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Pathfinder Second Edition by Roll20

I just doesn't like feeling that I'm sitting in the cage, being locked away from freedom of possibilities. And suppose to make word "Fantasy" out of "N", "O", "T", "H", "I", "N", "G", just like in The Snow Queen.
So having an issue Roll20 says both the demiplane sheet and the regular PF2 sheet can be used concurrently Compatible for use with  Pathfinder Second Edition  from Paizo. With Roll20+Demiplane Integration, enjoy the option for multi-sheets, meaning existing Roll20 character sheets and Demiplane NEXUS sheets can now be used together within the Roll20 VTT.  I have players using the existing sheet, because Demiplane's sheet has non-existent support for spells. However when character using the existing sheet try to roll anything, the follow error happens. Can the functionality be as advertised please? We cannot process this chat action because it involves characters with different types of character sheets. Please select characters that have the same type of character sheet.
Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template:  @{whispertype} &{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help?
Forta-Ver said: Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template:&nbsp; @{whispertype} &amp;{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help? You probably want to look at this:&nbsp; <a href="https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections" rel="nofollow">https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections</a> Works best with a selected character.&nbsp; This is the easiest thing to replace your macro:&nbsp;%{selected|repeating_ranged-strikes_$0_ATTACK-DAMAGE}
Dr DM said: Forta-Ver said: Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template:&nbsp; @{whispertype} &amp;{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help? You probably want to look at this:&nbsp; <a href="https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections" rel="nofollow">https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections</a> Works best with a selected character.&nbsp; This is the easiest thing to replace your macro:&nbsp;%{selected|repeating_ranged-strikes_$0_ATTACK-DAMAGE} OH! That's what that symbol is for! I have read that section so many times and not understood what it meant-- thank you so much! Can that also work with a targeted character? Or no...?
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Just a little input from me and my group.&nbsp;I hope everything's understandable, English isn't my native language ;) I made a copy of our current campaign and tinkered some characters on Demiplane together. Then I invited my group (3 very experienced player and computer users and one not so experienced) to playtest it. To make my personal standpoints clear: I'm a graphic-designer, web-designer and art-director for now 40 years in the ads and marketing.&nbsp;&nbsp; First at all I find the complete process of synchronizing the contents from demiplane and roll20 tedious and confusing. Especially if you've never had anything to do with demiplane - I hate to imagine what someone who isn't very computer savvy would do.&nbsp; Having myself done quite a lot of UX and UI work I must say that changing to another platform to build your character (or doing other things) is in my line of work a worst-case-scenario. All my players complained about it and having to get a further account is procedural bullshit. Sorry that I have to say it so bluntly but my customers would have kicked me in the butt if I produced something like this. I tried to do some drag and drop out of my Compendium what naturally doesn't work. Adding equipment with the "Add item" is counterintuitive and there isn't really a method to build your own equipment so you're reliant on the content of the compendiums (another minus-point). Regarding the compendiums: &nbsp; This button is some kind of joke, isn't it? Again: why do I have to go to another site, when I paid everything on Roll20? Don't you have Marketing or UX-people in your team that would have warned you that this is against everything what customer experience marketing says? As you can imagine my players haven't been very convinced, too. What they mostly complained about was: The whole process of opening the sheet is quite slow, especially on older computers. That they couldn't use drag and drop anymore like they did for years That the fighting was annoying because you have to roll hitting, damage and crits individually. During fights this slows down the process immensely That the sheet and the Roll20 surface don't work together - you just realize that the Demiplane Sheet isn't really integrated into the Roll20 experience. There are functions in it like the dice down in the left that are superfluous because Roll20 provides them Some design things: why do the attacks have to pop up on the left if you've got everything in the chat? This popping up hinders the view on the character sheet. If you want to click on a weapon to attack the arrow and the field are quite small - especially if you're using a monitor with a higher resolution. The Token settings don't seem to work really with the sheet - maybe I'm to stupid but I couldn't make AC and hitpoints shown. There have been some more minor issues but overall they haven't been too impressed. For myself I've got to say that I feel quite disappointed. Over all I liked the design of the Demiplane-Sheets and hoped that there will be a good implementation into Roll20. For years we Pathfinder Players have been put off that there's some working on the new sheets and later that there will be an implementation with Demiplane. I've been patient but let's say it like it is: This solution is half-assed. When I see the lot of work Roll20 is doing with D&amp;D I feel somewhat betrayed and kept behind. I can imagine that more people are thinking like me and quiet quitting or looking for another VTT. We're staying now with the old ugly sheet and hope you will get back to the drawing board with this Beta. Maybe ask someone who's proficient with UX-design and include it better in Roll 20. As I said before: a two-site-solution ist the worst you can do.&nbsp; Hope to hear of something more than excuses. Thorsten
Forta-Ver said: Can that also work with a targeted character? Or no...? It certainly can. I know because I made a macro as a player to use in order to help collect info for a game spreadsheet. (Damn, I'm geeky.) I was thinking of doing a deep dive post about macro building for this sheet but I'm not sure of the future of this sheet.
