Noa said: Nate S. said: The angelic fellow replied, "Unusual for a Drow in multiple ways, I see...although to define when keeping one's word matters is a bit tricky, so I would avoid deception as a rule. Regardless of that little bit, though...on to the reason we came here, no?" "Unusual indeed," Verne says. "Though I'm not one to talk about that," he adds with a chuckle, the scarabs attached to his arm flickering their wings slightly. The human Drusilia asks, "If you're a drow, why is your skin so pale? I thought they all had coal-black skin. You look more like a high elf." Triss regarded them rather evenly, not flinching at any of their comments. He glanced to Drusilla in particular at her comment. “For the most part that’s true. I am a Szarkai - a “ghost spider”. Szarkai are Drow born without coloring in our bodies...we tend to be highly valued for the reasons you just stated. We look like other elves, and almost no one outside the Underdark knows of our existence. They train us as spies and informants and then send us to the surface to infiltrate it.” “I however, have long since cut my ties with the Underdark for many decades now, and serve a much nobler purpose and patron.” He quick said after. “Officially I am the court Arcanist of Marquis Goldblade of Kentwing and part of his diplomatic envoy. He is the one who sent me to find you, and if I believed you to be as impressive as your reputation made you out to be extend an offer of an alliance.” Drusilia looks torn, unsure of how she feels about this news. Sense Motive applies. "Kentwing?" Verne asks, the odd soldier raising a brow. "What dog do the Three Cities have in this fight? All our intelligence suggests that the Stone River War is only involving the River Cities. Is the Marquis Goldenblade worried that it'll spread north?" Knowledge (geography) applies. Noa said: Josh said: hiskel- I've never heard of this Marquis, what type of alliance is he offering? or does he just wish to hire some mercs? “He is one of the major powers in the city of Kentwing, I won’t be able to fully offer you anything on his behalf...but for now I can extend an invitation to meet with him to further discuss things in Kentwing,” Triss stated. “In exchange until then I can offer you my own services in your endeavors as well as information I gathered while I infiltrated this place or last few weeks should you agree to meet with the Marquis as quickly as you are able.” ”I can promise you his intentions are nothing malignant towards you or any cause you might hold, and that I will not involve you with anything that goes against your moral compass or go against any wishes you may have of me that do not conflict with my already existing loyalties while in your company.” "Well..." Drusilia says, "I suppose it can't hurt to hear him out." "Waterwend is free, Bowhery is free, Base Camp is free... we're winning the war right now," Verne ponders. "But would easing off now be giving our enemies an opening to retake what they've lost? We ought to hear what the Red King was in mind, too. He was talking about bringing the fight to them." Dawi said: Max said: As he promised, the Red King hosts a feast to celebrate the victory, providing food and drink from his own supply train or purchasing it from the townsfolk and giving a toast to honor "the victorious dead" who fell in the battle: Sergeant Bmutaz of the 105th Squadron (overcome by gnolls while holding the gates open), the itinerant priest Balmon (sacrificed himself with a mysterious hidden weapon to save the priestess of Fharlanghn Ielenia and the high priest of Pelor Terrapin), the Companions leaders Rance Porter and Artin Straklin (slain by Razzy), as well as a few dozen others including some of his own soldiers, townsfolk caught in the fighting or trying to help, some of the junior members of the Companions warrior guild, and 8 of the 30 soldiers Lieutenant Colonel Ering brought in with him. These heroes are given individual pyres around the outdoor feast to honor their sacrifice and "ensure that everyone remembers the price of freedom and victory." Ering gathers his soldiers to attend the funeral. His uniform sways lightly in the morning breeze; he stands with his back turned to the pyres, ready to address his men. Vigil, the Raven Familiar and unofficial mascot of the Squadron sits perched on Ering's staff. The bird cries a single CAW , as if to break the tension before the speech. "It is the duty of a good commander to ease the pain of his soldiers. To let them know that their sacrifices are not in vain and that the light always comes. I was never the best with speeches, but this should be better than nothing." Ering thinks to himself. He clears his throat, ignoring the pain coming from the wound on his left side. "We are all here to honor the passing of our fellow soldiers. When you first enlisted you may have done so after hearing the heroic tale of a young knight liberating a village, vanquishing an unspeakable evil in the process. You may have heard the ballads, seen the parades and the soaring Skyknights, dreamed what you could have done in place of our champions. That doesn’t matter today. We are far from home, in dangerous lands, no trumpets will give them a last goodbye, there are no crying widows with silk veils and no rose petals to walk on. This is not because they don’t deserve it." Ering pauses, turning around to look at the pyres. "They deserve all the glory, the praise and the honors of a King. They found themselves in the midst of a chaotic and bloody battle: waves of savage lizard-folk charged at them, skilled drow warriors jumped through their ranks and attacked with their cruel poison. Leeman Kendling himself tried to break our spirits!" Ering raises his voice slightly. "He and his guards crashed on our ranks atop their infernal steeds. What did these brave soldiers do? What did you do? Did you throw your spears to the ground and ran, abandoning those that needed you?" "No! We stayed together. We fought and we won together! We are standing here in a liberated Bowhery thanks to their sacrifice." Ering motions with his arm to the other pyres. "Thanks to everyone's sacrifice. May their souls reach the afterlife with haste and may they stand, even in death, Ever Vigilant.” After a few brief moments of silence Vigil spreads his wings and repeats with his rasping tone. " EVER VIGILANT! " Your remaining men gather into straggly lines, many of them with infantry uniforms still torn and stained, wounds bandaged or arms in slings, their faces somber and stoic. As they listen to your eulogy, some of their expressions soften, others harden, and a few are marked by tears sliding silently down cheeks. They