 18th of October 2020! Present: Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats Korak Flomhelm, Dwerren, Cleric Fighter 15, Sloth Cedrych Brightbough, Sidhelien, Rogue, 15, Adam Sir Savas Al-Hadar, Khinasi Cleric/Fighter 12, Physh Ali Abbas, Khinasi ,Cleric, 2, R3B3L Aye well, we made it to the boat to take us from Aerele to Proudglaive. This was all to escort Lady Garretster back to see the empress. Darvius and Eirena didn't want anything else to do with this mission so they headed back to the fireplace inside the Cohort Halls but lucky for us they did send word ahead of their departure and I got to meet up with Cedrych and Ali. Like this is the first time I’ve seen Cedrych since the rumors have been flying around about his new change. Kinda funny how now he is having issues with the sun but I’m basking in it. The carriage he goes around in now is very formal, really fits in well with the nobles around here. I got everyone caught up with the events of the past week why we were sailing over to Proudglavie. The water was peaceful, I tried speaking with the Lady Garretster about everything why traveling but she didn't want to speak. We were polite enough tho like, gave her a nice room on the ship and made sure she didn't want for anything. Korak even gave it a go, speaking with her but nothing.  Like I said, it was a peaceful trip but once we entered the city all the peace disappeared. Guards were raiding into people's homes, one by one. Looking for something. Wasn't until we reached the city gates and spoke with one of the guards we were told that the Empress Consort was missing. Apparently, they went to bed together but when the Empress woke up her Consort was gone. How someone or something could break into the fortress without magic access and without setting off the alarm wards that are always around these buildings is amazing. The fact someone was even able to do that is beyond impressive really. At the time I didn't think these events were related at all, why would the siblings be in Proudglavie when they are on the run from these people? Anyways we didn't believe these events had any reason to be related so kinda carried on with our own finding mission. I went to go see the Empress but she didn't have any time for me. Korak didn't want us dragging the Lady Garrestster through the court so they waited outside. She looked tired and stressed out and just told me to put her in a dungeon. So for the record, this is my first time even being in Proudglavie when we started the mission, I don't know where anything is but the path leading in and out of the castle. So when she told me which I thought she said Dungeon but apparently this was a place inside the castle called a Donjon. I did ask for an advisor to speak with about our guest, ya know to help sort everything out but everyone was busy. I'm not saying she lacked good judgment to leave me in charge of this but I am thinking about it. Anyways I told Korak about the dungeon thing and he spoke with a guard and convenience the guard to put her in a secure room. Honesty with all the chaos going on was nice just to get a breather, ya know some time to think.  We headed towards Pina’s as we still didn't know if the potion was one of her but I still thought it was. The first time I met her and she was nice enough, I got to learn how to make cotton candy from a cauldron. Even showed her a potion beyond measure which was kinda cool. Pinna is only eleven but this is due to all the aging potions she drinks. She has been breathing all this bad purple smoke stuff so Korak and Ali made something to help clear the room of the smoke. She was having issues focusing on the potion sample I brought, so I stayed with her why we looked into finding out if the potion was one of hers. Everyone else headed to the tavern. They told me later that they tried to get information from the locals but didn't get anything of value, last the lady Garrester was seen here was a long time ago. After a long day of working and eating candy, we found it was one of her but a very old one. We didn't really learn anything else so best to head back to the city.  In Proudglavie the hunt was still ongoing, however, we arrived to find out Lady Garrester had also gone missing. The guard who was keeping watch outside her door was killed. There was a lot of blood but apart from magic, I couldn't work out what had killed the guard. I know of most spells well not them in name but feeling, like if something is possible or not. No footprints or signs that the guard was fighting at the time like. When checking the room I did find a small piece of shrimp. The guard captain was keeping watch on why we checked the room, she told us only the poor people eat shrimp and most of the shrimp comes from down the docks district. Wasn't something they were serving to prisoners. The was also a window to the right which was pretty easy to access. Like we figured someone blinked inside and caught the guard by surprise but to hide their tracks, I thought that was just druid magic.  Before moving out we searched the Empresses room. Took me some time but I did find blonde hair. Kinda long and really could belong to anyone. Korak took the body of the dead guard with us to one of the mages' towers in the park area. Magic is a little higher out there due to all the trees. We got access and Korak used necromancy to speak with the corpse. I’ve seen him use this magic before, it doesn't damage the soul or anything but just pulls information from him. He confirmed that he was attacked by someone not inside the door he was guarding and that he saw a purple orb, Aldéric. He also could smell the docks as he died. If he was in the city then so would his sister and it is possible that the blonde hair could have belonged to Lasica.  Thankfully Savas asked his god to help us and got a reply that the way we find the siblings is a Carriage in the dock district. The area is called Darkbridge and once we got there I started asking around. Apparently, a carriage left the area in the morning, I checked with a couple of people, all of them said the carriage was heading northward. Something to do with a merchant's carriage heading up to the city of Endier. I did find out what names they were using tho, Stiele and Arwen. They were saying they were orphan kids which sadly I guess is true. Me and Korak still had a shrinking potion which we used so we could both fly. Ali rode with Savas and Cedyrch stayed in his bag.  We took the north road and started checking caravans and Carriages. We skipped over the ones closest to the city as we knew they had a head start on us. After the first day we were not having much look but took the night to check some of the resting places. Cedrych approached a few of the campsites and enquired about the kids we were looking for. There was a point where a handful of guards came out with torches towards him, I disappeared instantly with Nalu but Cedrych stayed and spoke with them, before turning into a bat and flying away. I mean if that didn't spook the locals who knows what will. Would be a fun trick for a druid to do tho. Savas and Ali took control of the northbridge but no one was even traveling at night.  The second day we patrolled the road to Pinna’s and checked with her to see if they were there. She had not seen me for three weeks! To be fair we honestly had no idea or even expect they would have come to Roesone but maybe we should have asked. We did let the Empress know during all this like, told her the name and where they were traveling. Turns out they were traveling down south not north. Urghhh, they were heading to Talmere’s Ferry. Not sure if the villagers lied to us or just didn't know any better. This whole event was tiring. A well it is kinda fun tho, not even sure what I’ll do if I do find them. I know a bunch of places with better magic we could go, why talented mages like them wanna even live in Anuire? Drago & Nalu Cohort
Session 389: We used to ride these babies for miles Lucan Yaeldrin, Hanner Sidhe Wizard, Level 10 (Mekapix) Luna, Tabaxi Sorcerer/Rogue, Level 10 (Serephen) Aeferen Revven, Sidheilen Ranger, Level 10 (Sloth) Alvah Laurant, An(t)uirean Sorcerer/Bard, Level 10 (Depraved Lunatic) We started off this mission knowing that our final goal was to get something we needed from the vampire Sister Alkavah, but we need to find the right opportunity to actually get it. Myself, Luna, Revven, and Alvah all headed to Sister Alkavah's castle to speak with her. As we didn't wish to reveal our true intentions, Luna said she was offering her services as an assassin, and I was claiming to learn blood magic (though I won't deny, that's not a complete lie. I can't deny that I am interested in the machinations of blood magic.) Attending her court, we offered our services and Sister Alkavah came up with a few tasks we could try and undertake. The first was a powerful spirit that seemed to resist all magic and all kinds of damage, was very pwoerful, and was also partially on another plane that it would and could retreat to if it felt under threat. The second was word of a storm maiden causing storms in the region next door to hers, and she wanted the storms stopped. There was a mission to get some kinds of mushrooms called Pixie Umbrellas from another region, though that region was a bit of a distance away, and the task didn't seem to important. There were also strange creatures called Ogrepedes that needed to be investigated, but Sister Alkavah didn't see them as a threat and was more curious about them. There was another task she asked for, but I can't remember it and I don't think she saw it as important anyway. Now, we knew why were in the castle, and what we actually wanted, but we didn't think that we were actually going to be allowed to find what we needed. A group had come from the Cohort before and screwed with her study, and I think this has somewhat given her a distrust for Cohort members. We decided that it would probably be better to do her task so that we could gain her trust. How we're going to use that trust is still up in the air for the moment. After a bit of a discussion, we decided we would go and try to take care of the Storm Maiden. We headed out to the lands of Ruapacht, searching the lands to find where the Storm Maiden was. After a bit of searching, mainly going to the eye of the storm, we found a clearing in a forest. There was a small pond in this clearing and, as we approached it, a large fish creature burst out from it. I think we were a bit tense and ready to battle but it was actually very friendly. Their name was Kiki and they were very scared. The storm had caused a number of powerful elemental creatures to form, and apparently caused the trees to become angry, a phhrase we were a bit confused about until one of the trees attacked us! Now, when I say we were attacked by a tree, you're probably thinking "Oh Lucan, it swiped at you with it's branches? It tripped and attacked you with it's roots?" No, no it did not. See, this tree had two weirdly formed eyes and a large mouth. When it got close, it vomited a heart and lungs at me. It apparently has the same method of attack as a sea cucumber, just vomiting innards at you. Why does a tree have innards? I don't know! I do know it was disgusting and acidic, I do not recommend being hit by that! We eventually killed it and Kiki told us that there was a temple nearby that seemed to be where the storm was coming from, and pointed us in the direction. Kiki did actually come with us, she seemed to have an innate ability to turn invisible, and rode on a clam. The clam actually moved pretty fast. Kiki told us that her kind would ride these babies for miles apparently. We made our way forward, using invisibility and an illusion of mine to try and sneak past the elemental beings that guarded the entrance to the temple. It worked mostly, though Revven was seen by the elemental creatures and had to give them a run around before coming back to us. After making our way into the temple and applying Invisibility to most of us, we managed to sneak past another elemental, one made of metal and held together through magnetism. We made our way into one room and found a strange dog/lizard creature within one room, though we just made our way past it while it slept. Then we got into a fight with a bear skin rug, though we beat it pretty quickly. Unfortunately, the battle attracted the attention of the magnetism elemental and we heard it begin to follow. We got out of the room with the bear rug, and made our way southwards, also followed by the strange dog/lizard creature who, as it turns out, was also quite friendly. We did manage to eventually give the elemental the slip and got into the room it seemed to be guarding. In the room, we found the Storm Maiden, but she wasn't what I expected. I was expecting a powerful woman, dressed in armour and able to weild lightning. What we found was a small, scared girl that appeared to be made of water itself. We spoke to her for some time, and found out a number of things. Her name was Aloise, and she had been trapped in the temple for an incredibly long time. The temple itself was to the primordial Leviathan, used to sacrifice people to it, and Aloise was one such sacrifice. It was her task to keep Leviathan under conrtol, though Leviathan hadn't been to the temple in a very long time, so she was just stuck there. I asked her if she wanted to be free, and while she didn't know what the outside world was like, she seemed to want her freedom. Who could blame her? Alvah tried the Identify spell to see if she could learn anything about Aloise's entrapment, but couldn't learn anything. I then used another spell, one I had prepared just incase I needed to know more about the temple. Using some inscence we had found in the room with the bear rug, and some ivory that Aloise was able to pull from the tribute pool she was trapped in, I cast my Legend Lore spell. I was able to see that she was bound here, bound to the Leviathan, but it was the same kind of binding that all members of the Cohort have with the Fate Weaver. The bond she had could be replaced by another bond of the same kind. We could free her if she was bound to the Fate Weaver instead of Leviathan. Revven tried to pray to the Fate Weaver to see if they would answer his call and bind her, but there was no response. I thought that it couldn't hurt to try, and so I did the same. For whatever reason, I managed to make a connection and summon the Fate Weaver to bind Aloise. After making the binding, Aloise was free. We asked if she wanted to come to the Cohort with us, seeing as she had information about Leviathan and seemed willing to help stop it and keep it contained. Also, by freeing her, we had stopped the storms that were plaguing the area. Before we left, we decided to go around the temple, seeing what else could be hidden there. We found some robes and ancient coins and gems, a chest filled with seawater that we theorised could be connected to where Leviathan resides (it was not, it was a chest of fish storage), and a tooth from Leviathan itself! After gathering these items, we headed back to Sister Alkavah's castle. She seemed impressed that we had stopped the storms, and seemed interested in Aloise and the tooth. We had promised Aloise that we'd take her to the Cohort however, and while we could have maybe gotten closer to what we wanted if we had given her the tooth, we kept it and gave it to the Cohort instead. We figured they may be annoyed if we gave it to someone else, and they've promised to reward us appropriately for it! We managed to make some good money from this trip, and the Cohort seem happy that we found a primordial temple, brought back someone who potentially has useful information about Leviathan, and brought back a piece of Leviathan itself. They didn't seem as impressed with the chest of fish storage, but could recommend a few people to sell iit to. Though, I think we all knew we could get some coin from people Luna knows in exchange for it, so we left that with her. All in all, while it may not be what we originally set out to do, we did manage to get a better standing with Sister Alkavah, as well as the Cohort, and made a new friend. Or at least acquaintance. I have to get ready now, I'm going to go back to the keep and learn some of this blood magic, and see if me and Luna can make any progress on why we actually went there... - Lucan Yaeldrin
Session 391: Tormented Battle Fens Party: -Glenn Sturgis; Rjurik Cleric, lvl 14 (Spynx) -Green Knight; Fiend Paladin, lvl 6 (Hats4Cats) -Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 13 (Depraved Lunatic) -Nils Ullstein; Brecht Paladin/Warlock, lvl 13 (Simon D)   I grouped with my usual cohorts. It seems like Teach had other plans however. He did not show up for the day of our mission when it was time, perhaps attending to his duties as Alkava’s underling? It’s not my place to ask, so I won’t delve into it further. Glenn, Green Knight and Nils were there, as per usual. They didn’t seem to know where he was either, but that didn’t stop us from traveling to the area of our decided mission, Ber Mera namely, the capital of an eastern county, Merasaf. The Lord Protector Emir had put up a request for help. While we originally planned to man the wall, he had some far more interesting quest for us. He wanted us to capture and retrieve a mystical mangrove treant, a tree awakened, which was rumored to have escaped from Tuar Anwnn. It is said to have healing properties to large extents. Some say it might even revert death. If this would fall in the hands of Ber Mera, they would surely be able to hold out against the Orog’s waging war for generations to come, provided the parts of the mangrove treant can be preserved for this long. I’m not sure if this is the right thing to do, but I believed that this was for the greater good, so we embarked on our journey, after debriefing with the Emir. He sent two elephants with us, so we could drag the big thing with us after slaying or convincing it to come with. I guess in the latter case, we wouldn’t need the elephants. We are also briefed on the dangers of the Battle Fens before heading off. Sidhelien souls weeping for the crimes committed against them, crying out for Ghallie Sidhe. Their torment has fouled the battle fens and every plant will try to kill our non-sidhelien friends, should they enable them. We were also told to be wary of the one named Firosk Slecktra, a sidhelien witch which is rumored to have pearl white skin and pupils as black as the night sky. Avoid her at any cost, if you happen to traverse the Battle Fens, as she is said to be incredibly powerful, but also a stern believer of the Ghaellie Sidhe. She is especially ruthless to non-sidhelien. We travel to the Battle Fens via boat. The Emir’s men let uf off at it’s western shores and we begin our expedition with the elephants. Green Knight’s first course of action was attempting to talk to a tree, which immediately set off to kill Nils and Glenn. Before it could do so, our group took it down swiftly. We remind Green Knight that talking to these trees is only going to make them go berserk. In case you are interested, their bark is black, sickly so, and their resin is acidic, a very potent acid that even eats through glass. Taking some back will be incredibly difficult and much more dangerous. But some people are willing to take such risks, I’m not going to stop you. Don’t be surprised if they yell out in sidhelien, as most of them harbour ancient sidhelien souls, as mentioned. Our journey is mostly peaceful. We travel for a few days, until we come across a big tent on a clearing amidst the forest. A tiny man was being assailed by a bunch of demonic monkies. Stepping in, we managed to shoo them away for the moment. Valgrim, as the tiny man was called, was thankful for our interference and invited us inside his tent. I was wary at first, but while Valgrim definitely seemed odd, he wasn’t a bad soul. He had a lot of little rituals, like tapping your boot three times before entering his house, as well as brushing the dirt out. Or having everyone say munch munch before eating. The monkeys attempted to strike at our animals, but we kept watches at night. All of us managed to ward them off for long enough for them to start eating their own. It didn’t make me sleep any worse, but it interrupted my meditation practice. The next day, we found that Valgrim and his tent disappeared, in it’s place a tiny, sapphire teapot. We tried fiddling with it to find out if it did anything special, for now it seems to be just a simple trinket, albeit a pretty one. We continue our venture through the forests to come across a river, planted with a bunch of snowmen. 4 of them were suspiciously large. Glenn and I constructed 2 smaller ones and crossed the river and as we did so, the 4 larger snowmen move to strike. While it took us a while, the snowmen stood no chance when we got to execute our battleplan, which was me staying faaaaar away and the rest holding them up until we beat them down. We quickly make our way into the frozen swamps of the Battle Fens, where we are practically assaulted by mosquitoes. They stung and hurt and burned us everywhere. Remembering that we could lure the mangrove treant out by killing them, I was more than happy to see Nils destroy most of them in a large radius around us. Atleast I won’t be itching by the time I go back to Innishiere to train. I will be taking a break from Kopingdal. But I digress. We continue deeper and finally come across a grove with a gargantuan tree in the midst of it. At first, there was nothing but eerie silence, until the mangrove treant turned it’s gaze upon us and began to speak. “After killing my friends, are you here to attempt to kill me as well?” We had learned from Valgrim that the mangrove treant was a gentle natured being, so our plans of capturing it had been shaky. Seeing it speak to us, as well as it’s size, we probably let go of any thoughts about that plan at that moment. We talk to it about how it should crush us for not belonging, and he isn’t exactly pleased with our appearance, Glenn and Nils in particular. Questions regarding how he broke out of Tuornen were smashed into the dust. A demonstration of his might proved to us that even the attempt to fight him would be nothing short of a suicide, as a single blow to the ground caused a small-scale blizzard to erupt into the sky. Taken aback, I kept my mouth shut, while Glenn plead to the mangrove tree to allow him to right his ancestors wrongs. He called upon Laerme to do so and unlike Moradin responding to Korak, she once again heeded his call to assist him in this time of need. Flowers began to sprout all around us, in full bloom and untainted from the crimes committed on these ancient grounds. The mangrove treant didn’t show it, but I believe he was at the very least slightly pleased. He let us go without causing us any harm, which we took as a sign of mercy, judging by his earlier demonstration of power. And thus, we made our return to Ber Mera, to give the Emir our report and inform him that he would need elephants 4 times as large and a horde of them, to drag this creature back. Not only that, but it was almost impossible to take down with an adventurer group. Furthermore, since this was a gentlenatured creature, we advised the Emir against going for this creature, as it would very well be seen as an affront of nature by the gods, which he would want to avoid. He heeded our advice but made it clear that if he had to bet everything on this hailmary, that he would not hestitate to do so for the good of his people. He is entitled to whatever beliefs he likes to harbor. We were rewarded moderately for our report and shortly after, we took off, back to the Cohort, so we could prepare for our time off. -Sithric Sidhefriend
Session 392 (Mission Special): The Perfect Crime Is One You Technically Didn't Commit Present: Cordelia Glitterwytch - Level 12, Pixie Sorcerer (Serephen) Suibhne Moonblade - Level 6, Sidhelien Rogue/Wizard (Physh) Gundle Oddlong - Level 3, Human Bard (SlothSlow) Merios LeFay          - Level 2, Hanner Sidhe Warlock (R3B3L) Nousha          - Level 4, Tabaxi Monk (Depraved Lunatic) The Cohort sent more people to me. Some very new to the Cohort, all very new to the Margreve. Had to do a lot of explaining so they didn’t die or upset the trees. A couple spoke Sylvan which was useful. I told them about Shay and my mission to try and repair her soul. They seemed mostly on board with the task. Took a quick peek at what Tyron was doing, seemed he was flying out to his fort. This meant he wasn’t at home, especially since it’s impossible to scry on him while he’s in his home. Which I totally knew and didn’t remember at a much much later point. After doing some tower introductions I sent a totally different party off to go commit a crime. Sugarpuff lead the group in the direction of Zobeck, but on the way noticed a stream that wasn’t usually there, and a weird house. The house got up like a chicken and opened up. Me and the original group were sucked in and woke up in a living room. I spoke to the cat there, it was real lazy. It said I should feed it milk after midnight, and made a very tempting offer if I did. Unfortunately I was too busy to oblige. Some of the others went around touching stuff, one guy stole a key and opened a cabinet. The dramatic drums were a nice touch, but the creepy laughter afterwards was a bit much. There were no obvious exits to the room, the main doors just let out into a void. The magic levels there were 5/10. Definitely not in the Margreve anymore. I went in the chicken coop to see how that house was laid out, and then directed people to the bookshelf. One guy got bored and put on a hat he found. The hat stole all his size, making him about as tall as me only without wings. Pixie size without any other pixieness, sad. We found a secret door and went through, followed the sweet smells into a room with a giant cauldron and ingredients everywhere. The famous hag, Baba Yaga was stirring and adding stuff before she greeted us. She called out the thieves, and seemed interested in the Cago showing up in her home. She introduced herself as the Canna, the aspect of chaos that’s neither light nor dark. She seems fun, I should hang out with her more. She asked people what their greatest desires are. One guy said redemption, but he wouldn’t say why or what it was about. Boring. Another person said they don’t really know what they’re looking for, some kind of new meaning for their life. She actually had something for them. Took them to see a floating doll surrounded by a red aura, a bit spooky. The cat person didn’t know if they should take it, but Baba Yaga confirmed that it was what they wanted. I also confirmed this, and even confirmed that it wasn’t evil and wouldn’t steal their soul. Totally not lies. Eventually cat person gave in and took the doll, and realised that it was what they wanted. They should have just trusted me.  Nobody else wanted anything, so Baba Yaga asked for some help getting ingredients for her everything soup. Nobody wanted to try it. When it was finished it produced an Augus Rooster - a weird bird made of lots of different birds. They’re lazy and like being pampered. Nobody seemed to want to pamper it, so Baba Yaga suggested frying it, or we could just leave with it. She even told us how to get out. Before we went I did a little practice on my special magics. I felt something succeed, turns out I caused the cauldron to spin and suck in the Augus Rooster, which the tiny guy had only just then decided that he actually liked and wanted to take care of. Instead a Lumerian got spat out. I’d never seen one in person, and it seemed to take a liking to me. I guess since nobody else was a child or a fey that made sense. I traded Baba Yaga for a secret and we all got sent out. Back in the Margreve, the other party made it to Lord Tyron’s estate with Shay. The Margreve sent Lesharrk to help out by causing a big distraction, and they were able to sneak in. Shay was able to sense her other half and figure out they were having lunch with their child, and a guard was watching. Sugarpuff turned invisible and went over to let her know she was there to help, but she’d have to go down the hallway without the guard following. I think other Shay didn’t understand the directions, cause she went down the hallway with the guard following. Simple instructions, somehow so unclear. The guard saw the lady go around a corner, come back and stare out a window for 10 straight minutes before she vanished. The party made it out all in one piece and the two halves of Shay were combined. The child disappeared, which was weird. After resting, Shay said that she had new memories, ones not from either half. A third timeline, one where she never made the choice to split at all. This life she was still hurt and scarred, but not as much. Tyron gave up and left her, got bored or thought better of it or something, so she’d overall suffered much less. With her soul complete again she was much more talkative, she had feelings, and wants and made decisions. She agreed to stay on at the tower as the potions master of the unofficial Midgardian Cohort branch. Also since other shay was erased from time or whatever, nobody knew that any crime had been committed. Technically no crime was committed since the person who would have been kidnapped never existed in the first place. Flawless mission. As for me and the original party, we turned up in Zobeck. Had a bit of a break shopping and taking part in illegal pit fighting. Ishka Bishka needed people to test a new thing they’d been working on, to see how good it was at killing people. As though that’s an important measure of something’s value. We ended up fighting a big clockwork dragon tank thing manned by three kobolds. The tank was pretty tough, but it stalled halfway through the fight. Seems it didn’t like insults, but really liked praise. Either way it gave me a chance to flutter up and attack the kobolds inside until they bailed out and fled the arena. We got paid a whole bunch for winning. All in all a very successful mission. And none of the new recruits died, so the unofficial Midgardian Cohort branch continues.