Dr DM said: Forta-Ver said: Can that also work with a targeted character? Or no...? It certainly can. I know because I made a macro as a player to use in order to help collect info for a game spreadsheet. (Damn, I'm geeky.) I was thinking of doing a deep dive post about macro building for this sheet but I'm not sure of the future of this sheet. Aw, that's a shame... I don't know if it's any encouragement, but I know at least a handful of groups who would benefit from it! As of right now they have no interest in upgrading(?) their campaigns to be compatible with Demiplane, but would love certain sheet details to be quicker to access or reference in play. But they are newbies at coding, and even tweaking existing macros feels daunting (their words). I'd be happy if I could just figure out how I keep breaking the roll templates for this sheet. XD
Thorsten P. said: Just a little input from me and my group.&nbsp;I hope everything's understandable, English isn't my native language ;) I made a copy of our current campaign and tinkered some characters on Demiplane together. Then I invited my group (3 very experienced player and computer users and one not so experienced) to playtest it. To make my personal standpoints clear: I'm a graphic-designer, web-designer and art-director for now 40 years in the ads and marketing.&nbsp;&nbsp; First at all I find the complete process of synchronizing the contents from demiplane and roll20 tedious and confusing. Especially if you've never had anything to do with demiplane - I hate to imagine what someone who isn't very computer savvy would do.&nbsp; Having myself done quite a lot of UX and UI work I must say that changing to another platform to build your character (or doing other things) is in my line of work a worst-case-scenario. All my players complained about it and having to get a further account is procedural bullshit. Sorry that I have to say it so bluntly but my customers would have kicked me in the butt if I produced something like this. I tried to do some drag and drop out of my Compendium what naturally doesn't work. Adding equipment with the "Add item" is counterintuitive and there isn't really a method to build your own equipment so you're reliant on the content of the compendiums (another minus-point). Regarding the compendiums: &nbsp; This button is some kind of joke, isn't it? Again: why do I have to go to another site, when I paid everything on Roll20? Don't you have Marketing or UX-people in your team that would have warned you that this is against everything what customer experience marketing says? As you can imagine my players haven't been very convinced, too. What they mostly complained about was: The whole process of opening the sheet is quite slow, especially on older computers. That they couldn't use drag and drop anymore like they did for years That the fighting was annoying because you have to roll hitting, damage and crits individually. During fights this slows down the process immensely That the sheet and the Roll20 surface don't work together - you just realize that the Demiplane Sheet isn't really integrated into the Roll20 experience. There are functions in it like the dice down in the left that are superfluous because Roll20 provides them Some design things: why do the attacks have to pop up on the left if you've got everything in the chat? This popping up hinders the view on the character sheet. If you want to click on a weapon to attack the arrow and the field are quite small - especially if you're using a monitor with a higher resolution. The Token settings don't seem to work really with the sheet - maybe I'm to stupid but I couldn't make AC and hitpoints shown. There have been some more minor issues but overall they haven't been too impressed. For myself I've got to say that I feel quite disappointed. Over all I liked the design of the Demiplane-Sheets and hoped that there will be a good implementation into Roll20. For years we Pathfinder Players have been put off that there's some working on the new sheets and later that there will be an implementation with Demiplane. I've been patient but let's say it like it is: This solution is half-assed. When I see the lot of work Roll20 is doing with D&amp;D I feel somewhat betrayed and kept behind. I can imagine that more people are thinking like me and quiet quitting or looking for another VTT. We're staying now with the old ugly sheet and hope you will get back to the drawing board with this Beta. Maybe ask someone who's proficient with UX-design and include it better in Roll 20. As I said before: a two-site-solution ist the worst you can do.&nbsp; Hope to hear of something more than excuses. Thorsten We're probably not gonna hear anything. Made similar observations in may and June and no change.
