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Errands in Town

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That bag is so expensive... how much is the necklace? how does it help? -How much of the shrines cost can i knock of with the  free sculpture (if any)?    -19 spot on river, 11 spot in the woods, and I'll ask hamanap what she or bahamut would think of a shrine near the ware house commemorating our victory over the cult there? its mostly abandoned so hopefully no one will argue over it. -I'll put in 20 platinum to be divided among the party if no one wishes to argue me buying the blade. sense motive- 18
Sense Motive check: 6 "Depend on the team then," Xankoris answered. Do I have to roll 12 times for 12 days?
Josh said: That bag is so expensive... how much is the necklace? how does it help? "Oh, quite pricey," Ryelly chuckles. "19845 gold pieces for the amulet. I can't claim to understand how it works, but I do know it's quite potent magic and said to work as well for fur as it does for scales." Josh said: -How much of the shrines cost can i knock of with the  free sculpture (if any)?    -19 spot on river, 11 spot in the woods, and I'll ask hamanap what she or bahamut would think of a shrine near the ware house commemorating our victory over the cult there? its mostly abandoned so hopefully no one will argue over it. Ooh, clever. I'll say the coupon will cover about half the total cost of the shrine, which depends on how well you choose to build it. You spot a few small islands that look flat and empty enough, though they wouldn't be as accessible as a shrine inside the city. Hamanap considers your suggestion for a long minute, then nods. "I think that would be an excellent place for it. Perhaps even on the ruins of the burned Erythnulian shrine nearby. It would both firmly establish the victory of good and law over evil and chaos, and make the shrine more accessible to the common people of Waterwend." Ritt K. said: Do I have to roll 12 times for 12 days? Just the once, for each character.
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Ritt K. said: Do I have to roll 12 times for 12 days? Just the once, for each character. Sorry, I mean for Craft(Alchemy) not Sense motive.
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Half off, i'll go ahead an take the 500 then and pay 25 pp and we'll place it near the Etythunlian shrine. Give it  a nice pedestal with engravings and nice sculpture to sit on top, Hamanap can handle the specifics she would know how it should look. -while that is being built i'll take some time to try to gather info again on interesting things to trade murnig for a secret spell 7,8,17 -gather info 18 to find someone to make an unholy vecna symbol, it'll be easier to find them with that. how many days left until xankoris is done? over 19,000? wow, I don't think anyone but a king could afford that.
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Ritt K. said: Ritt K. said: Do I have to roll 12 times for 12 days? Just the once, for each character. Sorry, I mean for Craft(Alchemy) not Sense motive. Oh, no. Just one roll at the end of the research project, like before. Josh said: Half off, i'll go ahead an take the 500 then and pay 25 pp and we'll place it near the Etythunlian shrine. Give it  a nice pedestal with engravings and nice sculpture to sit on top, Hamanap can handle the specifics she would know how it should look. -while that is being built i'll take some time to try to gather info again on interesting things to trade murnig for a secret spell 7,8,17 -gather info 18 to find someone to make an unholy vecna symbol, it'll be easier to find them with that. how many days left until xankoris is done? Assuming no one else claims the sculpture coupon, the construction begins on Patchwall 2nd. Hamanap indeed directs the construction, guiding the workers and sculptor according to traditional Bahamutian theology.  You're able to spend Patchwall 3rd gathering information on secrets, and by the evening you've at least learned the latest news and rumors: -In the south, the Red King's forces are being pushed back from Moonshadow's lands by a large warparty of half-dragons led by a charismatic and brilliant strategist named 'Kendling'. -A half-elf enchantress named Karenina has been gathering forces about her, under the banner of one of the great powers. -Teroli military forces have begun to engage the Suloise navy along the southern coast of Terolus. -The apothecary in Treefall, a shop called The Hag's Cure , is the best place in that city to buy illegal poisons. -Desmodu is the racial language of desmodus, a race of bat-like nonflying humanoids that live deep underground. Desmodu includes both ultrasonic and subsonic utterances, so even fluent non-desmodus cannot speak or fully understand it when listening, though they can still read and write the written form. On Patchwall 4th, you track down someone who has a Vecnan unholy symbol. The proprietor of Sweet Strings , a luthier's, is a tallfellow halfling bard named Milo Tealeaf, a semi-retired adventurer who originally came from Waterwend and returned home to set up shop after years of traveling across the Catacombs and other nearby areas of Terolus. He happens to have a silver unholy symbol of the God of Secrets, taken as spoils during his travels. "It's got some memories attached to it, but I could part with it for... say, 40 gold pieces," he tells you. As of Patchwall 4th, Xankoris has about 5 days of research left before he should be ready to draw conclusions about his experiments. Josh said: over 19,000? wow, I don't think anyone but a king could afford that Ryelly chuckles. "It's one of my pricier items, to be sure. But someone will buy it, I have no doubt about that. I have seen people pay more for less useful things."
