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Campaign Logs

Session 47 - Even Morrendeeper (Mission SPECIAL) Present: Agatha Duskhart, Awnshegh Sorcerer/Warlock  (Summer) Diesa Gemfire, Dwerren Fighter/Wizard (Zilarrezko) Prudence Duskhart, Alseid Druid (Lena C) Teresa Eirwen, Human Ranger (Serephen) Mamm Bealdaartsdotter, Human Fighter (Seraphina Leaf) Fenris Nathair, Sidhelien Barbarian/Druid (Hats4Cats) Field Report on 3rd Expedition to Morrendeep Submitted to Duty Sergeant, Halls of the Cohort Arcanum Report Prepared by Diesa Gemfire Following breifing and discussions at the halls of the cohort the assembled company proceeded to Baruk-Azhik. Our  primary objective was the location and recovery of our fellow cohort member's sister with secondary objectives being to learn the fates of past expeditions and ascertain the possibility of the medusa reversing petrification curses. After arriving in Baruk-Azhik we procured the use of a secondary boat in which to carry extra persons or petrified statues and then entered the lock to Morrendeep with the spare boat towed on a rope. Once inside the city Teresa produced her dancing lights illusion in the entrance chamber. It was not shot at, neither was my illusion of a member of the party peeking around the lock gates. Reasoning that the skeletal archers had not been replaced then we proceeded out of the lock without coming under fire. On our right hand side however a statue was spotted in position where, if animated, it could man the balista covering the chamber. In the case of a contested retreat this would pose a grave danger and so we decided to mitigate this before proceeding further Therefore the company docked our boats at the isolated delving on the east side and activated the concealed door at the entrance way. On doing so the main doors were opened by the Medusa, investigating the noise of our passage. She seemed just as surprised as we were however and so Teresa took the opportunity to open a dialogue. The exchange was quite tense and did not end at an optimum position. We learned that the Medusa, who's original name is Madeline, had entered Morrendeep on the offer of the beholder to find a safe haven and been tasked in turn to prevent others from entering. She had not petrified the cohort's adventurers, they had gotten beyond her are and been captured and were slaves to the Beholder. Madeline's story of ostracisation and persecution and being made to flee will no doubt be familiar to any awnshegh or those who know them. Additionally Madeline has told us that while she can consciously choose to use or not use her power of petrification, it also happens without her control when she feels threatened and in that case she is also unable to reverse it. Given the treatment many Awnshegh can face this has likely sent many situations spiralling even worse. It would be hardly surprising then that she would take up the Beholder's offer all those many years before. She was open however to allowing us passage further into Morrendeep, she has no love or loyalty to the Beholder but required us to match the creature's offer and find her a place to dwell in safety in exchange. Our company pondered some options. Madeline did not take well to an offer of a place with Fenris' fellows in Lluabraight saying the sidhelien had betrayed her deeply in the past. Something to do with her transformation perhaps, or maybe an attempt to weaponise her? A trip to the islands of The Serpent was floated but dismissed, based on what I remember from some of the Cohort's texts that would be the opposite of safe for Madeline. Agatha left for a brief period to consult her patron. It seems however that the Medusa and Explitica have a negetive relationship and she was angry that we had accidentally revealed her location to one of her enemies and therefore made her unsafe. She called on the beholder and then left. Barring the door behind her. Soon afterwards we found ourselves transported to some strange dark place and not even my dwerren eyes could see through the blackness. All we could see were the terrible eyes staring at us of the Beholder. Except for Agatha who seemed to be able to see where we could not. While the Beholder laughed and threatened us and revelled in her insanity Agatha moved off. She told us that there were platforms of some sort that lead up to the central eye, which we say intact and whole but to her was a open ruin. She jumped into it and awoke back in the corridor, we were all in some dream-state being fed illusions somehow. Awaking me we roused the others and retreated with haste, assuming the vision was a stall tactic while physical agents moved through the city to take us. Once outside we rowed away from the entrance but after about ten minutes Teresa noticed that we were being followed by another boat. Stopping to observe them we saw the Medusa and an armored figure, likely human. We put ashore and waited for them to arrive. If Madeline wanted to fight she would have easily been able to shoot at us with her bow while we were trapped on the boat. When they caught up with us Madeline and the figure stepped onto the land and then she petrified the armored figure, revealing to us that this was Teresa's sister, who the beholder had bonded to its service, and also that she was betraying the beholder. It had been angered by Agatha and our escape and was raging, both at us and her. Ordering her out of the safety of Morrendeep to deal with us and sending Teresa's sister to use as leverage. After another discussion we decide that the best option is the Cohort, who would have the means to break the Beholder's connection and could offer Madeline asylum in exchange for information and so we set out across the Khurinlach for Oden, buying a carriage and proceeding overland to Allesrecht. Prudence, Mamm and Agatha crossed over first to make to make the Cohort aware of the circumstances before brining Madeline and Teresa's sister onto the island.
Session 47 - Set in Stone (Mission SPECIAL) Expedition Members Agatha Duskhart, Awnshegh Sorcerer/Warlock  (Summer) Diesa Gemfire, Dwerren Fighter/Wizard (Zilarrezko) Prudence Duskhart, Alseid Druid (Lena C) Teresa Eirwen, Human Ranger (Serephen) Mamm Bealdaartsdotter, Human Fighter (Seraphina Leaf) Fenris Nathair, Sidhelien Barbarian/Druid (Hats4Cats) I gathered my friends together to make another attempt at delving into Morrendeep, after having taken some time to prepare myself mentally. I had a number of scenarios in my head going into this mission, which I hoped would leave me prepared for what we might get ourselves into. They didn’t. The others all seemed a bit sombre and serious. I wasn’t sure if something had happened during the expedition they took to sell the adamantine hammers, but I resolved to check if and when we got back. Before we set off I explained the situation to Fenris, who was the only member that hadn’t been to this place before. He seemed to ignore my explanation and ask Prudence and Agatha’s opinion on things. I’m not sure why he opted to help a human with a personal mission like this, maybe he was just following the person who’d been teaching him land magic. Before we headed off, Diesa expressed concerns about her resolve and her bravery. She shared a very personal story which I am not including in this log as it was not directly relevant to the mission being reported on and it feels the tactful thing to do. I managed to reassure Diesa, having witnessed her courage myself, and we set off for Baruk-Azhik. When we reached the Khurinlach Diesa spoke to the boat seller to procure us a pair of boats. We reasoned that, if my sister had encountered The Medusa and been petrified, we would need a second boat to ferry her out, especially if we were forced to bring her as a statue. The boat seller spoke of news: Innishire was under attack from their human neighbours. Fenris was expectedly upset, referring to humans as “barbarians”, (as though living in trees and talking to snakes is the height of civility). We bought our boats and made our way into the ruined city once more. Once inside, I used my dancing light trick to test if the skeletons we had dealt with before had been replaced, but nothing shot at it. We rowed in cautiously, but the room appeared silent and empty. I was about to direct us to move further in when someone pointed out a dwerren statue stood right next to the ballista overlooking the entryway. It hadn’t been there before, and if The Medusa commanded it to it could likely man the ballista to shoot out boat to pieces on our way in or, worse, on our way out if we were injured and fleeing some threat again. We docked on the side of the guardhouse to move in and disable it, but as we were discussing the best way to do so the doors beside us opened, and The Medusa stood before us. I immediately called on the others to hold on raising their weapons to her, and tried to speak with the woman. Fenris, seeing the snakes she had in place of hair, sidled up to her swooning over her and attempting to speak to her hair-snakes in a series of hisses. The Medusa rebuffed his advances with more spite and distrust than she showed to anyone else in the group. She seemed to have a particular hatred for elves. Once Fenris had given up I resumed my attempt to plead with her, explaining why we were there and why I in particular could not leave, even when she insisted that we must do so. I called her by her name, Madeleine, which seemed to give her pause. She explained that the Cohort members which had come through before had not fallen prey to her, but had gone deeper, and become slaves to the true ruler of Morrendeep: The Beholder, Beauty. Diesa had suspected as much, which she seemed proud of, but all it made me feel was panic. The Medusa we could reason with, possibly bargain with, but that monster…  She also informed us that she could choose when to use her power, so looking at her would be safe for the most part. Diesa asked if she could free all the dwerren, but she said that was not possible. Her hair-snakes act of their own accord, and can petrify people by their own power. Those turned by the snakes, Madeleine cannot revert, and the snakes act to defend her. Through talking to her I got the impression that she seemed very lonely. She’d been like this for a long, long time. I felt sorry for her. I begged Madeleine for help, to at least allow us to go further, to try and sneak through, but she refused. She explained that she was not Beauty’s ally, but it had offered this place to her to call home in exchange for her turning away anyone who tried to get in. As a result, if she let us through or helped us she would lose her home and her safety, having nowhere else to go being what she was. I offered to help her find somewhere else to live, though at the time I had no idea where would be safe for her. Agatha went off by herself, as The Medusa seemed to think that she would be trustworthy, she had a think about a place to bring her. After a long time Agatha returned and proudly suggested that Madeleine could move to Grevesmuhl, as her fiance would gladly allow her to stay there. She claimed that he has no problem with people who are different, as she is. This suggestion sent The Medusa into a rage, and she accused Agatha of being a servant of an enemy of hers attempting to set her up. Agatha retorted by saying that her patron was already aware of her location now and that her ‘safe home’ was no longer safe. This triggered The Medusa to call on The Beholder to draw its attention to our presence, before she slammed the door and left. I called after her, but heard nothing back. Disheartened by the breakdown in diplomacy, I watched as the others resumed the attempt to disable the ballista, when a terrifying voice filled the hallways. Everything went dark. Then the eyes appeared, one after another until finally one massive bloated eye split the darkness ahead of me. I couldn’t see anyone else, only eyes and darkness. The Beholder had found us, and it seemed to delight in taunting us, considering how best to torture and kill us, anticipating our screams. I had no idea what to do. I was frozen by my own failure. Had I really doomed all of the people I came to think of as friends, all the people who pledged themselves to helping out with my stupid, selfish needs…. Were they all going to die because of me? Agatha claimed that she could see through the dark and started moving away from us, Prudence called after her until Agatha stopped responding. I could hear the desperation and heartbreak in her voice and had no idea how I could ever look her in the eye again, even if we did somehow make it out of there. A selfish part of me hoped to the gods that I disappeared next, if only so that I would be freed from the guilt. I found myself being shaken awake. It seemed as though The Beholder we’d been faced with was just an illusion, but it was likely that the real one was on its way. Its voice echoed from the walls around us expressing its displeasure with us for escaping its illusion, so everyone piled into the boat and we fled, even as the waters themselves churned and span to try and stop us. My body felt like stone. Here I was, practically being dragged away from this place again, driven out by an overwhelming threat that we couldn’t possibly hope to stand against. I put everyone at far greater risk than I thought. I couldn’t have kept them safe if I tried, beyond just not bringing them here, and all for something that at that point seemed like an impossible goal. Was I… never going to see her again? She was alive, but trapped somewhere I could never reach. I started to break and give up. Agatha, Prudence and Fenris had some long discussion between themselves. Diesa tried to check how I was and I just… snapped at her. I didn’t mean to but in that moment I was angry and… frustrated by how weak I was and how stupid I’d been for attempting something so impossible. As we rowed away I noticed another boat following us from the direction of Morrendeep. We stopped and waited for them to approach. Two figures, one clearly the Medusa, the other a figure clad fully in armour from head to toe. People looked to me to see what we should do. I didn’t know, at that point I felt so far beyond being able to lead anyone, but the pair didn’t appear hostile so I asked that we wait to see what they wanted. Fenris was antsy about being on the water and asked us to make land nearby to meet them there, so we did. The Medusa landed, the other figure had the symbol of the Cohort emblazoned on their shield. She explained that The Beholder was very angry and had sent her after us with one of its minions. Sent to kill us? Bring us back? I demanded flatly to know what she wanted, which she answered by petrifying the person she had brought out and stating “You will find me a new place to live.” She betrayed The Beholder? Threw away her home? She added that if we threatened her, betrayed her or refused that the armoured person would remain a statue forever. I looked at her, then to the statue, not fully realising until she told me who that person was. Teresa Eirwen. From hopeless and despairing to being stood right in front of her again… It was a bit too much for me at the time. I spent a long while trying to compose myself. I promised her, swore to all the gods that I would do as she asked, I’d find her a home, I’d make sure she was safe and happy. She called this leverage. An insurance against us turning on her. As soon as she spoke that name and I understood what she’d done I literally couldn’t have ill intentions towards her. My course was set. The party had another discussion about where she could go. Eventually we settled on trying to return to the Cohort. If she would offer information on The Beholder, and was no threat then we thought it likely that her request for sanctuary would be granted. And so we rowed across the Khurinlach to Oden. I gave Madeleine my cloak to cover herself for the travel. Diesa entered the city to procure a horse and carriage, as well as some rations for the trip, while the rest of us waited some distance away. Fenris kept attempting to speak to Madeleine’s hair-snakes. It’s a wonder he wasn’t turned to stone for annoying her. Diesa returned with a very nice carriage that she had apparently gotten a good deal on. With the province at war it seemed like they had less need of things like this, and so we travelled all the way to Allesrecht, stopping in a small fishing village. We sent a few of our group to the Cohort just to inform them of the situation and confirm that there would be no major issues with us bringing a powerful awnsheigh back. Once we brought Madeleine before the council we were able to explain things fully, and it was agreed that she would be allowed to stay as an informant on The Beholder. My sister was brought to be unpetrified and have the control of The Beholder removed from her. I owe so much of this to Madeleine, as well as to my friends who stuck by me all this time. I’m not sure how I can ever repay them.
Session 51 - Death and Vengeance in Hollingholmen Expedition Members Savas Al-Hadar - Ratman Cleric, level 3 (Physh) Siegfried Morton - Brecht Cleric, level 3 (Hats4Cats) Phage - Vos Cleric, level 3 (Ryan B.) Eirena Lightshadow - Rjurik Cleric/Warlock, level ⅓ (Lunatic) Hafr - Hadrachen Ranger, level 2 (Shane N.) Cordelia Woodwytch - Cellwair Warlock, level 4 (Serephen) Tiny Steve - Human Barbarian, level 1 (JuicyLemons - left halfway) I heard that someone was putting a group together to go see the Rat King again. Only this time they want a group competent enough to kill it. I joined because they’d definitely need someone with my particular set of hats. We didn’t say much about the mission before we set off, because one of the people on the mission wasn’t at the Cohort? This was new. Apparently he was a rat person so he’d been living in the sewers with the rest. So we went to the city to meet with him. We had a weird party today. One really big guy, an old man, a woman with a painted up face, a lizard, the rat person and a woman who kept looking at the rat person. Most of them were very serious and boring. They talked about things they’d learned and planned to attack the Rat King in his throne room by following one of the tunnels he’d had the others dig out to outside the city. First we went to see the city king though. The others are all really, really weird. When we were talking to the king they all acted like he was unhelpful, or stupid, they even pretty much said so in Sidhelien right next to him. I think he understood them, but he didn’t say anything. Anyway he was actually helpful. He gave us all food and wine. Wine is nice, but it makes me a bit dizzy. The king offered to help us fight the rat king, and said he’d send his people to distract them so they wouldn’t interrupt us. Some of the others were really not happy about letting him come and help us, I’m not sure why. Some animals act a certain way to trick other things into thinking they’re a threat, or not a threat, or whatever they want. The city king didn’t seem much different than that to me. We had fun for the night, a bunch of people tried to arm wrestle the really really big guy, but they all lost. I tried too, but I lost, which is a shame. It would have been really funny if I’d won against someone more than twice my height. Rat person lead us to the tunnel exit. The king shot a few rats on the way. I thought I saw someone look surprised, as though he hasn’t been basically at war with them for months and months now. People confuse me. Down in the sewer we heard screaming and fighting echoing from way deeper in the tunnels, and we saw the Rat King, all on his own. He noticed us, we noticed him and, well, the usual happened. The big guy and the rat lady went to fight him up front and got smacked down. The old man looked like he was next, but we hit it with enough magic to take it down before anyone else died. Well, they saved the rat lady, but the big big person was properly dead. The rat person turned back into a non-rat person, and the actual rats started hiding in the corner. Some of the others people went looking through the rat king’s stuff. I sat down to try and talk to the rats. It was very hard to focus while the others were making such a racket screaming about a map and suffocation and everything. So rude. The rats said that they didn’t want to die. Seemed normal to me. There were guards and stuff looting the place and killing all the other rats, so I helped these two slip out and gave them some food for the trip. Ratdelia would be happy I think. We all went back to the city and partied for about a whole week. I made the king’s chair more fun, but I was smart and asked first because being arrested for casting a spell in the middle of a crowded room sounds very not fun. He seemed amused by it. We set off to explore about a bit before we went back home. The roads were boring. We passed by some guards who’d arrested a bunch of people in nobles clothing. They said that they were members of “Beauty”, and they’d been tipped off to their location by someone. Whatever this Beauty group is, apparently someone things it’s funny to see them get caught. I’d likely agree if I knew more. Next night we got woken up in a big hurry. I crawled out of my hat and saw some sort of beast approaching. But then suddenly it turned into a huge man with a big bone axe. He went after the old guy. I tried asking him what the deal was and he said that the old guy caused hundreds of people to die, so now he had to die cause he didn’t help to fix it. I remembered Korak trying to fix this and succeeding thanks to me so I guess it wasn’t possible for him to fix it anymore. The huge guy told us to stay out of his way because this was his bounty and honour and blood debt and the iron price and all of that stuff, it was kind of hard to keep up with the other people trying to yell about sticking up for their family and threatening him. Eventually he got bored and started killing the old man. The others all jumped in to help but he didn’t really care. I tried to sneak through one of the tents to turn the old guy invisible, because I thought it’d be funny. The huge guy didn’t think it was funny and said that my tricks wouldn’t work. Clearly I need new tricks. He killed the old guy even though nobody could see him so clearly he could see him probably. Then I turned the huge guy invisible. Wasn’t quite as funny as I’d hoped but everyone was super serious by then so I didn’t have much to work with. We went back, put him in a flaming boat and everyone looked real sad about it. Nobody ever looks sad when people like ratmen and bandits die, but this is different? I guess it’d be pretty tiring to get sad about every single thing that died, everything dies. Be much easier to just not get sad about it at all.
Session 48: Frogs and Hedgehogs Adventurers from the Cohort: -Salazar di Fioretti ( Malchoix ) -Rvannûn Derevo ( Red13aron ) -Robert Bossouri ( Depraved Lunatic ) Important Discoveries: -Exact location of the village of Levoca. -Home of some Hedgehogpeople. -Trail leading to the village of Levoca. We had assembled at the Cohort. While the looming threat of the primordial would have been a just cause to fight for, I believe that assisting our new adventurer comrades in getting used to their new life was just as right a cause. Salazar took up the mantle of the leader and briefed us on the mission.  Hoping to attain additional information from the Kallanon or the Council, we requested a short meeting with one of the Council. Leana Stillborn came to see us briefly and told us that there was no additional information to speak of. After discussing a bit more, we headed to the boat that would take us Torova Temylatin. Once we arrived, we didn't tarry long and headed eastward, as we had been told that that was the best clue we had. We had prepared a gift basket for the people of Levoca, in hopes that it would make our diplomatic efforts easier. When we stopped into the land of Torova Temylatin, I could sense that the Mebhaigl in this place is incredibly powerful. I could have easily accessed the 9th circle of magic, were my powers strong enough. On our journey during the day, we encountered a small tribe of hedgehoglike humanoids. Salazar was capable of comprehending what they were saying, although it did not make him able to speak. Perhaps we should return with someone capable of magic that allows both comprehension and speaking of the local languages.  After a bit of back and forth, we present the Hedgehogpeople our gift basket, thinking perhaps that these humanoids were the villagers of Levoca we were looking for. However, we were told to leave shortly after. Probably didn't want us "preying" on their food. During the nights watch, we were disturbed by an undead creature, intent on killing Lilly, the mastiff we brought with us, as we didn't have enough watchful eyes. Lilly managed to dodge away from the creature and we got up to deal with it. It had a grotesque appereance, it's mouth, if I may call it that, was covering most of its face. It also had large teeth, made apparent in a manical grin. It was approximately as big as a Cellwair, but thrice as disturbing as a regular undead.  Once we brought it down, it collapsed into a pile of bodyparts that had no business falling out of it. Among other things, there was the body of a whole adult human stuffed inside this abomination. We tried our best to finish our rest and went back towards the Hedgehogpeople as dawn came. Salazar communicated a bit with them again and we tried introducing ourselves. However, at some point Salazar felt beckoned to cast a spell, so they panicked and summoned their presumable leader. It was a quite decorated Hedgehogman, so after we were beckoned to leave that place, we complied, not wanting to anger these people any more. We continue to travel for a fair bit of time and happen upon a very well kept bridge, with footprints from various types of humanoids all over and around it. We decide to camp near a spot of the bridge so we could talk to the humanoids. Our hopes were crushed however as we were ambushed by vicious frog creatures. These quickly started tearing through our defenses, as we had not expected to meet strong enemies here.  We battle with them and things are looking tough. I summoned the might of Nesirie to strike them down, however neither of my blows was enough to bring them down. Their skin turned to stone when they are exposed to the sun and they seem to rejuvenate inside darkness. Do not fight these creatures under shade or darkness at any cost, unless you are bringing a big group of experienced adventurers.  The Hedgehogpeople arrived at the scene and the frogmonsters seemed spooked. They emitted a thick, blue smoke and ran off into the river. Atleast we heard them jump into it, seeing thorugh the smoke was impossible. The Hedgehogpeople approached us and told us to go "back to our friends", pointing into the opposite direction of where we came from. This puzzled us at first, but we realised that they were probably telling us to go to our kind. So we must be rather close to the village of Levoca! We pressed on, wary of the horrors that the nights had been preparing so far for us. We happened upon a fiery fey spirit, that seemed to be very busy doing something. As it passed by us, it nearly singed us, but didn't seem to pay us any mind. Not wishing to tamper with the fey, we retreated and camped somewhere else.  We happened upon the village on our next day. We were unsure how to introduce us, but Salazar managed to bring our point across to the villager called Coral. He had a wooden axe with him, that seemed to singe stuff. We were told to NOT TOUCH THE WOODWARDS UNDER ANY CIRCUMSTANCES. WE ARE NOT TO TOUCH THE WOODWARDS. ( THE WOODWARDS ARE ASSUMED TO BE THE ARRAY OF SCARECROWS AROUND THE VILLAGES PERIMETER. ) We went a for a bit of sightseeing, but the only notable thing was a small, circular pond with some sort of pole with singe marks on it. On top of it is a small metal band that has 3 bloodied or rusted chains on top of it. Salazar decides to stay on this island as a diplomat, to learn the local language and strengthen ties to the Cohort. I hope he takes care of himself on Torova Temylatin. -Signed, Lord Robert Bossouri
Session 49 - Rotten Underneath (Mission SPECIAL) 12/12/2019 Present: Berry Brambles, Firbolg Barbarian (Lena C) Galena Abanâthu, Dwerren Rogue (Zilarrezko) Marlmo, Gobiln Druid (Shane N) Nim Thistlewit, Sidhewair Rogue (Summer) Skag Polavich, Human Rogue (Seraphina Leaf) Hello cohort readers again, me and a bunch of otheres went off back to port helen in siren country to try and find some hag to bring down and that. So first thing we does is get off the boat and go up to the palace place to meet up with the siren and see if theres been any update on the matter since last time. Id left em that mithril bangle thing what korak made to use while i went to get some adventurers. Unfortunately they didnt find owt but had heard there was increasing numbers of missing outside the city. Also unfortunately marlmo almost got put in prison for mucking about with magic while we was waiting at the palace. Siren was merciful about it this time though and went easy on him, just asking for a fine of fifty gold pieces. Pretty effing hefty fine in my book still but apparantly little guy had the money so that was that. Anyway after that business we went back to wild rooster inn and asked around. Owner hadnt seen a repeat of the old woman handing out cursed toys and after we all asked around we got word that most of the incidents was occuring around noran, the firbolg village, and another village nearby called venna. Particularly along that same route as what we took to get there last time. That was our lead then, we had ourselves a kip and then set off along the route to noran the next day. Weather was kinda shit, foggy and rainy but thats like pretty normal for late autumn so dont expect any better til mid spring i guess. Werent much of a bother for travelling so we was making ok time when we comes across the little stream and crossing we were at last time and youll not guess what we found. Bet you did guess. It was that weird old woman sitting there pretending to fish same as last time. At first i wasnt like totally sure it was her though so wanted to be sure by checking her out in the bangles reflection but cos it was all warped and round and that and small it wasnt easy to get a view on her. So much for it being less suspicious than a proper fucking mirror. Well she sees me trying to look in it right and starts creeping up going on about how us pretty young things ought to spend a meal with her and what is that nice piece of jewelry i got. Well i said it was made by this priest what i met and so she goes 'ah yes his name korak if i remember'. Heres the thing. I didnt mention korak to her. Not even sure i said his name outloud in port helen at all though i might have done night before in that inn. So i shot her. Right in the chest with a silver bolt from my crossbow. Instantly her little old lady disguise dissapears and she starts tutting at us. Definately a hag, or sister of the coven to use the posh name i guess. Stone's tits was she ugly, like magically ugly. No way you could get that repulsive naturally. Just looking at her near enough could stun you. I think the silver gave her a fright and a half though cos she summoned this thing out from the river. Called it her pet or kid or something. It was made of kids anyway. Thats what the druid in noran told us after. This thing though it was massive, a big gooey flesh ball maybe fifteen or twenty feet wide. Had eyes and teeth and mouths and THINGS all over it. Nasty tentacles that could reach out and grab you too. Then pull you in to get chewed up. It kept making noise too, weird nonsense gibbering that messes with your mind. I was gonna try and skirt round and shoot the hag some more but this meatmouth gibbering thing ripped a near chunk out of poor berry after he tried to tell it to fuck off. Well he was more politer about it than i would have been. Since he went down and was bleeding all over though we had to save him and so the hag being a devious bitch took her chance to leg it and dissapeared in the fog. Marlmo used something he called grass magic to help berry stay alive and get him up, but each time he did the thing tried to eat him again. Meanwhile me nim and skag is pouring bolts, arrows and stabs at it. The silver didnt seem to do as good on it as it did on the hag by the way. All told I think must have been enough to kill 8 or 9 people though before the thing finally fell apart and died. If you sees one yourself try to stay the fuck away and then just shoot it and keep shooting Just being near it makes the ground itself weird and wobbly. Would give even a mountain goat a hard time on that ground. Also its mad nonsense talking can really confuse you if you get close. I threw a punch at skag at one point cos it made me think him was it. Really weird stuff. With it dead and that hag escaped though we picked berry up and rushed off to noran to recover. We took a bucket of the sloppy remains of the dead thing as proof though. Would seem pretty outlanding tale without it i think. Noran was a pretty nice place to recover, berrys mum makes great soup by the way. We told mayor doran what had happened and he went off to make another appointment with the druid for us. Already wrote some of what she said. What else she said though was that the kids spirits was still trapped in the remains of the monster theyd been made into and had to be put to rest with magic rituals. So she did that to stuff in the bucket and then we took her back to where wed had the fight to see what else she could do for what remains was there. Lot of it had washed into the river though. Might mean the area is gonna be haunted by the poor kidses spirits. Druid maryela also told us that the hag lady would probably have some sort of lair in the region that shed retreat to and if we wanted to kill her that was the best place to try and do it since shed probably lay low for a while after we survived that fight. With the weather being bad though and winter proper coming on soon its probably not gonna be found any time soon but if shes hiding there instead of lurking on the road then hopefully weve atleast put an end to any attacks and abductions for the rest of the year. Hardly anyone will want to be travelling anyway when she is finally ready to come out of hiding. And when she is hopefully we or someone else will be ready to find this hide out of hers and then fill her full of bolts.