I fear you're right. But I wanted at least write down our thoughts. Well, let's see what happens. The old one at least is still functional.
Howdy! The Demiplane integration is still in Beta, which I think explains a lot of the hiccups experienced here! Our primary goal was to get sheets into games as soon as possible, for folks who primarily wanted to get to playing with those immediately. Our next phase is bringing the Demiplane compendium into your games as well. You can see that work currently in Roll20 Characters! Here's a quick example screenshot from our latest update:&nbsp; We're going to keep working away at the flow and overall user experience of the Demiplane integration, but the focus is definitely still getting the building blocks built in. Your feedback will continue to be incredibly important as we head into later phases, so please keep it coming!&nbsp;
I hear you Katie, but in my opinion the actual sheet isn't a Beta but an Alpha and should be marketed accordingly. What I heard in the Forums and talks, many people don't care about Demiplane - me included. I just want a functioning sheet that even IT-impaired players can handle.
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That screenshot's not really helpful? I dont play fallout. I have no idea how this is different from how the character sheet normally looks. And looking at the PF2 Demiplane sheet i'm not seeing any change so I'm not entirely clear what this compendium integrating is ever doing (if anything at all). All I see on Roll20 now is a button offering me to open the compendium on demiplane, which like... why would I want to do that? It's not helpful in any way. First of all it's taking me on a different website (why would i need two distinct website to run a game - oh also I need to log in again coz of course the fucking login doesn't carry between the two websites because why would anything about the experience be convenient?), and a distinct website which still doesn't let me interact with roll20 And yeah, kind of agreeing with Thorsten P. that this isn't a beta. A beta is supposed to be feature-complete.&nbsp;
Yeah, given my recent interaction with Demiplane, I can't see a future for Pathfinder on this platform. I fear that the content I purchased here won't be accessible within the year as it seems unlikely that the business can survive given the direction its heading.
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Agreed. My group switches to Starfinder 2E in winter and it's not looking like Roll20 will handle it natively. I have negative interest in Demiplane - one site, or no dice. We're probably switching VTTs entirely. It doesn't help that the sheets have a 2+ minute load time. As a GM I will&nbsp; not &nbsp;be running a bestiary from Demiplane, because I can't afford to spend minute after minute watching a "loading" screen for my monsters. Native or nothing.
Plural said: Agreed. My group switches to Starfinder 2E in winter and it's not looking like Roll20 will handle it natively. I have negative interest in Demiplane - one site, or no dice. We're probably switching VTTs entirely. It doesn't help that the sheets have a 2+ minute load time. As a GM I will&nbsp; not &nbsp;be running a bestiary from Demiplane, because I can't afford to spend minute after minute watching a "loading" screen for my monsters. Native or nothing. The Load time is the least of it. The Demiplane compendium doesn't interact with roll20 at all. You can't drag and drop creatures. You can't roll shit. Anything in the compendium has to be manually painstakingly transcribed into an NPC character sheet using the legacy charsheet (because demiplane also doesn't have NPC charsheets). Seriously considering switching VTT also, due to the lack of updates and promised fixes.
