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Campaign Logs

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Session 330 (Thylea): The Return of the Stick / wReStlE! BaD GOd! Present: Echo; Thylean Siren Rogue, lvl 2 (Lena C) Phage; Vos Cleric/Monk, lvl 8 (Kristen B) Romilly; Goblin Sorcerer, lvl 2 (Summer) Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 7 (Zilarrezko) The party receive 1,000 golden drachma for bringing back the camp location. Combat XP 456XP Quest XP 1,000XP RP XP 3,000XP Exploration XP 1,000XP Log XP 818XP to Romily 1,091XP to Phage Total XP 5,456XP to Echo, and Sabiha 6,274XP to Romily 6,547XP to Phage Renown, Fame, and Infamy 1 Fame (Thylea) for Echo, Sabiha, and Romily 5 Fame (Aresia) for Echo, Sabiha, and Romily Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Trial of Galena It was decided Galena will be suspend from The Cohort until 1528 HC. -10 Renown (Cohort Arcanum) to Galena +3,000 RP XP to Galena, Suibhne, Alvah, and Fenris
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Session 323 (Special): Defiling the sarcophagus of Defilus! Present: Agatha Duskhart, Human, Sorcerer/Warlock, Level 9, Summer Prudence Duskhart, Alseid, Druid, Level 9, Lena Diesa Gemfire, Dwerren, Fighter/Wizard, Level 9, Zilarrezko Medi Eirwen, Alseid, Druid, Level 9, Serephen Amaida, Thylean Nymph Druid 4, Hazelchan84 Traven Arestet, Vos Human, Warlock, Level 1, Mekapix It was a while ago now that we found that sarcophagus in Tyrtep and after some ventures to the Gnome Vale we decided to go back. We started by traveling to Daugren to gain magic access and the lady was lovely as always… giving us access to less than we could use. Then off we went to the secret part of those goblin caverns. It was a nice and easy journey there and we had no problem finding the hidden entrance again. Now, we looked over the smaller sarcophagus by the entrance again, the one we were sure belonged to Defilus. If you destroy me, I will return, and everyone you care about will suffer for it. That was the writings on it. That with the snake tracks, everything pointed to that being a place where she could be reborn if she died, and probably had been reborn. Before we looked further into that there was another, bigger stone sarcophagus that we wanted to investigate first. Being paranoid as we are, after almost dying and dying several times it was clear that the dog statues guarding this sarcophagus would spring to life and attack us if we tried anything funny. Medi used some magic to remove any magic on one of the dog statues and then with a lot of brute force we opened the sarcophagus, finding a helmet that we took, As soon as we left the little room the dogs came to life and hunted us. They were strong and disabled our magic several times so we decided to flee. We decide to rest and gather ourselves at a roadside rest where we chat with a merchant. He could tell us more about the Tyrtep family, describing the latest Tyrtep as good and kind, but what really peaked my interest was when he mentioned a snake monster. From what he told us it seemed Defilus and Tyrtep had worked together and one had betrayed the other. The last of the Tyrtep family died generations ago, but before that they lived in the Temple of Moradin… where Defilus now resided. We had to go back. Before we could even enter the caverns the dogs came hovering towards us, but they were no match for my fireballs! When they were dealt with we returned to investigate the sarcophagus further and after a few dispel magic from Medi which suppressed the magic enough for me to investigate it with my detect magic. It had a lot of protection spells on it. It had to be valuable to her… so of course we took it. We ran into some problems on the way, a huge group of Defilus’ minions stopped us on a bridge but we managed to escape. I write this from the Cohort rather than my home in Abbatour as I’ve decided to keep an eye on this sarcophagus as the Kallanon catalogs it. I want it destroyed. Then I want to destroy her.
Session 330 (Thylea): wReStlE! BaD GOd! Present: Echo; Thylean Siren Rogue, lvl 2 (Lena C) Phage; Vos Cleric/Monk, lvl 8 (Kristen B) Romilly; Goblin Sorcerer, lvl 2 (Summer) Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 7 (Zilarrezko) hI. I nO knO muCh tHyLeAn bUt I wrIte. I aM StiCk bUt alSO roMiLLY. I wOrk CohOrt. I LiKe WresTle bUt othEr liKe ExpLore cITy. wE FiNd hUrt Birb ladi NAme PyRRhA. We HelP anD sHe wIll shOw seCreT roooM. In sEcrEt roooM is UgLy MaN whO sAy Is gOd. WAnT God hoof baCk . FagE waNt heLp. I wAnT WREstle. MaN naMe Narsus and He WanT Caduceus, AmBrosIa, ProMethean FirE. I wAnt WRESTLe.  wE tAlk StoNe aNd nOw NeW parTner wIth SabHiA aNd EcHO… We WreStle AnD wIn CauSe PussY aND LiOn anD OthEr oNE BaD and We GOOd. NoW wE ParTy aNd theN wE TRAvel. We LoOk ArOunD aND sEE HorSe BoYs. We HunT And KiLL HorsE BoYs. My MAgIc BroKen And MiSS bUt OthErs Do OkAy. TaKe OnE HorSE to Inventerongate! I wAnT wrEstLe AgAiN. pS. PlEaSe nEw sTick. OlD BrOke. BeSt WhishEs, roMiLLY.
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Session 330 (Thylea): The Return of the Stick. Echo (Lena C) Phage (Kristen B) Romilly (Summer) Sabiha bint Habivi (Zilarrezko) Thylea, Sarimiere 1527 HC So we arrived at the Mystros Cohort in Thylea. There I met Echo, Sabiha and Romilly with a new companion. A small dog sitting next to her on the couch named Feta.We discussed what we wanted to do in Aresia and departed.  When we arrived in the city I split from my companions to check in with lord grace to see how things have been with the upcoming war. The rest of my party looked around the city and Echo found the Siren and leader of the temple of Narsus, Pyrrha. She was hurt and the party quickly helped her with her wounds. They discovered that the Queen of Aresia does not like Pyrrha very well and caused her harm. Pyrrha talked about her God Narsus and the party wanted to get into the temple and see it. She said she would see if she could find a time where we can get a meeting. The party then left to head into and search the market. Afterwards they went back to the temple of elements to talk to Taurios. Where I met up with the party again. We practiced more of the basic movements of water bending. I did not care for it much. Romilly then talked to Taurios about the upcoming wrestling match in the next few days. They discussed how they wanted to proceed on the match. During that time a young kid came up to Echo and told her to stop by at sunday. They meant the Temple of Narsus.  Before I met back with my party and when I was visiting Lord Grace. We discussed about Zarkoth and his forces. Whereas they found out that we had tracked their camp and knew their movements. So they packed up and left further away from the city which was good and bad news. It meant the attack was not coming soon but they had no idea where the monster army was. He discussed with me about a reward if our party found Zarkoth new camp. He then mentioned that he had a small group of men mining out the old Dwerren hold in the volcano. He will send more men to mine it after Zarkoth was dealt with. He then mention that we should meet with the Queen soon and discuss things. I was not going to go without the rest of my party. Lord Grace then let us stay at his estate for the remainder of our time in the city.  That night we headed to the Temple of Narsus and Pyrrha brought us to the chamber that held the once God Narsus the God of beauty. He was surrounded by mirrors and was on best average looking. He explained to us that he lost his Godhood years ago when the other gods went into battle and he did not show up. Since then he has not been a god and it seems the other gods did not want to help him with this problem. But he has been speaking with his mother and he had told him of a ritual that would make him a god again and if we helped him he will help us with our path to godhood. He would not tell me anything about who his mother was but I accepted his offer. The other members of my party did not. They thought him lazy and ugly which I don't disagree with them but his offer is something that seems to be what I need to help me defeat Lutheria. He needs three items for his ritual. The Caduceus, The Ambrosia and the Promethean Fire. The Caduceus is buried in the tomb of the first king of Aresia. The Ambrosia is an item that Zakroth recently claimed. The Promethean Fire is under the sea in the city of the sunken Sirens. I was given the location of the tomb and a map to the sunken city of the sirens. I thanked Narsus and then left. I then went to see Lord Grace again to tell him that Zarkoth has an item known as Ambrosia and that we needed to look into what it was and why he has such a thing. If it is something so important for Narsus it could not be a good thing in our enemy hands. Lord Grace agreed and left immediately to speak with the queen on this matter.  A few days later and we were back in the Colosseum to continue Romilly the Stick new gig as a professional wrestler. She was joined with Sabiha and Echo, along with her dog Feta which she rode onto the stage. The audience grew excited to see the Stick return in her old teammate Rock Roxane Roma, The Rock hour of need. As Panthous the Pussy, Leo the Lion and Evios the Eloper had thrown her out of the ring and were about to beat her and end the match. But they charged in and kicked butt and broke the Stick stick, which brought her in tears but left her in the temper of a pissed off child whose toy was stolen. They won and the people loved the show which left people wondering what would happen next to this new team that was given the name by Taurius as Animal House.  We then left a day later to scout out for the city the camp of Zakroth and his men. We decided to follow up river and rest at the village of Stagaros. Which was not too far from Aresia. When we arrived at sunset we saw the smoke and fires of what was left of a raid of the village. Over twenty four dead and what was left of the people of Stagaros captured by Zarkoth men. We searched the village for survivors but found none. I buried all but one man which I spoke with in the morning before I buried him by casting a speak with dead. We asked him where they attackers left and if why Zarkoth would attack him. We got they left north and no reason at all. We then scouted north east as we followed a barest hint of tracks. We had an idea of maybe where they might set up a new camp and were heading there when we scouted four centaurs scouts who also spotted us. With quick thinking Sabiha cast a spell across the river which stunned all four as we tried to find a way to cross the river to deal with them. Echo flew across and was starting to tie one up when me and Romilly arrived. With one captured we killed the others and then brought him back with us to Aresia to be questioned by the city. We pretty much know where they are camped now and hopefully Aresia can get much more useful information. But I feel like this can not continue. We will have to deal with Zarkoth soon before he causes more harm to the countryside or worse yet to the city of Aresia.  Phage
Session 323 (Special): Don't let the dogs out! Adventurers Present: Agatha Duskhart, Human, Sorcerer/Warlock, Level 9, Summer Prudence Duskhart, Alseid, Druid, Level 9, Lena Diesa Gemfire, Dwerren, Fighter/Wizard, Level 9, Zilarrezko Medi Eirwen, Alseid, Druid, Level 9, Serephen Amaida, Thylean Nymph Druid 4, Hazelchan84 Traven Arestet, Vos Human, Warlock, Level 1, Mekapix This was very different outing than I originally expected. This mission had 6 of us. Myself, Amaida, Diesa, Agatha, Medi, and Prudence. I am unsure of what races some of these people were, Amaida looked human-like but there was something different about her. Diesa was dwerren for sure. Agatha was definitely also human, though I am unsure of nationality. Medi and Prudence were odd ones. Like centaurs, but deer instead of horse. A little looking up tells me they are called Alsied. Not met one before, they seemed ok. Liked turning into animals. Anyway, we headed towards cave that was resting place of some snake woman called Explicita Defilus, she gave Agatha powers once, but then stopped for some reason? At some point she became child? It was told a bit too quickly and I didn't see a reason to take note, so I cannot remember. What I do remember is that she was powerful and we expected to run into some sort of potential guardians. On the way, Diesa asked Amaida why she was travelling. Amaida said that she used to be a sailor, helping working on ships, but eeventually decided to follow her own path if I remember right? Medi asked what I was doing, and I explained that me and Voraan were simply travelling and training until we could show the old way Vos that they were a collection of assholes. Diesa commented that all Vos seemed to be assholes, but I retorted that is all about perspective. Diesa calls them murdering, thieving bastards, but unless she had never taken life or items, others would see her as murdering, thieving bastard. We are all murdering, thieving bastard to someone, is all about perspective. We eventually made way to caves where Defilus' sarcophagus was. The more magically familiar people, Diesa and Agatha, tried detecting magic on it but couldn't pick up anything. They did pick up magic coming from a different coffin, as well as two stone dogs next to it. The group decided to see if they could find out what kind of magic was affecting them, and found that they would animate when something happened. Did not know what the something was at the time. Medi and Prudence tried dispelling the magic on the dogs, but only seemed to supress the magic of one of them. Seemed good enough. We then opened bigger coffin, took all of us to move the lid, and was met with big surprise! There was dead body with helmet on! Helmet was surprise, not dead body. Dead body was expected. Helmet was very strange looking, looked like smiling face but mouth looked like sideways three. We tried leaving to take some time to rest, but then dog started moving! Well, started floating and ramming into things, not exacly "moving". We decided to run and trap dog statue in cave because it had very interesting ability. See, dog statue could only be hurt by magic, but when you look at dog statue, you could be cut off from all magic. It also did not seem damaged by regular weapons. I was interested in testing combat ability, but then it smacked shit out of Agatha and Diesa, so I agreed with retreating and blocking cave entrance. We did find out that statue would chase whoever had helmet, which came in handy later. We left area and took time to rest. During rest, we found caravan and spoke to old man in it, asked about history of the land. He told us that the family who used to rule over these lands were given power by a powerful woman who was related to snakes, can't remember exact words but clearly meant Defilus. Defilus even used their lands to return if she ever died. Eventually, the people who ruled lands forgot that they owed Defilus and this pissed her off, so she cursed them. I do not fully remember story if I'm honest, I was just asking to help out Agatha. Sounds like fair trade to me. Voraan and I work in similar manner. Anyway, night passed and we returned to cave to grab smaller wooden coffin, not bigger coffin as I first thought, but both dogs were loose in area now, so we decided to battle them! I am frustrated that I could not do much in battle, Diesa and Amaida seemed the same. The dogs flew through air while those with ranged spells shot at it when they could. Knowing that if we look at them, they can cut off our connection to magic, we attacked them without looking at them, which made things very difficult. Medi also used Fog Cloud to block vision, and she, followed by Prudence, ran around with the helmet to keep dogs busy. Agatha was biggest hitter with Fireballs, as they didn't require any aiming! Great strategy! The dogs even seemed weak to fire, so the fireballs soon melted them. After dogs were dealt with, we headed into cave and Medi dispelled the coffin to see if any enchantments were being hidden. Turns out, many enchantments were being hidden! Looks like Defilus is able to cast magic beyond what local ley-lines would allow, which I had suspected before. We could not dispell all magics on the coffin, so we decided to more it back to the Cohort. Was a heavy bastard, but we eventually got it onto carriage and headed off. Took us hours to get coffin to carriage, and the number of days we spent travelling were extended thanks to it's weight. On our way back, we ran into mass ambush of snake people working for Defilus, they were not best pleased at our theft. No one wanted to give them coffin back, so we instead ran from them, using our abilities, with me and Amaida controlling horses, to get to safety. We did eventually return to the Cohort, safe and sound. So was interesting mission, lots of secrets and discoveries. Hopefully I'll get to hit a few more things next time though.Do not like flying dogs. - Traven Arestet
Session 337 (Mission 3X): [Chessa Claims the Tjoscanth Mountains] Played on the 4th of September 2020! Present: Green Knight; Fiend Paladin, lvl 2 (Hats4Cats) Hedrin Toadslayer; Dwerren Sorcerer, lvl 9 (SlothSlow) Thorg Sabertooth; Half-Orog Barbarian, lvl 7 (Darvius) Varis Nailo; Tiefling Warlock, lvl 3 (Link S) We started in Holstadt and moved towards the Tjoscanth Mountains. Rzhlev and Molochev recently moved into the area. During our travel through Cluhagen we ran into a group of werewolves but were still in human form as they approached the camp. They wanted to spend the night with us but thanks to Hedrin we made good distance between us and them. During the night we could hear them attacking villagers, best we were not there. Through Molabrech we encountered a group of Vos. They wanted gold or blood but all but one man stood down. Throg killed their leader one and one, the rest fled.  In the Tjoscanth Mountains, we ran into tribal villagers with large donkeys and poorly made spears. We couldn't speak the language and as we tried a rockslide fell on all of us, breaking the legs of Varis, killing all mounts and most of the tribe's men. They ran thinking we caused their death. We made it to the gnome village, looking to give aid against the Vos, however, Vos had already attacked. Though these were led by Chessa and not Molochev. Another attack was inbound. The baron was here with the Fate Weaver Staff. Heard a story of how it saved the Gnome just as they were about to fall during Chessa’s attack. During the story, assassins attack the Gnome King, killing Jorston III. The assassins escaped. The baron tried using the staff, I believe an aspect of the fate weaver is chained inside it. Forced to change fate for those who use it. The king could not be saved, and Nyqaryn took the throne. She had to make a choice to stay and die to leave back to the Barons' homelands. We left in the morning.  We travel with three hundred gnomes and the rest of the baron forces. Armies of Rzhlev and Molochev standoff, blocking our path. We have to go through the battle. We met with Chessa. Now has an aura of a goddess and gave an offer to the gnome queen. Die in battle or betray Baron and become Vassal to Chessa. Chessa only wants the gnome home as base as a camp. We left the choice with the Queen but made clear we do not care either way. Morning comes and the battle starts. We moved into the battle trying to avoid it and escape through the chaos. The Queen gave her people orders to betray the Baron and we fought against his men, killing many. Chessa was in battle using her voice as a weapon, with giant Iron armor with no man inside. Molochev was slaughtered but some were able to escape. The Baron escaped with Hedrin's help but most of his forces were killed. The creator of Iron Armor said she is making more for Chessa. Soon she won't need men to fight. That creature did not appear to have taken damage during battle. We won a clear battle and Chessa took claim to Tjoscanth Mountains. She now has gnome camp as a base, a good starting point for any who wish to find that item.  Green Knight Cohort.
Session 327 (Mission 3N): Killing With Kindness Present: Luna - Level 3, Tabaxi Sorcerer (Serephen) Lucan Yaeldrin - Level 6, Hanner Sidhe Wizard (Mekapix) A strange hanner sidhe woke me up from a nap, so I took the opportunity to recruit his help dealing with a mission: dealing with the thieves in Ariya before they drew too much attention to the people who’d been working with them. I’ve never seen a dark elf, much less a half dark elf. He seems to have an obsession with painting. Never had a painting done of me before, might try to get it if it’s any good. We stopped off in Ber Dairas first to meet with Elisheva. Since she knew these people I figured it’d be smart to learn what I could about them before approaching. She told us that the two people running the scheme were the High Priest of the temple of Avani, Hassan El-Rheja, and priestess princess, Chanina bint Gerad el-Arrasi. Also mentioned that she’d tried repeatedly to get in contact with them to convince them to stop, but no result. She said some of her people might be able to give us more information about them if we can locate them at the caravanserais in the area. I managed to convince her to send someone to help us, since it was just me, Ruby and Lucan. Ketifa wasn’t super happy about being volunteered for the mission, but it was good to spend time with her… when she wasn’t insisting on teasing me. We hopped on a boat over to Ariya. I’ve never had to visit nobility just to ask for access to cast before, it’s a weird feeling. We picked up a gift of some nice silk just in case we met the Emir or one of his children. Lucan was actually from Ariya city, so he was familiar with the Tower of Morning, though he’d never been there. We ended up being sent to see some Oracle. Lucan had heard of her, but didn’t know much beyond the fact that she normally appeared as a young child despite being much, much older. The palace was so very grand, and we were shown to a carp pool where a young girl was napping. She woke up and introduced herself as the Oracle. She seemed to take a liking to Lucan and napped on him after we explained our mission and were granted access. From there we headed out from the city, stopping at a caravanserai on the way. The guards told us an outrageous fee to stop for the evening, probably expecting we couldn’t pay it and would go away. When we did pay up the whole place seemed much more friendly towards us. We got some food brought to us and made ourselves known to the contact we were looking for. They asked if there were any new instructions, stating that the last they’d heard was just to carry on as normal. I gave them the order to stop all operations and ‘liberated’ their final shipment. We stayed the night and moved on to the Darenda fortified caravanserai. The owner there was delighted to hear that we were looking more into stopping the thefts, which had begun again some time after the last Cohort group had caught one of the people involved. We made our presence known again and met with another contact there. They asked about what their instructions were and I filled them in on the situation. They were able to share some useful details about our targets. The princess is a naive, innocent girl. Telling her that her actions would cause the poor to be killed would probably be enough to convince her. Also she’s apparently a big fan of sidhelien. The high priest is said to be a wholesome man, cares a lot about people, but is also very clever. He especially likes the poor and orphans. There’s supposed to be an orphanage quite near to the temple and if something happened to that then it would likely twist his arm a bit. I wasn’t too big on the idea of bullying orphans, but maybe the threat of someone going after them would be enough if it came to that. We ‘liberated’ the final shipment from this establishment as well and left them with orders to stop all thefts for now, before returning to the city. Back in the city we headed to the temple of Ariya, I took the guise of a sidhelien woman. There was a large crowd of poor people there getting fresh bread and gold. We went to speak with the high priest first. He was stood in the center of the temple, on a big relief symbol of a pair of snakes. I didn’t think anything of it until he asked us or names and I opted to give a fake one. The eyes of the snakes lit up red and he was aware that I’d lied about that. At least it was good to know that before I lied about anything actually important. We did our best to try and persuade him of the harm that’d come to the poor he was trying to help if he kept on as he was. He didn’t seem too concerned about the consequences for himself and figured that the princess wouldn’t be punished too harshly. He tried to convince us he was doing the right thing and wouldn’t stop, so we went off to find the princess and see how she responded. The princess was much more open to hearing us out, especially with Lucan around. In fact she invited us to have dinner with her at the palace, and we could speak more of it then. In the meantime we spent some time helping out around the temple, cleaning, handing out food and entertaining children. Come evening time we made our way to the palace again and were let in with the tokens the princess gave us. We found her in the Oracle’s carp pool having dinner on a flying carpet. The Oracle kept floating about from person to person, napping on us while we ate and spoke. We managed to convince her that even if her father didn’t punish her too much, the merchants and pashas that had been stolen from would demand their gold back, and so the poor would have it ripped from them, possibly violently. She agreed to stop what she was doing, and we all spent the night in her room. The next day we returned to the temple. Lucan and I spoke at length about how to convince the high priest, ideas like illusion magic, staged break-ins of the orphanage, but mostly all foiled by that damned truth circle of his. In the end we simply went back to speak with him to see what we could do with our words alone. He told us that he was aware we’d spoken with the princess, and learned that she’d stepped away from their scheme. He agreed to stop what he was doing, possibly because his accomplice was no longer in it with him, or maybe he believed we were genuinely sympathetic and honest about believing in his motives, just not his methods. He said that he would send orders around everyone involved to stop, and claimed that he wouldn’t dare mention the name of the person who had backed him in this. We figured that was good enough. Especially because if he ever did share that name and bring danger to my family I’d find him and kill him myself. With that done, we returned some of the stolen gold and kept the rest… as business expenses. It’s not like they’ll miss it too much.
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Session 329 (Custom Mission): [Wedding of Raven and Shurran, Birb is a Mom] Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 9 (Serephen) Green Knight; Fiend Paladin, lvl 2 (Hats4Cats) Hedrin Toadslayer; Dwerren Sorcerer, lvl 9 (SlothSlow) Raven Tonks Rowan; Hanner Sidhe Warlock, lvl 8 (Hazelchan84) Varis Nailo; Hanner Sidhe Warlock, lvl 2 (Link S) Raven was getting married to a shadow fey by the name of Shurran. Her future wife had taken care of most of the preparation but we still needed a few things. Only George got invited, I was plus one so didn't have a gift. Raven didn't have a dress yet so offered to pay for it. Shadow fey gave jewelry as a gift of bond during the wedding, Raven picked a spider necklace which Varis paid for. with the last preparations done we left for service.  The wedding took place with flowers of strange pollen. George likes the place. A giant plant at the end of hopscotch was waiting. Many tables were all full of people, Shurran had invited a bunch of shadow fey. Cordi had invited fey lords. Met owner of book fetish shop as well as shadow fey from event in Zobeck. Over at the Fey Lord table all were there. Bear King, Queen of Ice and Snow, River King, Moon Lit King, Queen of Witches & Knight of Magic. However no daughter. They all gave gifts to Raven and Shurran. Cordi and Hedrin also had gifts to give. By the time they finished going from table to table, they had enough to start a new home, very fitting.  To get married they jump through the hopscotch where they meet the giant plant. It spoke and would eat them if they were unsuitable. They then gave them a small version of itself that they cannot feed. As long as it is water there, their marriage will be happy. A celebration broke into drinking, smelling flowers, and moon sugar. The shadow fey knows how to party. Raven comes back to the table looking like a shadow fey guess marriage side effect. Hedrin goes around eating forks, cordi followed strong tomato who was smelling everyone. Overall good wedding. Before the Honeymoon we traveled to check on birb. On the way, we saw griffin knights fleeing from Castle Shadowcrag. Varis took a huge amount of taint from the Margreve and became a strange bird looking monster. At real birb, she has had eggs. Forced weaker Roc to mate, was very proud. She is going to be a mother but needs worms to feed babies. We know where to find it. The Tarvan wastes are known for them and Cordi has a big bag. Birb also has good treasures. Gave a few gifts to us for helping birb find a mate. Hedrin now wears glass slippers and we took a book, a tome of Understanding. Birb is a happy mother, Raven is a happy wife. George looks happier because of this.  Green Knight Cohort.
Session 332: How fortunate were we? Adventurers Present: Agatha Duskhart; Human Sorcerer/Warlock, Level 9, Summer Prudence Duskhart; Alseid Druid, Level 9, Lena Diesa Gemfire; Dwerren Fighter/Wizard, Level 9, Zilarrezko Lucan Yaeldrin; Hanner Sidhe Wizard, Level 7, Mekapix This mission turned out to be an unconventional one, but we were headed to the Margreave, so I shouldn't be too surprised. I should come here more often. Myself, Diesa, Agatha, Prudence, and Medi headed towards the Margreave from Zobek. Medi said she had heard about some strange buildings appering in the forest and that we needed to go investigate it. Seemed simple enough at the time, though I wouldn't be surprised if the Margreave trying to throw us for a loop. After a few days following the river southeast of Zobek, Prudence managed to spot some strange lights shining through the trees and we went off to investigate. Agatha sent Itza to investigate while Prudence turned into an owl and followed. When they returned, they told us of a few buildings the lights were coming from, as well as music coming from them too. So we decided to head in that direction. While moving, Prudence and Medi managed to feel that we were no longer in the same forest. They said that they knew of another plane of existence called the Feywild, and that we may have crossed into it. I decided to take a sketch of some of the local flora while I had the opportunity, and then we were greeted by a purple skinned Awnshegh with curly black hair named Fortune who invited us into the theatre and gambling arcade called Fortune's Favour. The theatre put on a spectacular performance by four dancers, two of which looked exactly like Fortune, but the other two looked like a human-like woman with red hair. I say human-like because she did look human but something looked a bit off, not sure what it was though. During the performance, we were told of the rules. No fighting is allowed in Fortune's Favour, unless a game asks for it and all participants agree. You bet chips that are converted from gold, 10 gold for 1 chip. You can bet any number of chips in a game, as long as you have the chips to bet. Then came the most interesting rules. Cheating is completely allowed in the games, the key is not getting caught by other players. If the dealers spot you cheating, they will not say anything, but if a player catches you cheating and reports it to the dealer, then they will ask you to stop the cheating method or ask you leave the table. The same goes for if you catch someone else cheating. As such, we rested for what felt like a night in a room in this casino. When we woke up, it was still night, which I believe was the nature of this strange demiplane. The plane had been enchanted to be perpetual night. Anyway, the nights rest allowed me to swap a few spells that could be more useful. First, me, Agatha, and Diesa had a look at a game called "Roulette". You bet on an odd or even number, or a colour of black or red, or a mix of both. A ball goes on a wheel, and whatever it lands on, you win or lose if what you bet on. As we played, there was one woman at the table who would reach her hand into her pocket now and then, and when she did, she seemed to win in the game. I wanted to try and Counterspell anything she might be casting, but if she was casting, she was using something to hide that she was casting so I wasn't able to pinpoint when I needed to cast. Eventually, we moved away from the table and I headed towards another. This one had a dice game at it and Prudence gave me a quick warning about one woman there. She was flipping a copper piece between her fingers and Prudence told me she was extremely insightful. Always seemed to know what was going on. Before I played, I stepped away and cast Major Image, creating the illusion of a handkerchief, then joined the table. I played legitimately a couple of times, then slipped the illusion onto my dice to give me the winning hand. During the next round, I felt something probing into my mind. It appears that the woman with the copper piece was able to peer into my mind and figure out what I was doing. She alerted the dealer who asked me to remove my illusion. I tried toremove it by simnply makking it my handkerchief again, but the woman was still in my head and knew I hadn't dismissed it. I sighed and stepped away from the table. The next table had some sort of war game, but it seemed to rely on intellect so I tried my hand at it. There was one guy who seemed to know the game well, and two that were fumbling. After using what I could remember of battle strategies, I managed to do well in the first game, but then had an idea. I stepped away and used the Phantasmal Force spell to make the experienced one believe that the pieces moved differently to what they actually were. The plan worked well, and he was unable to recover in time and lost the game. However, he seemed to catch on that something was wrong and was watching me intently, so I had another idea. I went to the restroom and cast Greater Invisibility on myself, then moved back into the room. Luckily, he didn't notice, and soI was able to cast Phantasmal Force a second time and win the game again. I decided that this would be the best time to step away. He knew I was doing something and while he still was unaware of the trick, he'd be far more guarded. Thought it best not to push my luck. I headed to the bar, where the rest of the group was. They were having a private conversation, from what it seemed, so I gave them a bit of space. While I was trying to drink, I noticed that Tana was invisible and trying to drop something on my head, so I decided to move a bit further away. I'm not sure if that was an attempt at beiing more inclusive, or trying to get me to leave them alone more. I decided on the latter, as even after a fair few outings with them, I've never really spoken to them, and I don't think they've really been too interested in getting too involved with me either. I didn't know what they were speaking about but Prudence seemed rather upset with Agatha for some reason. Got me thinking about my family, next time I'm in Ariya, perhaps I should visit mother. I didn't the last time I was there and I'm starting to feel rather guilty about it now. By the time my thoughts had recollected themselves, I noticed everyone was headed off to cash their chips in. I went along with them and we managed to acquire a prize box each. There were two more of the Fortune Awnshegh in the room, but a third appeared to present us with the boxes, this one wore a gold coloured ensemble. I've opened my box and found a staff that should come in very handy in the future! Will add to my repitoire of capabilities. We took our items and then left. All in all, it was an interesting evening, or day? I'm still not sure. I also think that maybe I should try and put in a little more effort to get to know this group, seeing as I've been travelling with them quite regularly now. Though, I have started developing an idea on what I could do with my abilities. I know that there is a mummy queen in Ariya that is causing havoc, and I've heard Agatha is trying to her best to take on some sort of powerful entity called Defilus. Maybe I should put that drive into my own work. Not just learn about magic, but how to use to make my own home a better place. I can't always be around to make sure mother is ok, but after going back to Ariya with Luna and seeing that it could use some help, I should try and become that help. - Lucan Yaeldrin
Session 326: Amethysts and Future Dreams Grian (Kristen B) Tanya Karelovna (Serephen) Eirena Lightshadow (Depraved Lunatic) Savas Al-Hadar (Physh) Revven (Sloth) I headed back to the Halls of Cohort from Ber Mera after I spent a couple of weeks at the White Tower. I met up with some old and new faces and explained that I planned to explore the Vos and Sidhelien lands up north. I had hope we could meet new people and possibly some leaders and see if they would have any jobs for the Cohort. When we arrived in Merasaf in the city of Ber Mera we had some issue with getting off the boat. It looked like the local military were conscripting anyone they could with helping them fight off the Orogs of the Iron Hand Tribes. We were able to get past the guards and Eirena then brought her husband Savas to the city temple to Khirdai. Where he tried to pull the magic sword that was left in the stone by the last champion of Khirdai. Savas was able to move it an inch but the sword was not meant to be wielded by him. We then gathered our things and left the city to head into Yeninskiy to Vstaive.  While traveling in Vyslav we passed a growth of many plants in the middle of a plain. It was a nest of many herbs and bushes that would fetch a pretty penny. The strange thing about it was this purple bubbly smoke that was coming in the middle of the nest. We discovered four blackish and purple dragon eggs. The smoke was coming from one that was beginning to hatch. Savas then moved and tried to break open one of the eggs to get a batter look. Inside we saw a purple dragon head and were then warned that we should leave as in the sky something could be seen in the distance. I hoped in Savas bag as he ran for his horse and we all left the scene not taking anything as we were heading away the shape dove to where the eggs were. But we did not get far when the shape started to head to us and as it got bigger we saw it was a dragon made from amethyst. That night we were all starting to rest when the dragon showed up again in the middle of the night. She introduced herself as The Amethyst Dragon, Vore Lekinskiy, The Polymath. We introduced ourselves as well but the meeting was on the edge of a knife as the dragon wanted to know why we were at her nest and why we stole one of her children. We tried to explain we had no clue what the nest was and when we did we left and took nothing. That was when we saw the three small purple hadrachen that were near her. One of her children went missing after we left the nest and she was certain it was us. It took sometime to explain we had nothing to do with the missing child but we were willing to help her find her child. She instead told us to take her children she does have back to Ber Mera as she will go looking for her lost child. The next day we headed back to Ber Mera with three young purple hadrachen with us. It was not hard to find our way through the gates of the city and to the front gates of the royal palace. Amethyst hadrachen children being brought here was a common thing. As we headed to the castle gate we saw two fully grown purple hadrachen guards guarding the castle gate. They thanked us for bringing the children to them. The ruler of Merasaf and the Amethyst dragon has some kind of arrangement that she would provide hadrachen to the city. They would then become part of this amethyst dragon guard to help defend the city we guess. They then awarded us for our deed and gave us these amethyst dragon necklace that were magical and some kind of honor to wear in the city. People were pleasant to us that saw the necklace and at the nice inn The Gorgeous Willow Tavern that we stayed at got everything for free.  The next day we continued our plan to head to Ystaive but when we got back to Vyslav we were stopped by a band of Vos. They were led by a big strong Vos woman named Something Torvaga. Sorry it was hard to hear in Savas backpack. They were Trova and wanted to know if we were Nona and where we were going. Savas took over the conversation and would not answer any of their questions. The Vos were looking for a reason to fight and it seemed Savas was happy and waiting for them to make the first move.  Torvaga got tired of us and attacked. It was a long and tiring battle that I wished did not happen. I hate hurting people but I will defend myself if I must and these Vos were not scared of dying. They would fight until we or they were dead and they were tough and it could have been us that lost the battle. But we did win and killed them all. We then decided that we could not deal with another Trova band of Vos looking for a fight so we started to head to Cwmbbheinn to speak with the Sidhelien. That night a group of Nona Vos accompanied with them a Sidhelien and Tebaxi came into our camp and told us they saw everything. They were glad we had killed the Vos Trova and wanted us to kill more and help them deal with some leader of them. We spoke with them long into the night and in the end told them that they should seek the Cohort for helping them in these matters. They left us without any fight which made me happy because I was still not feeling well after my blow with a Vos man and Savas was way worse as he had to seek medical help that night due to his injuries.  We soon found ourselves out of Vos lands and into the beautiful forests of the Sidhelien. We were in Van Garreg of the Cwmbbheinn and we soon found an inn. An Trespasser Neamh or The Heavenly Trespasser. It was an really nice inn and full of Sidhelien. The Inn keeper led us to some tables and was a great hostess for us. She answered our questions and provided food and drinks. Soon we met a famous hanner sidhe in these lands. Someone that for a very very young age for the elves has made a name of herself already and is close to the ruler of these lands. Her name is Glynna Godesyr and she was one of the most interesting girls I have ever met. Her father was a famous adventurer that sadly died and her mother was well known also. She recently brought her to these lands to make a new life. She was pleasant and kind and wanted to know about us and hear stories of our adventure. She told us her stories and her dreams and when she did so I saw what she was imagining. This was her gift as the people around her can see what she imagines and feel what she is feeling. She has many dreams and one of them is to visit the Mardgreve. I then told her a few things about it and offered to stay behind and teach her Midgardian so she can speak the language when she goes there. She could not offer us much help as for work unless we wanted to kill the Raven. But we all enjoyed her company and ate, drank and experienced what she was imagining for her future adventures.  Our party decided the next day that it would be a good time to split up and head our separate ways for now. Some of which needed to recover from wounds. I stayed behind with Glynna to teach her midgardian and to learn more about her new home. 
