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[Paizo] Pathfinder Playtest Bug Thread

Thanks Ethan, For the effects, they should be a scrollable field in the roll template after a certain height. Are they not scrolling? Aha! I was not aware that they could be scrolled, as there is no bar. Which definitely makes sense for the size! I can work with this and can see where I manually input damage into the effects working. So I can definitely make due with that until the attack line is looked into. Thank you very much for your work on this! My players appreciate it also instead of the generic macros I cooked up for them. Heh.
1533744337
DarkDeer
Forum Champion
Marketplace Creator
Compendium Curator
I have updated the first post to reflect current known issues! If there are issues other than that known list, please continue to report them here :) Thanks y'all for all the great feedback! Scott, thank you so much for your hard work (even at GenCon!!!) to bring this sheet to fruition, and these bugs will get squashed in no time \o/
1533745064

Edited 1533745103
Scott C.
Roll20 Production Team
Compendium Curator
Ethan C. said: Thanks Ethan, For the effects, they should be a scrollable field in the roll template after a certain height. Are they not scrolling? Aha! I was not aware that they could be scrolled, as there is no bar. Which definitely makes sense for the size! I can work with this and can see where I manually input damage into the effects working. So I can definitely make due with that until the attack line is looked into. Thank you very much for your work on this! My players appreciate it also instead of the generic macros I cooked up for them. Heh. Yeah, I'm guessing you're on a Mac using chrome. Mac's default scroll bar is only visible when actively scrolling. Trivia  said: I have updated the first post to reflect current known issues! If there are issues other than that known list, please continue to report them here :) Thanks y'all for all the great feedback! Scott, thank you so much for your hard work (even at GenCon!!!) to bring this sheet to fruition, and these bugs will get squashed in no time \o/ Thanks for updating that post Trivia.
Scott C. Here is one, but I don't know if you *can* do anything about it. PF2 - By Default - Has secret rolls on many skills (anything that can return you false or misleading information among others) where the PC doesn't know what they rolled. There is currently no easy way to do this with the way these sheets are designed. There are some workarounds (I made a macro that just asks me to put in the total for the PC, but that means opening their sheet up to look at their skill total manually) but the typical dropdown doesn't seem to work (something with the |'s) and created skills don't have a name I can actually target it seems with a macro like I can with @{selected|perception} Is there a way to add a whisper to the GM of a skill roll that *doesn't* display to the player making the roll?
1533746638

Edited 1533746643
Scott C.
Roll20 Production Team
Compendium Curator
There's some work arounds for that, but nothing that is really appropriate to put in a character sheet's macros. It's something that I'm aware of, but unsure how to address at the time.
Scott C. said: There's some work arounds for that, but nothing that is really appropriate to put in a character sheet's macros. It's something that I'm aware of, but unsure how to address at the time. Could you not add an action on the character sheet to whiper the gm an API-generated button that triggers the required rolls? I think I've seen this done for outputting all of a character's actions on the Pathfinder(Community) sheet.
Now, I have been made aware that the creation and character buttons in the top right corner does not work on edge. 
1533748286
Scott C.
Roll20 Production Team
Compendium Curator
That is one of the workarounds for this issue (and probably the best one), however the parsing of that macro is complicated, and as has already been noted, the sheet already has some lag to deal with.
1533748440
Scott C.
Roll20 Production Team
Compendium Curator
Janick H. said: Now, I have been made aware that the creation and character buttons in the top right corner does not work on edge.  Roll20 officially supports only Chrome and Firefox. The sheet was similarly developed for those two browsers. I can't guarantee that I'll be able to have it fully compatible with other browsers.
1533748839
Scott C.
Roll20 Production Team
Compendium Curator
Jared, Not sure if you deleted your post on purpose or not, but if you are still having the issue with the total hp, let me know. I can't reproduce it on my end. The temp HP total issue is related to the problem with buffs/mods not working correctly.
