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Campaign Logs

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Session 144 (Mission 3C) Rainbow Sheep and Goblin Dreams Played on the 19 th of March 2020 Present Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Fenris Nathair; Sidhelien Barbarian/Druid, lvl 5 (Hats4Cats) Sithric Sidhefriend; Hanner Sidhe Fighter lvl 5 (Depraved Lunatic) Jesna Hanner Sidhe Paladin lvl 3 (Jen S) We travel to the north and meet with the king in his Hall. He explains to us how his kingdom has been under assault from the goblinoid forces. The forces themselves  are being organized by a small human girl that the goblins worship as a goddess. He tells us that the most likely location for the girl is the Horthan province, and that they have a castle in Vulzin. We learn the names of several scouts he has in the region. However, we never encounter them so that bit of information never came into use. We had one strange encounter to the goblin city and that was with a crystalline creature that looked like Brognir except for one living leg. It seemed to want some liquor, Brognir indeed, alas we had none and it departed. As we came to the large goblin city we noted the many caravans coming and going from the city as well as patrols of Gnolls around the city. The city itself was built up around a large Rurjik tower. The goblins had fortified it with palisades and towers. It seems to be filled with thousands of goblins. We were not getting into that structure easily. We developed a plan to go along the coast and try and find a secret way in. However, before we got very far a large force came out of the defenses. It was lead by a small girl on the back of a giant spider. Suddenly, a crackle of lightening right before us and the spider lifted a large staff before us speaking in Rurjik it demanded our surrender. Going over options in my head, I called for a full retreat. As everyone got onto their horses, lightening began crashing around us. I was able to dodge the bolts, but the others did so with less effective results. Still we were able to get out of the area of effect. Soon we were fleeing through the forests, using every trick we could to avoid our pursuers. The game of cat and mouse proceeded for three days, but with our skills at evasion we were able to loose our pursuers and we decided to make for the border with the Sidhelien. We arrive at the border of Iluabraight there we encounter a Sidhelien patrol. We speak with the patrol commander Fayeth. We learn that the Sidhelien have made a truce with the goblins which they have thus far upholded. We also learn that the Sidhelien have tokens that allow them passage through the goblin lands. With some shrewd negotiations we obtain one of these tokens and decide to try a different approach to meet with the young girl who now leads the goblins. We are soon met by a goblin patrol and escorted back to the city we fled. There we are taken before Goddess Thinvasxea, or Thinny as we would soon come to affectionately call her. As we speak to the young goddess angels from the high planes begin to materialize around her, and it becomes clear that this girl is attuned to the higher realms with her powers. Even though she is a Goddess with incredible powers she has the desires of a young girl, to protect her friends, play with toys, and she misses her dead parents. She is a young girl ruing over monsters and seeming to inspire them towards new ways. The goblins and gnolls are farming, trading, and making peace with neighbors. We ask her of her desires she says she wants a doll; all the dolls she plays with she accidently breaks. I gift her my magical doll, the one bound to my soul in hopes that its magic will protect it from her god like strength. At first as she plays with it and makes it dance, I am compelled to dance along, but then she severs the connection between me and the doll and seems quite pleased with the gift. She invites us to stay the night and we also enjoy dinner with her. Her goblin shaman Gak Gak does not seem too pleased with this but he seems rather powerless to dissuade his Goddess. She invites us upstairs and splits us into different rooms. Jesna will sleep with her. We play different games with her as one of our party uses his abilities to change into a rainbow sheep at her request. She insists that we all take turns having a ride on the sheep. Eventually, the games end and she and Jesna retreat to their room where they talk like small girls and do each other’s hair. I stay in meditation outside the room to protect them, while the goddess’ power is down to allow Jessna to do her hair. The girl has a restless night and seems to be plagued by horrible dreams. In the morning we gather back in her court, and she gifts us each a broach made of gold and gems that will allow us to come back through her lands and protect us. As a parting gift one of our group changes into a giant rainbow snail, her favorite animal, and she takes a ride. So pleased with the snail she transforms her magical spider into an exact copy, I am not sure how he will now hold his staff. With promises to visit again we depart. Signed, Darvius Alandre Junior Council Member
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Session 146: The road to Bellam and the birth of Mooncake. Present:  Grian Veles; Anuirean Druid/Warlock, lvl 4 (Kristen B)  Alvah Laurent; Anuirean Sorcerer/Bard, lvl 3 (Depraved Lunatic)  Nasir Al'Rahka; Khinasi Ranger, lvl 3 (Clemens)  Becker Swifthammer; Dwerren Fighter, lvl 1 (Dan F)  Vicfaelor; Sidhelien Ranger, lvl 1 (Robert C) I gathered some more newer cohort members on a matter that concerned me. I read that a certain noble wanted to assassinate the Baroness of Roesone. He had possible link also to primordials. So our mission was to investigate him and if these claims were true to take him out.  When we reached my home of Roesone and the capital Proudglave it was not hard to get into the castle by explaining to the guards that we were cohort members and we were dealing with a matter the the Baroness would like dealt with. We were let in but the Baroness was in the middle of court. We decided it was best to wait until she was done with official business and meet with her in private to discuss this matter. Baroness Marlae Roesone was kind and let us meet with her in private were we informed her we were her to investigate and deal with Lord Ghoried. She informed us that the matter was already taken care of. When we asked her to explain she informed us she had the matter looked into. The late Lord Ghoried had recently passed and no evidence of Primordials were discovered. She had his daughter Lady Ghael Ghoried take his place and she was loyal with the Baroness at this moment. She already had someone upset the Baroness in our party and we did not want to spoil the cohort name with the Baroness after she had shown us so much hospitality. We took her word of this matter and left her to her business. She let us stay the night in her castle.  We all went to bed and I decided to stay in the hall to not disturbed the only female in our group Alvah and to let her have a room to herself. But during the middle of the night a guard thought I was an intruder but Alvah came to my rescue and let me into her room. I then spent the night staring at a stone wall until the morning where I quickly got out of the room to prepare for the journey of our next day. We then all went to a tavern for breakfast and to decide what we could do to earn coin. I bought the party a meal and we all listened to what was being discussed. We heard that trouble with Axebeaks were happening in the country and we knew other members of the cohort were already dealing with that problem. Another rumor we heard was an area in northern Roesone, Bellam were having goblin problems that were led by an Orog Awnshegh. The place was known as Tarkal Deeps and after discussing with the locals and ourselves we decided to deal with this problem. Many of the locals thought us fools and treasure hunters to go try and deal with this problem. But even if we found no loot we wanted to help the locals. Along our travels an old woman said that the Gorgon lived in Tarkel Deeps cave and was waiting to kill everyone.  When we were in the province of Fairfield we heard a loud scream up the road. We rushed to see if anyone was in trouble and needed our help. There we saw two sidhelien woman on a purple altar. One the colors of autumn and another blue and white like winter. The winter woman was smashing the autumn head in the altar and we went to stop her. The winter woman took some of our archers blows but kept trying to kill the woman and the autumn woman was trying to stop us from interfering. Alvah and I were the only ones who did not attack, trying to understand what was happening. We discovered that these women were Fey and were doing a ritual. We told the others to hold their attack which everyone did. We watch the winter fey take out a obsidian dagger and kill the autumn fey by cutting open her chest and eating one of her four hearts. She then disappeared leaving behind the other fey body. The site seemed magical and old. The autumn fey was slowly melting into blood and pouring into a bucket left behind. Only her dress and a leaf was left behind of her. Both magical and some of my party wanted to take but seeing how this was a ritual cycle I paid them to leave these items behind and not accidentally break an important cycle. After the winter fey killed autumn it started to snow and in the coming days things were becoming winter already.  We continued to travel up the Black River to Bellam and after two days of travel some of our party found the tracks of owlbears. Me and Alvah wanted to keep on our quest to kill the Goblins but we were out voted. I did not like the idea of hunting beasts for fun but the others wanted to kill them and sell the bodies for profit. We found the cave too long and with my help we were able to sneak up and ambush the two owlbears. Becker at one point went down but was able to get back up with my healing magic. We killed the two owlbears and then in our investigation of the den found a few eggs. All of them were already hatched but one and it was hatching right then and there. A baby owlbear chick hatched and saw Becker as her parent. We decided to let him keep the owlbear chick which Becker named Mooncake. I followed the other tracks of the hatched eggs and found the remains of two owlbear chicks. Feeling sick and sad of what we done but not letting the party just waste the kill they made, I helped them gather the important parts of the owlbear to sell. We looked through the remains of skeletons that the owlbear killed and found coins, jewelry and three spell scrolls. We divided our shares and then decided it was probably time to head back home. I decided to stay in Roesone to connect more with nature and bid my friends farewell. Grian Veles
Session 146 (Special): Winter is coming! Played on the 20th of March 2020! Adventurers: Grian Veles; Anuirean Druid/Warlock, lvl 4 (Kristen B) Alvah Laurent; Anuirean Sorcerer/Bard, lvl 3 (Depraved Lunatic) Nasir Al'Rahka; Khinasi Ranger, lvl 3 (Clemens) Becker Swifthammer; Dwerren Fighter, lvl 1 (Dan F) Vicfaelor; Sidhelien Ranger, lvl 1 (Robert C) It was a weird journey. A friend at the Cohort gave us the tip, that Lord Ghoried at the Court of Roesone has something to do with the Primordials. Two newcomers to the Cohort and a kid as a leader this mission already promised to be full of surprises, but I expected to be able to bring down an unjust nobleman, which gave me reason enough to embark on this journey. How great was the surprise that after long travels and a boring wait at the court of Roesone (except for the chace to gaze at an unearthly beautiful noblewoman called Angelwing) we were told by Lady Marlae Roesone that Lord Ghoried "had already been taken care of by a group of strong women", if I recall correctly. The daughter, Lady Ghael Ghoried, has inherited the lands and role of her father, but according to Lady Roesone "knows her place". We were not all to welcome at the Court, but before we went Alvah tried to get information from Lady Ghael Ghoried - which was unfruitful. In a tavern we heard some rumours about the Tarkal Deeps, old, holy dwerren lands. They are currently occupied by goblins and are said to hold great treasure.  An ugly, awnshegh Orog is said to organize the goblins.  The Tarkal Deeps are located in Bellum. So we went of. After a few days we became witness of a brutal ritual. A fey sidhelien, clothed in autumn leaves, got her skull cracked open at an old fey shrine by another fey sidhelien, clothed in a purple trenchcoat - reminding of snowflakes. My arrows seemed to have no effect and a sudden calm came over me just moments before the gruesome deed was done. The snowy fey dissipitated and the blood of the autumn fey coagulated into a single leaf. Grian made clear we should neither touch the autumn dress, which remained, nor the leaf. Shortly after it started to snow. Apparently we witnessed the change of the seasons. And it was brutal... A few days later we arrived at a small town and an old lady warned us that the Gorgon itself awaits us at Tarkal Deeps. We did not take her words to bare the truth, but I got a fearful feeling that the quest we embarked on could end in our deaths. A day later we found owlbear tracks and I was actually a bit happy that the group decided (well I was the tipping point...) to follow this lead rather than pursue treasures at Tarkal Deep. We enter the lair of the owlbears and to our suprise there are 2 of them. Becker drops twice, but overall we easily finish them off. While we take feathers and beak and even find some treasure, Becker finds a baby owlbear, whose parents we have apparently just slain. He decides to adopt the small one and calls him "Mooncake". We had done enough for now, and returned to the Cohort. Nasir Al'Rahka
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Session 147: The Oracle Versi Visions. Present:  Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic) Phage; Vos Cleric, lvl 5 (Kristen B)  Hadrian Darkleaf; Cellwair Ranger, lvl 3 (Hazelchan84)  Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 2 (Zilarrezko) After a few weeks of getting used to our new home in the Cohort in Mytros and after learning the local language Thylean. We all gathered to head on our journey to see the Oracle of Thylea like Kyrah said we should. We had a reason we were here and some of us wanted to know why Thylea called us here. But none of us were not sure where the Oracle was located and our guide in the Cohort said it was just a myth to find her. We decided to head back to The Sour Vintage inn to find Kyrah and hope we can get directions to the Oracle from there. Demi also decided to travel again with us, which all of us were happy to have her skills aid us again. We decided to travel on foot through the Oldwoods to the Inn. We got there in a day and a half but when we arrived Kyrah was not there. We talked to the Inn keeper and she said that Kyrah does come to her inn but not often and not for a few days. We talk to the locals at the inn and learn that tales say the Oracle temple is in the mountains between the Inn and Estoria. We stay the night and head out in the morning. On the road we find a valley and decide to head down it to start searching the mountains for the temple. In the valley we see a large cave and decide to investigate it. It was hot and steamy inside and we heard screams echoing from deeper in the cave. We find a large temple deeper in the cave and a hot stream that runs through the cave. But when we went to try and get to the underground temple the mist of steam started to move and attack us. A few steam spirits attacked us with hot steam and most of the party needed to rest after we defeated them. After spending ten minutes with Rob and my help we healed our burns and pressed on to the temple in the cave. We heard shouts that they will kill a witch and that there were intruders in the temple but when we approached six armed men came to meet us. They had the symbol of Sydon on them and in the temple we could make out it was a temple to Sydon. We asked them what was going on. But they told us to leave and that things were under control inside the temple. Something seemed off to us and we heard someone shout in the temple of the heroes fortold to help them. We then met a priest named Braeca when we would not leave. It was hard to see and make out things for the steam was heavy in the temple. Braeca was leading the armed men and was not giving us the information we wanted or would not let us into the temple. So we decided to subdue these men and sort things out after. They were well trained soldiers and our range fighters could not help Rob who was in the front much. But Rob, a powerful cleric, cast a spirit guardian spell which killed two guards instantly. I did not care that the guards died but Rob shouted for them to surrender. They seemed intimidated and ready to flee. I then yelled that if they aid us in return I will pay each man 50 Drachma. That seemed to get their attention and I then ordered them to bring me Braeca. They complied and two other guards in the temple brought out the captured priests. I paid the men and they now took orders from me which we then tried to figure out what was happening. Braeca would not cooperate with us and we had to charm him to find out that he planned to kill the Oracle and turn this temple to his idea of worship to Sydon should be. Proteus, another priest was more useful in letting us know that the Oracle was being tortured down below the temple and that traps were possibly left to stop us. I ordered my new guards to hold Braeca until we return with the Oracle. We then took a ten foot spear and Rob made his way deeper into the temple and down a staircase. When he reached the door it came alive being a Mimic and it tried to eat Rob. But Rob is not an easy meal to get and we were able to kill the mimic and continue into a grotto. The water was hot and it was hard to see again due to steam. We pressed our way deeper and tried to be stealthy but it was hard due to the slippery stone. Up ahead we heard the struggles of the Oracle Versi and the laughter of an old crone. Versi the oracle was being held by a water elemental but the real threat was the old woman who was torturing her.  It was a long and hard fight. But we were able to get Versi free from the water elemental and Sabhira went into the hot water to rescue the oracle. The rest of us focus to kill the hag but she was powerful and I was heavily wounded and out of spells. When we thought the hag was about to get away only then did we defeat her. The water elemental stopped functioning after it’s master demise. Versi then went to her chambers and started to have a vision. Then we discussed the fate of Thylea, The role the Cohort might play and each of our destiny.  The Oracle spoke to us saying these words. “You warriors who stand here gathered will be tested. The Fates have revealed three great tasks that must be accomplished before you are ready to sail into the three seas and face the Titans.” “You must shape the silver fires of the lost forge in order to craft the tools that you will need. You must claim the mighty weapons wielded against the Titans by the first Dragonlord. And you must drink deep from the bottomless dragon horn, for it will reveal a vision that I cannot see.”  “But woe unto thee, for I have seen the end of all things. My father’s anger cannot be quelled, and his sister schemes even now. Your quest may yet fail and, if it should, the sky will rain black fire, and the doom of Thylea will come.” With Versi and Kyrah discussing the oracle visions they further explain the tasks more clearly. The Cohort must complete these task if we are to save Thylea. 1. Claim the Weapons of the Dragonlords The weapons of the first Dragonlords were forged at the Mythriall Forge by the god Volkan, and all were capable of wounding the Titans and those descended from them. These are located in Telamok, a necropolis in the Mithral Mountains. The tombs were built to house the remains of the Dragonlords who came to Thylea five centuries ago. No one ever goes there now, as it’s guarded by an undead gatekeeper known as Damon, who must be paid with a special kind of coin before he will allow anyone entrance. 2. Light the Fires of the Mythriall Forge. The Mythrill Forge was used by the dwerren to construct the weapons of the gods in the First War. The Forge can be used to build powerful magical items or repair ancient magical items that no longer work. Kyrah suggest to us that we should travel to the city of Estoria. A clan of dwerren works the local copper mines, and they are likely to know more about the Forge’s whereabouts.  3. Drink From the Horn of Balmytria The Horn of Balmytria is an actual dragon horn that a famed silver dragon lost in battle against the gygans. It was recovered by the priests of Mytros and consecrated by the Five. It reputedly has many magical powers including the ability to grant visions to those who drink from it. The horn was stowed in a reliquary in the city of Estoria and, as far as anyone knows, it’s still there.  Kyrah believes that the three seas mentioned in the vision must certainly refer to the Cerulean Gulf, the Forgotten Sea, and the legendary Nether Sea. After the talks with how the Cohort could save Thylea. We each were told of our destiny. Demi is destined to become a Dragonlord which she thinks it can not be her but we tell her that she is strong and we believe Versi vision to be true. Rob was told he was cursed by a Titan and that he had a path to end his family curse. Hadrian was told he was doomed from an upcoming tragedy but can prevent it from happening. Sabiha was told that Pythor a God, traveled to Cerilia in the past and slept around there. That her destiny was to become a Goddess. I was jealous of her destiny but I dont need to be told where my destiny will lead me. I know I will achieve greatness on my own. But then, I was told about the lost of my love and that there is a way to bring him back. She would not speak further about this to me when I asked how. All of our destiny would not be easy to accomplish and we had many tasks to complete them. But the Oracle Versi then blessed each of us with a boon to help us with our quests.  I did ask Versi about my vision with Luthia but Versi could not help me with why the Titan was calling me. We all then returned upstairs where Versi and Kyrah discussed things. Proteus brought us wine and rewarded each of us a healing potion for saving the temple and the Oracle. I then decided for Braeca crime he should be punished. The man even now did not fully understand what he had done or to apologize for his actions truely to Versi. He thought I would give him pity but he judged me wrong. I ordered his ex men to bury him alive, Which they all followed my order. We then decided to stay the night in the temple and leave back for Mytros Cohort in the morning. Kyrah decided she would come along and see this Cohort for herself. Me and Sabiha think there is more to Kyrah which she tries to deny. She did challenge us to a poetry battle. But none of us were poets. I mentioned that my ex husband was a poet and wooed me into marrying him. Kyrah seemed interested in that fact and that woman better stay away from him. But over all a very eventful trip. Phage
Session 146: The Road To Bellam And The Birth Of Mooncake ( Mission SPECIAL ) Attendance: -Grian Veles, Anuirean Druid/Warlock, LvL 1/3 ( Kristen B. ) -Vicfaelor, Sidhelian Ranger, LvL 1 ( Robert C. ) -Nasir Al'Rahka, Khinasi Ranger, LvL 3 ( Clemens ) -Becker Swifthammer, Dwerren Fighter, LvL 1 ( Dan F. ) -Alvah Laurent, Anuirean Sorcerer/Bard, LvL 1/2 ( Depraved Lunatic ) Very well, our group gathered in the Cohort's tavern to discuss our mission in detail: Grian wished to investigate a rumor in Roesone, that Lord Ghoried was affiliated with Primordials somehow. We were to assess wether this is true or not and if necessary, put an end to this endeavor. I hadn't returned to my hometown in ages. It was a rather anxious return however. I don't know if the baroness willl... ah, blast it, it's in the past and she didn't seem to recognize me. So in any case, we go to the gates and request an audience with the baroness, who held court at the moment. Grian wanted to try and get us through by telling the guards we were here on Cohort business, but honestly, we were here uninvited. They had no reason to let us through, so I spilled some beans, telling them that we were here to investigate a rumor regarding primordials. They let us through after a few minutes, while Grian was asking me why I told them what I did. We are let in and make our way over to the courtroom. We requested a private audience with her and she grants us our wish. We are allowed to sit and eat while we observe the rest of the court procedure. As my companions decide that it is most definitely the time and place to play with dice, I distance myself far enough to be disassociated from them. I observe our sidhelian companion running around the court room and getting into trouble with the guards. Well, this private audience was going to be something. As dusk came upon us, we were invited into the audience chamber behind the courtroom. We told her that we were here from the Cohort to assist in the matters of Lord Ghoried. Turns out our planned efforts would have been in vain, as Lord Ghoried had recently "passed away" under most tragic circumstances. How troubling and definitely saddening indeed. I will weep for him someday next week, maybe. His daughter, Lady Ghael Ghoried had taken over. We were told she knew her place, so she will definitely be loyal to the baroness for a while. But I'm sure she is rather unpleased. We continue to talk with the Baroness, until she excuses herself to go to her wife. Well, we were overtalking anyway and getting nowhere. She gives us permission to investigate Lady Ghoried's mansion if we wish, but doubts that we'll get anywhere. We did try to arrange a meeting with Lady Ghoried, but I don't think I managed to get through to her... Oh well. We are allowed to stay in the castle rooms for the night. I was half joking when I said that a lady shouldn't sleep in the same room with men she isn't married to, but they all agreed and slept in a room. Well, hurray for me! What I learned later in the night was that Grian was a little paranoid after reading through the Cohort's earlier logs. Or a past experience. Anyhow, he was in the corridor, watching after us, but a guard made some trouble because of him. Sensing even more trouble coming our way, I intervened in my nightgown and begrudginly pulled Grian into my room for him to sleep. How positively embarassing. Told him that he'll get hit if he turns around and gave him a pillow to sleep with. The next morning, we quickly took our leave before we overstay our welcome. We went tothe Alseid's Prudence to eat breakfast and discuss our next move, as our planned mission has been thwarted long a go. We decide to listen in on the local gossip and learn of a place called the Tarkal Deeps. They were supposedly a former dwerren holy palace and currently infested with goblins, led by an orog awnshegh. Out of the goodness of our hearts of course and for no other reason than that we decide to head towards the Tarkal deeps to clear them out for the sake of the populace. We were accused of being fools, treasure hunters even! How distasteful. We were going to the Tarkal deeps to help people and that's the reputation we have to deal with? Tsk, Tsk, how rude, how rude. While we were travelling through a village, we ask an old lady for directions to Bellam. She too was thinking that our sole goal was treasure and even said that the Gorgon was supposed to live in the Tarkal Deeps. While I'm pretty sure that she meant the Orc Awnshegh that supposedly lives there, I didn't get to find out what the actual thing behind this is. Maybe some other time. At some point, we heard a desperate scream further down the road. We quickly made our way over to a sight most strange and gruesome: An orange sidhelian woman, dressed in the colours of Fall was being assaulted by an icy blue coloured sidhelian woman. While I understood that these creatures were definitely fey, I couldn't tell what the hell they were conducting. Grian too seemed taken aback, while our party decides to engage them. We tell them to stay there hand, before the blue one sees us as true threats. I try to ask what is happening, but they simply stated that we should stay out of the matters of Cerilia. I tell my comrades to stay their hand, as we watch this cruel imagery. The icy blue woman killed the orange coloured one and vanished after eating her heart. Oh and it also began snowing in the middle of fall. The orange fey spirit dissolved into blood and transferred itself into a bucket that was conveniently lying next to the stone table. The blood later coagulated into a signle leaf, which Becker picked up. A fall coloured dress was left behind. It was the most fitting dress for this season I could've ever imagined. As I took it up to expect it, it even shrunk to fit exactly my size! Sadly, Grian wasn't too happy with us possibly disrupting this fey cycle. I mean sure, that could be. But I doubt that it would've made any difference to these creatures. They are powerful enough that their blood can manifest in an icy manner and strike back at Nasir from a distance, I'm sure they can create a dress for themselves should they need it! Needless to say, he paid Becker to leave his leaf beyond and my conscience got the better of me, as I put the dress back down on the stone table. Him telling me that I'd have looked cute in that dress did not help at all at that point, but I'm not going to hold him trying to cheer me up against him.  We keep on following the directions to Bellam, to finally get to Tarkal and then the Tarkal deeps at some point. But something else had stirred the partys interest... Owlbear tracks! I could tell that they were looking at the big moneys, the glint in their eye betraying their intent! Or something like that. I mean seriously, what else do you hunt owlbears for if you're not desperately hungry? Grian and I did not wish to hunt the beasts down for sport, but oh well, viva la démocratie. The other gentlemen outvoted us, so we went owlbear hunting. I was not about to leave the poor dolts to their fates. It wasn't long before we found the cave and the owlbears resting place. Thanks to Grian, they were not alerted by our presence as we snuck up on them. I cast a favorite of mine, Faerie fire upon them, to make it possible for even the biggest dolt to hit the creatures reliably, as battle ensued. It was less of a skirmish and more of a bloody murder. The owlbears were underprepared and we quickly overpowered them. After finishing the deed, we look around for some additional loot and find a fair share of coin. A lot of bread pennies. More than 4 thousand, I counted, trust me. Also a fair share of golden crowns and silver swords. I let the gentlemen handle the skinning and investigating, as I did not want to have to do more than needed with this whole endeavor. One nice thing that came of this is that Becker adopted the recently orphaned owlbear chick that hatched just after we killed it's parents in cold blood! Becker was immidiately chosen by the chick and took it upon himself to learn how to properly train it. He names it Mooncake, after Grian's suggestion. A sweet name for a sweet little girl. We found some more jewelry and some spellcrolls in the lair of the owlbear parents. Well, atleast killing these animals was worth our while a bit. I should be able to live off this for a month, if I'm careful with my spendings... provided of course I stay outside of the Cohort territory for long. And who knows, maybe I might We'll see. In any case, that is everything for now.  -Alvah Laurent
Session 149 (SPECIAL): Excuse Me, You Forgot This... Present: Cordelia Woodwytch - Level 7, Cellwair Warlock (Serephen) Hedrin Toadslayer - Level 5, Dwerren Sorcerer (SlothSlow) Salazar di Fioretti - Level 5, Sidhelien Bard (Adam B.) Vincent Heron - Level 5, Anuirean Fighter (Simon D.) Raven Tonks Rowan - Level 4, Hanner Sidhe Warlock (Hazelchan84) Zeek - Level 4, Sidhewair Wizard (uh) Urg - Level 3, Half-Orog Fighter (Rofl) Group came over to my tower to help with stage two of my master plan. Cuddles offered them all welcoming hugs, as instructed. I explained the mission, as it stood: To find Jedza Padak, the Spider Crone. Salazar said he heard about a Jedza at The Witch’s Teat Inn. It could have been the same one. We went to go see. There was a storm on when we left the tower, made for slow going. Thankfully the next inn on the road, the one with the rude lady from before, was The Witch’s Teat. Just next door. Convenient. This time they let us in. Everyone inside was acting all weird, and a woman upstairs was screaming over and over. Not the worst inn I’ve ever stopped at. The people kept telling us just not to worry about it until they heard Salazar could heal. Then they took us upstairs and showed us an old crone with a huge, gross growth in her stomach. Also the innkeeper kept stabbing it. And a weird imp-like creature showed up at the window. Everyone was yelling at each other and screaming until I calmly persuaded them to shut up and explain what was happening. The old woman was Jedza, known to some as the Spider Crone. She had a thing growing inside her that was eating her from the inside out, and would eat her soul. Then it would kill all of us. She kind of wanted to keep her soul, so she needed a jar from her sister’s house nearby. She promised us lots of rewards if we got it for her. She also offered the rewards to the innkeeper, who send his kids out to get it. The weird creature was Jedza’s familiar, and was leading the kids to the jar. The fact he was back without them clearly meant that the kids were all right. We put the familiar in some guy’s leg to take with us, and we went looking for the jar ourselves. Also the guy kept stabbing her because he thought that if he just killed the thing then she’d be all right and he’d get the reward. He was an idiot. We set off in the rainy night, because the crone wouldn’t last til morning. Raven carried the leg, and the familiar directed us to a stream. Across the stream were a bunch of lizards shocking a big mound of vines and weeds, which was trying to grab some bodies. Salazar ran up to check if any of the bodies weren’t bodies, but the lizards got defensive. I said hi and they told us to leave, cause this was their food. I explained that we’d help get rid of the thing trying to steal their food. So we blasted the big mound, and the lizards were happy. They wanted the bodies, but I convinced them to let us take the non-food parts. Salazar checked and saw none of them were still alive, but he found some potions and a fun cloak. He put it on and vanished. I could do that too, if I wanted. I just didn’t want to. The familiar directed us to the next landmark. An alseid graveyard. Lots of antlers sticking up from the ground in rows. A few were moving around though, weird moving, like it wasn’t them moving themselves. They had vines on them that were doing the moving. They came at us but we fought them off easy. Crossbow nearly got some of the vines in him, but the green one was very eager to save him. Chopped it to bits and pulled it right out of his mouth. Then we went down a ravine. The water got really fast and deep, but we couldn’t climb up, cause we wouldn’t see the hut from up on top, apparently. Also apparently I was the best swimmer there. I had to cast fly on Salazar and the scarred boy, the short one levitated, Raven climbed along the wall so it was me, crossbow and green to swim. Crossbow sucks at swimming. Green started well but they both ended up needing to get dragged out. By me. Further down the ravine we found a couple of giant spiders wrapping up a screaming alseid. I said hi, and they were very polite and friendly. They told me that the hut was just a bit further down the ravine. I asked if they would give me the alseid and they agreed without anything being offered or asked for in return. For some reason the rest of the party killed them after that. The alseid was called Flawn. His antlers had been removed and he’d been kicked out because he was an abomination. He left human footprints when he walked, so he came here to die. I was pretty sure someone was playing a trick on him. A pretty mean trick if it made him want to die. The footprint thing was just a curse, but the stumps of his antlers looked really strong. I heard about things like this. It meant he was supposed to be a great leader. Maybe his leader knew that, and tricked him so he wouldn’t take their spot. Either way he agreed to help us so Jedza could remove the curse for him. We kept going and found some child coffins. Salazar was visible again since the rain stopped, and said that when kids commit sins they put wicker dolls in coffins and float them down the river to purify them. Sin is weird. The dolls appeared from behind the coffins and crossbow shot one. The alseid told us to be careful and not get bitten by them, or you’d take on their sins. Raven blasted them all to pieces in one go. She’s a worthwhile apprentice, especially now that she has a decent hat. I am an excellent judge of talent. The familiar started getting real whiny, saying it hurt to be so far away from its master. We found the place anyway though. An old hut hanging from a rope, looked like an upside-down spider hanging there. Raven went up and dropped a rope for us. We had a look around, found some locked cabinets and a hammock. I touched some strings and the hut fell into the water. Seemed we could control the spider legs with the strings. So we drove the hut back, quick as we could while the others looked for the jar. They found three. Two magical, one not. One of the magical ones sounded full of liquid, the other empty. Salazar said he heard a message on the wind, saying we wouldn’t make it, but it got cut off. The familiar had calmed down enough to help us drive, so we got there really fast. We found the innkeeper stabbing the crone yelling about the reward being his. Like there’d be a reward if she was dead. We blasted him dead for being an idiot. Raven sucked up the crone’s soul into the jar, right before the thing popped out of her. Looked like an old woman with wind legs. Apparently these normally grow in plant creatures and devour them. Weird to see it grow in a person. She kissed a couple of the boys. They were shocked. Eventually she tried to fly away, but I gave her a parting gift and she died. Then I went to check if the boy was all right, like a good person, and he shot magic at me and made me pixie-sized. How rude. Jedza showed up and said that her sister promised us stuff. Apparently there are lots of Jedzas, they’re all spider crones. Jedza Nansa was the one we put in the jar. Jedza Mavra was the one whose hut we drove. Jedza Padak is the one that lives in the Mistwallows. Jedza asked what we were promised, and we told her. She gave us the Ivory Crown of Prophecy, which sounds neat. We also got to keep her cloak that we found. After a while Jedza showed up again as a spider with a woman’s face. She said Flawn’s matriarch came to her concerned about his antlers. She took the curse off him and he pledged himself to us, so he lives at my tower now. I asked the Jedzas about Jedza and how to get to her. They gave us a bunch of giant spider friends, who could lead us to her. They also said that Catchweed isn’t an enemy of the Margreve, he’s just being stupid by setting up in the damaged part so it can’t heal properly. If we get him to move, it’ll heal up and be fine. Also Raven tried to get Jedza’s spider hut, but she said no. She did give Raven a spider and said if she asks it to bite her then Jedza will come to us. If we do favours for her she might help Raven get a spider hut, which would look fun attached to the tower. I’m up for it. Time to take a break, soon we skitter on the Mistwallows. Jedza won’t know what’s coming. Unless someone tells her what’s coming, then she’ll know what’s coming.
