Garreth M. said: There is something I have to get off my chest. The thing that annoys me the absolute most about the 2024 sheet. Let's say I've got an NPC with a dagger. That NPC can deal sneak attack damage sometimes so I'd like that to be rolled along with the dagger attack. In the 2014 sheet, I can make this happen with the following steps, starting from an NPC sheet with a dagger attack already on it. 1. Mouse over the attack and click the cog 2. Type 2d6 in the On Hit 2 field 3. Type Sneak Attack in the damage type field 4. Click the cog wheel to close In the 2024 sheet, the same action takes the following steps: 1. Click the i button 2. Click to the damage tab 3. Click Add New Damage 4. Click Damage Type 5. Set to Piercing, for lack of an option to name this Sneak Attack 6. Click Damage Dice Type 7. Select d6 8. Type 2 in the Damage Dice field 9. Remember to click Ability and change from Automatic to None 10. Click Save 11. Groan cause this has somehow set the attack roll to +0 12. Go back into the i menu 13. Click Proficiency 14. Set from Automatic to Proficient (what does automatic mean anyway?) 15. Click Ability Override 16. Select Dexterity 17. Click Save again. Am I missing something? EDIT: I tried testing the damage rolls as well, but the 2024 sheet does not support damage rolls in /talktomyself mode so that's another gripe. We're working on ways to make this less clicky for sure, like possibly putting the damage under the attacks (although that would then require scroll, we're still working through options there) and having less fields. I'll definitely try to dig into the +0 bug you've mentioned here today. For the record, "automatic" means "calculated from what we know about the attack". For example, if you add an attack and say "this is linked to my Dagger", and you are proficient in daggers, "automatic" will recognize that and add proficiency to it. If you add a spell attack, automatic will default to no proficiency because spells don't work that way. Erudo said: I'm mindful that there's a spell management revamp on the way, but would like to point out a specific problem with preparing spells. Right now this can only be done with the Manage Spell window, which unfortunately does not sort / filter by spell level. Often when you're choosing which spells to prepare, you want to know how many spells you already have for Lv 1, how many you already have for Lv 2, and so on. You generally want a spread of levels, as your spell slots are similarly spread. This is very difficult with the current set up, you have to exit out to the main spell to see what's going on. Say you realise ok I need some Lv 5 spells. You go back to the Manage Spells window and you need to go through every single spell and manually check the level. For spellcasters with a lot of potential spells (wizards, clerics, and druids), this is very difficult. I've taken onto creating my own list out of Roll20. Some sort or filter option for spell levels in the Manage Spell window would address the issue on both fronts. The new version of the spells does fix this problem. I'm excited to show it off but we're still a bit out, I expect there will be some previews soon as we progress in development though :) ErrantX said: Jay W. said: You might already be aware of this, but the pact of the tome spell selection seems to be broken. For both cantrips and first-level spells, the builder brings up a blank list. I know pact of the tome spells are on the to-do list, so maybe I just caught a work in progress. I know I and many others have put in a ticket for this. Definitely vexing since my group is starting a new campaign right now and a player wants to use pact of the tome. The response to the ticket I got was sometime in the next week they're doing another round of patches so we'll see if they fix it. Hopefully, they do! For all the faults we're finding here, it's still leaps and bounds ahead of where that Mage by the Beach or whatever his name is has got going on that site. PatheticWretch said: I just bought the 2024 PHB and am DMing Curse of Strahd soon. The first character I created was a warlock--it's pretty disappointing to run into an error with the character creator (and Pact of the Tome spells not working) right out of the box. The reason I bought this was to make my DM job easier. I hope this gets fixed soon. :/ Pact of the Tome fix is moving into QA today. Bigfoot said: Ok, no. I know the problem now. And this does bring up a genuine bug or maybe my impatience, lol. Closing out of the popup window that automatically comes up whenever it's being imported will not put in the spells for you. Like the process is interrupted. Also, if you instantly close out of that window whenever you import it in, it creates kinda like a blank sheet. (Like when you first create a character and it's asking you to do the character maker thing.) So, it does import the spells and whatnot, you just gotta wait for it to do so. My bad. I'm glad you were able to sort this out! When the sheet opens, the data we get is "here's the page name and the book it came from", so we have to make a request to the compendium to get its full data. Then, we get a list of spell names, because we don't want to duplicate data or risk it getting outdated by rewriting all the spell data inside the NPC itself. So we then have to get the compendium entries for those spells to fill it in. I'll see if we can come up with some better messaging on the sheet to make it clear what's happening there. Danny D said: New to Roll20, migrating a Monk character sheet from DnD Beyond I noticed the following: The monk skills choices aren't correct. The choices are Acrobatics, Athletics, History, Insight, Religion and Stealth. Some of those are missing, while others like Perception are available. I somehow ended up with hand crossbow proficiency. This was removed in the playtesting of 2024 DnD. According to the 2024 PHB they just get melee simple weapons and melee martial weapons with the light property. So no ranged weapons of any kind. I've escalated the skill proficiency issue to the data team to update. Thanks! I think you might be mixing up "weapons that Monks have proficiency in" and "Monk weapons". Only one of those is defined as melee only. Monks are proficient in all Simple weapons and all Martial weapons that have the Light property. I checked this against our own internal sources, external official sources, and even went and dug out my own physical PHB to make sure this is correct.