Session 338 (Mission 3Y): [Urkenhame: The Hunt of the Mammoth] Played on the 5th of September 2020! Present: Aelar Cithreth; Sidhellen Fighter, lvl 4 (Link S) Dragomir Black & Nalu; Vos Sorcerer, lvl 14 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 13 (SlothSlow) Vascos; Minotaur Barbarian, lvl 5 (Depraved Lunatic) Right, I'm only now just settling back home after about ten days across the plains of Drachenward. This was an awesome moment for me, not because I expected much from it but was the first outing I’ve had with my people that haven't taken place inside Urkenhame. Sure, I’ve taken part in the feast and festivals but this is the first where I’ve traveled out of the city with my people. Most people of Urkenhame leave for the spring and return in the winter, it's our custom. We leave and return in the same order so we all spend the same time outside. There are always a few staying behind to guard and watch over the city. I guess because of my work with the Cohort, I’m on guard duty most of the time when I’m not traveling around, this suits me and Nalu. I had been hearing for months that the spirit of the Mammoth was spotted again. This is one of Urkenhames oldest traditions, it has been over one hundred years since the last Mammoth hunt and they are not always successful, many will die trying to become a mammoth warrior. It is the ultimate honor.   We in Urkenhame have a bond with the Mammoth, its fur and meat helps us through the winter and we help them in return. This has been going on since Larmedylth founded the city. The Hunt of the Mammoth isn't like just tracking a normal Mammoth. It's a spirit, a being of pure magical energy, and those who can earn its respect rise to become some of the greatest warriors known to Cerilia, The Mammoth Warriors. I have met one before they are fearsome and get a great deal of respect. I don't think there is enough magic in Cerilia that could turn me into a fearsome warrior but I did want to join everyone with the Hunt.  I tried my best to explain the dangers of this with everyone who showed up. I think I did a good job because one of the new recruits for the Cohort must have mistaken this for just hunting normal Mammoths and quickly made his way back to the boat. We're doing nothing short than taking an army to fight one creature, well more like one spiritual creature of Mebhaighl made up of multiple spirits that roams the land. After meeting with Queen Freya we arrived at the old tree of Urkenhame, the one where Larmedylth preached. The old druid took an Obsidian dagger and ran it through the heart of one of the citizens. Sacrificial magic, old magic, great power comes from life not only to grow dragons but empower the Mebhaighl. I had heard of this magic being used this way before in the cohort logs, back in the Harrow Marsh. The life that was given freely and druid pauls magic gave way to Llarmedylth teleporting back to Urkenhame. Many sheep were slaughtered and we cooked and ate the hearts for strength, then Llarmedylth lead the hunt.  Llarmedylth really had no interest in speaking with me at all, so to say I was given the cold shoulder would have been a warm expression. I heard from Queen Freya she goes through moods but I can't help starting to take it a little personal. Feel like I’ve pissed her off without knowing why or maybe as she gets older she grows colder, hope the same isn't for Nalu. She has definitely grown since the last time I saw her, I guess blacksmithing isn't the only thing she has been doing. I made sure to give her the warning about Parsee, the very least I could do but I didn't push it. We spoke one more time during the journey but had more to do with her guiding us toward the direction of Aragnak Lair, though I was told the Mammoth wouldn't cross the river. There were signs of the Mammoth tracks throughout Drachenward, trees pulled out by the roots it was hard to follow but the creature was vast. The travel was nice, Nalu had taken to her role as “The Radiant Princess” by eating grapes from the back of a Mammoth. She now wears the two golden crowns I found and they really suit her, well that and the queen robes. Hope it doesn't go to her head though. Birds in the sky are always concerning and on the hunt we found a few flocks that didn't look quite right. I was about to take to the skies and remove them but Llarmedylth beat me to it. I know many creatures use birds to spy and given they were coming from the direction of the Hags domain, safety over anything else.  As we traveled we spoke of Vasco's homeland. Many just assumed he was an Awnshegh but no. He just from a race of people known of as minotaurs, far from the east in a land called Thylea. We traded tales. He spoke of his gods that walk the earth in mortal forms and live with their people. Kinda was holding back a smile because we are like that in Urkenhame. Korak told him all about the lore on Dragons. Well, True Dragons and I didn't have to step in once! Ok maybe once, but it shows he listens to my blabbing. It was nice to speak about this with someone who is just as interested as I am, I even gotta tell him about my theory on Nyskira and the first dragon oath he made. I need to finish off his book I'm writing, I wonder if the Cohort would be interested? We moved past lake Loch Shel, as part of the tradition other creatures have taken to adapt to the march of Urkenhame. Sirens know a secret way of reaching the Lake from the sea and meet the warriors who hunt the Mammoth hoping to mate. This whole subject got me really embarrassed, I never thought I would have to be speaking to Queen Freya about this stuff. The Sirens need creatures from the land to have children given they are only female and have taken to use the hunt of the Mammoth as a good opportunity to… well you get the idea. Not sure if Korak, Aelar or Vascos helped the sirens out as I kept my distance from the event.  From lake Loch Shel we moved to the west, closer to the river, and at the north bend, we cornered it! The Mammoth was made from pure magic. Spirits of warriors mixed into the shape of the creature, its size was more akin to that of a mountain than a Mammoth. With the sound of a war horn carved from a Mammoth Tusk the fighting began.  The battle was bloody and many from Urkenhame died trying to prove themselves. I heard one of the oldest men who claimed to have first seen the spirit charge in on the front lines. He was one of the first to die. Aelar joined with the first assault and survived at the front lines. As the men looked to flee he rallied them around him and stood their ground to stop the creature from charging directly at the queen. He threw himself into the front forming a shield wall and soaked the blow. Pretty sure that would have killed me outright. He survived and fell back to the Queen's side to offering protection for the rest of the fight.  In the melee, Vascos was dueling the spirits of the Mammoth warriors as they lashed out. Many nearby could see and watched in awe. After each one fell to his totem, the warriors of Urkenhame cheered and rallied behind him. It was his actions that made it feel like we were always winning. Vascos also held a final charge by the spirits at Queen Freya, if he didn't she wouldn't have been able to focus Llarmedylth magic later on.  Korak wanted to hug the thing, no I'm not joking. The first thing he did was rush in to grab its leg, I'm sure he was hugging it. I will never know why he wanted to climb the creature so badly but him trying inspired other warriors to do so as well. As he climbed the Spirit, he defeated many Mammoth warrior spirits on his way up to the top. He was also healing many of the injured giving them new life as they battled on. You can see why his god likes him so much and honestly don't think I’ve ever seen him look as happy as being in the middle of a blood pit battling for his life.  Myself? Ermm I really didn't do too much, I'm not a warrior like everyone else so I just tried my best to help and keep up. I was just happy to be helping really. I did get a lucky hit on one of the tusks which caused it to fall to the ground. After I picked it up and kept it out of the battle for some time. The Mammoth looked dejected and weakened from losing it so like, I think it helped. I also did some good damage by flying on top of the Mammoth and attacking it with Llarmedylth. She was already on top of the beast, pulling huge chunks out of the creature so I showed her how much I’ve improved with some spells of my own. I did get the opportunity to fight the spirit that was the heart of the mammoth and put an end to the battle but I didn't stand a chance of winning. I had more of a chance of pulling out the sword of Cuiraécen from Ber Mera than winning that fight, I bet Korak would have won, I could see him trying to get towards the spirit before it just disappeared. The fight drew on and was starting to turn against us until Llarmedylth turned herself into a weapon and with Queen Freya channeling her power she was able to bring a huge axe down on the Spirit and brought the battle to a victory. The aftermath was just a field full of blood, but the spirit changed into meat. Aye, all I could hear was cheering. We all feasted on the meat to gain the strength of the mammoth but the spirits are fickle and will only respond to those worthy. I could hear the sounds of drums beating throughout the night. Korak took a moment to speak with his god. He really didn't say anything about it but he looked a little downtrodden when he returned. The celebrations went right into the night. Llarmedylth took off straight after but according to Queen Freya she was proud of us. Many of the people of Urkenhame won't return to the city. Who knows which warriors will become the next mammoth warriors but I was proud to take part in the tradition.  Nalu was quite involved during the battle, she protected Queen Freya who was on top of her faithful friend Audreena an old Mammoth. During the fight and received some of the Mammoth's blessing for herself. She is now the size of one, a normal Mammoth that is, not the spirit one! I'm not going to go into details but I think we will be spending more time in the skies together. In Urkenhame we had Mammoth tusks carved with the deeds of our battle. I’ve placed mine proudly in the hall. Aelar and Vascos are currently staying in a spare room until they leave or sort out their own housing. Anyone willing to aid Urkenhame is a friend for life by my book. They are also vassals to Urkenhame like me. One thing we did notice, is that we all have the spirit of the Mammoth as we could all hear and talk to them. There are many around Urkenhame and it was nice that we could talk to Audreena. Korak even was able to speak with his baby mammoth, the poor thing sounded so sad. I think Korak believes he trying to help it by keeping it out of danger but he's never spending time with him and it's just lonely. Korak did the right thing in the end. He asked Audreena if she would look after the baby mammoth. Now it has a mother figure to look after it, I'm sure he will start smiling again.  Korak may not be a vassal of Urkenhame in name but he is in spirit, there won't be a time where he wouldn't travel with me to protect plus I think he's still a Housecarl. Titles aren't something we tend to use, I always feel a little pretentious using them like I'm trying to show off so I just don't bother. We made plans to look at his ancestral home but Thinnie also needs help and still no word from the assassins. He plans to destroy the place to bring honor back to his family, he might have made the mistake of promising gold and gems to Nalu for her help. I saw that look in her eyes, I'm pretty sure I caught her taking out an old map looking for where Korak said this place was. I will be relaxing here until next month plus it's a full moon tonight, so I think I will fly up on the roof with a smoke and watch. For something so dangerous, it's very beautiful to look at.  Dragomir Black & Nalu, the Voiceless, the Radiant Princess. Cohort Arcanum
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Session 332 (Mission Special): How Fortunate Were We? Present: Agatha Duskhart; Human Sorcerer/Warlock, Level 9, Summer Prudence Duskhart; Alseid Druid, Level 9, Lena Diesa Gemfire; Dwerren Fighter/Wizard, Level 9, Zilarrezko Lucan Yaeldrin; Hanner Sidhe Wizard, Level 7, Mekapix Medi Eirwen; Alseid Druid, Level 9, NPC Combat XP 0XP Quest XP 1,000XP RP XP 3,000XP Exploration XP 1,000XP Log XP 1,000XP to Lucan Total XP 5,000XP to Agatha, Prudence and Diesa 6,000XP to Lucan Renown, Fame, and Infamy 3 Renown (Fortune) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 335 (Mission 3T): Nobody Likes Fenris Present: Astrid; Anuirean Paladin, lvl 5 (Kristen B) Cedrych Brightbough; Sidhelien Rogue, lvl 13 (Adam B) Fenris Nathair; Sidhelien Druid, lvl 8 (Hats4Cats) Glenn Sturgis; Rjurik Cleric, lvl 11 (Spynx) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 11 (Depraved Lunatic) Combat XP 0XP Quest XP 1,200XP RP XP 2,500XP Exploration XP 1,200XP Log XP 980XP to Glenn Total XP 4,900XP to Cedrych, Nils, Astrid, Sithric and Fenris 5,880XP to Glenn Renown, Fame, and Infamy 1 Renown (Syndra) to Astrid, Sithric and Fenris; 3 Renown (Syndra) to Cedrych, Nils and Glenn Each member of the party gains Azrai Blood from the death of Syndra's Messenger. Fenris gains bloodline as though the Messenger's score was 40, Sithric and Astrid gain bloodline as though the Messenger's score was 50 and Nils, Cedrych and Glenn gain bloodline as though the Messenger's score was 60. (this takes into account proximity, as well as involvement in the dealings that resulted in her death) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 337 (Mission 3X): Chessa Claims The Tjoscanth Mountains Present: Green Knight; Fiend Paladin, lvl 2 (Hats4Cats) Hedrin Toadslayer; Dwerren Sorcerer, lvl 9 (SlothSlow) Thorg Sabertooth; Half-Orog Barbarian, lvl 7 (Darvius) Varis Nailo; Tiefling Warlock, lvl 3 (Link S) Varis gained perma death save, and  -10 ft. to movement from mangled legs. Thorg is granted 1,200 greater grivnas Varis is awared with 300 greater grivnas Green Knight is awarded with 1,200 greater grivnas Hedrin is rewarded with 600 greater grivnas. Combat XP 487XP for avoiding various encounters. 2,000XP to Thorg 500XP to Varis 2,000XP to Green Knight 1,000XP to Hedrin Quest XP 2,000XP RP XP 2,000XP Exploration XP 1,000XP Log XP 1,123XP to Green Knight Total XP 5,987XP to Varis 6,487XP to Hedrin 7,487XP to Thorg 8,610XP to Green Knight Renown, Fame, and Infamy 2 Renown, and 1 Fame (Gnome Vale) for everyone. 2 Renown Thorg, 1 Renown Varis, 2 Renown Green Knight, and 2 Renown Hedrin with Berhagen, and Rzhlev Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 338 (Mission 3Y): Urkenhame: The Hunt Of The Mammoth Present: Aelar Cithreth; Sidhellen Fighter, lvl 4 (Link S) Dragomir Black & Nalu; Vos Sorcerer, lvl 14 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 13 (SlothSlow) Vascos; Minotaur Barbarian, lvl 5 (Depraved Lunatic) Aelar: 34 glory (accepted) Drago: 50 glory (accepted) Vascos: 43 glory (accepted) Korak: 71 glory (declined) (receives 18 Brenna Bloodline instead) (can speak with mammoths) Gifts of the Mammoth Spirits Everyone gain the ability to speak with mammoths for free. Mammoth Mount - 100 glory Polymorph into Mammoth (once) - 20 glory per use Brenna Bloodline - 4 glory per point. Strength of The Mammoth (+2 Str, max 24) - 50 glory Durability of The Mammoth (+2 Con, max 21) - 50 glory Trampling Charge (as a mammoth DC 8 + Prof + Strength Bonus) - 50 glory Endure Elements (cold only) - 5 glory Resistance to Cold - 40 glory Temporary Hit Points - 1 glory per 1 temporary hit point. Expended when used. Stacks with other temporary hit points, but always lost first. Eyes of the Mammoth Warrior - Can see through the eyes of any mammoth within 1 mile - 20 glory Speed of the Mammoth - Increase your land movement speed to 40 ft. No effect if your movement is higher. - 40 glory Grow Tusks, gain a gore attack that is strength based and deals 1d8+str damage. - 25 glory Grow Mammoth feet, gain a stomp attack that is strength based and deals 1d10+str damage - 30 glory Renown with Drachenward - 10 glory per point of renown Rjurik Fame - 50 glory per point of fame Hunter of Mammoths - Gain training, or expertise in survival - 25 glory for training, 50 glory for expertise. Ivory of the Mammoth - Gain 50gp worth of mammoth ivory - 5 glory per 50gp. Gain the title of Karl - 30 glory. Combat XP 1,700XP to Aelar 2,500XP to Drago 2,150XP to Vascos 3,550XP to Korak Quest XP 2,000XP RP XP 2,000XP Exploration XP 2,000XP Log XP 1,275XP to Drago Total XP 7,700XP to Aelar 8,150XP to Vascos 9,550XP to Korak 9,775XP to Drago Renown, Fame, and Infamy See above. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
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Session 335 (Mission 3T): Nobody Likes Fenris. Present: Glenn Sturgis, Rjurik, Cleric 11, Spynx Fenris Nathair, Sidhelien, Druid 8, Hats4Cats Astrid, Anuirean, Paladin 5, Kristin B Cedrych Brightbough, Sidhelien, Rogue 13, Adam Nils Ullstein, Brecht, Paladin/Warlock 10, Simon D Sithric Sidhefriend, Hanner Sidhe, Fighter/Rogue 13, Depraved Lunatic So as this is my first dip into writing a log for the Cohort so I will try to keep it simple. Cedrych, Astrid, Nils, Sithric, and myself went on another perilous adventure. I think Fenris was also there, but he was little more than an annoyance according to a poll I fabricated for the purposes of this log. We were hoping to do some work to help destabilize Syndras control of magic in the area by possibly destroying some of her obelisk she was constructing in Shkkra. We started out this foray into adventure by visiting the White Witch again. Very unpleasant person. She really seems to believe that her kaka (sorry for the curse) doesn’t smell. She is held up in Castle Holtmyre. After catching up with Sally (most pleasant being there by far) and eating some of her famous cooking, we decided to talk with the river king again to try and gain another audience with “her majesty”. But if there was another in that place who was as displeasing as the White Witch, it would be this pompous butt (sorry for the curse). I think he is magically enslaved to her in some way and I’m not in any rush to help him out of it. Those two deserve each other.  After agreeing to see her at night again, the river butthead led us up to her chambers. After giving what appears to be the secret knock for her chambers, she appeared and gave us the same attitude we’ve come to expect from her. After Cedrych laid out another completely viable plan at her feet, she still had the audacity to treat us rudely and with doubt that we would be successful. I believe Fenris spoke up at this point but honestly all I heard was nails on a chalkboard. This white lady of ill repute then proceeded to shut the door on us.  It was at this point when deciding our next move that Fenris offered me a potion that he said would take some years off of me. It seemed far to kind, so I could definitely tell something was up. And thanks to advice offered by Sithric and the others I deduced that this concoction would possibly have the reverse effect, and therefore I would have nothing to do with it. The next day after spending the night in the guest accommodations of “her majesty”, we decided to continue on with our plan to try and locate and destroy an obelisk of Sydnra. We had good intel from the druidess (lovely women) where these potential sites could be. While traveling to the first such location Cedrych heard a sound on the wind that made him stop in his tracks. It was decided that we must avoid the source of this “giggling” from apparent ice pixies. After several more days of travel and some avoided conversations about Zadrana’s future (looking at you Cedrych), we reached the supposed location of the first obelisk. Unfortunately to our dismay that obelisk was nowhere to be found. Cedrych and myself began scouting around for footprints and trails. We found all kinds of footprints in many different sizes and shapes. Cedrych, Sithric, and Fenris went off in stealth to look for an origin to these footprints. After some time a very large eagle came back to where the rest of us were held up and motioned for us to head to the West. Normally I might not trust a random animal leading us somewhere, but this eagle had the same haughty and overcompensating look of Fenris so I figured it would lead us to Cedrych and Sithric.  Cedrych, Sithric, and Fenris had discovered what looked to be a work camp. Cedrych and Sithric went in for a closer look. There were many orogs and a few very large trolls. The next part I can only surmise off of what Cedrych and Sithric told us, but after some time a demoness in black plate armor showed up and seemed to know that our group was in the area and immediately sent out groups to find us. Sithric came back and warned us and we decided our best chance of winning a fight would be back across the border where our access to magic would be greater. I sent a sending spell to Cedrych letting him know of our plan. We fled back towards and across the border, the orogs hot on our trail. We managed to keep pass in front of them though and made it back across the border and turned to set up our defensive formation. But the orogs group halts somewhere before the border.  Now again I am basing this off of what I was told, but it seems the demoness joined the orogs group at the border and started speaking to Cedrych in his mind. She told him she was bidden to deliver us a message in person, and told us to meet her back at the camp. Cedrych found the rest of us and told us the new development. After a group vote it was decided that we would go face this demoness and see what message she brought. After a rest, we headed back towards the camp across the border. When we arrived the demoness wanted us to enter her camp like lambs to a slaughter. After some negotiating we met at the edge of the camp. At this point Syndra used the body of the demoness as a vessel. She spoke through the demon. Everytime I hear that defiler speak I get a little angier and reaffirm my commitment to take back Laerme’s temple. The message Syndra wanted to deliver was that she wanted us to leave her alone. In my mind, this seems like she is genuinely concerned that we could affect her plans, which gave me an idea for negotiations.  After much negotiating and deliberation I was unable to gain the temple of Laerme. At first I thought the temple was more of a vanity of hers, but now I think it might be more closely tied to her power then she wants others to know. We were however able to bargain for the head of the demon to try and placate the white witch with. Syndra killed the demoness in front of us unfortunately which added to our bloodlines. In return we agreed to leave Syndra alone for a time. Although a specific time was never agreed upon so I think that us not destroying her camp alone fulfils our part of the deal. One strange and almost hilarious event did occur when we had to swear in an Ostrich to the cohort in order to ensure it’s information did not reach the white witch. After this we looted the demoness. Astrid gained the black plate of the demoness through a game of chance. I was able to procure her rope. Although this adventure was not productive in the way we had hoped, a lot of new information was gained. Love, Glenn Strugis
Session 339: Aresia on the Defense Adventurers Attending: -Echo; Thylean Siren Rogue, lvl 3 (Lena C) -Phage; Vos Cleric/Monk, lvl 8 (Kristen B) -Robert Bossouri; Brecht Cleric, lvl 7 (Depraved Lunatic) - Romilly; Goblin Barbarian, lvl 3 (Summer) -Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 7 (Zilarrezko) After a few weeks of breaktime, I have rejoined my companions on an expedition to not only bring joy and raise the morale of the Aresian people, but to also defend it’s wall against Zarkoth’s invasion. The evil centaur had set his eyes on Aresia and his people and while I wasn’t really welcomed well last time I visited, I still felt obligated to help them against this menace. Thankfully, my companions seemed to be on the same page as I. I was initially worried about Echo and Romilly joining in this war, as the battlefield could be deadly, but I was confident that they knew when to get out of trouble, if necessary. Even if not, I was sure to have their back, in case things go dire. After briefing our group on our goals, we decided to make some preparations for war before we got into the boat. This included attempting to buy a few potions. The only potion seller in Mythros sold his potions at 4 times the price that Presphine used to sell them. Offput by the massive upprice, Romilly was rightfully frustrated. However, her kind is not treated well in Mythros, so her speaking up was seen as a horrible offense for the shopkeep. To deescalate the situation, I took her outside so that Phage could buy what she needed. We went to the shop of the Collector afterwards, a heinous man who kidnaps and enslaves other people to sell them for his profit. Among them were 3 people, a centaur, a harpy and a goatling. They called for help and I couldn’t just turn my back on them. Using all the money I carried, I bought them out of there, so I could deliver them to freedom. Upon inquiring where they would like to return, they asked that I bring them to a temple of Sydon, as they are sworn to protect their kind. I did as they asked. The Priest extended Sydon’s blessings to us and we had smooth sailing to Aresia. Upon arrival, Romilly and Echo signed up for the wrestling match, to raise the morale of Aresia. The return of Sticks had already happened, so this time it was a grudge match against the reigning champion. Romilly had prepared well for this fight, by oiling herself to the point of being untouchable. With the preparation on her side, she defeated the champion and became the champion herself. A revolutionary duel. It was however time for serious business afterwards. Zarkoth’s Horde was in proximity of the city walls. His forces were approaching from all sides, the Cohort took place on the north-eastern entrance of Aresia, where Zarkoth and his troops himself were leading the assault. Before they arrived, I spoke a prayer to Kyrah. While my sword deity is Neira, I believed that it would be in the peoples best interest not to anger the gods by praying to a “foreign” god. Nevertheless, the earth began to rumble as I prayed. Had I prayed wrongly perhaps? To undo my wrongdoing, I plead to Kyrah to forgive our insolence and stay by our side, as Zarkoth’s horde was painted in purple glitter, which seemed to only invigorate them. The gods were against us. I don’t know if I was the wrong who put them against us, but we had to deal with this fact. The battle began with the regular troops battering into our defenses. The southern sides of the battle seemed to keep the enemy at bay for now, so we could focus all our attention to the northern sides. Romilly lead the charge, as Sabiha and Echo covered her with ranged attacks of their own. Phage held the soldiers trying to climb the wall back, while I exhausted every bit of magic in my arsenal to take on generals, minotaurs and to keep everyone in this front alive. We managed to hold the Northern fronts, as well as the south-eastern ones. The southwest had fallen prey to Zarkoth’s horde however, and I saw smoke beginning to rise from that part of the city. The battle on the northern front was not over however. Lord Grace fell unconscious, but I managed to bring him back to the fronts, which kept the troops morale high. The battle was won on the north-west and South-east fronts and they ran to save the burning district of Aresia. Our front however was at a turning point. I saw my companions fall one after another, but my reserves of magic were enough to give everyone another chance, which allowed us to push Zarkoth himself back and decide the battle of Aresia in our favour. Seeing that the battle was long and arduous, I immediately began to help tending to the wounded, including my companions. We had manged to protect Aresia from doom and are surely going to be much safer here going forward. Perhaps I won’t even need to hide my identity anymore when travelling here. I congratulate my companions on their success in this battle. Had they not been here, Aresia would’ve fallen into destruction for sure. As a team, we managed to hold the line and defend the innocent citizens of Aresia. And that is something they can be very proud of. -Lord Robert Bossouri, The Snail
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Session 340: A Fey Journey Grian (Kristen B) Seria The Cunning (Valentine) Takumir Jachral ( Depraved Lunatic ) Darvius Alandre (Darvius) Revven (Slothslow) After spending the last couple of weeks in Cwmb Bheinn teaching Glynna Godeseyr Midgardian. I decided it was time for me to return to the Cohort but I told her I would return soon. When I arrived back I spread the word that I knew of where the fey hot springs were going to appear next. It did not take long before a few members came to join me on my newest adventure. I knew the fey hot springs will bring me the answers that had been bothering me as of late. Explaining my desires to go and my plan to get us there because the hot springs would be in a dangerous territory. As it would be in the deep forests of The Raven lands. Everyone agreed and we were off.  We arrive in the Cwmb Bheinn at the An Trespasser Neamh or The Heavenly Trespasser tavern. The Sidhelein forest looked beautiful and was in high spirits when we got there. But the people there were not in high spirits or a good mood. As the sidhelein were all sad and a depressing song was playing.  We wait the final moon. Eyes brimmed with tears.  For comes the sidhe doom. It is our greatest fear.  Only one has spoken the day. The Aelvenking knows our death. But to no one will he say. When comes our last breath. None of us knew the meaning of this song or why everyone was in such a down mood. We ask the tavern owner of the matter and if she would share information about the song. We all sat at a table and paid for our drinks as she began to tell us of the doom of the sidhelein. The current sidhelein king Allan Alaigh of Cwmb Bheinn father betrayed the elves and sided with Azrai at the battle of Mount Deismaar. He was defeated and the sidhelein put up magical defences that would protect and hide them in the world. The Raven then dispelled this magic and then took the land of Tommot and Zaliv and corrupted them. The sidhelein call The Raven as the sign of the end of the elves. They say one of the elf kings advisers can see the future and has seen the end is coming soon. All of us around the table tried to encourage the innkeeper that fate is what you make it and that there is hope. We would fight for the sidhelein to ensure that this doom never comes.  I then flew off to find my friend Glynna Godeseyr and introduce her to my newest companions. I told her that we were one an adventure to head to the fey hot springs. She wanted to hear my story of the trip with my return. But she was happy to meet my Cohort companions and Darvius told her of his many great deeds and adventures. She enjoyed the one where he punched the fire primordial right in the face and made her run away crying. We asked her if we could meet with the king of Cwmb Bheinn as she is one of his advisers. She said she does not have the pull to get us a anduince with the king or we have the reputation that the king would even trust us. As the king is always worried that The Raven is trying to assassinate him. We asked her what we could do to gain such an audience as we would like to meet him and see what the Cohort can do to help him and his people. She said she would need time to think on this matter and perhaps when we return from our hot spring adventures she would have an idea. We then watch Seria try to dance and sing. Something she said she was very good at but it was not too great to be honest. We then rested and prepared for our journey. The next morning we left to head our way through Cwmb Bheinn and into The Raven lands. Along our journey we ran into a bunch of little drunk fey known as rum gremlins. I might have gotten a little drunk just by getting close to them but Revven was able to handle his booze and talk to one of them named Rauri. They traded drinks but in the middle of their talks a bunch of axe beaks attack them. I was grabbed by Ravven as our party made our escape leaving the poor rum gremlins to the axe beaks. A couple of days later we passed by the ancient sidhelein city of Llywyngsiele and shortly after that we were ambushed by a group of Boggles that tried to steal from us. We were able to outrun them and sadly my companions killed a few that chased us. Then we broke through the sidhelein forests and arrived at The Raven lands. We decided to move stealthy through it and hope no one spotted us.  A couple of days later we got to the forests of Nikolai and I began to feel the fey hot springs were somewhere in the forest and started to guide them to it. That day though we found and met an Anuirean girl that had a sense of the divine around her. She was glad and worried to spot us. We also did not trust her as what the hell is an Anuirean girl on the other side of the continent. She told us she was from Taeghas and The Raven took her away from her family to hopefully get power and influence. She is the daughter of the Ruler and her name is Lauriel Khorien. Seria then wanted to talk to the party about leaving her behind and if we could trust her. I flew up while they talked about what to do to offer her some food. But when I got close an invisible claw attacked me from behind and scratched my back open. An orange glow was left behind for a time on the wound. The rest of the party ready themselves after my cry of pain. We could not find the monster but Lauriel told us that The Raven minions had found her and now us. After Takumir was hit and also gained the curse we decided it was time to go because we could not get a beat on where this invisible threat was. Revven grabbed Lauriel and we rode one for two whole days before we tried to rest for the night. Exhaustion and wanting to rest to get to the hot springs and safety as quickly as possible we set watch and tried to rest. But not even an hour into our rest we were all awoken as Seria attacked Darvius. Darvius was then attacked by the invisible creature but was able to dodge it. It then tried to flee and hide in the night which he tried to chase down. Seria was charmed somehow to attack Darvius. Lauriel told us that the weak minded can be controlled by The Raven. Knowing that if we tried to rest we will all die. We rode one and as fast as possible to the fey hot springs. I was so tired and exhausted that I could do nothing but tell them that we were getting closer to it. Then we found it in Yanskia and with that safety.  The fey hot spring was just breathtaking when we finally saw it. The rest of my party stopped to look at it and all the fey around it. I heard Lauriel ask where we were but I could not answer. I got away from Revven and just walked my way to the open first doors and collapsed. I was exhausted but so happy I finally made it. Darvius then picked me up and put me on the front desk where a strange demon, Orog looking fey was. She said she owned the place and payment was needed to enter. We all then made our barter to get into the hot springs. Lauriel paid with a strange red coin. Darvius paid for those who had nothing to offer. I bought my way in by offering my amethyst dragon necklace and bloodline. Me, Darvius and Revven bought the special stay. Which would help me with this curse that I had from my attack on the journey here. It was the first thing they cured off me when they gave us all messages. (We later found out the curse we got from the Raven invisible minion would not let you rest and recover from resting as long as the curse remains.) It makes me worry for Takumir. We then made our way out back to the glory and beauty that was the Fey Hot Springs. It had multiple springs and a fence that separated men and females. At the top was a place that special guests could head to. Darvius, Revven and myself went to the top and were greeted by the Fey Oracle Eel. She asked if we wanted to know our true name. I think everyone wanted to but I only heard mine inside of my head. She then told us because the three of us were special guests we had one question we can ask her and she will answer it. I known of only one question to ask and I thought it might be a wasted answer because I been wanting to know who my Patron was that saved me. I thought it was the Fey Queen Fhiele from my research. But I was wrong and found out who she really is. This only left me with more questions and has me thinking more as to what I wanted to do. I left the top hot spring to visit Takumir who was with a number of other fey. Seria was with Lauriel on the female side of the hot springs. I was told later that during our stay that Lauriel was assaulted and taken by one of the Raven invisible servants. Darvius and Seria tried to do something about it but the hot springs owner was not much help.  But me and Takumir were having a good time. I met new fey creatures and one of them told me they used to be a human but was transformed into a fey to get inside the hot springs as payment. I wondered if I could have been transformed into another type of fey as payment. That then made me start to think how often fey might change forms in their lifetime if that was possible. I then met a hag that showed me blood magic and used me to show her power. It was not fun or did it feel good. A nymph then showed me her wolpertinger when I brought up that I was searching for one. She wanted to know a secret of mine to know where she got it but when I thought about it I really did not know of a good enough secret that she might want. But she then left to go to the restroom and while she was gone the hag told me to steal the nymph wolpertinger. I could not just take something like that from someone or I had a bad feeling I would be then kicked from the hot springs. So the hag decided to take it then. I tried to stop it but my small pixie form could do nothing. The nymph was not happy on her return and went to go find this hag. The only other fey that was left in the hot spring as a white fox with five tails. I talked to her about finding a familiar and she told me she knew some boggles. A boggle or rum gremlins were not something I would want as a familiar. She was telling me she was looking for someone she can have a relationship with but they would have to be beautiful. Takimur brought up the fact that me and her should travel together and we can help her find this person she seeks. I told her I would love to have her travel with me and she agreed to follow me. She would not tell me her name but told me to call her Kitsune. That was then the effects of the hot springs started to take form. Each of us left with some effect that was from the waters. I was left with a thunderous voice and need to find some way to fix this as it can cause more harm than good.  After our relaxful stay, the hot spring moved and brought us somewhere else that was not The Ravens lands. My other Cohort companions left to head back home. Me and Kitsune left to head back to An Trespasser Neamh. I hope I could talk to Glynna Godeseyr and see if she has come up with something we can do to help the Sidhelien and to teach her more Midgardian. But overall it was a pleasant trip and I have now a new fey companion to travel with and learn more about hopefully. Perhaps she could help me more with being a fey as I keep hearing from everyone around me that I am just strange when it comes to fey. 