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Session 143: Madness at the Museum Played on the 18th of March 2020! Cedrych Brightbough; Sidhelien Rogue, lvl 6 (Adam B) Eirena Lightshadow; Rjurik Awnshegh Cleric/Warlock, lvl 6 (Depraved Lunatic) Glenn Sturgis; Rjurik Cleric, lvl 5 (Spynx) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Bronsun; Anuirean Wizard, lvl 1 (James D) We briefed at the Cohort, as is custom. Ostensibly, we were going to Ber Dairas to help a poor, barely literate woman named Sadira investigate the mysterious death of her husband. The reward was paltry, but I had more pressing business in Binsada, so I decided to tag along. The group that had gathered to answer this pathetic plea for help was surprisingly seasoned, and there was only one greenhorn that required babysitting. Eirena, a Rjurik woman that I had travelled with in the past, had undergone some striking changes since we had last met; part of her face was covered with obsidian scales, and her arm looked like it belonged to a black dragon. It was plain to me that she had been corrupted by the blood of Azrai, and that it was starting to manifest physically. I proposed that should the people of Ber Dairas take issue with the devil-woman, as I suspected they would, that she wait outside the city while we conducted our business. A simple enough compromise, and Eirena herself seemed to understand the need for such action. But her husband, a tight-laced Khinasi cleric named Savas was hearing none of it. Unfortunately for me, Savas was the only one in the group that spoke Basarji, but such a problem is easily rectified with coin. I hired a Basarji translator by the name of Rashida who did her best to help Eirena hide her horrible disfigurement behind some traditional Khinasi silks. On my last mission, at the Temple of the Moon in Drachenward, we had found a strange cat-tailed coin on the body of one of the black-robed cultists. Korak seemed to recognize it, claiming that he had seen them change hands in the company of Elishéva, a tabaxi business woman with a loose set of morals. This was the real reason for my trip to Binsada. I intended to find out more about these cultists; they had been formidable foes. We departed for Ber Dairas, travelling overland to the south. Arriving in the city, we made straight for the Cat’s Cradle, Elishéva’s bar. We made our way into the back room at a fancy hotel, and after Savas exchanged some words in Basarji with the doorman, down some stairs and through a torch-lit tunnel to the bar and fighting pits. Elishéva was sitting at a table, drinking and conversing with a small dragon. Savas did most of the talking. Evidently he too had met this tabaxi woman before. He got straight down to business: Who is Sadira? Where does she live? What happened to her husband? A boring and rote information gathering exchange if ever there were one. Elishéva knew the goings on in her city, and had heard about what happened to Sadira’s husband Kasim. He had been a cleaner at the local museum, and aside from Kasim’s death, there had been other strange occurrences centered around the museum itself. The Museum was well known as a repository for priceless jewels, artifacts, and other treasures, and Elishéva informed us that we could make a lot more money than the paltry sum being offered by Sadira. My interest was piqued, but Savas dragged the conversation back around to the woman and her dead husband. Elishéva’s memory started to get foggy around this point, but the thundering hooves of thirty gold stallions seemed to lift the haze. She told us that Sadira lived in a neighbourhood called el Zagora, and gave us a brief description of her: a tiny woman who dresses in purple silks. With the boring Sadira nonsense out of the way, I inquired about the cat-tailed coin. Unsurprisingly, Elishéva was familiar with it as well. It was a sign of the Scorpion Assassins, an organization of elite female assassins. She made it clear that these women were only acquaintances of hers, not friends, and that they were loyal only to coin. I produced the finely made Scorpion Stiletto from my boot, and the tabaxi’s eyes went wide. When I told her where they had come from, she was surprised that I had tangled with the Scorpions and lived, but added that the blade I was holding had only belonged to a novice. All this time, I had been uneasily eyeing a black-robed woman in the corner of the bar. Her garb looked suspiciously similar to the robes worn by the cultists at the Temple of the Moon. Elishéva noticed this and laughed, implying that she was not above hiring these women herself for personal protection. We departed the Cat’s Cradle and made our way to el Zagora to speak with Sadira. Glenn in all his divine wisdom had brought Biscuits, his unicorn. They made quite a sight as we moved through the crowded streets of Ber Dairas, and before long a large crowd had gathered around the group. I pushed forward on my own, not wishing to be associated with the rest of the party. In the south west part of the city, I spotted a woman matching Sadira’s description, sitting on her front steps. I discreetly made contact with her, telling her the rest of the party was on their way. Then I found myself a perch on the roof of a nearby building where I could more easily survey the incoming crowd. The other Cohort members arrived shortly thereafter, and headed inside to speak with Sadira, leaving a crowd of several hundred merchants, beggars, and street rats outside. Savas’ log would contain more details on what they spoke about inside, but outside the large crowd was making me uneasy. I was glad to be well away from it all. Drawing this much attention to one’s self rarely ended well. Sure enough, as I surveyed the onlookers, I noticed a handful of men trying to conceal daggers in the folds of their black robes. There were five of them, by my count. I suspected that they were common thugs, and saw Glenn and the others as easy marks. After the party finished their business with Sadira, the Cohort members left el Zagora, taking the crowd with them. I stayed behind in my perch, and long after the crowd finally filtered out of the square, these black-robed men remained. Sensing this was about to take a turn for the worse, I tried to quietly get the attention of the party. In the distance, I saw Bronsun’s owl familiar circling overhead and I fired a shot close to it to get their attention. Within a few minutes they had circled back around to Sadira’s place via a side street without the crowd this time. From the roof, I pointed out the men in black robes, and Savas approached them. As he got closer, they took off and we gave chase. Through the crowded streets and alleyways we pursued the robed would-be assassins, eventually catching up to them in a bazar. Unfortunately, there were too many prying eyes to do much about it. Savas gave them a stern warning and they retreated. Bronsun’s familiar followed them all the way back to a well-kept, glass-roofed building in the center of the city. It was only then that it dawned on us: there had been five robed men in the crowd, but only three when we caught up to them in the bazar. We rushed back to Sadira’s home to find our worries confirmed. The door had been broken in and there were clear signs of a struggle. It seemed Sadira had been kidnapped. Aside from me, the entire group were magic users, and none of them had permission to cast spells in the city. If we were to go after the kidnappers now, we’d be fighting at half strength or worse. The sun was setting, and we had no other choice than to wait until the morning to try and get an audience with the Sultana or her court wizard. As we wound our way back towards the Cat’s Cradle, we made a stop at the glass-roofed building we had seen the kidnappers flee into. It was, of course, the Museum of Ber Dairas. I decided to camp out for the night near the museum to gather some intel that may aid us. The others went back to the Cat’s Cradle to sleep. It was approaching noon on the following day when I finally reconnected with the group. They had gone to the palace in the early morning to request leyline access. Instead, they were detained by an overzealous guard. Apparently the ruckus in the bazar from the previous day had raised some eyebrows, and we were now known in the city. My evening had been quiet, and I had no new intel to report. We stopped off at the Cat’s Cradle one last time, letting Elishéva know that we’d be going in at night. She gave us some information about the layout of the museum and arranged to have a museum employee on her payroll leave a ladder for us within the grounds. Particularly, she informed us that the most valuable relics were in the museum’s basement. As the day waned, we returned to the museum to gather some insight of our own. Glenn, Eirena, and Savas paid to go inside as visitors and received a tour of the interior, including the basement. Elishéva’s insight did not disappoint; apparently it was full of relics and ancient texts, though the tour guide warned that they were magically warded. Meanwhile, Bronsun and I patrolled the outside of the museum compound, looking for points of entry. In the dead of night, we made our way over the perimeter fence and up a conveniently placed ladder to the rear balcony. I climbed up to the roof, and from there I could see a more convenient point of entry from an interior courtyard. I told the group to wait in place, and jumped silently down to unlock one of the doors. Inside, there were a handful of guards making slow patrols around the buildings. We entered on the second floor and slowly worked our way down, aided by some magic that Biscuits had cast on the group earlier. In the dark, I could have almost sworn that some of the taxidermied animals were moving, watching us. Eirena appeared to have a fit of some sort and collapsed noisily to the ground. Savas carried her for awhile as she murmured nonsensically. We made our way to the rear of the building, where the stairs to the basement were located. There were a number of locked doors that I bypassed adroitly, but eventually we made it. The basement was a long, wide hallway with small doors on either side and a large vault like door at the end. The one on the left was open and contained a number of rare artifacts behind glass as well as one other item we hadn’t seen earlier: the corpse of a would-be thief. The dessicated husk of someone dressed clumsily as a guard was on the floor, reaching out for a gold and amber amulet. Not wanting to risk the same fate, we left the items, though doing so pained me. I did pat down the body of the thief and found a small, round stone embossed with a star and candle. I kept it in my pocket for safekeeping and immediately felt more comfortable in this strange place. The door to the right was closed, but Glenn informed us that it led to the scriptorium. We headed down the hall to the large doors at its terminus. Savas and I investigate the door, and we can hear chanting on the other side. As I worked, I noticed a small insect on my sleeve with tentacles where it’s mouth should have been. Despite my attempts to shake it off, it crawled up my sleeve and into my nose. The thought made me sick. I could feel it inside my head, probing its tentacles into my brain. With shaking hands, I managed to unlock the door and fall back. Savas and Eirena kicked the door open and went into the room. Inside, there was a group of ten or so humans dressed in robes of black, purple, red, and green. They stood around a circle inscribed on the floor, arms extended and chanting. On the dais at the far side of the room stood a woman dressed all in white. She extended her hand and writhing black tentacles erupted from the floor, seizing and damaging the party. The fight had begun. Actually, to call it a fight would be a bit unfair. Most of the cultists just stood in place, chanting in some long forgotten language while Savas and I cut them down. It was clear they were performing a ritual of some sort, although I could not fathom its purpose at the time. The Woman in White, however, was a formidable adversary on her own. She lashed out at us with magic, and suppressed the spells of my allies. She wasn’t, however, able to suppress my arrows, and many of them found their marks in the hearts and heads of her followers. One of the cultists tried to push Savas into the ritual circle, but found itself falling in his place. He screamed in excruciating agony as his flesh rippled and melted, emerging once again as a writhing mass of eyes, teeth, and tentacles. Just when it seemed like we had the upper hand, the cultists began throwing themselves into the ritual circle. The Woman in White produced a glainne dagger and stabbed herself in the heart. With that, the ritual seemed to be complete. We didn’t know what was coming, but we fled, slamming the vault doors behind us. I left behind a half dozen fine adamantine arrows in the corpses of those cultists, but it was them or my life. The walls and floor began weeping a green ichor that burned to touch. From everywhere, dozens of foul yellow eyes opened where no eyes should be. Determined not to leave empty handed, I made my way to the room where we found the thief. I grabbed two books, one adorned with the star-like symbol of this cult, and an ornate looking longbow from the wall. Savas, the canny bastard, went for the red and gold amulet and an obsidian dagger. The rest fled with haste up the stairs. As we did, banging from the other side of the vault doors. There wasn’t much time; whatever the cultists had summoned would soon be upon us. At the top of the stairs, time seemed to slow. I could see Glenn standing in the door to the office, backlit by brilliant light. The office I was in was filling up with liquid moonlight, and I felt for a moment that I may drown in it. But Glenn’s voice brought me back and through the doorway. It felt as if I was stepping into another world, and when I turned behind me, all I could see were vague shadows moving through the fog. Savas nearly didn’t make it, but Eirena managed to get him through the door. We exited the museum with haste, although somehow it seemed as if no time at all had passed. The guards were almost exactly where we left them, and amidst all the screaming and fighting, I was shocked that they hadn’t heard us. We made our way back to Elishéva’s under the pale moonlight. And this is the most strange part of this whole ordeal. I hesitate to even put it to paper lest I be taken for a madman. Elisheva informed us that the museum had no basement, and that she had in fact asked us to retrieve something from the second floor. This was despite the fact that it was *she* who had told us about the basement to begin with. Further, when I showed her one of the books I had taken for valuation, she claimed it was empty. This was despite the fact that each and every one of us could see writing on the pages. She was keen enough to trade coin for Savas’ dagger, and criminally undervalued its worth, as a fence is wont to do. Luckly, I recognized its true value and managed to negotiate for a better price. The next morning, on our way out of town, we went back to Rashida’s place. What we found there was alarming, although perhaps given the trajectory of this expedition I should have expected it. The doors and windows were nailed shut. Peering inside we could see no light or furniture. In fact, a thick layer of dust blanketed the floors; it was clear that no one had lived here for quite some time. What the devil was I to make of all that?
Session 144: God and Goblins ( Mission 3C ) Cohort Members attending: -Fenris Nathair, Sidhelien Barbarian/Druid LvL 3/2 -Darvius Alandre, Sidhelien Monk LvL 8 -Jessna, Hanner Sidhe Paladin LvL 3? -Sithric Sidhefriend, Hanner Sidhe Fighter LvL 5 We went to my spawning grounds of Kopingdal. I had not been in the city ever since I joined the Cohort. Frankly, there was nothing that pulled me back there, so I had no reason to return. But this time was different: We were here on Cohort business, as Hjolvar is under assault by the neighbouring Goblin Kingdom Urga-Zai. We wished to keep our relations with Hjolvar somewhat clean, as we had caused a lot of trouble for them before. Atleast that's what I beleive the original motivation of this mission attempt was. Needless to say, it spiraled out of control quickly. Upon landing in the Rjurik city, we made our way to the throneroom post haste. Jessna was not able to wrap up her preparations as quickly, so we went ahead. We talk with King Uldviik Varrigsson. As one of his former citizens, he seemed just as the people painted him: A warrior type, but just and invested in the well being of his citizens. I can respect this. We receive his latest intel and a list of names of his scouts, which should be somewhere close to Horthan in Urga-Zai. Seeing as there wasn't any reason to delay our departure, Fenris quickly bought another horse so that I wouldn't slow the party down and we shoved off. I hope I'll be participating in a more income based mission soon though, it's been 2 months since I've been last paid any coin at all... Our journey to the presumable capital keep to Urga-Zai was mostly uneventful and peaceful. One thing of note that we saw Brognir on the field. Well, not exactly Brognir, it was a crystalline version of him... except for the leg. The dwerren-like creature was incapable of speech, but I guess neither crystals nor anything else for that matter can still the need for liquour in their veins. Crystal Brognir asked us for anything alcoholic at all. Sadly, I have barely any money left and can't afford to run around with wine or anything similiar. He left with a disappointed look on his face. I felt sorry about it, but oh well... could be worse. We travel on and finally arrive at the primary keep of these lands. A giant spire of rjurik stonework was reaching towards the sky. Imposing palisades had been built on the surrounding area and multiple watch towers and patrols of gnolls and goblins were keeping a good eye on the area. So good indeed, that we are seen by them sometime in the middle of the day. Just as we began rushing off, an oversized, teal coloured spider teleported in front of us, telling us to halt in Rjuven. As of course none of us had any interest in becoming a prisoner to Urga'Zai, we did no such thing and pushed our mountains to rush out of danger. Sadly, none of them made it as lightning rained down upon us, killing all the horses in an instant. Yarrow was hurt badly, but she made it. Thank goodness. As the Urga'Zai patrols give chase, we use every trick in the book as if it was second nature and make sure that we get to the bordering region, the LLuabraight. As we were a fully Sidhelian party, this was an actual option for us to take.  So we keep on moving stealthily, hopefully under the radar of Urga'Zai. We make sure to keep this up for two days, before we start quickly pushing onward to the Lluabraight. We did not encounter anything else on our way there. As we entered their border, we are soon greeted by a patrol of the Lluabraight, led by a woman named Fayeth. She inspects and assesses us, I believe and we have a chat with her.  We had planned on informing the LLuabraight of the state of affairs in Urga-Zai and inquired what the situation with their neighbours is. To all of our surprise, LLuabraight had entered a non-agression pact with the Goblin state, which they have upheld so far. Also, the Sidhelien carry with them tokens from the Urga-Zai leader, allowing them free passage though their territory in matters of diplomacy. Darvius and Fenris barter for us to receive one of those token and finally, we manage to get one of these assigned. As we decided that the goblins are more deserving of help than the humans, we make our way back into Urga-Zai. We are approached by a goblin patrol and disarmed, but are safely taken to their keep, where their Leader, Goddess Thinvasxea, or more affectionately Thinnie ( You need her permission to call her that though. ) speaks with us through her magical spider... subordinate. Two angels appear out of nowhere from the braziers to her sides. I have no clue how, but boy that was a display of divinity. Well, I do remember her being called a goddess even back then in Ariya... Even though she made it extremely far in her career, she ist still just a little girl however. She too wishes to play games and protect her friends, enjoy the comforts of a warm bed... She even misses her departed parents. Thinking back, she has to deal with so much even in her age. I really feel for her. I should've stopped Tal back then in Ariya and there would've been no suffering. Although, the Amir's army might've overwhelmed their smaller goblin force in Ariya. Why are decisions so difficult?! Anyway, we proced to ask her what she wishes for the most right now and are granted an answer: A doll. She broke her last one accidently through a feat of inhuman strength. Darvius gave her his doll, as it would probably be more durable than a standard stuffed one. She began playing with it, making it dance, while Darvius suddenly joined in on the dance, mimicing the dolls movements. You should've been there to see it, it was hilarious! She severs the link between Darvius and the doll and proceeds to invite us to stay the night. Jessna and Thinvasxea make plans for an all girls night, but before that, we play froghopping and sheepriding. One of our Sidheblood party offered their powers up for this and more or less offered everyone here a ride. I've got to admit that I've never had this much of a fun time in all of my life. Even Yarrow hot to ride on the rainbow sheep! Jessna drew a picture of all of us, depicting the night of game time and the rainbow sheep. I was glad that we didn't pull through our plans of assisting Hjolvar. The time we spent in Urga-Zai is something I will treasure for a very long time. The next morning, Thinvasxea hands all 5 of us broaches formed like sheep and made of gold and rubies. Even one for Yarrow! I might have to go find a scarf or ribbon for my fuzzy companion to stick the brooch to. In any case however, we bid our farewells and ask her for her favourite animal before we leave. She tells us that she loves snails and our companion that previously transformed into a sheep shapechanged into a giant snail for her. Thinvasxea was overjoyed, so much even that she transformed her own blue spider subordinate thing with a staff into a giant snail akin to the one our companion transformed into. Needless to say, this mission was worth ever Minute we spent here.  Let's hope that Thinvasxea grows up to be a strong and responsible leader. Darvius is heading back this month to make sure of it and I'm looking forward to returning to Urga'Zai myself. For now however, I need to pay off my debt to my kin. It's ashaming enough that he had to buy me a horse, I can't make him wait. -Sithric Sidhefriend
Session 142 (3A): Bear King, Scared Sheep Present: Orithar Trisk; Half Orog Wizard, lvl 7 (Hats4Cats) Yaara Mielahoney; Vespidian Bard, lvl 6 (Seraphina Leaf) Aubrae Trevelyan; Human Paladin, lvl 5 (Zilarrezko) Saorise Auliffe; Aasimar Anuirean Sorcerer/Paladin, lvl 5 (Serephen) Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Every member of the group receives 250 old Anuirean gold pieces (before tax). Combat XP 0XP Quest XP 500XP RP XP 1,000XP Exploration XP 500XP Log XP 200XP to Orithar Total XP 2,000XP toYaara, Aubrae, Saorise, and Thorkell 2,200XP to Orithar Renown, Fame, and Infamy +2 Renown (Roesone), +1 Renown (The Bear King) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 143 (3D): Madness at the Museum Present: Cedrych Brightbough; Sidhelien Rogue, lvl 6 (Adam B) Eirena Lightshadow; Rjurik Awnshegh Cleric/Warlock, lvl 6 (Depraved Lunatic) Glenn Sturgis; Rjurik Cleric, lvl 5 (Spynx) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Bronsun; Anuirean Wizard, lvl 1 (James D) Every member of the party receives 53 old Anuirean gold pieces. Each of these coins is quite strange, and has strange runes carved into them. Every member received 500gp each from selling the obsidian dagger to Elisheva. The party also received some other important items including the books, necklace, and bow. Combat XP 600XP Quest XP 500XP RP XP 1,000XP Exploration XP 500XP Log XP 150XP to Bronsun 300XP to Cedrych, Savas, and Eirena Total XP 2,600XP to Glenn 2,750XP to Bronsun 2,900XP to Cedrych, Savas, and Eirena Renown, Fame, and Infamy +1 Fame (The Thing with Eyes), Savas and Eirena both gain +1 Madness Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 144 (3C): Rainbow Sheep and Goblin Dreams Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Fenris Nathair; Sidhelien Barbarian/Druid, lvl 5 (Hats4Cats) Sithric Sidhefriend; Hanner Sidhe Fighter lvl 5 (Depraved Lunatic) Jesna Hanner Sidhe Paladin lvl 3 (Jen S) Every member of the party is rewarded with 200 rjurik golds (100gp) before taxes for their efforts in this case. King Uldviik Varrigsson is hoping this could lead to a more peaceful solution, or at least a solution in at all. Combat XP 0XP Quest XP 350XP RP XP 1,700XP 400XP to Jessna for great RP! Exploration XP 500XP Log XP 150XP to Darvius, and Sithric Total XP 2,550XP to Fenris 2,700XP to Darvius and Sithric 2,950XP to Jessna Renown, Fame, and Infamy +10 Renown (Urga-Zai), +2 Infamy (Gak Gak) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 146 (SPECIAL): Winter is coming! Present: Grian Veles; Anuirean Druid/Warlock, lvl 4 (Kristen B) Alvah Laurent; Anuirean Sorcerer/Bard, lvl 3 (Depraved Lunatic) Nasir Al'Rahka; Khinasi Ranger, lvl 3 (Clemens) Becker Swifthammer; Dwerren Fighter, lvl 1 (Dan F) Vicfaelor; Sidhelien Ranger, lvl 1 (Robert C) The party got a new companion, Mooncake! The party also found some loot in session. Combat XP 140XP per person Quest XP 300XP RP XP 300XP 300XP to Grian Exploration XP 250XP Log XP 150XP Nasir 200XP Alvah, Grian Total XP 990XP to Becker, and Vicfaelor 1,140XP to Nasir 1,190XP to Alvah 1,490XP to Grian Renown, Fame, and Infamy +1 Renown (Roesone) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 147 (SPECIAL): The Oracle Versi Visions Present: Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic) Phage; Vos Cleric, lvl 5 (Kristen B) Hadrian Darkleaf; Cellwair Ranger, lvl 3 (Hazelchan84) Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 2 (Zilarrezko) The party received the following Epic Paths: The Cursed One: Robert The Demi-God: Sabiha The Doomed One: Hadrian The Gifted One: Demi The Haunted One: Phage Combat XP 250XP per person Quest XP 500XP RP XP 1,000XP Exploration XP 500XP Log XP 250XP to Phage Total XP 2,250XP to Robert, Hadrian, and Sabiha 2,500XP to Phage Renown, Fame, and Infamy +1 Fame (Thylea), +2 Infamy (King Acastus), and Sabiha and Robert gain +5 Renown (Kyrah), +5 Infamy (Nyskira), +1 Fame (Thylea). Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 148 (2Q): Restoration of the Moon Present: Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 7 (SlothSlow) Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko) Shango Bayu; Khinasi Monk, lvl 6 (Depraved Lunatic) Jannis; Brecht Fighter, lvl 5 (Physh) Zook; Sidhewair Barbarian, lvl 5 (uh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 3 (Rofl) The party successfully got the cult of the moon to leave for Hjorig. Combat XP 0XP Quest XP 800XP RP XP 1,800XP Exploration XP 400XP Log XP 200XP to Veilitos, and Jannis 300XP to Dragomir Total XP 3,000XP to Korak, Galena, Shango, and Zook 3,200XP to Veilitos, and Jannis 3,300XP to Dragomir Renown, Fame, and Infamy +1 Fame (Rjurik), +5 Renown (Drachenward) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 149 (SPECIAL): Excuse Me, You Forgot This... Present: Cordelia Woodwytch - Level 7, Cellwair Warlock (Serephen) Hedrin Toadslayer - Level 5, Dwerren Sorcerer (SlothSlow) Salazar di Fioretti - Level 5, Sidhelien Bard (Adam B.) Vincent Heron - Level 5, Anuirean Fighter (Simon D.) Raven Tonks Rowan - Level 4, Hanner Sidhe Warlock (Hazelchan84) Zeek - Level 4, Sidhewair Wizard (uh) Urg - Level 3, Half-Orog Fighter (Rofl) The party successfully completed their quest, and saved the day! They all received new spider mounts in addition to the other gear. Combat XP 628XP per person Quest XP 600XP RP XP 750XP Exploration XP 650XP Log XP 250XP to Cordelia, and Urg Total XP 2,628XP to Hedrin, Salazar, Vincent, Raven, and Zeek 2,878XP to Cordelia, and Urg Renown, Fame, and Infamy +1 Status (Margreve) for saving Flawn, +5 Renown (Jędza Nansa) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 151: Three Little Pixies  Expedition Members: ·          Alvah Laurent; Anuirean SorcBard, Level 4 (Depraved Lunatic) ·          Bronsun Alkellion; Anuirean Wizard, Level 2 (James D.) ·          Tanya Karelovna; Vos Monk, Level 1 (Serephen) ·          Cedrych Brightbough; Sidhelien Rogue, Level 6 (Adam B.) ·          Grian Veles; Anuirean Druid/Warlock, Level 5 (Kristen B.) ·          Nils Ullstein; Brecht Paladin, Level 3 (Simon D.) In his modest chambers, Bronsun sat curled over his writing desk. Two candle flames, in opposing corners of the desk, danced their pulsing light over his workspace. His black ink glowed orange on the tip of his plume as he carried it to his journal from the pot. These last days have been tiresome , he thought, but I should put memory to paper while it remains fresh.   For weeks I had been in the Cohort’s library, spending my days learning about the Ley and the Circles. I ached all over, the bruising from the suction cups on those conjured tentacles covered the entirety of my body black and blue like the fur of a Tabaxi.  Each morning I woke, puttered to the library, studied, and puttered back to my chamber. Eventually, I succumb to the notion that my walk to and from the impoverished chambers was wasting my time and I set up my bedroll between the tome stacks. And that is were I slept, until the eve of what would be my second expedition. I returned to my chamber for a proper night’s rest prior to embarking on Cedrych’s proposed task. I woke early that morning, excited to revisit the world outside these walls. Cedrych, the Sidhelien bowmen had approached me with an endeavour that would take from these walls, and would allow me to possibly chum up to him. I will read those books, and befriending him- or at least convincing him of my value- seem the easiest way. I met him in the common room. I posted myself in the south western chair and studied my Book of the Circles and watched the other members file into the space. A dark-haired Brecht stood militantly in the corner, he made himself known as Nils. Had I seen this man in the library in the previous week? A silver haired Vos woman in a robe Son- No, it wasn’t Sonya, it was Tanya. Yes, Tanya. Sonya was a barbarian from childhood tales. And a ginger woman at that, - Tanya. Grain, a fellow Anuirean, though I was convinced they believe themselves a Sidhelien at heart. And finally, a lavishly dressed Anuirean woman. Cedrych, characteristically, spoke first; “I have brought you all here … because I’m an important member of the Cohort.” His inflated self worth is alarming, but his skill with a bow is unlike anything I’ve ever seen. He says were to gather ingredients for a potion at the behest of Medi in order to bring Teresa, a fellow Cohort member back from the stone. He explains that we merely need the wings of a pixie and the member would be restored, as he had completed much of the other work. I should try find out exactly how he obtained the Eye of an Innocent and Tongue of a Traitor to parade in jars on his person. Before we were to set off, he spoke to Taefenel, yet another member, in a foreign tongue. And finally, he asked my assistance in identifying his bow of any magical properties. Embarrassingly, I failed- miserably! I shall endeavour to improve my skills in Divination. This must have been how Cedrych felt when he spent an entire day scouting the Ber Dairas Museum; only to tell the party that it had both a front door, a back door and several windows. And so, after much debating, we were convinced by the Brecht, Nils, that his homeland would be a suitable location for obtaining Pixie Wings. We set off towards Bend, a small settlement east of the Ilse of the Cohort. In this town we encountered magical energies, and the party attempted to inquire about Pixies. The brutish Brecht attempted to manhandle a local, while our scarlet Anuirean, Alvah, more gracefully spoke to the locals. Of particular note, was a conversation she had with an elderly woman in the local inn. Apparently, the children of the village were known to play with Pixies, though their last “known” occurrence was in excess of twenty years ago. An old clue- but a clue nonetheless, and we followed it southwest through the forests towards Holdstat. As we departed the town, I donned my armor, and not the clumsy tin like that worn by the ex-soldier, Nils; it was an elegant weave of the First Circle. We marched through the woods, lead by Grian, who proved remarkable at navigation. The Sidhelien murmured that he’d be on the look out as we travelled. The day’s march was uneventful. That evening around the camp fire Alvah spun a comical tale where she near scared her face. And, yet, somehow, I felt invigorated by this tale. Our march continued the following day where we discovered a herd of unicorns. We had stumbled into a unicorn sanctuary, a grove for the majestic beings and our spiritual leader in animal affairs approached. They jabbered in an unknown tongue, though it sounded much like that of Cedrych’s conversation with Taefenel. I should learn more tongues. No, I WILL KNOW more tongues. When the conversation was relayed to us, after we had departed uneventfully, it was made clear to me that the majority of the conversation revolved around grazing. Had this Anuirean grazed before? And to what end try speak to mystical beasts about their eating habits? The group carried on and made camp for the night. Watches were mundane. Another day in the wilderness and I began to miss my library. We eventually lucked into what we eventually discovered was a Gateway to the Fey Wilds. An arrangement of enormous magical stones, creating four gates on the cardinal directions of the hilltop. My skills in arcana were of no use in this determination. It became clear to me that without getting out of the library more frequently, my ability to apply my immense knowledge may continue to go unsuccessful. Practical and theoretical knowledge -of course! The woodsmen fabricated a suitable hide; this give us a vantage point over what had become our object. I perched my family owl on the western stone. The soldier repeatedly pointed out he had dug us a latrine, he seemed proud of work. That night it happened. A glowing purple sheep, larger than any beast I’d ever seen being ridden by a redhaired giant woman approached from the south west. We were all roused from our sleep, and not kindly, by Tanya. She was flanked on all sides by a herd of goat-men. As she approached the gates an alter the size of a home emerged from the ground. In her custody were three humans, their features gave them away as Brecht. I flew my familiar in for a better look. The giant zapped it from the sky. I should remember to summon a new one in the morning. The Queen of Witches then placed the humans on the altar. Their three bodies began to become entwined with vines. Crumpling. Shrinking. Exploding. This was when the Gates opened, in a swirl of purple and mist. The Witch, her purple giant sheep, and the herd of goat-men all disappeared into the portal. We approached the alter where we discovered the exploded captives had been reborn… in pixies. The convenience was astounding. Grian approached the little fey in hopes of speaking to them. They seemed disoriented, confused. Nils, not so cunningly, decided to sneak up on their flank. I still cannot fathom how he intended to sneak, covered in a tin suit. The pixies disappeared into a puff of smoke. Alvah, Tonya and Nils ran to the eastern side of the alter. Cedrych flanked from the west to the south. I tried to keep pace with Cedrych, and keep him in my sight. At this point, much to my delight, Nils employed the Ley. I should do well to remember to not judge a tome by its cover. He was tracking them using divine magics. He even managed to snipe one from the air with a javelin. Next, Tonya, who had been launching darts as she ran, struck another from the air. And finally, Cedrych was about to loose an arrow- I had determined its fate and obliterated the final Pixie. I wonder if he knows I destined his arrow to hit? The three slain Pixies had yielded a complete corpse, two sets of wings and a grotesque pile of… where Cedrych’s arrow hit its mark. Our task complete… is where the true trouble began. Grian, knowing full well, we may have to slay a Pixie, began to mope about the alter. To this, Cedrych responded with an irrational outburst of aggression. Drawing a blade from his boot. Holding it at Grian’s throat. And cursing them. The party interjected and Cedrych distanced himself. Grian did the same.  We regrouped and moved away from the alter to set up camp for the remainder of the night. The Queen of Witches woke us. In what was an extended conversation in the cursed tongue I do not speak terms were laid out. Cedrych insisted that Nils, Tonya, and myself were to return on the Eve of the Dead and be sacrificed to the Queen. Becoming Pixies ourselves to replace the three we had killed. They were hers and to be punished. Grian corrected Cedrych. It was to be any three Cohort members. The lies spewed by Cedrych are unbearable, and yet when he is caught- he claims it was all in jest. I shall keep a keen eye on this one. His uses are enumerable; but his ends are not always so clear. The party members were now left to decide what to do with such news. Grian volunteered to undergo the transformation- out of mourning guilt for taking the lives of the Pixies. I’m certain Grian weeps for the life of their ration apple as well. Finally, we returned to the Cohort, and after some discussion Cedrych had volunteered himself to be tortured in order to produce the last ingredient, tears. His motive must have been the reward, and not Teresa as he says. Instead, we take the steps necessary to meet with the Kallanon. Again- I WILL this to happen. He meets with the party. After receiving his counsel on the tears, it is determined that Taefenel is to be tortured in return for gold and standing within the Cohort. The Kallanon is informed about the debt of three Cohort members. Tonya performs the act, the torture of Taefenel; she is a hardened woman. With the tears in hand Tonya provides the final ingredient to Cedrych. The group proceeds to Percephine, she will concoct the potion to restore Teresa. Day later, potion in hand, Medi, the Kallanon and the party gather around a stone Teresa. The potion is administered. Teresa is restored. Though her tone suggests she is saddened by Medi’s efforts knowing full well the cost. The two women have a heartfelt conversation. As the tone grew awkward, the party of potion gatherers slowly egressed from the room. How could she not see us as saviors? We now have the even more grave matter of repaying this debt to the Queen of Witches… This may very be a sleepless month, between the stacks of the library. Sleep or not, there are things to know. I WILL KNOW. I WILL KNOW. Bronsun returns the ink to its pot and with, a breath, kisses the dancing flames – their dance gracefully extinguished into a swirl of smoke. He shuffles off to his bed. 
