Hey guys. I know you are busy, and at the moment, 3.1.1 and 4.6.3 works fine to me, for what I use. As I dont import monsters nor spells from custom databases, only from the SRD, it is very good! Thank you guys for your efforts! Apart from that, I would like to suggest, if possible, an idea: In my campaign, the world is harder than the usual, and I have many house rules to simulate it. One of my house rules, is the auto HP for monsters, when dragged. This works sweet, but I feel that the rolled are usualy below the average for monsters of higher dificulty. For example: A monster with 5d8+5 HP has 27 HP as average in the monster book. This same monster have 45 HP Total and half of that would be 22,5 round to 23 HP ((5d8 rolled {20 average} + Half of mod {2,5 round to 3}) = 23HP) The rolls tend to be somewhere near 23 HP because of the average, and not 27. I would love to have an option to increase the average, by having the first dice rolled full and the modifiers rolled full as well ( (1 full d8 {8} + 4d8 rolleds {18} + Full mod {5}) = 31} wich increases the average of the exampled monster hit point, making my houserule world be more like I want to. Is it possible or easy to do? If it is not, I appologise. I don't want to make trouble for you. I know that I'm one person who uses this system, but I'm sure that other DM's would like to increase the life of theyr monsters without making too hard for the players, and yet having a randomness wich increases the experience of in-game emotions!