Session 339 (Thylea): Aresia on the Defense Present: Echo; Thylean Siren Rogue, lvl 3 (Lena C) Phage; Vos Cleric/Monk, lvl 8 (Kristen B) Robert Bossouri; Brecht Cleric, lvl 7 (Depraved Lunatic) Romilly; Goblin Barbarian, lvl 3 (Summer) Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 7 (Zilarrezko) The party are rewarded for helping to save Aresia with gold, and invite to party with the queen. Echo: 500 golden drachmas Robert: 1,000 golden drachmas Phage: 1,000 golden drachmas Romily: 750 golden drachmas Sabiha: 750 golden drachmas Combat XP 422XP for everyone. 1,000XP to Echo 2,000XP to Robert 2,000XP to Phage 1,500XP to Romily 1,500XP to Sabiha Quest XP 3,000XP RP XP 2,000XP Exploration XP 750XP Log XP 1,225XP to Robert Total XP 7,172XP to Echo 7,672XP to Romily, and Sabiha 8,172XP to Phage 9,397XP to Robert Renown, Fame, and Infamy +1 Renown (Lord Grace) for everyone. +2 Renown, and +1 Fame (Thylea) for Romily for winning the belt. +1 Renown for Sabiha and Echo for being on the winning team. Echo: +2 Renown (Aresia), +1 Fame (Thylea) from war. Robert: +4 Renown (Aresia), and +2 Fame (Thylea) from war. Phage: +4 Renown (Aresia, and +2 Fame (Thylea) from war. Romily: +3 Renown (Aresia), and +1 Fame (Thylea) from war. Sabiha: +3 Renown (Aresia), and +1 Fame (Thylea) from war. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 340 (Mission Special): A Fey Journey Present: Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Grian; Pixie Druid/Warlock, lvl 5 (Kristen B) Seria The Cunning; Sidhelien Fighter, lvl 3 (Valentine) Takumir; Brecht Fighter, lvl 5 (Depraved Lunatic) Revven; Sidhelien Ranger, lvl 5 (SlothSlow) Combat XP 125XP Quest XP 2,000XP RP XP 3,000XP Exploration XP 3,000XP Log XP 1,625XP to Grian Total XP 8,125XP to Darvius, Seria, Takumir, and Revven 9,750XP to Grian Renown, Fame, and Infamy +1 Infamy (The Raven) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 345 (Special Mission/Thylea): Throw up in the Bush 2020/9/11 Present: Echo; Thylean Siren Rogue, lvl 4 (Lena C) Horus; Thylean Minotaur Barbarian, lvl 4 (Mekapix) Romilly; Goblin Barbarian, lvl 4 (Summer) Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 8 (Zilarrezko) Account of the things that happened, by Sabiha. First we went north from Myrtos to see my Daddy. He lives in Estoria. He's the king there, and the god of war and stuff. I wanted to ask him why he and the rest of the gods got sooo angry at the battle for Aresia. I thought maybe they'd heard about Narsus trying to back in with their group, but he told us they hadn't heard about that. Well now they have. Oops. Sorry not sorry. Dad said he didn't really care about Narsus wanting to cheat back into godhood but, well, he doesn't care about much these days. Still in a depression since Ophea (my step-mom i guess?) was abducted by Hexia. Anyway so like it turned out the prime sacrifice at the battle, the black ox, was sacrificed to some foreign god called the Cold Rider. Phage was making sacrifices and isn't that the one Phage likes? Would make sense since she's weird and creepy and my dad said this foreign god was all about death. We spent most of the morning with dad. Romilly and Horus had a little competition to see who could impress him. He seemed more amused than impressed though. Even when Romilly threw Horus out of the ring. After that we went to see my grandpa Volkan. He runs the smithy at Volkan's hall in Estoria. Who'd have thought. He pretends to be really grumpy and stuff but he's very sweet. Taught me to do smithing too, he's very good since he's the God of craft and forging and stuff. He repaired the cool shield I got at Belan's and sold some old scrap to Horus. He didn't have any cool bows for Echo though. We spent the rest of the day at Dad's palace and then travelled back to Myrtos in the morning. While we were waiting for a boat to go back to Aresia and see how things are since the battle Echo really wanted to get a nice bow so we went to the great agora. Thats the big market in the city. She heard a guy called Grimmik sells the kinda stuff she wanted. He turned out to be an asshole though and was super rude to her and the rest of us because we were too monstrous or whatever. Poor Echo's wings drooped on the ground after we left but a pretty siren lady that was passing by noticed and came over to say hello. She told us her name was Ambrosia, which confused us for a moment since thats one of the ingredients for the god ritual. Anyway she took us to her amazing brothel called The Siren's Roost down in Stygian Row. Its a super nice place. I'm gonna be going back there a lot. The 'companions' have this theme too of being part-immortal, one of them - Kalistor - claims to be a son of Pythor, which would make him my half-brother. I've never had a brother before so that'll be fun. Though he seemed more interested in getting to know Horus than me. Lady Ambrosia invited us to her back room after introductions. She keeps a stock of interesting things bought from 'a snake with golden eyes' and offered to sell us some, so Echo finally got a fine bow. I asked if we could get supplies for Aresia but she couldn't get bulk stuff any time soon. I think the back room is invite only by the way not for anyone to just turn up like a shop. Always welcome to get food drink and company there though I think. Boat trip to Aresia was pretty boring. We got there and went to see Taureus, the big minotaur guy, and he is very big, since his temple of elements lot seem to be so big on working for the city. He said there wasn't really anything for us to do though. They didnt need money or supplies afterall. I told him what pythor had said about the sacrifice and he said the city would probably execute whoever it was. So if it was Phage she might need to lie low. Taureus told us more about Zakroth. The warlord's army had kinda broken after their assault and fled north, the city's cavalry has gone to follow and poke them but most of their army are phalanxy types so theres no chance of pinning them down. Word is Zakroth is heading to the old woods now. I think thats the big forest near Myrtos and Estoria. Not fun. We were invited to a big party held by Queen Helen too. We went. It was kind of a stuffy affair. Speeches blah blah etc. Narsus was there but he looked... pretty, which wasnt right. Since he was so plain last time we saw him. Also kinda let slip that we saw him before when we were dining with him and Queen Helen, which annoyed her. She wants him for herself I think and they're trying to keep it secret that Narsus isnt a god anymore. Which... like, just why? He might still be immortal but he's such a useless sponge. Queen Helen seems very clever and is very beautiful she could do so much better. Maybe I could get my dad to sober up a bit and come for a visit. The Queen did offer everyone that fought in the battle titles in the city though. Romilly and Echo took one and got drowned in a ritual but im not so sure yet. It was much more fun talking to the wrestling crew though. Oh and also! When we were leaving a ghost rose up out of the ground. It offered us a chance to get rid of Narsus - yay - and overthrow Queen Helen - umm, no. He said the old founder of Aresia, King Carpathos was still around having been given the blessing of immortality by the titans and just needed to be lead through underground tunnels into the palace so he can like, I guess go about killing and then take over. I asked the pretty kyran bard Jovisha later on about the city history. She said Carpathos and his family had been part of the cult of Lutheria or something but didnt turn up to fight for her during the big war so she cursed them to be vampires and they went around draining people in the city. Until his daughter Calliope who hadnt been cursed turned up and put an end to them and interred them in a big grave south of the city. Guess some day we need to go there and give Carpathos a permanent end. Since we actually kinda like Queen Helen even if not Narsus we made sure she knew what the ghost had said before we returned to the cohort.
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Session 349 (Mission 4A): [Stranded in the Ice March, Tossed to the Iron Hand Tribes] Played on the 13th of September 2020! Present: Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 10 (Depraved Lunatic) Grian Veles; Pixie Warlock/Druid, lvl 6 (Kristen B) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 14 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 9 (Physh) Aye, well this took a different turn. Ya know most missions where they go wrong like are done so on the mission but this one, well we didn't even make it to the mission. We we’re sailing over Leviathans Reach on the Sirens Last Kiss. I’ve been across these waters so many times before, Urkenhame is nearby so I’ve heard many tales of the Leviathan, not many sailors out there who haven't heard at least one tale.  The waters were calm as me and Nalu we’re practising working together in the air. I mean we can both fly so together? Going to take some getting used to, however, she did spot a dark patch rising out the water. By the time I got to Captain Lila and warned her of the danger we only had a brief moment to react. Right in front of the boat was the Leviathan.. I'm starting to think I attract these creatures at this point.  I’ve recently been in a Cohort Council meeting where they were discussing if the Leviathan was an issue. They were debating whether the Cohort should be dealing with its increased activity and something to do with primordials. I'm not sure of the full details, the meetings are boring. I do remember most members of the council voted that the creature is an issue for now. I remembered that vote as I watched a 250ft tidal wave head towards the front of the ship. Korak split the water to give the ship a chance but it caught the stern of the ship. We were lucky after the hit that the ship was still available at least to the shore.  The Sirens Last Kiss was badly damaged and needed repairs. From the route we had taken I know we passed Urkenhame, I have sailed these waters a fair bit by now and given the land we arrived on I was pretty sure this was the Icemarch.  We had plenty of food, water and tents. We built a settler and I did some scouting around the area. Nothing but ice, fog and low hills for miles. Seeing far distances is near impossible because of the temperature and you can't get higher than one hundred feet before the clouds are in your eyes. The strangest thing is the area holds magic up to the elven circle. Even more so a creature controls it. Pulling on the raw magic I could only sense the three circles. This isn't the strong place I have ever been with magic. The straits of Aerele are an open twelve zone and rumours of Tuarannwn I heard this failed Sidhelien land is also the same. I’ve been around ya know, from Drachenwehr all the way to the Heart of the Sielwode but this is the first time I’ve seen evidence of a creature capable of controlling a province so high. Doesn't shock me that the twelve zones are uncontrolled, you would have to be stupid to think that is something even possible but Elven? There is something out there and it really doesn't want to be found.  Korak got a message over to Urkenhame to send a rescue boat to the shore. I don't know much about survival but staying next to the big boat that is the only noticeable landmark around is the wise move. When stranded you have to stay put, I’m just lucky I had friends nearby. The crew was a little hurt but everyone was fine. We set up camp and tried to get some sleep in.  We were awoken by the sound of creatures, long blue centipede looking things with red spikes all along their backs. Korak was sleeping in his armour given the conditions but Savas wasn't nor was Eriena. These things were teaching their young how to hunt and we were the food. Me and Nalu got out of there and into the air but the others had their own issues. Savas and Eirena can't fight without armour and Grian is a Pixie so he can't fight. The big creature wasn't even attacking; they were just poking but weren't looking good. Korak was fine but the others were almost dead, that's when this strange cloud started rolling in, not the one I made but another I think it was fog or ice but it was moving at great speed. Not a natural thing, I waited to see if Korak could make it out in time but nothing. Hours had passed and I could see no sign of any of them. The cloud still hung over the area, I thought Korak would have used a sending spell or something by now but nothing. Worst still I could see his cloud in the shadow realm as well, magic that overlapped the different realms is near impossible and even using magic to enter one is kind of really strong.  At this point, this cloud is either death or a barrier, anything that stops sight into the shadow realm must naturally block entry from the realm or why bother? I’ve seen this before, with chairs and barriers that extend. It is always to protect from the other vail and not from that plain but why create a spell that is intending to kill block travel? It was at this thought the Leviathan rose from the shore and began destroying the boat. If it's a choice of hiding in the fog vs fighting that thing I choose the fog.  Inside it was more of a bubble, encased around us, with fresh food and drink. It was protective magic and that above the ninth circle. All the others were inside asleep. When they woke up they were all happy but the attitude was strange, kinda like they expected this was normal. I know about trusting the Fate Weaver but at this point, I’m kinda worried about their minds ya know. If a strange force cast magic beyond the realm of what is possible and traps you inside it, don't just expect your fate! We got very lucky! At least Korak was acting like himself, he might look all grumpy and Dwerren but he just a softy ya know. He got a big heart bigger than Grian mouth. Why is that Pixie so loud?  Turns out this spell bubble was blocking sending spells in and out. Why we talked I found myself losing consciousness and waking up at the shore. The boat from Urkehame was going over the wreckage of the ship. They even offered to take us to Ber-Mera, I really need my own boat or everyone else just needs to grow wings.  We finally arrived at Ber Mera but to our shock, we missed the battle by about a week. Me, Nalu and Grian waited at the tower for the others. O yeah that reminds me Grain throughout this whole journey had a fox. I totally just forgot about her until now, like I’ve seen some needy creatures but this fox… Asume I think she was called. It thinks it's a queen or something. It's a fey fox. I have no idea what their relationship is but I didn't want to ask. I kept hearing her tell Grian to find her something beautiful, get her steak and all these other tasks. So I guess Grian is her familiar or something? Not sure how that happened but if I learnt anything from Cordi probs fey tricks. So we went to the tower because the magic is dead in this land, well in the city anyways. I know the feeling, being in zone magic zones is like you being awake for two days without sleep. You feel really on edge, exhausted and sick all at the same. Was fine at the tower tho. The other went and saw Emir and Lord Defender, Gonlan el-Zesande. Right not sure what is wrong with Korak, Savas, Eriena or this Lord Defend but somehow we send three warriors to him, dressed in full plate armour, kitted to the neck with shields, weapons. Korak is looking like some kind of shiny champion of moradin and they come back and explain we are going on a scouting mission. Like I'm all for taking what life throws at ya but a two-zone realm, with three members in full plate who even I can hear from a mile away want to do a scouting mission. This is Eirena and Savas, Savas who will throw his mount, unarmoured into a line of Orogs because his god says fight. Like just throw this guy at an Orogs running at him. Turns out we could have just stayed on the wall and relaxed in the sun while waiting for any raiders and still would have been paid. Eirena did say she was leading from the start but you kinda have to know what we are good at.  This might be more than I had to go into a two access province and I am pretty much useless there. We did have a chat with the people in the tower. Cormac is this scroll maker and Nostredo is some kinda potion maker. Nostredo made potions for Grian, not sure why but they did make him super quiet. I loved it! We did buy a few scrolls of invisibility and fire. The fire one is really impressive. See If I could make stuff like this I might not worry too much about two access zones. I kinda really don't have anything to offer when it comes to these areas better off sending other members. Though I did feel safer travelling with Nalu around and we are getting good at flying together, I bet it helps that we can both fly. Like she can also shrink onto my shoulder or inside my backpack for a rest if needed and I can take over, but I am so slow compared to her.  Either way, we headed into Orog country. Korak found an abandoned little creature, a baby Otyugh. I mean if Korak wants to look after it… but I have my doubts. He made a little box and took it with us. We were tasked to go find an encampment of orogs. Why this Gonlan el-Zesande wants to charge up the mountain to fight them I don't know. Right, I'm convinced the issue might not be Eirena because this lord guy doesn't know where their camp is. I get that, but we ran into a small party of twelve or so orog riders on owlbears. The let off one warning horn and boom Orog army comes swarming down from the mountain. We saw it! Vulture riders, Wyvern riders, Owl bear riders. The mountain was swarming with them so you can imagine the numbers. Like ants rising from tunnels. Has this guy ever been to these lands before? I don't think he wants to take an army here or he would have done so already, kinda thinking that he was lying. Finding a bunch of Orogs who want to come out and fight isn't hard. They are happy to help you so why this guy has got us going to these mountains to find it is beyond me.  We weren't in that much danger, the camp and the warriors were like three hours away and the Orogs were so far in the distance. I took to the air and got a good enough look thanks to Nalu, pretty sure we know where it is now, not like it matters. We got out of the lands fine, well everyone but Savas Pegus. He treats that creature like a warhorse, poor thing had spear wounds all over it but it was for his god so for many that's an honour thing. I saw him heal its wounds on the road so they probs know what they're doing. We made it back to the city and relaxed. Eirena went and saw the lord guy, apparently, he was happy enough with her and she did the best thing ever! She included Nalu as a group member! It's almost like I earned double this mission because I didn't have to give Nalu half my share! Plus it's just nice to see her get her own recognition. We marked the location of the Orog tribe if you ever want to go there but I warn you there like all prober beast masters so ya might not want to.  Dragomir Black & Nalu, the voiceless.  Cohort Arcanum
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Session 346 (Mission 3X): Fomorian Face-Off Played on the 11th of September 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Cedrych Brightbough; Sidhelien Rogue, lvl 13 (Adam B) Glenn Sturgis; Rjruik Cleric, lvl 11 (Spynx) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Green Knight; Fiend Paladin, lvl 3 (Hats4Cats) After last month’s outing, we decided to let the White Witch handle her own Syndra problem. There had been recent news out of Berhagen that Chessa’s armies were on the move and had even been able to gain some ground, including the province that contained the Tsojcanth Mountains. Recently, Darvius, Korak, and Drago had slain the Wyvern matriarch that was living there and looted her hoard. Though I was envious of their haul, of particular note was the staff they recovered. Apparently it was a powerful artifact that could twist fate, and was somehow tied to the Fate Weaver herself. It was now in the possession of the Duke of Berhagen, and with Chessa marching on his doorstep, even that could be contested. We had originally assembled this group to attempt to recover the staff and return it to the Cohort. However, Darvius emerged from the council chambers and informed us that the Council had not decided how they wished to handle this matter. Rather than act before the Kallanon and company had made up their mind, we decided to have another go at finding the Lanthorn. We departed the Isle of Fabrica and set out for Rzhlev. Glenn had heard rumour that a rare healing reagent called Silver Sand could be acquired there. While he set off to the Hall of Scrolls to procure some, I put my finger on the pulse of the city. Rzhlev itself seemed somehow more alive, and after some investigation I discovered that Chessa had left the city to join her armies on the front line. Surely these things were not unrelated. We finished our business quickly and set out to the south toward Tsojcanth. As I led the group through the forest, Nils asked if we could stop off at some ruins along the way. They had formerly housed some Torva Vos rebels led by Nikolai the Throne Ender. We had previously learned that Nikolai had been defeated by Chessa at a great battle outside Rzhlev. However, this information had come from the Tsarina herself, and something about it had never sat right with me. We would soon learn that my intuition, as usual, was not mistaken. Darvius led the way to the ruins where two Vos were posted outside as guards. They denied that Nikolai was here, insisting that he had died in battle. But Darvius pressed them, and eventually a young woman emerged from the interior and invited us to follow her. We were led into a back room where a ragged old man sat hunched on a stool. He was missing an arm and both his legs, but Darvius recognized him immediately. This was Nikolai. He had been maimed in battle, but somehow survived. His condition had forced him to give up his rebellion, but he still had a small loyal following. He and Darvius shared words and drinks, and after a while we set off again. As we left, he warned us against going after the Lanthorn: it was cursed and anyone who possessed it would be driven mad. As we crossed the riverI did spot a large flaming bird in the distance one day. It seemed to be searching for something, so we took to the forest to hide and waited for it to pass. Some of the others were concerned that this may be some aspect of Solaria, but I didn’t want us to be distracted from our goal. We pressed on for another few days, passing through Bissel on our way into the mountains proper. We noticed a thick column of smoke rising from a mountain in the East. Though it was out of our way, Darvius seemed intent on investigating further. We approached as quietly as we could, and eventually managed to identify what appeared to be a goblin camp. Once again, I suggested we keep our eye on the prize. We wound our way through the mountain passes towards the Horn of Igglwiv and set up camp near the base. The orc and goblin encampment that we had spotted on our last excursion was nowhere to be seen. The following morning we made our final ascent. On the way, we spotted a large pack of wolves, with two humans in the midst. As we approached, a man called out in Vos. He identified himself as Gregor and introduced the woman with him as Jana. They were hunting here with their pack, and advised us to move on unless we wished to share a kiss. As usual, Glenn managed to talk his way into their hearts. They shared some information about the mountains, including that there was a rather large contingent of sidhelien from the Coullabhie in the northern ranges. I offered Gregor and his pack some gold to bring a message to them on my behalf, should their paths cross again. Gregor insisted that they had no use for gold, so I offered some rations instead. They too advised us against going into the cave to pursue the Lanthorn, but we would not be dissuaded. As we finally entered the caves proper, we were assaulted by the smell of rot and death. I scouted ahead and saw that the floor of the cavern was strewn with skeletons of various sizes. On top of that, two large troll corpses were rotting away in a tunnel to the east.   Amidst the corpses, I spotted a set of relatively fresh footprints. It looked like they belonged to a group of six humanoids: two smaller and lighter individuals and four heavier armored ones. Perhaps this was Chessa’s group of adventurers sent to receive the Lanthorn. The tracks led into a tunnel to the East where the Troll corpses lay, but came back out before heading into the same western tunnel we had used last time. We followed. I scouted ahead with the party following at a safe distance. With the exception of the footprints, the Western tunnels seemed largely unchanged. We arrived again in the chamber that contained the giant bats. They flew off as we approached, but I could hear them chirping and squawking from the next chamber. As Glenn began to cast a ritual, they attacked. Thankfully, most of us were able to resist their shrill cries and held fast. A few of them were downed and the others flew off. In retrospect, I get the impression that these beasts were more territorial than anything. They seemed to be upset by our continued presence in their home, and once we had passed on they gave us little mind. Crossing the river to the north, I saw the same group of six footprints entering the tunnel to our north, headed toward the Gorgimera. As I scouted down the hallway, I heard a horn ringing out from the north, followed by a voice booming in Draconic: If you seek violence or theft, I will destroy you. Turn back or face the consequences, thieves. This was the Gorgimera, of course. There must have been some magic in the hallway that alerted them to our presence. Rather than charge headlong into a waiting foe, we decided to explore the eastern part of the caves. Perhaps there was another route to the Gorgimera’s lair. We followed the river to the east where it emptied into a large lake. While I had not seen this part of the caverns personally, Medi’s group had reported on them in her logs. Adjoining this lake were several passages. One tunnel led to the lair of some cockatrices, and another to a den of ghouls. Both of which had already been dealt with by another group. Still unexplored was an eastern exit. Once again, I scouted ahead and found a large tunnel that ran north-south. The tunnel was pitch black, but above me I could hear the chirping of thousands and thousands of bats. Thankfully, these ones seemed to be mundane and they did not attack. I followed the tunnel south for a while, where it eventually curved back to the west. Presumably, this would eventually connect to the entrance chamber of the caves. Content with that, we headed north. Not far from where the tunnel connected to the lake area, we noticed some large, deep holes carved into the walls. I suspected these were the burrows of some Cave Morrays, large, eel-like creatures with a fierce bite. Darvius volunteered to test this hypothesis by stepping in front of one of the burrows. Sure enough the beast struck. Between Darvius, Green Knight, and myself, it was grappled and killed before it could do much. The commotion must have drawn the attention of something from further north in the cave. We heard large plodding footsteps approaching. Through the gloom, I could see two very large creatures. As they neared, it became clear that these were the Fomorians. They were not immediately hostile, but just looking at them was dangerous, and Nils and Glenn were stricken by a curse for doing so. Darvius spoke with them. They asked if we were thieves, which, naturally, we were. So they attacked. Glenn banished one to the nether, as Nils and Green Knight formed a front line. We quickly whittled down the remaining monstrosity. Its body was huge and malformed, which seemed to offer it some sort of protection. Darvius’ fists did nothing, and swords seemed to have limited effect. Luckily for me, my arrows seemed to pierce right through the thing’s horrible lesions, dealing increased damage. Before long, the first beast fell. We took a moment to gather ourselves before Glenn dropped his spell and allowed the second Fomorian to return. It did not live long. I carved out one of the Fomorian’s eyes as a trophy, and we proceeded past their corpses to investigate further. We found what we assumed were their living quarters. There was a large fire pit where the remains of some putrid beast were being cooked. Beyond that were a pile of furs. The smell was awful, but I scoured the room looking for anything of value. We found a magical cloak and two pairs of magic boots as well as some ivory, gems, and gold. Unfortunately, the mammoth tusks were too large for us to practically carry out of the cave. I could tell they weren’t worth a huge amount of coin, so we gathered what we could carry and left. I'll admit I was rather surprised by the relative scarcity of treasure in the Fomorian's lair. When we were here a few months ago, it seemed that they had made off with the late Tal's magical sword. Additionally, there were the skeletal corpses of dozens of orogs and goblins both inside and outside the cave. I'm sure they would have had little of value, but the question remains: where did their belongings go? I feel reasonably confident that most of the cave has now been explored, and there’s still no sign of the Lanthorn. It must be in the Gorgimera’s lair or beyond. I will gather a group of stalwart fighters to try one last time to acquire it; I fear time is running out, and if we are not successful, then it will fall into Chessa’s hands.
