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Errands in Town

"...No need to thank, this show is for everybody." Then, Xankoris looks at the sky, "But mostly for Kami Doji."
So with the holiday done and Kraggan's plans shared, Xankoris is now free to pursue his spell research in Treefall, trying to recover the ancient Rokugani magic whispered blade . You won't have Kraggan's help this time, but you'll still have access to Treefall's libraries, and your research assistant Quarion is willing to help as well if you want to hire him on again. Siwan will also be useful again, thanks to his strange insights into the nature of void magic as a death elemental. You'll need to cover the costs out of pocket this time, but still name the remade spell after the merchant who partially funded howl of Isora , a man called Dorman Gallstead. Once you decide on whether you're hiring Quarion and if there are any other special aspects to your research this time, you can roll Spellcraft to summarize your resarch.
Xankoris decides to hire Quarion. "So, let's do it again." Spellcraft check: 24
Ritt K. said: Xankoris decides to hire Quarion. "So, let's do it again." Spellcraft check: 24 Your research proceeds quickly, even more than expected. With Siwan's insights on finding fragments of the lost spell in the Void, Quarion there to help you understand tomes regarding their reassembly, and the air kami guiding your investigations, it only takes you three weeks and 3000 gold pieces to recreate the forgotten magic. In Treefall's libraries, you study the mechanics of blades in  Origins of the Scimitar (in Elven), learn about the metamagical principles of conjuration in  Ancient Summonings (in Draconic) and  A Text of Thaumaturgy , and delve into the higher mysteries of Void magic through the dense chapters of Made and Unmade . When you finish it on Reaping 24th, your new spell ends up being level 3, but is otherwise the same as the version you've heard of in tales--although, you still need to decide on its new name. Most spells named for their creators use either the first or last name, not both, so Quarion recommends either Dorman's whispered blade  or Gallstead's whispered blade . There's one other thing of note that happens during your research... while searching deep in the Void for fragments of the spell, you come across a lonely, lost word fluttering through the darkness: 水 ( sui ), the Hànyǔ character for "water". It's not unusual to find stray bits and pieces of forgotten things lost in the Void, but something about this one calls to you, so you can snatch it up if you like. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px '.PingFang SC'; color: #454545}
"I think I'll name it  Dorman's whispered blade  since it has only 2 syllables." With curiosity, Xankoris decides to try to snatch it.
Ritt K. said: With curiosity, Xankoris decides to try to snatch it. As you grasp the word, it settles safely into your palm, like a lost child latching onto anyone shows kindness to them... or at least, your mental concept of your palm, since you reach out into the Void with your soul rather than your body. But when you return to the present moment, you find that the character is actually marked indelibly on the skin of your right palm, like a tattoo.  Ritt K. said: "I think I'll name it  Dorman's whispered blade  since it has only 2 syllables." Dorman Gallstead is quite pleased when you tell him the news, and offers to pay you 240 gold pieces to cast it into a scroll he'll have scribed for his records. He also asks that you use it liberally in your adventures and teach it freely to others, that it might spread and carry his name into future generations.
 "This is like the Dragon Clan or Tattooed monk's stuff," said Xankoris while rubbing the tattoo with his left hand. "What in the Karmic Wheel is this?" He mumbles. (Knowledge (Arcana) check: 13, Spellcraft check: 27) "Of course, I can scribe that. Also, don't worry, I will teach it to those who know or able to use the void."
Ritt K. said:  "This is like the Dragon Clan or Tattooed monk's stuff," said Xankoris while rubbing the tattoo with his left hand. "What in the Karmic Wheel is this?" He mumbles. (Knowledge (Arcana) check: 13, Spellcraft check: 27) The mark does seem to have been created magically, though it may not be magical now. The only time you've heard of anything like this is in old childrens' stories from Rokugan. There are tales in which the name of a child is stolen and used to control them, and they have to find their name and take it back, marking it upon their skin so they won't forget it again.
"Still, It's weird. Siwan, do you feel anything from this?"
Ritt K. said: "Still, It's weird. Siwan, do you feel anything from this?" Siwan speaks in your heart, saying in his strangely ephemeral voice "this word has very little substance left in it... I am thinking it was lost in the Void a very long time."
Gather info 8 as hiskel Asks around for some chains a muzzle for Razzy before she transports him to the keep on some floating disks.
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The elf waited until they were alone.    Looking over the people in the tent with him.    He stood with the same pleasant smile he’d been wearing since he introduced himself.   “I thank you all for meeting this way...” he started off evenly.    “I gave my word of a show of trust on my behalf if you agreed, and I do prefer to keep my work when it actually matters.” He smirked.   “You were incorrect in your earlier statement, in truth...I am in fact a Drow - by race at least.”
The angelic fellow replied, "Unusual for a Drow in multiple ways, I see...although to define when keeping one's word matters is a bit tricky, so I would avoid deception as a rule. Regardless of that little bit, though...on to the reason we came here, no?"
For the battle, Kraggan and Xankoris get 1000xp, Avariel and Ering get 500xp, Triss gets 300xp, and Hiskel gets 1200xp. In addition, Kraggan, Xankoris, and Hiskel get 700 quest xp each for completing the liberation of Bowhery . Noa said: The elf waited until they were alone.   Looking over the people in the tent with him.   He stood with the same pleasant smile he’d been wearing since he introduced himself. “I thank you all for meeting this way...” he started off evenly.   “I gave my word of a show of trust on my behalf if you agreed, and I do prefer to keep my work when it actually matters.” He smirked. “You were incorrect in your earlier statement, in truth...I am in fact a Drow - by race at least.” Nate S. said: The angelic fellow replied, "Unusual for a Drow in multiple ways, I see...although to define when keeping one's word matters is a bit tricky, so I would avoid deception as a rule. Regardless of that little bit, though...on to the reason we came here, no?" "Unusual indeed," Verne says. "Though I'm not one to talk about that," he adds with a chuckle, the scarabs attached to his arm flickering their wings slightly. The human Drusilia asks, "If you're a drow, why is your skin so pale? I thought they all had coal-black skin. You look more like a high elf." Over the next few days, the mood in Bowhery takes on a festival air. There were few casualties among the citizens, most of whom fled to their homes once the fighting started, and their town is free once more.  The bodies of the fallen foes are collected and burned in a great pyre outside the city--usually, they would be given to the Stone River , as is the tradition in most port cities, but with the great proliferation of the golgari to the east on everyone's mind, this course seems decidedly safer. As Vadania, the Red King's elven priestess of chaos, puts it: "No need to give our enemies more soldiers." And indeed, the Red King's army is the one that's grown, once again. As at Waterwend , he offered the choice of service or an honorable death to the 200 or so prisoners of war taken during and after the battle, and almost all of them chose to swear their spears, axes, bows, and swords to him. Josh said: Gather info 8 as hiskel Asks around for some chains a muzzle for Razzy before she transports him to the keep on some floating disks. You can't find anyone who had such things on hand, but a few people recommend asking Old Murnig in his Old Tower  outside town. He's said to keep monstrous pets, and may have advice on containing such a creature. As he promised, the Red King hosts a feast to celebrate the victory, providing food and drink from his own supply train or purchasing it from the townsfolk and giving a toast to honor "the victorious dead" who fell in the battle: Sergeant Bmutaz of the 105th Squadron (overcome by gnolls while holding the gates open), the itinerant priest Balmon (sacrificed himself with a mysterious hidden weapon to save the priestess of Fharlanghn Ielenia and the high priest of Pelor Terrapin), the Companions leaders Rance Porter and Artin Straklin (slain by Razzy), as well as a few dozen others including some of his own soldiers, townsfolk caught in the fighting or trying to help, some of the junior members of the Companions warrior guild, and 8 of the 30 soldiers Lieutenant Colonel Ering brought in with him. These heroes are given individual pyres around the outdoor feast to honor their sacrifice and "ensure that everyone remembers the price of freedom and victory." The Wayfinders, the 105th Squadron, Kirin, Riet, Avariel, Triss, and Ering are particularly honored as well, for the great personal risk they took in leading the guerilla vanguard to open the gates and protect the town's most important citizens. They soon find that the townsfolk are so grateful that all basic services are comped, which means none of you need to pay upkeep while staying in Bowhery anymore. Staff Sergeant Simon says little during the feast, and is obviously pained by the severe head injury he took during the battle. You later learn that he's lost most of the vision in his left eye, and will likely bear the scar over it for the rest of his life. With the deaths of two of their few remaining faction leaders, the Companions are severely weakened and struggling to lead the recovery efforts. The human paladin Rance Porter was one of the two remaining co-leaders of the Hammers faction, after the assassination of "Smith" Ungart prior to Bowhery's fall. The Hammers, formerly a large and powerful faction within the Companions that