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D&D 5E (2024) Character Sheet & Builder by Roll20

keithcurtis said: Sero Sen said: Tim S. said: Also, can you format the damage results box to look slightly different (color) so rolling damage doesn't look like rolling attack and vice versa  +1. It would be very helpful if damage rolls were styled differently from attack rolls. + 2. I have made this request many times since the sheet was introduced. Now the word "damage" appears in the damage roll and at least it is clearer even in the same style 
+3 keithcurtis said: Sero Sen said: Tim S. said: Also, can you format the damage results box to look slightly different (color) so rolling damage doesn't look like rolling attack and vice versa  +1. It would be very helpful if damage rolls were styled differently from attack rolls. + 2. I have made this request many times since the sheet was introduced.
Andrea L. said: Now the word "damage" appears in the damage roll and at least it is clearer even in the same style  I noticed that little improvement during my game today. It helped!
I was going through everyones sheets, gathering average damage total, lol. When I recognized that our warlock, who is level 4, is showing that they only have one, level one spell slot.  I've created a temporary fix by adding the two level two spell slots manually and telling them to just ignore the first level spell. But, Yeah, uh, that's the bug :D. Missing spell slots for warlock.
If I use the 2024 5E D&D character sheet for my game - do I lose the ability to make all NPC/Monster rolls default to Never Whisper to DM.  It doesn't seem like there is even an option to set that when you use the 2024 sheet - but I see it when I do the 2014 sheet.
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keithcurtis
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Tom F. said: If I use the 2024 5E D&D character sheet for my game - do I lose the ability to make all NPC/Monster rolls default to Never Whisper to DM.  It doesn't seem like there is even an option to set that when you use the 2024 sheet - but I see it when I do the 2014 sheet. You can set it by using the "manage sheet" button near the top of the character sheet. I agree that being able to set campaign defaults for both  sheets in a game is a needed addition.
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I was playing in my first D&D game on Roll20 using the 2024 rules and the 2024 character sheet. When it came time to do a long rest, I clicked the long rest button. This appeared in the chat: I don't think that Roll20 should be taking the roll of the DM and saying what happens story-wise when the long rest occurs. First of all, the DM may be tracking food use and the players may not have food. They might just have goodberries, so not really a meal. And not all species actually sleep - warforged don't sleep. Elves don't sleep - they go into a trance (although they can if they want to). Etc.  Roll20 should just be a tool that does the MECHANICAL aspects of maintaining the character sheet. Roll20 should not be telling the story, or any part of it. This is not a video game. I therefore think the text between the red lines should be removed. I also think the moon icon should be removed as long rests can occur at any time, including during the day but I'm willing to let that go. It's the story-telling part that bothers me most. Furthermore, the text above the first red line was wrong. It says "Recovered 0 resources". I'm playing a monk. When I took the long rest, 2 focus points were properly restored. They are a resource. So, it should have said "Recovered 2 resources". Or, if Roll20 isn't considering the focus points as "resources", it should have stated that 2 focus points were recovered or refreshed or something similar. I had to check the sheet to make sure they were properly restored.
Rob V. said: On the 2024 character sheet, how can I keep track of the number of uses of an item or ability. Example: how many times I have Raged today. Thanx. Rob You can add resources to any item or feature using the Modifiers at the bottom! Tim S. said: Does Automatic Advantage/Disadvantage not work yet?   I know you can use the drop down at the top to set a roll as advantage, disadvantage age, automatic, or query.  All of those work except for Automatic.  I need it to just roll twice for all rolls so we can choose which roll to apply when needed as it did with the 2014 sheet instead of having an extra step before every roll. Also, can you format the damage results box to look slightly different (color) so rolling damage doesn't look like rolling attack and vice versa  Keith is correct, "Automatic" isn't equivalent to rolling two dice - it calculates whether or not you should have advantage or disadvantage and then rolls with that. For example, if you turn on Beacon of Hope's effect, then you would automatically get advantage on Wisdom and death saving throws because the sheet knows you should have it. To answer the various discussion here about damage: We have added a stopgap of putting the word "Damage" in the roll template. We also have new designs for the roll templates that do a lot to make them more readable, including some other differences between attack rolls and damage rolls, but they're still going through revisions for instances like rerolls and elven accuracy and other advanced rolling actions so they're not under development yet. Ben Z. said: While trying to fix things on my 2024 character sheet, I accidentally deleted the Rage feature from my Barbarian (originally built with the Charactermancer). Is there any way to add it back? I cannot recreate the feature with all its subtleties myself, and drag&drop of the class feature doesn't work. I don't think there's a fix for this yet. I'm going to see if we can't add a function to the builder to restore parts of the class to their compendium defaults to avoid this. Veo said: Hi, This is probably a dumb question asked a dozen times, but I can't scroll a 23 page monster thread and there's no way to search it.   - Why is the 2024 sheet not logging ability score rolls to the chat log any more?   Is this a known issue?  Will it be resolved any time soon? I'm going to talk to the team and get back to you on this one.
Bigfoot said: I was going through everyones sheets, gathering average damage total, lol. When I recognized that our warlock, who is level 4, is showing that they only have one, level one spell slot.  I've created a temporary fix by adding the two level two spell slots manually and telling them to just ignore the first level spell. But, Yeah, uh, that's the bug :D. Missing spell slots for warlock. We have noticed a few bits of weirdness with the warlock "spell slots" ourselves. We're currently in the middle of a big spells improvement on both the sheet and builder side, so that's on the list! Tom F. said: If I use the 2024 5E D&D character sheet for my game - do I lose the ability to make all NPC/Monster rolls default to Never Whisper to DM.  It doesn't seem like there is even an option to set that when you use the 2024 sheet - but I see it when I do the 2014 sheet. The campaign setting for this is coming - it got stymied as it came with a conversation of how "applying defaults to all sheets" is actually going to look in this new context. I can't give any promises on a timeline, though.