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Session 345 (Thylea): Throw up in the Bush Present: Echo; Thylean Siren Rogue, lvl 4 (Lena C) Horus; Thylean Minotaur Barbarian, lvl 4 (Mekapix) Romilly; Goblin Barbarian, lvl 4 (Summer) Sabiha bint Habivi; Serpentine Lamia Sorcerer/Warlock, lvl 8 (Zilarrezko) Phage is wanted for trial for potentially endangering the city of Aresia. Robert, Phage, Echo, Romily, and Horus are declared lords of ladies of Aresia. Sabiha resolves to delay her decision for another day. Combat XP 0XP Quest XP 2,000XP RP XP 5,000XP Exploration XP 2,000XP Log XP 1,800XP Sabiha Total XP 9,000XP to Echo, Horus, Romily 10,800XP to Sabiha Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 346 (3X): Fomorian Face-Off Present: Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Cedrych Brightbough; Sidhelien Rogue, lvl 13 (Adam B) Glenn Sturgis; Rjruik Cleric, lvl 11 (Spynx) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Green Knight; Fiend Paladin, lvl 3 (Hats4Cats) Combat XP 885XP Quest XP 2,000XP RP XP 2,000XP Exploration XP 1,000XP Log XP 1,177XP to Cedrych Total XP 5,885XP to Darvius, Glenn, Nils, and Green Knight 7,062XP to Cedrych Renown, Fame, and Infamy +1 Infamy (Rzhlev) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 347 (SPECIAL): LOG NEEDED Present: Alvah Laurant, Ant(uirean), SorcBard, 9, Depraved Lunatic Johnathan Cahsmer ?????????? Johnathan Cashmer has a base Margreve Status of 8. 100gp reward for each person from Leana for recovering the tear. It will be held for future parties who need it. Combat XP 122XP Quest XP 2,000XP RP XP 2,000XP Exploration XP 1,000XP Log XP LOG NEEDED Total XP 5,122XP to Alvah, and Johnathan (LOG NEEDED FOR XP!!!) Renown, Fame, and Infamy +1 Status (Margreve) -4 Status (Margreve) for releasing Entropy Beasts +2 Renown (Gyzvald) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 348 (3W): LOG NEEDED Present: Gaelin Kelhorn, Half-Elf (Drow Descendent), Warlock, Lvl 1, Michael S. Serial the Cunning, Sidhelien Fighter (Sword Dancer,) Level 4 Brognir Bronzehelm, Dwerren, lvl8, Fighter/Barbarian, Kristen B Combat XP 933XP Quest XP 3,000XP RP XP 2,000XP Exploration XP 3,000XP Log XP LOG NEEDED Total XP 8,933XP to Gaelin, Seria, and Brognir (LOG NEEDED FOR XP!!!) Renown, Fame, and Infamy +2 Renown (Binsada) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 349 (4A): Stranded in the Ice March, Tossed to the Iron Hand Tribes Present: Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 10 (Depraved Lunatic) Grian Veles; Pixie Warlock/Druid, lvl 6 (Kristen B) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 14 (SlothSlow) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 9 (Physh) The party received 300 stallions as a reward (given in session) Combat XP 452XP Quest XP 1,000XP RP XP 1,500XP Exploration XP 3,500XP Log XP 1,290XP to Drago Total XP 6,452XP to Eirena, Grian, Korak, and Savas 7,742XP to Drago Renown, Fame, and Infamy -2 Renown (Drachenward) for Korak and Drago as a cost for being saved. +1 Renown (Merasaf) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 347: You Won't Belive What Happened After I Found This Gem -Jonathan Cashmere, Sidhelien, Bard, 1 ( Jack B. ) -Alvah Laurant, Ant(uirean), SorcBard, 3/6 ( Depraved Lunatic ) A never seen before handwriting seems to be writing the log this time. Very well, our two man journey begins with me easing in our newest greenhorn, Jonathan. Trying to assess his strengths, I introduce myself to him. However, he seemed uneasy. I guess I can‘t blame him, I too would be wary if a giant ant was sitting opposed to me, when I was expecting the illustrious Alvah Laurent. Oh well, first Impressions aren’t always that important. Speaking of first impressions, I told him what to expect from the Margreve, this mystical, sentient forest that judges you as soon as you get there. It was there where these self righteous fey trees live, those who cursed me to turn into a tree myself. And since my limbs were getting extremely creaky, it was high time that I began my personal quest to free these Vas’ya, so they could remove this curse. But honestly, these chaotic creatures had no reason to- I digress, let us continue. You don’t have to write down everything I say Jonathan. We moved on to Torova Temylatin, specifically the city of Zobeck. Honestly, I was expecting that the Zobeckian’s were more accustomed to individuals like le moi, but even they have limits it seems. One of the guards who approached us was incredibly rude to me, referring to me as an it. And after I called him out for it, he was even more spooked at my grasp on Midgardian! Which definitely wasn’t via the use of a subtly cast Tongues Spe- JONATHAN! After the guard spoke to his superior, he tied a blue band around my neck, the purpose of which was to designate me as harmless. Good thing I was in a good mood that day! I would’ve made sure he got a proper scolding from his higher up. Nevertheless, Jonathan and I entered the city and began looking for the Shadow Fey exchange. Now, while  I’ve been here before, the fact that I only recently learned how to cast without anyone noticing made communicating with the locals rather difficult, which is why we had to look for the exchange. Not soon after, we found a shadow fey looking alseid, looking at something in the distance. Jonathan spoke to him about us finding the exchange and as soon as it was mentioned, the alseid dashed off. Jonathan and I barely kept up, but we followed him into what looked like a very dense forest, opening up to us as soon as we approached. Neat. While he jumped straight into a tree and disappeared, Jonathan and I were not as lucky and bumped into the trees, headfirst. As we stood there, confused, another shadow fey appeared from within the forest and explained to us that to get into the shadow realm from here, we had to find our way there first. We weren’t thrilled by this, as we didn’t know the location to any other shadow realm portals. But the miss was there to help us out, for a price. She gave us a firefly that we were to bring to standing stones near the north of the Margreve, northwest of the Shadow Sisters Inn. The way sounded simple enough, just follow the road northward until you happen upon it, then go northwest. Since this was the goal of the mission, Jonathan and I agreed to the task and went on our way. Now, Jonathan and I aren’t really the bestest of path finders. Usually, I travel with Cedrych, so I never had to fill this niche. But hey, I didn’t learn a little bit of everything for nothing. Together, Jonathan and I braved the roads and paths through the Margreve, finding a proper way 5 times out of 6. Good thing I recently stocked up on rations. While our first few days of travel were nothing to speak of, we wanted to ask if we were still on the right path to the Shadow Sisters Inn, so we entered this other inn I didn’t get to ask the name of. Because I sent Jonathan forward. Because I am an ant. Anyway, to not leave him completely alone, I followed him with invisibility cast on myself. Halfway through his conversation, I pulled him aside to remind him that he should be asking for directions. Which he forgot. Anyway, around this time, a Jedza pulls up. I didn’t get her name, but she came in with thunderstorm and lightning. How very, very frightening. Jonathan the Dolt tried to push his luck and threaten this old crone. While she was about to end his poor little life, she mentioned that a Cohort group led by Cordie helped her dying sister out, while the clientel in the inn tried to murder the Jedza sister. She then let on that she could in fact sense me, which led me to blow my cover and help my fellow Cohort out. I told the Jedza that we were from the Cohort Arcanum and she was instantly friendly to us. We asked for copper and found gold, as she gave us a lift to the Shadow Sisters Inn. Very nice of her. We went inside and were asked for entry payment by a gnoll made of shadows, with red eyes. Jonathan, who had procured a stuffed squid hat before, immediately gratified the shadow gnolls wish with said hat. The gnoll returned the animal back to life and we were allowed entry. We chat for a bit and tell him what we’re here for. While he originally mocked us for trying, us showing him the state of the firefly, which was in very good condition, by the way, he seemed surprised and happy that the artifact from the temple would finally fall into the hands of the shadow fey. This made me wary of this artifact. The Cohort stands against anything primordial and this tear of the goddess seemed suspicious to me. Especially with a name like that. I told Jonathan that we should bring this to the council first, before returning this artifact to the Shadow Fey Exchange. We marched on, looking for the standing stones we were supposed to release this firefly at. What we did not anticipate however is the appearance of Gryzwald, captured by two shadow fey. He pleaded for help, but I ignored him at first. Jonathan however was fixated on saving him, assuming that he was a part of the Margreve needing saving. Not listening to me, I informed him that this was not the case, but he was far gone. Especially after hearing that Gryzwald could free me of my course, after which Jonathan wagered me versus Gryzwald. And on dice, nonetheless! To save myself from losing my freedom because of bad dice rolls, as the fate weaver appears to be playing against me for the past few months, I challenged one of the shadow fey to a duel, which he of course couldn’t decline, seeing as how I’m an ant and all. I made quick work of him, with the help of Jonathan. Soon after, the shadow feys partner tossed me an opal, a sign of status or something, after which the now three of us continued to the standing stones. Our journey there was quick, as was our entry. As we released the firefly, a portal opened, tentacles began pulling us in. We were dragged into a dark temple, filled with only darkness and a single, blue artifact in the middle of it. The millions of purple dots in the pits below prompted me to be cautious, telling Jonathan and Gryzwald to stand back, in case things went south. And they certainly went south. As soon as I had the artifact in my mandibles, thousands of little swarmlings ran up the pits. Thankfully, I had learned a few tricks during my transformation and soon found myself next to Gryzwald and Jonathan. We left from the portal and ran off into the Margreve. Jonathan straggled behind and since no man will be left behind, I helped him sprint ahead with us. We deployed a lot of tactics to lose them, but ultimately hid underneath a blanket of leaves. This gave us enough cover from those little beasts, as they charged right past us. What follows next is rather mellow. Gryzwald led us to his castle, petting his underlings on the way in. He broke off a shard of the artifact, to cure my curse, which was very liberating, as my limbs finally weren’t as creaky. I offered him one of my finer daggers, in exchange for him to lead us back to Zobeck quickly. And so he did. We returned to the Cohort and spoke to Melvin Scriptkeeper and Leana Stillborn about this artifact. Both of them confirmed that this artifact doesn’t seem to be of primordial nature, but still agreed to keep it in the vault until someone moves back to Zobeck to hand the artifact over to the Shadow Fey. All in a day's work, yes yes. Jonathan and I then parted ways. But I’m worried that the poor sap is going to get himself killed through his tactlessness. There's a time and place for threats, but both times he chose the wrong place. Good thing we managed to bail him out. That should be all, thanks for helping me write this down Jonathan. Now put the pen down and stop writing everything I say before I headbutt your shin again. -Alvah Laurant, with the help of Jonathan Cashmere
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Session 348 (3W): The Golden Flower Gaelin Kelhorn (Michael S.) Aeferen Revven (Slothslow) Serial the Cunning (Valentine) Brognir Bronzehelm (Kristen B) I met up at the Cohort with newer members and told them about the mission and what I had learned from my previous journey to Binsada and my fights with these scorpions. We decided we would head to Ber Dairus to see if any new developments have come to light before we head out in the desert.  When we got to the gates of Ber Diarun the same merchant seller that tries to get us to buy useless items came to get us to buy oils. I continue on not knowing the language and also knowing he sells nothing that could help us. Gaelin buys some oils from him that would protect him from the harsh Binsada sun. When we got done dealing with the merchant and decided if we should split and have two people see The Red Witch for magic access and to gather any news of the mission. The other two would go see a local known as Elishava but right when we mentioned her name she came down a nearby tree and ask if we were looking for her. We told her we were seeking work and wanting to fight these scorpions that are plaguing the lands. She told us to meet her at the Cat’s Cradle. Knowing where that was we all then decided to go together to see the Red Witch. I offered a gift when we met the Red Witch and then got to business. She had no new information for us other than the scorpions seem to act smarter than typical giant scorpions. We told her of our plan to head to a carivansia and guard it from scorpions attack that we heard they were dealing with. We hope to learn how they attack the caricansia and possibly find out where they are coming from. I then led my party to The Cats Cradle. Gaelin put some money down on the fighting happening while the others headed to meet with Elishava who was in the back with her daughter. We then told her what we planned to do and she wanted us to take a letter to the leader of the carivansia and a package along with us. Something was inside the package and we had to feed them but we could not make out what it was.  The trip to The Golden Flower was uneventful and when we got to the carivansia we saw many sell swords guarding the fort. One of the people who looked out for the fort was harassing two homeless women. Trying to get them to leave the carivansia because they were broke and in rags. I could not see poor helpless women be sent out in the desert and possibly be killed before the attack. So I paid for them a week to stay inside the fort and to be provided with basic needs. We then went to meet the leader of the Golden Flower, Lady Karida El-Silmva. The person who were harassing the two poor women were there and he was complaining to Lady Karida about that issue and also telling her we wanted to meet with her. We told her we were sent by a cat’s friend and she told him to leave us. We then gave her the letter and the package. Which was full of Chic Chic babies. She then told us our duties and asked for how long we plan to stay. She wanted a month but we agreed a week. She gave us half of our payment and we then spent the rest of the day relaxing. Revven spoke to the mercenary commander named Kassim. He told us of our skills and where he would like us to help with his men. The next morning I went out of the carivansia and brought the others with me to see if the fort was surrounded by sand. It had some patches and loose magical patches all around the fort except for the north. I told the party that every carivansia that has been destroyed was covered in magical sand. We then went to report this to Commander Kassim and discovered that the north was the only place that was not attacked yet. He then led us to meet the fort two clerics, Adara and Tuarim. I gave them all the knowledge we have discovered on previous missions. They agreed that this has to be linked and wanted to check the sands. We went with them to protect the celtics. Commander Kassim came along with some of his men.  In the north of the Golden Flower was mounds of sand spread apart. Revven decided to see if it was a trap and shot one of the mounds with an arrow which a giant scorpion emerged. We then formed a protective shield wall of men to protect the archers and clerics. A few dozen scorpions attacked us and we killed all but one that fled the battlefield. We decided to chase while commander Kassim went back to the fort to gather more men and give orders to The Golden Flower. The scorpion we chased to a river which it took a boat down the river. I know that sounded strange but we are not sure if the scorpion knew how to sail or some humanoid was helping it. A couple of boats were left behind and we took two and sailed down the river to find where the scorpion was going. Not far down the river we found an oasis. In the middle was an old large sandstone pyramid. We docked and stealth up a little to get a better look. We saw two large insectoid creatures with wings guarding a massive entrance to the pyramid. We waited and were discussing what to do when a human with tattoos came from around the pyramid and mounted one of the bugs. We decided it was time to head back and report what we found to the Golden Flower when we heard the sounds of marching coming from behind the doors. They soon opened to reveal an army of mummies marching from the pyramid. We hurried back to The Golden Flower and got there in great time. Inside the carivansia we spoke to Lady Karida, Commander Kassim, Adara and Tuarim on what we found and our thoughts that they were ether heading here or to Ber Dairus. Commander Kassim sent a rider to Ber Dairus to warn them of what we learned and that an army might be heading their way. We then convinced Lady Karida that if she stayed here she might meet the same fate as the other carivansia. She called the evacuation orders and we all helped pack up the Golden Flower and move with them to the safety of Ber Dairus. The journey back was stressful and we were expecting an attack at any point when we saw off in the distance a giant turtle. I knew it to be the turtle with the market on it’s back. We went to meet with them and warn them of the threat. We met with their leaders and they agreed to travel with us back to the capital. When we arrived safely back to Ber Dairus. The city was already in a panic and preparing for an attack. We decided again to split up and report to the Red Witch and Elishava. I went to talk with the Red Witch. I explained everything we saw and learned. I told her the army might be heading here to attack and she agreed the threat was very much real to prepare and to send word to the Sultana. She then informed me we would talk later as she had alot of work to do. I went back to the Cats Cradle and waited there for the Red Witch summons or an attack as the rest of my party went out with Commander Kassim, Lady Karida, Adara and Taurim to a hooka bar. The attack never came, thank Morradin and when I did get the summons to meet with the Red Witch she then thanked us for our efforts and we talked some more about the possibilities the Cohort might be able to help more. If a battle would come to Ber Dairus I promised to help in the defense of her people. 
Session 350 (Special Mission): The Light in the Shadows Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 10 (Summer) Prudence Duskhart; Alseid Druid, lvl 10 (Lena C)  Diesa Gemfire; Dwerren Fighter/Wizard, lvl 10 (Zilarrezko)  Medi Eirwen; Alseid Druid, lvl 10 (Serephen)  Velduen Borost; Vos Bard, lvl 1 (Mekapix) I’ve always wondered where my magic came from. I was born with it, that much I know, but why only me when I was born a twin? It has always been a mystery to me and lately I’ve done some research into it, but found very little. Those who were born with magic usually got it from some unusual, arcane event close to their birth, others from their ancestors and some from curses. I wanted to know what had happened around my birth that gave me these shadow powers, thus I had to go back to the place of my birth, Hjarsik, to see if maybe there was a portal to the Shadow Realm close by, or something else that could explain the origin of my magic. The problem with going back “home” was that it has never been a good place for me and my sister. We were born awnshegh to human parents which clearly scared them enough to abandon us. We were placed in the forest as babies, and we would have died if it wasn’t for a wandering druid who found us and took us in, even if we were born different. Tomas became our adoptive father and taught Prudence her nature magic. We travelled with him around Hogunmark up until we joined the Cohort, but during that time we never returned to Hjarsik, but now it was time. Medi cast a spell that could find who and where our birth parents were, maybe they had answers. She found them still in Hjarsik and on our way we went. We travelled to Veikanger, the capital of Hogunmark to continue our travels from there. We had never received such a… warm welcome. The guards just let us in, no questions asked, even if two of our companions were half deer! Even though me and Prudence had travelled through Hogunmark our entire lives we had never been there before, probably because Tomas, our adoptive father, likes to keep away from the big cities and stick to the forest. There was a beautiful large tree in the center of the town and we asked some of the locals what it was, the Council Grove. Diesa looked at it through her laen glass and saw that it was more magical than the rest of the city. She also saw a pair of eyes belonging to an icy cold woman who stare right back at her. When mentioning it to the locals they said that the council used to meet around the tree, but the Winter Witch, also known as the White Witch, found a way to spy on them through the tree, thus they kept their meetings elsewhere nowadays.  We headed to an inn in the city where we met Hjorim the Barkeeper who we asked a few more questions in preparations for our travels. Seeing Medi and Prudence he told us that alseids were well respected in the lands. I think it was because of this that he told us about a powerful druid, Thorjak the Green, who lived somewhere in Fjoltyr and he said it might be worth seeking him out if we decided to travel through there, which we did. We travelled quite a bit into Fjoltyr when part of the woods broke from the snow and everyone but Medi and Prudence got lost and needed to be guided, most likely some magic. We ended up in a warm grove where we met this Thorjak. Me and Prudence recognised the place and when we saw Thorjak we realised we had met him before with Tomas, we just didn’t recognise the name as we had been very young when we met him. We told him about Tomas’ passing and he was very sad to hear about it. After catching up we told him we were on our way to Hjarsik to possibly find a Shadow Portal. He told us he knew of a portal near there but said we shouldn’t go there and mentioned a cursed tree. Then it was his turn to ask questions and he asked us where we had buried Tomas, which was in the boroughs. He brought us there and we showed him to Tomas’ grave. It had been a while since we were there last as well, but it was nice to have returned and Thorjak was happy he had come too. We spent the night in his grove where he offers Prudence to take care of a little shambling tuffet, which of course she did. The following day we reached Sehaka and Diesa found some roads that led us to Hjarsik where we arrived by the evening. It was so strange to be back, not that we remembered much but I had a bad feeling the entire time. It was where we had been abandoned, left to die by the people who were supposed to protect us. When we arrived we met the Karl and Medi described the image she had of our parents from her spell. He pointed us towards Helga and Gunnar, but warned us that they had recently been cursed by a snake. The first thing that came to my mind was Defilus, but why? Why would she curse our parents? We didn’t love them or even know them. Medi then asked about the cursed tree Thorjak had mentioned. The Karl told us it was a little ways away and that it was known as Agatha’s Shadow, the first marker on the path to the River of Sorrow. It surprised me. Agatha’s Shadow? Had Tomas known this and named me after a cursed tree? It was all very strange but there was no time to think more of it at the moment. We headed to see our parents. On top of the house were snowy owls, a sign of death. I knocked on the door and they both opened, Helga and Gunnar, our birth parents. I can barely remember what I said when I saw them again for the first time after what they had done, I was so full of emotion. They knew it was us and Gunnar left, clearly too overtaken by emotions. Helga however invited us in and offered us some food and drinks, but I told her I just wanted answers to my questions. I wanted to know why they had abandoned us, and Helga said she regretted it a lot and apologised. She told us they had to, because we were cursed, and we were not the only children who had suffered this fate, but we were the first to have returned. I had so much more to ask and I’m sure Prudence had to, but suddenly she dropped dead in front of our eyes. Prudence ran out to check on Gunnar, Medi following her. I was in shock, just sitting there in the house we were born with our dead birth mother on the floor. Prudence and Medi found Gunnar, dead over by the village house with Karl. He told Prudence that they had both been kind-hearted people and Helga had never been able to get over what they had done, and had never tried for more children. When Prudence asked more about the curse the Karl confessed to first having thought it was Naya’il, a winged serpent that the village had used to worship but that had been captured by a servant of Azrai. There were clearly a lot of shadows surrounding the place… Helga and Gunnar’s funeral was prepared that same evening and during these preparations Medi talked to the white owls on the roof of their house. She told me they mentioned Naya’il crying, that the great bird was caged in the Cave of Shadows, by a shadow. It was time for the funeral and our parents were sent down little boats lit on fire. I didn’t know if I should cry or not.They had almost killed us as babies, but they clearly weren’t bad people. When the funeral was over we talked more to the Karl about this Cave of Shadows. He told us the way there, starting at Agatha’s Shadow we would follow a path to great ruins that only appeared in the light of a crescent moon. The river there would lead us to a blood-soaked cave. In the cave we would find a floating passageway that would lead us through the wall of Azrai’s Shadow, finally bringing us to Naya’il prison in the depths of the cave, lit by moonlight, where a great guardian of the shadow guarded her. When we talked about the possibility of freeing her a voice came into my head, telling me that if I betrayed it, it would take from me what it had given. I think it was the shadows themselves talking to me, clearly not wanting Naya’il to be free. After the funeral we rested, me and Prudence ended up sleeping out with the bunnies after we had discussed the whole crazy day and I told her about the voice that had spoken to me. The next day I wanted to go and see this tree I was named after and also see if there was a way we could rescue this trapped goddess, Naya’il. We headed into the forest and found a hollowed stump, full of children's bones and a little bag of toys. That was where we had been left and mine and my sister’s bones would have been in there with the others if it wasn’t for Tomas. We kept walking and found Agatha’s Shadow, it was a fall tree with glowing mushrooms all over it. Prudence spoke to them and they said they had been planted by a shadow to consume the tree. Prudence then spoke to the tree that presented itself as a servant of Naya’il and said if the goddess was freed children might not be born cursed in the village anymore. We wanted to help the tree, but I was afraid that would count as betraying the shadow and I wanted to keep my powers to fight whatever guardian kept Naya’il down there. We came upon some old ruins with a river running through them. I was curious and put my hand in the water which turned it red and the air was filled with the screams and cries of children. I was scolded and we continued on, up to the water in front of the cave. We had to walk through it to enter the cave, but to our surprise we could walk on top of it. When we had entered the cave there was a strange floating staircase we had to follow a long way to get to this prison. There were little orbs of lightning lighting our way. At the end we found a small grove full of trees, illuminated by moonlight and in the middle of the grove was a small winged snake in an enclosed magical prison. It had to be Naya’il and when we realised she couldn’t hear us through the prison I talked into her mind. She greeted me and referred to me as the chosen one, that leaving now would defy my fate and that I had to help her. I was meant to be filled with sunlight, not shadows. I asked her where the guardian was and she pointed it out to me. I told the rest of the party what Naya’il had told me and that I wanted to free her, that I had to free her. We decided to attack and I shot a fire bolt towards the trees where the guardian was hiding. It was a demon made out of bones and the first thing it did was to pull the shadow magic out of me and eat it. I had clearly defied the voice in my head, but Naya’il blessed me, giving me the power to help the party fight this demon. We destroy the demon which turns into mist and vanishes, which in turn freed Naya’il. She thanked us and told me her and I were now bound together, that I was the Guardian of the Sunset.