Session 153: The Spice of Life is not Golden ( Thylea ) Adventurers from the Cohort: -Phage, Vos Cleric LvL 5 ( Kristen B. ) -Sabiha bint Habivi, Serpentine Lamia Sorcerer LvL 3 ( Zilarrezko ) -Alf Magmabeard, Dwerren Paladin, LvL 3 ( Robert C ) -Tears Istuvien, Sidhelien Wizard, LvL 1 ( 8urk3 ) -Robert Bossouri, Brecht Cleric LvL 6 ( Depraved Lunatic ) Important Discoveries: -Meeting with a Nymph -Temple to Kyrah a few miles southwest of the Sour Vintage -Angering Kyrah is a terrible idea -Someone in Mythros might be ill willed towards us Attained Important Loot: -12 Bottles of Kyrah's finest wines, 4 of each of "Kyrah's Spice of Life, Kyrah's Song and Kyrah's Aphrodisiac." Two of these were used during the mission, every party member gains 2 of their choice. -A golden Lyre. Sabiha holds on to it for now. Found in a temple to Kyrah, she didn't seem to mind us having it. We gather at the the meeting room in the new Cohort Headquarters in Mythros. Other than Sabiha, Phage and myself we travel with 2 newer Cohort members, one of which has been acting largely detrimental for a good part of the mission. Phage takes point as our leader for this mission and suggests that we do some light exploring towards the east of the old woods. The group agrees without further quarrel. We travel along the southern coast, without a lot of incident. However, as we begin heading northwards towards the river, we encounter a group of griffins, three to be exact. They swoop down upon a creature and we hear a horse neigh loudly. We move over there to see if we can still help a possible rider, but it seems he was torn apart by the time we got there. We decide to wait outside of the griffins reach for a while, until they fly off, after which we proceed over to the dead body. Tears rummages through their belongings like a common thug, while I begin digging a grave out for the deceased.  It seems Tears rummaging had some merit. Other than stealing most of the mans coin, he found a letter written by someone whos name was inelligible, demanding that, presumably this man, makes contact with us and brings us to the author of the message. The rider had the coat of arms of Mythros on his plate, so it might be worth thinking about, if one of the lesser nobles in Mythros might harbor ill intent towards us. My companions seem to think that the king of Mythros commissioned this act, but I do not think so. If the king indeed wished to speak to us, he would've been aware of the fact that the "Heroes of Prophecy" are Cohort Members that are currently residing in his city. No need for such underhanded tactics. I advise my fellow members to be on their guards. After a few days of quiet journey, we stumble upon the ruins of an old temple. Our investigation results that the statues fallen and crumbled next to it resemble a certain poet that we are familiar with. We now know that the poet Kyrah is the goddess Kyrah... Goodness gracious, what have I done? As I decide to stare at the altar in the temple interior to hide my embarassment , I notice that something about it seems off. I call Tears over and he confirms my suspicions, as he pulls out a golden lyre. Sabiha tries playing it but notices soon enough that the lyre is capable of playing itself. What a magnificient instrument! Tears, the greedy simpleton was constantly going on about how we should sell it and how it belonged to him. At the time, I simply ignore his outbursts. We head downstairs, deeper into the temple interior and are met with a round room, that leads to something further north. The northern corridor is blocked by a rock boulder though, which Alf and I could not move despite our best efforts. We conclude later that the rock must've been placed there by magic, as it seems illogical for it to occur naturally there. A trapdoor in the middle of the room leads into a wine cellar, in which Alf managed to find 12 bottles of fine wine. The ladder was destroyed in the attempt however, as it was marsh and nearly done for. I remembered a spell that I thought could help us pass through stone. I ask of the party that we camp close to the temple for the night. During this night, a nymph visits us.  A very beautiful woman. Blindingly so. We tried to chat with her, but she didn't speak even one word. But she came to eat with us. She slept at our camp, a symbol of trust that Tears is quick to abuse. He tries to steal from the woman, lying to us, telling us that he was looking for weapons... on a half naked woman that couldn't hide weapons on herself even if she tried. Another misconduct, smearing the name of the Cohort. As we awaken, the nymph does so too and takes her leave. We did not get her name. But she left with us a blessing: It started raining very soon and the rain parted above our heads... except for Tears. His attempt at thievery had not gone unnoticed it appears. Serves him right. But as he went off again about when he will be able to use the lyre to sell it, I reprimand him to stop his greed. He did not stop. We decide to relocate towards the Sour Vintage, as our supplies began running low. We hope to run into Kyrah once more, maybe she had something to say about the lyre that we attained. I would have proposed to give it to her, as the instrument would have been fitting for a person of her caliber. I lost my composure though and could speak naught out of flusterment. I should really get that in check. I do not think that a fast heartbeat and sudden fever are regular occurences. We chat with the tavern attendees for a bit. Aetala gifts us a round of drinks, even going as far as to call off the lodging fee for Phage, Sabiha and I. Tears greed was unsettleable, as he proclaimed he was also a hero of this area. I will not deny him his chances at becoming one, but he had not done anything of note in the name of the Cohort so far. The simpleton then proceeds to get himself drunk to the point of no longer being able to control himself. I must admit, I was lost in Kyrah's musical performance at the moment and did not pay attention to the simpleton. But as the music stopped, I saw that where Kyrah had been performing was nothing but a horrendously dancing Tears. Aetala and the rest of the tavern guests gasp in unision and proceed to hastily offer something, speaking of ill omens. I had enough of Tears at this point, restrain him and put him into his bed.  I have not been this frustrated with anything as much as I was frustrated with Tears. How is a person so incapable of having even the slightest bit of tact?! He might have singlehandedly smeared the Cohorts name in front of the Cohort. Not only that, the goodwill we have accumulated so far might have been for naught as well. We are allowed to rest at the tavern after this mess and head out the very next day, to return to Mytros. On our way back, we notice a melody coming from the distance. At first I thought that it was Kyrah, who was willing to consider reconciling with our group. But my naivité is quickly broken, as we notice a Siren descending from the heavens. It talks with us for a moment, luring in all but me and Phage. They follow her for a while, until Phage and I hold onto Sabiha and Alf. The Siren is displeased and claws at Phage, knocking her unconciuous. Tears is freed from the stupor and nags the group about why noone held onto him. But noone was close enough to reach him at the point where Phage and I grabbed the other two, so we ignore his rambling. As we wander around the area, Sabiha nearly slithers into a gigantic trap. The ground seemed unusually loose and as I poked into the ground, we unveiled a large spiked hole, probably a radius of 15 feet or something. Meanwhile, Tears peers into the hole, wanting to jump in to loot the skeletons at the ground of it. His continued rambling of gold strike a nerve at this point and I toss a hundred Drachmar's down the hole, asking the simpleton why he didn't go and fetch it. He of course doesn't move downstairs and acts all pouty. Sabiha climbs down the hole and looks if theres anything noteworthy down there. Other than the hundred Drachmar however, there is nothing else to be gotten. Sabiha climbs out and we continue towards Mythros. She offers to return the 100 Drachmar to me because of my noticing the trap, but I decline, stating that it was not needed. We return to the Cohort after another few days of travel. We talk to the Redeemer, to learn if there were any opportunities to have the identify spell cast on the lyre, but it seems that none of the members who had come with us had the spell at hand. She states that we have to learn through trial and error. After we finish our conversation, Tears asks her what the Cohort is. I am amazed at how a person forgets the company they work for, they made a pact with. After the Redeemer left, he asks me why I didn't seem to like him and I angrily state all the times he had sabotaged this operation through his greed, misconduct, tactlessness and how he was being an overall nuisance. I hope that I never have to see this man again. -Robert Bossouri
Session 150 (Mission 3E): The Maddening Painting Played on the 25th of March 2020! Adventurers: Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko Yaara Mielahoney; Vespidian Bard, lvl 6 (Seraphina Leaf) Remme Milzope; Sidhelien Rogue, lvl 1 (Robert C) Gork Wolfborn; Half-Orog Fighter, lvl 1 (Clemens) Eravarax; Human Fighter Pregen, lvl 1 (Dun J) [left early] My name is Gork. I recently was on my first mission for the Cohort and the pack told me, I should write down what we experienced... I think reading through my memories is a complete lack of time, so I simply compiled the most important facts: The Sirens men killed some cultists on their way into some cave (ask Galena for details she seems to know a lot about these lands). The cultists were moving a painting of some sorts and an ancient dagger with them. Both are now stored at the Sirens palast. The dagger has some tentacle like ornaments on it. The painting has written "The Shambler" in Rjuuven on its back and everyone, who dared to look at it, got paranoid for a week or so and then were elavated into the air and wounds appeared in their breasts, as if something thicker than a dagger has stabbed them. These deaths occured in locked rooms as well as in the complete open. The painting has apparently a lot of magic within it, if I remember correctly a great deal of conjuration. Anyway we decided to stay in the tavern of Tharrion, who told us in private that he had heard voices at night. Turned out there was a secret pathway from his cellar to the cultists main hide out. After a brief fight with 20 cultists (easily dropped, but somehow managed to hurt Remme, by voices inside his head???) and some kind of cleric, who according to my pack wielded higher level magic and had an aura of tortured souls around her, the pathway was destroyed and later broken through by the Siren herself. The cultist had fled and apparently took most things with them, however we found a written page underneath the pulpit, the cleric probably made his/her speeches from. Galena attempted to read the page with "Comprehend languages" twice, but took heavy psychic damage and could only read one word "silver". Oh and there was also a sketch of the head of some monstrocity on the page: No facial feature or hair, only a big mouth with sharp long teeth. In the cultists layer were also 2 statues with similar facial features, but there was also a second mouth within the first. From the layer lead 3 further tunnels far outside the city. The cultist will have to find a new hide-out. So long with the facts. My personal opinion is, that the cultists worship "The Shambler", who is in or conjured by the painting in the Sirens cellar. I bet he has the facial features as described and can only be hurt by silver. But these are only my guesses. Whatever you intend to do, come prepared to the Sirens land. What you will encounter is maddening! That's it from me, Gork
Session 149 (Special Mission): Crystal Dwarf Present: Brognir Bronzehelm - Level 6, Dwerren Fighter/Barbarian (Kristen B.) Nasir Al'Rahka - Level 4, Khinasi Ranger (Clemens) Becker Swifthammer - Level 1, Dwerren Fighter (Dan F.) Important Discoveries: -Queen Ghaelach's operation at the crystal troll cave -Queen Ghaelach is amassing a construct army seemingly powered by these crystals -Queen Ghaelach wants to go to the moon? -Queen Ghaelach can speak Rjuuven -Crystal Creatures aren't always hostile -Crystal Creatures seem to want non crystal parts...? -Crystal Creatures can play music pretty well Attained Important Loot: -Brognir paid Nasir and Becker 150 gold and gave each of them a riding horse. Becker never been no good at writing, but I can give it a go. Becker Swifthammer's second adventure around the Cohort. The best thing about joining the cohort has been the travellin'. It's amazing where these Dwerren legs can take me and little Mooncake.  Since I'm still feelin a little new around here and other members seem much stronger than I, I think it best to stick to helping others and learning. There is strength in friendship. Lucky for me I caught word from Nasir that a Dwarren named Brognir was lookin for some company with a special mission. I'd be lying if I said I wasn't nervous travelin' with these two as I didn't want to cause no trouble for them.  Startin' in the Cohort, I met up with Nasir and Brognir and we exchanged our introductions. Lucky for me, Mooncake makes better first impressions than myself. Brognir must have seen something in us as he kindly offered to pay our way. Free ride to travel these lands is good in my book. I'll have to pay him back one day, as I can't stand being in somebody's debt for too long. Brognir was an interesting fellow with a very strange leg made of crystal which seemed to function just fine. He went on to explain the mission. We would be lookin for a Dwerren made of crystal. Sure. Couldn't get much weirder at this point. You sure don't see things like this couped up in a tavern performing tricks for scraps. We were heading to a place called Kopingdal to gather some information from the locals. Since none of us could speak the language, Brognir also had to hire a translator named Kay Linnadotter. You could see the conviction in Brognir's face as we set off to get to the bottom of this crystal creature. He and Nasir were kind enough to explain to me the happenings of Kopingdal and how nearby hordes of goblins were being recruited as some kind of army as well, so I was preparing myself for a fight bringing my trusty maul ready to defend Mooncake with my life. Our travels were interupted one night by not goblins, though. But hungry polar bears who ambushed our horses. I did my best to scare them off to no avail. Luckily, they were only in it for their own survival draging away the horse they brought down to feed their cubs. I understood that well as I would go to any lengths to protect Mooncake and make sure she was taken care of. This lead us to make a hasty flight from the camp that night and continue towards the nasty crystal cave where a troll once resided. Apparently the Cohort took care of that problem already. Once we arrived, there were construct like guards posted at the entrance that weren't the nicest of the bunch. Rude as hell and I wanted to spit on their disgraceful feet if I knew it wouldn't disrupt Brognir's mission. So I bit my tongue and shoveled off to post up and watch what they were doin. They must have not liked that because it wasn't long before a whole batallion of these construct guards came out escorting this woman in a white dress. I couldn't understand a lick of what she was sayin though. After some time, our translator found a language that would work and they were able to talk in Rjuuven. This woman was a wack job for sure, talking about harvesting crystals for her army so she could go to the moon. Whatever the hell that all means... After that we traveled westward into the now goblin territory of Urga-Zai where we came upon the beautiful music of a something playing what seemed like a harp. We moved towards the sound and found the mark. A crystal creature resembling a Dwerren was sitting upon a rock playing a lovely melody. We approached with caution making sure to cut off any escape routes in case it decided to book it. Unfortunately communicating with it was near impossible as it just made these weird screeching sounds. Nothing any of us could really understand. We did our best to talk with it and Brognir was mostly interested in what it was, not really in getting his leg back. Kind of weird if you ask me. He was interested in their other body parts it seemed and he gestured to mooncake, but if he had come closer to her we'd have some broken crystal to bring back to the Cohort. The Crystal creature was friendly and enjoyed a musical duet with my bagpipes, however Brognir really needs to work on his singing voice. It really did not like that. We set up camp and watched him for 3 whole days and he never moved from the rock and just kept playing this harp. I probably should have taken a closer look at the harp, because its kind of a strange thing for him to have, no? After nothing happened for 3 whole days we decided to head back to The Cohort after marking the location. Hopefully it will be there when Brognir needs to return with somebody from the cohort who can try and communicate with this thing.  Ultimately, Brognir was happy with the mission and let Nasir and myself keep the horses he bought us and paid each of us 150 gold. Not a bad haul for some reconisence if you ask me. I still think I owe Brognir more than that, so I hope I can help him in the future, but I'll need to be stronger and more well travelled for that to happen. I really did like those polar bears though, I think I'd like to explore more cold places of Cerilia. Maybe there are some creatures nobody has seen before. Everyone would know of me if I found a new society of people or something like that. I could be famous, huh?
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Session 159 (Special Mission): [Its is a pleasure to meet you, Mistress Syndra] Played on the 3rd of April 2020! - Stand in DM Sere Present: Eirena Lightshadow; Awnshegh Cleric/Warlock, lvl 7 (Depraved Lunatic) Orithar Trisk; Half-Orog Wizard, lvl 7 (Hats4Cats) Salazar di Fioretti; Hanner Sidhe Bard, lvl 5 (Adam B) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Vincent Heron; Anuirian Fighter, lvl 5 (Simon D) Bronsun Alkellion; Anuirean Wizard, lvl 3 (James D) The mistrust of fellow Cohort members is annoying. I served many months in the cohort, yet treated with mis-giving not worthy of my tenure, there mindless paranoia is worse than ticks on skin. Each time I take on charity, I am spat on during the process. Yet at least this time it wasnt without profit.  One by the name of Eirena recently underwent a transformation after war. She fought strongly during the battle however it is clear she cannot control the ability she was gifted. Manifested in an aura which is that of power yet others don't regard her with respect earned by such things. I made a simple goal, to imbue the power which she can not control into a being that would accept such gifts as blessings. Whether or not we kill it I would leave up to the others. We travelled to the lands Hollstadt in search of an area already known to us. One that contains the necessary energy to bring forth a creature from different realm. What they do with the creature after we are done is not my concern but would take effort to ensure it is maintained under proper control. The travel through the realm of Hollstadt was quiet, the rain was heavy however no place within the land contained the energy required for such a ceremony. On third day we entered into the lands of Mispera, where the energy was free flowing. Access of up to the 4th circle without permission, perfect for our requirements. located a point of access, where ley lines crossed over to ensure a stronger connection, one that wouldn't be easy to remove.  We located an alter one that focused the energy that crossed over. Runes of Infernal Script engraved onto its construction. It had been built on a cross over point where leylines meet. Familiars scouted but area void of anything. Creatures that should be here we’re not. I attempted to learn more of its creation, conjuration magic with hints of necromancy. We began to experiment with its application. Summoning creatures of weak, expendable type. Another attempted binding a small spirit through the altar but this time killing the Mule we had brought with us. It appears Eirena has had great experience with killing these creatures as this was her 5th. The mule’s throat was slit over the altar and as blood poured it was consumed yet the mule awoke, blank look of hollow around its eyes. It was not under control but was undead. What dies on the altar is not forever killed yet it lacks the ability to retain its new form. With time the creature was sure to rot to the sun. The day was long, so we rested at the runes.  In the dark hours of the morning preparation was made, torches lit. Spells prepared. I am not normally one for showmanship but given the location I took extra liberty in telling the party certain requirements were needed when they may not be. In early hours of morning we stood around the altar, casting a maigc circle to trap, a zone of truth and prepared spells. In the darkness of the morning I summoned forth a Tanarukk. A creature of Orog blood, blessed with strength above most of my kin. We attempted to force the creature through magic to speak its name of power however the creature did not submit.  I made the creature believe I had the power to kill it, not just on the realm it stands but to truly destroy its very existence. The creature seems to take things more seriously afterwards, speaking of a master it was already bound to. It spoke words of fearing no one more than its mistress, one who values power. The god blood would be something of interest to her. Others could not understand the creature as I spoke in Orog but I believed the creature looked to boost itself by bringing us. The creature could not lie and told of its mistress rewarding those who pleased her. If its mistress believes competence is a trait of worth then I have nothing to fear. With that I agreed I removed the circle, the creature cut its arm and dipped the blood onto the altar. The area was covered in shadow and soon we found ourselves in the shadow realm.  The party panicked, Savas would not shut up about me selling them out. His whining was annoying. A light shone from the centre from where we entered and fades into pure blackness. The Tanarukk laughed at our moral eyes yet I did not tell it I could see through my bat, sometimes best to let creatures believe they have the advantage.   The realm we had entered was unlike anything before. Looking through leinne glass almost overwhelmed by radiant darkness. Strange feeling to be looking at something that hurts the eyes without light. Everyone was panicked, not seeing, whining, paranoid. One looked ready to fight, wanting me to ask questions of whether the creature could be truly killed in its realm. Not a wise choice but he was willing to give it a try. Do not be fooled I had an idea on how to escape. The light from the portal once open could be seen far and wide, I could escape and reopen as a beacon for others to see. But they would have to not panic, doubtful. So far the realm was still, peaceful, except for the sound of bolts dropping. As we moved we kept good distant from other sounds in the realm.  We reached a structure after hours of traveling in a void, light shined and building looked as made from solid fog. Inside were crystal that encased the halo’s of creatures. Taken and trapped. Pretty decoration. We entered the room, I heard a voice inside my head, feminine, greeting us to her court. Her name was Syndra. Had not heard of creature by that name nor any deeds tied to it. Doubt it's one that she has used for long. Upon introduction, she lit up the room. Many different creatures surrounded the room. Eirena notices a horned one at the back of strong power yet nothing to the women in front. Small she was but looked strangely human, but with leather wings and fangs.  She was not disagreeable to our motive. Smart to see opportunity when it arrives and willing to give in exchange. Eager to make deals, willing to remove the gifts from Eirena. Eirena asks Savas' paranoia to be cured in exchange for her bloodline. Vincent asks to go home as part of the deal. Salazar wanted his curse removed but not willing to pay a price. Others asked for nothing.  She seemed interested in acquiring my ability however I did not give such a thing away without true value. She was a creature of great talent and yet did not brag. Nor did she threaten. Quite confident in one's own ability without the needless bravo of arrogant rulers. I asked to learn from her in exchange for the god blood acquired through countless slaughter. The start of which was giving me control over one of her minions in both this realm and the material one. Gaining full control over it will, using the Tanarukk as a communication point between us, relaying messages and information. A true servant. I learnt the true name of the creature, one of great power, so it can be called at my wim on agreeing.  She took the gifts through kissing Savas, Eirena and Vincent for some reason. She is not my type but the gifts of blood were given through more respectful means. Eirena looked instantly different, the black scales removed and wings dropped off. Savas' mind returned to normal. Once the deals were made she removed us from the realm, back to the altar. Many apologies were spoken for the miss givings against me. But such things truly do not matter.  Orithar Trisk
Session 159 (Special Mission): They're Coming To Take Me Away... Expedition Members: Eirena Lightshadow; Awnshegh Cleric/Warlock, lvl 7 (Depraved Lunatic) Orithar Trisk; Half-Orog Wizard, lvl 7 (Hats4Cats) Salazar di Fioretti; Hanner Sidhe Bard, lvl 5 (Adam B) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Vincent Heron; Anuirian Fighter, lvl 5 (Simon D) Bronsun Alkellion; Anuirean Wizard, lvl 3 (James D) Savas sat next to Eirena in a small room in the Cohort.  He was anxious, eyes darting about the room as the group assembled to discuss the upcoming mission. Someone began talking about the specifics in a quest to free Eirena from her Azrai chains, but Savas could not focus.  "Watching, always watching..." He stood up and checked the windows and doors, the twilight casting menacing shadows from every corner.  Savas would see someone leering, looming...  but when he got in a good position to view their activities, they were gone... like ghosts in a thick fog.  He sat back down for a moment, next to Eirena, but it wasn't long before he started another round of patrols around the room.  Peering out the doors, checking the windows.  He could never catch them, but here knew they were there. "Watching, always watching..." Someone made the idiotic suggestion that a possible solution was to simply kill Eirena.  MY EIRENA!  "NO!", Savas shouted.  He immediately turned his attention back to the looming threat.  No further discussion was necessary, it was never an option.  He spotted a sudden movement from outside one of the windows.  He dashed to the portal and stared outside, but it was already gone.  Toying with him.  Playing with him.  Never leaving him alone. "Watching, always watching..." Hearing a noise, Savas left the room into the foyer of the building.  He looked to the North into the common room, and he spotted her. Rashida.  The Khinasi translator.  She was there the day that the shadows came, the day the voices came.  She had no reason to be there, yet there she was.  Was she the one that was watching?  Always watching?  Was it she that tormented him night and day, robbing him of his sleep? "Watching, always watching..." It was her.  How could it not be?  There she was, taunting him, daring him.  Savas hand went to the hilt of his Kilij.  He whispered under his breath, "Öl, iblis kaltak."  He went to step forward, but felt a gentle touch on his arm.  If anyone else had touched him, he would have immediately struck them down, but he knew the caress of Eirena's hand without even having to look.  A brief moment of calm swept over him as she held his sword arm. She speaks.  Savas is not sure what she says.  He answers, but it not sure how he replied.  Eventually, he finds himself standing in the door of the common room, he is not sure why.  Guided by Eirena, he rejoins the group as they head out to board the ship towards Holstadt. "Watching, always watching..." The voyage was a bit easier on Savas.  Not as many faces, not as many voices.  Still, he kept a watchful eye on both the ship's crew as well as new companions he had not served with before.  Most of his time was spent holed up below decks or in the company of Eirena.  It was not long before the debarked the ship and made their way into the forest. The wilderness was also kinder to Savas.  He kept to the well-lit areas and avoided areas ripe for ambush.  Stayed close to the fire at night, and a watchful eye on the shadows.  The chance that they would strike here was much lower, but not beyond the realm of possibility.  Must remain alert.  Cannot fall to them, cannot allow Eirena to fall. "Watching, always watching..." Eventually, the party made their way to a clearing in the woods with a giant alter surrounded by standing stones.  The mages begin to play and experiment, while Savas patrolled the border of the forest.  Eirena's Bella becomes undead.  Savas wonders if he is undead... is this what it is like to be devoid of a soul, hearing the voices of all the other deceased looming in the darkness?  If so, when did he die?  Did he leave his precious Eirena behind for a pair of mere baubles? "Watching, always watching..." Finally, the mages are done with their foolery and are ready to begin the ritual.  Savas and the mages cast their protection spells while Orithar summons an Orog-demon.  The voices begin to speak louder.  Whether they were calling out to Savas or the demon, Savas could not tell.  Too many shouting, all at once,  Savas couldn't pick out a single phrase or sentence, all of the lost in the cacophony of sound.  The Half-Orog Wizard was talking to the demon in deep gutteral sounds.  Savas could not understand, but what he heard sounded more like a negotiation than a wizard commanding a bound entity.  The voices call out to warn Savas.  Orithar, traitor!  Traitor!  Savas begins to draw his sword when suddenly, everything goes dark.  Pitch black, Savas can see nothing.  At first, he can hear nothing.  Utter darkness and silence, like he ceased to exist.  Aside from the pain of losing Eirena, Savas actually takes solace in the peace an quiet of the void.  Then he hears someone move.  A cough.  He hears Eirena as a question as she takes his hand to guide him.  Is this my final death?  Is this where I am to be laid to rest beside my grieving wife? "Watching, always watching..." They walk.  Time and distance is lost.  If they walked 5 minutes, they walked an eternity.  5 feet became 500 leagues.  Only the touch of Eirena kept him going.  The voices were back now, but quiet.  Murmuring in the background like a babbling brook.  Without light, without shadows, he couldn't tell how close or far away they were.  Every so often, Savas hears something hit the ground behind them, then it simply stopped, soon replaced by the sound of metal being drug across the ground.  After aeons, a light in the distance.  Walls of solid fog, halos ripped from angels lighting the doorway.  Inside, the light is dim, but present.  The voices start to giggle, and laugh, and judge.  Demons surrounded them in the room, too many to fight.  Regardless, Savas tightened the grip on his hilt.  One larger Devil stood at the front next to a woman who looked human apart from her fangs and leathery wings.  She was clearly in charge, but it was hard to focus.  The demons leering and looming, ready to strike, while the voices screamed warnings from the corner of the room.  This was to be where Orithar would betray us.  Again, Orithar speaks with the demonic beasts in a language Savas could not understand...  both the demoness and Orithar seemed pleased.  He had sold them out for his own personal gain.  Savas once again drew his kilij, but stopped when Eirena stayed his hand... "Watching, always watching..." Eirena stepped forward and embraced the demoness in a kiss.  Eirena's wings turned to ash, the scales fell away from her arm... along with the rest of her arm. Aside from the missing limb, Eirena returned to the beautiful fair haired warrior maiden he had fallen in love with.  It was all Savas wanted.  Suddenly, the demoness lunged at Savas, seeking to tempt him with her lips.  He forcefully pushed himself away, avoiding the embrace.  But Eirena...  Eirena said it was all right?  She said that for me to be well, I had to kiss this vile beast, sully the very vows I had made to Eirena to be faithful?  But it was Eirena who said it was necessary. My love.  She would not betray me, never.  Despite every instinct he had, he held still as the beast kissed him deeply.  ... ... "The room was dimly lit, a lithe demoness and a horned devil surrounded by a bevy of other demons.  They did not appear hostile, though I knew not why.  Eirena, my Eirena, was returned to normal, though she was missing the arm that had been succumbing to scales and claws.  As I assessed my surroundings, and returned a beaming smile to my love, Vincent stepped forward and proceeded to kiss - and perhaps dry hump a bit - the demoness, to what end, I did not know at the time.  My love later told me on our return home to the cohort that it was through Orithar's negotiation that the demoness was convinced to not only cure my madness, but remove the taint of Azrai from several of our expedition members.  The demoness returned us back to our realm, leaving the shadow realm behind, but she did not leave us untainted.  A bit of darkness was carried back by each of us, the true weight of such was yet to be discovered. For now, I am simply pleased to be back home, with my lovely wife, and rejoined with Nasaadi." - Savas Al-Hadar