Veo said: Hi, This is probably a dumb question asked a dozen times, but I can't scroll a 23 page monster thread and there's no way to search it.   - Why is the 2024 sheet not logging ability score rolls to the chat log any more?   Is this a known issue?  Will it be resolved any time soon? Followup: talked to the team and the answer for this is that this is known and will be fixed, but it's not a very high priority compared to other bug fixes and improvements on the builder so there's no timeline on when it will be picked up.
Nicole B. said: Keith is correct, "Automatic" isn't equivalent to rolling two dice - it calculates whether or not you should have advantage or disadvantage and then rolls with that. For example, if you turn on Beacon of Hope's effect, then you would automatically get advantage on Wisdom and death saving throws because the sheet knows you should have it. So, if I have a party with a character who can cast a Beacon of Hope spell, or any other area of effect spell that covers more than just the caster, I will need to go into every character sheet and add the effect to each?  And then each player will need to scroll down to that effect and switch it on and off each turn depending upon what happens?  This seems so clumsy and awkward.  A party with a cleric, a druid, and a paladin can end up with a long list of effects which constantly needs to be switched on and off. 
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keithcurtis
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Saul J.  said: ...I don't think that Roll20 should be taking the roll of the DM and saying what happens story-wise when the long rest occurs. ... Agreed. A small amount of fluff text is OK on the character builder, where it conveys some information, but the sheet should not narrate. "You have taken a long rest" should be enough.
Same, btw, for the text printed in chat on a short rest...  BTW, the short rest screen is confusing and cumbersome to use, IMO. I shouldn't have to guess in advance how many hit dice I want to roll. If I roll a "1" on the first hit die, I might want to roll another until my HP is up to a certain satisfactory amount. Similarly, if I choose to roll multiple dice and roll the maximum on each, I might use too many dice. The way the screen is currently set up, I'm likely to always just roll 1 die, and then roll more manually if I need/want them, which kind of defeats the purpose of having a choice on the short rest screen of how many dice to roll. keithcurtis said: Saul J.  said: ...I don't think that Roll20 should be taking the roll of the DM and saying what happens story-wise when the long rest occurs. ... Agreed. A small amount of fluff text is OK on the character builder, where it conveys some information, but the sheet should not narrate. "You have taken a long rest" should be enough.
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keithcurtis
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There are also multiple abilities in the game that expend a hit die for other reasons. I reported the need for marking off hit dice a couple of weeks ago.
Is calling character abilities in a chat roll on the roadmap? 2024 sheet is unusable for many without streamlining - e.g. Macro Mule by Jarren. This is one of the primary reasons for my community not yet migrating to JumpGate
MykeMyke said: Is calling character abilities in a chat roll on the roadmap? 2024 sheet is unusable for many without streamlining - e.g. Macro Mule by Jarren. This is one of the primary reasons for my community not yet migrating to JumpGate D&D 2024 =/= JumpGate. You can play using any sheet with Jumpgate, and with the 2014 sheet, the Macro Mule you mentioned works just fine in Jumpgate.
Oginme said: Nicole B. said: Keith is correct, "Automatic" isn't equivalent to rolling two dice - it calculates whether or not you should have advantage or disadvantage and then rolls with that. For example, if you turn on Beacon of Hope's effect, then you would automatically get advantage on Wisdom and death saving throws because the sheet knows you should have it. So, if I have a party with a character who can cast a Beacon of Hope spell, or any other area of effect spell that covers more than just the caster, I will need to go into every character sheet and add the effect to each?  And then each player will need to scroll down to that effect and switch it on and off each turn depending upon what happens?  This seems so clumsy and awkward.  A party with a cleric, a druid, and a paladin can end up with a long list of effects which constantly needs to be switched on and off.  We do have future plans for more sheet-to-sheet functionality that will allow someone to cast a spell on another person, but that's pretty far off in the future. MykeMyke said: Is calling character abilities in a chat roll on the roadmap? 2024 sheet is unusable for many without streamlining - e.g. Macro Mule by Jarren. This is one of the primary reasons for my community not yet migrating to JumpGate It is! We're working on it now. keithcurtis said: There are also multiple abilities in the game that expend a hit die for other reasons. I reported the need for marking off hit dice a couple of weeks ago. Editing hit dice is also on the list of improvements. The short rest modal is designed to allow for single rolls, one at a time, until HP is at the level the player is happy with, but the editing still needs to be there for features like you pointed out and mistake-fixing. More macro support is a higher priority right this second, though.
Nicole B. said: Editing hit dice is also on the list of improvements. The short rest modal is designed to allow for single rolls, one at a time, until HP is at the level the player is happy with, ... It may be designed that way, but it doesn't seem to work that way.
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I play a wizard who uses a lot of scrolls and rituals. I'm not sure how to make these spells easily accessible since they are not prepared. Is my only choice to make them 'always prepared'? If so then in the rare case where a spell is both prepared and is a scroll (for extra casts), there's no good way to represent this. Side note managing a lot of spells feels practically difficult. Interested to understand what's in the roadmap to address these. Filters etc?