Yeah, I'm guessing you're on a Mac using chrome. Mac's default scroll bar is only visible when actively scrolling. Actually I am on a windows machine with Firefox, if that helps your troubleshooting any.
1533753270
Scott C.
Roll20 Production Team
Compendium Curator
Ah, I'll need to check when I get home, but I think firefox also does the hidden when not in use scroll bar. Regardless, how the scrollbar displays is pretty much reliant on the browser.
Thanks for taking our feedback into account. :) I found one more thing, when rolling Initiative with Thievery, it throws the below error. None of the other Initiative+skill combos do this. (NewCharacter is what I called the sheet, not sure what _misc is referring to though) And a question: custom skills can't be used in Initiative, is this intention, or limitation? (I'd honestly guess the latter but worth asking.)
1533756790
Scott C.
Roll20 Production Team
Compendium Curator
Thanks for the report Tyrian. It's looking for an attribute called theivery_misc which is where buffs/conditions will eventually be stored, but it apparently has the wrong attribute name in the initiative macro. As for using the custom skills. It's a limitation of using repeating sections for them. Is there a common reason to use a custom skill for initiative?
Scott! I managed to drag the spell to the macro bar and tested it just because, and the damage does show up when I do it there. It does not show when rolling from the character sheet.
It looks like all of the bugs I found have been noted already, but I was curious is the sheet will get priority updates (more frequently than weekly) based on its official status?
1533759701

Edited 1533759762
Phillip G.
Sheet Author
So I was just playing around and noticed that when I make a new spell, it has a field (@{type}) that allows it to be changed to a feat (general, class, or skill) or a power. By doing so the new entry changes location to the corresponding area. Was this intentional? May this have something to do with why the feats and power fields are unable to add entries? Update: Closing the character sheet and even leaving the game and rejoining did not remove the added entry.
My request may seem silly, but can the font be changed to be more like what Paizo uses? I feel like the current one is one step away from Comic Sans
Scott C. said: Is there a common reason to use a custom skill for initiative? Well... as far as I know for the moment, nope. :) I could see some homebrew reasons but those are probably pretty niche and not really mission critical. Just wanted to make sure!
I dont know if its just me but the spell seccion of the sheet runs extremely slow for me, everything else runs fine-ish.
Nathan K. said: My request may seem silly, but can the font be changed to be more like what Paizo uses? I feel like the current one is one step away from Comic Sans This is a super frivolous request, and one I endorse completely :P
The map packs are scaled twice as large as they should be, making 5' squares into 10' squares.
Tyrian said: Scott C. said: Is there a common reason to use a custom skill for initiative? Well... as far as I know for the moment, nope. :) I could see some homebrew reasons but those are probably pretty niche and not really mission critical. Just wanted to make sure! This looks like it:
1533773621

Edited 1533773876
DarkDeer
Forum Champion
Marketplace Creator
Compendium Curator
Dan C. - The map packs are scaled to 5 ft, the Pathfinder Map Grid has a larger square around 10ft squares, and the 5 ft grid is fainter. I tried to adjust this by having the Roll20 grid be dark, but the lines are still thin.  Thanks to Thundertacos in another thread, I see the issue. These will be fixed tomorrow! Apologies, the flip-mat pack was sent without a scale and my educated guess was less educated than I anticipated.
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Edited 1533778602
Nathan K. said: My request may seem silly, but can the font be changed to be more like what Paizo uses? I feel like the current one is one step away from Comic Sans I might be getting old, but I too would support this request. The Official Pathfinder sheet is simply put far clearer and cleaner. I realize this would be way down on the priority list, but maybe a theme option sometime in the future?