Session 354: Gone to the dogs Romilly, Goblin Barbarian, Level 5 (Summer) Nephenee, Medusa Rogue, Level 7 (Serephen) Horus, Thylean Minotaur Barbarian, Level 5 (Mekapix) Echo, Thylean Siren Rogue, Level 5 (Lena C) Phage, Vos Cleric/Monk, Level 9 (Kristen B) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 9 (Zilarrezko) Valgim, Deep Gnome Wizard, Level 1 (Tavian N) The mission we had taken on this venture was to travel to the Mithral Mines and clear out any dangers that lie within. Sabiha let us know of this mission and that it was given to her by her grandfather Vulkan. Nephenee and Phage were familiar with the mines, they had been there before and managed to clear out a lot of the area, but they were blocked by a huge, three headed dog. This was the creature we would be aiming to take down in order to clear the mines. There was apparently something bigger than the three headed hound in the mines but we never encountered it, though we did find signs of it, but I'll talk about that more later. While discussing strategy, we were visited by Valthribra who spoke to Phage about an upcoming trial for heresy. She has to attend within the next couple of months but if she makes the trial wait longer than that, then the gods are going to become furious with her. She didn't seem too bothered, saying she would be headed back to Cerilia soon enough. Then the gnome, someone named Valgim that I hadn't met before, said he would make sure to watch over us all. An intereting proposition as we all seemed a bit more experienced than him, but the spirit is admirable none the less. After the discussion had ended, we headed to the Mithral Mountains. On our journey, we passed by a river where a giant green/blue skinned humanoid with the head of a horse burst from the water. The creature called itself Periscus and was offering us an opportunity to drink with it, trying to befriend us with items, gold, and golden apples. Phage whispered to us that these creatures were carnivorous and liked to lure travelers to their lairs to eat them. I personally stayed back, I did not trust this thing for a moment and did not want to even give it my name, but Romilly told it who we all were before anyone could react. Phage realised that the golden apples can make anyone who eats it extremely beautiful, and after Nephenee and Valgim managed to get 2 of the apples, Valgim ate the apple after I restrained him on his orders. After taking the last bite of the apple, he had become extremely beautiful. Seeing that it didn't have any immediate negative effects, Romilly took an apple, as well as another for her dog, though the dog seemed very intent on getting the apple when she tried to store them away. Sabiha believes that Narsus may have taken an apple in order to restore his beauty, so Romilly then asked Periscus about Narsus. The water horse said that he did know of Narsus and was in no way subtle about his desires to bed him. Romilly suggested that the water horse get "ambrosia, a fire thing, and another thing", and this might make Narsus want to bed him. After giving Periscus this information, Nephenee spoke to Romilly about the dangers of handing out information so freely, though Romilly didn't seem to understand what the issue was. I then explained that she had now helped Narsus get a step closer to obtaining what he wanted by telling Periscus this, to which Romilly then spoke to it again to try and confuse it over what was said before. I think it worked as Periscus was muttering about getting a ring and candles, though I'm not sure where that came from. We left Periscus, everyone but myself took an apple and Sabiha left a jewel as payment. That night, Romilly let me know that she had found out that Valgim becoming beautiful was just an illusion and this was proven the next day when we woke up and Valgim looked like his original self again. We continued on our journey and ran into a tribe of centaurs that Phage seemed to know. We spoke to their leader who informed us that there were ogres that now lived within the caves of the mines. We had dinner with them and Romilly challenged one of the centaurs to wrestling and beat them. After, I had a wrestling bout with Romilly and managed to beat her, though it was a very entertaining match, going back and forth between who was held and who wasn't. I believe Valgim was talking about his plans to create something called a "non-profit charity", creating homes for those who had lost them using the reanimated bodies of criminals as free labour. It sounded like a decent idea, though Phage warned Valgim that doing so could cause them to be branded a heretic. Seemed like good advice as Phage would be rather knowledgable on what could cause someone to be branded a heretic. Once we had rested, we headed out to the beautiful Great Falls of Arkelon. We had to make our way across a rocky ledge along a sheer cliff to eventually reach a cave behind the waterfalls. There was a lot of white mist from the crashing water, and the waves made the area extremely loud and difficult to hear each other. Nephenee did some scouting and found that there were two adult ogres and four baby ogres within the cave. We managed to enter the ruins, avoiding the ogres, and passed by an enormous hole in the ground that led into the darkness below made our way to an elevator that lowered us to a forge. Within the elevator were two dragon head reliefs that Nephenee made sure to block up. I didn't understand why until the elevator began moving, oil seeped from the mouth and then ignited, but blocking them seemed to have stopped us from getting injured. Once we had gotten to the floor we needed, there was a room to our left and right. Nephenee and Echo investigated the room to the right and found a mithril xiphos. We decided to leave it with Echo as she would be more likely to get the best use out of it. When we entered the room to the left which turned out to be the forge, we didn't see the three headed dog, but we did find a large cauldron that contained a huge salamander within the magma. The salamander spoke to us and explained they had been trapped here for centuries by dwerren who had tricked them, and that they were exploiting its heat to forge mithril items. We mentioned Vulkan's name and the salamander responded in disgust. They gave us some information about the area, that there was a dock for ships to the south of the room, and that the cerberus we were looking for was sleeping in a room off to the right in a burned out blast furnace. We suggested sneaking up on it but the salamander explained that the Cerberus always has at least one head awake while the others sleep. The salamander then asked us for our help to release it. There were two things keeping the creature held in the magma, a large bronze sphere with a hole in it and a tablet. The sphere was set up to blast intense cold at the salamander if it tried to escape, and the tablet held the creature's contract to keep it forging mithril. The sphere would need to be deactivated and the tablet would need to be destroyed in order to free it. The salamander wanted to return to its home in a volcano to the south. We also asked about the cerberus in the blast furnace. Apparently it, as well as the other dog creatures encountered by the last group that had come here, had been sent to the forge by Lutheria. The plan was to use these creatures to stop the forge from being able to create weapons that could be used against her, but she wasn't aware of the bigger creature that is currently somewhere in the mines. When we asked the salamander for any advice in fighting against the cerberus, the creature warned us of a powerful howl that the creature has which could cause us to become deaf for some time, as well as the cerberus' bite which had a powerful poison to it. After knowing this information, we came up with a battle plan to defeat the beast. We got ourselves into position, creating a bottleneck to lead the creature into, and then we started the attack. The battle started with Nephenee launching a surprise hit on the creature, seeming to do a good amount of damage before returning to the formation. As the creature gave chase, Phage was holding a spell of Silence that she placed on the cerberus. A good move as it seemed to let out a howl, but we couldn't hear it. I waited for the creature to get in range, and then managed to grapple one of the monster's heads, keeping it in place. The monster's heads were able to reach further than expected, but Sabiha's magic created chains that deabilitated it. It did begin attacking those chains but that meant that the chains were able to take some attacks and damage that otherwise would have hit us. A few of us got badly damaged in the battle but Romilly was running around the group, keeping us up using healing potions. She managed to get Phage up again after she had gone down which was good, we didn't need to worry about taking hits while helping others. Echo had good range, being able to shoot at it while flying so it was unable to reach her, and Valgim attempted to make the creature fall with a Grease spell, but when it didn't work, he ignited the grease and the creature began to burn. It did manage to poison and defean some of us, but when the battle drew to a close, Echo was able to fire the final shot that put the beast down. Taking a moment to regain our hearing, and let the poison work its way out of our systems, we tributed the body of the cerberus to Vulkan, as it was for him that we were doing this task after all. We then moved into the blast furnace where the cerberus had slept. We found a hole in the middle of the room that contained a collection of gold coins as well as the glimmer of adamantine. Phage also managed to detect that there was something magical within the hole. In the hole we found platinum, gold, and silver, as well as a trident and a number of javelins, all made of adamantine and of great quality. We also found the magical tablet that held the salamander's contract. The contract was set to last only 100 years, but when Nephenee and Valgim inspected it closer, they found there was a well written clause that was easy to miss. The clause stated that the contract could be renewed without the salamander's consent, so this was why the creature was still stuck here. After a lengthy discussion, as well as Phage sending a magic message to Vulkan, we were told to bring the contract tohim without making any changes to it, and while I did not want to leave the salamander kept here and enslaved, I know it would be far less wise to go against the wishes of a god. To the salamander's dismay, we left it in the forge, but promised we  would try and convince Vulkan to only give it one more year o service before releasing it. We did also investiaget the docks we heard about, they were hidden behind a waterfall that would part when a bronze lever would cause a large stone to break the falling water. We then had another discussion on how to deal with the ogres. I didn't want to slay them as I did not wish to kill children, regardless of their race, but a vote was held and at a tie, Sabiha said it would be best to get rid of them, though if we could scare them off, that would be fine. Nephenee said she had a potential way to scare them off, and asked us to hold back. After a bitt of time, she returned and told us that the ogres were a bit more than originally anticipated. The ogres were also there under Lutheria's orders, and there were far more of them than we originally thought, we just didn't see all their numbers. We sent a message to Vulkan and he said to not worry about it too much, that he can have forces deal with it and we could just return. We left the mines and headed to Estoria. We informed Vulkan of what we had done and he seemed pleased, especially with the tribute to him, and he promised he would be able to make something for us, though we would most likely need to gather the materials he'd need. We also did manage to convince him to allow the salamander to only work for one more year then allow it to be released, and it would not seek vengeance in return. Phage said that she would try and find anything about how to forge mithril in Cerilia, and then bring it back to Thylea. Sabiha asked Vulkan if she could get Pythor and they could have a family day out of battle against the ogres, which sounds very interesting. He said yes, but when they spoke to Pythor, he was worried that if himself and Vulkan took part in the battle, it could break the oath of peace. While the age of the oath of peace is ending, it appears that the oath is still in effect for the time being. But whatever was to be done about the ogres would come later, and at this time, we celebrated a job well done and told our story of the battle against the cerberus. - Horus
Session 351 (Mission 3X): In Defense of the Dwerren Played on the 16th of September 2020! Present: Cedrych Brightbough; Sidhelien Rogue, lvl 13 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Glenn Sturgis; Rjurik Cleric, lvl 12 (Spynx) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Jannis Fisker; Brecht Fighter, lvl 8 (Physh) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) With Chessa in control of the Tsojcanth mountains, we knew there wasn’t much time before she would have the Lanthorn for herself. So, once again, we gathered a strong group to head into the mountains, defeat the Gorgimera, and stop Chessa from getting her hands on the Lanthorn. Having tussled with the Gorgimera before, we knew it had the ability to inflict petrification. So we started by seeking out Persephine to see if she had any potions or ointments that could cure such a condition. Unfortunately, she was sold out of cures. However she did offer a rather foul concoction of boiled basilisk blood, snake oil, and basilisk dung that would supposedly help prevent petrification from setting in to begin with. From there, we headed straight to the vale of the gnomes. We had heard last month that Chessa was using it as a forward operations post, and that information did not disappoint. We were brought before the Tsarina in a large, subterranean throne room. Her scouts knew we were in the area last month, and she was cross with us for not paying tribute. We rectified the situation by offering her choice of the magic items we found. She chose the Cloak of Elvenkind, and had one of her men take it away. She also did us a favour of identifying the rest of the items for us. The second pair of boots were Boots of Levitation, which could come in handy in the mountains. We inquired about her group and whether they had been successful or not. Evidently, they had taken quite a licking on their last outing and were resting up. Chessa admitted to having struck a deal with the Gorgimera: she would give it our heads if it allowed her party to search deeper into the cave. She assured us that she had no intent on making good on this deal unless she had to. Nonetheless, she would not allow us to work with her forces directly to find the Lanthorn, lest the Gorgimera learn of her deception. I asked if she could offer some other sort of aid: items, consumables, or weapons, perhaps. She mused on this for a while, hesitant to deplete her stores during wartime. Eventually, she offered us each a superior healing potion. If we defeated the Gorgimera, they would be our gift. She also volunteered some more information about the caves: The Gorgimera guards the entrance to the lower level of caves The entrance is hidden behind some large boulders Troglodytes, a dracolisk, and a strange creature from another plane that can assault the mind had all been sighted below The caves themselves are enchanted. You cannot use teleportation magic or shape the stone The Beholder (and perhaps some clones) had also been sighted She also offered a transcription found on some parchment in the depths: Going south takes you southwest Going north takes you southeast Travel southwest and you are south Northwest brings you north Travel southwest reverse that From northeast you go northwest We thanked Chessa for her gracious assistance and set off. As we left, Lady Nyqarn, a gnomish noble now serving under Chessa, followed us out and spoke privately. She confided that she had cast a spell of youth on Chessa, though she had been planning to use it on herself. She also informed us that the Cloak of Elvenkind we had given Chessa was not what it seemed. Rather, it was a Cloak of Poisonousness, and would deliver certain death to anyone who donned it. Not wanting to waste any time, we set out immediately for the caves. About midway through the day, we came across a large skirmish. About one-hundred stocky dwerren fighters were engaged with a mixed force of about two-hundred goblins, orcs, and hobgoblins. I urged my companions to stay focused on the Gorgimera, but they insisted on diving in to help the dwerren. With our help, the battle was swift and decisive. We charged in at Glenn’s command, with the Cohort battle held high. It wasn’t my preferred tactic, but these humans do love their loud, exposed combat. Nils almost struck down the goblin leader, Krag Murfang, but was overcome by his magic. Nonetheless, the goblin forces were broken and began to retreat to the east. We spoke briefly with the dwerren. They were led by Fouldrous Stillarm of Baruk Azhik, a particular stout and hearty dwarf. His soldiers were very well trained, but they had sustained heavy losses in the melee. Glenn used up much of his magic to get them back on their feet, and we convinced Stillarm to press the attack. Murfang and his troops were beaten and bloody, and if we wanted to wipe him out once and for all, now was the time. This plan of attack was a bit more to my tastes. The dwarves would attack with a feint from the west. Meanwhile, our group would maneuver around the camp and attack the goblins from the north-east. Darvius had a curious candle that could make all of us invisible and inaudible, so even the clumsy plate wearers would be able to pull this off. We would use the element of surprise to assassinate Murfang. The plan went off almost without a hitch. Murfang had summoned a large group of undead ogres and goblins to fend off a counter-attack. But we were able to slip through their lines unnoticed. Murfang and his lieutenants had gathered in the center of some large fighting pit as they planned their escape. The camp itself was in chaos as orcs and goblins packed up what they could to prepare for an escape. With Murfang in reach, Glenn used teleportation magic to bring the fighters in our group to bear on them. Naturally, I sniped away at Murfang from a distance. It was over even before it started; the goblin leader never stood a chance. But as he fell, some magic began to take hold and his body began to glow. Luckily, Glenn dispelled the effect. When Murfang died, the undead ogres fell as well, and the dwerren forces overwhelmed the rest of the camp. What few goblins remained surrendered, and the dwerren rounded them up. We took turns searching the camp for valuables. I found a secret chest filled with Golden Gorgons and some rare tapestries, no doubt looted by the goblins. But the real bounty was on Murfang himself. He had a particularly nasty looking bow, with a human skull affixed to it, along with a quiver containing some obviously magical arrows. On top of that, there was a cruel looking staff with glowing eyes and a wand tipped with thorns and spines. In addition to the rest of the spoils, we procured a wagon filled with casks of ale. There were four hobgoblins amongst those who surrendered, and Nils had a plan for them. He would march them to the cave of Igglwiv, and allow one to go inside. There, it would try to infiltrate the Gorgimera’s guards and sow dissent. Perhaps if they heard of our recent deeds, they would desert. I thought there was little chance that this would work, but I agreed to indulge the Paladin anyway. The next morning, we said our goodbyes to Stillarm and company. They thanked us again and encouraged us to visit their camp in the north-east mountains if we had any need. We made it to the Cave without any further distraction, and Nils sent one of the hobgoblins in. After a few hours, Glenn used sending to contact it. It responded: Come back on the Night of Fire if you wish to pass. The Night of Fire was clearly Midsummer’s Night, barely a month from now. I was still skeptical of this message: it seems more likely that this hobgoblin would betray us and help the Gorgimera set some trap. Nonetheless, the answer seemed to satisfy Nils. We made our way back north, toward the Vale of Gnomes, to see Chessa and tell her about Murfang. On the way, we stopped to see Kolver and Rinder, the giants that dwelled in the area. We offered them the wagon full of mead, for which they were quite thankful. Rinder plucked a strand of hair from his massive head, each one-hundred feet long. It was sturdier than the climbing ropes I had brought with me, so I tucked mine away for later. Finally, we arrived at the Vale and met with Chessa. She was surprised but not disappointed by the news that we had slain Murfang. His territory to the east would be in chaos without him, and this would make it easy for Chessa to conquer. As a reward for such a deed, she allowed us to keep all the treasure and items we had found, and even offered to identify them for us. We also offered her the remaining three hobgoblin prisoners to do with what she would. Though we did not recover the Lanthorn, perhaps our new dwerren allies would be able to assist in this venture at some point in the future. At very least, we confirmed that it was not yet in Chessa’s possession.
Session 357 (3W): [Defence of Ber Dairas] Played on the 20th of September 2020! Present: Brognir Bronzehelm; Dwerren Barbarian/Fighter, lvl 8 (Kristen B) Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 14 (SlothSlow) Lucan Yaeldrin; Hanner Sidhe Wizard, lvl 8 (Mekapix) Luna; Tabaxi Sorcerer/Rogue, lvl 6 (Serephen) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 10 (Physh) The parchment is covered in sand and is extremely dried out, smelling of smoke and stained with blueberry juice.   Aye, I knew it was going to be a difficult mission when I saw the scale of what we had to do but took me three days to get the use of my arm back to even write this log. Anyways we arrived at Elishava’s gambling… pit fighting… bar place? Why doesn't she turn a light on here? I didn't even see Elishava in the corner of the room. She is known to have a painful greeting ya know, don't make her mad. I was with Luna, who relative to her I think, she and Lucan had been doing a fair bit of work on helping Binsada with their scorpion problem. Anyways Queen Henutemipet had finished raising her army and was heading to attack the city of Ber Dairas. After fighting that mammoth I was feeling like I would be a big help and this whole thing kinda is my fault really so probs best I show up and help. There’s a saying in the Cohort about “Chasing your Leviathan”. It's a cautionary tale about not getting obsessed over defeating one particular creature or it will be your undoing. Kinda why I left this one sit for so long, better just to help out when you can. I did however manage to bring the lamp from the other mission with me. Lucan got it all set up with fake magic so it can be used as a decoy. See Queen Henutempiet has been looking for that lamp to bring her back to life and well we kinda used it all. One on a Cohort member, one on the queen, and one on Elishava’a daughter but Henutempiet didn't know this and it worked well for us.   We first stopped at the palace, nice place ya know. We got an audience with… I hope this is spelled right..  Sultana Banira bint Hamilha el-Reshid. She was in the war room planning stuff out. They had this whole plan of trapping her in a magical cage, I know this spell but I had no idea how they planned to do it in the city. The magic level was nice though. The city had climbed up to six and outside was even higher raising to eight. Makes a lad wanna travel around Binsada ya know. Anyways we planned a little about the battle, Korak was telling the Sultana all about Mordains blessing and how it could help him in the battle to come. I just stayed out of the planning, but by the time they all finished, I guess it looked good? We were off to get some reinforcement though. They're like these lizard people, not dragons but lizards who live only twenty miles away. We reckoned we could get there and back in a day and her scouts had not seen an army getting that close yet but we had to be quick.  Korak led the way, it was nice to get out in the desert with no one around to fly. Nalu isn't the biggest fan of this weather by the looks of it but I bet the water is amazing, all warm off the sun. Anyways didn't take long at all to get there, and once we were I might have got distracted. See the lizard people had these giant lizard looking creatures, some were peaceful but others ate meat and hissed. Of course, Korak had one eating out of the palm of his hands in no time at all. Luna was the one doing all the talking with the Lizard Queen. She made a deal, probs money or gems or stuff. Like I said I wasn't there to get the details and she didn't say on the way back. However, the camp did start packing for war and like we really needed them.  After returning to Binsada we made our last preparation. Others prayed, I had a chat with Nalu and visited the Red Witch. She has to be one of the greatest witches of all time, I mean her hat was really nice. I think that's how it works with witches. She really couldn't offer much in the time frame but was nice talking with her, though kinda felt like I was imposing a little, wonder if she would be more open after all this has settled down? Come morning the lizardfolk arrived in huge numbers and giant beast and even gave one to Luna, guess it was part of the deal. However, the peace of the morning didn't last long as the army of Queen Henutemipet started appearing into vision.  The army was huge, thousands of undead, Skeletons, Mummies, Mages, Chariots, Scorpions. We were badly outnumbered. Korak's god refused to answer his prayers yet again as we watched the army march forward across the sands.  Brognir & Savas held the west gate. I asked them to tell me what happened after the fight but they were really quiet and didn't want to talk about it. I heard from villages, Savas saved the life of a trapped man almost at the cost of his own life. He cut waves of forces down that approached the walls and rallied many that were breaking. Brognir himself held the gate with the aid of Koraks spell. Taking revenge for a fallen friend and killing scorpions so high to quote Brognir. “You’ll have to invent new numbers to even count that high.” Lucan fired into the main mass with spells breaking down as many mummies as he could. He held the northeast wall with Korak. He played a massive role in prepping before the battle, creating traps, Hiding Korak spell from the sight of other creatures who could dispel it, and even changing the way the battlefield looked so they didn't know where to stand. I saw him chase after Luna during her lapse in judgment and even personally protect the Sultana.  Korak did as Korak does. Muttered something about Moradin all grumpy like and hit things with his hammer. Five mummies all dive on him when trying to cast a wall of fire to help the horses but because they dived on him it threw his aim off and scared them instead of helping. After that tho, he held the line amazing. Was the last one standing on the northern wall ensuring every last man alive was able to get out. The army had attacked the northern wall and was using ladders to get onto the walls. Each man that died made more undead and we held for some time but it was a losing battle. The lizardfolk defended the south wall from scorpions, It was a little overprotected but they finished off them easily and we’re moving around to help. The walls we’re holding but Queen Henutemipet had a plan, a wave of sand and dust came charging in trapping Korak and covering the northern walls. I was lucky enough as Korak gave me protection from being trapped but he was stuck, well until I saw him charging through three units of skeletons to get back to the castle.  Luna was next to me at the North West gate. I even took a hit for her but never got a thank you. She was fighting off the skeletons with magic and stayed at the front with me even though people were leaving. We did manage to get back and after the whole sand over the wall, she disappeared. Wasn't until Queen Henutemipet forces we’re marching onto the city castle that she made her move. Grabbing the lamp and running across the battlefield as a distraction. It worked really well as Queen Henutemipet was gone for quite a while, giving us enough time to regroup for the final battle.  I ran into her halfway through the chase as I was carrying Donato, a weaponsmith from Binsada who was left out from the fighting. Luna kept on running but Queen Henutemipet released the distraction and headed back to the fight. I joined everyone after saving Donato and held my ground for the last battle. I had been getting hit quite a bit up until this point. I held the north wall and rained fire down every chance I got. After the sandstorm, I was left alone and slowed them the best I could. I saved as many as I could but fell back with the Sultana.  The last stand was all or nothing, both sides had lost so many. The dead… like hard to forget seeing that many ya know. We held and fought and Korak almost took Henutemipet on but thought better of it. I managed to kill her second in command why the lizard Queen took the fight to Henutemipet. It was close but the lizard Queen managed to bring her down, dead.  You might be wondering where Nalu was in all this. She doesn't like fighting and I'm not going to make her get involved unless absolutely necessary. Though I did ask if I get in trouble, like a wall of sand coming at me, stuck in an army or stuck at the front lines to come help me! She just smiled and pointed to the dead mummy queen and back to me why I collapsed exhausted on the floor.  Took days to recover after the fighting, Binsada took huge losses during the battle but they are rich so doubt they will have too much to worry about. The mummy queen isn't dead, just slowed down. I will take her a very long time to mass a force like that again but probs mean we should wait around. I did ask Luna and Lucan if they wanted mine and Korak’s help to go take the fight to her in the temple in the evening, ya know why the magic level is still high and she will be weak. We both know our ways around and where she sleeps but they weren't interested. I think they want to show the Cohort they can do stuff on their own without relying on experienced members. So I guess she is officially your problem now Luna & Lucan, just don't make her your Leviathan. Drago & Nalu Cohort. 
Session 356 (Mission Special): A Totally Normal Mandrake Hunt Present: Cordelia Glitterwytch - Level 10, Pixie Sorcerer (Serephen) Raven Tonks Rowan - Level 9, Shadow Fey Warlock (Hazelchan84) Night Howler - Level 4, Hadrachen Barbarian/Bard (Mekapix) Aeferen Revven - Level 7, Sidhelien Ranger (SlothSlow) Varis Nailo - Level 5, Awnshegh Warlock (Linkshadow) Lorena Urka - Level 5, Khinasi Druid (Valentine) Some more people found my tower and got in somehow, this needs to stop. I know it’s like the unofficial HQ of the unofficial Midgardian branch of the Cohort, but maybe the official people should get some official stuff for people to officially walk into uninvited. Either way I needed to find a mandrake, so I figured they could help out. Someone offered me a fairly nice item in exchange for one and I hadn’t seen any other Cohort groups up plundering them that season, so I figured it wouldn’t hurt. Unless it would. I started off by consulting forces beyond mortal comprehension, as I do, and got an interesting prophecy about a lost child. It pointed me to the Fey Dragons’ Lair, and I was more than familiar with how to get there, so we set off. It was a pretty long journey, so plenty of time for some fun encounters on the way. One night early in the journey I got woken up because some kid had wandered into our camp, beaten up and asking for help. The people on watch didn’t speak any useful languages, so I had to get involved. On closer inspection the kid was clearly infected by a sap demon. I invited him to come sit by the fire, then asked the one who used fire before to use some on him. Normally fire would force the demon out and leave the victim a bit singed but mostly okay, but apparently this one is super murderous and just burned him to a crisp in one go. The demon came out, and thanks to my good advice we managed to put it down pretty quickly. Too quickly! It started trying to offer up secrets in exchange for its life, but the shadow freak murdered it way before it had a chance to say anything other than “Gryzwald’s secrets…”. Naturally he didn’t understand the language and didn’t get that it was trying to bargain, so it was of course my fault for not telling people not to just murder things that are trying to talk instead of fight. I swear I need to start testing people for murderous intent and intelligence since apparently the Cohort doesn’t! I mean they let me in of all people, what does that say about them? A few more days into our journey the weather turned really hot, but the Margreve helped us out by showing us the way to a nice cool stream. There was already someone there though, a big storm boar. I remember the story of Pygmalion, the old wizard that experimented with storm magic. His house blew up and caused a storm that covered half the Margreve for ages. His pet pigs were transformed into storm boars; very friendly, helpful creatures despite their appearance. They love people that wear and carry a lot of metal. This one was napping by the river, which was a sign there would be precious metals in the river mud. I woke it up and struck a deal with it (thankfully nobody murdered it halfway through the conversation, this time). It sniffed out gold for us, we dug it all up, he ate his fill and we took the rest. Very fair, reasonable creature. More than halfway through the trip we passed through a huge valley near Mount Greymore. They had giant squirrels there, but we didn’t have any nuts to offer to see if they’d be friends with us. The rest of the journey was pretty uneventful as I totally knew the right way and nobody doubted me at all. Turning up at the Fey Dragons’ Lair we walked in to start our search, since people I guess didn’t want to rest even though they’d be resting while we were there. We found ourselves in a part of it I hadn’t seen before, which isn’t unusual since I’ve only been there a couple of times. We met a number of strange creatures, which also isn’t unusual, but a couple I recognised. Maire and Fial, who were at the Fey Queens’ wedding. They helped us out in exchange for helping them to find something they’d misplaced. It would have been a difficult quest for some people, but for the greatest witch in the Cohort, her top apprentice, a dragon and some other people, it was totally easy. We found our way easily, defeating a powerful monster that stood in our way, and we solved a deadly puzzle with horrible consequences for failure. We found what Maire and Fial had lost, and then we got to meet the bronze dragon, who it turns out had been with us all along. In return they helped us find a couple of mandrakes, though they took one to replant it just to make sure there’d be some next Spring. I thanked them for their help and now I know where they live I can invite them places. So we got what I wanted, we found some extra treasure and we did it all without going places we weren’t meant to or doing anything we weren’t supposed to be allowed to do. I call that another fantastic success.
Session 350 (SPECIAL): The Light in the Shadows Present: Agatha Duskhart; Rjurik Sorcerer/Warlock, lvl 10 (Summer) Prudence Duskhart; Alseid Druid, lvl 10 (Lena C) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 10 (Zilarrezko) Medi Eirwen; Alseid Druid, lvl 10 (Serephen) Velduen Borost; Vos Bard, lvl 1 (Mekapix) Agatha received a new celestial companion. Combat XP 720XP Quest XP 3,000XP RP XP 3,000XP 2,000XP to Agatha Exploration XP 2,000XP Log XP 2,144XP to Agatha Total XP 8,720XP to Prudence, Diesa, Medi, and Velduen 12,864XP to Agatha Renown, Fame, and Infamy +1 Renown (Hogunmark) +5 Renown (Naya'il) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 351 (3X): In Defense of the Dwerren Present: Cedrych Brightbough; Sidhelien Rogue, lvl 13 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Glenn Sturgis; Rjurik Cleric, lvl 12 (Spynx) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Jannis Fisker; Brecht Fighter, lvl 8 (Physh) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) The party found Krag Murfang's Staff, The Screaming Bow (and some arrows), and a Wand of Spike Wire (20 charges). The party also looted some of the goblin camp. KRAG MURFANG KILLED!!! Combat XP 500XP to Jannis and Nils 1,000XP to Darvius, Green Knight, and Cedrych 2,000XP to Glenn Quest XP 1,000XP RP XP 3,000XP Exploration XP 2,000XP Log XP 1,400XP to Cedrych Total XP 6,500XP to Jannis, and Nils 7,000XP to Darvius, and Green Knight 8,000XP to Glenn 8,400XP to Cedrych Renown, Fame, and Infamy 1 Renown (Baruk-Azhik) to Jannis, and Nils 2 Renown (Baruk-Azhik) to Darvius, Green Knight, and Cedrych 4 Renown (Baruk-Azhik), and 1 Fame (Dwerren) to Glenn Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 353 (SPECIAL): LOG NEEDED Present: Grian Veles, Pixie, lvl 7, Druid/Warlock, Kristen B Elias Siannodel, Sidhelien, Ranger 5, Steven F Valentine, Serila level 5, Fighter, Elf Half XP for Seria (fell asleep) Combat XP 243XP Quest XP 2,000XP RP XP 3,000XP 1,000XP to Elias Exploration XP 1,000XP Log XP LOG NEEDED Total XP xx Renown, Fame, and Infamy +1 Renown (Binsada Merchants) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 354 (Thylea): Gone to the dogs Present: Romilly, Goblin Barbarian, Level 5 (Summer) Nephenee, Medusa Rogue, Level 7 (Serephen) Horus, Thylean Minotaur Barbarian, Level 5 (Mekapix) Echo, Thylean Siren Rogue, Level 5 (Lena C) Phage, Vos Cleric/Monk, Level 9 (Kristen B) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 9 (Zilarrezko) Valgim, Deep Gnome Wizard, Level 1 (Tavian N) Half XP for Valgrim. The party found some treasure during the session. Combat XP 600XP Quest XP 3,000XP RP XP 2,500XP Exploration XP 2,000XP Log XP 1,620XP to Horus Total XP 4,050XP to Valgrim 8,100XP to Romily, Nephenee, Echo, Phage, and Sabiha 9,720XP to Horus Renown, Fame, and Infamy +2 Renown (Volkan) +1 Fame (Thylea) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 356 (SPECIAL): A Totally Normal Mandrake Hunt Present: Cordelia Glitterwytch - Level 10, Pixie Sorcerer (Serephen) Raven Tonks Rowan - Level 9, Shadow Fey Warlock (Hazelchan84) Night Howler - Level 4, Hadrachen Barbarian/Bard (Mekapix) Aeferen Revven - Level 7, Sidhelien Ranger (SlothSlow) Varis Nailo - Level 5, Awnshegh Warlock (Linkshadow) Lorena Urka - Level 5, Khinasi Druid (Valentine) Grigori (Night Howler) transformed into The Bronze Dragon. The party got three 350gp golden bars marked with a lightning bolt. The party got 1 mandrake. The party got 3 potions of Dragon Breath (level 5). This logs is considered RESTRICTED INFORMATION (not considered public knowledge to anyone below the rank of Junior Council Member). Combat XP 300XP Quest XP 3,500XP RP XP 3,000XP 1,000XP to Night Howler Exploration XP 4,000XP Log XP 2,160XP to Cordie Total XP 10,800XP to Raven, Revven, Varis, and Lorena 11,800XP to Night Howler 12,960XP to Cordie Renown, Fame, and Infamy +1 Affinity (Fate Weaver) +1 Renown (Cohort Arcanum) for finding extra information on The Fate Weaver's condition -1 Renown (Cohort) for going into The Crib of Dragons without permission. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 357 (3W): Defence of Ber Dairas Present: Brognir Bronzehelm; Dwerren Barbarian/Fighter, lvl 8 (Kristen B) Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Korak Flomhelm; Dwerren Cleric/Fighter, lvl 14 (SlothSlow) Lucan Yaeldrin; Hanner Sidhe Wizard, lvl 8 (Mekapix) Luna; Tabaxi Sorcerer/Rogue, lvl 6 (Serephen) Savas Al-Hadar; Khinasi Cleric/Fighter, lvl 10 (Physh) The party are rewarded quite handsomely with a large amount of stallions for their efforts in saving Ber Dairas, and Binsada as a whole. Anyone in the party who is interested in becoming a part of Binsada is offered the title of Faris, and a manor house inside of the city. 1,800 golden stallions to Savas 3,000 golden stallions to Drago 1,200 golden stallions to Luna 2,100 golden stallions to Brognir 900 golden stallions to Lucan 2,400 golden stallions to Korak Combat XP 3,000XP to Savas 5,000XP to Drago 2,000XP to Luna 3,500XP to Brognir 1,500XP to Lucan 4,000XP to Korak Quest XP 4,000XP RP XP 2,000XP Exploration XP 0XP Log XP 2,200XP to Drago Total XP 7,500XP to Lucan 8,000XP to Luna 9,000XP to Savas 9,500XP to Brognir 10,000XP to Korak 13,200XP to Drago Renown, Fame, and Infamy 1 Renown (Binsada) for Aubrae 6 Renown Binsada), and 2 Fame (Khinasi) for Savas 10 Renown (Binsada), and 3 Fame (Khinasi) for Drago 4 Renown (Binsada), and 1 Fame (Khinasi) for Luna 7 Renown (Binsada), and 2 Fame (Khinasi) for Brognir 3 Renown (Binsada), and 1 Fame (Khinasi) for Lucan 8 Renown (Binsada), and 2 Fame (Khinasi) for Korak Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 359 (Mission Special) - Eirwen Family Outing Present: Medi Eirwen - Level 10, Alseid Druid (Serephen) Prudence Duskhart - Level 10, Alseid Druid (Lena C.) Agatha Duskhart - Level 11, Rjurik Sorcerer/Warlock (Summer) Diesa Gemfire          - Level 10, Dwerren Fighter/Wizard (Zilarrezko) Velduen Borost - Level 2, Vos Bard (Mekapix) Having followed Prudence and Agatha on their recent mission to find their estranged family, it got me thinking more about my own. I’d never felt particularly close to them, but if I returned one day to find them gone… I didn't want to think about that really. With the war between Tuornen and Alamie going in earnest I worried that it’d only be a matter of time before something happened to them. Thankfully the others agreed to come with me, including a fairly new addition to the Cohort, who had accompanied us once before, Velduen. I shared a bit about my family with them, and we set off. We started by heading to Haes, the capital city of Tuornen. The magic level here would be incredibly low without permission, though we reasoned that the Duchess would have little reason to grant it to us considering our mission didn’t directly benefit her. We also figured that Prudence and myself might stick out a little too much, and being such prominent symbols of Roseone it might have caused issues if we were recognised. We remained on the boat while the others went into the city to gather information. Prudence took the time to reassure me and calm some of my fears, I’m eternally grateful to her, I’d struggle a lot more without her support. The others came back to inform us that the general opinion of the people is that Avanil was too weak to last much longer in the war after having lost Diemed to Roseone. The people wondered if they should change allegiances to Boeruine or Roseone. If they went with Boeruine, allies of Alamie, they may not be allowed to keep their lands so perhaps Roseone could offer a tempting alliance. They also mentioned a group of mercenaries called the Grey Wings, named for a member of theirs that fell to the corruption of Azrai and had to be put down. They introduced as Leeana, Jamal, Landen and Aisha. If their skills are good they could prove helpful companions to any group needing extra hands, for the right price I’m sure. Another interesting rumor they brought back was that a Sleipnir had been sighted in the area, and the Duchess was offering a hefty reward if it was brought to her. Diesa said that the last person said to have ridden it/one of them (it’s uncertain whether there is one Sleipnir or multiple) was the old Emperor of Anuire. We considered tracking it down to endear the Duchess to our cause, but went to complete our first task before anything else. I directed the group South, to Alamsreft, and then through the countryside to the old farmstead. Some of the group seemed surprised that I’d come from such a simple place, but I’m just a simple person really. I found out that Gareth has taken up painting. The messy painted scrawls on they sides of all the buildings tipped me off somewhat. It took him a while to recognise me, but as soon as he did everyone ran over to greet me, Ma gave me a big hug. They seemed a bit taken aback with my new form, Pa even accused Prudence of seducing me with trickery and transforming me. Even though I explained at least five times that not only was she not at all directly involved in my transformation, it was entirely voluntary on my part. Things were a bit tense, until I asked about Caelen. They said that he’d been conscripted to help in the war, at which point he appeared from the house in a set of armour he’d probably spent far too long polishing and declared that he would defeat the ‘vile fey creatures’ that dared invade this place. I managed to calm things down and we settled down to eat something together as I explained more about my change and my friends. It was really good to see them again, despite the suspicions and misunderstandings. I asked them to come with me, to get away from the war and move to Roseone, but the response was a bit mixed. Partway through our meal a really uppity minor noble rode in. Lady Invenie Gaurud, on a destrier probably bought with a sizable chunk of her parents’ fortune, interrupted our meal and with a sneer demanded to know if my family were conspiring with enemy forces, noting that Roseone is known to have alseids in their court. Caelen stepped in to convince her that we had only been cursed recently and were, in fact, local. A few more well-placed lies convinced her to drop the issue, though both Caelen and Gareth were conscripted, and told to report in within the week. That lady reminds me of Saxton, and if I ever see her again she’ll be lucky to escape without a hoofprint on her face. Once the riders had left I tried again to convince my family to come with us, even demonstrating that Caelen had no idea how to fight, and Gareth would be no better. I told them that if they went to war, they would certainly die. After a pause Ma finally said that she thought it might be best if they did move. She didn’t want to see or hear about any of her children dying again (I opted to leave out my own incident for now). Pa disagreed, but she shut him up and had them all packed up and ready to go first thing in the morning. During the evening Gareth mentioned that he’d seen the 8-legged horse to the South a while ago. We made our way back to Haes. I figured that the Cohort’s ship would be the easiest way to travel, though I was more than prepared to pay off the captain and face any other consequences for acting without the permission of the local lords. We arrived late in the night, and managed to convince the guards that we were members of the Cohort, escorting a family whose farmstead had been destroyed by raiders from Alamie. We loaded the animals onto the boat and rested in an out-of-the-way tavern until the morning when I could talk things through with the captain. Velduen didn’t stay with us, opting instead to return and meet with one of the Grey Wings. The captain asked for a hefty payment, but gold is a small price to pay for family, so we made it back to Roseone and got my family settled into Abbatour. At the same time we decided to stop in and see the Empress, to share some of the things we’d learned. We suggested she look at posing an offer to Tuornen, and asked about the Sleipnir. It would be a great status symbol for someone staking a claim to the throne, so she noted that if we could retrieve it she would greatly appreciate us bringing it to her. We figured we were capable of doing so, and so we returned to Tuornen to track it down. We spent a few days searching the countryside, found an old ruin with a large mythril ingot in it. Eventually we came upon the sidhelien ruins where it was thought to have gone to. We spotted it amidst some sort of grove. Prudence and I cast Speak With Animals and approached. The spell didn’t seem to work, and the celestial horse moved away from us each time we got closer, dancing around us. As we were chasing it some horrible creatures slithered out of a pool of water and attacked. One pounced on Prudence and attempted to drown her with its watery body. I tried to pull it away with a wind spell, but Prudence got dragged along with it. She managed to get rid of it herself though, and teleported to safety, after which I caught them in an area of spikes to slow their advance, while the rest of the group came in and blasted them away. The Sleipnir approached us and spoke in a language none of us knew, Auran. Naya-il understood and helped us by translating.  The Sleipnir introduced herself as Guiniere, and commended us for our bravery in jumping to fight those creatures without hesitation. It seems our character appealed to her, and she agreed to serve us temporarily. We brought her back to Proudglaive and introduced her to the Empress. I shared with her that Guiniere was intelligent, though only spoke Auran, Ignan, Terran and Aquan, was very fond of brave, good souls and hated evil and cowardice. With that, Marlae offered us any help we required with our own tasks and thanked us for the chance to prove herself to Guiniere. Here’s hoping they bond well, meanwhile I have to think about what I want to be doing. And probably help make sure my family is settling in well.
