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I just doesn't like feeling that I'm sitting in the cage, being locked away from freedom of possibilities. And suppose to make word "Fantasy" out of "N", "O", "T", "H", "I", "N", "G", just like in The Snow Queen.
So having an issue Roll20 says both the demiplane sheet and the regular PF2 sheet can be used concurrently Compatible for use with Pathfinder Second Edition from Paizo. With Roll20+Demiplane Integration, enjoy the option for multi-sheets, meaning existing Roll20 character sheets and Demiplane NEXUS sheets can now be used together within the Roll20 VTT. I have players using the existing sheet, because Demiplane's sheet has non-existent support for spells. However when character using the existing sheet try to roll anything, the follow error happens. Can the functionality be as advertised please? We cannot process this chat action because it involves characters with different types of character sheets. Please select characters that have the same type of character sheet.
Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template: @{whispertype} &{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help?
Forta-Ver said: Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template: @{whispertype} &{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help? You probably want to look at this: <a href="https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections" rel="nofollow">https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections</a> Works best with a selected character. This is the easiest thing to replace your macro: %{selected|repeating_ranged-strikes_$0_ATTACK-DAMAGE}
Dr DM said: Forta-Ver said: Possibly stupid question: how do I call specific instances of weapons/items from a character's sheet into a button or macro? I have been beating my head against a wall for over a month, because "@{weapon}" refers to numbers that get applied to every weapon and "@{weapon_name}" is just text. I tried using the following template: @{whispertype} &{template:rolls} {{limit_height=@{roll_limit_height}}} {{charactername=@{character_name}}} {{header=@{weapon}}} {{subheader=^{ranged_strike}}} {{notes_show=@{roll_show_notes}}} {{info01_name=^{range}}} {{info01=@{weapon_range}}} {{notes=@{weapon_notes}}} @{weapon_roll} @{roll_damage_roll}" for my character's bow, but it just spits out the generic text and no numbers. Likewise, trying to call specific consumables (already formatted on the sheet!) has proved beyond me.... I just want a button I can click from my token, that tells the sheet to do what it's already been coded to do, so I don't have to swap between tabs and scroll to find specific things. Can anyone help? You probably want to look at this: <a href="https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections" rel="nofollow">https://wiki.roll20.net/Pathfinder_Second_Edition_Official#Repeating_Sections</a> Works best with a selected character. This is the easiest thing to replace your macro: %{selected|repeating_ranged-strikes_$0_ATTACK-DAMAGE} OH! That's what that symbol is for! I have read that section so many times and not understood what it meant-- thank you so much! Can that also work with a targeted character? Or no...?
Just a little input from me and my group. I hope everything's understandable, English isn't my native language ;) I made a copy of our current campaign and tinkered some characters on Demiplane together. Then I invited my group (3 very experienced player and computer users and one not so experienced) to playtest it. To make my personal standpoints clear: I'm a graphic-designer, web-designer and art-director for now 40 years in the ads and marketing. First at all I find the complete process of synchronizing the contents from demiplane and roll20 tedious and confusing. Especially if you've never had anything to do with demiplane - I hate to imagine what someone who isn't very computer savvy would do. Having myself done quite a lot of UX and UI work I must say that changing to another platform to build your character (or doing other things) is in my line of work a worst-case-scenario. All my players complained about it and having to get a further account is procedural bullshit. Sorry that I have to say it so bluntly but my customers would have kicked me in the butt if I produced something like this. I tried to do some drag and drop out of my Compendium what naturally doesn't work. Adding equipment with the "Add item" is counterintuitive and there isn't really a method to build your own equipment so you're reliant on the content of the compendiums (another minus-point). Regarding the compendiums: This button is some kind of joke, isn't it? Again: why do I have to go to another site, when I paid everything on Roll20? Don't you have Marketing or UX-people in your team that would have warned you that this is against everything what customer experience marketing says? As you can imagine my players haven't been very convinced, too. What they mostly complained about was: The whole process of opening the sheet is quite slow, especially on older computers. That they couldn't use drag and drop anymore like they did for years That the fighting was annoying because you have to roll hitting, damage and crits individually. During fights this slows down the process immensely That the sheet and the Roll20 surface don't work together - you just realize that the Demiplane Sheet isn't really integrated into the Roll20 experience. There are functions in it like the dice down in the left that are superfluous because Roll20 provides them Some design things: why do the attacks have to pop up on the left if you've got everything in the chat? This popping up hinders the view on the character sheet. If you want to click on a weapon to attack the arrow and the field are quite small - especially if you're using a monitor with a higher resolution. The Token settings don't seem to work really with the sheet - maybe I'm to stupid but I couldn't make AC and hitpoints shown. There have been some more minor issues but overall they haven't been too impressed. For myself I've got to say that I feel quite disappointed. Over all I liked the design of the Demiplane-Sheets and hoped that there will be a good implementation into Roll20. For years we Pathfinder Players have been put off that there's some working on the new sheets and later that there will be an implementation with Demiplane. I've been patient but let's say it like it is: This solution is half-assed. When I see the lot of work Roll20 is doing with D&D I feel somewhat betrayed and kept behind. I can imagine that more people are thinking like me and quiet quitting or looking for another VTT. We're staying now with the old ugly sheet and hope you will get back to the drawing board with this Beta. Maybe ask someone who's proficient with UX-design and include it better in Roll 20. As I said before: a two-site-solution ist the worst you can do. Hope to hear of something more than excuses. Thorsten
Forta-Ver said: Can that also work with a targeted character? Or no...? It certainly can. I know because I made a macro as a player to use in order to help collect info for a game spreadsheet. (Damn, I'm geeky.) I was thinking of doing a deep dive post about macro building for this sheet but I'm not sure of the future of this sheet.