favored direct approaches to the town's problems, is now represented solely by the rock gnome ranger Brelward Daergel. The Letocrats faction, who believe in using the guild to defend the town from monsters and favor stricter immigration controls as well as stronger defenses, were led by the dwarven fighter Artin Straklin after their founder Leto Markin was assassinated at the same time as Ungart. But with Artin's death, responsibility for the group has now fallen to the inexperienced half-orc soulknife Krek. As Leeman Kendling's faction dissolved after his treason was revealed last year, and Hazoret's broke down after her assassination (also by Shurreon's order, it is believed), the guild is now in great disarray. Rumor is that the Red King has negotiated a deal with them, to leave a garrison of his picked men here to defend the town in return for regular tribute, a similar arrangement to the one he made with Waterwend. However, the survival of the clergy and Sheriff Paxton at the Church of Pelor ensure that battle wounds and sickness do not fester during the recovery, and that law and order are maintained. The patch of forest Kraggan created in main street is mostly cut away, and the invisible fungal monster inside it is hunted down and slain. The Red King's soldiers, camped outside the city, make use of its services; frequenting  The Rose Garden , praying at the  Churches of Pelor, Fharlanghn , and  Kord , drinking at  The Pilgrim & The Cauldron , marvelling at  The Waystone  and  Dragonbone Pond . The influx of money definitely helps the town recuperate from its occupation. After the battle, you were able to loot some valuables from your fallen foes as well (I've added the party's finds to the Loot thread):     Hiskel found an ornate wooden rod on the drider mage Ornas'sel'ish, decorated with intricate silver filligree and spider motifs. Spellcraft and Knowledge (local) apply.     Kraggan found a beautiful drowish scimitar on one of the drow who attacked the Church, its blade still smeared with angry yellow goo. Spellcraft, Craft (weaponsmithing), and Knowledge (religion) apply.     Xankoris found a deck of Gathering guards in a fancy leather belt holster on one of the drow trying to defend the gate. Spellcraft applies.         Together, the Wayfinders also recovered 11 platinum pieces, 53 gold pieces, 76 silver pieces, 92 copper pieces, and some unusual coins bearing a drow profile on one side and a narrow skull with 8 spidery legs on the other: 89 of them gold, 35 of them bronze, and 72 of them in a strange metal that looks like a blend of gold and silver. Appraise and Knowledge (local) apply.     Avariel found a suit of exquisite black drowish breastplate (map note BY-6) on another Church guard, and recovered 35 gold pieces, 16 silver pieces, and 29 copper pieces.     Ering recovered 17 gold pieces, 21 silver pieces, and 102 copper pieces.     Triss recovered 3 platinum pieces, 35 gold pieces, 7 silver pieces, and 91 of the unusual gold pieces mentioned above.
  Nate S. said: The angelic fellow replied, "Unusual for a Drow in multiple ways, I see...although to define when keeping one's word matters is a bit tricky, so I would avoid deception as a rule. Regardless of that little bit, though...on to the reason we came here, no?" "Unusual indeed," Verne says. "Though I'm not one to talk about that," he adds with a chuckle, the scarabs attached to his arm flickering their wings slightly. The human Drusilia asks, "If you're a drow, why is your skin so pale? I thought they all had coal-black skin. You look more like a high elf." Triss regarded them rather evenly, not flinching at any of their comments.    He glanced to Drusilla in particular at her comment.    “For the most part that’s true.    I am a Szarkai - a “ghost spider”.    Szarkai are Drow born without coloring in our bodies...we tend to be highly valued for the reasons you just stated.    We look like other elves, and almost no one outside the Underdark knows of our existence.    They train us as spies and informants and then send us to the surface to infiltrate it.” “I however, have long since cut my ties with the Underdark for many decades now, and serve a much nobler purpose and patron.” He quick said after.    “Officially I am the court Arcanist of Marquis Goldblade of Kentwing and part of his diplomatic envoy.    He is the one who sent me to find you, and if I believed you to be as impressive as your reputation made you out to be extend an offer of an alliance.” 
You can't find anyone who had such things on hand, but a few people recommend asking Old Murnig in his Old Tower  outside town. He's said to keep monstrous pets, and may have advice on containing such a creature. As he promised, the Red King hosts a feast to celebrate the victory, providing food and drink from his own supply train or purchasing it from the townsfolk and giving a toast to honor "the victorious dead" who fell in the battle: Sergeant Bmutaz of the 105th Squadron (overcome by gnolls while holding the gates open), the itinerant priest Balmon (sacrificed himself with a mysterious hidden weapon to save the priestess of Fharlanghn Ielenia and the high priest of Pelor Terrapin), the Companions leaders Rance Porter and Artin Straklin (slain by Razzy), as well as a few dozen others including some of his own soldiers, townsfolk caught in the fighting or trying to help, some of the junior members of the Companions warrior guild, and 8 of the 30 soldiers Lieutenant Colonel Ering brought in with him. These heroes are given individual pyres around the outdoor feast to honor their sacrifice and "ensure that everyone remembers the price of freedom and victory." The Wayfinders, the 105th Squadron, Kirin, Riet, Avariel, Triss, and Ering are particularly honored as well, for the great personal risk they took in leading the guerilla vanguard to open the gates and protect the town's most important citizens. They soon find that the townsfolk are so grateful that all basic services are comped, which means none of you need to pay upkeep while staying in Bowhery anymore. Staff Sergeant Simon says little during the feast, and is obviously pained by the severe head injury he took during the battle. You later learn that he's lost most of the vision in his left eye, and will likely bear the scar over it for the rest of his life. With the deaths of two of their few remaining faction leaders, the Companions are severely weakened and struggling to lead the recovery efforts. The human paladin Rance Porter was one of the two remaining co-leaders of the Hammers faction, after the assassination of "Smith" Ungart prior to Bowhery's fall. The Hammers, formerly a large and powerful faction within the Companions that favored direct approaches to the town's problems, is now represented solely by the rock gnome ranger Brelward Daergel. The Letocrats faction, who believe in using the guild to defend the town from monsters and favor stricter immigration controls as well as stronger defenses, were led by the dwarven fighter Artin Straklin after their founder Leto Markin was assassinated at the same time as Ungart. But with Artin's death, responsibility for the group has now fallen to the inexperienced half-orc soulknife Krek. As Leeman Kendling's faction dissolved after his treason was revealed last year, and Hazoret's broke down after her assassination (also by Shurreon's order, it is believed), the guild is now in great disarray. Rumor is that the Red King has negotiated a deal with them, to leave a garrison of his picked men here to defend the town in return for regular tribute, a similar arrangement to the one he made with Waterwend. However, the survival of the clergy and Sheriff Paxton at the Church of Pelor ensure that battle wounds and sickness do not fester during the recovery, and that law and order are maintained. The patch of forest Kraggan created in main street is mostly cut away, and the invisible fungal monster inside it is hunted down and slain. The Red King's soldiers, camped outside the city, make use of its services; frequenting  The Rose Garden , praying at the  Churches of Pelor, Fharlanghn , and  Kord , drinking at  The Pilgrim & The Cauldron , marvelling at  The Waystone  and  Dragonbone Pond . The influx of money definitely helps the town recuperate from its occupation. After the battle, you were able to loot some valuables from your fallen foes as well (I've added the party's finds to the Loot thread):     Hiskel found an ornate wooden rod on the drider mage Ornas'sel'ish, decorated with intricate silver filligree and spider motifs. Spellcraft and Knowledge (local) apply.     Kraggan found a beautiful drowish scimitar on one of the drow who attacked the Church, its blade still smeared with angry yellow goo. Spellcraft, Craft (weaponsmithing), and Knowledge (religion) apply.     Xankoris found a deck of Gathering guards in a fancy leather belt holster on one of the drow trying to defend the gate. Spellcraft applies.         Together, the Wayfinders also recovered 11 platinum pieces, 53 gold pieces, 76 silver pieces, 92 copper pieces, and some unusual coins bearing a drow profile on one side and a narrow skull with 8 spidery legs on the other: 89 of them gold, 35 of them bronze, and 72 of them in a strange metal that looks like a blend of gold and silver. Appraise and Knowledge (local) apply.     Avariel found a suit of exquisite black drowish breastplate (map note BY-6) on another Church guard, and recovered 35 gold pieces, 16 silver pieces, and 29 copper pieces.     Ering recovered 17 gold pieces, 21 silver pieces, and 102 copper pieces.     Triss recovered 3 platinum pieces, 35 gold pieces, 7 silver pieces, and 91 of the unusual gold pieces mentioned above. Triss will make himself somewhat scarce during the festivities.  Occasionally popping up to have a small drink with the celebrating people and participating in friendly chatter and in general trying to endear himself.  But never seeming to stay in one place for long and vanishing for a time quite often.   He will also when they first encounter them explain the strange coins are a common form of Drow currency in the Underdark.  More used than surface gold in Underdark cities.   In terms of pure gold value it’s lighter (about 70% the value of normal gold pieces), and the female profile is the high priestess in the city it was minted in at the time.  