1533781893

Edited 1533783165
Just wanted to post and say Thank You for doing this!  But yeah, adding the third Stat Boost would be much appreciated, as I'm sure trying to calculate it based solely on Race would be a bit of a tall order during playtesting :P
1533782572

Edited 1533782709
Each time I try to start the game with the Pathfinder Playtest official Sheet it is stuck in the loading screen with the following error in the consol: /editor/:12 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> ". Either the 'unsafe-inline' keyword, a hash ('sha256-sdTkYA4LFTuYmURQyRZXGigEzX+V/LH+Boxd3KuTquI='), or a nonce ('nonce-...') is required to enable inline execution. /editor/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> ". Either the 'unsafe-inline' keyword, a hash ('sha256-k8Kx+oSRaLZ+X7/r67j0Mow6bzS2pemyX++9YAOg3BU='), or a nonce ('nonce-...') is required to enable inline execution. jquery.migrate.js:20 JQMIGRATE: Logging is active app.roll20.net/:17 GET <a href="https://app.roll20.net/editor/startjs/?timestamp=1533782163&amp;disablewebgl=false&amp;forcelongpolling=false&amp;offsite=false&amp;fbdebug=false&amp;forcetouch=false" rel="nofollow">https://app.roll20.net/editor/startjs/?timestamp=1533782163&amp;disablewebgl=false&amp;forcelongpolling=false&amp;offsite=false&amp;fbdebug=false&amp;forcetouch=false</a> 500 () loading.js?v=11:1 Uncaught ReferenceError: d20ext is not defined &nbsp; &nbsp; at loading.js?v=11:1 (anonymous) @ loading.js?v=11:1 app.js?1533657976:338 Uncaught TypeError: Cannot read property 'siteURL' of undefined &nbsp; &nbsp; at app.js?1533657976:338 &nbsp; &nbsp; at app.js?1533657976:371 (anonymous) @ app.js?1533657976:338 (anonymous) @ app.js?1533657976:371 tutorial_tips.js:7 tuts loaded HELP PLS Diesem Thema folge
1533783030
Scott C.
Roll20 Production Team
Compendium Curator
Hi Pascal, This is an error on the Roll20 side of things. I'm unsure what the cause is. I'll ping the devs and try to get the answer for you.
Hello. I'm trying to set up some rules handouts in game, with links to things like conditions. However, strangely, the macro breaks when links don't have an extra line between them (examples in pictures). This isn't the case for SF HUD, for example. This doesn't work: This does: As does this:
1533785038
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Can you post your macro code as well Bast?
This is with the spaces between lines. The links are generated by the usual handout method: &amp;{template:generic} {{name=Conditions}} {{notes= [Accelerated](<a href="http://journal.roll20.net/handout/-LJRTXXIjk0Ueedu6II4" rel="nofollow">http://journal.roll20.net/handout/-LJRTXXIjk0Ueedu6II4</a>) [Asleep](<a href="http://journal.roll20.net/handout/-LJRTdVB4DJbd2UGT-ba" rel="nofollow">http://journal.roll20.net/handout/-LJRTdVB4DJbd2UGT-ba</a>) [Blinded](<a href="http://journal.roll20.net/handout/-LJRTlSF12WQtK5uEWJv" rel="nofollow">http://journal.roll20.net/handout/-LJRTlSF12WQtK5uEWJv</a>) [Broken](<a href="http://journal.roll20.net/handout/-LJRTr_mGzGsezIYU276" rel="nofollow">http://journal.roll20.net/handout/-LJRTr_mGzGsezIYU276</a>) [Concealed](<a href="http://journal.roll20.net/handout/-LJRU0b7EOnUlE_0RALF" rel="nofollow">http://journal.roll20.net/handout/-LJRU0b7EOnUlE_0RALF</a>) [Confused](<a