Session 362 (Mission Special) - There's Trouble Afoot Present: Luna - Level 7, Tabaxi Sorcerer/Rogue (Serephen) Lucan Yaeldrin - Level 8, Hanner Sidhe Wizard (Mekapix) Rendi Theocus - Level 7, Pixie Druid (Hazelchan84) Thorg Sabertooth - Level 7, Half-orog Barbarian (Darvius) Aeferen Revven - Level 8, Sidhelien Ranger (SlothSlow) A few people responded to our advert for people, though I guess some of them maybe should have re-read the request and considered whether they were really up for the task. Lucan was here obviously, glad he survived the attack on Ber Dairas, he’s useful, and got a good heart which is equal parts nice and annoying. The new people were a sidhelien guy called Revven, some half-orog called Thorg or something that kept falling asleep when I tried to explain the mission, and a tiny pixie creature called Rendi. Weird group, but I figured it’d work if they were useful. We headed to Ber Dairas to start off from. The magic levels were still real high, so no need to stop and ask for access. We got on the road immediately. On our way a massive creature burst out of the ground and snapped at poor Alia. A horse would have been snapped in two, but the lizardfolk were not exaggerating when they said that their raptor mounts were much tougher. The ‘bulette’ kept burrowing underground after it attacked, which annoyed Thorg, but it gave me plenty of chance to get to a safe distance and shoot at it each time it popped up. Lucan was a bit slow to follow my lead, and he and his horse almost got flattened when it pounced again. After a few more attacks it didn’t surface again, probably went to go lick its wounds. Be careful on the roads North of Ber Dairas, might return. We followed the road all the way North and into The Sphinx’s lands. Found something weird when we started exploring the Northern regions, think we were in Serifiel. A wagon with crates strewn about and a gigantic footprint in the road, no bodies or signs of blood or anything. Well, I thought it was a footprint, Lucan said it actually looked more like the result of a spell. Some sort of giant foot stomp spell. Him and Revven found tracks leading away that looked skeletal. So a giant foot stomp spell that turns its victims into skeletons. Seems… oddly specific, but who am I to judge? Either way we cracked open the crates and found a bunch of carrots, a bunch of frog-tailed frizzle lizards that eat carrots, and a pair of bulette billies, which eat frog-tailed frizzle lizards. Apparently they can be trained, though it’s difficult. Revven and Rendi seemed up to the challenge, so we hitched up the wagon and brought them with us. Following the trail of the dead we found a trashed tavern. Blood and bones everywhere, tables flipped and broken. None of the valuables were taken, which was weird, like whoever came through just wanted to kill everyone they saw. While we were loading up the wagon a group of people entered the place after us. We all ducked under tables and behind the bar and watched them, some of them were half-scorpion half-orog creatures, some had snake features, one that was leading them looked sort of like a mummy. I remembered hearing that The Sphinx was served by monstrous creatures with the taint of Azrai, and we were there to do something for her so… I popped out and spoke with them. They confirmed that they worked for The Sphinx, and had been chasing the same guy we were. Their leader, Lady Anuke, used some magic to confirm I was telling the truth, which I was. This time. They confirmed that the footprint was the result of a really obscure spell: Bigsby's Foot. The guy we were after, Iuri Ilyich was one of the very few people in the world who even knew of it. There was a symbol carved on one of the tables, two winged snakes intertwined. Lucan said it was a symbol of some old religion the people here used to worship before The Sphinx took over and rooted them all out. Anuke smashed up the table with the symbol on it, as well as a big skull mounted over the bar. I thought it was a dragon, but Lucan said it was actually just a massive snake, arranged to look like a dragon. I guessed that meant the cult was still around, and was probably the people we were after. They told us to clear out while they investigated further, so we packed up and left. Next day we followed the tracks all the way to a hidden canyon. Revven and I went to scout it out while Thorg used some crazy power he had that let him see through the eyes of any snakes in the area. We saw a lot of skeletons on skeletal horses blocking the entrance to the canyon, with a group of some crazy monsters made out of bulette jaws. Screw fighting those things. While I was climbing around the top of the canyon I noticed some living people further in, but some of them were on lookout up top. Sneaking past wouldn’t be easy unless I was invisible. Or unless it was night. Thorg said that he saw tons of guys while he was snake-hopping. I figured it was fine though, now that we had a better idea of where everyone was I’d definitely be able to slip through if I was invisible. I knew that Lucan could do that, and Revven had some magic to make a person move without leaving any traces. The hardest part would be getting out, but humans tend to have trouble climbing sheer cliff walls, and don’t move as fast as me anyway, so with a bit of luck this should have been simple. The others didn’t all seem to think so. Thorg in particular was real spooked at the thought of going in there, even though by the plan I’d be the only one actually going in. For a huge, demonic-looking half-orog he gets scared surprisingly easy. Him, Revven and Rendi all voted to go back and report this location to Lady Anuke, and either get their help or have them deal with it. Lucan was the only one who believed in me, but the Cohort has rules on this sort of thing, so we went a ways out from the canyon to camp. We weren’t particularly subtle about it though, so some of their scouts came by in the night. They asked why we’d been following them, trying to figure out if we were working for The Sphinx. They were really obnoxious about it, claiming that they were followers of Naya’il and that the couatls were the true rulers of this land and something about a couatl having resurfaced recently so that’s why they were on the move again. Standard preachy spiel that grants them the right to act however they want to other people.  I managed to convince them that we were just following them to pick up the valuables they’d left behind in their death march, and were going back to Binsada now that there was no more easy loot to acquire. They stole some of our wine, after calling us thieves for picking up after their murder spree, and left. Arrogant pricks. After that the others were a little more agreeable about murdering their leader, possibly to get back at them, possibly because they might be on guard or not trust that we wouldn’t report their location and we’d miss the chance. We returned to the canyon, Lucan made me invisible, Rendi went invisible and slipped into my pocket, Revven cast his stealth spell and Thorg followed us by possessing snakes. With all of this in place I navigated my way through the canyon, avoiding passing too close to anyone where possible, until we made our way to the leader’s tent. The guy came out and started talking to one of the men about their scouts returning soon, I made sure Thorg relayed that message so that the others had time to hide, then crept down the cliff and tried to sneak into the tent. As soon as I touched it an alarm went off, but Thorg slithered over to act as though it was just a snake setting it off. They killed it and calmed down, at which point I figured do or die, or both. I crept right up to him, right in the middle of the camp, and out of nowhere struck him down with a couple of spells, then stabbed his unconscious body a couple of times to make damn sure the job was done properly, then sprinted away. Not quite fast enough, as their archers on overwatch shot me down on my way out. I woke up a few seconds later to a floating potion bottle at my mouth. Rendi actually saved me. I grabbed the pixie and took off running, managed to give the cult the slip and regroup with the others. Turns out Lucan had hidden them with illusion magic and when they heard a commotion, he summoned an image of a giant couatl to distract some of the camp. Might have made it a little easier for me to get away, hard to tell, but I appreciate it all the same. All in all more successful than I expected to be, though I need to be more careful on the escape next time. I’ve noticed some weird abilities now, I think I picked up some from that guy I killed. Oh well. Next step is to get an audience with The Sphinx herself, which won’t be easy, but nothing is these days. We’ll see what happens.
Session 363 - Out for Blood Romilly, Goblin Barbarian, Level 6 (Summer) Echo, Thylean Siren Rogue, Level 6 (Lena C) Horus, Thylean Minotaur Barbarian, Level 6 (Mekapix) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 9 (Zilarrezko) This mission was undertaken by myself, Sabiha, Romilly, and Echo. We discussed what our plan was, and while Sabiha wished to tackle the Ogres of Lutherria in the Mitral Mines, the rest of us felt that we needed to go and try to put a stop to Zakroth before he could cause any more trouble for Aresia. We knew that he had fled to the Oldwood, so that was our destination, but we first decided to see the oracle and see what she could tell Romilly and Echo about their future. We managed to get to her without incident and asked about Romilly and Echo's future. The oracle said that the two of them had an interesting fate that was tied to the heroes of destiny, if fate would allow it apparently. She also said that their fate could be closely tied to Sabiha's, though it is unclear how. Romilly asked how they could fulfill their destiny, and the oracle said that two others had recently asked the same. I realised she must have been referring to myself and Nephenee. I asked if the way to find their destiny was the same as what she had told us, which she confirmed. This meant that the two of them would need to travel to a necropolis, so I invited them both to come with us when we would head there. Echo did make a comment about whether or not she was worthy of such a thing, but I tried to reassure her that there was more to her than she thought. As we headed out, Echo did stay back to talk to the oracle a bit more, but we headed to the Sour Vintage after she was done. We travelled to the Sour Vintage in good time and decided to stop in, partially to rest for a bit and partially to gather information on Zakroth's potential location. We got some food to eat as we spoke to the innkeep, Aetala, about Zakroth's potential location. She said that there was someone in the woods gathering a number of creatures, most notable were Gygans, these large humanoids known for having one eye, six arms, and being incredibly strong. She also advised us that it would be extremely foolhardy to try and challenge him as his forces are recovering and he himself was very strong. I can't help but want to test my strength against him now, if I'm honest. After explaining this, Romilly began regaling the tale of how they had battled him before in the war on Aresia. We also found some rangers at our table, Romilly asked them if they wished to help us hunt down Gygans, and they very quickly refused. Understandable, they don't sound like common hunting game. We spent some time talking about how to handle the situation, and eventually decided that if we could not take him down, we could do some scouting out and information gathering to bring back to Aresia. This was when the rangers did give us some advice, well sort of, it was a rumour about the area but it was interesting nonetheless. If we travel to the Hill of Five Points, we will find a statue of a Gygan. If we attain the blood from that Gygan and cover ourselves in it, it will create an illusion to make us look like Gygans. However, the Gygan needed to be freed from its stone prison first, which could only be done by placing the blood of a Maened on the statue. I can't help but wonder where these rumours come from, who's the first person to discover these things? And how? Regardless, we needed to find a maened first, creatures that are very similar in form to Satyrs. We needed to be careful because maeneds are chaotic creatures that stopped following the Thylean gods and instead follow fey gods of lust and pleasure. I'm sure this would usually sound appealing to some but these creatures also revel in murder, and are known for luring in the unsuspecting wanderer with offers of pleasure, then take pleasure in brutally murdering them. Finding a Maened isn't easy, as they live in underground glades, but they can usually be found where there are goatling. The rangers told us that there was a group before that found an underground glade under a mossy temple. Caution was advised though, as the temple was said to be guarded by a blind Gygan called Manos. We did find that the temple was on our map, as it was a ruined temple of Sydon that had been visited before by Phage and Hadrian. We were to set off in the morning. Myself and Echo had a conversation that evening, while Sabiha went to visit a woman called Kyrah, which she later informed us was the goddess Kyrah. By what Sabiha told us the next morning, she had been playing music for Kyrah all night, and Kyrah came down a little after Sabiha had. Kyrah mentioned that she hadn't been performing recently as she had been in a bad mood after Phage, though we didn't enquire any further. We then collected our things and headed out to the temple. We managed to arrive in the section of the forest where the temple was situated, and came across a rather beautiful area. Well carved, yet very old stone columns stood in a clearing, the trees grew so large that the canopy blocked out the sunlight which darkened the area. There were also small creatures, squirrels and the like, that lived peacefully in this forest. It was rather serene until the ambient noise was broken by a loud voice called out for nobody. As in, calling out for someone named "Nobody." A gygan made its way into the clearing, it's one eye missing, and calling out for a "Nobody."  We announced our presence and the creature asked if any of us was this Nobody, which we said we weren't. We managed to get the creature to tell us that while it was sleeping, someone had taken his eye and when he called out who had done it, the voice replied "Nobody." So that's who he was looking for. This was the gygan Manos we had heard about. What no one told us was that he was extremely stupid. He kept swinging his weapons around, almost hitting us on many occasions, because he believed we were the Nobody he was searching for. Luckily, while myself, Sabiha, and Romilly had been dealing with him, Echo had managed to scout the area a bit more and found the temple we were looking for. Deciding to leave Manos behind, we headed towards the temple, only for Echo to be attacked by a number of vines. The vines had managed to restrain her so I moved up and managed to cut through them, but Echo's startled scream drew Manos' attention, so we quickly made our way into the temple to avoid him. Entering the old temple, it was indeed in a ruined condition. Walls and columns were cracked, worn, or destroyed. What we did find was a oculus in the cieling that let light break into the room and shine onto adamantine mirror being held by a statue of Sydon, which reflected the light into a small hole in the floor. We could have taken the mirror, it seemed fairly large, but I think we decided that ruined or not, taking from a god's temple wouldn't be without consequence, so we left it. The hole wasn't very big, but Romilly was small enough to squeeze through it so we tied rope to her and let her descend. We were waiting for a few minutes before the rope went slack, and I pulled it up to find it had been untied. A few more minutes passed before we heard Romilly scream from another room in the temple. As she screamed, it had attracted Manos' attention and we had to act fast. Echo and Sabiha went into the other room to find Romilly, but Manos was moving after them. I knew that Sabiha and Echo were both capable of helping Romilly, so I decided to get Manos out of the way by running to the entrance to the temple and calling out to him, telling him I was Nobody and I had returned to finish him off. He was not the brightest, and fell for it easily, running out of the temple while I moved out of his way and let him. I caught up to the women but Romilly had been left in a bad position, and her clothes were ruined. Whatever attacked her must have had some acidic properties as Echo's arrows had been destroyed when they hit the creature. Though, the three of them had dealt with the creature and Manos was now out of the way, so we were able to progress as Romilly told us that there was a strange goat man that she had met in the hole, and showed her the stairs to get back, so we descended the staircase. We followed Romilly to a large room covered in grass and flowers, with a large tree stump. There we met the goatman that spoke a language only Sabiha knew, so she translated for us. It believed Romilly was an Aurae Nymph and so it tried to help her. Now we could communicate with him, we got him to take us to his mothers that were Maeneds. When we approached the room and saw them, I will admit that they were extremely attractive and I could see why they would be able to lure in others. They seemed to take a liking to me, and when we asked if we could have some of their blood, they said they would be able to give us some of their blood but in return, they needed help having more children. I declined the offer, due to my own personal reasons, but we were able to get their blood because they believed that Romilly was an Aurae Nymph, and as such, it would be rude for them to decline her request. After we got their blood, we left the temple and headed back to the Sour Vintage. Sabiha did ask why I declined the offer, and I attempted to explain that I was not sure how to deal with those who approach me so directly, and it made me uncomfortable. With my kind being seen as slaves for people to use for their entertainment, or as monsters that need to be destroyed or contained, I'm very unused to such... interactions. Sabiha did mention that they simply needed to hire someone who was more shy, but I explained I'd rather not be with someone who was hired for me. I do not need pity, and would rather take things at my pace. I may have gone off on a tangent there, I do apologise. Anyway, we returned to the Sour Vintage to rest again for the night, and we managed to get directions to the Hill of Five Points from the rangers. The innkeep did ask if we had given up on our quest, but we had simply completed the first part of a long plan. the next morning, we headed to the Hill of Five Points where we found, well, a hill with five points. Five standing stones, to be more accurate, around a statue of a huge Gygan. We began approaching the statue, and then we saw a woman sleeping against one of the standing stones. She woke up and walked over to us, she was wearing a robe and held a staff with a lightning bolt at the end. Her name was Merope and she told us she was a priest of Sydon that had been charged to watch the statue. She had been watching the statue, tasked to make sure it was not desecrated, for the past 5 or 10 years, I cannot remember which. Though she said her watch would be over soon, when the Oath of Peace ended. We asked if we were the only visitors she had recently, and she said that she did have a visitor recently, Zakroth, though she did describe him a pleasant. Zakroth had been by to ask if there was any way to free the Gygan, which Merope didn't know of. So, knowing what we had to do, we asked if waking the gygan counted as defiling the statue, to which she said it didn't. We also asked if it was awoken and became hostile, would she assist it as part of her charge. She actuallly explained that waking the statue would free her of her watch and she could return home. Having the answers we needed, we used the blood of the Maeneds to awaken the statue of the gygan. I'll be honest, I expected him to be more angry than he was, but he actually seeemed very grateful. Merope took this chance to leave with Sabiha's suggestion, and we began speaking to the gygan. He told us his name was Strophantes and he was a servant of Sydon. We did speak to him for a little, which included Romilly wrestlilng with it and succeeding, which impressed him. She also managed to get his blood from him as a thank you for releasing him. When it covered her, she became shrouded in an illusion that made her look like a gygan, though not as big as Strophantes. He then began to leave to go meet Sydon, which was an issue as Zakroth was also a follower of Sydon. It felt terrible to kill him after conversing with him, but we couldn't allow the two of them to work together, so we had to attack. The battle was tough. I did manage to grapple him, but it took a few attempts as he was far stronger than anyone I'd fought before, though I was able to get a few good hits in. Echo was able to get some skillfully placed shots from atop of one of the standing stones. Sabiha was able to use her hammer to destabilize and damage Strophantes before summoning her chains around him, and though he was able to break them, it did distract him. Romilly was able to get to the other side of him and attack, eventually earning the killing blow. After defeating him, we took his weapons and more of his blood, though it's unsure how long the blood will hold this ability, and then we sacrificed Strophantes' body to Pythor. We knew a plan of how to get into Zakroth's camp needed to be made, so we decided to leave the Oldwood for the time being, and head to Aresia to speak to the queen. We informed her of Zakroth's potential location and the plan we had in mind. She said that, while she wouldn't like it, it would probably be worth working with Mytros to defeat Zakroth. Sabiha also mentioned that she could speak with Pythor to see if Estoria could lend aid, and so the queen gave her a letter to deliver to Estoria. We decided to sell the spears we got, except Sabiha who wanted to gift one to Pythor, though we did use some of the coin we got to buy a great ox and sacrificed it to Kyrah in the hopes that it could cheer her up. It seems a new war may be on the horizon to finish Zakroth, though I do wonder if I should head to the Necropolis instead. The oracle told us that those who don't act on their fate may lose it, and I do not want to lose my fate if it will help achieve the goal I seek. I refuse to. - Horus
Session 365 (Custom Mission): [Sealing the Primordial Entropy Beasts / Birb Food] Played on the 26th of September 2020! Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 10 (Serephen) Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Johnathan Cashmer; Shadow Sidhelien Bard, lvl 1 (Jack B) Korak Flomhelm; Dwerren Cleric, lvl 15 (SlothSlow) Night Howler; Hadrachen Barbarian/Bard, lvl 5 (Mekapix) Takumir Jachral; Brecht Fighter, lvl 6 (Depraved Lunatic) Aye, well this relaxing month just flew by. Me and Korak have been working so hard recently we thought we would go spend a month feeding some birds. I mean it's not like we haven't done our fair share of “the end of Cerilia” missions from the board of fate. We deserve some time off ya know. So like what could be better than relaxing with some trees, where no one knows who you are and what you have done. We didn't even look at the board of fate before leaving, I think it's good for us mentally ya know. I saw so many dead back after the battle of Binsada it's hard to keep my head healthy, I still see the visions of the battlefield why I sleep but it's not as bad as it was after the battle with Solaria. I'm worried these sights are becoming all too common… So feeding birds, not a difficult task right? Wrong! It's a big birb with big but very cute bird babies. I met Birb a while back on a different mission, she was kind enough to help me so I wanted to return the favor plus doing something to help new life seemed like it would just make me feel nice. As always we met at Cordi tower and she still doesn't know how everyone gets inside, maybe one day I will tell her. She seems a little stressed as of late, I don't wanna say it but I think she might be working too hard. Maybe it's all this responsibility she is taking but seeing Cordi more serious isn't a bad thing, it's just different. After talking about collecting worms for Birb chicks we all went outside. I got to introduce myself to Night Howler. Nalu knew straight away and I read about it in the logs either way not sure why he is still using the Hadrachen name but I didn't want to ask. It's honestly hard to tell who I am speaking to most of the time. The Hadrachen has a thing for justice and stories and not for gold. I'm pretty sure the Bronze dragon soul was dormant during our travels, just watching. I was kind of convinced of this just by Nalu’s actions. Every time we meet one of her kin she goes and has a private conversation with them. She didn't want to with this one, most likely because he wasn't awake to talk with and the risk of even waking him up isn't something worth playing with. That said I still have so many questions around this but these are best left to ask council members who will know more.  Why me, Nalu & Night Howler were meeting, Korak was busy helping one of Cordi’s… coven… prisoners.. friends? It was an Alseid by the name of Flawn. One of the only male ones I have ever heard about. Flawn came out of Cordi house with his antlers regrown and Korak wearing a massive smile on his face. They were so impressive to look at. I know what he did, for the whole boat ride over he was talking about fixing them. It's the same thing he did with Rosebin. The Alseid said he now had to leave to fulfill the fate, Cordi talked him into staying until she can join him for his own safety. So if you wanna see an Alsied reclaim his honor I guess you can go join Cordi. It does sound nice but Nalu told me she wanted to go to the Taravan Wastes so guess where I'm going.  I'm surprised we got as much done as we did during this mission given how we get so easily distracted. O right, Birb Food. We headed out in the general direction Cordi and Korak was leading the way. I had the pleasure of talking to Johnathan on the road. The first time I met him I thought Cordi had put something into his food but nope he was just like this, all the time. I did get to introduce him to Sidhelien sleepy grass, a marriage made in heaven. The journey was peaceful for the first few days. Korak seemed distracted by stuff Cordi was saying, she was teasing him about something. What that was I have no idea, Korak hasn't been to the Margreve for a year almost but Cordi didn't want to say anything about it.  The first sign the holiday was over is when we saw a swarm of thousand beast looking creatures crawl over the land. They didn't look from this world with feet and were eating all life as they passed, turning grass and animals into dust. This is the Margreve so knowing something like this was even around and was eating everything, kinda means a change of plans. Turns out this was a mission on the board of fate none of us had even looked at. Blowing up hoards of creatures is kinda what me and Korak do best, so I’m blaming the Fate Weaver. Strange how I wanted to go to the Margreve just as this was happening… Do you reckon she can control your mind or something? The swarm hit hard but after enough hardship, we destroyed them all down to the last one. Apparently, these Entropy beasts were coming from a different plane of existence, one I really don't want to visit. They will eat everything until there is nothing but dust, they are a plague and someone in the cohort was responsible for releasing them due to taking a Tear thing. Strangely enough, I brought the tear with me and was going to give it to Korak to get identified. The Tear had the power to restore countless spell slots and was full of arcane magic. Cordi really didn't want to be sidetracked and wanted to vote on things. See this is why I'm worried about Cordi. She wants to vote but without rigging the vote? I didn't want to vote more than she knows the Margreve better than any of us, and she would know how urgent this was. After a few mins of wearing a crown and getting she got a strange riddle back.  Time Sage. A tear lost. Things Age. Time's cost. Live and die. Needing aid. This is why sometimes its better to ask the ones who know about the thing rather than voting. Birb and her chicks had to wait… time to save the world. We changed direction and headed back to Cordi’s tower but along the road, we ran into Teasa, one of Cordi’s… friends. Cordi’s old pal Grizwald had turned up at her tower asking for help. See these entropy beasts wasn't just a threat to the living creatures but also the shadow ones. See Cordi is part of the Margreve balance, she is the Cago and Grizwald the Caev, special words for light and dark. Both different sides to the balance but both completely crazy. So much so that Grizwald had brought the missing part of the tear and was going to help us seal the creatures from back where they came. The tear fixed itself so that bit was easy. We agreed to help Grizwald fight back the creatures at the portal and try to seal it. The Margreve sent white stags to help us get there even faster, rushing us over to the Shadow sister inn. This was run by a Spider Crone. Cost something to get in, just spit in her face and that should cover the cost. She has a portal to the shadow world many were using to get around. Apparently, you get to the Golden Goblin quite easily from here, you just had to go past the crying babies. I saw that imp again… Voggun. He was going around passing out flyers for the business offering two free chips. I don't think he noticed me. Korak had to spend the night painting the naked Spider Crone.. Poor guy, he didn't look the same in the morning.  The next morning we made it to the portal. Grizwald was already fighting and we arrived just in time to help. I wanted to go into the strange portal but Nalu put me on damage duty. I’m guessing she saw the board of fate where we didn't. Cordi and Night Howler went into the portal and placed the tear so they could close it why me and Korak destroyed a few hundred more of these never-ending creatures. We battled with Grizwald until we saw Cordi and Night Howler return with the portal closing behind them. We cleared up the rest of the creatures. If that portal was left open… the damage it would have done to the Margreve would have been worse than any void dragon. Well, it's closed now, Grizwald told Cordi they would be enemies again next week which Cordi was over the moon with. I asked Grizwald if I could use his portal just for Cordi but he didn't seem interested.   We still have some free time after saving the Margreve from complete destruction so we went and got some food! We headed to the waterfall east of the Black Hills to Durda Falls and took a quick boat ride inside. We found loads of them cute rainbow snails that Thinnie likes and Korak almost had his hand bitten off by the parents when he tried to pet a baby. We also found a thundersnail. Yep, a thundersnail. Its owner had died but it wasn't aware of it until Cordi told the poor thing. It wouldn't stop howling afterward, bless it. There were so many amazing plants in the cave that would be amazing for the study if you're into that kinda thing. Johnathan ate one of the plants but ended up eating some snail slime and knocked out cold. We followed the caves and found a little corner with poison Ivy that Korak just walked right through. We found the worm we were looking for and easily dealt with it. We got lucky and found a bunch of babies! Korak made a box and we took them with us. We put them in the surrounding area for the birb so she will have another easy access to food for them. On the way out Korak saw a strange creature tho. He said it was a worm demon lord, with horrible faces and a body of a worm. Nope! I’m not dealing with that, that's some else problem. Korak can show you a painting he did of it if you want.  So yeah we kinda completed a board mission without knowing it was one. I mean Fate Weaver knows which thread to pull but we did get to do something wholesome. We are also around death and fighting, it was nice just to help new life for a change. Was fun, maybe I can come back and relax properly next time.  Dragomir & Nalu Cohort.