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hiskel- I've never heard of this Marquis, what type of alliance is he offering? or does he just wish to hire some mercs? -spellcraft 16, locl 21 an detect magic on the staff ,she'll take it to murnig as well if it is magical Hiskel heads to the Stone Tower and knocks on the door  -"Greetings Murnig, I was told you would be able to help me contain a red Half-dragon troll and was hoping you could identify this staff.
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Josh said: hiskel- I've never heard of this Marquis, what type of alliance is he offering? or does he just wish to hire some mercs? “He is one of the major powers in the city of Kentwing, I won’t be able to fully offer you anything on his behalf...but for now I can extend an invitation to meet with him to further discuss things in Kentwing,” Triss stated.  “In exchange until then I can offer you my own services in your endeavors as well as information I gathered while I infiltrated this place or last few weeks should you agree to meet with the Marquis as quickly as you are able.” ”I can promise you his intentions are nothing malignant towards you or any cause you might hold, and that I will not involve you with anything that goes against your moral compass or go against any wishes you may have of me that do not conflict with my already existing loyalties while in your company.”
Spellcraft: 15, Knowledge (local): 23(nat20) Spellcraft: 22, Craft (weaponsmithing): 21, and Knowledge (religion): 23(nat20) Spellcraft: 19 Xanoris asks people around if there's a place to buy a component for Divination spell. Gather Information check: 15
Max said: As he promised, the Red King hosts a feast to celebrate the victory, providing food and drink from his own supply train or purchasing it from the townsfolk and giving a toast to honor "the victorious dead" who fell in the battle: Sergeant Bmutaz of the 105th Squadron (overcome by gnolls while holding the gates open), the itinerant priest Balmon (sacrificed himself with a mysterious hidden weapon to save the priestess of Fharlanghn Ielenia and the high priest of Pelor Terrapin), the Companions leaders Rance Porter and Artin Straklin (slain by Razzy), as well as a few dozen others including some of his own soldiers, townsfolk caught in the fighting or trying to help, some of the junior members of the Companions warrior guild, and 8 of the 30 soldiers Lieutenant Colonel Ering brought in with him. These heroes are given individual pyres around the outdoor feast to honor their sacrifice and "ensure that everyone remembers the price of freedom and victory." The morning after the battle Ering gathers his soldiers to attend the funeral. His uniform sways lightly in the morning breeze; he stands with his back turned to the pyres, ready to address his men. Vigil, the raven familiar and unofficial mascot of the Squadron sits perched on Ering's staff. The bird cries a single CAW , as if to break the tension before the speech. "It is the duty of a good commander to ease the pain of his soldiers. To let them know that their sacrifices are not in vain and that the light always comes. I was never the best with speeches, but this should be better than nothing." Ering thinks to himself.  He clears his throat, ignoring the pain coming from the wound on his left side.  "We are all here to honor the passing of our fellow soldiers. When you first enlisted you may have done so after hearing the heroic tale of a young knight liberating a village,  vanquishing an unspeakable evil in the process. You may have heard the ballads, seen the parades and the soaring Skyknights, dreamed what you could have done in place of our champions. That doesn’t matter today. We are far from home, in dangerous lands, no trumpets will give them a last goodbye, there are no crying widows with silk veils and no rose petals to walk on. This is not because they don’t deserve it."  Ering pauses, turning around to look at the pyres.  "They deserve all the glory, the praise and the honors of a King.  They found themselves in the midst of a chaotic and bloody battle: waves of savage lizard-folk charged at them, skilled drow warriors jumped through their ranks and attacked with their cruel poison. Leeman Kendling himself tried to break our spirits!" Ering raises his voice slightly. "He and his guards crashed on our ranks atop their infernal steeds. What did these brave soldiers do? What did you do? Did you throw your spears to the ground and ran, abandoning those that needed you?" "No! We stayed together. We fought and we won together! We are standing here in a liberated Bowhery thanks to their sacrifice." Ering motions with his arm to the other pyres. "Thanks to everyone's sacrifice.  May their souls reach the afterlife with haste and may they stand, even in death, Ever Vigilant.” After a few brief moments of silence Vigil spreads his wings and repeats with his rasping tone. " EVER VIGILANT! "
Noa said: Nate S.  said: The angelic fellow replied, "Unusual for a Drow in multiple ways, I see...although to define when keeping one's word matters is a bit tricky, so I would avoid deception as a rule. Regardless of that little bit, though...on to the reason we came here, no?" "Unusual indeed," Verne says. "Though I'm not one to talk about that," he adds with a chuckle, the scarabs attached to his arm flickering their wings slightly. The human Drusilia asks, "If you're a drow, why is your skin so pale? I thought they all had coal-black skin. You look more like a high elf." Triss regarded them rather evenly, not flinching at any of their comments.   He glanced to Drusilla in particular at her comment.   “For the most part that’s true.   I am a Szarkai - a “ghost spider”.   Szarkai are Drow born without coloring in our bodies...we tend to be highly valued for the reasons you just stated.   We look like other elves, and almost no one outside the Underdark knows of our existence.   They train us as spies and informants and then send us to the surface to infiltrate it.” “I however, have long since cut my ties with the Underdark for many decades now, and serve a much nobler purpose and patron.” He quick said after.   “Officially I am the court Arcanist of Marquis Goldblade of Kentwing and part of his diplomatic envoy.   He is the one who sent me to find you, and if I believed you to be as impressive as your reputation made you out to be extend an offer of an alliance.” Drusilia looks torn, unsure of how she feels about this news. Sense Motive applies. "Kentwing?" Verne asks, the odd soldier raising a brow. "What dog do the Three Cities have in this fight? All our intelligence suggests that the Stone River War is only involving the River Cities. Is the Marquis Goldenblade worried that it'll spread north?" Knowledge (geography) applies. Noa said: Josh said: hiskel- I've never heard of this Marquis, what type of alliance is he offering? or does he just wish to hire some mercs? “He is one of the major powers in the city of Kentwing, I won’t be able to fully offer you anything on his behalf...but for now I can extend an invitation to meet with him to further discuss things in Kentwing,” Triss stated. “In exchange until then I can offer you my own services in your endeavors as well as information I gathered while I infiltrated this place or last few weeks should you agree to meet with the Marquis as quickly as you are able.” ”I can promise you his intentions are nothing malignant towards you or any cause you might hold, and that I will not involve you with anything that goes against your moral compass or go against any wishes you may have of me that do not conflict with my already existing loyalties while in your company.” "Well..." Drusilia says, "I suppose it can't hurt to hear him out." "Waterwend is free, Bowhery is free, Base Camp is free... we're winning the war right now," Verne ponders. "But would easing off now be giving our enemies an opening to retake what they've lost? We ought to hear what the Red King was in mind, too. He was talking about bringing the fight to them." Dawi said: Max said: As he promised, the Red King hosts a feast to celebrate the victory, providing food and drink from his own supply train or purchasing it from the townsfolk and giving a toast to honor "the victorious dead" who fell in the battle: Sergeant Bmutaz of the 105th Squadron (overcome by gnolls while holding the gates open), the itinerant priest Balmon (sacrificed himself with a mysterious hidden weapon to save the priestess of Fharlanghn Ielenia and the high priest of Pelor Terrapin), the Companions leaders Rance Porter and Artin Straklin (slain by Razzy), as well as a few dozen others including some of his own soldiers, townsfolk caught in the fighting or trying to help, some of the junior members of the Companions warrior guild, and 8 of the 30 soldiers Lieutenant Colonel Ering brought in with him. These heroes are given individual pyres around the outdoor feast to honor their sacrifice and "ensure that everyone remembers the price of freedom and victory." Ering gathers his soldiers to attend the funeral. His uniform sways lightly in the morning breeze; he stands with his