Dawi said: Max said: "It does explain that strange rumbling last night... and the recent proliferation of doomsayers in the streets. Well, it's not your fault, son. Espionage is a part of warfare, and sometimes it gets the better of us. Especially with sleeper agents. You can do everything right and still fail; that is not weakness, that is life." He gives you a comforting smile. "But in any case, we must do what we can to address this situation before it gets any worse. It sounds like your comrades in the Catacombs have a handle on things, so you're to report back to them and cooperate with their efforts. Use your best judgment, find out everything you can, and keep me apprised with regular sendings . I'll speak with General Lochless right away, and we'll coordinate with the Temples here as well." He pauses again, and muses, "The curious thing is why Rizdar chose to create this Iron Citadel on Celene , so far from his support system... why abandon his Castle , lands, and soldiers? The location must be important somehow... perhaps because of some property of the moon itself, or simply for its isolation. If the latter, it means he's expecting a great deal of trouble... which would make sense, if the Citadel is still connected to Tenebrous. In which case, I'm sure it'd soon become a battleground for everyone who wants Tenebrous dead again..." Ering takes a seat as well, somewhat calmer. The breathing exercises learned to maintain concentration on his spells even in the direst of battlefields are now clearing his mind, allowing him to follow the Brigadier General's train of thoughts. "All your lands and soldiers won't matter much if every King, dragon or fool with a sword is able to reach you." Ering shakes his head. "Meanwhile, you would need a very powerful spell to even send a few soldiers on Celine. But something still doesn't fit... Rizdar is a very ambitious wizard; he wants power and influence... A lonely citadel on the Moon isn't his final goal." The necromancer stares at the ground, still tempted to fall into the pit of despair. After all, why should he be the one to propose a plan? There must be someone better suited than him in the whole Kingdon of Terolus... Someone that can relieve him of this burden... "Rizdar's plan is not yet complete, and I'm sure of that. But what has Tenebrous promised him? What could possibly be worth enough?" Remand nods in agreement, following your own reasoning in turn. "There are some big missing pieces from our information. He must have something very worthwhile to gain from his isolation there. In all of history, there are very few records of anyone even exploring Celene ... the environment is just too barren to be useful, and too deadly to be worth the trouble." As if sensing your anxiety, he reassures you again, his tone warm but firm, the pillar of a man who has been your mentor for many years. "Don't worry, son, you're not alone in this. When Rizdar went to Celene , he left the Catacombs behind, and became a threat to the world--that means this task is no longer your sole responsibility. When we decide to act, you'll have the full support of the Terolus Military behind you. But for now, we need to find those missing pieces, and understand better what we're dealing with." Dawi said: Ering remains silent for a while, then picks up again. "The citadel is made of undead iron, whatever that is... Could it be possible that the huge flow of power from the Negative Energy Plane is what sustains it? And Tenebrous Himself should be tied to the citadel... I'll try to find out more about this anomaly in the Negative Energy Plane." "We have also started to work on a possible plan, but the citadel's location is a terrible problem. A Greater Teleport would only allow me and four other people to travel there. Maybe... Maybe we could use the THM long range deployment spell?" " 'Undead iron' ..." the archmage muses. "That rings a bell. I remember an old book about the Knights of the Frozen Sun, an adventuring party that once traveled beyond the Crystal Sphere to a world called Faerûn , and there helped to overthrow a vampire queen in a temple of undead iron. Their account described the castle itself as a single, massive creature, capable of defending itself with magic and alerting its guards to their movements inside it, until they disabled its powers somehow. If this Iron Citadel is the same sort of thing, it must have required an enormous amount of negative energy to create it. But... hrm. Undead normally don't need a constant flow of negative energy to sustain themselves. Perhaps it's different because it's so big, or because it's partly a construct?" Knowledge (history) and (nobility & royalty) apply. Profession (astronomer) applies, trained only. He nods again. "When the time comes, I can arrange for it. It'll be a mountain of paperwork to get non-military access to it, but... well, given the circumstances, most definitely worth the trouble. It's one-way though, as you know: you'll need to be able to bring back whomever survives." Cedric D. said: Sidsaspi uncoils himself beside Ering overhearing the conversation Ering is in a locked and scry-proof room, deep in the heart of the human kingdom's military headquarters, 2000 miles away. You don't overhear his conversation. :P However, when he returns to share news, you could discuss your ideas and goals with him then. Josh said: Hiskel will give Frimin a "why?" look and leave. Frimin smiles coyly. "From your shopping list, it's clear that you intend to fight some undead soon. The sword will help a lot against the incorporeal variety. Think about it, and come back if you change your mind." Josh said: does the protection from magic continue after its negative energy an death protection are used up? -is it like spell resistance where it can be over come or like a golems immunity? - would it stop friendly healing spells? depending on the answers Limar will fetch more gold from the stonefare treasury and get it. "Unfortunately not," Ryelly answers your first question, shaking his head. "but you'll be able to tell when it is. Once the holy amulet absorbs enough negative energy, it'll just crumble into dust." He considers the follow-up questions, and explains "Its protection from magic can be overcome by a powerful mage, but most would have trouble doing so reliably. It should block almost any sort of spell, even from your friends, but only while you hold or wear it; and you can pause the magic resistance for a seconds by concentrating on the amulet." Ritt K. said: Xankoris nods along while listening to Otu. "Well, I only know the weakness of Black Scroll. Tenebrous