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Tom
Pro
Hoping when Murder in Metal City drops and we get the official SF II up on Roll20 things will go smoother.&nbsp; I have handcrafted sheets in the meantime and its not that bad actually.... Guess we will find out Thursday how this will go and then&nbsp; when we get then NPC/Monster sheets (With Conditons finally THANK GOD!!) into the game sometime in the near future. Of note there are actually a lot of GM's and players who do actually use Demiplane, but as usual some peoples experiences do vary. Tom
Demiplane is a fantastic reader and the character builder is good if you make the investment. For the players who have PDF's or physical books and/or use AON or another site, its a failure on Roll 20's part for not providing a functional sheet. No other way to say that, they dropped the ball. Demiplane is better for those that invest, but not by much, they are still backlogging a lot. PF2 is not a priority to them and they just keep taking on new products. They are still missing content from Secrets of Magic (archetypes are missing) and NPC sheets are going to newer games first. I have stuck around in hopes they would actually deliver, but PF2 is still not the priority. As for Roll 20 development, they keep adding 5E content and everything is push to the other sites for other products. It isn't getting better for Pathfinder at this time.&nbsp;
Its really GM dependant over the players, so if your GM has a lot of the materials then he can share it with up to 24 players to make their characters, with a Roll20 Pro account or a 5 buck per month Demi subscription. Next, Demi has more PF II content to date over what Roll20 had before the merger and a couple of archtypes ( that I bet will be remastered sooner rather than later along with spells and classes) I'm not to concerned with. I saw the "writing on the wall" early so fairly quickly went for sales and such to get a lot of Demi content, and free the PDF, and the Hi res maps.&nbsp; So the earlier you start the better it will get.&nbsp; Yep there is an extra cost but the longer you hold out the more $$ it will cost.&nbsp;&nbsp; Then needless to say we have to thank Hasbro again for rebuying Remastered anew books so that almost doubles the cost, unless you have the base book that gets redone for free. For me the verdict is still out as I need to see what the final Character and NPC/Monster sheet then how it interacts with being in Roll20, its a bit of a hit and miss but they are working on it constantly and reply to posts about most anything in their Demi Discord, which Roll20 was/is kinda lacking there though it is a bit better that what it was. I hope to still see ya around, but if you find another VTT platform its totally understandable.&nbsp; Foundry&nbsp; has its own issues and I just played again as a player and they are still around, but some think its worth it, I still don't for todays tech to have to have a server, or rent one out then all the updates weekly that breaks games and character sheets. I'm still giving it time and yep there are more hoops to jump through with the Demi/Roll20 thing and can cost a bit to a lot, depending on when you started buying Demiplane stuff but our hobby is a changing&nbsp; and we have to change with it or find a new hobby or just do games face to face, compared to a VTT. Tom
I have Foundry, but I am not the network guy to make it functional without renting a server so I used Forge for a few months, but my maps got messed up multiple times so I quit using it. I like the idea of Foundry, but unless I have a friend come in an set everything up, it is not happening. Maybe down the line I will. As for Demiplane, once I got all the materials I had already bought here, the buy in was much easier, but now I am keeping it and Herolab up to date for PF2, and only Demiplane for everything else (Cyberpunk, Starfinder 2, and I think I have something else too). The issue with it is that they are focusing on all the new content, they have been working with Paizo since 2020/21, how is the Flexible Caster not available? Sure, it will be remastered, and it is only a couple of them, but it adds to a backlog that isn't being worked on while Cosmere and Daggerheart start taking priority, much like 5E does here on Roll 20 itself. The built in character sheet can't handle it either. Sure, this is just one character across my games, but this character is built just fine in Herolab, too bad there isn't something to let that sheet interact with Roll 20. Now, that being said, I prefer Demiplane to Herolab, the sheet and interface look better, but they are functional day 1 over at Lone Wolf.&nbsp;
I hear ya, I had 6 players set up their characters last nite for SF 2, then for PF 2 Mythic next week, only prob they had was a bit of lag pulling up their sheet to use in Roll20 once in a while so not to bad in their experience.&nbsp; Now as a GM its a pain as I basically have to make the NPC Monster/enemy or statted NPC's on Roll20's PF 2 sheet, so hoping all of this wiill be set so we can see how it all functions together once done. But I am so used to setting up monsters that way as using the PF II player sheet has the conditions, NPC sheet does not so a bit of extra work but Condions are HUGE in PF II and now SF II. Latest I got from the Demi devs its being worked on, it might not be the first out the door but for me working out all the bugs in another system Should make it easier to set up in SF II and any finishing touchs on PF II, thats my thought. 5th Ed and/or 5.5 is still a LOT of the gamers here so thats fine, and the other new systems are bringing new blood over to Roll20 and they might look around for other systems we favor so for me thats also a plus. In the end we will watch, wait and post how this all works out, releases and so forth and still in the end its easier to do that Foundry in my experience, and I have GMed and played there as well!! LOL Tom :) Tom
Jariath said: Demiplane is a fantastic reader and the character builder is good if you make the investment. For the players who have PDF's or physical books and/or use AON or another site, its a failure on Roll 20's part for not providing a functional sheet. No other way to say that, they dropped the ball. Demiplane is better for those that invest, but not by much, they are still backlogging a lot. PF2 is not a priority to them and they just keep taking on new products. They are still missing content from Secrets of Magic (archetypes are missing) and NPC sheets are going to newer games first. I have stuck around in hopes they would actually deliver, but PF2 is still not the priority. As for Roll 20 development, they keep adding 5E content and everything is push to the other sites for other products. It isn't getting better for Pathfinder at this time.&nbsp; That part. That part is what is making me shy away from running on Roll20 and has me in the market for a new VTT.