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Session 394 (4L): A Royal Pain Played on the 18th of October 2020! Present: Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats Korak Flomhelm, Dwerren, Cleric Fighter 15, Sloth Cedrych Brightbough, Sidhelien, Rogue, 15, Adam Sir Savas Al-Hadar, Khinasi Cleric/Fighter 12, Physh Ali Abbas, Khinasi ,Cleric, 2, R3B3L This month I set out without my usual travelling companions. Instead, I headed to Anuire with no less than three clerics, and a young Drago bathed in an utterly distasteful radiant light. To say I was out of my element would be an understatement. I met Drago and company as they were bringing a prisoner back to Empress Roseone. A noble prisoner by the name of Lady Garrester, but a prisoner nonetheless. Korak and Drago did their best to try and balm the wound, but it was clear: this high Lady was being brought before an Empress she didn’t acknowledge against her will. Apparently, she was suspected of hiding the heirs to house Diem, Alderic and Lasica. The Empress wanted to marry them to some loyal vassals of her house and secure Diemed as part of her Empire. As we arrived in the capital of Proudglaive, it was clear that something was not right. Guards were filling the streets, kicking down doors and questioning commoners in the streets. We heard rumour that the Empress’ Consort had gone missing the previous night. We made haste to the castle where we were granted an audience with the Empress. It was clear she hadn’t slept at all, and she clearly had little time for the business we were conducting on her behalf given the circumstances. Drago announced that we had brought Lady Garrester back, and the Empress told her that matters would have to wait. And while they did, Garrester would wait in a cell in the donjon. Korak took it upon himself to have Lady Garrester held in a secure room as opposed to a cell and commandeered some guards to keep an eye on her. I, for one, thought that we should assist the Empress so that she may assist us. But Drago argued that given the difficulty we were having locating the Diem heirs, we would be of little use. With no help forthcoming from the Empress, we decided to continue our investigation independently. Drago had previously discovered a used potion vial and suspected that Alderic and Lasica were using it as part of their disguise. We travelled north to Gravesford where Pinna, an alchemist of some repute, lived. The journey there was relatively peaceful and thankfully short. When we arrived at Pinna’s house, we found her at the ripe old age of eleven. This sort of thing is common with her, as she tests her aging potions on herself. Drago and company tried to rein her in long enough to identify the potion vial, but it was no use. Drago agreed to babysit and try to keep her on task while the rest of us went to the Tavern to dig up any information we could find. I talked my way into the hearts of our server and some of the guests, and although they recognized Lady Garrester, they couldn’t recall when she had last passed through town. Somewhere between a few months and a year was their best guest. Even the innkeep, a savvy woman named Giselle, could not recall exactly when she had come through, although did remark that the good Lady Garrester had drunk a fair bit of wine during her stay. The next morning we retrieved Drago and some answers from Pinna. The potion was indeed an aging potion, and one of hers. Although it did come from quite an old batch, meaning Garrester had been in possession of it for a year or more. With a sliver of information and no other leads, we headed back to Proudglaive. I had managed to convince Drago that I could compel the good Lady Garrester to talk using non-violent means, and he seemed willing to give that a go. Unfortunately, when we arrived back at the Castle a day or so later, we were greeted with even more bad news: Lady Garrester had also gone missing in the dead of night. The guard at her door was slain, and the Empress was quite upset about this development. Finally, we accepted that these two disappearances could not be unrelated, so we went to investigate the scene of the crime. Lady Garrester’s room was in the south-east wing of the castle. There were no windows to her room and only a single door. The adjoining rooms were vacant, and the guard had been stationed right outside. There he lay in a congealing pool of his own blood, with no footsteps disturbing the pool leading in or out. One of the clerics inspected the body and announced that he had been killed by magic. Drago pressed them to use their divine magic to speak with the dead guard and hopefully find some answers, and they relented. But first, we searched Lady Garrester’s room. There had been no sign of a struggle, and everything was where it should be. We combed the room thoroughly and found only a small piece of what appeared to be a shrimp’s tail. We thought perhaps it was some residual material spell component, but Drago was quite certain that it was not used as such in any common spells. We asked one of the Empress’ people if Lady Garrester had been fed shrimp for dinner, and she replied that only the poor eat shrimp, like those found in Darkbridge. Finally, we checked the Empress’ quarters, where her Consort had gone missing a few days earlier. The place had been thoroughly searched by this point, but we did manage to find long, blonde hair. Neither the Empress nor her Cohort were blonde, but Lasica Diem was. Finally, we left the castle with the body of the Guard in tow and headed to the Green, the only area in the city with a high enough magic level for Korak’s spells. In a rather grisly affair, he questioned the dead guard. He started by asking them to describe their killer, but the guard had not seen them. He did see that the attack came from the corridor (and not from Lady Garrester’s room, as we had briefly entertained). In fact, he seemed convinced that it had come from a branch of the hallway that opened only to a small window. He also recalled seeing a purple orb, similar to the spellcasting focus that one of the Diem’s was known to use. Convinced that the Diems were behind the re-kidnapping of Lady Garrester, Savas consulted with his god, asking where in Darkbridge we would find the Diems and Garrester. Khirdai replied thusly: Eight legs, four wheels, and a hollow shack. Convinced that this was referring to a carriage, we set out at once for Darkbridge, hoping to catch Garrester and the Diems before it was too late. When we arrived, the others began to ask around. A few of the locals recognized our descriptions of the young Diems, although they had been using the aliases Stiele and Arwen. They had been staying in Darkbridge, posing as orphans, until their “mother” picked them up this morning. They had left the city, heading north in a tan merchant’s carriage. We set off after them immediately. Savas and Ali rode the pegasus Exeviel while Korak and Drago shrunk down to ride on Nalu. I was relegated to the luggage section once again. We spent most of the day flying north, scanning the road below. When we found a carriage that fit the description, we would fly low and use magic to look for Lady Garrester’s signet ring. But as the sun was setting, we had found nothing. During the night, there was little traffic on the road, so I approached a few of the caravans and applied some of my signature charm. The guards were accommodating enough of our urgent request, but I did not find anyone matching the description we were searching for. In the morning, we gave one final search. Korak used sending to contact Pinna to see if the fugitives had been to see her in Gravesford, and she replied that she hadn’t seen Lady Garrester in several weeks. Finally, Korak sent a message to the Empress: Alderic and Lasica freed Garrester. Using aliases Stiele and Arwen. Disguised as children with magic. Fled Darkbridge headed north in a carriage yesterday morning. Hopefully, with this information and some better resources, the Empress will have better luck than we did.
Session 386 & 390 (SPECIAL): Hag-xcuse-me Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 12 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 11 (Zilarrezko) Medi Eirwen; Alseid Druid, lvl 11 (Serephen) Melf Rangier; Wood Sidhelien Ranger Pregen, lvl 1 (Mekapix) Prudence Duskhart; Alseid Druid, lvl 12 (Lena C) Combat XP 2,000XP Quest XP 8,000XP RP XP 8,000XP Exploration XP 8,000XP Log XP 5,200XP to Prudence Total XP 26,000XP to Agatha, Diesa, Medi, and Melf 31,200XP to Prudence Renown, Fame, and Infamy +1 Renown (Cohort) +1 Fame (Cerilia) +5 Renown (Grevesmühl) +5 Renown (Grabentod) +5 Renown (Drachenward) +20 Infamy (Hag) +10 Infamy (Aragnak) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 387 & 394 (4L): The Coldest of Trails & A Royal Pain Present: Darvius Alandre; Sidhelien Monk, lvl 16 (Darvius) Dragomir Black; Vos Sorcerer, lvl 17 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 13 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 15 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 12 (Physh) And: Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats Korak Flomhelm, Dwerren, Cleric Fighter 15, Sloth Cedrych Brightbough, Sidhelien, Rogue, 15, Adam Sir Savas Al-Hadar, Khinasi Cleric/Fighter 12, Physh Ali Abbas, Khinasi Cleric 2, R3B3L Each member of both groups is rewarded with 500gp. Combat XP 0XP Quest XP 5,000XP RP XP 10,000XP Exploration XP 5,000XP Log XP 2,000XP to Savas, and Cedrych 4,000XP to Dragomir Total XP 10,000XP to Darvius, Eirena, Cedrych, and Ali 12,000XP to Cedrych 20,000XP to Korak 24,000XP to Dragomir, and Savas Renown, Fame, and Infamy +3 Renown (Roesone) +1 Infamy (Roesone Merchants) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 389 (SPECIAL): We Used to Ride These Babies for Miles Present: Lucan Yaeldrin, Hanner Sidhe Wizard, Level 10 (Mekapix) Luna, Tabaxi Sorcerer/Rogue, Level 10 (Serephen) Aeferen Revven, Sidheilen Ranger, Level 10 (Sloth) Alvah Laurant, An(t)uirean Sorcerer/Bard, Level 10 (Depraved Lunatic) The players have the option to play Aloise (The Storm Maiden), she has Has 200gp silk robes with gold and silver inlays that are waterproof. Reward from Elisheva for the chest was 750gp The Cohort rewards each party member with 400gp for bring back the tooth of Leviathan. Combat XP 223XP for avoiding combat Quest XP 3,500XP RP XP 2,500XP Exploration XP 5,000XP Log XP 2,244XP to Lucan Total XP 11,223XP to Luna, Revven, and Alvah 13,467XP to Lucan Renown, Fame, and Infamy +2 Renown (Red Sands) for Luna +1 Renown (Cohort) +1 Renown (The Vampire) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 391 (4A): Tormented Battle Fens Present: -Glenn Sturgis; Rjurik Cleric, lvl 14 (Spynx) -Green Knight; Fiend Paladin, lvl 6 (Hats4Cats) -Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 13 (Depraved Lunatic) -Nils Ullstein; Brecht Paladin/Warlock, lvl 13 (Simon D) 900 golden stallions each from The Emir. Green Knight and Glenn each got an elephant instead. Combat XP 1,323XP Quest XP 3,000XP RP XP 2,000XP Exploration XP 5,000XP Log XP 2,264XP to Sithric Total XP 11,323XP to Glenn, Green Knight, and Nils 13,587XP to Sithric Renown, Fame, and Infamy +1 Renown (Merasaf) +1 Familiarity (Mangrove Treant) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 392 (SPECIAL): The Perfect Crime Is One You Technically Didn't Commit Present: Cordelia Glitterwytch - Level 12, Pixie Sorcerer (Serephen) Suibhne Moonblade - Level 6, Sidhelien Rogue/Wizard (Physh) Gundle Oddlong - Level 3, Human Bard (SlothSlow) Merios LeFay          - Level 2, Hanner Sidhe Warlock (R3B3L) Nousha          - Level 4, Tabaxi Monk (Depraved Lunatic) 540gp each from winning the fight against the Kobold War Machine Combat XP 523XP Quest XP 6,000XP RP XP 3,500XP Exploration XP 3,500XP Log XP 2,704XP to Cordie Total XP 13,523XP to Suibhne, Gundle, Merios, and Nousha 16,227XP to Cordie Renown, Fame, and Infamy Starting Margreve Status Merios (6), Suibhne (6), Nousha (3), and Gundle (7). +1 Renown (Zobeck) +5 Infamy (Yshka Bishka) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 393 (SUPER SPECIAL): Grian Mini Adventure Present: Grian Veles (Kristen B) Grianne acquired a wolpertinger! Combat XP 1,250XP Quest XP 3,000XP RP XP 2,000XP Exploration XP 2,000XP Log XP 825XP Total XP 9,075XP to Grianne Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 400 (Mission 4E):  The Great Escape Burglars: Alvah Laurant; An(t)uirean Sorcerer/Bard, lvl 10 (Depraved Lunatic) Jonathan Cashmere; Sidhelien Bard, lvl 6 (Jack B) Suibhne Moonblade; Sidhielen Rogue/Wizard, lvl 6 (Physh) Suibhne sat down at his writing desk to complete the task of writing his expedition log.  While they did not snag the prize they had hoped, he was still very pleased with the results.  An uncharacteristic grin splayed itself across his face as he picked up his quill. "We responded to a notice on the board from an alleged "thief extraordinaire" in the city state of Endier.  Within the city was a very large, highly secure, bank known as The Guilder's Vault, known to contain riches and rare items.  Our patron, Zenrich Appleblossom, claimed he had a plan for breaking in and "cleaning out" the vaults.  Only two fellow Cohort members joined the heist, a Sidhelien child and an... Ant.  Both bards.  I appreciated having bards on the team as their skill in supporting others would come in quite handy, but the Ant was going to be a problem.  I suggested that she pose as one of our mounts or pack animals.  While she was not thrilled with the idea, we all agreed it was the best plan.  We departed for Endier. Upon entering the city, which was a no magic zone, the Ant immediately assumed her human form.  Thankfully no one noticed, and now we would have a much easier time moving about the city.  After finding a reputable establishment to stable our horses (the entire city is as corrupt as a Goblin run bank), we easily located The Porky Fatling, a questionable tavern located in the Halfling slums, where our patron said to meet him.  Upon entering, we approached the bar where we immediately and plates of strange looking "steaks" placed before us.  The owner's wife, a halfling, was running along the top of the bar delivering drinks, her feet occasionally touching the food on our plates.  Only the Sidhelien bard was brave (foolish?) enough to try, and to my surprise and revulsion, he cleaned his plate.  I inquired about Zenrich, and after slipping 10 GP across the bar, the owner pointed us to a table in the corner. Zenrich was seated at the table, with two towering brutish humans flanking him on either side.  I dumped my uneaten plate of food on an empty table as we approached, and then introduced the team, producing my badge to authenticate we were with the Cohort.  The halfling rogue then detailed his "plan" to us.  He explained that the bank had two vaults, a public one and a Lord's vault.  The goal was the latter, but if things were too difficult we would go for the former.  First we would case the place, then break in via the front door, break into the vault, grab as much loot as quickly as we can (guards were guaranteed to be on their way), deposit the loot into the sewer for collection, and then... get arrested.  We would then have to break out of prison to gain our freedom and our loot.  Needless to say, I was not pleased with the latter part of the plan, especially since there was nothing stopping Zenrich from breaking out and leaving the rest of us behind to take the fall.  I had some tricks up my sleeve, however, as I had thoroughly prepared for the heist and had a comprehensive kit ready to exploit any opportunities we encountered. We had two teams for the casing of the bank.  We decided that the now Human bard would pose as a noblewoman, and the Sidhelien bard would pose as her adopted child.  In addition to scoping out the vault, the bathrooms would need to be checked to see if they were connected to the sewers or not.  Zenrich and I would scope out the security on the outside of the bank.  The outside of the bank was a fortress.  The walls were 12' of stone and 2' of iron. Every window had thick bars on them.  Though I could not see the entire roof, it did not look like there was any means of ingress there.  I counted 5 guards inside the bank, and another 8 standing guard outside:  2 at the front door, 1 on every corner, and 1 each in the two alleyways that ran parallel to the bank.  After the inside team returned, they reported that the public vault was on the first sub-level, and consisted of four large chests, with a large number of smaller drawer-like lock boxes most of the walls.  She did not apparently claim to want to deposit a sufficient amount of funds to warrant a tour of the Lord's Vault.  The Sidhelien also stated that the toilets did indeed connect to the sewer. With the layout in hand, we executed our plan that evening.  We scaled a nearby building and made our way to the roof of the bank.  We spread out to see how many guards were on the night shift.  There was one on each corner, for a total of four.  As we moved about, someone kicked something and caught the attention of the guards.  The human was able to cast some minor audible illusions to make it sound as if it was a cat chasing mice.  This seemed to satisfy the guard's curiosity, but they decided to go stand in front of the door regardless.  I jumped down gently and attacked the guard on the right, landing a meaty blow.  As the guards reacted to my surprise attack, the rest of the group jumped down to engage.  They did not land as... softly... as I did.  Still, we immediately took down the guard on the left. However, the guard on the right was still standing.  He was able to call out for help just before I sprinted over and finished him off.  One of the guards at the back of the building called out.  The human tried to use another audio illusion to respond, but we could hear the guard walking towards out location.  Zenrich quickly opened the front door, while one of his brutish lackeys picked up a guard to carry inside the bank.  With possibly not enough time to grab the second body, I cast an illusion over it to hide it and darted inside the bank.   We rushed to get to the back of the bank to hide before the guards made it to the windows.  Unfortunately, as the last one in, I wasn't able to make it all the way.  I did see a lone dark spot in the well-lit foyer, behind a plant.  I dashed forward and hid behind it.  As I did, the guard peered through the window, a mere two feet from where I hid.  After looking about, and straight at me at one point, he simply stepped away and kept walking.  I ran to the toilets and immediately tied up and gagged the unconscious guard.   Time was ticking away until the guards made it to the front door.  We all dashed out of our hiding spaces and started working on the locks of the first two teller gates.  Zenrich handled them both easily, and we made our way to the vault door.  It had three locks, and with time being of the essence, we split them between Zenrich, the Human and myself.  The Halfling and I easily opened our locks, however, the Human was having difficulty.  Zenrich brushed her away, and working together, Zenrich and I breached the last lock.  Everyone, with the exception of the Halfling, put everything they had into opening the vault door.  We barely managed to get it open, and immediately ran into the public vault.  After a rapid discussion, we decided to stick with the public vault since we did not get any intelligence on the Lord's Vault.   Everyone splits up and starts trying to open the largest chests.  The human and I worked together to open one chest, to find a dragon scale cap, a potion, and a rosewood rod inlaid with fine steel. Zenrich opened one chest containing some highly valuable gems, two potions, and some blowgun darts.  He also opened a second containing a painting, a platinum cloth vest, a potion, and a rosewood statuette. Finally, Johnathan opened the fourth chest in which was found a large amount of gold and platinum coins, a vase, a painting, a copper cloth robe, an ivory drinking horn set, a rosewood bowl, and a fine leather vest.  Everyone began to load up sacks and run them to the toilets to drop them in the sewers.  While they did that, I ran over to the wall to open one of the locked drawers for one last loot grab before we hightailed it.  I managed to pull out 100 platinum before making a dash upstairs.  As the last of the treasure was thrown down the commode, and we gathered behind the teller desks, a entire squad of guards burst in to the room.  Not wanting to be captured, I directed everyone to run towards the back office.  The guards began to run after us, though they would have to run around and come through the gate buying us a little more time. As we entered the office, I tossed a vial of acid to Zenrich and told him to start using it on the bars on the window.  The human and her faux child pushed the desk against the door as I used Mage Hand to lock it.  The acid helped weaken the bars, but they were still in place, so I produced a crowbar for one of the brutes to use.  I seriously cannot believe these "professional" thieves came so unprepared.  As the Human tried to move a wine cabinet behind the desk, I used mold earth to distort the stone floor tiles underneath the desk to make it harder to move.  Just as the guards got to the door, the brutes and Halfling managed to pry the bars off, and we all began to jump out and into a manhole into the sewer just outside the window.  As we left, the Sidhelien bard grabbed an expensive bottle of whiskey, adding one last piece to our haul.   Getting away free and clear, Zenrich was impressed with our performance overall, especially in our ability to escape rather than be captured.  Not entirely trusting the halfling, I observed the counting and splitting of the shares.  The total haul was 13,850 GP.  We split it eight ways (one for each of the robbers, one for the guy that hauled the treasure from the sewer, and an extra share for Zenrich since he planned the heist), and after accounting for Cohort taxes, and a fee to Cedrych for the loan of a magic item, we each walked away with 1,298 GP worth of coins and gems.  Using the magical item provided by Cedrych, we were able to immediately convert the gems to untraceable platinum pieces. With the heist being a major success, Zenrich invited us to come back to make a run on the Lord's Vault... once the heat dies down.  While thievery was never my interest, I would be lying if I did not feel exhilarated by the heist, not to mention the infusion of cash to help fund my research.  This may be a side business I could be interested in... Suibhne Moonblade Associate Professor of Subterranean Studies, Brechlan University Associate, Cohort Arcanum"