or other deities outside our Spirit Realms aren't my strong suit. Since you seem to practice in schools of magic that is different from my other teammates, I think you can help me with that. Maybe asking Outsider or lead me to some exotic place, something like that." Otu nods slowly, considering you... and whether he can trust you. "I know of some entity who can maybe help us. Not god or outsider, but something else. Ghosts of ghosts, lost souls of powerful men and women who has no place in the afterlife. They are driven out by all, until ending up in a place that is no place, the Nothingness between reality. I have found secret names, in my searches, and maybe with your magic we can reach them. I think that Nothingness, that Void , is where Tenebrous hid for all these centuries... they may know more about Him than any other living now do." You have heard of these entities in your studies, before you left Provincia: exiled souls and the shades of gods that cling to existence, lost forever in the Void. But you were always taught to avoid them at all costs, for they are evil and devious, and will bring down destruction on any who try to summon them. Josh said: bluff 17, can he speak in this gaseous form? diplomacy 35 You can, but with some difficulty: your voices are soft and slow, for if you try to speak too sharply the air just squeezes out through your insubstantial torso. This only adds to the apparitional effect though, and you startle the daylights out of Kaladesh before Leoavor starts laughing and gives you away. "It's just a spell, we're all fine," the half-elf admits, wiping tears of mirth from his eyes. He lands and cuffs you on the ear, through his claws go right through you. "You jerk!" he laughs with relief, saying in Draconic, "With all the crazy shit going on, I... well, I'm glad you're back in the world of the living. But I don't know if you'll be welcome here... your friends really pissed off the King last night." "We were hoping he might be more forgiving to Limar, and I wasn't there..." Leoavor says in Draconic, before adding in Common "Plus Wrad here is so nice, nobody could hate him." "Well, I'll put in a good word," Kaladesh offers. "Maybe I can help smooth things over a bit. You wait here." The young copper dragon flies up and into a high window. While you wait, Leoavor strikes up a friendly conversation with the other sentry, and you learn that in the last day the Red King's forces have fully captured the Castle and surrounding lands, along with several hundred of Rizdar's soldiers and servants. Many of the latter were slaves, now liberated, and they expect a lot of the captives and freedfolk to offer their service to the liberators. It seems that Hesilith's surviving yuan-ti somehow escaped during the fighting, though, probably through various secret doors into the Catacombs. After about 20 minutes, Kaladesh and Vadania come out of the front gates to speak with you again. Leoavor makes introductions first, since Wrad hasn't really had a chance to formally meet the wild elf priestess. "Wrad, this is Vadania Leafblade, a cleric of chaos, and castellan of the Red King's southern territory. Kaladesh commands his garrison at Waterwend . They've fought with us before against the evil powers of the depths. Vadania, Kaladesh, this is Wrad Tamiae, a priest of the Touv sun goddess Nola. He's the one She sent to help us last night." Kaladesh gives a small, respectful bow, as to an equal, and Vadania nods her head before speaking. "The Red King is quite wroth with your guild, Leoavor," she says bluntly. "But, I do not think our bridges are yet burnt. We have a long history of alliance, and Limar is a loyal vassal to our King. We were played by a traitor last night, and tempers were high after our plans fell to shambles... much was said in heat. I think that once the traitor is dealt with, our relationship can be repaired. But until then, as much as it grieves me to say, I have been instructed that you are not welcome in our lands." She says this with a strange mix of emotions: sorrowful, abashed, angry, grim, hopeful, and serious. Sense Motive applies. With Balthasar's adjustments, Sandstrider is able to walk along behind Rosie as they head for Waterwend . Leoavor showed Balthasar the path the take while flying there, so he can give Rosie detailed instructions. In the meantime, Leoavor has time to introduce Balthasar to the eponymous Garron, owner of the Waterwend shipwright company Garron & Sons . They have the biggest forge in town, used to shape huge pieces of steel for reinforcing and holding together ships. With Leoavor's charm, and the debt of gratitude all of Waterwend owes to the Wayfinders, they agree to let Balthasar use the forge for his preparations. Both golems cross Lang Bridge and arrive in Waterwend on the morning of Patchwall 19th, only 2 and a half days till the meeting at the Waypoint , and Balthasar brings them through town (to the wonder of onlookers) to help him in the Garron & Sons ' forge. Ritt K. said: Balthasar's golems are next to the forge, he doesn't care much if it will be the point of attention or not anyway. "6000 GP... and have to shape it ourselves..." Balthasar weighs his choices whether to upgrade a borepuncher or not in the forge with his crews. "Still too much. Got only 2 days." Balthasar then reaches to some scrap of parchment and a sharp piece of charcoal. "One of you fill Rosie's water tank... Some more go ask churches around kindly for barrels of Blessed Water, adding please and The Wayfinders in a sentence might help" Balt asked his crews while drawing a quick sketch. "The rest... Help me make this." He shows the plan to the team. "We didn't bring any magical ring gate, but we already have a discriminator and an animator. So ye olde mechanical breach will do the trick." it's a sketch of Sand Strider that has another limb, and the end of it has a circular blade attached. "A spinning blade will take us two days and a Huge Iron arm will take less than an hour." Balt lays the plan on the table and stretching himself. "And if we have any time left after all that, we could enhance the saw." Your men look over the schematics, and after some mechanical discussion they help you get to work. One of them goes to see about getting holy water from the churches in town, and returns a few hours later with 8 1-pint bottles of the silvery liquid. "They were willing to donate this much, sir, but more will cost us. I think I can procure us about 2 more gallons at a discount, though I'll need petty cash... 350 gold pieces or so. You were right, the name of the Wayfinders opens a lot of doors in this area."