When you have auto damage roll toggled on and use a multi attack spell like Scorching Ray, the output will show 3 attacks in a row, followed by 3 damage rolls in a row. Instead of the expected attack-damage, attack-damage, attack-damage. In the moment, it is taxing to try to match the attack and the damage. Overall the splitting of attack roll and damage, compared to how they can be bundled in the 2014 sheet, seems to be creating a lot of usability issues.
Erudo said: I play a wizard who uses a lot of scrolls and rituals. I'm not sure how to make these spells easily accessible since they are not prepared. Is my only choice to make them 'always prepared'? If so then in the rare case where a spell is both prepared and is a scroll (for extra casts), there's no good way to represent this. Side note managing a lot of spells feels practically difficult. Interested to understand what's in the roadmap to address these. Filters etc? Always Prepared is the way you would mark them right now to always show up, yes. Spell scrolls and items that give spells might benefit from a duplicate version of the spell regardless of this issue, because they pretty much always have a set DC/attack bonus, which wouldn't apply to the spell you cast normally. Spell scrolls have a set DC of 13/+5 attack bonus, for example. Don't tell the marketing people that I'm leaking to you all, but we're currently working a full revamp of spells that allows for things like filters, listing spells that aren't prepared, seeing charges for spells on the spells page, and seeing a LOT more spells on the page. This is just between you and me though. Erudo said: When you have auto damage roll toggled on and use a multi attack spell like Scorching Ray, the output will show 3 attacks in a row, followed by 3 damage rolls in a row. Instead of the expected attack-damage, attack-damage, attack-damage. In the moment, it is taxing to try to match the attack and the damage. Overall the splitting of attack roll and damage, compared to how they can be bundled in the 2014 sheet, seems to be creating a lot of usability issues. You're right, this should definitely be attack/damage paired together. I'll see what we can do about that.
Nicole B. said: Always Prepared is the way you would mark them right now to always show up, yes. Spell scrolls and items that give spells might benefit from a duplicate version of the spell regardless of this issue, because they pretty much always have a set DC/attack bonus, which wouldn't apply to the spell you cast normally. Spell scrolls have a set DC of 13/+5 attack bonus, for example. That's not exactly true. According to the 2024 rules, t he level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity. There's a table on page 305 of the DMG. A cantrip has a save DC of 13 and +5 attack bonus but a 9th level spell has a save DC of 19 and +11 attack bonus.
Nicole B. said: Erudo said: I play a wizard who uses a lot of scrolls and rituals. I'm not sure how to make these spells easily accessible since they are not prepared. Is my only choice to make them 'always prepared'? If so then in the rare case where a spell is both prepared and is a scroll (for extra casts), there's no good way to represent this. Side note managing a lot of spells feels practically difficult. Interested to understand what's in the roadmap to address these. Filters etc? Always Prepared is the way you would mark them right now to always show up, yes. Spell scrolls and items that give spells might benefit from a duplicate version of the spell regardless of this issue, because they pretty much always have a set DC/attack bonus, which wouldn't apply to the spell you cast normally. Spell scrolls have a set DC of 13/+5 attack bonus, for example. Don't tell the marketing people that I'm leaking to you all, but we're currently working a full revamp of spells that allows for things like filters, listing spells that aren't prepared, seeing charges for spells on the spells page, and seeing a LOT more spells on the page. This is just between you and me though. Erudo said: When you have auto damage roll toggled on and use a multi attack spell like Scorching Ray, the output will show 3 attacks in a row, followed by 3 damage rolls in a row. Instead of the expected attack-damage, attack-damage, attack-damage. In the moment, it is taxing to try to match the attack and the damage. Overall the splitting of attack roll and damage, compared to how they can be bundled in the 2014 sheet, seems to be creating a lot of usability issues. You're right, this should definitely be attack/damage paired together. I'll see what we can do about that. Good to know, re: the spell revamp. Thank you for the responses.
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Hi everyone, I was on a desperate search for a centralized feedback and communication channel for bugs and changes with the new (2024) character sheet and character builder and I hope I found it with that thread.  If there is a different feedback channel or an overview of already reported problems with the new 2024 sheets, that would help me to keep track of the planned fixes vs the reported problems, it would be very helpful for me if someone has a post. My DM just bought the new rulebooks and upgraded to pro account because he wants to share rule books in several games, in order to be able to keep on playing with 2014 sheets while also trying out the 2024 sheets and builder. I'm the one of my group to do some testing of the 2024 sheet and builder by trying to replicate a 2014 hexblade with a 2024 fighter/warlock multiclass. However, I found the character builder to be lackluster if not to say borderline unusable for that purpose and run into these problems and bugs: - Generally, I cannot customize the race or the background by any means, nor can I select old 2014 backgrounds or races. I have no idea if that's planned in the future. So, I picked 2024 background and races and tried to change them manually by deleting some of their feats and professions. Problem ist when levelling further up, the deleted feats would be back in again in the builder, so that I have to delete them again. - I cannot select the Edritch Invocation  Lessons of the First Ones  more than once, although the rules say, I could. It's just not available in the respective dropdown menu. I haven't tried but I assume that goes for other invocations, too. - When swapping out Invocations when levelling up, the dropdown menu to select the invocation that I want to change shows all invocations that I already replaced at earlier levels. So, at the next level, I can swap an already replaced invocationn against a new one again. The dropdown eventually grows by any invocation I had picked ever and that I already replaced , so that I can add a new invocation at every character level without actually replacing any. - The spell list  in the character builder   is categorized in sections by spell level. So, when I level up (e.g. at warlock level 4) and want to replace let's say a level 1 spell (such as hex) against a level 2 spell (such as invisibility), the menu for replacement spells offers only level 1 spells as replacement. I don't see invisibility on that menu. In the section for level 2 spells I can learn invisibility as a new spell, though. That might make sense for other classes but is just wrong for the warlock whose spell slots are all levelling up. I would expect that the menu for replacements for level 1 spells at warlock level 4 shows the same level 2 spells as a replacement that the menu for new level 2 spells contain. At that point I gave up and my group decided to stick with 2014 rules and 2014 character sheet. But we are considering to leave the platform which would force us to the buy the 2024 rule books again which atm is the only reason not to leave. Thanks! EDIT: - The 1st level spell Detect Magic is not selectable as a spell for my Warlock - At level 4 I can only select 4 spells for preparation (learn 4 spells) but it should be 5. - I get 4 skill proficiencies when multiclassing with fighter and warlock. I believe I should only get the proficiencies for the first class (fighter in my case.)