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Session 399 (Mission SPECIAL): Stone Cold Survey 23/10/2020 Present Agatha Duskhart, Humon Sorcerer/Warlock, Level 13 (Summer) Diesa Gemfire, Dwerren Fighter/Wizard, Level 12 (Zilarrezko) Prudence Duskhart, Alseid Druid, Level 13 (Lena C) Report on the survey of the province of Zhylenkal, Grevesmühl - First Turn of Fall in the Year 1527 Haelyn Count Written by Diesa Gemfire 1st Day: The group proceeded northward out of the city of Daugren following the coast and entered the province of Woettap in early afternoon. Observation of the mebhaighl via laen glass noted that the ambient ley energy of the province generally supports up to the fifth circle of magic, though only the first three circles can be drawn from without being granted access by the regency. During the late afternoon our group encountered a swarm of creatures in the foothills of the mountains. Identified as Giant Snow Beetles - horse-sized carnivorous insects, though carrion scavengers rather than predators. Generally unaggressive but will respond to perceived threats in their territory. Their bright blue carapace may be a potential source of dye but they are otherwise unremarkable apart from their size. After backtracking a couple of miles so as to avoid the insects camp was set up. Atleast one Snow Beetle visited during the night to attempt to collect dung, we were otherwise undisturbed. 2nd Day: Continued to march through Woettap following the coast of the Hippe Channel northwest towards Zhylenkal. Nothing to remark occured during travel or at camp. 3rd Day: We crossed the border into Zhylenkal early in the day and concentrated on surveying the area at the foot of the mountains near the bend at the entrance of the channel, given its strategic location. Laen glass observations of the ambient mebhaighl show Zhylenkal can support up to the sixth circle of magic, however as in Woettap only the first three circles are accessible without regency permission. Also Note that the area, and the rest of the province, is unusually cold given the lattitude and surrounding climates. A strange visual anomaly was also spotted in glacier higher up in the mountains and our group went to investigate. On arrival we discovered a large sailing galleon keeled over and buried under several feet of ice, as well as atleast one smaller boat smashed in the snow nearby. There were also four strange animals roving over the ice when we arrived. These were identified as Cyrocerus, a form of wooly rhinocerus tainted by elemental magics. These huge herbivorous creatures consume mountain grasses and mosses aswell as ice and snow directly. Like the Giant Snow Beetles the Cryocerus are not usually aggresive though if provoked or threatened they could potentially be very deadly to an unprepared party. Their partly magical nature prevented Prudence from communicating directly with these animals but nevertheless they proved gentle and curious around us, when offered rations, even allowing Agatha to ride on one of them. With sufficient patience and care in training these creatures could prove to be excellent burden animals. The examination of these creatures was interupted by an airborne arrival that spooked the Cyrocerus; a Dragon. Its shaggy appearence matched with tales and stories told further south, this was Frorsenerth the Boreal Dragon. It initially paid us no mind though we would have been easily spotted from the air. It settled on the ice above the entombed galleon and only regarded us when Agatha tried to speak to it hoping it might be "friendly" like Larmedylth the Silver Dragon. It was not. Threatening to hunt and devour us if we did not leave. Deciding not to push a fight with a powerful creature unnessecarily we departed and followed the Cryocerus, camping among them during the night for cover. 4th Day: To continue the survey of Zhylenkal the group decided to follow Prudence's gift and see if there was a nearby fey portal. One was indeed located, at around 15 miles north west, crow wise, of the 'sunken galleon'. The site of this portal is shrouded by a particularly nasty and localised storm, likely due to the confluence of ley energy. The portal itself consists of two concentric and mostly intact rings of stone menhirs. The stones have no marking or depictions on them. Prudence was able to activate the portal through druidic magic but we decided not to cross over do to lack of information on the other side and potential for time loss. The rest of the day was used exploring the low lying peninsula to see if there were any nearby settlements, none located. No events to remark during camp. 5th Day: Survey proceeded north again then around to the east following the coast. Mostly unremarkable, however located a truly enormous fish creature trapped in an ice flow close to the surface. It seemed dead and we were unable to identify it. Attempted to melt some of the ice to reach the creature but it began to move, obviously not quite as a dead as it appeared. Ceased the attempt to reach it and then moved on. During camp watch noted that the group was being observed by a very large humanoid woman. Making contact she identified herself as Hibibiscra and claimed to be the spirit of a mountain, a mountain dryad. She seemed relatively friendly and was willing to talk giving us quite valuable information on Frorsenerth's strength and disposition, claiming to having fought and killed the dragon years previous when it attempted to take her mountain. 6th Day: Group continued moving east along Zhylenkal's northern coast. Day proceeded without any incident of note other than discovery of more creatures frozen in the ice, two wyverns or drakes perhaps. Looked like they killed each other in a fight and their bodies were trapped in ice floe. Nothing disturbed us during camp that night. 7th Day: Survey now proceeds west-south-west following the coast and heading towards province of Westriet. No further incidents or discoveries during the day. At camp our group was approached during the night by a large group of minor fey identified as 'ice boogers', goblin-like sprites made of ice. These creatures supposedly enjoy pranks and vandalism particulary so their likely intent was to cause mischief rather than direct harm. They are very averse to fire however and were persuaded to leave our camp alone with a few warning fire bolts and we remained undisturbed. 8th Day: Final day of survey. The group continued along the coast and passed into Westriet by midday and then arrived in the city of Trie before sundown without any further incidents or encounters thereby concluding the survey. Information from reports of local nobility, the House Wyvern, held that Frorsenerth had been recorded sporadically venturing from the province over the years. If the mountain Dryad's claims that Frorsenerth is relatively young and she killed him some time ago are true, and I believe so, then its likely the frozen galleon we saw was a trade ship plucked out of the channel by an earlier and larger incarnation of the dragon.
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Session 402 (Mission 4L):  An Empty Victory Korak Flomhelm, Dwerren, Cleric/fighter, 16, Sloth Savas Al-Hadar, Khinasi Cleric/Fighter 13, Physh Medi Eirwen, Alseid, Druid, Level 11, Serephen Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats "We met to undertake the search for the Diem children once again.  Our quarry had proven to be especially wily, but their latest actions crossed the line from surprisingly resourceful to murder and kidnapping most foul.  Korak, Drago and I, who had been present throughout this investigation, were joined by Medi.  We wasted no time traveling to Proudglaive.  Upon being granted an audience with Empress Roesone, the toll of the loss of her consort was apparent to all.  She had no interest in anything, she looked disheveled and heavy dark bags hung below her eyes.  She barely mumbled that she had no new news before we excused ourselves from her presence. We decided to head south to the port town of Abbadiel in Countess Prudence's province.  As we asked about our quarry around town, Drago and Medi talked to a Stable Master who stated that not only had Lady Garrester and the children had been here, but he had bought their carriage and draft horses.  Apparently, they planned to buy a ship with the proceeds.  Drago and Medi joined the rest of us at the docks where we talked to a fiery redhead named Fiona who was the Harbor Mistress.  She informed us that they had purchased a boat named The Asperity, made of fine cherry wood, and were last scene sailing north up the Spider River. Armed with this info, Medi led us to a suitable place where Korak and I could divine more information on our target's location and destination.  Through Korak's communion with Moradin, he was able to narrow down the location of the ship to somewhere on the Spider River, between the Black River branch and The Spiderfell.  I then sought enlightenment from Khirdai to further narrow down the location, and Khirdai replied with "In the land of woods, and webs.  Eight eyes watch, and whisper.  Eight legs, two eyes, and two arms listen.  On their namesake waters sits the cherry."  With a firm destination in hand, Medi brought us together in a circle and instantly transported us to the river just inside the Spiderfell.  Korak sent a message to the Empress asking for reinforcements to help us in that vile land. We did not have much daylight left, so we searched the first 7 miles of the Spider River into the woods, and returned to camp empty handed.  Drago would not stop complaining, fearing the creatures in the Spiderfell.  We gave him an opportunity to stay at came, but despite his protests, we carried on.  On the second day, as we flew 100' over the tops of the trees along the river, we spied dark shapes ahead flying toward us.  When they were finally close enough to be discernible, they appeared to be giant ravens, but their eyes glowed a malignant red, and their bodies appeared to have been made from ash.  They spoke in Sylvan and demanded that we immediately leave or face the wrath of The Spider.  The group sat motionless, no one appeared ready to make a decision.  Korak asked Medi, who was in the form of a Giant Eagle, if we should tactically retreat, and she shook her head.  With that, I drew my kilij, screamed my battle cry, and spurred Exiviel forward. Two of them came at myself and my Pegasus companion, while the other two sped around me to get at my companions in the back.  The encounter was brief as two of them spewed a noxious breath at me causing necrotic damage to myself and my mount.  Seeing neither I or Exiviel were greatly affected by their attack, they all dove down below the treeline.  After waiting a few moments to ensure they were not still engaging us, we continued forward.  After a while, we started to see a large amount of shadows among the trees below us, no doubt an entire flock of those ashen demon birds.  Knowing we could not withstand such a force, we turned about and returned to our camp. The next day, 25 soldiers and knights arrived at our camp from Roesone.  From the strength of the party, there was no doubt that the security at the Empress's castle had been weakened sending us such a force.  We decided to head back into the forest, via the ground this time, to continue our search.  We had made it 10 miles or so in along the river when we encountered a large Orog.  It was apparent that other Orogs were hiding just out of view.  After I gestured to him to indicate we were going to cast a spell to help talk and not to attack, Korak cast tongues and was able to converse with him.  The Orog, who would not name himself, stated that there were already too many of "us" here.  We managed to ascertain that the humans here were indeed the Lady Garrester, Lord and Lady Diem, and her Imperial Majesty's consort.  We asked if we could have an audience with the Orog leader, a famous warrior named Bonebreaker who was said to wield an axe named "Wound".  A strange spider skittered forward, a bony horn mounted on the front of its face.  It let out a loud, long, solitary note.  A short while later we received the signal that Bonebreaker would meet with us.  The Orogs escorted our party to their encampment. Upon our arrival, we were informed that only 5 of us would be allowed in the encampment.  Our party, along with one of the Roesone Knights that Medi was familiar with, went in while the rest of the soldiers and the mounts waited outside.  When we came face to face with Bonebreaker, she was indeed as intimidating as the stories had claimed, as was her famous axe.  We made multiple attempts to gain the release of the Spider's prisoners, offering our personal gold, magic items, and even service as trade.  Bonebreaker was interested in none of it.  As a counter offer, she said she would release all 4 for 1 year of service from Nalu, or 8 months just for the consort.  We said that we would go outside to consider the offer among ourselves.  Drago immediately and vehemently refused the offer, not even bothering to discuss it with Nalu.  Not wanting to push the issue, we talked about other possible counter offers, and Korak communicated with the Empress to see what she was willing to sacrifice.  Bonebreaker had mentioned a province or two as sufficient payment, but the Empress could not bring herself to condemn all the citizens in even a single province just to rescue her love.  Instead, she offered a blood-silver sword and a suit of magical armor. We returned to Bonebreaker and informed her our counter offer was a blood-silver sword.  She refused, claiming that Wound was more than sufficient for her needs.  She refused the armor, scoffing at the idea she would wear any in battle.  Medi manages to convince Bonebreaker to take the blood-silver sword, mentioning that even if she would not use it, she could barter the priceless blade for something that she WAS interested in.  Bonebreaker finally conceded in a trade of the sword for the consort.  Further haggling got her to agree to accept 2,000 GP from Medi, 100 PP from myself, and 1,500 GP of gem dust from Drago as payment for the other three.  After we had mentioned that Drago's decision regarding Nalu without consulting her was selfish, he sat down to talk to her about what had happened and what he decided.  As we expected, Nalu was not pleased, and stormed off without saying a word.  She was silent for the rest of the expedition. We traveled to Roesone to gather the sword, and for Medi and I to get our funds, and then returned to the edge of the Spiderfell to perform the hand-off.  With the consort and prisoners in tow, we returned to Proudglaive.  Relief washed over the Empress when we entered the hall with her wife, as if the sun was rising after a long, dark, cold night.  The other three were immediately imprisoned, with their sentence to be death by guillotine in the morning.  We talked to the Lady Diem in the cells, the other two not interested in talking.  Even this young 19 year old girl showed no remorse for the kidnapping or murder of the guard.  They had made their bed, now they had to lie in it.   Still, our group went to the Empress to beg for mercy on behalf of the prisoners.  The Empress was not feeling very charitable, reminding us that they had killed a faithful guard who was also a family man.  Korak then asked if leniency could be granted if the guard could be brought back to life.  Her Imperial Highness stated that she had no priests in her domain capable of such magic, upon which Korak offered his services.  Korak was able to resurrect the guard, and secure non-lethal punishments.   I had originally hoped to track down the children and help them escape so they would not be forced to live a life of pampered slavery, but in the end, their own decisions and actions made that impossible.  I truly hope they both find redemption some time in their lives.  To die with these transgressions unresolved would not enable them a seat at Khirdai's War Table. As for the promised reward, we voted and decided to allow Korak to claim the land offered so he could grant access of the under mountains to his Dwerren kin. Sir Savas Al-Hadar Faris of Binsada Assistant of the Cohort Arcanum"
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Session 402 (Mission 4L) [Reunited & Happy, The coldest trail ends.] Played on the 25th of October 2020! Present: Dragomir Black; Vos Sorcerer, lvl 17 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 16 (SlothSlow) Medi Eirwen; Alseid Druid, lvl 11 (Serephen) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 13 (Physh) I’m glad this mission is over. Never thought that they would have gone to such extremes but like I guess they were desperate. We picked off where we left at heading down the Talmoere’s pike road. We arrived in a small town called Abbadiel on the coast of Abbatuor that used to be pirates and such but now just into fishing. It was responsible for that whole logging thing awhile back but no one talks about that, but if you're looking for a place that might have some shade in Abbatuor this would be it. Arriving here with Medi was kinda funny given how the people wanted to kiss her hooves. I couldn't help but laugh. We started by inquiring around the town as we last heard word that they were heading here. I found the stables on the edge of the town. The guy who ran them got a great deal on some horses from people that matched the description. They sold their carriage to him as well. He had to take it to the docks to be unloaded and this is where they purchased a boat to set sail. We took the guy with us to the docks and met Fínola. She was the dockmaster and nice enough like. She explained that the boat was called the Asperity and made of cherry wood which was a unique feature of it. Apparently, though she saw the boat heading back up the river after purchase, nothing good was up that way but at least it was a start.  Korak and Savas took some time using magic to get answers to some questions. After some very clever questions, we narrowed where the boat might be just to the Spider River. How far down or where was quickly answered by an omen that they had entered the Spider Fell. Medi did some really cool magic and got us right up near the river following the road so we didn't have far to go. I wanted to go back and get supplies given how this was enemy territory but I was quickly shot down.  We also sent a message to the Empress asking if there was anything she could give us to aid but she only had soliders to spare. She sent a group of golden armour warriors, I think Medi knew some of them but I had never met me before. Anyways they weren't going to arrive for some days and we were just standing outside this wood. Medi kept going on about if this was important enough I don't have to continue but I think I made some good points like. I get she had an emotional attachment to the consort but rushing into that place gave me a bad feeling. Either way, we were flying in.   Doesn't matter where we travel as long as it's in the air I feel safe ya know. Me and Nalu have been practicing escaping. Given how she doesn't like fighting makes sense to practice this stuff together right? Pretty sure we can escape from almost anything and it came in handy. We got stopped by some black shadow bird things. I couldn't understand a word they were saying but Korak did. Not sure what he said but didn't take long for things to break out into a fight. Me and Nalu bolted why I fired back at them. Didn't take em long to notice that this wasn't a fight they were going to win. So they just disappeared and left us alone.  It was the safest thing that could have happened, only moments later we saw the rustling of many many more. We left Spider Fell and saw as over fifty or so of these creatures appeared over the tree line along with something even bigger and green, Raythu. Like imagined if we stayed and fought them, we would have all been swarmed! We spent the night outside the Spider Fell and waited for our backup to arrive. At this point, the kids probs have been inside there for a few weeks now so really nothing we could do. The Empress forces arrived all in golden plate armour. Medi had scouted inside as a spider, apparently, it felt like a warm hug inside that place for her. She got the information off another spider that saw the boat going down the river. Fun fact, the spiders don't go in the river so great way of getting in without being seen. Like that wasn't going to work with all of us in armour. We marched in and ran into an orog, he did the whole scout thing and soon we were being escorted to the encampment to talk with this Bonebreaker lady. They used these spiders with blow horns to communicate, which was pretty cool. Like lighting bonfires but with sound.  We arrived at the encampment and got taken in to talk with her. Bonebreaker said she had the kids, Lady Garretster and the Consort so we started negotiating for them. This Bonebreaker asked for ownership of Nalu for one year, it's not like she is even mine to give. I think everyone rolled their eyes a little at this and I might have laughed. Aside from the fact I would be enslaving a friend, if Nalu was captive there would be no way I would be able to forgive myself. I have been struggling enough with the thoughts of Kaerava and what is going on there but with this, who knows what might happen to me… One year for Nalu isn't alot but to me it's a lifetime. This isn't even getting into what they could do, strip her of her scales every day for a year, taking parts off her like fruit from a tree. Forcing her to fight against her will, chains. I’ve seen what these orogs do to their creatures. Worst of all, she could be given the corruption of Azari blood, and then who knows what would happen!  I would hope anyone would do the same for me. I know Korak wouldn't let me offer myself, I know Agatha didn't let Prudence with that Deflius lady. Friends don't do that. The problem was we were in their camp and I will assume that we're being listened to and spied on at all times. We were in a nine zone with shamans around, I'm not stupid they would have been scrying on us. If they ever got wind that Nalu would be open to the deal, and she might have given her nature. Then why would they try and make a new deal? Bonebreaker would have just stonewalled us, so I chose not to tell Nalu about the offer, no one batted an eyelid, everyone was in agreement that letting Nalu give herself over to the Orogs was a terrible idea. To make sure the Orog leader couldn't continue with that line of attack, I sat out of the rest of the negotiations and this seemed to work well. With me out of the picture, it was pretty clear that Nalu wasn't an option and Bonebreaker became more open to other offers. This was for the Empresses Consort so Korak sent a message asking what the Empress would be willing to offer. In the end, the deal was way better. Empress gets her Consort in exchange for a Tighmaevril weapon. Also some gold for the rest of them. After we left the forest I told Nalu everything that happened, even gave her the option now that the deal was made that if she really wanted to go join up with the Orogs she could. She got mad for not being told at the time but given the risks in speaking, I know what I did was the right thing. There's an old saying, sometimes you have to make the hard choices for the ones you love.  The deal was made and Nalu didn't sign up with the Orogs. We made the trade and took everyone back to Roesone.  Korak and Medi spoke with the siblings and then the Empress for their freedom. The siblings had tried to make a deal with The Spider and lost their orbs. This mess was their own making so I really didn't feel too guilty about any of it. I think the fact the girl didn't want to kill the Consort when they had a chance went a long way. Korak brought the guard back to life so the crime of murder didn't really work anymore. The Empress let Lady Garretster go back to her house.  The girl was sent down south to Prudence land until she was old enough to marry and the boy was kept in jail.  Honesty give how the only chance we got to interact with the kids was when they had already met with the spider and got traded by the orogs was really much else we could have done. We got the kids back and saved the Consort so I'm pretty happy with how everything turned out. I'm sure the sister will visit her brother and he will come around after time. Like one year is nothing, so I guess ten is a drop in the ocean.  Dragomir & Nalu. Cohort
