keithcurtis said: Turning modifiers on and off with ChatSetAttr is pretty common. Bless, Guidance, Rage, Sharpshooter, Great Weapon Fighting. Exspecially the ones that take clicks in two different places. Beacon has some pretty powerful modifier structures, but a way to make them easier to access than modal dialogs would be nice. Macros would be the cat's knees. This gets down to the basics of most of the issues with Bless, Guidance and other modifiers. I must first apologize for the rant yesterday, but it was just a horrible showing for the Beacon sheet and Jumpgate the night before. There was just so much going on and then for an encounter which should have taken less than a half hour with the 2014 sheets, ended up well over an hour as players had to keep switching things on and off with their sheets, Spell and feature DCs were consistently wrong, the lack of spell descriptions which could be easily referenced in the chat menu, moving tokens created ghost images which when deleted removed all versions of that token, players pinging the on the VTT did show up for everyone, AC and hp not being reflected correctly in the token radial menus, and that is just the things which came up multiple times. Most of the players are veterans and well versed with Roll20 and they were getting frustrated. Some of them resorted to manually rolling and doing all the math themselves, which then brings up the issue of what good is the sheet really at that point. I run an average of seven games a week, and luckily I have resisted moving to the new sheets until recently when my players demanded that we start a new campaign with the new version. While I know you are working to fix the bugs which pop up and the communication has been very good with regard to the work going on, I really wonder if those who designed it had any idea of how the sheets were actually being used when the initial design was created. While I wish this game was an outlier, the fact is every session I have played using the 2024 sheet has had its issues. It detracts from the players' enjoyment of the game. Quickly looking at my logs, I have filed four times more bug reports and help center requests in the last couple of months than I did in my all of my first four and a half years on Roll20. It is eating up my time, energy and patience. To add to the mess that is the Beacon sheet right now, things are falling apart on the 2014 sheet. Attack spells have all been switched to Spellcard display instead of being an attack. This messes up most of the macros which reference the spells on the 2014 sheet. While you may assume that most of the players have their sheet open at all times, a good number of us who DM use the macros and mods to keep from having to juggle several sheets at once. So I go in and change the spells back to being attack spell format, and next time someone levels up, they are all back to being spellcard formats. It has been an on-going game of whack-a-mole with the Roll20 character sheets.