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Something constructive from my side - is it possible to add clickable conditions to NPCs? That's really important for PF-GMs and I'm sometimes overwhelmed keeping the conditions in my head. Though I suppose it would be more fitting to make this token-oriented instead of character sheet. Anyone an idea if this is maybe done by some API-wizard? I haven't found anything yet.
Thorsten P. said: Something constructive from my side - is it possible to add clickable conditions to NPCs? That's really important for PF-GMs and I'm sometimes overwhelmed keeping the conditions in my head. Though I suppose it would be more fitting to make this token-oriented instead of character sheet. Anyone an idea if this is maybe done by some API-wizard? I haven't found anything yet. Unfortunately, the original sheet and the Demiplane sheet make it impossible to activate the sheet conditions, for different reasons. The original because of the way it references conditions as a repeating section (which makes it impossible to effectively name the conditions on the sheet) and the Demiplane sheet because it just isn't integrated with Roll20. All the Demiplane sheets are like this with the possible exception of the D&amp;D 2024 sheet . Some of the sheets claim integration, but they do allow not for the full range of access that one pays for with a Pro tier subscription. It is possible to use Token Mod to add visual representations to tokens. It is possible to use ChatSetAttr to add custom attributes to a characxter (though I'm not sure of the usefulness of this). For a Mass Effect 5E game with its own special conditions, I used TokenConditions by Aaron.&nbsp; <a href="https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/?pagenum=1</a> &nbsp; Using that mod, you can have characters that represent conditions and their tokens attach to the token of a character. You may even be able to have tool tips for them.
Thanks, I will try the token conditions and see how it suits me (and how far I can bend it to my rudimentary programming skills :) ). I can see that this is difficult to include - just an idea of mine. Dr DM said: Thorsten P. said: Something constructive from my side - is it possible to add clickable conditions to NPCs? That's really important for PF-GMs and I'm sometimes overwhelmed keeping the conditions in my head. Though I suppose it would be more fitting to make this token-oriented instead of character sheet. Anyone an idea if this is maybe done by some API-wizard? I haven't found anything yet. Unfortunately, the original sheet and the Demiplane sheet make it impossible to activate the sheet conditions, for different reasons. The original because of the way it references conditions as a repeating section (which makes it impossible to effectively name the conditions on the sheet) and the Demiplane sheet because it just isn't integrated with Roll20. All the Demiplane sheets are like this with the possible exception of the D&amp;D 2024 sheet . Some of the sheets claim integration, but they do allow not for the full range of access that one pays for with a Pro tier subscription. It is possible to use Token Mod to add visual representations to tokens. It is possible to use ChatSetAttr to add custom attributes to a characxter (though I'm not sure of the usefulness of this). For a Mass Effect 5E game with its own special conditions, I used TokenConditions by Aaron.&nbsp; <a href="https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/?pagenum=1</a> &nbsp; Using that mod, you can have characters that represent conditions and their tokens attach to the token of a character. You may even be able to have tool tips for them.
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Just buy the .pdf, direct from the publisher and use Roll20 for maps only - no rolls, no sheets, no calculations. It's what I intend to do. I refuse to use an inferior service like Demiplane when my group can all make paper sheets and do math in their heads... probably more accurately than Demiplane. Blow the dust off the dice collection and have fun again.