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Garreth M.
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There is something I have to get off my chest. The thing that annoys me the absolute most about the 2024 sheet. Let's say I've got an NPC with a dagger. That NPC can deal sneak attack damage sometimes so I'd like that to be rolled along with the dagger attack. In the 2014 sheet, I can make this happen with the following steps, starting from an NPC sheet with a dagger attack already on it. 1. Mouse over the attack and click the cog 2. Type 2d6 in the On Hit 2 field 3. Type Sneak Attack in the damage type field 4. Click the cog wheel to close In the 2024 sheet, the same action takes the following steps: 1. Click the i button 2. Click to the damage tab 3. Click Add New Damage 4. Click Damage Type 5. Set to Piercing, for lack of an option to name this Sneak Attack 6. Click Damage Dice Type 7. Select d6 8. Type 2 in the Damage Dice field 9. Remember to click Ability and change from Automatic to None 10. Click Save 11. Groan cause this has somehow set the attack roll to +0 12. Go back into the i menu 13. Click Proficiency 14. Set from Automatic to Proficient (what does automatic mean anyway?) 15. Click Ability Override 16. Select Dexterity 17. Click Save again. Am I missing something? EDIT: I tried testing the damage rolls as well, but the 2024 sheet does not support damage rolls in /talktomyself mode so that's another gripe.
Garreth M. said: There is something I have to get off my chest. The thing that annoys me the absolute most about the 2024 sheet. Let's say I've got an NPC with a dagger. That NPC can deal sneak attack damage sometimes so I'd like that to be rolled along with the dagger attack. In the 2014 sheet, I can make this happen with the following steps, starting from an NPC sheet with a dagger attack already on it. I think this is why so many hate the sheets.
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keithcurtis
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This has been a constant issue with the new sheet, reported from the very debut. It's gotten a bit better, but the sheet is so modal that doing anything like that requires many extra steps.
For sneak attack I created a new action set it to automatic hit and put however many d6 in the damage field. This way if I hit the player I just hit sneak attack and it just shows the damage
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I'm mindful that there's a spell management revamp on the way, but would like to point out a specific problem with preparing spells. Right now this can only be done with the Manage Spell window, which unfortunately does not sort / filter by spell level. Often when you're choosing which spells to prepare, you want to know how many spells you already have for Lv 1, how many you already have for Lv 2, and so on. You generally want a spread of levels, as your spell slots are similarly spread. This is very difficult with the current set up, you have to exit out to the main spell to see what's going on. Say you realise ok I need some Lv 5 spells. You go back to the Manage Spells window and you need to go through every single spell and manually check the level. For spellcasters with a lot of potential spells (wizards, clerics, and druids), this is very difficult. I've taken onto creating my own list out of Roll20. Some sort or filter option for spell levels in the Manage Spell window would address the issue on both fronts.
Don't know if this is a bug or not, but with the 2025 monster manual monsters, we have the spells listed for them, but they're not like... part of the sheet already, so you have to find and drag/drop the spells.
You might already be aware of this, but the pact of the tome spell selection seems to be broken. For both cantrips and first-level spells, the builder brings up a blank list. I know pact of the tome spells are on the to-do list, so maybe I just caught a work in progress.
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keithcurtis
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Bigfoot said: Don't know if this is a bug or not, but with the 2025 monster manual monsters, we have the spells listed for them, but they're not like... part of the sheet already, so you have to find and drag/drop the spells. It sounds like you are dragging and dropping 2025 monsters onto a 2014 sheet? The data formats in the compendium have changed so that much of the newer content is incompatible with the 2014 sheet. :/
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Erudo said: I'm mindful that there's a spell management revamp on the way, but would like to point out a specific problem with preparing spells. Right now this can only be done with the Manage Spell window, which unfortunately does not sort / filter by spell level. Often when you're choosing which spells to prepare, you want to know how many spells you already have for Lv 1, how many you already have for Lv 2, and so on. You generally want a spread of levels, as your spell slots are similarly spread. This is very difficult with the current set up, you have to exit out to the main spell to see what's going on. Say you realise ok I need some Lv 5 spells. You go back to the Manage Spells window and you need to go through every single spell and manually check the level. For spellcasters with a lot of potential spells (wizards, clerics, and druids), this is very difficult. I've taken onto creating my own list out of Roll20. Some sort or filter option for spell levels in the Manage Spell window would address the issue on both fronts. The way that the 2014 sheet did this was both useful and intuitive (at least to me). I don't know why that setup was abandoned. It seems to me that the Beacon code could support it, if the sheet was properly designed.
