Michael D. said: I also noticed wounded only goes to 3. If you click the Derived Abilities heading, you get a popup that lets you adjust your max wounds, shock, move, and toughness. If you have more than 3 max wounds, the sidebar wounds will show a max of 3 (because thats the penalty to actions) while the wound box in the derived ability section can go up to your max. I never considered wounds going above that. Do you actually record excess wounds? I guess you do, since they still have to be healed. Michael D. said: I like that you can pick "other" for a cosm and put in your own values. That is great for pocket realm and homebrews. That is so cool! Yes, that's one of the reasons I added the customs skill section too, for people using homebrews and different skill lists. I'm glad you like it. TiaMaster said: Nitpick: Can you get rid of the word Level at Clearance Level, so that you have room to put some spaces after "Axioms:"? There are some spaces after Axioms. Does it look cramped on yours? Which browser are you using? Browsers often display things differently, so i may be seeing a different view to you, and may need to adjust for your browser. Michael D. said: I also notice I can edit my move (walking) speed, but not the run speed. Not sure if that was intended. Which makes me think about some of the published villains. While "heroes" walk and run speeds are tied to their Dexterity, there are some published villains that are different. Some shambling monsters that have a high Dex, but have slower movement speeds (walk or run or both), and some large monsters that have increased speeds because their strides are so long (their Dex is only an 8, but they walk 12). Also, some magic items (and I think spells, I'd have to go look) can increase players movement (I'm recalling some boots that were part of the recent Aysle expansion). Perhaps the speed values need a modifier option...or...both become editable??????? As noted above you can modify the base Move speed. Are there things which have a run different from Move x3? It would be easy enough to add a Run modifier too along with the Move one if its needed. Also this is one of the reasons for the Threat tab, to have creatures who dont follow the same rules as players for things like move rate.