Hey everyone! Thank you so much for your feedback (I'll pop it over to Demiplane Developers!) Since integration inception, we have added in NPC Sheets as well &nbsp;from Monster Core and NPC Core. We have more on the way to pull into the Roll20 VTT. Additionally, the benefit of having the Demiplane connection is that cross-platform sync (if you own it on Roll20, you can sync your account to unlock it on Demiplane and the other way around, too). We are continuing to work on expanding the tools available to both GMs and Players. All this feedback is extremely helpful and we really appreciate you taking the time to write it out! We can understand the sheet experience is not for everyone and we're glad there are plenty of options for Pathfinder users to use (including pen and paper!) so that people can find the best tools for their table.&nbsp;
The builder in Demiplane, while looking pretty, is inferior to that of the competition. There are so many things missing, Archetypes from Secrets of Magic, support for the multiple background feats. For the premium price that is paid, you should at least be on par with herolab. Instead of getting this stuff put in, you just keep pushing it all to the back burner and focus on new material and adding more and more systems. The ONLY thing I like about Demiplane at this point is the reader. It is significantly better than reading a PDF, but when the sheet is pretty much replacing the ROLL 20 one, the builder needs to be functional for the material. The ROLL 20 is not, the demiplane one is not.&nbsp;
I still waiting for something customizable on the same level as was&nbsp; remaster character sheet preview that has been discontinued very long ago. Just saying, since we all agree upon idea that current sheet is written with "i" instead of "ee".
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Hi Meredith, First real "answer" since August. So far to customer support. But you didn't answer any of the more urgent questions aka the problems with the connection between Demiplane and Roll20, no real drop down solutions yet and all the players that don't want a two-site solution. "We can understand the sheet experience is not for everyone and we're glad there are plenty of options for Pathfinder users to use (including pen and paper!) so that people can find the best tools for their table. " In plain words: We're doing what we want and anyone who's got a problem with it: F*ck off!&nbsp; Having been used to Roll20 I was a little uncertain how to procede. But thanks to your anwer my decision is made - as I said I will finish my actual campaign. After that I'm fortunately technically savvy enough to have no problems with hosting myself Foundry that has a much better support for Pathfinder. Meredith said: Hey everyone! Thank you so much for your feedback (I'll pop it over to Demiplane Developers!) Since integration inception, we have added in NPC Sheets as well &nbsp;from Monster Core and NPC Core. We have more on the way to pull into the Roll20 VTT. Additionally, the benefit of having the Demiplane connection is that cross-platform sync (if you own it on Roll20, you can sync your account to unlock it on Demiplane and the other way around, too). We are continuing to work on expanding the tools available to both GMs and Players. All this feedback is extremely helpful and we really appreciate you taking the time to write it out! We can understand the sheet experience is not for everyone and we're glad there are plenty of options for Pathfinder users to use (including pen and paper!) so that people can find the best tools for their table.&nbsp;
Hey everyone -- As mentioned in the previous post, I went back to the Demiplane Team with this feedback and have answers as of this afternoon.&nbsp; Thank you for your patience. My apologies for missing critical feedback in this thread - if my comment about picking the tools that best fit your table came off as negative or came off as a string of expletives, that also wasn't the intention and I apologize for that as well.&nbsp; Multiple Background Feats I don't know if there is a variant rule that allows this, but if you want to add multiple feats you can navigate to the "Feats &amp; Features" section of your character sheet and select "Add Feat". You can search any feat from the list that appears. If I’m misunderstanding, feel free to elaborate and I’ll take the info back to the team and check in! Secrets of Magic Archetypes Pathfinder Nexus supports the following Characters Archetypes from Secrets of Magic: Magus (Multi-Class) archetype, Summoner (Multi-Class) archetype, Cathartic Mage, Elementalist, Shadowcaster, Geomancer, Soulforger, Runelord, and Wellspring Mage.&nbsp; If you do not see this when utilizing the experience, please let me know because that might be something we need to look into further. Archetype Dedication To gain access to the Archetype Dedication feats from above, you can select the "dedication" tab from the "[Class Name] Feat" button after selecting your class. For example, if your character is a Sorcerer, you can select "Sorcerer Feats" and then choose the "Dedication" tab. This will show you all of the Dedication feats that fit your character options. These Dedication feats are sorted by Level, with the highest levels first.&nbsp; If you want to ignore the prerequisites of a given archetype and add it to your character, you can toggle on "Show Feats Missing Prereqs" and all feats will appear. For quick access, you can type in the feat you’re looking for and it should appear. I’ve checked all of the dedications above and see that they’re present.