Session 47 (Special): Even Morrendeeper Played on the 11th of December in the year 2019! Present: Agatha Duskhart ;  Awnshegh Sorcerer/Warlock ,  lvl 5 (Summer ) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 5 (Zilarrezko) Prudence Duskhart; Alseid Druid, lvl 5 (Lena C) Teresa Eirwen; Anuirean Ranger, lvl 5 (Serephen) Mamm Bealdaartsdotter; Human Fighter, lvl 4 (Seraphina Leaf) Fenris Nathair; Sidhelien Barbarian/Druid, lvl 3 (Hats4Cats) We met up to discuss our mission of going into Morrendeep again, to deal with The Medusa, and  hopefully find Teresa's sister. Given that Teresa's sister is called Teresa, and our Teresa's  real name is Medi, this could cause confusion. So for this log, I'm going to refer to Medi as  Teresa as normal, and her sister as Teresa's sister to hopefully avoid confusion. Upon reaching the Khurinlach, we bought a spare boat in case we needed to bring a statue of  Teresa's sister out of Morrendeep. We rowed our way into Morrendeep, using the lock. Using our tried and true method of gauging whether there were archers to our right - lighting  up the middle of the room with a spell - we determined that the Skeletal archers we slayed  last time had not been replaced. We moved in, and spotted to our left a balister with an  unmoving statue near it. Fearing The Medusa could activate the statue and stop us from making  a quick escape should we need to, we moved to and docked onto the platform near the secret  corridor that led to balister. While trying to find the lever that openeed the secret  corridor, the door to our left opened revealing The Medusa, who was not expecting us to be  here.  We opened a dialogue with The Medusa, all while trying to avoid her gaze that could freeze us  should she want to. I stood in front of the others to shield them if necessary. The Medusa  told us that the Cohort members we seeked were not one of her statues, but rather slaves to  some creature, far deeper into Morrendeep. Diesa asked if they were slaves to Beauty the  Beholder. This startled The Medusa, and she warned us not to say its name, refering to the  Beholder as 'The Eyes'. We tried to convince The Medusa to let us past, to look further in Morrendeep for Teresa's  Sister. We offered to find her a safe place for her to call home in exchange. We didn't have  a specific place yet, but offered suggestions, all of which were rejected, mostly due to the  distrust The Medusa had for the races that lived there. Agatha went up to the surface to try  and contact her patron, supposedly to ask them if they could offer or think of a place The  Medusa could go. However, when Agatha returned, she revealed that her patron now knew The  Medusa was here, and that it wasn't safe The Medusa to stay in Morrendeep anymore. The  Medusa, angered, cursed us out, and slamming the door behind her. Teresa tried to reason with  her through the door, but got no response. We found the lever to the secret corridoor, and were about to move through it, when we heard  a voice, taunting us. The floor turned gooey, and then everything went black, and we awoke in  a dark room, the only things visable to most of us were a number of massive eyes, with the  largest in the center, furthest from us. What we presumed was the Beholder, taunted us,  openly trying to decide how it was going to torture and kill us all.  Unlike the rest of us, Agatha could see clearly. She told us later the largest eye was an  illusion, and had a gaping hold in it. Agatha warned us not to move, as we were on a platform  over a large fall. She then moved away from us, telling her sister, Prudence, to trust her  and not to worry, before jumping down something, though we couldn't see what she was doing.  Prudence wailed for her sister. We all held on to one another for fear of falling off the  platform. After a while longer in the dark, we were awakened by Agatha in turn, finding ourselves back  near the entrance where we were when the floor turned gooey. We figured that the Beholder  would be sending all sorts to chase after us, and so ran for the boat, and rowed out. On our  way out we heard The Beholder's voice tell us we'd genuinly angered it, which sent a shiver  down my spine. Hopefully it can't get at us from in there. We got out, our spirits quite low, particularly Teresa's who had once again been unable to  find her sister, and now with The Beholder angered, it seemed unlikely we were going to be  able to go back in any time soon. As we rowing, however, Teresa told us to stop rowing,  having seen another boat come of the entrance to Morrendeep. As it got closer, we could see  it was The Medusa and a heavily armoured humanoid. We rowed to a little island in the lake to  meet up with them. The Medusa and this heavily armoured woman got off their boat. The Medusa said they were here  on behalf of the Eyes, and that this woman was a minion of the Eyes. But, before the minion  could say anything, The Medusa gazed into her eyes, turning her into a statue. The Medusa  told us that the minion was Teresa's sister, causing Teresa to run and hug the statue. The Medusa said the Beholder wanted to use Teresa's sister as leverage, but The Medusa wants  out of Morrendeep, and will use the leverage for herself. She says it would be wise not to  unwise to unfreeze Teresa's statue, until she was no longer a minion of the Eyes. We then  discussed where would be best to take her. We decided to journey to Allesrecht and send for someone from the Cohort to meet with us  there, rather than take The Medusa straight into the Cohort and risk her safety. We rowed  across the Khurinlach to Oden to try and find a carriage. On the way, I asked what she'd  prefer to be called, as some of my companions were calling her Madelaine. She said that  Madelaine would do. I will refer to her as such for the rest of this log. Diesa went into  Oden to buy a horse and carriage, and she came back with quite a pretty white carriage. We travelled for many days, needing to stop to hunt and forage for a full day to replenish  our food supplies. We also stopped off in Brechlen a few days later for more supplies. We  reached the coast of Allesrecht, with Fabrica just visable on the horizon. Myself, Agatha and  Prudence hired a ship to cross over to Fabrica, while the rest stayed behind with Madelaine  and the statue of Teresa's sister. We three talked to the Kallanon and the Council. We made sure not to tell the Cohort where  Madelaine was, justin case they were hostile towards her. We didn't want to risk her killing  Teresa's sister. We told the Kallanon that we'd found Teresa's sister, - refering to her as  Teresa Eirwen - and that Madelaine - refering to her as The Medusa - was the one who got her  out in defiance of the Beholder. We told them that Madelaine was keeping her as a statue for  now, as Teresa was connected to the Beholder. We told them that Madelaine, as well as  unfreeze Teresa's sister, was willing to give whatever information she could on the Beholder,  in exchange for safe sanctuary. We asked if the Cohort had the ability to remove Teresa's  sister from the Beholder's influence, and they said they could. The Kallanon told us to bring  Madelaine to the Cohort, and if she agrees to unfreeze Teresa's sister and aid the Cohort,  she'd be unharmed. We went back and convinced Madelaine to step into the Cohort. She agreed to help the Cohort,  and unfreeze Teresa's sister. She was allowed to stay at the Cohort for a while, until she's  carried out the terms, and a place for her is found. The Kallanon and Madelaine agree that  Teresa's sister should be unfrozen in a safe place, to avoid the Beholder seeing inside the  Cohort. It will take a while to bring Teresa's sister back. Mamm Bealdaartsdotter
Session 47: The Eyes of Morrendeep Present members Agatha Duskhart (Summer) Diesa Gemfire (Zilarrezko) Prudence Duskhart (Lena C) Teresa Eirwen (Serephen) Mamm Bealdaartsdotter (Seraphina Leaf) Fenris Nathair (Hats4Cats) Once again we headed to Morrendeep to try and find Teresa’s sister. Last time we encountered the Medusa and this time we were more prepared. This time we brought an extra boat as we suspected Teresa’s sister would be turned to stone and one boat was not enough to carry the party and a statue. When we entered Morrendeep Teresa summons her light and sends it out ahead to see if the skeleton archers we fought last time had been replaced, but they had not. We safely continued onwards when we spotted a ballista with a statue stationed by it. Last time the Medusa awoke the dwerren statues so we thought it best to disable the ballista in case she did so again. After docking just inside the entrance we started making our way over to a secret entrance, and that is when Medusa herself opened the doors. She wanted us to leave, but all we wanted was for her to let us pass and find the Cohort members who went down there all that time ago. Diesa mentioned the Beholder during the conversation and the Medusa hushed her, telling Diesa not to mention that name. In the end we offered her to find a new place for her to live, that way she could let us pass without getting killed by “the eyes” that she calls the other being living down there. We gave her many suggestions of places to go, but she rejected all of them. That’s when Prudence reminded me that I could ask my patron for suggestions, but I could not contact her down in Morrendeep. My patron knew a lot about Medusa and offered to deal with her for us, but it would talk some time. I went down to inform the group, and when I told them that my patron had warned me that Serpentine knew of Medusa whereabouts that it was not safe for her there anymore. She got furious and rushed back through the door, closing it after her. We decided to keep moving towards the ballista to disable it and move further into Morrendeep. We got the secret door open and walked inside as the floor turned into goo. We appeared in front of a large eye with tentacles, eyes on the ends. The others didn’t see anything in the darkness, but I did.The creature taunts us, threatens us with torture and says she will kill us. Prudence shouts out, begging her to spare me and take her instead, but she just laughs. I had to do something. Suddenly the room seemed to change and the Beholder was… damaged? Her eyes was missing and her tentacles were cut in places. I told the party to stay put and not move as they were standing on a platform. I moved closer to the eyeless head and the Beholder warned me not to, and that’s when I knew I was on the right track. I climbed into the empty eye socket and suddenly I was back in the corridor we had been taken from. I saw my party around me, stunned. Quickly I woke Diesa up, who was closest to me, and when the whole party was awake we made it out of Morrendeep as fast as we could, hearing the Beholder throw threats behind us. As we left Morrendeep Teresa spotted someone behind us. It was Medusa in a rowboat with someone clad in armour. When we reached the shore we met her. Medusa told us that the woman in armour was a minion of the beholder, and when she did she turned to woman into a statue. That’s when she told us that the woman was the real Teresa Eirwen, Teresa’s… or rather Medi’s sister. By taking the sister Medusa had betrayed the Beholder. She demanded we find her a place to live if we wanted the sister to be turned back. The party decided to bring her to Allesrecht, the closest area to The Cohort to see if The Cohort will give her a place to stay at Fabrica. Diesa bought a horse and carriage and we began travelling. On the way we had to hunt and gather food now and then as the rations did not last. When we finally reached Allesrecht me, Prudence and Mamm took a ship over to the island while the others stayed behind. We wanted to talk to the council and see if they would even consider it before we brought her over. We told the council that we had found the real Teresa Eirwen and that Medusa was the one who brought her out from Morrendeep in defiance of the Beholder. The Beholder still had influence over Teresa so Medusa kept her as a statue for now. We suggest they let her stay in exchange for information on the Beholder. The council decides that Medusa can stay there if she undo the spell on Teresa. If she does the council can break the connection between Teresa and the Beholder. We go back and bring Medusa to the Cohort and they take her in.
Session 53: The Primordial Battle against Solaria. Those Present: Portia Folkor; Anuirean Fighter, lvl 4 (Lena C) Bellasaar; Hadrachen Ranger, lvl 4 (Link S) Rose; Sidhelien Druid, lvl 2 (Link S) Shlar Ohmste; Sidhelien Wizard, lvl 3 (Michael H) Ezren Drakkar; Hadrachen Paladin, lvl 1 (Streetwolf) Ingram Alrikson; Rjurik Fighter/Wizard, lvl 3 (Streetwolf) Dragomir Black; Vos Warlock, lvl 5 (Hats4Cats) Orithar Trisk; Half-Orog Wizard, lvl 4 (Hats4Cats) Jannis "Jani" the Red; Brecht Fighter, lvl 4 (Physh) Roland; Brecht Rogue, lvl 2 (Physh) Brognir Bronzehelm; Dwerren Fighter/Barbarian, lvl 3 (Ryan B) Lambert Sulverin; Brecht Cleric, lvl 2 (Zilarrezko) Jaidiele Sylis; Sidhelien Ranger, lvl 1 (Ryan F) Darvius Alandre; Sidhelien Monk, lvl 5 (Darvius) Shango; Khinasi Monk, lvl 5 (Depraved Lunatic) Ant; Dwerren Barbarian, lvl 4 (Seraphina Leaf) Hedrin; Dwerren Sorcerer, lvl 4 (Slothslow, played by Serephen) Devamora Jadeguard; Dwerren Cleric, lvl 3 (Serephen)   The Cohort came together to fight the Primordial God Solaria.  When we approached the place where she was her presence filled the air.  I am not ashamed to admit I was afraid, I was not sure there was any way any of us would survive this fight.  Kallannon gave a fairly inspiring speech, saying that while some of us may fall together we could defeat her.  He and the other leaders of the Cohort would be keeping her in place to allow the rest of us, and the Cohort forces with us, to bring her down. We were split into groups, I found myself with five Cohort members I had yet to meet as we moved to the East of Solaria.  We managed to get a short period to become acquainted before the battle was joined.  Solaria called forth many of her minions, Magmen that swarmed out from the lave surrounding her to strike at the various Cohort forces.  Deciding our best bet was to deal with these minions first we focused out attention on the nearest group.  Portia dashing forward, firing her crossbow as she went.  While the rest of us hung back launching various attacks toward the Magmen that brought down several of their number.  However, we had made a tactical blunder by remaining close together as Solaria called down a fireball upon our heads, only Portia not caught by this blast having move away.  Somehow I managed to avoid the worse of the blast, other were not so lucky.  Fortunately we had healing magic and soon people were back on their feet.  Not wanting to make the same mistake we scattered.  Ingram and Ezren moving northward toward another Magmen group.  Portia continued her charge toward the first group and I followed launching attacks at them as I did.  We all knew we needed to protect our forces so that they could keep striking out at Solaria, we could see that they were doing damage to her.  We quickly managed to destroy the first Magmen group.  Bellasaar and Ingram moving to strike directly at Solaria herself, while I moved to assist Ezren with the northmost Magmen.  I could see others striking out at Solaria on the battlefield.  Darvius seemed to be doing a lot of damage to her, and I was glad to see those who had been my companions on the ill-fated mission that had led to Solaria being released all performing well in the battle against her.                  Then the tide of battle seemed to turn against the Cohort for a time.  Many of our number began to be knocked unconscious, Solaria lashing out with her great power.  I saw one fall, disintegrated to dust only to be revived by Cohort healers.  I was struck down for a time by a blast of fire from Solaria but was healed up quickly.  By now all of her minions were destroyed and the Cohort as a group were able to focus on Solaria.  Messengers were sent around to coordinate an attack, using magical weapons that were cold versions of the fireball spell.  Before we could strike Bellasaar was struck down by Solaria’s disintegrate power.  But a Cohort healer came and raised him back from the dead.  Those armed with the cold snowball magic all launched them at once.  Solaria was shaken, the cold seeming to do more damage that it should to her.  It seemed that she was vulnerable to such cold weapons.  Again she stuck out bringing down Ingram and one other, who’s name I later learned was Devamore.  In her weakened state Solaria launched her final weapon building a large ball of fire that looked like a small sun.  We could all feel the power of this and knew if we did not bring her down soon then the fight would be lost.  I saw brave warriors, Orithar, Shango, along with others who’s names I did not learn, leap to engage Solaria in close combat.  Risking being burnt alive by the molten rock and lava that surrounded her.  The Cohort now focused our attacks on Solaria, hitting her with everything we had.  For a moment it seemed like it would not be enough, even with mighty blows from my companions Portia and Bellasaar.  The Orithar struck inflicting grievous damage to Solaria, followed by Darvius who lashed out and struck with such power that Solaria was brought to her knees.  Before she could recover the pair struck again and she was brought down, weakened enough that Kallannon and the leaders of the Cohort could bind her once more.  Silence descended upon the  battlefield, but only for a few moments as a great roar went up as we all realised that not only had we survived, we had triumphed and defeated the Primordial God’s essence.  Our celebrations were tempered by the knowledge of our losses, not only those I have named as fallen but the many members of the Cohort forces who would not be returning to their families.  Let their names be forever remembered with Honour.  The leaders of the Cohort returned home, leaving the rest of us to recover and celebrate our victory. Shlar Ohmste
Session 52 (Special): Knick-knack Korak-smack, Don’t Give a Gnoll a bone, One old man did not come home.   Nubby (Hats4Cats) Korak (SlothSlow) Cedrych (Malchoix) Aphelion (Lunatic)     O well, we got a small party together to do a mission for the Corhort. We headed off to the gnoll fell area just shy of Dreckneward. Heard there been some increased activity of gnolls going after there surrounding area so best to go over and keep them in check. Korak seems to know this Queen Freya not like I would go over and talk to a queen now would I. She seems to think the Gnolls are a lot stronger than we were giving them credit for and there be a Necromancer in the area. Didnt think the gnolls had it in them to be honest with ya.   Winter is really starting to kick in up here. The snow was falling and we had to buy a sled for movement and mammoth cloaks just to keep warm. You need tents and equipment if you're going out in this weather. Extra rations as well didn’t want to caught out with an empty stomach now do ya. The first night we only 6 miles from the city. The snow really slows where your going and your ability to see. Our first night of camping brought a couple of bears to the camp. Hungry things by the looks of em. Scared one away and knocked the other one out. The smaller one appeared pregnant, we gave em some food and let em get on their way. Silly things like. The priest thought it was a good idea to leave food near the camp. Around 3 hours after the bear we had some Foxin appear they really relaxing creatures. They have a natural present about em you know. Like they should just be there. Both Cedrych and Aphelion made a new friend for life that night. Hope they look after em, no point in getting the poor things killed now is there. Progress was slow but we made It to a gravesite. A corpse of a dragon was lying on the ground however some HUGE ox creature was standing over it. The Ychen Bannog. This thing paw print was as big as a Mammoth. Thing scares too easy tho so all you have to do is walk up and make a loud noise and the thing goes running. Apparently Korak knew a dragon in the area and somehow asked her if this was her? I don’t know this is all very confusing but he was clear if we touched it we would be killed by some warriors of mammoths. So best left alone then. The next night we had gnoll skeletons arrive at the camp. Don’t know how they got in here but clearly the work of the necromancer. Korak made em all disappear top dust before we need to do much. He did take quite a beating for his trouble tho. Got some of the snow around the area to apply to his black eye ya know, take down the swelling. The rest of the night pasted and only after a few day of travel we came a cross a large circle of magic around the around. The tracks we were following disappeared. We guess this was either a teleportation circle or a barrier. Couldn’t really tell but firing an arrow into the circle made it disappear for what that is worth. We moved away and marched on. During the night tho we hear sounds of marching. I woke up to have a whole army of them skeletons chasing us through the woods. Korak placed stuff in the way, I tried to make us use paths that hide us as we move. Cedrych added false tracks for em to follow and Aphelion ran like the wind. We lost em but beg the question. That dragon corpse was really close to the Necromancer and the gnoll skeleton was marching in that direction..ish... We didn't want em getting there hands on a dragonbones, no good can come of that. So we spit up, Korak and Aphelion left to go tell the queen why we sitted and waited at the bone sight. Lucky nothing turned up, they might not have known but wasn’t worth the risk. When we got back Korak had already spoken with the queen about the threat to the dragon corpse and she was waiting on someone to arrive. A huge man walked into the city holding a head of a very old looking man, just the head. The queen turned it into a heart and he ate it. I didn’t want to ask what that was all about tho he didn’t seem the talking type. Anyways the queen asked him to go get the bones and bring em back. I think we avoided a real problem today.
Session 51 : (1N) The End of a Rat Reign Phage Eirena Lightshadow Hafr Savas Cordelia Woodwytch Siegfried Tiny Steve I arrived at the tavern after leaving the Cohort Arcanum on the call to finally put an end to all of this rat nonsense and kill the Ratking. My last mission to deal with them ended in failure and I will not be known as one who fails in her missions. Eirena, Hafr, Cordelia, Siegfried and our newest member Tiny Steve meet with Savas who was more rat then man now. He stayed behind to gather intel for us and he then spent time explaining what he found out the last few weeks he has been there. We then tried to come up with a plan to get the Ratking all by himself and finish him off before the other rats found out what was happening. Savas knew that the Ratking liked to be alone in his throne room and that a tunnel was dug that lead there. We then went to meet with the king to ask for any assistance he can lend and access to the magic of his realm. When we got there he was feasting like always and we introduced ourselves and told him our plan. The King told us to rest for the night and tomorrow his men would distract the rats as he and the Cohort raid the Ratking lair and end his rule. It seemed strange that out of all the weeks we have been trying to solve this problem the King was ready to now aid us in ending his problem. But we let him tag along and left the next morning.  We went down the tunnels that we were told led to the rat throne room. The guards at this time were distracting the ratmen. When we spotted the mass of rats, human flesh and bone we knew this was the Ratking. It rose from it thrones and we readied for battle. The battle lasted less than a minute but alot happened. The King was a good shot with his bow for a man of his… Physique. Tiny Steve and Eirena went to engage the king in melee and both had a hard time staying up from the battle. As the Ratking let loose swarms of rats to consume them. They did go down but I used my power aided from my God to let them not die. I was in need of them to keep the king distracted and for me to curse it for others to hurt it. I was able to get a critical hit with touching it with my Gods power and it was soon defeated after. We did lose our newest member in the fight though. Tiny Steve gave his life to make sure the monster was focus on him. Letting us chip away at the monster. We then spent time exploring the throne room. Coride found some rats she spoke to and Siefried and the others found a map that turned out to be a Mimic. Siefried from what I was told almost died in that struggle. We then found the treasure and the King had his guards start looting it. He did not want us to be anywhere near it. So we then went to give Tiny Steve a burial.  We then decided to go off and do some exploring. Possibly find those in need of our help or monsters to kill. Along the way we found guards transporting prisoners who were from a guild known as Beauty. A couple days out of town we were camping when a baby mammoth showed up. It turned into a warrior. He told us he was looking for two men. Siefried and Rolland. Siegrfried tried to sneak away but the Mammoth Warrior found him. He told us that Siegfried wronged his people and did nothing to pay for his mistakes. Siegfried explained to us it was not his fault and he only wanted to help his people like how he wanted to help the world. But the Mammoth Warrior did not want to hear excuses and told him he was taking his head. Hearing that Siegfried plea he was innocent and a person was going to kill a member of the Cohort I aided Siegfired in his defence. The battle did not last long before the Mammoth Warrior had his head. He did not mind us trying to save our friend but he vanished soon after taking the head. We could not chase him. We then decided to head back and give Siegfried a funeral at sea. Then we headed home some of us feeling for the two lost of the Cohort.  Phage
Session 53: The Primordial Battle against Solaria.   Those Present: Portia Folkor; (Lena C), Bellasaar & Rose; (Link S), Shlar Ohmste Wizard (Michael H), Ezren Drakkar & Ingram Alrikson (Streetwolf) Dragomir Black & Orithar Trisk; (Hats4Cats), Jannis "Jani" the Red & Roland (Physh), Brognir Bronzehelm (Ryan B), Lambert Sulverin (Zilarrezko), Jaidiele Sylis; (Ryan F) Darvius Alandre (Darvius),   Shango (Depraved Lunatic), Ant (Seraphina Leaf), Hedrin (Slothslow, played by Serephen) & Devamora (Serephen)   Aye going to make a quick note of what happened like out there so other members can learn. Aye that was mature members of the cohort do ya know, always writing these logs. I even saw Melvin script keeper there writing one as the battle was going on. That guy is really dedicated to his job. Wait I’m getting side-tracked.   So we all met up outside the battlefield. I know the Kallanoon is strong like but he can't do speeches. Don’t go telling everyone there doomed and going to die before a big fight, that doesn’t fill ya with much hope ya know. Just go tell us about the home we’re fighting for.   The Orog guy looks happy with what he was saying I wasn’t going to tell him snarling at Solaria wasn’t going to scare it. Ya know what I make sure to do a big speech at the next big fight, everyone would love that ya know. Bet the Kallaanon was just stressed like they had this big circle and casting stuff in the middle. I really didn’t understand any of it but he seems to know what they were doing. Glad someone did because most people just looked scared and lost. I got a group of them together, though if I could help em maybe Sil.. Larmendylth would be proud? The god Solaria looked scary, it had a giant eye and wings some kind of legs going on under it. She did look happy about being in the symbol things. I put myself in charge of a small group, ya know as a mature member of the cohort I really got to try and help everyone out with stuff with my knowledge n stuff. Plus Sil… Larmendylth cloak was helping. Made me feel safer like I was there for a reason. She didn’t have to help. When the god first hit be with the flames they didn’t burn as much as I thought they were, my skin was freezing though.     The fight was going well, I got everyone to spread out so we didn’t get engulfed in flames. We were killing the minions that came out first, they were easy to kill but were so many of them. I got we spit and knocked em down why I shot at a god. Like, can't believe I just wrote that sentence, if the villagers could see me now. I saw other members who didn’t spread out get hit really hard by the flames. At that point really wished I went n helped em out.  Jani used one of our snowball first but the god didn’t like that, I'm not sure what happened but the snowball thing disappeared and didn’t do anything to her and Jani turned to dust. At that point I put my wings on and Co-ordinated the other groups around the battlefield, We needed to use all the snowballs at one point in time otherwise they wouldn’t work. Why I did that I saw the council member revive Jani, but naked. All his stuff just turned to ash.  He wasn’t the last to go down, countless members feel but the ones I knew by name were Devamora and Ingram. I saw Bella go down but lucky was able to beg to Cohort to get him back up.   After that we just kept hitting her, soon fire elements came up but we knocked them out. She looked like she was getting weak. So I took back into the air, ya know so everyone could see my signal like there is a lot of ash and dust so if I was on the group like it wouldn’t have been easy to see and gave the order for the snowball things. She removed em until she stopped doing so and BOOM they were hitting. Aye, there ya go that’s how you kill a god, after that. The handwriting changes to a different style and the paper looks wrinkled and messed up.   .…Boy doesn’t shut up. Barks orders like dog. This log easy. Orithar runs at god. Hit with axe. Simple. God turn red, gets hot. Axe turned cold. Hit with axe. Gods cast spells, summons walking flames. I Hit with axe. God tries to blow up world, I hit with axe. Darvius slow to fight, lacks muscles for speed. Put punches God, makes Orithar smile. Hit with axe. God disappears. No need to worry. Axe greater  than God. 
Session 52: Fuzzy Animals and Not-So-Alive Gnolls. ( Special ) Attendance : -Korak Flomhelm ( SlothSlow ) -Nubby Oddling ( Hats4Cats ) -Cedrych Brightbough ( Malchoix ) -Aphelion ( Depraved Lunatic ) [Pre-Gen] We assembled at the Cohort to discuss what our plans were. Korak said something about gnolls ravagin the folk over in Drachenward, so that's where we went.  In our first stop, Urkenhame, he casually went up to the local queen and asked her if it would be fine if we did some gnoll culling. I mean sure, I too straddle up to queens casually and ask them if that's fine. But fair enough, she didn't seem to mind. I think I also remember Korak's name popping up quite often in the Logs of Urkenhame. Hm. We begin travelling southward, as we happened upon a blizzard. I can tell you this, if we hadn't bought a ton of cold weather equipment in Urkenhame, we'd have been done for. Come properly prepared if you head northwards.  During our night camp, we had to keep the fire running all night so we didn't freeze to death. It so happens that that caught the attention of some polar bears, which we were forced to fight off. We decided to leave them alive and allow their retreat. Later that same night, we were approached by some little fey creatures called foxin. They're like foxes, but they have a ton of colours. Some of them even decided to bond with us. I stil haven't thought of a name, but I'll keep it in mind. We continued south, where we encountered a goddamn dragon skeleton. Goodness, a full grown dragon skeleton! And some ridiculously oversized bull was trampling on top of it. It wasn't even damaged at all. I bet that would make a really effective armor, but who am I to suggest such sacrilege. It is probably a burial site after all, as Korak informed us. We continued on. During the next night, we were assaulted by a group of undead gnoll skeletons. Korak went to the frontline alone, since he was also the one closest to the skeletons. He took quite some battering, but managed to stay alive and shatter all of the Gnolls. The next day we continued or travels, now inside the region that the gnolls occupied. We happened upon some circle of magic, which we have noted down. We couldn't tell what it does, but I think I saw Nubby's arrow disappear inside the circle.  We continued onward, only to stumble upon a gnoll army during the night. We heard distant marching and we quickly scrambled with all the belongings we could hold in that moment without slowing us down. It was hectic, but I remember running around like a madman with the foxin to create false tracks. I believe Korak was creating roadblocks, Nubby was leading us through shortcuts and confusing paths and Cedrych made sure to instruct us to be as stealthy as possible. We lost the gnolls eventually, but Nubby had quite the realisation: The gnolls were travelling towards the dragon corpse. If their Necromancer is powerful enough to control such a horde of gnolls skeletons, who knows what he could achieve with a dragon corpse. Cedrych and Nubby stayed behind to stake out the thing, while Korak and I made haste towards Urkenhame to inform the locals of this matter. We met up later and it seems that the gnolls had not come for the Dragon Corpse. Korak was talking to the queen about the matter, she seemed very calm about this. A large man entered the building at some point, with a severed head of some old man. The queen turned it into a heart and the man ate it. While I was appaled, I didn't comment on the matter. The Queen asked himn to resolve the matter, which I believe should be done soon. Good thinking Nubby. -Aphelion
Session 47: The Eyes of Morrendeepest Present Members: Agatha Duskhart (Summer) Diesa Gemfire (Zilarrezko) Prudence Duskhart (Lena C) Teresa Eirwen (Serephen) Mamm Bealdaartsdotter (Seraphina Leaf) Fenris Nathair (Hats4Cats)   It was time for us to return to Morrendeep, and look for Medi’s sister. (I write her real name, since it is no secret anymore.) Upon getting down into the underground fortress, we notice a stone statue by the ballista, and thinking it would be for the best to disable it we row over. The doors open and we are straight off faced with the Medusa herself, though this time she is in a more talkative mood, and we get to try and convince her instead of having to fight her. Teresa talks to ‘Madeline’ since that was the Medusa’s name long ago. She says the only way she’d let us pass to look for the Cohort Members that went missing here would be if we found a new, safe place for her to stay. The Beholder would surely kill her if she let us go deeper.  I looked to Agatha and reminded her that she has a Patron, one that helped her before, maybe she’ll do it again. The information displeased Medusa, and she called out for the Beholder in Morrendeep. I really wish my sister talked to me first before just opening her mouth and speaking without thinking. The party wanted to advance nevertheless and turned to disable the ballista when everything shifted. There was suddenly a darkness around us, and all I could see was eyes in the darkness.  The Beholder, it couldn’t have been anything else, has found us already and was relishing in the fact that it now had playthings to torture and kill. I could not bear the thought of that happening to Agatha. It could do whatever it wanted with me, if only it let my sister go. I pleaded, begged for it to let her go. It laughed in my face. I could feel my heart pound in my chest. And then Agatha says she can see. She links our hands and starts venturing off by herself. At this point I am just so scared. I’ve never been more terrified in my life. She’s the only thing I have in the world, and she went off on her own and I couldn’t hear her anymore and the thought of that was unbearable. And then I was awake, back in Morrendeep. Agatha shaking me to wake up. I couldn’t comprehend what was happening, not really, the things that happened afterwards were a blur. We left Morrendeep, clueless and shaken. Then Medi notices behind us is a boat. Medusa has followed us out with a figure clad in armour. She said she still wanted us to find a place, and the figure was leverage. It was Teresa Eirwen, it was Medi’s sister. I saw her fall to her knees in front of the statue. Having her sister back must have been such a relief to her. After some discussions and more than some planning and speculating we agreed overall to take her to the Cohort, and ask for her sanctuary there. We...they thought that it would be the best option, based on the simple fact that Medusa could provide information on the Beholder. So upon agreement we travelled. We travelled for a week in I think the days blurred for me my head was still swimming with visions of eyes..those eyes..I can’t unsee them. We had to stop once, for a day to gather supplies. Me and Fenris took the opportunity to stretch out our legs in the woods, and hunt together. Both of us turning into wolves. He had come pretty far with his transformations. The elf can transform into heartier beasts than I, but he still has much to learn in the natural magic circles. As do I. Finally we reached the fishing village, and from the cliff edge we saw the island of Fabrica in the distance. Paying one of the fishermen to take Agatha, Mamm and myself over we debated with the council about Medusa’s fate, coming to an agreement. She would have to unpetrify Teresa, and the council could break the connection between her and the Beholder. And then they’re give sanctuary to Madeline.  I worry still, about the Beholder and it’s threat. But for now we are safe. All of us, and that is more than I could have asked for.
