Session 1: Be Quiet,
Dammit!
Played on 22 Sep 2019
Expedition Members:
Jannis the Red:
Brecht Fighter, lvl 1 (Physh)
Braylen Bragenson:
Dwerren Cleric, lvl 1 (Jeremy G)
Ayoda Partum: Human
Wizard, lvl 1 (SlothSlow)
(As retold by Jannis)
Our trio met in Ber Dairas in response to a job offered be someone named
Elisheva. She claimed great riches and
fortune would be waiting as she had discovered a cache of treasure at an
ancient temple in the Harrowmarsh. It
was said that the temple had been overrun by a colony of giant ants, and that
she was looking for those who could move undetected. Despite our group consisting of two heavily
armed men and a mage, we figured we could do the job just as well.
Upon our arrival to the bright and colorful city in the sun,
we set out to local our patron at a place called The Cat’s Cradle. Being as I was the only one in the group who
spoke the local language, I asked for directions from a local dancing girl, who
pointed us in the direction of a local smoke shop. As we turned to leave, a feline humanoid
descended from the rooftops and saved me from losing my purse to the dancing
girl. As she left, the stranger said we
should ask about “the sand that washed up on the shore and turned to gold.” At the smoke shop, we were directed to a man
in the back room who said he could help us, but that we needed to perform a
task for him first. It seemed as if a
local blacksmith, Tonato, was being harassed by a trio of brigands: One with a scar across his left eye, another
with a large scratched scimitar, and a third bearing a turban hiding his
half-bald head.
We tracked the thugs to a high-end establishment contained
within a walled compound. Bright colors
adorned the place, the scent of sandalwood incense sweetened the air, and young
attractive serving wenches took care of their wealthy customers. After doing a quick sweep of the perimeter,
our group entered to scope the inside. Immediately,
we saw one of the young women working there rush by, a fresh bruise across her
cheek. Looking towards the lounge area
she was retreating from, we spotted the three gang members sitting and drinking. They were definitely out of place from the
rest of the clientele.
Braylen, our steadfast Dwerren priest, went to the lounge
area and settled in with a few drinks, while our mage posted across the hall in
the gambling area. I made my way to the
bar and engaged the barkeep. After
inquiring about the three brutes in the next room, he informed me that they all
worked for a man named Ammon, who happened to be sitting in the gambling area
directly behind me. Grabbing an ale, I
sat at the table and engaged the man directly about the issues with the
blacksmith. Though at first it seemed we
had made some progress on coming to an amicable agreement, we both soon
realized we had both misinterpreted the conversation, and he quickly shut down
negotiations. I made one last offer for
him to see reason, which he refused.
Nodding my head, I upended the gaming table and sent him
flying to the ground. A melee
ensued. Braylen faced off against the
three thugs by himself, as I took on their leader. As I smashed my belaying pin across Ammon’s
face, the priest invoked a prayer of protection to his god. The battle was pitched. Braylen bravely faced off against the trio,
swinging with his Warhammer, while Ayoda summoned a patch of grease that sent two
of them crashing to the ground. Even
when they were on their feet, they mostly stood helpless, unable to bring
themselves to take a swing at the Dwerren due to the protection afforded to him
by his deity. Meanwhile, Ammon and I
fought viciously. I missed a few times,
but then scored another crack to his skull with my sap. The gang leader was unleashing a flurry of
dagger attacks against me. Most of them failed to hit or penetrate my armor,
though he did manage to draw blood on a few hits. In addition to the rapping I had been giving
him, Ayoda used his eldritch powers to invade his mind as Ammon winced in
pain. Eventually, the guard was called,
and as they begin to rush into the room, Ayoda produced a cloud of fog that
enveloped them and the priest. Taking
the opportunity to disengage, the dwarf through himself through the window into
the side alley, but a hit from the thugs and crashing through the window took
its toll and he fell to the ground unconscious.
Meanwhile, Ammon and I slipped out a side door, and after darting in to an
administrative room, both went through a pair of windows ourselves. By this time, the thugs were fleeing the
scene. I made my way to the side of the building
where the Dwerren lay and was approached by the guards. Though it is not typically my nature, I
managed to deceive the guards into making us the victims, a ruse that was
further bolstered by the young woman we saw earlier who had told the guards it
was the thugs that started the fight.
After everyone caught their breath, the waitress – Rashi –
pulled me to the side and asked me what it was we wanted. I mentioned the code phrase given to me by
the feline creature, and she took us to a back room where they were conducting gladiatorial
fights of the nonlethal variety. I bet
on the girl, the priest and wizard bet on the man. At the end, I doubled my money. As I collected my winnings, Elisheva came out
to introduce herself… It was the feline
we had encountered earlier!
She went over the details of the mission again, and after
offering us a place to rest and recuperate for the night, we headed out for the
Harrowmarsh. We traveled for through the
desert, and towards the end of the day, neared the edge of the swamp. We started navigating a rocky area and as we
were crossing a natural stone bridge, Ayoda lost his balance and fell. Luckily, his wounds were minor. As we continued on, Elisheva signaled for us
to take cover. She heard something up
around the corner and urged us to move quietly. Festooned in our chainmail, Braylen and I
were about as quiet as a Khinasi merchant hawking their wears in the bazaar. A giant scorpion turned its attention to us
and we rushed to prepare ourselves for battle.