href="http://journal.roll20.net/handout/-LJRU-vyGIX_Hv-AGR31" rel="nofollow">http://journal.roll20.net/handout/-LJRU-vyGIX_Hv-AGR31</a>) [Dazzled](<a href="http://journal.roll20.net/handout/-LJRU-ck5e7RiEAXrnXX" rel="nofollow">http://journal.roll20.net/handout/-LJRU-ck5e7RiEAXrnXX</a>) [Dead](<a href="http://journal.roll20.net/handout/-LJRU-LSmDuV4VqXuFE8" rel="nofollow">http://journal.roll20.net/handout/-LJRU-LSmDuV4VqXuFE8</a>) [Deafened](<a href="http://journal.roll20.net/handout/-LJRU-0brQVwDYHyJLHo" rel="nofollow">http://journal.roll20.net/handout/-LJRU-0brQVwDYHyJLHo</a>) [Drained](<a href="http://journal.roll20.net/handout/-LJRTzh98kdF9tdHS2Om" rel="nofollow">http://journal.roll20.net/handout/-LJRTzh98kdF9tdHS2Om</a>) [Dying](<a href="http://journal.roll20.net/handout/-LJRTzMfr6JqrrooqHZh" rel="nofollow">http://journal.roll20.net/handout/-LJRTzMfr6JqrrooqHZh</a>) [Encumbered](<a href="http://journal.roll20.net/handout/-LJRTyzjiB8GqtjpTWHL" rel="nofollow">http://journal.roll20.net/handout/-LJRTyzjiB8GqtjpTWHL</a>) [Enervated](<a href="http://journal.roll20.net/handout/-LJRTygAtP1VFIMOGEN9" rel="nofollow">http://journal.roll20.net/handout/-LJRTygAtP1VFIMOGEN9</a>) [Enfeebled](<a href="http://journal.roll20.net/handout/-LJRTyMv2VZtmPPiwziL" rel="nofollow">http://journal.roll20.net/handout/-LJRTyMv2VZtmPPiwziL</a>) [Entangled](<a href="http://journal.roll20.net/handout/-LJRTxtkyqygA553dmzB" rel="nofollow">http://journal.roll20.net/handout/-LJRTxtkyqygA553dmzB</a>) [Fascinated](<a href="http://journal.roll20.net/handout/-LJRTxY7wEMCstC72cxC" rel="nofollow">http://journal.roll20.net/handout/-LJRTxY7wEMCstC72cxC</a>) [Fatigued](<a href="http://journal.roll20.net/handout/-LJRTxFeSLjkUxXNdUvV" rel="nofollow">http://journal.roll20.net/handout/-LJRTxFeSLjkUxXNdUvV</a>) [Flat-Footed](<a href="http://journal.roll20.net/handout/-LJRVHexJ4p9yjaFiHt9" rel="nofollow">http://journal.roll20.net/handout/-LJRVHexJ4p9yjaFiHt9</a>) [Fleeing](<a href="http://journal.roll20.net/handout/-LJRVHMw-CdQJo1Qm1pX" rel="nofollow">http://journal.roll20.net/handout/-LJRVHMw-CdQJo1Qm1pX</a>) [Friendly](<a href="http://journal.roll20.net/handout/-LJRVGOEUCNZblaf_CwY" rel="nofollow">http://journal.roll20.net/handout/-LJRVGOEUCNZblaf_CwY</a>) [Frightened](<a href="http://journal.roll20.net/handout/-LJRVG54OM3xQ-M-4PwY" rel="nofollow">http://journal.roll20.net/handout/-LJRVG54OM3xQ-M-4PwY</a>) [Grabbed](<a href="http://journal.roll20.net/handout/-LJRVFmrSldB7tqROFcn" rel="nofollow">http://journal.roll20.net/handout/-LJRVFmrSldB7tqROFcn</a>) [Hampered](<a href="http://journal.roll20.net/handout/-LJRVFTPTaHEBq2strd1" rel="nofollow">http://journal.roll20.net/handout/-LJRVFTPTaHEBq2strd1</a>) [Helpful](<a href="http://journal.roll20.net/handout/-LJRVFA9MEeTGYrRGWwI" rel="nofollow">http://journal.roll20.net/handout/-LJRVFA9MEeTGYrRGWwI</a>) [Hostile](<a href="http://journal.roll20.net/handout/-LJRVEt_rBQDOz3TJNvU" rel="nofollow">http://journal.roll20.net/handout/-LJRVEt_rBQDOz3TJNvU</a>) [Immobile](<a href="http://journal.roll20.net/handout/-LJRVEapj7OfkalvAocJ" rel="nofollow">http://journal.roll20.net/handout/-LJRVEapj7OfkalvAocJ</a>) [Indifferent](<a href="http://journal.roll20.net/handout/-LJRVEG_OTbdY8Yh1aCK" rel="nofollow">http://journal.roll20.net/handout/-LJRVEG_OTbdY8Yh1aCK</a>) [Paralyzed](<a href="http://journal.roll20.net/handout/-LJRVDzTOy3JoWptgpfF" rel="nofollow">http://journal.roll20.net/handout/-LJRVDzTOy3JoWptgpfF</a>) [Persistent