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Campaign Logs

Session 227: The Snail is mightier than the Wolf ( Mission THYLEA ) Adventurers: -Phage, Vos Cleric/Monk LvL 5/1 ( Kristen B. ) -Einar Erlachssen, Rjurik Fighter LvL 1 ( Roypenrod ) -Robert Bossouri, Depraved Lunatic LvL 6 ( Depraved Lunatic )  Our group set out in hopes of reaching Aresia, to find out more about the continent of Thylea and it’s different cultures. Travelling with me were Phage, a trusted companion and Einar Erlachssen, a new recruit to the Cohort. To not put him under too much pressure, we decided against revisiting the Mithral Mountains and head over directly towards Aresia. We briefly discussed if we should travel by boat or by land and decide that travelling by land would be safer, as there was no risk of running into the titan Lutheria. Before we head out however, we are approached by a young girl. She was sent by the one called “The Snake with Golden Eyes”, who was preparing for a grand tournament. She wanted to know if her combat creature called The Octopus was up for the challenge. While I was slightly worried if Einar would be alright, we approached the woman and accepted her quest. The Octopus was a formidable foe and grabbed us all by the heels, multiple times, restraining us. However, after a while, “The Snake with Golden Eyes” called her creature back, granting us all a 100 gold pieces per person. She was pleased with the performance and we were dismissed. She had the appearance of an angel, not quite sure why she was called a snake. In any case, we depart for Aresia the next day. Our day of travel was peaceful and undisturbed, much unlike our night of rest. During my watch, a pack of wolf children, orphans abandoned in the wilds who were raised by wolves approached our camp. They ask what we are doing here and inquire if we were allied with the Gygan. Apparently, one of those creatures had been harassing the wolf children. We agreed to assist them in taking down the foul creaute and depart upon dawn. It doesn’t take us long to find where this creature. Phage recognizes it from her previous expedition with Hadrian, as it was missing it’s only eye and screaming that no one is going to die. It held a multitude of spears in it’s many hands and put up quite a fight. Sadly, one of the wolf children fell during the fight, but we brought the madman down without further issue. The wolf children mourn their loss. Phage offers to try and revive him and the wolf children agree to follow us back to Mithros, as we had used up a lot of resources in these battles and Phage required some additional resources to commence the revival. We offer the Gygan to Kyrah, who reveals herself to be actually the goddess Kyrah and not simply our good friend Kyrah. Our group had already figured as much, so this wasn’t surprising to us. The wolf children were awestruck and knelt. They showed us their disapproval at us not treating Kyrah as respectfully, but I voice that our group already has a friendly relationship with them. We continue travelling during the next day and the sky suddenly turns black. Or rather, a giant, black dragon descends from the sky. It appears the Cannibal had found us. The wolf children were trembling while our group looked thoroughly awestruck. The Cannibal interrogates us and ask who had slept with his daughter. Our wolf children begin stinking like piss, while we state our pieces. I tried many things to sway his mind on my own, but I seemed to only anger him further, as I told him of my ambitions. I sadly had to rely on Kyrah to get us out of this mess, incapable of resisting on my own. It pains me to this day. Kyrah made a deal with her father, the Cannibal, he would never touch us again, but Kyrah would have to stop bedding mortals. She seemed thoroughly disappointed, but seeing as she offered us her protection, she accepted. After this incident, we return to Mythros and learn that Phage’s plans could not be brought to fruition, as she had misplanned that the spell Revivify cannot be used a few days later through another spell, Gentle Repose. We see the wolf children off after burying their friend. Einar receives the deads cloak from the wolf children, as a token of appreciation. Shortly after, we discuss and decide to head to Aresia by boat, unlike our initial intentions. On our journey there, the captain of the boats stops to trade with sirens, the people of Kashika Forsli. They spoke Sidhelien, so speaking with them was no issue. We trade some potions and share the newest news from our respective homes. Well, we share some news, they didn’t at all. I acquired a potion of greater healing, the rest of the party didn’t want to buy anything. We continue our journey to Aresia and finally arrive. Just as we got off the boat, some muscular, warrior looking men approached us and asked us to apply some browning oil to them. Seeing as they didn’t hold any ill intent, I helped them out in that regard. Kyrah seemed amused at the situation. We ask her to show us around and recommend us a tavern that we definitely need to visit. We then enter an inn in the heart of the city, which was bustling with crowds, noises and whatnot. Phage tried talking to the innkeep first but didn’t make much progress. Their personalities seemed to clash. I tried my luck and to everyones demise, fail to hide the fact that we are the heroes of prophecy. After mentioning that, she begins showering us with goodies. Phage’s intuition rung and she told me that the innkeep is suspiciously positive about this whole endeavor. Sadly, I disregard her concerns, thinking that some people are just happier than others. Einar falls asleep at some point during the night and Kyrah seemed to have gone on without us. Strange. After bringing Einarr into out common room, we decide that that is enough for the night and go to sleep. However, we do not wake up where we had previously slept at… We woke up in a jail cell instead.
Session 224 (Mission 3K): Blood Magic for Dummies Present: Fenris Nathair; Sidhelien Druid/Barbarian, lvl 5 (Hats4Cats) Lyla; Half-Fey Sorcerer, lvl 4 (Serephen) Yaara Mielahoney; Vespidian Bard, lvl 7 (Seraphina Leaf) Zolis Ulmokina; Khinasi Fighter, lvl 5 (LordGenome) 1 black opal engraved with the crest of the Moonlit King for each party member (I believe I already gave you these). Every member of the party (except for Zolis) finds that they now have a small bush accompanying them wherever they go. They each gain their own Awakened Shrub familiar! This familiar functions as if summoned by the Find Familiar spell, but doesn't grant you an additional familiar if you already have one, just an additional option. Additionally Lucca Angeli, High Priestess of Lada in Zobeck awards each party member with 50gp, 1 Healing Potion, and 1 Vile of Holy Water. Combat XP 122XP Quest XP 1,000XP RP XP 750XP Exploration XP 500XP Log XP 200XP to Zolis Total XP 2,372XP to Fenris, Lyla, and Yaara. 2,572XP to Zolis Renown, Fame, and Infamy +2 Status (Margreve), (Zolis lost 4 Status, net -2 for him) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 227 (Mission THYLEA): The Sanil is Mightier than the Wolf. Present: -Phage, Vos Cleric/Monk LvL 5/1 ( Kristen B. ) -Einar Erlachssen, Rjurik Fighter LvL 1 ( Roypenrod ) -Robert Bossouri, Depraved Lunatic LvL 6 ( Depraved Lunatic ) Each member of the party received an Oath of Protection from Kyrah. Robert's was already used. Einar received a Cloak of the Wolf. This cloak requires attunement, and allows its wearer to transform into a dire wolf once per long rest. The party was captured in Aresia, and will need to break out, be rescued, or otherwise find a way to earn their freedom. Combat XP 267XP Quest XP 350XP RP XP 1,000XP Exploration XP 650XP Log XP 250XP to Robert Total XP 2,267XP toPhage and Einar 2,517XP to Robert Renown, Fame, and Infamy +2 Renown (Kyrah) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 229 (Mission 2H/2Z): Drago Hates the Shadow Realm Present: Cedrych Brightbough; Sidhelien Rogue, lvl 8 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 9 (Darvius) Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) Kazimir Zima; Vos Warlock, lvl 5 (Physh) Korak Flomhelm; Dwerren Cleric, lvl 9 (SlothSlow) Nils Ullstein; Brecht Paladin/Warlock, lvl 5 (Simon D) Nils gained 1 failed death save. The party receive 3,500gp in total tax free (500gp each). Scouts are reporting that various vampires across the continent of Cerilia have been leaving their respective territories, likely to go assist in the defense of this cave. It would seem the efforts so far have been at least partially successful. It's reported that they have been moving in massive vases full of blood accompanied next to a vampire in red robes. Missions have been updated to reflect this as well as additional reward money. Combat XP 1,541XP each Quest XP 1,000XP RP XP 350XP Exploration XP 100XP Log XP 250XP to Kazimir, and Drago Total XP 2,991XP to Cedrych, Darvius, Glenn, Korak, and Nils. 3,241XP to Kazimir and Drago Renown, Fame, and Infamy +1 Fame (Cerilia), +3 Renown (Innishiere), +3 Renown (Tuornen), +3 Renown (Coullabhie), +3 Renown (Khourane), +3 Renown (Grabentod), +3 Renown (Dhoesone), +20 Infamy (The Vampire) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 231 (Mission SPECIAL): This is Not What I Signed Up For. Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 5 (Serephen) Eirena Lightshadow; Rjurik Cleric/Warlock, lvl 8 (Depraved Lunatic) Hedrin Toadslayer; Dwerren Sorcerer, lvl 7 (SlothSlow) Orithar Trisk; Half-Orog Wizard, lvl 9, (Hats4Cats) Raven Tonks Rowan; Hanner Sidhe/Vampire Warlock, lvl 5 (Hazelchan84) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 7 (Physh) The party received rewards in session. A new mission is being posted to the board as well. Combat XP 73XP Quest XP 500XP RP XP 1,500XP Exploration XP 500XP Log XP 300XP to Savas Total XP 2,573XP to Renown, Fame, and Infamy +1 Renown (Zobeck), +2 Status (Shadow Fey). Orithar instead gains +1 Renown (Zobeck), +3 Status (Shadow Fey Winter Court) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 234 (Mission 2H/2Z): [Cedrych, The Vampire Slayer.] Played on the 17th of June 2020! Present: Cedrych Brightbough; Sidhelien Rogue, lvl 9 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 10 (Darvius) Dragomir Black; Vos Sorcerer, lvl 10 (Hats4Cats) Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) Korak Flomhelm; Dwerren Cleric, lvl 10 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 8 (Physh) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 7 (Depraved Lunatic) The parchment is stained with blueberries, cake crumbs, and fruit juice, crumbled in corners. The writing is shaky and rushed. Aye well we got lucky, like really really lucky. But as much this title is Cedrrych, like he earned it but it wasn't for everyone then I wouldn't be writing this with one of Nalu’s Muffins in ma mouth. There were times when everyone was fleeing and I was getting flashbacks to Morendeep. It was the same feeling when I left for the tomb, I could see like Korak had the same look in his eyes. There some lessons here for us to learn but for now best to just enjoy the moment.  So we started back in the Cohort with Kaerava and everyone else. We got them scrolls again so the vampire could use his magic against us. We also got a portal into the shadow world off the shadow dragon blood, really useful now I think about it. We might have had to fight something on the way to the vampire, we always attracted attention for some reason but thanks to the blood we were able to skip over all of that travel. We just talked about what we planned to do and headed out. Once there I thought Kaerava might be able to open the door to the temple but Nah, she couldn't. I couldn't even see into the shadow realm and normally that isn't an issue. After trying for what felt like a couple of hours we went for another way in. Like thinking back he saw us arrive and that is why he was waiting for us when we enter. We gave him plenty of time, just playing with the door alone might have been enough to give it away.  Ermm right so what we did instead of the front door was to go where me and Darvius got spit out last time we exited the shadow world. In that location, we used the shadow portal made from the shadow dragons blood. The shadowmancer was gone and the palace was empty, he probably got killed for failure. Like nothing was there so we kinda guessed we were walking right into a trap. We were right! We saw a vampire with these undead guards in plate armour standing at the front. He made it very clear that we are a pain and they wanted to talk. I was busy being invisible so they didn't notice me but everyone else wanted to talk with em for some reason. Right when dealing with the enemy sometimes its best not to talk, I thought we learned this. This was the worst of many bad choices or lucky fates. Sister Alkavah was waiting and wanted to turn us into true vampires. Thankfully they still couldn't see me but the others were trapped in a long hall and the first vampire had closed behind us to keep us caged into the hallways. The talks were never going to work so Savas yelled “Suck my Kurdai” at the offer.  After this, it all became a blur, in just six seconds most of the party was beaten or injured and we would have all died right then and there if it wasn't for Glenn lighting the candle. That brought us some time but many weren't doing well and we started splitting up. I got Korak and savas into a front line so they could hold back to tides of enemies coming at us. Like it was tides, over seven blood golems, giant bat, two guards, Sister Alkavah, and the blonde vampire. Everyone was attacked randomly and only Glenns unicorn was focusing on the jars. I didn't even see them in there. We were trapped and Glenn, Darvius and Cedryth ran towards the back of the room and found some stairs going down. I think they we’re looking for another way out because by this time Sithric, Savas and glenn mount were being eaten. I saw them change, their faces.. I could only smell Moradindeep. Glenns unicorn was on fire and turned black. Korak was looking really weak and was the only one left after everyone else ran away. They yelled there was a tunnel but looked like they were searching for a way out. We were left alone to hold what the whole group couldn't, so I didn't have a choice. I got Korak over to me and was going to just jump out to the portal but Korak wanted to get to the door and get the protections down so maybe someone can help them. I teleported us to the front door and gave us a good bit of breathing room.  There was a bowl of blood and a pillar. I just ripped it out of the ground, like with magic and threw it at the fire. The temple started shaking and breaking, whatever magic was in place was gone. Then he showed up. Like I didn't know at the time but the ones running down the corridor away from the fighting and the dead had just ran into the vampire and like because I had broken the seal he moved straight towards where I was. Lucky he could only see Korak, I love this comb! We wasn't sticking around after breaking his magic to find out what the vampire was going to do to us. So like I got me and Korak out the best I could and we headed towards the city to get help. At least we could get in now.  Little did I know that getting the vampires attention was just enough that the group got past into the deep halls. We knew the answer to the coffin was “palace”. Like at this point this is all just second hand but I trust darvius when I spoke with him. They were getting chased again by everything but was going to take it some time to get to them. Sister Alkavah was going after them but before she could arrive they were able to get one door open to the sound of the bell ringing. Inside they could hear the sound of thump thump. The vampire followed and took Glenn down. Cedryth got banished by Sister Alkavah and went to the shadow realm and Darvius was only one left. He tried to open the door but couldn't and took a mass of bolts to the chest and fell. Most likely Sister Alkavah was going to drop the spell and make him reappear but before she dropped Cedryth ran forward and tried to dispel the magic himself. In a stroke of pure luck, he ended up on the other side of the door. Inside the tomb he found a huge beating heart in the pit. With a strike of the Glainne arrow Cedrych pierced the heart. Sister Alkavah seeing her chance strikes at the heart for herself and Cedrych finished it. Sister Alkavah left before we could arrive inside the tomb but last I heard she moved to manslayers lands so maybe he didn't take kindly to the war the vampire had been running. Lucky the one who we had lost were turning back to normal but Glenns unicorn was nowhere to be seen.  Like I’m sure many different versions of this story will get retold but to all cohort members when you're in the darkest hour, always follow the threads of fate. Dragomir & Nalu
Session 234: Bhampair Marbhaidar ( Mission 2H/2Z ) Adventurers: -Cedrych Brightbough; Sidhelien Rogue, lvl 9 (Adam B) -Darvius Alandre; Sidhelien Monk, lvl 10 (Darvius) -Dragomir Black; Vos Sorcerer, lvl 10 (Hats4Cats) -Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) -Korak Flomhelm; Dwerren Cleric, lvl 10 (SlothSlow) -Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 8 (Physh) -Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 7 (Depraved Lunatic) Our group starts off at the Cohort. We discuss how we were going to tackle these missions, as it seems that we had run into a wall in a figurative and a literal sense. The Vampire’s forces were guarding his material home heavily in the shadow world and we were banging our heads against his fortifications. With me falling sick last, progress has been unsteady and Nils had fallen to his wounds, only to be revived. This time around, I would be sure to see this through. A good thing that came out of the last expedition was that the party managed to attain a drop of blood from a shadow dragon. Someone had given it to Presphine to toy around with and she shared with us what it could be used for.  • It could be used to create a potion that would allow one person to briefly pass through materials.  • Another use for it was to use it for purposes of the Scrying spell to locate the dragon. Good to know I guess. • Lastly and most importantly, it could be used to open a portal on the fly. Similar to the one we used on our first expedition. This is what we end up using the vial for. Of course, we discuss what to do with it. However, only Drago asked that we use the blood to make a potion, so Presphine gave us the vial and we went onto the second part of us being here. Having Nondetection cast on us. It would cost us 250 gold, but since I recently had my tattoo expanded, I was short just a bit. Cedrych covered the 56 gold I was lacking and we had Nondetection cast by Presphine, who told us that we shouldn’t get used to this. Apparently scrolls are a limited good.  We travel to Adwyth Tallagh, so we can investigate the temple one more time. Disguised expertly by Savas, we travel towards this temple and hail the guards. Expertly disguised, since Cedrych wasn’t recognized the first time he approached the guards. He talks to them for a bit, in quite the rude manner to my surprise, but they let us trough eventually. We step inside the temple and I immediately recognize the patterns on the ground. The group was disgruntled, but I told them that the ground usually looks like that, so there was no need to worry yet.  We travel to the door where Fenris and Thugnuck opened the door some time prior, before all of this vampire business began… I still remember that week like it was the week prior. In any case, we move to the door to try and find out how intricately the vampire had crafted his magical lock. For this purpose, Drago had brought Kaevara along, so she could hopefully lift the seal placed on the door. We tried to get her to open it in a multitude of ways, but even someone as powerful as her couldn’t lift the seal. While I’m not sure if she tried her utmost, I and the rest of the group believed her when she said that it could not be done. However, she agreed with Cedrych’s prompt that opening the door would be significantly easier from the inside. But we didn’t really want to risk bringing Kaevara into the shadow realm with us, as it was a dangerous place and she is quite out of it, most of the time.  After a bit more of twiddling our thumbs, we decide that we will use the shadow blood to open a portal right next to the fortifications, to storm into the temple. Darvius had been banished out of the shadow world once and he was able to remember where exactly he ended up. We move to the location, pick a god and pray and jump into the portal we created, together.  On the other side, we see that the shadow building is largely unguarded. Strangely so. We venture deeper inside with the Lantern lit by Laerme’s light, expecting some form of resistance, but we manage to enter the portal room without much hassle. My hair stood up, something was definitely amiss. I asked Drago if he could make us two invisible like planned before we enter the portal and sure enough, after we conga-line into the portal, so as to not break our inspiring speech bond, we were greeted by a blonde vampire, accompanied by two heavily armored, vampirespawn looking knights. He wishes for us to speak and… well, we head deeper inside to speak with the vampires. For some reason. We resolved to come here to fight the vampires and we spontaneously decided to talk with them.  Drago and I follow them and we have a brief talk with the Blood Sister Alkava. She tells us that in order for us to leave them be, they would offer us a gift: Vampirism. What a gift, we couldn’t be more extatic. And if my sarcasm wasn’t obvious enough, it didn’t take us any longer to engage in combat. It happened incredibly fast, but suddenly, a surge of corruption overcame most of the group, as the seemingly unintelligent looking vampire knights dispersed into a cloud of decessating magic. It was truly sickening and I got downed after 2 waves of this. Thankfully, my allies were quick to get me back up, so I began using my marksmanship to disrupt the enemies advance, but sadly, I wasn’t able to focus in the heat of battle, spreading my arrows. Cedrych, Darvius and Glenn advanced deeper into the tomb, leaving Drago, Korak and myself to fend off the Vampire’s minions in the corridor. It wasn’t too bad, until the priests of Alkava began striking us with noxious flames. Once more I feel my head thunking on the ground. The bruises and wounds are almost unbearable, but I am healed and rise once more, to let loose another volley of arrows, before once more, my wounds claim me. I awoke to my and Savas’ transformation into vampires. Fangs had sprouted from my mouth, my skin had become pale. I stared at my companion in horror, but heard the ringing of not only a bell, but the clang of combat. Cedrych, Darvius and Glenn had made it somewhere where the Vampire wasn’t enjoying them being. Compelled by the Vampire, Savas and I move towards the tomb, without being able to resist the command. After what felt like an eternity, a scream echoed through the halls of the tomb. Some of the lesser vampire’s around us turned into ash, out of nowhere. My enlarged fangs grew, as my skin regained it’s colour. Savas complexion cleared as well and I heard the muffled sounds of conversation from further within the tomb. Alkava came dashing past us, the greatsword I have seen the Vampire use on her back. I had questions, but she brushed them off and took whatever followers and important gear she had, leaving us be. I heard footsteps from within the tomb, and Cedrych, carrying a bruised Glenn and behind them Darvius emerged. The Vampire was nowhere to be seen. We’ve actually gone and done it. Our troop of seven managed to take him down. The Vampire is no more. I couldn’t believe it when I first realised. I had to pinch myself multiple times to make sure that this was no dream, not a cruel joke of fate. We were here, he was not. He had died, killed by Cedrych’s arrows, no way to return. Well, I guess we also should thank Alkava for not killing us outright after his demise. But in any case, what’s important is that we managed to live another day. And we did it… …as Bhampair Marbhaidair. -Sithric Sidhefriend
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Session 241 (Mission Special) - Memories Are Treasures Present: Cordelia Glitterwytch - Level 5, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Hedrin Toadslayer - Level 7, Dwerren Sorcerer (SlothSlow) Alvah Laurent          - Level 6, Anuirean Sorcerer/Bard (Depraved Lunatic) (Cordie’s first log submitted for this mission consisted of a single tomato. Her actual log followed it the next day. She claims this was done in error, not that anyone believes that for a second.) This was a really complicated mission. Lots of feelings, which are complicated. While talking with Teesa one day, she mentioned that her old tribe had many treasures that would still be at their old home. She said if the treasures would help us, her new tribe, then she wanted to help us reclaim them. Now some people, not pointing hats at any storm-obsessed kids who happen to loaf about at my tower despite having homes of their own to go back to, keep whining at me about the state of my tower, like it’s any of their concern. If it were just me living here I’d keep it in a state of disrepair. I’d probably pay to have it look more of a mess just to spite them. But it’s not just me here, it’s full of people I don’t want to spite. I want to give them a nice place to live, if you can believe that. So if Teesa’s treasures could help with that then I accepted her help. I’m sure apprentice can handle the shadow fey investigations without me for a while. A couple of people turned up to follow me around, including grumpy, complainer and thieving red, who I’d never met before so I was confused how and why they found me and followed me on my errands. Oh well. Teesa said there might be lots of treasures, hard to carry, so we went into Zobeck to get a wagon and some horses. Thieving red went to sell a gem she had that was acquired by totally legitimate and lawful means while grumpy sat and grumped in a tavern, which sounds in character for him but actually was not in character for him. After I secured a wagon I went to find him and see what was up. He probably wouldn’t want me to share what he said here but suffice to say it was all really embarrassing, personal stuff. Like, I’m not sure why he trusted me enough to share, I could very easily have spilled all of his really cringy secrets that some people would probably laugh at him over in this log right now. But I didn’t. With that done we bought a pair of horses which will probably be fed to Lesharrk at some point and got on our way! On the way back to the tower we passed a group of weird culty people initiating another weird culty person into their weird culty cult. The complainer said something about blood sisters and the person was covered in an awful lot of blood so, I dunno, maybe he was onto something there. They offered us the blessings of the Red Goddess, but I got a bit of an off feeling about them from the Margreve, so I passed on it and told them to have fun doing weird culty stuff. We picked up Teesa and set off. First stop was Birb’s nest. The way was pretty easy, even with the wagon, and we eventually found a camp with a big fire going, a table full of weapons, tents and food and all sorts of stuff. But no people or anything. The fire was still going so they must have still been around, so I called out in the usual languages. Some of the trees responded to Sylvan and came forward. They seemed really nice and told us where they came from: Long ago a thief stole some dragon eggs, covered them with sap from the world tree and then put them somewhere safe to eat later. They didn’t get to eat them because they hatched into these tree people. Now they hunt down thieves, which they seem to hate over all else. They asked us if we were thieves, most of us said no. Thieving red said she had stolen stuff in the past but assured them she totally didn’t do that anymore. They all surrounded her and might have killed her, they looked to me and asked if I knew she was a thief. I’d never actually met her before, so I had no idea. I hope she wasn’t counting on me to defend her or anything. They offered her three ways to atone: By blood, by rite or by quest. She chose quest. One of them cut off their thumb and put it in her thumb and it started turning to wood. She has one year and one day to complete the quest or she’ll be dead. She has to go to the shadow realm and retrieve creatures that were stolen from the Margreve: the Vas’ya. Even if they’re not alive they have to be brought back to the Margreve. Teesa woke up from her nap and seemed happy to see the tree people, celebrating that we were able to stay there the night. She told us about Yggdrasil: the world tree. It has roots all throughout the world and is a part of every forest. The Margreve is its child, as are all the other forests and all of us. We’re all tomatoes. Fruit of the world tree. One of the tree people was working on some weapons. The others got curious and asked about them. Something about mythrial and incredible quality. They use them to hunt thieves. They were willing to trade, but the trade would have to be blood, life. Half a person’s life for one of their weapons. I thought real hard about it since one weapon like that would get me enough gold to fix up the tower and then some. But then if I lost half my life I’d have less life to live. I settled on doing things my own way. After we left the tree camp we passed close to castle Shadowcrag, and I started telling the others the stories about it when Teesa corrected me. Turns out the Stross family were the real owners of it in days long past, and it’s a very dangerous place. Though she did confirm the starmetal thing, so still potential treasure to be had there. Not that day though. Instead we made it to Birb’s nest, which Teesa really, really wanted to stop at, so we stopped there. I went to say hi to Birb, but Birb seemed a bit agitated, calling out for a partner. The complainer mentioned that some people had heard of another giant bird in Thylea, so I offered to help Birb find Partner before next Spring. My to-do list is really, really busy these days. There’s just no rest when you’re such a great witch! We stayed a night at the tavern where we all drank a lot. I don’t remember much, but I’m pretty sure I threw the complainer over a table and everyone thought it was hilarious. I also vaguely remember Teesa getting real angry, then real sad, then passing out right before I did. Good times. We continued following Teesa’s directions until the trees turned to some weird stuff called bamboo. We passed through a strange red gate, houses up ahead, as Teesa explained that we were entering part of the Feywild. I flew over to investigate but some shadow fey monster popped out swinging its own spine around like a whip. It took one look at grumpy and he about fell over, like his heart almost just stopped beating. We fought the thing, though it tried to kill me a couple of times since it didn’t like being victim to my magic. Teesa stepped up. She said she’d been learning magic of the old ways and actually healed me, then faced the creature down and turned into the strongest tomato and beat it down to a shadowy goop. As tomatoes do. We spent the rest of the day getting the grand tour of Teesa’s village, seeing all of her treasures, like cups which are used for drinking things and a pot which is used to cook food. Every house had a collection of books full of drawings of Vas’ya. A visual timeline of all the important moments of the tribe. Teesa drew one of all of us helping to fight the monster to reclaim the village’s treasures. Teesa wasn’t here for gold or gems, she was here for memories, the real treasures. I already knew that. I never really had treasure before, but I do now. I kind of feel bad for people that think gold is treasure. Teesa continued to show us around. They had a temple where they prayed to fey spirits, and a large house dedicated to First Tribe. First Tribe was the first Vas’ya, nobody knows where they came from, they just happened one day. A little bit like me. Teesa thinks that makes me special, and said that maybe some day I’d have my own tribe. Not just of friends and people I’d collected, but others like me. I don’t actually know how pixies create other pixies, if they even do. I know the fey queens created a child, maybe it works similarly. I don’t know. Either way Teesa treated us to a really nice meal and we stayed the night. Then we loaded up the wagon and returned home.
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Session 239 (Mission 3Q) - Lyla Investigates The Shadow Fey! Present: Lyla               - Level 5, Half-Fey Sorcerer (Serephen) Raven Tonks Rowan - Level 5, Hanner Sidhe/Vampire Warlock (Hazelchan84) Eirena Lightshadow - Level 8, Rjurik Paladin (Depraved Lunatic) Nubby Oddling - Level 4, Cellwair Rogue (Hats4Cats) (Lyla’s writing skills seem to be improving, though it’s pretty clear she’s had someone watching over her shoulder to make sure she spells things correctly and doesn’t just scrawl illegibly all over the parchment.) I got to go on another adventure! Some people were going to Zobeck to help out with something so I followed them in case they needed my help. We met at a big tower full of really fun people, like a fairy dragon and a floof! Miss Rave said the shadow fey were doing bad things in the city, so we were investigating them. I found one in the tower and tried to investigate her, but she said I was being rude and told me to go away… We went to the city, but we had to travel at night because miss Rave doesn’t like the sun. I think it hurt her eyes. We passed through the Kobold Ghetto late at night. There were lots of people out past their bedtime, making lots of noise. I wasn’t scared though! We rested and went to see the Lord Mayor. She was really important looking so I kind of hid from her a bit. She said that the shadow fey were working with goblins. The goblins were East and attacked people on the road. Some of them had fancy weapons and some were even turning blue. We thought they were turning into shadow goblins because they spent too much time with shadow fey, like how I spent lots of time with bees and became a bee, or how Nooby spent too much time with potatoes and became a potato. Miss Rave took us to a brewery where bad shadow fey turned all their drinks bad. I had a really good plan to wait until they make more, then we hide in the room and catch the shadow fey when they try to do something bad again. It worked for me last time I had to solve a mystery. We were getting ready to do the plan when we went to the bookshop and found it all broken up and empty. There was a note that said if we wanted out friend back we had to go to the goblin bridge and pay lots and lots of gold. We told the brewery people to not do the plan yet, and we went East to find goblin bridge. It took us a long time to get there, we stopped in a lot of inns on the way. In one of them the owner said I shouldn’t be going cause goblins are dangerous and everyone stopped listening to me even though I was an adventurer just like them! I did still help them find the way because none of them could find the way. We passed a place that smelled really bad, and a little drake came out and said hi. Their name was Cuv Corv Cvnay Caomhnait (written in entirely different handwriting) . They blew lots of smoke and said they saw the goblins taking a small pink drake away. I asked if they wanted to help us rescue them, and they said yes, in case they tried to take them next. A day after that I found goblin bridge. I knew it was goblin bridge cause they wrote that on it. On the other side of the bridge there were two goblins and one kobold who looked like she was bullied a lot. Nooby filled a bag with potatoes and miss Reena went to give it to them. Me and miss Rave went too. The bridge broke and I nearly fell, but I just walked through the Feywild to get back up. The goblins didn’t like that though, and a whole lot of them came out holding bows. One of the goblins said they foresaw us coming, I dunno how. Miss Reena gave them the potatoes and took the kobold, but then they checked the bag and got mad. Miss Reena ran away really fast and I called on a friend to help distract them while I became bees and flew away. Miss Rave used a spell to break the bridge and all the goblins fell down. Me and the ash drake helped miss Rave make it back without falling. The kobold Sista was really happy we helped her. Miss Rave said she could stay at Cordie’s tower to be safe. A big group of shadow fey came past to talk to the goblins. They didn’t want to talk to us much and just told us to get out of the way. They were really scary so I did what they said. They went and fixed the bridge and started crossing it, when miss Rave went and used her spell again to break it. The shadow fey all fell but then turned into feathers and started to fly back up so we ran away really fast. We ran into a line of trees all going somewhere that blocked the way. I asked nicely if they would stop and let us pass and they did. As we were running I was really scared so I asked the Margreve for help keeping us safe and hidden so we could get away. It helped us and we got back to the tower safe. Miss Rave looked different when we stopped to rest and she said she wasn’t a vampire anymore. She was a vampire before! The sun thing made lots of sense! On the way back we found a huge pond in the road that wasn’t there before. It was a footprint! When we put Sista at the tower we came back to follow it and see what made it. After some days we found a part of the Margreve with even huger trees than normal. There was an animal the size of a whole village there, eating the leaves. Miss Rave can talk to animals, so she said hi. It didn’t have a name, but she called it Fred. Fred said it was protecting its eggs, so we stayed to help look after them, since Fred seemed really nice. In the night I was staying up late to watch when I heard a big noise like really big footsteps. I woke everyone up and Fred got up too. Another giant animal came out but this one looked really mean. It started fighting with Fred and beating them up. Nooby tried to shoot at it but it didn’t work. Miss Rave asked Fred what we should do and they said to run and save the eggs. Everyone else started trying to move the eggs but I wanted to help Fred. The other animal was hurting them really, really bad and I got so mad at it. I don’t really remember what happened after, but I woke up later back at the tower. We had Fred’s eggs safe in a nest and the others said Fred was probably fine, we just had to look after the eggs til they came back for them. They think I’m stupid because I’m small. I don’t believe them. And I’m really, really sad I couldn’t help. I’m sorry Fred.