Session 395 & 396 Each player is granted a choice between 750gp, or 10,000XP for one of their characters to make up for the canceled sessions Session 399 (SPECIAL): Stone Cold Survery Present: Agatha Duskhart, Humon Sorcerer/Warlock, Level 13 (Summer) Diesa Gemfire, Dwerren Fighter/Wizard, Level 12 (Zilarrezko) Prudence Duskhart, Alseid Druid, Level 13 (Lena C) Combat XP 0XP Quest XP 4,000XP RP XP 4,000XP Exploration XP 4,000XP Log XP 2,400XP to Diesa Total XP 12,000XP to Agatha, Prudence 14,400XP to Diesa Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 400 (Mission 4E): The Great Escape Present: Alvah Laurant; An(t)uirean Sorcerer/Bard, lvl 10 (Depraved Lunatic) Jonathan Cashmere; Sidhelien Bard, lvl 6 (Jack B) Suibhne Moonblade; Sidhielen Rogue/Wizard, lvl 6 (Physh) The party recovered a large amount of loot which was distributed and sorted at the end of the session. I have the list if needed. EEach party member got a 1/8th share, the 2 Bobs got a 1/8th share, and Zenrich got a 1/4th share. Combat XP 0XP Quest XP 5,000XP RP XP 3,000XP Exploration XP 2,000XP Log XP 20% Suibhne Total XP Alvah, Jonathan, Suibhne Renown, Fame, and Infamy +2 Renown (Anuirean Thieves) +4 Infamy (Endier), Alvah receives only +2 instead. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 402 (4L): An Empty Victory Present: Korak Flomhelm, Dwerren, Cleric/fighter, 16, Sloth Savas Al-Hadar, Khinasi Cleric/Fighter 13, Physh Medi Eirwen, Alseid, Druid, Level 11, Serephen Dragomir & Nalu, Vos Dragon, Sorc, Level 17, Hats4Cats The party completed mission 4L. ALL people who helped complete this mission must decide how to split the rewards amongst themselves. Combat XP 100XP Quest XP 6,000XP RP XP 6,000XP Exploration XP 5,000XP Log XP 3,420XP to Savas, Drago Total XP 17,100XP to Korak, and Medi 20,520XP to Savas, and Drago Renown, Fame, and Infamy +10 Renown (Roesone) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 403 (SPECIAL): The Long Con Present: Darvius, Sidhelien, Monk lvl 16, Darvius Nils Ullstein, Brecht, Padlock 11/2, Simon Glenn Sturgis, Rjurik, Cleric, 14, Spynx Green Knight, Fiend, Paladin, 6, Hats4Cats Aeferen Revven, Sidheilen, Ranger level 7, Sloth Combat XP 0XP Quest XP 6,000XP RP XP 6,000XP Exploration XP 6,000XP Log XP 3,600XP to Darvius, and Cedrych Total XP 18,000XP to Glen, Nils, Revven, and Green Knight 21,600XP to Darvius and Cedrych Renown, Fame, and Infamy +1 Renown (Sister Alkava) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 403 Mission Special The Long Con Present Darvius Alandre, Sidhelien Monk lvl 16 Darvius Cedrych Brightbough Sidhelien Rogue 15 Adam Glenn Sturgis Rjurik Cleric 14 Spynx Nils Ullstein Brecht Padlock 11/2, Simon Aeferen Revven Sidheilen Ranger 7 Sloth Green Knight Fiend Paladin 6 Hats4Cats   Recently, I find myself either on missions involving Dragons those I travel with Drago on, or missions involving Vampires those I travel with Cedrych on. Personally, I am starting to think the world would be a much better place without Dragons and Vampires. They are both powerful beings, but they also both like to lord their power and dominion over others thinking themselves quite superior in one way or another. I am still formulating these thoughts, but I think there is wisdom in them. We meet at the Cohort Cedrych wants to go visit his sire Lady Alkavah first. He wished to gift to her the mirror we found in Lady Alkavah’s bedroom within the Manor House. I suggest it may be possible to travel from Alkavah’s to the Moonlit King through the Shadow world, this would be much quicker and Cedrych would not have to travel in a sack. When we arrive at Vampire Hold, I quickly find myself surrounded by Vampires the entire area smells of blood and decadence. Lady Alkavah is gracious enough, but only to the point that we are useful to what ever nefarious scheme she is working towards. I have no illusions that we are anything but pawns to this creature. She feigns to be only mildly interested in Miyako, but that she would reward us if Miyako proves useful. She agrees to let us enter the Shadow plane through the portal in her dungeon. Glenn uses his sending spell to contact the Moonlit king, and the Moonlit King responds stating he will guide us with moonlight through the Shadow Plane. We spend the night in the Vampire hold, I ensure my room is secure enough. My trance is not disturbed. The next morning we travel the Shadow Plane Alkavah using Nils’ blood to open the portal, on the other side we are met by the Vampire Dragon after a brief and meaningless exchange of pleasantries with the Dragon… I just realized this mission has both a Dragon and a Vampire in it…. We see the moonlight and begin to follow it. The journey through the Shadow Realm is swift and uneventful thanks to the Shadow King’s guidance, and we soon find our way once again to the Moonlit King’s court. At presenting ourselves to the Moonlit King we request our favors. Cedrych requests the Galaxy Rapier, which the Moonlit King provides after Cedrych eats his moon cheese. The rapier actually is coughed up my Cedrych… Fae are so weird. My request is next I give the Moonlit King a laundry list of possibilities. I wish the ability to fly, Shadow World guidance, among some other things. The King’s first offer is a Shockwing Moth. Not really to my liking. However, Glenn agrees to accept the Moth. Cohort members and their pets… My final request is a means to track/detect the other moon blades. Out of my mouth comes a tiny lantern lit with a moonstone. It will glow brighter the closer I come to the other blades. At first Nils requests a moon beam, but when the Moonking states that if the moon is destroyed the power will fail to work, he instead asks for some other things. Nils decides to hang onto his cheese. With this we leave the Moon Court. I request we be deposited in the Margraeve, we find ourselves outside the Moondrawn Cave. We travel northward, the travel is peaceful the first day.  The second day we encounter some bearfolk trying to cross the river. We offer our assistance to them; they were traveling to the heard of the Margreve to give an offering to the Bear King. They tell us more legends about Dead Druid’s run and how it seals a great evil. That evening as we meditate and sleep, we all have visions of the battle with Miyako to come. We defeat her easily, but then she transforms into a large dragon/snake and we are defeated by her. I know this vision is a lie though because in the vision the Dragon’s breath burns me to a cinder. However, I am much better at avoiding such dangers than that. Still I am unsure what the dream’s purpose or origin is. The third day of our journey through the Margraeve we find ourselves at a tavern “The Hornet’s Nest” This is where we first begin to unravel Miyako’s machinations. We learn of the Masked Goddess, and how she is kind and spreads life, happiness and kindness to others. We learn of a temple to her just south of Dead Druid’s run. We enjoy a brief lunch and head out. When we arrive at the temple we meet with the head priest. We learn some of this Masked Goddess that she used a blade of blood silver to fight against evils and vampires of the Margrave but it was broken and can not be reforged. The pieces of the blade lie on an alter in the room. We also learn that the Masked Goddess comes to the temple with healing waters that can cure any malady even vampirism. No one knows who the Masked Goddess is, but her Guardian is the Imerial Dragon a long creature with heavy fangs and powerful abilities. The description is of course the Dragon from our Dreams. We observe as a man with a broken arm drinks some of the holy water and is cured immediately. The Archbishop of the church tells us about the goodness of his goddess, how she wants no glory or greatness, she simply wishes to provide love and support for all. We notice the Coffin in the corner of the Church… The Priest calls it the Bed of the Masked Goddess. We decide to Camp outside the church and return later Glenn Communes with his goddess, as usual he finds out little useful. Green Knight declares that he wishes to drink some of the Water. We go back to the temple and the priest provides Green Knight with a vial of water. After drinking it Green Knight’s aura of Azari fades as does his demonic nature, he said he could feel it depart for someplace else. The power was not destroyed but transferred. It seems likely this place is a ruse to gain power. As people come here to be “Cured” Azari blood and other dark powers are drained from them and fed to something else. We are pretty sure we understand Miyako’s plot now. We investigate the rest of the Temple, Cedrych uses his mist form to get into places normally sealed he almost gets caught by the Priest, probably an alarm spell in their potion and scroll room. We decide to stay at the temple and build some good will healing and teaching those who come to the temple. The priest thanks us for our help at the temple and assures us his lady should be back any time now she is often gone for months at a time navigating dead druids run. We leave for the Dead Druid’s run. We travel through deep mist and fog. However, Revven has a nose for these things and he can sense a planar portal. We find our way out of the mist to a place with five standing stones that look vaguely humanoid. The others can sense great evils under the stones. Cedrych tries to gather water from a fountain at the center and is burned. We gather several vials of it, but the water is not the same as at the church or at least not exactly the water at the church. Glenn gets into the pool and as he does so the dog ears on his head fade away. The moth drinks from the pool and it flutters out happily. I go into the pool to investigate it, but I do not find anything. After some divining we determine that the portal from here goes to the realm of the gods of this place, we can not figure out how to open the portal. Glenn conjures a celestial creature to inquire more of the portal. The Coatl comes and answers several of Glenn’s Questions. We discover that the portal was used recently, but the Coatl does not know how to open the gate. With this information we decide to depart and perhaps continue the investigation another day…   Darvius Alandre Junior Council Member Cohort Arcanum Carnifex Primera  
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Session 403 (Mission Special): the Long Con Played on the 25th of October 2020! Present: Darvius, Sidhelien, Monk lvl 16, Darvius Cedrych Brightbough, Sidhelien, Rogue, 16, Adam Glenn Sturgis, Rjurik, Cleric, 14, Spynx Nils Ullstein, Brecht, Padlock 11/2, Simon Aeferen Revven, Sidheilen, Ranger level 7, Sloth Green Knight, Fiend, Paladin, 6, Hats4Cats After last month’s brief stint in regional politics, it was time to get back on the trail of Lady Miyako. I assembled a group of regulars to head back to the Margreve and finish this once and for all. There was one notable new addition: a strange sidhelien with white hair and a Vos accent. He seemed more man than elf, and I have heard that this sort of thing could happen. Such a sad fate to be raised outside sidhelien lands. But before we headed to the Margreve, there were a few pieces of business to attend to. We set off to see My Lady, and confer onto her the gift we had found earlier: a magic mirror that was capable of allowing vampires to see their reflection. The gift seemed to amuse her, and we chatted a bit more to see if she had any more information about Dead Druid’s Run (Miyako’s presumed lair) that could assist us. She confirmed the clue we had found in the Mansion previously; something powerful and evil was sealed at Dead Druid’s Run. Should the stones guarding it be removed, it would be released. Gracious as she is, My Lady also permitted us to use her portal to the Shadow World. We intended to use it to travel to the Moonlit King’s court, the next stop on our journey. Glenn used sending to reach out to the Moonlit King, and the Lord of Moonlight agreed to guide us through the Shadow Realm to his court. “Follow the Moonlight,” he had said. We left the following morning. Lady Alkava led us to a tower in the south-west corner of Castle Harlech, and from there down into the donjon. She asked for a volunteers blood to open the portal, and NIls begrudgingly complied. Once through the portal, we were greeted by the Vampire Dragon, confirming finally that the portal we had encountered in the Shadow World ages ago did indeed go to Castle Harlech. For once, our travels through the Shadow World were uncomplicated. A beam of moonlight guided us through the gloom and fog, and before long we were stepping out of the mists into the Moonlit King’s court. We were quickly granted an audience, and began the negotiations. The Moonlit King was quite pleased with our performance, and heard our requests in turn. I asked for the Galaxy Blade, that fabled weapon forged from the body of the Astral Dragon that Glenn had learned of from the Cohort Library. In truth, I was not expecting him to hand it over so easily, but the Moonlit King readily complied. When I asked what the sword did, the King shrugged. Apparently, this weapon was beyond even his power to truly understand. It must be powerful indeed, then, if a Fae-King cannot fully divine its purpose. Next was Darvius. He had a long list of boons that would interest him, but ultimately he settled on his request: the means to track down the remaining Moon Blades. The King presented him with a small lantern containing a moonstone. It would glow brighter the closer it got to another one of the blades. Sweet Glenndolyn made his request next. Initially, he asked for the Moonlit King’s help in evicting Syndra from her temple and returning it to the material plane. The King confessed that despite being the King of Moonlight, he did not have as much power over the shadow world as we suspected. Knowing this, Glenn instead asked for a familiar in the form of a large moth, a tribute to Mispera no doubt. This moth was large enough to ride, and soon it and Glenn were fluttering around the court. Nils also made a few requests, but decided ultimately to come back at a later time to resolve his reward. Green Knight had been with us when we first encountered Lady Miyako, and had done more than his share of work clearing the Tsuki Kori Estate, but unfortunately he was not part of the group when we had received our reward. Instead, that strange Sidhelien ranger had received a piece of moon cheese. No, not the strange white-haired one, a different one. I haven’t seen him about the Cohort since, so perhaps his reward could be re-distributed to GK for his hard work. When all this was done, we asked the Moonlit King if we could leave his Court through the Margreve, ideally close to the MIstwallows. He complied in the way that only Fey Lords can, and soon enough we found ourselves in the southern forest, near the Moondrawn Cave. Fortunately, I had been here before and could instruct my companions on how to get us to Dead Druid’s Run: head north to the Grandfather’s Tears, then follow the river East until it forks. Take the northern fork and follow it past the Mistwallows to Dead Druid’s Run. Our first day of travel was uneventful. During the second day, we found ourselves in the Armiger Woods. It was a strange place where the trees wore suits of rusted armor, as if an entire army had become part of the forest long ago. Here, we encountered a group of Bearfolk trying to ford the river. Darvius offered our assistance, and with the help of the others (and GK’s elephants), we all made the crossing without issue. The Bearfolk were on their way to the Heart of the Margreve, to pay tribute to the Bear King. The advised us to stay well away from Dead Druid’s Run, claiming that the place was cursed by the great evil that lay buried there. During the day, as I rested, I was troubled by a strange premonition. I saw myself locked in battle with Lady Miyako. I slew her, but from her ashes rose an enormous serpent and it swallowed me whole. I kept this to myself, but that same night, the others experienced the same dream. Some thought this was an omen, but I was convinced that it was just the Margreve playing tricks on us. We pressed on northward. On day three, as we were nearing Dead Druid’s Run, we stumbled across a tavern seemingly in the middle of nowhere. It was called the Hornet’s Nest, and we stopped in for a mid-day break to speak with some of its patrons. The barkeep, a young human named Samuel, served us. He asked if we were on a pilgrimage and spoke glowingly of “the Masked Goddess”, a powerful demi-god who roamed these lands, healing and protecting its people. This piqued my interest. Not only had no one mentioned this Masked Goddess before (even though we had been in this area several times and inquired about it directly), but Miyako herself had also worn a mask, of sorts. A piece of parchment bound to her face, hiding her visage. He spoke of her legend, that she had once wielded a sword of great power against the evils of the Margreve, and vampires specifically, but the sword had been broken and could not be repaired. It was called the Unforgeable Blade. It was also said that her healing waters could cure all sorts of ailments, including vampirism. Finally, and most damning of all, she was guarded by something called the Imperial Dragon, a powerful dragon that could breathe lightning and summon storms. At this point, alarm bells were going off in my head. Samuel told us that her temple was not far from the Tavern, a few miles south-west of Dead Druid’s Run. We set out immediately. I was expecting a small, humble chapel in the woods, but we found ourselves at a rather grand cathedral, replete with statues of the Masked Goddess and stained glass. We spoke with some of the nuns in the foyer. They were suspiciously kind, even for nuns. Everything about this was rubbing me the wrong way. We were admitted to the halls of worship just in time to see a man with a broken arm consuming some of the Blessed Water and being immediately cured. The water was administered by an elderly man in fine robes, and Glenn set off to speak with him. He explained that the waters were brought here and blessed by the Masked Goddess. She would come and go as she pleased, sometimes leaving for months at a time. She had last visited a few months ago, and apparently had been uncharacteristically irritated at that time. This would have roughly coincided with when we evicted Miyako from the Estate, so her irritation would have been understandable. On the altar was a shattered tighmaevril greatsword. The archbishop explained that a thousand smiths had tried to mend it, but none had been successful. In the north-west corner of the great hall was a large stone coffin. Nils inspected it, and said it was inscribed with “the Bed of the Masked Goddess”. The Archbishop explained that she would sleep there when she came to visit. Though her identity may be a secret to her worshipers, it was clearly no longer a secret to us. This Masked Goddess was certainly Lady Miyako operating under a false identity. We spent the evening camping outside the temple, discussing what to do next. Glenn consulted Laerme to try and gather more information, but we were well outside her domain, so the answers we received were unclear. At this point, GK unexpectedly volunteered to try some of the holy water to further test its properties. Perhaps the Holy Water afflicted some sort of charm to those that consumed it? So, the following day we headed back. The Archbishop welcomed GK with open arms, but explained that his condition might be beyond the waters’ ability to cure. It could heal wounds of the body, but not damage to the soul. Glenn tried to assist by channeling Laerme’s divine light. All at once, GK’s aura of Azrai faded, but both he and Glenn felt the power being taken away and sent somewhere else. Miyako, or someone else, had absorbed GK’s bloodline. At last it was clear what was going on here. Miyako was posing as a benevolent goddess with a cure-all, and although the wounds she was healing were real, it did not come without a price. Because they drank the water willingly, it was as if her worshippers were undergoing the Ceremony of Investiture. Those with bloodline were unwittingly conferring it to Miyako, or perhaps something even worse. In addition to this, these miracles were garnering her worshippers, perhaps in an attempt to ascend to Godhood similar to what Chessa was doing back home. We decided to wait for Lady Miyako to return, and perhaps to confront her, and so we spent the next few nights in the temple. The clergy provided a room for us to stay in, and after a close inspection, we settled in for the night. While the others slept, I investigated a few of the other rooms in the temple. I found what appeared to be their supply room, filled with restorative magic scrolls, potions, and vials of Miyako’s “Holy Water”. Of course, the place was alarmed, and before long the Archbishop had come to investigate. I made a mental note to come back and acquire a sample of the Holy Water for analysis. In another room, I found a set of training dummies and some wooden training weapons. This seemed odd for an order as intent on spreading love and kindness, but was otherwise uninteresting. I also took the opportunity to investigate Miyako’s coffin. It was luxurious, to be certain, but beyond that I did not discover anything interesting inside. For a few more days, we stayed at the temple. Glenn, Nils, and GK chipped in to help heal some of those that came to visit, and Darvius aided some villagers with self-defense training. I spent most of the time trying to better understand this whole web of intrigue. After almost a week, there was no sign of Miyako, so we decided to go and investigate Dead Druid’s Run ourselves. It was less than a day’s march from the temple, but the area was shrouded in heavy fog making it hard to navigate. Fortunately, the fog was also difficult for the fog to penetrate. We eventually arrived at a circle of large stone pillars, arrayed around a central mound. The stones appeared to be vaguely humanoid in shape, though any distinguishing features had long since been worn away. Nils used his divine sense and confirmed that under each stone, a powerful evil lay waiting. Revven had a sense of his own, and determined that the center of this place was an extra-planar portal of sorts. Climbing atop the central mound, there was what appeared to be a small natural hostpring. Perhaps this was the source of Miyako’s healing water. I dipped my hands in to collect a sample, but the water burned me like acid. I managed to secure a few vials, and the others did the same. The water seemed to have no adverse effects on them. Perhaps it truly was holy water. Upon Glenn’s close inspection, this water seemed different somehow than the water he had seen back at the Temple. This version was more pure, and something else had been done to the water that was administered to GK. Glenn and Darvius investigated the pool further, each of them diving in in turn. As Glenn submerged his head in the source, his dog ears seemed to revert to their natural, human form. Darvius dove down and reported that the pool was only about ten feet deep. Beyond that, there was nothing noteworthy inside. Nils spent his time trying to discern more about the nature of this portal and managed to conclude that it led to a plane we were unfamiliar with. It was neither a portal to the Shadow Realm, nor the Feywild. Glenn attempted to use Laerme’s Lantern to open the portal, as we had done before, but nothing happened. Finally, in an attempt to know more, Glenn summoned a Coatl, a powerful celestial. It appeared as a winged-snake composed of shimmering radiant light. The spirit confirmed that this was indeed a portal to a divine plane, but as we were in the Margreve, it was connected to a pantheon that it was not familiar with. It couldn’t tell us how to open the portal, but suspected that the portal was the source of the divine energy that infused the blessed water. With this, our time was running short. There was still no sign of Miyako, so we set off back to the Cohort. As we travelled, we mused on the ethics of the situation. We were all in agreement that Miyako and the Masked Goddess were one in the same. But some of the more naive members of the group were convinced that the good she was doing was outweighing any bad. I remained unconvinced. This whole thing wreaked of a scheme, and I would find Miyako and unmask her to unravel it once and for all.