back turned to the pyres, ready to address his men. Vigil, the Raven Familiar and unofficial mascot of the Squadron sits perched on Ering's staff. The bird cries a single CAW , as if to break the tension before the speech. "It is the duty of a good commander to ease the pain of his soldiers. To let them know that their sacrifices are not in vain and that the light always comes. I was never the best with speeches, but this should be better than nothing." Ering thinks to himself. He clears his throat, ignoring the pain coming from the wound on his left side. "We are all here to honor the passing of our fellow soldiers. When you first enlisted you may have done so after hearing the heroic tale of a young knight liberating a village, vanquishing an unspeakable evil in the process. You may have heard the ballads, seen the parades and the soaring Skyknights, dreamed what you could have done in place of our champions. That doesn’t matter today. We are far from home, in dangerous lands, no trumpets will give them a last goodbye, there are no crying widows with silk veils and no rose petals to walk on. This is not because they don’t deserve it." Ering pauses, turning around to look at the pyres. "They deserve all the glory, the praise and the honors of a King. They found themselves in the midst of a chaotic and bloody battle: waves of savage lizard-folk charged at them, skilled drow warriors jumped through their ranks and attacked with their cruel poison. Leeman Kendling himself tried to break our spirits!" Ering raises his voice slightly. "He and his guards crashed on our ranks atop their infernal steeds. What did these brave soldiers do? What did you do? Did you throw your spears to the ground and ran, abandoning those that needed you?" "No! We stayed together. We fought and we won together! We are standing here in a liberated Bowhery thanks to their sacrifice." Ering motions with his arm to the other pyres. "Thanks to everyone's sacrifice. May their souls reach the afterlife with haste and may they stand, even in death, Ever Vigilant.” After a few brief moments of silence Vigil spreads his wings and repeats with his rasping tone. " EVER VIGILANT! " Your remaining men gather into straggly lines, many of them with infantry uniforms still torn and stained, wounds bandaged or arms in slings, their faces somber and stoic. As they listen to your eulogy, some of their expressions soften, others harden, and a few are marked by tears sliding silently down cheeks. They are beaten, injured, and far from home, but not broken. As one, they raise their fists in salute, shouting along with your familiar, " EVER VIGILANT!" Roll a Perform (oratory) check. Noa said: However, the survival of the clergy and Sheriff Paxton at the Church of Pelor ensure that battle wounds and sickness do not fester during the recovery, and that law and order are maintained. The patch of forest Kraggan created in main street is mostly cut away, and the invisible fungal monster inside it is hunted down and slain. The Red King's soldiers, camped outside the city, make use of its services; frequenting The Rose Garden , praying at the Churches of Pelor, Fharlanghn , and Kord , drinking at The Pilgrim & The Cauldron , marvelling at The Waystone and Dragonbone Pond . The influx of money definitely helps the town recuperate from its occupation. Triss will make himself somewhat scarce during the festivities. Occasionally popping up to have a small drink with the celebrating people and participating in friendly chatter and in general trying to endear himself. But never seeming to stay in one place for long and vanishing for a time quite often. With your hard-earned social skills and the celebratory atmosphere, you have little trouble making friends among the locals and the soldiers of the Red King. As word spreads of your participation in the Liberation, you find drinks, food, and rooms being comped, and end up not needing to pay for any of the necessities of life in Bowhery (the same goes for Avariel, Ering, and the latter's men). Many of the older landmarks you remember from your last stay here are still around, though some newer shops have appeared, such as  Morgan's Hounds ,   Alton Hilltop's Gallery of Fine Goods , and The Rose Garden . Gather Information or Knowledge (local) apply. Josh said: -spellcraft 16, locl 21 an detect magic on the staff Ritt K. said: Spellcraft: 15, Knowledge (local): 23(nat20) Spellcraft: 22, Craft (weaponsmithing): 21, and Knowledge (religion): 23(nat20) Spellcraft: 19 Xanoris asks people around if there's a place to buy a component for Divination spell. Gather Information check: 15 The rod Hiskel found definitely looks like a magical item of some kind, and the patterns of the designs speak of drowish craftsmanship. You both know that wood is very rare in the Underdark, so the use of that as a material also bespeaks of its value. Xankoris recognizes the maker's mark from a book he read on the drow city of Elgaud, which mentioned this particular family (House Vira'sen) as particularly famed for their magical items. Hiskel's detect magic  spell reveals a strong magical aura from it too. Xankoris also recognizes the scimitar as the work of a master drow weaponsmith, with symbolism of Lolth's faith worked into the design and subtle marks that indicate a magical weapon. There seems to be a particular focus on spider  fang symbolism used, which in drow culture may suggest that the weapon is particularly intended for delivering poisons; since drow use poison on all  their weapons when able, one intended specifically for this purpose may be designed somehow to make the poison more potent or longer lasting. This also almost certainly means that the goo smeared on it is poison of some kind. It may have been made as a tool for unholy crusades in Lolth's name, for sanctified killings, or for executions of heretics. The cards are definitely the same sort of magical Gathering cards Drusilia has been collecting, and a full deck at that. As a "Legendary" card, the Frost Brand is likely more powerful and valuable than the others. Asking around, you soon learn that the only person in Bowhery who might have such materials is Little Old Murnig, the local gnomish wizard. Josh said: she'll take it to murnig as well if it is magical Hiskel heads to the Stone Tower and knocks on the door -"Greetings Murnig, I was told you would be able to help me contain a red Half-dragon troll and was hoping you could identify this staff. Old Murnig welcomes you into his cluttered Old Tower outside of town with his usual feigned grouchiness, and offers you some tea and biscuits. He's glad to hear the news of Bowhery's liberation, and very impressed with your tale of Razzy's defeat. "Taking down a monster like that..." he makes a low whistle, and chuckles. "You've got a heavy pair on you, even they are  inside." His scaly housecat familiar, Cherrim, rubs herself along your legs, purring horribly. He looks over the rod, turning it slowly in his gnarled but careful hands and casting a few small divination spells on it. "It's definitely a magical rod, and of drow make by the looks of this filigree. Look here," he points to part of the ornate patterning. "This part of the design is a word I think. It's meant to look like just more decoration, but there are definitely Elven letters hidden in the swirls." Looking closely, you see what he means; but the word isn't Elven, it's Undercommon. Seel'ensa , which means 'reach out'. "That may be the command word to activate it. I'd need an identify  spell to tell you more than that, but those have pricy components. Given our history, and what you've done for Bowhery, I'd be willing to cast it at cost, though: 100 gold pieces, or a pearl worth at least that much." "As for keeping Razzy prisoner, that's a taller order. I've worked a bit with regenerating creatures before, though, and I saw Razzy firsthand when they tried to storm my tower, so I might be able to give you some advice... With that massive strength, even heavy chains may not be enough to hold him. And he can breathe flames, which renders him dangerous even bound, so rather than controlling him with force, a better option might be to target his weaknesses," Murnig suggests, pondering between sips of tea from an old chipped mug. "Usually trolls are vulnerable only to acid and fire, but his father's blood will protect him from the latter. So acid... but even a bucket of it isn't enough to bring down a monster like him, if you threw it on him. So then, what about a more targeted approach? Let's say you rigged a flask of acid to break if a cord is pulled--a relatively simple mechanism to assemble--and then implanted it next to his heart. Then whoever holds the cord has the monster on a leash, tame as a kitten." Cherrim gives a throaty meow, and Murnig scratches under his scaled chin, earning a deep and satisfied purr. "I used a similar method once when I was holding a troll prisoner in order to study his regeneration, in the hopes of grafting it into other subjects. Surgery is quite easy on their kind, since the cut heals over within a minute or so, and even as dim as they are, they can understand the danger."
