The Aaron   I have a macro set up for when my players cast Faerie Fire (they use it a lot, and to great advantage), and it works great.  It pops a drop down to pick the color (they are picky), set a dim light radius, set an aura of the appropriate color, and add a status marker.  However, I am starting to play with the Updated Dynamic Lighting, and I cannot reproduce the macro.  It seems to have something to do with the query/dropdown, as it does not display the dropdown correctly when I run it and I can make it work correctly without the query and just setting one color.  Any help would be greatly appreciated.  Below is my original macro, and what I have for UDL.   Original (working) Macro:  !token-mod {{ ?{Color|Blue,  --set aura1_radius#7.5 aura1_color#0000ff light_otherplayers#on  light_radius#7.5 light_dimradius#0 statusmarkers#!aura |Green, --set aura1_radius#7.5 aura1_color#008000 light_otherplayers#on  light_radius#7.5 light_dimradius#0 statusmarkers#!aura |Red, --set  aura1_radius#7.5 aura1_color#ff0000 light_otherplayers#on  light_radius#7.5 light_dimradius#0 statusmarkers#!aura |Violet, --set  aura1_radius#7.5 aura1_color#ee82ee light_otherplayers#on  light_radius#7.5 light_dimradius#0 statusmarkers#!aura |End Spell, --set aura1_radius#  light_otherplayers#off  light_radius#  dimlight_radius#  statusmarkers#!aura} }}  UDL (non-working) Macro     !token-mod {{
?{Color|Blue, 
--on
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#0
    low_light_distance#10
    aura1_radius#10
    aura1_color#0000ff
    statusmarkers#!aura}
|Green,
--on
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#0
    low_light_distance#10
    aura1_radius#10
    aura1_color#008000
    statusmarkers#!aura}
|Red,
--on
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#0
    low_light_distance#10
    aura1_radius#10
    aura1_color#ff0000
    statusmarkers#!aura}
|Violet,
--on
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#0
    low_light_distance#10
    aura1_radius#10
    aura1_color#ee82ee
    statusmarkers#!aura}
|End Spell,
--off
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#
    low_light_distance#
    aura1_radius#
    statusmarkers#!aura}
}}  One color UDL that works.  !token-mod {{
--on
    has_bright_light_vision
    emits_bright_light
    emits_low_light
--set
    bright_light_distance#0
    low_light_distance#7.5
    aura1_radius#7.5
    aura1_color#0000ff
    statusmarkers#!aura
}}