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Stupid Roll20 Tricks (and some clever ones)

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Edited 1600358854
keithcurtis
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Mike deBoston said: If this isn't enough of a trick, just delete it Keith, no harm, no foul. I think it's fine, but what would you suggest I call it in the Index? BTW, I have no moderation-type powers as a Forum Champion. I can't delete anyone's posts. :)
Call it "Comparing numbers, greater than or equal to".
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This is amazing thankyou
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keithcurtis
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This was moved from the top post, because it was getting too long to edit: The Beholder Anti Magic field The 5e Beholder creates an anti magic field that suppresses all magic within a 58 degree cone. The players cannot necessarily see the effect, but the DM needs a way to quickly show the cone's area during play. Solution: Dynamic Lighting and Field of Vision Even if you are not using DL for its light and movement blocking, you can set up your map and beholder as follows: Map: Use Dynamic Lighting with global illumination. Beholder: Has Sight, emits light (other players cannot see) in a 58 degree cone, bright light, 150 ft. For most of the time, (all of the time for the players) the field looks like this: Any time you need to see what is in the anti magic field, select the beholder and press Cmd/Ctrl-L, to see what it sees. You will see only the parts of the battlefield affected by the cone, but for the players, they still see the map normally. It's quick, simple and keeps the players guessing. Wizards of the Coast Beholder image used for demonstration purposes only. No copyright infringement intended.
Wow, the first post just says "Test". Doing some extreme renovations, Keith?
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Edited 1600362444
keithcurtis
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Trying to make the first post editable again. It's being recalcitrant, but I think I have it under control again. I made a backup of the index to a private forum post first. Edit: A lot of the recent tips never made it into the index because I assumed it was updating properly. I have gone back through and grabbed the missed ones.
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keithcurtis said: I made a backup of the index to a private forum post first. I'm not seeing an option to make a post private - is that something that is only available to Forum Champions, or is that a different Stupid Trick that could be shared? Right now I have a bunch of bookmarks for scripts and things but I think it would be much easier to keep them organized right here in the forum if I could make a private post for myself!
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GiGs
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I dont know about making a private post - but you could make a public post, and then delete it. You can still see it but no one else can. I am not sure if that works for first posts in a thread, but it works for replies in a thread.
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keithcurtis
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Jarren K. said: keithcurtis said: I made a backup of the index to a private forum post first. I'm not seeing an option to make a post private - is that something that is only available to Forum Champions, or is that a different Stupid Trick that could be shared? Right now I have a bunch of bookmarks for scripts and things but I think it would be much easier to keep them organized right here in the forum if I could make a private post for myself! "private  forum  post." I made a game and didn't invite anyone. The forums there are seen only by me and can hold posts with formatted and linked text. I started it in order to hold a lot of copy-paste stuff like the troubleshooting steps (I use a browser extension for that now), but it holds backups of important posts, drafts I'm working on, etc. I wonder if that qualifies as a stupid trick...
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Edited 1600372220
I just now found the option for a "Private Forum Post" on a separate Bug Post:&nbsp; <a href="https://app.roll20.net/forum/post/194529/hidden-campaign-forum/?pageforid=194630#post-194630" rel="nofollow">https://app.roll20.net/forum/post/194529/hidden-campaign-forum/?pageforid=194630#post-194630</a>. &nbsp;I've never used the game forums on Roll20 as my group does all of our correspondence through email, and tracks our characters through D&amp;DBeyond.&nbsp; So I guess I can submit this as a stupid trick even if it's already known to others! Private Forum Posts to Keep Notes In If you create a private/test game, you can use the "Recent Game Discussion" forum as a place to keep notes on things such as links to scripts or other resources for your game that you don't want to keep elsewhere. One benefit of keeping notes contained within Roll20 is that any forum posts will maintain their formatting (as Keith mentioned above), so you are able to write up drafts of posts, or if you are regular forum user you can pre-edit common responses or helpful links. Another idea is putting together several comments/ideas from a thread so that you can organize all the most important points together for reference later.&nbsp; For example, there may be several different threads about a specific script that you use, and you can take out the relevant bits and put them into a single post for yourself to make it easier to read through. It can also be used for copying whole pages or sections of a page by pasting them into a forum post. And as Keith mentioned just above: The forums there are seen only by me and can hold posts with formatted and linked text. I started it in order to hold a lot of copy-paste stuff like the troubleshooting steps (I use a browser extension for that now), but it holds backups of important posts, drafts I'm working on, etc.
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GiGs
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Please ignore the post by stven - its spam disguised as a post, and I've reported it.
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keithcurtis
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Me too. It's fascinatingly apt. He/she/it picked up text from an old post of Vince's.