Knowledge (geography): 23(Nat20) After walking to Old tower, Xankoris knocks the door and says, "Hello Murning, I'm Xankoris. Do you remember me? I come here to buy some spell components from you and asking you some question."
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Hiskel- heres 10 platinum for the identification, how much would it cost for you to do the surgery? - do we have enough cards for 2 decks so we can practice if we want?
Max said: Roll a Perform (oratory) check. Perform (oratory): 8 In the afternoon of the day after the battle Ering wanders around the Red King's camp, stopping officers and requesting permission to talk to the recently converted war prisoners. If he is allowed he will ask where Leeman Kendling resided when in Bowhery and from which building he gave the orders. Gather Information: 10
Ritt K. said: Knowledge (geography): 23(Nat20) You recall that on the Catacombs surface, the major settlements are divided into two groups: The Three Cities of the north (Kentwing, Strongtown, and Talys Grotto) are close to each other but relatively isolated from other cities; the River Cities of the south (Treefall, Waterwend, Bowhery, and maybe Base Camp depending on whom you ask) are further from each other but well-connected by the riverways that feed their commerce. Dawi  said: Max  said: Roll a Perform (oratory) check. Perform (oratory): 8 In the afternoon of the day after the battle Ering wanders around the Red King's camp, stopping officers and requesting permission to talk to the recently converted war prisoners. If he is allowed he will ask where Leeman Kendling resided when in Bowhery and from which building he gave the orders. Gather Information: 10 Your delivery isn't as powerful as it could be, but given the circumstances and your audience, it lands well nonetheless. Visiting the camp, you're soon directed to Paul Redhand, a half-elven fighter in command of the Red King's finest infantry division. A friendly and jocular fellow, Paul brings you to the cages where the captives are being held until the Red King has a chance to let them decide their fate. Some are angry and others dejected, but after asking around for a bit, you're able to get some solid answers. It seems that Duke Kendling was operating from a private room in  The Pilgrim & The Cauldron , Bowhery's only inn located on the docks. Some thought this odd, mentioning that they would've expected him to use the  Companions Guildhall  since he used to be an influential member of the guild and it's the seat of the town's government, but instead that simply became a comfortable prison for the remaining guild members. Josh  said: Hiskel- heres 10 platinum for the identification, how much would it cost for you to do the surgery? - do we have enough cards for 2 decks so we can practice if we want? "It's been a while, but I could probably rig up the flask for 40 gold or so. As long as you can keep Razzy unconscious, I'll do the implantation just for the fun of it," he chuckles vengefully. The latter part shouldn't be hard, since Drus, Verne, and a handful of eager volunteers have been keeping the troll down with regular beatings since the battle. You do have enough now, yes! "Come on upstairs, I'll identify the rod for you now," Old Murnig says, but as he moves to rise from his chair there's a knock at the door. Ritt K.  said: After walking to Old tower, Xankoris knocks the door and says, "Hello Murning, I'm Xankoris. Do you remember me? I come here to buy some spell components from you and asking you some question." Old Murnig opens the heavy door, and you see Hiskel behind him already inside. Cherrim curls around his waist, purring and staring at you with huge yellow eyes. "Busy day it seems," the gnome chortles. "Come on inside, then."
Here's 4 more platinum, please do the surgery when you can. I want to relocate him to the waypoint.
Max  said: "Well..." Drusilia says, "I suppose it can't hurt to hear him out." "Waterwend is free, Bowhery is free, Base Camp is free... we're winning the war right now," Verne ponders. "But would easing off now be giving our enemies an opening to retake what they've lost? We ought to hear what the Red King was in mind, too. He was talking about bringing the fight to them." “There is more you need to consider.  While I won’t argue the merits of going on the offensive, I even may have information helpful,” Triss stayed.  “I think you may need to worry about the same being done to you.  There were talks of an attack on your Keep...both to eliminate and avenge a thorn in Shurreon’s side and as a strategic holding.” “There is much I have to tell you, and perhaps that will help your decision of where to go next, or perhaps not.” Triss stated,  “I need only the promise that you will meet in Kentwing with the Marquis as soon as you are able.  Nothing more for this moment.  Upon leaving this city we may discuss more.” ————————— Max  said: Many of the older landmarks you remember from your last stay here are still around, though some newer shops have appeared, such as  Morgan's Hounds ,  Alton Hilltop's Gallery of Fine Goods , and  The Rose Garden . Gather Information or Knowledge (local) apply. ((14 - Natural 1))
Noa said: Max said: "Well..." Drusilia says, "I suppose it can't hurt to hear him out." "Waterwend is free, Bowhery is free, Base Camp is free... we're winning the war right now," Verne ponders. "But would easing off now be giving our enemies an opening to retake what they've lost? We ought to hear what the Red King was in mind, too. He was talking about bringing the fight to them." “There is more you need to consider. While I won’t argue the merits of going on the offensive, I even may have information helpful,” Triss stayed. “I think you may need to worry about the same being done to you. There were talks of an attack on your Keep...both to eliminate and avenge a thorn in Shurreon’s side and as a strategic holding.” “There is much I have to tell you, and perhaps that will help your decision of where to go next, or perhaps not.” Triss stated, “I need only the promise that you will meet in Kentwing with the Marquis as soon as you are able. Nothing more for this moment. Upon leaving this city we may discuss more.” Verne frowns. "I've been worrying about them going after the Waypoint as well. It makes sense, strategically... even moreso now that Bowhery's fallen. Perhaps it would be best if I stayed there to help reinforce the defenses for a time. Walls are only useful with men to hold them, as they say." "I will as well," Drusilia volunteers. "With both of us to support the guards, it'll be a much harder nut to crack, and free up the rest of you for a long-range mission, whichever one that ends up being." Noa said: Max  said: Many of the older landmarks you remember from your last stay here are still around, though some newer shops have appeared, such as  Morgan's Hounds ,  Alton Hilltop's Gallery of Fine Goods , and  The Rose Garden . Gather Information or Knowledge (local) apply. ((14 - Natural 1)) You soon learn that the whores of Bowhery's brothel, The Rose Garden , are almost all slaves. Apparently the owner, a rough and tumble human warrior named Lep, used to be an adventurer. With the haul from his last big score, he purchased a dozen of them in Waterwend's slave market and brought them here to open his pillow house. Only one of them has been freed since, a halfling woman named Portia whose freedom was won by the Wayfinders as part of their plan to reveal Kendling's treachery (which was also when people started calling them the Breakers of Chains); she still works at the brothel, but now for pay. Josh said: Here's 4 more platinum, please do the surgery when you can. I want to relocate him to the waypoint. "Sure, sure," Old Murnig says, jingling the coins in his small, wrinkled hand. "I can do it later today."