Jay W. said: You might already be aware of this, but the pact of the tome spell selection seems to be broken. For both cantrips and first-level spells, the builder brings up a blank list. I know pact of the tome spells are on the to-do list, so maybe I just caught a work in progress. I know I and many others have put in a ticket for this. Definitely vexing since my group is starting a new campaign right now and a player wants to use pact of the tome. The response to the ticket I got was sometime in the next week they're doing another round of patches so we'll see if they fix it. Hopefully, they do! For all the faults we're finding here, it's still leaps and bounds ahead of where that Mage by the Beach or whatever his name is has got going on that site.
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keithcurtis said: Bigfoot said: Don't know if this is a bug or not, but with the 2025 monster manual monsters, we have the spells listed for them, but they're not like... part of the sheet already, so you have to find and drag/drop the spells. It sounds like you are dragging and dropping 2025 monsters onto a 2014 sheet? The data formats in the compendium have changed so that much of the newer content is incompatible with the 2014 sheet. :/ Nah, it's the 2025 monsters. Here I'll use a priest 2025 sheet as an example.  (This applies to other spellcasting monsters) It show me what spells it can do, but the spells aren't put in... This is why I'm wondering if it was a bug or if it was oversighted or maybe it's supposed to be this way? I would have to drag and drop the spells in, which isn't horribly inconvenient but it just seems odd to me since the 2014 sheets did have spells already in them.
I just bought the 2024 PHB and am DMing Curse of Strahd soon. The first character I created was a warlock--it's pretty disappointing to run into an error with the character creator (and Pact of the Tome spells not working) right out of the box. The reason I bought this was to make my DM job easier. I hope this gets fixed soon. :/
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keithcurtis
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Bigfoot said: Nah, it's the 2025 monsters. Here I'll use a priest 2025 sheet as an example.  (This applies to other spellcasting monsters) ... This is why I'm wondering if it was a bug or if it was oversighted or maybe it's supposed to be this way? I would have to drag and drop the spells in, which isn't horribly inconvenient but it just seems odd to me since the 2014 sheets did have spells already in them. I just ran a test and it imported properly. The other possibility that might be giving you an issue is if you already have an older or improperly imported character already in the campaign called "Priest", a subsequent compendium drag won't overwrite the existing one to protect homebrew changes). I'd suggest deleting the existing one, checking for any duplicates and deleting them, and importing afresh.
keithcurtis said: Bigfoot said: Nah, it's the 2025 monsters. Here I'll use a priest 2025 sheet as an example.  (This applies to other spellcasting monsters) ... This is why I'm wondering if it was a bug or if it was oversighted or maybe it's supposed to be this way? I would have to drag and drop the spells in, which isn't horribly inconvenient but it just seems odd to me since the 2014 sheets did have spells already in them. I just ran a test and it imported properly. The other possibility that might be giving you an issue is if you already have an older or improperly imported character already in the campaign called "Priest", a subsequent compendium drag won't overwrite the existing one to protect homebrew changes). I'd suggest deleting the existing one, checking for any duplicates and deleting them, and importing afresh. I just deleted the priest and dragged in a new one. It's still not adding in the spells automatically.
Bigfoot said: keithcurtis said: Bigfoot said: Nah, it's the 2025 monsters. Here I'll use a priest 2025 sheet as an example.  (This applies to other spellcasting monsters) ... This is why I'm wondering if it was a bug or if it was oversighted or maybe it's supposed to be this way? I would have to drag and drop the spells in, which isn't horribly inconvenient but it just seems odd to me since the 2014 sheets did have spells already in them. I just ran a test and it imported properly. The other possibility that might be giving you an issue is if you already have an older or improperly imported character already in the campaign called "Priest", a subsequent compendium drag won't overwrite the existing one to protect homebrew changes). I'd suggest deleting the existing one, checking for any duplicates and deleting them, and importing afresh. I just deleted the priest and dragged in a new one. It's still not adding in the spells automatically. Ok, no. I know the problem now. And this does bring up a genuine bug or maybe my impatience, lol. Closing out of the popup window that automatically comes up whenever it's being imported will not put in the spells for you. Like the process is interrupted.  Also, if you instantly close out of that window whenever you import it in, it creates kinda like a blank sheet. (Like when you first create a character and it's asking you to do the character maker thing.) So, it does import the spells and whatnot, you just gotta wait for it to do so. My bad.
How do I track spell slots used? I was theorycrafting a paladin/warlock build and selected several spells at level 2. But, when I go into the spell slot view on the sheet, it says : "You've not set up your spells for the day. Perhaps you never had spells before now? Click 'Manage Spells' to add some!". When I go into Manage Spells, all my spells are there, and they are all marked as "Prepared", but nothing appears in the Spell Slot view. I don't understand how this is supposed to work on the new 2024 sheet (which is arcane to use generally and I would rate it as "terrible" at best).
The Monk's Deflect Attack ability is wrong on the character sheet. The amount deflected is supposed to be 1d10+Dex modifier+Monk level but the button that is supplied on the sheet only rolls 1d10+level.  And, there's no button on there for the amount of damage that is redirected which should be 2 rolls of the Martial Arts die + Dex modifier. Also, the button on the sheet for the Uncanny Metabolism ability indicates a heal of 1 roll of the Martial Arts die + Monk level but it doesn't actually heal. I don't know if it's meant to or not but I had to do it manually. This should be done automatically.
New to Roll20, migrating a Monk character sheet from DnD Beyond I noticed the following: The monk skills choices aren't correct. The choices are Acrobatics, Athletics, History, Insight, Religion and Stealth. Some of those are missing, while others like Perception are available. I somehow ended up with hand crossbow proficiency. This was removed in the playtesting of 2024 DnD. According to the 2024 PHB they just get melee simple weapons and melee martial weapons with the light property. So no ranged weapons of any kind.