Session 53: The Primordial Battle against Solaria Adventurers Present: Portia Folkor (Lena C) Bellasaar (Link S) Rose (Link S) Shlar Ohmste (Michael H) Ezren Drakkar (Streetwolf) Ingram Alrikson (Streetwolf) [Deceased] Dragomir Black (Hats4Cats) Orithar Trisk (Hats4Cats) Jannis "Jani" the Red (Physh) Roland (Physh) Brognir Bronzehelm (Ryan B) Lambert Sulverin (Zilarrezko) Jaidiele Sylis (Ryan F) Darvius Alandre (Darvius) Shango Bayu (Depraved Lunatic) Ant (Seraphina Leaf) Hedrin (Slothslow, played by Serephen) Devamora Jadeguard (Serephen) [Deceased] Short Summary: -Kallanon gives speech, seals Solaria's movement -My group starts going after minions -We bring Solaria low and throw snowballs at her, making her desperate -Darvius, Orithar and I move into melee to finish her off -Darvius brings her low, Kallanon seals Solaria back Full Description: I doubt I've ever been as happy to be alive as I've been today. We assembled an army of Cohort Members in Hjolvar, where Solaria was released. My whole body was trembling with anticipation as we split up in groups. The Kallanon gave an inspiring speech. Death was to be expected and I had anticipated that I would've been dead by the end of this. However, it turned out better than expected. Firstly, we spread out to avoid ending up like the first group; which grouped up nicely for a warm and cozy fireball from Solaria. We decided to focus Solaria's minions first, so they wouldn't trouble our fellow Cohort Members. It was a tough act, as Solaria was VERY displeased with it. We got quite a lot of her damage from that, I was nearly downed. But hey, Darvius the prepared shared some healing potions and snowballs with us, so I managed to get in way more hits than with my lackluster inventory. To be fair, Presphine was sold out, so that's that. I saw Brognir and Shlar on the other sides of the battlefield. They were taking heavy damage from Solaria as well, which must mean that they were doing a pretty damn good job. I couldn't focus on them that much, I was busy freeing Lambert and Drago from the dangers of some fire elementals with Darvius. The tides had shifted in Solaria's favor for a moment, as I saw a ton of Cohort drop to the ground, before Solaria's burning fury knocked me out as well.  The next thing I remember, I am up again feeling refreshed, together with the others who had been knocked down. At some point, Drago flew over to inform us that we were going to coordinate a snowball attack once we had dealt enough damage to Solaria. This went extremely well, as she couldn't withstand the onslaught of snowballs and was brought low. She didn't like that at all and started turning into a giant ball of flames. Now, one could argue that rushing in to fight a giant ball of flames in melee would be stupid, and one would be right. Did that stop me from doing it? Absolutely not. Having seen Orithar run in and strike Solaria with the edge of his axe from the edge of my vision, I decided to do the same and jumped close to her, putting myself into a horrendous position, where my only choice was to stand and fight. And so I did. I would never have thought I would punch and strike as much as I did, but well. Eventually, Darvius managed to strike her down before she could regenerate again, striking two critical points in the mass that was Solaria. While some seemed bothered by not getting the killing blow, I was just glad that Darvius managed to bring Solaria down. I am also glad that I apparently have no use for a last will anymore!  We celebrated with a roar of triumph, but these did not last very long. Our losses were great, not only those whos names have appeared in this log, but many brothers and sisters from the Cohort had given their lives so we could bring this primordial down. Rejoice that you are alive and remember all the family that has fallen in good spirits. They would not have wanted it any other way. -Signed, Shango Bayu
Session 53 (Mission 1S):  The Primordial Battle Against Solaria Expedition Members: Dragomir Black, Orithar Trisk, Jannis "Jani" the Red, Roland, Jaidiele Sylis, Darvius, Alandre, Shango, Portia Folkor, Bellasaar, Rose, Shlar Ohmste, Ezren Drakkar, Ingram Alrikson, Brognir Bronzehelm, Lambert Sulverin, Ant, Hedrin, Devamora Jadeguard As told by Jannis the Red, the Naked Warrior of the Battle of Solaria. Jannis entered the Arcanum's common room, as was his routine, to have a mug of ale while writing his expedition report.  Considering all that had happened, he felt surprisingly good... healthier than he had in a long time.  He still had minor bouts of confusion and dizziness, a side effect of the magic the Cohort priests used to save his life, but they assured him it would pass within the week.  The other unfortunate side effect was the loss of all of his body hair... more of a matter of how he died rather than how he was resuscitated.  It was all growing back, but it was at that stage where everything itched...  EVERYWHERE.  Scratching his beard, and fighting to not scratch any other parts of his body, Jani strode across the room towards his usual table. Before he could get there, however, he was nearly bowled over by a blur of motion that proceeded to bear hug him with surprising strength.  Looking down he saw the slight form of Selma, clutching him as tightly as she could.  Jannis couldn't help but smile.  After a few seconds, Selma released Jannis from her tight grip, mumbled something under her breath that he couldn't quite understand, and then scurried off back into the kitchens.  When Jani finally composed himself and sat at his table, he found a mug of ale already waiting for him. "The Cohort sent out a call to arms to its membership, seeking to raise an army to do battle with the avatar of a being called Solaria the Heart Eater, an primordial evil released unto the world by a previous Cohort expedition.   As we gathered on the field of battle, I made my way through the men-at-arms and junior Cohort members, trying to raise spirits and inspire them, knowing full well I would not see many of their faces again by the day’s end.   I made a final check of my equipment as we neared the battle site.   We positioned three companies to surround her, at the West, South, and East sides.   We were separated from her by a lake of lava, forcing us to rely primarily on archers and spell casters during the upcoming battle.   We weren’t in position long before the fray ensued. I joined several of my companions (Drago, Orithar, Brognir, Lambert, Roland, & Jaidele) to lead the assault from the South.   As soon as we engaged, Solaria summoned flaming minions to head us off.   We had been briefed previously by Cohort leadership that these beings – while weak – would burst into balls of flame upon death, so we kept our distance and quickly cut them down with arrows, bolts and spells.   One of our members, a druid of some renown by the name of Darvius, managed to acquired small magical snowballs that, when hurled at an enemy, exploded into a 40’ ring of icy death.   Drago tossed one to me and directed me to use it against the avatar, testing its defenses before utilizing the others Darvius had distributed throughout the company.   I charged forth, and at the edge of the lava lake, hurled it with all my might towards Solaria’s chest.   Though my aim was true, she redirected the damage to one of her minions, destroying it and remaining unscathed herself.   Having caught her attention, she turned her ferocious gaze towards me and lifted a sole finger in my direction.   My vision exploded in a burning bright bluish-white light and then… nothing. I awoke some time later, how long I was out I cannot fathom.   I was lying prone in the same spot I had made my attack.   My gear was nowhere to be seen, as I lay naked in a pile of ash and dust, the only thing left being a single vial of healing drought I had brought with me.   Despite being as naked as the day I was born, I ran quickly to a fallen soldier and grabbed his crossbow and bolt case.   Turning back to the battle, I focused on taking down Solaria’s minions to deny her ability to use them as shields.   At some point she summoned a small group of fire elementals, but my companions and I made quick work of them.” Jani paused to once again scratch his beard, and squirmed in his seat as other parts of his body started to itch as well.   This was not going to be an enjoyable week. “As we started to wear her down, a coordinated attack using the remaining snowballs was made.   Though she managed to avoid most of the damage, we wounded her enough that she transitioned to her final end-game move.   She transformed from this mighty avatar into a giant ball of fire, like a miniature sun.   We knew what was coming next… if we did not kill her in time, the entire Cohort was likely to join her in a fiery death.   We stepped up our attacks.   With her minions gone, all archers focused their fire on her, while several brave members – Drago, Darvius, Shango & Orithar – leapt onto a small strip of earth in the lava lake, getting close enough to strike the supernatural being with melee attacks.   After several well-placed blows, Darvius leaned in with his spear and struck at the heart of the being.   With a final hellish wail, Solaria imploded within herself and disappeared from sight.   The battle was won. One of the soldiers lent me his cloak for my modesty as we surveyed the damage.   Surprisingly, losses on our side were small…   a testament both to the courage and skill of our members, as well as the well planned acquisition of the snowballs by Darvius.   Taking time to gather the dead, we began our trek back to our home base, to mend our wounds, remember our deal, and celebrate a hard won victory.” Jannis finished his log as he finished his ale.   Looking up, he saw Selma with another pair of girls, whispering and giggling.   As he watched them, all three of them looked in his direction, and upon noticing him looking at them, they rapidly broke off and headed back into the kitchens.   “Perhaps I’ll ask Selma to join me for dinner one night…” Jani thought as he blushed slightly.   Then, he quickly and violently started scratching his beard again.   “But not until my eyebrows fully grow back…”
Session 53 Solaria's Rise and Fall, an account of the battle to reseal the Primordeal. Those Present: Portia Folkor; (Lena C), Bellasaar & Rose; (Link S), Shlar Ohmste Wizard (Michael H), Ezren Drakkar & Ingram Alrikson (Streetwolf) Dragomir Black & Orithar Trisk; (Hats4Cats), Jannis "Jani" the Red & Roland (Physh), Brognir Bronzehelm (Ryan B), Lambert Sulverin (Zilarrezko), Jaidiele Sylis; (Ryan F) Darvius Alandre (Darvius),   Shango (Depraved Lunatic), Ant (Seraphina Leaf), Hedrin (Slothslow, played by Serephen) & Devamora (Serephen)   The Cohort had heeded the Kallanon’s call every member who was not on mission elsewhere in the world, had come or so it had seemed. So many faces I did not know had assembled to stand against the Primordeal aspect of Solaria. It was amazing to behold. Finally, I had faces to put to some of the legendary names of the Cohort I had heard spoken of only in story and deed. The air of anticipation was high, as the cohort’s spell casters wove among us preforming rituals that would protect and guard us, at least in part against Solaria’s might. This was not the first Primordeal the Cohort had faced, and it was indeed our sacred duty to do so. We are the only force that stands between the world and the chaos and oblivion the Primordeal’s seek to bring into the world. This Primordeal aspect had been unwittingly released by members of the Cohort. However, the Kallanon warned us that even though what we would face would only be an aspect of the god, it’s power would be immense, and it was likely many of us would die. I had faced death before on missions, but here among these great heroes I could not help but feel small in comparison. If today was to be my day to die so be it my sacrifice would hopefully allow others to live. Prior to the assembly I had spent the prior month reaching out to all the contacts I had made throughout the world. It was my hope that I could call in some favors that could aid the Cohort. Drachenward had answered my call sending me 10 magical snow balls that could be thrown and explode into large explosions of cold and ice. Hojavar had sent to me 4 healing potions. With these items I went among my compatriots the men and women I had traveled with these last few seasons on missions about the world. I knew that these powerful magic items would likely draw the attention of the aspect of Solaria and we would want to use them wisely. I also spread out the healing potions among my companions so they could be used in emergencies when someone was gravely wounded. As we took the field, I was not prepared for the immensity of what it was we were to face. The aspect stood a terrifying fiery giant among a field of gnats. How could we hope to stand against this monstrosity and survive? The very earth beneath it melted into magma as it walked across the ground. Smaller creatures of magma and fire swarmed around it as well. The Aspect had created its own army to bring against us. The Kallanon called out as the binding ritual took hold on the Primordeal, magical runes and circles appearing around it binding it into place. The Primordeal howled in furry shaking the very earth beneath us, as scores of more small fire magma men erupted around her and began to charge towards our lines. The battle was met and it was furious. The Primordeal itself was bound and could not move, but it’s power and magic seemed to have an endless reach. I watched in horror as its magic tore our lines apart. Bolts of fire erupting from it’s form, melting men where they stood. Some tried to strike out at the terrifying god that stood before us, but its magic deflected the attacks to it’s minions. It became obvious that the minions had to die if we were going to win the day. I called back to the companions that were near me, and we began a task we could accomplish. With grim determination sweat began to poor from my brow as I fired arrow after arrow, Shango standing beside me doing the same. Ant charged fiercely into a line of the magma creatures his axe wading into them, as they burned his flesh in return. Hedrin used his magic to put several of them to sleep, as they were quickly dispatched by our forces. Across the battlefield, I could see the Dragonborn Bellessaar firing off arrows of pure ice from his bow. I briefly spied Orithar using his magic, and his vicious battle axe a great fury in his eyes. I spotted Drago his silver cloak billowing behind him using magic granted from the fate weaver, and all about him Maga men falling. Somehow, in all the chaos of the battle we seemed to be making headway. Then it came someone had thrown one of the snowballs! No, I thought it was too early, we need to hold them till she is weakened, but it was too late. In response to the eruption of cold energy Solaria shot a terrible beam of molten energy, I did not get a chance to see who the person was as the bolt of energy hit them, they just evaporated into ash! The next several moments were terrible, all across the battlefield people were falling to the Aspect’s magic. However, her attacks were not left unanswered as the magic and might of the cohort were brought to bear on her. The ground trembled as our forces darted all about her attacking, and she responded in kind. Each moment seemed to drag on forever. Agonizingly my wounds and the intense heat began to overcome me. However, the Cohort’s healers worked their magic and I could feel my wounds begin to close, all about me warriors on death’s door once again stood to their feet. With this renewed vigor Drago was the first to give the call, it was time to unleash the secret weapons I had brought to the battle. As one, we unleashed a torrent of snow and cold magic on Solaria, and her form recoiled in agony as the magic hit her. However, she would not be undone, and her terrible magic swept across the battlefield and where it did death followed. Then her form seemed to expand and if possible grow hotter, as a giant ball of fire, heat, and burning light began to grow bigger and bigger around her. Two more balls of ice thrown, but they melted on contact. Then I saw him Orithar had lept across boulders on the magma, and was attacking the Primordeal with his axe, his magical energy holding back the heat and his axe dripped with eldritch energy. I summoned every ounce of ki in my body, as I drank the potion of haste I had been saving. Suddenly, the world blurred around me as my feet and body moved with magical speed and energy. I barely even noticed the magma as I dashed over the boulders and found myself beside Orithar in the blink of an eye, when a moment ago I was on the other side of the battle field. To my surprise, I was not the only one who had joined our brother in one last attempt to save off certain doom. All over the field there were cries of desperate hope as we charged. The Primordeal was healing the damage we did almost as fast as we could do it. This was it all or nothing, I looked to Orithar at my side he had a devilish grin on his face and I knew we were about to die. As one charged into the ball of molten fire our weapons before us. His vicious battle axe, and Rayna’s spear before me. I could feel the flesh melting off my bones as I struck, over and over given superhuman speed due to the potion, and driven to remain standing with every ounce of Ki I could summon. I moved through the forms I had studied so many times before one after the other striking again and again…. Then it happened the heat that was all around me searing the skin from my flesh began to lessen, and I struck one last time with every ounce of strength I could summon. This time I could feel my spear drive deeply into was that flesh?... As the Primordeal stumbled backwards the seals that were binding it and containing it took hold as it collapsed before me, Orithar stood beside me as we looked at each other at first in shock then in triumph, a great roar erupted on the battlefield. This time it was not from the Primordeal, this time it was a roar of victory. We had won the day! The Primodeal had been resealed away, by the Fate Weaver we had done it! As the magic from the haste potion suddenly left my body I felt exhausted, drained, and every inch of my body felt like it was on fire. The next several minutes were a blur to me as several members of the Cohort came up to me clapping me on the back, each touch sending shivers through my body. Eventually, I stumbled into the healer’s tents and collapsed. It was not until the next day, when I awoke to my injuries having been treated and healed that I learned the names of those we had lost that day, many of them I did not know. Still heroes all of them, but somehow through the Fate weavers grace I had lived, many were calling me a hero and giving me accolades for the battle. However, in the end we had all been willing to sacrifice everything so that others could live. Today, was the first day I really understood the heavy weight we all bore as members of the Cohort. I do not know what the future holds for me, but I know that I will use all my strength, wit, and skill to defend this world from the threats that face it. I am Darvius Alandre proud member of the Cohort Arcanum.
Session 49 (Special): Rotten Underneath Played on the 12th of December in the year 2019! Present: Nimogene "Nim" Thistlewit; Anuirean Cleric, lvl 4 (Summer) Galena Abanâthu; Dwerren Rogue, lvl 3 (Zilarrezko) Marlmo; Gobiln Druid, lvl 2 (Shane N) Berry Brambles; Firbolg Barbarian, lvl 1 (Lena C) Skag Polavich; Vos Rogue, lvl 1 (Seraphina Leaf) I, Skag, and four other members of the wonderful, delightful, splendid Cohort met up to discuss meeting up with that Siren lady in Port Helen, and hunting down and destroying the hag/sister of the coven. The four others were a colourful collection of characters, quick to comment on Skags presentation. Fair enough, the slags perceptive folk. We docked in pretty Port Helen, were stopped by the dockmaster. We declared ourselves and he let us in. Simple. We reached that Siren's place. Quite a nice place she lives in. Marlmo nearly got thrown in a cage for shapeshiftin after a guard tried to stop him playing the drums. Nim also got sent out of the Siren's place for trying to stop the guard from hurtin Marlmo. Skag just kept me mouth shut like a good boy. The others managed to sweet talk the lovely Siren into not putting Marlmo in prison for casting magic in the Siren's lovely presence. Also, y'know, being a Goblin makes him so tempting to throw into a jailcell. Only thing, he'd have to pay a 100 Golds (50GP). He paid the fine, and Nim was let back in as well the little    adorable folk. Skag think the other's were asking if something had changed where we were going, Skag don't know, don't speak the language and didn't want to bother em for a translation. Skag was later told that many people had gone missing in the area. We then went to inn, I was sent out to bath in a trough. Just a normal day for dear, trustworthy Skag. The others asked about the missing peoples. Parently they were children, and were being taken around the route the last group travelled on. After a rest at the inn, we headed out and made our way towards where we were headed. Think it was Norren. Found old slag on the road next to river. Galena tried talking to her while holding this weird thingy she called a bangle. Old lady said something, don't know what, wrong language, but whatever she said must have let on she was a right slag cause Galena fired her bolt at her. The old bag then said something to something in the river, and then that something came out. Big giant fleshy fucker, covered in gooey eyes and had tentacles, also with eyes. Terrifying something. The old woman then just walked off to leave us to it I guess. In the time it took Berry to get knocked out, healed, knocked out, healed, and knocked out again, we managed to take the weird bastard down. Marlmo then went to grab the old witches stuff, which I respect, but he then fell ill from what was in it. Galena then Marlmo to fill a bucket with one of its eyes and some of the flesh. To show a Druid lady in or near Norren. Presumably. We got to Morren. Met the nice mayor of the town. Berry, whose home is here, told em about what we'd just killed, and to be wary. We went to Berry's good house, and met his well-met mum. Someone, I can't remember who, asked how old she was, the rudeman. Berry, kindly, let us rest in his home for the night. The following morning we met the useful Druid lady. Showed her the bucket full of guts and eye. The pleasant Druid lady told us the guts were made up of the children that had gone missing, and that they were still suffering, and wouldn't be able to rest until the flesh of the creature is destroyed. What a shame. The Druid lady, who was nice, burned the little flesh we had brought. She and Marlmo then spoke in language I don't understand, Marlmo seemed puzzled by what she said, don't know what happened. After that, we said our goodbyes and headed back to report to the Siren what had happened. We then sailed back to the spectacular, fucking fantastic Cohort Arcanum. Think that's it. Skag did good with writing seeming as Skag new to this, Skag think. Skag
Session 47 (SPECIAL): Even Morrendeeper Present: Agatha Duskhart, Awnshegh Sorcerer/Warlock  (Summer) Diesa Gemfire, Dwerren Fighter/Wizard (Zilarrezko) Prudence Duskhart, Alseid Druid (Lena C) Teresa Eirwen, Human Ranger (Serephen) Mamm Bealdaartsdotter, Human Fighter (Seraphina Leaf) Fenris Nathair, Sidhelien Barbarian/Druid (Hats4Cats) The Kallanon awards the party with 100gp each for bringing back Teresa (tax free). Monster XP 150 XP for 'adopting' The Medusa (she isn't very happy about this). Quest XP 500XP for rescuing Teresa! 500 XP to Teresa for large progress on her personal quest! RP XP 300 XP to everyone for amazing RP! 250XP to Diesa for TRULY EPIC RP! Log XP 200 XP to Agatha, Diesa, Prudence, Teresa, and Mamm Total XP 950 XP to Fenris 1,150 XP to Agatha, Prudence, and Mamm 1,400 XP to Diesa 1,650XP to Teresa Renown, Fame, and Infamy 1 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Zilarrezko is award with one GOLD PASS for EPIC RP! Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 48 (1Z): Frogs and Hedgehogs Present: -Salazar di Fioretti ( Malchoix ) -Rvannûn Derevo ( Red13aron ) -Robert Bossouri ( Depraved Lunatic ) The Kallanon rewards each member of the expedition with 25 gold pieces tax free! Monster XP 150 XP for monsters Quest XP 50 XP RP XP 100 XP Exploration XP 150 XP Log XP 100 XP to Robert Total XP 450 XP to Salazar and Rvannun 550 XP to Robert Renown, Fame, and Infamy 1 Renown (The Cohort Arcanum) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 49 (SPECIAL): Rotten Underneath Present: Berry Brambles, Firbolg Barbarian (Lena C) Galena Abanâthu, Dwerren Rogue (Zilarrezko) Marlmo, Gobiln Druid (Shane N) Nim Thistlewit, Sidhewair Rogue (Summer) Skag Polavich, Human Rogue (Seraphina Leaf) The Siren awards each member of the party with 50 golds (25gp) for bringing her new information. She has already humbly paid The Cohort's tax. Monster XP 180XP Quest XP 150XP for discovering more about the coven's sister. RP XP 300XP for great RP! Exploration XP 100XP for exploring The Siren's realm! Log XP 150XP to Skag, and Galena, Total XP 730XP to Berry, Marlmo, and Nim 880XP to Skag and Galena Renown, Fame, and Infamy 2 Renown (The Siren) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 51 (1N): Death and Vengeance in Hollingholmen Present: Savas Al-Hadar - Ratman Cleric, level 3 (Physh) Siegfried Morton - Brecht Cleric, level 3 (Hats4Cats) Phage - Vos Cleric, level 3 (Ryan B.) Eirena Lightshadow - Rjurik Cleric/Warlock, level ⅓ (Lunatic) Hafr - Hadrachen Ranger, level 2 (Shane N.) Cordelia Woodwytch - Cellwair Warlock, level 4 (Serephen) Tiny Steve - Human Barbarian, level 1 (JuicyLemons - left halfway) The party is awarded 5,000 golds per person. We will average that to 710 per person, or 350gp per person (after taxes). Being a bit generous with the numbers. Monster XP 432 XP per person Quest XP 500 XP for completing the quest RP XP 150 XP for great RP! Log XP 150 XP to Cordie, Phage, Savas, and Eirena Total XP 541XP to Tiny Steve 1,082 XP to Siegfried, and Hafr 1,232 XP to Cordie, Phage, Savas, and Eirena Renown, Fame, and Infamy Every character receives 2 fame (Rjurik), and 15 Renown (Stjordvik) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 52 (SPECIAL): Fuzzy Animals and Not-So-Alive Gnolls. Present: -Korak Flomhelm ( SlothSlow ) -Nubby Oddling ( Hats4Cats ) -Cedrych Brightbough ( Malchoix ) -Aphelion ( Depraved Lunatic ) [Pre-Gen] Queen Freya Drachen or Drachenward presents the party with 600 golds for the information they brought her. She paid the tax in their stead (75gp per person). Monster XP 156XP per person for monsters Quest XP 100XP for finding more information on the gnolls. RP XP 150XP for good RP. Exploration XP 150XP for exploration, and marking sites on the map. Log XP 150XP to Nubby, and Aphelion Total XP 556 XP to Korak, and Cedrych 706 XP to Nubby and Aphelion Renown, Fame, and Infamy Every character receives 2 renown (Drachenward). Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 53 (Solaria Primera/1S): The Primordial Battle against Solaria. Present: Portia Folkor (Lena C) Bellasaar (Link S) Rose (Link S) Shlar Ohmste (Michael H) Ezren Drakkar (Streetwolf) Ingram Alrikson (Streetwolf) [Deceased] Dragomir Black (Hats4Cats) Orithar Trisk (Hats4Cats) Jannis "Jani" the Red (Physh) Roland (Physh) Brognir Bronzehelm (Ryan B) Lambert Sulverin (Zilarrezko) Jaidiele Sylis (Ryan F) Darvius Alandre (Darvius) Shango Bayu (Depraved Lunatic) Ant (Seraphina Leaf) Hedrin (Slothslow, played by Serephen) Devamora Jadeguard (Serephen) [Deceased] The Kallanon awards all of those who participated in the raid with a large sum of gold (tax free!). OOC: Each character receives gold equal to half their Acolade XP (listed below). Note that if you were one of the characters who released Solaria you do not get this gold, or any of the renown. Those things will be settled in the upcoming trial. Darvius is granted the title of Solaria Primera Carnifice Internuntio, or Carnifex Primera for short. Acolade XP Bellasaar: 1,600 XP Rose: 1,200 XP Ant: 1,900 XP Devamora: 1,800 XP Hedrin: 1,900 XP Drago: 1,500 XP Orithar: 1,800 XP Ingram: 1,100 XP Ezren: 1,300 XP Portia: 1,500XP Brognir: 1,100 XP Shango: 1,800 XP Shlar: 1,300 XP Lambert: 1,400 XP Darvius: 3,000 XP Jaidiele: 1,100 XP Roland: 1,000 XP Jannis: 1,800 XP Quest XP 500XP to everyone for defeating Solaria Primera! Log XP 500XP to everyone who wrote a log! (Shlar, Darvius, Jannis/Roland, Dragomir/Orithar, Shango) Players with two character split the XP in half (250 per character). Total XP Bellasaar: 2,100 XP Rose: 1,700 XP Ant: 2,400 XP Devamora: 2,300 XP Hedrin: 2,400 XP Drago: 2,150 XP Orithar: 2,550 XP Ingram: 1,600 XP Ezren: 1,800 XP Portia: 2,000 XP Brognir: 1,600 XP Shango: 2,800 XP Shlar: 2,300 XP Lambert: 1,900 XP Darvius: 4,000 XP Jaidiele: 1,600 XP Roland: 1,750 XP Jannis: 2,550 XP Renown, Fame, and Infamy Every character receives an ammount of Renown (Cohort Arcanum) equal to 1 + (accolade XP/500) rounded down. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. (Broken up because we apparently broke Roll20. Our logs are so long we're exceeding the maximum post size now).
Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Session 54 (Special Mission):   The Demon and the Flying Orog Expedition Members: Agatha Duskhart Countess Prudence Duskhart Korak Flomhelm Orithar Trisk Jannis the Red Diesa Gemfire Mamm Bealdaartsdotter Jani returned to his room in the Arcanum, setting down his pack by the wardrobe.  He placed his bow and quiver upon the nearby rack, followed by his sword and flail.  Slowly he removed his armor, piece by piece, placing it on the stand by the rack.  The suit was brand new… as was all of his gear after the Battle of Solaria, his previous equipment turned to ash by the primordial’s primal power.  The bounty he earned, however, for his actions that day was more than plenty to re-equip, and the chainmail was his most cherished piece.  Made of mythriall, it shimmered silver and was almost light enough to sleep in.  He had considered buying heavier armor for more protection, but the sailor in him found this more suitable, especially if he ever plied his trade on the seas. He walked over to the small writing desk in the corner to prepare his log, eager to record his travels while it was fresh in his mind.  He paused for a moment as he was taking his chair, however, spying something on the small table out of the corner of his eye.  A small board with cheese, a sausage, and a knife was presented next to a mug of ale.  The sausage was still hot, and the ale cold.  Jani smiled.  Selma must have known when they landed at the dock.  She had been hiding from him ever since their awkward embrace after the Battle of Solaria, but there were always little things like this popping up letting him know that she was still watching. Slicing off a piece of cheese and taking a pull from his mug, he set up his writing kit and prepared his report. “Our party was recruited by the Countess Prudence Duskhart, a Alseid druid of the Cohort.  During an earlier expedition, she had encountered a demon in a tree.  Not feeling up to the task at that time, she vowed to return when she was stronger to deal with the beast directly.  Now was that time.  We had a strong group, seven in number.  More than enough, I felt, to deal with the task at hand. After our ship landed in Aulbrunn, our first order of business was to seek audience with the Landgraff, in order to acquire permission to access the local ley lines for our spell casters.  It was a simple enough task, and one the Landgraff was more than happy to oblige, at least for a couple of weeks.  Our next stop was to the portal to the fey world, just two days march west from the city. On our first night camping, a couple approached our position during the third watch.  Our guard quickly woke everyone and we met them at the southern edge of our camp.  By all appearances, they seemed to be simple travelers.  I was proposing we let them share our fire, though some of the members seemed to be suspicious of them for some reason.  My support for them waned, however, once the male started making obnoxious comments regarding the women in our group.  At that point, I told them they were unwelcome, and they quickly retreated… not before his sister made an offer for me to join her in her tent, however!  I hope the rest of the group did not see me blush. In the afternoon of the second day, we arrived at the fey portal.  There we met with a group of centaur beasts, druids from what I could gather.  The Countess talked with them in a tongue I had never heard before.  Afterwards, she relayed to us that there was an azure birdlike creature terrorizing the area.  It was said the beast had a horrifying screech, and was poisonous.  In addition, the creature was resistant to fire, cold, lightening and ordinary weapons.  It was suggested that the beast was an agent of The Gorgon.  Such a creature could definitely be trouble, and we were thankful for the warning. We continued our trek to the south, towards a lone peak jutting up from the woods.  The Countess had said that the demon tree we sought was at its base.  We weren’t far out from the fey portal when we were set upon by a giant spider.  Now, I do not want anyone to think this was some large arachnid the size of a horse…  When I say giant, I mean exactly that.  The legs were so large we initially mistook them for trees, and its underbelly was at least 15’ high, our only opportunity to attack it was when it lunged down to bite. The battle was fierce, as the creature was deftly able to attack all of us simultaneously.  Alas Drude, my donkey, was the first to fall.  We made quick work of the creatures legs, and as the fifth appendage was hacked off, it lurched forward and landed on Korak, Agatha and I.  We surveyed the damage, having lost some equipment and all of the rations that we had stored on Drude.  Several of the members started looting valuable parts and trophies off the beast while I set about the task of butchering the donkey to replace the rations that were lost.  Following the fight, we headed back to the fey portal for a safe night’s rest. The following day, we arrived at the lone mountain peak and the tree we had sought.  It was glowing in sickly green light, as were the rest of the trees and foliage in the area.  The mages decided to have their familiars scout the area, and when they returned, they reported an altar a mile away.  The giant blue bird-like creature was there, along with a number of pig-faced creatures, conducting some sort of foul ritual.  Deciding this was the greater threat, we made our way towards that location. Our attempt to approach quietly failed, and the beasts were quickly upon us.  The group engaged the pig beasts while Mamm and I engaged the demonic bird (someone in the party referred to it as a Vrock).  It let out a horrendous ear-piercing screech, though Mamm and I were able to resist its magical powers.  The members of the group made quick work of the pig-faced creatures as Mamm and I injured the Vrock.  Having had enough, the demon launched itself in the sky and started to fly away. That is when I saw the most astonishing thing I’ve ever seen, aside from the wrath of a primordial bitch spewing fire and disintegration rays.  Orithar ran forward between myself an Mamm.  Just as he got between us, he disappeared!  Suddenly, the Vrock was standing before me, and Orithan – who was now in mid-air where the Vrock had been – plummeted 20’ to the ground.  Without missing a beat, he  stood up and ran close to 100’ back to the group! The group picked off the last of the pig-creatures, and Mamm landed a solid blow to the Vrock.  As I was reading my attack, I heard Korak shout my name.  Looking back, I saw him tossing his magical Warhammer towards me.  Dropping my sword, I reached back over my head and caught the hammer, then turned about and brought a crushing blow down upon the Vrock’s shoulder, dropping the creature to its knees.  As I stepped back into a defensive position, the Countess herself strode forward and executed a final blow to the creature’s head with her staff.  The Vrock fell to the ground, we were victorious.  Almost immediately, the sickly light from the trees started to fade as the foliage slowly started returning to normal. Once again, the group started their butchering of the creature, looking for valuable parts.  I approached the altar area, and after a quick search, found nothing.  Taking the Vrock’s head, we reported back to the druid’s at the fey portal. While the group was talking, I found myself thinking of Selma.  I wondered if she would meet me at the docks, or perhaps another embrace upon my return to the common room.  I don’t know how long I was in my own thoughts, but the next thing I know, I looked up and Agatha had changed!  No longer an awnshegh, instead in her place stood a Rjurik woman.  I couldn’t tell if she was happy or upset.  Apparently, the druids had changed her somehow for some reason…  as they made a similar offer to the Countess who politely declined. Our final stop was back to Aulbrunn, where the Landgraff promised a forthcoming reward for ridding his lands of the beast and restoring his lands.  Our layover was short, however, as I grabbed the first ship back to the Arcanum, eager to see Selma again.” Jani read over the document and then rewrote it again, removing the references to Selma from the report.  There was no reason to include such unrelated details in the official report.  Finishing his ale, as well as the meal left for him, he got up and collected the report.  First stop was to file the document as required.  Second stop, Selma.  Maybe she would be willing to take a walk with him along the shore.   Jani smiled, then blushed.  Shaking his head, he opened his door and exited to the corridor.
