
Session 184 (): Rescue in the Margreve Played on the 3th of May 2020! Adventurers: Hedrin Toadslayer; Dwerren Sorcerer, lvl 6 (SlothSlow) Nasir
Al'Rahka; Khinasi Ranger, Lvl 5 (Clemens) Salin; Sidhewair Wizard, lvl 3 (Rulenoff) Nasir finds
himself a small table at the edge of the Cohort's Common Room. He sharpens his
quill and readied a small pergament. Although he felt, he was treated unfair by
the Cohort since his last mission, he remained calm and came after his duties. It was my first visit to the Margreve. I had heard
great stories of this land and was eager to create my own. Well, and I thought
given these magical woods, maybe I could finally find myself a I worked
with two members of the Cohort I had not formerly made the acquaintance yet.
Hedrin was still a young boy, but he portrayed a sharp mind and quite a lot of
wisdome for his few years. Especially wondrous was an aura as calm as the tides
of the sea surrounding him. He told us he already had that since birth. Fascinating!
Salin on the other hand was a young wizard fresh to the Cohort. I was a bit
worried that we were so few and had no close quarter fighter with us, but
fortunately our travels were undisturbed by any actual conflict. We headed off
to Zobeck, the biggest known city in the Margreve. There Hedrin first made a stop at a shop run by a
Minotaur weaver, whom he called his "Mum". Apparently this woman had
taken care of him the last half year. After that we headed right to the Gear
district. The others seemed really interested in all this machinery and the
Gearfolk, but for me honestly it was a bit over my head. The only
"machines" I had seen before were warmachines like catapults and
these things here were much more intricate. We enter a huge building called the
Steamworker's Union. Huge gears crunching all around, there is a big mahagony
desk to welcome visitors and lots of Gearfolk scrumbling around. Hedrin
appoaches one of them and asks for work, introducing us as Cohort members.
Turns out they don't know the Cohort there! And Gearfolk apparently had no jobs
for "People with flesh". Fortunately Hedrin was not easily turned
away and he was told that we would find a good representative for the Gearfolk
at the Arcane Collegium. So we headed there. The Arcane Collegium looked much smaler from the
outside, but after walking down a winding staircase and introducing us to a
guard, we were led into a huge underground library. Fesel, a red-hatted wizard,
took us past some guys trying to keep a huge flying book under control with
chains and led us to a small room, where we were introduced to Guildmaster
Orlando - the representative of the Gearfolk. He told us a little about his
kind: Apparently ancient people, who construct their fellows and are very
secretive about their creation. Well, honestly if I was in his place, I had
little interest in explaining him the wonders of birth. He didn't believe us,
that there was another continent called Cerilia and claimed that fact to be
"illogical". Nevertheless he told us that he might come up with a job
for us to prove ourselves in a few hours. We should return later. Since we had some time to spare I told my companions
of my interest in acquiring a new bow. On a city map we saw the location of the
"Order of Arms and Armory" and I guessed, maybe that's the right
location to head to. On the way I decided to ask a kobold, who was passing by
transporting a huge amount of silver, where he got the ore from. I was quite
interested were all that metal for the Gearfolk originated from in this dense
forest outside the city walls. The kobold was actually quite rude and only told
me that criminals end up in the mines. Hedrin on the other hand was much more
useful. He told me that there is a silver mine right underneath the city. We arrived at the "Order of Arms and
Armory", where again heavy machinery seemed to be in place. Most people
wore goggles to protect themselves against the fumes from all the smithing
going on. The woman we approached made rudely clear that they don't sell any bows
and that she wouldn't tell me where to find any bowmakers. Honestly, I wonder
how she can keep her business up, if she treats every potential customer like
that. Hedrin at least was interested in ordering some kind of special axe for
700 gold pieces, which would be sent to his "Mum". After this short
and from my point of view disappointing trip we returned to Guildmaster
Orlando, who told us of a Town of Vara, where some friends of him lived and he
had not heard from them. He described us a blonde Sidhelien woman with a big
gemstone necklace, whom he wanted to hear from. He also described us the way to
this town, which honestly was very confusing for someone, who entered the
Margreve for the first time. We headed of to the direction, we thought would be the