Der Arkanier said: Hi everyone, I was on a desperate search for a centralized feedback and communication channel for bugs and changes with the new (2024) character sheet and character builder and I hope I found it with that thread. If there is a different feedback channel or an overview of already reported problems with the new 2024 sheets, that would help me to keep track of the planned fixes vs the reported problems, it would be very helpful for me if someone has a post. My DM just bought the new rulebooks and upgraded to pro account because he wants to share rule books in several games, in order to be able to keep on playing with 2014 sheets while also trying out the 2024 sheets and builder. I'm the one of my group to do some testing of the 2024 sheet and builder by trying to replicate a 2014 hexblade with a 2024 fighter/warlock multiclass. However, I found the character builder to be lackluster if not to say borderline unusable for that purpose and run into these problems and bugs: - Generally, I cannot customize the race or the background by any means, nor can I select old 2014 backgrounds or races. I have no idea if that's planned in the future. So, I picked 2024 background and races and tried to change them manually by deleting some of their feats and professions. Problem ist when levelling further up, the deleted feats would be back in again in the builder, so that I have to delete them again. You should be able to choose 2014 backgrounds and races. Maybe you don't have content sharing set up to allow that? I was also able to confirm that if you delete a background from the sheet, even though it looks like it's readding it in the builder, it is not. You can also finish the builder and drag & drop a background, or add a custom one, although you'll have to manually make any choices for it. - I cannot select the Edritch Invocation Lessons of the First Ones more than once, although the rules say, I could. It's just not available in the respective dropdown menu. I haven't tried but I assume that goes for other invocations, too. The fix for Lessons of the First Ones is in code review now, so may be out this week dependent on review speeds, QA speeds, and what else is moving through. - When swapping out Invocations when levelling up, the dropdown menu to select the invocation that I want to change shows all invocations that I already replaced at earlier levels. So, at the next level, I can swap an already replaced invocationn against a new one again. The dropdown eventually grows by any invocation I had picked ever and that I already replaced, so that I can add a new invocation at every character level without actually replacing any. We made a ticket for this, thanks. This is due to the builder's ability to move backwards and forwards in levels, in that specific dropdown it has a little trouble distinguishing "had this last level" and "have this in the current level". - The spell list in the character builder is categorized in sections by spell level. So, when I level up (e.g. at warlock level 4) and want to replace let's say a level 1 spell (such as hex) against a level 2 spell (such as invisibility), the menu for replacement spells offers only level 1 spells as replacement. I don't see invisibility on that menu. In the section for level 2 spells I can learn invisibility as a new spell, though. That might make sense for other classes but is just wrong for the warlock whose spell slots are all levelling up. I would expect that the menu for replacements for level 1 spells at warlock level 4 shows the same level 2 spells as a replacement that the menu for new level 2 spells contain. This is part of the larger spells work that we're doing right now! At that point I gave up and my group decided to stick with 2014 rules and 2014 character sheet. But we are considering to leave the platform which would force us to the buy the 2024 rule books again which atm is the only reason not to leave. Thanks! EDIT: - The 1st level spell Detect Magic is not selectable as a spell for my Warlock This is a data issue, someone missed the addition of Warlock to this spell in the new edition. I've alerted the data team so it should be fixed soon. - At level 4 I can only select 4 spells for preparation (learn 4 spells) but it should be 5. I wasn't able to replicate this, either with complicated multiclasses or just a straight warlock. Every time I tried, I got 5 spells. Maybe I'm missing a step that triggered this? - I get 4 skill proficiencies when multiclassing with fighter and warlock. I believe I should only get the proficiencies for the first class (fighter in my case.) I also wasn't able to replicate this. I rolled up a Fighter/Warlock really quick and it just showed me the choices for fighter in the skills slide. Am I missing something? I understand your frustration. We've updated the sheet 14 times in the last week, with 9 of them being bug fixes, so we're still furiously working towards our ideal vision. I hope you stick with us in the meantime.