Session 236: Volcanic Escape ( Session PRISONBREAK ) Adventurers: -Einar Erlachsson; Rjurik Fighter, lvl 1 (Roy) -Phage; Vos Cleric/Monk, lvl 6 (Kristen B) -Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic) ( This log was handed in together with the previous log, as Rob could only have handed in both logs once he was out of prison. ) We woke up in a jail cell instead.  A dark, dank room. Chained to its walls, exploring its borders was impossible. My companions were locked in the same cell, as were two others, a gruff sounding man and a calmer fellow. After our incarceration, others were thrown into our cell as well. A bard with the name of Jovip, who would sing incessantly, much to Phage’s dismay. The calmer fellow mentioned earlier was named Tarik and a few days before the incident, a noble name Lord Grace was thrown into our cell as well. He promised us gold if we could get him out of here. I decided against telling him that we had no idea how we should get out of this predicament. A woman named Arielle was thrown into jail as well, having been captured venturing close to this prison. During our time there, our jailors would come and pick someone every once in a while, and torture them, for no particular reason it seems. Their methods were cruel, but no unusual. Nails into the thumb, dropping droplets of water on your head and other things I am not willing to explain in further detail, as this depiction of violence is not suited for a log to state our expedition. One day, the day Arielle was thrown into our prison actually, the mountain in which we were captured began rumbling. Arielle informs us that we were inside of a Volcano which seemed about ready to erupt. Well, it seems that we might get out sooner than I had anticipated. Lava veins began glowing throughout the chamber, revealing the faces and appearances of our companions. The northmost passage was destroyed and allowed us passage into a larger cavern, filled with eggs of spiders. We debated burning them, but it would only suffocate us in this tunnel, so it would prove troublesome. One of our fellow inmates, who had grown impatient, charged straight through and was bitten to death by small spiders before our very eyes. After the shock settled, Arielle presented. a much more peaceful and graceful solution: Venturing through the nests without disturbing the spiders. Now, I am definitely not the finest acrobat, but I managed to go through the fields of webs pretty well. Lord Grace and Tarik however didn’t manage to stick to Arielle’s path and several spiders came for them. We have to combat the small but dangerous spiders, which made Tarik and Lord Grace weak and wary. However, we manage to beat the spiders without further problems. I expend some of my powers to heal Lord Grace and Tarik, after which we reach into a tomb, to be welcomed by a skeleton. We send it back into it’s rest and take some of it’s rudimentary equipment, enhancing our defenses. To my dismay, it was a waste of time, as we happened upon a pair of Duergar, who inform us that we need a hammeremblem from the back to get outside. We extort the location of our equipment from them and head deeper into the guard chambers. During this time, they make their escape. Of course they had hammer emblems of their own. I need to become more skeptical of strangers. We venture into the guard chambers, dodging jets of flame and gas springing from the vents in the ground. We had taken a mine cart with us, so we could get everyone their equipment back. We also attain some keys and open a chest, in which we find one of the hammeremblems required to leave this part of the tunnels. After we reconvene with our party and give them their equipment, we prepare for further combat. Phage casts a spell to detect where the pickaxe of the duergar is, so we can venture through the tunnels easier. As we come across another door, we find that it too requires a special emblem to enter through. A pickaxeemblem to be precise.  Not long after another pair of Duergar spot us and prompt us to fight. Phage and I go to engage them, Einar stays with the party to protect them, in case the Duergar pass us. Thankfully, the dark Dwerren wanted to fight up close and personal, so we took them on and took them out. They ate red mushrooms to grow larger and make their strikes heavier. We weren’t phased however and took them out after they tried to taunt us. I gave everyone of our adversaries the chance to surrender, but they would rather die than live having lost. To each their own. The rest of our journey isn’t much to write home about. After we attain a pickaxe emblem, we venture into another chamber and fight against a larger number of Duergar. They try to strike Phage down, but the warriors of her god combat them and eventually, they are defeated. They too did not wish to surrender. We venture into a maze of sorts and enter a chamber with a mineshaft, leading up into daylight. We had found our exit, but it was guarded by purple aberrations, which put up much more of a fight, compared to the Duergar. I was out of it for a moment, but thanks to Phage I wasn’t out for long. We defeat these alien creatures as well and finally move back to the surface.  We quickly run away from the volcano, as it was still erupting and staying close to it would be severely dangerous. While there was treasure inside it’s tunnel systems, we opted to not take any with us, as it would’ve slowed us down too much. Future expeditions that would like to venture there are advised to be careful, the Duergar we had slain might not be the only ones who know of this place. We travel back to Aresia. Lord Grace welcomed us into his humble abode and we weren’t about to decline his hospitality. To avoid being recaptured on sight, I take off my armor, tie up my hair and put on my vestments, so my resemblance to “The Snail” was as slim as possible. We enter Lord Grace’s home and feast with our newfound friends. We celebrate being alive and well and talk about the region and the reasons for us being captured. Phage confirmed that Lord Grace was not an enemy of the Heroes of Prophecy and we tell the tale of our incarceration. Phage offers one of Kyrah’s special wines to Jovip, in an attempt to prank him. He transformed into Jovisha and changed gender as such, but Jovisha’s singing proved to be far more serene than Jovip’s. Phage seemed displeased at her good deed and after giving our farewells to our travelling companions, we make our return to Mythros. We learned that the innkeeper of the tavern in the heart of Aresia might be a so-called shadow assassin. She is not someone who we should mess with in the future. To my companions Sabiha, Hadrian and Zolis, I urge you to keep your identity as heroes secret as much as possible. Dangerous people are not happy with our presence and it is best that we keep a low profile, until we know for certain who is friend or foe. -Lord Robert Bossouri
Session 238 (Special Mission): A Sheep By Any Other Name Medi Eirwen; Alseid Druid, lvl 7 (Serephen) Nils Ullstein; Brecht Paladin/Warlock, lvl 6 (Simon D) Zhirov Yurievich; Vos Ranger, lvl 1 (Roy) I found myself still weak and bedridden after our last adventure in the Shadow Realm to catch the boat and sett out to strike at him once more – perhaps it is for the best as I am unsure if I would have lived through the undertaking. As I tried to pass the time in the Cohort, I heard that Medi, a season member of our company, was planning to travel to the lands of the Burrows in Brecht lands in the company of one of our newest recruits. I sought them out as it seemed like an opportunity to demonstrate my worth while still recovering from my brush with death. My mount had fallen during one of my expeditions to the Shadow plane so imaging my surprise to see a silver horse ready and saddled as I prepared to set out on this mission. A finer warhorse then even those one could find under the banner of the Berkannon. It seemed to read my every intention without command. It prefers the name of “Traveller” and seems not to be entirely of this realm. A fine boon for my devotion. We set out and made good time returning to the village of Kelrana’s Run, although I use the term returning loosely here as none of us had been part of the previous expedition. We were welcomed without challenge even if our faces were unfamiliar. Rosbyn Appleblossom, who had originally reached out to the Cohort, greeted us as we entered the village. It appears she suffered from some sort of childhood malady as her legs were took weak to carry her so instead, she relied on a trusty mount. This however was not the Sylvan Sheep the previous log had mentioned. That sheep presented itself shortly thereafter trying to unseat Zhirov from the mount we had provided him with. It speaks Sylvan and is unimpressed when most of our part does not. We engage in a rousing game of hide and seek with the girl – and she is remarkable adept at the finding at least. We take a break and surprisingly the entire village joins us in the town hall for ale and apple cider – it seems work has been called off for the day now at the suggestion of our child guide. The quarters are a bit cramped for creatures of our stature, but we are met warmly by Mayor Nedri who fortunately spoke Sidhelien. We discuss several of the rumor reported by the previous expedition, but she denies all but the presence of a nearby Hippogriff aerie and attributes the stories of strange symbols and cultist a hearsay and child’s tales. At that moment the Sylvan Sheep burst into the hall and complains about their lack of invitation to the impromptu festivities before starting into the food at one of the many tables. The sheep at least can confirm the presence of the strange symbols only it and the children can see in front of the town hall in the night. The peace of this tranquil village is again interrupted by the loud voices of children who have taken the opportunity to tease Rosbyn, calling her a “foul smelling sheep girl”. The Mayor quickly puts a stop to this. I cannot turn down the opportunity for a catnap and find one as we await the setting sun to begin our investigation. The light of the waning crescent moon gives little light to see by. We seek out the Sylvan Sheep as it claimed to be able to see the strange symbols but find it uncooperative despite Medi’s attempt to sway it with promises of tasty greenery. The Sylvan Sheep instead demands a soul, preferably of a child. As we do not have one to offer, we instead seek the aid of Rosbyn’s keen eyes to help us keep watch in the darkness. We find the home she resides in and her mother Shaedove greets us at the door. We make a far more mundane exchange. Zhirov stays to assist Shaedove peeling a rather large pile of apples and Rosbyn joins us on watch. Zhirov returns later in the night unharmed from his ordeal and lends his keen eyes as well. It appears the rumors were not simply child’s tales as a large circle of glowing runes appears in front of the doors to the town hall. Before we can investigate further the Sylvan Sheep enters the circle and disappears. As we prepare to follow, we notice Rosbyn is asleep on her mount and Medi instructs the sheep to bring her home. The circle appears to be a gateway to the Fey realm. Without warning a strange creature, half eagle and half horse, flies through the portal and disappears south-west into the night sky. We enter the portal finding ourselves amid a banquet beside a still lake. All but one table are surrounded by a menagerie of strange beings and beasts. Alone at one of the central tables is a grey creature with long arms and claws known as Teskalayasta. We locate the Sylvan Sheep once more and without much interrogation she confesses the strange symbols are made when she travels to and from the Fey in search of souls. She admits the Sidhewair have been too careful to fall for her tricks, so she plans to return to the Margreve where she had more success once she pays a visit to her master Griswald. We depart through another portal and arrive at Griswalds lair. He inquires if we have had dealing with Cordelia, a member of the cohort, who has betrayed and killed him three times. (Shame on him at this point I think). We admit knowledge of her but no strong personal relationship so he inquires if we would be willing to kill her or provide the location of her home. We explain our oaths prevent us from harming another member of our, albeit extended, family. Following this rebuttal, he and the sheep complete their dealings. A tormented soul of a Piney is transferred from his gapping maw unwillingly into the Sylan Sheep. The Sheep departs to recruit an army of Hippogriffs as promised to aid Griswald in seeking his revenge against Cordelia. Their business concluded the Sheep departs and we follow back to the pond-side banquet. The sheep releases the soul of the Piney into the revelry. Thinking quickly Medi dispels the magic it is preforming – initially this seems to have no effect, but the Sheep slowly enlarges before our eyes until finally it explodes in a puff of smoke leaving a magic cloak where it once stood. We gather the cloak and make our way hurriedly back to our own plane. As we stand near the portal collecting our thoughts on this strange turn of events, we are confronted by the Sylan Sheep once more but now with an army of Hippogriffs in the sky behind her. She demands an apology. We further interrogate the Sheep’s actions and it seems she is an unwilling servant collecting souls for Griswald. She reveals her true form, that of a Próvaseid and her true name Peach. She is the only one of her kind that she knows of and is in search of a family.  The cloak left behind after dispelling her form in the Fey realm can be used to make another of her kind. I was struck by the thought that Rosbyn may benefits immensely from this new form and seems to have a fondness for four legged creatures as well and before I could even think my plan through I found myself at the door of the Appleblossom’s trying to explain in mime my intentions to Shaedove. Medi eventually arrives with her command of Sidhewair and explains the nature of the “cure” we could offer. Her mother however is quite reluctant to even contemplate this arrangement as she feels she would be losing her daughter and replacing her with a creature of the Fey. Considering the girls herself is but a child we agree to differ to the wisdom of her mother in this regard and the Sheep seems unwilling to wait until she reaches adulthood (although I must admit I do not understand the impatience of what I assume is an immortal creatur). We instead promise Peach we will find a willing member of the Cohort to join her family and she seems agreeable to this plan. The next morning, we meet with Mayor Nedri to explain that there is a portal to the Fey in the midst of their village and that there is no way we know to effectively bar this door. It will need to guarded else some child wander unknowingly between the planes. We request access to the Ley, but she is unable to give this to us as it is shared amongst the druids, wizards and other arcane users of the lands. She advises we speak to Edara Garrelban who protects the Burrows or the Quintain who rules them. The Quintain are a group of five halflings, one from each province, and can be found touring the pubs and taverns of the lands holding council. We ask about any other tasks that the Cohort could aid in, but she has no work to offer. We decide to purse the lead on cultist worshipping some sort of earth elemental to the east that the prior expedition had discovered. Before we depart Medi speaks with Rosbyn about the important of avoiding the circle of strange runes and any Sheep that are trying to steal souls. We also warn her mother and by proxy the other parents in this sleepy village. I seek out an elder to learn more of the Quintain and where they may be found but it sounds like they only ever leave words where they are headed to next at their last stop. We make our way to Fellrock and find the cave mentioned by the initial expedition to this region. We make our way each from the entrance skirting the edge of a vast underwater lake. We are surprised by a strange flying serpent but Medi and I manage to scare it off without too much difficulty once she and Zhirov manage to shake their fright as it horrible screeching. We continue east and find a door with strange symbols above it that seem to have some tie to the primordials although none of us can read the script. We continue deeper into the caverns and south before turning back west. The tracks in this area seem to be at least a few months old. Eventually the narrow tunnel opens into a large room filled with sarcophagi which have all been opening leaving behind only dust and rock. Each lid is marked with a symbol of the Cohort which have been systematically scratched out in a precise way to disable whatever abjuration magic they once used to contain that which was locked away in this tomb. I try and duplicate this pattern on my shield and banner so that a record may be kept of the method by which our barriers where so easily rendered useless but I must admit my talent for such artistry is lacking despite the aid Medi offered in this task. We continue to explore and find one further larger tomb north of the entrance also now empty. Consider the importance of conveying this information back to the Council we end our exploration here and depart with Peach in tow for the long trek back to the Isle of Fabrica. As we journey north through the Burrows, we find no sign of the Quintain – they must be in the Southern provinces. Hopefully some member of the Cohort will be willing to take on this "boon" that the  Próvaseid demands. 
Session 234 (Mission 2H/2Z): Cedrych, The Vampire Slayer Present: Cedrych Brightbough; Sidhelien Rogue, lvl 9 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 10 (Darvius) Dragomir Black; Vos Sorcerer, lvl 10 (Hats4Cats) Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) Korak Flomhelm; Dwerren Cleric, lvl 10 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 8 (Physh) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 7 (Depraved Lunatic) 15,000gp from Coullabhie (before taxes), 10,000gp from "A Group of Friends" (tax free), 4 Chests each containing 1,000 old anuirean gold pieces (before taxes), 1 Sacrophogus containing a Zoryas Angel. She promised to guide the souls of the party to the afterlife when their time came. Sihtric and Savas each gain 1 failed death save. Combat XP 10,000XP for defeating The Vampire 1,000XP to Cedrych for dealing the final blow. Quest XP 4,000XP RP XP 500XP Exploration XP 500XP Log XP 1,500XP to Sithric and Dragomir Total XP 15,000XP to Darvius, Glenn, Korak, and Savas 16,000XP to Cedrych 16,500XP to Sithric and Dragomir Renown, Fame, and Infamy 3 Fame (Cerilia), 2 Renown (Cohort Arcanum), 20 Renown (Innishiere), and 20 Renown (Coullabhie). +1 Fame (Cerilia) to Cedrych. Everyone gains "Eye of The Gorgon 1." Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 236 (Mission Prison Break): Volcanic Escape Present: -Einar Erlachsson; Rjurik Fighter, lvl 1 (Roy) -Phage; Vos Cleric/Monk, lvl 6 (Kristen B) -Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic) Rob and Einar receved 200gp each from Lord Grace. Phage received his assistance in access the libraries. Combat XP 391XP Quest XP 500XP RP XP 750XP Exploration XP 500XP Log XP 214XP to Robert Total XP 2,141XP to Phage and Einar 2,355XP to Robert Renown, Fame, and Infamy 5 Renown (Lord Grace) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 238 (Mission SPECIAL): A Sheep By Any Other Name Present: Medi Eirwen; Alseid Druid, lvl 7 (Serephen) Nils Ullstein; Brecht Paladin/Warlock, lvl 6 (Simon D) Zhirov Yurievich; Vos Ranger, lvl 1 (Roy) Combat XP 183XP Quest XP 750XP RP XP 750XP Exploration XP 750XP Log XP 365XP to Nils Total XP 2,433XP to Medi, and Zhirov 2,798XP to Nils Renown, Fame, and Infamy +2 Renown (The Burrows) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 239 (Mission 3Q): Lyla Investigates The Shadow Fey! Present: Lyla               - Level 5, Half-Fey Sorcerer (Serephen) Raven Tonks Rowan - Level 5, Hanner Sidhe/Vampire Warlock (Hazelchan84) Eirena Lightshadow - Level 8, Rjurik Paladin (Depraved Lunatic) Nubby Oddling - Level 4, Cellwair Rogue (Hats4Cats) The party receive 50gp for their information gathering. Combat XP 150XP Quest XP 500XP RP XP 750XP Exploration XP 750XP Log XP 322XP to Lyla Total XP 2,150XP to Raven, Eirena, and Nubby 2,472XP to Lyla Renown, Fame, and Infamy +2 Status (Shadow Fey), -2 Status (Winter Court), +1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 241 (Mission SPECIAL): Memories Are Treasures Present: Cordelia Glitterwytch - Level 5, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Hedrin Toadslayer - Level 7, Dwerren Sorcerer (SlothSlow) Alvah Laurent          - Level 6, Anuirean Sorcerer/Bard (Depraved Lunatic) Items Found ( Don't forget taxes!) "Rubbish" aka 2,000gp in gold and gems Armour of The Tribe Katana of The Tribe 3 Shields 8 Splint or 1 Full Plate 1 Warhammer 20 Spears 15 Suits of Studded Leather 8 backpacks 1 Spyglass 1 Clock Watch 1 Compass 1 Navigator's Tools 5 Potions of Healing 5 Potions of Lesser Restoration 1 Scroll of Sleep (level 3) 1 Cup of Water (produces 7 waterskins worth of fresh water per day) Combat XP 900XP for defeating the shadow fey monstrosity Quest XP 750XP RP XP 750XP Exploration XP 750XP Log XP 472XP to Cordie Total XP 3,150XP to Orithar, Hedrin, and Alvah 3,622XP to Cordie Renown, Fame, and Infamy 1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 166 (Thylea Mission): The Walk To Fire Island. Hadrian Darkleaf; Cellwair Ranger, lvl 3 (Hazelchan84)  Phage; Vos Cleric, lvl 5 (Kristen B)  Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic)  Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 3 (Zilarrezko) XP It's been a long time since this one was done, and I can't find my notes for it. Granting 3000XP per person, with 300 for Phage for the log.
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Session 249 (Mission Custom): [We helped two girls, Should have only helped one.] Played on the 29th of June 2020! Present: Dragomir & Nalu, Half Dragon, Sorc, level 11, Hats4Cats Takumir Jachral, Brecht, Fighter 5, Depraved Lunatic Korak Flomhelm, Dwerren, Cleric, lvl 10, Sloth Zolis Ulmokina, Khinasi, Fighter 6, Lordgenome The parchment is stained with blueberries, cake crumbs and fruit juice, crumbled in corners and written with a shaky hand.  Aye well Chessa hasn't changed one bit like. We headed over to Rzhlevskyy as last we heard she was still having issues and was going to call us when it was time but the cohort hadn't heard word. She had dealt with Nicoli but wanted us to do some thug work. She even blamed us for no being there when she told us she would let us know! I mean it was clear she was in a really bad mood but still. I really didn't want to be doing that kind of thing. She is having trouble with rebels in the area but doing such work really isn't what I want to be doing. So like on the way out a man bumped into me and gave me a bloodstain towel with a fishhook or flame on it. Strange symbol but didn't say a word. When we’re on our way out I gave it to Oleg and he went into a panic accusing us of being rebels, took us back to Chessa. We had to go around looking for em but didn't find anything. That was until we saw em under the docks trying to burn the place down with alchemist fire. I don't know, this really isn't my thing and just wanted to stay out of it, but if the building got set on fire with us there I know who's getting the blame.  Plus without magic access, I really didn't have to worry about being blamed for not helping, so I just shot a few arrows into the water. They didn't set the place on fire but one lived and was taken back to Chessa. She loves hurting people too much, then again might be a Vos think. I really hope my mother wasn't like this. Chessa offered us more money to go crush the rebels but I wanted to leave ever since getting to this place let alone say and help that crazy bitch. I mean she is though right? I was happy to turn my back on that place, she gave me the creeps.  After an unpleasant stay, we headed towards the Coulladaraight. The lands are nice and they have stopped their war so things seemed a lot happier over there. Travel was nice but we found those fey like creatures, one of summer being shot and killed by autumn. Wonder what happened if you killed the Autumn one, maybe summer just stays? They are strange but Korak thought it was fine so we left. Really don't know why the seasons need to be so brutal.  We got to the court but really didn't learn much. Korak was asking Rhiana Waynmuun the leader about Carhal Ó Fathaigh but they didn't know anything, I think that is the third Sidhelien city he has asked in, might wanna check the library on it. I asked if they knew any information that might help but really didn't get much. I know about the crystal they have but they didn't mention them. Nor did they want to teach leyline magic, access, control ya know all the stuff Im trying to get my head around. Still at this point just getting the basics of how it worked so more than I had gotten up until now. To take control over a leyline will take weeks. It's kinda like a battle over it, but how you even compete in that battle I don't know. I guess you have to find a point or a location and then try and take over some of the leylines flow? See Larmendyth was meant to teach me but she disappeared and did not want to talk.  What else did she say, o yea she doesn't know any way of aging a Dragon without killing. I had heard of dragon aging magic over in the borrows so I guess we were traveling over there. Be Careful with the Shedilien they only gave level 3 magic for protection.  On the road we ran into a man being used as a puppet by something shadow-like creature. Just so happen at the same time I ran into Larmendyth who flew down and said we needed to talk about Parsee. I mean how else would she know this! I think I wanted it to be true more than anything else being cut out for half a year is cold. Kinda like the idea that she had something in mind and needed help but guess the creature was just tricking me. I thought Korak wouldn't have any issues with it, maybe I was a little wrong. After defeating it the creature just became slime but did leave behind a mace afterwards. The man had the coat of arms of the sphinx but he was just goo now. We ran into a mass group of horse-sized owls that all poured over Korak leaving him covered in feathers and smelling a bit stronger than before. He seems happy. We also entered the fey wilds somehow.. And bumped into the queen of witches who bounced us back to the material realm. Lucky we were floating back down as we were a hundred feet in the air. As we were floating down I saw a giant wasp but lucky it didn't go for us, feel sorry for the one it went after though.  We made it to the Borrow where that girl was Rosbyn Appleblossom, Korak wanted to go repair her legs and did a really good job, costing him a lot of healing magic and money. After he was done she could stand if only for a really short time. I mean she has alot of work ahead of her but the really little one probs can do it. I'm sure she will remember Koraks face forever. I got told off of flying around with Nalu scaring the sheep but it was fun. We had a feast and laughed, drank and enjoyed ourselves. I made sure Nalu got some food she really doesn't like to eat.  We made it to the cultist cave and Korak took a really good drawing of how the cohort symbol was removed. We also checked the whole place and was completely cleared out, no signs of anything really. However, we did find some coffins unopened so they missed some! I will make sure the council knows that there are some unopened coffins there but thought best not to try and open them given what is inside.  So aye we saw a lot of cool stuff, helped two girls, one who deserved it, one who didn't. Saw some owls, made rocks into dust, made sure Nalu got some food. I mean we did get to spread our wings out together so worth it just for that. Dragomir & Nalu
Session 250 (Custom Mission):  A Shocking State of Affairs Expedition Members: Jannis the Red, Brecht Fighter 6 Alvah Laurent, Anuirean Sorcerer/Bard 7 Rendi Theocus, Pixie Druid 3 "Eight years.  Eight years since I was forced to flee my home and my family, never to return.  It was a dark day.  My eldest sister, Ludwina, was ripped from our family and forced into indentured servitude as a brothel worker by our Lord Hugo Farber... a weak-chinned self-serving vile man who owned several such establishments throughout the city, in addition to his fishing fleets.  In my youthful rage, I stormed into one of the brothels looking to fee my sister, armed with nothing but an old fishing spear.  My sister was not there, but Lord Farber was.  In the end, I wasn't even able to land a blow on him, and ended up with a deep cut across my face for my trouble. I fled, chased by his guards, barely escaping the city.  Having attacked a nobleman, I was doomed never to return. Until now.  Having proven myself a capable warrior in my own right as well as earning my status as an Investigator in the Cohort Arcanum, I could wait no longer to free my family from the suffering inflicted upon them by this pompous pile of whale bile.  I sought companions to aid me in my venture, and was quite pleased to meet a pair of newer Cohort members... Alvah the Bard and the Pixie known as Rendi.  Considering that this would be a mission that would require a certain level of stealth and guile, I'm glad that these two answered my call for assistance.  I traded my usual plate mail for some ring mail in an effort to look like a mercenary and not draw as much attention to myself.  In addition, I had grown out my hair and beard.  As we set sail for the Rohrmarch, I spied a group of sirens off in the distance.  It was rumored that they had died out, as they had not been seen in a long time.  It was a good omen. We stopped first in Oden, to get news on Kiedel, the current climate, and possibly regarding Lord Farber himself.  The cult of Rournil was everywhere, handing out food and proselytizing.  They were taking over our culture, taking advantage of my people's situation to spread their faith.  They were parasites spreading across my homeland.  We made our way to a tavern to get a meal and hear the latest news.  I ordered a meat pie and the waitress asked me if I'd be willing to try an "alternative".  I had no idea what she meant, but I'm always up for an adventure so I nodded my head.  What she brought me was a big steaming pile of shit.  They had taken one of the treasured dishes of the Rohrmarch and turned it into a vegetable pie "seasoned magically".  I spit it back out and pushed it away.  I asked for a proper meat pie, and I was informed that to get one I'd have to pay a "donation" to the cult!  They were controlling access to all of the meat!  Forcing people to go without unless they paid the church for "the privilege".  While eating for my now overpriced meat pie, Alvah mentions that she heard some people talking about Kiedel.  Apparently there had been some changes in the nobility.  Some converted to Ruornil and stayed in power while others abdicated and left.  Those who converted were allowed to continue with their various enterprises unhindered and with impunity.   Alvah went to chat with some of the bards that were entertaining the crowd.  While she was away, one of the waitresses spied Rendi hiding on my lap.  Unlike others who had shown fear at the sight of the Pixie, she seemed elated.  Apparently she had been saved as a child by a Pixie and was more than happy to meet another one.  The woman, Fodla, brought out some Apple Sunak for us much to Rendi's delight.  By the time we finished the dessert, I looked up to see Alvah sneaking off to get some "milk & whiskey" with one of the female troubadours.  When we regrouped in the morning for breakfast, Alvah mentioned that the bard told her that many of the citizens were embracing the church for the food and peace it was providing.  She also heard, specifically about Lord Farber, that he now flat-out kidnaps women to work at his brothel.  After finishing our meal, we caught a ship heading to the capital. We arrived in Kiedel in the evening.  Since it was best to approach my family at night, we headed to my old home directly.  A large shack in a run down part of town, a few blocks from the docks, it wasn't much to look at.  I knocked gently on the door and after a moment, it was opened revealing my father.  His eyes immediately lit up as he embraced me, and I had to push him inside for fear that we would be drawing too much attention on the street.  My mother happily cried out when she saw me, though it was short lived.  She immediately grew fearful once she saw Rendi pop up out of Alvah's pocket.  I assured them both that there was nothing to fear from the Pixie.  I started talking about my plan for rescuing Ludwina, but when I got to the part where they would all have to leave the city, my parent's excitement waned.  I told them that it was necessary, as once I rescued Ludwina, there was nothing stopping Farber from coming for Utta, Reina or even mother, and subjecting them to the same perversions that he visited on Ludwina.  They started to grudgingly acknowledge, with my father stating he was tired of watching the cult change our culture and people.  I told him that I could relocate them to other Brecht lands.  He started to look hopeful. It was then that my sisters Utta and Reina returned from cleaning the fishing boat.  Again, they initially showed fear towards Rendi, and neither seemed to be overly excited about leaving Kiedel, especially Utta, who was infatuated with an Ehrshegh blacksmith's apprentice named Larma.  We talked at length regarding the reasons why it must be done and the opportunities to be had, but it wasn't until I offered to bright the boy with us that Utta was satisfied.  Rendi managed to get my mother past her reservations towards him, and soon was perched on her shoulder as she finished making dinner.  As we ate, my father stated they didn't know where Ludwina was being kept, but that Lord Farber had been doing very well especially since he "converted" to Ruornil.  He did hear that she was somewhere near the castle, but due to the tides we would have to wait for morning before we could venture there. After breakfast the next day, I spent time with mother and my sister while Alvah went to the docks to inquire about ship's passage for all of us.  While I originally planned on us fleeing to Oden, Alvah made the good point that it would be easier - and safer - to flee to Khinasi or Anuerian lands.  She found multiple ships that would suit our needs.  Upon her return, we started to head to the Castle ward.  Having never been in this part of town in my youth, I was surprised to find the entire area - not just the castle, surrounded by walls and protected by a guarded gate.  Without even the name of the brothel to use as an excuse to enter, we decided to head to a tavern to get more info.   Upon arriving, I chatted with the tavern barkeep, telling him I was a mercenary named Konrad who was looking to spend a recent windfall of cash on an upscale brothel.  The barkeep told me that the best brothels were in the castle ward, but they had recently been secretly kicked out.  Most of the girls had gone to the Glamorous Delights or Maggie's Horn.  After inquiring about which was owned by Lard Farber - as I had heard they were the best - he indicated the latter.  We headed there directly to see if Ludwina was there and to scope out the place.   We decide to send in Alvah to search for Ludwina while I searched the outside, to reduce the risk of someone recognizing me.  The building itself was a large two story stone structure with plenty of windows.  What was unusual, however, is all the exterior doors were made of extremely stout metal, almost like a vault.  In addition to Farber's personal guards at the door, Ruornil knights walked the streets, and some were even in the brothel itself.  A single stairway to the west led up to the second floor from the exterior, with more stairs leading up inside the brothel's main chamber.  Alvah enters and meets the Madame, a Mistress Etain.  She says that she's looking for companionship and that her comrades told her that she needed to ask for Ludwina.  Within moments, my sister joined the pair inside.  I wanted to immediately rush in and take her then, but the risk was too high.  Instead, I bit my tongue and continued my surveillance of the building exterior.  Alvah had been in there for some time, so I sent Rendi up to find their room and ask some additional questions.  After an hour and a half, Alvah finally rejoins us and shares that Ludwina had been fitted with a magical necklace that Farber and the Madame could use to shock her.  The only way to remove it was a diamond kept on a necklace on Mistress Etain's neck. We returned to the docks and found a small boat big enough to fit all of us to take us to Roesone, as well as to schedule departure for 1 AM in the morning.  At 11 PM, we returned to the brothel.  I had purchased suitably upscale clothes to pose as a successful merchant ship captain, as well as some makeup and styling assistance from Alvah.  Alvah entered the brothel first, followed by Rendi who was invisible.  Alvah once again requested Ludwina and the two headed upstairs to a room. Rendi followed to learn which room they would be in.  I came in a short time later and was greeted by Mistress Etain.  When she asked me what I was looking for, I gave her a smile and said 'I think I already found it'.  After paying her fee, we headed up to her room.  Once the door was shut, she moved to start removing my clothes.  Instead, I hit her in the stomach and followed up with a punch to the back of the head, knocking her out cold.  She was wearing a mythriall necklace with a diamond, as well as another necklace.  I tried to remove both, but when I tried to take off the latter, she was magically shocked by it.  She immediately stopped breathing, but I was able to successfully stabilize her.  Apparently, she was as much of a prisoner here as my sister was.  Taking the mythriall necklace, I locked the Mistress inside a large trunk and then met Rendi so he could lead me to my sister's room. I joined Ludwina and Alvah in her room and after embracing my sister, I used Etain's necklace to remove the shock collar from Ludwina.  The room was conveniently located over the stairs to the second floor, shortening the distance to go down by half.  I piled three large chests on top of the bed for weight as Alvah tied off a rope to the bedpost.  Alvah went down first, and immediately saw a guard and knight at the bottom of the stairs.  I whispered to Rendi that we needed a distraction, so he took the necklace I had taken from the Madame and invisibly flew in to the common room of the brothel and started unlocking the collars from the other girls.  Chaos ensued as girls free of their chains started bolting for doors and windows.  The guards at the bottom of the stairs rushed inside to prevent their escape, and as they did so we made ours.  Heading straight to the docks, we boarded the ship where the rest of my family was already waiting for us and we departed for Anuire.  We caught a connecting ship in Roesone to take us to Brechlen, our new home in Muden.  My family had enough money left over for a few days while I headed to the Cohort to secure a loan.  Upon my return to Brechlen, I purchased them their own modest home, and my dad his own fishing boat.  No longer beholden to any lords or debtors, my family was finally free to live as they should. While I am eternally grateful for the safe return of my family, I cannot find it in my heart to be happy.  We left a lot of people behind.  Girls that were being treated as slaved, magically incarcerated, and debased.  I could not make an effort to free them all until my family was secured...  but I must return.  I must return and shut down Lord Farber for good, and if I can expose the cult for their involvement/approval of his vile enterprises, so much the better. Jannis Fisker Investigator, Arcane Arcanum"
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Session 247 (Mission Special) - Chasing Rumors Present: Cordelia Glitterwytch - Level 5, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Eirena Lightshadow - Level 8, Rjurik Paladin (Depraved Lunatic) Savas Al-Hadar - Level 9, Khinasi Cleric/Fighter (Physh) Hedrin Toadslayer - Level 8, Dwerren Sorcerer (SlothSlow) (Cordie’s latest log seems to be written on a solidified sheet of golden glitter, which threatens to dazzle the eyes of anyone who spends too long reading it and leaves their hands almost perpetually glittery.) Another month, another mission. With workers busy fixing up the tower and only a little bit left to do, I felt good about turning my attention back to the Shadow Fey investigations. I knew Apprentice started working on the lead about the White Rose Brewery, so I opted to follow up on some of the other rumors. We gathered up and headed to Zobeck to get a start. On the way we ran into a ruin, which some people remarked was in a bad state, as though ruins come in good states. I really have to question the recruitment process of the Cohort sometimes… Anyway, there was nothing there but a lazy drake called Ainnir. They were waiting for their friends, last seen about a hundred years ago. Probably some still alive, though I totally forgot to ask around the whole time we were in the city. Had a lot on my mind at the time, busy life being the greatest witch in the Cohort. We made it into Zobeck, as we do, and stopped off at an interesting shop owned by a man who was very, very friendly with his sentient carpets. To each their own. We then started asking around about this fancy bard that was supposed to be making rounds and causing fights. The first tavernkeep didn’t know anything about it and got annoyed at me for asking. I figured the Silk Scabbard would be a better bet for information. Tyron was Tyron, as per usual. He freed us from the burden of a few of our coins and told us that the bard we were asking about was supposed to be playing at the King’s Head tavern. It’s owned by the Mouse King, who’s said to have ruled Zobeck for all time, might be a mouse, might be a were-rat, might be a rat-were, might even be nothing to do with a mouse, who knows. I just hoped he was more agreeable than the last rodent royal we met. We went right there, very efficient. His name is either Theodore the 12th or Myzi the 1st, his Majesty the Mouse King. He also likes to be called cute to his face, apparently. The King’s Head was a very nice looking place in the citadel district. Only rule was to respect the mice, of which there were many. We went in, got shown to a table and the group ordered a lot of cheese, food and drinks. The wine was nice, but not as nice as the company. I had a lovely chat with one of the mice, Scarleit, about food, and the Mouse King. Apparently he wouldn’t want to meet with us, which is fair. I wouldn’t want to meet with us if I had the choice. Especially if I was a Mouse King. Having been a rat once, I empathise. Scarleit seemed able to tell that about me, which was nice. After a while of just eating, drinking and chatting, not really doing much I was getting ready to arm wrestle the boy again, when a table of cellwair started fighting each other. One posh lady got a ball of cream cheese to the face and joined in. Then more people joined in. Then Grouchy joined in. Then he stopped joining in. The band left, but one guy stayed to play his drum and watch. I immediately told Scarleit that I figured he was the one behind this and they nodded and went off somewhere. I was just starting to move on the guy when a whole swarm of rats and mice burst in and surrounded him. He didn’t really last long, all like “Ahh! Woe is me, why was I such an idiot to take on the overwhelming tag team of some mice and the greatest witch ever, I die now in regret.”, except he didn’t die, we pulled him out of the rats and healed him so he could answer questions. He didn’t answer very well, just said that the Moonlit King told him and a bunch of others to go have fun and cause chaos in the city. Normally I’m all about that, but it’s really just so much more funny to watch him flailing about in mid-air trying to dodge mice that kept jumping up to bite his throat out. I do not regret my choices. He gave us a few shadow opals and we dropped him to attempt to flee the mice. I’m pretty sure he won’t be able to enter the city again without facing their wrath, even if he does escape. The staff thanked us for our help and gave us access to private rooms and more food. Next day we were short on things to do, so I proposed one of the other rumors we’d heard: The would-be assassin Snorri and his abducted children. Everyone seemed on-board so we went to the archives to try and figure out where he lived so we could investigate. The lady running the archives said we needed permission, but then went to check and we did have permission, obviously. Searching for Snorri in all this was the most boring thing I think I’ve ever had to do, besides listen to the boy talk about the weather. Eventually we found that he lived in the Collegium district. I’m all for reading, but books should be about interesting things at least, not just pages and pages of boring facts. The streets were looking much less people-ful than usual. I stopped a guy in the street and asked him why that was, he said that most people were too afraid of the shadow fey to come outside unless they needed to. The house itself seemed okay, for a house, though the door was a bit open, which isn’t ideal for houses. We all went in and had a look around for clues about where the children went to. There was a book lying open on a page about children being stolen by pixies. Might have been pixies, might not have. Maybe someone was trying to frame pixies. Or me. Wouldn’t put it past some people. Anyway under one of the beds was a mandrake with a noose on it in a bowl of rotten milk. I know this was some sort of ritual but couldn’t figure exactly what for. I decided to ask the green gods how we could find the missing kids and they said that the compass would point the way. We messed around with the mandrake a bit and figured out that it floated in the milk, pointing a specific direction. So we followed it. All the way out of the city. It pointed East, so we followed it for a few days, dealing with the smell of weeks-old milk. It took us past the tower, away into the nightmare zone, where all those undead had come from before. We found a big pile of vines and bones blocking our path that rose up, swinging a huge club when we approached. Everyone started fighting, but a lady made of tree came out, yelling at us, and at the giant skeleton. I went over and told her we didn’t mean any trouble and that we’d stop attacking if she could get the big guy to stop as well. So we all stopped attacking. Turns out he’s her husband, and she gave him a hard time for wandering off and causing people trouble. I think he liked it here because he could sleep easily, though none of us could. Probably because he’s undead. Some of the party seemed upset at not getting to kill something. They don’t think skeletons can be nice people. Very judgemental of them, especially considering one of them was basically a demon not long ago. We kept going and ended up at the small dirt hovel with the creepy mud creatures guarding it. This time we didn’t leave. We destroyed them and pushed our way into the mountain through a tunnel. The place was full of glowing mushrooms and undead. A loud voice called out, saying that his name was Captain Thorlas, and that we better leave or else face his wrath. I’d never heard of anyone by that name, so I tried telling him that your name only works as a threat if the people you’re talking to have heard that name before, though they didn’t seem interested in improving their intimidation skills. There was a big group of weird undead-looking people that seemed very dangerous. I checked with the Margreve and it didn’t really like this Captain Thorlas guy, so we fought back. We all used our favourite tricks and that seemed to be too much for them. Some of the undead were little skeletons, like child-sized ones. So I guess we know what happened to the missing kids. In the back of the cave we found a big magic circle. I took a look and figured it was connected the heart of the Margreve, Derende, and had the power to affect its beats. That giant super moth might have been caused by these guys, and they might also have prevented it from moving through to the shadow realm. I spent some time dismantling the circle to release its corrupting hold on the Margreve while everyone else dealt with the bodies and looted some stuff. So all in all a successful mission, as usual.