right way, but ended up getting terribly lost in the woods. Since we were only
three, we were unable to hold watch for the last few hours of the night. This
led to quite an unfortunate event sometime a week into our endeavor. I was
awoken at night by a wolf liking my face. Turns out the camp was overrun by
white wolves, which happily feasted on our horses! The wolves spoke Sylvan and
congratulated us on our help with their "hunt". These wolves also
told us they knew of Vara, but the town was deserted - and very far away from
where we were currently located. They didn't want to lead us there, because the
land inbetween was "Evil". Hedrin thought offering to become part of
the pack would maybe convince him, but as a result of his offer he was only
peed upon by the pack leader. After a few more days of travel and we were back on
track - the Northern road to be exact. Most people we ask, don't know about
Vara. Hedrin meets old acquaintances of him at an Inn and finally a woman
called Sandora knows what we are searching for: The Sidhelien town called
"The Living Brook" - as far as I understood it Vara is only the name
of the girl - but maybe I am wrong about that. We are also told, that the
sentient wolves were probably made more intelligent by Baba Yaga, a witch
roaming the forest. I buy myself and Salin a new horse and we continue towards
the East. We were told that there are evil things going on in the South. Hedrin
tells us, that he remembers a place near to our location, where one was unable
to sleep and got completely exhausted in only two days. As we travel we see a giant Mud Elemental - as tall as 4 elephants! -
passing the road towards the South in a distance. Hedrin quickly makes a sketch
of this creature. As we investigate the trail it left behind, we find quite a
bit of gears and later find out it was Gearfolk sent by Orlando, who probably
were killed by this enormous thing. I am happy that it didn't notice us! We finally reach a river and make camp. During the
evening huge crans come from the river and start munching away at the local
flora, but the fortunately leave us alone and return to the river. As we head
south along its shore we finally find the Sidhelien town. The houses are built
into the trees and a giant beautiful tree surrounded by carved stones is
located near the town. It is quiet. Too quiet. I decide to cast a spell, which
makes us harder to hear and we stealth in. As I enter the largest of the trees
I am attacked by a little girl, which hid in a chest, who hits my head with her
comb. I quickly identify her as the Sidhelien Orlando told us about and make
clear to her, that we mean no harm. She tells us what happened at her town: She had overslept. It was the time of a ritual to
honor the Margreve and everyone was at the beautiful tree. She rushed out of
her home as suddenly a dark portal appeared near the tree and everyone there
was transformed into skeletons. A high level necromancy skill of some sorts.
After that she hid in a chest in her home and didn't come out much until we
arrived. Although I had interest in looking around the place – the dead wouldn’t
need their belongings anymore -, the others forced me to leave as quickly as
possible. We took the girl and took great measures to avoid the region in the South
and near the mud creature. A colourful bird, who according to the Sidhelien is called
Rainbow Kookoo and brings great luck, comes close to us and is fed by Hedrin.
The next day thanks to the bird helping me find the best path, we finally returned
to the Northern Road. We traveled through several inns, the most noteworthy
being Griffin’s Nest Inn, which is guarded by an actual Griffin tower. We also rested
one night at a tower, which apparently belonged to a Cohort member called
Cordie. Our new Sidhelien friend was apparently less than pleased about the
dust, which covered the place. Apparently, she is a noble woman. Finally, after more than two weeks of Odysee we return to Zobeck and the
Arcane Collegium. The Sidhelien ran to hug Guildmaster Orlando, who swiftly
places her in the friendzone, claiming he only sent us to save her since she is
a valuable asset, but Hedrin whispers the shocked lady that he was indeed very concerned
and probably doesn’t want to show it. Orlando offers each one of us a reward.
Salin decides to become an apprentice at the Arcane Collegium, Hedrin asks for
support for the Cohort and names of noteworthy merchants, who might have an
interest in trading with Cerilia. Well and I gain 300 gold pieces, which he
counts out pain stakingly slowly. Anyway, even though it took us a while, I personally consider this mission
a success! We got the Cohort a good foothold in the region and I got some gold,
which maybe one day will be converted in a more valuable bow.
This has been written by Nasir Al’Rahka