Garreth M. said: There is something I have to get off my chest. The thing that annoys me the absolute most about the 2024 sheet. Let's say I've got an NPC with a dagger. That NPC can deal sneak attack damage sometimes so I'd like that to be rolled along with the dagger attack. In the 2014 sheet, I can make this happen with the following steps, starting from an NPC sheet with a dagger attack already on it. 1. Mouse over the attack and click the cog 2. Type 2d6 in the On Hit 2 field 3. Type Sneak Attack in the damage type field 4. Click the cog wheel to close In the 2024 sheet, the same action takes the following steps: 1. Click the i button 2. Click to the damage tab 3. Click Add New Damage 4. Click Damage Type 5. Set to Piercing, for lack of an option to name this Sneak Attack 6. Click Damage Dice Type 7. Select d6 8. Type 2 in the Damage Dice field 9. Remember to click Ability and change from Automatic to None 10. Click Save 11. Groan cause this has somehow set the attack roll to +0 12. Go back into the i menu 13. Click Proficiency 14. Set from Automatic to Proficient (what does automatic mean anyway?) 15. Click Ability Override 16. Select Dexterity 17. Click Save again. Am I missing something? EDIT: I tried testing the damage rolls as well, but the 2024 sheet does not support damage rolls in /talktomyself mode so that's another gripe. We're working on ways to make this less clicky for sure, like possibly putting the damage under the attacks (although that would then require scroll, we're still working through options there) and having less fields. I'll definitely try to dig into the +0 bug you've mentioned here today. For the record, "automatic" means "calculated from what we know about the attack". For example, if you add an attack and say "this is linked to my Dagger", and you are proficient in daggers, "automatic" will recognize that and add proficiency to it. If you add a spell attack, automatic will default to no proficiency because spells don't work that way. Erudo said: I'm mindful that there's a spell management revamp on the way, but would like to point out a specific problem with preparing spells. Right now this can only be done with the Manage Spell window, which unfortunately does not sort / filter by spell level. Often when you're choosing which spells to prepare, you want to know how many spells you already have for Lv 1, how many you already have for Lv 2, and so on. You generally want a spread of levels, as your spell slots are similarly spread. This is very difficult with the current set up, you have to exit out to the main spell to see what's going on. Say you realise ok I need some Lv 5 spells. You go back to the Manage Spells window and you need to go through every single spell and manually check the level. For spellcasters with a lot of potential spells (wizards, clerics, and druids), this is very difficult. I've taken onto creating my own list out of Roll20. Some sort or filter option for spell levels in the Manage Spell window would address the issue on both fronts. The new version of the spells does fix this problem. I'm excited to show it off but we're still a bit out, I expect there will be some previews soon as we progress in development though :) ErrantX said: Jay W. said: You might already be aware of this, but the pact of the tome spell selection seems to be broken. For both cantrips and first-level spells, the builder brings up a blank list. I know pact of the tome spells are on the to-do list, so maybe I just caught a work in progress. I know I and many others have put in a ticket for this. Definitely vexing since my group is starting a new campaign right now and a player wants to use pact of the tome. The response to the ticket I got was sometime in the next week they're doing another round of patches so we'll see if they fix it. Hopefully, they do! For all the faults we're finding here, it's still leaps and bounds ahead of where that Mage by the Beach or whatever his name is has got going on that site. PatheticWretch said: I just bought the 2024 PHB and am DMing Curse of Strahd soon. The first character I created was a warlock--it's pretty disappointing to run into an error with the character creator (and Pact of the Tome spells not working) right out of the box. The reason I bought this was to make my DM job easier. I hope this gets fixed soon. :/ Pact of the Tome fix is moving into QA today. Bigfoot  said: Ok, no. I know the problem now. And this does bring up a genuine bug or maybe my impatience, lol. Closing out of the popup window that automatically comes up whenever it's being imported will not put in the spells for you. Like the process is interrupted.  Also, if you instantly close out of that window whenever you import it in, it creates kinda like a blank sheet. (Like when you first create a character and it's asking you to do the character maker thing.) So, it does import the spells and whatnot, you just gotta wait for it to do so. My bad. I'm glad you were able to sort this out! When the sheet opens, the data we get is "here's the page name and the book it came from", so we have to make a request to the compendium to get its full data. Then, we get a list of spell names, because we don't want to duplicate data or risk it getting outdated by rewriting all the spell data inside the NPC itself. So we then have to get the compendium entries for those spells to fill it in. I'll see if we can come up with some better messaging on the sheet to make it clear what's happening there. Danny D said: New to Roll20, migrating a Monk character sheet from DnD Beyond I noticed the following: The monk skills choices aren't correct. The choices are Acrobatics, Athletics, History, Insight, Religion and Stealth. Some of those are missing, while others like Perception are available. I somehow ended up with hand crossbow proficiency. This was removed in the playtesting of 2024 DnD. According to the 2024 PHB they just get melee simple weapons and melee martial weapons with the light property. So no ranged weapons of any kind. I've escalated the skill proficiency issue to the data team to update. Thanks! I think you might be mixing up "weapons that Monks have proficiency in" and "Monk weapons". Only one of those is defined as melee only. Monks are proficient in all Simple weapons and all Martial weapons that have the Light property. I checked this against our own internal sources, external official sources, and even went and dug out my own physical PHB to make sure this is correct.
On my Monk character, the Wraps of Unarmed Power are not adding their plus to either attack or damage for any of: Unarmed Strike, Tavern Brawler Unarmed Strike, or Martial Arts attack. Furthermore, this points out the fact that "Martial Arts Attack" should be split out into "Unarmed Martial Arts Attack" and "Weapon Martial Arts Attack" since the wraps only affect unarmed strikes and so wouldn't apply to a martial arts attack using a Monk weapon.