Session 161: Giant, Purple, Four-Eyed Cat Monster with Tentacles ( Mission 3F ) Cohort Members attending: -Nasir Al'Rahka, Khinasi Ranger LvL 4 ( Clemens ) -Urg, Half-Orog Fighter/Barbarian, LvL 3/1 -Sithric Sidhefriend, Hanner Sidhe Fighter LvL 5 ( Depraved Lunatic ) We start discussing our plans at the Cohort. Four people in total, we had a capable group to go out and push back against the raids plaguing Djafra. I had travelled with Urg before. He talks a lot but he's a good soul, despite his possibly menacing appearance. The Khinasi Ranger proved to be an expert pathfinder. The other guy, Magnolith, looked like he was in a sour mood. He also abandoned us halfway through. His loss. We head to Djafra and talk with Sultan Jabari bin Sukkan about the current situation of the Orog invasion. He informs us that the Orogs are invading the southern countries because the Basilisk is pressuring them. He recites our mission briefing and asks of us that we bring every piece of information to him directly, nothing to the guilds and nothing to his advisors. Or anyone, for that matter. Djafra was a split country a few years back and he hasn't established who to trust and who not to yet.  We head towards the central piece of the conflict, the part between the center of the border and further northward. Urg spots that some of the tracks lead westward, into some sort of temple ruin. We leave the frontliners back and investigate the area with Nasir and myself. A battle had taken place, multiple blood pools and a piece of mush and gore were found, but nothing more. We think about returning to the ruins to go downstairs. During the night, we hear a rustling northeast of our camp. We wait for a while, trying to pinpoint the assailant but get no further incident. As we head out to investigate, we hear an animal scream. A giant, four eyed, purple cat with tentacles was trying to devour it's prey. We try to fight it and land a few shots. The monster flees the scene with my mule, rations and stuff. Urg and Nasir offer to help me regarding that, so we decide to stay on track and not return to Djafra to restock. The next day, Magnolith leaves our party and we continue moving along northward along the border. We see smoke rising from a point at the horizon and we approach to see a Caravan, raided by Orogs. 10 Orogs were surrounding the caravan and we quickly attacked. It took way more arrows than necessary and I missed too many shots. They called in reinforcements after a while. Their captain landed a harsh blow on me but we managed to kill all but one of them, whom we knocked unconcious for interrogation purposes. We interrogate said Orog and learn of their camp location, where the Basilisk is in their region and we learn that the Orog's cousin, Jessnak, was headed towards the ruin that we had discovered earlier. As a sum up, we killed a total of 10 Orogs. We managed to grab 6 horses and some gear off the caravan guards. We learned that the camp is near a crumbling spire in Seiria.  Nasir and I push forward to confirm that the camp is located where it was. We investigate a bit and count bedrolls. I do atleast. Nasir was busy getting his foot stuck in a poisoned beartrap. After I free him, we return to our companion Urg. We ride on during the night, fearing enemy pursuit. We rest up the next midday and make sure to sleep longer, so there always is a watch. We hide out in the forest during our rest, so our track is harder to follow. We return to Djafra and debrief the Sultan about the location of the camp, the current situation regarding the basilisk and return our bounty of Orog heads. He congratulates us on the success. I tell him that the camp might be deserted by the time we get there, as we might have alerted them to our presence. He said that it would still not have an effect on our payment. A well settled and simple mission. We chose an opportune fighting area and thus emerged victories in our efforts. Always remember that a target lying down is harder to hit for an archer. -Sithric Sidhefriend
Session 160 (Special Mission): Unexpected Opportunities in Rohrmarch Played on the 4th of April 2020! Attempting kingmakers: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Zook; Sidhewair Barbarian, lvl 5 (uh) Jessna; Hanner Sidhe Paladin, lvl 4 (Jennifer S) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 4 (Rofl)   Rohrmarch and the battle against the Chimera has left its mark on my mind and body. Hence when Korak proposed we should take a look at this cursed, war-ridden country, so that it may one day be united and peaceful under one good ruler, I was all for it. I was glad that Zook, another war veteran would join us in this endeavor. I don’t recall having been on a mission with the others, but I heard a few stories about some of them, who apparently have a long history in the Cohort. One of them, Dragomir, even had a Dragon called Nalu, who showed a surprisingly huge increase in blueberry cupcakes. A vegetarian dragon spoiled by sweets – not what I expected of my first encounter with these fiery beasts. Anyway, we discussed the fate of Rohrmarch, while we waited for Korak, who somehow missed us and only joined us, when we were already in Rohrmarch. We decided to start our journey by visiting Overthane Grimm Greybeard, who had some interest in his neighbors being ruled by a potential ally… or puppet. He seemed more interested in incorporating the former lands of the Chimera into his own. Greybeard makes the impression of a proper leader, who can at least afford a proper terrifying dragon, so I guess my eye and leg weren’t lost for the vainest of causes. We continued our travels to Oden, the capital of northern Rohrmarch. Dragomir and the dragon staid outside, so they wouldn’t cause an uproar. The guards were not very kind towards non-humans, but the renown of some veterans got us to an audience with the city’s governor. I kept my head a bit low. Don’t know if the people would judge me harshly, that I originally fought for Alaric. Turns out the country is basically in a state of chaos with only two potential parties to talk to, which could have the power to unite this poor land: Jan Osternord, a young aspiring Lord in the North, and Andreas Kohl, the former chamberlain of König Alaric. We decide to head south, to meet Andreas Kohl in Kiedel. We are warned though that the roads are full of bandits and the priests of Stormlord Seerbrands, a splinter group devout to Kirken, have somehow gone mad. It was also mentioned that the latter have a fortress south of Oden. We came past a fortress as we took the road to Kiedel, but then decided that the excursion might not be worth it. I personally had great interest in these priests of my God but didn’t want to halt the whole endeavor. However, things changed after we had quite an interesting encounter a few miles down the road. We heard fighting noises and the others in the party seemed somehow incredibly cautious. I haven’t had a fight in weeks and was growing impatient, so I just rushed towards the noise. Four heavy-armored priests fought versus six or seven men dressed completely in black. I jumped of my horse exclaiming that I was happy to join the fight. One of the priests immediately reacted and turned towards me wielding a Warhammer. He was hit by two arrows, before my faithful axe beheaded him in one swift blow. The other priests turned their head towards their fallen brother, honored him, and claimed that they would “continue to fight!” They seemed like worthy advisories, so I turned towards the next priest, ignoring the scoundrels in black. After a few exchanges of blows and reminding Zook that this was my fight, the priest fell to the ground and I just realized that moment, that he had been the last of the priests standing.  Apparently, the others from the Cohort had joined and ended the fight quickly. The men in black shied away. They seemed to know little of honorable fighting and enough blood had been spilled to satisfy me for now. They claimed to have been united by some General of Alaric’s former army and called themselves “The Black Banner”. I had not heard of their Generals name, although I fought the battle on their side. Turns out he just proclaimed himself General after the fight was over. I still couldn’t put my finger on what “The Black Banner” was, possibly bandits, possibly interesting allies for uniting the country. The others advised me, that we should just get word to their “General” that the Cohort has interest in speaking to him. I was fine with this, but then they started to loot the bodies of the men, who have fought so bravely! I had my fingers already at my axe, when they made a fairly convincing argument that they had killed two of them, so they should be entitled to them. I don’t know what held me back, maybe the rapidly diminishing thought that these guys, might one day become helpful allies. I honestly regret my decision… At least the two priests I had slain got to keep their gear to fight for Kirken in the afterlife. I gave all four a proper burying, I hope Kirken may forgive my hesitation and meager weighing of possible futures against the honor such men deserve. Anyway, now my interest in these Stormlord priests was sparked and thankfully I could convince my allies that the priests might have an agenda, which could serve our own course. The next day I marched towards their stronghold with my allies close by (two even invisible next to me), hoping to get some information from them. I must say I was not greeted to nicely. A dozen crossbows were pointed at me and apparently they remembered that I fought on Alarics side in the Battle for Rohrmarch. I could convince them that I had only been an axe for hire and that I didn’t know that I would fight against Kirken’s interest. I had a feeling that we were brothers in thought so, I decided to do the honorful thing and speak open: I claimed truthfully that I had killed two of their brothers in fair combat and wanted to speak to their leader regarding the state of the land. They send one of theirs out, who somehow just rushed at me to attack, while the others watched. After a short exchange of blows he retreated claiming, that now they believe me that I pray to Kirken. Well, I seem to have a better understanding of Kirken as they had pointed crossbows at a cripple unable to defend himself in front of their walls… Anyhow now they seemed more open to my questions. Turns out they have lost their leader in the fight against the Chimera and had send out 21 of their men to do the “proving”. The one, who brings the most honor to the Stormlord and survives, will become their new leader. And since I had a strong belief in Kirken and had slain two of the 21, I was allowed to partake in this endeavor. The others decided that there would be another time to get a king for Rohrmarch and returned to the Cohort. I, too, returned, but only to get myself a company willing to help me win the “proving”… A band of devout war priests doing Kirkens deeds sounds like just the right legacy to leave my footprint in this world. Maybe we’ll find a new king for Rohrmarch in the process, HA! Thorkell
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Session 160 (SPECIAL): Unexpected Opportunities in Rohrmarch Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Zook; Sidhewair Barbarian, lvl 5 (uh) Jessna; Hanner Sidhe Paladin, lvl 4 (Jennifer S) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 4 (Rofl) Combat XP 43xp per person Quest XP 250xp for gaining some information on the situation in Rohrmarch RP XP 750XP Exploration XP 150XP Log XP 250XP to Drago and Thorkell Total XP 1,193XP to Darvius, Jessna, Korak, Veilitos and Zook 1,443XP to Drago and Thorkell Renown, Fame, and Infamy Everyone gains +2 Renown (The Black Banners) Thorkell gains +1 Fame (Stormlord Seerbrands) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 161 (Mission 3F): Giant, Purple, Four-Eyed Cat Monster with Tentacles Present: Nasir Al'Rahka, Khinasi Ranger LvL 4 ( Clemens ) Urg, Half-Orog Fighter/Barbarian, LvL 3/1 Sithric Sidhefriend, Hanner Sidhe Fighter LvL 5 ( Depraved Lunatic ) The party received 1,050 golden stallions from the Sultan for their work. The Sultan generously paid the Cohort Tax. Loot (Taxable) given in discord. Combat XP 267XP per person Quest XP 250XP for making progress on the quest RP XP 350XP Exploration XP 300XP Log XP 250XP to Sithric Total XP 1,167XP to Nasir and Urg 1,417XP to Sithric Renown, Fame, and Infamy +3 Renown (Djafra) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 162: Lights, Camera, Saxton! Take 2 ( Mission 3A ) Attendance: -Gork Wolfborn, Half-Orog Fighter, LvL 2 ( Clemens ) -Remme Milzope, Sidhelien Rogue, LvL 2 ( Robert C ) -Hedrin Toadlayer, Dwerren Sorcerer LvL 6 ( SlothSlow ) -Alvah Laurent, Anuirean Sorcerer/Bard LvL 1/3 ( Depraved Lunatic ) Very well, we convened at the Cohort Halls to discuss our objective of this expedition: Countess Prudence had a bone to pick with some of Lord Saxton's loyalists. We are to take them out and hopefully solve the problem. A generous payment of up to 250 old anuirean gold pieces per person was laid before us, should we be able to handle them all in a single blow. You might guess that I was eager to participate in this rather bloody mission. My first few missions had not been the most lucrative and my income left... a lot to be desired, I should say. So we travel to Bardenhold, a quaint city I had been to once or twice in my life... we were greeted by the guards, who were taken aback by Hedrin's skittery companion. Nothing wrong with that of course, the common peasant doesn't see this kind of animal companion often, they could get frightened or panicked. I ask if Countess Prudence and Medi Eirwen are inside Bardenhold currently, and are redirected towards the druid grove of the former. I give the guards our thanks and inform the group of our next objective. We begin to navigate down south, to meet up with Countess Prudence and Lady Eirwen. It took me a while, but I remembered her as the one who had given us the task to save her sister. I believe it had not gone so well, judging by them having a loud, agressive discussion. In any case however, the arrow that narrowly missed my face interrupted my thoughts rudely. As a familiar face, Lady Eirwen emerged from behind a tree, I couldn't stop myself from questioning this open agression. She can be glad that I am not one to hold grudges like this! The situation calms down and Lady Eirwen explains the most recent intel to us. She said that she had the location of a camp marked down and was about to go off on her own to take these ruffians on. Countess Prudence expressed her worry to us and we assured her that we would go with Medi and make sure she returns relatively unscathed. Well, she definitely got to return unscathed! Countess Prudence leaves and Lady Eirwen points us towards the lumbercamp that Lord Saxton's men had built. Hedrin turned Remee and myself invisible, allowing us to scout out the camp without being seen. It also made giving hand signals impossible, something I realised only midway through the operation. But we managed to solve this all with whispering.  We count half a dozen Tents and men, nearly a dozen men actually. 2 of them were guarding a large tent in the middle of the encampment. As Remme and I make our way to the giant tent, to investigate it from within, we are not as lucky as we'd like to be. Someone from within calls out to us and I try to imitate a guards voice, stating that something was fishiy and I wished to investigate. A moment of silence. A moment to run for me and Remme. And just as we reached the edge of the camp, our cover was blown. We darted away and returned to our group, to share the news. A brief discussion ensues and after asking Lady Eirwen's wisdom on the matter, we decide to strike while the iron is hot, lest these bandits sneak off. We are quick to approach and find a presumably deserted camp. Frustration built within the group, but as Gork approached the end of a cliff, the enemies opened fire. Two of them were located beneath us and with a graceful display of acrobatic prowess, I leapt from the cliff onto one of the assailants. Remme finishes him off after a swift stab of mine. The other of Gork's assailants get taken care off quickly, I light the large tent with 5 bandits inside on fire, 4 of them run out and put it out. Hedrin locks them in place after a while, submerging them in water. I try to light them up in the fire of fairies, but it seems my efforts were for naught: Hedrin killed them in one fell swoop. The boy is far stronger than I had anticipated! We make quick work of the bandits that remained on the camp and we pursue the tougher looking bandit that ran off during the fight. Thanks to Lady Eirwen we manage to pursue them close to the eastern border of Roesone, but after travelling for 45 minutes, the tracks suddenly, unnaturally stop, without a trace to be seen. We look around for a while and detect a strange shimmer at the stop where the tracks end. Lady Eirwen speaks a word in infernal from a note we had found earlier, Passyr I believe. A rift opens in front of us and shows us the headquarters of the bandit camp. We enter the rift and it closes behind us. Now it is us who try hard. We attempt to stealthily approach, but fail miserabl. Hedrin and Gork are having trouble staying quiet and their scouts are alerted to our presence. Hedrin skitters up the wall with a rope and ties it to the wall, so we can climb up. Lady Eirwen fails to do so, Gork, Remme and I manage to climb up. But since we went ladies first, I had to shimmy away. Getting up from the ledge was quite troublesome. But now that we were on top, Remme and I focused our attention on the archers on the walls. Very troublesome Archers. They turned me into a pincushion, to which I could only retaliate by vanquishing their will to live. Their mothers wouldn't be proud of what they're doing.  In the thick of the fight, I notice something impossible and horrifying.  Lord Saxton was bolting outside of a large, central tent in the midst of the castle walls. I was nearly rendered mute with shock. The man I had served and killed for. Who betrayed out trust and turned against Roesone. This despicable man was right in front of my eyes, and there was nothing I could do stop his retreat. I scream out that he was on the run southward, adressing Lady Eirwen personally. Thankfully, depsite her doubts Lady Eirwen darts around the fort in breathtaking speed and confronts the vile man, while Remme, Gork and I clean up the rest of the bandits. One of the tougher ones surrenders once he realises that he was the last man standing and we cease combat activities. It seems most of my companions managed to stay out of harms way. I'm glad they did. And I managed to live to fight another day, despite the 6 arrows sticking out of my body.  We grab all the loot in the camp, patch ourselves up and debrief with Lady Eirwen. She thanks us all for our efforts, stating that without us, she could've never put an end to all of this in one fell swoop. Well, we did solve this matter in a single day, which I do think deserves some praise. We thank her for her kind words and chat for a while. But our duty was done and we had places to be. I certainly need to make myself ready for the Queen of Witches. And I need to make sure Nils doesn't poke his head into places he doesn't need! The dolt's sense of duty or whatever compells him to take up the volunteers place, but three others already took our place. While I see the advantages of being a pixie... Ah, I digress. This should be everything for the log of our mission. -Alvah Laurent
Session 159 (SPECIAL): It's a pleasure to meet you, Mistress Syndra Present: Eirena Lightshadow; Awnshegh Cleric/Warlock, lvl 7 (Depraved Lunatic) Orithar Trisk; Half-Orog Wizard, lvl 7 (Hats4Cats) Salazar di Fioretti; Hanner Sidhe Bard, lvl 5 (Adam B) Savas Al-Hadar; Khinasi Cleric, lvl 5 (Physh) Vincent Heron; Anuirian Fighter, lvl 5 (Simon D) Bronsun Alkellion; Anuirean Wizard, lvl 3 (James D) After returning to the Cohort Vincent, Orithar, Eirena and Savas find that their lips have turned a crimson shade of red and drip blood every now and then. Combat XP 0XP per person Quest XP 250XP for successfully curing Eirena RP XP 700XP for fantastic RP! Exploration XP 600XP for discovering a shadow portal and the court of Mistress Syndra Log XP 200XP to Orithar and Savas Total XP 1,550XP to Eirena, Salazar, Vincent and Bronsun 1,750XP to Orithar and Savas Renown, Fame, and Infamy +1 Renown (Syndra) for everyone and an additional +2 Renown (Syndra) for Eirena, Savas, Vincent and Orithar. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 162 (Mission 3A): Lights, Camera, Saxton! Take 2 Present: Gork Wolfborn, Half-Orog Fighter, LvL 2 ( Clemens ) Remme Milzope, Sidhelien Rogue, LvL 2 ( Robert C ) Hedrin Toadslayer, Dwerren Sorcerer LvL 6 ( SlothSlow ) Alvah Laurent, Anuirean Sorcerer/Bard LvL 1/3 ( Depraved Lunatic ) Medi Eirwen, Alseid Ranger LvL 7 ( NPC ) The party receives 250gp each (before taxes). The rest of the loot found was handled in session, or mentioned on discord. Combat XP 240XP per person Quest XP 500XP for completing the quest! RP XP 400XP Exploration XP 300XP for discovering the hidden encampment Log XP 150XP to Alvah Total XP 1,440XP to Hedrin, Gork, Remme and Medi (NPCs count for XP calculations) 1,590XP to Alvah Renown, Fame, and Infamy +10 Renown (Roseone) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 160 (Special Mission): Unexpected Opportunities in Rohrmarch Played on the 4th of April 2020! Present Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Zook; Sidhewair Barbarian, lvl 5 (uh) Jessna; Hanner Sidhe Paladin, lvl 4 (Jennifer S) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 4 (Rofl) Alright so writing up another log for the cohort. Like I know I'm not the best at being on time but Korak was nowhere to been seen. I was waiting in the room with Darvius and some members I have not seen before. I’ve never seen this Jessna around so I think she must be new. She really liked Nalu, caught Darvius trying to sneak a blueberry to Nalu. Not sure why he was hiding it but I let on like I didn't see. Everyone had gathered at Koraks request, he had told me what the mission was but really didn't go into the details. He said that the Overthane Grim was calling in the flavour we owned. Like with Korak not there I did my best to try and tell everyone what the plan was but really I thought it was best just to go and speak with the Overthane.  We arrived in the Halls and spoke with Grim. He had a sheep brought out for Nalu which was nice of him but don't think she eats meat, I’ve never seen her eating that stuff she likes fruit though. Nice of him to try though. He said he hadn't seen Korak around so I don't know where he was. The Overthane wanted us to go to the Rohrmarch and start looking into a way of bringing peace back to the land. He wants the new ruler who is willing to bend the knee to him and the queen of the Sielwode, which I didn't really understand why to like. I know they all fought the Chimaeron in the south and a lot of them died but I thought Rohrmarch was allied with them during the fight? Like I really wasn't too sure but I kinda just took it the king didn't want someone who would be starting up new trouble. I can see why some might blame the Overthane for taking their small new king into the battle. I kinda just thought it is best to go over there and see if there is anyways we could help settle down the area.  As we were leaving the keep of Baruk-Azhik we could all smell a stale ale like odor coming at us. I’ve seen Korak drunk before but you could smell him from over a mountain. Like I don't know why he been drinking as much as he had but he still had the foam over his mouth. He didn't seem drunk though but at least he made it in time. Kinda.  Korak took us towards Oden the main city of Rohrmarch. The was like the main city of Rohrmarch but the journey was quiet. Really quiet, we kept to the main roads and did see no Farmers, merchants or traveling priests. We didn't even see any guard patrols just out keeping the roads safe. Which I was kinda pleased about, I was scared about bringing Nalu into the human realms given how I would expect them just to attack on sight. Lucky I kept my eyes out for any travellers. The magic in the area was wide open and can tell no one was in control of any of the surrounding leylines. I was kinda nice. As we approached Oden I stayed a way out from the city by the lake to the north-west. I was sure the guards would have just attacked Nalu if I approached, we fished, stone skimmed and hunted for berries. I practised with the flame of the campfire wrapping them around me, changing the colours to a duller blue.  For all that time by the lake, I didn't see any ships or boats. The lands really have a feeling of emptiest. After a few hours, the rest of the group arrived. The others told me what happened. From what I could learn the main city was kinda like in a free city-state. Not willing to open up for any ruler until the region had been brought together. I don't know why they just don't stay like that, Urkenhame does really well. From what the others said there were three people who all had taken a small amount of land and gained some support. Jan Osternord, Irma Reit and Andreas Kohl who was the former chamberlain of König Alaric. This means that he was on the losing side in the civil war but able to get some good support after like. Also the lands were having issues with theses “Black Banners” and Crazy priests.  We headed south along the road that runs down by the river. We could have gotten a boat but it would have been impossible for me to get Nalu into the city. The roads were still quiet tho like, well was until we heard fighting. These crazy priests were fighting these men with black shields. I don't know why but cohort members just ran straight into the fighting, didn't even know why they were fighting or what for. Guess there some in here that have some screw loss. I just stay back and watched, Im not just going to start trying to hurt someone when there is no need to. Nalu stays out of sight the whole time and I just collected up the horse to make sure they were safe. Was kinda surprised Darvius jump in the way he did, though he had like more discipline. We are members of the cohort and we should be just trying to kill people on the road when someone is having a fight. Both of them were heavy-armed, like some of the cohort members enjoyed it far too much… Every time one of the priests was killed the others chanted to their fallen brother, when the last one remained he still chanted. After the fighting ended, the priests were dead and only the black banners men were left. They spoke of their general Dekker. One who led some men after the battle ended but wasn't a real general in a battle just one by name. Seemed to be a man of the villager but they really just looked like bandits to me fighting on the road. They even wanted to strip the body clean of belonging and didn't care about the men they killed. I didn't like em.. Like really I didn't like the fact everyone just killing people we didn't know. Aye.. many windows were made and not a thought is given.  Down the road we did see a castle not too far out from the made road with the banners of the priests from before. We stayed close and watched until morning. The night was quiet but in the morning Thorkell wanted to go talk with em. I stayed close to keep him safe. He spoke with the priests, they were “proving”. Twenty one of the best priest had gone out of the castle walls to prove themselves in combat to the other priests. Each must defeat an opponent worthy of their god until only one is left. Once the strongest remains he will lead the rest of the priest. The castle was huge and we could see eight priests just on the walls. Thorkell had to prove himself to them in single-handed combat. I might have helped a little but I won't tell him that. The priests believed he had defeated their brothers in combat and entered him into the “Proving”. Well, I he might not make a king but maybe Thorkell can like calm these priests down and turn them towards a battle worth fight. Guess I will have to see.  Drago & Nalu
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Session 163 (Special Mission): Of Kings and Slavers Expedition Members: Jannis the Red; Brecht Fighter, lvl6 (Physh) [joined later] Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Alvah Laurent; Anuirean Sorcerer/Bard, lvl 4 (Depraved Lunatic) Jani strode through the halls of the Cohort with a purpose, making his way towards the common room with his writing kit in hand.  Truth be told, it wasn't so much purpose that drove his steps but the burning embers of frustration at his lack of progress.  He not only allowed himself to be distracted from his primary mission, but his foolishness had cost him dearly. As he crossed the common room, he angrily snatched a mug of ale from the serving platter destined for another table.  Taking a deep pull from the mug, he slammed it on the table, sat down, and began recording his trip home to the Rohrmarch. "The trip out was surprisingly uneventful.  After switching ships in Brechlen, I was able to secure passage on a vessel sailing to Kiergard.  A riskier path of travel to be sure, but I wanted to make Rohrmarch with all haste.  Too long have I allowed the sins committed against my family to go unpunished.  I wanted Ludwina's suffering to end as quickly as possible, no matter what the cost...  but I have failed her.  I successfully made it through Kiergard with little trouble...  I encountered a small group of slavers transporting their prisoners who accosted me as I was traveling alone.  They assessed me for a bit while they postured, but after considering my scars and armament, they decided it was better to profit off what they had rather than risk drawing blades.  I soon made the border of Rohrmarch, and the city of Oden soon after. Having never been to the northern Rohrmarch previously, I know not what their lives were like prior to the civil war nor the death of The Furst.  What I saw now was a population defeated... rudderless.  Years of war had wearied the strong spirit of my people.  Poverty from both the war and disrupted trade due to the deaths of the Konig and Furst were rampant.  Everywhere I looked, priests of a foreign god invaded the land under the pretense of charity and aid.  But I saw them for what they were, vultures here to pick at the bones of a once great nation.  Ruornil schemers from Medoere.  Anuireans who cannot be trusted, as politics and treachery run through their bodies like blood. As I walked the piers on the Khurinlach looking for passage to Kiedel, I was accosted by a Rjurik warrior and an Anuirean skald.  They asked if I was with the Cohort, and after showing them my badge, identified themselves as members as well, Thorkell the Barbarian and Alvah Laurent.  They were there to gather intelligence and hoped to help shape the path of the next leader of Rohrmarch. They were headed to Kiedel and I was happy to join them.  I spotted an old friend, a Khinasi ship captain, and managed to arrange passage along the Khurinyrn river, but he was not departing for several days.  Thorkell made the suggestion that we travel to the north to speak with one of the contenders for the throne, Count Jan Osternord, to make the best use of our time.  My pride got the better of me.  I wanted to help end the suffering of my people, I wanted to help guide the rise of a great leader of our nation.  I wanted to find someone who would release Ludwina without my having to draw blood and uproot my family.  I allowed myself to be swayed to assist them, and as such, found myself traveling with them in search of Count Osternord, rather than my original destination of Kiedel, where my family suffered. As we made our way northeast through the woods, we came upon a farm where we stopped so I could ask the location of the Count.  A woman, fearful of our approach, immediately proclaimed she had no food for us..  both a warning to beggars now littering the land, as well as the brigands who sought to take such goods by force.  After allaying her fears, she told us the Count made his home in Warstel and gave us directions.  As we left, Thorkell left the woman with a daily supply of rations. In the early morning of our second day of travel, our camp was set upon by 9 flying serpents with poisonous fangs.  Thorkell and I made quick work of them, with Alvah assisting.  We experienced no serious injuries.  Later that day we encountered a parasite on the road, a Ruornil priestess named Gael seeking to convert people to her god.  We dismissed her and continued upon our way.  We reached Warstel that evening and took up residence in the common room of the town's tavern.  In the morning we set out among a great commotion.  Ruornil priests were defacing a local church with their own imagery.  Some of the citizens called out in protest, while others argued with the protestors.  We avoided getting involved and soon found ourselves at the Count's manner.  The Count was present, along with the Countess.  While I had never met the man personally, I had heard that Jan was a weak man...  socially inept and indecisive.  The only reason he could function in public at all was due to the guidance of his wife.  When I asked him about his desires for the throne and his plans for the country, he remained noncommittal and stated that the foreign priests were providing a great aid.  Indecisive and relying on others to deal with his problems, confirming about him what I had previously heard.  This was not the man to lead the proud nation of Rohrmarch. We immediately left the worm and headed back to Oden.  We almost immediately came upon the remains of a destroyed caravan.  Broken and burning wagons, smashed crates.  There were no signs of bodies or blood, however.  I drew my sword and began to slowly ride through the wreckage when I heard noise coming from the northwest.  As we came around a tight grouping of trees, four extremely large Orogs carrying great clubs stepped out from the foliage.  The spoke in Orog, which none of us understood, but motioned for us to lay down our arms.  I slid off my horse, and with shield an sword at the ready, approached.  I was soon joined by Thorkell as I attempted to order them to lay down their arms so we could search for any survivors.  In the end, communications failed and the battle was joined. Thorkell immediately gave into his blood lust and charged foolishly into the middle of three of them.  Judging these Orogs to be more dangerous than their typical ilk, I instead flanked the fourth and took him on one-on-one in an effort to cut him down as quickly as possible.  They shared the same blood lust as Thorkell, however, so even though I had unleashed a flurry of blows that would have killed any other two Orogs, this one still stood... barely. After taking a hit from his club I was able to finish him off, and I stepped forward to help engage the next Orog.  Thorkell and I landed some blows, especially with the help of the faerie fire cast upon them by Alvah, but Thorkell quickly went down, the victim of his own tactical blunder.  Thorkell rose and fell again a couple of times, being healed by Alvah and then immediately being knocked out again by the giant Orog's clubs.  One of them split off and knocked out Alvah, will I dropped a second Orog.  In the end, once the Orog that felled Alvah returned, I was unable to stand against the remaining two and succumbed to my injuries. I awoke sometime later... I had no concept of the passage of time, though it was the same time of day as the battle, so I imagine at least a day had passed.  Thorkell and I shared a cage where we were individually unfettered, while poor Alvah was in her own cage, bound and gagged.  A dozen of the giant Orogs were present in the camp, along with a female shaman who later identified herself as Otora, a servant of The Gorgon.  Shortly after we awoke, a Khinasi slaver showed up to take possession of several slaves, though we were not included in that transaction.  I talked to the Khinasi in Basarji, which the Orogs could not understand.  I managed to convince him to purchase us, with the promise of greater profit from us after we were released...  Both in coin, as well as my connections with the Sultana of Binsada.  He agreed, and with their transaction concluded, we departed with the slaver.  Upon putting sufficient distance between us and the Orog camp, we were released and our gear returned to us.  I paid the slaver every coin I had, which was a considerable amount at the time - easily twice what he would have gotten selling us - and left with a debt of a favor to be paid to him at a time of his choosing. We managed to make it back to Oden.  Needing to recover from our considerable wounds, we left the Rohrmarch and returned to the Cohort.  I make this vow now, however.  As soon as I'm able to raise my sword, I will return directly to Kiedel.  Whether it be by the hand of a new liege or the blade of my sword, I will not leave while I have breath in me until my family is reunited in safety. This, I swear."