Session 56(1Y Fishy Rebels and Fishier Plots) Members of the Cohort attending: Portia Folkor Nimogene "Nim" Mammsdotter Galena Abanâthu Darvius Alandre Ant And myself, Rvannûn Derevo     In hopes of finding some of the political rumors around the Vos realms of Innishere, I decided to attend a Cohort mission on the Board of Fate.  The Tzarina of Rodelovisk, having recently won her title in a political "struggle" with her family, is still having difficulty maintaining her position.  We were asked to attend to these dissidents, and put an end to their threat to her Tzardom.  Agreeing to the mission, we left by ship arriving unmolested at the docks of Rzhlev.  Making quick decisions for who would discuss the specifics of this service with the Tzarina and gaining directions from a local to her court, Galena spoke with Tzarina Rodelovisk and learned that there were at least three specific selections of dissidents that the Cohort would be expected to deal with.     Chessa told us that there were: 1. Spies likely hampering her rule within Rzhlev, 2. That there were likely many wandering camps scattered around the forests, and 3. That a large camp of these old way followers known as Torvans, were located near the river crossing of Molevof.  It was therefore agreed upon that our party would leave in the morning to ambush these brigands, while in the company of a possible merchant caravan.  Unfortunately, our day and night in the Queen of Orla Inn would prove far more interesting and an unexpected end to the adventure.     After meeting with the trembling married couple and owners of the Queen of Orla, Ydmilla and Miklosh, who were terrrified of doing anything to displease the Tzarina or her agents, we were met by an elderly human priest of the town.  This father Joseph asked us to stop by the temple to Belenek before we set off in the morning.  After a minor discussion of the priest's suggested meeting, along with some drinks, Nim discovered that one of the rooms had been sullied, drenched in fishguts to spell out the message: "Leave or Die."  I worried for Ydmilla & Miklosh's safety, but we soon learned that this message was aimed at us and not the innkeeps.     Later that night, we left the inn before rest to find Father Joseph and find out what he wished to discuss.  In the southeastern portion of Rzhlev, we found Joseph eagerly awaiting our meeting.  While I did not understand the brief exchange of Lower Brecht that Portia and Joseph spoke in, the gist of the conversation was a plea.  Joseph being the communities spiritual center, informed us that the temple would likely see the removal of Belenek, due to the Tzarina's following of the new ways, and a new goddess named Kreisha.  His plea was simple, to speak on his behalf to the Tzarina, and try to keep Belenek within the temple, the priest even hoped to have the temple expanded to accommodate the new goddess's followers.  Realizing the priest would not be helpful in our investigations of spies within the city, we left the temple to return to the inn.     We began tucking into our supper, when Nim, eager to avoid eating the fish stew we were eating, discovered a black cloak boy in our rooms.  He held a pail of fish guts in hand, face painted in blue spirals, and attempted to abscond through the window after painting the same message of, "Leave or Die." on the floor. Nim acquitted herself well, and held the boy to the floor, preventing his escape, and allowing us to apprehend the boy.  The boy being unconscious, we decided to send Nim out the way he came, dressed in his clothing, in order to ascertain who had sent this boy here.     As Nim followed the boy's path out the window, Darvius shadowed her progress along the rooftops,  where Nim was soon met by a Black Cloak, as we learned later.  This assassin proved difficult for both Nim and Darvius to overpower, especially while fighting on the boat this Black Cloak had pulled up along the north docks of Rzhlev.  Though most of us were unable to aid the pair, they proved the Black Cloak's better, and like the boy, we brought the man in for questioning.  Unfortunately for the brigand, no sooner did we have him in the inn then the Tzarina Chessa herself show up.     We learned several things from the Black Cloak, as the Tzarina magically brought him to consciousness, 1. His name is Rodelovisk, 2. The Black Cloaks, in conjuction with the Torvans, and a representative of the Raven were working to undermine the Tzarina where they could 3. That his Black Cloaks were stationed northeastern side of the river 4. That he had been hired specifically by the Turgenev, cousins of the Tzarina and 5. That he had made contact with them in a broken down mill along the Zolotoy Bridge.  As long as the Black Cloaks were willing to betray their former employers, and aid Chessa, she agreed to spare Rodelovisk.  At the end of the interrogation, Chessa took possession of Rodel's poisoned weapons, but gave us leave to take the boy back with us.  Knowing Vos culture it was likely he would have been hung for his part in this.     Thus did we return successfully sussing out the spies within Rzhlev, and will likely be set to find and root out these Torvans, and more importantly this grim servant of The Raven, so far from its nest.     
Session 55, Living Forests, and a Singing Tree.  (Mission 1Z) People Present: Sir Robert (Depraved Lunatic) Cordie (Serephen) Lolgon (Sloth) Thorg (Darvius) Salazar (Adam B.) And myself Shlar (Michael H)               For the trip to the island of Torova Temlyatin, we first met up in the Cohort to discuss what we wished to achieve.  Sir Robert, reluctantly, accepted the role of leader due to having recently been to the island.  He informed us that there was a representative of the Cohort staying with the villagers, a man named Salazar.  Who, hopefully, by now would understand the language of the villagers.  Robert detailed some of the dangers, the poisonous frogmen, strange undead creatures that to me sounded interesting for study, as well as the Hedgehog Men they had encountered.  He also informed us that when we reached the village we were not to touch the Wooden statues outside the village.             The journey was fairly quick and uneventful.  When we arrived at the meeting place Salazar was there to greet us, looking a little worse for wear.  He told us that things had not been going well.  Villagers had disappeared and the local wild life seemed agitated for some reason.  With this knowledge we headed out into the forest.  Where it soon became very apparent that the forest, for some reason, hated Lolgon.  The trees seemed to try and lash out at him, when he attempted to fly above them on his griffin the wind picked up and threatened to dash him into the ground.  One the first night on the island a number of trees woke up, moved and all attempted to pummel Lolgon to death.  Fortunately for him Cordie managed to persuade them to leave him alone by speaking in Silvan to them.  Still it seemed Lolgon did not get a good night’s sleep that night.             The next day we reached the Hedgehog Men.  Their reaction was less than friendly, mainly due again to Lolgon who they said was a bad person.  Robert using ‘Tongues’ to speak with them, I myself cast Comprehend Languages to assist.  The Hedgehog Men leader told us that for some reason the forest itself hated Lolgon.  I had been looking around at the way the forest was acting and had come up with an amazing realisation.  The forest was alive, it was a living entity, which is fascinating and a little creepy.  Robert and myself asked if there was anyway Lolgon might be able to persuade the forest he was not bad.  Thorg had suggested he sacrifice something to the forest, looking at Lolgon’s griffin as he had said this.  Lolgon had refused this idea.  The leader said that Lolgon needed to do something good for the forest to prove he was not bad.  When asked what, if there was something the forest might need, the leader mentioned a Singing tree to the East, protected by an Empty Man.  The Hedgehog Men then all fled into their hole to hide so we decided to head East.              As we travelled Robert spotted a magnificent snake skin.   That he said had almost mesmerised him, it did for a time mesmerise Mynnir the faerie dragon travelling with us until Cordie put an illusion up to cover the skin.  Robert recognised that the skin was from something called a Skitalis a forest snake that mesmerises its prey to make them easier to kill.  It had once lived all over Cerillia but had been thought extinct.  The skin of such an animal could be useful in so many ways, so I grabbed it and put it in my backpack.  I must remember to investigate its properties back at the Cohort.  As we passed the bridge where apparently they were attacked by the Frogmen last visit we began to be followed by a large pack, around 20-25, wolves.  Cordie used magic to speak with them and convinced them we were not food, plus found where the Singing Tree was.              As the directions took us passed the Levoca, the village we were trying to open contact with, we headed in that way.  As we did we stumbled on a group of pale Dwerren attempting to clear a rock slide that had blocked their entrance.  Again the Dwerren were wary of us, mainly Lolgon.  Their leader introduced himself as Brouvroug Earthchin.  Brouvroug could smell that Lolgon was disliked by the forest, that he called the Margreve.  Apparently the forest has opinions about people and had decided Lolgon was an invader and as such a threat.  Brouvroug explained how their people, who he called Miguardians, had travelled West over a century ago to the island.  They had lost many of their number to the forest before discovering how to plicate the trees.  He explained how to cut a tree down, a complicated task required gaining permission, finding a willing tree, using every part of said tree, and then wrapping up all the leaves and burning them.  He also mentioned that there were other people on the island, Bearfolk as well as a large city named Zobek.  Which is along something called the Grandfather’s tear, then down a river named the Argent.  Not knowing where either of those things are it seems finding this city might take time.  Brouvroug warned us as well to avoid a mountain to the north called the Hag tooth hills.  An agent of the Hag lives there the Blood Mother Margase, who can control animals, suck the water from your body and various other powerful ways to kill you.              Once we had assisted the Dwerren in reopening their caves we continued toward the village, as always our travel time was slower than expected due to keeping Lolgon from being killed by the forest.  A task that was only achieved by Cordie repeatedly telling the forest not to attack him.  Finally we reached the village of Levoca, Lolgon and Cordie remained outside whilst the rest of us headed in to ask for permission to stay the night.  As well as find out what the locals might know about this Singing Tree.  Salazar took us to speak to Brother Arkadi who is the local religious leader.  There we discovered that a member of the village, one Olay Yurt, had been killed by his favourite bull.  Said bull was now being held before being put on trial for Olay’s murder, yes I did say they intended on putting a BULL on trial for murder.  Having got permission for Lolgon to enter the village, Cordie was free to speak to said bull about why it attacked his owner.  Apparently there has been some sort of buzzing sound coming from the North East that drove the creature temporarily insane.  It could not remember killing its owner, and was very sorry for doing so as it had liked Olay.              We stayed the evening for the remembrance service to Olay, and the others in the village who had recently died or vanished.  This service was disrupted when a pack of wolves, possible the same pack we encountered on the way in, attacked the village.  We all dived to the defence of the village, Salazar and Sir Robert guiding the villagers in how best to protect themselves.  The wolves were easily driven off, only for it to be discovered that a member of the village, Lela Kostya, was missing.  Immediately we headed to her farm and discovered her headless body outside the farm building.  As she had died within the last ten or so minutes we chose to pursue her killer into the forest.  A task made easy by the blood trial left as the killer had carried off poor Lela’s head.             The trail led into a swamp and too a large tree upon which hung the heads of all the missing locals.  A wooden manlike figure was hanging Lela’s head from tree.  All the heads were singing while this was happening.  We immediately jumped into the fray.  Robert launching a Guiding Bolt at the wooden man, but with no effect.  For a time my mind was confused by some dark magic of the tree.  By the time I managed to clear my head it had become obvious that our attacks were having little or no effect on either the man or the tree.  The only time we actually did any damage was with our torches, but that was not enough to harm either of our enemies.  Faced with foes we could not defeat we did the sensible thing, and retreated.  Returning to the village we explained what we had encountered.  Also that, while we were heading back to the Cohort now, we would be returning with the tools, and spells, needed to rid their village of this terrible threat.
Session 55: Hollow Victories A continuation of Mission 1Z. Cohort Members in attendance: Salazar di Fioretti (Adam B.) Roberto Bossuri (Depraved Lunatic) Cordie (Serephen) Lolgon (Sloth) Thorg (Darvius) Shlar (Michael H) Prologue It has been three long weeks since I first came to the Village called Levoča . The days have been getting shorter, the nights colder. I had begun to fear that I would be spending the Winter here. But I see now that such a little thing should have been the least of my worries... Brother Arkadi , a kindly old priest had been allowing me to stay in the Chapel on the eastern border of the Village. Ancient though he may be, he has seemingly infinite patience. Holy Mother knows I have tested it enough over these past few weeks, stumbling through my language lessons with all the elegance of a bull. But in truth, one would not need to speak Midgardian to know that something was amiss in the Village; there was a tension in the frigid, autumn air so thick you could cut it with a knife. The Villagers whispered of strange occurrences: beasts turning against master, livestock going missing, and rumours of the Hollowman crept through Levoča. When word reached me that the Cohort would be returning, I was only too happy to leave the Village behind for a while. Day 1. From the very start, we had troubles. Something about Lolgun, one of the Cohort Roberto had brought with him on this voyage, seemed to bother the Forest greatly. On foot, he could barely keep pace as he tripped clumsily over errant roots that the rest of us stepped over with ease. When he took to the sky with his griffon Gara to find some reprieve, he was buffeted by great winds and raked by the canopy. It was as if the forest itself was resisting his presence. We made slow progress, travelling only a few miles before we made camp for the night. As we gathered around the fire to keep warm, I began to learn more about Roberto’s companions. Roberto produced Mynnir, a small dragon-like creature filled with childlike excitement. Unlike Lolgun, she seemed quite at home in the Forest. Cordie invoked her familiar, a strange creature called Floof. As the group laughed and ate, I began to feel uneasy. Weeks ago, when I first arrived in Levoča, one of the Villagers had accused our group of being “fae-cursed”. Though I still do not know exactly what he meant by that, I worried that this strange group of individuals and their exotic companions would upset the delicate relations I had begun to build here. I voiced these concerns with Roberto, and we both agreed that should the need arise, the group could camp beyond the borders of the village. But there would be plenty of time to think about that; Levoča was still several days march away. That night, as the waxing moon began to set, our camp was attacked. The copse of oaks and maples that encircled the campsite began to shudder and move. We stood ready to defend ourselves, but the Trees paid us no mind. They moved with alarming swiftness, focused intently Lolgun and Gara. Like a streak of white lightning, the twosome flew high into the sky to escape their pounding branches. But the Forest would not give up its quarry so easily easily. Reaching their long arms down to the ground, the trees unearthed huge boulders and began hurling them at the Sidhewair and his winged steed. As the stones came crashing back to earth, Cordie spoke out to the Forest in Sylvan, beseeching it to cease its attack. The Cellwair’s words must have stirred something in the forest, for just as soon as the attack had started, it was over. Day 2. As we broke our fast, we argued over what to do about Lolgun. It was clear that the Forest would not suffer his presence, but we could reach no accord on what should be done about it. Thorg suggested a sacrifice in the Forest’s name. After what happened the previous night with the trees, Cordie suggested a more diplomatic approach. Lolgun, desperate for respite from the Forest’s constant oppression, tried both. He pleaded with the Forest, and left a personal offering. With some kind Sylvan words from Cordie on his behalf, we were off. Roberto lead us East through the Forest toward the burrow of the Erina , the hedgehog-like creatures we had conversed with weeks ago. I still believe that they saved our lives that day, and I looked forward to repaying their kindness. Roberto used divine magic to parley with them, but you didn’t need to speak their tongue to see the fear and hatred that they cast toward Lolgun. The Erina said that Lolgun was a “bad person” and that the Forest doesn’t like bad people. They maintained we needed to “do good for Forest”. They told us to go east and “Kill Singing Tree and Empty Man”. Surely this “Empty Man” was the same Hollowman that I had heard whispers of back in Levoča? With that, the Erina would say no more. It was as if uttering the words alone struck fear into their hearts, and they retreated into their burrow. I left a small gift of rations nearby as we took our leave. After a few hours march, Roberto spotted something in a tree near the path. For a short time, he stood over it, eyes wide and jaw loose, as if the thing had cast some sort of spell on him. But Roberto was made of sterner stuff, and shook it off. He explained that he had found the shed skin of a Scitalis , a large snake known for its dazzling, mesmerizing skin that was once native to Cerilia. Their scales and skin possessed potent magical properties, and as such they had been hunted to extinction long ago. But there was at least one of these beasts still roaming the deep forests around us. Convinced of the skin’s value, Shlar attempted to store it carefully in his pack. As soon as he picked it up, there was a brilliant flash. Shlar stumbled back, wounded by the discharge of natural magic, and the skin itself seemed to lose much of its glamour. As the sun began to set, we made camp for our second night in the Forest. Day 3. The night passed without alarm, though I was troubled by strange dreams. In the morning, Cordie once again pleaded with the Forest to allow Lolgun safe passage, and by the Mother’s Grace, it seemed to acquiesce. Mid-way through the day, we noticed a pack of more than two dozen wolves stalking our trail. Cordie spoke with the beasts, and they divulged the location of the Singing Tree: from Levoča travel one mile east and three miles north . Convinced that we were marching to the Singing Tree, and our own deaths, the Wolves left us in peace. Late that night, Thorg espied a strange creature far in the distance. Back-lit by the full moon, it appeared to be a tall, slender humanoid with four arms. It descended into woods to our North, but he saw nothing more of it. Day 4. A few hours into our morning march, we heard the sound of hammer on stone ringing out through the eerie quiet of the Forest. As we drew near, we saw a handful of pale-skinned Dwerren clearing rubble from the collapsed entrance to a tunnel. Working alongside them were a number of large vole-like creatures, with tendrils on their snouts. I spoke to the Dwerren in Karamhul, and though they could understand, it was clear that the dialects were vastly different. Instead, I tried the tongue I had been learning in Levoča, and the words began to flow freely. One of the Dwerren identified himself as Brouvroug Earthchin . We eagerly pledged our assistance clearing the rubble, and Brouvroug was quick to accept. That was, until he smelled Lolgon. The Dwerren was very suspicious of our Sidhewair companion, echoing what the Erina and the Forest itself had telling us all this time: he was not welcome here. The others got to work digging, while I struck up an old Brecht work song to keep time. Brouvroug and I shared a skin of ale; it was fresh, honey-gold, and sweet as wine, quenching our thirst with only a few drops. Some truths are universal, and even in this strange place, the Dwerren can be counted on to brew the finest drinks! While the others worked, Brouvrog and I spoke of many things: This island, the Forest, his whole world as Brouvrog spoke it, was called the Margreve . He explained that it is much more than just a name for this place, that the Margreve lived and breathed, thought and acted. His people had come here generations ago from the East, and struggled long to tame the Margreve. Many settlers died before they learned that the Forest was eternal and unbreakable. Instead, they grew to respect the land. The Margreve itself hates invaders, and will respond to them with force. Perhaps it viewed Lolgun in this light, though why he should be accosted and not the rest of us is still a mystery. The simple act of felling a tree can have consequences if not done properly. First, he instructed, you must pray to the Margreve. Speak out to it and ask for a willing tree to allow itself to be felled. Persevere in this, he said, for you may need to ask of many trees before you find one ready. When you take axe to wood, be kind, sure, and slow. Use all which you fell; waste nothing. When the job is done, burn the leaves and give thanks to the Margreve for its gift. We had assumed that the Village of Levoča was the only settlement, but in this we were mistaken. Brouvroug insisted that there were many villages and towns within the borders of the Forest, with queer races inhabiting them. He spoke of Bearfolk - a fearsome and strong race of ursines who walk on two legs instead of four - and Trollkin - tall, brutish folk with long claws. He even spoke of Zobek , a grand city near the headwaters of the River Ardent far to the West. A city rising out of such an inhospitable forest would be a sight to behold, indeed! But Brouvroug cautioned us against going to Zobek before properly building a relationship with the Margreve; the going would be difficult and they would not take kindly to those like Lolgun. The mountains to our north were called the Hag Tooth Hills , and Brouvroug spoke of them in hushed tones. A powerful druid lives there: a Hag who draws her powers from a Patron in a far off land, using them to pervert and subjugate the Margreve. She can bend animals to her will, summon crackling lightning or searing flame. With one withering look, she can dessicate a body, drawing out all water and essence and leaving behind only an empty, shrivelled husk. Her skin is sanguine red, and she answers to a name spoken only in whispers: the Blood Mother Margase . By the time the sun was low, we had cleared enough rubble for one of the Dwerren to squeeze back into their home. It wasn’t long before they emerged with more delicious sweet ale. We drank and talked long into the night, and for the first time since I arrived in this strange land, I felt at ease. Day 5. The day was clear and cold. Despite this, Lolgon was afflicted with violent bouts of sneezing. The Trees poured pollen into the air in great clouds as he passed. The poor wretch was at his wits end after nearly a week of the Margreve’s incessant torment. Day 6. It was about mid-day when we finally arrived back in Levoča, greeted by the grisly, wakeful visages of the Woodwards . The villagers have built dozens of these ceremonial effigies to keep the spirits of the Woods at bay. I went ahead of the group to seek permission to enter the Village and stay the night. Since the Village itself lacks a formal mayor or burgomeister, Brother Arkadi seemed best suited to grant our group permission to enter the Village and stay the night. When I arrived at the Chapel, I found Brother Arkadi preparing his funerary robes for an evening service; Olay Yurt , one of the Village cowherds, had died. During my weeks spent in Levoča, I had oft spoken with Olay. He was kind, quick with a joke and quicker still to laugh. The news of his death came as a great shock, but not as great as the manner of it. Olay’s prize bull, a gentle beast that had sired dozens of calves, had flown into an unprovoked rage. Olay was impaled on its great horn and died shortly thereafter. With the Priest’s blessing to enter Levoča, I reconvened with the others. We headed to the Yurt farmstead, near the centre of town. Olay’s son Drash stood outside, with an angry eye turned to the ornery bull that was pacing the yard. Once again, we turned to Cordie’s curious talents. The Cellwair spoke to the Bull at length, as she had done with the Wolves. The Bull insisted it had no memory of attacking Olay. It complained of an incessant buzzing noise coming from the woods north-east of town. The sound persisted at all hours, driving it mad. All the while they spoke, the Bull was pacing the yard, stamping furiously and craning its neck, looking to the sky. What it saw or heard was hidden to me, but the Bull’s tale rang true. When dusk settled over Levoča, we returned to the Chapel for Olay’s funeral service. Most of the town was in attendance, and the mood was somber. Father Arkadi spoke at length, and as the body was being lowered into its grave, church bells shattered the silence. At first, I thought this part of the ritual, but I could see the panic on the faces of the Villagers in the flickering torchlight. These were warning bells; the town was under attack! From the shadows, the howling of wolves erupted all around. The Villagers quickly took up arms, but fear had gripped their hearts, weakening their efforts and their resolve. But not so the members of our motley crew. We quickly sprang into action, marshalling the Villagers and driving off the wolves. By the Mother’s grace, no one was wounded. Amidst the chaos, I locked eyes with a wizened old woman. Her eyes bore into me as she sang an eerie portent: Knock, knock, knock;     The Hollow Man calls. Swing, swing, swing!     His greedy sickle falls! Chop, chop, chop;     He takes another head. Burn, burn, burn!     The Hollow Man is dead! When the dust settled, the Villagers began to take stock. Everyone was accounted for. Everyone except Lela Kostya . Without hesitation, we rushed to the Kostya farmstead on the northern edge of the town. We found a woman’s body lying in the mud, with a thick pool of blood where her head should have been. Roberto inspected the body; she had been dead for less than ten minutes, her head cloven off by a large bladed axe or scythe. By the pale light of the moon, we could see a trail of blood leading out of the village, north-east into the woods. We set off at once. Whatever we were following made no attempt to hide its tracks, and it wasn’t long before we emerged from the woods into a clearing lit by an unnatural green light. Standing in the middle of a small, ichor filled pond was an ancient, withered tree festooned with dozens of severed heads. The heads stared back at us with hollow eyes and gaping jaws as a chorus of unearthly sound washed over us. They were singing a horrid, wordless, cacaphony in unison. Suddenly, something stirred at the foot of the tree. A slender effigy of wicker and bone rose, in its hand a cruel, grisly sickle with a jet-black blade. It moved without sound, placing its trophy on a low hanging branch with a sickening wet noise. And so the severed head of Lela Kostya joined in the demonic singing. The Hollowman is no man at all, and such an abomination could not be allowed to terrorize the Forest. We sprang into action, striking out at the Hollowman and the Singing tree with all we had, but only Cordie’s torch seemed to have any effect. The Hollowman struck back with its arms and sickle, and the Singing Tree radiated magic that clouded the mind. Shlar fell victim to its spell, dashing about erratically with a crazed look in his eyes. Without flame to aid us, we quickly realized that we were ill-equipped to fight this thing. Roberto took up position as rear-guard as we retreated back to the Village, broken but otherwise unharmed.
Session 56 (1y) Leave or Die Members Attending Darvius Alandre: Sidhelien Monk (Darvius) Ant Dwerren Barbarian (Seraphina Leaf) Galena Abanathu, Dwerren Rogue/bard (Zilarrezko) Nimogene, Sidhewair Rogue (Summer) Portia Folkor: Anuirean Fighter (Lena C.) Rvannun Derevo: Hanner Sidhe Fighter (Shane N.) We gathered as usual in the meeting room of the Cohort Arcanum. We were to meet with the Tsarina Chessa Rodelovisk in Rzhlev. She was having trouble with some dissidents to her newly acquired rule of Rzhlev. The trip north was uneventful other than the biting cold. When we docked, we made our way to the Tsarina’s long house. As we met with her, she laid out that there were people in her land working against her she wished them rooted out. People within her own town , and she had heard rumors of a larger group gathered at a place called Molevof at a river crossing. After speaking with her we determined to sleep at a local inn for the evening, and then we would seek out and destroy those gathered against her at Molevof. We soon found ourselves at the Queen of Oria, the local Inn keepers informed us that the rooms and food were paid for by the Tsarina. As we gathered a priest named Joseph entered and said he wished to speak to us in his Temple to Belenek in the southern part of the town. Eventually, we travel to the Temple of Belenek. There the priest tries to convince us to speak to the Tsarina about his church and allowing it to continue and not be destroyed with the change of power in the land. When we travel back to the Inn the inn keepers greet us with a hearty meal, but the fish stew does not agree with Nim and she runs to the back room. Where soon we hear a shout from Nim from within her room. We dash swiftly to the room where we find Nim having pinned a young boy to the bed, her knife to his neck. The boy was dressed in a black cloak, with blue paint on his face. He had painted on the floor of the room “Leave or Die,” with fish blood and guts. The boy was knocked out and tied up. We decided that Nim would go out through the window that the boy came into the room and see if he was going to meet with someone. I went outside and shadowed her as she ran across the room. She followed the boys trail, to the northern docks. There waiting for her was a fully-grown man, also cloaked in black. I stood and observed a moment and then Nim flashed a look of panic, as the man began to untie the boat to sail off with them both. At this point I dashed out of the darkness and leveled my bow at the man commanding him to stop. He glanced up at me and threw the rope off the boat and started to push off. Immediately, I dashed to the boat intent on stopping him. However, as my foot touches the edge of the boat it lurches to the side and I am pitched into the freezing water. Reacting swiftly, I tapped into my Ki reserves to propel me upward and back into the boat. Swiftly I struck at the man, focusing on paralyzing his Ki to prevent him from attacking me in return. He was unable to resist my assault, and I swiftly began to pummel him with strike after strike attempting to knock him out. Amazingly, he took my powerful punches and kicks and refused to be knocked unconscious. Nim rose up out of the boat and struck him across the back of the neck with the hilt of her dagger, and at the same time I struck him directly in the temple! Knocking him out. The adrenaline left my body and I was suddenly quite cold from my splash into the water. At this point most of the others came to us and began to bring the man to shore. I swiftly departed for the Inn and the Warm hearth. I spent some time warming myself up, and soon the Tsarina and her cohort were at the Inn. They began to interrogate the cloaked man. He revealed much about his group called the Black Cloaks and being hired by the Turgenev distant cousins of the Tsarina. The Black Cloaks name is Rodelovisk. In addition, a man in black raven armor met with the Black Cloaks, a foreign emissary who also seems to seek the fall of the new Tsarina. The Tsarina thanks us for our work and subverting the dangers in her town. In addition, she convinces Rodelovisk to turn the Black Cloaks to her service. Nim asks that they young boy be released to her care, and the Tsarina agrees. Mission complete, but not the mission we had intended, we returned to the Cohort. Darvius Alandre Cohort Adventurer, Solaria Primera Carnifice Internunito
Session 56 (1Y): Leave Or Die Played on the 19th of December in the year 2019! Present: Darvius Alandre; Sidhelien Monk, lvl 6 (Darvius) Ant; Dwerren Barbarian, lvl 4 (Seraphina Leaf) Galena Abanâthu; Dwerren Rogue/Bard, lvl 4 (Zilarrezko) Nimogene "Nim" Mammsdotter; Sidhewair Rogue, lvl 4 (Summer) Portia Folkor; Anuirean Fighter, lvl 4 (Lena C) Rvannûn Derevo; Hanner Sidhe Fighter, lvl 2 (Shane N) Locations : Rzhlevskyy, Rzhlev. Galena Abanâthu organised us to gather at the Cohort to discuss the mission at hand. Travel to Rzhlevskyy to help put an end to any dissidents of the Tsarina of Rzhlev; Chessa Rodelovisk. We left Fabrica and set sail. The high seas would be the highlight of our mission for myself, were it not for my favourite shipmate being there. Not that that's the Cohort's business, I hope. We docked in Rzhlevskyy and made our way to the harbour by rowboat. We met up with Tsarina Chessa Rodelovisk. She told us of a couple of groups of people she wanted us to deal with; People in Rzhlevsky, who wanted to oust her of her position as Tsarina, potential spies, and group of dissidents in a place called Molevof, near a river crossing. After getting this info from the Tsarina, we headed to the Queen of Orla, a local inn where we planned to spend the night before going about either finding what we could about the dissidents in Rzhlevsky, or heading to Molevof. However, that decision was mostly made for us, by the events that transpired that evening. We arranged food and board at the inn with the terrified couple who owned and ran the inn; Ydmilla and Miklosh. Terrified mostly of doing anything that might displease the Tsarina. While doing so, we were told that they were currently cleaning two of the rooms. Nim went in to investigate, though she was caught snooping around, she came back to tell us there was a message written on the floor of one of the rooms that said; 'Leave or die.' As we were discussing what to do about this, a preacher, named Father Joseph, who told us he wished to speak with us in private. I'm glad I didn't know which God he was a preacher of, or I might have done something stupid. Curious as to his intentions, we met with Father Joseph at his evil temple. A temple of Belinik, though I was still unaware of this, as I couldn't speak Brecht in any form. I was told afterwards by my companions that he wanted us to try and convince the Tsarina not to remove the worship of Belinik from the temple, and to instead of replacing Belinik with Kreisha, have the people follow both Gods of Death simultaneously. I don't know which is worse; Belinik or Kreisha. Personally , I hope both Gods fall into obscurity within my lifetime. I'm all for Gods of war, but wars should be fought for a greater purpose, not to simply push more death upon the world. Upon realising what was going on, all I knew for certain was that I wanted nothing to do with it. I didn't want to aid either God in gaining new followers. I voiced my disdain for the situation to my companions. I don't know if my words were received true, but thankfully, the rest of my companions felt this Father Joseph would not be useful to any investigation of the cities' spies, and we returned to the inn.  We ate some nice fish soup kindly provided by the innkeepers. We invited them to eat with us at our table. Nim, who was reluctant to eat any of it, relented when offered cake should she eat some. However with one mouthful, she cried out that she needed a lie down, grabbing her stomach. However, the clever little one was putting on a front, and sneaked back into the room where the message was before. In there, she found a small hooded boy painting the same message again in fish guts and blood. She pinned him down, and screamed for us to help her. We went in, knocked out the boy and tied him up. We deliberated on what to do next, deciding to dress up Nim as if she were the boy, have her climb the broken window he came in, and meet up with whoever set the boy up to it. It was risky for Nim, but she was eager, and is also capable. She left and made her way to the docks, north-side, and met up with a man, dressed in the same way as the boy. Darvius went to watch over the meeting, the rest of us stayed inside the inn. I was chatting to Portia when we heard and arrow firing outside, quickly followed by a yell from Darvius. We all ran out to the docks after the commotion, but by the time we got there, Darvius and Nim had knocked out the man in a rowboat. They brought the rowboat to dock, and we carried the man back to the inn. We were talking of what to do with the man, when the Tsarina came to the inn, having been informed of a commotion in the area. We told the Tsarina what we knew of the man, and she began interrogating him. It got violent quickly, and I could see where it was going. I normally can't abide torture, but I know my place. I instead decided to go outside, so I didn't have to stomach the gratuitous interrogation. Portia joined me outside while they were interrogating the man, and we had a little personal chat. If the Cohort needs to know everything about the personal lives of its members, I'll reluctantly inform the council of what we spoke about. Regardless, it was a personal matter that doesn't concern this mission. As an aside, I'm glad to see Portia was so recognised for her efforts in the battle against Solaria. She is a strong, capable, brave warrior, who should be recognised as such. After a while, I and Portia returned back inside to see what information had been gotten out of the poor man, whose name was revealed to Rodelovisk. He and his group; The Black Cloaks, had been hired by the Tsarina's distant cousins, a family called Turgenev. Among the group Rodelovisk had been hired by, was a foreign emissary dressed in black raven armour. We also learned of where The Black Cloaks were located; on the northeast side of the river. The Tsarina took Rodelovisk's weapons, and Nim asked for us to take the boy with us, which the Tsarina allowed. Considering he'd be hung if we didn't take him, I'm glad Nim did this. He's only a little orphan boy, he shouldn't die so pointlessly. Hopefully, he can find his place at the Cohort, if not elsewhere. Right, so that's that. We rooted out some spies working to oust the Tsarina of Rzhlev, and managed to avoid getting involved in a political fight between two evil Gods. Job's done. I'm not going back there. Ant.