@Saul J. I don't think she's purposefully snubbing you my guy, don't take it so hard. I'm sure they'll address it as soon as they have the bandwitdth. @Nicole B. Glad to hear that the Pact of the Tome is going to QA soon! Love that! I have been a very long time Pathfinder player and dev so being in the 5e space is new to me, but for all the complaints I see here, like, the character sheet may have its flaws but overall I'm impressed with it's ability to juggle so many things. My players have been doing everything manually on roll20 for years in the Paizo gaming space. It's good to know that the Roll20 team fields so many different issues. Your product is genuinely great. -X
Do you really believe that? Consider the fact that the post has been censored and that posts dating back a while have been ignored. This post will probably get censored too. ErrantX said: @Saul J. I don't think she's purposefully snubbing you my guy, don't take it so hard. I'm sure they'll address it as soon as they have the bandwitdth. @Nicole B. Glad to hear that the Pact of the Tome is going to QA soon! Love that! I have been a very long time Pathfinder player and dev so being in the 5e space is new to me, but for all the complaints I see here, like, the character sheet may have its flaws but overall I'm impressed with it's ability to juggle so many things. My players have been doing everything manually on roll20 for years in the Paizo gaming space. It's good to know that the Roll20 team fields so many different issues. Your product is genuinely great. -X
Nicole B. said: Der Arkanier said: Hi everyone, I was on a desperate search for a centralized feedback and communication channel for bugs and changes with the new (2024) character sheet and character builder and I hope I found it with that thread. If there is a different feedback channel or an overview of already reported problems with the new 2024 sheets, that would help me to keep track of the planned fixes vs the reported problems, it would be very helpful for me if someone has a post. My DM just bought the new rulebooks and upgraded to pro account because he wants to share rule books in several games, in order to be able to keep on playing with 2014 sheets while also trying out the 2024 sheets and builder. I'm the one of my group to do some testing of the 2024 sheet and builder by trying to replicate a 2014 hexblade with a 2024 fighter/warlock multiclass. However, I found the character builder to be lackluster if not to say borderline unusable for that purpose and run into these problems and bugs: - Generally, I cannot customize the race or the background by any means, nor can I select old 2014 backgrounds or races. I have no idea if that's planned in the future. So, I picked 2024 background and races and tried to change them manually by deleting some of their feats and professions. Problem ist when levelling further up, the deleted feats would be back in again in the builder, so that I have to delete them again. You should be able to choose 2014 backgrounds and races. Maybe you don't have content sharing set up to allow that? I was also able to confirm that if you delete a background from the sheet, even though it looks like it's readding it in the builder, it is not. You can also finish the builder and drag & drop a background, or add a custom one, although you'll have to manually make any choices for it. Thanks, indeed my GM had did not activate the selection of 2014 backgrounds, so this is fixed now. Concernign Custom backgrounds I understand your advice as to just finish the builder and then take in/out feats/features/spells/ASIs and so forth?! - I cannot select the Edritch Invocation Lessons of the First Ones more than once, although the rules say, I could. It's just not available in the respective dropdown menu. I haven't tried but I assume that goes for other invocations, too. The fix for Lessons of the First Ones is in code review now, so may be out this week dependent on review speeds, QA speeds, and what else is moving through. Thanks for the confirmation! I am looking forward to the fix. - When swapping out Invocations when levelling up, the dropdown menu to select the invocation that I want to change shows all invocations that I already replaced at earlier levels. So, at the next level, I can swap an already replaced invocationn against a new one again. The dropdown eventually grows by any invocation I had picked ever and that I already replaced, so that I can add a new invocation at every character level without actually replacing any. We made a ticket for this, thanks. This is due to the builder's ability to move backwards and forwards in levels, in that specific dropdown it has a little trouble distinguishing "had this last level" and "have this in the current level". Thanks for the confirmation! I am looking forward to the fix. - The spell list in the character builder is categorized in sections by spell level. So, when I level up (e.g. at warlock level 4) and want to replace let's say a level 1 spell (such as hex) against a level 2 spell (such as invisibility), the menu for replacement spells offers only level 1 spells as replacement. I don't see invisibility on that menu. In the section for level 2 spells I can learn invisibility as a new spell, though. That might make sense for other classes but is just wrong for the warlock whose spell slots are all levelling up. I would expect that the menu for replacements for level 1 spells at warlock level 4 shows the same level 2 spells as a replacement that the menu for new level 2 spells contain. This is part of the larger spells work that we're doing right now! Thanks for the confirmation! I am looking forward to the fix. At that point I gave up and my group decided to stick with 2014 rules and 2014 character sheet. But we are considering to leave the platform which would force us to the buy the 2024 rule books again which atm is the only reason not to leave. Thanks! EDIT: - The 1st level spell Detect Magic is not selectable as a spell for my Warlock This is a data issue, someone missed the addition of Warlock to this spell in the new edition. I've alerted the data team so it should be fixed soon. Thanks for the confirmation! I am looking forward to the fix. - At level 4 I can only select 4 spells for preparation (learn 4 spells) but it should be 5. I wasn't able to replicate this, either with complicated multiclasses or just a straight warlock. Every time I tried, I got 5 spells. Maybe I'm missing a step that triggered this? I tried again now and strangely I dont't have that problem anymore. I might have triggered this with clicking back and forth in the character builder while adding and taking off character levels but I cannot replicte this anymore.  - I get 4 skill proficiencies when multiclassing with fighter and warlock. I believe I should only get the proficiencies for the first class (fighter in my case.) I also wasn't able to replicate this. I rolled up a Fighter/Warlock really quick and it just showed me the choices for fighter in the skills slide. Am I missing something? I tried again now and strangely I dont't have that problem anymore. It might have occured with clicking back and forth in the character builder when I hoped to somehow get rid of the bugs with the Eldritch invocatopn swapping and added character levels and took them away again. I understand your frustration. We've updated the sheet 14 times in the last week, with 9 of them being bug fixes, so we're still furiously working towards our ideal vision. I hope you stick with us in the meantime. Yes, we will stick with the 2014 sheet and rules in the meantime. Now, being in the loop about the issues being addressed and being fixed, it is less frustrating. Good job!
Noodle said: Weekly feedback: - Guidance toggled on in Query mode rolls a 0 instead of a 1d4. Also Bless, seems that Effects in Queries are broken atm. If Query mode is off, both Bless and Guidance work as intended. Guidance is a premade effect on the Cleric's sheet, and Bless homemade on another player's sheet. - Would be nice for NPCs to roll twice (not adv/disadv) like on 2014 sheets, especially in Stat Block view where you can't toggle adv on/off. Just a nice time saver. David Q.  said: Anyone else notice that effects are not rolling I know it says bane but i didnt use a - just went straight 1d4 This bug is now fixed!