Session 164 (Mission 3C): [I’m trying to end a war, so I need a rainbow snail.] Played on the 10th of April 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black & Nalu; Vos Dragon, Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Urg; Half-Orog Fighter/Barbarian, lvl 5 (Rofl) Jessna; Hanner-Sidhe Paladin, lvl 4 (Jennifer S) Aye alright I’m writing this just to get some peace, it's so busy over here with the feasting! The smell of the food is amazing, I think Nalu has eaten twice her weight in fruit at this point. So I read the log that Darvius did about the Goblin girl who is a goddess. I don't know how true all that is but I know the king of Hjolvar has had issues with the goblins invading his lands and we kinda just sent a bunch of cultists over there and made matters worse. I came up with a small idea, like I heard the goddess love snails and wanted one as a pet but didn't have one, so like what if we got the king to get one as a gift and give it to her as a peace offering. From what Darvius said she is just a kid and thinks “the king is being mean to her friends.” I really didn't know if this would work but at least it might get them going in the right direction if nothing else. Darvius thought the idea was worth trying but no one knew really where to start.  We all gathered at my tower, it was nice having everyone around again. Jessna or Urg had not been here before and I had to explain Kaevara to them. Everytime I do I feel myself going bright red and Korak is always laughing! Kaevara thought I didn't invite her with us but after she gave me an amazing cup of tea I can't say no, just give her a cup first otherwise she will get hair in it. Plus I kinda hope the more she gets out and the world the more she likes might remember. I don't know how to fix her mind… but she acted differently after meeting that tree she knew on the way to the temple. So maybe if we keep taking her to places she knows if could bring some of her memories back. Hmm this gives me an idea, maybe in a few months. I thought it would be a good idea to speak with Poul the Arch Druid of Urkenhame. He’s a nice man like, really old but got a good heart. Queen Freya trusts him but he really didn't know too much about any Rainbow Snails, just that they like to hang out in trees in the forest, they are scavengers looking for a free meal. Also their shells are deadly and full of poison. You know what, he knew loads of em, guess he's a modest one like. Anyways we also spoke with Larmedylth after as Freya said she was in the courtyard. I might have woken her up from an important nap but I don't think she was sleeping. Looked dead comforty tho. She had heard about snails being in the far south but that would take ages to get there and I have been avoiding that place ever since the events in Binsada plus taking Nalu to any Human areas is always a risk. Like I am not putting her in any risk. Darvius said our best bet would be to go to the Margeve given how that place kinda has everything. Didn't take that long to get there and was really peaceful. We went straight to Zobeck and started asking around for anyone trading in exotic animals or anyone who knows about snails. There people who spend their whole lives just drawing them, might be a good idea for Korak. Darvius got to speak with a Minotaur man named Alimar… Alistar… Alsitnam? I can't remember but he got big horns on his head. If you want his name ask Darvius he was the one speaking with him. Soo he was going to take us to the griffin riders of the Margeve. I personally didn't want to see them cause I heard from Cordi they get funny about flying things and having Nalu with me, I already get strange looks, and didn't want them to come after me and make it worse. He said he knew a place where they kept snail animals in the Kobold slumbs after Darvius told him about it. The place was full of em and Nalu was getting very strange looks. I made sure to keep an eye on her at all times to make sure no funny business was going on. The place we turned up looked like a pit fighting show, fully of Kobolds. Many were taking bets and in the centre of the arena were four rainbow snails. A poor little Kobold was trying to fight them but didn't take long until he lost. I didn't watch but as I was looking away a strange Kobold in green came up named Snerbi. He had there weird green metal like things over his body and spoke with a really shifty nature about him. I pretended I couldn't understand as he spoke with Darvius but he couldn't stop looking at Nalua and calling her a “beast”.  He really put me on edge, so I kept my eyes out to see if anyone else around was making a move, I can always get her out of trouble if needed so I was too worried. Darvius was trying to buy one of the snails of Snerbi but he was just interested in acquiring Nalu. We went back a fourth for a while but he seemed very interested in betting on us in the fight pit. Darvius and the others agreed to compete in the “show” but I told him I was all skin and bones and not really a fighter. Plus he asked if Nalu would be fighting which of course I said no. Why would I put her in danger for some king or war? Like how would that be protecting her, the less fighting she does the better. I also wanted to make sure I could help me out when needed. I think Korak knew having me outside the battle just encase they need a exit or escape was a better idea. I dont look like much so doubt they would be expecting anything from me. If they go down or things go south having me and Nalu ready to help made sure everyone was safe.  This kinda worked out really well. Snerbi said all these strange names like from what the group would be fighting, Wizz Wacks and Tick tock but we kinda just thought he was making stuff up and didn't want to say. We agreed to come back the next day at 12pm. After we left we spoke with the locals in the area and found out that the Tick Tock was undefeated and was immune to all magic. Like completely immune, so really glad I didn't sign up. The Wizz Wacks were these bear traps. It sounds like we would be fighting mechanical things, not like we haven't seen em in the Margeve before but was definity the first time for me. Before arriving I cast invisibility on Nalu and see Invisibility on myself just so I could know if any funny business was going on, plus I didnt want him eyeing Nalu again. Kaevara joked about she had been invisible but was funny telling her I can still see her. Hope she will get more inventive next time, she comes up with some of the best ideas for magic. I think it's because her head's free to think without borders. Maybe you need to forget just as much to learn more…  Snerbi has put together the strongest team ever seen in the pit, well according the him, four Wizz Wacks and the undefeated Tick-Tock. He was only giving 10 to 1 odds so we didn't have many people taking bets on ourselves. Although… Urg betted 80 gold on him winning.  I watched the fight from the stands, the battle went on for sometime, the Tick Tock was ticking and Tocking but not much else, as the Wizz Wacks kept em busy. Really strong things they were. I had given a Vial of holy energy that could cover a sword to Jessna and she used it to really get some good damage on them. Just as the Wizz Wacks felt the tick tock started. It looked like it was going to destroy the whole area but everyone was dodging and moving fast around it as it really wasn't the quickest. At one tick the machine took to the air and removed all magic from Korak. After it landed might have been the first time I saw Korak swing at something, bad idea like as he just got hit for even more. The machine was looking beaten but everyone was on there last legs and just as Urg went for another swing the machine made a ringing noise and pop out of the pit. Its time ran out. The party was declared the victor but the crowd really wasn't happy about it, most of them lost loads of money that day. I was speaking with Snerbi during the fighting hoping he would see how much money he would make, maybe he listened or maybe he just planned it from the start. Urg cleaned up tho making like 800 gold off himself. He was really happy.  We were able to obtain one of the rainbow snails and it came with a staff that you could use to control it. Jessna named it Rosie and we got told it only made the poison when it was scared. We got a crate and the stuff needed to move it and headed to King of Hjolvar. He seemed tired when we met him and I'm not surprised given the trouble he and his people had gone through. He wrote up a “I’m sorry card” for the goddess and put in it that the snail was part of him saying sorry. The plan was to get him to add a drawing of him and the girl hugging but Darvius thought that might be a little too much to ask him.  Getting to the Goddess Thinvaxea wasn't too bad, once we entered the goblin lands both Jessna and Darvius had a token they could use to get escorted to the main city. We arrived with Rosie, Goddess Thinvaxea was over the moon with the snail giving it a big hug. Like this girl is only about Nine or Ten but she was dead cute. She only just started to learn to read from Darvius but she opened the letter and read it. Darvius explained all the complex words to her. She had a goblin friend named Gak Gak who was her advisor. He seems not to like our present in and worse that we were looking to make peace. She agreed to the peace as long as the king man would stop being mean, given how he has lost a lot of his land and is struggling I can't see why he wouldn't. Gak Gak did make a passing threat to Jessna about watching her back, guess he really like all the fighting.  Thinvaxea put on a big show with the snail and we joined in with the goblins. Thinvaxea asked about Nalu, “Is she a dragon?”. She thought Nalu was a pet, which like I quickly said no and showed her we both share the same scales. Darvius joked it was more like I was her pet but I think our bond is different. We’ve been together now for about half a year now, and although I’ve only heard her once I think I understand her a little. She hates fighting, everytime there is a fight like I try my best to keep her out of it, I can't blame her. I don't enjoy it either. She loves the sunlight and the sky. I notice the way she stares at the clouds when she feels safe. Not sure why but when she looks at them I can feel myself flying through them, the feeling as they part aside with the wind. I don't think we have ever gone swimming together, I would love to dive into the ocean, I bet you can't even see her in the water. I find it difficult to remember the time she wasn't around.  I thought I would show Thinvaxea what it would be like to fly. I took her hands carefully and cast one of Larmedylth blessings on her. Careful we raised off the ground, just like slowly hoovering at first. She was scared of height, then slowly let go of her hands so she can float. She was a natural and started flying all around the room, left and right getting faster and faster. I could barely keep up. Afterward Darvius told me she was a quick learner and she will be flying everywhere before we knew it, joking about a flying army of snails. Though the Army was giving out hugs. It was nice hanging out but she had nothing of Nalu or Larmedylth.  Drago & Nalu
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165- Heavy is the Head That Wears the Head-Dress Expedition Members: ·          Brognir Bronzehelm; Dwerren Fighter/Barbarian, lvl 6 (Kristen B) ·          Bronsun Alkellion; Anuirean Wizard, lvl 4 (James D) ·          Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B) ·          Gork Wolfborn; Half-Orog Fighter, Lvl 2 (Clemens) ·          Thalia; Vos Barbarian, lvl 3 (Hazelchan84) ·          Vincent Heron; Anuirean Fighter, lvl 5 (Simon D)   Exhausted and clinging to life Bronsun forces himself to quill these notes. In the event he not wake with the rising sun, at least the Cohort could read his journal and KNOW what transpired. The cost of this hollow accomplishment was too great to call a success , Bronsun thought to himself.   We gathered, as we always do, in the common room of the Cohort, two familiar faces in Cedrych and Vincent, and three new companions in Thalia, Gork and Brognir. “ Familiar faces,” I wonder if people will think me a familiar face going forward; more like a half familiar face. Vincent, the most well read on the upcoming tasks informs the party that the White Witch is offering a handsome reward for transporting an item to the Blood Skull Baron. We know this task will not be easy; the proposed reward, though secret, is said to be quite lucrative. Such a gamble takes me back to the days of playing dice in Anuire. Cedrych, in his winter pelt, reminds us -condescendingly- that is it, in fact, winter and that winter is cold in the North. We prepare accordingly. Once ready, we set sail for the North and make our way to the White Witch’s Keep. Our audience with the Witch is cryptic at best. Why does everyone with knowledge in this damn realm insist on being so fucking coy. The Witch informs us the task is to deliver the content of a chest; the chest is constructed of magic ice, as my warm hands did not melt it. I detected no runes or further magical presence to the receptacle and apprehensively opened it. Had the Witch not insisted on being so coy and told us the content of the box I would not have been so reluctant to crack the chest. Inside was a lavish Head-Dress, adorned with a centrepiece skull, decorated with gems and gold. My inquiry as to “what would happen if I put it on my head?” Is met with cutting response. “you? Nothing. You might look a little foolish.” I closed the chest. The White Witch informs us about her displeasure at the “savages”, the Orogs to the south, not respecting her border any longer and this gift should help re-establish those lines. Further probing into the Head-Dress’ powers yields half answers which raises more questions; I could have turned this perpetual motion into a dance for the ages, but the Witch dismisses my thirst for knowledge. In time, I will know. After resting the night in the castle, we set off in early hours. Cedrych, a competent navigator, is thwarted by difficult terrain, terrible cold and now covered lands. Movement is slow and aside from a detour Cedrych lead us on at Brognir’s advice to avoid giggling snowflakes, is uneventful. The night is cold. After my watch I gladly climb into my bed roll. I am woken… Cedrych is clamouring on in Sylvan as I try to sleep- when I asked him what was the matter, he dismissed me. I returned to my rest. The following day I am greeted by Brognir the Blue. In the night, his hair had turned a frozen hue of blue. Upon examination I can determine nothing of it. We march into a blizzard, and barely move for the day. Cedrych explains that the Blue had been the victim of a pixie joke. Why is it always pixies of late? He attempted to convince the Fey to lead us through the woods. They extended their prank to affect more than just a raging Brognir. After the snow from the blizzard had settled…He ceased to the Brognir the Blue. I sent owl with a message to the White Witch; the hope was she could quell the pixies’ lust for game and allow us easier passage. Owl never made. When I re-summoned my familiar it informs me it was slain in the air by a large… something. Days of travel meld into each other, and only by my shrinking stockpile of rations can I tell that a new day trudging through this frozen hellscape had begun. Until… In the sky, I spy a beast. Owl also confirms it. I don my armor by weaving the Ley. Owl swoops past the beasts, distracting it. My eyes on the beast distracted by owl… I am gored by another… … I come to. My face and chest a pile of torn flesh. Can I even call it a face any longer? On the ground there are two dead wyverns. I am told there was a great battle, and that Gork stopped me from dying be feeding a potion as a laid lifeless. The two dead beasts are riddle with arrows and bolt and their scales bludgeon, presumably by the hammer and flail of Brognir and Thalia the Strong, respectively. Cedrych inspects the beasts and attempts to extract the poison. I offer to help and willed his success in doing so. We carry on. A much-needed night’s rest and more uneventful travel days followed. Vincent spied movement. Six Orogs and a pair of Worgs greet us shortly after entering Thrakkaz’s land. Gork informs the troop confronting us that we have a gift for the Baron and are making our way to Ironhand Camp. They offer to guide us and insist we give up our weapons. With Gork informing we should keep our weapons to protect ourselves from flying beasts, I menacingly stare them down. My hideous disfigurement proving useful in intimidating the Orogs. We make our way to a fortification of large spires and sharpened bones.  Our insistence on having the Baron retrieve his gift outside is declined. We should have known. Foolishly, we make our way into the camp. Gork presents Thrakkaz with the Head-Dress, inside his tent flanked by his Shamen and other guards. Gork informs the Baron, at Vincent’s behest, that the Head-Dress will provide him great power if donned on the next full moon. The Baron has a Shaman try identify its properties using magical means. I will his failure. Thrakkaz is pleased, but not inclined to wait. He dons the Head-Dress. The skull centrepiece begins to turn. Magic radiates. The Head-Dress begins to fuse itself to the Baron’s skull. In a panic, Thrakkaz tries to rip it off his head. He pulls harder still until his head is torn from his body. The Baron falls- lifeless. Decapitated by his own hand. The Shamen erupt. Our party is in the belly of the beast and we must fight our way out. Countless guards, the odds are overwhelmingly against us. Gork is immediately felled by a two-handed great club sing. In my weakened state I am in no position to fight. I render myself invisible. The party is split. Brognir is surrounded. Vincent interrupts a Shaman spell with precise marksmanship. Cedrych fires arrows as he makes his way towards an exit. Vincent tries to follow. I Run. My cowardice will forever haunt me. But fight to what end? Die as well so that the Cohort never know what transpired? I run…to ensure the knowledge of this day is passed on. Thalia swinging her flail to the bitter end is felled trying to slaughter her way out of the overwhelming odds. Vincent is dropped mere feet from potential freedom. Brognir chances a parley. To his luck, they speak Sidhelien. He surrenders. The living Cohort members are called back by the Shaman. Vincent’s lifeless body is bludgeoned on the ground and then paraded to Cedrych and I as a means of enticing our return. We fled. For days we ran never feeling quite safe. The stone walls of the Cohort provide me with comfort knowing the javelins of the Orogs will not touch me tonight. That safety comes with a heavy price. I now have time to deal with my own thoughts. Never before has my mind been a burden, but I cannot think of the loss we have suffered. Do they live? Have they been tortured? Will I see them again? Can I face them again? Though I may not want to know... I WILL KNOW.   With a deep sigh, Bronsun puts down his pen. His face sinks into his opened hands as he touches his wounds. Three large gashes that went so deep flesh and muscle were torn to the bone. Heaps of flesh dangle and the infection is giving off a putrid scent. His chest is no different. By all rights I should have been dead before the Orog Fortress. I shall endeavour to cover this deformity. His mind replaying the battles, watching his comrades fall, thinking of the White Witch , watching the Baron decapitate himself, replaying the battles, thinking of the White Witch, the Wyverns, the White Witch, Vincent, the pixies , the Baron’s rolling head, Thalia, the cold, the White Witch , Gork, the Wyverns, Brognir… 
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Session 163 (Special Mission): Disappointment in Rohrmarch Expedition Members: Jannis the Red; Brecht Fighter, lvl6 (Physh) [joined later] Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Alvah Laurent; Anuirean Sorcerer/Bard, lvl 4 (Depraved Lunatic) Cypher; Anuirean Fighter Pregen, lvl 1 (Cypher) [left early] My travels to Rohrmarch were a disaster. First off too few Cohort Members returned my call: Only Alvah and a new guy were willing to follow me for the proposed coin. We traveled to Oden, where to my displeasure a new player joined the game of politics: Ruornil's Celestial Spell, against whom I had already fought in the battle of Rohrmarch, was handing out gifts and food to the public and apparently the commoners, growing weary of the constant divides, decided to abandon their faith in Kirken and follow this new religion... Disgusted I left Oden behind with Alvah just to find out that Cypher seems to have abandoned me as well - he was nowhere to be found. Anyhow we rode to the Stormlords fortress were more unpleasant news hit me: I had misunderstood the terms of the "Proving". Basically they expect me to return only in Spring and bring evidence of the great deeds I've done til then. In total they seemed very unpleased of my return. They told of spies in their ranks and even accused me of being a potential spy for Ruornil's Celestial Spell! Pah! I hope this winter will give me good opportunities to prove them wrong. After this disappointment we decided to return to Oden in order to resupply and decide on what to do next. As we arrived in Oden we met Jani, a strong warrior originally from Rohrmarch, but now in the Cohort, who was interested in traveling to Kiedel with us. He too like me was disgusted by the new priests, who preyed on the weak giving them bread, just to gain power over them. We found a ship able to bring us to Kiedel, but it would only set sail in 4-5 days. From my former travels to Rohrmarch, I had heard of Jan Osternord in the North as a potential candidate for the throne. Jani mentioned he was a weak man, but had not met him in person yet. We still had time, so rather than drinking away at a place, which I would rather not stay at, I convinced the others to find this Jan Osternord and paint our own picture of him. As we travelled the lands we passed among some poor peasants, whom I gave something to eat in the hopes that they don't grow weak to Ruornil's Celestial Spell. At night we were attacked by incredible fast flying snakes. Jani and I took care of them quickly, but I took a body with me and put in salt for further inspection. And we also met one of the priestess of this weakness-spreading disease. I had to calm myself down, not to attack the defenseless, but essentially bad woman. As we arrived at Osternord's city I had to bear witness that Kirken's sacred sign was taken from the church and instead the false faith's banner hung up. We slept in a nearby tavern to meet Osternord the next day and I had a hard time to get sleep, while I was boiling inside. The next day we were led before Jan Osternord and it turns out he was even more of a wimp than Jani had heard. His wife had more power than him and had decided to abandon Kirken, claiming that they just "changed the main god in the pantheon" and that one could still pray to Kirken, if one wanted to... Dispicable! As if Kirken was a lesser God and faith could be weighed up by earthly posessions! Jan Osternord didn't even dare to speak openly about potential ambitions to reunite the country. Weak! The meeting was fruitless and we decided to get back to Oden as fast as possible in order to get our ship. On our travels we passed by some tipped over vehicles still burning. We got of our horses and heard a noise nearby. As we moved closer to investigate the sun had turned black and we were approached by four giant orogs with black eyes. They spoke in orog and probably asked us to lay down our belongings. I quickly spoke to Jani and on my signal we attacked! I hacked and slashed at them, but they just were overwelmingly powerful. The hammers they swung were like tree trunks and hit me hard, pushing the breath out of my lungs. Jani was able to finish one off, but I was dropped by another hard hit to the head. Somehow - probably Alvah healing me - I got up again, but the efforts were fruitless. I was dropped again. Somehow I dreamed that I opened my eyes a third time, but I'm unsure. Actually I am unsure of pretty much everything after that, I thought already Kirken had took me to his halls... But somehow apparently we managed to get away and embark the ship back to the Cohort... I can just hope that the coming months are more pleasurable... Thorkell
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Session 166 (Thylea Mission): The Walk To Fire Island. Hadrian Darkleaf; Cellwair Ranger, lvl 3 (Hazelchan84)  Phage; Vos Cleric, lvl 5 (Kristen B)  Robert Bossouri; Brecht Cleric, lvl 6 (Depraved Lunatic)  Sabiha bint Habivi; Serpentine Lamia Sorcerer, lvl 3 (Zilarrezko) We gathered in the new Cohort base in Mytros. The plan was to kill the owl harpy that attacked us last time and offer it to Kyrah as an offering to please her. Since the last time we were with her we felt like one of our companions upset her and the Kyrah we know really is the goddess. But she doesn't want to declare it to us yet. Also it would help the local area because we have seen a pit trap full of bodies. So we traveled by foot through the Old Woods. It did not take too many days to find the place again but our plan to kill it was not the best one. Everyone but me was charmed by the owl harpy music and I quickly cast a silence spell. It worked and we were able to fill our ears with cotton to help with the enchantment. But we could not get to the owl harpy before she flew away. We then spent days trying to track it and we then decided to wait for it at her hunting ground to ambush her. Rob at night heard her and woke us all up to chase after her. She led us to the shore and across the water in a distant island when the sun was rising Rob spotted flying creatures. We decided to walk on the water thanks to Rob's spell to the island.  When we got to the island we found it to be hot and humid. It was a jungle island with a large volcano in the middle of it. We can see hundreds of flying birds which we assume to be the harpies. Going alittle inland we smelt that something was being cooked and followed the smell. We found large ruins and onto an altar with a large fire. A bunch of lizardmen were doing some kind of sacrifice. Rob found three lizardmen near the bottom of the temple and he was noticed by them. He had his spell cast to communicate with them. They called him snail lover due to his armor he had on to protect him. The lizardmen seem very primitive with their technology and spoke draconic. They wanted to take us to their leader and possibly sacrifice or eat us. When we did not want to follow, hostility broke out and we were gaining the upper hand when one of them was able to alert the other lizardmen. They all swarmed us and they had a shaman spellcaster with them. Not wanting to risk the fight, Sabiha was able to charm the leader Vilox. We were able to then stop the fight and talk with them. They were made by dragons it seemed and that they were doing a ritual to please a fire god that lived in the mountain. The harpies are children of this fire god and these lizardmen do get some kind of magic from the worship and they are resistant to fire. But we did not want to overstay our welcome and have the charm spell fail and have to fight them. So we left the island.  On our way back from the island we saw a giant walking in the water. He was blind folded and pulling a large chain. Attached to that chain was the ship Hypnos and I knew from my visions before that the Titan Lutheria was on board. We decided it was best to avoid the ship not knowing much about this lady of dreams. The harpies were continuing watching us on the land but not attacking. Knowing we could not really fight them we decided to make a stop at the Sour Vintage. Inside we found Kyrah and decided to listen to her music and apologies from the last time we saw her. She accepted our apology and Sabiha played her a tale of our newest adventure on crossing the sea and exploring the island. We all then gave her stories of our lives and to let her know more about ourselves. She then explained to us that we needed to be more careful right now in Thylea. Her father the black dragon Iraxas the Cannibal was in Thylea after he heard Sabiha and Rob slept with his daughter Kyrah. An overprotective parent but Kyrah said she would help with distracting him from us. She also told us more about Thylea as in a local village are being terrorized by a creature known as a Blemy. They have no head and one eye on their chest and a giant mouth where their belly should be. They are dangerous Kyrah told us and are cousins to cyclopses. I asked about the tower and the nymph she spoke of last time. She told us a few new information about the nymphs in Thylea and that the one we seek is in the Mithiyal Mountains. She is known as Eura the Autumn Wind. With a name like that it has interested me in meeting her and possibly learning some magic is I could from this Autumn Wind. Kyrah did meet with her before but it seems they did not leave on good terms. Sensing her father near Kyrah told us it is best for all of us to leave and that she would distract him for us to escape. We thank her again and decided it was best to head back to Mytros.  Phage
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Session 170 (Mission Custom): [New leadership for the Blood Skull Barony.] Played on the 18th of April 2020! Present: Orithar Trisk; Half Orog Wizard, lvl 7 (Hats4Cats) Sithric; Hanner Sidhe, Fighter/Rogue lvl 6 (Depraved Lunatic) Urg; Half Orog Fighter/Barbarian, lvl 5 (Rofl) Nasir Al’Rahka, Khinasi, Ranger lvl 4, (Clemens) Items Gainned: Snow Creature Eyes, Tongue & Claws.  Equipment of Capture Cohort members.  Wealth, Boons,  I gathered members of the cohort. Goal was simple, to fix the mistakes of others. The previous group undertook a dangerous mission for the White Witch. This fey creature tricked the members, now they lay trapped at the hands of Orogs. The followed dreams of easy reward, nothing come easy. Likely will be killed soon if not so already. Time is critical and lacking. I took preparation in light of hearing this and made arrangements with my personal “allies”. Those that may be able to assist however would not do so from moral kindness. Creatures of power have their own interests at heart and noble efforts of rescue would not be in keeping with beliefs. But personal gain is always good motivation. In the halls of the Cohort I explained my preparations. A meeting has been scheduled and the manner of creature we would be dealing with. I make it clear that talk of helping, kindness would be exploited and wouldn't win flavor but the goal of the mission was to bring them back. We left the shores to a location I have become comfortable with. Where I meet with my associate... A brother of the black blood. In the light of the moon, he spoke that she would be willing to meet. A sign that my idea is one of interest and not lost of her ears.  Currently, the Blood Skull Tribes lack true leadership. The Shaman is not one of power great enough to hold the tribes from fighting. Soon infighting will lead with Chaos for the Orogs. The lands will crumble into infighting and raiders, spreading to the human realm and beyond. Their lust for violence and lack of control will leave a bad taste that the land won't forget. They require a leader of power. One that can break any rebellion, to keep their primorial aspects inline. The one I had in mind had cured members of the Cohort of madness and curse. She is shown to know methods of controlling beasts that can't be controlled, demons and shadows. If these creatures can be controlled then the lands of the Orogs would not be an issue for her to bring into line. She would gain a small force but would be better having the wild nature beasts roam and pillage.  In light of the moon Mistress Syndra appeared, the lady doesn't wear much. I outlined my plan, giving her control over the region, the land in exchange for a boon to myself. I had touched a magical axe forged from material so rare, by the name of bloodsilver. I spoke of this as my reward, the other declared a boon. I did not believe she was capable of doing this task herself as she required my aid to even bring her to this meeting. Traveling between planes is no easy task and for magical creatures, to exist between planes even more so. I believed she knew this. We were told once the blood of the shaman touched the floor, this would be plenty for her to achieve this goal. It would be on us however to prove ourselves. She is not one for charity.  Travel was difficult enough given the weather, cold bites at your toes. The agreement was made, we would keep the wealth, I would get my magical axe and others would receive a boon. She would take the land, taking control of the Orogs tribes. Others took the agreement through red lips however there is more to them than that. However, mine was done with scaring the face. Another scar to add to many more I will receive.  We traveled toward the orog lands, the journey was long. We heard wolf howls on the wind but the lands was quiet. Little activity in the winter. Good news for us, less Orogs to be active. We were ambushed by Snow creatures, eyes of blue ice and claws that cut plate. Even lacking magic we killed the creatures, one was bigger than the other two. Their eyes, tongue, and claws looked of worth so we took them off the bodies. We lost a horse so it slowed our movement but we made it to the orog camp. The camp was quiet, inside lacked magic, Zero to Three-zone. Shaman’s doing. There building blocks the flow. We waited until pitch black and sneaked toward the camp. We went unseen, attaching a hook to the bank to climb up. We were lucky, the cold kept orogs from going outside. The activity was coming from the tent. We had poison ready, cut slits in the tent, however as we were making the last one for Sithriths eye to see the shaman saw us. It did not matter. Sithric sent four arrows screaming into her heart. Bleeding out, her blood turned to jelly from the poison thickening. She bleeds out of the floor covering it red with blood. As the blood-soaked the floor a being of great power was born, burned the ground in which it walked. Striking the Orogs with lightning and Fire. As the fight began I took to the air and scounted for the cohort members, Speaking out to all orogs to lay down their arms or be killed. The display of force didn't take long to convince them that fighting was unwinnable. Tho the brave died, they died with honor.  With the fighting finished, our allay opened a portal for Syndra to join us. She informed the orogs tribe of the change of leadership. Syndra made good on the deal though I could tell there was small ire towards the axe, given its worth and value. This was my plan all along, since losing my thumb, using my axe has become difficult, even more so that the axe is too heavy for me to weld. It was the strongest token to use to trade later, the true item of worth that would ensure the freedom and reward for everyone involved. The axe also had another property, the Orogs believed when someone who was able to wield it would be strong enough to bring a new era to there lands. A true symbol of power. Others were offered the world and asked for sand. Too see better, To become tougher, To be more nimble. Small improvements, could have chosen a single cohort member in exchange but refused for their gift. I renegotiated my agreement. The axe of immeasurable value in exchange to take a seat of power. To finally learn how to bypass the restrictions the gods have over magic, to bring magic into the world wherever I walk, but without becoming a leach. To become truly strong. To be given a province to hold and have servants. I walk a thin line but doubt she has met someone as capable as I. I am currently working out the details of this new arrangement however my goal is to include the release of the members of the cohort into this arrangement.  My first attempt was to include “the worthless slaves”, the captives members of the cohort as servants, not that I want any social companions. The thought itself is tiring. Once returned I could just release them from service. I don't know how but she worked out that the captured members had more worth to us more than we tried to let on.  The next was a declaration of practically. Having them return with us would give me more reward and the cohort looks kindly on their allies. I don't think she had heard much of the cohort before our meeting so I will explain in detail why I am here. The return of the members may net her more from good fortune and favor than disdain and reverence. I will explain that many rulers approach us with tasks that we undertake for agreements. These deals are binding and provide great benefits. To keep members of the cohort may be fun now but might be short-sighted.  I know there is no member of the cohort that does not have something of value that they earned that could be given for their freedom. Each one of the captives has a large reward or potential boon with the White Witch that can be offered, their own gift of blood or wealth. Their own competence to complete what is required. In the past the Cohort has even loaned gold to members that they payback for things like ransoms. This is a small price for a fresh start.  I believe an agreement can be made for their release however at the time of writing I am riding my new Worg into the depths of the shadow realm to ensure their safety. I will not be returning without them. I have already acquired their belongings. All equipment has been returned to the cohort with the other three members. They have been instructed to turn it in for their arrival, I plan to return by the second cycle of winter, with everyone.  Orithar Trisk. 
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Session 171 (Special Mission): [Korak Shuffle and Troglodyte Two Step] Played on the 19th of April 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black & Nalu; Vos Sorcerer & Dragon, lvl 8 (Hats4Cats) Eirena Lightshadow; Rjurik Cleric/Warlock, lvl 7 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Raven Rowan Tonks; Hanner Sidhe Warlock, lvl 4 (Hazelchan84) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 6 (Physh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 4 (Rofl) Items Gained:   Cold Salamander: Breath Gland, 5 Vials of Blood, Teeth and Claws. 5 Vials of Trolls Blood Parties Crystals & Nalu’s Crystals.  Aye well I don't really have to write too much for this one like. Not that I don't want to or anything but we spent so much time fighting we didn't get to look around as much as I would have liked. I knew the weather was going to slow us down a little but it's really difficult with so much snow. We started at the cohort and headed to Urkenhame, I hadn't been back in ages so checking it with everyone was a good idea. Made sure everyone had what they needed. With the Mammoth cloaks are all wrapped up I went looking for Larmedylth and was going to ask if she would do us the favor of taking us to The Wolf's den. Ya know after all the help me and Korak did I bet she wouldn't have minded like, not even that big of a distance for her ya know. When you help out all the time they really don't mind doing the odd small favor. I don't know where she was, I'm sure she will turn up tho. I really want to go hunting again.  We had to settle by horse, I mean it's nice but really isn't flying in the sky now is it. There is no feeling like it, being so high in the air that you can see the snow starting to fall. Drago’s rambles about flying goes on for some time.   It was really peaceful travel. Drachenward is so beautiful at this time of year. One night Eirena heard a roar off in the distance but we didn't see what it was about. When I was at the Cohort I found out Iraxus has been spotted in that new place, so I doubt it was him. Doubt it was a dragon, the wind just didn't feel like one.  Wasn't until a few nights later we got ambushed why sleeping. These frozen snake-like creatures creeped up and attacked us all. Korak slapped one out of existence for a bit which made taking them on one by one a lot easier. These things are tricky if ya hit em with fire they recharge their breath weapon which took me some time to work out. It was tense at first but once Korak removed one and Darvius punched the other we were looking better. Poor Veilitos got knocked down but he seemed ok, took a liking to a rock where he could hide. Afterward, the group harvested the bodies for useful parts, they were even able to get the breath gland out of the creature. Nalu looked at it and didn't think it was dragonic so no need for her to worry.  We got blood, teeth, and claws. I can't remember if anyone took anything else from em.  That was kinda it for the traveling we were able to avoid the Hags Domain and get close to the cave. The plan was to go meet The Wolf as I kinda help him out with his friend, like turning her into a wolf and I know Silver has had good relations with him, like when she came over to make us the people clean his den. The problem was taken us so long to get here the rest of the party just wanted to get exploring. Can't blame them as we heard there might be Dwerren ruins. I could see others were excited about this. It was pretty quiet inside but soon as we entered there we got greeted by a troll and a swarm of these smelly creatures. Darvius had been practicing after Sharpclaw and punched the troll to death, poor thing didn't stand a chance.   After clearing out all these Troglodyte creatures. We continued in and found all these crystals. Nalu really liked me so god out a pickaxe I brought so Korak could harvest them for her. Apparently everyone wanted them so she would have to share. Would have just got them for her myself if I knew that. Korak did a good job with that silence spell so he wouldn't be heard. We moved pasted the crystals and found what had to be Dwerren ruins! The place has been over ran with Troglodytes tho two more swarms attacked and then just as we're finishing the last one, another much larger one emerged. I was able to grab Nalu some more crystals on the way out just to make sure she was happy, but everyone got out no problem.  I had to start heading back to Urkenhame awards, I was gone a while and was going to take even more time to get back but we know Dwerren ruins exist and they need clearing out. Any Dwerren of the cohort might wanna come over and next time I might be able to get us a quicker way here.  Drago & Nalu
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Session 169 (Mission 2D)- Blood for the Blood Sister Expedition Members: ·          Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic) ·          Bronsun Alkellion; Anuirean Wizard, lvl 5 (James D) ·          Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B) ·          Glenn Sturgis; Rjurik Cleric, lvl 6 (Spynx) ·          Hen; Awnshegh Fighter, lvl 4 (Hazelchan84) ·          Thorkell the Tall; Rjurik Barbarian/Fighter, lvl 5 (Clemens) In his room, during the mid afternoon, Bronsun lifts a pen in his right hand and pressed the ink to his journal pages. He is more well rested than he has ever been upon the return from a Cohort endeavour and reflectively add his most recent adventure to his memoire.   I met with the party in the Cohort’s foyer. Cedrych, Glenn, Alvah, were all familiar to me and Hen and Thorkell to be adventuring companions for the first time; though I had commissioned Hen for my disfigurement concealment. Thorkell, a mighty Rjurik warrior would take the lead on this investigation, he had been there before. His battle wounds are more severe than my own- cosmetic- issues, he is a hardened man. I let my scarred face of torn flesh known to the party to avoid any surprises during the adventure and don my copper face shield. Cedrych asks me to take another look at the bow he had gathered on my first outing, the basement cult in the desert museum. It was a wonderous tool of death – Angatra’s Bow. Our preparations made, we set off to Castle Haes to speak to Duchess Laela Flaertes; she is the person whos permission I need to access the Ley in this region. One day it will be I who controls my own Ley, and not suckling at the teat of all these witches- I will know. Thorkell points us to the north, and with Cedrych leading the travels we make way for Croaker’s Norge. We travel with ease. Unlike the snow-covered wastelands of the White Witch. That night we are greeted by a looming fog, which emanates with laughter. Alvah and Thorkell wake the sleeping party members. Glenn, the puritan, recounts a tale of a similar encounter in the Margreve. The fog surrounds us… it makes each of us an offering. A cloud goblet filled with blood. Hen, the brave soul leads in sipping from the cup. My curiosity bests me; I follow in suit. Glenn has his unicorn perform a holy spell on Hen and I. We are both giving off an air of elementalism and undeath. My second brush with death in as many months. Hen immediately upon receiving this news, no doubt the posturing of the priest helped persuade her, has her unicorn dispel the effects of her beverage. A violent regurgitation ensues and the blood she had ingested jumps from her lips only to be caught by a magical fog chalice. I am adamant on knowing more of this power; I am not swayed by Glenn’s righteous rhetoric – there is more to understand here. We travel onto Croker’s Norge where we find a tavern. Alvah, our silver tongued Anuirean, takes the lead on speaking to the townsfolk. Stephania is all too keen on telling us about the Blessing of the fog, the previous night’s blood offering. She informs us the Blood Sister and all of her greatness and glory look over the village- Alkava. I had consumed this blessing and was curious to know more. As a party we step outside and discuss the course of action. The Blood Sister is to the west- the same direction as our suspected Mad Maeve location and Stephania is adamant there could be no Maeve in this area. I return into the tavern, inform her I had consumed the offering and wished to meet the benevolent Blood Sister. I was informed that a sacrifice must be made. I barter for a pig, as a chicken would have been “too small.” Stephania prepares the hog by cutting its flesh in intricate patterns. If only my face could have been so lucky as to receive such clean incisions. Glenn is appalled. He purchases apples to feed the sacrificial swine a last meal. Does he not know pigs are observed as filthy creatures by many religions or is he too blind to anything but his own teachings, poor zealot, and this creature’s death was intended to bring us knowledge- a worthy sacrifice. We travelled to the Blood Sister’s cave, the very same one Thorkell had mentioned as a probable location for the Mad Maeve. The pig donated to the Blood Sister in a fountain, its blood filled the pool and we were shortly joined by a small force of skeletons, a zombie like servant known as Brother Christoff and the Blood Sister herself. The Blood Sister asks who has summoned her by performing the ritual. I stepped forth. The party interrogates the Blood Sister about the Mad Maeve. The Alkava insists she is intent on slaying the Maeve herself due to an opposition. The Blood Sister will answer no more questions because there is a lack of trust. For knowledge, I tell the Blood Sister I would join her ranks. Brother Christoff will perform the initiation and the Blood Sister leaves the room. I remove my copper face mask and reveal my true self to Christoff. Without a word, and I am convinced he could not have spoken one regardless, I am gestured to the blood fountain. I cup a handful of the thick, viscous crimson and drink it. It was not sufficient. Suddenly, I am plunged into the fountain. My submerged face being held by the Brother. I tried to push myself free and was held firmly. Instead of continuing the struggle, I succumb to what I believe his intent to be. I inhale the blood and try to drown myself in the fountain. Christoff released me. When I stood, my face dripping with blood, as it had the month previous, I felt no different. Before we departed the Blood Sister’s lair, I filled a waterskin with my baptismal blood. Alvah is insistent on following our mission mandate, and that the Blood Sister and the Mad Maeve are not one and the same.  We travel south. That night our rest was interrupted by four shambling bloodlike humanoids. Cedrych fires the first shot as the camp is roused. The shamblers quickly surround Thorkell and do a tremendous job brushing off many blows and displayed a magical resilience as well. Hen and Thorkell do a tremendous job managing their attention and delivering blows. Hen’s arm is bludgeoned clean off only to painfully regrow itself. A curious attack . Things looked quite grim until I discovered their weakness to cold. My frost magic turned a shambler into a frozen blood cube, which Cedrych quickly dispatched in a shattering shot. To finally have my ley work be of benefit was an astounding rush. The party continued to hack away and I froze another. Thorkell’s mighty axe shattered it. Soon all of our assailants were dead…again?! Our journey, took us to the township of Diemerel. Here, Alvah is informed by townsfolk that the Blood Sister and the Mad Maeve are likely one and the same. We were on her doorstep and then run ragged in circles by disagreement in the party. We should have listened to Glenn the righteous in ending her then and there. My curiosity, need to know more about her “gift” had clouded the obvious under my nose. I should endeavour to remember book smarts and wisdom are not be confused with one another. The party’s circle continued as we returned to the “Mad Blood Maeve Sister’s” cave. The door, which we had bypassed with a push upon my baptism’s day was locked. Cedrych and I could not bypass it. I detected strong runes keeping it shut. Thwarted by the ley, I should study this to avoid future problems of this nature. A voice menaced us in the cave’s entrance. We are no longer welcome. We slew her massagers, unprovoked. Even I, a baptized servant was not to be admitted. Then, like Hen, the blood I had ingested violently erupts from my lips, passes through the mouth fitting of my face shield and onto the floor. The pool slips under the door and is gone, forever. I shall never know of this “gift” now, though perhaps it is for the best. Finally, the party decides, since we cannot bypass the door, to inform the Duchess of our findings. We make for her camp. That night, Cydrech and Glenn sound the alarms. A figure has cut its way into the Duchess’ tent. A scream. The Duchess, entrails in hand, runs from her lodging. Glenn, valiantly on his mystical steed, charges into the tent. “Back you foul beast” he mutters. The tent door begins to open and a pile of dust falls to the floor as Biscuits slew whatever it was that tried to murder the Duchess. He then put his holy rituals to work and saving her life. Despite his abhorrence for my curiosity, the ever-smiling man is an exceptional ally. And he may merely have been trying to ensure my own unsatiated lust for knowledge does end in my untimely demise. The Duchess now restored, Alvah weaves a tale with the information we had discovered about the blood rituals, the chalices in the fog, the township of Norge under the control of the Blood Sister and the night Shamblers attack. Our conclusion that the Blood Sister and the Mad Maeve are the same, that Alkava is who the Duchess seeks in order to raise the Sleeping Duke is news beyond her current knowledge. We are paid a sum for our efforts. I should like to return to the finish what I have joined in on here. And what to do with the waterskin of blood I retained? There is much more to know here…   I WILL KNOW.   Bronsun packs his journal into his desk and makes off for his sanctuary, the Cohort’s library. 