Session 58 - Empty Sands The Party: Bellasaur, Hadrachen Ranger Hafr, Hadrachen Ranger Shango Bayu, Monk Dragomir Black, Warlock Brognir Bronzehelm, Barbarian/Fighter Aubrae Trevelyan, Paladin     It seems the boy has gotten some more serious stones and decided to bring us into another hunt, this time a Tower.  Indeed from the logs the Tower should prove most dangerous.  Strange mummies, strange snails, and secret snails stalk its halls, and we hope to come at it with but the paltry magics we possess.  At least I'll be able to take a fine look at some of these creatures.     No sooner had we reached the docks then an old associate of the Sands approached, Elishèva, and decided to plop work in my lap.  Writing this now I regret the distraction, but I wanted to introduce the cohorts to some of those who maybe more helpful in procuring such objects.  The task Elishèva laid out for us was a simple piece of research, and to ascertain the nature of one named Rashida.  I preferred not lingering on details of its contents, but the others were adamant, and so we agreed to check over the documents once they had been seen.  In addition, knowing our party's strengths would require the Sultana's access to Leylines, and so with the lending of some camels we set off in search of her tents.     We trekked quickly across the deserts, making time past sands and dunes, and were fortunate to come to Sultana's encampment.  Shango made our introductions, both to her captain, and the Sultana herself, who gave us three weeks time to scout the tower.  We later came to the realization we would not need such generosity.  We slept soundly in the vicinity of her tents, but soon packed our camels to ride back to the city.  On our way, along one low dirt canyon we discovered a rare sight.  I can now say for certain I have spied the bodies of three dragons, though this one had long since perished.  Several party members, and most importantly myself, desired bone from the drakes maw, perhaps it can be of some use in the future.  As we turned to leave a strange creature burrowed up from beneath the sand near the skeleton.  It greedily ate our food, and though it purported itself in Draconic to be the "Cave Drachon"  its diminutive size seemed to deflate this fact somewhat.  Remembering what Llardelemeth had said of its past lives, I bade the creature stay beneath the ground.       Changing sand and sky for cobbling and roofs, we made our way back to the temple of Laerme, and staked out the grounds during daily service.  This venture taught us of the priestess Azusina, more than Elishèva had described.  Enraptured with her sermons of beauty she laid particular eye on our party as we listened to her.  After the congregation left she bade us welcome to speak with her, and asked our business in Laerme's temple.  Being travellers my companions were eager to partake in the temple's knowledge, and see the sites around town, and so Azusina did just so.  We made our leave and returned later that night to conduct our research.  Unfortunately the library, and more importantly the documents on Rashida were closed to us, and thus we could not find what the Sands wanted.  Elishèva was most displeased, and I doubt I will be receiving much future employment.     Thanking for the change of scenery, we left back for the dunes, and finally the Tower.  As it crested two days west of the city we arrived in the sandstone hallways of the tower's main entrance.  Not one corridor further down, and we were assaulted by rotted mummies.  Though they were clumsy and slow their touch rots the body with a terrible curse.  As we continued our explorations we were also familiarized with the spinning blades that are hidden in the dead end corridors.  Brognir bore this and more punishments besides as we made our way past a two-headed crying wretch of a beast.  Though it stood over a plated warrior we dared not to touch the body.  However, when we spied a simple pair of black elven boots, we changed our minds.  That is when the shadows came for us, draining both body and strength.  We slew the four spirits as they rose from the shadows around the boots, and grew low in spirit.  That shattered completely as we broke past the last door of our journey.  A clay creature bearing the same power as the mummies, seeming draining the vitality of the victims struck.  A few magical blows were all that could even scratch the creature, and soon it entered a frenzy that moved it faster than lighting.  Thankfully Shango could still stun the golem with his fist, and we made our escape out the Tower.     A warning to the would be heroes who would venture in the tower, our way home was a near death.  For any who bear the curse of the rotted mummies will soon wither into nothing, which almost happened to Brognir.  And the price the temple will take for such a curse is 300 gold.  Unless a powerful cleric comes with you, and you bring magical means to defeat the horrors inside, death may be your reward for failing to prepare, even should you escape its halls.
Session 57 - An Ice Maiden and a Fallen Fort Player Cast Sithric - Lunatic Twili - Link S Phage - Raven Marlmo - Red Cedrych Brightbough - Malchoix Written by Twili Due to a timing issue, I missed the initial meeting, but I caught up with the group traveling to Hjorig. Probably one of the worst moments for the Cohort: losing a member to a ice maiden. It was during one of their watches that I managed to catch up as Phage kissed the ice maiden. Both Cedrych and I knew how bad the result would. I hope we do not find a frozen corpse of Phage in the future. To any who read this, please remember Phage. I barely met them, but they seemed like a good person. Knowing we couldn't do anything, we went our separate ways. Phage followed the ice maiden into the frozen forest, forever to be trapped under her curse. Only true love can break it. We decided to press on to meet with the Jarl to assist the gnoll threat. Apparently, his general was to the east in Fort Holt. On the way there, we heard several horns in the distance. We were uncertain if it was the gnolls or some sort of signal. Arriving the next morning, we found Fort Holt ransacked. Scouting as much as we could, we found about 10 of the gnolls remained, with all of the humans either killed or eaten....yes, eaten. Going around the fort, we decided we could potentially lower their numbers. However,  a Dire Ogre smashed through several walls charging at us. Ill equipped, we quickly left, using our magic to keep them at bay long enough so we would not lose another member. After we evaded them, we found their corpse pile, and in it, we found the general's body. Finally, we went back to the jarl to report the news. Perhaps, once I'm better trained, and with some of the more veteran members help, we can take it down.
Session 54  Special Mission: To Kill a Vrockingbird Present Members: Agatha Duskhart (Summer) Prudence Duskhart (Lena C) Mamm Bealdaartsdotter (Seraphina Leaf) Diesa Gemfire (Zilarrezko) Korak Flomhelm (SlothSlow) Orithar Trisk (Hats4Cats) Jannis the Red (Physh) This was a mission that I personally organised, and am proud of seeing it's success. It has been eating at me that we couldn't help the sick tree by the fey portal in Weirech the last time I was there and so I took it upon myself to go back, and take whoever was willing to come on such a task with me.  Preparation was key. I knew it could be demonic in nature so I decided to do some research into what would be effective or ineffective in dealing with them. One of the most prominent points was that these creatures more often than not only reacted to forms of magical damage and silvered weapons. This meant that we needed access to the leyline in the area to access our magic of the 3rd circle. Having been to Aulbrunn before I knew in order to talk to the Landgraf we had to have an appointment, so I sent a letter ahead asking for one and mentioning our purposes. Before we even set off from the Cohort I got a reply saying I've been granted this audience.  Knowing that this was a dangerous mission, and having heard of Korak Flomhelm and his handiwork with these special tattoos that could save someone's life, bring them back from the brink I asked him to tattoo me, and my sister as well. We both got the Duskhart trees on our shoulder-blades.  Then it was time to set off, and we arrived in Aulbrunn soon enough. Knowing that several members of the party relied on their magic, especially of the 3rd circle I hoped the meeting would go well. As I don't speak any Brecht unfortunately Agatha translated for me as I explained of demons in the forest and our willingness to go and deal with them. The landgraf granted us the access we were seeking, for two weeks. Remembering the journey only took a couple of days the time frame was gracious enough and we thanked him.  Our first night on the road we were approached by a travelling couple. Man and a woman asking for the shelter of our camp. I was suspicious of them from the beginning and upon seeing the forward advances they made we rejected them and they didn't disturb the rest of our night. We set off again early that morning, not wanting to encounter them again. I wanted to talk to the alseids before seeking out that tree, to tell them why I have come back and to ask them if there is anything else we should know or watch out for. They told me that there was this terrible bird in the area; one that has blue and purple feathers and claws, and a terrible screech. It resists magic, and especially cold, fire, lightning and simple physical attacks. This bird they said was a minion of the Gorgon, and linked to the corruption in not just the tree I am worried for but the area itself. After some discussion we decided to stick with the tree demon and take on the bird if it attacked us of its own. Setting off again to find that tree we made our way into the forest once more. We weren't far off when it looked like the forest around us began moving, and an enormous spider with trees for legs began assaulting us. Korak summoned spectral champions of Moradin to fight by his side. I saw Mamm and Jannis hit its legs with their weapons, Diesa too. Myself, Orithar and Agatha used our spells and eventually it seemed to lose its balance as it lost the function of its legs. The thing fell landing on Korak, Jannis and Agatha. I saw my sister's eyes roll to the back of her head and jumped to heal her. Feeling a little spent for the day the suggestion to spend the night at the alseid's was more than welcome. The next day we finally made it to the tree, and I was ready to extract the sap to draw the demon out I was stopped. Tana; the familiar of Diesa spotted that bird we were warned about, surrounded by pigmen in some sort of ritual. Now having been told that this bird was also a part of what caused the corruption of the nearby forest we thought it more pressing to disrupt that than deal with the tree. The battle that ensued was strange to say the least. As the bird noticed us Korak cast a spell of silence over us, and suddenly I couldn't hear anything, not even my own breathing. We had to step out of the silence to cast any spells. I saw Mamm rush forwards. She focused their attention as the rest of us attacked as well and I called down some lightning from the sky. Now as an aside, calling down a lightning strike is really a thrilling experience. The pigmen slowly surrounded our melee fighters, and I decided it was time to cast a different spell. I have wanted to try and harness the moon for a long time now and as I did I got three of the pigmen in my beam. The bird began to fly away and that is when I saw Orithar charge up and suddenly switch places with the thing. It was back with us and Orithar up in the air; falling an odd 30 feet. The bird seemed to be on its last legs and I rushed up to hit it with my quarterstaff that I imbued with druidic magics.  The forest around us immediately started to clear up, faster than I was expecting; but it made me so glad. I was definitely breathing easier. Korak elected to cut the creature's head off. And I collected it's feathers. They would make a nice cloak once treated for their odour. We went back to present the head of this creature (as I heard it called "Vrock") to the alseids. They seemed grateful, confirming that this was indeed a servant of the Gorgon and that we have done the forest a great service.  At one point I asked them if I was using the power of the moon correctly. They reassured me I was and asked me to summon it down. I was still unsure and so I asked about it's restoring properties; mainly on transformations. We elected to try it on Agatha. I was hoping to get rid of the patches of snake scales on her arms. Instead it did something quite remarkable. It transformed her completely. Her horns disappeared colour flushed her cheeks. Her eyes turned a deep forest green and not black anymore. My sister stood before me; a human. I was shocked. Lost for words. I suddenly felt incredibly happy. No longer would she get ridiculed for being what she is, no longer would people spit at the mere sight of her. She looked up at me and asked "You too?" And in my heart I knew I would. I stepped into the moonlight with her, though not a lot on me has changed. I was still an alseid, I still had my hooves and tail and antlers and ears. But the same colour flashed my cheeks and my eyes brightened to a spring green. Hair even more ginger than before. The part of me that was awnshegh before became a human as well. I held my sister tight.  We presented our bounty of the Vrock's head to the Landgraf and headed home shortly after. And we were changed once again.
Session 54: Dancing in the Moonlight Present members Agatha Duskhart (Summer) Prudence Duskhart (Lena C) Mamm Bealdaartsdotter (Seraphina Leaf) Diesa Gemfire (Zilarrezko) Korak Flomhelm (SlothSlow) Orithar Trisk (Hats4Cats) Jannis the Red (Physh) Last time we visited the alseids in Aulbrunn we found this corrupted tree but did not have the time or energy to deal with it at the time. This mission was organised by Prudence with the intention to go back and try to figure out what we could do to free this tree from corruption. Prudence had sent a letter in advance to get us an audience with the Landgraf who gave us access to the third circle of magic for two weeks. By midday we left Aulbrunn and headed towards the Fey Portal. The first day we put about 10 miles behind us before we set up camp in the forest. During the night two travellers came up to us and asked to join our camp for the night, but they were very flirtatious and no one seemed happy to keep them around. They set up camp on the other side of the road and did not disturb us again. Then next day we made it to the Fey Portal. Of course the alseid we meet decides to speak druidic and she and Prudence held a conversation that Prudence later retold to us. The alseid had told her that there was a terrible big blue bird that were linked to the corruption in the area. It was very tough and could resist cold, fire, lightning and physical attacks quite well, we were told. If the blue bird was linked to the forest we feared that it would instantly know if we tried to do anything to that tree. After a lot of back and forth we decided to go to the tree. We didn’t make it there without running into this huge spider with trees for legs. Slowly but surely we cut it’s legs off and Orithar even made it on top of the creature. Somehow the wrong leg was cut off and the spider fell onto me, Korak and Jannis. I was knocked out and Diesa finished the creature. Prudence tended to me and Orithar helped us mend our crushed belongings. Being rather beaten up already we decided to return to the Fey Portal and spent the night camping by the alseids. The next morning we headed out again, this time making it all the way over to the tree. Before we even get started on investigating it Diesa’s flying snake reports back, she had seen the blue bird in some sort of ritual. Only a mile away we decide to take on the bird as we did not want to risk having to deal with the tree and the bird at the same time, if it now felt us attacking the tree.  We tried to make a stealthy approach but ended up being spotted. Korak quickly pasted a dome of silence around us, as the screech of the bird was said the be horrible. The creatures that were with the bird were some strange pigmen and all eight of them, and the bird came for us. The pigmen were easy work but the bird was indeed strong. We work away on it until Prudence finally crushes it’s head with her quarterstaff. The forest around us seemed to clear up from the corruption. The party takes trophies, my sister takes several feathers to make a cloak for herself. Lastly the head is taken to show to the alseids. We return to the Fey Portal and show them the head of the bird. They were grateful and offered us rewards. I tried to ask for some sort of magic item that would let me and my sister speak wherever we were without others hearing us. They didn’t have anything like that. This is also when Prudence asked about advice on her new magic connected to the moon. The alseid said there was nothing more she could teach her and that it works more to treat conditions than to heal, as well as to harm as we saw with the pigmen. I offered myself for her to test this on, as I had snake scales and maybe they counted as a condition. I stepped into the moonbeam and indeed my snake scales went away, but so did whatever demon blood ran through my veins. My horns, my ashen skin and grey eyes were replaced by warmer skin and forest green eyes. It was stronger than I had expected, and it seemed stronger than Prudence had expected too. I asked the alseids, knowing how much she loved the deer part of herself, if the moonbeam would affect that, but it would not, they said. She too stepped into the moonbeam and her demonic features went away too, making her a warmer looking deer person. I still haven’t fully grasped how I am now… normal. Just a regular human. However, not everyone was happy by this change. I could feel the rage of my patron...
Session 54 - Arboreal Exorcise (Mission SPECIAL) 18/12/2019   Participants; Agatha Duskhart, Awnshegh Sorcerer/Warlock (Summer) Prudence Duskhart, Alseid Druid (Lena C.) Diesa Gemfire, Dwerren Fighter/Wizard (Zilarrezko) Orithar Trisk, Half-Orog Wizard (Hats4Cats) Mamm Bealdaartsdotter, Rjurik Fighter (Seraphina Leaf) Korak Flomhelm, Dwerren Cleric (SlothSlow) Jannis , Brecht Fighter (Physh) Field Report on the Expedition to Wierech Submitted to Duty Sergeant, Grand Hall of the Cohort Arcanum Report prepared by Diesa Gemfire, Assistant Investigator of the Cohort Our company assembled under the direction of Prudence Duskhart. Our objective was to hallow some of the mountain forest in the province of Wasser's Reach. Previous expeditions, including some members of this one, had made contact with a conclave of alseid in the area. The Alseid are working to counteract a scheme of The Gorgon and manage the damage done to the land. Much of this is caused by the implantation of fiends into the trees. To complete our objective we had to destroy such a demon. Arriving in Wierech the company made landfall in Aulbrunn, seat of the Landgraf - ruler of the realm. Obtaining an audience with Landgraf Kier Adler and explaining our purpose in his land we were granted access to the mebhaighal. Note: Due to socio-political concerns avoid using the language of Anuire unless nessecary, it displeased the Landgraf. Following this meeting the company exited the city and proceeded into Wasser's Reach to meet with the alseid. Our journey was mostly undisturbed however two strangers did approach our camp during one night. They claimed to be, and appeared to be, brother and sister. The pair said they were travelling from Danigau to Aulbrunn but there was something they were not telling us. We declined to share our camp. Our familiars kept watch as they made their own camp across a nearby stream. No further suspicious activity spotted and we broke our camp in early morning before they awoke. There was no other incident of note before we arrived at the fey archway where the alseid make camp. We were briefed on the nature of the fiends in the area. Unfortunately they are quite individual, possessing varied shapes and abilities and do not have many features in common, other than their resistance to non-silvered or non-magical physical attacks. One creature in particular they described to us, as it was likely to interfere with our work, as a bird-like bipedal form. It could generate a terrible and damaging noise and was also resistant to elemental magic from ice, fire and lightning. After the briefing the company travelled south east, searching for a particular demon-implanted tree that had been spotted on the previous expeditions. We were ambushed on this journey while passing through a stand of pines. At first it seemed the trees had animated but they were actually the camouflaged legs of a gigantic spider monstrosity. The creature itself was hard to attack as it loomed over fiften feet above us, hiding in the boughs of the real tress, only dipping down for a short moment to bite at us. However after smashing enough of its legs the thing crashed to the floor where it was quickly finished off. Beware of positioning in such a fight. Our company suffered far more damage from the thing landing on our members than we did from its attacks. We turned about and returned to the alseids to rest and recooperate from this ambush. They informed us the thing we had fought was called a Goliath Longlegs, a species made by the gorgon through foul magics and used as spies, scouts and assassins through the awnsegh's lands. Next morning the company proceeded back to the objective and were not ambushed this time. On arrival we scouted the area with familiars. Mine spotted the 'bird' form demon in a magic circle less than a mile away, in a stone circle with large pig-humanoids seemingly engaged in some sort of ritual. We opted to take on this demon first and hastened towards the site to interrupt whatever ritual was going on. Our approach was spotted and the enemy rushed towards us. Utilising the Silence spell Korak mostly neutralised the demon's screeching. The pigmen, about 8 in total, were not too difficult to fight despite their size, though seemed to share the magical resistences of their patron(?). The demon of course was a tougher foe but we had the better of it as it's minions began to fall. When only two were left the thing tried to flee and took off into the sky. Orithar employed a strange trick to stop it, magically swapping places with it. Willingly taking a fall to bring it back to us where Prudence managed to end it, crushing its distorted skull with her enchanted staff. Whether it was actually truly killed or just banished I cannot say for sure. Its connection with the environment was definitely severed though and the effect was almost instant and very palpable, though there was little visual indication. It will take some time for the forest to regrow. Satisfied with our achievements the company returned to the alseid camp once again. With the demon's severed head as trophy. As thanks the alseid offered us a small boon each and helped Prudence learn a new technique to her spells that could remove various supernatural conditions. Including it seems, being an awnshegh. Concluding our business the trophy was also taken back to Aulbrunn to present to the Landgraf as proof of the progress made in cleansing his realm to which he seemed most pleased. After which our expedition ended and the company returned home.
Session 54 (Special): To Kill A Vrockingbird Played on the 18th of December in the year 2019! Present: Agatha Duskhart; Awnshegh Sorcerer/Warlock, lvl 5 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 5 (Zilarrezko) Korak Flomhelm; Dwerren Cleric, lvl 5 (SlothSlow) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 5 (Seraphina Leaf) Orithar Trisk; Half-Orog Wizard, lvl 5 (Hats4Cats) Prudence Duskhart; Alseid Druid, lvl 5 (Lena C.) Jannis "Jani" the Red; Brecht Fighter, lvl 4 (Physh) Locations : Aulbrunn, Ulbrun. Fey Portal, Wasser's Reach. We gathered at the Cohort at Prudence's request. Prudence asked us if we'd accompany her back to the forest where the Alseid and the fey portal was, to try and deal with the corrupted tree we found last time we went there. Before leaving the Cohort, I, Agatha and Prudence got Revivify tattoos done by Korak. He kindly only asked for the cost of the materials, with no extra charge for his own work. Very nice man, I hope to venture out with him more often. Agatha and Prudence got tattoos of Duskhart trees. I got a thistle in rainbow colours to honour my daughter's old name. We journeyed to Aulbrunn, and visited the Landgraf. Using Agatha as translator, Prudence asked him for access to the 3rd circle of magic while were dealing with this problem in his lands. He granted us access for two weeks, which turned out to be more than enough. Though it was already midday after meeting with the Landgraf, we began travelling anyway. We managed to travel ten miles before setting up camp for the night. During the night, a couple of travelers came up to our campsite and asked us if they could pitch their tent next to ours. Many of the party were suspicious of them, and wary of sleeping by them, so we sent them away. They pitched their tent just across the way. For the rest of our watches, we kept an eye on them. In the morning, we made our way to the fey portal and met up with the Alseid again. Prudence talked to an Alseid in Druidic, and after told us that there was a creature in the area that was most likely responsible for the corruption of the nearby area, including the tree we saw last time. A minion of the Gorgon; giant blue and purple feathered bird, with a particularly painful screech. We discussed if we should stay change plans and go after this bird, or stick with finding the tree from before. We decided to stick with the tree, and go after the bird afterwards if we were able. On our way to where we reckoned the tree was, we were accosted by some other trees. Though these trees were in fact the legs of a giant spider. We took out the legs one by one, being careful not to stand directly under it if it fell. Orithar somehow managed to get on top of the thing, focusing on attacking its body. After we took out five of its eight legs, it fell over forwards, unfortunately landing on Jani, Korak and Agatha. Agatha fell unconcious and Prudence rushed over to heal her. I took out the remaining legs, and Diesa landed the final blow on the now legless spider. We managed to pull the others out from under the spider. We hadn't taken many hits in the battle, but the spider crushing three of us had set us back quite a bit. Given that we hadn't gotten far from there, we went back to the fey portal and the Alseid let us rest up there before starting our journey to the tree once again the following day. Setting out again, we made our way southwest and came across the corrupted tree. Once there, those with familiars sent them out to scout the area for the bird, so that we wouldn't get ambushed while dealing with the tree. Diesa's familiar spotted the bird, with several large pigmen surrounding it performing some kind of ritual. We then decided to deal with the bird instead. We tried to approach quietly, but they spotted us. Korak casted silence over the party so that the bird's screech couldn't affect them. I and Jani, rushed out to take the attention of the bird and pigmen so that Agatha, Prudence, Korak and Orithar could continue attacking from range. Diesa soon followed to attack in melee. Several spells and sword strikes flew from our hands, and we had killed most of the Pigmen and forced the bird to make a tactical retreat. However, Orithar wasn't having that, casting a spell that made he and the bird swap places. This meant Orithar fell from quite a height, but it also meant the bird was in position to take a beating, with Prudence getting in the final blow. The remaining pigmen were swiftly dealt with, if I do say so myself. Once the bird - which was later said to be a Vrock - lay dead, we noticed the corruption of the forest quickly begin to dissipate, which was a relief. The tree we came for, was also being cleared of corruption. Several party members took parts of the Vrock; the head, a wing, many feathers. They will be used as materials, for research, or simply be trophies. We went back to the Alseid to show them the Vrock's head and tell them the corruption was leaving the area. Prudence continued talking to the Alseid, asking questions about her magic. Prudence seemed unsure of her ability to restore people. The Asleid suggested testing it on Agatha's arm. Agatha let Prudence work her magic on her, and indeed the snake scales on Agatha's arm started to fade. But that's not all that happened. Agatha, the Awnshegh, transformed into a woman of what I reckon to be  of my own ancestry; Rjurik. Prudence apologized, but Agatha told her that as long as Prudence wasn't upset, she was fine with it. They hugged it out for a little bit, which warmed my heart after their troubles recently. Agatha then asked if Prudence wanted to do it as well, and she did. Prudence used the same magic on herself, though not much changed. She now looks a little more human in the facial features and more Rjurik in the hair, but other than that, she's still the same Alseid I've always known. They hugged again. We made our way back to Aulbrunn and visited the Landgraf to give him the Vrock's head. He was happy to see the proof his land was on the mend. We then set sail back to the Cohort, morale much higher than it was than the last time we sailed back from here. Mamm Bealdaartsdotter
Session 56 - Fear and Loathing in Rhzlev (Mission SPECIAL) 19/12/2019   Participants; Ant, Dwerren Barbarian (Seraphina Leaf) Darvius Alandre, Sidhelien Monk (Darvius) Galena Abanâthu, Dwerren Rogue (Zilarrezko) Nim Mammsdotter, Sidhewair Rogue (Summer) Portia Folkor, Human Fighter (Lena C) Rvannûn Derevo, Hanner-Sidhe Fighter (Shane N) Hello cohort friends. So i just got back from rhzlev. The vos place in brechtur where has just had a coop and the new leader wants help fighting the people who isnt pleased about it. We got there and went into this little meeting hall north of the landing and got a talk about how best we could earn our pay. The new leader is a lady called chessa. She is very pretty very fancy and very smart and also has a mean streak a mile wide. Oh and she isnt afraid about letting you know that. Thats good though cos it means you generally can know where you stand. From past experience i can tell you theres lots worse types to work for. Right so theres three things she tells us about the job. Thing one is that she knows there are spy types hanging around the town but doesnt know who they are. So find spies you make her happy. Thing two is that outside the city there are bands of people roving about openly opposing her. Kill them and she is happy. The third thing is that there is a big armed camp squatting on the road between rhzlev and molevof near a river crossing giving them control of the route. Disband the camp and give her the road and she would be happy. We hoped to do the third thing as it seemed the best for our group but we ended up doing a bit of everything i think. Wanted to see if there was any wagons planning to take the road we could join and whittle down the camp by killing their raiding parties. Chessa said we could wait til morning and shed let us know if any were going out and sent us to a inn called the queen of orla. Its run by a couple. Ydmila and Miklosh. Theyre nice but act super weird. Weird enough that they made me a bit suspicious that they werent on our side but now i think they were but just scared. Need to explain something else about the vos now that i think of it. So there is two types of vos. Torva vos are your classic vos it means one or true way i think. They like killing and raiding and strength in a weird way. Like if you work to earn money and then use the money to buy stuff you are looked down at. But if you just steal and threaten and take it they think you are well swell. Nona vos are the new way vos. Theyre basically like mutual exchange isnt a bad thing and the like. Chessa is nona. Her enemies are torva. Right so we were having lunch at the inn when a priest turns up and starts pestering portia. I guess cos she was the only human or something. Wanted us to come to his temple to belinik. Acted all shifty and that. Was clearly uncomfortable being around the inn and the owners. Got my heckles right up so put the foot down and said we aint going on his terms so he left. Made a plan to go round later on at night when things were less busy have portia distract him while i snoop. While we were waiting though nim poked around the inn. She saw in one of the rooms that someone had smashed the window broke in and wrote leave or die on the floor in blood. Spooked the owners something big thats for sure. Oh and more on that later. First though we poked around that temple. So the priest goes on and on to portia about how his temple is so weird unique thing thatd be a shame to be gone cos chessa is telling him to get rid of belinik to add kreisha. Its a shit temple though. Just had two statues and some chairs. No office no storage no where to put papers. Claims he just wanted us to put a word in for him chessa. Couple people seem to take him at his word but im not so sure. With no snooping to do i asked him some stuff about his followers since he was like chief spiritualist of the torva before chessa took over but he got all evasive and that. Im a pretty good judge of character. Had to be growing up. And he had such a good poker face when i asked him to tell us who in his flock was thinking of taking action against chessa in exchange for getting his temple wish. Claiming not to know any names of anyone like that. He is hiding something im sure of it. Nothing we could do at the time though so just went off back to the inn to have supper. We had supper but then nim goes off to do another sneak and guess what she finds? Some kid has broke back in to the inn to put the message back on the floor. She grabs him and screams for help so i rush in and knock the boy out. Inn owners says hes called bidi. A local orphan working for a sort of gang they have here called the black cloaks. He had some face paint with a symbol like we seen in the temple. After that she gets into his cloak and climbs out seeing if she can find an accomplice. Nim finds one some older guy waiting who she convinces she is the boy and he starts rowing off with her back to their hideout. Til darvius starts a fight anyway, fell in the water at one point but he punched the guy down so we captured him. As we were thinking on what to do chessa herself turns up since it seems someone saw the ruckus darvius was making. She is well keen to interogate the man. He give his name as rodel. Atleast he does after he loses a finger. Chessa does not mess around. Felt like i was back in mur kilad but from the other side. Frightening in whol new way. So we learn that the black cloaks was hired to mess with the inn the kid had to show his face with the belinik symbol which was weird. Hiring sneaks and stuff is not the usual method of the torva. Rodel talks about some heraldry he saw an chessa identified it as some cousins of hers. Guess they have the next best claim to the throne if chessa gets removed. There was also this guy in weird black armor with raven stuff. Apparantly theres some weird monster guy called raven who is a big deal in the vos lands. He also gives the location of some meeting places they use and is convinced under duress to make his black cloak friends work for chessa. Or else shell kill them all. Not messing about. All in all client seemed pretty pleased with us which is nice. Promises a lot of money. I hope so. I really like jerusha and her place. A lot more than chessa for sure but ive been running at a big loss so far working for the siren. Anyway thats it for this edition of galenas super cool adventures.
