Hey All,
I just made up a set of instructions for Torg in Roll20. I thought it might be relevant here. Apologies for the length of this post.
-Grant
The chat window can be reached by clicking on the speech bubble in the upper-right of the screen. Please let the GM know if you are new to Roll20. To roll one 20-sided die, type '/roll d20'. To roll a six-sided die, type '/roll d6'.
You control a character on the map which you can move with your mouse. If there is a grid you can move with the cursor keys. You can walk a number of meters equal to your MOVE or run equal to RUN. Distances are different for each map. To measure distance use the ruler on the left side of the screen. It is near the middle and looks like a clock set to about 2 o'clock.
When the character is selected, the red bar and red bubble indicates how much Shock they have taken. To modify your own Shock see below.
The middle bubble indicates how difficult they usually are to hit. For ranged attacks this is their Dodge score but on certain maps in low-tech realities it might be their Melee Defense. If you are holding a weapon or shield, your Melee Defense is your Melee Weapons skill. If not it is your Unarmed Combat skill. In any case the middle bubble is only a quick reference and you should check your character sheet.
The tab in the upper right which looks like a newspaper shows the Journals. If you are reading this then you have found the Journals. Once you have chosen a character it will appear here.
The rules you need to know to play this game can be found in 'Game Rules'.
The 'Character Sheet' tab of your character's Journal shows your Torg character sheet. You can click on "CLOSE THIS FRAME" and close the Announcements. You can make a skill roll by clicking on the name of the skill. You can make an attack by clicking on the name of a weapon, spell, or power. You can make a Damage roll by clicking on a Damage number.
To modify your most common statuses, click on the + or - buttons on the right side of the character sheet. If the Game Master (GM) tells you to take Fatigue, click on the Fatigue button and you will take the appropriate amount of Shock (2 plus any modifier for Armor). At 4 Wounds, you must test for Defeat (death). So at "WOUNDS 3/3" you can take one more Wound. When all Shock is taken your are knocked out (KO).
Each roll asks if there are any modifiers. The character sheet calculates modifiers for Wounds, Stymie conditions and any modifier listed with your attack (just to the right of the attack name). It does not include modifiers for Perks or Equipment so be sure to mention them to the GM. The GM will call out any additional modifiers.
The range for an attack is listed under "Range". Ranges are in meters. If there are three ranges, call out whether your attack is within the first, second or third range or outside the third range.
The bottom line of a non-Damage roll is called your action total (see Game Rules) or Action Value (same thing). If not noted otherwise, a 10 is a success and a 20 is an Outstanding success.
At the beginning of each Act you reset to three Possibility points. When you click "Possibility" one is automatically deducted. They have to be spent manually for Soaking and other uses (see Game Rules). Soaking and Defeat are checks against the Reality skill.
For Damage Rolls, Roll20 asks if there are any Bonus Dice (BD). There will be zero, one or two (rarely three) and the GM will tell you how many.
When filling out your own character sheet, click on the word "SKILLS" to add new skills. The GM will fill out the "Mod" columns for you.
When spending experience points (XP), click on the "STORY" tab and fill out the "ADVANCEMENT TRACK". The GM will use this to check your build. The line "Previously Bought Advances" can be left at zero.