Dr DM said: Forta-Ver said: Can that also work with a targeted character? Or no...? It certainly can. I know because I made a macro as a player to use in order to help collect info for a game spreadsheet. (Damn, I'm geeky.) I was thinking of doing a deep dive post about macro building for this sheet but I'm not sure of the future of this sheet. Aw, that's a shame... I don't know if it's any encouragement, but I know at least a handful of groups who would benefit from it! As of right now they have no interest in upgrading(?) their campaigns to be compatible with Demiplane, but would love certain sheet details to be quicker to access or reference in play. But they are newbies at coding, and even tweaking existing macros feels daunting (their words). I'd be happy if I could just figure out how I keep breaking the roll templates for this sheet. XD
Thorsten P. said: Just a little input from me and my group. I hope everything's understandable, English isn't my native language ;) I made a copy of our current campaign and tinkered some characters on Demiplane together. Then I invited my group (3 very experienced player and computer users and one not so experienced) to playtest it. To make my personal standpoints clear: I'm a graphic-designer, web-designer and art-director for now 40 years in the ads and marketing. First at all I find the complete process of synchronizing the contents from demiplane and roll20 tedious and confusing. Especially if you've never had anything to do with demiplane - I hate to imagine what someone who isn't very computer savvy would do. Having myself done quite a lot of UX and UI work I must say that changing to another platform to build your character (or doing other things) is in my line of work a worst-case-scenario. All my players complained about it and having to get a further account is procedural bullshit. Sorry that I have to say it so bluntly but my customers would have kicked me in the butt if I produced something like this. I tried to do some drag and drop out of my Compendium what naturally doesn't work. Adding equipment with the "Add item" is counterintuitive and there isn't really a method to build your own equipment so you're reliant on the content of the compendiums (another minus-point). Regarding the compendiums: This button is some kind of joke, isn't it? Again: why do I have to go to another site, when I paid everything on Roll20? Don't you have Marketing or UX-people in your team that would have warned you that this is against everything what customer experience marketing says? As you can imagine my players haven't been very convinced, too. What they mostly complained about was: The whole process of opening the sheet is quite slow, especially on older computers. That they couldn't use drag and drop anymore like they did for years That the fighting was annoying because you have to roll hitting, damage and crits individually. During fights this slows down the process immensely That the sheet and the Roll20 surface don't work together - you just realize that the Demiplane Sheet isn't really integrated into the Roll20 experience. There are functions in it like the dice down in the left that are superfluous because Roll20 provides them Some design things: why do the attacks have to pop up on the left if you've got everything in the chat? This popping up hinders the view on the character sheet. If you want to click on a weapon to attack the arrow and the field are quite small - especially if you're using a monitor with a higher resolution. The Token settings don't seem to work really with the sheet - maybe I'm to stupid but I couldn't make AC and hitpoints shown. There have been some more minor issues but overall they haven't been too impressed. For myself I've got to say that I feel quite disappointed. Over all I liked the design of the Demiplane-Sheets and hoped that there will be a good implementation into Roll20. For years we Pathfinder Players have been put off that there's some working on the new sheets and later that there will be an implementation with Demiplane. I've been patient but let's say it like it is: This solution is half-assed. When I see the lot of work Roll20 is doing with D&D I feel somewhat betrayed and kept behind. I can imagine that more people are thinking like me and quiet quitting or looking for another VTT. We're staying now with the old ugly sheet and hope you will get back to the drawing board with this Beta. Maybe ask someone who's proficient with UX-design and include it better in Roll 20. As I said before: a two-site-solution ist the worst you can do. Hope to hear of something more than excuses. Thorsten We're probably not gonna hear anything. Made similar observations in may and June and no change.