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4L Rewards  We have come to an agreement that the mountains in the province of Salviene will be given to "Korak" if the Empress agrees. Korak will then offer this to Baruk-Azhik (Would like to do this in light RP or in session with Korak and any who wish to join). If Baruk-Azhik accepts, Korak will ask his Overthane for Boons to the party members who contributed to Baruk-Azhik’s new wealth based on their involvement. 
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Session 407 (Mission Special): [All Hail King George] Played on the 29th of November 2020! Present: Aeferen Revven; Sidhelien Ranger, lvl 12 (SlothSlow) Green Knight; Fey Paladin, lvl 7 (Hats4Cats) Grian Veles; Pixie Druid/Warlock, lvl 8 (Kristen B) Traven Arestet; Vos Warlock, lvl 6 (Mekapix) It has been some time since I have had the pleasure of walking through the Margreve. Cerilia’s shores have been keeping me busy yet news of what the shadow fey activity has yet to reach my ears. We started by exploring the city of Zobeck. The shadow fey has relaxed but a little too quickly for the liking of the Zobeck council. They can not be blamed for the apprehension given the shadow fey nature. We told us of some recent issues regarding redacted . Not much was told to us but individuals had been disappearing around the area. A simple request on the service, they also mentioned the moth creature that is still plaguing the heart of the margreve. That will have to wait for another day.  We did pay a visit to the book fetish and did a small amount of trading, even got a free dinner. Grian, a small pixie creature wished to visit The King of all Toads. I heard recently of this creature but I believed grain relationship to be nothing more than recently acquainted. The King was a bit of a dick. George, my companion kneeled as one of his subjects. Apparently, George had been depressed due to the comments about being the ugliest of his subjects. Sphinx water can do wonders and help George feel better about himself. Grian spoke of a strange long task of over a hundred different elementals and components. I didn't even believe this to be a real thing just the king playing a trick on a pixie. This Toad King also loved gloating over his gem, a ruby the size of an elephant. Calm down Cedrych it is long gone. The king also wanted redacted defeated. So ensuring we got payed twice as the goal. One by the king, one by the council. Upon arrival to the area, we found a redacted , seeing no signs of life and only bones of the dead buried we entered, living our animals and companions outside. Onced entered Traven had disappeared and there we saw it, the redacted . It was beyond what we expected a true redacted . It quickly informed us that we were lucky and it was going to make a deal with us. To kill the Toad King and bring it the gem, however, to ensure our full cooperation, it had taken George and the fox fey as prisoners. George believed the Toad King to be a bit of a dick as well, so this was agreeable. We also had to sign an agreement, one for our souls until the task was completed. Given little choice, we agreed. Grian took protest but Revven was in agreement to kill the Toad King. I had no choice and knocked Grian out so that we could seek to fulfill our agreement.  We traveled back to the Toad King and with the help of my Cockatrice, Elephants and Revven ensured the successful coup of the Toad King. With many fey, they do not die just reborn and with the death of the King, a new one was crowned. We collected the king belonging and items, including the gem, and returned back to redacted . You may wonder how a creature can even take our souls when protected by the fate weaver. Redacted had no trouble with this task, apparently according to Redacted . *The rest of his paragraph has been redacted* Upon entering the domain of Redacted , George was different. He was the size of a house with a crown to match. King George, the new Toad King, quite a fitting position for him. It is worth noting that the new King was not to be ill-equipped. We found items of the old Toad King that we gave to George, Royal Croak,  Rod of The Toad King & Flippers of Water Walking. Redacted was happy and returned our souls along with our companions and we returned to Zobeck. King George insisted on meeting the Zobeck Council, how he fitted inside the building was quite a sight. They had a good talk and we came to an agreement on ensuring a proper Palace to be acquired, one filled with water and flies. This Palace however was filled with primordial servants and upon clearing the place out will be given to George. I made note of the directions and said farewell to the council of Zobeck. Naturally, George needed to see Teesa, she was very happy with the development and so was Cordelia. George now sits in her pond, which is not suitable for his size. I will have to ensure the king has his palace before Cordelia gets mad, she is truly a crazy pixie.       Green Knight
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Session 409 (Mission 4A): War and Wonders War Party: Jannis "The Red" Fisker, Brecht Fighter 9, Physh Vascos, Minotaur, Barbarian, 8, Depraved Lunatic Thorg Sabertooth, Half-Orog, Barbaian 8, Darvius Fenris Nathair, Sidhelien, Druid, level 9, Hats4Cats Jonathan Cashmere, Sidhelien, Bard, 6, Jack B "We were an odd crew...  myself, a Minotaur, an Orog, and a prepubescent Sidhelien boy.  I had no doubt that the Minotaur and Orog could hold up during battle, but I was concerned about the boy.  Not about his abilities, he would be a great support member in the reserves, but of his over exuberance for joining the fighting.  Fenris was, as my previous expedition proved, generally hostile towards me.  No matter, I've dealt with Sidhelien bigotry before.  After a quick briefing to ensure everyone was up to speed on our mission to help defend Mesaraf, we set sail for Ber Mera.   As we approached the neck of the Krakennauricht, we saw movement in the water.  As we began to prepare for the worst, a small baby kraken (small, meaning the size of a pair of horses) climbed on deck.  It did not appear hostile, and eventually began to speak, calling itself "Krizi".  Krizi asked Fenris if he had seen Selvie, a Silke I was not familiar with, as she apparently gone missing.  After a very brief conversation, Krizi slipped off the side of the ship and back into the dark waters. Upon our safe arrival in Ber Mera, we immediately sought out the Lord Defender to offer our services.  As our gift, I offered him a golden bell, and in return I received a golden flute.  He explains that the attacks from the Orogs was constant, and he expected another charge on The Wall within the week.  Joining a group of fresh reinforcements from Mesaraf's army, we traveled to The Wall, on the border of The Iron Hand Tribes.  Along the way, Thorg bet me the drow child would not last past the first wave.  Hoping the Sidhelien would stay in the reserves, I agreed to a 50 GP wager.  As we prepared ourselves for the upcoming fray, Thorg and Vascos began to argue over whose war paint was better.  Each time one claimed superiority, the other would slather on more paint.  By the time they were done, both were covered head to toe in various pigments, the only unobstructed part of their bodies being their eyes.  True to the Lord Defender's word, we were there but a day before the Orog assault began.  The Iron Hand Tribe's forces were a combination of infantry, archers, druids and a multitude of trebuchets.  We, on the other hand, primarily had footmen, some archers, and a few spellcasters, mostly priests.  Fenris walked among us handing Vascos, Jonathan and Thorg each a pair of goodberries.  As he approached me, he simply threw a pair on the ground at my feet, sneering and not breaking his stride as we walked on past.  The five of us spread out along the line, embedding ourselves with the various frontline units.  As I had feared, Jonathan was right up in the front with everyone else.  At that point, I was fairly certain I was going to lose my bet with Thorg.   Then, suddenly, to the south of my position a giant avatar of Kirche appeared... joining our forces against the Orog host as it bellowed "Khirdai!".  I know not of where it came from, but I suppose having a God's avatar assist you in battle is not such a bad thing.  Despite this holy miracle, the Orog forces surged forward as the trebuchets began to rain rocks down upon our heads.  With a good amount of distance between us and the enemy forces, myself and a few others focused on taking out the trebuchet crews with our bows.  I was making particular good progress against them when I caught the attention of an Orog sharpshooter.  His bolt slammed into my thigh as I winced and grunted against the pain.  Nocking an arrow, I returned fire and struck him squarely in the chest, killing him.  Snapping off the arrow in my leg, I continued my ranged assault on the trebuchets.  After several volleys, the charging Orogs were had made it to about 40' from our front line.  I loosed one last volley at the trebuchet crews, and then moving as quickly as possible, dropped my bow and cast Shatter in the mass of Orogs charging us, dropping several and disrupting their charge.  As the survivors began to engage our forces in melee, I used Azrai's Shadow to invigorate myself,  I moved forward hurling my spear at the enemy and recalling it to my hand, and with another burst, cast Shatter once again, decimating one of the Orog squads. Once at the front, I continued to face off against the invaders.  As I felled more Orogs with my spear Hunger, one of the Orog leaders noticed and began to charge me.  We dueled briefly among the fighting, he scored a pair of glancing hits, but in the end I ran him through his eye socket with Hunger, dropping him on the battlefield.  As I finished him off, I noticed a squad of Orogs heading towards our High Priest who for some reason had positioned himself near the front lines.  Breaking ranks I charged at the enemy, snarling as I cut them down one by one.  I took several hits, but when I was done, the Orogs were slaughtered and the High Priest was saved.  With the enemy force's morale wavering, I charged into the middle of the enemy, lashing out with my spear, dropping every one I touched.  My companions did likewise, and soon the Orogs were routed.  Spying a group of the Orog druids shapeshifting and trying to escape, I ran forward and engaged, slaying them all.  I did not escape unscathed, however, and was barely clinging to consciousness when the battle was over.   When I returned to the camp, I found Jonathan's frail body impaled by a multitude of arrows as well as a nasty wound on his head that looked like the had caught a piece of stone shrapnel from one of the trebuchet rocks.  He was being tended to by the clerics and looked like he would survive.  Still, I owed Thorg the money from the bet, though he graciously allowed me to pay just half since the drow child appeared to have a death wish.  We spent a week in camp resting and recovering from our wounds.  Despite Vascos and I wanting to remain to defend against the next wave, the others decided they had had enough of war and wanted to go on a wandering tour of the northern Mersaraf coastline.  I could understand that from the druid and the child, but Thorg?  Perhaps fighting his own kind left a bitter taste in his mouth.  Regardless, outvoted, we left The Wall and made our way northward.   As we trekked through some snowy mountains, we stumbled upon a small ruin.  Broken wood, old walls, and rotting shutters jutted up from the snow.  Through a missing wall we were able to see a solitary table inside, seemingly untouched by the elements with several items placed on top.  We circled the building carefully, looking for any hidden ambushers or potential hazards, finding no footprints or tracks whatsoever.  As we stepped inside, a miniature aurora borealis centered on the table came into being.  We approached the table cautiously, and as we got closer we noticed the items on the table were a three prong candelabra, a blue necklace with a mythriall snowflake, and some kind of carving in the form of a bear wearing a scarf. The lights and table set up reminded me of some stories I heard associated with the Feywild.  I related this to the group, and we postulated that this may be a portal to those lands.  Fenris described to me Druidic symbols that may be present and I closely inspected the carving, but found none matching Fenris' descriptions.  Thinking that perhaps this was an offering table, I placed the golden flute I received from the Lord Defender, but nothing happened.  Fenris then decides to light the candles, and as the third one took the flame, the lights flickered and changed, surrounding all of us in a combination of smoke and light.  We could hear faint music, but it was impossible to discern its source. In true barbarian fashion, Vascous leaps forward towards the portal...  passes through and slams his head against the table.  As Fenris and I collectively shook our heads, he picked up the necklace as I grabbed the carving and my flute.  With the items in hand, we were able to pass our hands through the portal to the Feywild.  As the others placed their hands on our shoulders, they were able to pass through as well. As we entered the Feywild, we found ourselves in a clearing, the entirety of it occupied by what appeared to be some kind of fair.  The entrance was a large structure built and painted to look like a red dragon's head, a snake lazily perched on top.  There was a sign, but was written in Sylvan and I could not read it.  Finally, a strange looking Gnomish man surrounded by a herd of cats calls out and says that we would need to pay a fee to enter.  He refuses to name a price for the fee, so Jonathan gives him a pile of gems to pay for the group.  Satisfied, the Gnome stamps each of our hands with an image of a fairy dragon that glows slightly.  Someone in the group mutters that it tastes like orange.  As the last stamp is applied, the Gnome welcomes us to the "Feywild Festival" and allows us to pass. Immediately upon entering we are accosted by a muscled man bearing his chest named Rafael Antiago, who seems hellbent on selling us... hay.  As we attempt to walk past him, he mentions that his "fine hay" is capable of mounts (of sufficient quality) move faster.  I have no interest, but Fenris does so he haggles for a bit before finally agreeing on a price.  Rafael promises to reserve his purchase so we can pick it up on our way out. As we enter the main fairground, Thorg immediately points to a tent with a sign bearing crossed swords.  Thinking it was a weapon shop, he immediately heads for it and the rest of us follow.  Inside is a Hanner Sidhe man with particularly long ears and long fangs, no doubt at least part vampire.  He immediately starts talking in the frantically fast and babbling manner of the deranged.  After asking him to repeat himself several times, he takes us to a contraption at the center of the tent.  It was a tall rectangular box made of wood, with the upper half sporting a large window on each side.  Various items ranging from rings and baubles to boots and clocks were piled inside.  A strange looking claw apparatus was at the top of the box, with a lever on the outside that controlled it.  Finally, a chute was located in the back, apparently where you were to drop whatever prize you managed to snag with the claw.  He mentioned all of the prizes were magical, including a ring of invisibility! At 100 GP to play, I decided to go first. I managed to snag a small oak box with the words "Ka Ma Ra" etched on top.  As I opened the lid, a small impling inside named Flash explained to me that if I point at something and say his name, that he would rapidly produce a small painting of whatever I was pointing at.  Johnathan extracts a sandwich bag.  The Hanner Sidhe explained that if the owner reaches into the bag, a portal opens to the nearest container that houses a sandwich, allowing for the pilfering of the sandwich and any other items within that container.  Vascos score big (so we thought) when he pulled out the Ring of Invisibility, a plain gold piece of jewelry with glowing red elven script that states "Does what it says on the tin."  Vascos enthusiastically puts the ring on and... the ring turned invisible.  Not Vascos, just the ring.  Fenris managed to snag a small portable chair, that once set up, looked rather comfortable, and the Hanner Sidhe claimed it could aid in healing when resting.  Thorg, by far, scored the most exciting treasure.  A Ring of Turn Undead, a small silver ring with a knucklebone that can rotate within the fitting.  According to our host, rotating the knucklebone with cause all undead within 60' to spin around 360 degrees.  Several of us immediately smiled and started suggestion fun uses, including one involving Cedrych, the Cohort's resident vampire rogue. We left the tent and started making our way around the fair.  Jonathan bout an elemental summoning potion from a pair of Fae Dragons known as Fial and Maire.  Next door, I purchased a fennec fox familiar from a small purple dragon named Eckhart (he also had an Owlbear, but it was not for sale, only petting).  We stopped briefly at a tinkering/toy display, but the proprietor apparently wanted parts of our bodies as payment for goods.  We beat a hasty retreat to the next tent belonging to a vendor who sold masks, items that could transform a person into the form depicted by the mask.  Next we found an apple cart.  The apples appeared to be regular plain apples, but the vendor stated that these were the most "exclusive and desired" apples anywhere.  He was asking 1,000 GP per apple.  We moved on. Our next stop was a feat of strength game.  A large mallet laid next to a tall tube filled with water and some kind of talking aquatic creature inside.  A bellows was attached to the bottom of the tube, and there were three markers on the side at various levels indicating Weakling, Big Boy, and Demigod.  The goal, apparently was to strike the bellows with the mallet, and you would be rated by how high the aquatic creature moved up the tube.  The minotaur goes first, earning himself the title of Big Boy.  Jonathan goes next, and despite being turned into an ape by Fenris to give him an advantage, only manages to score Weakling.  The Orog goes next, scoring Big Boy, before calling me up for my turn and handing me the mallet.  The handle felt slimy, but I swung anyway.  The mallet slipped and I only partially hit the bellows, scoring Weakling.  As the others began to laugh, I shook my head and said "Thorg drooled on the handle".  Tossing the vendor another silver piece, I wiped the moisture from the shaft and tried again, scoring Demigod.  Fenris attempted to by the creature inside the tube, named Gof Gof, but the vendor would not have it, apparently taking great joy in the discomfort of the creature.   We next found an outdoor pub hosting a variety of games, and selling very expensive and very strong liquor.  Most of us abstain, but once again Jonathan goes charging in and challenges a large insect to a drinking contest.  After the 4th round of drinks, the drow passes out.  I end up carrying him for the majority of the rest of the day.  We passed by several other exhibitions...  a griffin petting zoo where we met "Sharky the Shark Person" who, true to his name, had a shark's head.  We found a fortune teller who would ask you to state a memory you would like to relive, and then makes it so you experience it as if you were really reliving it again.  I chose the day I freed my family from Lord Farber.  As I was doing this, some of the other members found Selvie sitting at a table.  She appeared to have a strange collar on and was not acting like herself.  She claimed that Cordelia had sold her into slavery, but that she was happy.  Finally, a giantess of a woman came along, collected her, and they both disappeared into the woods.  We then head to the very back of the fair where they were holding an archery contest of sorts.  It was an individual challenge.  On the field were a trio of goblins, each with an apple on their head.  Entry was 10 GP, and if you shot the apple off the goblin's head, you win.  Vascos and I participated, with Vascos renting a bow for 1 GP.  Both of us easily shot the apples off our target's heads.  Our prize was... a refund of the 10 GP entry fee.  The Minotaur was at least happy we broke even, until I reminded him that he was still out 1 GP because he rented a bow. The last attraction we saw was run by a minotaur claiming that he could "clone" anyone.  There was an amorphous mannequin on one side of the stage, and a platform to stand on to the left.  I stepped up and was immediately transported to the other platform, where the vendor informed me that "I had been killed and that I was now but a clone of my original body".  Shaking my head at the ridiculousness of the claim, we headed back to the claw contraption one last time where I won a magical golden torc, with three round cut green gems, that could detect the closest magical device, which was always itself.  Finally, as the festival wrapped up, was a dancing contest near the bonfire at the center of the fair.  We all entered, being given each a Boogie (a frozen goblin) that we could not drop during the contest.  Being the least skilled dancer in the group, I was immediately eliminated.  Fenris outlasted the rest of our group, but when it came time to dirty dance and he had to lift his partner, he stumbled, dropping his partner squarely on the ground.  Eventually, a highly graceful Sidhelien ended up winning the 100 GP prize.  With the festival fully explored, we collected Fenris' hay and departed back to Cerilia. Jani "The Red" Fisker Investigator, Cohort Arcanum"