&nbsp; Customization Nearly every aspect of Demiplane’s Pathfinder 2e’s Character Sheets can be customized within a given game element - this includes renaming elements, changing damage types or amounts, adding or completely replacing a specific bonus or saving throw, and more. I’ve said “nearly” here on purpose - there are some things that cannot be customized - such as the name of your ancestry, background, and class. The ability to homebrew these core types of character features will come alongside our Homebrew capabilities. Homebrew will follow our new campaigns capability and performance improvements (both of which are currently in development).&nbsp; The roadmap for our Demiplane integration supporting Pathfinder in the Roll20 VTT hasn’t stopped or stalled since our first integration announcement earlier this year: we’ve been able to keep moving forward with our core feature releases (Characters, NPCs, and we’re getting ready to announce Adventures). We’ve seen some pretty clear needs for performance improvements on the sheet in the VTT and, while that work is never fun or flashy, we’ve decided that work needs to be done as well and have been staffing up to accomplish that. Keep an eye out for us a Demiplane-sheet specific forum thread to help make sure the feedback goes to the right place. We’ll post here the moment that goes live.&nbsp;
Flexible Spellcaster is not supported, unless a stealth update was done. It is not a dedication. The post on the forums inquiring about this has been silent since March, despite requests for information. My player that uses this has his character built in Herolab without issue.&nbsp; The Free Heart feat, among others, provides a common background in addition to the standard background in character creation. This is also not supported, though works just fine in Herolab. As of July 23, according to the forums, this is not supported. Sure, my player with the Free Heart feat can cheat the system to build his character in Demiplane, but why does he have to put more work in when I have shared the content and have purchased all the needed content on Demiplane/Roll 20? That is not an option for Flexible Caster. Using the old Roll 20 sheet is not an option either, it cannot contain. He has to play using Herolab, fortunately that is an option for him as I still have all the material there as well.&nbsp; <a href="https://drive.google.com/file/d/1Bu0uJltL8Qq4uVo1QdZnBElelyXm5TuD/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1Bu0uJltL8Qq4uVo1QdZnBElelyXm5TuD/view?usp=sharing</a> Try building this character, with Flexible Caster, in Demiplane. Or even just putting it into a Roll 20 sheet. It also uses Ancestry Paragon and Free Archetype (Which are supported).&nbsp;
Meredith said: We’ve seen some pretty clear needs for performance improvements on the sheet in the VTT and, while that work is never fun or flashy, we’ve decided that work needs to be done as well and have been staffing up to accomplish that. I hate to say it, but I have definitely seen the results of focus put towards developing a new, separate system to virtually recreate the functionality of the existing system rather than improve the existing system.
I'm just curious to if the developing team will ever add the remastered variation of the character sheets, since there are some details that are different between the original 2e character sheet and the 2e remaster one.
Meredith said: We can understand the sheet experience is not for everyone and we're glad there are plenty of options for Pathfinder users to use (including pen and paper!) so that people can find the best tools for their table.&nbsp; Meredith said: My apologies for missing critical feedback in this thread - if my comment about picking the tools that best fit your table came off as negative or came off as a string of expletives, that also wasn't the intention and I apologize for that as well.&nbsp; &nbsp; I wanted to take some time to really consider my response as I am fully disappointed in how Roll20 handling the issue I am having, which is I do not want to- will not- switch to Demiplane.&nbsp; &nbsp; It came off as negative, because it was dismissive. I recognize that you are a business and my contributions are insignificant in the grand scheme of thing. Still, though, I was looking for a route to continue with Roll20. Your words changed that. This saddens me. &nbsp; When I began using VTTs however many years ago, I looked for inexpensive and accessible. At that time, Roll20 was the obvious choice. Your turn to Demiplane makes Roll20 neither of those things for me and, I fear, for some of those who may play in my games.&nbsp; &nbsp; By inexpensive, I mean that neither I nor my players need to buy another version of a book that we have already have to effectively use the site. For Paizo products, I personally purchase a physical copy of most books from my FLGS, plus a digital copy from Paizo. Then I get one from Hero Lab, where I already have a massive library. Switching to Demiplane would require a greater investment than I am willing to commit to.&nbsp; &nbsp; By accessibility, I mean not only ease of use, but also attractiveness of features. A site's features are of no use if no one can use them. A site's features is a major thing that sets it apart from other VTTs. I am not the most tech savvy of individuals, but Roll20 was easy and awesome.&nbsp; &nbsp; In my estimation, your company's current Demiplane first policy brings Roll20 in line with other sites that I dismissed years ago when I first started using VTTs. To be clear, I am sure I'll continue to use Roll20. I just won't be paying for the privilege of being dismissed to do so. But your words suggest you expected that to be the case.