Session 248: Slay the Vampire, not Lay the Vampire! ( Mission SPECIAL ) Adventurers: Cedrych Brightbough, Sidhelien, Rogue, 10 (Adam) Glenn Sturgis, Rjurik, Cleric, 8 (Spynx) Nils Ulstein, Brecht, Paladin/Warlock, 6 (Simon) HeN, Awnshegh, Fighter, 5 (Hazelchan84) Sithric Sidhefriend, Hanner Sidhe, Fighter/Rogue, 8 (Depraved Lunatic) We gathered at the Cohort to discuss how we would proceed with the remainder of Vampire’s Hold. Alkava was still at large in her new home and we had to ensure that she doesn’t work against what killing Britter Kalt was trying to accomplish: Sidhelien relief. Sielwode was under pressure from a lot of directions and with the Vampire gone, they had some breathing room. To make sure our pains and efforts were not in vain, we had to make sure that Alkava stays out of the war, one way or another. We discussed how we were going to approach this matter. Obviously there was the discussion of learning what exactly the Sidhelien would require to not worry about the vampires. Furthermore, we needed to decide what we were actually going to accomplish. Did we want to attempt and kill Alkava before she can breathe, or do we negotiate? Do we try to infiltrate the Vampire’s Hold through the portal guarded by a vampiric dragon? Whatever we were going to do, we had to think it through. And there’s no better place to think things through than in Innishiere, where we could ask Faerie Princess Niobhe about her opinion on this matter. She was also in close contact with the queen of the Sielwode, so we, or at least I thought her to be the most reliable source in that matter, other than Queen Galanohel herself of course. So after we had settled on our approach, we begin our journey to Innishiere. I didn’t have a lot of time to spend lately, so I couldn’t stay and inform our party of the most recent happenings, but we were quickly updated by Faerie Princess Niobhe. The Temple in Innishiere had been cleaned up and was currently under investigation. We are informed that rather than actively investigating the ancient magics within the tomb, they currently had to investigate whether they could investigate them safely. As ancient magic has been largely forgotten, they wouldn’t want to interfere with it’s flow and cause dangerous side effects. Having seen the power of the temple myself, I couldn’t help but agree: It was nothing to be taken lightly. If the sacrifice of one powerful man was enough to strike down 3 human realms, I couldn’t even imagine what could happen if it were to be tampered with nonchalantly. So, we go to tamper with the temple nonchalantly. We enter the temple and I inform Nils and HeN that the floor of this temple is supposed to look the way it does and that there was no need to panic, like the last time people came here for the first time. The floor is covered in red autumn leaves and can look a little like blood, which is probably why a lot of the people panic when they first come here. We enter into the temple and are greeted by guards, telling us to be mindful of the magic. We nod assuringly and venture inside. I check wether everything that Fenris fixed beforehand was still fixed and was pleased to find out that the sink which had been clogged up with some strange stuff was still unclogged, as well as the golden flowers and hammers still being where they should be. Going through the door in which Britter Kalt had placed his ancient tomb, we investigate the room with the cauldron of blood. I warn my companions of the cauldron, stating that Fenris had felt madness clawing at his mind when he came close to it. Teach went close up to the cauldron and felt fine. While I was at first wondering if perhaps Teach had already succumbed to madness, Nils informed us that there was an arcane ward on the cauldron that he could feel getting weaker the longer we stay in this room. That explains the situation. We walk deeper into the temple towards Britter Kalt’s heart tomb. Remnants of the fight in the cellar were still able to be seen. There was a large, demonic statue in the entrance hall, lit by two brazier’s next to it. To the left, you could enter an ancient chapel of Basaia, to the right you could continue deeper to the chamber in which the heart was located. The stone on the door and the stairs was still shattered from the blasts that Alkava struck Darvius with. While the rest of the group investigated the chapel, I was more interested in the site of Britter Kalt’s demise. Spying into the depth, I could make out shards of glainne, around the heart, which had begun rotting. A giant heap of meat, serving no further purpose. As I was lost in thought, Teach snuck up on me. I nearly fell into the pit, but he managed to hold me back, telling me the fight with Britter Kalt. Hearing the tale once more at the source of it gave me goosebumps. I could vividly imagine what was happening, even if Teach was not stopping with the continued embellishment of his side of the story. I wish I could’ve been here as well. After a bit more investigation, we decide that we would now begin our long and arduous journey to the Vampire’s Hold. Since we couldn’t open a portal to the shadow realm within the temple of Innishiere, we had to travel on horseback. It would be a looong journey. Our travels were interrupted by a large group of chic chics. Having grown fond of these creatures, my first instinct was to try and approach, but since they were a flock, we let them pass through. One of the chic chics was the size of an elephant! I wonder if it was magically altered? Or do chic chics grow this large? The rest of our journey was unexpectedly unarduous. We took on a two week ride, with barely anything crossing us. We came across an abandoned lumber camp close to Paschacht though, which had all of it’s presumable lumberjacks aged and stockpiled into a large tent. We assume that some evil spirit has drained them, maybe even the Banshegh herself. We decide to camp at the spot to see if we come across something, but it was not meant to be. We then continue onward. That is all that happened on our journey across Cerilia. It was one of the more peaceful ones, undisturbed and fast. Sometimes, luck seems to be on our side. We arrive in Vampire’s Hold, a country veiled in bloody mist, making travelling through it unbearably difficult. Not a lot is worth mentioning: It’s mostly hilly and plainsy. There are however some humans located in these lands, to my surprise. But I think it’s understandable. Vampires have to feed after all, and they have to keep their… “cattle” fed with farms. I guess these poor suckers didn’t deserve such a fate. We arrive at the gigantic keep of Wechselfell and are brought inside. Teach did his very best to get on their nerves, but they were… relatively unphased. The lady who greeted us seemed unpleased, but other than that, the rest seemed to be taking it well. It might be worth mentioning that the gate keepers seemed relatively newborn. Vampires seem to take on a more demonic appearance, longer fangs and red eyes when they age. These still had dull eyes. We are invited to Alkava’s court dinner and sit across from her. The seat next to her is empty. We begin our discussion and open up our wishes that she doesn’t participate in this war one way or another. While she doesn’t outright comply, she states that she has other priorities. While there is a lot of back and forth and trivialities, it can be presumed that Alkava will not join this war on a side opposing the Sidhelien anytime soon. She is currently preoccupied with finding someone who would fill the spot next to her. We learn that there is something about a rule of two and an eve of death. Alkava is going to be hosting a competition of some sort to ascertain whom of her followers might be able to ascend to be her second. She gave out an invitation to this competition to us as well. Glenn and Cedrych accepted, Nils and HeN declined. I didn’t give an answer, I cannot answer such a question without knowing what this competition entails. But seeing as the result is after survival or death, I am not too keen on participating in this competition. The rest of our day goes by without much incident. I am flabberghasted by one of the vampire ladies trying to flirt with me, as I have little experience in such regards. Honestly, I feel bad for not being able to react properly. She seemed disappointed. HeN goes off to the nearby chapel and gets some information in regards to their ooziness. Glenn and Cedrych chat about their participation in the tournament. I think Nils went outside on a similar time to me. Likely to keep an eye on me, but he was brushing his horse. I guess I will never know. After resting for the night, we wake up to Teach lying on the floor, paralyzed by something we didn’t manage to discern. He tells us that everything is fine, as I spy a note on top of his body. Against his limp protest, I snatch and read it, as it may be important to know. It appears that the children in the court hall didn’t like how he talked with Alkava. They said something along the lines of: “Don’t be so mean to big sister Alkava, or else!” Nevertheless, Teach and HeN stayed behind at Vampire’s Hold, the latter to uncover the truth about herself, the former to train with the vampires for the competition. I hope he doesn’t regret his decision later. I wish him the best of luck. -Sithric Sidhefriend
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Session 242 (Mission Special) - Lyla Is Very Brave! Present: Lyla - Level 5, Half Fey Sorcerer (Serephen) Diesa Gemfire - Level 7, Dwerren Fighter/Wizard (Zilarrezko) Yaara Mielahoney - Level 7, Vespidian Bard (Seraphina Leaf) I found another mission. Two people were talking about climbing a mountain to find strong magic. It sounded fun and I thought they would need my help, so I came along. We were going to Muden which was very close. When we got to the big city there was a lot of talking I couldn’t understand. Dees talked with her friend, then we went shopping. I got lots of nice things! We couldn’t find any bee toys, but I’m a big girl, I don’t need toys! We went to a place called the Stormy Octopus, which is a weird kind of animal. Dees talked with her friends even more, then told us about the mountain. They said we shouldn’t go there cause it’s cursed. There’s lots of undead, and if they bite you you turn into one too. I wasn’t scared though! I had a smart idea for not getting bit. They also said that the person in charge there is really weird and might be making all the undead, but the person in charge of him isn’t stopping him for some reason. Dees said his name is Lord Orland Bouvelard, which is a really weird name for a weird person. Her friends didn’t want to come to the mountain with us, but said some people might help. The Exotic Envelopes. Or Antelopes, which are like desert deer. We went to The Loving Jester to find the Exotic somethings. That place smelled really bad, and some parts of the floor were kind of sticky. Dees tried talking to them, I dunno what they said, but apparently they wanted a lot of gold if they helped us. Like 100 gold for each of them. There were four, so that would be 400. The others didn’t want to give them that much gold so we went on our own. I led the way, again. There were lots of pretty flowers to look at on the way, but the others said maybe we should not stop at every patch and actually go faster. We crossed a big bridge and some men came out and asked for money to let us cross. Dees started trying to fight them instead, so I scared them off by becoming bees. They all ran away. After that I stopped looking for flowers and we got real close to the mountains. They looked really tall, I hoped I could just fly up most of the way. While we were camping I got to stay up late, but some creepy dead people came up out of the ground. I became bees again so they wouldn’t bite me, and we beat them all without anyone getting bit. After that the flying snake went looking for more, but it saw a scary lady flying to us so we all hid. She came through our camp so I got to see her. She was like a ghost, but really, really scary looking, with long black hair and a mean face. I wasn’t scared though! Even when she killed all of our horses by making them turn old really fast. She flew away and left only dead things behind her. When she was a long way away we heard a big scream. My shrub friend got a bit older and stronger, and Yarr thinks she got older too. I didn’t feel anything though. The others called it the Banshegh. We kept going to the mountains and tried to find a town or village. We found a little inn and it started to rain really hard. The snake didn’t see anything but maybe it’s a bit blind because there was a ghost in the front room! The others also saw some ghost horses that looked like ours. The ghost was a lady that looked really nice. She looked Sidhelien so I went to say hi and she said hello back! I tried ask if we could come in from the rain but she just said hello again. She only said hello to everything we said so I went in and she disappeared. Dees said she looked like some Baroness, Justina Heulough, who’s supposed to be in charge of Pashacht. She might just have been sneezing from the rain though, cause that’s what those names sound like. The place had lots of paintings of the ghost lady, only not a ghost. I asked Dees if the magic was stronger here and it was! She said it was 3/9 instead of 1/9, but I’m still not really sure what that means. It looked like nobody had been here in a long time, but it was supposed to be called The Spotless Gentlewoman’s Pub. Yarr went to give an apple to one of the ghost horses, but then it changed and looked really weird and started talking all scary-sounding. Dees said something scary-sounding back to it and it went back in the barn. She said it was talking Shadowspeech. I never heard of that before, but maybe the Shadow Fey have. We started closing the windows and door. Yarr found some cookies made with honey so we were enjoying those while Dees went looking about with magic light. She found a lot of things she called Elder Signs behind all the paintings, and a big magic circle on the floor. She also found a diary in one of the bedrooms. She didn’t say much about what was in it, but it sounded like the owner’s. In it he mentioned the baroness visiting and he really, really, really liked her. When we were talking, Dees said we shouldn’t sleep near the magic circle, and opened the windows again but when she did a man’s ghost came from the circle. He also talked back in Sidhelien, but he only said hello as well. Then he disappeared too after a while. We went to one of the bigger bedrooms to stay the night out of the rain and then go home after. I was awake all night. Not because I was scared! I just wanted to be a good adventurer and keep watch. In the middle of the night I heard some bells tolling far away, and then a door creaked somewhere in the inn. Big heavy footsteps and creepy laughing. I was really, really brave and opened the door a little to see if someone was coming to us, but the hall was empty. The snake woke up Dees and I woke up Yarr to tell her something was in the inn with us. As soon as they woke up they both said we should leave, so we packed up and opened the window. While we were going there were some more sounds, big heavy thud sounds followed by a man screaming. They were coming from the front room. Dees sent the snake round to have a look. She looked really scared and said a big, big ghost was cutting the ghost man we saw into bits. The rain was stopping so we ran away and came back to the Cohort. I really wasn’t scared though.
Session 242 (Mission SPECIAL): Lyla Is Very Brave! Present: Lyla - Level 5, Half Fey Sorcerer (Serephen) Diesa Gemfire - Level 7, Dwerren Fighter/Wizard (Zilarrezko) Yaara Mielahoney - Level 7, Vespidian Bard (Seraphina Leaf) The party receive 200gp for bandit killing Combat XP 408XP Quest XP 500XP RP XP 750XP Exploration XP 750XP Log XP 292XP to Lyla Total XP 2,408XP to Diesa, and Yaara 2,700XP to Lyla Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 247 (Mission SPECIAL): Chasing Rumours Present: Cordelia Glitterwytch - Level 5, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Eirena Lightshadow - Level 8, Rjurik Paladin (Depraved Lunatic) Savas Al-Hadar - Level 9, Khinasi Cleric/Fighter (Physh) Hedrin Toadslayer - Level 8, Dwerren Sorcerer (SlothSlow) The party received some rewards in session as well as 50gp each for finding information on the missing children. Combat XP 1,235XP Quest XP 750XP RP XP 500XP Exploration XP 750XP Log XP 647XP to Cordie Total XP 3,235XP to Orithar, Eirena, Savas, and Hedrin 3,882XP to Cordie Renown, Fame, and Infamy +1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 248 (Mission SPECIAL): Slay the Vampire, not Lay the Vampire! Present: Cedrych Brightbough, Sidhelien, Rogue, 10 (Adam) Glenn Sturgis, Rjurik, Cleric, 8 (Spynx) Nils Ulstein, Brecht, Paladin/Warlock, 6 (Simon) HeN, Awnshegh, Fighter, 5 (Hazelchan84) Sithric Sidhefriend, Hanner Sidhe, Fighter/Rogue, 8 (Depraved Lunatic) Combat XP 0XP Quest XP 750XP RP XP 1,000XP Exploration XP 1,000XP Log XP 550XP to Sithric Total XP 2,750XP to Cedrych, Glenn, Nils, and Hen. 3,300XP to Sithric Renown, Fame, and Infamy +1 Renown (The Vampire) [All other The Vampire status should be removed considering his death, and replacement] Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 249 (Mission SPECIAL): We Helped Two Girls, Should Have Only Helped One. Present: Dragomir & Nalu, Half Dragon, Sorc, level 11, Hats4Cats Takumir Jachral, Brecht, Fighter 5, Depraved Lunatic Korak Flomhelm, Dwerren, Cleric, lvl 10, Sloth Zolis Ulmokina, Khinasi, Fighter 6, Lordgenome Combat XP 281XP Quest XP 500XP RP XP 1,500XP Exploration XP 1,000XP Log XP 492XP to Dragomir Total XP 3,281XP to Takumir, Korak, and Zolis 3773XP to Dragomir Renown, Fame, and Infamy 3 Renown (The Burrows), 1 Renown (Rzhlev) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 250 (Mission SPECIAL): A Shocking State of Affairs Present: Jannis the Red, Brecht Fighter 6 Alvah Laurent, Anuirean Sorcerer/Bard 7 Rendi Theocus, Pixie Druid 3 Combat XP 5XP Quest XP 1,000XP RP XP 1,000XP 1,000XP to Jannis Exploration XP 500XP Log XP 501XP to Jannis Total XP 2,505XP to Alvah, and Rendi 3,006XP to Jannis Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 252 [Mission 1Y]:  Strength of Another Kind Expedition Members: Suibhne Moonblade, Sidhelien Rogue 1, Physh Alvah Laurent, Anuirean Sorcerer/Bard 7, Depraved Lunatic Tanya Karelovna, Voas Monk 3, Serephen Suibhne sat in the small cramped quarters reserved for the newest members of the Cohort.  A single, yet comfortable bed of basic design sat along one wall, with a large trunk for storage laid against the opposite wall.  A small writing desk faced the lone window in the room.  It was there that Suibhne sat, penning his first expedition log.  The Sidhelien took a sip of a light orange colored wine and set the glass at the top of the desk.  His ink-stained fingers retrieved the pen, and began to write. "We assembled within the Cohort common room...  myself, a fop, and an alcoholic.  Our purpose was to continue a mission for the Tsarina of Rodelovisk, a tyrannical woman who sought to put down equally vile rebels.  The stupidity of humans is simply mind-numbing.  It is as if they can't wait to die.  Instead of waiting for their pitifully short life spans to expire, they have to war with each other to die more quickly.  Regardless, there were scant missions available that would further my research, and I would need coin to mount my own expeditions.  Thus, I partook in the venture.  A previous attempt by a Cohort assemblage proved a failure, as they spent most of their time lounging in an Inn and talking to a priest who had nothing to do with the rebels.  It was by blind luck that they stumbled upon one of the Black Cloaks, a craven man who used a boy to deface their accommodations in the inn.  While they did get some information, I doubt it was of much use to the Tsarina. We set sail from our island and arrived in Steppegrad without incident only to be told that the Tsarina was not present.  She had left with a war party to take on a village taken over by dissidents to the north in a place called Sandomere's Vale.  We decided to follow suit.  The fop and alcoholic decided it would be best to go through the Edarlaskyy mountains...  despite the fact that we had no competent guide and the fact that the Tsarina would not have taken such a large group that way.  I remained silent, however, as it was an opportunity to search for signs of Dwerren or Sidhewair culture as we traveled.  We barely made it into the mountains when it finally dawned on the two humans to turn East.  As soon as we cleared the mountains (which were devoid of any Dwerren or Sidhewair habitation that I could see) we found the war party's tracks heading North. We followed the tracks and on our third day of travel came to a bridge.  At the far end was a Vos girl in a cart with two oafish brutes carrying great axes harassing her.  The fop and alcoholic decided we needed to intervene, so I quickly produced my bow and fired the first shot as one of them ran forward.  The oafs were in a rage which lessened the effectiveness of my arrows, so I cast hoarfrost upon my rapier and closed in to flank one of them.  I managed to score several well placed hits.  Most of their attention was focused on the fop and alcoholic, but one of the oafs did take a swipe at me.  If not for a quick distraction by the fop, it would have landed a solid blow, but as he turned his heads towards the direction of the insult, I managed to barely dodge the strike.  Between the wounds we inflicted, combined with setting both of the oafs on fire, they were quickly dispatched.  We recovered their valuables and prepared to continue.  The girl gave us each a gift of a yellow colored fruit.  Note: I tried a bit of the fruit and found it to be extremely sour, not pleasant at all.  However, later I drizzled some of the fruit juice on to one of the more vile Vos fish dishes I was served and it helped greatly in making the meal tolerable. The next day we resumed our trek towards Lazzgrad.  Mid-day we came upon the ruins of an old human fort, the sounds of battle reverberating through its crumbling walls.  Intrigued, we decided to venture towards the structure to ascertain who the combatants were.  As we approached, we immediately noticed a large compliment of goblins, though we could not initially see who they were battling.  Entering the ruins from the North, we heard shouts of a young human girl.  We rush forward, entering the rear of a large chamber to see a young girl, barely a teen, along with a line of glass golems fighting the goblin horde.  We engaged from a distance with bows, the fop tossing fire bolts, and quickly diminished their numbers.  Luckily for us, as the last of the glass golems fell, we had dwindled their numbers enough that the goblin leader took his few remaining forces and retreated from the field.  The girl, a young mage apprentice, had been sent to the ruins by her master to "search for secrets".  To express her gratitude, she gifted a tome on how to create the glass golems to us.  The fop had no interest, and as I could not read Vos, it went to the alcoholic. Searching the ruins, we found a large tree growing in the middle of the stone in a room with an ancient mural.  The mural was very old, predating the Vos.  On one end was what appeared to be a human smith.  The middle of the fresco was too damaged to read.  The final portion of the mural depicted a large metal creature with a blue sheen, seemingly made of mythriall.  The fop tried to ascertain the magic in the region but could not...  so once again, I had to feel the ley line and as I did, I felt it running very close to the tree, explaining its unusual growth.  With nothing else to be found, we continued on our way. The next day we arrived at the Tsarina's camp.  We entered the large tent where she was holding court and found her talking to a strange looking woman whose dress and manner of appearance I was not familiar with.  Anuirean perhaps?  Maybe someplace farther?  The fop was able to read their lips and informed us that they were talking in Sylvan.  She mentioned that the woman appeared to be the mistress of the teen we saved earlier.  After a short time, we were summoned before the Tsarina.  She planned to assault the vale, she stated, but it was magically protected.  Spread across the village were sigils of protection that needed to be brought down before a viable assault could be launched.  We were to be the ones who would infiltrate and sabotage the magical protection.  The Tsarina produced a magical comb made of moonsilver that she claimed would be able to scratch out the protective sigils. We approached the closed gate to the compound and were challenged by guards on the walls.  Our attempt to gain entrance as members of the Cohort sympathetic to their plight failed, as they wanted to test our "strength" believing we were too "puny" to be useful.  The alcoholic agreed to duel and they sent out a challenger, another oaf with a great axe (it is apparently the only weapon that oafs know how to use).  Though she appeared outmatched, the alcoholic displayed quite a bit of skill landing several meaty blows and dodging the oaf's axe attacks with ease.  The oaf managed to get in a single blow which, I must admit, would have downed me...  but she remained standing.  Thankfully, this proved sufficient evidence of our strength and we were allowed entry.  They even immediately gave us our own house to use as we saw fit, with a promise of permanent ownership should we help win the upcoming battle. We waited until evening and then set about with our plan.  First we scouted the location of all the wards along the wall.  Once we knew their locations, the fop and I split off to cause diversions while the alcoholic proceeded to use the comb to bring down the ward.  If found a large well guarded building at the center of the village that I thought would make a suitable distraction.  However, I was unable to find a way in through any of the windows.  I finally decided to enter a different nearby house that had an open window.  As I approached, I started to hear noise coming from the other side of the main street.  It seemed the fop had already begun with her distraction.  I hastily entered the house, and piling all of the flammable objects I could find in one corner, set it ablaze.  I went out a second window and almost ran directly into a guard.  Thankfully, the invisibility the fop cast upon me was still holding.  I could see smoke coming from where I heard the noise earlier, and with a second fire started, the entire camp was engulfed in chaos as soldiers were pulled from the walls to douse the flames and search for a saboteurs.  I began to make my way to the wall to escape, but found myself near one of the untouched sigils.  Hoping to help damage the barrier further, I cast hoarfrost upon my dagger and attempted to scratch it out.  While failing in this endeavor my invisibility dropped, and I found myself surrounded by soldiers.  One of them scored a grievous hit, but I managed to scramble up the wall before anyone else could land a blow.  With no other options, I jumped off the wall to the ground below, but in my weakened state my legs buckled, my head hit the ground, and then darkness. I came to some time later in one of the war party's aid tents.  The Tsarina, with the wards disabled, was able to easily take over the encampment.  The alcoholic, along with some of the Tsarina's soldiers, had stabilized me and pulled me to safety.  The fop, from what she told us later, had a harrowing time, but it is hard to tell how much of it was true and how much is typical troubadour embellishment.  Regardless, we proved to be the lynch pin in the Tsarina's decisive victory, proving to her the worth of the Cohort.  In addition to the reward promised by the Tsarina, we also had a bag of coin to split that we had taken from the oafs on the bridge and the goblins. While I was not able to find anything to further my treatise on subterranean cultures of the Krakennauricht, I did earn some coin towards financing my own expedition.  All in all, a successful endeavor.  The fop and alcoholic proved to be worthwhile companions, I would not be overly perturbed to join them in future expeditions. Suibhne Moonblade Associate Professor of History, Brechlen University Associate Member, Cohort Arcanum"
Session 256 (Mission 3J): [Scroll to the Void, Aid to the Sielwode] Played on the 3rd of July 2020! Present: Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B) Dragomir Black; Vos Sorcerer, lvl 11 (Hats4Cats) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 7 (Zilarrezko) Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) Korak Flomhelm; Dwerren Cleric, lvl 10 (SlothSlow) Medi Eirwen; Alseid Druid, lvl 7 (Serephen) I'm struggling to understand most of the events that transpired during our journey into Sielwode. I'm pleased to confirm that after the vampire defeat the momentum of the gorgons assault has been slowed and although a new vampire rises in place of the old, the loss of the Gorgons ally is a most welcomed rest bit for them but with all things, this will change with time. Worth noting that vampire no matter which, their greatest weakness is always their heart. No doubt any new vampire will share the weakness. We arrived at the golden tree, still unchanged to what it once was. The words of the cohort carry weight and our meeting with the Queen, lady Galanohel's was productive. Galena and Korak engaged her with a pleasant conversation about the mission at hand why I studied. Nalu seemed at peace in this place but not so much to stay why we adventure.  There was an attempt to interrogate a prisoner held in the Queen's custody but it all was for nothing, the body had deep magical protections that could not be broken. I theorised that the body itself must contain the magic and separating the soul from the body may offer new insight, however with hindsight this idea was most likely wrong. The fate weaver claims our souls and therefore given what we encountered I believe the soul itself to be infused. We believe an old one, an ancient primordial that was never defeated nor sealed but only banished has gained influence over this one. The Duergar of the Mur-Kilad are inviting the old ones into this world as a weapon. Truly an old god would be strong enough to stand against the Gorgon who forces them into slavery although they would only be trading their chains for new ones. Desperation is needed to attempt such things and that under the premise that it is the higher-ups who have authorised this. Either the powers of Mur-Kilad grow desperate or it is the people, both are dangerous. I guess old magic truly is unknown, maybe it is worth looking into more but I barely have a basic understanding of the new let alone the old however there is one mage still alive that knows the ways of old magic, one by the name of Maalvar. He currently lives to the east inside a maze of his own creation, one that is said to be never-ending, escaping from it nothing short than mere impossible. He may not even be able to speak and worse still may not want to. He is also afflicted by the blood of Azari and lost himself long ago. Though if the magic of the old is what you seek, he may be one of your only leads.  We we’re on our way out when Galena spoke with lady Galanohel and shortly after found ourselves in the Void. Some call it the Abyss but truly it is an inescapable section of the shadow world. I have seen it before but to be in it. We found ourselves in the ruins of a church, where a pair of red eyes stared at us from a distance. Quickly it became apparent that the use of magic was the flame to the moth's red eyes. The red eyes became a single unblinking one as Glenn spoke a language I do not wish to repeat. We found items at an altar, A skull, a drinking horn, and a necklace. The necklace offers a moderate amount of protection over the influence of the old one, left for the priests to withstand their influence if only for a small amount of time. There was a circle of magic on the floor with runic symbols still inscribed. The words of the old ones bring their eyes as the prisoner keeps repeating a speech. Casting spells in this realm sometimes causes the vocal components to be said in this language, I believe it was referred to as Deep Speech. The last thing as an altar of flesh. We used the prisoner's blood as an offering to open the gateway home but only just in time. A creature was breaking through the vail and inside the void. Glenn came out of the void knowing the language of Deep Speech however such things are not free, and damage to the soul is not easy to undo. We looked at the items afterward, The Horn is meant to be filled with blood and drank from. It creates a bond between two souls. It can link two people's fates, and hold off the influence of the Old Ones. However if one is to die so will the other, how this works on beings that cannot die is unknown and I am not willing to test unless desperate. The skull dust appears to be similar, just without the need of tying fates together. Savas showed signs of madness after his encounter with the symbols of this nature. If the choice is between becoming mad and losing your ability to think then I can think of worse fates than drinking from skull dust.  Our conversations turned back to the Gorgon, a threat we can actively work towards. We learned that the Gorgon was once a Prince of Anuirean, a bastard son that took the mantle of the Black Prince. Where his elder brother fought in the war of the gods and became the god Healyn, he became the creature we know of today. He has a valid claim to the Old Anuriean Empire it would seem. We left the realm of lady Galanohel and her court and headed out of our mission.  The road is never quiet during times of war and we encountered a camp of Kiergaardian troops. We fought them and won but it was mainly their reason for traveling that was interesting. They were collecting oil to burn the woods, something I doubt is uncommon given the trouble the Sielwode is currently under. The information gave us a lead on an encampment. We voted and headed back to the Sielwode as the party believed this information to be quite pressing, bringing one of the prisoners from the Kiergaardian troops. This reasoning was just as Lady Galanohel placed druids on guard to deal with the outbreak of sudden fires, this may not have been so without immediate action. We lastly headed back out to inspect the encampment.  I did take this moment to ask if she knew anything about dragon aging magic. She believed that they have to eat creatures alive which aren't true. Larmendyth performs a ritual where she drops them from a great height and then eats, killing them in the most humane way possible, however they are dead. Everyone I ask all believes that life has to be given and I'm starting to believe that there might not be another way. My best lead is currently with the primordial eggs, as I doubt Nalu could bring herself to do the above. Well no point in giving up on any other possibility, maybe she just needs more blueberries.  During our travel, we meet three very strange but well dressed Sidhelien women, who once served a greater being but now wander the woods eternally searching for life. They spoke of natural spring but it turned out they knew Kaevara and soon lost track of that goal. They once were five, originally ten but their numbers have diminished, due to conflict. I am currently taking them back to meet Kaevara. They were called Malise, Dymphna and Ailbhe. We pressed on to the keep. Given how I had very little magic left and knowing my strengths, I waited back with Nalu, Korak and the three ladies who now won't leave without seeing Kaevara. I am awful at being quiet let alone going unnoticed without the aid of magic anyways. However, Cedrych and Galena are experts at scouting both can see for miles and you can barely hear their footprints. They headed off to investigate the encampment. I spoke with Cedrych after he returned. He explained it was a well-fortified encampment with high walls all around with gates on the east and west. When you reach up over a certain point an alarm goes off and alerts all to your location. Worst still, one of the Mebhaighl tree was located inside the fort meaning any attempt to burn the oil stored would endanger the tree.  We learned a lot from this mission and gathered important information on greater things that are happening in the Sielwode. It is of greatest importance we help them so they don't resort to extreme measures.    Dragomir Black & Nalu, the Voiceless Junior Council Member of the Cohort Arcanum. 