Session 410 (Special Halloween Mission): The Great Pumpkin Expedition Members: Astrid Brandiar; Anuirean Paladin, lvl 6 (Kristen B) Suibhne Moonblade; Sidhelien Rogue/Wizard, lvl 8 (Physh) Takumir Jachral; Brecht Fighter/Warlock, lvl 8 (Depraved Lunatic) Hednrin Toadslayer, Dwerren Sorcerer, lvl 9 (Slothslow) "The Cohort received an expedited request from Roesone to deal with a dire situation affecting their entire country, apparently involving pumpkins.  I fail to see how vegetables pose a national security risk, but regardless, we formed a group to go deal with the matter.  We were light on healers, but otherwise had a well rounded party.  We arrived in Proudglaive unmolested, and reported directly the the Empress.  She informed us that there has been an unnatural growth of pumpkins that have spread across the country.  They've attempted to deal with it themselves, but the plants have resisted attempts to cut them down or incinerate them.  Of a more dire nature, people have been disappearing.  Whether nor not the two issues are related remains to be seen.  With no other information to go on, we take the road north east towards the town of Gravesford. The trek was a bit longer than a day's travel, so we pushed through part of the night so we could rest in the town rather than camping outdoors.  Shortly after dusk, we stopped by a field to refill our water skins.  What was previously a wheat field had been overrun by pumpkin patches.  In the middle of the field was a well, where we planned to refresh our water supplies.  For whatever reason, Takumir approaches one of the pumpkins and starts speaking to it in Sylvan.  It didn't appear that he obtained a response as I slowly made my way towards the well.  Before I could make it all the way, Takumir begins disturbing one of the pumpkins, causing a trio of corpses, held together by the pumpkin vines, to rise up and begin attacking. Regardless of the manner in which we damaged them, the vines would rebuild the "pumpkin zombies" to full health.  Radiant, cold, necrotic, force damage and silvered weapons all failed to present the corpses from being reconstituted.  After less than 30 seconds of combat, we made the decision to tactically retreat and continue on to Gravesford to try and garner more information.  The town itself was overrun with pumpkins as well, not just in fields, but on the roads as well.  We manage to get our mounts settled and entered the inn where we found Hedrin happily eating and drinking.  The locals decided to deal with the event by offering a wide variety of pumpkin-based beverages and cuisine.  It looked like Hedrin was sampling one of everything.  He said he had arrived the day before to sample the various pumpkin fare.  We brought him up to speed on the mission and he agreed to join us.  I order a drink and entrée NOT containing pumpkin, and before I can pick up my fork, Hedrin stabs it with his own and then eats it.  Dwerren, apparently, will eat just about anything. Takumir, speaking the local tongue, converses with the owner Giselle who tells us that the locals think the problem is emanating from the direction of Ghoried and Lake Veriene.  She said several people who have headed in that direction have not returned.  We decide to rest for the night since it was late, with a plan to check in with Penna the Alchemist in the morning.  After a quick breakfast, we make our way to her house.  Surprisingly, Penna is an 11 year old girl, or at least that was her current form.  She appeared to have a penchant for playing with aging potions.  Takumir buys one to use as a prank despite the fact that he is warned the potion could, potentially, cause the death of the imbiber.  She did not have much useful information to offer regarding the pumpkin epidemic, but did sell us some healing potions. We start heading towards the Spider River with Astrid leading the way.  She takes us through a small wooded area where we find a clearing housing a large number of pumpkins.  We move a bit away before making camp for the night.  Throughout the night, pumpkin vines would try to surreptitiously enter the camp, but the person on guard duty simply cut them down to keep those resting safe.  The next day, as we rode I noticed that there were groups of the pumpkin patches that were mobile and actually moving, heading northward.  We decide to follow them.  As we neared a small village, we find a path that the pumpkins were converging on.  A set of large standing stones stood at the center, surrounded by a large pumpkin patch.  A larger than normal pumpkin was at the center of the standing stones.  We moved forward cautiously, trying not to disturb any other pumpkin zombies that may be lying in wait.  I examined the standing stones and found they were carved with images of a "Pumpkin King".  We poke a hole in the large pumpkin, and luckily, nothing happens.  The center of the gourd smells especially sweet, prompting Hedrin to take a bite followed by Astrid.  Both of them immediately catch the scent of something even sweeter far outside visual range.  We travel towards the source of the smell before making camp and resting undisturbed throughout the night.   The next morning both Astrid and Hedrin still have the scent, so we continue traveling towards the source.  At mid-day we encountered the skeletal remains of a dragon.  The entire corpse covered with pumpkin patches.  If the pumpkin zombies were that hard to overcome, how bad would a pumpkin dragon be?  Astrid, Takumir and I investigate and determine it is the remains of a green dragon, a very old one at that.  We decide it is best not to disturb it at this time and continue on our way. We continued heading southwest until we finally reach the source, a large pumpkin patch with gourds the size of carriages.  The magic here was noticeably stronger as well.  Typically it was 1/3 but now it was 3/6.  As we are searching about, Takumir calls me over to look at one of the carriage size gourds that had been broken open.   I climb in to investigate, and searching carefully, find very faint images carved into the inside of the pumpkin.  There was a ruin, a tower of some sort with a giant pumpkin in front of it, and an image of the Pumpkin King being attacked by humans.  The fey creature could set itself on fire as a defensive measure.  Scrutinizing the images of the humans, I noticed they were using cold iron weapons.  The carvings also suggested that the Pumpkin King would periodically enter our realm from the Feywild in order to entertain itself until it was sufficiently challenged, at which point he would retreat only to return some time in the future, every several years or so. As I crawled out of the gourd to inform the group of my findings, the vines rose up and began to attack.  They restrained everyone but I, a fortuitous use of my Shield spell saving me from a similar fate.  Hedrin called me over, and when I reached him, he grabbed my arm and teleported us out of the vines.  I immediately fire an arrow in to the vines trapping Astrid, freeing her from their grasp.  Takumir manages to break himself free, and the pair join Hedrin and I outside of the patch.  As we depart, the vines start sinking into the ground.  We decide to head to a local settlement, Thoeren Landing Vines start to rise up and attack us, grappling everyone but me.  Hedrin teleports us away, and I shoot an arrow to free Astrid from her vines.  Takumir breaks himself free from the vines.  Clear, the vines start sinking into the ground.  We retreat to a local town (Thoeren Landing).  We rest for the night.  In the morning, over breakfast, we ask the inn staff about available blacksmiths in town.  There were three total but only one, "Mind Over Metal", dealt with making weapons.  We make our way to the establishment to find a boy working.  He explains that the owner is out, but that he could assist us.  We ask about cold iron weapons, and the boy states that they do have a cold iron quarterstaff, dagger, morning star, halberd, and hand axe in stock.  The halberd and hand axe are both of good quality, while the quarterstaff and dagger appear to be average.  I pay for the dagger, and the boy smiled brightly.  I asked if he had made this and he enthusiastically shook his head.  Shortly after the owner arrived, a giantess of a woman standing a 7' tall with ridiculously long blond hair.  Hedrin bought the hand axe, and Takumir traded a silver battleax for the halberd.  Astrid proceeded to hem and haw over buying one of the existing weapons or commissioning a cold iron sword.  She repeatedly went around in circles asking the owner question, clearly irritating the proprietor.  The smith said that if Astrid wanted a cold iron weapon that she could have the boy make it but she wasn't going to waste her time on it.  Astrid pressed the issue to the point where it seemed the owner was going to kick us out, but finally relented when Hedrin offered to help the boy craft the sword. While we waited, I picked up some magical supplies I needed while Astrid went off to chat up some of the guards.  They scoffed at the idea of the Pumpkin King being real, but did mention local mythology associated it with the old ruins of a goblin tower to the east.  The next day Astrid's sword was ready, and we decide to head east given the image of a tower I found in the gigantic pumpkin.  Upon arriving we spy both the tower ruins and the giant pumpkin pictured in the carvings.  As we approach, the gigantic pumpkin opens up and out steps the Pumpkin King, towering above us 15' tall.  Rather than immediately attacking, it engaged us in conversation.  It looked forward to the confrontation, and even granted us access to high level magic to make it "interesting".  With that, the Pumpkin King summoned three of the pumpkin zombies and the battle ensued.   Hedrin and Astrid engaged the King while Takumir and I took on a zombie to the east.  We managed to take the animated corpse down, but not before Astrid fell in battle.  Takumir takes the King head on with his halberd, I darted in and out making backstab attacks with my dagger, and Hedrin engaged initially as a polymorphed dinosaur, but after having little effect, switched to spellcasting.  All the while, the King attacked with a combination of vicious blows and area attacks, causing a variety of gourds to swirl around us like a tornado, striking us with brutal force.  The King then lit himself ablaze for a short time, causing damage to those that came near him.  Finally, after landing a solid blow with my dagger, the King dropped all of his effects and chuckled, satisfied that we challenged him sufficiently for his own entertainment.  With the battle concluded we immediately checked on Astrid, who lay lifeless on the ground.  Someone asked the King about a "treat" having concluded his "trick" part of the encounter.  For Astrid's portion, he resurrected her into the form of a kobold, something that she immediately started bawling about despite being alive again.  For the rest of us, the King granted each of us a small jack-o-lantern.  He stated that if we eat the pumpkin, we would be granted legendary resistance for 24 hours.  With that, he left, taking his pumpkins with him. We traveled back to the side of the dragon bones.  With the pumpkin vines neutralized, we had hoped to harvest bones for crafting and profit.  I stepped forward to test prying up some of the smaller bones, but Hedrin stopped me saying he sensed that the current Green Dragon could sense the remains and would be angered if we disturbed them.  With no other loose ends to tie up, we made our way back to Proudglaive to update the Empress on the mission.  We informed her of our findings and the resolution, and I recommended that her armory stockpile some cold iron weapons in case of any future incursions by the Pumpkin King in any of her lands.  As a reward, Astrid was granted another opportunity at resurrection, I was given 200 GP, and Hedrin - asking for a storm related item - was given a javelin of lightening.  I suggested that the Empress buy Takumir's halberd to start her cold iron collection, for which she paid him 500 GP plus an additional 100 GP as a reward.  Afterward we traveled to the realms druid's grove where they reincarnated Astrid once again, this time as a Hanner Sidhe. With the epidemic resolved, we spent a few days enjoying the pleasures of Proudglaive before catching a ship back to the Cohort.  I would highly suggest that if another outbreak like this occurs, that the responding party review this log thoroughly for lessons learned on how to deal with the King. Suibhne Moonblade Associate Professor of Subterranean Studies, Brechlan University Associate, Cohort Arcanum"
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Session 411 (Special Mission): [A Journey back to Solar’s] Played on the 1st of November 2020! Present: Cordie Glitterwytch; Pixie Sorcerer, lvl 12 (Serephen) Dragomir Black; Vos Sorcerer/Warlock, lvl 18 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 16 (SlothSlow) Drago would like to ask the Cohort Council that the killing of Dragons should be considered akin to directly aiding a Primoridal God under current events. Which outside of self defense, the Council may wish to  take the stance that it would be better for the members in question to die, no cohort members should be activlty trying to kill dragons, or taking any action to weaken them, with the expection of the Void Dragon. You know what, I don't get dragons at all, I've tried, like really tried. They ask you for help with something apparently they don't even need help with. When they have a threat coming at them which they can't win they want you to fix grudges that are centuries old! Kinda feels like flying into a stone wall and being surprised that you fall to the ground each time. Margreve is normally one of the most relaxing places but now more end of the world talk follows me wherever I go. Not like I haven't done my fair share to stop this in the recent past. I’ve taken care of a few aspects of Iraxanum well at least kept one sleeping and another trapped but guess it just works faster than me. This was all to help Nalu and I planned to do so at my own cost regardless but things kinda changed. We ran into Cidro on the road towards Solar’s palace. He had been misled by a group of pixies and now lay crying and on the road. I couldn't just watch the poor thing cry so we got him to the Griffin Inn and made sure he had plenty of drink. He was happy enough afterward, even gave him some of the good stuff I got from the Borrows. Wasn't long before he was his normal self, he seemed happy enough drinking the Inn dry so we left him there.  Heading back toward the black mountains we ran into a group of childling, they were relaxing by some mechanical monster. Like the story goes that someone made this in Zobeck, a mad genius that tried to fight the Margreve itself. Fighting a primordial not a smart move and this golem-like thing was pretty much scrap. The childling we’re nice but they couldn't cook and really needed someone to look after them so I just gave em Korak. He’s a nice heart and good with kids. Cordi was able to get some sweets out of the trade. Maybe it can cheer Korak up a little. Cordi even helped one of them because recognized by the margreve and all it took was a hat.  As we reached the mountains we ran into a strange pumpkin sight. A little cauldron bubbling and we’re pretty sure that these two are portals leading to fey and shadow world. We didn't play with them much but Cordi spoke with the pumpkins why Korak got his hand bitten off. Cordi put some of her blood into the cauldron and it didn't work. So without bashing the pumpkins in we left and planned to come back when we had some free time. Leaving Korak behind the four of us continue on. We ran into a sunbathing tree. One of Yggdrasil's children. Apparently, the rest of them are seeking someone who broke their oath of redemption but this one was having a little break from all the hard work. Like ya know relaxing and sunbathing. Korak spotted some treeskinners, fey really doesn't like em and Yggdrasil's child kinda started panicking. Korak took care of them pretty quickly and we continued on our way. Cordi did take one of the bodies of the tree skinner with her for use with the portal. Well, we finally in the middle of the night made it to Solars. We slept until the morning as we arrived late. Come morning we talked for ages. I came all this way because I asked Nalu if she wanted help with her problem. The last time I spoke with Solar he said that Krisa would only be interested in the souls of powerful casters. I kinda hoped that after all this time I had reached what I believe would be strong enough. I couldn't buy help, couldn't wish for it so I came here expecting to make a deal with Krisa, for like when my time comes, in exchange for what Krisa had I would find a way to give mine. Like for this Solar just called me greedy. Once she had explained why I didn't have any issues with what had happened, why Nalu didn't just shake her head when I asked her if she wanted help…. I don't know. It could have saved us all a bunch of time but serious, dragons are just impossible to deal with sometimes.  Solar is no expectation, all this talk of the Dragons hoard will be their undoing, and that they don't have a hoard was clearly missing, as they asked Korak for gold and gems. When he asked about his Wyvern problem.  All the Nalu stuff aside we did get information. The void dragon is still the threat it ever was and has been hunting down dragons still. It has even had a go at Aragnak recently. We did get a good warning into its abilities. We had already heard about its gravity ability for its breath but it also has another. One that can burn you like the sun itself and will leave you burning in flames afterward. It can even turn your mind against you creating madness. The worst is when it dies. It is said to be like the stars itself attack you and there is no hiding from it. It doesn't fear the flames, but we have no plan for dealing with the rest. I asked for help from Solar but they some reason even with all that is at stake want me to somehow convenience Aragnak to say sorry. They are impossible. No dragon can fight and win against it, for when they take damage from it leaves a scar. A curse that is extremely difficult to heal. Each time they are defeated they lose more and more until they are gone. Each one defeated brings the moon one step closure. But Iraxanum is still a dragon so for what it is worth that is something that holds the weakest.  I will be trying my best to meet as many dragons as I can but given how long it takes to even go and meet one… At this point, I think the cohort should be stating that anyone killing a dragon is aiding Iraxanum and thus directly empowering one of the strongest Primordials. Action should be taken against any member who directly kills a dragon unless in complete self-defense and even then the council should look to see if they should have been willing to die.  After a useful but unproductive meeting, we headed back to the portals. We meet with a creature calling itself the Pumpkin king, no idea what it was but it looked a bit injured. Korak healed it up and we had a chat. The Cauldron just gave stuff to Baba Yaga but there were many different ways to open the portals. Asking the Pumpkins nicely, chopping up creatures from the planes and putting them in the pot. Cordi did so because she really wanted to get to the shadow world. We put the Treeskinner into the pot and entered.  This was Cordi’s first time here and she was enjoying it. This was the first time ever we ran into a creature that spoke to us why in the shadow world.  A strange mess of mouths and teeth and ooze. Even this thing hates the void dragon, more an ego issue than anything else. It did tell us that the void dragon has a lair but it's deep into the void. Which might be useful later. It also gave Cordi a bunch of information on the shadow fey ball that she was interested in. Also why you are there the items in that place are priceless. For example, just the forks on the dinner table are worth thousands! If you could steal a few cups or plates you would be set for life. It's not recommended tho. The creature then spat out a small dragon, looked more like a cat with dragon wings but we got it out safely. Korak got it some milk, don't ask how and it seems happy enough. Anyways I’m heading back to Urkenhame and plan on how to deal with this mess.  Dragomir & Nalu Cohort
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Session 406: To hunt a Dragon. Present Agatha Duskhart; Rjurik Sorcerer/Warlock lvl 14 Darvius Alandre Sidhelien Monk, lvl 17 Diesa Gemfire Dwerren Fighter/Wizard lvl 13 Medi Eirwen Alseid Druid lvl 11 Prudence Duskhart Alseid Druid lvl 14 The number of times I have gone on adventures to only be bullied, intimidated, and attacked by Dragons is astounding. Do not get me wrong, I have also been aided by Dragons in the past as well. However, almost every Dragon has a sense of superiority about it that supersedes any other race I have encountered in all my travels. When Diesa called for aid to drive out a Dragon from her Ancestral homeland, one called the Boreal Dragon I signed up. Evidently this Dragon had taken to pillaging merchant vessels to fatten its hoard, typical Dragon behavior. We gathered at the Cohort and then set out towards the city nearest to where the Dragon made its lair in Grevesmuhl Diesa’s ancestral homeland Trie. There Diesa had put out a call for help taking care of the Dragon. Most of the response she got from her call was dismissive and the inn keeper even told Diesa she took down her posting the day after Diesa placed it up. After some debate, Diesa decided to put out a call with the town Crier for those who wished part of the spoils. We got two shady characters and an old man who showed up the next day. I suggested we test out the two men, and I challenged them to land a blow on me. They could not do so, and their attacks showed them to be common street ruffians. The old man was given some gold for his time, and we decided to find the Dragon’s lair, and if we were successful seek out aid to get to the horde. I had been informed that the horde was buried under a lake of ice. We set off in the morning, the trip was not long I did enjoy a watch with Prudence and was able to catch up a bit with her. We found ourselves at the Dragon’s “Lair” not long afterward. In scouting the area there were several large beasts that looked like frozen rhinoceros. They were peaceful and passive creatures. Underneath the ice a frozen galleon could be seen, and on top of the ice was a haphazard platform that we identified as being held together by frozen dragon spit. Yet there was no sign of the Dragon. We decided to make camp and wait out the Dragon. We did not end up waiting long. When the Dragon arrived I spotted it from quite a distance, and urged the others to take cover. It was a huge creature, glistening white, and covered in fur. As it landed on the ice, the land shook as it cried out to Diesa, who stood on the ice defiantly before the behemoth. “I warned you the last time you were here what would happen.” It stated furiously. Diesa calmly replied “This is my land, and I have come to defend it. Either leave or be driven off.” The beast’s response was burning hot breath and then to fly into the sky. Diesa stood forth as the flame breath washed over her, when the flame cleared, she still stood defiantly the flame having barely touched her due to magics around her. The beast then took to the sky driving farther and farther up. The area was bathed in flame and rock as the creature called back at us in fury. I remained hidden to it. Agatha made herself known by sending flame bolts at the ramshackle creation of the creature at the center of the frozen lake. As the timbers began to burn the creature cried out in fury and rage, as it descended towards the ground. It’s anger had also summoned a pair of giant cats that moved to attack Prudence. As it hit the ground the two druids cast spells to bind it to the ground. The creature resisted the magic at first, but the combined assault eventually overcame the creature as tendrils of earth moved to keep it bound to the ground. At this I sprung into action finally revealing myself. Agatha used magic to increase my and Diesa’s speed. However, the Dragon noticed this and swatted at Agatha nearly taking her down. Medi swiftly reacted and came into teleport Agatha away. Her spell disrupted on me; I was left unable to act for a moment. However, soon Deisa and I were attacking the Dragon on opposite flanks. Much of its magical resistance had been depleted fighting against Prudence and Medi’s magic. The lions were attacking but the two Alseid had them well in hoof. Diesa and I continued to focus on the Dragon, I thrust my hand into a soft spot under the Dragon’s head. I was able to disrupt it’s ki and stun it. This was the beginning of the end for the Boreal Dragon. As we attacked it with magic and force, in truth the Dragon was not able to counter my attacks from that point on and it never again regained any kind of advantage. It was able to hurt the others quite severely with it’s magic and breath, but its tooth and claws were never able to land a serious blow on Diesa or myself. The battle lasted a bit longer, but finally the Dragon fell to our combined assault. At the Dragon’s death the land almost immediately began to shift and melt, the ice rhinos returned in larger number they brought the whole herd almost as if to thank us for stopping the creature that had been tormenting them. As we discussed what to do we saw a strange site in the distance the sky seemed to open up as stars and planets fell in the distance. I feared that perhaps the Void Dragon was coming, but soon realized that whatever it was that happened was distant and was not coming this way. The next morning a young girl stumbled into our camp during Medi’s watch. She was on death’s door and her wounds would not close even with healing magic. Medi used all her magical strength in trying to remove the magic harming the girl. However, even her greatest efforts were in vain and without powerful healing magic beyond what we could do in this magic level would be needed. I followed the trail where she came from and found a sight of devastation and magic, there were bodies and weapons scattered everywhere. I saw a horn of ice, and stones that seemed to glow with otherworldly magic. I gathered up what I could and returned to the others. The magic of what had happened was still fresh and new. Agatha knew something of this magic, but only enough to know that the power that was released had temporarily awakened the magic to a greater level in the area. We were faced with a choice either try and get the girl to the city, or chance that the magic would be open enough at the ground zero to allow a restoration spell of the 5 th circle to be cast. We voted and decided the girls best chance laid with the magic. We hurried her to the area of the magic explosion and the spell was cast over her, and it succeeded! A creature of the void was pulled out of the little girl and shot towards the sky, it was all void and tentacles. It was gone before we could really act. Gathering up the young girl we sent her ahead, with some of us while others stayed behind to secure the Galleon. I stayed behind given that my God’s blood now seemed to allow me to not only breath water but also to swim as fast as a fish. This would make me valuable in securing whatever treasure could be found. Soon we were at the treasure recovery process, a detailed report of what we uncovered will soon follow this report.   Dutifully, Darvius Alandre Junior Council Member, Carnifex Primera
