I have a test game tomorrow to run and not having working sheets is *really* bad and I doubt I'll have them by game time, so I decided to add some macros to each of the sheets myself to help out. It isn't perfect but if anyone else is in a bind like me I am having players put feats in the bio page, and then created 4 macros:     Strength Attack  &{template:default} {{name=@{character_name}  Strength Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]]  Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{strength_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{strength_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}}     Just change the damage as needed for the character and this will work for attacking (for now)     Dexterity Attack     &{template:default} {{name=@{character_name}  Dexterity Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]]  Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{dexterity_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{strength_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}}     This works for a dex to hit, strength to damage attack.     &{template:default} {{name=@{character_name}  Dexterity Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]]  Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{dexterity_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{dexterity_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}}     This works for a dex to hit, dex to damage attack.     This is the lame one I am using for skills, I will have my players just input the modifier manually.     &{template:default} {{name=@{character_name}  Skill Roll}} {{Modifier=[[?{Modifier|0}]]}} {{Roll=[[1d20+?{Modifier}]]}}     The same for initiative:     &{template:default} {{name=@{character_name}  Initiative}} {{Modifier=[[?{Modifier|0}]]}} {{Roll=[[1d20+?{Modifier} &{tracker}]]}}     With these we *should* be able to make it through 1 session.