Damage](<a href="http://journal.roll20.net/handout/-LJRVDfAcsO0pjThThkH" rel="nofollow">http://journal.roll20.net/handout/-LJRVDfAcsO0pjThThkH</a>) [Petrified](<a href="http://journal.roll20.net/handout/-LJRVDNRLA42FZ-mmXjY" rel="nofollow">http://journal.roll20.net/handout/-LJRVDNRLA42FZ-mmXjY</a>) [Prone](<a href="http://journal.roll20.net/handout/-LJRVD46GHEZfOf1itvZ" rel="nofollow">http://journal.roll20.net/handout/-LJRVD46GHEZfOf1itvZ</a>) [Quick](<a href="http://journal.roll20.net/handout/-LJRVGimp9CvUOUtLAyM" rel="nofollow">http://journal.roll20.net/handout/-LJRVGimp9CvUOUtLAyM</a>) [Restrained](<a href="http://journal.roll20.net/handout/-LJRVH2QZk9zDoifjaSV" rel="nofollow">http://journal.roll20.net/handout/-LJRVH2QZk9zDoifjaSV</a>) [Sensed](<a href="http://journal.roll20.net/handout/-LJRXlr5Ab9oBdaBbMcC" rel="nofollow">http://journal.roll20.net/handout/-LJRXlr5Ab9oBdaBbMcC</a>) [Sick](<a href="http://journal.roll20.net/handout/-LJRXtmCcsR78Oa9x-N8" rel="nofollow">http://journal.roll20.net/handout/-LJRXtmCcsR78Oa9x-N8</a>) [Slowed](<a href="http://journal.roll20.net/handout/-LJRXtPuQFWKhNF3i-1O" rel="nofollow">http://journal.roll20.net/handout/-LJRXtPuQFWKhNF3i-1O</a>) [Sluggish](<a href="http://journal.roll20.net/handout/-LJRXtA6iLFD05UGe4Z2" rel="nofollow">http://journal.roll20.net/handout/-LJRXtA6iLFD05UGe4Z2</a>) [Stunned](<a href="http://journal.roll20.net/handout/-LJRXsvPs_OKPT-JJ25N" rel="nofollow">http://journal.roll20.net/handout/-LJRXsvPs_OKPT-JJ25N</a>) [Stupefied](<a href="http://journal.roll20.net/handout/-LJRXsaGbe2XyVwUwXz3" rel="nofollow">http://journal.roll20.net/handout/-LJRXsaGbe2XyVwUwXz3</a>) [Unconscious](<a href="http://journal.roll20.net/handout/-LJRXsFB7g4SWeA2kyXc" rel="nofollow">http://journal.roll20.net/handout/-LJRXsFB7g4SWeA2kyXc</a>) [Unfriendly](<a href="http://journal.roll20.net/handout/-LJRXrx7lLW4shMgqvKA" rel="nofollow">http://journal.roll20.net/handout/-LJRXrx7lLW4shMgqvKA</a>) [Unseen](<a href="http://journal.roll20.net/handout/-LJRXrdjxcE96uA51oUx" rel="nofollow">http://journal.roll20.net/handout/-LJRXrdjxcE96uA51oUx</a>)}}
I have a test game tomorrow to run and not having working sheets is *really* bad and I doubt I'll have them by game time, so I decided to add some macros to each of the sheets myself to help out. It isn't perfect but if anyone else is in a bind like me I am having players put feats in the bio page, and then created 4 macros: Strength Attack &amp;{template:default} {{name=@{character_name} Strength Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]] Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{strength_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{strength_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}} Just change the damage as needed for the character and this will work for attacking (for now) Dexterity Attack &amp;{template:default} {{name=@{character_name} Dexterity Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]] Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{dexterity_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{strength_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}} This works for a dex to hit, strength to damage attack. &amp;{template:default} {{name=@{character_name} Dexterity Attack}} {{Modifiers=Attack [[?{Attack Modifier|0}]] Damage [[?