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Session 412 (3U): Close Only Counts With Fireballs... Expedition Members: Cedrych Brightbough, Sidhelien Vampire, Rogue, Level 16, Adam Glenn Sturgis, Rjurik, Cleric, 15, Spynx Nils Ullstein, Brecht, Padlock 12/2, Simon Savas Al-Hadar, Khinasi Fighter/Cleric, Level 14, Physh Eirena Lightshadow, Rjurik, Paladin, 13, Depraved Lunatic Luna, Tabaxi Sorcerer/Rogue 10, Serephen "Doing some research, I stumbled upon an expedition log penned by my angelic wife, Eirena.  She had traveled with three other companions to Castle Adlersburg in an attempt to clear the castle out and retrieve religious artifacts for Landgraf Kier Adler.  The Castle had been overrun with undead and he wished to reoccupy and fortify it against The Gorgon.  Of note was a treasure room they found, but could not access.  It proved troublesome for them for multiple reasons: - The Castle was infested with powerful undead, including a Demilich. - The pathway to the vault door consisted of a maze with invisible walls. - The said maze was filled floor to ceiling in magically suspended acid. - The vault door appeared to have a complicated set of six locks on it. I had formulated several ideas of how to deal with this, so I put out a call for seasoned Cohort members to assist me in breaching the vault.  Sera may not be my God, but nevertheless her sacred relics did not belong in a tomb surrounded by hostile undead.  We had an exceptional crew gather for the 'heist'.  Our resident vampire, and thief extraordinaire, Cedrych Brightbough was just the man we needed for the locks, hopefully assisted by the skilled Luna.  The devout Nils Ullstein and my icy rose Eirena would provide military support to deal with any undead.  Finally, Glenn - our resident healer and all around nice guy - and I would hopefully provide some utility magic to help us gain access. A quick visit to Persephone initially proved fruitless, as she had no means to provide acid immunity, or even resistance, available.  As she mentioned things she would need, she mentioned dragon parts.  My comely wife informed her that she actually had a piece of dragon bone we could use.  With the reagent in hand, Persephone whipped up a batch of acid resistance potions for each of us.  She also mentioned that if we obtained the blood or tears of the dragon from which the bone came, we could fuse it with the existing potions to transmute the potions into ones of acid immunity. The trip to Aulbrunn was uneventful, but the Landgraff was not in his castle.  More than likely he was off seeing to his defenses against The Gorgon.  The town was devoid of most men and women, with only children and the elderly seen wandering the empty streets.  The price of war.  After explaining the reason for our visit, we were informed that "The Lady" would see us.  Entering the main hall, a young woman - no more than 17 if that - sat upon the Lord's chair.  We were informed that the Lady Angel was now the heir to the throne and she was stewarding the lands for her cousin, who was off dealing with Goblin incursions.   We explained our purpose and she became very excited.  She talked very quickly and in a rather... simpleminded manner.  Despite this, she claimed to have the ability to ward off the undead in Castle Adlersburg, and was rather insistent upon coming with us.  I hoped she would prove more useful than she appeared.  We headed out of the city, and around mid-day, a copper dragon wyrmling flew down and mounted a nearby rock, demanding payment for "passage through his lands".  Eirena immediately recognizes him as the reincarnation of the dragon she had previously slain, Rodum something or other.  It put on a very big show of how "powerful" the little dragonling was, but when we called its bluff, it flew away.  Eirena and I gave chase on our pegasi, but we lost it in the clouds.  We returned to the group and we continued on our way. That night, while I was on watch, Angel heard a noise like footsteps coming from the southeast.  She stayed behind to wake the others and Cedrych and I moved in to investigate.  We hear the footsteps starting to run away and we give chase.  Being encumbered by my armor, Cedrych was able to move faster and eventually caught up to and snagged our quarry.  A young boy with coppery colored skin.  After tying up the dragonling, I carried him back to the camp.  Cedrych made a rather big deal about his sword being able to kill dragons to strike fear into the boy, so we played along.   Glen and Luna were too absorbed in giving Angel beauty tips to make fast progress.  Despite this, we arrived at the castle on the third day.  Due to Cedrych's... limitations... we opted to wait for nightfall before entering the castle grounds.  Eventually, the dragonling starts to show signs of honest fear.  We make him a deal, some of his blood for our potions along with a blood contract that he will go stay with Mispera and avoid causing any trouble.  He signed the contract, donated his blood, and then made his way towards Mispera.   We didn't make as good time as the previous day, primarily because Luna and Glenn seemed to be intent on chatting with Angel and giving her beauty tips rather than paying attention to the mission at hand.  Despite this, we were still able to go another 33 miles.  We were close enough that in the evening at camp we could see the various spirits stirring at the castle in the distance.  The next day we arrived at the castle.  Looking into the courtyard, we could see ghosts milling about.  Due to Cedrych's... condition... we opted to wait for nightfall before making an entry into the castle grounds.   As we enter, all of the ghosts ceased their milling about and all turned their eyes to us.  We were walking huddled together.  Not generally my preferred tactical formation, but it enabled us to all stay within the "safety zone" Angel claimed she was providing.  Immediately every available ghost began to swarm us, but stayed just outside of Angel's zone of protection.  To my surprise, Angel was proving to be quite useful already.  We make our way through the temple, more ghosts joining the entourage as we make our way towards the middle of the structure.  As we enter Sera's temple, the ghosts fall back, unable to make their way onto the hallowed ground.  We approach the first door and Angel opens it with her holy symbol.  We made our way to a second door, following Eirena's directions, and she warns us that the door is trapped and will burn us.  .  Cedrych searched for traps and found none, so he proceeded to pick the lock.  I enter the room to clear it and am immediately engulfed in flames as I enter the room.  Luckily, between using my shield as a barrier and the magical amulet I wore, I took little damage.  Eirena tells me she warned me, but she said it was the door, not the room!  No time to argue, however, as we could hear the room charging up for another blast.  We all dashed across the room and out another door just before the room was immolated again.   We entered what appeared to be the temple's visitors quarters.  The first room was filled with rotten food, the others were mostly empty and devoid of any valuables, everything was rotten or smashed.  The last room on the right held the bodies of a group of particularly stupid kobolds.  They had made camp in here and shut the door, then made a campfire in the middle of the room.  They all asphyxiated.  Despite this, there were 4 kobold eggs present that still had signs of life.  I took one, Eirena another, and the last two went to Glenn.  Perhaps I could educate the creature into the ways of Khirdai. The next hallway we explored was a mausoleum, but every sarcophagi was empty, some of them smashed.  Glenn ascertains that the shrines here still held the magic of Sera, but everything else had been defiled.  In the next wing, we found rooms filled with various torture devices, not the kind of thing I was expecting in a temple of Sera.  Perhaps someone brought these later after the temple was defiled?  We also found another room containing a forge, which emanated magic.  There were scales of Sera here, but they were all off, which seemed to put Angel on edge.  We took the scales with the intent of returning them to the church.  Cedrych also managed to find seven one-pound ingots of mythriall.  It was at this point that Eirena decided she had led us astray and this was not the way to the vault.  Still, we felt committed to exploring the rest of this wing before turning back.  We reach the end of the hallway at a T-intersection.  The left alcove was empty, but the one to the right had holy water leaking out of the wall.  Several of us filled up vials with it, just in case.  The end of the hallway had a large set of double doors, and the southern walls each had a door marked men and women.  Inside was a bathroom, complete with facilities to wash in and silk robes, supposedly to be worn in the temple.  Despite my reservations of removing my armor, I followed Angel's lead as did several others.  Dressed in a silk robe, but still armed with my kilij and shield, we entered the sanctum.  The room itself was quite small, with comfortable looking chairs along the east and west walls.  The walls were adorned with artwork, seemingly untouched by time, depicted the battle of Mount Deimaar.  A solitary alter occupied the northern wall, on which was a set of 7 dice.  As we took it all in, Cedrych decided that walking in to hallowed ground would be a REALLY good idea, and was promptly violently expelled and thrown 30'.  While he dusted himself off, Angel explained that the relic's were Sera's dice, capable of making small adjustments to fate.  Each was a single use.  Despite Angel wanting to take them all back to the church, we convinced her to divvy them up among the group in case we needed them for our current mission, with all surviving dice being returned to her at the end of our sojourn.   We make our way back, Cedrych deftly activating and escaping the first trap to give the rest of us time to safely cross.  Eventually, Eirena's memories return and she correctly guides us to the outer vault doors.  Eirena goes about and balances some scales displayed along the corridor and the outer vault doors open.  A magical forcefield is revealed, allowing the passage of creatures and matter, but holding back the acid that fills the hallways of the maze.  One of the ideas I had was to create a new passage to the vault from a nearby room or corridor, or possibly looking for a hidden entrance to it.  Someone also mentioned the possibility of all 6 locks on the inner vault door needing to be unlocked simultaneously.  Before we went any further, I sought guidance from Khirdai.  I sat down in the hall, produced some holy water, and lit my incense.  As I felt the connection to my god form, I respectfully posed my questions.  For my first, I asked 'Is there an alternate means of ingress to the vault ahead other than traversing the acid filled maze?'  After a brief moment, I heard Khirdai reply, 'No.'  I then asked, 'Are there any creatures, people, or guardians inside the vault?'  Khirdai answered 'Not really'.  Curious.  Khirdai had only answered these types of questions with yes or no before.  This was new.  Was he testing me, or did he perhaps have a sense of humor?  This was something I would need to pray on.  For now, I asked my final query, 'Do all six locks on the vault doors all have to be turned at the same time?'  He provided his last answer with a simple 'No'.   It appeared that Cedrych's earlier theory, that one lock on each door - there were three each on two large double doors - had to be unlocked at the same time in order until all six were unlocked, was the most likely scenario.  With this information, we proceeded with or next plan.  Cedrych strips down to his clothes, taking just some gold coins and his lockpicks with him.  He proceeds to map out the maze, dropping a gold coin every five feet to mark the route, since gold wouldn't immediately dissolve in the acid.  He finds his way to a door on the east side of the maze first and picks the lock, but for some reason did not investigate the room.  Instead he doubled back and eventually found the path to the two main vault doors.  After inspecting the locks for a moment, he returned to the group.  He informed us that the locks appeared to be quite complex, possible the most complex he had ever seen. As we discuss the next steps, we hear a jingling of bells coming from the west.  Eirena warns us that it is the resident jester of the castle, a malicious creature that is not to be trusted.  The skeletal fool came into view, dressed in his occupational attire.  He immediately opens up with a joke, followed by another one.  We asked him about the keys to the vault, and he replies that he'll go ask the Duchess if we can have them.  Being as the Duchess was only friendly during the Day of the Dead, which was still some time away, we tried to stop him by talking to him and distracting him.  He would not be deterred, however, and eventually try to take him down by force.  He was clearly playing with us as we attempted to engage him, as he teleported back and forth, switching locations with our party members, taking our forms, leaving explosive balls...  I warned the party to break pursuit as he was clearly leading us into a trap, but nobody listened.  Eventually he gets close enough to call out to the Duchess, and we decide to retreat back to the vault.  With no time to lose we decide to make an attempt on the vault.  Nils, Eirena and I took up defensive positions in case anything came down the hallway, while Cedrych and Luna tried the locks on the inner vault door. Cedrych successfully managed his lock, but Luna failed hers.  The lock was simply too complicated.  She might be able to get one eventually, but it was highly unlikely she'd be able to get three in a row.  They run to the east room and did a quick search.  They find a gemstone encrusted platinum key, worth about 200 GP, and probably one of the keys to the vault locks.  Cedrych's keen eye spies a secret compartment in the wall, revealing an ornate holy symbol of Sera.  Retrieving the loot, the quickly made their way back to us.  There was no sign of any undead forces coming for us from the throne room, but the temple began to shake and cockroaches began pouring from the walls and ceilings.  We quickly huddled together under Angel's protection and fled the castle.  We did not want to be there when the Lord of Cockroaches arrived. On our way back, we struck a deal with Angel to give her the holy symbol we found, of which she was quite reverent towards, in exchange for us keeping the dice for another attempt on the vault.  We each took one die, since only one was used on this attempt, and as well as everyone taking an ingot of mythriall - including Angel.  We vowed we would return on the day of the dead, perhaps with some new companions with expanded skillsets, to make another attempt on the vault. Sir Savas Al-Hadar Faris of Binsada Associate of the Cohort Arcanum"
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Elee M. said: Session 395 & 396 Each player is granted a choice between 750gp, or 10,000XP for one of their characters to make up for the canceled sessions Adam : Exp reward for Salazar di Fioretti. Spynx : Exp for New character. Simon : Exp on Shou. Darvius : Exp on New Character. Mekapix : Exp on Night Howler . Horus Summer : Exp on Romilly. Lena : Exp on Echo. Zilarrezko : Exp for New character. Serephen : Gold on Luna Session 404: Session Not Found Each player is granted a choice between 750gp, or 10,000XP for one of their characters to make up for the cancelled session. Darvius : Exp on New Character Mekapix  : Exp on Horus Summer : Exp on Romilly. Lena : Exp on Echo. Zilarrezko : Exp on Sabiha Serephen : Exp on Lyla
Elee, What does it mean " LOG IS NEEDED"?
Mission 412 (3U): Surveying Sera’s Sepulchre Played on the 1st of November 2020! Present: Cedrych Brightbough, Sidhelien Vampire, Rogue, Level 16, Adam Glenn Sturgis, Rjurik, Cleric, 15, Spynx Nils Ullstein, Brecht, Padlock 12/2, Simon Savas Al-Hadar, Khinasi Fighter/Cleric, Level 14, Physh Eirena Lightshadow, Rjurik, Paladin, 13, Depraved Lunatic Luna, Tabaxi Sorcerer/Rogue 10, Serephen Not exactly sure how I got wrapped up in this one, but someone said the words “impenetrable vault” and that was enough. Savas was rallying a group to continue the delve into the ruins of Aldersburg. Apparently, it housed the Vault of Sera, a trove protected by an invisible maze filled with caustic acid. In my experience, the level of protection is usually proportional to the value of the treasure inside, so surely this was worth my time. We stopped off at Presphine’s before we left to inquire if she had any potions that may help protect us against acid. She did not, but could concoct some for us given the right ingredients. Eirena volunteered a large dragon bone that she had been holding on to, and after some time at her workbench, she produced six potions of acid resistance. These could be upgraded to potions of acid immunity if we could acquire the blood or tears of the same dragon. With the potions in tow, we caught a boat to Aulbrunn, the current capital of Wierech. The city itself seemed rather empty. I had seen this enough to recognize it now: the young and able bodied were off at war, leaving only the women and elderly to manage the town. We headed to the castle and quickly sought audience with the Landgraaf. Naturally, he was out with his armies, leaving his cousin, Lady Angel Adler, as his steward. She greeted us warmly, and seemed very interested in coming with us to visit the ruins of Aldersburg. Eirena seemed to think it was unwise to take the current regent and heir apparent into a dungeon full of undead, but Lady Angel would not be dissuaded. We set off the following day, with Lady Adler in tow. During the journey, we were stopped by Mordum, the copper dragon. Eirena was familiar with this beast, having slewn it once before, and yet it demanded tribute from us. Glenn was about to acquiesce, when Lady Adler noticed something strange about the dragon’s voice. Sensing some deception, Eirena and Savas sprang into action, chasing the dragon into the sky on their winged mounts. Unfortunately, the dragon was too quick for them. After a while, we pressed on. Later that night, as I was on watch, I heard something slinking about in the grass south of our camp. I quickly circled wide around the camp to try and catch the stalker from behind. I saw what appeared to be a young boy, and he saw me as well. But it was too late. I dashed after him and hoisted him up by the collar of his tunic. He had dark hair, but coppery skin, and I knew at once that this was the dragon from earlier in human form. On queue, he began to change his form into a dragonling no larger than a house cat. Not long after, Savas arrived and bound the dragon-boy, and we brought him back to camp. The beast was swearing vengeance against us and cursing our houses, but none of us were buying it. But when we brought up the Void Dragon, the boy suddenly seemed more compliant. Lady Adler wanted to kill it, as this beast had been plaguing her lands for quite some time. But, after some persuasion, Glenn managed to convince the dragon to accept exile to Mispera’s realm. Lady Adler drew up a binding blood-contract, and the deal was done. Additionally, we procured a few drops of dragon’s blood to augment our potions of acid resistance. The next day’s travel was peaceful, although as we camped for the night we could see the ruins of Aldersburg lit up with the spirits of a thousand ghosts. The following day, we arrived at the ruins proper and found them teeming with specters. Fortunately, Lady Adler had an aura about her that prevented the ghosts from coming close or harming us, and we made our way quickly to the temple. Lady Adler raised her holy symbol of Sera, and the doors opened. The halls inside contained tapestries and mosaics devoted to Sera, but they had all been defaced and desecrated. Between Lady Adler’s holy symbol of Sera and my lockpicks, we were able to make our way through a number of doors and deeper down into the temple. On the lower level, we stood in a long hall with doors on either side. At this point, Eirena expressed that perhaps this was not actually the way to the vault. Still, we pressed on. First we passed a room filled with primitive bedrolls and the remains of a campfire. A dozen or so kobold skeletons lay in their beds, asphyxiated by the smoke from their fire. Across the hall, a hatchery containing a few dozen Kobold eggs. Glenn, Savas, and Eirena collected a few that still seemed warm. Further down the hallway were two rooms containing stone coffins. They had all been broken, seemingly from the inside, but there were no undead in sight. Finally, we found a room containing a forge that was somehow still lit. I searched through the drawers and managed to find seven ingots of mythrial. On top of that, were six ornate scales, although these were strangely unbalanced. With Lady Adler’s blessing, we took them all. At the end of the hallway was another set of doors. Angel said that this last room was likely a sacred space for prayer, and so many of the group bathed themselves in holy water before entering. Beyond the door was a space that was still clearly dedicated to Sera. I could feel the holy presence emanating from within, and against my better judgment I tried to enter and was promptly ejected in a flash of radiant fury. The others pressed on, and found some ornate dice on the altar. Lady Adler explained that these were holy relics of Sera and could be used to alter one’s fate. With these relics in hand, we retraced our steps and headed back upstairs. Taking a different door, we entered a large chamber. Eirena arranged some scales, recreating the solution that she and her group had discovered on a previous journey, and a large set of doors opened. Beyond the doors was a large room filled from floor to ceiling with a green, viscous substance. My plan was to explore the maze on my own, and map out the path to the door. Before that, Savas petitioned his god for some advice. He asked if there was an alternate way into the vault, to which the answer was no. He also asked if there were creatures, people, or guardians within the vault itself. The answer to this was “not really”, which seemed to surprise Savas. Finally, he asked if all of the locks on the door need to be turned at once. Again, the answer was no. With this additional information, I divested myself of any items that would be damaged by the acid, and plunged in. The pain from the acid was bearable, and I slowly made my way through the maze, following one of the walls and leaving gold coins in my wake to mark the way. Eventually, I found myself at a locked door on the eastern wall that clearly did not lead into the vault. I picked it easily, in case I needed to make a hasty exit, and continued to map the rest of the maze. Finally, I found the route that led to the vault and inspected the locks. Each door had three locks arranged vertically. A close analysis of the mechanism revealed them to be of exceptional quality, perhaps the finest locks I had ever seen. Not only that, but they needed to be opened simultaneously in a specific order. The door on the right needed to have its locks opened from the top, moving down. The door on the left required the opposite. With this information in hand, I made my way back to the group waiting in the foyer. We were discussing how best to proceed when we heard the sound of bells jingling to our west. Eirena recognized this at once as the Court Jester of this place. Not knowing his intentions, we put the vault on hold and went to greet him. The skeleton clad in motley was an interesting fellow, and jested for us with riddles and japes. At some point, someone asked about the keys to the vault, and the Jester replied that he would ask the Duchess if we could have them. This was not good. We tried our best to bring him back onside with jokes and riddles, but he could not be dissuaded and it soon came to blows. This Jester was a rather tricky fellow to pin down, and surprisingly robust given his skeletal state. We fought and chased him west through the halls and then north presumably toward the Duchess’ throne room. From there, I heard him say something in Brecht. I didn’t understand all of it, but I definitely recognized the word “Gorgon”. Not wanting to risk provoking the Duchess directly, we fell back to the vault. We suspected that we may have a small window to act, and decided to have a crack at the vault anyway. Luna quaffed one of the acid immunity potions, and Glenn and Savas guided us with their magic. With that, she and I plunged into the acid. We made our way as quickly as possible to the vault and got to work. The locks were formidable to be certain, and although I managed to get mine open, Luna was having more difficulty. We spent another minute trying again, but it was clear this wasn’t going to work. I grabbed Luna, and we made for the exit. As we did, Luna gestured to the door I had unlocked earlier. Gathering that she wanted to take a look, I nodded and we proceeded to the east. Beyond the door, was another hallway and two large rooms. They had been looted and left to rot, but we decided to search them thoroughly anyway. And good thing we did. In one room, I found an ornate platinum key hidden under a flagstone. Its bitting appeared to match one of the locks on the vault door. This would make subsequent attempts that much easier. The other room appeared to be empty on first glance. We were just about to leave when I noticed a brick on the wall that looked slightly out of place. After some fiddling, I discovered a secret compartment containing an exceptionally crafted holy symbol of Sera. I stuffed these items into my bag, and Luna and I braved the acid maze once more to meet our friends. When we emerged, it was clearly time to leave this accursed place. Thousands of cockroaches began to pour from the walls, making their way out to the city proper. As we fled, we caught sight of the Lord of Cockroaches, one of the Gorgon’s top lieutenants, flanked by two horrible looking insectoids. Once we got a safe distance from Aldersburg, we debriefed. I showed the holy symbol of Sera that I found to Lady Adler, and she agreed to accept this as her share of spoils. In exchange, we kept the mythrial bars, the gilded scales, the platinum key, and Sera’s blessed dice. Not a bad haul, considering we didn’t even make it into the vault. We are already making preparations for a second attempt, and this time we will get that damned vault open.
