Jamie H. said: Am I the only one who can't add enemies to the initiative turn order when clicking the initiative button? It rolls it but doesn't add it for me to the turn order. Yeah, it's broken atm. Here's my workaround. Make a general macro, share with all players, make it a token action. Call it initiative, or something, and have this body (this is the player macro): &{template:generic} {{name=@{selected|character_name}}} {{characterid=@{selected|character_id}}} {{title=Initiative}} {{r1=[[1d20 + ?{Skill|Perception, @{selected|perception}|Stealth, @{selected|stealth}|Acrobatics, @{selected|acrobatics}|Athletics, @{selected|athletics}|Crafting, @{selected|crafting}|Deception, @{selected|deception}|Diplomacy, @{selected|diplomacy}|Intimidation, @{selected|intimidation}|Medicine, @{selected|medicine}|Nature, @{selected|nature}|Occultism, @{selected|occultism}|Religion, @{selected|religion}|Society, @{selected|society}|Survival, @{selected|survival}|Thievery, @{selected|thievery}} &{tracker}]]}} For enemies, until we have the npc sheet, I just roll from the book, though this init macro should work (make it a token action, but no need to share with players): [[1d20 + ?{Initiative Bonus} &{tracker}]]