Ayoda moved with lightning speed and attempted to damage the
mind of the beast. Unfortunately, the
great scorpion resisted. The priest went
next, sending holy flame upon the creature, but it was able to dodge. Finally moving forward, I positioned myself
to protect the party from the scorpion and hurled my spear, piercing its carapace
and drawing blood. The beast surged
forward, and before I could react trapped me in its claw and plunged its
poisoned stinger into my breast. I lost consciousness.
(The next part of the tale is told as it was relayed to me by my party members)
Ayoda cast his necrotic curse once again, this time damaging
the creature slightly. The Dwerren
charged forward and slammed his Warhammer into the creature’s body, but the
beast was even tougher than it looked.
While the scorpion was distracted, Elisheva came up from behind and
lopped off a portion of the scorpion’s tail, eliciting a shriek of pain from
the beast. It returned the favor striking
Elisheva for a good amount of damage. She
struck it one final time, and the beast retreated to safety, as we stayed
behind to lick our wounds.
(After recovering consciousness, I am now able to continue
telling the tale)
Wounded and needing to rest, Elisheva led us to a secret
location she knew as a safe haven. The
entrance was guarded by creatures that were half woman, half snake. Elisheva made introductions and we were led
to a chamber where their leader held court.
Elisheva informed us that as guests, we were expected to offer a gift…
but we had to beware, if we offered something too lowly or too extravagant, we would
offend the host. In return, the host
would grant us each a gift and give us sanctuary for the night.
Elisheva went first, and in reward of her gift, the creature
ripped off one of its own scales and presented it to her. Ayoda went second, offering an ivory colored
mask from his belt. In return, he was
given a common short bow. I was next,
offering a signal whistle I had carried with me since my days at sea. After showing her how to use it, she returned
the gesture by giving me a silk cloth. Braylen
was last, giving the creature his personal collection of Dwerren beer recipes. The host took offense, claiming the gift was
far too valuable. Still, she honored the
tradition, and in return gave Braylen a good quality scimitar. After leaving the chamber, we settled into our
bedrolls and called it a night. The next
morning, we were greeted by a sumptuous breakfast. As we departed, one of the younger women
approached me and suggested I should visit the site again some time in the
future. I told her that I would do so.
On the trail again, we entered the swamp, spending the first
day on foot. Our sentry at camp that
night spotted a creature coming out of the water, but after briefly looking
about, returned to the depths. On the
second day, we managed to secure a boat, and made better distance over the
water. Towards the end of the day, Elisheva
told us, in hushed tones, to quickly ground the boat and take cover. Pulling up to a small patch of land, we all
exited the boat and entered the reeds.
It was then that we saw the Hydra…
a large multi-headed nightmare that ruled the swamp. We sat perfectly still, almost afraid to breathe,
as the creature sat there, drinking the swamp water and surveying its
surroundings. I have no idea how the
Dwerren and I managed to keep quiet in our heavy armor, but after about 10
minutes, the creature moved on. We decided to bed down there for the night.
The third day in the swamp, we finally managed to locate the
temple. It appeared to be underneath a
large hill rising out of the water, a single entrance on the western face. The hill itself was crawling with giant ants… both black soldier ants and a variety of
smaller green worker ants. The latter,
Elisheva had warned us, could either explode when killed, or release
potentially toxic spores. Ayoda and Braylen
experimented with the ants, using combination of lights and sounds to determine
what the ants would react to while we kept a safe distance in the boats. Using sound, the soldier ants immediately
moved to the area of the noise, while the workers went about their business. Light, on the other hand, appeared to attract
both. As a result of the
experimentation, the ants worked themselves into a frenzy, and large amounts of
ants were pouring out of the temple on to the hilltop. We decided further exploration at this time
would be unwise, so we started to leave. Unfortunately, the boat got stuck in a shallow
with heavy reeds. It took some effort to
get out while ants started making their way towards us. Ayoda was able to use his illusion to send
them in another direction, and after freeing the boat, we made our way back to
safety.
The trip back through the swamp was largely uneventful,
until we returned to the desert. As we
were entering the sun baked land of Low Asarwe again, Elisheva looked confused
and pointed to a nearby oasis, claiming that she did not recall an oasis ever
being there. She moved forward silently
while Braylen and I followed with all the stealth of a rampaging ogre with hemorrhoids. We saw three tents by the water, and a lit
fire, but no living creatures were anywhere to be seen. Elisheva wanted to leave immediately,
muttering something about superstitions, but Braylen wanted to check out the
camp, and I followed. As I got a closer
look of the camp, Braylen approached the water.
Taking out a candle, he dipped it wick first into the water. Instead of the water dripping down normally
when he extracted the candle, it instead coalesced back into the main
body. Backpedaling quickly, the Dwerren
put distance between himself and the “water”, and we both went back to the main
group. Deciding it was in our best
interest to not investigate further, we finished our return trip to Ber Dairas
to rest, re-provision, and decide next steps.