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Session 404: Session Not Found Each player is granted a choice between 750gp, or 10,000XP for one of their characters to make up for the cancelled session. Session 406 (SPECIAL): To Hunt a Dragon Present: Agatha Duskhart; Rjurik Sorcerer/Warlock lvl 14 Darvius Alandre Sidhelien Monk, lvl 17 Diesa Gemfire Dwerren Fighter/Wizard lvl 13 Medi Eirwen Alseid Druid lvl 11 Prudence Duskhart Alseid Druid lvl 14 The party killed Frorsenerth The Loud, The Boreal Dragon. They also rescued a small child named Lilly. They still need to collect their loot and the rest of the corpse. Combat XP 1,020XP Quest XP 8,000XP RP XP 3,000XP Exploration XP 2,000XP Log XP 2,804XP to Darvius Total XP 14,020XP to Agatha, Diesa, Medi, and Prudence 16,824XP to Darvius Renown, Fame, and Infamy +1 Fame (Brecht) 2 Renown (Grevesmuhl) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 407 (SPECIAL): All Hail King George Present: Aeferen Revven; Sidhelien Ranger, lvl 12 (SlothSlow) Green Knight; Fey Paladin, lvl 7 (Hats4Cats) Grian Veles; Pixie Druid/Warlock, lvl 8 (Kristen B) Traven Arestet; Vos Warlock, lvl 6 (Mekapix) The Snatcher's named is redacted information in this log (only available to those with Junior Council Member status and above). The party replaced The Toad King with George. They want to take a primordial temple for the new king! The Cohort is interested in the claiming of a primordial temple! Combat XP 500XP Quest XP 5,000XP RP XP 5,000XP Exploration XP 3,500XP Log XP 1,400XP Green Knight Total XP 14,000XP to Revven, Grian, Traven 15,400XP to Green Knight Renown, Fame, and Infamy Traven has 12 starting Margreve Status +2 Renown (Cohort) for getting up to date information on The Snatcher, and discovering this primordial temple. +2 Renown (Zobeck) +2 Status (Margreve) (Including Traven) +2 Renown (The Snatcher) +2 Renown (Toad King) aka George Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 409 (4A): War and Wonders Present: Jannis "The Red" Fisker, Brecht Fighter 9, Physh Vascos, Minotaur, Barbarian, 8, Depraved Lunatic Thorg Sabertooth, Half-Orog, Barbaian 8, Darvius Fenris Nathair, Sidhelien, Druid, level 9, Hats4Cats Jonathan Cashmere, Sidhelien, Bard, 6, Jack B Johnathan is paid 150gp Thorg is paid 705gp Vascos is paid 810gp Jannis is paid 1,110gp Fenris is paid 1,320gp Session XP 10,800XP to Vascos (+3 Vorynn Bloodline) 9,400XP to Thorg (+2 Vorynn Bloodline) 14,800XP to Jannis (+4 Vorynn Bloodline) 17,600XP to Fenris (+5 Vorynn Bloodline) 7,500XP to Johnathan (+1 Vorynn Bloodline) Log XP 2,960XP to Jannis Total XP 9,400XP to Thorg 7,500XP to Johnathan 10,800XP to Vascos 17,600XP to Fenris 17,760XP to Jannis Renown, Fame, and Infamy Johnathan gains +1 Renown (Merasaf), and a reputation for being weak with The Iron Hand Tribes Thorg gains +5 Renown (Merasaf), +1 Renown (Iron Hand Tribes), and +1 Fame (Khinasi) Vascos gains +5 Renown (Merasaf), +1 Renown (Iron Hand Tribes), and +1 Fame (Khinasi) Jannis gains +7 Renown (Merasaf), +2 Renown (Iron Hand Tribes), and +2 Fame (Khinasi) Fenris gains +9 Renown (Merasaf), +3 Renown (Iron Hand Tribes), and +3 Fame (Khinasi) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 410 (Halloween Special): The Great Pumpkin Present: Astrid Brandiar; Anuirean Paladin, lvl 6 (Kristen B) Suibhne Moonblade; Sidhelien Rogue/Wizard, lvl 8 (Physh) Takumir Jachral; Brecht Fighter/Warlock, lvl 8 (Depraved Lunatic) Hednrin Toadslayer, Dwerren Sorcerer, lvl 9 (Slothslow) The party defeated The Pumpkin King. Rewards were given in session. Combat XP 425XP Quest XP 3,000XP RP XP 2,500XP Exploration XP 2,500XP Log XP 1,685XP to Suibhne Total XP 8,425XP to Astrid, Takumir, and Hedrin 10,110XP to Suibhne Renown, Fame, and Infamy +2 Renown (Pumpkin King) +1 Renown (Roesone) +1 Renown (Gravesford) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 411 (Special): A Journey Back to Solar's Present: Cordie Glitterwytch; Pixie Sorcerer, lvl 12 (Serephen) Dragomir Black; Vos Sorcerer/Warlock, lvl 18 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 16 (SlothSlow) Combat XP 100XP Quest XP 5,000XP RP XP 4,000XP Exploration XP 5,000XP Log XP 2,820XP to Drago Total XP 14,100XP to Coride, Korak 16,920XP to Drago Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 412 (3U): Close Only Counts With Fireballs... Present: Cedrych Brightbough, Sidhelien Vampire, Rogue, Level 16, Adam Glenn Sturgis, Rjurik, Cleric, 15, Spynx Nils Ullstein, Brecht, Padlock 12/2, Simon Savas Al-Hadar, Khinasi Fighter/Cleric, Level 14, Physh Eirena Lightshadow, Rjurik, Paladin, 13, Depraved Lunatic Luna, Tabaxi Sorcerer/Rogue 10, Serephen Party got a variety of items during their trip. They also gathered some useful information. Combat XP 375XP Quest XP 5,000XP RP XP 4,000XP Exploration XP 6,500XP Log XP 3,175XP to Savas, Cedrych, Total XP 15,875XP to Glenn, Nils, Eirena, and Luna 19,050XP to Savas, and Cedrych Renown, Fame, and Infamy +1 Renown (Wierech) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 418 (Special Mission):  Drago Woos A Dragon Present: Chikat Stonehaven, Dwerren Cleric 7, Hazelchan84 Dragomir Black; Vos Sorcerer/Warlock, lvl 18 (Hats4Cats) Vadik Kozar, Vos Warlock 1, Physh Verien Goldlyre, Sidhelien, Wizard, 3, Depraved Lunatic Korak Flomhelm, Dwerren, Cleric/Fighter, level 17, Sloth Written on the parchment is a sonnet entitled, "Baby Faced Erasmus Woos A Dragon".  The penmanship is horrible, clearly whoever wrote this was drunk as there are multiple crossed out words, shaky lettering, and a few discolored spots reeking of brandy. "A dragon to woo, a boy so timid. Would she tolerate, or burn him with fire? A perfect locale, a field of crimson. His heart nearly burst, his feelings so dire. The table was set, the flowers in bloom. Would she accommodate, in the golden hour? A dragon landed, took a human shape. She was so comely, an ancient power. They nervously sat, she blushed deep red. He spoke carefully, to not give offense. They laughed they smiled, a good time was had. But he was forward, the moment intense. In the end he won, her heart for the day. Another date soon, the dragon did say. Authored by Vadik Kozar, Poet of the Ages"
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Session 418 (Custom Mission): [Drago’s First Date] Played on the 6th of November 2020! Present: Chikat Stonehaven, Dwerren Cleric, Level 7, (Hazelchan84) Dragomir Black; Vos Sorcerer/Warlock, Level 18 (Hats4Cats) Vadik Kozar, Vos, Warlock, level 1, (Physh) Verien Goldlyre, Sidhelien, Wizard, Level 3, (Depraved Lunatic) Korak Flomhelm, Dwerren, Cleric/Fighter, level 17, (Sloth) Dear Diary…. well, I might as well start writing my log with a line like that, given how personal this all is. I had hoped that the council may have just handed waved this submission, or throw it in a fire, ya know as a one-off. I mean I could just ask the council if they would be willing to restrict it but I guess we have to share all our secrets here. Like, can I have some tiny manner of privacy, please!  How can I start writing all this, well my heart is still going crazy and my stomach feels like I have been falling continuously falling? I haven't stopped smiling once since returning back and that of course means Korak hasn't stopped teasing me either. So many of you might be wondering why I even did any of this, I mean if you told me this was going to happen three years ago.. well three years ago I was just a kid but even as a kid I would have never once believed the reason for Aragnak actions to be unjustified. Now after I have met many of the dragons of Cerilia; Nyssra, Solar, Larmedylth, my belief in them has only been strengthened. If you ever stop to talk to them they all tell the same stories in relation to us, the smaller creatures of the world. Some of the dragons are more forgiving why others are jaded from countless years of the same treatment. It really does seem they all do share the same feeling towards us, humans. It really shouldn't surprise any of us that they think this way, they have lived for so long and with time comes wounds that not even time can heal. Betrayals, lies, secrets, their history is full of them, but their stories are lost to time and what stories do we tell? Heroes who go out and slay dragons for the hoard, take their eyes and become famous the world over. I never saw how anyone could take joy in these types of stories so how about I tell you a different one.  So when I heard the void dragon had recently encountered and attacked Aragak, my first feeling wasn't one that the enemy of Urkenhame could now be defeated, or that we could become rich beyond imagination, I was worried for them. Every time I had tried to introduce myself to Aragak in the past it had always resulted in the same, with me running away for my life and this has happened more times than I count. I think it was the second time I realised she was only just trying to chase us away. I think it was the fourth time I understood how the Burning Forest got its name, but even after it was all burned down, it was fully restored again after just a week and I knew she was the one who did it. This isn't someone trying to burn the world or conquer but something else, what that was… I didn't understand back then. What is clear is that Iraxanum is different, it wants nothing but emptiness, to give birth to a creature that would consume all. If you think they don't want to scream at the top of their lungs for help against a monster like that you're wrong. It's just their pride won't let them ask but lucky for them I don't need to be asked to help, so they're getting it whether they want it or not. So in short, my original mission was to check if Aragnak the Red, the mightiest and largest of all dragons was ok. Not the wisest decision but I had the hope that maybe we can become allies, it is strange how the fates work. We started in Urkenhame and Korak prayed to Moradin for aid with our mission. He really pulled through for us and gave pretty clear instructions on what we needed to do. Moradin told us that Aragnak was in Drachenward hiding. We even got a clue on how to start an alliance which kinda made me blush, and something you might have already guessed by the title.  You could say Nalu “persuaded” Queen Freya, in her own way to send a message to Larmedylth requesting her aid with the information we got. I'm fair too naive still and looking back at what we were told it was pretty clear what I needed to do, I bet Mordin facepalmed a little as he watched us trying to wrap our heads around the most basic of clues. O Moradin you way overestimated us. Why we waited for Larmedylth to arrive I took this moment to pay my respects to Bellasaar, as did Korak.  Larmedylth greeted us later on, she had really grown still the last time we had spoken, about the size of Aragnaks wing now. She couldn't truly explain the meaning behind Moradins words. If she did, she would take on the same curse. Well but I don't think "curse" is the right word here, it is more like Aragnak still believes in something that all of them have cut themself away from, refusing to believe it is still possible. To even say it out loud would open their hearts to the idea that it could still be possible but Aragnak had never lost hope. Maybe one day I can convince her to speak it again, it's nice to remember why we fight for the world. Larmedylth believed that her sister was just flawed, I guess I put this down to another time she was wrong. We did hear that old druid Paul had put himself up for the ceremony this year. He is old and thinking he won't survive another winter but Urkenhame will feel emptier without him around.  We made some small preparations before heading out into the wild. Korak made a lovely flower made out of gold and gems. We had all these plans for visual stuff but really we were going overboard and kinda toned it down.  The trip across Drachenward was peaceful until we ran into creatures of the void. A huge tree was chasing a little flower creature with beautiful vines. The tree was leaking the void and these strange bugs like tiger things that want to eat your brain were sitting above us. The Tigerpillars will attack you with deep speech and even try and suck out your personality. Poor Verien learned this the hard way. Korak helped Verien out, so he was fine. We never got the name of the lizard that was made of vines but it did give me a bouquet of beautiful flowers as a gift. It even knew the perfect place to take us. Like you see I was looking for a nice romantic location, and this little guy really pulled through. He took us to a field full of flowers with red petals, and the sky… well, the whole view was perfect. This was my first date so I was kinda winging it, I did ask Korak about his past and any advice he had but again that's personal so I will leave it up to him to tell you. So for a first impression, we went with a surprise dinner date in a flower field. At sunset the sky was bright red and the flowers smelled amazing. I got all cleaned up, bathed with petals and got all dressed up in my nice robes. Korak and Chikat had made dinner; Roast Lamb and Thyme.  Always we sent a message using the highest magic we could hoping it would at least get their attention and I waited in a field of flowers until the sun began to set. Everyone else stayed miles away to give us some space, well that and the odds of me getting killed were pretty high. There were no tricks or games, to my surprise come sunset, Aragnak landed in the field.  I am not going into the details of my first date, but I didn't get burned to ash. We talked and ate until the moon started to rise. Everyone just told me to be myself, so I was. I just wanted to get to know them. We talked and talked. I even told her this was the first I had ever been on. Korak and Chikat got top marks for their cooking and Agarnak asked me personally to thank them. Honesty I don't know why Korak spends his time smithing. He would be much better as an artist or chief. I did put my foot in my mouth a few times during the night but that is who I am. I will say that having too talented magic casters on a date was interesting. Its kinda fun what both of you can do to try and make an impression. I think I have written enough about what happened, I don't want to break any trust before I have earned it.  On the way back home I did wonder how many people would have even tried what I did. You kinda have to believe that someone is different to what everyone wants them to be. Even if fate deems it so I never see her again, this truly a night I will never forget. Dragomir & Nalu Cohort.
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Session 417 (Special Mission): Stone Cold Salvage 6/11/2020 Players Agatha Duskhart, Human Sorcerer/Warlock, Level 15 (Summer) Diesa Gemfire, Dwerren Fighter/Wizard, Level 14 (Zilarrezko) Medi Eirwen, Alseid Druid, Level 12 (Serephen) Night Howler, Bronze Dragon Barbarian/Bard, Level 9 (Mekapix) Prudence Duskhart, Alseid Druid, Level 15 (Lena C) Report on the recovery of artefact in Zhylenkal, Third Turn of Fall in the year 1527 Haelyn Count. Written by Diesa Gemfire Following on from Logs Code-399 & Code-406 The purpose of this expedition was to dig out the entombed ship we had previously discovered and recover its assets. To this purpose we set out to the city of Trie in Grevesmuhl where, following news of the Dragon's defeat, it was much easier to recruit workers. Having hired and equipped a crew suitable we then set out westward. Slowed somewhat by the caravan our first day ended still in the province of Westriet. Otherwise there were no incidents of note to make during our travel or camping hours. The caravan crossed the border into Zhylenkal province the next day and then encountered a pair of strange animals. Giant skunks with strange flourescent green streaks in their fur and clearly in some state of agitation. Medi was able to use magic to speak with these creatures and discovered that they were in a lot of pain and that some person had intentionally altered them two days previously and they had been running north since. Utilising a dismissal spell these changes were able to be reversed and the animals reverted to a normal painfree, albeit still giant, form. After which they seemd content to follow Medi around. Preparing to get moving again we were then accosted by an incredibly strange 'person'. It seemed to be a kobold dressed in heavy robes and carrying a variety of sacks and bags, out of one of which seemed to extend a smoking chimney. This was the one that had altered the skunks and they were upset at the intervention before it had been able to learn what combat effects it had induced in the skunks. It claimed to be an alchemist of great skill conducting 'research' but wasn't concerned with the pain it had caused to the animals or the potential danger the mutated animals might cause to travelers or the local population. At this Agatha began to cast a spell and the creature reached for some concoction. I attempted to intervene and dissuade but it would not listen threatening to use the vial of liquid to blow up the caravan and ourselves along with the rescued skunks. After a tense moment of standoff Nighthowler was able to charm it. After handing over these explosives and some notes and revealing its name was 'Bob' Nighthowler then killed it. It took a little while after that to get the group moving again but we did then reach the site of the ship late in the day. The friendly Cryocerus pack had eaten through a large portion of the ice in our absense which made the job easier but there was still much work to do and we set about it. After a couple of days we had dug a sufficiently large and safe enough channel through the ice to access some of the ships interior. Having reached the strangely ice-free inside it became apparant that this was not actually some lost trade galleon plucked out of the Krachenauricht. The sail plan was bizarre, from atop it was explainable by damage and warping from the ice but close up it was clearly built that way. There were supplies of unknown foodstuffs, preserved by the cold and clothes of fine materials in unknown designs and patterns. Along with a large variety of coinage made of gemstones instead of cast metal. Below there were ranks of enormous metal tubes on wheels that turned out to be a kind of siege weapon and an armory that contained arms and armor made of what we suspect is starmetal. Finally a large room deep in the interior was filled with pipes and strange apparatus linked into a cell designed to accomdate some kind of cryal as large as a horse. Somewhat akin to the strange wind temple recovered from Rhzlev, so we suspected that this was a ship designed to sail through the air rather than on the ocean. Medi then recalled reading of a recent expedition that had encountered such a crystal recently, though the details had been sealed, and so Agatha dispatched her familiar to fly back to the Cohort regarding the ship and this crystal and see if could find a way to test our theory. In the meantime we continued to dig out the ice enough so that the ship could be righted. As we did it became apparant that the gold previously remarked on was no longer apparant nearby. Investigation revealed that something other than Cryocerus' had been in the area recently and in following tracks we discovered a small cave nearby. Inside was a young child sleeping on a pile of gold coins. The Boreal Dragon had returned rather quickly. His aggressive nature seemed to have left him however and after getting over his initial fright he was actually quite agreeable. Myself and Agatha have agreed to take him in and become guardians which is not something I would have expected to be doing even a few weeks ago. Arnvi, Agatha's familiar, eventually returned from the Cohort with what we needed and after only a surprisingly small inconvenience we were able to aquire the crystal and install it into the ship. As this relates to sealed matters the specific details I will not include here but the Council knows of them. Once activated the ship was indeed able to rise into the air and sail through the sky rather than over the waves and after some practice we were able to fly it back to Fabrica. Complete repair and proper training to crew it will take some time but eventually no doubt the ship will find itself involved in Cohort service soon. In the meantime we will have to decide whether 'The Halcyon's Justice' will remain the vessels name.