{Damage Modifier|0}]]}} {{Attack=[[1d20+@{dexterity_mod}+@{character_level}+?{proficiency|trained,0|untrained,-2|expert,1|master,2|legendary,3}+?{Attack Modifier}]]}} {{Damage=[[1d6+@{dexterity_mod}]]}} {{Critical=[[1d6+@{strength_mod}]]}} This works for a dex to hit, dex to damage attack. This is the lame one I am using for skills, I will have my players just input the modifier manually. &amp;{template:default} {{name=@{character_name} Skill Roll}} {{Modifier=[[?{Modifier|0}]]}} {{Roll=[[1d20+?{Modifier}]]}} The same for initiative: &amp;{template:default} {{name=@{character_name} Initiative}} {{Modifier=[[?{Modifier|0}]]}} {{Roll=[[1d20+?{Modifier} &amp;{tracker}]]}} With these we *should* be able to make it through 1 session.
I just want to say thanks for putting in so much work into getting this up so quick and working out the bugs. My group can’t meet in person anymore so being able to playtest something on Roll20 we’ve all been excited about is great. Just curious if you know about how long before a patch gets pushed through to fix some of the big things like the equipment section and maybe the NPC version so I can create tons of goblins to throw at my players?
When using potency&nbsp;runes with a weapon that uses 2 die (or more) for the damage calculation it doubles (or adds a die for each individual die) instead of adding. E.G. 2d8 weapon with potency 1 rune = 4d8 damage rolls, should be 3d8. 7d8 weapon with potency 1 rune = 14d8 etc....
1533803901
mrianmerry
Pro
Sheet Author
Scott C. said: Here's the list of Bugs I'm currently aware of, let me know if I missed any: Attacks (some attacks?) always return 0 for their roll result. - Scott Scott, this is for the Atk2 and Atk3 &nbsp;roll options, and as specified is likely because of the Potency Rune value not being parsed as 0 when the field is empty. Scott C. &nbsp;said: Also, Ian, can you expand on this a little Ian &nbsp;said: All that said - it does look funky, and I especially like the scrolling content in the chat log posts! I can freely add the full description of an ability and not have to worry about clogging up the log with masses of rules text :) Are you using funky as a good term, or that something seems to be off about the sheet's display? Ah, apologies for this! It's definitely in a positive term! :)
When can we expect the sheet to be updated? I am running a game this weekend and would love to have at least NPC functionality going before that:)
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mrianmerry
Pro
Sheet Author
Bast L. &nbsp;wrote: Hello. I'm trying to set up some rules handouts in game, with links to things like conditions. However, strangely, the macro breaks when links don't have an extra line between them (examples in pictures). This isn't the case for SF HUD, for example. I've managed to replicate this and attempted to come up with some manner of workaround for it, but I think all I've done is highlight what the issue was slightly better. As you can see from these two screenshots, the issue appears to be that links are not clickable when they have another link text directly beneath them: (The former image taken when hovering the mouse over the "Dazzled" link) If a moderator can fix whatever is going on with the images in this post, That would be fantastic, thanks!&nbsp; They're supposed to be between the colon and italic text!