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Edited 1601600403
It's a clever bot. Who knew Skynet would start its infiltration by selling baja hoodies.... Also: impressive memory, Keith - this contradicts your claims in the Bugs section :)
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keithcurtis
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Pshaw. Google is my memory.
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Edited 1601703624
Well since Keith is trying to derail his own thread with off-topic conversation, I guess someone should post a trick :) This is just very small and very stupid trick which someone might find useful, if they don't want to use a roll template for any reason. Multi-Line rolls without a template This is just a specific use of re-using rolls and forcing a style . So this attempt at a $[[0]] roll reference will fail, as the line breaks split the roll up and $[[0]] isn't referring to anything: [[2d4+6]] [[3d10]] $[[0]] We can wrap the whole thing in curly braces to allow a multiple lines to be sent to chat at once without the aid of a roll template: {{[[2d4+6]] [[3d10]] $[[0]]}} The $[[0]] reference now works, but it looks a bit awful (no offence, curlies). So we can use some disappearing magic on those braces to pretty it up a little: [{{](#" style="display:none)1: [[2d4+6]] 2: [[3d10]] ================ The first roll was: $[[0]] [}}](#" style="display:none) Pretty stupid, eh.
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Scott C.
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That css injection is brilliant Oosh. Also a little scary that that isn't sanitized
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Alan
Plus
Scott C. said: That css injection is brilliant Oosh. Also a little scary that that isn't sanitized Oblig XKCD
These are great, thanks!
Thanks for the tips
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Question on nesting drop downs, Scott C's google doc link isn't working any more. I'm wondering if there is a go to command for with in a macro, or just examples in general maybe.
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Scott C.
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Sorry about that Levi. I was doing some data clean up and apparently deleted the wrong version of it. Here's an accessible version of the nesting sheet . I'll update the original post with the new link as well.
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Thanks, I appreciate it. This really helps me figuring out which symbols need to be replaced with html code.
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Edited 1603732602
USING TRACKER FOR PLANNED/SEQUENCED ACTIONS AND HIDING CHARACTERS. I am a bit of a Noob and not a GM so have not tested this. Feel free to disprove or come up with more developments. According to the Help:- So this can be useful in several ways by creating a page called something like "map 3 encounters" and putting tokens on it to represent the NPC. These are in addition to the NPC tokens on the actual page you are playing on. 1. Over come the problem of hidden/not visible NPC having their location revealed by selecting in the turner. Instead of rolling initiative for the token on your game page roll it for the equivalent token on the "map 3 encounters page". Since the token is not on your game page its position can't be revealed. 2. Using above also means that a NPC turn is only shown to the GM. This is more realistic even when you have visible NPCs as the PCs wont know when its the NPCs turn on the 1st round. Planed actions. You may have prepared a series of events that are going to occur but it can be hard for the GM to keep track of this in something like combat. In a scenario you may decided that there will be 3 badies in a room, combat inevitable starts, 2nd turn 3 more badies enter stage right, 4th turn more&nbsp; badies are due.&nbsp; 3. In this case you can use the turn counter and use tokens with names that state the turn and action e.g. "3 badies on turn 2". Again this only appears on the GMs turn tracker and acts as a reminder. 4. Reminder for more complex sequences. Its not too bad for the GM when its only grunts where the options are run away or who to attack. But suppose its more complex:- "wizard invisible enters turn 3", "wizard levitates turn 4", "wizard casts fire ball turn 6". 5. Or a reminder that some thing will happen such as "shape shift ends turn 5" Also for mechanical sequences such as a machine doing something after a certain number of turns. Note that you can manually change a characters position in the tracker so you can still group all the NPCs in the same turn if you want. I used long token names so its clear on this thread. In reality it may be your own shorthand like "wiz4levi". Hope this is useful.
Thanks Mel C,&nbsp; I like it.
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Mel C. said: USING TRACKER FOR PLANNED/SEQUENCED ACTIONS AND HIDING CHARACTERS. I am a bit of a Noob and not a GM so have not tested this. Feel free to disprove or come up with more developments. According to the Help:- &lt;snipped for brevity&gt; This is a simple, elegant solution, bravo!
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David M.
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I think this should work with the proxy tokens on the GM layer of the same page, somewhere non-intrusive to the active region of your map, rather than having to switch pages (note: also untested). Large maps sometimes take a while for my system to load.&nbsp;
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Edited 1604030307
You can also manipulate items on the tracker with Stylus, if it helps at all. I used a change of opacity in the example, but using display:none would completely remove it from the tracker, but you could still pull the value (or + and - it) with @{tracker|thing}, and it will keep doing any per-round math it's set up to do. Might be handy for keeping the GM version of the tracker from being overwhelmed with entries during combat, if you're planning on throwing a lot of items in there: You could even have a hidden "total rounds of combat this entire campaign" tracker, though you'd need to be careful not to use the "delete all turns" button.