"Thanks for letting me in-Oh, Hiskel, Hello." Then Xankoris realize something is purring to him, "Hello, Cherrim." Xankoris gets inside, lowers himself and tries to pet it. (Handle Animal, I guess, check: 17) "Well, as I said before, I want to buy some components for Divination spell if you have some. Also, do you know anyone who has a knowledge of ancestral spell?"
hiskel -" Do you have any physiology books here I can buy or read?"
Max said: Visiting the camp, you're soon directed to Paul Redhand, a half-elven fighter in command of the Red King's finest infantry division. A friendly and jocular fellow, Paul brings you to the cages where the captives are being held until the Red King has a chance to let them decide their fate. Some are angry and others dejected, but after asking around for a bit, you're able to get some solid answers. It seems that Duke Kendling was operating from a private room in  The Pilgrim & The Cauldron , Bowhery's only inn located on the docks. Some thought this odd, mentioning that they would've expected him to use the  Companions Guildhall  since he used to be an influential member of the guild and it's the seat of the town's government, but instead that simply became a comfortable prison for the remaining guild members. Ering nods and leaves with a spring in his step, but not before thanking Paul Redhand, lauding the timely arrival of the Red King's forces the previous day. He passes by the Terolous camp and asks two soldiers to follow him, Vigil flies down from a branch and perches on the staff, clearly in a joyous mood thanks to the festivities.  Ering heads to  The Pilgrim & The Cauldron , approaching the bartender and putting 10 gold pieces on the counter. "Ering Walfire, from the Terolous Army." He slightly shakes the staff, making Vigil jump to his shoulder. "I've hear that Leeman Kendling took residence in this inn while his forces were occupying the town. Could you show me to his rooms? The gold is for your inconvenience... And for the tab that I have no doubt the so called Duke forgot to pay." Diplomacy check: 19
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Dawi said: Max said: Visiting the camp, you're soon directed to Paul Redhand, a half-elven fighter in command of the Red King's finest infantry division. A friendly and jocular fellow, Paul brings you to the cages where the captives are being held until the Red King has a chance to let them decide their fate. Some are angry and others dejected, but after asking around for a bit, you're able to get some solid answers. It seems that Duke Kendling was operating from a private room in The Pilgrim & The Cauldron , Bowhery's only inn located on the docks. Some thought this odd, mentioning that they would've expected him to use the Companions Guildhall since he used to be an influential member of the guild and it's the seat of the town's government, but instead that simply became a comfortable prison for the remaining guild members. Ering nods and leaves with a spring in his step, but not before thanking Paul Redhand, lauding the timely arrival of the Red King's forces the previous day. He passes by the Terolous camp and asks two soldiers to follow him, Vigil flies down from a branch and perches on the staff, clearly in a joyous mood thanks to the festivities. Ering heads to The Pilgrim & The Cauldron , approaching the bartender and putting 10 gold pieces on the counter. "Ering Walfire, from the Terolous Army." He slightly shakes the staff, making Vigil jump to his shoulder. "I've hear that Leeman Kendling took residence in this inn while his forces were occupying the town. Could you show me to his rooms? The gold is for your inconvenience... And for the tab that I have no doubt the so called Duke forgot to pay." Diplomacy check: 19 "We couldn't have done it without you all holding the gates open," Paul answers humbly, adding with a laugh "Besides, you're one to talk about timely arrivals!" Two of your less-injured men fall in behind you as you head back into town, giving the impression of a sort of Honor Guard . The barkeep, an old hill dwarf, looks in surprise at the pile of gleaming gold, and Vigil gives a slightly irritated caw as he resettles on your shoulder. He breaks into a grin, sliding the money into an open coffer behind the counter and chuckling. "Oh, he didn't forget... bastard called it 'eminent domain', whatever that means. Becky! " he calls to a human serving girl, who comes over. "Show these gentlemen up to the Duke's room." The girl nods, giving Vigil a second glance, and leads the way upstairs to the comfortable private room which she unlocks with a key the barkeep gave her. "Will you be needing anything for your stay, sirs?" The room has a feather bed, a chamber pot, a desk and chair, a heavy iron chest with a strong padlock, a glass window overlooking the bridge, and a full-length polished steel mirror. Ritt K. said: "Thanks for letting me in-Oh, Hiskel, Hello." Then Xankoris realize something is purring to him, "Hello, Cherrim." Xankoris gets inside, lowers himself and tries to pet it. (Handle Animal, I guess, check: 17) "Well, as I said before, I want to buy some components for Divination spell if you have some. Also, do you know anyone who has a knowledge of ancestral spell?" Cherrim seems pleased by the attention, his scales rough but warm as he nuzzles into your palm, tail raised and swaying. "I think I've got some spare divination components laying around somewhere," Old Murnig grumbles, leading you in and pouring a third cup of tea for you. "Maybe enough for a couple castings." As he sets the old, flower-patterned teacup and a saucer on his low table in front of you, he strokes his beard, pondering your other question. The table seems the right size for him and Hiskel, though most half-elves would struggle with it--though ironically, such tables are common in some Rokugani cultures, where sitting on the floor is normal, so it doesn't bother you as much. "I've heard of dwarven magic that involves calling upon ancestors for wisdom or protection, but it's rare in this part of Terolus. The dwarves put a lot of stock in their lineage and ancestry, more than most races. You could try looking for help at a Church of Moradin ... I think there's one in Base Camp , and one in Treefall as well." Josh said: hiskel -" Do you have any physiology books here I can buy or read?" "I've got a few," Murnig shrugs when you return the next day to ask about this. "You're welcome to take a look through my shelves." Roll a Search check to peruse the shelves.
Xankoris nods, "I see, also, would 25 gold pieces for each would be enough?"
Max said: "We couldn't have done it without you all holding the gates open," Paul answers humbly, adding with a laugh "Besides, you're one to talk about timely arrivals!"  Two of your less-injured men fall in behind you as you head back into town, giving the impression of a sort of honor guard. The barkeep, an old hill dwarf, looks in surprise at the pile of gleaming gold, and Vigil gives a slightly irritated caw as he resettles on your shoulder. He breaks into a grin, sliding the money into an open coffer behind the counter and chuckling. "Oh, he didn't forget... bastard called it 'eminent domain', whatever that means. Becky! " he calls to a human serving girl, who comes over. "Show these gentlemen up to the Duke's room."  The girl nods, giving Vigil a second glance, and leads the way upstairs to the comfortable private room which she unlocks with a key the barkeep gave her. "Will you be needing anything for your stay, sirs?" The room has a feather bed, a chamber pot, a desk and chair, a heavy iron chest with a strong padlock, a glass window overlooking the bridge, and a full-length polished steel mirror. Ering smiles and motions at Vigil with his head. “Seeds and a bit of dried fruit for my friend here. Catching rats may be fun but they aren’t the most... Balanced diet.” Ering takes a few steps around the room, looking around. “I also have a few questions about Kendling, in case you don’t mind. Do you know if he received letters and sent orders from here? Did he receive regular visits from someone that didn’t look like a subordinate, perhaps from the brothel? Are the iron chest and the mirror in all rooms of your inn or were they brought here by Kendling?”
25 search.