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Scott C.
Roll20 Production Team
Compendium Curator
Jarrett B. said: When using potency&nbsp;runes with a weapon that uses 2 die (or more) for the damage calculation it doubles (or adds a die for each individual die) instead of adding. E.G. 2d8 weapon with potency 1 rune = 4d8 damage rolls, should be 3d8. 7d8 weapon with potency 1 rune = 14d8 etc.... Thanks Jarrett, That was me misreading the potency rune section, although I'm still not sure that is actually the right interpretation. I'll do some investigation and try to get a firm answer. EDIT: What weapon are you entering that has multiple damage dice without a rune?
I noticed that Unarmored Proficiency defaults to Trained. I can't find anything in the book that gives all characters Unarmored Proficiency.
Also, no Weapon in the Rulebook has multiple damage dice. If you need to heighten a weapon die past 1d12 (like using the Dual-Handed Assault Feat for Fighters), you add on a +2 circumstance bonus instead. I'm pretty sure the intent was to keep potency runes simple. Scott C. said: Jarrett B. said: When using potency&nbsp;runes with a weapon that uses 2 die (or more) for the damage calculation it doubles (or adds a die for each individual die) instead of adding. E.G. 2d8 weapon with potency 1 rune = 4d8 damage rolls, should be 3d8. 7d8 weapon with potency 1 rune = 14d8 etc.... Thanks Jarrett, That was me misreading the potency rune section, although I'm still not sure that is actually the right interpretation. I'll do some investigation and try to get a firm answer. EDIT: What weapon are you entering that has multiple damage dice without a rune?
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Scott C.
Roll20 Production Team
Compendium Curator
ArmpitGod &nbsp;said: I noticed that Unarmored Proficiency defaults to Trained. I can't find anything in the book that gives all characters Unarmored Proficiency. It was omitted from the playtest book, but they have errata'd it that all classes are trained in unarmored defense.
Scott C. said: It was omitted from the playtest book, but they have errata'd it that all classes are trained in unarmored defense. Oh, is that so? Have they released an official errata for the Playtest yet? I can't seem to find one.
ArmpitGod said: Scott C. said: It was omitted from the playtest book, but they have errata'd it that all classes are trained in unarmored defense. Oh, is that so? Have they released an official errata for the Playtest yet? I can't seem to find one. They haven't, but <a href="http://paizo.com/threads/rzs2vawh?Post-Gen-Con-Update" rel="nofollow">http://paizo.com/threads/rzs2vawh?Post-Gen-Con-Update</a> has some info, including a fix to Alchemist and Druid skills learned.
A lot of the creatures in the bestiary (read: giants) have multiple damage dice weapons without runes. The book isn't clear on how Giant Totem Barbarians scale their weapons. It just says weapons made for large creatures. Not large weapons. So some people are using the scaling rules in the rulebook, which seem to contradict the only examples we have of weapons made for large creatures. Some are using the weapons from the bestiary, which seem to fit the design philosophies of the past (and some would argue the present) better, but seem to contradict, or at least aren't addressed, in the playtest rulebook. I actually think they intended a greatsword made for a large creature to do 2d12 and each rune to add 1d12 on top of that, but I'm just guessing intent based on past experience. Last I checked, we hadn't received an official ruling.
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DarkDeer
Forum Champion
Marketplace Creator
Compendium Curator
Pathfinder Playtest Flip-Map has been updated to the correct scale!
Trivia said: Pathfinder Playtest Flip-Map has been updated to the correct scale! Just a quick note to those who had already installed the map pack, check your dynamic lighting lines. Mine were off on the 1st and 4th map after the update but I just highlighted them all and moved them slightly into the correct position. The scale was correct but it was off by half a square after the update. Easily fixed though.