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Session 259 Chaos of the Highest Order Participants Cordelia Glitterwitch Pixie Sorcerer level 8 Serephen Orithar Trisk Half Orog Wizard level 9 Hats4Cats Raven Tonks Rowan, Hanner Sidhe Warlock 6, Hazelchan84 Darvius Alandre, Sidhelien Monk 10, Darvius The following is my recount of the events that transpired during my trip to visit Cordelia and assist her with her tasks in the Margrave area. We gathered at Cordelia’s tower and she laid out her plan to visit a nearby ruined castle. She claimed that it had something to do with the Shadow Fae that the town of Zobec had hired the Cohort to deal with. One thing about Cordelia is she lies like water running over stones it creates ripples but after it passes its gone and hardly detectable. However, I was just here to assist and observe. We departed for the castle on the way we came across a Shadow Fae casting a binding spell over a strange creature. Cordelia decided this was not one of the Shadow Fae we were hunting and it best we not interfere. It turns out the creature was to be part of a feast Cordelia was invited too, and the Shadow Fae gave her a shadow opal. These are some sign of favor within the Shadow Fae Court. The Shadow Fae did warn us that the castle we were to visit was infested with giant spider creatures and extremely dangerous. That evening when I took my watch, I could observe the creatures moving about the castle, a few dozen of them. Near daybreak suddenly all their red eyes turned to me and stared at me…. Nothing much to say about that other than it happened. When we arrived at the Castle it was evident someone else had gotten there ahead of us, there was wagon track and signs of conflict on the road. Several bodies were tied up in spider sacks along the road and we cautiously moved forward. Cordelia summoned Floof to send him ahead as bait. However, we soon came to a wall of webbing. Deciding how to proceed Cordelia levitated over the web and Raven and I looked to make our way around the cliffs Raven using her spider climb spell and me running across them. However, as soon as Cordelia touch the other side of the bridge a giant shadowy spider erupted from the pit around the castle. It bit into floof immediately destroying his material body. Then it turned toward Raven and spat a shadowy webbing at her that turned her invisible so we could not find her. I shot two arrows into the creature and retreated towards Orithar to formulate a plan. He immediately banished the creature with a spell. However, I came under assault by several invisible creatures. Through my training skill and fortitude I was able to fend off their attacks and they barely were able to scratch me despite attacks coming from all directions. After two assaults the invisible creatures retreated and watched us from the trees. Once Raven was freed from her webbing, it was decided by the group we would retreat. I believe we probably could have defeated the foes, but the group decided best not to risk lives. We decided to travel to Zobec and further investigate the Shadow Fae attacks in the streets. We set off once more. The trip through the forest was uneventful and we soon found ourselves in the city. After asking around we determined that many of the attacks happened in the market. I proposed we find a wealthy merchant and hire ourselves out as guards. We ended up hiring ourselves to a merchant who was in the business of selling exotic creatures found in the Margrave. We agreed to hire on for a week and help protect his business from Shadow fae attacks. He used gnoll guards who had been enslaved with magical collars. That evening Cordelia pulled us all aside and said she was having none of this, she wanted to free the creatures and then Orithar proposed assassinating the man we had hired on with. I said I wanted no part of the plan that we had agreed to protect him for a week, and we should do so. If they wished to free the creatures we should do so after the week had passed, and our contract expired. They called for a vote. I was outvoted by the three of them. Bound by brotherhood I endeavored to keep them at alive through their what I knew would be a chaotic mess. Orithar grabbed Raven by the arm and teleported inside the tent. Immediately, an alarm began blaring inside the tent and the guards all around the tent sprang into action…. When they had proposed the plan, I stated exactly what would happen Orithar would dimension door in an alarm would go off and the man would dimension door out. Orithar claimed he could stop the man with a counter spell.  Naturally he was wrong, the man as I would later discover did just what I said he would do and escaped through a dimension door. There was a loud explosion in the tent, Raven’s magic… I circled around the tent to ensure they managed to escape while Cordelia tried to lie her way out of trouble with the guards claiming the owner of the enterprise was working with Shadow Fae, when this did not work she disappeared, invisibility I assumed . Orithar vanished with a blur of speed and Raven escaped down a back ally. Nodding in satisfaction that everyone had escaped I departed the city and returned to the Cohort. I am quite disappointed with the performance of this group and their unwillingness to listen to my experience and insights. Instead they just seemed to wish to create chaos and destruction believing that their chaotic whims were more important than our contracts and any kind of careful planning. I am not sure how Cordelia will try to lie her way out of this one. Nonetheless, I am sure it will be chaotically creative.
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Session 252 (Mission 1Y): Strength of Another Kind Present: Suibhne Moonblade, Sidhelien Rogue 1, Physh Alvah Laurent, Anuirean Sorcerer/Bard 7, Depraved Lunatic Tanya Karelovna, Voas Monk 3, Serephen The party are rewarded with 3,000 greater grivnas! Combat XP 808XP Quest XP 1,000XP RP XP 500XP Exploration XP 750XP Log XP 611XP to Suibhne Total XP 3,058XP to Alvah, and Tanya 3,669XP to Suibhne Renown, Fame, and Infamy +2 Renown (The Golem Maker), 1 Fame (Rzhlev) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 256 (Mission 3J): Scroll to the Void, Aid the Sielewode Present: Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B) Dragomir Black; Vos Sorcerer, lvl 11 (Hats4Cats) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 7 (Zilarrezko) Glenn Sturgis; Rjurik Cleric, lvl 7 (Spynx) Korak Flomhelm; Dwerren Cleric, lvl 10 (SlothSlow) Medi Eirwen; Alseid Druid, lvl 7 (Serephen) Each member of the party is rewarded with 500 golden flowers for helping save the Sielewode. Combat XP 583XP Quest XP 1,000XP RP XP 500XP Exploration XP 1,500XP Log XP 716XP to Dragomir Total XP 3,583XP to Cedrych, Galena, Glenn, Korak, and Medi 4,299XP to Dragomir Renown, Fame, and Infamy +2 Renown (Sielewode) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 257 (Mission SPECIAL): Log Needed Present: Nubby Oddling, Cellwair, Rogue, Level 4, Hats4Cats Nephenee, Medusa, Rogue, Level 1, Serephen Hadrian Darkleaf, Cellwair Ranger 6, Hazelchan84 Hedrin Toadlsayer, Dwerren, Sorc, level 8, Sloth Sabiha bint Habivi, Serpentine Lamia, Sorcerer, Level 5, Zilarrezko The party received rewards in game. Combat XP 0XP Quest XP 500XP RP XP 1,000XP Exploration XP 1,500XP Log XP 300XP to Hadrian Total XP 3,000XP to Nubby, Nephenee, Hedrin, and Sabiha. 3,300XP to Hadrian Renown, Fame, and Infamy +1 Fame (Thylea) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 259 (Mission SPECIAL): Chaos of the Highest Order Present: Cordelia Glitterwitch Pixie Sorcerer level 8 Serephen Orithar Trisk Half Orog Wizard level 9 Hats4Cats Raven Tonks Rowan, Hanner Sidhe Warlock 6, Hazelchan84 Darvius Alandre, Sidhelien Monk 10, Darvius Combat XP 101XP Quest XP 250XP RP XP 500XP Exploration XP 1,750XP Log XP 390XP to Darvius Total XP 2,601XP to Cordie, Orithar, and Raven 2,991XP to Darvius Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 257 (Special Mission/Thylea): Undead and Sacrifices Played on the 4th of July 2020! Hedrin Toadlsayer; Dwerren Sorcerer, lvl 8 (SlothSlow) Hadrian Darkleaf; Cellwair Ranger, lvl 6 (Hazelchan84) Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 5 (Zilarrezko) Nubby Oddling; Cellwair Rogue, lvl 4 (Hats4Cats) Nephenee; Medusa Rogue, lvl 1 (Serephen) ( The log looks like it was written very quickly and slightly angerily, with some ink splatters and blotted spots ) We Debriefed the newbies at the Cohort in Mythros. Although halfway, through the brief and introductions, we were rudely interrupted when trespassers intrude on the Cohort Property. They are wearing Bronze masks and chasing a Dead guy on a Horse in a gold mask, whose horse was screaming in fright and dashing in kicking. I go to calm the horse that is carrying the dead guy. And the Bronze masked people start yelling at me to Give them what is theirs. I attempt to Negotiate But that does not go over well and a Fight starts. We end up defeating the undead guys and Gaining some nice horses. We decide to go to the oracle to ask about the gold mask because the only word any of us can read on the gold mask is Versi, the oracles name. We get to her cavern by the end of the next day and she attempts to decipher the words on the mask. It takes her a while, but she is able to read a line to us.  The one named Hedrin asks something about curses and Versi says something about Gods being able to help. So next we head to the Sour Vintage to talk with Kyrah. That mostly turns out to be a Bust, but Sabiha has fun teasing her and asking about their Fathers and what not. This mission is going nowhere so we head to Estoria to talk with the King there, who is apparently Sabiha’s Father and also a god. One of his daughters was captured and he is distraught over this so Sabiha decides we are going to help. We are to negotiate with the Terrorists! Yes, I'm a bit miffed that my mission turned Sideways but that’s beside the point. Anyway, we take some Oxen and their herders to the bad guys and negotiate, he requires a human blood sacrifice, but will take the oxen as well as a “Lesser” human. Sabiha goes out and gets an older Herder, named Korax. And we trade him for the Princess. Hedrin also seems to like the Bad Guy’s place a little too much. Anyway, we return to Estoria and the Castle, and are rewarded for our efforts by the king, we also hope to be rewarded with some information in the near Future, by one of the Kings wifes. 
Session 260 100gp owed to Viktor Simonsen in repayment. 500gp owed to Viktor Simonsen damage to the tent. 250gp in a fine to The Free City of Zobeck to Darvius, Raven, and Orithar. If the fine isn't paid within 3 months the person in question will be declared a criminal (-25 Renown (Zobeck)). +2 Renown (Zobeck) for uncovering the bribery, -2 Renown (Zobeck) for attempting, and +1 Margreve (Status).
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Session 267 - Mission 3J, Fates Card, Phoenix feather and Ants Ants Ants  Played on the 13th of July 2020. Members Dragomir & Nalu, Human & Dragon, Dragon Sorc, Level 11, Hats4Cats Korak Flomhelm, Dwerren, Cleric, lvl 11, Sloth Darvius Alandre, Sidhelien, Monk Level 10, Darvius Cedrych Brightbough, Sidhelien, Rogue, 10, Adam Alvah Laurent, Anuirean, SorcBard, lvl 7, Depraved Lunatic Galena Abanathu, Aasimar (Dwerren), Rogue/Bard, Level 7, Zilarrezko Zolis Ulmokina, Khinasi Fighter 6, Lordgenome Theq Ferror, Firbolg, Priest 3, Lordgenome *Ash and blueberries cover the parchment and it has a stale smell to it as tho the parchment has spent to much time in smoke* This mission was a long one I have only just got back after traveling. I'm really starting to like the Sidhelien lands, that have the right attitude about them. We started off going to see Queen Lady Galanohel. She told us of the developments in the area, and we generally talked about the captive tree and removing the magic that was around it. Nothing worth mentioning apart from the theory the alarm around the encampment is due magical wards inside. If you were able to scratch out the wards the magic might stop working. Also just dispelling or using non-detection magic might work but who can say. But if you are heading there best to check in on what latest news first. Things change all the time so might be resolved by then either way as they are trying to starve out the camp by attacking the hunting parties.  We did hear of a shop being back in the town named the Phoenix Feather. This is a Reagent, Potion, and supply shop ran by Sidhe Bhean, Mhic Duibhir. She is the coolest Sidhelien I think I have ever meant. She gave us a bit of a hard time as we all came in.. eight of us and fully armed. Might be worth remembering that when we all enter it can kinda look imitating. Not that she was or anything but more she was just making a point. I thought it was valid so me and Nalu went and waited outside. From what I heard after Cedrych brought some potions and oils, Galena got a cult tattoo well not a tattoo but scar. Then Zolis pulled a card, some shadowy figure came for him. I never got to see the fight but from what I heard everyone just stood still and didn't help. He fought for his life and in the end lost. What followed I don't want to repeat but Cedrych did not show an ounce of respect. I didn't know Zolis that well, we had been on a mission or two but it wasn't the point. Joking how it was just a human life and from the stories, I heard did not show a drop of empathy. I have seen too many Cohort members die, Bellasaar, Medi, Prudence, Jani who was turned to dust in front of my eyes fighting a primordial god. All the souls were lost that day that Korak, Brognir, me and Sithric went back to save from the bridge of death. We all should know that even if you're not hurting someone else and each one lost is a family member dead. The first tenet of the cohort is “The Cohort is thine family.” His mockery of Zolis life after death, wise choice or not, is not what family does. We grieve. I searched him out afterward and warned him from doing it again, that feeling of anger at the time was the same one I felt from Parsee. I might have threatened him but I was angry maybe next time he can just keep his mouth shut.  We spent the day treating Zolis and making sure his body was cared for. The lady in the shop gave me some herbs wrapped in paper and said I should smoke it. It helped… alot. Coughed at first but my head felt way more relaxed. Just less stressed. More ash and smoke stain the paper, also more blueberry crumbs than normal for one of Dragos logs. Korak spoke with Zolis and got his final words. I never knew he had a son and he wanted us to go look for him. We returned to the shop as after Zolis death we really didn't want to shop. Cedrych wasn't welcome back anymore; the shopkeeper didn't like his attitude. She has so much stuff and is really level headed about it. She didn't brag or just offered anything. She only trades in magical items and rarely for gold. Items are worth more than gold given how much work has to go into them. I'm pretty sure she is an adventure too and really good one, this wasn't her first experience with the cohort. She had Primordial eggs, familiars, potions, and trinkets. Darvius got a staff to make him go even quicker, I got a magical spork for Nalu. No idea what it does but it was the only thing she liked so worth it! Doubt I will see it again tho. She really didn't want the primordial egg, I think it clear she doesn't want to get any bigger. I think she just likes traveling around the world and seeing different things, the smells, the sights. Enjoying the nice things about life rather than all the war and fighting. This is the best attitude by far. I'm going to try and enjoy the same things she does. This might be why she is so indifferent about things, it's not the things she gets excited about.  A member from the cohort arrived to replace Zolis, this weird sounding guy named Theq Ferror. Tall and never seen his kind before. He seems ok tho. We headed out to start the mission, after the first day of travel we ran into Cedyrch and found a temple overgrown in the middle of the woods. There were dead inside, Kiergaardian soldiers and a mage. It looked like they had been crushed to death. There were these strange circles of magic on the ground there, Korak believed they could bind spirits of primordial nature. Or maybe they just used too and were released. This would explain why they were beaten to death but we didn't spend much time looking into it. We marked it on the map so you can look for it, just north of the main city. We kept traveling and got ambushed by an undead troll. I think that is what they called it. Tried to smash us with a rock above our head. Luckily it missed and we were able to defeat it. It is said that when a troll is close to death they become half-dead things, maybe their regeneration just won't let them die. Their minds are gone, I think they were called Rot Trolls. They got some stuff off the creature without getting sick and we moved on. After that, we arrived in the caves of Mur Kilad.  We moved in and met with these Mushroom people called Wirbeln Fungi. Galena had brought a bag of shit with her. Some magic poop for the mushroom people that they smeared all over the room, they stood in it and ate it. They had been under attack from the ants but managed to defend their camp. For some reason everyone but me, Nalu and Darvius slept in that room with the walls covered in shit. I have no idea why it stunk to high heaven. Korak had the cheek to complain he couldn't sleep. In the morning Gelena checked over the hammer she had found Tismyla Ironhammer, a great smith. She was a duergar who attempted to defect from the duergar and join the dwerren. She was caught and sentenced to death by suffocation. We came up with a plan, well Gelena wanted to attack a patron and ambush them as an offering. Why we didn't get one on the way over. We were lacking information at the time but became clear later on. So we set up our attack and fired on the Duergar who turned up. Honesty I didn't get it but it was the leader's plan. This backfired as they fled into the cave and towards the ants who then attacked us. Gelena spoke with the queen and she was duty-bound to protect the ones we attacked. This back and forth went on for some time after she lost wave after wave of ants. Gelena finally let me and Korak use the crystals we were carrying to fight off ants. Had to use a lot of magic I think the best part was getting to fireball Cedrych in the middle of all of it. He dodged the flames, which I was kinda happy about. He is a prick but still a brave one, way braver than me anyways. The cohort is family and if he went down I still would have gone to get him out. Darvius was the first out of the fight from himself, Korak, Cedrych to flee. Gelena told me to fire at the back of the ants and on the queen. I think she said dropping a fireball in the queen's face would persuade her to stop sacrificing all her children. Whatever I hit there pissed her off as she entered the fight. She cast strange magic that caused all the dead to rise up and attack. An undead ant army. More ash covers the blue colored parchment.  When these ants die they explode acid and some even hit for it where the soldiers use poison. The fight went on for ages and in the end, Korak and Cedrych were at their end. Cedrych got out but Korak was swarmed and was almost done for. Cedrych offered to run in with me to get Korak out which was kinda honorable but I just went in myself. Blasted a hole through the swarm to see Korak and dimension door away. The ants began to fall back after this and a wall of stone appeared from the queen into the cave. There we hit it for a while but did nothing. The Fungi were getting attacked and me and Darvius both thought they were trying to tunnel under us. The Ant queen was casting something so we made our escape. Rain of Stones and Pebbles began to hail down after we left the area. A rain of rock and bolts of ley energy struck down from the sky.  I got a lovely message from the Ant Queen through sending telling me she is going to force me to watch her Eat Nalu alive and make me watch. Korak, Cedrych and Darvius got “You are brave and you know what, how about a job?”  We made it back to the Queen Galonahel and the story of this Ant using leyline magic sparked a bit of history. The Ant Queen is Aoibhin, the first of her kin. An ancient being that fought on the side of Azair during the great war. She is said to gain the knowledge of the brains she eats. After losing the battle her Hive was destroyed and she retreated from the world and memory. Her reputation from back then wasn't being cruel. I kinda disagreed based on my message but apparently, she can be trusted and even goes as far as to honor her word. There was also news about the Overthan of Mur-Kilad. He has now been imprisoned into a place called the Black Pyramid. This is where Duergar is tortured in training until they become powerful mages, warriors or priests. An ancient and terrible magical proving ground connected to the Shadowrealm that 'forges' duergar into powerful beings, but it is said only 1 emerged for every 100 sent to training. If he is there then he is either being forced to train or is being kept there out of way. Being they know we were trying to contact him or are trying to break him.  We got a special ticket from Galonahel. Well, three, I wanted to get a Chic Chic for Kearvera and she offered to buy her an egg. We also were told that maybe Sidhe Bhean might have something for Aoibhin the Ant Queen and a small reward. We got some cool potions from the shop. Some are not so useful but more fun. Like mine. Vial Owls Wake. Makes the user need no sleep for a time, Strength: Major with a strong side effect, Side Effect: Loss of Intelligence, Container: A Glass Syringe, Appearance: Dark Red with A Cloudy Murkiness, Smell: A colour, Taste: Dirt, Label: A Small Puzzle for Kids.  Still can't work out what colour it smells of though. I think it's blue. She got me a Chic Chic egg for Kaerava that Nalu is holding and then showed us something special. The head of a mind flayer. A very old and powerful one that I'm sure she got adventuring. Sidhe Bhean's really likes parts of monsters but this was perfect for Aoibhin given how she gains the memories of the creatures she eats and so does this creature apparently. So who knows how many memories in one meal she would get. However, she was going to speak with the queen about this item so she was going to have to trade something really good for this.  The shop won't be here again next month and who knows when we will even see it again. She knew Nalu from many many years ago and was surprised she traveled with me. She told me Nalu is a pacifist which I already knew, felt a little bad for asking her to fight with the ant but that was the first time since I met her and we entered the moon temple missions than she had been fighting. My fault tho, won't happen again. She’s too kind and peaceful for all that. Sidhe Bhean's has no issues hearing Nalu and when I asked for some advice on where I’m going wrong, she gave me this bag of herbs. The same stuff from before really helps relaxing. Apparently Nalu knows loads of people around her, guess that why no one even gives a second thought about her why we are in these lands.  We did more and more trading. I got myself a Shawl made from Nyskira’s scales. He would be so pissed seeing me wear it. I’m laughing so hard right now because what happens when you want death, you die and leave scales. Korak showed her the tiny piano. He could have got this amazing Monk robe thing that increases fighting and punching and all sorts but he wouldn't trade with it. In the end, she wanted it so badly that she offered him pickled mandrake, enough that it could pull a soul back from the sea of the dead with the aid of resurrection magic. Korak yet again gave up some items of power but with the mandrake help and five hundred gold spent Zolis came back. Korak is the strongest, kindest, and most honorable man I’ve met. I heard a rumor he is finally building a church and I can't wait to go listen to him give service, I know me and Nalu will both be there. Though he is now wearing Zolis armour, maybe it was a gift. Who knows.  Dragomir Black & Nalu, the voiceless Friend of Korak Flomhelm and Junior Council Member
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Session 265 (Mission Special) - Sweet Dreams Are Made Of This Present: Cordelia Glitterwytch - Level 6, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Orithar came to visit after the trial was all done with. Not sure if he has any intention of paying off his own fine, but that’s fine, it’s not my fine it’s his fine, and that’s fine. I wanted to take a break from the city and go on a little vacation to visit the fey queens. Orithar didn’t object, which is his way of saying that he thought it was a great idea and that I’m an amazing leader. Probably. I’m not an expert on body language. So we each used our pairs of hairs, summoning magics to bring us to meet them, though what ended up happening was I fell asleep. I didn’t know magic could do that to me. It normally can’t. This magic defies what I’m supposed to think is possible and for that, I appreciate it. Anyway, I woke up in a place full of fluffy clouds and colourful creatures everywhere. Orithar woke up there as well, saying he also fell asleep after I did. He looked pretty grumpy about our surroundings, which was his way of saying he thought this looked like a fantastic and relaxing place to spend a vacation. Probably. Falling asleep didn’t make me any more of an expert on body language. Either way we had a bit of fun jumping on clouds, finding out that they taste just like you’d expect. Unless you’re me, in which case they taste exactly how I’d expect. I turned into a bunny again, just because. There was a big creature there that was pretty mean to us. A huge purple thing with one big eye on its round body and a bunch of eye stalks coming off of it. We decided to teach it a lesson and knocked it down to size a bit, even though it shot a whole bunch of magic eye beams at us (Note to self: find a way to get magic eye beams). With that taken care of, we set about exploring the colourful, cloudy place. We found a huge bug creature just flying about. I asked it for directions, as you do, but it couldn’t talk. It said that it couldn’t take us to where we wanted to go, even though it knew where that was, but it could take us part of the way. So we hitched a ride and I gave it some giant candy as a thanks. Though it broke one of its mandibles on it and flew away crying. Should really take better care of its dental health in future. We passed through the roots of a giant tree and found a crashed pirate ship full of sharks, with a golden key on the broken mast. I got distracted by a huge die with way, way too many sides. Like at least 18 sides. I picked it up and rolled it. It landed on a 16, which I guess was the highest number on it, probably. It exploded in confetti and left a little pirate ship in a bottle as a prize. Back to the actual pirate ship we went to get the key, but one of the sharks asked us what we were doing. We had a very deep conversation about why and why not. They asked what a key was, then said the key wasn’t a key, it was a boat. I think I broke its mind a little because it flew away screaming. I wish I could say that’s the first time I’ve had that effect on someone… but then that’s probably a lie, I wish I could have that effect on people more often. We took the boat-not-a-key and sailed it through the clouds, crashing on another island. This one had a big bridge and a massive yellow creature hanging out on the side of it. It was wearing a rather impressive hat, so I went to say hello. It asked me to lick it, which is pretty weird, but I asked if I could have its hat, which I guess is also pretty weird. We both agreed to be weird and I came away with a new hat. Further across the bridge was a bunch of really crazy-looking structures. A bunch of snails munching on stuff were snailing towards a butterfly stuck in the clouds, planning to munch it. We got the butterfly out and it gave us some directions as thanks. It also told us the giant snake across the way was quite mean, advised us to avoid it unless we wanted its treasure. So naturally we went to pester it. The snake was pretty massive and mean-looking, though the main thing we noticed was its chest. And its treasure. It asked us for any keys we had, and we still had the boat, but I asked what we got from that. The generous offer was we would be locked in the chest when it was done retrieving what it wanted. As flattering as it is to be called a treasure, I opted to figure something else out. I had a quick peek through the keyhole and saw the treasure was snakes. Apparently they were food snakes, which isn’t the first time that’s been a thing. I gave the big snake an alternative and pointed out the snails across the way that might be tasty. It went off after them and we sneakily unlocked the chest and freed the little plush snakes. They thanked us and started following us around. There were lots of other places we could have gone to look around, but we were here for something specific. So we went somewhere specific. Following the butterfly’s directions we eventually came to a crazy place swirling with magic. An altar with what looked like a magic weapon set in it, a bridge made of energy and at the center or everything, a big platform with four thrones on it. The fey queens took up two of the thrones, so we were in the right place. When we came up to the edge of the platform we were on we noticed there was a massive, massive dragon just kind of swimming about through all the free-flowing magic and light. Took a lot of restraint not to dive in and say hi. So we said hi to the weapon instead. The weapon said its name was Peacock, and it asked us to free it. It was encased in cold iron, which meant that no fey could free it, but only a fey could wield it. So no single person would be both able and willing to free it. Kinda sucked for him. I didn’t know if this was one of those things that we definitely shouldn’t be messing with, so we left it for a bit and went to speak to the queens. They were happy to see us, I think, and asked us why we’d come. We asked them a lot of questions. Like, a LOT of questions. I think they were pretty sick of Orithar by the time we were done, but we learned a lot of things. The weapon Peacock was totally fine to remove from there, though it had… other considerations for the one wielding it. In a sense, a curse, as I’d later discover. The big dragon was a tree, but also a dragon. Yggdrasil. The dream-like world we’d been travelling in was, in a way, a part of the Feywild, and it’s quite possible the part we were in was their daughter’s playground. She has style, I approve of her decor. The queens agreed to teach me magic, and they helped Orithar figure out how to be strong in the way he wants to be strong. He’s Orithar now, but not Orithar anymore at the same time. Is he more himself, or less? I’m not sure he knows yet, maybe he’ll figure it out.  While he was changing, the queens mentioned a friend of theirs, whose daughter had gone missing. They’d really appreciate if she could be brought back, so I added it to my to-do list. The girl appears human, or as a giant seal, and goes by the name Ouah Ouah Ouah Arp Arp Arp Arp. I may have got that a little wrong, but she also goes by Selvie, thankfully. The friend lives at the bottom of the ocean, but the daughter isn’t in the ocean. She’s on the surface, which narrows it down. Shouldn’t take long to find her. Once we were all done with our arrangements, we stopped by Peacock and freed him. He shrank down to my size for me, though he seemed pretty distraught at being wielded by someone like me. Sucks for him. We travelled back to the tower to go over everything we’d gained, show Peacock to some of the family (to mixed reactions), and generally feel good about a mission well done. Some will say we didn’t do a mission at all and just slept and had funny dreams from snorting too much pixie dust. I say to those people: come over here and prove it if you can, until then I think my mission report stands.