Session 365 (Mission Special): Cleaning Up Another Cohort Mess Present: Cordelia Glitterwytch - Level 10, Pixie Sorcerer (Serephen) Night Howler          - Level 5, Dragon Barbarian/Bard (Mekapix) Dragomir Black - Level 15, Vos Sorcerer (Hats4Cats) Korak Flomhelm - Level 15, Dwerren Cleric (SlothSlow) Takumir Jachral - Level 6, Brecht Fighter (Depraved Lunatic) Jonathan Cashmer - Level 1, Sidhelien Bard (Jack B.) As an open note to Cohort members: my home is not a free vacation spot, and The Margreve is not a place for people who can’t even recognise a prison designed to contain some primordial elder evil or don’t care because stealing something from it will benefit them slightly. A bunch of people turned up at my tower again, some looking for work, some looking for a vacation or some sort of easy ride. So I tried to just carry on with my plans to gather some food for Birb and hoped that this bunch would help out without doing anything weird. Immediately Coatrack stayed behind for a bit while people tried to hug Cuddles. Little bit later Flawn came out with his antlers repaired and said that he was leaving. Not that I wasn’t happy for him, but maybe just maybe I would have appreciated some sort of advance warning that someone had been considering that so I could have been prepared. He at least agreed to stay long enough for us to finish our mission here so that I could escort him back to his tribe, so that’s another priority mission to delay everything else I need to do. Thanks Coatrack, I’ll be sure to repay that favour. Eventually we managed to set off, but after a couple of days a swarm of nearly a thousand entropy beasts rampaged through the area devouring everything in their path. These being mad, mindless creatures that pour endlessly from a portal to some far realm containing a primordial or elder god or some such nonsense, naturally we opted for civil dialogue to convince them to not do the thing they were doing. Obviously. Once we’d successfully convinced all 900 of them and I’d consulted with some helpful powers, I remembered a mission log from that one thief and this loud guy who was on our mission this time. They’d stolen something called a Tear of the Goddess and left a big portal open so that these entropy beasts could spill out into the land in an endless swarm. I feel the Cohort does way more harm than good. Then again I’m part of the Cohort and I do good in fixing this stuff so it balances out? It’s kind of obnoxious how that works out. Anyway, our important mission was sent wildly off-track, which I’m normally all about but not when it involves severe damage to the Margreve. If Birb’s children went hungry because of this, that’d be one more crime on the thief’s list. We got the details out of the log, and the loud guy who’d been there before, he was partly responsible. Turns out the Tear of The Goddess was brought back to the Cohort with instructions for the next people to come to the Margreve to bring it with them, so Nalu’s pet had it with him. Coatrack identified it and said it could be used to restore spent magic, a large amount of it, and also help with using some old magic. As soon as Nalu’s pet heard that he became obsessed with it, as though I didn’t need it to fix this mess.  We headed back to the tower but Teesa met us on the way with a message. Gryzwald had turned up at the tower… to ask for my help. We hurried back and found him there with a large group of lunarchidna. Turns out he’d realised that the entropy beasts were really, really bad. Even worse to him than me. Which worked out because I figured they were even worse to me than him. As parts of the Margreve he named us Cago and Caev. Representatives of the light and the dark sides of chaos. It’s pretty nice having a title. Anyway, Gryzwald gave me the shards he’d taken from the Tear, as a peace offering. I asked Nalu’s pet for the Tear, he was reluctant, but eventually Nalu convinced him to hand it over so I could fix it. I think the loud guy started yelling at him, but I was tuning him out mostly. Tear in hand, Gryzwald gave us a firefly and headed off, told us how to get there and said he’d meet us there. A group of white stags arrived, sent by the Margreve, to bring us there quickly. As they do. A team-up between me, Gryzwald and the Margreve itself. Entropy beasts beware. We made it all the way to the Shadow Sister Inn in a single day, the firefly showed us the way. A spidery lady took it as payment for staying there, but needed something interesting from each of us. Bagholder and I impressed her by showing her our rowboat. Staying at the Inn we met a little imp that advertised a gambling hall called the Golden Goblin, in somewhere called Mur-Kilad. Two free chips if you brought the flyer when you went. He advised we go there via the Shadow Realm since it’d be much faster. I took the opportunity to ask him about ways to get in nearby. One in the Shadow Sister basement, and one at Castle Shadowcrag, which would need Gryzwald’s permission to use. Useful information. Next few days we travelled West to the henge and found an open portal with tentacles and endless entropy beasts spewing out of it. Gryzwald and his spider friends were holding them back and distracting them. Most of the group started trying to help, me and Grigori flew straight into the portal, found ourselves in a dark realm full of entropy beasts appearing from the void and a big pedestal in a central platform. We flew up and I placed the Tear back. As soon as I did all the beasts around us vanished, we left the realm and the portal closed behind us, the rest of the beasts disappeared along with them. Gryzwald thanked me for my help, but reassured me that we were enemies again and he’s try to kill me next time he saw me. I was so relieved, don’t know what I would have done if that had changed. If anyone else seeking great magic power goes there again to steal that item, they’ll suffer a very cruel and unusual punishment, that’s all I’m saying. I managed to rally the group quickly to the Djurda Falls to find some worms. We went down the falls in my rowboat and found a really interesting place, full of weird plants and totally harmless snails. Including thundersnail, whose friend was dead, but they didn’t know what dead was. They were pretty sad, but I offered them some more friends and they accepted. We went through the weird place, I asked the snails about worms, they told me there were some behind the red rose bush. After a while we found a big red bush of poison ivy, which Coatrack just dove right into. Maybe he likes the sensation of itching, I don’t know. Dwerren are really weird. Nalu’s pet teleported through it then, all before I had a chance to ask the ivy to just move out of the way. Honestly it’s like they forget they’re travelling with the greatest witch in the Cohort. I asked some of the flowers in the room beyond about worms, they mentioned that a big one was right under the floor, so I wasn’t surprised when it popped up and attacked. A few spells later we took it down and boxed up a whole bunch of smaller worms. The flower also asked for help removing something that was annoying it. A purple chest full of gold. The group was pretty happy to help it out with that one. On our way out Coatrack got really spooked, said he saw some crazy worm thing that sounded like some sort of demon lord. He drew a picture of it, it was gross. Everyone else got spooked then and we cleared out. Birb was really happy with the food, her children are very cute, I got to team up with Gryzwald and we saved the Margreve from destruction. Also that thief should totally come to see me so I can forgive them. Because that’s what I would do.
Session 367 (Special Mission): Bat in a Bag Played on the 27th of September 2020! Present: Cedrych Brightbough; Sidhelien Vampire Rogue, lvl 14 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Glenn Sturgis; Rjurik Cleric, lvl 12 (Spynx) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) HeN; Awnshegh Ooze Fighter, lvl 7 (Hazelchan84) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 11 (Depraved Lunatic) We convened at the Fort of Last Hope in Mispera’s lands. Evidently, all was not well with the moth mother. Glenn said she was sick, or succumbing to her Azrai bloodline or something to that effect. But I wasn’t there for her. As we planned in one of the ante-chambers, a sheepish woman named Rosa came in and pulled Glenn aside to speak privately. While this happened, the others grilled me on my… condition. They act like they’ve never seen a vampire before! Of all of them, Sithric seemed the most concerned. Despite all he’s been through, the boy is still as naive as they come. Glenn returned shortly, and he informed us of his plan. He thought that perhaps the Margreve could be used to purge or suppress Mispera’s corruption. We would escort her there ourselves for treatment. However, this would mean her lands would be unguarded. Evidently, Mispera doesn’t have enough of an army to stand against Rzhlev and Berhagen without her. Darvius volunteered the monks he had been training to assist in the defense, and Glenn called in a favour with Foldrous Stillarm; he and his dwerren would arrive at the Fort within a few days. Nils had an interesting idea to recruit Nikolai to be a general of sorts. He thought that the old Vos might relish another chance to best Chessa in battle. His camp was not far from Mispera, and so we set off. The journey was short, and I was still getting used to some of my new restrictions, so I suggested travelling at night. Despite the shortness of the nights, we made relatively good time. Shortly before arriving at Nikolai’s camp, we came across two strange creatures sitting back to back on a bridge. They were like angels, but had some strangely avian features about them. Glenn recognized them as Fidele Angels: creatures whose love for one another was so deep it could transcend death. They spoke as one, finishing each other's sentences, asking what our business was. Glenn did most of the talking, so I’m not exactly sure what was said, but it seemed to please the angels. They offered a few temporary boons. Much to my consternation, Glenn began to radiate sunlight. They attempted to cleanse Nils, but the ordeal was too much and he collapsed. Darvius was gifted a mote of pure light. With that, we were on our way. We arrived at NIkolai’s camp before dawn. The sentries asked our business and informed us that Nikolai was asleep (as was most of the camp), so we waited until morning. After gaining an audience with Nikolai, Nils, Darvius, and Glenn began to persuade the Old Vos to assist. Nils offered a gift of a finely crafted chess set, but Nikolai would not be swayed by such paltry gifts. He wanted his limbs restored and his youth returned to him. Green Knight happened to have a potion of youth or aging on him, and Nikolai agreed to accept fifty percent of his payment up-front and another fifty percent on a job well done. A few of the group objected to bringing such a ruthless and dangerous man into the Fort of Last Hope, but Glenn insisted that everyone could be redeemed. Nonetheless, he consulted with Lareme. She responded thusly: The salmon swims up river for mating season. The salmon finds the confluence of good and evil. The salmon follows the river of least resistance. Which flows slower, and which faster? On the way back, the group insisted on travelling during the day, so I made myself scarce. I assumed the form of a bat and climbed into my bag of holding. Nils would carry the bag, and the extra dimensional space within would keep me from the sun’s rays. As we travelled near the river, Glenn came across something called a Hallowed Reed; a sentient plant that had an affinity for good creatures. It liked him so much that it decided to come along. By the following mid-day, we had arrived back at the Fort. Darvius’ monks and Stillarm’s dwerren had arrived by then, so we left them in charge of the defense of the lands and whisked Mispera off to the Margreve. The boat ride there was a bit worrying, but soon we were back on solid ground in Zobeck. From there, we headed East to pay a visit to the Wicked Witch of the North: Cordelia. She was surprised and annoyed that we had dropped in unannounced, but nonetheless offered some advice. It was true that the Margreve itself had the ability to remove bloodline, but doing so would corrupt part of the forest. As its de facto guardian, she was opposed to us dumping our refuse there. But she did have another idea. Nearby was a sidhelien alchemist of some renown named Sidhevaera who may be able to assist. She even gave us directions: head east from her tower to the Blue Bell Inn. Cross the river there and search the woods to the south. We thanked her for her assistance and set out again. It was a long haul to the Blue Bell Inn, but I travelled in the dark, neutral comfort of my bag once again. The Blue Bell was a trading post as well as an inn, and all sorts of queer forest folk were gathered there to drink and trade. One of such folk was a sloth-person named Tomochiss. She wanted to visit Sidhevaera as well and asked if she could tag along. We set out with a sloth in tow the next day. On the way we were stopped by a strange man in green plate mail riding a massive stag. It called out our Green Knight by name and attempted to goad him into a duel, insisting that ours was an imposter. Our Green Knight rose to the challenge, but insisted he would take no prize for winning the duel. This seemed to calm the other Green Knight, and he swiftly disappeared into a tree. Not long after that, we arrived at Sidhevaera’s garden. The place was brimming with all sorts of strange, exotic flora. We headed past the greenhouse to a small building. Inside was a sidhelien woman who looked far too clean to be an expert botanist. Tomochiss immediately crawled into a bath tub and stayed there while we spoke. Glenn explained our predicament with Mispera. Sidhevaera listened and offered her assistance. She thought the Moonlit King may be able to help facilitate our request. She was also in possession of a few Mandrake roots. Administering one to Mispera would at least stave off her sickness for another year. In exchange, she wants a seed from the trees and bushes that grow in the Moonlit King’s court. We agreed to try and acquire these for her. We waited until darkness fell. Sidhevaera lead us out to her greenhouse where some large, carnivorous plants were being grown. As the moon rose, one by one, we allowed ourselves to be swallowed by these plants. When the ordeal was over, we emerged in a long, bluish hallway. This was the court of the Moonlit King. We approached and were granted an audience. The Moonlit King heard our request. He said he was capable of petitioning the Margreve on our behalf, to remove the corruption from Mispera. But in exchange, he wanted us to travel to a haunted estate and recover some important items. We mused on this, and asked what he would want in exchange for the seeds Sidhevaera wanted. Nils offered up the Cursed Boots of Dancing in exchange for one of the seeds, and we traded the fey-honey and some minor magical items for the other. The Moonlit King offered us a strange creature that could lead us to the haunted estate, should we choose to do so in the future. With the seeds in hand, we headed back to Sidhevaera. She was true to her word, and handed over a Mandrake roots Glenn wasted no time administering it to Mispera and resolved to find a more permanent solution. Now all we had to do was get her home and hope that everything hadn’t fallen apart while she was gone.
Session 359 (SPECIAL): Eirwen Family Outing Present: Medi Eirwen - Level 10, Alseid Druid (Serephen) Prudence Duskhart - Level 10, Alseid Druid (Lena C.) Agatha Duskhart - Level 11, Rjurik Sorcerer/Warlock (Summer) Diesa Gemfire          - Level 10, Dwerren Fighter/Wizard (Zilarrezko) Velduen Borost - Level 2, Vos Bard (Mekapix) 1,000gp of building supplies sent to Bardenhold. Party found 5 lbs. of Mythriall. Combat XP 210XP Quest XP 3,000XP RP XP 3,500XP 1,000XP for Medi Exploration XP 1,500XP Log XP 1842XP to Medi Total XP 8,210XP to Prudence, Agatha, Diesa, and Velduen 11,052XP to Medi Renown, Fame, and Infamy +2 Renown (Roesone) +1 Fame (Anuire) +1 Infamy (Tuornen) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 362 (SPECIAL): There's Trouble Afoot Present: Luna - Level 7, Tabaxi Sorcerer/Rogue (Serephen) Lucan Yaeldrin - Level 8, Hanner Sidhe Wizard (Mekapix) Rendi Theocus - Level 7, Pixie Druid (Hazelchan84) Thorg Sabertooth - Level 7, Half-orog Barbarian (Darvius) Aeferen Revven - Level 8, Sidhelien Ranger (SlothSlow) The party still has to go to The Sphinx to collect their bounty. Combat XP 673XP Quest XP 5,000XP RP XP 2,000XP Exploration XP 3,500XP Log XP 2,234XP to Luna Total XP 11,173XP to Lucan, Rendi, Thorg, and Revven 13,407XP to Luna Renown, Fame, and Infamy +1 Renown (Sphinx) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 363 (Thylea): Out for Blood Present: Romilly, Goblin Barbarian, Level 6 (Summer) Echo, Thylean Siren Rogue, Level 6 (Lena C) Horus, Thylean Minotaur Barbarian, Level 6 (Mekapix) Sabiha bint Habivi, Serpentine Lamia Sorcerer/Warlock, Level 9 (Zilarrezko) 100 golden drachmas each for bringing in the gygan blood. Combat XP 223XP Quest XP 2,000XP RP XP 3,000XP Exploration XP 2,000XP Log XP 1,444XP to Horus Total XP 7,223XP to Romily, Echo, and Sabiha 8,667XP to Horus Renown, Fame, and Infamy +1 Fame (Thylea) +1 Renown (Aresia) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 364: Family RP Present: Savas Al-Hadar, Khinasi Cleric/Fighter 10, Physh Eirena Lightshadow, Rjurik, Paladin, 11, Depraved Lunatic I was sick this session, bonus XP below. Total XP 9,000XP Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 365 (SPECIAL): Cleaning Up Another Cohort Mess Present: Cordelia Glitterwytch; Pixie Sorcerer, lvl 10 (Serephen) Dragomir Black; Vos Sorcerer, lvl 15 (Hats4Cats) Johnathan Cashmer; Shadow Sidhelien Bard, lvl 1 (Jack B) Korak Flomhelm; Dwerren Cleric, lvl 15 (SlothSlow) Night Howler; Hadrachen Barbarian/Bard, lvl 5 (Mekapix) Takumir Jachral; Brecht Fighter, lvl 6 (Depraved Lunatic) The party found a purple worm chest worth 2,000gp, and inside of it was 982gp of treasure. Each party member was offered a lordship in the city of Zobeck along with a manor house offered to the group.  3,160gp was rewarded for the group by the city of Zobeck as well. Combat XP 2,239XP Quest XP 5,000XP RP XP 3,500XP Exploration XP 2,000XP Log XP 2,547XP to Cordie, Dragomir Total XP 12,739XP to Johnathan, Korak, Night Howler, and Takumir 15,286XP to Cordie, and Dragomir Renown, Fame, and Infamy +1 Status (Margreve) to Korak for restoring Flawns' antlers. +1 Status (Margreve) to everyone for killing the swarm of 900 entropy beasts. +3 Status (Margreve) to everyone for sealing the portal closed. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 366 (Thylea): LOG NEEDED Present: Suibhne Moonblade, Sidhelien Rogue/Wizard 5, Physh Seria, Elf, Fighter, Level 6, Valentine Phage, Vos, Cleric/Monk, lvl 9, Kristen B Nephenee, Medusa, Rogue, level 7, Serephen Robert Bossouri, Brecht, Cleric, 8, Depraved Lunatic Hedrin Toadslayer, Dwerren, Sorc, lvl 10, Sloth Combat XP 160XP Quest XP 3,000XP RP XP 1,500XP Exploration XP 3,000XP Log XP LOG NEEDED Total XP 7,660XP to Suibhne, Seria, Phage, Nephenee, Robert, and Hedrin Renown, Fame, and Infamy +1 Fame (Thylea) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 367 (Special): Bat in a Bag Present: Cedrych Brightbough; Sidhelien Vampire Rogue, lvl 14 (Adam B) Darvius Alandre; Sidhelien Monk, lvl 14 (Darvius) Glenn Sturgis; Rjurik Cleric, lvl 12 (Spynx) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) HeN; Awnshegh Ooze Fighter, lvl 7 (Hazelchan84) Nils Ullstein; Brecht Paladin/Warlock, lvl 10 (Simon D) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 11 (Depraved Lunatic) The party acquired mandrake root to help Erlady Mispera. Combat XP 0XP Quest XP 4,000XP RP XP 3,000XP Exploration XP 3,000XP Log XP 2,000XP to Cedrych Total XP 10,000XP to Darvius, Glenn, Green Knight, HeN, Nils, and Sithric 12,000XP to Cedrych Renown, Fame, and Infamy -15 Renown (Baruk-Azhik) split between the party (up to them how they want to split it) for calling in aid. Sithric starting Status (Margreve) is 10. Nils starting Status (Margreve) is 8. +1 Status (Margreve) for everyone +1 Renown (Moonlit King) for everyone. +5 Renown (Mispera) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 353: A new start for a family played on 9/17 Grian Veres (Kristen B) Elias Siannodel (Steven F) Seria (Valentine) I arrived at the Halls of the Cohort after a long journey from the last mission I went on to Merasaf. I was glad Kitsune came with me but she was not in a pleasant mood since we returned from the trip of hunting orogs. When I got back I heard that one of the cohort members named Elias needed help with people in getting his family out of Binsada. I heard rumors of giant scorpions and people going missing there. But I guess an undead army is going to be attacking the city his family lives in and he is afraid for their safety. I decided I would help him and I was not alone as Seria came as well to help Elias. Elias was very grateful for our assistance. He explained that he wanted to move them to a land known as Treucht. We made our plans as to what we needed to do in Ber Dairus before we left. The city was so hot and the magic was not too strong in the city. I spent most of my time hiding in Elias bag. When we got to his home he started to talk to his wife Chaedi and she told him that Naivara's condition had worsened and her hair recently changed to blonde. Elias then introduced Seria and myself and like I am starting to get used to with humans now. Chaedi freaked out with me being a pixie and thought I was there to steal their child. I tried my best to insure her that I would never seek any harm to anyone. Kitsune though did not have any problems in the city. She went inside Elias home and made herself comfortable there as I came over to make sure no sand was in her fur and she looked presentable in the city. Elias and Seria went to speak with someone in charge known as Faris Arlando ibn Khalil el-Aftosa. What I was told about what they discussed was about the coming attack by undead. Alias planned to move his family but planned to return after. He also offered that others that would want out of the city are welcome to join them. He offered Elias a job in leading a caravan to Ghoudaia in Sendoure. Elias agreed as traveling together was possibly more safe. We then went shopping for Kitsune and supplies for our journey. When we returned, Chaedi offered cooking kitsune goat as Naivara came out to see what was happening. She has been having really bad dreams and has not been sleeping well. It has been scaring her lately. I offered to see if I can figure out what is causing these things to Naivara. Kitsune surprisingly also came to help me. We discovered that is was some kind of magical disease that is changing her and someone either put it on her like a curse or it was passed on like bloodlines are. I offered to research more about it and help her as best I can.  Elias took the lead in leading the large caravan. I helped guide him but the man really did not need my assistance. Seria at this point just stayed most of the time with our wagon and looking after Elias family. We did not stay on the roads much due to the fact we had to travel north where the undead army tends to be roaming. Our first problem on the road was when we met a beautiful woman that came out of a bush. She was a fey known as a dryad and she wanted to mate with a mortal man and have an offspring. Elias would not help her or accept any of her gifts or advancements. He then told the whole caravan to stay away from the dryad explaining that she was dangerous but they had no need to fight her but only stay away. A few days later we were then met on the road by a band of turtle-like people. They wanted us to pay a toll to move across their lands. We talked to them about any signs of the giant scorpions and undead army. They have been having trouble with them as well and are worried that things will get worse soon. We talk to the caravan leader again and explain we can either go back, fight them or pay them tribute. He agreed to off the leader of the turtle people Oug Va’va some wine which they agreed and let us pass.  Soon we came close to the river that was the border of Binsada and Sendoure. But that was when our luck ran out as Elias and I saw that we were being tracked by scorpions but they were keeping their distance. The next day we were then attacked as we approached the border. An army of giant scorpions and a handful of mummies attacked the caravan. Me and Elias fled from the front of the caravan and tried to get to his family wagon and protect them and help them to safety as the rest of the caravan rushed to the river. Many of the guards were being slaughtered by the giant scorpions but the mummies came straight for Elias' wagon. They were after his daughter Naivara for some reason and we tried to protect Naivara and her mother Chaedi from them. Chaedi at one point was through from the wagon and I was able to save her from the mummies and get her back on the wagon. I then focus on our horses to make sure they did not die until we got to the river. Kitsune became invisible and made herself safe. Elias wrestled with mummies with all his strength to keep them from taking Naivara. His daughter became frozen of fright and could do nothing but move her eyes. But we did get to the river and killed the mummies. The scorpions did not follow and Elias said he saw some robe figure watching us on the other side of the river. We think it was some general leading the attack. I cured Naivara of the mummy's curse that made her paralized. She told us she was having really bad dreams about the mummies and I had to use a calm emotion spell on her to try and help the poor child. Chaedi and Elias were then happy they were finally safe from the threat and happy they made the decision to leave. Faris Arlando ibn Khalil el-Aftosa was happy to finally be near Ghoudaia and told us that the city is runned by some crime lords. We would have to make payments and deal with a lot of underground stuff that we decided that it was time for us to depart from the caravan and go our separate ways. The caravan leader thanked us for our help and understood why we wanted to go. We then made our way through Sendoure but when we got near the Sidhelien forest of Angbryn we were robbed by a group of highwaymen. Elias paid his coin purse that had 50 gold in it and the highwaymen then let us pass without any issue.  The Sidhelien lands of the Coulladaraight were breathtaking. It was full of magic and enchantment that lightened our moods. I found some nice plants and Kitsune told us about a few fey things. She told me that I should seek out the Fey Queen and ask if she could help me so I can be like a true fey. We made it to our resupply city before we made it to our final journey to Treucht. The Sidhelein capital of the Coullabhie where we bought rooms in an inn and I asked if we could stay in the city for two days so unwind and see the lovely sidhelein city. Me and Elias woke up in shock as Naivara had a guest that came to her. It fed off her nightmares and it seemed they both could use each other to survive. Naivara and her new friend seemed to like each other and I had to explain to Naivara about the secret she had to keep for her new friend's safety and how it can only feast off her nightmares. We then went on a shopping spree and seeing how Elias had no money due to being robbed. I gave him some coins and offered to buy his family some Sidhelein clothes. I also bought Kitsune a few things, one being a magic mirror. Naivara got to pick out three new toys for being so brave in our journey and her new friend found a stuffed animal body to live in.  We then bought our supplies and left to head to Treucht to Chaedi family that lived there. We had an eventful and safe journey. We spent a few days when we got there with Elias in his new home before me and Kitsune had to then leave to head back to the Coulladaraight as I wanted to see more of the sidhelein city and spend time with Kitsune.
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Session 373 (Mission 4J): [Returning the Fate Weaver’s Staff] Played on the 2nd of October 2020! Present: Aferen Revven; Sidheilen Ranger, lvl 9 (SlothSlow) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 10 (Zilarrezko) Dragomir Black; Vos Sorcerer, lvl 16 (Hats4Cats) Eirena Lightshadow; Rjurik Paladin, lvl 11 (Depraved Lunatic) Lucan Yaeldrin; Hanner Sidhe Wizard, lvl 9 (Mekapix) Luna; Tabaxi Sorcerer/Rogue, lvl 8 (Serephen) Aye, this mission got a little hectic but in the end, it was all for the best. We had heard that Baron Ludwig von Schaeffen was rushing to get back to his capital city after Chessa tricked him. Like I’m not a fan of Chessa, especially after the whole Nalu comment but this really wasn't about her and I think most people in the group didn't want to have anything to do with her at all. Kind of a shame because if Baron Ludwig wasn't such an idiot we wouldn't be in this situation. This whole thing started because he hired cohort members to do a task and took the one item that was important to us. Imagine hiring paladins of Haelyn who complete your mission where they found one item of Haelyn's in the horde of many and you demand the artifact of Haelyn from them? No one does that but this guy. If it wasn't for all this we would have had a nice time working together helping him, stopping Chessa from taking over but now under the rules of the Cohort he has to die for his crimes against the Fate Weaver. This was the judgment of the council and it came directly from Leana Stillborne. Even if we got the staff back he still had to die. The Council also made an agreement with Chessa regarding the war but no way I was working with her. At least according to Leana Stillborne she is on the watch list.  We started by traveling over to the city of Holstadt. We had some talks about getting support from Saarmen but we ended up thinking they already knew about what was happening so we would just be wasting time. Holstadt was preparing for a siege and many were making a small killing off selling food and water. Luna got some looks due to her raptor. I didn't bring Nalu on this mission, mainly because I thought we might be in a city for most of the time and didn't have a clue what the magic level was. Holstadt is currently one over three so it wouldn't have been an issue but I didn't know that at the time and neither did Leana so Nalu stayed relaxing. Which means I was stuck on horseback, nice to just get back to grassroots. We talked to many of the citizens and finally met a guard by the name of Hubert Wulfstein. He was happy Cohort members who were here to help and we even got some level of magic access tho the lands that don't go very high. We heard word that the Baron had made camp outside the city as Chessa had turned around to attack him as he marched back to Holstadt. We were last seen near the gate to the fey wild so off we went.  As Chessa was between us and the Baron we chose to go the long way around. It didn't matter much as Revven was a really good Navigator, probs even better than Korak. We didn't have any trouble along the road at all. By the end of the day, we arrived at the encampment. The baron had made a small fort with tents and didn't look like he was going to end up surviving very long if Chessa did decide to assault. She wouldn't have access to any magic but still the small barriers didn't look like they would hold. We got greeted by knights on horses soon as we arrived and escorted us into the encampment. The Baron was in his normal mood, urghh. We talked to him as if we're trying to win his favor by helping him against Chessa so we can arrange the transfer of the Staff at a later time. He introduced us to his family, Baroness Consort Alfreda Danig, his daughters Lise and Melisande and his son Tanbert. His son just wanted to read and didn't seem the ruling type. We didn't speak much with the children given the reason we were here didn't feel appropriate. He had the staff in his hands so we made simple small talk. Like his plans for Chessa. Chessa was a couple of days away but may arrive as soon as the morning so really didn't give us much time to act. I asked him about the battle plans but his whole big idea was just to wait until she arrived behind this small barrier. I started with the usual talk when we arrived at rulers, asking for magic access but this time it was different. He would only give access if I swore an oath. I couldn't do that, so I had to explain my past history with oaths and how, after my tower was built, I kinda have a nasty habit of turning any oath magic wild. I thought I passed this off pretty well but he didn't by it and stripped me of access. Not sure how he wanted me to help afterward but really doesn't matter. Diesa really wanted to look at the staff for some reason but the Baron wasn't just going to hand it over.  Anyways we spoke through the night and enjoyed all these food courses, I could only eat two but he had over five brought out. After our dinner we went and had a walk around the grounds and a short meeting in the forest. We talked at length about all the different options we had. Some just wanted to go into his tent, I thought it might be best to wait or make some kind of distraction to keep the camp busy. Others wanted to wait for the battle between him and Chessa to break out for an option. We came up with a strange plan of Lucan dispelling magic but given how guards were nearby the tents they probs we’re going to know. The baron had given us all special tents with wards on them, mainly so he could look at us to check we are sleeping. Anyways I wanted to keep an eye on what was going to happen so thought best to just try my luck, the guy didn't like me anyway. I cast invisibility and sure enough four guards coming storming in asking all kinds of questions. I was in my bedroll and dropped the spell straight away so they never saw what was happening. When asked, I just played it off practicing magic as I couldn't sleep. Like rulers are so scared of magic, mainly I think it's because they don't know anything about it, how that guy can control any form of ley lines but scared of someone having second level access.  This whole thing kinda just escalated from there but I did notice it created the perfect opportunity for Luna to sneak out of her tent unnoticed. So like I just start playing this up, arguing back and forth, just flat out refusing to undergo magic or what have you. Pointing out all the secret wards over the tent that Lucan pointed out earlier. Frankly, I thought I put on a great performance, the baron already didn't like me so it worked even better. Diesa started writing everything down and interviewing the guards and getting reports for the cohort. Really nice touch kept everyone busy and distracted. Consort Alfreda had gone to the bathroom and Luna saw a great chance to take her place during all this. After everything started to calm down they brought out some chains, wasn't the worst thing to be enchained by, pretty sure I could have gotten out of them if needed but I played along. I got the guards to take me over to the bathrooms now that I was being kept under watch until the morning. Mainly so I could buy Luna some extra time with his wife coming back.  I wasted more time with the guards saying I couldn't go because they were watching me so they just walked me back. I saw the Baroness walking back behind me so I started making up some strange magical words just to scare her and she got told to go the other way, the long way. All why this was going on Luna had sneaked into the Barons room with him and killed him pretty quickly. Apparently, no one was the wiser and Luna just escaped out still looking like the Baroness. I walked back into her on the way back to the tent with my guards. She said some lie about how I would now be serving on the frontlines or something as punishment. It was enough to get me out of the restraints and I left the whole ordeal back to the bathroom. After that leaving was easy for me and Diesa who hid away with magic. I got to watch the rest of the party ride out of the barons keep on horseback, the confusion was too much for most of the guards. Seeing the Baroness run away they just thought it was an attack. Everyone got out fine and had a very peaceful journey back to Mispera’s lands. Funny how things work out, we were just in time to meet with some of these Cohort members getting off the boat. So we even got lucky getting a ride back to the Cohort.  Back with the council, we presented them the staff and they seemed pretty happy with us. I mean this is one of the few things that was actively hurting the fate weaver. Diesa also asked about the coffin they brought back from Deflius. The Kallanon said that most likely based on the coffins make and other things either Aragnak or the Hag. Diesa wanted to look into this herself so instead of asking Aragnak which the council was going to do, Diesa is going to investigate the Hag and if not the council will ask Aragnak. I mean I already have my ways of speaking with him but was cool knowing the council did as well. The whole reason is these artifiacts cant be destoryed without special methods so I guess the said can be said for the staff. Probs worth looking into how that was made and maybe how to destory it for the council. Diesa really wasn't really happy with anything that was going on with this mission. She was really stressed about the people but there was nothing we could do and we did the mission without harming anyone else which is the best we could hope for. We got a great reward as well, most took gold and a lot of it but we got one of the three rings of meta magic, which I and Luna quickly brought the others share's in. So guess we are part owners of a fancy spider ring. Anyways I'm just glad I can put this whole staff thing behind me. Not surprised the others from this mission didn't want to turn up for it but now that it's done me and Nalu are planning our trip to the Tarvan Wastes. I will just stay clear of Berhagen for awhile.  Drago & Nalu Cohort. 