Session 165 (Mission 3B):  Heavy is the Head That Wears the Head-Dress Expedition Members: Brognir Bronzehelm; Dwerren Fighter/Barbarian, lvl 6 (Kristen B) Bronsun Alkellion; Anuirean Wizard, lvl 4 (James D) Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B) Gork Wolfborn; Half-Orog Fighter, Lvl 2 (Clemens) Thalia; Vos Barbarian, lvl 3 (Hazelchan84) Vincent Heron; Anuirean Fighter, lvl 5 (Simon D) The party members that returned receive 1,200gp each (after taxes) and have the option to forego this payment to receive a boon from the White Witch, to be discussed. Those that did not make it back will be eligible to receive this same reward if they manage to return. Combat XP 450XP per person Quest XP 700XP for completing the quest! RP XP 700XP for fantastic RP! Exploration XP 0XP Log XP 150XP to Bronsun Total XP 1,850XP to Cedrych, Thalia, Gork, Brognir and Vincent 2,000XP to Bronsun Renown, Fame, and Infamy 10 Renown (White Witch), 10 Infamy (The Blood Skull Barony) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 170 (Mission Special): New Leadership for the Blood Skull Barony Present: Orithar Trisk; Half Orog Wizard, lvl 7 (Hats4Cats) Sithric; Hanner Sidhe, Fighter/Rogue lvl 6 (Depraved Lunatic) Urg; Half Orog Fighter/Barbarian, lvl 5 (Rofl) Nasir Al’Rahka, Khinasi, Ranger lvl 4, (Clemens) The party receives 800gp from The Blood Skull's treasury and boons from Syndra. All four members of the party find their lips turning bright red, and occasionally drip with blood if they weren't already. - Urg finds his body becoming tougher and hardier as he gains the Tough  feat. - Nasir's eyes take on a reddish sheen and he gains the following trait: "Eaglesight: You have advantage on Wisdom (Perception) checks that rely on sight. In Conditions of clear visibility, you can make out details of even extremely distant creatures and Objects as small as 2 feet across." - Sithric feels as though supernatural talents are within his reach, with just a bit more effort he can achieve newfound heights. Sithric's maximum Dexterity score increases to 22, though his current score does not change. - Orithar receives direct training from Syndra herself, to be handled in downtime. In addition, three out of four of the captured Cohort members are returned with Orithar at the end of Winter II. Vincent and Gork return with bright red lips with Brognir returning seemingly unchanged. Syndra informs Brognir that one of his comrades took on extra duty for his freedom, and equates his pride in refusing her offer with mere selfishness as he was given the chance to make sure they all walked free. Thalia does not return with the others. Combat XP 1050XP per person Quest XP 500XP RP XP 700XP Exploration XP 0XP Log XP 150XP to Orithar Total XP 2,250XP to Sithric, Urg and Nasir 2,400XP to Orithar Renown, Fame, and Infamy +5 Renown (Syndra), -2 Renown (Cohort Arcanum) as despite returning with most of the captives, the methods employed are understood to have needlessly gambled with their lives and directly resulted in one member being lost. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 171 (Mission Special): Korak Shuffle and Troglodyte Two Step Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black & Nalu; Vos Sorcerer & Dragon, lvl 8 (Hats4Cats) Eirena Lightshadow; Rjurik Cleric/Warlock, lvl 7 (Depraved Lunatic) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Raven Rowan Tonks; Hanner Sidhe Warlock, lvl 4 (Hazelchan84) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 6 (Physh) Veilitos Aidous; Hanner Sidhe Sorcerer, lvl 4 (Rofl) The party managed to mine 10gp worth of unrefined amethyst. If worked into gemstones this amount could be worth between 10gp and 1000gp, depending on the success of the craft. Nalu managed to hoard 5sp worth of unrefined amethyst, with a worked value between 5sp and 50gp. Combat XP 925XP per person Quest XP 300XP RP XP 300XP Exploration XP 200XP Log XP 150XP to Drago Total XP 1,725XP to Darvius, Savas, Eirena, Raven, Korak and Veilitos 1,875XP to Drago Renown, Fame, and Infamy Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 150 (Mission 3E): The Maddening Painting Expedition Members: Galena Abanâthu; Aasimar (Dwerren) Rogue/Bard, lvl 6 (Zilarrezko Yaara Mielahoney; Vespidian Bard, lvl 6 (Seraphina Leaf) Remme Milzope; Sidhelien Rogue, lvl 1 (Robert C) Gork Wolfborn; Half-Orog Fighter, lvl 1 (Clemens) Eravarax; Human Fighter Pregen, lvl 1 (Dun J) [left early] The received an important magical dagger. They also receive 50gp each. Combat XP 200XP Quest XP 300XP RP XP 600XP Exploration XP 600XP Log XP 150XP to Gork Total XP 1,700XP to Galena, Yaara, Remme 1,850XP to Gork Renown, Fame, and Infamy Galena gains +1 (Madness) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 151 (Mission SPECIAL): Three Little Pixies Expedition Members: ·        Alvah Laurent; Anuirean SorcBard, Level 4 (Depraved Lunatic) ·         Bronsun Alkellion; Anuirean Wizard, Level 2 (James D.) ·         Tanya Karelovna; Vos Monk, Level 1 (Serephen) ·         Cedrych Brightbough; Sidhelien Rogue, Level 6 (Adam B.) ·         Grian Veles; Anuirean Druid/Warlock, Level 5 (Kristen B.) ·         Nils Ullstein; Brecht Paladin, Level 3 (Simon D.) The party receives 800gp, 400 of which goes to Taefenael (Tiffany).  They also receive two glainne arrows. Combat XP 13XP Quest XP 800XP RP XP 800XP 400XP to Tanya and Cedrych Exploration XP 500XP Log XP 200XP to Bronsun Total XP 2,113XP to Alvah, Grian, and Nils 2,313XP to Bronsun 2,513XP to Tanya and Cedrych Renown, Fame, and Infamy +10 Infamy with the Queen of Witches, removed if the group finds 3 pixie volunteers (I know we have this figured out already, but for records) +2 Renown (Cohort Arcanum) to Cedrych +1 Renown (Cohort Arcanum) to everyone else. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 153 (Mission SPECIAL): The Spice of Life is not Golden ( Thylea ) Expedition Members: -Phage, Vos Cleric LvL 5 ( Kristen B. ) -Sabiha bint Habivi, Serpentine Lamia Sorcerer LvL 3 ( Zilarrezko ) -Alf Magmabeard, Dwerren Paladin, LvL 3 ( Robert C ) -Tears Istuvien, Sidhelien Wizard, LvL 1 ( 8urk3 ) -Robert Bossouri, Brecht Cleric LvL 6 ( Depraved Lunatic ) Combat XP 100XP Quest XP 300XP RP XP 800XP Exploration XP 600XP Log XP 300XP to Robert Total XP 1,800XP to Phage, Sabiha, Alf, and Tears. 2,100XP to Robert Renown, Fame, and Infamy 1 Infamy (Thylea) for Tears, 2 Infamy (Kyrah) for Tears, -1 Renown (Cohort Arcanum) for Tears Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 154 This was a bit of a bad night for me, and my notes are pretty thin. I saw that we ended early, and I said I would grant y'all some bonus XP. 1800XP to everyone on that session. Session 163 (Mission SPECIAL): Of Kings and Slavers Expedition Members: Jannis the Red; Brecht Fighter, lvl6 (Physh) [joined later] Thorkell; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Alvah Laurent; Anuirean Sorcerer/Bard, lvl 4 (Depraved Lunatic) Combat XP 100XP Quest XP 300XP RP XP 1,000XP Exploration XP 300XP Log XP 200XP to Thorkell 300XP to Jannis Total XP 1,700XP to Alvah 1,900XP to Thorkell 2,000XP to Jannis Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 164 (Mission 3C): I'm trying to end a war, so I need a rainbow snail Expedition Members: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black & Nalu; Vos Dragon, Sorcerer, lvl 8 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Urg; Half-Orog Fighter/Barbarian, lvl 5 (Rofl) Jessna; Hanner-Sidhe Paladin, lvl 4 (Jennifer S) The party receive 6,000 Rjurik Golds from King Uldviik Varrigsson. Combat XP 1,510XP for facing off against the mad inventions. Quest XP 1,000XP for completing the quest RP XP 600XP for great RP! Exploration XP 300XP for finding the snail! Log XP 350XP to Dragomir Total XP 3,410XP to Darvius, Korak, Urg, and Jessna 3,760XP to Dragomir Renown, Fame, and Infamy +10 Renown (Urga-Zai) +10 Renown (Hjolvar) +20 Infamy (Gak Gak) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 169 (Mission 2D): Blood for the Blood Sister Expedition Members: ·          Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic) ·          Bronsun Alkellion; Anuirean Wizard, lvl 5 (James D) ·          Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B) ·          Glenn Sturgis; Rjurik Cleric, lvl 6 (Spynx) ·          Hen; Awnshegh Fighter, lvl 4 (Hazelchan84) ·          Thorkell the Tall; Rjurik Barbarian/Fighter, lvl 5 (Clemens) Hen gains the Ooze template. She no longer counts as a humanoid, and instead counts as an ooze. Additionally she can change shape, appearance, and slip through small spaces as an ooze whilst in zones with at least 3 magic. In zones with less than 3 magic she can only maintain her normal appearance that she had before transforming. Additionally when changing appearance in this way her equipment doesn't change, but she can make new clothing, weapons, armour, etc. out of her slime to appear fully armed (though this still counts as unarmed, and unarmored for math purposes). Bronsun managed to get fully cured. The party are rewarded 100gp each. Combat XP 300XP Quest XP 100XP RP XP 600XP Exploration XP 600XP Log XP 300XP Total XP 1,600XP to Alvah, Cedrych, Glenn, and Hen 1,900XP to Bronsun, and Thohrkell Renown, Fame, and Infamy +2 Renown (Tuornen) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 169 (Mission 2D)- Blood for the Blood Sister Expedition Members:           Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic)           Bronsun Alkellion; Anuirean Wizard, lvl 5 (James D)           Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B)          Glenn Sturgis; Rjurik Cleric, lvl 6 (Spynx)           Hen; Awnshegh Fighter, lvl 4 (Hazelchan84)           Thorkell the Tall; Rjurik Barbarian/Fighter (Clemens) Honestly, I remember my first mission with the Cohort not too keenly. My overconfidence lost me some teeth and nails – which honestly looking at my current body state was still not too bad… Anyway, when voices in the Cohort came loud to return to this wretched place and finish what was started months ago, I was eager to join. Surprisingly the group thought I might be a good leader for the mission, since I had been to Croaker’s Norge before, but honestly, it was so long ago my memory was weak and I even lacked the local language. In fact, I was very happy that Alvah, my trusted friend, came along and – of course – was not lacking with her words. Anyhow, we took off to Castle Haes so that the magic users would get their access to the leylines. I learned that I do not have to bother about that with the new gift, I have gained since defeating the Chimera. Soon after I led the group to the North. We were already close to Croaker’s Norge, when it got night. During Alvah’s and my watch suddenly a weird mist seemed to envelop our camp. Hastily I woke the others since I am still (and probably never will be) quite disinclined of such supernatural behavior. Glenn supposedly had experienced similar mist at the Margraeve – which by the way I hope to visit one day, regarding my lost leg. He mentioned the mist entailed bad things, but it seemed to behave different than he expected, when cups of blood were presented to us by this mysterious fog. The other’s discussed whether to drink from it, but I had no such intention, since I had encountered these ugly blood oozes in the Croaker’s Norge before and this blood certainly had something to do with them – and I had no interest to become any part, except for slaying these creatures. Bronsun and Hen on the other hand seemed quite interested and indeed they drank what was “gifted” to them. Glenn after performing a spell on the two claimed they had something elemental and undead inside them, where after Hen immediately barfed the blood back out of her body. Bronsun however kept the liquid within him. The next day we travel to Croaker’s Norge – the village, not the dungeon.I had not been there before, since the former group did not see any purpose in visiting. Here we learned of a “Blood Sister”, which brought great “blessings” to the village. Brunson was all for getting to know this Blood Sister, who incidentally lived in exactly the dungeon close by, which I had fought in before. At that time, I still believed that this Blood Sister was Mad Maeve, who we suspected to be responsible for the Duke’s unnatural state. A villager told Bronsun, that an animal sacrifice would be necessary to get the attention of the Blood Sister. It was not the first time I had witnessed an animal sacrifice, but the pure pig had been tortured before that I had a bad feeling about this unnecessary cruelty. Glenn, obviously, was even more disinclined of such rites, but still he did not strictly intervene. I took the pig, so that its suffering would be over soon and Glenn fed it some apples in hopes of easing its misery. In the “temple” of the Blood Sister, Bronsun slit the pigs throat within a fountain and the Blood Sister arrived, bringing a small skeleton army with her. We start interrogating her about Mad Maeve and she claims, that she isn’t Mad Maeve, who according to her lives in the south and has some kind of feud with her. Honestly, at that point I was just extremely confused. The others seemed to believe her story and I lacked any proper argument to convince them otherwise, although I remembered later that the Duke was missing his heart, which seems pretty blood-magic-like to me… but I’m definitely no expert. Anyway, as the Blood Sister grew tired of our questioning, Bronsun stepped forward and said that he wanted to perform the ritual to become part of whatever the Blood Sister was offering. The Blood Sister said, Brother Christoff would take care of that, and she left the room. Brother Christoff, a silent pale looking man, indicated that Bronsun had to dip his face into the swine’s blood. Bronsun followed and Brother Christoff held his head down for quite a long time, I was just about to intervene, when Bronsun was able to get his head up again, coughing out blood. He seemed… fine. So that was that and we just left. Later during that night I was woken up by the others and so the mist again, with noises coming from the mist. The others seemed ready to battle, so I put myself in front of them and watched out for what to come. I was those damn blood oozes again! Cedrych apaarently had already started attacking and these creatures quickly surrounded me. I hacked and slashed at them, but they did not take much damage, until one was frozen by one of our mages and completely obliterated by Cedrych’s following arrow. As soon as the next creature was frozen, I took my chance and crushed that thing. The last of the creatures oozed into the forest floor and was gone. The next day we moved to the south, where the Blood Sister told us Mad Maeve would be found, and came across a village, which basically made clear that Mad Maeve was in Croaker’s Norge all along. Blood Sister must be Mad Maeve and we messed up. I messed up! I should have spoken up in that bloody room! Hastily we returned to the blood temple, but the door was locked by strong runes and Blood Sister’s voice echoed through the hallway claiming we murdered her children, who just wanted to bring us a message. She even claimed her “gift” back from Bronsun, who vomited the blood out, which quickly swept through the cracks. After that there was no getting forward here, so we just decided to meet with the Duchess Laela Flaertes, who was in her war camp close by. We arrived at night, but were allowed to come in. At night I was woken by a scream: The Duchess was in danger, I really tried to limp as fast as I could towards her tent, as she ran out in her bloodied nightgown. The guards even suspected me of the attack, but fortunately I could quickly convince them that I had nothing to do with this! A skeleton like assassin tried to follow the Duchess out of the tent but was immediately slain by one of the unicorns and dissolved into nothing more than dust. The Duchess was healed by our cleric and thanked us. She suspected Rhoube Manslayer behind this assassination attempt. The next morning, we told her what we had found out and she told us, that she would soon try to find a way to end the Blood Sister’s/Mad Maeve’s control over the region. We even got some gold out of this. We then returned to the Cohort. I have to say, I am not proud of our efforts and feel like the months are passing by without me achieving anything noteworthy, that I can tell the Stormlord Seebrands. I really hope my next mission brings more luck! Thorkell
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Session 175 (Mission 2X): Undead of Winter Veilitos Aidous, Henner Sidhe, Sorc, 5, Rofl Nils Ullstein, Bretch, Paladin 3/Warlock 1, Simon D Glenn Sturgis, Rjurik, Cleric, 6, Glenn (Spynx) Bronsun Alkellion, Anuirean, Wizard, Level 5, James D. Thorkell the Tall, Rjurik, Barbarian 5/Fighter 1, Clemens Cedrych Brightbough, Sidhelien, Rogue, 7, Adam We departed from the cohort in the depths of winter after making sure we had adequate supplies if the weather were to turn against us. The mount Glenn rides puts the hardy riding horse I had just acquired in Holstadt to shame – I would be curious to know how it came to be his. We made our way to Holdane's Keep to meet with the Great Khan of the Fell Kingdom. Despite outward appearances the Khan is a source for order in these lands and the neighboring kingdom of Hjorig. He requests our aid in dealing with a necromancer in Twopeaks, at his northern border, although he has reconsidered his initial request and now wants to negotiate terms for the ruler of "Castle Regicide" to join his ranks. He has prepared several letters with offers for us to present if we can convince him to parley. Thus far none of his own gnolls have returned from such a mission. These are wasted efforts as I would never allow for the necromancer to live. He must be struck down not elevated further into a position of power lest others aspire to follow in his footsteps . We beseech the Khan for access to the ley and it is granted up to the third circle except for Bronsun who the power to petition the gods themselves that requires the fourth. Cedrych asks the Khan about a Gnoll he encountered once before in the Temple of Elil. The Khan denies any knowledge of him...a bit too quickly. Over the course of our journeys a few more details of that venture reach my ears - a magic sword, a relic from the Cohort’s past, was discovered and left unclaimed due to the fear an aspect of the Primordials may be imprisoned within the crystal. A power like this should be claimed and used for the good of the realm else some force of evil find it. During the night at the keep we were approached by a gnoll bearing a bone inscribed with runes …although Cedrych did not share this news until we are riding away from the keep the following day. D espite the season the miles pass quickly as Cedrych and our gnoll guide lead the way. Teeth Wyrm rides a warg and our mounts are perpetually unsettled by its presence. As we traveled, he shared the story behind his name. Initially I suspected this was falsehood but after the events that occurred several nights later perhaps, he truly did steal the tooth of a purple wyrm. I carried the banner of the Bloodrider so that none would challenge us as we traveled his lands. Perhaps in the future I should bring one from the Cohort. Two days of travel passed without incident. We approached the castle openly with the intention of presenting the Bloodrider’s terms. My companions hesitated in fear at the threshold, despite our invitation, as the ranks of his withered gnoll army were apparent even from this distant vantage. I could not allow him to intimidate us so easily, so I urged my horse forward across the drawbridge and the party emboldened followed. The elder undead gnoll, the presumed necromancer, stood flanked by a pair of skeletal creatures covered in purple flames "Gorh" and "Rryh". I estimated his army to number at least two hundred. I repeated the mantra I had learn in the Barkannon. "The mark of a great soldier is that he fights on his own terms or not at all." I suppressed the urge to smite this evil creature down knowing it would likely be the end of us all. Even our gnoll guide could appreciate the futility of battle against this force. So we spoke to the necromancer. He offered to outbid the Khan if we would turn around and end the Khan’s life instead. Veilitos tried to discover his motivations. The necromancer revealed that his life was ended by Aragnak the Red, and the wounds inflicted by the dragon pain him even in undeath. He hopes to one day have his revenge against the dragon and has no interest in serving the Khan. He wants to be left to his own devices here at Castle Regicide. We departed and camped for the night a few miles from the Castle itself. We began our travels back to Holdane's keep the following morning and the return trip was uneventful. What we had learned of the necromancer we relayed to the Khan. If he will not agree to serve, then at the very least the Khan wants his forays into the territories of the city of Urkenhame (or his life) ended. Once again, my companions tried to clarify details of his offer, but I am sure these will be of little import as the only end I can see is the end of the necromancer's existence. As we began our travels back to the realm of the necromancer Bronsun implored the Gods for guidance asking if there is any path forward in negotiating this agreement. "That without breath shall not leave the rocks which it calls it's tomb" is the only reply. With this divined the party finally comes around to the idea that the necromancer must be destroyed. We proceeded westward and northward intending to make our way to the magic circle discovered by the previous expedition of the Cohort in these lands. We made camp near a frozen stream with Teeth Wyrm once again as our guide. I was awakened during the night by a shout. Forgoing my armor, I grabbed my shield and ran out into the night to see what was afoot. A large ghostly troll like creature emerged from the night into the light of our fire. Thorkell the Tall was quickly downed. I attacked it from afar with eldritch energy hesitant to enter melee without my armor. Its regenerative abilities seem briefly halted by my attack. Teeth Wyrm rushed forward in a display of courage and is nearly felled by the beast. From the shadows Cedrych sent volleys of arrows into its flesh encourage by Glenn’s praise. As the battle proceeded its ethereal appearance receded to be replaced by flesh. I charged forward planning to smite it down, but the creature fled into the night. I was unable to see what followed but by the description of my companions the creature transformed into a large eel and burrowed down fleeing into the covered ice-covered stream which Teeth Wyrm claims is known as “The River of Death”. Why he had not disclosed this prior to us making camp I can not say. We continued our journey towards the magic circle and as we approached the rune carved bone glowed with dark energy and the portal open before us. It must serve as a key to this gateway. Glenn, Bronsun and Cedrych proceeded through to see what lay beyond while the remainder of the party remained behind to defend their vector of retreat. A short time later they returned. What happened beyond the gateway? That is their tale to tell. But the necromancer yet lived, if you can call it that. We departed and the magic portal closed behind us. I returned once more to confirm my suspicion that without the key the gate’s guardian would once again appear. The necromancer has reinforced his defenses since the Cohorts last visit as the undead who arose were towering behemoths of bone. Perhaps one day we will be able to return and put a permanent end to this Lich. I am unsure what else would command such power. Within his domain even the creature of the land appeared to be his undead playthings. I must become stronger if I am to face these evils. Perhaps the sword Cedrych mentioned could be of use. I will see if I can learn more of its history. Surely there must be some record if it was linked to the Primordials themselves. Nils Ullstein
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Session 176 (Special Mission): [Ignorance was bliss, The Dwerren Ruins] Played on the 25th of April 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Nalu the Voiceless, The Blue Dragon Hir Kurdedz; Rjurik Druid Pregen, lvl 1 (Naomi) Kobal; Hanner Sidhe Warlock Pregen, lvl 1 (Rulenoff) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 6 (Depraved Lunatic) Aye, so I'm sitting here back in Urkenhame with Nalu, I didn't want to stay after this mission given how I kind felt really bad. Thought I had grown up past this point ya know but ended up in this situation again. Makes you just like a monster all because I didn't take the time to learn, or open my eyes.  We started the mission in Drachenward at my tower. I asked Larmedylth if she would be willing to help with speaking with the wolf but she was really busy enjoying the feast and she doesn't get much time like that to herself so kinda best we left her be. Plus she said it would help with my training, guess she really doesnt think the Wolf is that scary. Tho I did ask if Fletch was still around, not seen him in awhile like but he is great at travelling around the world and would help us get that faster. He said he was willing and was going to look after the horses as long as we leave the same day. Sithric spoke with Kaerva but she was not having the best of day. I don't know why this happened but Sithric kept going on about his ear size and Kaerva fixed it. Like first to the size of hers, then back to human size. Told him not to trouble her too much, I made sure she had everything she needs, I think it's time to try and help her but she needs to be feeling a little better. The travel into the Wolf's domain was nice though one of the new Cohort members wanted to steal a baby bear. I don't know why but doubt Korak would have let them. Took only three days to get back to Wolfgaard and close to his den. The pack approached as we got close to the den, they really didn't want us getting too close, maybe they got some new pups? Luckily for us one of the new recruits could speak with the creature and asked about the cave the north and how we are looking for Korak old den. Lucky for me the smaller yet insanely big wolf was there and she recognized my smell. Nalu looked a little nervous around them but I hope my confidence to stand at the front reassured her a little. The wolf opened the leylines to us for seven moons which is really nice of him. I also asked if he needs his den cleaned again, I showed Larmedylth scales so he would know the scent but he said not yet. Maybe in the spring, it's normally when all the cleaning happens.  Another day passed and we arrived back at the Dwerren ruins. It was quiet and we managed to get inside back to where the cave stopped and the ruins began. So like this is where we got attacked. So this is my fault.. There was a time back when I borrowed power from the fate weaver I knew how to speak with all creatures. It didn't matter what they were as long as they could talk I could understand.  I really don't like fighting so I was great to help avoid it but ever since I took up my new path with Nalu I lost how to conjure that ability. I’ve learnt so much but this is the first time where maybe forgetting my roots causes more harm than good.  The troglodytes swarm attacked but this time with more trolls and flanked us. It wasn't a close fight and we defeated them… all of them. The Dwerren ruins looked to be an outpost. A place to defend but it wasn't an old city or anything like it. There were beds for the guards to sleep, a dining hall for them to eat and a commander's room where orders were to be given. We found some old supplies, a Warhammer made of that fancy metal stuff and some leftover rations and gold. Like if this is an old Dwerren outpost you have to think what was it an outpost for. I don't think the Dwerren are known to have a city near this place but for some reason, there was an Outpost that looked ready to act as a defensive line. It's far from Daikhar Zhigun. We know that there is a temple of Moradin near the south of Wolfgaard. I got a feeling that maybe before the Wolf took over this place maybe a long time ago it used to be Dwerren? Like those two buildings in the area, I'm pretty sure the mountain range to the south of Wolfgaard would show more. We are going to have to go there and try and deal with Explicita if we want to know more though. I'm going to speak with Korak about this. So we explored all the halls and then found some stairs heading back up to the surfaces. When we got back up we were inside a deep valley that made this place really hard to see. There were fields and houses and looked like a really nice village. A Troglodyte village, where they lived in peace until we arrived. So Korak knew magic similar to what I had forgotten and cast it on me so I could speak and understand. After yelling I convinced one to come out and speak, the creature was terrified. This might have been the worst feeling I’ve felt in a while like they don't look the nicest or smell good but I'm pretty sure we were the monsters. The swarms they sent were just trying to defend their home from invaders and when I saw the graveyard in the distance my stomach did this weird dropping feeling and felt empty. I didn't know these creatures were smart, or social. All I heard was that they were aggressive and killed people. I don't know if these ones are different or I never took the time to learn more but after speaking with them I'm pretty sure we messed up. That had to be the awkward conversation I have ever had. Korak did this best using his high-level magic to create a hidden door at the end of the hall inside the Dwerren ruins just before the stairs. So anyone going into the cave will believe it to be a dead end. I gave the key over to them so they could use it, but I just felt so bad knowing what we left inside the cave I couldn't stay around. I know some wanted to mine crystals but I and Nalu are leaving. She can just have more of my share of the loot.  I heard Darvius is going to speak with Thinnie about maybe helping them if they are now unable to defend themselves. Some of the other Cohort members said they will say behind to try and look for metals or crystal. I think one might even want to try and teach them a language but I didn't stay around to watch. I headed back to Urkenhame, I need to relearn what I lost. To learn how to recreate that spell so this never happens again. I always thought I was better than this but apparently not. 
Session 176: Cleaning House ( Mission SPECIAL ) Cohort Member attending: -Darvius Alandre, Sidhelien Monk LvL 8 ( Darvius ) -Korak Flomhelm, Dwerren Cleric LvL 8 ( SlothSlow ) -Dragomir Black, Vos Sorcerer LvL 8 ( Hats4Cats ) -Kobal, Hanner Sidhe Warlock LvL 1 ( Rulenoff ) -Hir Kurdedz, Rjurik Druid LvL 1 ( Naomi ) -Sithric Sidhefriend, Hanner Sidhe Fighter/Rogue, LvL 5/1 ( Depraved Lunatic ) We have a talk about our upcoming mission. A cave filled with Troglodytes in the northern region of Wolfgaard was a thing our expedition wished to clear out and explore. The Swarms of Troglodytes filling the caves proved to be a dangerous adversary to the previous expedition and we were here to finish off what has been started. Dragomir, Darvius and Korak were the only ones who had been on the previous group and were thus effectively spearheading this expedition. Dragomir wished that we talk to the ruler of Wolfgaard, The Wolf, so we can gain access to the magic beyond that of the... 3rd circle, I believe. The markings on the maps atleast say that you have 3 out of 9, so I guess that is not enough. In any case, we shove off to Urkenhame, where Dragomir has a brief chat with Larmedylth the Kind, while we wait at his tower. There, I met a... peculiar sidhelien. Her name is Kaevara, she doesn't wear clothes and seems rather... unhinged, so too speak. She takes things too literally. True, I've been baited into interacting with her. Her ears are longer than any of the other sidhelien ears I've seen, so I wondered if I too could have ears as long. Drago caused the whole endeavor to backfire on me, as she pulled my ears skyhigh into the air. They were still standing up however, impressively. I ask Kaevara to please return them to the way they were before, fearing that I will catch frostbite on my ears otherwise. And eventually, she undid the transformation on my ears. Also the transformation of the sidhefriend on my ears. They were as round as human ones again. I couldn't do anything but blink, but my heart is broken. I hope I'll manage to catch her on a better day, to ask her to fix this issue. Going backwards like this isn't going to help me in becoming a true sidhelien. I know that Hanner Sidhe are seen as sidhelien, I truly do. But I want to do better, than being happy with my current state. I am happy to be accepted as a sidhelien and I want to do my brethren proud. I digress. We advance to Wolfgaard and have a peaceful, quick journey with no further incidents. We approach the Wolf's den with haste and are stopped by a large shape in the woods. A pack of big wolves, a giant wolf and a humongous wolf step out and approach our party. They had an inquisitve look in their faces. Atleast, I believed it to be. I was stopped in place, kind of. Any wrong movement could have me gobbled up in a moments notice and I didn't risk saying anything wrong. Hir parleyed with The Wolf, as she was the only one capable of speaking to it without a problem. The wolvish sounds she makes while she's speaking are kind of offputting however. I hope there'll be no permanent repercussions for her. She attains The Wolfs permission to cast magic in this area. Dragomir looks pleased enough, so we march north, lest The Wolf chase us off.  We make it to the troglodyte cave in good time and delve deep. While we do not see any of them, their corpses have been strangely removed as well. Atleast the others seemed like they were expecting corpses. We press on close to a mining site. Darvius and I begin skulking forward and detect heavy breathing further into the corridor. Obviously an ambush. But we were going to spring it and deal with them quickly. Korak steps forward and attracts their attention, while I stand at the ready to shoot the first troll that steps into my reach. Battle ensues and we quickly take down one of the trolls. A swarm of troglodytes approaches from our backline and we are pincered. A tought situation for sure. I try to stay out of their reach in a corner and move so they can't approach, but stumble into the midst of another swarm of Troglodytes I was too late to notice. My failure to assess the situation nearly cost me my life. I managed to get away in time to fire some more arrows into the swarm and we manage to bring all hostiles down. We explore the dwerren ruins and find out, that they are indeed deserted. A statue in the shape of what I suppose is Moradin knocks me out cold. Or hot, rather, since it spurted flames into me. Hir gets me up by feeding me a very good berry and we press on, me much more careful now. We land in a storage room of some sorts. Gold and an adamantine warhammer are found withing. I have to admit, the prospect of repurposing all that adamantine arrowheads had me interested. But of course I wouldn't want to hog loot like this for myself, especially if the group disagrees with it. We shall see how we split things up. We continue southward into the ruins and find a barracks of sorts. Apparently these ruins used to be some sort of guarding station, with the dwerren sleeping, eating and drinking here. I was just about to ask how someone could stay inside a cave their whole life and then remembered that we are dealing with DWERREN ruins. We press on. A staircase leads upstairs at the end of a large corridor. We hear and feel wind on the other side. A small light exuding from the top of the staircase. We take a long trekk upstairs and find ourselves inside a valley, almost hidden from eyesight all around. In it we saw some buildings, probably dwerren or human made, housed by troglodytes. Upon realising that what we were fighting were a once lively village of monsters, Drago seemed very disheartened and tried speaking to them and apologized for what had transpired, listening to what they had to say. While I only managed to catch Drago's hasty explanations and his side of the conversation, I understood that the first group that ventured here, led by Eirena Lightshadow, if memory serves me right, were talked to. And as they didn't speak their tongues, combat broke out. I hear that Eirena's group had to retreat due to the swarm tactics utilized by these troglodytes. But that was nearly half a year ago. Almsot a year even. And when another group came in, they attacked immidiately. Hearing all of this makes me feel rather indifferent to the troglodytes troubles. Sure, they had their own lives and civilization going on here. They too are people. But they showed to us that they had no troubles in being on the agressive side of the engagement. They attacked the previous group first. Ambushed them with trolls. On another hand, if Thugnuck were here, I'm sure he'd agree that troglodytes are indeed archenemies of the dwerren, known for raiding their home and bastions. In Thugnucks name, I have no problems with finishing the deed we did. I do not regret that we killed these creatures. I will pay them the necessary respects as equals on the battlefield. Drago and Korak talk to the troglodytes a bit more, while I tried pulling my ears back into shape, with... let's call it moderate success, to keep me motivated. We then begin the march home and compensate Fletch for his troubles. While I remain in Urkenhame, I hope I will catch Kaevara on a good day. Because I cannot let myself be seen with ears like this. I would die of shame probably, especially if Fenris were to see the current state my ears are in. I just hope that things turn out good enough. Nothing more to report. -Sithric Sidhefriend
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Session 176: Cleaning House ( Mission SPECIAL ) Cohort Member attending: -Darvius Alandre, Sidhelien Monk LvL 8 ( Darvius ) -Korak Flomhelm, Dwerren Cleric LvL 8 ( SlothSlow ) -Dragomir Black, Vos Sorcerer LvL 8 ( Hats4Cats ) -Kobal, Hanner Sidhe Warlock LvL 1 ( Rulenoff ) -Hir Kurdedz, Rjurik Druid LvL 1 ( Naomi ) -Sithric Sidhefriend, Hanner Sidhe Fighter/Rogue, LvL 5/1 ( Depraved Lunatic ) The Warlock shifted uncomfortably.  He had just learned that where the party was going, would be far beyond his gathered experience in this land. None the less, this didn't deter him, these seemed like a good folk.  Luckily a party member rented a horse for my use and gave me winter clothes so I could survive the long trip to our destination. The ranger who we meet up with to guide the party to our destination enlarged one of the character's ears at some point. Upon doing a full inspection (If they would of been just a little larget, my character would have attempted to nestle in his ear cavity, but this wasn't the case.) Determined that they were still correctly functioning. After fashioning a unique hat for the player that would protect his ears from winter environments, he got his ears restored by the same ranger.  This made the half-elf feel pretty bad as he through they were terrific ears! The trek itself was like most travels he has experienced in these lands.  That is until a wolf arrived, the size of a small mountain foothill showed up.  After mostly hiding behind the lame horse he had received, he learned of who he had seen.  There was talk of capturing a baby Bear cub, which excited him considerably at one point along the rek, but once the wolf showed up, the party sumbered of this subject fairly quickly... Once in the cave, it was clear that my job would be to stay away from everything and try to stay alive.  It wasn't long before the party ran into an ambush, and even shorter when the flank from behind came. For seven minutes of heated combat, Kobal gave it his all.  Luckily I spotted the flank coming from the back, which bought the party a little time to prepare for the small army of troglodytes.  Their ranks were fierce and filled the corridors with their confidence as they surged forward.  With over 20 enemy contacts in front of the party and another 20 coming in from behind. It was clear the enemy had intentions of swarming the party quickly. On his first two rounds of combat, the Warlock struck one of the orges in the front with a blast for maximum impact. By this time the swarm from behind had closed the gap and was within 20 feet of the back ranks of the party.  Their numbers dwindled down to half their original size at this time.  On the following turn Kobal unleashed Faerie Fire, which connects to the beasts.  The party enjoys a short-lived advantage before the swarm focus onto the caster causing it many issues.  Swiping at him, in one hit, he falls to the ground bleeding to death.  Time pauses for him, a recent memory comes back as he relives it.  A ship is being swallowed into the sea around him by unnatural forces.  It thrashes under the strain but the haul gives way and parts in two as it is swept deep below.  Tumbling in a tornado underwater everything reaches the ocean floor with an eerie thud only heavy objects make underwater.  All he can do is think of his crewmates as his lasting breathe begins to give way to the lack of air.  Just as he begins to blink out, a face appears in his vanishing vision.  Just as she motions to kiss him, a player smacks a goodberry into his mouth slamming it shuts and waking him from his nightmare. From here the party finishes up the encounter, hunting down the last of the troglodytes that engaged.  After a thorough search, we find stairs that lead to an open field surrounded by mountain ranges.  After much effort, a discussion with the troglodytes was had.  I believe it was agreed we would stop attacking them if they stopped attacking us.  We attempted to bring one of them back to town to learn our ways of speaking.  After installing a new door at the stairs for them to lock, kobal stayed and helped Korak mine out the entire cave and any veins they find to the competition.  He then thanks his new friends, not asking for anything in return and heads back home. After a rest, he makes his way to the temple where he prays and mourns his crewmates and thinks of his future.