Session 59.  The Winter Croak.  Mission 1X Cohort Members Present: Hedrin (Sloth Eirena (Depraved Lunatic) Fenris (Drago) Jaidele (Ryan F.) Lindal (Michael H.)   As dictated by Lindal Leagallow after his return from his first Cohort mission.                   Well, that was such a weird trip out.  We all met up in the Cohort, where Hedrin put himself forward as leader because he was a Dwerren, and came from the area we were heading to.  He told us about these toads, how they would explode if they got close to you so we needed to fight from a distance.  I weren’t happy at this, it sounded cowardly to me, but a good warrior listens to advice from those who are better informed so, I got myself a sling before we headed out.  Hedrin also told us to attack those toads closest to us first, and not those at the back of a group, because they can launch their comrades toward us when they die.  As the weather was likely to be cold in the mountains we all grabbed cold weather clothing then set out.  A few days later we were in the halls of the Dwerren king.  Hedrin introduced us and explained what we were up to.  The king seemed pleased and happily allowed our casters access to magic for a couple of weeks, nice.  After a quick check with the Dwerren as to where we might find all these toads we headed out South to the mountains where they were last seen.                 As we travelled Jaidele and Fenris kept an eye out for any toad tracks.  About halfway through the day they spotted some, along with a load of other animal and creature tracks all heading toward one spot.  Curious we went that way.  The tracks led to a strange hut in the middle of the forest.  There were a number of weird looking creatures hanging around, including some sort of magic candle thing that provided light.  After a brief encounter with a dog that almost quadrupled in size, and played fetch with Fenris, we managed to find out what this place was from some sort of armoured, walking bear creature.  It was a Fey hot spring.  When we asked if we could enter the bear said yes, but we needed to ask the Keeper for what the cost would be.  While the rest of us hung back, not sure if going on was a good idea, Fenris almost charged forward chasing some sort of large flying bug into the building.  We reluctantly followed.                 Inside there was a red skinned woman who greeted us, but warned us to be quiet and not disturb the Fey Lords, pointing to a group of men and women, I think, who were all talking in the corner.  Fenris attempted to listen in but only got a massive headache for his efforts.  The woman, who called herself Lady Kevanara said we could stay one night for free.  She told us we had to be split into men and women, and sent us into different rooms to clean up.  Myself, Hedrin, Fenris, and Jaidele headed in the direction we were told, where we encounter a load of cats.  I was cool about it, saying hello to them, I did not coo over them or anything.  Unlike Fenris who not only was all over them but fed them some of his rations.  Entering the room we had been sent to we were met by a woman with the face of a fox who led us into a wash area, offering to assist us in cleaning.  Not needing her assistance I said so, at which point something embarrassing happened.  The fox lady said that I look too small to wash myself and I was suddenly a child again, at which point she picked me up and began to wash me.  I did not like that one bit.  Luckily, it seemed my change only lasted while I was being washed, because I returned to my proper age as we were drying off.  Leaving the wash room, myself as quickly as I could, we headed out into a series of large pools surrounded by trees and bushes.  There was a partition down the middle of the area made of a picket fence and bushes but it did not do a lot to stop us being able to see through to the other side.  There appeared to be more people, creatures, I’m not sure what to call them, on our side.  Include some who were obviously female.  Apparently the Fey ignored the rules, but we couldn’t.                  As the only one who could speak to these beings was Jaidele I began to explore.  At the top of the pools was a large orange skinned figure with a bonfire lit inside its belly.  When we asked what it was called we were answered with the name Boa, only the name was dragged out to be more like  Boooooooooooooooa!  There were a number of weird creatures hanging around.  Some sort of wolf made of water, a Sidhelien riding on a huge Elk.  The Elk was having some sort of conversation with a creature that looked like a mix of various different animals.  When Fenris attempted to speak to the woman she told us to be quiet as they were talking.  In my explorations I found a weird tasting Green looking tea, tea should not be green and taste like grass, but it did make me feel tougher, like I could take more damage in battle.  There was a large hut with a place to wash and some buns filled with what tasted like meat and veg, these too made me feel a bit tougher.  Unfortunately this toughness has faded since we returned to the Cohort.                  Fenris and Jaidele started up a conversation with a snake woman, who explained that for her to enter the springs had cost some of her blood.  I think we got off lightly.  She asked what we were in the area for, Fenris explained, he was getting Jaidele to translate as he was the only one who could speak Silvan, that we were here to hunt toads and killed them.  The snake woman was concerned saying we should not be killing toads as they were friendly.  To prove this she called over a huge toad, at least the size of a small horse.  It jumped over and seemed friendly, licking Fenris and Jaidele.  Though it did steal my bun from my hand.                  During the evening a couple of our group spotted someone they thought they recognised, a fellow Cohort member by the name of Phage.  She was with a strange Ice woman and a bird woman on the other side of the partion.  Eirena approached to talk to Phage but was stopped by the Ice Woman, who said her name was Sirena.  Eirena attempted to find out what Phage was doing with them but the conversation did not last long.  Sirena mentioned something about Phage being in love, then asked Eirena if she wanted to kiss Sirena.  Eirena said no, as she has someone who is important to her and felt it would be wrong to kiss another person.  Not sure I get that, but having checked the logs since returning it seems Eirena’s decision was the right one.  Myself, I fear I might have become frozen like Phage if it had been me.  ( Lindal attempted to get me to erase this last sentence but I have left it in for a full detail of his decleration) .                 Later on a large eel like thing approached me.  It asked me my name and I told it what I was named.  At which point the eel said I was wrong, and I had another name, a Fey name.  I asked what that was, and the eel gave me this name.  It then warned me strongly never to tell anyone else what my Fey name was as it would give them control over me.  As I don’t know if that is true or not I’m not putting my Fey name into this log.  I asked the eel what it’s name was and it said I could call it the Oracle Eel as it would not give me its real name.  It was only as the eel headed off to have the same conversation with each of my companions that it dawned on me the creature had been speaking into my mind.  That freaked my out a little I can tell you that.  Not much else happened that night, and in the morning we all prepared to set out.  As we did it soon became obvious to us that strange things had happened to us.  Myself I suddenly seemed to have learnt how to speak Silvan. Hedrin looked a lot better than he had all trip, explaining that the magical disease he had been suffering had somehow been cured.  I am not sure what happened to Eirena or Jaidele as I was distracted by the appearance of the giant frog following Fenris.  For some reason it had attached itself to him like a pet.  Fenris told us that the frogs name was Primefaine.  Things got even more weird when the mule we had been using to carry our things began to speak Silvan.  A short conversation followed where we discovered that the mule, who we had been calling Trotters, was actually named Hay Lee.  A talking mule, I’ve never heard anything like it.                 Trying to work through all that we had seen and experienced the night before we continued southward looking for these Toads.  Soon we came to an area where Jaidele said there were many toad tracks.  As the road passed through a series of wooded hills I warned we should be wary of possible ambush.  Fenris, now riding Primefaine, though he had warned us not to lick the frog as it had some sort of confusing effect.  Why anyone would ever want to lick a toad is beyond me, but Fenris had said it so I have put it in this log.  Well, Fenris decided to get the frog to jump up onto higher ground for a better view.  The moment he did we discovered that yes, this was an ambush, as they were at least a hundred toads hiding in the area.  We all prepared to fight for our lives, only for them to not attack us.  Instead they seemed entranced by Primefaine.  Fenris explaining that his frog had some ability to calm other frogs and toads.  When we continued on our journey the toads all followed meekly behind us.  This gave us an idea.  Rather than go hunt, fight, and risk injury, killing the toads.  Why not see how many of them we could get to follow Primefaine, then lead them somewhere like the Gnoll Fens, and leave them there.  With this in mind we travelled around the area for a couple of days finding more toads, in the end gaining about six hundred of them.  On our way toward the Gnoll Fens we came upon the Fey hot springs again.  At which point all the toads left us and jumped into the springs.  Lady Kevanara came out looking upset, until she realised we had no problem with the Fey eating these toads.  Something they quickly did, soon killing all six hundred of them and beginning to cook them.                 Having dispatched all of these toads, we returned to the King to tell him and gain our reward.  The King was unsurprisingly reluctantly to accept our story.  Not even when we repeated it under a truth spell.  He had his mage examine us to make sure we were not insane.  When he confirmed this, the King asked if he could purchase Primefaine from us.  We told him that the frog belonged to our companion, who had remained outside the city for fear of what would happen to Primefaine if he had entered the city.  The King wanted to test this, so we fetched Fenris and Primefaine, along with guards to keep the frog save.  Once Primefaine was in the palace the King’s mage brought out one of the toads they had managed to trap.  As before the toad seemed almost mesmerised by Primefaine.  So much so that it did nothing when it was killed, it did not even explode.  The King was most pleased and again requested to purchase Primefaine, this time directly from Fenris.  It was soon clear that our companion was uncertain about this, he requested out advice saying that he did not feel he could sell Primefaine to the King, but did not want to anger the King as well by outright declining the offer.  We all suggested that rather than selling Primefaine Fenris make an arrangement whereby Primefaine would be available to the King for hunting trips against the toads to help clear his lands.  This arrangement was agreeable to the King, so much so that he declared us to have done a great service to the country.  The next day we were all made honorary Dwerren of the lands as well as giving each of us a Medalion with a golden hammer that indicated we were favoured of Moradin.  I was not certain about accepting this, as I am unsure how it will sit with Kirken, but I did not wish to upset the King by declining.  I way need to speak to a priest of Kirken, and pray to my God, to check I have not upset him in this.  Hedrin gained even more, as he requested that he be accepted into a family not having one himself due to not know who his parents were.  The King did one better and gave Hedrin his own family name: Toadslayer.  This seemed to please Hedrin, and go over well with the Dwerren so I can only assume such a family name is fine within Dwerren lands.  For the rest of the day there was a banquet in our honour and we were treated as honoured guests until we returned back to the Cohort. This is my declaration of the true events of this mission to my recollection. X Lindal’s mark.
Session 54 (Special Mission):  The Demon and the Flying Orog Expedition Members: Agatha Duskhart Countess Prudence Duskhart Korak Flomhelm Orithar Trisk Jannis the Red Diesa Gemfire Mamm Bealdaartsdotter Mhmm, Deer lady asked for group. Strong fighters, willing to take on demons. Just finished defeating god of flames. Axe can hit god, why not demon. A demon that is found in tree, not seen but strong. After little monk shieldein stole my glory, it’s time to claim glory. Only asked for a trophy from kill, something to show from the demon. Deer lady agrees she wants the land cleaned. I think group dont take kindly to Orog presence. Noble ladys, can sense the snobbery. looking down their noses. Dwerren lady, her Hammer looked good. Another expensive trinket of noble. They look soft, too soft for demon however Jani walked into room. Man of strength, only over one who answered a call to fight primordial god. Rest of the group at table hid underground. Jani stood infront, got turned to dust. Died with pride but came back. Have questions for him.   Took cohort ship to Aulbrunn, cold weather so Orithar brought cloak from priest. Nobles spent first day speaking with other nobles, one of the Landgraff. Gained access to higher circle of magic. Always keeping hood up in human cities. Dont like the eyes. We headed out on road. Man and women approached our camp during our sleep. Orithar always protects camp with warning spell. Man tired flirting but no takers. Women was quiet. Confused to why the travel during the night. Not expected. Other didn't want them staying but animal watched them why they slept. They still sleeping why we left. Headed to see druids, deer people like noble.   Arrived at portal to Fey Wild. Guarded by deer people. Warned about fighting demon in tree, Blue bird protects demon in tree. We get to kill two demons. Walked away from Deer women. Didnt like their eyes. Full of judgment. Walked south to tree. Why walking ran into demon. Surrounded by legs as trees, body above of spider. Happy to draw axe. Others fought legs, chopping trees. I ride on top of tree demon. Chop at soft flesh to far for others to reach. Other destroyed legs, made it fall on other party members. Lost my concentration. Others were trapped and noble unconscious. Dwerren female with hammer hits demon hard, Dwerren male can take hit, both slightly impressive. Demon stops moving. I ripped out tooth for trophy. Tied to end of axe pummel. Had to fix the stuff of others. Wont fix again.   Had a moment to speak with Jani. I asked if he saw a god when he died. He saw nothing, no light, no reward of gold, no field of battle. When others had died, believed they stay in body until it was burned. Jani was ash and still saw no god. All magic is only magic. From priest or druid. From mage or demon, all uses same magic. No special gifts from gods. Only falsehoods and lies. We agreed that the closest thing to a god is what was sealed. He shared his sister is paying because of his father. I don't get involve, however Jani showed skill and bravery. Offer him my axe when required needed.   Headed back to demon tree. However had talk with dwerren female. She think bad idea to scout. Disagree, I scout with bat. Found demon bird at Mebhaighl point, doing something to forest. Moved to bird. Dwerren male made sound stop. Engaged bird. Kill pig men helping. Bird try to run, brought bird back. Killed demon bird for trophy. Land started to return. Told deer lady, not care for land but trophy. Retired to Aulbrunn, told them demon been killed. Happy mission.
Session 58 - Empty Sands   The Party: Bellasaur, Hadrachen Ranger Hafr, Hadrachen Ranger Shango Bayu, Monk Dragomir Black, Warlock Brognir Bronzehelm, Barbarian/Fighter Aubrae Trevelyan, Paladin   Alright well, going to try and write this one up for Melvin, scriptkeeper. I’m pretty sure he’s the one who goes over these and makes sure there right. I mean not a job I would like. I read all the logs on the old missions so I would know what happened. However, when we got to the city a kitty cat lady by the name of Elishèva asked for our help. Like I didn’t know her but Hafr said she was nice so ya got to trust your other cohort members on this ya know. So he said we would help, she was talking about the temple being a place where there something wrote down that they were doing something that wasn’t good.  Documents were on Rashida and were held by the priestess Azusina.   Aye just wanted to know where the sultana was so we could get access to the Mebhaighl. Elishèva told us where to find her. She even gave us camels to get there, she was really nice like about the whole thing. Once we got there we did the introductions to the Sultana. She was kind and told us that she wants a brass lamp from inside tho we don’t know what the lamp does.   On the way back to the city we ran into the bones of a dragon. I didn’t want to touch em because well ya know, silver people like to show more respect so as I'm trying to be more mature like Larmendylth said, no point picking up old bones ya know. We did see a small little dragon in the sands. It said it was the Cave Drachon it was awesome like! They had small wings and moved under the sands. I ask Hafr what is likes and he said gold so gave it my last two gold coins. Some of the others took dragon bone but really think they should just left it alone. I will ask Sil.. Larmendylth what the proper thing to do with the remains is. Don’t want to offend. When we got back we headed the temple of Laerme. The place was walled side to side with torches and flame. No one said it was the goodness of fire! Like, everyone seemed to have stuff under control at the temple so I didn’t enter and walked back and did some research on the tower of evening. Told em whatever it is they want to do be quick so we can help with the tower. When they were all finished Elishèva didn’t look happy with Hafr.   We arrived at the temple and soon found some undead looking creatures walking around. Apparently you need fire to kill them but we did alright without it. Brognir didn’t look too good after getting hit by em. Some kind of illness made his skin look grey. He said he was alright but I think he just trying to act tough. We found some boots but shadows came pouring out towards us and we saw that cat that been in the logs. I tried chatting to it but it didn’t seem interested. Some kind of god-like creature I think tho not really sure.   We ran into a clay-like monster that got really annoyed when I played my harp at it. There was also a monster than was crying but didn’t really seem to want to fight. Aye that clay monster tho was tough. Didn’t see any kind of magic eater that was said.   On the way back Brognir looked like he was going to fall over after the second day. Bella used his own coin to pay the priest to fix him up. Kinda think we should give him the boots ya know, wasn’t for him Brognir might not be here.
Session 57: Gnoll Patrol Cedrych Brightbough - Adam Sithric - Lunatic Twili - Link Phage - Raven Marlmo - Shane N. Day 1 - 12 miles Disembarked from Cohort ship in Daikhar. Headed North, inland. Mid-day observed overturned carts and wagons near border to Rulsfeg. Likely ambushed. Saw no corpses or signs of battle. Gave site a wide berth and continued North. Day 2 - 8 miles Continued North-East into Rulsfeg. Weather and forest slowed pace marginally. During second watch, creature appeared. Woman with blue skin and eyes. White hair. Not undead. Presence extinguished lanterns, campfire. Complained of being cold. Named Sirena . Seems confused, but not hostile. She offered a kiss. Phage accepted. Change happened in Phage, skin began to turn blue. Recalled tales of “ Ice Maidens ”. Fey that roam the forest, seeking companions. Powerful spellcasters. Willing kiss binds soul to them; cannot refuse the Fey’s command once bound. Eventually become one. Bond can only be broken by strong magic or true-love’s first kiss. Killing the fey won’t break the bond. Leave no tracks in snow. Immune to Cold. Resist non-magical attacks. Vulnerable to magical fire. Day 3 - 16 miles Phage stayed up with Sirena. Under her spell now, beyond our help. They left. Continued North. Day 4 - 16 miles Observed watchtower near border between Rulsfeg and Coryl. Garrisoned by four Hjorig. Sithric spoke for group. “Go to Tronso to speak with the Jarl.” Day 5 - 14 miles Followed small river North toward Tronso. Six or seven Gnolls lying in ambush on East side. Could not engage. We continue to Tronso. Camped at forest’s edge. Day 6 Arrived in Tronso. Sithric spoke to Jarl Einar Koppel . Jarl’s forces skirmished with Gnolls on eastern borders. Asked us to reinforce Fort Holt , speak with General Gunnar Daneson. Spent the night in Tronso and resupplied. Day 7 - 14 miles Head due East from Tronso. War horn sounded during night’s watch. From the east. Blew for an hour, then silent. Day 8 Arrived at Fort Holt. Fort overrun by Kobolds. No survivors. Scouted ahead. Kobolds crossed moat using fallen tree, breached rear wall. Entered. Five or six Kobolds and one Dire Ogre feasting. Several other Kobolds on guard. Ten or twelve total, including Kobold leader. Lead Cohort in via breached wall. Ambushed Kobolds. Three dead, but Dire Ogre too strong. Resisted non-magical attacks. Disengaged. Recovered General Daneson’s corpse.
Session 54 (SPECIAL): T o Kill A Vrockingbird Present: Agatha Duskhart; Awnshegh Sorcerer/Warlock, lvl 5 (Summer) Diesa Gemfire; Dwerren Fighter/Wizard, lvl 5 (Zilarrezko) Korak Flomhelm; Dwerren Cleric, lvl 5 (SlothSlow) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 5 (Seraphina Leaf) Orithar Trisk; Half-Orog Wizard, lvl 5 (Hats4Cats) Prudence Duskhart; Alseid Druid, lvl 5 (Lena C.) Jannis "Jani" the Red; Brecht Fighter, lvl 4 (Physh) Each member of the party is rewarded with 200 old anuirean gold pieces tax free by the Landgraf. Monster XP 400XP Quest XP 250XP RP XP 250XP for great RP! Exploration XP 100XP Log XP 150XP to Jannis, Prudence, Agatha, Diesa, Mamm, and Orithar Total XP 1,000XP to Korak 1,150XP to Jannis, Prudence, Agatha, Diesa, Mamm, and Orithar Renown, Fame, and Infamy +5 Renown (Wierech), +1 Fame (Brecht) to everyone. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 55 (1Z): Hollow Victories Present: Salazar di Fioretti (Adam B.) Roberto Bossuri (Depraved Lunatic) Cordie (Serephen) Lolgon (Sloth) Thorg (Darvius) Shlar (Michael H) Every member of the party is rewarded with 50 old Anuirean gold pieces for their efforts (tax free). Monster XP 200XP Quest XP 150XP RP XP 300XP Exploration XP 150XP for discovering the location of The Singing Tree. Log XP 150XP to Shlar 300XP to Salazar for a wonderful log! Total XP 800XP to Robert, Cordie, Lolgon, and Thorg 950XP to Shlar 1,100XP to Salazar Renown, Fame, and Infamy 1 Renown (Margreve Dwerren), +1 Status (Margreve) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 56 (1Y): Leave or Die Present: Darvius Alandre; Sidhelien Monk, lvl 6 (Darvius) Ant; Dwerren Barbarian, lvl 4 (Seraphina Leaf) Galena Abanâthu; Dwerren Rogue/Bard, lvl 4 (Zilarrezko) Nimogene "Nim" Mammsdotter; Sidhewair Rogue, lvl 4 (Summer) Portia Folkor; Anuirean Fighter, lvl 4 (Lena C) Rvannûn Derevo; Hanner Sidhe Fighter, lvl 2 (Shane N) The Tsarina rewards the party with 300 greater grivnas each. Monster XP 325XP Quest XP 225XP RP XP 300XP Exploration XP 50XP for discovering the location of the Black Cloaks. Log XP 150XP to Galena, Rvannun, Ant, and Darvius Total XP 900XP to  Nim, and Portia 1,050XP to Galena, Rvannun, Ant, and Darvius Renown, Fame, and Infamy +5 Renown (Rzhlevskyy), +1 Infamy (Rzhlevskyy) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 57 (SPECIAL): Gnoll Patrol Present: Cedrych Brightbough - Adam Sithric - Lunatic Twili - Link Phage - Raven Marlmo - Shane N. The party are rewarded 800 golds (400gp) for bringing back information to Jarl Einar Kuppel. Monster XP 98XP Quest XP 150XP RP XP 100XP Exploration XP 250XP Log XP 100XP to Twili 150XP to Cedrych Total XP 598XP to Sithric, Phage (OR Ryan's next character), and Marlmo 698XP to Twili 748XP to Cedrych Renown, Fame, and Infamy +3 Renown (Hjorig) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 58 (1O): Empty Sands Present: Bellasaar, Hadrachen Ranger (Link S.) Hafr, Hadrachen Ranger (Shane N. Shango Bayu, Monk (Depraved Lunatic) Dragomir Black, Warlock (Hats4Cats) Brognir Bronzehelm, Barbarian/Fighter (Ryan B.) Aubrae Trevelyan, Paladin (Zilarrezko) The magical pair of boots the party found are declared to be an important item by The Cohort. Monster XP 150XP Quest XP 150XP RP XP 200XP Exploration XP 0XP Log XP 75XP to Drago, and Hafr (points deducted for lack of mission number, and player names). Total XP 500XP to Bellsaar, Shango, Brognir, and Aubrae 575XP to Drago, and Hafr Renown, Fame, and Infamy 1 Infamy (Binsada) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 59 (1X): The Winter Croak Present: Hedrin (Sloth) Eirena (Depraved Lunatic) Fenris (Drago) Jaidele (Ryan F.) Lindal (Michael H.) The party are awarded 2,400 golden hammers (1,200 gold pieces) for their efforts in erradicating the frogs. They are all named honorary dwerren in Daikar Zhigun. Monster XP 300XP for clevering disposing of the toads. Quest XP 300XP RP XP 400XP for amazing RP! Exploration XP 50XP for discovering the hotspring. Log XP 200XP to Lindal Total XP 525XP to Jaidele for plagiarizing another player's log. The player was also given a warning. 1,050XP to Hedrin, Eirena, and Fenris 1,250XP to Lindal Renown, Fame, and Infamy 10 Renown (Daikhar Zhigun), 3 Fame (Dwerren) Passes Each player EXCEPT FOR RYAN F. receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 60 (Special Mission): The Trial (2)   Present: Council: Kallanon; Council Member (Stephen)   Accused: Brognir Bronzehelm; Dwerren Fighter/Barbarian (Ryan B, Unable to attend) Hedrin; Dwerren Sorcerer (SlothSlow) Shango Bayu; Khinasi Monk (Depraved Lunatic) Shlar Ohmste; Sidhelien Wizard (Michael H)   Testified: Ant; Dwerren Barbarian (Seraphina Leaf) Dragomir Black; Vos Warlock (Hats4Cats) Ezren Drakkar; Hadrachen Paladin (Streetwolf) Galena Abanâthu; Dwerren Rogue (Zilarrezko) Hafr; Hadrachen ranger (Shane N)   As someone who has been on the other side of this, it was still harrowing to watch. The session started with the council talking about the events. The ones at the front were charged with releasing a primordial from their chains. Well an aspect of it, apparently. The Kallanon started by asking the ones upfront about their charge. Shlar started by ranting on about there was nothing they could do, how this whole trial was a farce and whatever actions they took would have made no difference. At no point did he seemed concerned for any lives that were lost or the members that didn’t make it. The Kallanon told him to shut up but he didn’t listen and kept going on about how the bird was just going to bring them back to life if they didn’t help. I don’t know why the bird wouldn’t have just done that to start with if it was able to. The Counil made the point that the bird was lying and wouldn’t have the power to do such things however these comments fell on deaf ears. He was convinced it didn’t matter what they did. It took a threat of further action to shut him up like, no respect for the council or the ones that past. The council asked the Shango his view on the matter. Shango expressed his concern about going on the mission and how they didn’t believe it was a good idea but got outvoted to go on it. I seen this before from him like, he a good soul but doesn’t know when to speak up. He really looked like he cared like, I could see it in his face that the costs weights on him. Hedrin explained how he was against the idea but got outvoted by Shlar, Brognir and another who was deemed, traitor. Aye he said how he owes so much to the cohort and I can see by looking at him, doesn’t look like the same lad at all, he got some muscle on him now by the looks of things and pretty sure I saw him eating three meals in the hall. Hedrin recalled how he tried to summon a monster to kill the bird or at least fight it why traveling so they could escape. Kallanon seems kind of impressed and agreed that when you are outmatched having another creature come to distract one you are unable to defeat is a wise move. Aye but they did have fate on their side as the giant spider creature was already under the bird's control. The Kallanon asked members for there recount of what there plan was as they were going to collect information on the mission however from what they said it appeared there was no plan at all on how they were going to collect the information. The idea was just to go off and find the bird as a way of collecting information. Like I’m not sure what they wanted but it was clear no member did any research prior to the mission, none in the library, other members or even read the logs. After collecting all the information the Kallanon asked others to step forward and give their testimony to other members. I spoke up for Shango and told how like he a more like a shield and really doesn’t know how to put his head forward. Or as Shango would say “A stick floating downriver.” I don’t know if I helped much. Not sure if me speaking was even a good idea, Presphine really doesn’t like me. Hafr spoke about how he wants to know if we should follow members blindly or cut the cord when things go wrong. The Kallanon said he is not expected to follow members off a cliff if they jump but we do have a duty. There no hard rule for this but members are expected to be able to make these choices when the time happens. He spoke for Brognir about him not willing to leave and how Shango tried to pull him back. Like again not sure if he speaking helped or not but he did seem to have the council's attention. Ezren spoke for Shlar and his worth in battle. Like Ezren words seem really nice and spoke highly and stated that his trial was the battle itself and he had already past in his eyes. Ant spoke up for Hedrin being a strong fighter in the battle and without his spells, they would have suffered even more in the battle against the God Solaria. Galena spoke about he is a just a lad and just be judged differently to the others. The Kallanon said the same things as he did at my trial, if you old enough to join then ya should be old enough to think otherwise ya join to young. Something like that. I mean his words were a lot nicer than mine. I don’t know when exactly this happened but pretty sure after the questioning, The Kallonan was speaking with Shlar and something he said made me snap. Like I’m sure the guy didn’t care about any of the ones who died during the fight and I said it as such. Ended up blurting out that every time I close my eyes all I see is fire and it was clear that this had got me nervous and sweating. That all the other members seem to know that they messed up and weren’t just tried to save their necks. Like Shango even asked to increase his punishment and take some of the responsibility for Hedrin. I also explained about the magic the bird used, to change a squirrel into a goat. The council agreed this magic was unlikely going to be able to force members back from the dead to commit crimes against the Cohort. After the council took the member's words, they went back to think about the punishment. I think this is what the research would have helped with. Like if they did any checking they could have known this before leaving for their mission. Some members placed bets on the outcome but I thought that was in really bad taste like. The council came back and spoke. “Shango and Hedrin's sentence is to retrieve a mandrake, which will be used as an ingredient in a potion. The mandrake can only be found in Torova Temylatin, otherwise known as 'The Old Margreve'. This task must be done during Spring. Shlar and Brognir's sentence is to undertake a mission to go to the island of spirits/isle of ghosts, where all the souls of those killed by Solaria are currently trapped, and free those souls. They require the potion made of the mandrake to get there.”  After the trial, Leana Stillborne took me aside to talk. Like she never wants to talk to me. She asked me about the flames I've been seeing and that "no student of her's" will be scared of fire. Didn't think she really thought of me as a student, kinda nice like but last time she did all that crazy stuff and hurt like hell. She made me see a room full of flames and made all these candles come close to me. Then made me cut my hand and the flames healed the wound. They didn't hurt but I was sweating. She now wants me to train with her until she is happy with me. whatever that means. She kept saying she knows where I sleep. Pretty sure she wants me to be afraid of her more than anything else, think this is a point of pride.  Drago
Session 61 – Mission 1O – The Smell inside the Tower Party (Hats4Cats) Dragomir The Black (Zilarrezko) Aubrae Trevelyan (Summer) Nimogene "Nim" Mammsdotter (Shane N.) Hafr (Depraved Lunatic) Rob Boss ( Lord Robert Bossouri ) (Sloth) Korak Flomhelm (Seraphina) Mamm Bealdaartsdotter   Aye, this is another log by Investigator Dragomir The Black of the Cohort Arcana as the Kallanon likes to call me. So we started off with the idea we were going to go back to the Temple of Evening and try to find that lamp for the lady who runs the place. At this point starting to think we need a way of seeing the lamp as this tower place is huge and we’re never going to get anywhere without knowing where it is. Like not even found the stairs yet. So I had an idea to see if there was anyone in Binsada who would be able to give access to the leylines outside of the Sultana. So we went to the palace in the center and asked inside. Nim was able to get the guard to get someone called the The Red Witch. This lady was dressed in all red and covered in magical markings all over her body. I wasn’t able to talk with her but after hearing we were from the Cohort like she didn’t have an issue giving us access to the leylines. Nim said that someone had the smell of death about them, didn’t really think too much about it at the time. Also something about the Tower of the Morning. Nim doesnt really speak well so kinda hard to understand her. If you want the full details ya might want to speak to her. Don’t even think any of us has gone over to that tower yet, I don’t even know where that place is. There was a good side ya know, she gave us access to the magic so we didn’t have to go on a big hike to get access to magic. Worth noting for anyone else going to the area to visit the Red Witch. She might even want something herself, we didn't even ask.  Desert still as cold and hot as before. I really don’t like this place compared to Drachenward. It's nice and cold up there. Don’t know if you would call it homesick but think I’ve got something like that. Nim let me hold this dragon egg she got. Some kind of void inside it, popped my arm inside. Really roomy. We found a water spring on the way over to the tower. Everyone started freakin out about it saying it was some kind of trick. I didn’t see any trick but there were rumors of something in the logs disguising itself as a water source. Korak made it clear that wasn’t worth the risk, he normally knows about these things so we trusted his word about these things. Another night pasted and we found some ruins in the sand. They looked all beaten and crumbling. I had to run off and go have a look at them. Let me wings out why I was there. Flew out and soon someone saw two people being chased by shadow looking lions that we could see through. People shot them and soon we were fighting. Wasnt that much of an issue, just had to keep shooting and not get stuck in between em like Rob did. Lucking for him Mamm pulled him out and he was fine like. After the lion disappeared, the man and lady were happy and kissed. Then we all started to dance when the ruins started to disappear around us. The freakin man kissed me after and hurt like hell though still better than that fey creature. Aubrae got one from the women but didn’t seem to mind. We arrived at the temple and headed in. I wanted to check the magic circle I had read about but everyone just ran into it, just an arcane trap nothing else to it, so no reason for anyone to go looking into it anymore like. We then headed to the snail quickly and killed the snail cause Hafr really wanted to. Think Brognir got something in his head from last night like. Shell looked ok. We took it out and put it with robs horse. After we hit this bug-like creature that exploded with acid when you hit it. If you see like a beetle creature that smells of acid then just stand back. It got some stuff in Hafr mouth when we were fighting it but you can fix that up by having Korak slap you. He said it was his version of personal restoration but just a light slap.   Everyone was looking hurt so we left ta rest up but as soon as we did we heard a rumbling from inside the tomb. Think something weird happens when you leave that place not sure what tho. When we came back in the next day the place had this awful smell about it. Like really really bad. The further we traveled in the worst it got. Hung in the air like it was trying to crawl into your throat. It was then we found that magic eating creature. This fight went on for ages. It ate the magic others cast around it and even the healing. It was a really close call but we were able to kill it before anyone died. Like this thing is a nightmare, it will eat magic left that you focus on to keep up and any healing as well as healing off its own magic attacks. Once it died it turned into this ashe dust stuff. I took a vial of it but couldn’t tell if it had any magic properties about it. Further in we found a Dwalfen statue, others think it was turned to stone and is getting eaten by some creature. Not sure what though, pretty sure I heard the word Cockatrice, Korak did some blessing on it. We followed the smell of the temple and made it to the source. Like this was really bad smell. It was inside you mouth and nose and eye, like all over the place. Soon as we opened the door a beam of red light came out and killed Rob. It didn’t just knock him out but flat out killed him. After that we shut the door, Rob was dead but Korak slapped him super hard this time, like the walls shook. Rob somehow woke up, guess thats what happens when he really slaps you. Didn’t know he could do that and it was a mad dash to get out. To anyone planning on entering you need to have a plan for that creature and a Korak. When we got back to the Cohort we gave the Snail Shell to someone to see if the Cohort could do anything with it. If not we can just look to see if someone wants to buy it.   Drago