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Session 263 (Custom Mission): [Poor Selvie, the Selkie] Played on the 9th of July 2020! Present: Fenris Nathair; Sidhelien Druid/Barbarian, lvl 6 (Hats4Cats) Jaidiele Sylis; Sidhelien Ranger, lvl 5 (Ryan F) Thorkell the Tall; Rjurik Barbarian/Fighter, lvl 6 (Clemens) I will keep this log short and sweet, our intention was to travel to the Sielwode to aid Lady Galanohel however during our travel our boat was accosted by a seal, bearing the wounds of many sharks. I tried speaking with the seal but it didn't understand, then resulted in peeling off its skin into a cloak. A child of fey, she was interested in traveling over the land, something she had not done before. Why she wanted to she didn't want to say and that a strict no-touching rule, given how the touch of any creature above land results in her feeling a burning pain it was quite understandable. The crew of the ship wasn't happy with our new fey child tagging alone but as we were heading toward the Sielwode I saw no harm in at least showing her the woods.  We spent hours talking about different cultures, which appears to be a very dog eat dog, well more shark eat fish. For example, the nice way of getting pearls from a clam is to eat the clam and take the pearl. The nasty way was much to assault the clam for the pearls. This attitude of “eating” and taking was deeply ingrained from her culture. The sailors warned that hanging around with a fey child is bad luck and they were right for the child at least. Warning of her mother coming back but when we spoke of this to her she wanted to get away and given the many marking and bite marks we saw she wasn't doing well and perhaps a potential cohort member in the making. I paid off the sailors and we began our journey.  Selvie didn't know anything of the land, nor understand the concept being thievery. If she wanted it, she would take it. Honestly can't remember how we got her to understand the basic idea that just taking things is bad but we did and walked around the Sielwode markets, though they didn't take kindly to her, closing shops as we tried to buy food and sweets. The bread we gave her was awful without saltwater on it and we soon found that she liked eating small game like rabbit, raw. She spoke about emotions coming from the Ocean as they rise up and rain down on us, emoceans, a cute concept that I believe is worth noting.  She didn't even know what a tree was. It was quite enjoyable just relaxing and giving a fey child a small tour of the land until we headed back to the cohort and dropped her off in the sea however during one night we were attacked by a strange frog-like creature known as a Hydroloth. It feeds on memories and we are quite lucky to save her. By staring into this creature's eyes it messes your mind and turns you into nothing but a crying child, worst still it takes years to recover from. If you kill the creature its blood and eye can be used to cure anyone who was affected by it. Poor Selvie was the target of this creature's attack and she turned into a crying child.  We took her back to the queen and she found someone to look after her until we were able to move on, avoiding a pack of killer monkeys in the process. We headed back to finish aiding the Sielwode but ran into three banshees that almost killed us. Thanks to Thorkell we were able to survive and defeat the encounter but after that ordeal, we left the Sielwode and took Selvie somewhere safe. I have a dear friend... some would write this as a deer friend, who has a peaceful groove in abbatuor who might know what to do. Here is hoping she can do something for her.  Fenris Nathair 
Session 266 (Special Mission/Thylea): [A walk down the a river bank.] Played on the 11th of July 2020! Present: Hedrin Toadslayer; Dwerren Sorcerer, lvl 8 (SlothSlow) Nephenee; Medusa Rogue, lvl 2 (Serephen) Nerolia; Thylean Centaur Bard, lvl 3 (Hazelchan84) Nubby Oddling; Cellwair Rogue, lvl 5 (Hats4Cats) Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 5 (Zilarrezko) Someone gone and broke their hand falling off a horse. So I said I would write this one, ya know keeping it brief n all. We headed out and found some goat-like people, thinking they were called Goatling. Small things they were, they killed out of our horse ya know but the others kill em before I could even blink. They said they wanted a sacrifice but afterward, the strangest thing happened. Lightning from the sky hit the horses and all the goatling, they were dead already what a spot of luck the lightning didn't hit any of us. Didn't hit anything else tho, just the dead, very strange.  We meet that man again Pythor, I mean everyone calls him a god but he looks human enough ya know. Tall as one likes his drink. Wouldn't think alcohol would work on a god ya know but here we are. Nerolia did some singing, for a second I thought it was awful but then it was really nice, not my type but Pythor liked it, gave her a bottle of wine. I was tempted to sing for one but been years since I’ve done any of that. Heard about that bird think its name is Roc. Lives to the SOuth east past the lands of Aresia. Heard its a boy so there ya go. Guardian by vultures trying to steal its food. We made some Potato juice and headed out, cant wait for this stuff to get a kick.  Hedrin wanted to become a tax collector but we went off adventuring, singing a song about them sharing something in common with the mrs. So we started down toward a river and we reached the greater stepps and started looking for something called the Court of Orestes, no idea what this meant. On the way this strange creature called Crios was weeping over a body he killed. Lost it temper and killed its friend we didn't want to get close to that thing so ya know we made sure to get really far away.  Then we got attacked by griffins, killed Hedrins horse and took one of us into the sky. Well, I almost became food but after a short time, we managed to scare em off. We kept going down the river and found a dam. Didn't look like it would last too long mind you and some angry horse ladies didn't like it. They were the same as Nerolia and they thought we built it ya know. Like I could reach that high. We did get some berries from them though afterward which was nice.  The dam had uncovered a cave and inside were snakes that almost killed us. Found a door that could be opened with abit of skill with a lockpick and that mask they had. We got in no problem but then ran into water. Smelled of rot in here but there was a damaged floor mosaic that could be repaired. Sabiha went into the water and got attacked again but by fish wearing masks. I think we were tired of being attacked so went home to get some proper rest, we only had four meals a day when traveling, cant be adventuring like that.  Nubby
Session 263 (SPECIAL): Poor Selvie, the Selkie Present: Fenris Nathair; Sidhelien Druid/Barbarian, lvl 6 (Hats4Cats) Jaidiele Sylis; Sidhelien Ranger, lvl 5 (Ryan F) Thorkell the Tall; Rjurik Barbarian/Fighter, lvl 6 (Clemens) Combat XP 1,383XP Quest XP 500XP RP XP 1,500XP Exploration XP 1,000XP Log XP 569 to Fenris Total XP 4,383XP to Jaidele, and Thorkell 4,952XP to Fenris Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 265 (SPECIAL): Sweet Dreams Are Made Of This Present: Cordelia Glitterwytch - Level 6, Pixie Sorcerer (Serephen) Orithar Trisk - Level 9, Half-Orog Wizard (Hats4Cats) Combat XP 150XP Quest XP 500XP RP XP 2,000XP Exploration XP 1,000XP Log XP 730XP to Cordie Total XP 3,650XP to Orithar 4,380XP to Cordie Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 266 (SPECIAL Mission/Thylea): A Walk Down the River Bank Present: Hedrin Toadslayer; Dwerren Sorcerer, lvl 8 (SlothSlow) Nephenee; Medusa Rogue, lvl 2 (Serephen) Nerolia; Thylean Centaur Bard, lvl 3 (Hazelchan84) Nubby Oddling; Cellwair Rogue, lvl 5 (Hats4Cats) Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 5 (Zilarrezko) Combat XP 315XP Quest XP 500 RP XP 750XP Exploration XP 1,250XP Log XP 281XP to Nubby Total XP 2,815XP to Hedrin, Nephenee, Nerolia, and Sabiha 3,096XP to Nubby Renown, Fame, and Infamy +1 Renown (Pythor) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 267 & 268 (Mega Session) (3J): Fates Card, Phoenix Feather and Ants Ants Ants Present: Dragomir & Nalu, Human & Dragon, Dragon Sorc, Level 11, Hats4Cats Korak Flomhelm, Dwerren, Cleric, lvl 11, Sloth Darvius Alandre, Sidhelien, Monk Level 10, Darvius Cedrych Brightbough, Sidhelien, Rogue, 10, Adam Alvah Laurent, Anuirean, SorcBard, lvl 7, Depraved Lunatic Galena Abanathu, Aasimar (Dwerren), Rogue/Bard, Level 7, Zilarrezko Zolis Ulmokina, Khinasi Fighter 6, Lordgenome Theq Ferror, Firbolg, Priest 3, Lordgenome Rewards were given in session. Combat XP 3,000XP Quest XP 750XP RP XP 1,000XP Exploration XP 500XP Log XP 1,050XP to Dragomir Total XP 5,250XP to Korak, Darvius, Cedrych, Alvah, Galena, Zolis, and Theq 6,300XP to Dragomir Renown, Fame, and Infamy +3 Renown (Cohort Arcanum) for Korak only. +2 Renown (Sielewode) for everyone. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 274 (Custom Mission): [Dwerren wants Ogre Milk/ A White Stags Freedom] Played on the 18th of July 2020! Present: Eirena Lightshadow; Rjurik Paladin, lvl 8 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric, lvl 11 (SlothSlow) Forest Knight; Fiend, (Hats4Cats) This was my first mission, hard to know what to expect but I believe it was a good experience. In the City of Zobeck the Dwerren by the name of Korak wanted the milk of an Ogre, he is trying to brew a potion against ghosts. It was annoying. We searched the city of Zobeck for this milk. A church of the brew, a God by the name of Nimkash. A god that will embrace you when pleased but still smile when disappointed. As we entered the building we were created by a polite dwerren women. She loved the god she spoke of, her words were full of passion. They are focused on finding the truth through “to be gone”. Every ale you drink will bring you closer, The holy ale is the road to the truth. She offered us drinks of truth. It was a good tasting ale, I drank mine to be polite however the others were not content with the Priestess hospitality. Instead they both argued over who god was better, a pointless argument, insulting her for the wrong worship. Eirena left without drinking the ale after complaining the priestess of Nimkash does not share the same as her. Korak drank a gulp of ale but still was complaining. It was clear he was drunk or to say, To be gone. The priestess called his god Thor, a different name but somehow this was an insult. I stayed quiet throughout this exchange, watching. I thanked the Priestess for her drink and left with the others The next stop on the search for the dwerren’s Ogre Milk was an alchemist shop. As we roamed the city I kept my eyes watching for shadow fey activity. The Alchemical guild was indeed closed due to the shadow fey but having access to important ingredients will grant you access. He was called Robert Payne and worked within the guild. I let the Dwerren begin his plea for the milk of an Ogre, but none to be found. I traded some ingredients for a few potions of interest. If you bring them exotic ingredients they may be able to create potions specially for your needs. I did not ask Korak or Eirena why they did not inquire if they sold potion that offered protection from ghosts. I hear ghosts can be found around the margreve, they must have had their reasons. Robert showed me a tattoo they keep on their tongues, magical in nature. If they speak any recipe they will die. It is not the first magical mark I have seen place upon the tongue. He unlocked the fitthteen locks on his door and we left on our way.  The search for the Dwerren Ogre milk took us next to the White Rose tavern. This inn is pleasant. With the church of Nimkash not aligning I thought it wise to inquire about the Demi God of Cheese. This is the only god I have seen that can grant strength, apart from cheese I had yet to see another god that will believes in strength. I asked where I could find a priest to speak with and waited. The barmaid notified me of Myzi The First, His Majesty The Mouse King when he entered. He believes deeply in Demi God named Smidgeon one of cheese. She does not value strength and she seeks all other options first. She opens doors equal to anyone and although she has a need for warriors they are few. I doubt I align much either with this one. They again bothered this one for Ogre milk which he could provide. He offered to sell them it for the right price but they told him every reason why they wanted it instead of offering gold. However we did learn that the Margreve is a different place to those from here. They cannot leave like we do, the land is locked. I thanked him for the information on his goddess and left.  Finally we started hunting shadow fey. We headed toward the market however found a child along the way. Eirena disappeared with the girl and returned a few hours later. She was wearing a new dress and jingling with coins, very unwise. I kept watch in the market hoping for activity but nothing for quite some time. Eirena spoke with an old women but soon we’re being attacked by shadow fey. They were chasing a White Stag of the Margreve through the city and into the market. I gave the stag a path and fought against the shadow fey. The fact they value individual strength and ability to test against stronger foes resonates. Their choice of targets does not. The fight ragged but when they fled and refused to fight I chased after the stag. Unable to find it I saw the girl in the dress. She guided me to the park.  At the park I spoke with the creature, it knew too much about me but it wasn't the only one trapped in the city. It and other creatures are bound by magics unable to leave the city. We spoke at length before the others caught up. We escorted the White Stag to the barrier that it could not cross however the Priest did not have the correct magic ready. The girl knew of an undercity, a place where we could rest for a night why pretending to Sell the Stag. I took the lead and we moved towards the undercity market. Kobalts lay traps that scream “help me”, ignoring them.  We found a table and corner to sell our stag. I took offers all day, the creature gets alot of attention. The individual who runs this market is called Radu Underhill. He charged for having a stall and does not take kindly to the uninvited. The first woman wearing a mask, very thin however did not give a name. She offered a weapon of star metal.. It was tempting. Sergeant Hendryk, Guardmen of the watch, a bastard son of one of the council members I believe. Offering a priced battle griffin, In full plate that may become a leader, the strongest, female. Tempting. Last visitor was different A Naga by the name of The Queen of Queen, Syssysalai. Her kind are said to be immortal but the children are not. Dressed in gold she threatened to disintegrate the girl Eirena had dressed up. She offered a ring that can cast cones of cold at least four times a day. This offer was not tempting. She also wished to buy objets d'art. She will pay well or kill you for them, do not show fear. Selling the stag was tempting, but I didn't. I do not care for the stag nor the right thing. Using tricks on the Stag would be weak. I did some shopping and found items. A shield made of feathers and leather I thought nothing of it. A shortsword that can become magical, needed. The shield was called an angel shield but the stagg knew more and inquired on me. Apparently this was made from the body of one. I have never seen one nor thought to ask. The dwerren did a spell on the shield, said he corpse was called Hadariel and died alone and cold to a serpent, crying. Hm I have never seen an Angel. I doubt they will have Humility. We left and returned to the gate. The dwerren freed the magic from the stag and it left, breaking off a piece of its horn to use as an instrument. I never asked why it was so valuable or why many made offers for it. I didn't want to know, it was easier not knowing. That night we left to head back to the cohort. Eirena had brought the girl but she disappeared over the edge as we left the river. Turning the boat back she was saved but she was unable to leave his place. I offered to help but my appearance is intimidating. George helped. We are now walking to a tower where the girl can stay until she can return.  The Forest Knight
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Session 269: Session Extended Session 269 has been extended into a mega session. XP will come next week with logs. Session 270 (SPECIAL): Castle in the Sky Present: Baelor, Vos, Sorcerer, Lvl 1, JakofHeart Glenn Sturgis, Rjruik, Cleric 9, Spynx Darvius Alandre, Sidhelien, Monk lvl 11, Darvius Alvah Laurent, Anuirean SorcBard, LvL 7, Depraved Lunatic Nils Ullstein, Brecht, Paladin/Warlock, Level 6, Simon Cedrych Brightbough, Sidhelien, Rogue, Level 10, Adam B. The Kallanon has offered to craft each member of this expedition a magical item for their efforts in aiding The Cohort. The details of this will be discussed in private. Depending on what is desired he might instead supply an item from The Cohort's armoury. Kaevara's boat never reached its destination. It went missing at sea. It never even arrived at its first stop in Rodina. Combat XP 0XP Quest XP 2,000XP RP XP 1,500XP Exploration XP 500XP Log XP 799XP to Cedrych 800XP to Alvah and Nils Total XP 4,000XP Darvius, Glenn, and Baelor 4,799XP Cedrych 4,800XP to Alvah, and Nils Renown, Fame, and Infamy +2 Renown (Cohort Arcanum) for everyone. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 274 (SPECIAL): Dwerren Wants Ogre Milk / A White Stag's Freedom Present: Eirena Lightshadow; Rjurik Paladin, lvl 8 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric, lvl 11 (SlothSlow) Forest Knight; Fiend, (Hats4Cats) Combat XP 1,200XP Quest XP 500XP RP XP 1,500XP Exploration XP 250XP Log XP 690XP to Forest Knight Total XP 3,450XP to Eirena, and Korak. 4,140XP to Forest Knight Renown, Fame, and Infamy +1 Status (Shadow Fey), +1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 275 (3R): Selkie Shenanigans Present: Roy, Human Rogue, level 1, jFire Rendi Theocus, pixie druid 3, Hazelchan84 Cordelia Glitterwytch, Pixie, Sorcerer, level 7, Serephen Galena Abanathu, Aasimar(Dwerren), Rogue/Bard, Level 8, Zilarrezko Each party member receives 100 old anuirean gold pieces for their efforts. The party acquired 1 seal coat bound to each of them, and 1 seal coat that is still free to be given. Combat XP 37XP Quest XP 750XP RP XP 1,000XP Exploration XP 1,500XP Log XP 657XP to Cordie Total XP 3,287XP to Rendi, Roy, and Galena. 3,944XP to Cordie Renown, Fame, and Infamy +2 Renown (Selkies) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 277 (Roesone Request): Roesone Request Present: Glill Hrok, Vos Barbarian 1, RumRunner Tal Einar Thrüm, Vos Fighter 4, SlothSlow Lyla, Hanner Fey Sorcerer 6, Serephen Fenris Nathair, Sidhelien Druid 6, Hats4Cats Aubrae Travelyan, Anuirean Paladin 6, Zilarrezko The party found lots of loot in the session including 500gp worth of gold, silver, and gems. Additionally The Empress Roesone rewarded the party with 300 golden crowns each for killing goblins, and 300 golden crowns each for killing The Child of The Gorgon. Finally Pinna paid 15gp for the Bell Flowers. The books on Automatons have been locked away in the restricted section of The Cohort after discovering the passage written below: "We made these automatons to destroy life, and I suppose we were successful. We made a mistake. Our creations have turned against us and gone wild. The Tarkal clan will soon reach an end I fear. We collapsed the tunnels, condemning our brothers and sisters to their deaths. Perhaps at the very least we will spare the rest of Cerilia from our fate. Bandal, Gymglian, Kigva, Evann, and I are going to punch a hole in the floor to go back in. There might be a way to stop the automatons. At least we hope so.  Those who lack the courage to go back are heading to Baruk-Azhik, I will not be listing their names so that their honour might be preserved. There's no shame in running from certain death. I wish them well, and may Moradin guide their path. If anyone finds this book it likely means I didn't return for it, and am dead. If that is the case please see that my greathammer Purgatory finds its way into the hands of another Tarkal. I would leave it with one of those fleeing the city, but Kigva insist it will be necessary to complete her plan. We are heading to the Mebhaighl Forge at the center of our great city. Kigva thinks that if we destroy it then the automatons will cease to function. Of course that also means our clan's connection to Cerilia will be severed until we can make or find a new one. Moradin give me courage. Tizvia Tarkal, The Last Princess of Tarkal" Combat XP 330XP Quest XP 750XP RP XP 750XP Exploration XP 750XP Log XP 387XP to Tal Einar Thrum Total XP 2,580XP to Glil, Lyla, Fenris, and Aubrae 2,967XP to Tal Einar Thrum Renown, Fame, and Infamy +2 Renown (Roesone) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up   here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 270: My, how unexpected. ( Mission SPECIAL ) Attendance: -Darvius Alandre, Sidhelien, Monk lvl 11, Darvius -Cedrych Brightbough, Sidhelien, Rogue, Level 10, Adam -Glenn Sturgis, Rjruik, Cleric 9, Spynx -Nils Ullstein, Brecht, Paladin/Warlock, Level 6, Simon -Baelor, Vos, Sorcerer, Lvl 1, JakofHeart -Alvah Laurent, Anuirean SorcBard, LvL 7, Depraved Lunatic   Very well, our party gathered to help our dear Nils out. You see, Nils is obsessed with the sword hilt inside the magical amber inside the floating castle, which doubles as a temple of Elil, it seems. He thinks about it day and night, pouring his essence into finding out how to get it out of the stone, no matter the cost. It appears to leave him restless; he cannot live without knowing how to get it out. As you can see, Nils is definitely in love with this sword and to avoid a tragedy akin to Hanner Sidhe Heartbreak, we just had to help our boy out. And it all begins with Darvius having entered some strange state of divinity. He was exuding an aura of calm and tranquillity and he cut his hair off for whatever reason. Not that it doesn’t suit him, but even Cedrych had a hard time realising that it was actually Darvius he was sitting next to. Oh well. After the initial shock, we begin discussing the plan and it’s required components. Nils had researched a lot into freeing his love from the crystal and had come upon a recipe not too long ago. It required a list of things, namely blood, a certain amount of the dispel magic spell, acid, holy water and, as written in the book, a variety of other things. The book appears to not specify what the variety of other things are. More on that later in the log! I also inform the party that Tsarina Chessa is going to be very angry with us for not coming to her for work. Darvius’ attempt to reassure me that it will be perfectly fine because he helped her in the past. I agree vehemently and with that, we begin a slight researching exercise. Darvius, attending to make sure that we do not release a primordial in Nils pursuit of love, volunteers to use his council privileges to see if he can find something in relation to Elil or their temple. So we make our way to the library. While Darvius is escorted to the restricted area, we are left to our own devices to look for whatever in the non-restricted are. And let me tell you, not even a single book about primordials there. Or primordial gods at least. How moderately frustrating. A while later, Darvius makes a non-surprising return and informs us that he found out about a flying castle which used to be a Cohort library lost to time. Well, I did read stories about the Cohort having been burnt down multiple times, so that’s nothing surprising there. Cedrych meanwhile falls into a trap I’d have never expected him to fall into. He approached the librarian, Mrs. Oakborn with books about Elder Gods. She promptly took them, wrapped them in bark strips from the everoak and stores them in the tree for temporary safekeeping. You should’ve seen his face. I told him he’s been acting rather boorish lately, but I worry that the Vampire stuff might be heavily getting to his head and inhibiting his cunning. Glenn meanwhile has a fun time looking into famous swords and stumbles upon the so-called Galaxy blade. A rapier forged from the body of the Astral dragon, said to hold the stars in its hilt. The Astral Dragon considered its very existence an affront to itself and has since claimed it for it’s horde… or so it is said. Unrelated to this, Cedrych requests payment from Mrs. Everoak and receives a strip of Everoak bark in exchange. He gives it to Baelor, to give it to Tsarina Chessa as a gift when we get to Rzhlevskyy.  Well, it seems like losing the books wasn’t all worthless. We begin our journey to Rzhlevskyy, where we are informed again by Odo that we shouldn’t anger the Tsarina. He tells us that she seems to be in a good mood and well, we need her to be in a good mood. We approach her humble abode and walk into the trial of a woman who was unable to pay her taxes. Glenn instinctively rushes forward to offer to pay her taxes for her. I tried to stop him, but he was unrelenting and, in the end, didn’t do much in the trial. He walked out with the woman and handed her a pouch of gold though, so she can start a new life. We then begin talking to the Tsarina, who asked if we were here to work for her again. Darvius confidently said that we were here on Cohort business and well… I should’ve bet on myself, because  the Tsarina was furious. If we keep trying her patience like this, she’s going to stop calling on us. Baelor came forward and offered the everoak bark as a present, to calm the Tsarina. It did do it’s job, we managed to evade her wrath, but had tried her patience. We manage to get magic access and leave the Tsarina shortly after, confirming that another group of Cohort members would be with her request as soon as possible. Maybe I’ll lead an expedition next week so we don’t lose an important business partner. In any case, Darvius wanted to check on one of the local taverns and invites us all to drink and eat fish stew. Our hosts, Ydmila and Miklosh are a interesting couple. Ydmila seems to be pregnant and the group went to great lengths to show how aware they are of the situation. We eat stew and are asked how we’d like to sleep. Well, can’t say no to a warm bed, no? Ydmila wanted all of us to take the rooms but Miklosh put his foot down and had her sleep on a bed as well. Good to know he knows when to be assertive, as he seems to be rather devoted to his wife, I’d say. Before we head off for the night, Ydmila brins us to the hall of scrolls, where we can find important magical books as well as possible information. While I didn’t exactly look for things relating to the temple of Elil, no one else looked for anything anyway, so I looked for something that could be helpful to le moi. And in a truly magnificent stroke of luck, I found a magical book called Hanner Sidhe Heartbreak, a classical piece of romantic literature. It’s apparently a truly magical book, with secrets to uncover. Much to my dismay and Cedrych’s joy, it has to be read together with another Sidhelien to be able to identify it’s secrets. Oh well, guess I know what I’ll have to do with it. Without further ado, we go to sleep and head off to the castle the next morning. Ydmila and Miklosh looked like they were going to fight, but I didn’t catch any of it. We don’t run into any trouble and arrive there at noon. The Cohort guards let us in quickly and we were introduced to Miss Eristova, a new member and magician of the Cohort. She hails from these lands and once was a noble, so I’ve heard. Well, she mentioned that she gets along well with Tsarina Chessa. I wonder what made her join the Cohort… We get updated on the latest developments in the castle. Which were essentially none. It wasn’t until our illustrious group arrived at the temple of Elil until we made any significant progress. How positively wonderful, no? We investigate the temple once more and learn that the throne in the center of the temple is used to control the movement of the castle and tear down the smaller throne placed on top of it. Nils also begins spending some time with his beloved and notices larvae crawling out from the bottom of the room. Needless to say, we investigated thoroughly and realised that the floor was quite literally crawling with thousands of these magic eating larvae. And the immaculate pest control of the Cohort had just the correct plan for the lot of them. We decided that we would drown the critters in poison, but we extraceted some of them with the use of water first. Miss Eristova wanted to tamper with them and we collected some. I helped, of course, what else would I do in the situation? We then mix the water with poison and all of the critters die a moderately grueling death. Shortly after, we returned to the throneroom so Miss Eristova could try flying the castle once more. Much to our surprise, as well as the guards stationed at the front of the castle, the castle nearly took off! Who would’ve thought… the horses, we forgot the horses! After we went to retrieve the horses, we all watched Miss Eristova in awe, as she began manipulating the magic in the area to lift the whole castle from this valley. While our pace wasn’t fast, we were flying an entire castle by everything that’s holy! This was amazing! Glenn wished to ask Erlady Mispera for her wisdom on this castle and sent out a message from her. From what I heard, she wasn’T even really surprised. The poor woman. Glenn and I suggest that to increase our pace, Miss Eristova should teach us how to fly the castle. She does initially agree to instruct us, but it came at the great cost of her having to hunch over us, while instructing. I’m slightly disappointed in myself that I didn’t manage to pick it up better, but it couldn’t be helped at the time. Atleast I performed better than Glenn, ha! Not that I got a lot of further practice in… After a while of travelling, wondrouds things start happening to us. First we are stopped by a storm elemental in the shape of a drake. It was angry at us for trespassing into it’s domain and demanded our deaths! We managed to convince it that it should only try extorting a toll from us. I heavy-heartedly offered one of my finest masterwork daggers for it to leave us alone, but it didn’t seem interested. Just as I was about to offer an even finer dagger, two angels came from the sky and drove the primordial off. How nice of them. We learn that they are messengers of Cuirácaen chasing storm elementals like this all around the world, to the place where they belong. What a convoluted way to say that they will hunt it down with no mercy, hunt it down all nightmare long. Oh well, who am I to judge an angel. Glenn has a conversation of it in Sidhelien and shortly after asked me to tell the tale of a certain Cohort members achievments, namely Savas Al-Hadar, one of the vampire slayers. Well, to put the Cohort in a better light, I did my best to truthfully and decoratedly tell the tell of Savas Al-Hadar. Everything noteworthy that I’ve caught a glimpse of in tales and logs. Satisfied with my answer, the angel leaves two things with us: A Pegasus, that we are to deliver to Savas and a single arrow, that will cause great damage and can only be wielded by those who worship Cuirácaen. Or respect him enough, like Baelor does. The silent Vos has only been on his first mission and received a personal boon from a god. What a way to start off. The angel continued on with it’s hunt, but returned for another time. This time, she was seeking out someone with a strong bloodline. Having a good sense for stuff like this, I knew that other than me there weren’t anyone with a strong bloodline around, so I volunteered to help. She requested a droplet of blood from me and I obliged. She sucked on my finger for a bit and thanked me, before flying off once more. Cedrych the Know-It-All and Darvius reprimanded me for my supposed naiveté, but it was literally the same angel asking for a blood sacrifice to her god. I suppose her telling me that I will meet a her soon was slightly concerning, but nevertheless, I think their frustrations were misplaced. Glenn and I helped Miss Eristova’s painstaking castle flight adventure and before we knew it, we arrived at Mispera’s. Glenn charged into the castle without even stopping by the guards, with us following close behind. The Erlady told us some things that would help Nils in his hopeless quest of unrequited love. She informed us what exactly the variety of things were that were needed for the solution required to free the sword of Elil from it’s prison. And let me tell you, some of them are rather gruesome. I will not go into detail for multiple reasons, one of them being that it is rather sensitive information. You know, since it could in theory release a primordial. Nils knows what he has to do with this information and that will be all of it. While it seems like he will be separated from his love, I am certain that he will be able to move on and find something or someone else to obsess over. After we finished talking to the Erlady, the messenger of Cuirácaen descended once more, this time with a blonde child that looked to be 5 years old. She looked somewhat familiar even. As the angel then told me that this is my daughter, I had to admit that I thought angels weren’t the kind of people to joke and that this was a hilarious joke. But after I realised that the angel was dead serious, I had to gulp my bafflement down. She asked me if I had a name in mind while I talked a bit and got to know my daughter. Thinking of times that have long since passed, I couldn’t help myself but suggest her to be named Yanka. It was a name I used to hold in high regard and I think it would suit her well when she became and adult. Even now she definitely looks like a Yanka. Sadly, I barely had any time to bond with my child, as I was not a believer of Cuirácaen and she couldn’t let me take care of her. So I had to say goodbye to Yanka Kirkenborn. It was a very strange sensation, that cannot really be put into words. I guess I am a godmother now. In any case, after Glenn finishes bothering Erlady Mispera, we take off with the Castle towards the Island of Fabrica, where we are welcomed with open arms, as we brought back a piece of Cohort history. All thanks to the power of love invoked by Nils Ulstein himself. If it weren’t for his unwavering efforts to finally get through to his love, I would have never become a mother, probably. Now I only need to find a Sidhelien to help me study this stupid book. That should be everything however. -Alvah Laurent
Session 277: Roseone Request  Glill Hrok, Vos Barbarian 1, RumRunner Tal Einar Thrüm, Vos Fighter 4, SlothSlow Lyla, Hanner Fey Sorcerer 6, Serephen Fenris Nathair, Sidhelien Druid 6, Hats4Cats Aubrae Travelyan, Anuirean Paladin 6, Zilarrezko     A few members gathered together at the request of the queen of Roseone. Many of us were new to these lands and were curious what this request might bring. Most with our group seemed to be battle hardened veterans and then there was this strange child... I am used to having to take care of them but not on the battlefield. Though she did have the ears of an elf so she may even be as old as me. We were told by the queen that some goblins were held up near Gravesford and some child of the gorgon that turns people into stone existed in the tunnels with these creatures. The queen was kind enough to give us a writ to go to an alchemist named Penna to get some potions that may help us against this gorgons child. We said our goodbyes and made our way toward the town with Fenris at the helm.     During our Journey our foxin friend decided to join us again it was good to have him around and I gave them some food as one does. We traveled on further and made our way to the town of Gravesford where Penna rested at. We arrived late and rested for the night at the Inn and were graciously paid for by Aubrae and had a comfortable nights rest. In the morning we were distracted by some merchants enticing words and made our way to Penna. The lady is quite useful in potion brewing and seems to be a kind one. She made us three potions to resist petrification and Fenris bought a few things as well. After speaking to her we went on our way towards the town near the goblins.     We traveled for some distance making good time on the roads and with Fenris guiding us and eventually made camp near a road. Early in the night I was shook awake by Layla and some ferocious spider with two zombies approached our camp. Aubre made quick work of the zombies and the rest of the group prodded at the spider. When I stabbed it the ichor carrying the souls of the dead spewed on me. Not much longer and the creature was slain. We looked at the two corpses and found some necklaces of Haylen that I returned to the church      The next day or two we arrived in the town we were mean to protect. Fenris had a tomato land on him by a mischievous child and Layla chased after them to play. Glill put an end to this tomfoolery quite quickly and we went on to speak to the mayor about our kill of the spider creature. No one knows what it was but its blood was that of lost souls and was colored an eree black and red if any of you reading this wish to look into this creature further. We were given some rooms for the night and enjoyed our rest.      In the morning we happened upon the caves that the goblins were hiding out in there were a few guards and we decided to just push forward and take them out in a quick strike. After Fenris charged the battle ensued, most of us shot arrows at the creatures while a few ran forward until all the outside guards were dead. Layla made an excellent trap with one of her spells and instantly killed three goblins. We made our way into the cave and were met by a hoard of goblins. After some fighting and tussling with the goblin leader and the bellows from the beast within were heard. The remaining goblins screamed in fear and tried to run for their lives. Again Laylas spell made quick work of the creatures and we were soon set upon by a metal bull with smoke pouring from it. After some trials trying to hit the creature we managed to slay it, The fog nearly turned us into stone but luckily Fenris thought forward and used wind to disperse the gas before it reached the rest of us.      We remembered the tales of treasures inside past the "Child of the Gorgon" and found a hall filled with jewels and good quality weapons. We took what we could and got a few artifacts of books of Automotons and a Marble Shield. When Layla poked her head down a bunch of strange metal creatures. We brought the bull back for study but I warn any studying this the danger of what happened to the people of the Tarkal clan. Any brave enough to venture there will gain great rewards.      Signed,  Tal Thrum
Session 270: Castle in the Sky (Mission Special) · Darvius Alandre, Sidhelien, Monk lvl 11, Darvius ·   Cedrych Brightbough, Sidhelien, Rogue, Level 10, Adam ·   Glenn Sturgis, Rjruik, Cleric 9, Spynx ·   Alvah Laurent, Anuirean SorcBard, LvL 7, Depraved Lunatic ·   Nils Ullstein, Brecht, Paladin/Warlock, Level 6, Simon ·   Baelor, Vos, Sorcerer, Lvl 1, JakofHeart I gathered a party for a mission that has been near to my heart for some time. There has been talk of an old cohort stronghold, lost to time, re-discovered in the mountains of Rzhlevskyy. It was said to contain a most curious artifact that I had once before made the journey just to lay eyes upon myself. What you boy had not heard tales of swords locked away within stone only to be free by the hand deemed worthy by the gods? The sword in question in this case some relic from the Cohort’s past trapped now within a large blue crystal along with some shade of Elil, the Sky Hunter. I suspect Darvius, now a junior council member, has joined the party at the behest of the council as my reputation has been brought low in their eyes due to recent events. I will do my best to show him that my ways are methodical without the impulsiveness I have been accused of. Cedrych and Glenn are also present having visited the temple previously and no doubt also longing to unravel more of its secrets. Alvah joins us, a familiar face from my first disastrous expedition with the Cohort and yet another reminder of the care that must be taken with this task. Finally, a recruit by the name of Baelor who has some familiarity with the Vos people and their language which will no doubt be of use during our travels accompanies us. I have offered no reward for this task, so I am blessed to be in such good company. The light of Lana truly shines upon me. Prior to our departure we make our way to the library of the Cohort in hopes we may find further information that will aid us in our quest. I review what little I have been able to glean from my research here and in the Khinasi libraries in Mairada. Darvius has access to the restricted archives and I am hopeful he will be able to learn more of the sword and the crystal that encases it. Unfortunately, it seems that any record beyond a passing mention of the temple has been lost to time. Cedrych, ever scheming, present several tomes to Thenara Oakborn who kindly accepts the gift and proceeds to wrap the books in bark from the “Everoak” tree in the central courtyard before carrying them away for safekeeping in the restricted archives. Glenn, who had been conducting his own research, has found mention of a sword of lore constructed from the corpse of the Astral dragon but it does not match the description of the blade I desire. Baelor suggests that bark from the “Everoak” would make a suitable gift to Tsarina  Chessa  Rodelovisk who rules in the lands of Rzhlev. Cedrych bargains for this as payment for his donation to the library. Our research concluded we depart for Rzhlevskyy stopping in the city in hopes of obtaining magic access for our party before proceeding to the Temple of Elil itself. The boatman warns us that the Tsarina did not part on good terms with a recent band of adventurers from the Cohort and we should do our best to stay on her good side – which may be difficult if we have not come here to serve her recent request to the Board of Fate. Our arrival interrupts a trial. I wait for this business of state to conclude but it seems Glenn has little respect for local custom or rule of law for he interrupts the proceedings and despite the refusal of the Tsarina to accept his payment in lieu of the unpaid taxes provides the funds to the merchant in question in an act of generosity. We begin our negotiations with the Tsarina, and I must say Baelor’s suggestions was insightful as the gift of Everoak bark seem to quell her anger and she lends ear to Darvius’s explanation of our mission in these lands. She grants us access to the ley and we make a polite exit without incurring any further anger promising that her request to the Cohort would be dealt with soon. I search the town for any library that may aid my research but come up empty handed. The party has retired to a local inn that Darvius frequents and I join them there. Despite my past with the Vos people I must say I enjoyed the fare provided by our hosts Ydmila and Miklosh. Ydmila hearing of my difficulty finding a library in town offers escort to the Hall of Scrolls. Unfortunately, this is another dead end, although Alvah and Glenn make some purchases of their own. The proprietor once considered the Tsarina one of his pupils, but it seems she has far exceeded her former master. The locals have been telling tales of her recent triumph again the one they call Nikolai the Thone Enders whose reputation had even reached my ears while training in Holstadt. Our errand complete we return to the inn and rest in the common room for the night. The next day we make an early start and arrive at the Temple of Elil by midday. At guard are two members of the Cohort who stand down when we prove our shared allegiance. A rainbow bridge is summoned to make the crossing easier. Eristova Khristina Vitalievna is in command of the small garrison here and she fills us in on the progress of her research. She is hopeful that the secret of flight will be unlocked but the Mebhaighl seems somehow weakened or obstructed. She postulates the Temple itself is of Khinasi construction and having spent my share of time recently in the South this is easy enough to deduce. She has not had much time to examine the Crystal itself other then to cull the never-ending stream of beetle larvae adorning its surface. We approach the throne that she believes controls this floating temple and we make the decision to remove the smaller throne more recently added in hope this may be disrupting the magic of the Temple. Glenn and I make short work of it although Eristova’s fine wine is an unfortunate casualty. This does seem to improve the flow of Mebhaighl but no sufficiently to allow flight. I am quickly losing interest in this task being pre-occupied with the crystal we passed on the way to the throne room and the sword hilt it contains. We begin our work. Alvah tries to identify the crystal and Cedrych inspects it closely. I offer a prayer to Lana for her light to shine upon us in this. The crystal seems to bend the magic of the land and draws it in providing some sort of power to the temple. It dives beneath the floor and likely underlies much of this room. I see one of the larvae crawling up from beneath the floor. Darvius lends ear and confirms the presence of more of its kind beneath the floor. It seems the lack the space to complete their transformation beneath the tiles but feed off the power of the crystal until they are ready to do so. The crystal is constantly repairing the damage they inflict. We devise a plan, first harvesting a few of the larvae for further research, before pouring dilute poison into the floor effectively wiping out the colony beneath our feet. It seems this may have been sapping some of the power in this place for Eristova is finally able to retract the chain and the Temple of Elil is once more airborne. She guides us back to the ground so we may collect our mounts before setting off but to where is undecided. After discussion we agree to return to the Cohort by way of Mispera’s realm and Glenn warns her of our impending arrival. Although the route is direct, the pace is slow. Alvah and Glenn take lessons from Eristova in the ley magic she is privileged to which is necessary to control this place. We celebrate our accomplishments with lamb prepared in the Vos fashion by Glenn and Timurovna Voska which is the finest I have tasted.   We are confronted the following day by building storm clouds. Some primordial element appears from within it in the form of a drake. It speaks in a voice of roaring thunder but only Glenn seems to understand it. It is a mortal enemy of the Cohort but before we can come to violence it seems frightened of something else in these skies and departs. We are joined in a short time by two angels riding chariots pulled by the pegasii of legend. They are servants of my former patron Kirken which I profess must not be a coincidence. Apparently even the gods can take slight at the action of mere mortals for his servants bestow a gift, a mount far outshining mine own, upon Savas for his deeds that have drawn the attention of the Stormlord himself.  Savas who was so quick to defend the life of the awnshegh child. The Pegasus is Exiviel, “the Bringer of Light” although in my mind only one being is worthy of such a title. The angel also bestows upon Baelor a storm-arrow after both Glenn and I were deemed unworthy of receiving it. Once more I am humbled. I sleep uneasily after these events and this is not made easier when the Angel returns the following morning. It does some business with Alvah, beseeching her for bloodline and departs. I put this out of mind as we finish our journey to the Fort of Last Hope. Mispera greets us. She seems different somehow from my last visit to her realm, but I am unable to place nature of this change. I ask her about my quest, and she confirms that the sword could be extracted, carefully, from the crystal but not without risk. She enlightens me about some of the ingredients that would be required to make such an attempt but I will leave this unsaid so that it may not fall under the gaze of prying eyes. As we depart the angle returns once more to us in the company of a child. I bear witness as she reveals to Alvah this is the product of her blood and Kirken’s. The angle requests a name and Alvah bestows Yanka upon this product of her blood. Shortly thereafter Glenn, Darvius and Cedrych emerge from within the Fort and we prepare for our return to the Cohort with the temple in hand. 