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Session 175 (Mission 2x) – To Kill or Not To Kill ·          Veilitos Aidous, Henner Sidhe, Sorc, 5, Rofl ·          Nils Ullstein, Bretch, Paladin 3/Warlock 1, Simon D ·          Glenn Sturgis, Rjurik, Cleric, 6, Glenn, Spynx ·          Bronsun Alkellion, Anuirean, Wizard, Level 5, James D. ·          Thorkell the Tall, Rjurik, Barbarian 5/Fighter 1, Clemens ·          Cedrych Brightbough, Sidhelien, Rogue, 7, Adam B. Seated at a desk in the Cohort library, Bronsun allows himself the confort of removing his face mask. I am alone, with no one to offend by my appearance , he thinks to himself as he draws his journal from the satchel he carried it over in.   We gather at the cohort, as a more seasoned member now it is common for me to recognize most of my compatriots before we set it. I know them all from previous ventures save for Veilitos. Cedrych tells us the mission specifics, though, having signed for the mission, I am already well enough versed. We are to slay a necromancer for Khan Blood Rider. I had presented myself to this endeavour for the possibility of meeting a strong spellcaster, maybe even leave with a scroll or two of theirs after we dispatch them. Cedrych, with a plan in mind, reminds the more dim-witted members of the group that winter is cold and we should dress appropriately. I make my usual preparations, though I was given a wonderful trinket by Cordie for this errand- the Ivy Crown of Prophecy.   We make haste for the gnoll Khan’s camp. His initial offer still stands; though, like some sort of depraved lunatic, he first wants our party to try and barter with the Necromancer. He is willing to pay more handsomely if we can convince the Necro to join in his ranks. I did relish the opportunity to speak with this wizard first, and Cedrych is very much a “shoot first as questions later” sort of follow- which makes meeting strangers exceedingly difficult. I obtain ley permission from the Khan – the 4 th circle, knowing full well Ivy will require this circle. That night, we were greeted by a messenger in the night. In true Cedrych fashion, none of the relevant information was made known to me until I was at the foot of the Necromancer’s enormous castle. I truly believe he vexes me on purpose; keeping the man who would KNOW, the diviner, in the dark. When, eventually, the message did come to light, I was informed we had received a possible counter offer in the form of a bone token ornate with runes. We travelled to the Necromancer’s castle faster than we had planned for accompanied by a gnoll- Teeth Wyrm, an emissary for the gnoll Khan. Apparently, not all winter travel is as arduous as the realm of the White Witch. We arrived at Castle Regicide with an army waiting for us in the courtyard. Leading this army was the Necromancer. Fearful to be caught as we were in the Blood Baron’s Orog Camp, our party attempt to liaise across the draw bridge. The Necromancer will have none of it and we enter the courtyard. Only then did the magnitude of his undead army truly become known to us. I had difficulty rendering the depths of their ranks. Beyond 5 or 6 ranks deep I could no longer make out the numbers and my mind began to lag at the thought of any more . I am certain the courtyard was filled, despite my inability to see them all. Our negotiations with the Necromancer, who was flanked by some sort of demon flame hounds he had spawned. Gorh and Rryh he had named them. He counter offers Bloodrider’s price tag with a 12000gp offer for the Khan’s head. The Gnollcromancer wants to continue building his army unabated by the Khan in order to wage war against Aragnak the Red. He revealed a disfigurement, a greater disfigurement than his natural state, created by the Dragon. What is it about wizards suffering horrible disfigurement at the claws of winged beasts; this Necromancer is almost relatable to me now. Eventually we manage to craft a scenario where he can wage his war and the Khan can have his way. We return to the Khan to inform him of a potential treaty. We travelled back to the Khan at Holdane’s Keep. Veilitos informs him of the Necromancer’s counter offer. Various scenarios are discussed and eventually we are given terms to propose, once again, at Castle Regicide. That night, with full conditions now flushed out, I contact Ruormil via the Divination spell stored in Cordir’s wonderful Ivy Crown. “Will our negotiations with the necromancer be successful?” "That without breath shall not leave the rocks which it calls its tomb." Beleiving this to mean the Necromancer will not leave his castle, a condition of the Khan, I decern that negotiations will not be a success. I inform the party. Nils almost seemed delighted at the new plan, to attempt to assault the Necromancer via a suspected back door. The portal mentioned in previous logs. Nils is militant version of the righteous Glenn, he often seems to wish death on all whom weave magics he cannot understand. Our travels to the portal were interrupted during the 3 rd watch. Glenn and Cedrych once again. We were assailed by a large, ghostly beast with goblin like features. Cedrych strikes it an arrow. It is gored and flesh falls from it, though it slowly appears to regenerate. Thorkell, is struck down by a series of blows. Nils, attacks it from afar with spells and more flesh falls. I use necromancy, hoping to slow its regeneration. The ghastly blue hue the creature has is dropped. It turns greens and continues to fight. Glenn raises Thork with healing. Teeth Wyrm takes a series of blows that would have slain me ten times over. He is a gnoll beyond any toughness I could have ever imagined. The dance continues and eventually the creature realises we will destroy it should things continue. In the interest of self preservation, it ran off. Though I could not see what it did, I am told it turned into a giant eel and jumped into the river of death. We carried on to the portal mentioned by the previous group to this area. Expecting to have to kill gnolls to open the gate Nils charges in. He charged headstrong into nothing after cowering behind his shield the night before when a threat was actually present. No gnolls- instead the bone which was our offer from the Necromancer begins to react with the magic. A portal was opened by this “key”. I step forth with Glenn and Cedrych; we would go though to determine the happenings on the other side… … on the other side of the portal was a small stone room. An organ on one wall, a door on the other. A table topped with an illustrious feast was headed by a lone figure humanoid. The necromancer sat at the table flanked by Gorh and Rryh. He was not as he had been in the courtyard. He was youthful and well looking as opposed to his previous state of undeath. Had we gone back in time? We must kill the Necro before he gains power. In a flash, Cedrych knocked and loosed a Glean Arrow. It blasted right through his chest and in a puff of smoke the only beings left in the room were the three Cohort members. Much to our purpose here, Glenn and I work together to know our surroundings. I, with his faithful assistance, determine the Ley to be a 9/9. He, with my divinitive assistance, determines we are not in the past. The walls and inanimate objects in the room are indescribably more shadowed than should be the norm- we had ventured to the Shadow Realm. Glenn’s abilities are astounding to me- he would make a wonderful wizard if he chose to give up the path of righteousness. Hmmm, I am thinking of converting him- is it possible he, too, might be thinking of converting me? So long as he doesn’t stick that Nils character on me I should be safe . We peaked out the door of the room and it looks as though this chamber is one of many, possibly in a castle. We do not have the time to explore any further- our companions outside are awaiting our findings. We exit the magic circle. Cedrych confirms the “key’s” function by entering and exiting the circle. Nils confirms my suspicions he loves charging into nothing -  and 4 colossal gnoll esq servants manifest themselves in the circle. They are comprised of corpses of many gnolls. Nils retreats from the 4 manifested foes and they disappear. Our friend, the Necromancer, had altered the security of circle, but he did provide us the key. This adventure, though originally slated to be a hunting expedition turned to an emissary quest of dull local politics only to immediately turn to something I would die to know more of. We were terrible emissaries, nonetheless, we failed to obtain even the Necromancer’s name. There are still many things to know. I WILL KNOW. Bronsun packs away his log and turns to his love -the tome stacks of the Cohort’s library. 
Session 177 (Mission Special): The Fractured Skull Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic) Brandon; Hanner Sidhe Warlock, lvl 1 (Rulenoff) Gork Wolfborn; Half-Orog Fighter, lvl 2 (Clemens) Orithar Trisk; Half Orc Wizard, lvl 7 (Hats4Cats) Shou; Piney Druid, lvl 3 (Simon D) Temrock Forgefather; Dwarf Cleric, lvl 1 (Naomi) Urg; Half Orog Fighter/Barb, lvl 5 (Rofl) Unfamiliar with the method of inscribing words to parchment Shou tells the tale of their first mission upon return to the Cohort in the common-room for any who will listen. Their Sidhelien is a bit rustic but improving day by day. They recount the sounds with uncanny accuracy… for those who have never met a Piney.  "We set out in the cold and ice for blood skull forest towards the setting sun. I went to see how peace could be brought to the forest. The wind in the sails was a familiar sound of home. Shooooooou! Orithar is the one who leads. All Orogs in blood skull forest do not accept their Lady as leader.  They have a duty to the Lady. Their voice is deep like thunder. Rumble. We arrived at the village of the Lady. The land felt strange. I do not know why. At the gate blood must be offered. Drip. A tongue sought the offering. We entered the camp. We talked of souls. What are souls? The ley is granted. The Lady offers a sacrifice to help us with our task. Stephen had no will to wield the sickle. I worried the forest would turn on us without blood. Orithar speaks of worship. Piney’s have been exiled for less. The Lady speaks as if Omens could be predicted. I led us away through the snow. Crunch. The sacrifice joined us on our journey. I fed them. They are a young Orog. We found our way blocked by Giant Metal Bean. We found another path. The next day it stormed. There was no sun for me. I regretted giving the sacrifice my food. The rain was warm and unnatural. The snow melts. Squelch.   We found a village overgrown. Something was in the sky. Flap. We hid. I was a spider spinning webs. Emerald Champion Zadran. Alvah is discovered. Thief it named her. A sword for a life. Hiss. We found the village of Chieftainess Tesa Sh'kkra. Their ways are new, but their stones are old. They would not yield to the Lady. A skull from the sky, the false men. They would not kneel. Their blood is kinder than other tribes. The sky was cleared and I drank the light. Orithar invokes Orog-Kai, the rite of battle to a death. The chieftainess is the land. The land fights Orithar and then Orithar disappears. Poof. I tried to Immolate the sacrifice to help Orithar. This is my power. Temrock, the god-ed one did not allow it. They do not keep the old ways. Orithar returned and brings forth their ally, the Lady's servant. The land banishes it. How do you fight the land? When you are long gone and dead the land will remain. The land can not be defeated. A lesson is learned. A tree is sacrificed to Orithar’s anger. Crackle. We leave. I discover that they we not the Piney in the red skull forest. We are the Blights. There is Wisdom in this place that I must learn. This is a kinder forest than Margreve. Then I returns over the water. Shooooooou! " Shou places a fractured skull of an Orog on the table. It has been broken in two. One half is painted purple over red. The other green. The two halves are bound together with vines and sinew. This will serve as their log.
Session 176 (Mission Special): Ignorance Was Bliss, The Dwerren Ruins Present: Darvius Alandre; Sidhelien Monk, lvl 8 (Darvius) Dragomir Black; Vos Sorcerer, lvl 8 (Hats4Cats) Nalu the Voiceless, The Blue Dragon Hir Kurdedz; Rjurik Druid Pregen, lvl 1 (Naomi) Kobal; Hanner Sidhe Warlock Pregen, lvl 1 (Rulenoff) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 6 (Depraved Lunatic) The party loot a total of 5,000 Golden Hammers from the Dwerren outpost, as well as a Good quality Adamantine Warhammer. Combat XP 400XP Quest XP 500XP RP XP 500XP Exploration XP 600XP for locating the hidden Troglodyte village Log XP 150XP to Drago and Sithric 100 XP to Kobal Total XP 2,000XP to Hir, Korak and Darvius 2,100XP to Kobal 2,150XP to Drago and Sithric Renown, Fame, and Infamy 20 Infamy (Trog Valley) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 175 (Mission 2X): Undead of Winter Present: ·          Veilitos Aidous, Henner Sidhe, Sorc, 5, Rofl ·          Nils Ullstein, Bretch, Paladin 3/Warlock 1, Simon D ·          Glenn Sturgis, Rjurik, Cleric, 6, Glenn, Spynx ·          Bronsun Alkellion, Anuirean, Wizard, Level 5, James D. ·          Thorkell the Tall, Rjurik, Barbarian 5/Fighter 1, Clemens ·          Cedrych Brightbough, Sidhelien, Rogue, 7, Adam B. Khan Bloodrider rewards the party with 500 old Anuirean gold pieces each. Combat XP 842XP Quest XP 300XP RP XP 500XP Exploration XP 500XP Log XP 150XP to Nils, and Bronsun Total XP 2,142XP to Veilitos, Glenn, Thorkell, and Cedrych 2,292XP to Nils, and Bronsun Renown, Fame, and Infamy 5 Renown (Gnolls Fells) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 177 (Mission SPECIAL): The Fractured Skull Present: Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic) Brandon; Hanner Sidhe Warlock, lvl 1 (Rulenoff) Gork Wolfborn; Half-Orog Fighter, lvl 2 (Clemens) Orithar Trisk; Half Orc Wizard, lvl 7 (Hats4Cats) Shou; Piney Druid, lvl 3 (Simon D) Temrock Forgefather; Dwarf Cleric, lvl 1 (Naomi) Urg; Half Orog Fighter/Barb, lvl 5 (Rofl) The party are rewarded with 50gp each from Syndra. Combat XP 125XP Quest XP 300XP RP XP 800XP 100XP bonus to Temrock Exploration XP 300XP Log XP 100XP to Shou Total XP 1,525XP to Alvah, Brandon, Gork, Orithar, and Urg 1,625XP to Shou, and Temrock Renown, Fame, and Infamy 1 Renown (Syndra) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 156 Present: Physh / Savas Hats4Cats / Drago SlothSlow / Korak Uh / Zook Zilarrezko / Galena Depraved Lunatic, Eirena 1,800XP to each Session 157 Present: Serephen / Cordi Clemens / Thorkell SlothSlow / Hedrin Rofl / Urg Hats4Cats / Orithar Hazelchan84 / Raven Uh / Zeek 1,800XP to each
Session 181 (Special Mission): Satyrs and Prophecies Played on the 1st of May 2020!  Hadrian Darkleaf; Cellwair Ranger, lvl 4 (Hazelchan84)  Antigone Barleyblaze; Druid Brecht, lvl 3 (Naomi) Freya; Human Barbarian Pregen, lvl 1 (Goregasm)  Valamin; Ranger Elf Pregen, lvl 1 (Tinasina)  We brief at the Cohort. We ask Demi and Kaliope about what might be in store for us in the region west of Mythros. They state: there are satyrs and a sleeping mountain that signals the end of the world.  We travel west following along the coast. After traveling 20 miles, we come upon a cave where we hear many a whisper and see a horned man's head peering out. We venture toward the cave and Antigone, the druid, turns into a spider and explores ahead of us. Shortly after, we hear a scream and we try to rush to thier aid. But alas, there is waterway in our path that prohibits those of us without dark vision to be able to be of much help. The elf dives in and attempts to rescue our druid friend. I grabbed the rope off the Barbarians back and throws it in to assist. Once we recover our companion, we exited the cave and the druid reports that there were at least 3 people shooting at them with blunted arrows. We move away and camp for the night, Demi and I keep first watch and discuss Our prophecies, Demi’s non-belief and My skepticism. The rest of the night is quiet.  The next morning, we head back to the cave and our druid friend calls out in Sylvan. the Satyrs meet us at the mouth of the cave asking what we want from them. The druid introduces each of us with a title ending with me, the Doomed. This got the satyrs attention, they begrudgingly invite us in for drinks and we ask them about this area, what they have heard of the prophecy and other questions in relation to such things. They tell us of the Megapede, a large Red many legged creature that spits acid and eats metal and Mithril. Shortly after, they turn into bears and leave to eat. We head back to Mythros and check out the Temple of the Five. There, we see a woman who looks remarkably like Kyra.  I go to greet her, and she says that she is Queen Vallus. (upon closer inspection if it's not Kyra it would be a miracle.) we make introductions and inquire about The Horn of Balmytria. she says the same thing we know again, and that the king does not like the cohort, because of the rumor that the queen slept with cohort members. King Acastus and Icarus, the dragon, come down from the sky, acknowledges us as temple attendants and flies away with his wife, Queen Vallus.  After they leave, I got the attention of one of the temples attendants, Karra. I Ask her about our Prophecy, she asks us if we are from Woodhike, which is a Halfling enclave in Estoria. She is Surprised that I am not from there and when I ask Demi where she is from, she becomes very withdrawn. We ask for a letter of introduction, for the Priests of Estoria, she sends for one. While we wait, a bunch of children come up and try to start a fight with me with their play swords.  After being mistaken for a child and ushered out of the temple, the Children get frightened away when the druid transforms from a cat into a Human behind the group. At this time a messenger delivers the letter of introduction to us, it is sealed with the seal of Queen Vallus. The druid spends the day cleaning up a mountain field, and tells us of meeting a possible dryad with a Harp, and the information gathered from them. We decide to test fate and venture to the Oracle. There we spend the night and meet with Versi in the morning. Antigone gets the fate of the Lost one, and Demi’s fate is Changed from dragonlord to DragonSlayer, this makes Demi very apprehensive, and almost scared. Versi also Bestows upon us more information about the Megapede and a Mithril Shield with which to attract its attention to the Mountains. I Give the Shield to Demi to Hold on to. On our way Home, we meet a Nyiad at the river. the nyiad is the same one that one of our other groups had met before, she also offers advice on the Megapede. When we arrive back at the Cohort, Demi is very withdrawn and Speaks a Little of her past and how bad memories are coming up, and how she fears dragons. I tell her that she should tell us of her past because it may affect our future. The issue is resolved for now. Info on The Megapede : a large Red many legged creature that spits acid and eats metal and Mithril. noted to be vulnerable to intelligence-based attacks and resistant to acid and poison.  apparently, it can see through illusions, it can wrap around you like a snake The Megepede lives in western Thylea. There is an area near the mountain with ruins. There the megapede cannot run away. The megapede could be banished. It is not from this plane We received a shield of mithril to attract the Megepede- Held by Demi The megapede could be banished. It is not from this plane  
Session 179 (Special Mission):  Of Drakes and Draugr Present: Kazimir Zima; Vos Warlock, lvl 3 (Physh) Lurleen; Firbolg Cleric, lvl 3 (Naomi) Shal Halla; Human Paladin, lvl 1 (Rulenoff) Yaara Mielahoney; Vespidian Bard, lvl 6 (Seraphina Leaf) Kazimir sat down in the common room, writing kit at one hand, wine goblet in another.  Joining the Cohort had been good for him...  it got him someplace safe from his past, gave him plenty of opportunities to explore and seek glory, and access to levels of knowledge that he wouldn't have otherwise.  His one complaint was their dogmatic insistence on documenting every mission.  Kazimir didn't mind reading, especially when researching things important to him, but writing was another story.  Still, it was a small price to pay for what he gained through the relationship. "We had a small group, yet I was confident in our abilities.  We had decided to explore more of this new land called 'Margreve', a place most of us had never visited before.  We left promptly for the foreign continent, landing near the village of Edgewater.  Magic was untamed there, with the full strength of the ley lines laid bare.  We started our expedition heading North, making camp at the end of the day.  During my watch, the hairs on the back of my neck stood up and I felt a sinister presence watching us.  I woke the party and we began shouting out into the darkness in various languages, but it was not until Lurleen spoke in Giant that we received a reply.  A large giantess, swathed in green and carrying a baby, approached.  Lurleen translated for us, stating that the woman prohibited us from traveling further North.  Associates of ours had been there previously, killing her husband and laying waste to the land.  Not wanting confrontation with the grieving widow nor to cause more damage to the Cohort's reputation, we decided to head Southwest at dawn. Towards the end of the second day we spied lights and a large building in the middle of the woods. As we approached, we saw a sign that identified the place as 'Rosie's Inn'.  A redhaired woman, some type of fey, greeted us and offered shelter in exchange for us spending time with a child in the morning.  We agreed.  The rest of the party explored the inn for a bit, but I grabbed a few bottles of wine.  The innkeeper admonished me, limiting me to a single bottle, with which I returned to my room for the night.  The bottle was insufficient to help me sleep, so I snuck into the pantry later and grabbed another two bottles. Surprisingly, that night my dreams were pleasant, a welcome break from the dark images that haunted my sleep.  Still, I awoke with a feeling of sadness, its source I could not fathom.  The smell of breakfast lured me from the room, and after eating, we agreed to go fishing with the child.  After catching some salmon, and enjoying the fruits of our labor, we headed back out with an invitation to return again in the future.  Ninnia, the fey innkeeper, asked a boon of us before we departed. She asked us to head Northwest into the Black Hills to find a peak called Mount Greymore.  A Sun Dragon was known to lair there and she was concerned because she had not heard from the beast in some time.  Eager to have a purpose, we departed immediately, seeking out the misty summit.  As we made camp at the end of the day, my watch was again disturbed by the giantess, Lady Núibhgrustrir , appearing from nowhere, grabbing me from behind and lifting me off the ground.  The sound of my struggle awoke the others, and Lurleen quickly relayed our purpose and showed her a token we were given by Ninnia to guarantee safe passage.  The giantess dropped me and promptly left. As we traveled through the Black Hills, a grey-skinned creature with long ears and claws came clamoring out of the brush.  It spoke in harsh guttural Sylvan, saying its name was Gryzvald.  It offered to help us find the dragon's lair in exchange for catching a goat it wanted to eat.  We did not feel at east with the creature, and Yaara remembered reading some negative things about him in some of the Cohort logs.  We turned down his offered and continued our journey.  The next few days passed by uneventfully, but on the seventh day we encountered a strange owl-woman who flew down to confront us.  We couldn't communicate verbally with her, but her gestures indicated she wanted payment for passage.  After collecting 5 GP from us, she allowed us to pass.   On the eighth day we encountered a bridge in heavy fog leading to a small fortress.  As we entered the courtyard we spied the Sun Dragon laying atop the main building, some kind of church, heavily wounded, its blood spilling from the top of the building and pooling on the ground by the doorway.  As we approached, the dragon bared its teeth and to the west we spied an unusual purple sheep... most likely the one Grzyvald had wanted us to capture for him.  We tried to enter the chapel, but the dragon forbade it.  As the others searched the smaller buildings, I entered the second largest and found a large room filled with the trappings of a noble. I started to gather some items to sell, but the dragon again would not allow it.  Lurleen talked with the beast and it agreed to change form into a toddler girl so we could spirit her back to Rosie's in for more healing than what we had been able to provide.   The first day on our way back to the inn, Vila woke me telepathically to inform me of an intruder in the camp.  I got up, grabbing my axe, and went to Lurleen's tent to wake her, as I drew back the flap, I saw Gryzvald entered the tent from the other side, sneaking towards Lurleen and the toddler.  I shouted out to warn the others and immediately hit the creature with a penumbral blast.  Pushing past my attack, Gryzvald managed to bite the child, and his eyes temporarily started to glow with the color of the sun.  After a terse combat, Yaara swooped down from above, delivering a fatal hit with her stinger.  Gryzvald began to melt into a pool of black ooze, screaming 'I will be back!' as he dissipated into the ground.   The rest of the journey back to the inn was uneventful, and upon delivery of the sun dragon, Ninnia rewarded us each with a pouch containing 100 GP.  Our expedition done, for now, we returned to the Cohort."
Session 178 (Special Mission)- Spider-Snake on a Plain Expedition Members: ·          Bronsun Alkellion; Anuirean Wizard, lvl 5 (James D) ·          Cedrych Brightbough; Sidhelien Rogue, lvl 7 (Adam B) ·          Glenn Sturgis; Rjurik Cleric, lvl 6 (Spynx) ·          Kobal; Wood Elf Ranger, lvl 3 (Rulenoff) ·          Shou; Piney Druid, lvl 4 (Simon D) ·          Thorkell the Tall; Rjurik Fighter/Barbarian, lvl 6 (Clemens) ·          Urg; Half Orog Fighter/Barbarian, lvl 5 (Rofl) Another successful adventure, Bronsun thought to himself in the Cohort Library, seated at a desk. He was preparing himself update his journal. He gathered his papers and his pen, dipping it in a pot of in he began.   The usual meeting place, the Cohort’s common space, was used to discuss our intent for the travel to the Margreve. Unlike previous adventures of mine, we did not have a pre determined goal. Many of the group members had errands to run in Zobeck and I was curious about the Margreve itself. A wonderous place where the lay is as wild as the living forest. The usual suspects of Glenn and Cedrych were complimented by Thorkell, a man whom was becoming more familiar to me, and three faces I’d never encountered before: Kobal, a Sylvan, Urg a Half- Orog who would provide much of the information about the Margreve and Shou, a Piney. They are a curious breed, living trees almost; but his mastery of the language in the Margreve would prove indispensable. We travelled by sea to Margreve and then upstream towards Zobeck. On the way in Cedrych spied an ominous looking tower that he took note of. Or did he recall it from a previous visit? His lack of open communication continues to irritate me. When we entered the city of Zobeck the group mostly stayed together- I left them to attend to my own interest as I am not one for shopping trips. I was told Cedrych spoke to a lady concerning local work but was unsuccessful in obtaining any leads. Thorkell the Tall had the most significant interaction attempting to replace the wooden stump acting as his leg. Through Shou, he spoke to a pale white Kobold named Krick-ok White in the Geargrinder’s Guild. Apparently Thork would attempt to replace his leg, not with an organic leg, but a mechanical one comprised of gears and a “power source” for 1300 GP, on the condition he bring the power source. Following that, Thorkell approached a living gear person- and I believed Shou to be a curious being- in an attempt to understand what a power source could be. Surpised by the “Gearfolk’s” ability to speak Thorkell responded “Oh! You Speak!” to the “COG-nitive”. They were extremely offended and that conversation was cut short. In the end, to better understand the Gearfolks Thork will have to befriend them.  I can only hope his next conversation is more skillful than that day’s encounter. I perched myself under a tree in a park, attempting to better understand the “Blue Book” obtained from Cedrych at our outing in the desert museum. He had retrieved two books, a black one containing the sign of the cult, which we dubbed the Elder Book and this one. I was, however, unable to understand it and even through divination magic made no progress. My mind was haunted while I dealt with the book- similarly of our times in the Haunted Museum. Alas, I will never know of these two books. Perhaps I shall try my luck as the Black Elder Book again in the future since I have failed to understand this “Blue Book”. With everyone’s personal errands in Zobeck concluded, our party gathered and discussed where we should proceed. Cedrych suggested the tower to the South which we had passed. Kobel, apparently a former sailor, attempted to secure us a boat to bring us down river. No one is going south. Eventually, an elderly woman informs us there are many rumours of ghost, monsters and “spider-snakes” surrounding that area. Perfect. For the sum of 20g per passenger we are ferried down river. To the east, as we travel Cedrych spied white flowered trees in the “Darkbud Marsh”- the woman informs us they are scared and they will not wilt unless worn by a person who commits deceptive or dishonourable acts. Further down stream, again to the east, is the Three Sisters Lake. An old crone, whose name rhymes with “dada” haunts this place. We are finally dropped on the shoreline near our destination as night approaches. As we travel towards our camp site the ground is littered with giant spider webs what smell of rotting eggs. Cedrych gathers some around an arrow. Giant spider webs, clearly the story of the spider-snake was true.  The night passes uneventfully. The next morning, we arrive at the fallen tower. A large plain leads up to the ruins. It is covered in the webs we had passed the previous day. Suspecting this Spider-Snake was living within the tower, I, without hesitation, set the webs ablaze. The enormous Spider-Snake was summoned by my fire. The two bravest of us, Thorkell and Urg, move towards to creature. Urg attemps to put out my fire and his ax is stuck in the webs. The battle is upon us. Most of the group is content with attacking this vile beast from afar. Thorkell and Urg weather its blows for the party. These two glorious men are the reason we are alive today.  Glenn is keeping them alive with his righteous magic. Cedrych is shooting arrows, as Cedrych does. Kobel is also shooting arrows, as Cedrych does. Shou sends in a fire orb and digs himself a trench to shelter himself. I weave spells of fire, force, necrosis and ice. As the creature tried to retreat, Shou becomes a warhorse to give chase. Thorkell heroically mounts him to chase down the creature. It is eventually slain. The smaller of this creature’s teeth are the size of sword. Its fangs larger than myself. We spend hours removing its scales. My companions wish to perhaps make armor. Some also take the razor sharp teeth. Cedrych extracts the poison with Shou’s aid. My curiosity leads me to move towards gutting this monster. Shou tells to step aside and uses his silvered sickle to cut it open. And thankfully so . His weapon is melted by acidic bile inside the beast. I offered to repay him for the weapon. Apparently, the cost was not so great, but the sentimental value was large. Sentiment has no intrinsic dollar sign associated to it; I pay him the cost of the weapon. After everyone had taken what they wanted from the remains of slain monster, we moved towards the upper half of the tower. It was covered in web. I sent my familiar to scout. It tells me nothing- useless creature sometimes that owl can be. The webs burn through a stick we try move them with. We discuss ways of clearing the webs, least desirable of which is fire. Shou informs the party that after a night’s rest he could blow them away. Its worth the wait. We rest the night. In the morning we wake to the sound of chewing. Cats with gemstones in their foreheads are eating the spiders-snake. Glenn identifies them as celestial-he is enthralled by their presence and more than anything wants them to love him. “Carbuncles” he tells us is what they are. Much like regular cats, they paid him no mind only hissing when he gets too close. Oddly, the acid which had so easily destroyed Shou’s weapon does not affect these creatures which “consume evil”. We carried on with the plan. Shou casts a dust devil creating spell three times to clear the webs from the tower.  I investigate- there are no traps, only a large pile of dried feces. Shou and I dig through it. I spied an unusual small white berry with a slight glow. Cedrych tosses me a pearl, reluctantly. “You know what to do Bronsun,” he tells me. I weave the divination ley and identify the fruit. A Blessed Cherry which can cure damage to the soul. Our party agrees that, with the right buyer, we could make a significant profit from such a find. I retain the fruit and we travel back to the Cohort. There are so many wonderous things in the Margreve. I shall return to uncover them. There is much to know there, and… I WILL KNOW.   Bronsun stretches his weary back, packs away his journal and decides to take a nap on the floor of the Cohort Library; the smell of old tomes bring him a comfort he feels nowhere else he has yet to encounter. 