Session 62 – Mission 1O – Pretty as a Flower   Party (Sloth) Hedrin Toadslayer (Depraved Lunatic) Sithric Grimhildsson (Darvius) Darvius Alandre (Hats4Cats) Orithar Trisk (Michael H.) Shlar Ohmste (Shane N.) Marlmo   Mhmm, started mission with walk in forest of Tuarhievel. Following the road to south. Peaceful, Sidhelien keep place in order. Couple of night pass, uneventful. Feel like being watched. Not sure why.   In forest found Red wooden Arch. Sidhelien build old guardian outposts. Sometimes they inhabited by spirits. When Marlmo walk under spirit came to greet. Looks like green dog creature. All outpost now abandoned and spirit is part of history. Propper to leave food for creature as offering. Marlmo spoke with creature, Marlmo speaks too much. Needs lock for mouth. Left spirit, bound to place for all of time. Sidhelien leave for reason, best not to question.   Continue down road. Found bridge, over stop at bridge like it special. See no reason too stop. Fish in water. Fish always in water. Crossed Bridge. Attacked by turtle creature. Grab at clothes pull me into water from Bridge. Mistake. Blast creature, create chains to push and smash. Others hit, Hedrin joins me in water. Darvius still strong fighter. Shlar throw magic but from distance like boy. Sithric stays at back. They need to follow like Darvius & Orithar.   Turtle creatures get killed. Hedrin shivers, boy looks stronger but still boy. Waste time warming against fire. Marlmo still wearing mask. Need to learn to show face in front of enemy. Without face others wont know its you.   Next day, giant snake give fig fruit to Marlmo. Not normal. Snake just crawled up to camp, with fig. Not sure why, Marlmo think it to do with circle. He at the fig. Not good. Throwing up for the night. Small one needs to eat more meat than fruit.   After six day we reached the capital of Taurgievel where the Thorn Throne stands. City has been built with the trees. Stone around trunks, built from one to another. With platforms on top of green. Walkways around the side. Believe walls are stronger. Using old roots as foundations. Makes for stronger walls. Not normal in design but impressive.   Went to see prince. Guard won’t let us in. Say we don’t have an appointment. No one from Cohort has been tasked with entry. Went back to inn, Grapefruit Inn. Gave Marlmo berry he kept looking for. These ones in bottle. Little green talked of circle. However doesn’t understand. Many circles exist he can only see one.   During others sleep, Assassins attacked room. Strong assassins. Look of Awnshegh for one. Turn into rock. Other turn into gas. Another lead the group. In cloak, didn’t see face but will remember smell. Turn invisible via potion. Servant Bat tried to follow. They all used magic, potions. Had access to higher level. No guards arrived during fight at night. Guards had been paid. Higher up must know. Stabbed Marlmo, looked like death. Health potion kept him alive. Did not to fade into Marlmo circle. I did research. Heard of Tara the black princess. Handmaiden to princes consort. One very local, drinks in Thick root pub. She is human. We plan to get Darvius to approach. He can blend in the most. We made him look difference. Smell difference. Give him different clothes, hair & coin. Gave him new name. Spend time planning. Not to be followed. Used new locations. Wrote notes. One for Tara, one for prince. Darvius took bat in pocket. I had to focus. Had to listen.   Darvius was smart. Ask bartender for correct wine, was able to read between the lines. Liked to talk of clothing tailor. Showed his mark. Tara was smart. Understood the picture on paper, cohort symbol. He returned back to place of rest. We stayed awake and waited.   I Hear knock at door. Tara the Black Princess, has a good smell one of strength but face too soft. Reminds me of flower not warrior. Carries black sword and fancy armour. Sword clear to see, sheath doesn’t cover all.  Maybe for show, maybe she has talent. Need to know more. Can lady swing weapon or just all show.   Orithar has asked the Following information below only accessible to Cohort Members of rank Assistant (5) or Higher. Not only for members own protection but for the safely of the Prince & His Consort.   Secret tunnel to meet with prince is north west of Thick root pub. Pasted the flower gardens under the rock. Tunnel leads from garden to Courtyard of Thorn Throne. Arrived at thorn Throne. Looks painful to sit in. It is reminder. Ruling should not be comfortable. Should involve pain. Orithar understands, magic should be pain. To use magic means to wield power. Pain reminds user that power should not be used causally or for whimsy. Power means hardship. Throne perfect symbol. All rulers should sit on thorns.   Explained to Prince. He has leaky cups. Went all cups have water and one leaks. All you see is puddle of water. Fill all cups with different colour water. Then if one leaks, you know its colour. Hope he understands.   Spoke of plans. Prince needs time to prepare. For other members assassins attacking Cohort will be extremely dangerous. Can kill in one shot. Magic protection, decoys used many protection. Would ask other members. Take at least one from this mission, otherwise failure ensured. Spoke of magic assess, all members have access to 4 th circle for Six months. Magic area normally 1/9 in center and 1/7 near edge of area.   Prince spoke of Gorgon assassins. Maybe the mage in prince service. Maybe guard captain. All can not be trusted. Only trust Black princess. Asked prince for personal duel with Tara if we are successful. Need to know if flower has thorns. Orithar Trisk
Session 61 (1O): Dance of Death Played on the 27th of December in the year 2019! Present: Dragomir Black; Vos Warlock, lvl 5 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 5 (SlothSlow) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 5 (Seraphina Leaf) Robert "Rob Boss" Bossouri; Brecht Cleric, lvl 5 (Depraved Lunatic) Nimogene "Nim" Mammsdotter; Sidhewair Rogue, lvl 4 (Summer) Aubrae Trevelyan; Anuirean Paladin, lvl 3 (Zilarrezko) Hafr; Hadrachen Ranger, lvl 3 (Shane N) Locations : Ber Dairas, Binsada. Tower of Evening, Binsada. We met up at the Cohort to discuss our mission; venture to the tower of Evening and retrieve a precious item; a lamp, belonging to the Sultana of Binsada. We traveled to Ber Dairas asking a guard where we might find the Sultana, hoping to get her to give us access to the third level of the circle. He told us where to find her, but then thought to ask if there was someone else here who could give us access. Fortunately, there was a Red Witch, who gave our mages access to third circle, saving us a lot of time. We journeyed across the desert towards the tower, coming across three pitched tents. However we decided against investigating further, wanting to focus our efforts on the Tower of Evening. We rested for the night, and continued onward, finding ourselves in what appeared to be ruins in the desert. We were walking through the ruins when my Sweets heard something big up ahead. We readied ourselves as a man and a woman with a mysterious wispy haze around them ran out of one of the buildings, being chased by two large lions, surrounded by the same wisp. We got the attention of the lions and quickly took them down. Our casualties were able to be healed quickly afterwards. The man and the woman, who helped out during the battle once the lions were focusing their attention on us, hugged each other after the lions had been defeated. Then, the most peculiar thing happened. Music started playing, I don't know where from, and the man and woman started dancing. Peculiar enough, but then the rest of us all felt compelled to dance ourselves, and we did. Except of course for Nim, who somehow resisted the urge. The feeling while dancing was euphoric, creepy in hindsight, but in the moment felt wonderful. The man then kissed Drago, and the woman kissed Aubrae, before they both dissapeared, along with the ruins around us. Drago seemed to have drained of energy by this kiss, though Aubrae seemed okay. They both said they felt quite brave after this though. The following day, we arrived at and entered the Tower of Evening. We moved along the corridors of this maze-like place, finding a room. I walked into the middle of the room, triggering a magical trap that sapped me of energy. I quickly moved back. There seemed to be nothing else in the room, and figured it was only here as a trap. Robert very kindly healed me. We then moved on, in search of a giant snail-like creature previous parties had encountered before here. We found it, and managed to take it down effectively, with myself and Robert standing up front keeping it away from the others, with myself able to take on the vast majority of its tentacle attacks with ease thanks to my armour. I must send the Baroness another thank you letter. We moved the dead body of this creature outside to take back and sell later, before going back in. The next creature we came across was a large acid spewing beetle-like creature. At one point in the conflict, it spewed acid at Robert and Hafr, part of the acid then turning a tiny creature that crawled into Hafr's mouth causing him to fall ill. It also spewed acid onto Nim. It was promptly killed. We then managed to cure Hafr of his ailment. Having been badly battered in the battle with the beetle, we left the Tower for the day to rest up at the guard tower nearby. After stepping outside, we heard a boulder slam behind us, inside the tower. We went to the guard's tower, tended to our wounds and slept before returning to inside the tower the following day. We went back to the corridor where we faced the beetle, and could now smell something absolutely foul. We moved further in, with the smell becoming more potent as we moved forward. Behind one of the doors we opened was a humanoid creature that seemed to feed on magic. When it fed, it's muscles grew to obscene proportions and became much stronger. It also seemed to heal its wounds when it did this. I stood alongside Robert at the front, as we had done for the battle with the Beetle and the Snail, drawing the creature attacks to myself as much as I could. Unfortunately, this creature was too strong, and I fell unconscious after it bit down on me. My comrades tried to heal me while I was dying from my wounds on the floor, but unintentionally healed the creature instead. They managed to drag me out of danger, and slayed the creature, before stabilizing me right from the brink of death. I took a moment to calm my Nim, and reassure her I was okay. I was then further healed by my comrades, and we motioned forward. We then found a room with a statue of a horrified Dwerren. Cuts and scratches that looked like they endured before being frozen. I realised that I had seen this before, this poor Dwerren was the victim of Cockatrice. We conferred, but unfortunately concluded that we couldn't help him, and moved on, deflated. The last thing we came across in the tower before coming back, could have been the last thing Robert ever saw. A four-legged orange-furred creature with a massive tongue. As soon as we opened the door revealing it, it opened its mouth, blasting Robert with a ray of energy, that killed him instantly. I quickly shut the door and retreated to see if the creature could open the door. If it couldn't I planned to retrieve the body and take it with us, if it could open the door, we'd have to unfortunately leave him. I'd completely forgot about Korak's tattoos. Korak quickly cast a Revivify spell on Robert, bringing him back to us. Adding to our fortune, the creature indeed couldn't open the door. We still felt it was best to leave the Tower, and we did, managing to avoid any other confrontation with some beast or fiend. We traveled back to port through the desert, though this trip was far more uneventful. A brief scare regarding a lack of drinking water, but that was luckily sorted out relatively quickly. Considering what happened at the Tower, I would recommend more members of the Cohort who are able to, learn this spell Korak used, and everyone get these tattoos, or at least an equivilent that would work with the spell. I thank every one of my comrades on this trip that we all made it back alive. Mamm Bealdaartsdotter
Session 64 (Mission 1Z):  The Hollow Man Gets His Due Expedition Members: Savas Al-Hadar (Khinasi Cleric) Eirena Lightshadow (Rjurik Cleric/Warlock) Brognir Bronzehelm (Dwerren Fighter/Barbarian) Thorg Sabertooth (Half-Orog Barbarian/Fighter) Salazar di Fioretti (Hanner Sidhe Bard) Savas walked through the outer courtyard of the Cohort Arcanum's refuge, the cold winter wind biting at him as it swept over the island from Black Ice Bay.  Savas had experienced cold in the winter desert nights of his homeland, but the extra humidity of this region made the wind especially unforgiving.  Steeling himself, he finished crossing the courtyard from his chambers to the main building, quickly making his way to the common room to take a table by the large hearth. After one of the serving girls brought him his chai and a cheese platter, Savas set up his writing kit in preparation of recording his latest adventure.  He'd had many battles in the course of his life, but none were as thrilling as this one. "We met as is tradition in the halls of the Arcanum, a party of five.  Brognir and Thorg, a pair of respectable warriors, my sweet Eirena, and a bard by the name of Salazar di Fioretti, who had been functioning as a Cohort ambassador in the region we were about to tread.  On the island of Torova Temylatin was a village named Levoca.  We were told that the villagers were being terrorized by a creature known as the 'Hollow Man', a being made of wood that seemed impervious to anything but fire.  There was also talk of a "Singing Tree' that was associated with the creature, where it swung the heads removed from its victims among the tree's branches. The ship passage to our landing point was uneventful, but the lands there were cold and barren from the harsh winter conditions.  Travel through the land was slow, with our party only being able to manage 10 miles a day on average.  The first two days went by uneventfully, but on the 2nd night in camp, our guards heard growling noises at the end of camp as we were engulfed in a strange heavy fog which our lights could not pierce.  We searched the area, but the noises moved with us, keeping just out of our sight.  Finally, we settled back into camp and returned to sleep, but our guards increased their vigilance for the remainder of the night. When we awoke, we found the strange fog still present.  It caused serious issues with our ability to navigate the woods, and after spending an entire day traveling only 2 miles, we ended up at our camp from the previous night.  As Eirena and I stood watch, I smelled a foul odor coming from the East.  Not wanting to place Eirena in undue danger, I told her to stay in the camp and be ready to wake the others if I called.  I made my way East to the edge of a lake.  The smell was coming from a frozen ice mass in the lake, but I could not see far enough to make out what it was.  Deciding it best to get the rest of the party before investigating further, Eirena and I woke the others and returned to the spot by the lake.  Eirena was the first to see it...  a swarm of butterflies devouring a corpse, leaving nothing in its wake.  Eirena then yelled that the swarm was heading for us, and we started to retreat back to camp.  I had heard of these butterflies of death before...  and their deadly venom.  The swarm followed us to camp and the party appeared set on retreating and outrunning them, but once again my fearless Eirena stood fast.  I could not leave her side.  I stepped forward next to her and unleashed a bolt of pure divine energy, wiping out nearly a third of the swarm.  The others returned and joined the fray, and after whittling it down further, I finished it with a death knoll from Khirdai. The next two days of travel were uneventful until camp fall on the 5th night.  A spider-like creature descended upon us from a nearby tree, taking us by surprise.  Before we could act, it had woven a cocoon around Brognir and Eirena!  Thorg and I leapt into action as Salazar taunted the beast from behind the tents.  Thorg set to freeing Brognir as I took on the creature while also trying to free Eirena.  As we hit it, tiny versions of the spider came from its body and started repairing the damage.  I finally hurt it enough to warrant its attention, and after striking me twice, it enveloped me in one of its cocoons.  I was trapped for a bit, but was finally freed by Eirena and the party finished off the beast. On our 6th day, Salazar lead us to a burrow to visit an acquaintance of his, a Dwerren by the name of Brouvroug.  They had different symbols and language than the Dwerren I've met, much to the consternation of Brognir.  Salazar asked for any recent news from the village, and then proceeded to translate for Brognir in regards to the location of a mandrake, something he needed to help other Cohort members complete their punishments for releasing the Solaria.  Alas, Brouvroug could not - or would not - provide any useful information.  Since I couldn't understand half the conversation, I reached out for Eirena's hand which she gladly accepted.  I know not of what else was discussed...  I was lost in the pleasure of her gentle touch. On the 7th day we finally arrived in Levoca.  Dusk had already fallen, and as we made our way to the village chapel, we saw no signs of the residents.  Approaching the door to the church, it creaked open when Salazar knocked on it.  Entering, we found signs of a struggle... broken pews, a shoe, and the staff belonging to the priest.  As he was blind, this is not something he would have voluntarily left behind.  Salazar insisted we check on other residence, so we went to a nearby farm and found the family hiding.  Telling them stay indoors, we made our way back to the church and made a pyre in the back out of the pews.  We then settled down and waited for the Hollow Man to come take his next victim, hoping it would be one of us. I was sitting next to Eirena in the chapel.  She was lost deep in thought, but all I could do was stare at her beauty.  Despite her skill as a warrior, she seemed so delicate... yet there is no one I'd rather have by my side in the middle of a fight.  I was jerked out of my musings by three solid raps on the front door, the calling sign of the Wicker Man.  Smiling, I stood up and strode to the front of the church.  I was ready to throw open the door and face this demon, but some of the others were stalling and mulling about.  I finally yelled that we needed to confront the beast before it went looking for another victim in the village.  Finally coming out of their haze, the others nodded.  I pushed the pew blocking the door to the side, took a few steps back, and drew my kilij. The Hollow Man stepped inside, looking about for its intended victim.  It settled its gaze on Salazar and began striding into the room.  As he did so, a slew of animated wood wards (totems built by the locals to ward off evil) came crashing through the windows to assist their master.  A few test attacks from our fighters proved their weapons useless against the Hollow Man.  I enchanted my blade and strode forth, striking the beast and drawing its ire.  I pressed my attacks on it while the others fought off the wood wards.  Eventually, between my blade, and the use of some oil, we managed to severely wound the Hollow Man.  Unfortunately, I was struck by one of the wood wards and it ended my enchantment a second time.  At this point, the wood wards had brought down Salazar, and the beast sought to finish him off.  With no energy left to re-enchant my weapon, I switched to healing, tossing oil, and taking down more of the wood wards.  The battle was in the hands of Brognir and Thorg as they grappled and wrestled the creature to the back of the church where the pyre was waiting.  They finally managed to shove the beast onto the pyre, and with a single flip of her wrist, my Eirena tossed a vial of alchemist's fire onto the oil soaked wood, causing the creature to be enveloped in flames as it fell to the ground, defeated." Savas took another nibble of cheese - a recent penchant he picked up after being turned into a ratling - and finished his chai.  The return to the village was uneventful, and their business was unfinished with the Singing Tree still at large...  but that is a story for another time.
Session 64: Hollowed out Hollow Man ( 1Z ) Attending Adventurers:  Savas Al-Hadar, Khinasi Cleric ( Physh ) Brognir Bronzehelm, Dwerren Fighter/Barbarian ( Raven/Ryan B. ) Salazar di Fioretti, Hannersidhe Bard ( Malchoix/Adam ) Thorg Sabertooth Half-Orog Barbarian ( Darvius ) Eirena Lightshadow Rjurik Cleric/Warlock ( Lunatic ) We assembled at The Cohort Tavern to discuss our mission and proceedings. Salazar briefed us on the original mission and on how to complete it. We were to slay The Hollow Man, a wicked creature that looked like it was made of roots in a humanoid shape. It wields a, as I would later learn first hand, horridly painful weapon with which it put to good use. We were also intent on destroying the being called The Singing Tree. From what I've heard and read, the tree lashes out at it's opponents with it's branches, from which the heads of it's victims are hung. Sounds all fair and fine, the big problem to all of this was however that: -We wouldn't want to fight both of these at once. -The Hollow Man will only take damage from fire. Now, if you look at our party composition, one thing is very clear; we all lack access to easy and/or strong ways of inflicting fire damage . We partially circumvented this issue through the purchases of several flasks of Alchemist's Fire and Oil, the applying of both of these however is a totally different story. After discussing our strategy, we went out. The boat ride was quite peaceful. After my recent visit to the Fey Hotsprings, I could leave my old winter coat behind. Much to my liking, it was getting old and restrained my movement anyway. Our travel was slowed down regardless, as it still was winter and the land didn't offer us a clear pathway to our destination.  Kirken had blessed me with the endurance required for me to no longer require sleep, so I assisted in all watches during our nights. Our first two nights were uneventful, to say the least. With my seemingly ignorant to basic needs, some of our party were curious about these special properties. When asked about it on the third night, I told them that I were too wicked to rest. Honestly, their genuine curiousity really made me want to mess with them. Thorg and Brognir, figuring that I weren't going to tell them a direct answer, promptly went back to sleep, Brognir proclaiming that he needed his "beauty sleep". A recurring theme. During that night however, a thick fog set in. While fog isn't inherently dangerous, the growling sounds that surrounded us could have been very dangerous. We roused everyone from their sleep, with small complaints from Brognir and gathered at the campfire, in case we were to be attacked soon. We quickly figured that our assailants wouldn't take the initiative, so we grouped up and moved around our camp. After a while of no new findings, Thorg proclaimed that he would go back to sleep, as there were probably no enemies in these fogs anyway. While Brognir at first tried to stay awake, I quickly persuaded him to return to sleep. We already have a sleepless warden, so there wouldn't be a need for him to tire himself out like that. Once the party roused at dawn, we packed our camp and set out to venture further east. The fog had not set and impeded our travels immensely, as we ended up travelling next to no distance ahead. We had essentially walked in a circle due to the fog. Atleast it went away for our nighttime, which would make resting for our party easier. During my watch with Savas, I couldn't help myself but admire his handsome features. His sharp face and neatly kept beard. His hands, which are roughened by battle, yet so gentle to touch. I was however rudely interrupted in my adoration, as Savas pointed out a terrible stench, which I didn't notice until he made me. He went out on his own towards the source of the stench, asking me to stand by until his signal, in case of danger. I admire his desire to protect, however I was definitely not going to leave him without cover, so I woke Brognir and told the Dwerren the same Savas had told me, as I went to the edge of our campsites cliff and spy into the night. It was indeed not a bad decision, as I was able to spy a glimpse of some eldritch amalgamation of corpses. Savas returned and we woke the rest of the group to investigate this creature further. It was quickly devoured by a swarm of colourful and apparently ravenously hungry butterflies. It took me a moment, but I immidiately recognized these kinds of butterflies. They are known as " Death Butterflies ". As it started heading our way, I beckoned the party to retreat to our campsite. I might not know that much about these insects, but they are known to devour their prey very quickly and have a very potent poison .  At first I wanted to deescalate the situation by quickly casting a large fog Cloud on our campsite to obscure the butterflies vision and cover our retreat. But I had forgotten that my dearest Savas thrives in situations like these, obliterating a third of this swarm with a holy blast. Yet again inspired by the fervor of this relentless man , I changed the plan and we engaged the swarm. They tried to take down Brognir, who was shrugging of their attacks and asking me if I'm certain that these are dangerous. Well, I wonder what would've happened if one of the things actually bit him. I will possibly never know, as we brought the swarm down and continued to rest. We continued to travel peacefully eastward through the woods for two days, before the environment decided that we had enough days of peaceful travel. During Brognir and my watch, we were surprised by a spiderlike creature, that spit it's web on us and cocooned Brognir and I , one after another! While I couldn't see it myself, the others quickly leapt into action to save us and engage the enemy. I tried my best to cut myself out of the webs, but was ultimately cut out by Savas. The Spiderman struck a blow twice against Savas, weaving him into a cocoon as well. Returning my heros favor, I cut him out with my sword covered in green flames, a boon that let me damage the creature at the same time as cutting Savas free. Shortly after freeing him, the tide had turned and the creature attempted a final, desperate attack to finish us off, but while Thorg shrugged it off, I simply blocked it with the same spell it used to try and block our attacks. Shield . We quickly dispatched of The Spiderman and went back to sleep. The next day, Salazar introduced us to his acquaintance, a Dwerren that wasn't good at speaking Karamhul, Brouvroug. To be fair, they probably speak the local language and they have quite a different culture. Salazar quickly confirmed my suspicion, conversing with Brouvroug in the strange language of these lands. Not having much to do, I inspected our surroundings a bit. Movements to my immediate right quickly roused my attention though. Savas had taken a spot next to me, offering me his hand. This time, I didn't hestitate to take hold of it. My heart felt like it could warm the air around me in itself.  After a while and after a Thorg started complaining about our tarry, we went onward towards Lavoca. At dusk during the next day, we arrived in Lavoca. Salazar lead us to the chapel in the village, but the place was quiet. Uncomfortably quiet. Salazar's gut picked up the same feeling, as we rushed to the chapel. We tried to knock at the door, however it was already opened. Inside we found the priests Staff and shoes. Learning that he was blind, leaving without his staff didn't seem like something he'd usually do. We investigate further and figure that the priest didn't leave voluntarily. We try to communicate with the townsfolk, who barricaded themselves. They informed us that in the last few nights, 5 people were taken. The priest was one of them. Without tarrying any further, we destroyed some of the woodwork in the chapel to lay an ambush. A wood pile to burn The Hollowman on in the back of the chapel. We covered it in oil, to light it more easily later on. This was our best bet of damaging it, or so I believed at first. We then sit in the chapel and wait, hoping The Hollow Man would take the bait. I took a place next to Savas while waiting, thinking about the coming battle. I am really glad he decided to join on this mission. The anticipation of this fight really weighed down on me as the night progressed and his presence managed to keep my mind somewhat calm, until we heard three knocks on the door. The Hollow Man had come to reap. Seeing Savas stride over to the front of the church without even a flicker of doubt made me steel my resolve. I rallied our group to assemble in the front room. Looking out of the windows, I saw the scarecrows that the local populace called "Woodwards". Their faces were grotesque, creepy and all in all aberrant. But now was not the time to let my courage falter, so I braced for The Hollow Man. As The Hollow Man stepped inside, it seemed to stride by us, not even acknowledging our presence. Brognir, Thorg and I slashed at him to no avail, however Savas, who had enchanted his weapon with divine might, allowing him to cut into The Hollow Man.  The creature turned it's gaze towards Savas, giving him a twisted grin and halting. We quickly realized that Salazar was The Hollow Man's target. As we tried to get into formation, the Woodwards rushed inside the chapel, breaking the windows in their way in. Savas had not only brought enchantments for his own blade, but a spiritual scimitar was also summoned by him. He brought down one of the Woodwards with one blow, which quickly opened our eyes to the fact that we can destroy these Woodwards just as quickly. Once that was discovered, Brognir, Salazar and I began taking these aberrant horrors apart. This was not unnoticed by The Hollow Man, who decided that I was the most effective scarecrownemesis, or somehow had something against me. This is where I learned firsthand that his weapon is very hurtful, as he sliced into my flesh multiple times, inflicting grievous wounds on me that left me unconcious multiple times. Thanks to Savas and Salazar I was brought up just as many times as I dropped to the ground.  The Woodwards tried to bring Salazar down multiple times, with The Hollow Man trying to finish him off, to no avail. Brognir quickly put himself between Salazar and the creature, allowing me to stop his bleeding with magic bestowed upon me by Kirken. At this point, I was pissed off. This Hollow Man didn't only bring me to my knees multiple times, painfully, he was also trying to kill my comrades. And this bastard he still had the audacity to stand tall.  Brognir and Thorg took control of it by grappling and restraining The Hollow Man, dragging it to the pile of wood we had prepared beforehand. I procured a bottle of Alchemist's fire I had prepared beforehand. Seeing The Hollow Man struggle on our way there made me grin with malicious glee. Then, with a flick of my wrist, I tossed the bottle of liquid fire onto the wood, turning The Hollow Man into firewood. I do not believe I have ever been so content with ending the life of an evil menace as I've been that night.  The warm touch of Savas' hand healing my wounds was the best reward I could've asked for at that moment. With our task partially completed, but our resources drained, we embarked on our journey back to The Island of Fabrica. I am glad that we managed to deal with The Hollow Man successfully. A well earned victory for The Cohort Arcanum. However, this story is not yet finished. The Singing Tree is still alive. Best not to keep it waiting. That is all. -Signed, Eirena Lightshadow
Session 64 (Mission 1Z):  The Hollow Man Gets His Due Expedition Members: Savas Al-Hadar (Khinasi Cleric) Eirena Lightshadow (Rjurik Cleric/Warlock) Brognir Bronzehelm (Dwerren Fighter/Barbarian) Thorg Sabertooth (Half-Orog Barbarian) Salazar di Fioretti (Hanner Sidhe Bard) The night is cold when I meet with the Cohort Members who will return to the worthy island with me. Most of them seem soft except the Dwarf. We shall see. The travel is long and the bard’s voice irritating but we arrive at the island without incident.  It is very different this time. The land mostly sleeps under a blanket of cold and snow. We begin our travel the travel is very slow. The bard continues to talk, does he ever stop? No food on the trail to be found, these people are like children hunting but I have to help the female from getting us lost so I can not hunt. One-night strange fog rolls in many sounds are in the fog, though no creatures to fight are found. Annoying… I put fur in my ears to sleep. Next morning, woman manages to walk us around in a circle back to original camp site fog is gone though. Awoken again! This time we encounter a group of flesh-eating butterflies. Bah! The Dwarf is strong the butterflies never even pierce his flesh. They die. We continue travel. The bard is still talking… I keep the fur in my ears, much better. Another night we are attacked by a magical spider. It is a worthy foe, but in the end it falls to my axe and the strength of my allies. Only trophy is the scar on my chest from its pincers. The next day is long with the bard talking more this time to dwarves we met on last trip. Their home is open at last. Bard talks all afternoon. Finally, we leave and finish traveling to the village. When we arrive it is dark, we go to the chapel. It is empty and the priest is gone but his staff is still there. We ask a farmer the priest was taken two nights ago. We stay at chapel. Fortify some of doors and create a pyre out of broken benches. We wait, eventually three knocks come. Hollow man is here. He attacks, with many smaller hallow men. Hallow man goes after the bard, he likely was annoyed by all the endless talking too. We fight the Hallow man. Fight is long, and not much hurts Hallow man except fire and priest’s magic sword. Eventually bard is dropped by Hallow man as he raises scythe to take bards head, I grab him he is not that strong. Dwarf and I drag him towards Pyre as he tries to fight us. I throw him on Pyre, woman throws magical fire flask on Pyre. Hallow man is destroyed. I am going to have to listen to the bard the entire trip back now. The village is glad hollow man is dead, we have completed mission for the Cohort.  