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Session 275 (Mission 3R): Selkie Shenanigans Present: Cordelia Glitterwytch - Level 7, Pixie Sorcerer (Serephen) Rendi Theocus - Level 3, Pixie Druid (Hazelchan84) Roy          - Level 1, Human Rogue (JFire) Galena Abanâthu - Level 8, Aasimar(Dwerren) Rogue/Bard (Zilarrezko) (Cordie’s latest log seems to have been written in a hurry, as though she’s been dashing back and forth across the continent . As such it seems to not require the usual level of extensive auditing, which becomes clear after it is extensively audited and found to be mostly legitimate) Recently had some friends point me towards some trouble which brought me outside the Margreve. Gathered up with a group at the Cohort, another of the Pixie trio, and some new guy, must have just joined. Figured the new guy wouldn’t be a problem, and if he was I could have just turned him into a frog. We set off to go help the Syrens with a problem: their Selkie friends were not being friends anymore, though they were still being Selkies as far as we knew. On the boat the Kraken popped up to say hi. He didn’t really know much about the conflict, a bit out of his area, but he offered some help. One of his children would help us out if we gave him the boat. Obviously this was totally out of the question and we didn’t consider it for even a moment, despite what the captain might say if you ever talk to her. Obviously. The new guy didn’t have anything but pixie friend offered some gold and I offered up some magic scrolls. It seemed to accept that. After it left we got to know Kryzi the Krakespawn a bit, until another strange creature rose from the depths! It called itself a “Galena” and claimed to know me, so we let it come along. We saw a weird ruin on the coast so naturally we stopped to explore because it’s not like the ship was on a schedule or anything. It was pretty wrecked, but there were boats and barrels of fresh shellfish so people had been there recently. There was a statue to some Frederick Giles person, apparently important to the Cohort, but important to us right there was a chest full of pearls. We were totally waiting for whoever owned it to come back and not just taking it, when a dragon appeared. As they do. Rivie the Swift, known as The Sea Dragon, and some Orktopus peoples. Kryzi linked all our minds together so we could talk. Rivie said that it was having this fort rebuilt for the Selkies, so they could attack the outpost of Janina and destroy it all. Apparently the people of Janina killed thousands of Selkies to take their coats, so they want to kill them right back, which is pretty normal. The new guy thought this was totally unacceptable and that the people needed to be warned. I was more interested that the Selkies had apparently promised Rivie a sacrifice: blood of a royal child called Selvie. I told Rivie that the Selkies didn’t have Selvie anymore, so their promise wasn’t valid. They let us keep the pearls and went off to have words. We made it to Janina, the people there don’t seem to like me much, so it’s a good thing Kryzi was Cordie. Apparently they were talking about something like only the strongest Rjurik people ever are allowed to live there since they deal with huge monsters all the time like yetis and immortal snakes with human faces and all sorts of elementals. One elemental poked its head up, was pretty big. Like about the size of the outpost. They said it doesn’t come near the settlement though, so if you see that thing don’t worry about it. Unless you’re stood on it when it starts moving, that’d be awkward. Some people wanted to go find the person in charge, a Syren that lived on the land, to warn her about the Selkie’s plan. I didn’t want to waste any more time. Guards are capable of running messages. We voted on it and left a message with the guards before leaving the town to go find Svala. She lives in a tree, which is fun, but she didn’t like Kryzi. We learned that the people of Janina are new settlers that came and killed off the natives with diseases. Svala survived thanks to a pixie friend she had. The new settlers are the ones that killed off the Selkies. She gave us directions to Selkie Rock, where we could find seal cloaks, that would help us to breathe and swim underwater if we needed, which we did. She also was able to turn our pixie dust into potions, pixie candles and pixie apple cider. We traded her some for some potions. I’d like to visit her some more, she seems nice, even if she judges Kryzi a bit too harsh on her appearance. We had a sleep and then went to find Selkie Rock. Kryzi helped ferry us along the coast. We passed by some ruins with a pretty woman in them. We went over and she sang us a song, then blew kisses to everyone, letting us walk on water. She asked me and pixie friend if we’d be willing to share our prey, but I told her we still needed them, so instead we traded our pixie potions for a seal cloak she had hidden away. We then left before she decided to be greedy and take the prey anyway. She seemed nice, I’ll have to bring a spare prey next time just in case we run into her again. Selkie rock was really tall. I wonder if all the stairs were hard on the people that actually have to walk everywhere. At the top we found a seal eating clams, obviously turned out to be a Selkie. She explained that the Selkie queen was quite nice, but a pair of twins were trying to take power and rally up the Selkies that were still angry to take the fight to the humans. Torcull and Foalan, Selvie’s older brothers. They recently stole a powerful magic from the Syrens, which is why they’re upset. In addition to Rivie, the twins have allied themselves with some fish people. Some of them worship the Kraken, but this lot worshipped other, nastier things. As we were talking about them a bunch turned up to attack our new friend, but they had no idea who they were messing with. One of them jumped off Selkie Rock to escape us by the end. I don’t think he made it. As thanks, we were allowed to look into the stone, and we each got our own seal cloaks, attuned to us. If worn for too long you’ll become a Selkie properly, which wouldn’t be too bad for a human or dwerren, since they’d still have their human or dwerren form, but for us pixies we’d lose that part of us, which would be a terrible loss. Now that we knew a bit more about what’s going on over there we headed back, and I need to finish this up so I can catch a boat over to Abbatour and have a talk with another Selkie I know.
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Session 269 & 278 (Mission 3O): [The Hoard of Aragnak, the Red] Played on the 15th of July 2020 & 22nd of July 2020  Present: Diesa Gemfire; Dwerren Fighter/Wizard, lvl 7 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 12 (Hats4Cats) Medi Eirwen; Alseid Druid, lvl 8 (Serephen) Yaara Mielahoney; Vespidian Bard, lvl 7 (Seraphina Leaf) Chikat Stonehaven, Dwerren Cleric 5, (Hazelchan84 Session 278 only) The parchment is covered in seawater that has mixed with ash and dried up with small amounts of salt laid upon its surface. However, the parchment still contains the smell of something earthy.  Hey, we are currently traveling over to Grabentod but this isn't where we started. This mission has been a relaxing one but given what we are trying to do, puts into perspective what we recently have been doing around the cohort. We started off in the cohort, it’s been a long time since I've seen Diesa, heard she moved to live in Abbatuor, becoming a Cohort retirement home almost. She had never seen Nalu before so she started asking a bunch of questions. I was enjoying this as she didn't believe Nalu was a Dragon. First a lizard, then a Drake. Diesa asked Nalu to turn into her "human form" to prove it because all dragons can. Like I was just laughing knowing Nalu wouldnt and she just stuck her tongue out at Diesa. I think Diesa was impressed by Nalu but she never showed it. Wasn't until we got close to Daugren that I asked Nalu to change like to ya know.. Humans around.  We planned to go to visit Diesa mum, it's was Diesa's 30th birthday this week and I think she just wanted to see how she was doing. Not many members of the Cohort have such strong family ties, it was nice to see. Diesa's mum was alittle taken aback by Medi, Yaara coming to her front door. The sight of a Vespidian and Alseid is unheard of in these lands so you can't blame her for being taken aback, we left em to have a talk about why outside and me and medi shared some of the weed I got from Sidhe Bhean. Diesa never said what they talked about, I bet it just personal stuff must be nice having someone like that to confide in. We went back to Diesa’s mum's tavern. It was nice, good atmosphere and everyone was just having fun, I could relax without any issues and so did Nalu. Yaara put on a lovely performance why we ate and drank, given the dangerous missions we have been going on I could get used to this. Think I’m starting to get what Sidhe was getting at like. In the morning we gathered up and said goodbye to Diesa’s mum think her name is Silde. On the way out she said something about grandchildren but I don't see Diesa being the type. We got out of the city and made good progress. We were planning on taking a boat over to Trie but Diesa really wanted to see the state the country was in. Honesty not surprised, I think really she was checking in on her mam over any cohort mission but I think it's admirable. The country was mainly farmland with a fair few people on the road. Most gave us a wide berth giving our group but that's too expected. I think Nalu enjoys the travel more than anything we do really but apparently this place didn't have any interesting sights. I did ask but she just shrugged. We saw farmlands in Tyrtep that looked to have been raided by goblins again. I wonder where they came from, goblins that is. The only disruption along the way was a giant bug creature with thousands of feet and was tasting the air with its feelers. It didn't look like much, I just wanted to give it food and let it go on its way but Diesa wanted to squash it. It was called a giant centipede, it preys on small parties or creatures to eat but is a natural creature. Medi was halfway through casting before it just headed off. There is no point in needless combat or any combat really. Maybe I should learn more languages.  After that small adventure, the travel to Trie was nice, even for this time of year. We arrived at the chicken gate and got our horses stabled. Was a little busy than normal at this time or she wanted a few more coins. We headed to meet our contact Ägid Steinhäusl. Diesa was really confused about why someone she never heard of was directly asking for her directly more so than the mission. We arrived at the Rusty Bucket. Like this place wasn't the most upbeat establishment. We got seated at a table and told the entertainment was about to start. In the center of the Inn was a caged pit with a giant Moth and Lion chained inside. Yaara bless her, she's still young, I think she is only two years old. She started speaking with the moth, and getting all anxious. She then tried everything to help. Talking to the bar lady about swapping herself in vs the lion. Medi and Diesa didn't understand but tried to help. I sat in the corner watching. I raised the point to Nalu that this seems cruel but Nalu just shrugged, I know she has seen worse. Aye, I don't blame Yaara like she is young but we can't go about changing the world by force or fighting like, it doesn't work like that. You have to convince them that what you think is right and I don't think she convinced anyone in the Inn that night. She flew into the cage and started taking a stand between the Lion and the Giant Moth. Medi was speaking with the lion, afterward, she explained that they been starving it to fight for almost two weeks so the poor thing was starving like. One of the bouncers was ready to throw spears at Yaara so Diesa went in. The whole inn was first enjoying the show but then soon after started to turn restless. Diesa did what she had to to get Yaara out of there. I went off and found a guard wondering what the law was on these kinds of fronts. When a guard threatens you with a cage when you ask you know he's been paid off. Legal or not the guards are turning a blind eye in Trie to many a thing and paying them off going to be cheap.  I'm going to talk to Yaara why we are on the road, maybe after I finished writing this. I think if she just started singing depressing songs of what the animals were feeling maybe she might have changed a few minds that night but how she left it, doubt any of them cared, just pre-show entertainment. When I returned back from the guard everyone had been kicked outside, so we started to head a nicer Inn. Turns out our contact was watching, Ägid Steinhäusl approached us and kinda said the whole Vespidian, Alseid group kinda gives us away at being Cohort members. Never thought much about it but he has a point, our enemy can really tell us off a mile away. We took a quick trip to an Inn in the docks, another water hole just not as “nice” as the one we were just in. Ägid was a dwerren but very crude, he seemed well-traveled but in a rough sense. Like nothing on his feet why walking in the waste of the streets. To think this man found Aragnak lair, honestly, I don't believe him. Still, right now as we travel I don't but as things turn out I’m finding it harder and harder to see otherwise. We got him to recount his tale, very well-rehearsed, mind you. He had practiced it a lot, he was traveling on a ship north of Drachenward and was shipwrecked. He had a feeling one of danger so naturally, he was unable to resist. On the shore, he could see mountains but something was calling him.. Honesty can't believe i'm writing this up but here we are. He looked between two mountains and there as clear as day was Aragnak on his hoard. Inside a hollowed-out cave, the walls lined with Beams of mithril and piles of gold and gems. Treasure of kings and the beast was sleeping. Aragnak scratched in his sleep and scratched off a flake of his scale. He took it with him and left.  There was much about this story I didn't believe. For one Larmendyth has been looking for his hoard for eons and had no luck also Ägid doesn't look like the stealthy type. I know dragons have to sleep to grow so Aragnak sleeping isn't that strange really but to walk in without any magical protection going off is a completely different case. I have seen both his forms Human and Dragon, he can mark you later to follow. One of the few things only dragons know. It's like a smell and sinks or other dragons, it only takes a look and takes some time to wear off. Around a month. He didn't smell nor have the mark so the only thing I believe is that he is either working for Aragnak or did not get seen. We asked about the location of hsi hoard, the guidance for this wasn't great but North of Grabentod there are mountains that face the Ocean, one however is very sharp and is the tallest out of the mountain range. That one has an entrance facing the ocean leading inside. Aye, probs best to get all the information down. So the scale he has, don't think he noticed but I personally believe is the only reason he is alive today. Medi saw that the scale offers serious protection to the holder against magic detection. I don't believe Ägid took this scale off Aragnak scratching but most likely found it near or around his entrance. Aragnak would have scratched it off but him picking this scale up when entering may be the only thing that saved him. It offers serious nondetection magic for the individual holding it and because it came from Aragnak the protection and ability to not trip any magic would have been linked to him. He gave us a moment to think all this over, both me and Nalu were still not convinced. He also did not appear to know Dragonic.   Nalu did a great job of explaining to us that even though Aragnak in human form would be weaker in low magic areas he is still a great martial fighter able to defeat most parties. However an army of guardsmen, maybe not. Not sure if any remember that form but I have not forgotten the image. Was just the scales but the present he gave off. If he finds out what we did he will come looking for us and it's unlikely we could hide forever. Nalu also believed that Ägid could be working for Aragnak and I can tell by her face that she knows something doesn't add up. Everything was above board and we signed the contract splitting the share into seven with two parts going to Agid and the rest between us five.   But as you can tell from this log that we are still traveling up north into Grabentod and I believe we have hope for this. The one more to the story of a drunken sailor, there was an item he saw that I don't believe he would know about to even make up. There is a legend that the Sidhelien had an original creator, one can only wonder. However, when created there were seven lords each tasked with the ruling. Like most things, everything goes fine but then fighting happens and they all meet at what I think was a Culvern Tree. However, their creator steps in and blasts the tree in what I think would have been a disappointment. The tree turned slick black from lightning and formed a rod. Each lord took one of the rods however with the passing of time they disappeared out of mind and remember. Well that might not exactly be right, it was a story Larmendyth told me a while back but the item Agid was talking about inside the hoard sounded so much like that one of the staffs, the way the lightning moved around it, the colour, shape. Many Sidhelien lord dreams of finding one of these and rumor is Rhoubhe Manslayer does. Each one of these staff grants dominion over each one of their respective lands, as intended by the creator.  He really doesn't look like the guy to give a description of an item like this without just saying he saw one if he knew what it was. The hoard is full of gems and gold and all sorts but Aragnak will know where every last coin is but we have one last trump card. The man who robbed the Kraken treasure was called Greybeard I believe. He had a special mud that can take the form of an object you put it next to. It is what he used when stealing from the Kraken, whether he got greedy and took more or not is a different story. But the mud does make a very good looking fake of whatever you put it next to. I am yet to test it again on a magical item which I am just about to go but that's our plan. We will switch the staff with the mud, I will do my part to ensure they are not seen. Whoever goes in will take the scale, why pass without a trace, and with any luck we might be able to take this staff back. After we got on this boat we questioned Agid under the zone of truth and he didn't seem to be lying. We even tried without the scale just to make sure the scale isn't helping him in any way. So I'm confused as I normally am with these things but only time will tell what will become of us. Either I’m going to piss Aragnak off again or get killed by him, I’ll make sure to wear my cloak.  Nope nope nope. Alright, I think I’ve angered the gods like. So I don't know what I’ve done to them but it's gotta be something. So we arrived at Von-Darre Fort and it was raining, really pouring it down. Ägid was talking about how it was all bad luck but wasn't important. We got inside and found another Cohort member Chikat doing some light reading, apparently, we have traveled before but I couldn't remember it. We were able to rest inside the fort for the night to avoid the storm. We chatted but didn't want to speak about anything serious until we got outside. We did have a chance to pray and give respect to Sera. The weather did break afterward but like we're wrong. So Agid was disrespectful as ever, eating with his feet on the table. All this time I'm worried about Kaerava being ill and really I don't even want to be here.  So after a night's sleep, we managed to talk some on the road, I have a perfume bottle so I could put this mana potion in it if needed. It had the smell of gold perfect to blend into a hoard, that with another trick up my sleeve I was pretty sure the only thing we did not to worry about was sound. We did have a good chat catching Chikat up to speed on everything, he wasn't wearing heavy armour so I was happy enough.   We made camp next to a cliff for cover and got woken up in the night by a bunch of laughing and fey pranks. Honestly, I was half asleep just finishing the second watch to be woken up again. So i'll let Medi and Diesa fly off and deal with that, they know way more about that stuff than I do, like you know, giving them the fly spell so they can come back and let me know what's going on. Yaara went with so really just me and Chikat were sitting at the camp. The cliff face was about sixty feet high, do you even know how tall that is. You fall off that you're going to get really hurt or pushed off. I heard loads of laughing and after a while, Diesa was saying things turned hostile, but I couldn't get up the cliff without flying. The problem was I was already keeping focus on the spell for Medi and Diesa with no way of knowing how high in the air they were. I wasn't getting any reply so I just had to sit and wait.  Chikat started climbing up but that guy gots some strength on him, Diesa finally came back and did a swap spell that was pretty cool so I just cast fly again on us. These things were called Korrigan’s. They are like pixies but only look pretty during the night where they use illusions to do so. Normally look really ugly and not the nicest fey. They were rounding up these rabbit looking creatures with wings and Antlers called Wolpertinger’s. They were the only screeching and had em in a circle casting some strong magic to try and trap them. Apparently and kinda annoyingly they are desired by fey… Urghh aye see this is why I think the gods hate me. Turns out I kinda need something desired by fey to trade with a bird fey lord because of Kearava but at the time I didn't know what had happened. Like one of the Wolpertingers would have been perfect. Medi was able to get the Wolpertinger’s out of the circle trap and then they all just started fleeing. Everyone started collecting up the Wolpertingers as pets but really I just wanted to let them run back to their homes. Most of them returned but everyone in the party took one, the Wolpertinger’s looked happy about it though. They apparently make great familiars, I asked Nalu if she wanted to go greet one but she just shrugged. She does that a lot, kinda thinking she is just bored. Doesn't really show interest in much. Yeah so I really should have collected one but a well might have to just try and go find them later or something.  Right so after a night of running around after rabbits we're about to get back to walking. I’ve lost track the number of miles we walked at this point. We headed around the mountains and got close to the ocean. After a few more days we ran into a lady pulling a rowboat up on the shore. She was struggling a little but Diesa called out to help. She was an Awnshegh with really cool horns like Leana and like a brown-red skin. I think she was just a little older than me but she was looking for treasure. I guess word got around, I wonder how Agid. She was Sidhebha Rousseau and had a Vos mother and Anuirean father just like me. She was a noble from Mistil in Coeranys but her family doesn't really like her, like due to her Azari blood. Anyways she was a really cool fighter. Her and Diesa had a duel where she was using magic I’ve seen before but in a really different way. I think Diesa was pretty hurt afterward but she didn't show it. Agid was a wanker to her frankly but then he just is one so. We asked her to join us as we moved on, I wished I had talked to her more but I didn't know what to say. Wonder if she would remember me after this mission. I think she said she was a noble from Anuire but I didn't get the name of the province. I’ll ask Medi as I know they offered to help her change back to human but I don't think she should. Right so we went on towards the mountain range, it was getting closer in the distance but still some ways off. We were checking the magic as we moved, not surprising that Drauch and Drachenwehr are all ten zones. Will given what we saw over the mountains, as we got to about half a ride out we saw him, Aragnak, awake. O yeah and because our fortune we’re high guess who else was there, Iraxus. So not only did I have both the most powerful dragons, wide awake fighting or talking or something on top of the mountain but they were doing so right over where we needed to go. Urgh. It gets even better, so we thought we would just wait it out, we took some good cover and waited to see if they would move on, rest or do something else. Nope. The scale that was inside the Agid backpack started shining like a beacon. New information: the scales of a dragon react to them somehow. This scale that showed as nondetection of magic now was glowing. I grabbed the thing and threw it into my egg thinking that no one can find the thing there. At least it stopped the glowing.  So the glowing beacon alerted both dragons to our location, Nalu was already covered up to her nose. I can't even remember how I got her out to run but we did. Aragnak was throwing a temper tantrum, burning everything in sight like I showed him Kaerava. He started setting the edges of the province on fire like he knew where we were going. Everyone thought it meant he was following the scale so we put it on a horse and sent it running. Didn't change anything because we were still trapped but made em feel better I guess. Medi and Yaara turned into badgers and started digging under the ground to tunnel our way out of the province. I had my cloak on to keep me cool but the ground was an oven apparently. Took a straight 6 hours of digging to get out of there and into the mountain range of the Burning forest. All to see Aragnak throwing a freaking fit. He sent scores of Kobalt's after us and started raiding nearby villages and towns all because someone had one of his scales.  We spent four hundred miles traveling to almost dying, cooked underground without even seeing the horde, or getting close to it, or seeing where the entrance to it was. Turns out its not even uncommon knowledge that Aragnok horde might be in the mountain known as the Dragon Tooth, Queen Freya from Urkenhame has had people go there but never found a way in. So the only important information on how to get in is known by that idiot Agid and he is going back next week to kill himself. Winter is like three weeks away, Kearava is ill and best case missing and can't be found with divination magic. Capture and anything that can capture Kearava is going to be way out of my league or she’s… well, it's worse... There are also twenty-five others from Urkenhame and the girls we found in the woods. Even if they are just stuck the waters are ice this time of year. I’ve got no way of just going to check the coastline with hiring a boat and putting together a whole crew. Even going out on open waters looking with Iraxus back in Drachenward flying around is now super dangerous. I shouldn't have even been on this mission with her in that state, it's my fault. Larmendyth isn't replying to anyone but Glenn for some reason even though she knew Parsee was there as she imprisoned her, never told me and gave us the acorn and still refuses to say a word on any of it. O and if I ask Nalu for help she will just shrug at me and now I got to find a bird fey lady named Vashnaya, Mistress of Wind and Sky who sees everything the birds does which may mean she saw what happen but I’ve got nothing to trade her for the information, o and she could live in the four corners of Cerilia including the gorgon lands and all the others options are just as worst. Like serious which god did I fucking piss off?  I'm tired… We didn't sleep in like 3 days running away from the flames and I’m really struggling to sleep. On a funny note, I guess if he doesn't want anyone getting his scales he would have to eat them when they fall off. So really Aragnak likes to eat his own skin flakes. I'm going to add that to my book.  A Very Tired Dragomir & Nalu
Session 280: Mission 3R - Shadows on the Western Front Present Galena Abanathu; Aasimar (Dwerren) Rogue/Bard, lvl 8, (Zilarrezko) Rendi Theocus; Pixie Druid, lvl 4 (Hazelchan84) Thorg Sabertooth; Half-Orog Barbarian, lvl 5 (Darvius) Serilda, Rjurik?, Druid, lvl 1 Pre-gen (Jaakko M) (Crappy notes for now, plan to write them up later if I have time) Cordie gathered everyone to go take a kid to the selkies to get a thing to take to the syrens so they can reproduce again. Cordie suddenly dissapears. Thorg asks Galena to take charge. Galena suggests thatsince she has no idea where this kid is, to go to the sielwode and claim some goblin bounties. Go to the Sielghariod and get a meeting with the Queen, she gives us a horsey and some goodberries. We set off east towards occupied territory. While making camp there Rendi turns up. Then we get attacked in the night by gobbolins. Kill a third of them, the rest run off. In the morning track the runaways across the border in Markazor, Bushfire On the road meet some sidhe woman invested with darkness and shadows, calls herself the Herald of Azrai, who is reborn or whatever She tries to melt everyone's iron, steel or leather equipment, Galena's halo light stops it. Thorg digs in the dirt where she dissapeared and gets his hand cut off and replaced by a skeleton one. It looks super nasty. Following the trail we find a farmstead. It was obviously built by humans but has been occupied and maintained by goblins. All the goblins are dead. They have no visible wounds but are withered and decayed. A barn of draft worgs suffered the same fate. Thorg cuts all the ears off while inside the farmhouse Rendi finds a bunch of valuable pots, one of them is shaking. Serilda opens the pot and a Shade pops out. The party kill it. Galena orders all the bodies burnt before they rise as more shades Party moves on and makes camp for the night. Next day the party move back into the Sielwode and cross through a misty dell. Across a bridge a group of goblins are fighter a terrible spider like creature called a soul-eater. It is rotting and covered in insects and eyes and bits of limbs that raise its AC. Galena calls a temporary truce with the Goblins, telling them they'll fight the souleater together. Together they defeat it. It bursts and a bunch of shades pop out, 3, one for each goblin it killed. Party and the goblins fight the shades too. Then the Goblins run off after defeating them. Thorg wants to chase them now truce is over but we cant get the horses across the rickety bridge without pausing to strengthen it. We lose track of the goblins heading back into the Sidhe forest but encounter Gimlock Mithrilcloak, senior member of the Cohort Council. He is fighting a fiend that was once a member of the cohort and has now turned traitor. He asks us to help. We do. After a hard battle in which a dimensional anchor was thrown on it, the fiend is killed. Mithrilcloak said he was called Chort. Finally we return Siellaghriod to turn in the bounties and tell Queen Isaelie Galanohel about the Herald and the Soul Eater.
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Session 283: Mission Special - Praise the Sun! Played on the 24th of July 2020! Present: Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B) Glenn Sturgis; Rjurik Cleric, lvl 9 (Spynx) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 9 (Depraved Lunatic) Jannis The Red; Brecht Fighter, lvl 7 (Physh) Nils Ullstein; Brecht Paladin/Warlock, lvl 7 (Simon D) Hen; Awnshegh Fighter, lvl 5 (Hazelchan84) Green Knight; Fiend (Hats4Cats) The days had been getting shorter, and the nights colder. Winter would soon be upon us, and I had some unfinished business that needed to be addressed. So I reached out to my most trusted companions at the Cohort; Darvius and Glenn. I am always happy to have Glenn at my side on a mission, but Darvius had pressing council business and could not attend; they keep him quite busy these days. Sithric was there, of course, nipping at my heels as usual. I will give the boy credit where credit is due; since his brush with death at the hands of the Vampire a few months ago, he has actually started to grow a spine. Perhaps I’ll make a proper sidhelien of him yet. A few other junior members answered the call as well. I have had little experience with Jannis, but knew he was a capable fighter. Surprisingly, Nils managed to tear himself away from the crystal in the temple of Elil long enough to join us. Hen was also on hand, which did complicate things slightly. No matter. There was also a strange new addition: a tall brawny figure clad head to toe in green plate. He introduced himself as the Green Knight, and was strangely quiet. When he did speak, his voice was strangely familiar, although I couldn’t place my finger on it. I was intentionally vague with my explanation. I worried that the more the group knew about the plan, the more difficult it would be to keep secret. Of course, there were no objections to this; everyone was eager to follow Cedrych Brightbough, the Vampire Slayer on another of his legendary escapades, regardless of the stakes. We set out for Innishiere and made good time. With three legendary Heroes of Innishiere amongst our ranks, we were immediately granted an audience with the Faerie Princess Niobhe. I inquired if her research in the Vampire’s Tomb had yielded any fruit, and she remarked that they had made progress on that front. Her arcanists had managed to find a way to contain the portal to the shadow world that lay within, and the Princess encouraged us to go see it in person. Investigating the portal was part of my plan, but first I needed to speak with the Princess in private. She agreed to a private audience, but needed some time to finish her court proceedings. We said out thanks and left to investigate the Tomb while we waited. As we approached the place where the Vampire’s Tomb lay, it was impossible to ignore the massive hedgerows that had grown around the perimeter. Surely this was part of the containment that the Princess spoke of. Guards were stationed at the entrance, and it was clear that none were permitted to enter. But such pedestrian rules do not apply to heroes of the realm, and we were admitted without issue. We made our way through a maze of hedges to a central clearing. There was an obelisk of white marble visible, and upon closer inspection a fresco depicting our triumph over the Vampire. Front and center was none other than yours truly, valiantly stabbing at the Vampire’s heart while the others fought off a wave of fanged monsters. The details were a little off, but most importantly they got my moustache correct. In addition, there were vases depicting each of us, individually, and even one for Biscuits. When Glenn saw this, he broke down in tears. I reassured him that we would find a way to redeem Biscuits. The monument was built on top of a great pit. Looking down perhaps thirty feet or so, I could barely make out the portal to the Shadow World that was inside the Vampire’s Tomb. The entrance proper must have been somewhere else in this cave. We debated going down to investigate, but I thought better of it. If my plan were carried out as intended, we’d be headed down soon enough. With some time left before my private audience with the Princess, we turned to shopping. Nils and I looked rather fruitlessly for a place selling blade oils. All we could find was an old woman selling South Snake Oil, which would turn our attacks venomous. Jani went off to drink on his own while Glenn and the Green Knight looked for an armorer. It wasn’t long before we were summoned before the Princess, so I gathered the group and we headed off to meet her. We were summoned to the Princess’ personal private garden. It was a verdant place, and unseasonably warm. Obviously a great deal of druidic magic was sustaining it. I left my comrades and followed the Princess deeper into the grove to speak in private. She hopped nimbly from rock to rock as we spoke. I told her of my plan… Britter Kalt, the Vampire, had been destroyed. But we had learned that not all vampires perished with him. In particular, Blood Sister Alkava and her brood had claimed Vampire’s Hold as their own. We had also learned of something called “the Rule of Two”, an ancient pact that dictated there must always be one Vampire Master and one Apprentice. While details on this rule were scarce, I believed that Alkava was Britter’s former apprentice. This was more or less confirmed when we visited her at Castle Harlech. Though she put on a brave show, she admitted that finding a successor was of utmost importance to her. She vowed to stay out of the affairs of the elves until she had accomplished this. This was enough for most of the Sidhelien leaders I had spoken to: Galanohel, Waymuun, and now Nailo. The immediate threat that Britter posed had been dealt with, and they now turned their attention to more pressing matters. But, I was unconvinced. Alkava had mentioned that she was holding a tournament to determine her successor. A series of challenges involving combat, tests of skill, and diplomacy would yield a single victor; all other competitors would be destroyed. And this winner would become her new apprentice during a ceremony that could only occur on the Eve of the Dead. If Alkava were permitted to anoint a successor, we would be right back where we started. All the work that we had done, all the blood lost to cleanse this world of Britter and his ilk would be for naught. The New Vampire would retreat into her hold and regrow her forces, and in time she would become every bit as dangerous as Britter had been. Now was not time to sit idly by and watch history repeat itself. Now was the time for decisive action. With the Eve of the Dead fast approaching, my plan was simple. We would lead a group of Innisherian warriors through the Shadow World and into Castle Harlech. I handed the queen a map detailing the path from the portal in Innishiere to the one in Vampire's Hold: Alkava is powerful for certain, and without knowing where her heart was, we could not hope to destroy her. But, if we were able to disrupt or delay the ceremony, she would be forced to wait another year to try again. In that time, perhaps we could find the secrets to destroying her for good. The Princess listened intently. I could see she was running things over in her mind. It was a dangerous plan, that I would not deny. She seemed averse to risking the lives of so many of her people. I could not fault her for that, but it would be a price worth paying to see the blight of the Vampires stricken from these lands once and for all, the forested lands of Vampire’s Hold returned to sidhelien hands. She told me she needed time to decide, to consult with her advisors. I took my leave and returned to my companions. We spent the night in Adwyth Tallagh to await the Princess’ decision. Glenn, the Forest Knight, and I found an armorer. They seemed keen to purchase new shields, and Mailse Ui Eidirsceoil was one of the finest craftsperson that Innishiere had to offer. She didn’t seem particularly fond of the Green Knight, but tolerated him due to the presence of Glenn and Myself. I commissioned a custom bracer that could hold a potion surreptitiously under my clothes; you never know when something like that would come in handy. In the morning, we met with the Princess again. She would not risk the lives of her soldiers on this errand. But, she still wanted to offer assistance as she could. Nils posed a poignant question. The lands of Vampire’s Hold are shielded by a supernatural fog, so thick that it blocks out the sun. This allows the vampires to operate with impunity within their borders. If there was a way to disrupt this fog it would make the prospect of combat with them much more palatable. As an experienced druidess, perhaps the Princess knew of the means to accomplish this? It seemed to elude her power, personally. But the goddess, Avani, would be capable of doing such a thing. If you had her blessing, you could pierce the fog at least temporarily. She gave us a necklace, mundane but beautiful. It had belonged to the priestess Avani before she ascended to godhood. Somehow, it had gotten into sidhelien possession, and the Princess was convinced the Church of Avani would pay handsomely for its return.  We thanked the Princess for her help and took our leave, chartering a riverboat to take us south to Ariya, where the church of Avani was strongest. The journey there was long but uneventful, and after nearly a week, we laid eyes on the city. I had been here before some time ago on an errand for the Cohort, and I admit I never fully adapted to the heat. Nils took the lead from here, as he spoke the language, and lead us to the Tower of the Morning to speak with the Oracle. I couldn’t understand their conversation, but Nils showed the girl the necklace and she gave him a puzzled look. She didn’t recognize it, but suggested we speak with the Emir. Leaving the tower, we made our way through the palace to the Hall of Lions and the Thousand Jeweled throne. Such an opulent display of wealth, and all of it just sitting there doing no one any good. Nils offered a gift, a scrap of fabric that he claimed was a Vos pennant taken from his first kill. The Emir responded in kind, presenting Nils with a fine scimitar in a snakeskin sheath. Evidently, this was Ariyan custom; a gift must be met with something of greater value, lest the Emir lose face. Again, Nils spoke, and produced the necklace. Unlike the Oracle, the Amir clearly knew what this was. At first he thought it was a forgery, but after analyzing it closely and hearing how we acquired the item, he was convinced. Such an artifact was valuable to the church indeed, and the Emir offered us a gift in return. He produced an ornate chest containing a large piece of amber and explained that it held the light of Avani. By smashing it on the ground, the sun would be strengthened and could pierce through cloud and fog. However, it would only function during the day time and outdoors, or at least where sunlight would be able to reach. Such a tool would be put to good use against the Vampire, and Nils thanked the Emir. Lastly, the Emir offered a ceremony of investiture to Nils and anyone else who would accept: take Avani into your hearts and be born again in the light. Nils accepted, and after the ceremony was complete, his eyes glowed like amber itself. We celebrated long into the night, and the Emir permitted us to stay in the Primary Servants Quarters. I noted that they were much more ornate and comfortable than the rooms the Cohort keeps for us back on Fabrica. In the morning, with our primary goals accomplished, we set off to look for work. We met with Fethiye Kalhat Hawwat Nishtun Burumbini al-Hufuf, the Junior Deputy Assistant Vizier. Nils procured some blade oils, and at my behest asked about “light arrows”. These people seemed unnaturally obsessed with the sun, and if anywhere would have such a thing, surely it was this place. The Junior Vizier produced a small ornate box containing an Arrow of Avani. Its fletchings were made of pure light, and the arrowhead was a broad semi-circle, carved to look like the rising sun. When he heard that we intended to take on the Vampire, he offered the arrow as a gift, but insisted it only be used in the most dire circumstances. Lastly, he produced a few magical tomes that could teach us to speak Basarji. In exchange, Sithric, Glenn, and myself donated three-hundred gold pieces to the church. We would need to speak the language for the job we had to do. The Junior Vizier informed us that there were certain accounting irregularities surrounding the Temple of Celestial Pillars, one of the major temples to Avani here in the city. Money had been going missing from caravanserais, and every time that happened, a donation was made to the church of a corresponding amount. In fact, some Cohort members had already spent time trying to catch one of the thieves. Clearly, this was the work of an amateur; any thief worth his salt knows that goods need to be fenced and not sold directly to help obfuscate the trail. Nonetheless, we agreed to help investigate. We would go undercover as Acolytes of Avani and assist at the Temple. The High Priest Hassan was the primary suspect. We were to discover where the money was coming from. The following morning, we arrived at the Temple in the pre-dawn light. Hassan was deep in prayers when we entered, but after some time he began tasking us with chores. The temple was one large, long room, and the High Priest asked that we help set up cots for the sick and poor who would visit the temple during the day. We made short work of this, and it wasn’t long before the temple began to fill up with beggars and the poor. As the sun rose, Hassan tasked us with another important job. He opened a simple, heavy lockbox containing a suspiciously large stash of coins. It was unusual, even an ornate temple such as this, for the clergy to have so much coin on hand. Hassan counted out fifteen gold stallions, and asked us to take it to Corina the baker. She would have hundreds of loaves of bread ready to feed to the hungry. I grew tired of such menial labour, and made myself scarce as a few of the others took this task. I was more concerned with the contents of that lockbox. As the day wore on Glenn and Nils offered their clerical services to those in need while I was relegated to cleaning bedpans and changing bandages. Jani soon returned with a donkey laden with loaves of bread, and we began handing them out. Though they tried to hide it, it was clear to me that there were gold coins baked into the loaves, a secretive way of redistributing the temple’s wealth. Glenn was determined to get to the bottom of this and had a private conversation with the High Priest. While he was distracted, I tried my luck with the lockbox. The mechanism was simple enough, but one of the temple clerics spotted me before I could get a good look inside. I told her that the High Priest was busy and had asked me to retrieve some coin from the box. And this girl, she couldn’t have been more than fifteen, had the audacity to question me in front of everyone. I mean, it was a lie, of course, but nonetheless! I bit my tongue so hard that it bled. After a while, she turned her ire toward the High Priest and I slunk off into the shadows, worried that I had blown our cover. I could hear the girl yelling at the High Priest from across the temple in their rapid-fire tongue. After a while she quieted down, and I was just beginning to think I was in the clear when someone tapped me on the shoulder. It was Glenn, and he told me that the High Priest wished to speak with me. I thought about making a break for it, but what could one old man do against the likes of Cedrych Brightbough, Vampire Slayer? With Glenn close behind, I hurried over to speak with the High Priest. Our cover was indeed blown, but I’m not convinced it was directly my fault. Even here in the south they had heard the tales of the great heroes that slew the Vampire, and when three men matching those descriptions conveniently showed up as would-be acolytes, the High Priest knew something was afoot. He did not deny that the money had been stolen, but argued that it was being taken from those who could afford to lose it and given to those that had nothing. As one who often finds himself on the wrong side of the law, I could offer no rebuttal. The group gathered to determine what to do about the situation. Most of the party agreed that this man was doing good, and very few objected to his method. Nils was a tough sell, but after some private words with the High Priest, he too agreed to keep his secret. As the sun set, we returned to the Junior Vizier, informing him that we had discovered nothing of note at the Temple. He seemed to accept this, but insisted we take a new posting and bounty back to the Cohort to be posted on the Board of Fate. We did so. Upon arriving in the Cohort, Sithric and Glenn asked for an audience with the Kallanon. They made their case that we should *not* accept the Junior Vizier’s new posting, as it would cause great harm to the poor of Ariya. The Kallanon, as always, was dreadfully impartial. He summoned Lyla, who had been on one of the previous missions to investigate the theft. He asked her if the people of the caravanserai were suffering due to the thefts, and she explained that many of the staff and guards were angry because their salaries had been reduced. The Kallanon then offered this: either we accept the financial burden of the Church ourselves, or we post a mission ourselves to investigate the details of the theft more clearly. The Kallanon needed more information before he could judge whether or not the mission was worthy of the Cohort’s Time. In the meantime, he would delay posting the Junior Vizier’s new request for one season. Sithric, the poor chump, stepped up to accept this burden. Still too much heart in that one, I see. Not to worry. I’m sure I’ll be able to set him straight.
