Another thing regarding Skills. You allow for changing the skill to a different stat which I like... however when you output the roll to the template there is no way to know if someone changed it or not (will be easier once nested rolls clean up the tooltip), is it possible to show which attribute was used in this case? Ya, the PHB allows for using different stats in some cases so I put it as an option. I heavily investigated printing out the value, but the problem is the select box is used for the formula as well. The value is the formula value of wisdom mod for example. If you know of any ways to extract the text as well as the value from a select I'd love to print out the ability name used as well. For ranged weapons it seems that you should have a "+stat" for damage column as well. The reason being offhand thrown weapons and/or hand crossbows fired from your offhand while not using the dual wield fighting style. Side note: Hand Crossbows only work in the offhand with the Crossbow Expert feat which by RAW and community acceptance does apply full bonus to the offhand weapon. We'll see what Crawford posts in his Crossbow Sage column coming up. That said, I agree that the "+stat" should be on ranged as well. I saw someone mention it on one of Actoba's threads and have been meaning to look at it at some point. I'm planning on revamping weapons soon to match the work I did for "Actions". I could put this in as a temporary thing though. these are opinion based want for consistency (a.k.a. OCD) so please don't take them as being critical I love critical feedback. Please don't be afraid to give it. Critical feedback helps improve the end result. My feelings won't be hurt as long as people are appreciative of the work put in. :) Core Stats on Players vs. NPC - I am of the opinion that things shouldn't move spots if they don't need to. So the bonuses and penalties section, does this make sense to tie it to the upper right corner? The reason I assume at some point you have the intention of having "Quick Actions", those are likely not going to be spaced the same as "Quick Attacks". So based on this anchoring bonuses and penalties to the upper right corner seems the more consistent approach to something that doesn't change between sheet modes. 100% agree. I've tried to make things not move as best as I can. Example: on the NPC sheet Blindsight should come before Darkvision, but then it wouldn't be consistent with the PC page. I also made sure all the inputs that switch were the same size. Was a bit weird to work out. Bonuses & Penalties: This (and Resistances for PCs) are of the least value on the page. Things of higher value should be "above the fold" as it's called. If anything I'd rather stick it to the bottom if possible. Maybe I'll make quick attacks for NPCs - "Quick Actions". I should be able to force it to be the same size as "Quick Attacks". I do the same with Inspiration/Exhaustion on the PC sheet and movements speeds on the NPC sheet. Core Stats on NPC Sheet - Should the HD Note line be place at the bottom of the Hit Dice box? If you prefer it to be at the top (which I can see) couldn't there be a thin gray header bar above it, or maybe have that note in it's own box? It has the "HD Note" text below it. Though I should put some spacing between that and the hit dice below it. I've been moving away from the gray heading as much as I can. It only exists to define areas whereas individual inputs have their text below the input. I think HD Note should stay close to the Hit Points as those are closely related I could see it becoming its own box as well. So either more spacing or own box. Core Stats on NPC Sheet - Traits feels really out of place, maybe having it underneath death saves might work better (this is again assuming you will add a "Quick Actions" section in the right most column. Yup, traits are very out of place. I only just did the Spell Slots on the Core page today and haven't had much time to review it. Traits can move below the Death Saves - ya. I eventually would like to make them repeatable. I also need to parse some traits that act as actions - I may move the whole section to "Actions".. I think that's where it would best belong. Core Stats on Players and NPC - Maybe I am just too damn old with poor eyesight... but the font for Resistance and Immunities, NPC Traits, and maybe even the Quick Attacks section seems a bit small...but again just could be me. For this page I tried to follow the design of the paper sheet as much as possible. See <a href="http://1.bp.blogspot.com/-SIz9DByDeZw/U6M51aKP-OI/" rel="nofollow">http://1.bp.blogspot.com/-SIz9DByDeZw/U6M51aKP-OI/</a>... They're not very big there, though I think I made them a tiny bit smaller than what I see there. I'll increase it a bit. Core Stats - The Quick Spells section, I assume this is intentional, but you show the "up/down" arrows for the current slots, but you don't for the Max Slots. This gives the impression that this can't be modified from this section (even though it can through various means) This is indeed intentional. They're psuedo-disabled. They appear and look disabled, but can actually be edited. Same thing on the weapon names, reach, and ranges. If I set them to actually be disabled then roll20 treats them as formula and it cannot display the value of the text field of the same name on the other page. It's rather unfortunate, but I think the workaround I put in works fairly well. These "Quick" sections are meant to be usable at a glance and then modification should happen on those actual pages. Max spell slots are determined when leveling up and based on information on the spellbook page so those should be modified there, but Current Spell Slots will be used during the session so it should be changeable there as well. Thanks again for the feedback!