Josh said: Really just came to browse after storing most of my gold in in your cousin Merlas bank....what do you got for transportation I need to keep my load light other wise i won't be able to get off the ground. and fire power is always nice. Ryelly smiles understandingly, wise enough to know when the soft sell works best. He directs you to the larger of the empty sacks on display, one of the rings, and the necklace, explaining: "This is called a Bag of Holding. It's quite expensive at 11025 gold pieces, but worth every copper! It weighs a constant sixty pounds, but can store a ton and a half inside itself! Special conjuration magic, you see, makes the bag larger on the inside than the outside... and makes it invaluable for adventurers on a long dungeon crawl." Leoavor comments "That'd be useful if we had to leave the boat behind in the Catacombs." Ryelly nods agreeably, and continues: "For firepower, you might be interested in the Ring of the Ram," he says, indicating the black iron ring with a ram's head on one side. "It can project a burst of force wherever you aim it, enough to crush a man's ribcage or burst down a door. Enemies close-by are usually shoved backwards by it, as well. Only 6637 gold, not a bad price if I do say so myself. And finally, this is a Necklace of Fireballs. It's quite a potent magical weapon, and a steal at only 3969 gold pieces. The wearer can detatch the beads without breaking the necklace, and throw them like a pebble... wherever they land, they explode on impact! Even the smallest can take out a group of soldiers, and the largest can bring down an ogre! You have to be careful though... if the beads catch on fire, they can all explode at once. But, nothing ventured, nothing gain, I always say!" Josh said: -well i did try to roll a diplomacy (5) for those terolus soldiers, really wanted to gather information(7) on that fort zeke said he was going to but that went poorly. It would have been nice to get the magic hand back. The soldiers weren't much interested in either you or Leoavor, brushing him off as "too scrawny to make it through boot camp." Josh said: -after we're down browsing (i've got no gold to spend anyways) I'll bug Taiba to take me sight seeing. Taiba shows you around a bit over the next few days, during her free time. She brings you to the church of Corellon Larethian, god of the elves, which is quite nice here. "Waterwend has a lot of commerce with Treefall, so there are always elves about. High elves and tallfellow halflings get along famously, too." She also takes you to see the Sleeping Wurm, a famous attraction in one of the large canal intersections. She tells you not to be afraid, but when you first see it the sight is startling-- an enormous, serpentine blue draconic monster, curled up asleep atop a hoard of treasure at the bottom of the semi-clear water. It's undoubtedly a real creature, you can even see it breathing! Leoavor takes cover behind a potted plant, but Taiba only laughs along with a few passing locals, and insists "It's just an illusion. You know, magic? Nothing really there. Limar, swim down and touch it, you'll see." If you swim down, roll a Will save with a +4 bonus.