Dawi said: Max said: Two of your less-injured men fall in behind you as you head back into town, giving the impression of a sort of Honor Guard . The barkeep, an old hill dwarf, looks in surprise at the pile of gleaming gold, and Vigil gives a slightly irritated caw as he resettles on your shoulder. He breaks into a grin, sliding the money into an open coffer behind the counter and chuckling. "Oh, he didn't forget... bastard called it 'eminent domain', whatever that means. Becky! " he calls to a human serving girl, who comes over. "Show these gentlemen up to the Duke's room." The girl nods, giving Vigil a second glance, and leads the way upstairs to the comfortable private room which she unlocks with a key the barkeep gave her. "Will you be needing anything for your stay, sirs?" The room has a feather bed, a chamber pot, a desk and chair, a heavy iron chest with a strong padlock, a glass window overlooking the bridge, and a full-length polished steel mirror. Ering smiles and motions at Vigil with his head. “Seeds and a bit of dried fruit for my friend here. Catching rats may be fun but they aren’t the most... Balanced diet.” Ering takes a few steps around the room, looking around. “I also have a few questions about Kendling, in case you don’t mind. Do you know if he received letters and sent orders from here? Did he receive regular visits from someone that didn’t look like a subordinate, perhaps from the brothel? Are the iron chest and the mirror in all rooms of your inn or were they brought here by Kendling?” "Yes, sir," Becky says, lowering her head respectfully. Then she thinks for a few moments, before answering your questions. "There was lots of people coming and going all the time, rough types, if you know my meaning, sir. Hobgoblins and dark elves and such. The Duke held court in the taproom most evenings, but sometimes he'd get take ladies up here. There was this one girl from The Rose  he saw a lot, nows you mention it... halfling woman, with real thick lips. Portia, I think her name is. The one who outed him last year, at the Dragonboat Festival. I don't think Lep's girls usually makes housecalls, but what could they do? He was the master of the town, you can't say no to a man like that." She gives a little shrug, with the sort of helpless acceptance that's part and parcel for commonfolk. "And sometimes he'd go up here with men, too... not from the brothel like, I mean, but maybe... officers? There was this one hobgoblin who looked real strong, and a dark elf with fine black armor who sort of scared me, had a dead-eyed look to him. I expect they was talking business, about the war, but the Duke never seemed happy after he met with them, especially the elf. I think they was the ones who got killed last week, and he seemed mighty pleased with that. Someone tried to kill him that same night too, snuck in right past us. After that, he put extra guards in his room and at the door, day and night." "Only this room and Kirin's have a mirror and chest, sir. They belongs to the inn, but Eimdan says we can't afford such fine things for everyone, so it's just for the nicest rooms. But wouldn't ya know it, that Duke ran off with the key to this chest when he left last night! Left all his fine clothes and things too, but Eimdan said they was the inn's now. 'Ought to pay for a locksmith', he said," she adds, imitating the deep voice of the barkeep, and laughs. Ritt K. said: Xankoris nods, "I see, also, would 25 gold pieces for each would be enough?" Murnig nods, "Sure, that's fine." He gathers the materials for you after a brief discussion of what sorts of offerings air shugenja use: incense and feathers.
Josh said: 25 search. Looking through the old tomes on Murnig's shelves, you find volumes such as Biomechanics of the Joints , Krakens' Glandular System: Current Fallacies , Anatomies and Physik , Sex Life of the Hippogriff and the Cockatrice: Similarities , Comparisons of Skin, Scales, and Shells , and Skeletal System of the Griffin and the Chimera: A Comparison . You also notice a book called The Legendary Truenamers that might catch your eye. Ering asks around about magic scrolls, only to learn that Bowhery isn't large enough to have a real magic shop. However, Riverbrook Pawn  has something that may be of interest to him. The owner, Merla Riverbrook, pulls a dust old book out from under the counter to show him: flipping a few pages, he quickly realizes it's a spellbook. It has 32 pages of spells inscribed in it, as well as copious notes on undead and ritual magic; much of the latter looks fairly basic, but some of it is rather intriguing. "The fellow who sold it to me said it's all pretty basic magic, so it might not be that useful to ya... but I'd be willing to part with it for a thousand gold pieces," the halfling woman tells you. When you depart Bowhery, there are several rounds of farewells with everyone. Doran and the surviving members of the 105th Squadron intend to stay here and help the Red King's garrison protect the town. "It's been a pleasure working with you Lieutenant Colonel, Master Sergeant," he says to Ering and Verne, shaking their hands heartily. "I'd be pleased if our paths cross again before this war is over." Kirin bids the Wayfinders a fond goodbye as well, giving Kraggan and Drusilia hugs. "If you need me, just send word. I'd be proud to fight beside you again," the sorceress says through her strange stone mask. Riet exchanges a few quiet words in Druidic with Kraggan, then tells the party "I'd like to stay longer and enjoy the festivities, but I've been in one place, fighting one enemy, for too long... I'm going traveling again, to find some new scenery. Good luck against your foes, and may Ehlonna watch over your hunts." She heads off into the forest, with Skyline screeching overhead. Together with your new allies, the Red King's 50 picked men, the 22 men left of Ering's platoon, and the bound Razzy, you make your way north through farmlands and over the Hills of Light , to the Stone River Waypoint .
Max said: Ering asks around about magic scrolls, only to learn that Bowhery isn't large enough to have a real magic shop. However, Riverbrook Pawn  has something that may be of interest to him. The owner, Merla Riverbrook, pulls a dust old book out from under the counter to show him: flipping a few pages, he quickly realizes it's a spellbook. It has 32 pages of spells inscribed in it, as well as copious notes on undead and ritual magic; much of the latter looks fairly basic, but some of it is rather intriguing. "The fellow who sold it to me said it's all pretty basic magic, so it might not be that useful to ya... but I'd be willing to part with it for a thousand gold pieces," the halfling woman tells you. "I hope you don't mind if I quickly check the contents." Ering smiles and carefully opens the spellbook. He grabs a crystal prism from his component pouch and whispers the draconic word for Clarity, casting Read Magic . He mostly focuses on the lasts pages of spells, thinking that the ones learned later will probably be the most powerful. Max said: When you depart Bowhery, there are several rounds of farewells with everyone. Doran and the surviving members of the 105th Squadron intend to stay here and help the Red King's garrison protect the town. "It's been a pleasure working with you Lieutenant Colonel, Master Sergeant," he says to Ering and Verne, shaking their hands heartily. "I'd be pleased if our paths cross again before this war is over." Ering salutes Doran, commending him once again for the bravery he displayed during the battle. Once he, Verne and Vigil are alone Ering pulls out a letter from his cloak. "You said you were going to Base Camp to report back, right? I'd like to be brought up to speed on Rith, Dreyan and the Golgari. If the information is too sensitive to be written down you will be briefed personally and report back when we meet again at the Stone River Waypoint. It's all written and stamped in the letter."
how much for  Biomechanics of the Joints ,  Krakens' Glandular System: Current Fallacies ,  Anatomies and Physik ,  Comparisons of Skin, Scales, and Shells , . and  The Legendary Truenamers  t?