Session 64 (Mission 1Z): The End of the Hollowman Brognir Bronzehelm (Ryan B) Eirena Lightshadow (Lunatic) Savas Al hadar (Physh) Salazar di Fioretti (Adam) Thorg Sabertooth (Darvius) At the Cohort tavern we meet to discuss with Salazar the mission to Torova Temylatin to defeat the Hollowman and destroy the singing tree. We noticed that fire was very much needed for this mission and none of us had magic to summon fire. So we all stocked up on oil and Alchemy fire to burn both foes. Once supplied we made the long journey to the far away land. None of us knew how to speak this Midgaurdian language over there accept Salazar.  When we finally got there and traveled some way up stream we landed and made our way south east to find a bridge that we would then have a road to follow to Levoca. We were told by Salazar that the forest here was alive and to respect it like a druid would with their grove. So we all made sure to respect the land and do what Salazar did in the forest. It was also late winter in the lands and snow was everywhere. It made travel slow and finding extra food near impossible. One our second night in the woods I was awaken by Eirena who does not need to sleep. A fog came rolling in and sounds of growling was all around us. The fog was very thick and even without torches we could only see a few feet in front of us. We watched in the fog, waiting for an attack but none never came. The next day was foggy well into the afternoon and when we made camp we found ourselves in the same spot as the night before.I was awakened again that night by the party frightened by these butterflies. They called them death butterflies and said they were dangerous. But they only tickled me and were easily defeated. The next day we found the bridge and the road and started to make good travel time on the road.  On the fifth night of camp when I was on watch with Eirena we were attacked by these webs that came out of a tree. We were able to dodge that first volley but the second got us tied. A spider like person in silk cocoon came out of the tree and I was then spuned very quickly in a silk cocoon by it myself. I heard the others awake and some of them also being put into this spider cocoon. I burst from my prison and then fought this spiderman like foe. We found out that it was really a colony of tiny spiders that live in the silk cocoon. It was a servant of this Hag that lives up in the mountains. We killed it with some trouble but no one was to badly hurt. The next day We meet up with Dwerren of these lands. Salazar was talking to them but my Karamhul was not like theres. I could not properly communicate with them. So I asked Salazar if I could return to learn their Karamhul and learn about them. We also asked about the Mandrake roots in these lands. I will be returning in spring with others to find some to use in a future quest I need to complete for the Cohort. They were confused at first but told us it was called Demon Root in these lands. They warned us it is hard to find and very dangerous to pull out of the ground.  After a week of travel and very late in the evening, we finally made it to Levoca. Salazar took us to a chapel in the village to find the local priest there. But when we got to the chapel we knew something was off. The doors were wide open and it was dark and messy in the chapel. No sign of the priest and the locks busted. Salazar told us this was the work of the Hollowman and we decided to check the local neighbors to see if people were still here in the village and how long the priest been missing. We did find a frightened family nearby and they told us the priest was taken two nights ago. We finally had it and decided to camp in the chapel and prepare for the Hollowman that night. We chopped up the pews and prepped a pyre to burn the Hollowman on. We slept with our armor on and set watch. On my watch very late in the night I heard three loud knocks. I yelled who was it to wake the others and to see if an answer will be given. It could have been a villager coming to seek shelter. But when no answer came we knew who it was. Outside we saw the village woodwards moving around. They looked all cursed and evil now and they went to surround us and crash in from the windows and back doors. The Hollowman broke down the front doors and blew past Thorg, Eirena and I to make its way to Salazar. Salazar was his target and it would stop at nothing until it claimed his head.  The fight lasted for a minute and in that time chaos was the best way to describe it. We tossed oil on the Hollowman but could not get our Alchemy fire to light it ablaze. Thorg was finally able to light the Hollowman ablaze and Savas cast a spell on his weapon to make it magical to harm the monster. Thorg, Eirena, Savas surrounded the Hollowman as I tired to guard Salazar on the other side of the chapel. We were surrounded ourselves by woodwards and Salazar did fall. Me and Eirena tried to protect him from the Hollowman sickle. We were able to get Salazar behind us as then Thorg grappled it and I went for my rope to tie it up. Once we had it in both of our grasp and the woodwards all destroyed. We then went and toss the Hollowman in the pyre we set up and lit it ablaze once again as it finally broke free of my rope. But it was then destroyed. I was able to grab the sickle blade from the pyre and found out it was magical and called Harvester. Salazar was then saved and we completed our task. We then left to make it back to the Cohort knowing it to be a long journey and not having the supplies to go after the tree to burn it down. But I plan to return to this new world. Brognir Bronzehelm.
Session 60 (TRIAL): The Second Trial Present: Council: Kallanon; Council Member (Stephen)   Accused: Brognir Bronzehelm; Dwerren Fighter/Barbarian (Ryan B, Unable to attend) Hedrin; Dwerren Sorcerer (SlothSlow) Shango Bayu; Khinasi Monk (Depraved Lunatic) Shlar Ohmste; Sidhelien Wizard (Michael H)   Testified: Ant; Dwerren Barbarian (Seraphina Leaf) Dragomir Black; Vos Warlock (Hats4Cats) Ezren Drakkar; Hadrachen Paladin (Streetwolf) Galena Abanâthu; Dwerren Rogue (Zilarrezko) Hafr; Hadrachen ranger (Shane N) Total XP Dragomir 200XP Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 61 (1O): Dance of Death Present: Dragomir Black; Vos Warlock, lvl 5 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 5 (SlothSlow) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 5 (Seraphina Leaf) Robert "Rob Boss" Bossouri; Brecht Cleric, lvl 5 (Depraved Lunatic) Nimogene "Nim" Mammsdotter; Sidhewair Rogue, lvl 4 (Summer) Aubrae Trevelyan; Anuirean Paladin, lvl 3 (Zilarrezko) Hafr; Hadrachen Ranger, lvl 3 (Shane N) The party bring back one Dire Flail Snail shell. This could potentially be crafted into a useful armour, or shield. Monster XP 957XP Quest XP 200XP for smashing through The Tower of Evening. RP XP 100XP for good RP. Exploration XP 0XP Log XP 100XP to Nim 150XP to Dragomir, and Mamm Total XP 1,257XP to Aubrae, Hafr, Robert, and Korak 1,357XP to Nim 1,407XP to Dragomir and Mamm Renown, Fame, and Infamy Every character receives 1 point of fame (Khinasi) for their exploits. They also receive 2 points of renown (Binsada) Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 62 (2C): Pretty as a Flower Present: (Sloth) Hedrin Toadslayer (Depraved Lunatic) Sithric Grimhildsson (Darvius) Darvius Alandre (Hats4Cats) Orithar Trisk (Michael H.) Shlar Ohmste (Shane N.) Marlmo The party are awarded with 400 golden flowers for their efforts. Monster XP 150XP for killing monsters 150XP for surviving the assassins. Quest XP 300XP for making progress on the mission! RP XP 200XP for great RP! Exploration XP 200XP for exploring the land of Tuarhievel Log XP 100XP to Darvius 150XP to Orithar Total XP 1,000XP to Hedrin, Sithric, Shlar, and Marlmo 1,100XP to Darvius 1,150XP to Orithar Renown, Fame, and Infamy Every member of the party receives 2 points of Renown (Tuarhievel). Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not. Session 64 (1Z): The Hollow Man Gets His Due Present: Savas Al-Hadar, Khinasi Cleric ( Physh ) Brognir Bronzehelm, Dwerren Fighter/Barbarian ( Raven/Ryan B. ) Salazar di Fioretti, Hannersidhe Bard ( Malchoix/Adam ) Thorg Sabertooth Half-Orog Barbarian ( Darvius ) Eirena Lightshadow Rjurik Cleric/Warlock ( Lunatic ) The Kallanon rewards the party with 250 old anuirean gold pieces tax free. The rest of the reward will be granted to any group who manages to slay The Singing Tree. Monster XP 502XP per person Quest XP 400XP for defeating The Hollow Man! RP XP 150XP for great RP! Exploration XP 0XP Log XP 100XP to Thorg 150XP to Savas, and Brognir 200XP to Eirena Total XP 1,052XP to Salazar 1,152XP to Thorg 1,202XP to Savas, and Brognir 1,252XP to Eirena Renown, Fame, and Infamy +1 Renown (Margreve), +2 Status (Margreve) to every character. Passes Each player receives 0.1 Bronze Passes (When you get to 1 you receive 1 full Bronze Pass). Other Notes Congrats to those of you gaining a level up! You can find full information on leveling up here . Remember it takes 24 days (or more if multiclassing) to level up! This is one week in real world time. Also keep in mind players are free to play in more than one session each real world week, but their characters are not.
Session 62 A Thorny Reception Participants Hedrin (Sloth) Sithric (Lunatic) Darvius (Darvius) Orithar Trisk (Hats4Cats) Shlar (Michael H.) Marlmo (Shane N.) Our group gathered and set sail from the Cohort towards the land of Tuarhievel. I had once visited this land with my parents near a century ago. I remember the buildings built into the trees, and some other minor details. The travel along the road took us six days to reach the Thorn Throne, so named because the throne itself is made of thorn vines, and is very uncomfortable to sit in for the ruler. A reminder that rule is never easy. On the road we had a few note worthy encounters. First we encountered a wooden red arch, when Marlmo stepped through it a green dog like creature appeared. A guardian of the forest, he was non threatening and we left an offering of food for safe travel. Second, we were attacked by a group of 4 turtle like creatures that used their large tongues to try and grab us and drag us into the water.  We were crossing a bridge, I had just noticed some unusual movement in the water and warned the others as they attacked. We managed to defeat them without any serious injury other than Hedrin getting a very cold bath. On the last day before we reached the city, a large snake slithered into our camp and dropped a fig at Marlmo’s feet, he ate it and proceeded to get very very sick. When we entered the city we traveled into the city through the human district, and approached the Thorn Throne courtyard. There we were stopped by guards, who claimed that we were not summoned and that there was some mistake the Prince had not summoned us. Figuring, that the Prince only wanted to keep the affair private we went to the Grapefruit  Inn to stay for the evening. That night as I meditated I was suddenly awakened by movement behind me as I turned I felt the cold steel slide into my back. Only my training and swift reflexes avoided it sinking into my heart, I could feel the poison enter my system. Thankfully, I was able to redirect my ki to interfere with the poison and stem off any fatal effects. As I turned towards the assassin out of the corner of my eye I saw a second assassin had just stabbed Marlmo who lied bleeding and unconscious on the floor. As I turned on the assassin that stabbed me she turned into a mist and floated out the window to the ground, the one who attacked Marlmo doing the same. However, before she went out the window the one who was an unshae  warned us to leave, and that the cohort was not welcome here. When she shifted back to corporeal form on the ground I answered her with two arrows, both of which struck but did not slow her down much as she melded into the stone outside the tree house we were in with magic. I could hear the other one running below us, Orithar sent his bat to follow her as she drank a potion and vanished. The bats ability to see without eyes allowed it to follow, but the assassin killed the bat and fled. The next day we approached the guards again, the same two guards were on duty. This time I payed special attention to their body language and I could tell they had no interest or desire to help us. The Prince likely did not even know we were here. Moreover, through the events of last evening there were no guard actions or disturbance. It would seem the conspiracy against the prince runs deep in his kingdom.  We came up with a new plan we would discover servants of the Prince or his consort within the City and make contact with them, and thus make contact with the Prince. Orithar  and Hedrin both had some success, but Orithar discovered the most likely way for us to move forward. He discovered that the Prince’s Consort had a servant named Tara the Black Princess who drank at the Thick root pub. We came up with a plan involving disguising me as an elven noble making contact with her and passing her notes of who we were and what we needed from her. I believe I did well in this masquerade as later that evening the Black Princess met us at our new Inn and lead us through a secret under ground passage to meet with the Prince and his consort. After lengthy discussion the Prince decided he did not wish to move his Consort and her unborn child without more preparation. Given the depths of the conspiracy against him by his own people,  he warned us of his suspicions that the city’s mage known as the Lich a powerful spell caster was working against him. After presenting him with magical images of our attackers he also believes the Gorgon is working against him as well. We agreed to return and with the plans laid travel with his consort and the Black Princess to a place of safety outside his kingdom he had prepared.  With that we returned to the cohort to await word on when he was ready for our aid with his plan. Darvius Alandre (( I realized I saved this to my computer in Word but forgot to submit when I read Log Results.))
Session 61 (1O): Stinky Tower Those who were there Drago (Hats4Cats) Korak (SlothSlow) Rob (Depraved Lunatic) Aubrae (Zilarrezko) Hafr (Shane N) Mamm (Seraphina Leaf) and me, Nim (Summer) Our mission was to go back to the Tower of Evening so we went to Ber Dairas in Binsada to find Queen Sultana. We needed her to give our magic members three magic so they could cast their spells. She wasn’t there but the guard said there was a Red Witch who could give it to us. When we met her Drago guided me what to say and she slapped me on the hand when I tried to show her my little magic trick. She said it would scare the children, but the guards were not children! Then she said she knew about the sisters in my head. She gave the magical people three magic and we were off. Everyone put there small things in the astral dragon egg and Drago carried it. I made sure to get it back before we went home. When we travelled we saw a few tents that some in the party thought looked scary so we left. Next we passed some ruins of an old city that turned out to be illusions, but we only learned that after. In the ruins were two people and two lions who chased those people. We attacked the lions and the man and woman came back to help us kill them. Then they danced and everyone else in the party danced. I didn’t understand why. Then the man and woman kissed Drago and Aubrae, yuck! This was when the buildings disappeared. We got to the tower and walked around in the rooms. I’d been there before, and so had a few others so we knew what was waiting for us and where to go. In one room was a big circle that hurt Mamm! Rob made her feel better though. Then we found the big blue snail. It hurt Mamm a lot, and kept hiding away in it’s shell! That was cheating! But we killed it and moved the shell out of the tower. Maybe someone else could live in it. When we can back to the tower we walked another way and ran into this nasty green bug! I hit it, and it spat green stuff on me. When it spat at Harf! In his mouth! Really disgusting. He felt ill from it, but the others helped him feel better. Most of us was hurt of tired so we decided to go to another tower that Drago spoke of and sleep. In the morning we went back to the tower and we walked and walked and then we found this really nasty looking skeleton zombie looking thing. Drago knew it was really scary and we found out when we started fighting it. It stole everyones magic so when someone tried to heal someone they accidentally healed the monster instead. It also grabbed us, and at one point it grabbed me but put me back down. It kept growing bigger when it got hold of someone’s magic and it even knocked Mamm down! I jumped to protect her and gave her my red juice. We finally killed the monster. It felt like a good time to go home, but we walked just a little further. During the entire time there had been a nasty smell in the tower and we tried following it. I thought I was gonna throw up! We found the smell and Rob opened the door, whatever was in there, Mamm said it was like an orange furry thing on two legs, it shot some energy at him and he just died! They managed to close the door and Korak slapped Rob and that magical tattoo made him alive again. That was it for the mission. We went back home again. Mamm said she would get me one of those tattoos too!
I've added 100XP for each of you. For my Mentors this amount has already been added to the spreadsheet.
Session 65 (1O): We’re Not Sorry Kitty, Played on the 1st of January 2020!   Party Member Dragomir Black; Vos Warlock, lvl 5 (Hats4Cats) Korak Flomhelm; Dwerren Cleric, lvl 5 (SlothSlow) Mamm Bealdaartsdotter; Rjurik Fighter, lvl 5 (Seraphina Leaf) Nimogene "Nim" Mammsdotter; Sidhewair Rogue, lvl 5 (Summer) Robert "Rob Boss" Bossouri; Brecht Cleric, lvl 5 (Depraved Lunatic) Aubrae Trevelyan; Anuirean Paladin, lvl 4 (Zilarrezko) Saorise Auliffe; Anuirean Sorcerer/Paladin, lvl 3 (Serephen)   Start of Log Heyyy. Right this is going to be a long one so I’ll try and get everything in here but your going to have to read the other logs because I might miss something.   Important information to all cohort members.   Aye well first something important for all Cohort members. During this mission, we retrieved an item of great power. This is a Brass lamp that has the ability to bring someone back from the dead no matter how long ago they passed on. I personally gave the Item to Leana Stillborne the Scarlett devil, for the council to hold onto when I arrived back at the Cohort.   I asked the group if they were ok with this and they agreed. They are many members who go out without Korak’s to keep em safe. So if a party member dies and you can bring them back to the council, you can ask them to use the last drop in the lamp. The lamp only has one use left mind and we don’t think you can create more.   Some choices are hard to make but the Kallanon seems to have a good idea when it comes to making the right one. He gave me a second chance so hoping I can return the favor to another. I mean I’m sure we could have gotten untold gold, riches or items of power for something like this but some things are more important than material stuff ya know... We do dangerous work and I don’t want to lose anyone else of the Cohort, especially after Solaria. I'm proud of everyone for agreeing to this.   Alright so the mission.   Right so this mission started in Ber Dairas. We planned to go back again the Temple of Evening. This temple has had so many problems, last time Rob died and he really was looking kind of worried again. The Red Witch was willing to give us access to the Ley Lines back at the palace. She didn’t know if we we’re all going to die again so that was good like. She must have some ability with being able to see the future because last time she knew one of us was going to die.   The first night as nice and peaceful with not much going on. I practiced trying to say Saorise name. Why is everyone’s name so difficult! On the second night Korak took the watch alone, he was really good though, spotted some goblins surrounding the camp. Although he was good at seeing em, he wasn’t too good at hitting em. I leave him for three weeks and he has gone all rusty on me. I’ll give him a prep talk after like.   Aubrae had been complaining she never has gotten paid for doing work at the Cohort. I think she is new and really doesn’t know how things work but I said she could have the gold from the crossbows if she sells em, even offered to pay the tax for her. I better pay that gold after writing up this log, almost forgot don't want to get in trouble like. She seemed happier knowing she was getting paid so increase the spirits among the party. I might be getting better at this leading thing.   We made it to the tower after three nights in total. As soon as we entered that cat was back. Nim became glamoured by it. Trying to chase it left and right. It first led her into an arrow trap for some reason although at the time we didn’t know why. Mamm had her by the shoulder to help pull her back. She only took one arrow but after that they stopped trying to follow the cat, well at first.   We moved towards where we knew the creature with the death ray was but as we got closer we saw some vomit smelling gas leaking from the door. Saosire said it was some kind of undead that we couldn’t see and only be able to kill with magic. I placed down an illusion of a small group of adventurers. My illusioned seemed real enough like and Aubrae said the creature was mixing in with the Illusion, she can sense these things or something. This is when the cat showed back up and roared at it with the sound of a lion, scaring it off. That freakin cat.   Nim started again trying to talk with the cat but this time the cat grab her and pulled her through the walls. She came back white as a sheet and looking frozen. She was saying she saw a chessboard and teapot on a table but something was there. Rob also got dragged also into a room full of treasure. Korak then wanted to follow but the cat left him stuck between the wall. This cat is weird like, bet Cordi would like it tho.   We moved in more this time recreating the sound of the cat to keep the poison undead thing away. I didn’t want to be getting into a fight we didn’t need to. As we moved deeper into the temple we got attacked by some of them undead mummy looking things. I told everyone not to get hit by em, they try and infect you with a disease. Korak and Mamm held the line why my Illusions soaked but some of the damage. Thanks to Leana Stillborne I was able to show em the flames which worked really well on em.   Korak and Mamm worked really well together but Rob is got frustrated and ended up in a bad position. I need to get him that book that going around the Cohort on Tactics. Really don’t want him dying again. At the end of the room we saw a bag that Korak picked up. Nim wanted the sweets but Korak kept hold of em. There were four beans but we going to have a better look at them later on in the Cohort. One of the walls in that room looked strange and as I pressed on it started to rotate around. This led us into a room full of Rugs, Gold, and treasure with a tomb in the middle. I'm pretty sure this place is a grave to someone. As people entered, I didn’t believe this was real, it looked too good to be true. Like we don’t just end up in a room full of gold and stuff. That doesn’t happen. As I looked closer at the room the gold began to move and the rugs twitched on the ground. The breathing, there was breathing in the tomb in the middle. I could hear it. Nim could as well and we started getting everyone out, it wasn’t an Illusion like I thought but it wasn’t what we were looking for. After we left nim started talking to the cat and she looked like she could understand it now. The cat was asking NIm why we were here because we weren’t thieves as we didn’t steal any of the gold. Nim told the cat we were after the brass lamp but and we needed it to help the Sultanas sister who was the real Sultana. The cat wanted Nim to promise to help the real queen, not the fake one. Queen Ahmose-Henutemipet. Nim agreed to help the cat but this is where the confusion got mixed in. Like Aubrae is a smart cookie and she picked up on what I was getting at, Korak was too busy playing with the freakin cat.   The cat gave us a Diamond it fetched to help with Stinky and Sticky. Pretty sure I knew who they were and I was going to have to put myself in front of stinky. The Cat got Korak stuck in the wall again and then showed us where Stink and Sticky was. We followed the cat, passed the monster crying over the corpse until we reached that smell again.   Aye Larmedylth's blessed and training has kept me safe up until this point and I was pretty sure the magic she had taught me would protect me, even to a death ray. Like this is dangerous but I couldnt ask anyone else to stand in front of it, knowing what it would do. I sent my illusion out in-front of the door and we saw the beam fire straight through em. Aye so no sugar there I was like. Standing in-front of a creature that could kill me with one shot waiting for it to happen. Never been so freakin scared in all my life and Korak and Mamm do this all the time! There out their minds like! Lucky the party killed that creature before it had a chance to do it again. Never been so grateful but that when the Clay golem looking thing came running at us. Korak pushed me out of the way and took the line with Mamm again. They listen to my words and started dodging but the thing doesn’t let you recover if it hits ya. It took some time but we defeated both of em, Rob was hitting like a truck, think getting killed to a creature really make him want to fight harder ya know. The tail of the smelly creature looked like it could be used to make a mace. So both Korak and Rob make sure to take it off. Kind of scary both of the priests seem to be expert butchers like.   After that we moved down through the room. The cat led us to an even bigger looking cat like creature, with wings and looked really intimidating. It was guarding the stairs to the top of the tower but wasn’t going to allow us to pass without a trail. I have never met a creature that even looked remotely like it. Some were calling it a Sphinx but I’ve never heard of it. This creature didn’t want to attack us but test us. With some kinda of game. We had to answer riddles it gave us. I’m so happy Nim and Soarise was there like they seem to know the answer every time even before I had time to think about it. Nim was talking to herself about the answer half the time. I almost messed one of em up by not understanding but was just able to work it out barely.   The creature almost gave us a heart attack at the end by raising it weapon but it was only to state that we had passed the test. We climbed up to the top of the tower where we found the brass lamp. The cat made Nim promise something and its eyes glowed red. I was giving looks to Korak and Aubrae hoping they would get the message. Nim took the lamp and we moved through the tome and she took a turn toward the tomb room.   Mamm stepped in at this point and tried to take the lamp from her but she tried to throw it to the freakin cat. Like Korak was able to catch the thing and I took it off him just as the building started to shake. Whatever was sleeping was awake and we soon was starting running. I cast my dragon wings and was getting the hell out of there as soon as possible, grabbing the lamp from Korak. We were running from the temple why piles of living gold and silver chased us across the sands. We got out of range and traveled for three days straight across the sands until we passed the river. Where we fell exhausted.   Once making camp Mamm snapped at Nim about her actions. However there was a strange mark on the hand of Soarise and Rob broke the tension. Once the group looked closer both Korak and Rob had also received a black Ankh. A curse mark with powerful divination magic bound into it. Korak was able to remove some of the magic and the Black Ankh with the power of Moradin from his skin but some of the magic was still there.   We waited outside the city, both Rob and Aubrae thought it was wise not to bring anyone marked inside the city wall. Especially as it was divination magic. Rob and Korak removed what they could but we had to spend the Diamond we got. Aubrae got to get a priestess from the temple of Laerme to come and removed the last one from Mamm. She also brought a cat with her as a gift to Nim. I was hoping to give the diamond to Aubrae as payment but guess the crossbows will have to do. Doubt she would want a bean.   The priestess was able to remove it and we got really lucky as the Sultana was holding court inside the city as we arrived. Back at the court, everyone was kicked out and we were escorted by the Sultana to where her sister, the real Sultana was being kept. We watched as she poured one drop of the lamp onto her head and she awoke. She was very weak and didn’t look in the best condition but she was awake. Upon releasing what her sister had done the real Sultana looked very worried.   We had woken up Queen Ahmose-Henutemipet and she will now be hunting us forever. Like the words “end of the earth was used”. But she isn’t revived so her power isnt at full but the lands to the west of Ber Dairas are extremely dangerous, like don’t go there unless you really have to and then think about going somewhere else.   However, she did say keeping a cat, which she named Raqiq her word for Fluffy, nearby helps to keep Queen Ahmose-Henutemipet at bay but she will really want the lamp. But. maybe we can use it to lure her away from her safe spot to defeat her at some point. Really going to have to find out what we are dealing with though. But the tower of evening is now off-limits to everyone who doesn’t want to die the most painful of deaths.   I did ask the Sultana if she would be willing to give us a boon, being able to gain leyline access forever. Given how now even entering the area is dangerous I don’t want to get attacked by the Queen without being able to protect myself. She was weak and said she would think about it and I would need to send a letter to her. Anyone on this mission really should do the same as these lands are going to be very difficult to stay alive in are what we did.   We left them to recover and visit one more individual from the city. I met this kitty kat lady by the name of Elishéva in the city last time I was here. She was alright and kind of help us find the Sultana last time, but wanted to do this temple break-in thin. She wanted us to get her the lamp for some reason as well but we really didn’t know why so I took the party to The Cats Cradle, a bar place she runs. Before leaving the Sultana told us she needed the lamp for her daughter who was being looked after at the …. The temple of Laerme. You know what want.. both of them had been affected by something very similar. I’m going to tell the Sultana she needs to speak with Elishéva and talk about the circumstances of both of these events and see if there is a connection. Anyways, some members were unsure but I did my best Kallanon impression about "The balance of all things" and they all seemed on board.  Elishéva daughter had been getting looked after by the temple of Larla and we doubt it would have been cheap. The lamp was able to cure her of whatever was effecting her but again she was really weak and wanted some time to rest.   Later on we spoke with her about the events and that there are members of the cohort who she is on good relations with. We told her how cats seem to keep the magic at bay and offered to send some of her kin to aid us and she would repay us in kind. I knew she was nice, plus Korak like fluffy things so ya know keep him happy like.   Right I think I got everything in here. O RIGHT, the curse. So we need to go to a place called the Tower of Morning for it is the sun to the moon of the other temple or something. Not really sure but apparently its has people living inside it and they should be able to help us. Tho the Red Witch did say something about a Omen at the tower of morning so not really sure if it ok. We know it is located in the area of Ariya two providences’ east of Binsada but whereabouts we need to find out. Alright I think I got everything like. Don’t go near the tower of evening.