are beaten, injured, and far from home, but not broken. As one, they raise their fists in salute, shouting along with your familiar, " EVER VIGILANT!" Roll a Perform (oratory) check. Noa said: However, the survival of the clergy and Sheriff Paxton at the Church of Pelor ensure that battle wounds and sickness do not fester during the recovery, and that law and order are maintained. The patch of forest Kraggan created in main street is mostly cut away, and the invisible fungal monster inside it is hunted down and slain. The Red King's soldiers, camped outside the city, make use of its services; frequenting The Rose Garden , praying at the Churches of Pelor, Fharlanghn , and Kord , drinking at The Pilgrim & The Cauldron , marvelling at The Waystone and Dragonbone Pond . The influx of money definitely helps the town recuperate from its occupation. Triss will make himself somewhat scarce during the festivities. Occasionally popping up to have a small drink with the celebrating people and participating in friendly chatter and in general trying to endear himself. But never seeming to stay in one place for long and vanishing for a time quite often. With your hard-earned social skills and the celebratory atmosphere, you have little trouble making friends among the locals and the soldiers of the Red King. As word spreads of your participation in the Liberation, you find drinks, food, and rooms being comped, and end up not needing to pay for any of the necessities of life in Bowhery (the same goes for Avariel, Ering, and the latter's men). Many of the older landmarks you remember from your last stay here are still around, though some newer shops have appeared, such as Morgan's Hounds , Alton Hilltop's Gallery of Fine Goods , and The Rose Garden . Gather Information or Knowledge (local) apply. Josh said: -spellcraft 16, locl 21 an detect magic on the staff Ritt K. said: Spellcraft: 15, Knowledge (local): 23(nat20) Spellcraft: 22, Craft (weaponsmithing): 21, and Knowledge (religion): 23(nat20) Spellcraft: 19 Xanoris asks people around if there's a place to buy a component for Divination spell. Gather Information check: 15 The rod Hiskel found definitely looks like a magical item of some kind, and the patterns of the designs speak of drowish craftsmanship. You both know that wood is very rare in the Underdark, so the use of that as a material also bespeaks of its value. Xankoris recognizes the maker's mark from a book he read on the drow city of Elgaud, which mentioned this particular family (House Vira'sen) as particularly famed for their magical items. Hiskel's detect magic spell reveals a strong magical aura from it too. Xankoris also recognizes the scimitar as the work of a master drow weaponsmith, with symbolism of Lolth's faith worked into the design and subtle marks that indicate a magical weapon. There seems to be a particular focus on spider fang symbolism used, which in drow culture may suggest that the weapon is particularly intended for delivering poisons; since drow use poison on all their weapons when able, one intended specifically for this purpose may be designed somehow to make the poison more potent or longer lasting. This also almost certainly means that the goo smeared on it is poison of some kind. It may have been made as a tool for unholy crusades in Lolth's name, for sanctified killings, or for executions of heretics. The cards are definitely the same sort of magical Gathering cards Drusilia has been collecting, and a full deck at that. As a "Legendary" card, the Frost Brand is likely more powerful and valuable than the others. Asking around, you soon learn that the only person in Bowhery who might have such materials is Little Old Murnig, the local gnomish wizard. Josh said: she'll take it to murnig as well if it is magical Hiskel heads to the Stone Tower and knocks on the door -"Greetings Murnig, I was told you would be able to help me contain a red Half-dragon troll and was hoping you could identify this staff. Old Murnig welcomes you into his cluttered Old Tower outside of town with his usual feigned grouchiness, and offers you some tea and biscuits. He's glad to hear the news of Bowhery's liberation, and very impressed with your tale of Razzy's defeat. "Taking down a monster like that..." he makes a low whistle, and chuckles. "You've got a heavy pair on you, even they are inside." His scaly housecat familiar, Cherrim, rubs herself along your legs, purring horribly. He looks over the rod, turning it slowly in his gnarled but careful hands and casting a few small divination spells on it. "It's definitely a magical rod, and of drow make by the looks of this filigree. Look here," he points to part of the ornate patterning. "This part of the design is a word I think. It's meant to look like just more decoration, but there are definitely Elven letters hidden in the swirls." Looking closely, you see what he means; but the word isn't Elven, it's Undercommon. Seel'ensa , which means 'reach out'. "That may be the command word to activate it. I'd need an identify spell to tell you more than that, but those have pricy components. Given our history, and what you've done for Bowhery, I'd be willing to cast it at cost, though: 100 gold pieces, or a pearl worth at least that much." "As for keeping Razzy prisoner, that's a taller order. I've worked a bit with regenerating creatures before, though, and I saw Razzy firsthand when they tried to storm my tower, so I might be able to give you some advice... With that massive strength, even heavy chains may not be enough to hold him. And he can breathe flames, which renders him dangerous even bound, so rather than controlling him with force, a better option might be to target his weaknesses," Murnig suggests, pondering between sips of tea from an old chipped mug. "Usually trolls are vulnerable only to acid and fire, but his father's blood will protect him from the latter. So acid... but even a bucket of it isn't enough to bring down a monster like him, if you threw it on him. So then, what about a more targeted approach? Let's say you rigged a flask of acid to break if a cord is pulled--a relatively simple mechanism to assemble--and then implanted it next to his heart. Then whoever holds the cord has the monster on a leash, tame as a kitten." Cherrim gives a throaty meow, and Murnig scratches under his scaled chin, earning a deep and satisfied purr. "I used a similar method once when I was holding a troll prisoner in order to study his regeneration, in the hopes of grafting it into other subjects. Surgery is quite easy on their kind, since the cut heals over within a minute or so, and even as dim as they are, they can understand the danger."