Josh said: how much for Biomechanics of the Joints , Krakens' Glandular System: Current Fallacies , Anatomies and Physik , Comparisons of Skin, Scales, and Shells , . and The Legendary Truenamers t? "I still reference Biomechanics , Anatomies , and Skin, Scales, and Shells  a lot," Old Murnig admits, "but I suppose you can read them here if you like. For the other two, let's say 10 gold each."  Dawi said: Max said: Ering asks around about magic scrolls, only to learn that Bowhery isn't large enough to have a real magic shop. However, Riverbrook Pawn has something that may be of interest to him. The owner, Merla Riverbrook, pulls a dust old book out from under the counter to show him: flipping a few pages, he quickly realizes it's a Spellbook . It has 32 pages of spells inscribed in it, as well as copious notes on undead and ritual magic; much of the latter looks fairly basic, but some of it is rather intriguing. "The fellow who sold it to me said it's all pretty basic magic, so it might not be that useful to ya... but I'd be willing to part with it for a thousand gold pieces," the halfling woman tells you. "I hope you don't mind if I quickly check the contents." Ering smiles and carefully opens the Spellbook . He grabs a crystal prism from his component pouch and whispers the draconic word for Clarity, casting Read Magic . He mostly focuses on the lasts pages of spells, thinking that the ones learned later will probably be the most powerful. Merla makes a 'help yourself' gesture, clearly no expert on magic.  It looks like the book is divided into two sections in different versions of arcane notation (which means different wizards wrote them); only the first section has all the notes I mentioned above. As you skim through, you see that most of the pages of spells seem to be used for two sets of the cantrips learned by all apprentice wizards, though a few are missing... it looks like the first set lacks any cantrips from the evocation or transmutation schools, while the second lacks the enchantment and abjuration schools. The rest of the spells inscribed in the first section are: alarm, grease, charm person, sleep, nystul's magic aura, color spray, cause fear, chill touch , and ray of enfeeblement . The rest inscribed in the second section are just additional copies of the last 5 spells, probably learned by analyzing the first wizard's notation. Your read magic  spell also reveals two arcane marks  inscribed inside the front cover: the first says says "Dreyan" and the one below it reads "Valern, the Hammer of Justice". Dawi said: Max said: When you depart Bowhery, there are several rounds of farewells with everyone. Doran and the surviving members of the 105th Squadron intend to stay here and help the Red King's garrison protect the town. "It's been a pleasure working with you Lieutenant Colonel, Master Sergeant," he says to Ering and Verne, shaking their hands heartily. "I'd be pleased if our paths cross again before this war is over." Ering salutes Doran, commending him once again for the bravery he displayed during the battle. Once he, Verne and Vigil are alone Ering pulls out a letter from his cloak. "You said you were going to Base Camp to report back, right? I'd like to be brought up to speed on Rith , Dreyan and the Golgari. If the information is too sensitive to be written down you will be briefed personally and report back when we meet again at the Stone River Waypoint. It's all written and stamped in the letter." "Yes sir, Lieutenant Colonel," Verne assents, accepting the letter with a salute.  To clarify for me, your instructions for him are in the letter you gave him, and you're ordering him to send or bring back more information on the Stonefare situation?
Max said: Merla makes a 'help yourself' gesture, clearly no expert on magic. It looks like the book is divided into two sections in different versions of arcane notation (which means different wizards wrote them); only the first section has all the notes I mentioned above. As you skim through, you see that most of the pages of spells seem to be used for two sets of the cantrips learned by all apprentice wizards, though a few are missing... it looks like the first set lacks any cantrips from the evocation or transmutation schools, while the second lacks the enchantment and abjuration schools. The rest of the spells inscribed in the first section are: alarm, grease, charm person, sleep, nystul's magic aura, color spray, cause fear, chill touch , and ray of enfeeblement . The rest inscribed in the second section are just additional copies of the last 5 spells, probably learned by analyzing the first wizard's notation. Your read magic  spell also reveals two arcane marks  inscribed inside the front cover: the first says says "Dreyan" and the one below it reads "Valern, the Hammer of Justice". Ering turns to Vigil and points at the cover, speaking in the secret language that only a master and their familiar share. "See here? Dreyan... What a small world this is." He lifts his head and looks at Merla "You were right when you said it is all basic magic. Most of it is even repeated twice since this spellbook was used by two different wizards." Ering rubs his chin "But it's not entirely useless for me, some of the notes here seem like a fun read. How about I pay you 100 gold right now to borrow it for for three weeks? If I am even one day late I will give you the full thousand." Diplomacy check: 15 Max said: To clarify for me, your instructions for him are in the letter you gave him, and you're ordering him to send or bring back more information on the Stonefare situation? Yes, along with some proof that it was written by Ering of course
hiskel- here the 2 platinum , I'll stop by an read the others when lifes not so hetic.
Josh said: hiskel- here the 2 platinum , I'll stop by an read the others when lifes not so hetic. You have a little time to read at his place during the days before the away team leaves Bowhery, enough to finish at least one book.
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Max said: Josh said: hiskel- here the 2 platinum , I'll stop by an read the others when lifes not so hetic. You have a little time to read at his place during the days before the away team leaves Bowhery, enough to finish at least one book. she'll read  Biomechanics of the Joints in that time.
Dawi said: Max said: It looks like the book is divided into two sections in different versions of arcane notation (which means different wizards wrote them); only the first section has all the notes I mentioned above. As you skim through, you see that most of the pages of spells seem to be used for two sets of the cantrips learned by all Apprentice Wizard s, though a few are missing... it looks like the first set lacks any cantrips from the evocation or transmutation schools, while the second lacks the enchantment and abjuration schools. The rest of the spells inscribed in the first section are: alarm, grease, charm person, sleep, nystul's magic aura, color spray, cause fear, chill touch , and ray of Enfeeblement . The rest inscribed in the second section are just additional copies of the last 5 spells, probably learned by analyzing the first wizard's notation. Your read magic spell also reveals two arcane marks inscribed inside the front cover: the first says says "Dreyan" and the one below it reads "Valern, the Hammer of Justice". Ering turns to Vigil and points at the cover, speaking in the secret language that only a master and their familiar share. "See here? Dreyan... What a small world this is." He lifts his head and looks at Merla "You were right when you said it is all basic magic. Most of it is even repeated twice since this Spellbook was used by two different wizards." Ering rubs his chin "But it's not entirely useless for me, some of the notes here seem like a fun read. How about I pay you 100 gold right now to borrow it for for three weeks? If I am even one day late I will give you the full thousand." Diplomacy check: 15 Merla looks somewhat disappointed at the news that there's even less magic in the book than she thought. "A hundred now... hrmm. You got anything you could leave for collateral?"
What do you do in Waterwend, Xankoris?
Max said: Merla looks somewhat disappointed at the news that there's even less magic in the book than she thought. "A hundred now... hrmm. You got anything you could leave for collateral?" Ering nods "I will leave rubies, worth 1000 gold pieces give or take. We'll have to put down a written agreement but it won't take long."
Xankoris tries to find someone who will fund his research of Defender from Beyond, like the other times. (Gather information check (I guess): 27)
Dawi said: Max said: Merla looks somewhat disappointed at the news that there's even less magic in the book than she thought. "A hundred now... hrmm. You got anything you could leave for collateral?" Ering nods "I will leave rubies, worth 1000 gold pieces give or take. We'll have to put down a written agreement but it won't take long." The halfling tries not to seem too pleased. "Sounds like a fair deal to me. I'll write you up a reciept," she says, taking out quill and ink.  Soon after, you're 100 gold pieces and a bag of rubies lighter, but have the book and a simple contract giving you until the 2nd of Harvester to return it. If you fail to have it back at the shop in Bowhery by then, you can keep it but you'll need to pay 900 more gold pieces to get your bag of rubies back. Roll a Spellcraft check as you read through Dreyan's notes in the following week, with a +2 for your specialization in necromancy. Ritt K. said: Xankoris tries to find someone who will fund his research of Defender From Beyond , like the other times. (Gather information check (I guess): 27) Asking around at the Merchants Guild and some shops, you learn that Verrer and Arral's Quill has recently been looking to invest in spell creation. At the shop, one of the co-owners, Arral Highhill, tells you that she heard about the deal you made with a Guild merchant and is interested in a similar agreement: they'll put 200pp towards the research costs in return for exclusive rights to sell scrolls of the new spell. And if it sells well, they'll give you 5% of the profits from it.
Max said: Roll a Spellcraft check as you read through Dreyan's notes in the following week, with a +2 for your specialization in necromancy. Spellcraft: 43 While reading the spellbook Ering will use the Amanuensis  cantrips to copy down the notes.