Really confusig there is&nbsp; not an easy way for the GM to roll secert checks outside of doing a manual roll and asking modifiers seeing as though this is a large part of the system
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Because it's easy enough to do in basic macro code.&nbsp; Go to the collections tab (the three circles in a triangle formation), hit the + Add button in the macros section and put in the above text (which I will include below so you can copy/paste it).&nbsp; Select the 'Show as Token Action' option (as it is here).&nbsp; In the Visible to Players section, put the name(s) of your GMs.&nbsp; Then, in order to make a secret roll, click on the token for the character you are rolling for and click the Secret-Rolls macro that appears last in the token macro for the character.&nbsp; Select what you want to roll, and it will roll it for you.&nbsp; The player will never know. Here's the code (and if you want to add other skills, you can add them in there too) - yes, it doesn't look great, and you can always fancy it up, but it works: /w gm **@{selected|character_name}** secret ?{What secrets...&nbsp; &nbsp;| Perception,&nbsp; &nbsp; &nbsp;Perception&nbsp; [[1d20+@{selected|perception}]]&nbsp; @{selected|perception_notes}&nbsp; &nbsp; | Arcana,&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Arcana&nbsp; &nbsp; &nbsp; [[1d20+@{selected|arcana}]]&nbsp; &nbsp;@{selected|arcana_notes}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| Crafting,&nbsp; &nbsp; &nbsp; &nbsp;Crafting&nbsp; &nbsp; [[1d20+@{selected|crafting}]]&nbsp; &nbsp;@{selected|crafting_notes}&nbsp; &nbsp; &nbsp; &nbsp;| Diplomacy,&nbsp; &nbsp; &nbsp; Diplomacy&nbsp; &nbsp;[[1d20+@{selected|diplomacy}]]&nbsp; &nbsp;@{selected|diplomacy_notes}&nbsp; &nbsp; &nbsp;| Medicine,&nbsp; &nbsp; &nbsp; &nbsp;Medicine&nbsp; &nbsp; [[1d20+@{selected|medicine}]]&nbsp; &nbsp;@{selected|medicine_notes}&nbsp; &nbsp; &nbsp; &nbsp;| Nature,&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Nature&nbsp; &nbsp; &nbsp; [[1d20+@{selected|nature}]]&nbsp; &nbsp;@{selected|nature_notes}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| Occultism,&nbsp; &nbsp; &nbsp; Occultism&nbsp; &nbsp;[[1d20+@{selected|occultism}]]&nbsp; &nbsp;@{selected|occultism_notes}&nbsp; &nbsp; &nbsp;| Religion,&nbsp; &nbsp; &nbsp; &nbsp;Religion&nbsp; &nbsp; [[1d20+@{selected|religion}]]&nbsp; &nbsp;@{selected|religion_notes}&nbsp; &nbsp; &nbsp; &nbsp;| Society,&nbsp; &nbsp; &nbsp; &nbsp; Society&nbsp; &nbsp; &nbsp;[[1d20+@{selected|society}]]&nbsp; &nbsp;@{selected|society_notes}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| Stealth,&nbsp; &nbsp; &nbsp; &nbsp; Stealth&nbsp; &nbsp; &nbsp;[[1d20+@{selected|stealth}]]&nbsp; &nbsp;@{selected|stealth_notes}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}