Session 182:  The Three Crones Expedition Members:  Darvius Alandre Sidhelien Monk 9 Eirena Lightshadow Rjurik Clerik/Warlock 7 Savas Al-Hadar Khinasi Cleric/Fighter 6 Orithar Trisk Half Orog Wizard 8 Savas woke slowly, the aroma of frankincense wafting from an incense stand nearby.  As he opened his eyes, he saw that the sun was up and Eirena had already opened the shutters.  He sat up to find himself on the couch, the place where he had drifted off to sleep last night reading to Nasaadi, hoping to have her do the same. Neither the child nor Eirena were anywhere to be found, most likely out getting breakfast or playing.  He stood up and made his way to an ornate silver bowl.  He poured in some water from a matching pitcher and washed his face and hands.  Using a comb to straighten his hair and beard, he quickly changed his clothes and went about preparing some morning chai.  After the tea was ready, he sat down at his writing desk to record his and Eirena's latest adventure. "We began, as always, in the Cohort.  My lovely fair-skinned bride briefed the group on our mission, returning to Tuornen to continue the investigation into the "Sleeping Duke".  I was already familiar with the case, having previously done some investigative work on the issue.  The travel to Haes was uneventful, as as during our previous expedition, the Duchess was not in her capital, instead bolstering her troops on the front-line of the latest Anuirean conflict.  I have never cared for Anurean lands, the people there seem to delight in scandals, betrayals and backstabbing.  However, this mission kept us out of those petty squabbles so our trip there was tolerable.  As the Duchess was not there to grant us access, we instead made our way to see the Arch-Prelate, as we had done before.  Dealing with him this time was just as difficult as the last.  He was less aggressive and hostile this time, but appeared to be dealing with the onset of dementia.  He repeated himself, forgot previous parts of our conversation.  Eventually, we were able to secure access to the fourth circle of magic for our investigation.  We started to head north towards the lair of Alkava, who we thought was the creature also know as "Mad Maeve".  On the way there, we encountered a collection of ensorcelled toads who were watching our group.  Orithar utilized a scroll in his possession to speak to one of them, and it told us that Mad Maeve was located to the south along a secret river hidden in shadow.  We made camp, with toads and a flock of birds continuing their vigil on our camp.  When we awoke in the morning, the toads were gone, but the doves were still there, watching.  We started heading south along the river.  The doves continued to follow us. After traveling a day we started the transition of traveling at night and resting during the day in hopes of finding the hidden river.  On the third evening we came upon a small ruin.  Orithar and I searched the area and found a small stone disk, covered in runes, with a hole in the middle.  The runes simply read "Bellamie Caves".  We concluded it was a key of some sort.  We found nothing else in the ruins.  The next day we continued to follow the river and came upon a village.  We stopped to talk to the watchmen who informed us that Bellamie Caves were near the village of Bellamie.  They said we should follow the road out of the village to the south.  Shortly after leaving the village we encountered a second, slightly larger, ruin.  This one appeared to be Sidhelien in nature, and we found nothing of interest there. As we camped the next day, I was awoken by Eirena stating that there was a group of large goats watching the camp.  As I left the tent, I also noticed a conspiracy of white ravens.  I started to approach them, banging on my shield with my sword, and they turned to leave.  They paused after they turned, and craned their necks back to look at us.  They did not have goat faces, instead, their faces were almost human-like.  The image was disturbing unto itself, but then they simply faded and vanished except for their hair.  The ghostly strands swirled about until they reformed as ghostly snakes. Orithar, his interest piqued went to investigate further.  Noting no threat from the creatures, I went back to the tent to return to sleep. Before I can return to slumber, Eirena woke me up once more, stating they had found an old crone sitting among bushes with pink blossoms.  Joining the group, I found the old wretch sitting there silently.  Every attempt to communicate with the crone was answered by a throaty cackle.  Eventually, it takes a spectral 'dead' raven lying next to her and offers it to Eirena.  My love took the bird, but as soon as she did, phantom tendrils leapt from the bird towards Eirenas mouth as if they meant to enter her body through her open orifice.  My Northern beauty resisted, and I immediately drew my sword to attack the crone, but the crone simply vanished.  With the threat gone, and after making sure Eirena was unharmed, I returned to sleep. We finally arrived in Bellamie, which actually was a walled town with fortifications.   We had difficulty with the guards over Eirena's skeletal pack beast, so we allowed the guards to destroy it.  Asking one of the local knights about the caves, he referred us to a man named Torin in the local Inn.  He also stated that the 'caves' were actually just an archway.  We made our way to the tavern and took a seat at the bar.  The man I presumed to be Korin came over, and immediately gave his attention to Eirena while ignoring me.  The two talked together in Anurean, so I couldn't understand what was said, but I could tell from his facial expressions and body language that he was being overly forward with my wife.  I let my irritation be known and Korin backed off, lettings us know that to find the arch all we had to do was follow the pink blooms in the woods before heading back to his other customers. With the information secured, we looked to relax for the rest of the evening.  After watching Orithar strike out in his attempts to get friendly with a blue-skinned minstrel, I headed over to an axe throwing board set up in the tavern.  It wasn't long before several other interested parties gathered for a contest.  One of them, a lout named 'Kevin', came over and put his arm around Eirena in an overly familiar way.  Sometimes being married to such a beauty can be a burden...  I quickly informed him of our status, and he immediately retracted his cheeky arm.  With that settled, we set about an eight person axe throwing competition, with a purse of 180 GP at stake.  After several rounds, it was my Rjurik beauty who won the day and the purse!  Khirdai was truly pleased with my wife, and I could not have been more proud. The next day we followed the trail of pink blooms through the woods until we came upon a large archway...  It wasn't an archway in the sense that it look like someone constructed it, instead, it looked like a cave entrance with the rest of the cave missing.  After searching for a bit, Orithar and I found a metal pillar.  After digging it out a pit, it shot light onto the archway.  As we put the stone disk onto the pillar, the archway transformed into a full cave.  After securing our mounts, we headed inside. The cave itself was definitely not natural.  The 5' wide passage ways were man-made and twisted into a maze of dead ends and turn abouts.  We found some doors that opened into an expanse of nothing.  At one point, we found a cage hanging in the middle of a corridor containing a strange baby.  We felt something weird pulling at us as we tried to pass it, but we all managed to risk succumbing to whatever dark magic was in play. Finally, after spending a few hours getting turned about, we encountered a humanoid guardian.  After informing him of our intentions, he led us to a group of flying words that transported us across the ether to another part of the cave that opened into an area with a hut and a dog standing guard outside.  Inside the hut, we finally encountered the crone they called "Mad Maeve".  The old woman stated that she could indeed provide us with relevant information to the Duke's condition, but she wanted a favor from us first.  Alkava, the vampire who we initially thought was Mad Maeve, was giving the crone trouble.  She wanted Alkava dealt with before providing the information we sought.  She warned us that Alkava was powerful, able to tear through many things faster than normal, and especially adept at making new servants.  She also stated that Alkava had a series of powerful artifacts, vases, filled with blood that fueled her powers.  Destroying these four or five vases to weaken Alkava's power was the key to defeating her.  As she talked, she was summoning creatures from her cauldron.  The creatures posed no threat, but instead moved about the hut storing some kind of liquid in vials on the shelves. Before departing, several members tried to barter with Mad Maeve, though no deals were struck.  I asked her about my amulet, the one I had gotten from that mad world in Ber Dairas when we chased down the cultists.  Mad Maeve informed me that it was an old artifact, used to protect against creatures from that other dimension, and that it grew more powerful as it was used.  I got the impression that it may not serve much use to me, but that by my using and strengthening it may prove useful to others in the future.  Before departing, Mad Maeve gifted us a carbuncle, a strange creature...  almost catlike but the size of a halfling with a large ruby-looking jewel embedded in the middle of its head.  It was a celestial being and Mad Maeve said it would prove useful against Alkava.  The carbuncle had its own ideas, however, and immediately left our company to set out on its own.  When it was time to leave, Mad Maeve had us 'enter' the cauldronborn she had been summoning, and they somehow transported us back to the archway entrance.  Having completed as much as we could in the time we had, we headed back to the Cohort to plan our assault on Alkava." Finishing his log, and his chai, stood up and left the pages for the ink to dry.  Smiling, he left the room and headed out in search of his wife and daughter.
Session 183 (Special Mission): [A meeting with Nyssram The Sagacious] Played on the 2nd of May 2020! Present: Alvah Laurent; Anuirean Sorcerer/Bard, lvl 5 (Depraved Lunatic) Dragomir Black & Nalu the Voiceless, Vos Sorcerer, Dragon lvl 9 (Hats4Cats) Galena Abanâthu; Aasimar(Dwerren) Rogue/Bard, lvl 6 (Zilarrezko) Korak Flomhelm; Dwerren Cleric, lvl 8 (SlothSlow) Roland; Brecht Rogue, lvl 4 (Physh) Soho Jo; Half Elf Warlock, lvl 3 (Rulenoff) I'm writing this to give me something to do because all this waiting around is driving me crazy like. I don't even think it's been that long. I know she is in safe hands but still, t's like I'm missing. So I was waiting for everyone to arrive at my tower. Nalu, Larmedylth and Kaerava were waiting with me. I'm kinda worried about Kaerava though I thought after some time of being free her mind might start to come back to her. She really hasn't improved much. When the boat arrived with the cohort members there was one I didn't expect to see. That lad Roland, he’s a bit of a talker but last I heard he was still being hunted by one of the Mammoth Warrior of Urkenhame. I got him inside my tower but really this kind of stuff is in the hands of Queen Freya. He seems to want some way of redeeming himself, aye just think he's scared, pretty sure he hasn't left the halls of the cohort in over a year. There were new faces with the group, this man name Soho Jo who I’ve never seen before.  Larmedylth took Roland off to speak with the Queen about his fate. I didn't go with him to listen but when he returned he said he had a year to go track down an acornsomewhere in the fey wilds. He really didn't want to say much else about it so guessing it's something he got to go do on his own. I wanted him to be a spy for Urkenhame but that was more suicidal than fighting the mammoth warrior. I’ve not seen him around much, I wonder if he will be willing to take us out with him some time. He is the quiet type but I bet we could learn alot from him. Why Roland was off speaking with Queen Freya, Galena had brought another dangerous artifact for Kaevara to look at. Kaevara seemed fine after but she said the scroll was designed to turn anyone who reads it into a creature of the shadow world. First the dagger now this like. Isn't there someone at the Cohort who can do this so we don't endanger those who are trying to recover from their own truma.  I was just enjoying relaxing at home with Nalu, I could get used to this but Korak said he had something planned so guess I gotta go out. He asked Larmedylth about tracking down Nyssra, The Sagacious or the Gold Dragon. Korak believes his companion was last seen in her service and then disappeared. I’ve never heard about her before he was pretty serious about it. Like I've never met Nyssra before but might be a good chance to learn something. Nalu was acting weird though, I ask Nalu and Larmedylth was kind enough to translate for me. They were on mixed terms but Nalu didn't want to get into the details. She seemed really worried for some reason. I told her that I would never force her against her will to do something she didn't want to do and any grievance Nyssra had would be with me as well. I really didn't want to leave her behind as we have never been apart since we met but this is her choice, I made sure she had full control of the tower, but I promised Korak I would help. I did ask if there was a message or anything she would want passing on and that I wouldn't be hiding my scales but she too worried about other things. Just as we were about to set sail, Nalu flew in towards the boat! She was still acting strange but I was happy to have her company.  We arrived in the heart of the Sielwode, so far I have been really careful going into human realms given the attention Nalu gets. I don't want her getting attacked but the Sidhelien surprised me. I was really nervous that it might be an issue but most of them didn't seem to even notice. Guards did not bat an eye, some of the kids pointed as we walked but that was about it. It was just nice feeling kinda safe for once outside of Urkenhame. Korak had sent a gift and a message to the queen for an audience but she was really busy and we were told to fill in some paperwork that would take years. Sidhelien have the same concept as time as dragons do. The guard was being confrontational a little but really I didn't mind him just doing his job, hmm guess it's a good way to test someone's temperament. If they are that quick to anger, I bet you don't want them going anywhere near your queen.  There was still a little bit of background magic so Nalu seemed fine. Larmedylth told Korak that Nyssra was known to live to the south of the Sielwode with a group of Golden Dragonborn. Galena had a contact in the city, she didn't say how she knew her but said her name was Rina.  She was gone for some time with Koraks gold but came back saying she had got us a meeting with one of the Golden Dragonborn inside the city. Stroke of good luck, she asked Korak, me and Nalu to come along with her to the meeting. Was in a small room inside an inn. As we entered I meet with one Raihime kerthoc, a golden dragonborn.  Her first reaction didn't miss my eyes. When she saw Nalu there was something of pure anger and hatred. I expected her to go straight for her dagger but she didn't. She began to call Nalu every name under the sun, a Coward, traitor. That she will leave me for dead, like she did to her mother. She kept asking me, what would I do If she approached a friend for help and left them for dead, after begging for their help. Raihime never explained the event she spoke of, she really didn't have too. I kinda guessed what might have happened, there is only one creature that I know of that I could never blame her from running from. Why in my tower I have tried to imagine what that must have been like to be Nalu the first time it happened. Then the second but after a hundred, the helpless.. The fear. Creature are only meant to experience that fate once. There is a reason for that... Just thinking about it makes my chest hurt and stings my eyes. What that experience was torture.  So when Raihime kerthoc spoke of pasted events, I was not surprised nor angry. I didn't think less of Nalu. Raihime could never imagine the other side of the coin but I can see why she was mad.  Nalu looked scared and was looking to the ground nervously. I explained that we are seeking her mother and that we sort her out for bigger things, Iraxanum. It took some talking but in the end she said she would pass on our message. After the meeting, I went outside the city for some “fresh air” with Nalu. That must have been the worst lie I have ever come up with. I let Nalu know that I didn't blame her and that I could not be prouder to be her champion. We spent time away from the group for a bit, Nalu was still really nervous, I wouldn't tell her but the Dragonborn scared me a little, even if I didn't let it show.  We waited around the city, when I returned back to the city for some reason all the Inns and Musicians were singing a song. It was about a lad called Roland who couldn't seduce a Sidhelien. We were only 8 days away from having to return home and no word from Raihime kerthoc. We paid Galena’s contact to keep a man stationed in the inn just in case a Gold Dragonborn comes looking for a boy with a blue dragon. The road was quiet and we made good if not slow progress. The horses were having issues traveling the forest, but the Stag and Unicorn really weren't. Must be something to do with Sidhelien lands if not the Sielwode. Worth noting for others who travel, make sure your mounts match the terrain.  We saw a light in a tree about two days out of the city. Two Sidhelien men, one with blonde hair called Taeral Keydan and another with Brown named Qildor Virlana. They had been a couple for about six hundred years at this point. They met when out hunting a feather stag creature. One of magical beauty, in the end, they didn't kill it but they both have a feather from the experience. The feathers were gorgeous. We spent the night telling stories of adventure, Galena told the story of Orithar and Bellassar vs the Void Dragon. Was nice hearing his name spoken, that his memory still lives on, I will tell Nalu the proper story of him when she gets back. O yeah, Nalu turned into her human form. Her hair was an amazing blue and eye where just like the sapphire I gave her! She was really young looking. This was my first time seeing her and kinda reminded me when I first saw Larmedylth as a kid when we first met in Urkenhame. Nalu was still acting strange, I offered her my blanket but she just went into a corner and curled into a ball. After she fell asleep I covered her with my blanket and fell asleep against the wall. When I woke up she was gone. Though just cleaning so not a big deal, I brought her down some breakfast to try and cheer her up a little. They were serving fruit with sugar! She came back with an empty plate, I won't tell her that was my share. Nyssra really wasn't that difficult to find. She had such good control of the leylines that the magic access was impossible. Nalu changed back into her Human form, Galenas Unicorn looked like a horse. I mean her control meant I was unable to bring any magic forward so when we arrived at the gate of her entrance I was kinda terrified. I told Nalu the standard game plan, if anything is to happen she should flee and I will meet up with her. The Golden Dragonborne Guard acted like they were expecting us.  We entered and Nyssra was standing over her horde. Mixed in were the bones of a Dragon tho who I don't know. There was more gold than I think anyone has seen in a lifetime but I really wasn't interested in it. Nalu instantly hides around the corner, as Nyssra addressed her personally. Calling her sister. I took to talking but Nyssra didn't seem to have any ill-feeling over the past events, its more that Raihime had her own personal issues. She got a disappointing look only a Mother can give. We spoke for hours. Nyssra had already dealt with the issues of Iraxanum, it appeared Larmedylth already knew this and had sent us on a journey. Guess she thought it was time to meet her sister. Soho got bitten and made an oath of service with Nyssra, I know a Dragon Oath when I see one like that and I'm not sure if he really knows what he just signed up for. Nyssra spoke of self-sacrifice for the good of all. I wonder if he knows what happens when you break a Dragon Oath. He started growing horns and a tail, claws. Apparently this was the curse of a were-dragon. Larmedylth told me this knowledge was forbidden and ever since finding Nalu I have avoided looking for more information on it but it really did seem like a curse. However Nyssra spoke in a really sad tone afterwards, the curse of the were-dragon is every single one meets a sad, ill-fated death. To be one is to know that the end is near.  Afterward Nyssra turned into her human form, her face had more draconic feats than any dragon in human form I have seen. Horns coming out of her head, Scales over the skin and eyes of pure gold. Not just yellow but gold. Roland, surrounded by all this gold, of course, tried to steal some of Nyssra horde and almost lost his arm for his trouble. He is banned from my house, he will probs steal my books. The polite conversation came to a halt soon after Korak asked about his companion. We had got to a point where Nyssra had granted us a basic level of magic access but then it got tense.  Nalu had been hiding for most of the conversation we learned about their relationship. I explained how I and Nalu met. However, when Koraks asked about his companion Nyssra wanted Nalu for this information. She took away magic access and Nalu turned back into human form. I was caught off guard as Nalu started moving towards her, I didn't know if this was an enchantment or what but it was a sudden change from hiding behind the corner. I stood my ground and grabbed hold of Nalu and told Nyssra that I wouldn't let anything happen to her. I was grabbing so tight I could see her face in pain. Nalu was nodding that she wanted to stay but I couldn't work out why. I told Nyssra if Nalu stays I won't be leaving. Nyssra made it very clear about how easy it would be to kill me… I was terrified. Did she manage to make me lower my guard? I can't remember what I said exactly but I made it clear I have never forced Nalu to make a choice but that doesn't mean I know she is making it freely’. I could have been standing in front of Tiamat herself and stood my ground the same. She picked me up with magic so I was hovering in the air but I told her I wouldn't leave. She called me a strange one but said the term “Master Drago” just like Larmedylth. In the end she gave Korak access to magic to send Larmedylth a message so I could check no enchantment was going on. Korak started laughing and told me to trust him. There aren't many I would trust with something important as this but Korak is one. I was tempted to wait outside her cave but Nyssra said She would be returning Nalu back to Urkenhame afterwards.  Korak is told that the woman he is looking for now has a heart made of ice and goes by the name Queen of winter in a place where winter never stops. He made Nyssra a statue out of thousand gold just for that! It was a nice one of Nalu and Nyssra though…. After we left, Korak told me a little why Nalu was staying with Nyssra. I'm not writing it out here but it's nothing to worry about. So I'm kinda stuck waiting, never thought I would worry so much it's kinda hard to keep my mind focused on other things. Hmm I'm going to make some muffin for her return, welcome home gift. 
Session 183:  Striking Out Roland, Brecht Rogue 4 Alvah Laurent, Anuirean Sorcerer/Bard 5 Korak Flomhelm, Dwerren Cleric 8 Dragomir The Black, Human/Dragon Sorcerer 8 Galena Abanathu, Dwerren Rogue/Bard 6 Soho Jo, Hanner Sidhe Warlock 3 "So, I'm writing this because I was told I had to record the mission.  Stupid rule.  Anyway, here it is. We traveled to Urkenhame and met at Drago's place. It was pretty nice.  I need to get digs like that one day.  I wonder how much it cost?  Probably don't need a place that big, though, but definitely as nice.  Definitely in a better city... Anyways, we met with a silver dragon and some crazy Sidhelien woman, the latter didn't say much.  The rest of the group was yammering about making friends with a gold dragon, and then I finally got a chance to ask the dragon about removing the bounty on my head.  She wasn't very helpful at first. Some of the group suggested I make friends with some red dragon to get intel for Urkenhame.  Yeah, like that was gonna happen.  But hey, better than a guaranteed axe to the neck I guess.  The Silver Dragon gave me a ride to see the Queen.  Once we got to the court, Queen Freya gave me an audience.  Gotta admit, she was pretty hot!  I'm pretty sure she was digging me too because instead of that stupid red dragon thing she said all I had to do was go to some tree in the middle of a place called the feywild and bring her an acorn.  An acorn!  Easy peasy, lemon squeezy.  She said I had until the beginning of next winter.  This was going to be as easy as eating a piece of pie! So anyway, we leave to go seek out this stupid gold dragon.  We set out on a ship, blah, blah, blah, ended up in Siellaghriod, however the hell you pronounce that.  Had to go see ANOTHER queen about getting access to magic, but they wouldn't let us in.  I guess the dwerren wasn't as slick in dealing with the royal ladies as I was.  We left and searched the city for some Hadrachen, didn't find any.  We did find a sidhelien named Rina.  Galena talked to her and got a location on where these half-dragons were located.  Galena slipped her some coin and got the name of a contact, Raihme Kerthoc. Galena, Dragomir, Nala, and Korak went off to meet the contact.  They talked to Raihme and she was going to talk to her mom to set up a meet. In the meantime, we headed off to some big oak tree in the middle of the city to get shitfaced on wine.  Saw some pretty sidhelien girls and tried to make some friends, but they were too snobby.  Probably racist against humans, stupid girls.  Then Galena goes off and writes some stupid song about it.  I didn't think it was very funny. After a week of partying, the rest of the group decides they would rather prance around in the dirt and woods to look for this dragon... even though we had no idea where it would be.  We didn't get very far the first day, the woods were too thick.  At the end of the day we found a house with a pair of sidhelien living there.  Two guys, didn't trust them.  I spent the night in a tree outside the house keeping watch. The next day we made better time, but didn't see anything other than some hunters.  We finally made the edge of the Sielwode on the third day, but as soon as we crossed the borders, one guy's unicorn turned into a horse, Nalu returned to her true form, and all the casters started freaking out.  We continued on and eventually encountered two of the gold Hadrachen.  Alvah translated for Korak, and they allowed us to pass to go see their mom (how many kids does this thing have?). We enter a room and there were PILES UPON PILES OF TREASURE!  Gold coins, silver chalices, jewels, ivory statues...  Everywhere you looked in the room, nothing but treasure!  Oh, and a big gold dragon.  I admit, I got a little lost looking about at all the loot.  Next thing I know, the dragon bites Soho and they start talking about were-drachen, whatever the hell that is.  Drago starts talking about casting magic, but goldie wasn't having any of it.  Korak asks goldie about a lost friend of his with "hair of snow", dragon says she knows her.  She's some winter queen in a land "where the cold never leaves".  Why the hell can't dragons just tell you straight up.  Like, "Oh yeah, she's in Kvigmar", or "she's in a fishing village in Aldrud".  But NO, dragons have to be all cryptic.  Like they'd have a heart attack if they gave you a straight answer... Korak starts doing some kind of ceremony thing, Drago starts floating in mid air, and Soho starts sporting Hadrachen feet, a tail and long sidhelien ears.  While everyone else was distracted, I edged my way to the closest treasure pile.  I was flawless, I was like a shadow in the night, a raindrop sitting in the middle of a lake.  I snagged a sweet platinum amulet with a giant emerald in the middle along with some gemstones and coins.  Next thing I know, goldie is in human form and is grabbing my wrist.  That chick was STRONG.  I had to drop the loot.  How the hell did she catch me? Anyway, Korak makes a gold statue for the dragon (like she didn't already have enough loot), they start talking to Soho about goldie becoming his patron, blah, blah, blah.  We eventually left.  Not sure exactly what we accomplished.  I know what we DIDN'T accomplish was getting paid. How the hell am I going to afford a sweet pad like Drago's if we don't make money on these missions?  Lame."
Session 182: The Three Crones ( Mission 2D ) Attending Adventurers: -Savas Al-Hadar, Khinasi Cleric/Fighter LvL 5/1 ( Physh ) -Orithar Trisk, Half-Orog Wizard LvL 8 ( Hats4Cats ) -Darvius Alandre, Sidhelien Monk LVL 9 ( Darvius ) -Eirena Lightshadow, Rjurik Cleric/Warlock LvL 1/6 ( Depraved Lunatic ) Important Information for the next expedition: -Mad Maeve resides in the Shadow realm. A portal is located in the Bellamie caves in the south of Tuornen. The round stone object we have brought back is a key to be inserted south of the Bellamie into a fitting hole, opening the portal. -If my markings are still there, you should follow those on the wall, ignoring the paths that have been marked on the floor. It should lead you eastward towards a stoic guardian, who can lead you to the Mad Maeve. -Don't fall into the shadow realms void or interact with the creatures flying about without this guardian. -Mad Maeve has the answer to mission 2D. Her condition for revealing this mission is that we kill Bloodsister Alkava for her. The Duchess has been told that the Blood Sister might very well be Mad Maeve and the previous group has presumed that the assassination attempt was made by Alkava. Try and push this subtly, the Duchess' assitance will be valuable when dealing with Alkava. -Alkava has blood vases which increase her power. If you let her be near them, she is unbeatable. You have to destroy those vases before facing off against her. The Vases require armies to move. Make any assumption you would like based on this. We assembled at the Cohort to have another go at the sleeping duke of Tuornen. This mission has been tackled by a grand assortment of Members so far, with no notable advancements so far. Our main lead has been that the Mad Maeve has something to do with the death of the duke. Also, we presumed her to live in Croaker's Norge. We were wrong. As we arrived in Haes and spoke to the Archprelate, the duchesses court mage, we were told that he thought the Mad Maeve is located south. Her laughter is said to be rather unique and recognizable. So the next natural step was that we had Orithar speak to some toads on the riverside, to ask them about Mad Maeve and where we could find this uncanny laughter. They told us that we would find what we were looking for in the south, in a hidden stream next to the river. Upon further questioning, the frogs malfunctioned and their eyes began glowing in a bright blue. I guess the local wildlife is truly under Mad Maeve's control. We have a jaunty journey towards the south of Tuornen, towards the porttown Bellamie. If the local wildlife wouldn't be following us like some sort of crazed stalker, it would've been nothing short of a vacation. The view that presented itself in front of us was marvelous. The blue of the flowing river contrasted with the light snowfall slightly covering the green plains. I wish Nasaadi could see this... Midway through our journey we came across an old ruin of little significance. We couldn't really make out what purpose they served or what was special about them. But we managed to find a petrified donut! It was a special donut however, with "Bellamie Caves" engraved upon them. We later find that this donut would be an excellent find for our expedition, as the donut was a key. Darvius identified it as such, while the rest of us were busy trying to look through it. We decide that following downriver was the best choice, especially after being told that we'd find Bellamie in the south of the country. We continue southward, with mostly uneventful nights, until a herd of goats were surrounding our camp, during Darvius and my watch. While a herd of goats isn't inherently evil, the malicious grinning they were conducting did not comfort me in the least. I alarmed the rest of the camp and we watched them for a while. Savas began shooing them away, banging his sword on his shield and they seemed to retreat. They stopped in their tracks however and turned their faces towards us- eerily human faces, like children. They had an uncanny expression and I got the creeps. Just a short after I began calling to them, telling them to be gone. They started vanishing and left strands of white hair behind, these strands forming into a single white snake. The snake began floating away and a crone appeared inside of a brush, about a hundred feet south of our camp. I informed our group and approached the crone, who began cackling in an eerie fashion. Convinced that we were dealing with Mad Maeve, I started asking questions, but the figure simply offered me a raven. I was puzzled, when suddenly the raven sprung up and tried to ram itself into my mouth. I managed to hold my teeth together, so it couldn't enter. Both the crone and raven then vanished. After they did, we returned to our watches. An interesting night, to be sure. We continue our travels to Bellamie, finally arriving after another nights worth of travel. While I had neglected to hide Bella the Fifth's skeletal appearance, the guard didn't trouble us too much about it. We ended up smashing poor Bella to bits. Orithar carried them inside the castle without much trouble, but Bella was quite stubborn on being unalive. She reassembled, so I knocked her apart again. Orithar waited outside with her, not wanting to prompt unnecesarry contempt. I can hardly blame the poor guy. He was used to all this racism by now, which is truly depressing... if they would only look past his green skin, they would find a reliable friend.  We enter a tavern, where the guard pointed us towards Korynn, who knew where to find the Bellamie caves. On our way inside, I spotted quite a number of Cohort members, along with my childhood friend Kevin. The dolt was still alive and kicking, which was great to see. I approached Korynn with Savas and talked about him. While his behaviour had me apprehensive at first, I was able to quickly relax. We exchanged a bit of chitchat before I got down to business, as to where to find the caves. We were told to follow pink flowers, which would lead us there. Thankfully they were rather easy to find, once we got to that. We then return to Orithar, to share the news. He told me to bring him some beer, only got him some mead but better than nothing. Korynn said that his kind is always welcome, as well as all the other kind of people, in Korynn's arm. I order Bella to wait in the forest until I return and we go inside the tavern. Orithar immidiately lays his eyes on the awnshegh bard that was playing a lovely tune in Korynn's arm. While Savas and I ponder about having a friendly axe throwing contest, a dwerren cohort member approaches us and challenges us to a competition. Of course I took part in it, along with some other Cohort members. Kevin too made an appearance. I still remember the times we trained in our home village under Vosrai... and how I beat him up with our practice swords everytime, hehe. Or the time I found some rats and put them in his bed, because he was deathly afraid of them. Savas was skeptical of our friendliness with eachother first, but Kevin explained that we knew eachother from childhood and things calmed down between the men. In any case, to cut a long story short, a boastful dwerren was the first to be eliminated, while the cellwair girl nearly bested me in the final round! But I will never allow such a thing to happen to Kirken's blessed warriors. I pulled myself together and attained victory AND 180 gold pieces. I wonder I they are taxable? We rest in the bar and continue our journey the next day.  We travel to the Bellamie caves the next day. On the ground in front of it, we find a round hole in the shape of the key we attained a few days prior. Heh, would you look at that. We insert the key and a portal opens inside the cave. We enter and find ourselves inside a maze in the shadow realm... atleast Orithar tells us so after we make our way across a bridge atop a void of nothingness. We make our way through it, marking walls and passages along the way. Passages that lead to a dead end are marked on the floor. Please resume this pattern if you continue explorations in that area.  We make our way past a screaming, blue, probably undead baby. I feel a urge to look after it tug at me, but I quickly shake it off. The baby is probably dangerous, be on your guards when you pass by it. You should definitely not interact with it! After a few more passages, we run into a stoic guard, asking us why we are here. We tell him our story and he agrees to take us to Mad Maeve. We do not witness the journey however. He summons 5 wormlike creatures from the nothingness below us and we are ordered to mount them. Well, as we do, our sight is lost and for a while, there is nothing. I was almost wondering if we were tricked, but then we found ourselves at the entrance to a tiny valler, filled with grass. In the middle of it a hut with a dog barking at us. We had made it. We have found Mad Maeve. Orithar seemed strangely attached to the dog. I don't know exactly why, but didn't bother to ask. We enter the hut and a small, blue skinned woman with black eyes welcomes us. We talk with her about our mission and she does seem willing to help us. Under the condition that we do something for her first, of course. Blood Sister Alkava seems to be a thorn in her side and she wants Alkava gone. She also tells us that she is a powerful vampire and necromancer, making a battle with an army against her rather pointless. Vases filled with blood fueled Alkava's might and she always carries them near her. Mad Maeve mentioned that to move them, she would need entire armies, which makes it safe to assume that luring her out is close to impossible. We would have to break them via infiltration, I would assume. During our conversation, creatures sprung forth from her cauldron. They were strange creatures, looking like golems made out of liquid and some stonework. Why does everything that has to do with this woman have to be so incredibly uncanny?! Orithar and Darvius try to haggle with Mad Maeve, to try and get her to reveal the information without us having to return here. They brought up a fair few points, like that another group would likely not show up, as this mission has been on the board a fair time and that the reward was rather low. But Maeve didn't budge. Savas asked her about this old artifact he had snatched during the heist in Binsada... thinking back to that night makes my blood boil. I could've lost Savas that day, with-  We learn that it was an old relic to protect one from the creatures the cultists in the museum tried to summon. It was supposed to grow stronger with use. We are then told that we could return to our own world by hugging her so-called cauldronborn... yikes. It was a strange sensation, but she upheld her promise, we found ourselves in front of the portal. Mad Maeve gifted us a carbuncle she had captured, as "a sign of good will". Laughable, seeing as we almost immidiately released the creature after we let it outside. It was trying to attack Orithar, to my amusement. Our friend was consorting quite a lot with Syndra, it seems. Must affect how creatures like that perceive him. Oh well, after a bit of banter and a quick laugh, we make our way back to the Cohort. All in all, we managed to finally find out how to attain the information that we need to complete this mission. The only thing stopping us from claiming it is one enemy: Blood Sister Alkava. But I am sure that if we have the Duchess' help on our side, we should be able to beat her. Or forget the duchess, there are enough people in the Cohort capable of sneaking in and breaking some vases, I believe. This mission should be finished rather soon. That is all. -Eirena Lightshadow