Session 283 (Special Mission): To much Light not enough Dark  Played on the 24th of July 2020!  Present:  Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B)  Glenn Sturgis; Rjurik Cleric, lvl 9 (Spynx)  Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 9 (Depraved Lunatic)  Jannis The Red; Brecht Fighter, lvl 7 (Physh)  Nils Ullstein; Brecht Paladin/Warlock, lvl 7 (Simon D)  Hen; Awnshegh Fighter, lvl 5 (Hazelchan84)  Green Knight; Fiend (Hats4Cats)  I Travelled to the Cohort to meet with Cedrych. He had called a meeting to start to “deal with Sister Alkava.” His plan was to head to Innishiere and seek Audience with the Faerie Princess We headed to Innishiere and talked to the Queen/ Faerie Princess and Cedrych asks about the tomb that leads to the Vampire and any developments. She states that they have found a way to protect the portal to the shadow world. Cedrych requests a private audience with the Queen, and it is acknowledged, but for a later time.  While we waited, we head out to where the tomb of the Vampire had been. They have built a tall Hedge maze around the Area, with guards at the perimeter. In the middle, there has been a monument built in honour of the group who “slayed” the vampire. There is an obelisk in the middle surrounded the elements of nature, there are also 8 Vases, each depicting a member of the party that was there, and one of a Unicorn that had Glenn in tears (I assume it's Biscuits).  Cedrych pulled me aside and asked about my plans regarding Blood Sister Alkava's trials and what I am planning to do. I still plan on competing or at least being at the Competition.  While we wait for our meeting with the Queen’s summons and Jani goes out to Drink, we go see about finding some wears to aid our mission. We find a woman selling "South Snake Oil", which, when applied, turns your weapon damage to poison. Soon after we are summoned by the Queen to her Garden, which was unseasonably warm. Cedrych goes to talk to the Queen for a while, and Glenn interrogates me about my life while I sit on a big rock (I answer minimally). When Cedrych returns, we head back to find an armour smith by the name of Mailse Uí Eidirsceoil. Cedrych pays for a potion bracer commission, Big Green bought an ironwood Shield, and Glenn asked some Questions about his shield.  After spending the night, we meet with the Queen again. She tells us that she cannot volunteer her troops but offered us a Valuable necklace of Avani. We need to go to Khinasi lands to take the necklace there to the Church of Avani for possible magical aid. So, we charted a riverboat, which Glenn kindly payed for, to Ariya, where Nils takes us to the Tower of Morning. Part of the way there, Big Green points at my head, noticing that my horns are sticking out, it must be low magic there. So, I decide to keep back by Big Green.  Anyway, we speak with the oracle at the tower of Morning. Nils shows her the Amulet and she suggests we take it to the Prince. Then we head to this big fancy hall with a super shiny bejeweled throne. Nils offers the trophy from his first kill to the Emir/Prince person. In return the Prince gave Nils a scimitar called Viper that is of good quality (which Nils kindly gifted me later). Nils tells the Prince about our plight with the Vampire and our mission.  The prince offers us an Amber that holds the light of Avani. It summons the sun to pierce clouds and fog, but will only work during the day, and outdoors. It's nestled in a fine chest filled with purple, mythrial, gold, and silver silk. The prince also offers a ceremony of investiture for those who are willing to accept Avani, which Nils Gladly accepts.  At this point a ton of Paladins started swarming the “palace” for the celebration and ceremony so Big Green and I go to a sailor's tavern to have a drink in a dark corner. We meet up at the palace in the morning, where we meet the Junior Deputy Assistant Vizier Fethiye Kalhat Hawwat Nishtun Burumbini al-Hufuf.  We ask about Arrows, blade oils, and any jobs they may have. He produces an arrow made of pure gold. “The arrow of the light of Avani.” with a Fletching made of pure light, and an arrowhead shaped like the rising sun.   As for the Job, the JDA Vizier has concerns with a certain priest, paladins, and other worshippers of Avani at a church in the city. He wants someone not too recognizable to investigate the church there. So, we head to The Temple of Celestial Pillars the next morning, after receiving some language books and purchasing a hat for me.  We enter the large temple as acolytes, and I hang around the edges, unsure, as my horns have disappeared, but the magic here seems uneven. As we enter, we see an old preist praying by one of the statues in the middle of the Temple. After a few minutes, he kindly asks the party to set up some cots for the sick and poor. While the others do this, he asks why we came, and we give various answers. When finished with this task he sends us to pick up Bread from Corina, one of the bakers nearby. He fishes out 15 gold pieces from a chest filled with gold and silver (which is odd because most church donations are made in copper) and sends some of our group to get the bread, he also sends a Donkey and Cart. Glenn and Friends return from the Bakery with a cart load of bread worth at least the amount paid, if not much more.   I sit observing the temple, and as it fills, and people get their bread, I notice that people a reaching in their bread and secreting away a Gold coin from there center. There is much healing and the old priest handing out some coin throughout the day. At one-point Glenn is talking to the old priest and Cedrych is snooping near the Chest. As a young priestess heads toward Cedrych while he snoops, he plays it seemingly smoothly as he lies through his teeth, but She storms off toward Glenn and the Priest. Glenn offers her a smile and a Cookie to disarm her angry face. It seems like the priest covers for Cedrych and wishes to speak to Cedrych alone. Glenn heals a whole mosh-pit of people.  Apparently, the Priest says, "Leave well enough alone. Send the Jr Vizier my regards." And seems to he's serving the greater good. At the end of the day, we head back to the JDA Vizier and basically tell him that our group was too recognizable to find much information. The JDA Vizier sends a mission request with us back to the Cohort.  When we arrive, we give the mission to the Kallanan and tell him that we think accepting this mission is not in our best interest. The Kallanon asks for the facts, witnesses, and deliberates. After some deliberation, the Kallanon decides to delay the acceptance of the mission until we find out all the details. 
Session 270: Castle in the Sky Darvius Alandre, Sidhelien, Monk lvl 11, Darvius Cedrych Brightbough, Sidhelien, Rogue, Level 10, Adam B. Glenn Sturgis, Rjruik, Cleric 9, Spynx Alvah Laurent, Anuirean SorcBard, LvL 7, Depraved Lunatic Nils Ullstein, Brecht, Paladin/Warlock, Level 6, Simon Baelor, Vos, Sorcerer, Lvl 1, JakofHeart I didn’t think that I would ever be going back to the Temple of Elil. Lord knows I’d spent enough time there with little to show for it. But, when Nils suggested we return to attempt once more to uncover the secrets of that place, I couldn’t resist. The thought of that sword trapped in a massive crystal certainly played to my baser instincts, and the same seemed to be true of the Paladin. We gathered in the Cohort. I could barely recognize Darvius sitting right next to me; his long ponytail was nowhere to be seen and his head had been shaved smooth as an egg. Some nonsense about “embracing enlightenment’. He was opposed to Nils’ plan from the start, but I think he agreed to come along in order to supervise. I’ll have to be careful around him in the future; he is becoming quite beholden to the Council. Darvius suggests we do some investigation at the Cohort first. Elil was the primordial of wind, so surely there would be some record of this castle, the sword, or the crystal in the library. We are greeted by Thenara Oakborn, a rather bookish looking sidhelien. She directs Darvius to the restricted section where he begins to search. Unfortunately, none of us were privy to that part of the Library. While we waited, Glenn searched for other references to magical swords. He didn’t find anything matching the description of the blade from the Temple, but he did stumble on a reference to something called the Galaxy Blade. It is a rapier, said to be crafted from the remains of the Astral Dragon. The dragon, viewing the existence of such a blade as an affront, reclaimed the blade and keeps it within his horde. I took the opportunity to speak with Thenara about some books that I had acquired in the museum at Ber Darias. When I mentioned the words “Old Gods”, she immediately asked to see them. I acquiesced, hoping that she would be able to identify them, or at least provide some idea of their value. Instead, she quickly wrapped each of them in a strip of bark from an Everoak tree that was growing in the library and rushed them off to the damned restricted section! It has always struck me as strange, if not outright irresponsible, that the Cohort keeps so much of their information secret. I have had close calls with both Elder Gods *and* Primordials now. Surely we would all be better equipped to handle such encounters if we were allowed access to the books and resources that detail these creatures. When I become a council member, I will be sure to raise this concern. When Thenara returned, I demanded some sort of compensation for my forced-donation. She said she would write a letter to the Kallanon and have him pay me fairly for the knowledge I had returned. I asked if I may instead have a strip of bark from the tree as compensation and gave it to the greenhorn, Baelor. He had been eyeing the Everoak with a homesick look, so I told him I would allow him to present it to Chessa as a gift. Darvius returned eventually, able to find only a cursory reference to the temple in a musty tome. With little new knowledge, we departed for Rzhlev. The journey was uneventful, and it wasn’t long before Odo was ferrying us out to the floating city. He told us that the last group of Cohort members that had been through had angered the Tsarina, and warned that she may take that anger out on us. In my early days at the Cohort, I had spent a considerable amount of time here, but it had been quite some time. The place still smelled unpleasantly of fish, and was a squalid capital by sidhelien standards. We arrived at the Tsarina’s hall where she was holding court. Some poor wretch of a woman was behind on her taxes, and the Tsarina threatened to confiscate her store. Glenn, that damned fool, interceded and attempted to pay the woman’s debt. But this was Chessa we were dealing with. It wasn’t about the money; it was about sending a message. With the old woman dealt with; the Tsarina turned her ire towards us. Odo was right, and she was rather irritated with the Cohort. Baelor stepped forward and offered my Everoak bark as a gift, and this seemed to balm the wound. We informed Chessa that, once again, we were not here to answer her call, but rather to investigate official Cohort business. We asked for magic access, which was reluctantly granted. Darvius inquired about the fate of Nikolai the Throne Ender, and Chessa boasted how easily she had struck him down as his rebels attacked Rzhlevskyy. Something about this description bothered Darvius, but we did not risk provoking the Tsarina further. We headed to the inn for room and board. Ydmila and Miklosh, the innkeepers, prepared some fish stew and voska for us. Dreadful stuff: lacking all the subtlety of sidhelien wines, not unlike the Vos people themselves. Before turning in for the night, we went to the Hall of Scrolls to try and investigate once more. In truth, it was more of a Shanty of Scrolls, but the book-readers in the group pored over the tomes there looking for more information about the Temple. Again, our search turned up nothing and we returned to the inn for the night. The next morning we were off, headed north to the Temple of Elil. I had traveled this route perhaps a half-dozen times now, and we made excellent time. The entrance to the temple was flanked by two large men in plate mail wearing the sigil of the Cohort. They recognized Darvius and I and immediately went to fetch their supervisor, one Eristova Khristina Vitalievna. This woman, a vos sorcerer of some sort, channeled a bridge of rainbow light and we crossed the threshold into the Temple once more. Eristova had been stationed here to guard the temple and try to uncover its secrets. She informed us that the building was of Khinasi construction, and clearly built in an area of high magic. Due to the lack of mebhaighl here, it was in a weakened state and crumbling away. As she spoke, she led us to the throne room. There was a large stone throne, and cemented clumsily on top of it, a smaller one of appropriate size for an elf. Eristova believed that the addition was limiting the mebhaighl, and it wasn’t long before Nils was striding forward to smash the bloody thing to bits. I suggested a lighter touch, producing a crowbar from my pack, and together with Glenn they easily pried the smaller throne off. Eristova confirms that the magic feels stronger now, and we leave her to study it further. We returned to the room containing the crystal and sword hilt. Alvah used magic to try and identify any wards that were in place. She said that the crystal seemed to draw the leylines to it, somehow, and that she could detect that the crystal was much larger than what we could see, likely extending into the floor. On hearing this, I investigated. It was clear from the tilework that the room had been built *around* the crystal, and as I pressed my ear to the floor I could hear a soft, writhing sound. More of the beetle larvae, no doubt, on the part of the crystal we couldn’t see. Darvius suggested using some dilute poison to exterminate the larvae once and for all, and as the resident poisoner I was happy to oblige. First, we flooded the room to cause some of the live maggots to crawl up for air. We gathered seventeen of them and Eristova put them in a small glass box to study. Then, we diluted some poison and repeated the process. The remaining larvae crawled out of the floor and stopped moving. I listened again and confirmed that the writhing sound had stopped. Eristova took off to the throne room once more, and we followed. With the larvae finally destroyed, the crystal had returned to full power. Once again, she tried to control the temple, and this time succeeded. We could hear machinery turning as the anchor retracted and the Temple of Elil was once again skybound. There was never any question of where we should take the castle; it had to be returned to Fabrica for further study. But Nils convinced the group that we should go by way of Mispera. It wasn’t far, and perhaps the Ehrshegh could offer some advice on how to extract the sword. Darvius reluctantly agreed, and Glenn used sending to inform Mispera of our pending arrival. Though we were soaring above the clouds, the pace was quite slow. Evidently, controlling a flying Temple with your mind was taxing work and Eristova was quickly exhausted. Both Glenn and Alvah volunteered to try and guide the Temple, but the task would require knowledge of ley magic. Eristova did her best to teach them, and they managed to press on for a few more hours before becoming exhausted. We spent the night in the Temple, far above the clouds. The next day, we began our slow progress again. After a few hours we noticed large storm clouds looming on the horizon. They appeared to be moving quickly in our direction, and before we could decide what to do, the storm coalesced into a large grey dragon-like creature and began to speak. Glenn seemed to be the only one that could understand it. It claimed to be a descendant of a primordial and asked what we were doing in its domain. It seemed intent on exacting some sort of tribute or toll from us, but we were unwilling to offer it anything of value. Just when it seemed like it would come to blows, the creature looked to the sky and abruptly flew off without saying a word. Before too long, we saw the source of its fear. Two angels, each riding a chariot pulled by pegasii appeared. One gave chase to the beast while the other descended to speak with us. Or more accurately, with Glenn. They were angels of Kirken, and it was their job to herd the creature we were speaking to. It was an Elder Tempest, and as the storm was Kirken’s domain, they ushered it around the world, directing its wrath where a storm was needed. The angel asked if any of us were followers of Kirdai. I certainly don’t worship any gods, and it seemed that all the humans nearby had picked the wrong ones. Alvah spun a tale of Savas’ accomplishments: how he stood against the Vampire and Elder Gods alike and fathered a dragon. It was riddled with embellishments, but these tales seemed to please the angel. One of the pegasii was offered as a gift, to be given only to Savas, for bringing great glory to Kirken. Then the angel drew an arrow from its quiver, and there was a crack of thunder. The bolt that appeared was like lightning given form and the angel once asked if there were any among us worthy of Kirken’s blessing. I tried to tell them that it was in fact *I* who slew the Vampire, but the angel would hear none of it. Instead, Nils reached out his hand to touch the arrow, but unsurprisingly he was not worthy. The man had just a few months ago renounced Kirken as his god and taken up the banner of Avani. Finally, the greenhorn Baelor stepped up to try to claim the arrow, and did. The cruel humour of the gods was not lost on me: a novice, human, sorcerer claiming such a powerful arrow. I doubt he even knew which way to hold the damned thing. My blood was boiling. After giving its gifts, the Angel departed as quickly as it came. The rest of the day passed uneventfully, but the following morning one of the angels returned. It had sensed someone in our group with a strong bloodline. I had donated all of mine to Lady Syndra, and all I got in return was a never-ending pile of bloodied handkerchiefs. Alvah volunteered, and the angel takes a drop of her blood and is off. Finally, we arrived at the Fort of Last Hope. Glenn leads us in. He seemed to know everyone by name. Nils beat that same tired drum again: How could we extract the sword from the crystal? On this Mispera warned us that while it may be possible to extract the sword, doing so would be quite dangerous. Nonetheless she provided a lock of her hair, and in a surprisingly brutal ritual, the hand of a demon from one of her followers. Combine these with coconut oil and a firefly. Boil them in a pot until nothing remains. Acquire a potion of aging from Pinna in Gravesford and drink it. Then, plunge your hand into the pot and shove it into the crystal to grasp the sword. This task would be best accomplished by someone with quick reflexes and an innate sense of magic. After this, Glenn confided in Mispera about the loss of Biscuits. The man can’t seem to get over the loss of this horse, but Mispera advised that there is good in every heart, evn a Nightmare. Perhaps Biscuits could be redeemed. As we said our goodbyes, one of the Angels appeared once more. This time, there was a small human girl with her. She appeared to be five or six years old, but the Angel announced that she was Alvah’s daughter with Kirken. Alvah suggested a name, Yanka Kirkenborne, and the girl accepted. With that, we returned to the Temple of Elil and continued our slow journey back to the Cohort.
Session 283 (Mission Special): Praise the Sun! Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B) Glenn Sturgis; Rjurik Cleric, lvl 9 (Spynx) Green Knight; Fiend (Hats4Cats) Hen; Awnshegh Fighter, lvl 5 (Hazelchan84) Jannis The Red; Brecht Fighter, lvl 7 (Physh) Nils Ullstein; Brecht Paladin/Warlock, lvl 7 (Simon D) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 9 (Depraved Lunatic) Having missed the slaying of the Vampire I was keen to join Cedrych on his quest to Innishiere to deal with the Vampire’s successor. I had once set out to put an end to Alkava in Alamie but instead nearly found my own end at the hands of Orithar. Most of the party were known to me, aside from a Brecht by name of Jannis and a mysterious knight in green armor. The latter’s voice and weapon were distinctly familiar although the tail is entirely new.   Upon our arrival to the city we sought an audience with the Faerie Princess Niobhe Ivellious. This was granted however we were asked to wait until her court concluded. We headed to the ruins that once marked the entrance to the Vampire’s Tomb and to our surprise a monument had been constructed bearing the faces of his slayers. A pit descended to the portal below ground leading to the Shadow Realm. Knowing the Queen would find us when the time was right, we departed into the city to see what we could find to help us for the mission ahead. “Jani” as they call him headed to the local tavern. I had seen him eyeing the symbol of Avani on my shield – I was sure there is some history there but am unsure of the specifics. I searched for blade oils but came up empty handed. Before too long we were summoned to the Gardens of the Queen.  Cedrych spoke with her privately about his plans so I took the opportunity to take in the beauty of the grove. We departed as the Queens wished to consider his proposal. We returned to the markets in search of armor. Cedrych, Glenn and the Green Knight did business with one called Mailse Ui Eidirsceoil. The wares were of fine make but my pockets were not deep and I was acutely aware of the funds I still owe Cedrych and his keen eyes. Perhaps I shall return one day if I am ever able to fell that foul construct of gold created by the Mad Maeve for my troubles in Alamie.     In the morning we meet once more with the Queen. For once Cedrych appears defeated. It seemed whatever aid he requested has been denied. I took the opportunity to ask the Queen about the unnatural fog that covers the land of the Vampire. If only Avani’s light would shine down I am certain Alkava and her foul servants could be overcome. Her answer surprised me. Her people possessed an ancient relic of Avani from the time prior to her ascension at Mt Deismaar. If we returned this to the Khinasi people it may be enough for them to grant us Avani’s blessing. She provided this to our party in recognition of our contributions to her realm.  We thanked the Princess for her aid and found transport downriver to the coast and onwards to Ariya. The journey south was uneventful and before long I was walking the familiar halls of the Tower of Morning. My first trip South was to seek the Oracle of Ariya for advice on the sword discovered in the Temple of Elil. The weave of fate works in mysterious ways at times. The Oracle could not confirm if the necklace was truly a relic of the Lightbringer. She directed us to the Hall of Lions and the Thousand Jeweled throne to seek the advice of the Emir Gerad ibn Farid el-Arrasi himself. In the custom of the Khinasi people a gift must be provided when making our introduction to the throne. Knowing my wealth would be no match for the Emir of Ariya I chose to present a Vos Banner, a trophy of my first victory, which held great sentiment in my heart. The Emir, a warrior himself, seemed to accept this as a worthy gift and presented us with a fine scimitar named “Viper” in return. Introductions concluded I presented the necklace of Avani for his consideration. He immediately recognized the relic and expressed his frustration that the Sidhelien had kept this from her followers. We discussed our intention to finish what had been started in slaying Bitter but putting an end to his successor Alkava before an heir could be named on the Day of the Dead. He considered our quest and offered a boon to aid us in this endeavor. An ornate chest was brought forth containing a large amber gem holding within it the light of Avani herself. If shattered the light would be released and the sun would pierce any fog or cloud to shine brightly upon the realm of the Vampire.  We thanked the Emir for his generous gift. Before parting the Emir offered one more boon, the ceremony of investiture to join the ranks of the warriors faithful to Avani. Of the party only I accepted this blessing and my eyes burned golden as I was reborn into her light. We celebrated long into the night and stayed within fine quarters provided for us by the Emir. Our mission to find an edge against Alkava completed we sought what work we could find in the city. We met with Fethiye Kalhat Hawwat Nishtun Burumbini al-Hufuf, the Junior Deputy Assistant Vizier who kindly provided me with the radiant blade oil I had been seeking.  At Cedrych’s request I asked about any radiant arrows and the Vizier’s Assistant produced an ornate box containing an arrow fletched with light and tipped with a rising sun. Considering our quest, he offered this to our cause as long as it would be returned if unused. My companions also purchased tomes that could teach the language of Basarji in preparation for the job he offered us. The mission was one that had been attempted on a few occasions by our companions from the Cohort. The Vizier’s Assistant believed that the gold stolen from Jasmina at the Darenda Fortified Caravanserai and other merchants in the land was all being funneled into the Temple of the Celestial Pillars here in the city. We agreed to investigate this crime by going undercover as Acolytes of Avani to assist the High Priest Hassan there. We arrived at the Temple the following morning but should have taken more effort to disguise ourselves. After we had set up the cots and fetched the bread the common people arrived, and my more famous companions were almost immediately recognized. Glenn and I provided what healing we could, and our companions kept busy with other tasks around the Temple. The High Priest seemed to humor our attempts at subterfuge but took little effort to hide the vast sum of gold contained within the collection chest or the numerous coins dispensed to the poor within the loaves of bread. I carefully considered the matter at hand. Certainly, the High Priest is disobeying the law of the rulers of these land by procuring gold at the merchant’s expense. However, he is putting this gold to good use in providing to the poor of the city. Avani herself is known to be harsh and relentless or warm and nurturing – both like the sun itself. The Five Oaths of Service instruct us to obey the commands of lawful rulers of the state and certainly the actions of the High Priest are unlawful. However, the Emir’s own sister works within the Temple and must certainly be aware of what goes on here. And at least before my eyes the good is evident and the cost less so. I spoke briefly with the High Priest and his words were truthful. He is without shame or regret when confronted on the matter. We returned to the Assistant Vizier and offered no evidence against the High Priest and admitted that our party was too easily recognized to be of much use. He accepted this but did provide an updated post for the Board of Fate for us to convey back to the Cohort. Upon our return Sithric and Glenn spoke with the Kallanon about the Assistant Vizier’s posting and the harm it would due to the poor of Ariya. The Kallanon was an impartial judge. He summoned the child Lyla to hear of the harm caused to the merchants of the caravanserai who had suffered the thefts that support the poor at the Temple. He was uncertain after this testimony if the good provided by the High Priest was balanced by the harm incurred. He agreed to delay the posting until this could be investigated or the financial burden of the Church in Ariya accepted by another. If I survive our task in the coming days perhaps I will join Sithric on his quest to find these answers and ensure justice is carried out. 
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Session 286 (Special Mission): [Kaerava, History's, Cave of: Sorrow] Played on the 26th of July 2020! Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 7 (Serephen) Darvius Alandre; Sidhelien Monk, lvl 11 (Darvius) Dragomir Black; Vos, Sorcerer, lvl 12 (Hats4Cats) Raven Tonks Rowan; Hanner Sidhe Warlock, lvl 6 (Hazelchan84) So we started up at Cordi’s tower, I had asked both Korak and Cordi to help but Korak was doing something more important. It was nice of Cordi to be offering to help as she doesn't know Kaerava but also she has a good habit of finding fey. I was looking for a fey that goes by the name of Vashnaya, Mistress of Wind and Sky or Queen of Birds. She knows everything that the birds do so here is hoping she would have seen what happened. Cordi thought it best to go ask the biggest of birds and even though I thought it better to climb the mountain I kinda just put my trust in her, she did say to trust her.  We set off across the Margreve and found a very strange woman. Said her name was Roxie but her mask blocked her face. Apparently she was a servant of Lord Gryzwald.. yep LORD GRYZWALD. She was busy going around placing mushrooms in the trees. These we’re creating green runes and causing the land to get sick. Cordi spoke with Roxie and she said that Lord Gryzwald had taken over Castle Shadowcrag and she now serves him. That puts him really close to Cordi’s tower but she was more concerned about the Margreve. We got in a fight with his servant, but she disappeared in a pool of spores. She seems to be very resistant to magic but Darvius just saw her as a distraction, I guess he was right. When she disappeared though she did leave the mushrooms, however when I went to check if they were poisonous, something strange happened with the surrounding trees. One of them removed the magic from the stump and I ended up breathing it in. I felt really sick afterward but this whole forest area was still covered in it but that one tree did look better. Raven removed some more but didn't get sick and Cordi removed a huge amount of it. Pretty sure it was that God’s blood but the one from Azrai. She was able to clear a huge area of the forest from the Corruption but there was plenty more. Cordi also looked different.. like her teeth were sharper but she didn't want to talk about it. As we moved closer and arrived at the Roc’s nest we found the source of all the corruption. The Roc or Birb was now a pure white dove and everything around the area was looking kinda the same as the corrupted forest. Even the tree-like creatures were looking worse, everything but the Birb. Cordi and Raven both spoke with the birb, later they told me how they traded the location of a mate for Birb with taking us to see Vashnaya, Mistress of Wind. Apparently the Roc did know of her and was more than happy to take us to go see her. So really was the quickest ride to the home of Vashnaya. We ended up at the top of Cloudwall Mountains. At the top, there were large bird-like creatures and these bird-like humanoids that came up and spoke in what I think can only be called some kind of Feather Speak. Luckily they speak Sylvan so everyone but me could understand. We got taken to see Vashnaya. Darvius spoke and bartered a trade deal with an item called a Star stone he had acquired. It would help them make a constellation in the sky. He also made sure to add safe passage down the mountain which by her reaction, she wasn't expecting. Lucky for us she accepted the deal. Thanks to Cordi and Darivus we turned a mission where we had to check four different locations and take months into a quick bird ride and deal. Vashnaya told us that Kaerava was betrayed by the three sisters I had brought back. Everyone who was on the boat was dead and Kaerava captured. She had been taken to the city Kal-Saitharak in the Gorgon’s Crown by the Gorgon. You know that feeling when you go over a bump in the road on horseback and you leave your stomach behind? Like it falls out, kinda what it felt like hearing what happened. I don't even know how I tell Queen Freya that it was my fault that all of them got killed. Worse, I was the one who wanted to bring the sisters back to the city so badly. Pretty much no one else is to blame but me for all this, pretty sure they even tricked me with “magical sickness”. I don't even think it's a real thing, kinda realizing how often I get fooled with this stuff, the same thing that got me messed up with primordials, though I might have grown up since then, guess not. We got escorted off the mountain as promised which took a few days to think about things. After getting off the mountain we started heading back home and was followed by four tiny birds that now stay with us, Pretty sure their spies but she can view us anyways so I'm not fused. On our first night, we came across a place known as the Cave of Sorrow, which was the perfect place to be given how I am feeling. There were many Caravans of Cariv Gypsies that came around here at this time of year. Guessing it has to do with the day of the dead. They come here to Commune with the loved ones that have passed on. Offering to read fortunes, speak with the dead. The women of the Cariv all seem pregnant as well which is kinda strange. Think they had some kind of King and Queen system but they change their rulers often like when ill, old or just stepping down for other reasons. Also they have to keep moving at least once a season due to some curse. Cordi kinda convinced me to go speak with one of the gypsies to speak to a dead loved one. I was unsure because I think it was pretty much a trick but I think Cordi was just trying to make me smile.  I spoke with one of the Gypsies about speaking with my mother. The rest of the party was asking about how she died. All I know is she was a Vos woman and gave me the name Dragomir but my father was from Anuire and I have his last name Black. I don't remember much else about both of them. Apparently according to the village elder, my dad left like two years after I was born and went back to his normal life. My mam died when I was around five or six. I can't remember her name or his and the village elder would never tell me and told me to stop asking so kinda just gave up on knowing. I’ve got a new family now anyways with Nalu, Urkenhame and the Cohort. O yeah the Gypsies said she was with Kriesha and was happy but couldn't give me any more information before the connection ended. Apparently, there was a Godling in the Cave of Sorrows that could answer more questions with greater sacrifices. O yeah, we had to sacrifice a goat to get that reading. Cordi kindly told me afterward that the Gypsy wasn't trying to knowingly trick me but was using strong fey enchantment magic to tell me what I wanted to hear. I kinda thought I was being tricked again but at least we know there is a strong powerful fey in the Cave of Sorrow. I think Cordi might be interested but I wasn't in the mood to enter the cave. Maybe something for a different day.   From the Cave of Sorrow we traveled southwest and found the Diurda Falls. This place was very special. It had a massive waterfall over a thousand foot deep and four hundred feet wide. Well really it was the plant life and creatures, I bet you could study it for a whole lifetime. Because all the water goes into the ground there is very little on the surface but it kinda looks like the water recycles. All the plants and wildlife have changed to suck the water out of the dead or even the blood of creatures, even the plants. I think Druid Paul would love this place. We then headed north on Nalu's advice looking for crossing over the river.  On the way, Darvius said some nice things. I can't really remember what he was saying but made me feel better. He was just saying that I shouldn't blame myself too much about Kaerava and Nalu didn't seem to agree. She was being nice and so was Darvius and for a moment I felt like we might be able to get her out but as of right now I still have no ideas how. Was nice of him to try and cheer me up. He didn't even blame me for getting tricked. We made camp at the black hills where I was awoken by Cordi arguing with a Bee or witches light. Pretty sure it was a bee and Cordi dueled it after it got really angry at her. It was trying to prove itself to the queen bee but wasn't doing a very good job, I think its plan was to bring us back to the queen. I have already met her and so has Cordi so probs not the best target. The bee was really good at making honey! Covered all of us with it but was fey honey so only Nalu can eat it. The bee, unsurprisingly lost to Cordi and ended up on the floor. It now lives in a vial, where I gave it water and pollen. Nalu is now looking after it, pretty sure it's for the honey. Maybe I should make some blueberry, fey honey muffins when I get back to the tower. In the morning we continued on, only to find a castle at the top of the Black Hills. You have to be careful or you will just fall off the bridge in the clouds. At the top of the roof was a Dragon not of gold but Light, Sunshine.  Solas na Grèine, the Sun Dragon. Other Cohort members have met her before. I think she lives in a completely different flow of time because her concept of time is very different. Maybe we talk really slowly. She kept saying three hundred years have pasted but were like close to ten minutes. From our interaction, I can tell Solas values redemption and atonement, which might have something to do with other things I saw. Anyways she asked about the cohort member who caused the Void Dragon to appear and injure her. We told her the name of the member and she flew to the celestial realm to buy the soul of Tristan. Apparently he was dragged back and now has been tasked with destroying the Void Dragon. I don't even know how but if he fails his soul will be torn apart and will be granted no afterlife.  Turns out souls are kinda tradable and the Goddess of Kriesha has something I need, Solas gave me some options and advice on a possible way of freeing it but all seem to involve things that I am not ready for. I have to find a way of pleasing Kriesha and made a deal. The White Witch was one target given how she has taken on Kriesha name which she deems as an insult. I also asked Solas about Dragons Horde’s and apparently they aren't used for anything but only as a weakness to eventually bring their downfall, never seen Nalu disagree so hard. Nalu and Solas went off and had a long talk, why I walked around the castle. Maybe Nalu was telling Solas not to put any ideas in my head about a horde being a bad thing.  Raven was busy collecting every spirit animal she could find. O yeah there were loads of spirit animals and Darvius was training with them.They were the spirits of Solas' past followers. An assortment of different creatures, monks, flumphs, horseshoe crabs, giant cats, winged cats, spiders, flying turtles, frogs, birds. Raven throughout this whole travel was trying to befriend every little creature, bug, spider and bird she could. Think she might just be trying to fill Cordi tower until no one can move. I believe she is calling it The Menagerie. She also named every creature she found, she puts Koraks love for animals to shame. I found a temple of sorts inside the castle, It was a building that was to celebrate the marriage between Solas and his wife or husband. A beautiful altar was a shine to service and was in perfect condition after who knows how many years. It was a picture of them connected head to tail in a circle of entity. I don't think you keep a temple in such good condition if the marriage still means nothing. At some point long ago all Dragons we’re married to each other, Aragnak used to be married to Nyssra. There was only one who asked for a mortal partner and was betrayed by another. Parsee husband betrayed her and now she lives with the pain. I think I need to go see her again. I never asked about Nalu, partly because she trusts me not to pry and I could just ask her myself. I don't think I will though, because if it is who I think it is… that's a conversation both of us don't need to have. I spent the night in the temple studying the art and ruins. The next day Solas asked if we wished to visit the church of spouse. The titles and deeds from the past do not align with who I know. The enslaver of followers, The one who betrayed and sealed another of their kind away. Llarmedylth, The Tyrant. In the church we found a battered Tappersty and the Champel in ruins. At the back surround by broken glass as a throne with a statue behind it. The throne was fused with the blood of both, dragon and human. If you sit on The Throne it wants to find its way into your body and lucky for me Nalu dragged me away at the last second. If you sit you will become a were dragon. I was once warned against this magic as it comes at a great cost, not a single one has ever lived a happy life. Although it grants strength, you are doomed to misery. Anyone who wants such a thing for just power or strength should think twice. We also found Candles and Collars of dominate were-dragon. These collars should be warning to how cursed the form is, wear one of these and you lose control of your body, mind and soul. We took the collars, candles and tapestry away from the chapel. I wanted to destroy the throne but Cordi made a good point against it. This place should just be left in the past. With all the Sorrow Nalu was trying her best to cheer me up by snapping the Collar at me in a locking motion. It did cheer me up.  We headed home, however on the way back Cordi wanted to check if she could move outside the realm of the Margreve and she came back with a smile so maybe anyone looking to adventure further should talk to her. Anyways I just want to say a big thanks to everyone who came on this mission to help Kaerava, I'm sure she will appreciate it when we get her back. Dragomir & Nalu Cohort Members.