Session 368 (Mission Special) - Alseid Drama & Flawn's Destiny Present: Cordelia Glitterwytch - Level 11, Pixie Sorcerer (Serephen) Night Howler          - Level 6, Dragon Barbarian/Bard (Mekapix) Prudence Duskhart - Level 11, Alseid Druid (Lena C.) Agatha Duskhart - Level 11, Rjurik Warlock/Sorcerer (Summer) (Cordie submits a personal request that certain details of her log be kept classified. Mainly the location and existence of the mebhaighl crystals in Silverspring Mine, for the safety of the Margreve. She adds “I just know some power-obsessed idiot will go there and unleash hell. It’s a pretty Cohort thing to do.”) This month I was visited by Prudence and her non-deer sister, which was weird as I was just about to go and deal with some alseid drama. Are alseids innately drawn to drama? I’m sure Prudence hasn’t had that much drama in her life, so probably not. I gave them the tour, introduced them to everyone and explained what we were doing: Escorting Flawn back to his tribe to make sure he didn’t have trouble with the chieftainess that got him kicked out before. Easy. We had a real easy time travelling and I definitely remembered all of Flawn’s directions exactly and didn’t need to be reminded of anything. We ended up in a far North area I hadn’t explored before. One night on the road, when we got near to the place, a strange lady appeared. She was like Flawn and Prudence, but different. She didn’t have deer parts, she had wolf parts. Not an alseid, an alupus. Eunice said she was tasked by the Margreve to guide people, and tried to guide Flawn away from his home. Said he’d find nothing but despair and misery there. Flawn knew her, turns out she used to be an alseid, but she loved hunting so much that she changed and got kicked out of the tribe for it. She said that even if Flawn did get back in, the tribe was preparing for war anyway. The humans had a mine up that area that was really upsetting the Margreve, and the alseids were planning to do something about it. Turns out they were using some weird new magical devices to mine that make big explosions to shatter stone, which was kind of disturbing the peace. Naturally we asked Eunice to guide us to the mine. As we got there I quickly found out that titles are really useful for getting into places you’d normally have to sneak into invisibly. The guards just opened up the gate for a Lord and Lady of Zobeck and brought out the guy in charge for us when we said we were there to inspect the mine. He didn’t seem too concerned about the tree chopping, said that they were specifically taking far-out trees. I told him that the Margreve was very upset with them, and warned him not to go the same way as the old jail mines outside the city. Eunice might have murdered one of their woodcutters, which kind of reinforced my point, so thanks to her for helping out in her own way. I got shown some paperwork which apparently said that the operation was approved by the council, I was definitely paying attention and reading all of the boring legal writing, then we got offered a tour of the mine. The others stayed on the surface and I went in with Flawn and an owl that appeared from somewhere. I’m not one to question a free owl. Down below I got shown a weird red stick they call Alchemist’s Fireball. Very dangerous, but it’s basically like destructive magic that you can use even if you can’t do magic. Sounds kind of silly to me. If people need magic to do things then why can’t they just wake up in the middle of the forest with no memories and magical powers, or have themselves painfully transformed into innately magical creatures, or even ask the Margreve for it, like normal people do? Either way they’d been using this stuff to mine out the stuff to make more of this stuff, testing it to see if it’d work for war. We went further into a freshly opened set of tunnels full of glowing crystals, which the foreman guy was talking about selling. They were pretty obviously mebhaighl crystals, tied directly into the Margreve itself. But they had a purpose here… keeping something contained? We looked down a big chasm that had just been opened up that day. The owl flew down with a light, then flew right back up in a big hurry. It said in Agatha’s voice that the cave stopped being a cave and started being the mouth of some oversized monstrous creature.  It took some convincing, but after a bit the foreman agreed to pause their activities until the council told them to stop for good. Because apparently when faced with a city-destroying supermonster he needs permission to not unseal it and set it on a rampage. I didn’t trust them too much so I left a Margreve tree to keep an eye on them and snatched up the alchemist, Franz Kefta, because he was less trustworthy than that one thief that came here. From there we went to Flawn’s tribe, though Franz did something to make Bagholder really upset. He’s lucky the others were around or I might have gryzwalded him. There were a lot of nice alseids there, Risa, Amira, Phaenevelyn and the fluffy one, Tyeslavarea. They greeted Flawn and us, but they were a bit anxious about what the chieftainess would say. She didn’t keep us waiting. Yvelia Wildbranch emerged and confronted Flawn, threatened to kill him. I fluttered up and made it quite clear that I knew about her trickery and said that there was no reason Flawn shouldn’t be allowed to stay. She tried to dismiss me and say I didn’t even get a say in that, but one of the other alseids piped up to remind Yvelia who I was, and that I probably do deserve a say. Eventually Flawn worked up the courage to challenge her for the right to lead the tribe. He cut out two of his hearts and threw them on the fire, she did the same. Alseids don’t mess around when it comes to gambling. A portal opened up, indicating The Fae had heard their call and accepted the duel, so we went in and got some good seats to watch the match. Rules were that the first one to cut out and eat the others heart won and was given the right to lead the tribe. The one that did not do that first would lose and be dead. From not having any hearts. Pretty simple. Cheating wasn’t allowed if you were caught, so I waited to see if Flawn would even need help before I tried to help. Yvelia charged him, but swiped through an illusion as Flawn appeared behind her. Tricks he’s picked up from some new friends. I couldn’t be more proud as a dozen other Flawns appeared and surrounded her. She got rid of them all with a big fireball, but that damaged her as well. I thought I couldn’t be more proud, but as she taunted him, Flawn pulled out a big, pointy hat, fit for an amazing witch and, a bit awkwardly, set it between his antlers. The battle continued from there pretty evenly. It was even all the way to the end, when they both stabbed each other in the heart at the same time and died together. The Fae didn’t like that result, neither did I, so we started chanting for Flawn to come back, but some others chanted for Yvelia too, so she brought them both back. She called it a tie and said they’d rule together, as Chieftain and Chieftainess. Flawn even got transformed into a new form, Child of The Fae, and we got sent back. He went to have words with Yvelia about the war while we spent the night chatting with the other alseids. Ty’s floofy hair was very comfy, I had a bit of a nap there while the others talked about being dragons and such. Prudence and Night Howler had a race. I totally didn’t try to trip either of them up. Agatha got bit by a snake. They talked about how babies are made. Alseid babies. Apparently Agatha and Prudence want to have some because they asked for magic that would let two ladies have a baby, even if they’re totally different races. Agatha grew wings which was kind of awkward. Ty and Night Howler slept outside because at least one of them wets the bed. In the morning Flawn and Yvelia saw us off, it looked like they hadn’t slept much. Flawn convinced Yvelia to hold off on the war, long enough to see if we could convince the council to stop the mining operation. Easy. We went back to the city, Prudence and Agatha went shopping while me and Night Howler went to see the council. It didn’t take much convincing to get what I wanted, which was nice for a change. Seems the council are starting to put value on my words. Good. The Mayor agreed to close the mine, seal it and leave people to guard it against any intruders who might do something stupid. I also suggested that if they wanted their devices tested, that the Cohort would be a good source of explosion-happy idiots who’d be willing to use them and report the results. She considered it, and gave me and Night Howler a present each. Not sure what I’m going to do with it. All in all a successful mission. Even though a member of my family has moved out, he’s home and happy and living his destiny or whatever. And I know where he stays and he knows where I stay, so we can visit each other whenever. Maybe it’s okay. Maybe my family will grow and spread out to cover the whole Margreve. I don’t know. What I do know is how alseid babies are made, and that’s really the most important thing here.
Session 372: I will be better Romilly, Goblin Barbarian, Level 7 (Summer) Horus, Thylean Minotaur Barbarian, Level 7 (Mekapix) Echo, Thylean Siren Rogue, Level 7 (Lena C) Nephenee, Thylean Medusa Rogue, Level 8 (Serephen) Sabiha bint Habivi, Serpentine Lamia Sorcererr/Warlock, Level 10 (Zilarrezko) The task we had set ourselves was to head to the necropolis in order to find clues to what fate had in store for us. As Nephenee had been to the necropolis before, she knew who to see to guide us there. We first headed to Estoria where we found a begger by the name of Claus, he was just aking for coin but when Nephenee said we needed a guide, he agreed to do it for a share of whatever coin we found. It seemed like a fair deal if we could get there while avoiding any battles like he promised. We stayed the night in Estoria's palace thanks to Sabiha. The next day, we headed to the Necropolis of Telamuk with Claus leading the way, and to his credit, he did manage to lead us there without us running into trouble. When we passed into the area, Nephenee reminded us to not touch the hands of the titan, though I feel like that had the opposite affect as Romilly seemed particularly keen on wondering how far she could go before disturbing the, though Nephenee managed to talk her into leaving them alone. We made our way out of the mists and got to a long bridge that was old and cracked, yet somehow still stable. As we got to the other side of the bridge, we found a human who seemed half dead and he just held out his hand as we approached. This was Damon, the guardian of the necropolis, and we had to give him a bronze coin in order to enter. Nephenee still had hers from the oracle, so she handed him the coin and he gave us entry. Romilly and Sabiha did try to speak to him but he never responded, just stared, it was rather eery, but we eventually ventured on. Nephenee showed us the tombs and explained that when she had come here last, they were told that three of the tombs had been consecrated and if we stole from them, we would be cursed. It could be possible to feel what tombs had been consecrated if we were familiar with knowledge of divine powers, but as we were not overly familiar, it would be difficult to tell what tombs were and weren't consecrated. Going around the tombs, we came across one that was guarded by two statues, carved to look like the one who was buried within. Nephenee said that herself and the last group that came here figured out these were golems made of clay and that only adamantine weapons and magic could damage them. Luckily, none of us had sold the adamantine javelins or trident that we got from the Mithral Mines, and after a bit of a battle, we managed to take the golems down. In the tomb we found a breastplate and shield that seemed completely useless in battle. They were made of a mix of silver, gold, and platinum, and studded with many gems. We collected them and carried on into the tomb, passing a few including a gargantuan tomb that supposedly housed a dragon, though there was no way we could move the stone blocking the way into the tomb. We moved to left of the tomb where we found the tomb of Xander. Nephenee had warned me before that there was a minotaur in here that was desecrating the tomb using powerful artefacts, as he had been subjugated by humans before, mainly by Xander himself. We made our way in and had to traverse a large maze with a lot of dead ends, and there were a few rooms where we had to battle. One had a collection of minotaur skeletons in it, and another housed a rug that attacked us and a mimic that was pretending to be a sarcophigus which was then followed up by a number of skeletons. We managed to defeat them without too much issue, though there was a bronze lever in the room. Romilly pulled it a few times, and we could hear a click and release whenever she pulled it, but nothing in the room seemed to change. We headed out of the room and eventually came across another room that, we were unsure of any traps as the room was heavily blood stained but Romilly wanted to enter the room, so we let her but tied a rope around her to pull her back just in case something went wrong. She made her way across the room, telling us that the floor felt like it was wobbling, but she made her way to the other side and opened to door to find Graxis, the minotaur Nephenee had told us about. She quickly got way and he closed the door. So we stepped forward and, as we stepped forward, one of the walls in the room dropped to reveal a hidden spiked wall. It was about to strike but then there was a click and the wall didn't move, it seems that the bronze lever from before controlled whether this trap would crush us or not. We made our way to the door and opened it to see Graxis again, which is when I started to speak to him. I told him I'd come to talk as I needed aid to free other minotaurs from enslavement, as well as stopping humans from just seeing our kind as monsters. That I believed this was my fate, or I was going to try and make it so. Graxis said that he could not leave this place as he was bound here by Xander, but while he was stuck here against his will, he would desecrate the tomb. I understood why, and I could not fault him for his anger, I just stated that I wanted to be better than the humans. He seemed to want to be free, but he could not, and was blinded by his hatred for Xander and the dragonlords that he would not offer any information as assistance. During this speech, a strange black mist began seeping from his mouth and he fell to the floor. The black mist soon took form and became the undead form of Xander, the dragonlord. Xander told us that we were destined to come here and gather the items that will guide our fates. There was an axe, a shield, and a set of armour. These needed to be repaired using Pythor's hammer and the forge in the Mithral Mines, both of which had already taken care of. He said that we could ask him any questions but he only had a limited amount of time. Unfortunately, the questions were asked and he returned before I could ask the biggest question on my mind. I wanted to know if he regretted what he had done to our race, if he would change it if he had the chance. I can assume the answer is no, but it is a shame I could not confirm it. We managed to leave the necropolis with the gold we had acquired, as well as the shield and armour made of precious metals, and the items that Xander had given us that have been repaired now. I do believe that Claus wants his share of the coin we will get for the armour and shield but that can be arranged after we sell it. I've spent some time wondering about what I was supposed to know from that tomb, and if it was actually something I was meant to do. I wondered what information could I have possibly gained from Graxis? What would I have been able to learn from a mind so consumed by hate, but maybe that's just it. Maybe Graxis was supposed to guide me, not through his words but his actions and his mind. Maybe Graxis was a warning for me to see, a warning of what my quest could turn me into if I give in to revenge. Graxis is a minotaur I understand, but I do not wish to be him. I will not be the monster humans see us as, nor will I become the monster Graxis became. I will not give in to my rage against the humans who mistreat us. I will be better. - Horus
Session 371: Expect The Worst, And You Won’t Be Disappointed Party: -Kazimir Volkov; Vos Cleric, lvl 6 (Adam B) -Saorise Auliffe; Ershegh (Anuirean) Sorcerer/Paladin, lvl 6 (Serephen) -Traven Arestet; Vos Warlock, lvl 5 (Mekapix) -Vascos; Minotaur Barbarian, lvl 6 (Depraved Lunatic) I signed up for this mission to help Mispera defend itself from the expansionist nations around it. I barely had enough time to learn the human languages, so I left most of the communication to my companions. I think it is better this way, I don’t have a silver tongue, as they say. Kazimir and Saorise led this expedition. I bonded quickly with Kazimir, over our physique. We were briefed that we were here to keep the people and lands safe until Erlady Mispera returns. We were on a defensive countdown mission. We travel to Mispera on boat. The waters are rough, unnaturally so. A bad omen. Once we arrive at Fort of Last Hope, we are told that the weather has also been off. The Kraken might be on the move they said. Dwerren, Vos and Sidhelien had come to the forts aid. Kazimir seemed to be angry with one of the vos men, a person named Nikolai. He missed an arm and a leg and was old. He told me that this was a viper on the battlefield, vos of the old way. He had been responsible for thousands of deaths. I inquired if vos of the old way wouldn’t be more qualified to be a lion, but he seemed set on his thought, so I didn’t press the issue. While we conversed with the Dwerren, a messenger from Bend arrived at the door. She brought news that men of Berhagen were on the move towards Bend. Without much further fuss, we went on to investigate, taking cavalry and Sidhelien Monks with us, Nikolai’s men behind us. The troops of Berhagen came to conscript the villagers into a militia under the banner of Berhagen. Saorise and Kazimir tossed a wrench into their plans. They seemed to take this as a hostile action. The next night, we see the troops we left at the fort march to Bend, broken and defeated. As well as the personnel of the Fort. The Kraken had attacked the fort and taken almost everything that was inside, save for whatever the men and women could salvage. We consider mounting our defense in that location, but decide against it. There was nothing to defend in the fort and we would only give up the people, which we had sworn to protect. We decide to fortify Bend. Simultaneously, our two adversaries announced that they would arrive soon to assist us against the other. We have a long discussion about what we would do with this information. For a while, the decision seemed to be that we would try and side with both to play them out against each other, but after we agreed on the fact that Mispera and Chessa would never be compatible with one another, we decided to side with Berhagen. Not soon after, we took Ludwig von Schaffen in and continued our fortifications, focusing them on Chessa’s side of the battlefield. She demands that we cooperate with her against the baron, which we decline shortly after. She gives us a week of time. Strange move from someone in such a pressing advantage.  We decide to wait it out and expect the worst. After Chessa made no move after a week, Traven went to scout the camp and learn what is going on. He informed us that Chessa must’ve set up illusions to seem like the camp is still there. Our scouts confirm this once we hear that Chessa is crossing the border to Berhagen. We refrain from telling all this to Ludwig, who retreats to his capital a day after. And thus, we had successfully defended Mispera from both Berhagen and Rhzlev. A task well done. Unfortunately for those of us who weren’t part of Mispera’s wings, we had to wait for quite some time for a boat to come pick us up. Fair enough, I wouldn’t want to sail to a spot of Kraken attacks as well. I helped in rebuilding the remains of the fort, while we waited. About 2 weeks later, we embark back to the Island of Fabrica together with another, group, consisting of long time veterans of the Cohort like Diesa Gemfire, Dragomir Black and Eirena Lightshadow, who were tasked with assassinating Ludwig von Schaffen and reclaim the staff that he was holding. It seems their mission was successful, as they brought a familiar looking staff back to the council. This mission has been a great training of my warfare senses. I shall see how it’ll help me in my next battle. -Vascos
Session 374 (Mission 4F): Reunification of Tuornen, Part 1 Present: Medi Eirwen - Level 11, Alseid Druid (Serephen) Amaida          - Level 6, Thylean Nymph Druid (Hazelchan84) Korak Flomhelm - Level 15, Dwerren Cleric/Fighter (SlothSlow) Fenris Nathair          - Level 8, Sidhelien Druid (Hats4Cats) Vascos          - Level 6, Minotaur Barbarian (Depraved Lunatic) I took a group out to Tuornen to aid them in the war against Alamie. Partly for personal reasons, to make up for having evacuated my family from there and denied them a couple of conscripts. Partly to help convince the Duchess, Laela Flaertes, over to Roseone’s side in the war. We stopped off at Presphine’s to pick up some extra healing potions just in case. She also revealed some strange new potions she’s been working on: Potions of Endurance. These would give you a temporary boost of toughness, but wear you out pretty badly afterwards. A good last resort perhaps. The travel to Haes was fairly straightforward and we were offered an audience with the duchess once we explained our reasons for being there. As she was likely busy with war planning we were asked to wait in the lower bailey, or the chapel for a time. I’d never been in the capital’s church of Haelyn, but it was a very beautiful place. I offered prayers ahead of the battle and we were seen after a short time. I explained our intents, and my own personal reasons for joining her side in the fight. She seemed pleased either way, I think the sight of capable warriors coming to her aid was a welcome one regardless of our exact reasoning. She took us to survey the battlefield: Three decent-sized bridges over the Tuor River, docks on either side with boats clashing on the waters, banks of archers on either side. The forces seemed evenly matched for the most part, with the bridged being held at the center. Amaida, Fenris and I created some healing berries for ourselves and I made some extra for those that couldn’t create them. Korak used his magic to forge some small ballistae to better assault their boats, while I convinced the crocodiles native to the river to attack the boats from the opposite side in exchange for plenty of food. We set ourselves up such that Korak, Vascos and I would each assist with one of the bridges, while Amaida and Fenris would take to the waters and assault the enemy boats with magic and beast forms. The battle began well. I used a cloud of fog to blind a bank of archers so that our forces could move a little easier. Korak and Vascos took the frontlines on their bridges, while Fenris and Amaida transformed into giant octopi to pull soldiers straight off their boats and into the water. Fenris even used some wind magic to blow them away. The soldiers on my bridge stepped aside to make way for a cavalry charge, which I gladly joined in to push the enemy even further back, into the streets on the other side. A similar cavalry charge hit Korak’s bridge from the other side, though he managed to hold the line fantastically and even defended the Duchess directly from a grievous assault. I noticed Amaida as an octopus grab a boat which had caught fire and ram it into a number of other enemy boats to spread the blaze and devastate their forces enough to capture the docks. From there it only took a little more pushing before the enemy fell into full retreat. We chased down as many as we could to weaken their forces for the follow-up battle to come and only then took our chance to rest and celebrate the victory. I spent some time in the chapel, healing injured soldiers. Korak as well found a noble woman who had lost her arm in the fight and saw fit to restore it. We all took some time to socialise at the afterparty, with some borrowed formal clothes, as I hadn’t thought to bring any. Perhaps I should in future if I’m dealing with rulers? We were all invited to sit at the Duchess’ table during the feast, including Vascos, which he found odd. I helped explain to him why the people in Cerilia act the way they do towards him, their only similar point of reference being The Minotaur, a literal monster. Fenris was insufferable as always when humans are involved. He has a great affinity for nature, though I still haven’t got over his attitude. I recall how he treated me when we first met, so the respect he holds for me now rings quite hollow.  I shared some words with the Duchess about future plans. The next step will be to push in and completely retake the city. From there the rest of Alamie should fall pretty quickly. After that they may turn their sights on Boeruine, or so she claimed. I’m certain she must be considering what will happen after that, especially if Avanil loses any more strength. I hope that my efforts to convince her are having an effect, I’m really not best trained for this sort of thing. After eating I took a flight with Amaida to clear my head. It was incredibly peaceful to look up at the stars, so high above the city that it felt I could almost reach out and touch them. I both understand why Amaida enjoys this so much and also in a sense don’t, I feel there’s some deeper connection she shares with the stars that I can’t quite grasp. After our business in Tuornen was complete, with some of us agreeing to stay on to aid in the next stage of the war and others opting to move on to other business they have, I returned to Roseone to report the state of affairs to the Empress. She seemed pleased with the results. I really hope I’m actually helping. I’ll try harder next time to make sure. The most important thing though is surviving the conflict to return home to the people that care about me.
Session 369 (Mission Special): Ghost House Played on the 30th of September 2020! Present: Darvius Alandre; Sidhelien Monk, lvl 15 (Darvius) Cedrych Brightbough; Sidhelien Vampire Rogue, lvl 14 (Adam B) Glenn Sturgis; Rjurik Cleric, lvl 13 (Spynx) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 12 (Depraved Lunatic) Nils Ullstein; Brecht Paladin/Warlock, lvl 11 (Simon D) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) It was time to make good on our promise to help the Moonlit King. Everyone, save Hen, returned from last month’s mission, eager to find the Tsuki Kori estate and put an end to whatever was dwelling there. We headed to Zobeck, and attempted to gather some information first. I thought Lord Tyron may have some idea where this place could be, as he is quite plugged in to the comings and goings on Zobeck. GK advised against that, and instead suggested we try the Shadow Fey Exchange. He led us to a group of strange, gnarled trees. I knocked, and after a while a shadow fey woman appeared. I asked a few questions, but she wasn’t very forthcoming with information. I thought about applying some of my new-found charm on her, but decided against it. At this point, Nils recalled that the Moonlit King had said the estate was somewhere in the Mistwallows. If only he had volunteered that information to begin with! We headed to the dock district to find the old woman who had given us passage on the river before. Sure enough, she was there, and agreed to take us upriver. I am still a bit nervous about running water, but we wanted to find the Estate as quickly as possible. We set off on her boat, heading up river to the fork. This was as far as the crone was willing to take us,s o we disembarked. She told us to follow the river east, and then north where it forks near the palewood. The sun was coming up, so I hopped into my bag to relax while the others pressed on. Darvius led the way, and we made good time. On the second day, it started to rain heavily, and our progress was slowed. However, it seemed that the Margreve was with us, and it showed us a miraculously dry path that was headed in the right direction. In the early hours of the morning, as I stood watch, I noticed something strange; I had a shadow. This was odd because I hadn’t cast a shadow since I was turned. As I puzzled this out with Darvius, the shadow reached up and attacked me! We quickly roused the camp, and each of them had a malevolent shadow of their own to deal with. Even our mounts weren’t safe. We tried all manner of things: waiting for the shadow to strike, attacking someone else’s shadow, summoning brilliant light, using magic. Nothing seemed to work. These shadows were seemingly invulnerable. Motivated by something Nils had said, I tried closing my eyes. The shadows made faint noise as they moved, and this was enough for me to strike out and destroy my shadow in one hit. I shouted to everyone to close their eyes and attack blindly, and sure enough this was the ticket. Evidently, the things only became corporeal when no one was looking. With this knowledge, we quickly finished the fight. The shadows left behind a strange, shadowy substance. It was almost like cloth or paper, and I spooled them up on arrows and put them in my bag. Perhaps they could be woven into something that could protect me from that damnable sun. From there, it was another few quiet days of travel. The others forded the river, and before long we were surrounded by the dense fog of the Mistwallows. At this point, the eel that the Moonlit King had given us began to lead the way. I could feel the presence of spirits out there in the mist, clawing at us, but the eel had an electrifying presence that kept them at bay. As the sun set, we arrived at a large, two story Estate. The path to the front door was flanked by graveyards on either side. Surely this was the place, so I got to work unlocking the front door. As it swung open, we were attacked by two ghostly knights. We made quick work of them, and my companions entered the building. I tried to follow them, but was simply unable to do so. It was as if there was an invisible wall keeping me out. So I kept watch from the windows as my companions pressed further inside. To the west of the main foyer was a large dining room. It appeared empty at first, but soon all the chairs save one were full of spirits sitting down to have a meal. Darvius parlayed with them, and managed to secure me an invitation into the residence. The master and mistress of the house introduced themselves as Taka and Tsuki Hikari. However, not long after the introductions were finished, all the spirits fell over dead at the table and vanished once again. I inspected the remnants of the food, mouldy green biscuits that were as hard as rock. They were ancient, and although I could not detect any poison, I had my suspicions. Not long after, a dozen ghostly monks apparated through the north wall. They were dressed in strange robes and wept for the dead family before vanishing. We went through the door they had appeared from, heading deeper into the manse. The door opened into a long narrow hallway, running east to west. At the western end was a store room of sorts. I peered through the crates finding many ceremonial silks, staves, and blades. We left everything in its place, lest we provoke the spirits. To the east was a shrine on top of a blood-soaked carpet. Atop the shrine was a strange dagger or shortsword made of folded steel. It too was blood stained and pitted from years of neglect. Continuing north, we arrived in a large bar or parlor where a spectral Tiefling was playing a haunting tune on a piano. There were some ghostly kittens playing on the bar, and the tiefling stood up, and proceeded to slit their throats before disappearing through a door to the north. Behind the bar was another door with no clear means of opening it. I mist-formed under it and found the release mechanism on the other side. The others followed through, and we continued north. There, we found a large scroll rack. We searched the scrolls, and all of them seemed to be written in a language none of us could understand. There was one word in Midgardian, though: “Kulmking”, and it was attached to a rendering of a strange, white, horse-like creature with dozens of arms and legs. To the east was a small room containing a chest. Opening it up, we discovered its grizzly contents; it was filled with skeletons. By my count there were nine adults and four children, as well as a handful of kittens as well. We doubled back to the room with the piano and opened the door that the tiefling had gone through. It led to a small bedroom where we found more fine robes and scrolls written in that same strange language. Underneath the bed, we found another skelton. As if on queue, another spirit appeared from the door to the south. It was staggering as it clutched a grievous wound to its belly, attempting to keep its insides contained. It feebly tried to climb into the bed, before giving up and crawling underneath. Thinking of the bloody dagger from the shrine, we retraced our steps. There was another locked door here, and before long Sithric and I had it open. Beyond were narrow stairs leading down into the dark. We talked briefly to discuss the best course of action before descending. In the dark below the mansion, the stairs erupted into a large stone room. In the dark beyond, we could hear the sound of metal rattling and banging. Following the sound, we discovered a set of six jail-cells, each containing a disgusting humanoid creature. They pleaded for our help and we happily ignored this. To the east was a long hallway, barred by a portcullis. As I tinkered with the lock, we heard a strange sound coming down the stairs to the north. First, an enormous undead bird with three feet emerged, its eyes glowing red. It was followed not long after a woman in strange robes with a long piece of parchment attached to her head. Her feet were bound together, and she hopped down the stairs. The woman spoke slowly. She introduced herself as Lady Miyako, and asked what we were doing in her mansion. I tried to smooth things over, but she was insistent that we leave. Naturally, as we were on an errand from the Moonlit King, we were going to do no such thing. I attempted to use my charm to beguile her, and although it didn’t succeed, it seemed to catch her off guard. With that, I drew my sword, and the battle began. Some flameskulls arose from near the jail cells. Nils and Sithric handled them while GK, Glenn, Darvius, and myself dealt with Miyako and the Bird. The bird was emitting a powerful aura that made it impossible to regain hit points. Still, we fought on. Glenn used a wall of force to contain Miyako while we focused the bird. Before long, it was brought down, but Miyako was able to use magic to escape from her prison. She rushed across the room and violently attacked Sithric. As he fell, something inside me snapped. I raced after her, striking her with my blade and claws. As I held her, she turned into a cloud of red mist and began to flee through the hallway to the East. She was fast, but I would not let her escape. The corpse of the bird began to emit a fiery glow, and all at once it was reborn into a phoenix. As a favour for freeing it, it melted the portcullis. Glenn got Sithric back on his feet, and we all chased after Miyako as she fled up stairs. As we reached the top of the stairs, no one could see where the woman had fled to. The group split up, and Nils sensed her presence to the west. As we gave chase, we heard the sound of something massive crashing through the walls behind us. Ignoring the danger, we pressed on and found Miyako standing over a cauldron of bubbling blood. With nowhere to run, we struck out at her again and again. The crashing noises kept getting louder, and all at once a massive white horse with a dozen legs was trampling down the walls. This was the Kulmking. Once again, Glenn managed to contain it in a bubble of force, buying us some time. Miyako fled out of the mansion through one of the holes created by the beast. In her mist form, she was unbelievably fast, and neither I nor Darvius could keep pace. She began to rise up into the sky, flying to the north-west. As a last desperate measure, Glenn prayed to Lareme for aid. Against all odds, it worked, and Miyako was transported back to us to face her end. Unfortunately, she was trapped inside the wall of force with the Kulmking. We were running low on resources and had a difficult decision to make. Should we drop the wall of force and attempt to finish off Miyako, even if it meant releasing the Kulmking as well? The answer to this, of course, was yes, and we dove into danger head first. We landed some hits on her, but she had regained much of her strength as she fled. She continued south, through the mansion, putting the Kulmking between her and us. Accepting that our quarry would escape, Glenn once again bound the Kulmking and we retreated. We regrouped a few miles from the mansion, and the Phoenix returned once again. We spoke with it for a while, trying to gather as much information about Miyako as we could. It provided us with a black crystal, a possession of hers that we could use to scry on her. It also informed us that it believed her lair was to the north-west, and not very far. If we were to go there and threaten her coffin, she would have no choice but to defend it. It also seemed convinced that destroying her coffin would destroy her, which came as a shock to me. If this Lady Miyako was a vampire as I suspected, she was a different sort of vampire than the kind I was used to. Lastly, as a gift the phoenix gave us one of its feathers. It could be used to restore someone from death without permanent damage to their soul. With that, it flew off to the north-east, towards the Peak of Peaks. It would remain there until it was sure Miyako had been dealt with. With that, we began the trek back to Zobeck. We had made tremendous progress, but the mystery only deepened. We resolved to return and finish purging the Estate in the Moonlit King’s name.
Session 368 (SPECIAL): Alseid Drama & Flawn's Destiny Present: Cordelia Glitterwytch - Level 11, Pixie Sorcerer (Serephen) Night Howler          - Level 6, Dragon Barbarian/Bard (Mekapix) Prudence Duskhart - Level 11, Alseid Druid (Lena C.) Agatha Duskhart - Level 11, Rjurik Warlock/Sorcerer (Summer) The party were rewarded with two sticks of Alchemist's Fireball 30/60 range 8d6 fire, 20 ft. radius DC16 5 rounds after lighting they go off Takes an action to light one unless you have an available source of fire. You can cut the fuse to reduce the number of round needed to make them go off. Combat XP 0XP Quest XP 3,000XP RP XP 4,500XP Exploration XP 3,000XP Log XP 2,100XP to Cordie Total XP 10,500XP to Night Howler, Prudence, Agatha 12,600XP to Cordie Renown, Fame, and Infamy +1 Renown (Zobeck) +2 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 369 (SPECIAL): Ghost House Present: Darvius Alandre; Sidhelien Monk, lvl 15 (Darvius) Cedrych Brightbough; Sidhelien Vampire Rogue, lvl 14 (Adam B) Glenn Sturgis; Rjurik Cleric, lvl 13 (Spynx) Sithric Sidhefriend; Hanner Sidhe Fighter/Rogue, lvl 12 (Depraved Lunatic) Nils Ullstein; Brecht Paladin/Warlock, lvl 11 (Simon D) Green Knight; Fiend Paladin, lvl 4 (Hats4Cats) Combat XP 1,657XP Quest XP 3,500XP RP XP 3,500XP Exploration XP 3,500XP Log XP 2,431XP to  Cedrych Total XP 12,157XP to Darvius, Glenn, Sithric, Nils, Green Knight 14,588XP to Cedrych Renown, Fame, and Infamy N/A Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 371 (SPECIAL): Expect the Worst, and You Won't be Disappointed Present: -Kazimir Volkov; Vos Cleric, lvl 6 (Adam B) -Saorise Auliffe; Ershegh (Anuirean) Sorcerer/Paladin, lvl 6 (Serephen) -Traven Arestet; Vos Warlock, lvl 5 (Mekapix) -Vascos; Minotaur Barbarian, lvl 6 (Depraved Lunatic) Each member of the party is rewarded with a white bubbling Potion of Superior Healing. It also grants whomever drinks it the effects of Lesser Restoration. Combat XP 0XP Quest XP 5,000XP RP XP 5,000XP 250XP to Traven for a great speech. Exploration XP 0XP Log XP 1,000XP to  Vascos Total XP 10,000XP to Kazimir, Saorise 10,250XP to Traven 11,000XP to Vascos Renown, Fame, and Infamy +2 Renown (Mispera) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up  here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.