Session 286 (Special Mission): Drago’s Despair Played on the 26th of July 2020!   Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 7 (Serephen) Darvius Alandre; Sidhelien Monk, lvl 11 (Darvius) Dragomir Black; Vos, Sorcerer, lvl 12 (Hats4Cats) Raven Tonks Rowan; Hanner Sidhe Warlock, lvl 6 (Hazelchan84)   This mission began last month when we discovered that Kaevara had gone missing, after Korak and Drago had put her on a boat bound for Sidhelien lands with three companions they had met on a previous mission. Utilizing my favor in Innishire I had requested aid and advice from the Fairie Princesss. She had advised me that we should seek out the Fae Queen of Birds, who lived on the tallest mountain in the world. She had given many locations as rumored to be the Queen’s home. The next day she had gifted me a Star Stone as a gift for the Queen of Birds in exchange for her wisdom and guidance. I was also given a warning that she could be crafty and dangerous. We had agreed to meet at Cordi’s tower in the Margrave to discuss and plan our next action. Drago had requested Cordi’s aid since we sought the aid of a Fae Queen. Cordi believed that the Roc, known as Bird. The same creature that I had first met all that time ago on Bleak Isle. We set off towards the location where the Roc had made its nest. On the way we ran into a strange masked woman who named herself Roxie. She was wearing a mask and she carried a basket of mushrooms. The section of the forest we had found her in was covered in mushrooms and dying. She declared that she worked for Lord Gryzwald, Cordelia’s old nemesis. Cordelia was having none of this and attacked. Spells were flung and words exchanged, seeing this conflict would resolve nothing at this time. I rushed the creature standing before it with my hands behind my back and gave it a simple warning to flee or face destruction. She stated something to soothe her broken nerve, as she used magic to disappear. She left behind her basket of mushrooms. Cordie wished them but I suspected foul play. I bade Drago inspect them for poison. As he did so the corruption from one of the nearby trees fled the tree and entered his body, and healing the tree. Seeing what he did Raven and Cordie set about healing parts of the forest. However, as they did so the corruption entered their bodies. Cordelia taking in the greatest portion her features starting to change to be more demonic. We traveled further surveying the damage done to the Margrave. When we reached the Roc’s lair the lair and the creatures there were also infected. However, the Roc seemed unaffected. Cordie used her magic to speak with the Roc and bargained for passage to the Queen of Bird’s Court. Soon we were in the air and within the day we were soaring to the tops of a mountain that went past the clouds. As simple as that we landed and were in the Queen of Bird’s Domain. It seems we were expected, and were escorted to the Queen of Birds in short order. I took the lead in the negotiations as I had the Gift and Cordie seemed to be a bit out of sorts. The Queen already knew why we had come and what we offered. She said she would give us the information in exchange for the Star Stone. Knowing the trickery of the Fae, I also bargained for our safe passage out of her domain. She seemed surprised that I would think of this, but she relented and granted all my requests. She revealed to us that the three Sidhelien that traveled with Kaevara had betrayed her and that was now a prisoner of the Gorgon in Kai-Saithrak. Drago was suitably crestfallen realizing the full impact of what was revealed to us. True to her word we were taken down the mountain. Observing the path down, I could see countless traps, pitfalls, and dangers. We had also each gained a new companion… spy? A small multicolored bird, that seemed to be quite intelligent. We were dropped off at the base of the mountain and endeavored to blaze new trails back to the Margrave. I do enjoy exploration. The first location we encounter is a large cave known as the cave of sorrows. At this time a caravan of Cariv gypsies had gathered at the cave. They had made the pilgrimage to meet a creature they called their godling in the cave. Raven and Drago spoke with the Gypsies, one of them used Fae magic to reach into Drago’s mind and tell him things about his long dead mother. They also said that more information could be discovered from the Godling. However, we would need to bring a worthy sacrifice. Wishing to test my new bird companion, I suggested the bird and true to my suspicion it seemed to understand me. In truth I had no intention of giving over the bird. I direct connection to the Queen of Birds would likely be a boon one day, and perhaps I could gain more of her favor. Being able to fly one day would be useful. In the end the group decided not to seek the Godling and continue our journey. Seeing Drago’s despair over that had happened to Kaevara, I spoke with him at length. Giving him words of hope and faith, I was able to restore a bit of Drago’s spirit, and we soon found ourselves camping for the night. As we did so we had a strange visitor an outcast fae bee. Cordie had a few exchanges with the creature, and we eventually captured it placing it within a vial. The creature was eventually destined to become part of Nalu’s horde. It seems Nalu also has a taste for honey. We continue our journey and come to a place named Diurda Falls. A beautiful location with a stream of water that falls into a crater that descends thousands of feet into the ground. The plants around the falls are unlike anything I had ever seen before. There are carnivorous ones even, that feed off the blood of living beings to sustain their life. We spent some time observing the falls but decided to continue towards the hills to the west. As we approached another large mountain, we could see a golden light coming from a mist shrouded keep. As we approached, we discovered the fort to be the home of the Sun Drago Solas na Greine! She greeted us warmly and knew we were from the cohort. She was angry and still recovering from a battle she had with the void dragon. She inquired as to the name of the Cohort member who had freed the void dragon aspect. We revealed that Tristan had met her demise, the Dragon shot up into the air and a moment later came back and deposited Tristan before us! She pronounced that Tristan must make right her mistake or she would be forever bared from the afterlife and her soul shred and destroyed. It soon became evident that the Sun Dragon was a keeper of the afterlife, as ghosts of all manner of creature began to take form around us. Everyone found things of interest at this time. As to myself, it seems the Sun Dragon was also once served by an order of Monks. I spent time training and bonding with them wishing to absorb any knowledge they had about lost Ki techniques. They agreed to return to my monestary and share more of their knowledge with myself and my students over the rest of the year. What a boon this will be for my own training and that of my students. Perhaps, I may even learn some techniques lost to time. The next day Solas inquires if we wish to visit Llarmedyth’s throne. We of course say we do. When we arrive, it is not what I expected the “throne” sits in a ruin long abandoned. Within is a blood red throne, Drago goes to sit on the throne but Nalu stops him and starts to pull him away. After some investigation I discover that the throne is seeped in the blood of humans and dragons, and Raven deduces that anyone who sits on the throne would be transformed into a Weredragon. I do remember Llarmedyth’s warning that the Weredragon was a curse that could be placed on mortals by Dragons… The question then became why her throne was given the power to create them. We also find some magical collars that allow the control of weredragons. Drago wished to hold them all but we agreed to split them between us, Nalu even taking one and taunted Drago with it. I shall keep mine in the Cohort’s vault, there may come a day when such a device would serve the fate weaver. The rest of the trip back was uneventful. However, our mission a success and much new knowledge was gained on a plethora of subjects. We even returned a member of the Cohort from the afterlife. Soon I was traveling back to my monastery listening and studying intently with the spectral monks that traveled with me. Darvius Alandre, Carnifex Solaris Junior Council Member of the Cohort Arcanum
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Session 284 (Special Mission): Ransacking House Rockhammer  Korak Flomhelm, Dwerren, Cleric, lvl11, SlothSlow Savas Al-Hadar, Khinasi Cleric/Fighter 9, Physh Eirena Lightshadow, Rjurik Paladin, 9, Depraved Lunatic Aubrae Trevelyan, Human, Paladin, Level 6, Zilarrezko Chikat Stonehaven, Dwerren Cleric 5, Hazelchan84 Baelor, Human (Vos) Sorcerer 2, JakofHeart A call from the Overthane of a great duty to wipe away the Dishonor of the Tarkal family and a chance for other houses to gain more. I felt compelled to at least visit my home of Baruk-Azhik and help my brothers in arms with this Mighty task so their burden did not lay so heavy upon them. I gathered a some members of the Cohort, a few I trusted a few I barely knew. Savas has shown to be reliable and a good friend so far and Aubre braved that terrible temple in Binsada with me so I felt I was in good hands. We gathered round our usual table and Aubre and I gave what little info we had about the "Creature of the Gorgon" That lived in the tunnel and a note that she had found inside the temple area that read about the peoples demise. After sharing some merriment with the last of the Blue Dwerren Milk that I had laying around we made our way off to my homeland ready to meet the Overthane and tell him of our great journey. I feel sorrowful not to join Drago in the Margreve to search for this lady of the birds but the boy is in good hands, Darvius and Cordie are two members I trust greatly and if I am needed in the future to help Kaevara I will stand alongside him. He seems angry with me about not coming but I just hope he understands the weight I hold my Overthanes call. Only thing I could compare it to is if Silver or Nalu were to ask him to come to arms.  Upon arriving at the city we left a message with the guards of the grand hall asking for audience, the Overthane seemed quite busy with this whole business going on and would not be available for a day while conducting business. I figured we should go see how things were going at the tavern we rescued and pick up more Blue Dwerren Milk since we drank the last of it at the Cohort. While we were there the others prodded me for information on my family, the story made the room a little bit more dower but there is no nice way to tell my past and I guess you get what you ask for. Some jokes were thrown around mostly at my expense but it seems that is the common thing to do I guess. Near the end of the night Aubre drank The King Slayer and of course fell rose cheeked from this drink even Dwerren have trouble with. After having some drinks we headed to my old home to find some rest for the night.  Upon entering my house with an old key that surprisingly still works I got the others into some guest rooms and left my hammer by the door to let them know I was around. Unfortunately it was my father who arrived first and when I gave him the usual greeting calling him Darkon which seemed to annoy him, I will admit I went a bit overboard with my sarcasm when he asked me to call him father for the first time in ages since he forced the clan name Flomhelm upon me. He pushed my buttons I pushed his but that is how things usually go. Some words were said that I think we both probably regret saying but I will not repeat them here. The others accompanied me to an Inn/Tavern and I don't really remember much from that time aside from Savas being there to hear my woes. When we woke up I figured it would be best to see my brother and sister over at the barracks. Regnar was there to greet us and introductions were had, the others warmed up to him quite easily and it was good to see him again. We caught up on recent events and when I asked about the Tarkal business Regnar dropped the biggest of Moradins hammers on me that all of Mauras children were Tarkals and that they have known forever somehow not bringing me into the loop. After standing awestruck for awhile Anra arrived from morning duties and met up with me and my brother, Aubre seemed the martial type and probably has some strange Anurian training that Anra could learn from. I offered the two to spar and forgot to warn Aubre to watch her ankles, when fighting Anra they usually end up above your head, Ha!  After some much needed catching up and more talk about us being Tarkals I heard the time was coming for us to meet with the Overthane. I dreaded the entire walk, the others did not seem keen on ousting themselves and to be sent into that deathtrap of a place I would soon find it to be. It pains me to say that I lied to the Overthane and worst of all would do it in honor of the church while hiding behind this lie. I only hope when the time comes when someone finds our lineage that they understand my deceit was to uphold the first tennant of Moradins word "The bonds of family are sacred; no right-minded dwarf shall undertake any action that might tear a family asunder" and most of all I hope Moradin sees things this way. I will repent for this in time clearing out my ancestral home and bringing an end to its shame. Recently so many burdens have been put upon me and I am not sure what is the most important at this time. I asked if the others could receive boons of adamanine hammers and they were given after some thought from the Overthane. When we were leaving my sister Arlinn happened upon us and we caught up a bit and asked her of the glorious hunt she was taking part of. When we were young she asked me to speak in fishing terms when I mistakenly said out loud the plans she had in front of one of the kings sons and set her back a bit. I honestly don't think she has forgiven me for that one yet and its been 100 years, hah. She pointed out father would not be in the house tonight so it should be a nice place for us to rest before our journey. My brother Regnar was there and spoke to Chikat for some extent offering some of the Salt Kelp Ale he is so proud of. After we all got comfortable everyone went to the guest quarters and found a place to rest. For some reason Chikat and Regnar shared a room even though we should have enough cots in the guest area. Guess they were just cold. Aubre also did some night training with Anra which is also weird. Anra is usually the type to be asleep at that time and awake when the mushrooms first glow in the morning. I guess they were just excited to get as much training in as possible.  Once everyone said their goodbyes we maid our way to Roseone and met with some deer  dear old friends we spent some time catching up and singing with one another and it was a pretty joyous occasion. Medi was kind enough to give a blessing of dark vision to some of our members for our journey. We made it to the empress of Roseone and were given magic access and told to bring back any artifacts to her. I do not think she understands the danger of these automotons, any misstep all of Cerilia could end up covered in these metal beasts. We were just lucky these ones were underground and unable to leave. I apologized to Madam Angelwing and stated my sorrow that I was placed on the wrong task that I should have been assigned to hunting instead of archery. I realize now how that sounds but there are other ways to gather animals but she did not seem to understanding of this. I just hope there is a day that allows me to regain my honor with her and in the eyes of her followers.  After this event we made our way with Aubre giving directions she had available. We eventually and safely made our way to a small town where we rested for the night before setting off in the morning. The duke had an interest in Aubre but she did not seem keen on answering his call. When we arrived at the Tarkal ruins I was expecting something a bit more grand to be honest. Old traps and mechanisms flayed about with stains of blood from what I could only assume were my ancestors. I offered them a brief prayer to them in hope they were resting well. There was a small hole in the right room that when peered into I received arrows into my helm. We did a valiant charge into this room and were assaulted by four fierce mechanical enemies of knights. Each having a flurry of blows and that were expert at landing their strikes. After some combat and spells used they were about to be finished off when a giant mechanical hydra appeared with some what could only be described as automaton frost wolves. The creatures spewed fire and ice all over us as we made our escape. Eirena and Savas have a habit of holding a line that needs to be pulled back but I am glad they were Ok in the end due to some heavy lifting via ropes. I used Moradins blessing to close up that damned hole to be safe that these creatures did not find their way out.  On the way home we made our separate ways and I gave the news to much disappointment from the court hoping for an easy plundering. I ask that any mention of my name being linked with a Tarkal be stricken from the record at least for now. If this were to get out it would be a great blow to my family as they would likely be forced into the depths to deal with our shame and any plan they had of a comfy life ruined. Anra is fierce and I imagine with my help would do well in these depths and Regnar is sturdy but no where near her or my fathers caliber. Most of all I fear for Arlinn the most the most training she has gotten is with a knife to protect against muggers. I thank you for consideration about the history of my name and anything done to protect this secret.  Signed,  Korak Fomhelm Info for those who stole away two of Koraks siblings that they would learn from them and for anyone else interested Family: Rockhammer Youngest Sister:  Anra, the kindest to Korak growing up and told to take the most after their mother. Training hard under her tutelage and gaining proficiency with the "Hammerfist" style of fighting. She spends most of her days now as a city guard in some of the roughest bars known for brawling and usually her presence alone is enough to keep barfights at bay. Aside from this she participates in many fighting tournaments and has gained the title "Anra Rockfist" and the tough battle worn visage.  Father:  Darkon, Known to many as an old man of war often jumping into the midst of things on the battlefield with his Greataxe Torazans Tears and met his dearly departed wife Maura during a bloody standoff with the two holding off lines of Orog while reinforcements were on their way. Unknown to Korak he was quite the cheerful and happy man until the eventual corruption and death of his wife caused him to hang his Axe and become bitter.  Dead Mother:  Maura "Maurada The Hammerfist", A woman much loved by the Dwerren of Baruk-Azhik and an established Pugilist fighting hand and fist to keep her home safe seemingly driven to not give any ground to the enemy (Korak has Folk Hero from his mothers Standing). Eventually the weight of her past and corruption from volunteering to take down Azurai beasts caused her to perish during childbirth when Korak was brought into the world with a bit of her corruption upon him. Oldest Sister:  Arlinn, One with a love for status and the court spends most of her time in the halls gathering information on the Overthanes sons and makes her best efforts to woo them. Although for her looks she has received many offers of marriage from Dwarf and visiting human convoys she is stalwart in her want to become a princess or queen of Baruk-Azhik and is quite skilled at subterfuge to push away any rivals.  Dead Oldest Brother:  Umgrom, Father of 3 and husband to a widowed wife Umgrom trained hard under his fathers tutelage and became a vicious warrior in combat. He lost his life in combat against the hoard being sent from Morrendeep. His wife is taken care of by the rest of the family. Next in Line Brother:  Regnar, A kind simple man, practiced and working hard for the City guard eventually working his way into a leadership role with his quick thinking and improvements to guard standards. He spends most of his time enjoying the views of the city and practicing in common Dwerren pastimes.  Priest Mentor:  Glarrid Brewgrip, Long time Mentor to Korak and friend who saw potential in the young Dwerren and has been a place for him to rest his head when things at home were not the best. 
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Session 269 + 278 (Mission 3O): Argnak's Hoard Present: Diesa Gemfire; Dwerren Fighter/Wizard, lvl 7 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 12 (Hats4Cats) Medi Eirwen; Alseid Druid, lvl 8 (Serephen) Yaara Mielahoney; Vespidian Bard, lvl 7 (Seraphina Leaf) Chikat Stonehaven, Dwerren Cleric 5, (Hazelchan84 Session 278 only) Aegid is going back to loot the hoard next week. Combat XP 20XP + 350XP = 370XP Quest XP 500XP + 1,000XP = 1,500XP RP XP 1,000XP + 1,000XP = 2,000XP Exploration XP 1,000XP + 1,500XP = 2,500XP Log XP 1,274XP to Dragomir Total XP 3,850XP to Chikat 6,370XP to Diesa,  Medi, and Yaara 7,644XP to Drago Renown, Fame, and Infamy 1 Infamy (Grabentod) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 280 (Mission 3R): Shadows on the Western Front Present: Galena Abanathu; Aasimar (Dwerren) Rogue/Bard, lvl 8, (Zilarrezko) Rendi Theocus; Pixie Druid, lvl 4 (Hazelchan84) Thorg Sabertooth; Half-Orog Barbarian, lvl 5 (Darvius) Serilda, Rjurik?, Druid, lvl 1 Pre-gen (Jaakko M) The party received The Flaming Ranseur from the defeated Cohort Devil. Combat XP 487XP + 525XP For helping to defeat the Cohort Devil = 1,012XP Quest XP 1,000XP RP XP 1,000XP Exploration XP 1,000XP Bonus XP 1,000XP for technical issues. Log XP 250XP to Galena (Gave half the usual minimum XP as this is mostly just short notes) Total XP 5,012XP to Rendi, Thorg, Serilda 5,262XP to Galena Renown, Fame, and Infamy +1 Cohort Renown Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 283 (Mission SPECIAL): Praise the Sun! Present:     Cedrych Brightbough; Sidhelien Rogue, lvl 10 (Adam B)     Glenn Sturgis; Rjurik Cleric, lvl 9 (Spynx)     Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 9 (Depraved Lunatic)     Jannis The Red; Brecht Fighter, lvl 7 (Physh)     Nils Ullstein; Brecht Paladin/Warlock, lvl 7 (Simon D)     Hen; Awnshegh Fighter, lvl 5 (Hazelchan84)     Green Knight; Fiend (Hats4Cats) The party have received a request to deal with the thievery situation in Ariya. Combat XP 0XP Quest XP 1,000XP RP XP 2,000XP Exploration XP 1,000XP Log XP 600 to HeN 800 to Cedrych, Nils Total XP 4,000XP to Glenn, Sithric, Jannis, Green Knight 4,600XP to HeN 4,800XP to Cedrych, Nils Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 284 (Mission SPECIAL): Ransacking House Rockhammer Present: Korak Flomhelm, Dwerren, Cleric, lvl11, SlothSlow Savas Al-Hadar, Khinasi Cleric/Fighter 9, Physh Eirena Lightshadow, Rjurik Paladin, 9, Depraved Lunatic Aubrae Trevelyan, Human, Paladin, Level 6, Zilarrezko Chikat Stonehaven, Dwerren Cleric 5, Hazelchan84 Baelor, Human (Vos) Sorcerer 2, JakofHeart The party are rewarded with 100gp each for their efforts from Roesone and Baruk-Azhik (tax free). Combat XP 733XP for surviving The Tarkal Deeps Quest XP 500XP RP XP 2,500XP Exploration XP 750XP Log XP 896XP to Korak Total XP 4,483XP to Savas, Eirena, Aubrae, Chikat, Baelor 5,379XP to Korak Renown, Fame, and Infamy +1 Renown (Roesone), +1 Renown (Baruk-Azhik) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 286 (Mission SPECIAL): Drago's Despair Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 7 (Serephen) Darvius Alandre; Sidhelien Monk, lvl 11 (Darvius) Dragomir Black; Vos, Sorcerer, lvl 12 (Hats4Cats) Raven Tonks Rowan; Hanner Sidhe Warlock, lvl 6 (Hazelchan84) Lots of XP for a very clever session! Combat XP 50XP Quest XP 2,500XP RP XP 1,500XP Exploration XP 3,000XP Log XP 1,410XP to Cordie, Drago, and Darvius Total XP 7,050XP to Raven 8,460XP to Cordie, Drago, and Darvius Renown, Fame, and Infamy +1 Status (Margreve) to Drago and Raven, +10 Status (Margreve) to Cordie. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 286 (Mission Special) - Birds, Bees and Blood Thrones Present: Cordelia Glitterwytch - Level 7, Pixie Sorcerer (Serephen) Raven Tonks Rowan - Level 6, Hanner Sidhe Warlock (Hazelchan84) Dragomir Black - Level 11, Human Sorcerer (Hats4Cats) Darvius Alandre - Level 10, Sidhelien Monk (Darvius) Got a call for help from another Cohort member, so I figured the Selkie mission could wait a little bit. Dragon boy has helped me out before, so I figured I’d be nice and help him out. Turns out a friend of his went missing and the only way to find her was to ask a powerful fey: Vashnaya, the Queen of Birds. She’s supposed to know everything since she can see what every bird sees, but getting to her and getting information from her isn’t easy. I had a plan though, one that made total sense to me, though I think some people might have been sceptical of. We headed towards Birb’s nest. As the biggest bird they’d surely know about the Queen of Birds, same way I know about the Queen of Witches, though I don’t think she can see through my eyes… or can she? I’ll have to ask sometime. On the way we ran into a sick part of the forest, lots of blackened trees and green mist. Some creepy person was planting mushrooms on them, so naturally I stopped to ask what was going on. They didn’t really explain what they were doing, but they said they were working for Lord Gryzwald. Because apparently he’s a lord now. He supposedly took over Castle Shadowcrag, which is good because he’s done a bunch of my work for me. I didn’t trust her or Gryzwald though. Even though she claimed to be unkillable like him, I opted to try anyway, mostly to make myself feel better. The others complained about having to deal with it, but if the Margreve was suffering I wasn’t going to just flutter on by. That’s the price they pay for accepting my help, is that I have things important to me that I refuse to ignore. The person disappeared into a cloud of spores when we attacked, left their mushrooms though. I got to take them, but wasn’t allowed until dragon boy had checked if they were poisonous. As though there’s any way they weren’t. When he tried to sense them some green mist came off one of the trees and went into him. He looked a bit sick after, though the tree looked better. Apprentice tried clearing the curse from another tree, which worked, and she was able to repel the mist from getting in her. It flew off North-ish. The others wanted to move on, they said that curing two trees didn’t really matter, wouldn’t really help at all. But it did help, it was two whole trees that weren’t sick anymore. Maybe doesn’t mean much to them compared to saving whole countries and killing legendary monsters, but this is my home, my friend. If Nalu got sick, dragon boy would act the same way. I asked the crown what would happen if we didn’t help. The answer didn’t make sense then, but it makes sense now. I know things now. I offered my help to the Margreve, as I always do, and took on a lot of that green mist. It wasn’t pleasant. But lots and lots of trees were cured, which was pleasant. We made it to Birb’s nest, but the whole place was pretty corrupted, including the tree people and the bird people. We went around to speak to Birb and she looked just fine. Like a dove. She said she felt really, really good, but everyone else was sick so she was thinking about going someplace else. I offered her the information about her potential partner in exchange for help finding our friend. I asked about the Queen of Birds and she knew all about her, including where she was. I traded the information on The Roc and asked Birb to take us to the Queen. Naturally this worked perfectly and Birb flew us to the top of a stupidly high peak in the Cloudwall Mountains and dropped us off there. The place was full of bird creatures, bird people, bird birds and a bird queen. A big fancy constellation pattern on the ground as well. I sat back and let the others deal with the bargaining. More so that they could have their moment and not at all because I was feeling really sick from all the corruption I took on. Nope. A star-shaped stone was exchanged for information and safe passage down the mountain. The one called Kaevara was currently in Kai-Saitharak. Did you know that Kai-Saitharak is the capital of the Gorgon’s Crown? I didn’t. The queen also said that everyone else who was aboard the ship was dead, except for some trio of sisters that betrayed her. Dragon boy seemed really upset to hear that. Maybe they were his friends too. They tried to ask more questions but that wasn’t the deal and they didn’t have anything else to trade, so we left. We got escorted down the mountain, it took days and was full of tricks and traps and such. Can you imagine if we’d just walked here and tried to climb all the way up? I laugh at the version of us that tried that. We also each got a colourful bird friend as a souvenir. Because giving a gift to someone you just met for 5 minutes is a totally normal thing to do with no ulterior motives at all. Mine is called Honey. We did some exploring on the way back to the tower. I’d never been in this area of the forest before, so it was good to see some of the sights there. First stop was the Caves of Sorrow. I recognised the caravans of some Cariv peoples all around it. They come to the caves regularly to worship their godling, party and get pregnant. As you do. Apprentice seemed excited to get her fortune told, but when I spoke to one and shared that they could connect you with a dead loved one dragon boy started thinking. I prodded him a bit and he mentioned his mother, but also that he was scared it was just a trick. As though any trick they pulled would top what I could do to them in return. The Margreve helped me find a sacrifice for the ritual and he got to ask some questions. I wasn’t really paying attention to what was said, I was watching the ritual. After the connection broke the gypsy woman said that their godling would probably want to meet us, and we should bring bigger sacrifices to the caves if we wanted to meet with them. I told dragon boy after that she wasn’t actually talking with the dead, it was a fey enchantment trick that would read your thoughts and let her say what you wanted to hear. She didn’t know that’s what she was doing, so somebody else was tricking her. I was real curious to meet whoever could do that, maybe learn the trick for myself, but we were short on sacrifices, so we left. Might go back there later in Winter… if I get a chance. Very busy. We headed off and after a couple days ran into the Djurda Falls. A huge, huge hole in the ground that went down about a thousand feet deep, with a branch of the river pouring directly into it. Loads of weird plants and beasts down there, all living off of barely any water. Might be some fun new things to turn people into if I went down to look harder, but I didn’t think my wings could fly me out of a hole that deep and climbing would have taken way too long. We kept going and found a new place to cross the river, up near the mountains. Speaking of the mountains we decided to climb some of them. I don’t often leave the trees, but I just wanted to prove that I could. I got woken up in my sleep because somebody saw a Witch Light. I went to say hi to it but it turned out to be a bee, not a light. It was one of the bee queen’s, but apparently she thought it was really useless, so it demanded one of the humans of the group to prove that it wasn’t. Obviously we didn’t have any humans, so it just got really mad and kept huffing at me. Eventually I challenged it to a duel. It was a hard-fought battle, with many twists and turns but my skill, power and finesse eventually won the day and we put it in a vial. Nalu took it later because she liked the honey it made. We kept on through the Black Hills and eventually found Mount Greymore, which apparently some Cohort people had been to before. Up there was a big fort type thing with a big dragon in it. She called herself the Sun Dragon, Solas na Grèine. Supposedly some Cohort members had helped her before, when the Void Dragon appeared in the Margreve and injured her. She said she wanted to find the person who released it here to bring them to justice. I said they were dead, and she asked for their name, so she could bring them to justice anyway. We waited 300 years for her to come back with a body and a soul. She said that they were alive again, but they were bound to a quest: kill the Void Dragon. If they failed before they died, then their soul would be torn apart and not go to any afterlife, or be able to be brought back by any powers. Fair deal I’d say. We spent some time hanging out at Solas’ place with all of the spirits of her dead followers. Horsie seemed nice. And the flumphs. Everyone kind of did their own thing for a bit, I asked Solas some things about the Margreve.  Apparently Gryzwald and I are parts of the same cycle. The cycle of rain she called it. He’s like the sea that all the water eventually ends up in and I’m like the rain that brings life to everything. I’m going to start introducing myself as the rains of life and nobody can stop me. She also said that the Margreve is good, but it’s also evil. It’s both and it’s neither. The same way the Margreve rewards me for opposing Gryzwald it also rewards Gryzwald for opposing me. I’m not the first to play my role and I won’t be the last. I remembered the divination I got from the crown right when we first set out on this mission and I think I understand things better now. The crown said “The Bird sings, the Margreve cries, the cycle of The Rain moves on.” I think the corruption came from Birb, not Gryzwald’s mushrooms. The mushrooms might have been trying to absorb the corruption from out of the trees, though I still wouldn’t trust it in Gryzwald’s hands. With Birb fully purified and moving on I think the corruption won’t spread much further, which is good. I wonder if me and Gryzwald will ever be forced to team up… He’d hate that so much. It’d be funny enough that I almost wouldn’t hate it as well. As we were getting ready to leave, Solas asked us if we wanted to visit Llarmedylth’s throne. I remember meeting a dragon by that name one time. We went to see it. The throne was in a ruined church and looked pretty creepy. Tapestry made of blood, blood in the cushions on the throne itself, dragon skeleton framing the throne… not really what I’d go for decor-wise, but to each their own. Dragon boy sat on the throne but got pulled away by Nalu real quick. Good thing too, the blood in the chair was a mix of dragon and human, and would have turned him into a were-dragon. He seemed to know what that was and said nobody should ever become one of those things. He called it a terrible curse. Plus if I did I wouldn’t have been a pixie anymore and I like being a pixie. We had a look around and found a box full of weird magic collars. I heard afterwards that they give a person total control over the mind, body and soul of a were-dragon that wears them. Which is totally a thing I can find a use for, which is why I have some of them now. Either way, I got gifted some money to keep my bag alive for a while, as a reward for all my help. I also experimented with travelling outside the Margreve, into Midgard beyond. It’s possible, I can do it. Good to know the Margreve appreciates everything I’ve done for it so far. Even if it also appreciates some of my mortal enemies. But that’s what friendship is all about.