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I'll pay for the symbol and ask him to share its story diplomacy 18 -Can I get more specifics on Karenina? where shes at, which power she works for, what shes gathering them for? an how much is she paying? -8 geography on moonshadows land, would like to avoid wandering into a battlefield. Any news on the copper dragon with the red king? -rolled an 89 got a black bear for 10 minutes, would like to feed it some meat with about 50 copper coins mixed in, walk around town and have it perform dance somewhere for fun. watch from a distance to see when it disappears if coins/food come back or go with it, if they do leave coins for anyone who takes them. studying for smuggling possibilities, and causing some fun chaos. 
Craft(Alchemy): 23. " Weeeeeeeeeeell ... This might work."
Josh said: How much claim does Xankoris, hamanap, wyatt, or Leo ( drus an kraggan didnt participate in the raid and can share the warm feelings of saving a life) wish to put on the loot I got from staying in a burning building falling apart? I picked up  keep in mind everyone else was fine with just leaving it all to burn. "drus an kraggan didnt participate in the raid and can share the warm feelings of saving a life" It was happenstance that we were in the other building. If we had been given gifts then you'd get a share of value too. If characters are not involved in the fight at all, that is different from not being in the building that had the loot. I also believe I mentioned you looting while we were planning to get Leo out of jail. I justhad more immediate priorities, but we can discount the melted silver and gold you got with your Kobolds. You definitely earned that. Max said: You can also use a small safety deposit box at the bank now, if you want. Is there anything you'd like to keep there? We should keep what we don't sell or want to sell in Treefall in the box until we get the fortress set up. Limar, Dru, Xankoris, Leo do you have anything you don't want to carry with you? Ritt K. said: "How long does it take from Waterwend to Treefall? And When will we go there?" Xankoris asked "If you guys want to go ahead, just go. Don't worry about me, It probably take two weeks I guess." I think we should definitely wait on Xank to leave for Treefall if Leo is willing to. Are we going by water or land to Treefall? Faster on water, but our new boat isn't done. By the way, I would also like to go back to the Stonefare and investigate the plant zombies after we seek Leo's revenge. Leo you should come with us. Also, it would be good to have someone in charge of construction of the fortress while we adventure. You may be interested in staying here in Waterwend, overseeing that. Sense motive: 9
Is Limar taking the shield as well? If not Dru would be interested in the shield. She will take the shield to the monastery, and show it the Shifu. Ask if there would be a style that could incorporate shield and quarterstaff, or maybe some polearm fighting. 
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Josh said: I'll pay for the symbol and ask him to share its story diplomacy 18 Milo seems quite pleased with your interest, and relates an exciting tale of how he joined a party of adventurers in rescuing a beautiful maiden from an evil group of Vecnan Cultists bent on sacrificing her to the archdevil Mephistopheles for the secret of his magical hellfire. "Their leader managed to escape somehow, in a flash of noxious black smoke, but in the end we saved the girl and each took an unholy symbol from one of the slain cultists." Josh said: -Can I get more specifics on Karenina? where shes at, which power she works for, what shes gathering them for? an how much is she paying? Knowledge (nobility & royalty) applies. You can also try to Gather Information on her specifically. Leo will assist, giving you +2. Josh said: -8 geography on moonshadows land, would like to avoid wandering into a battlefield. Any news on the copper dragon with the red king? You're not sure where they are, but it does ring a bell... and from what you heard, the Red King and his strongest allies have been fighting on the front lines against Moonshadow's forces, so that might include the copper dragon. Josh said: -rolled an 89 got a black bear for 10 minutes, would like to feed it some meat with about 50 copper coins mixed in, walk around town and have it perform dance somewhere for fun. watch from a distance to see when it disappears if coins/food come back or go with it, if they do leave coins for anyone who takes them. studying for smuggling possibilities, and causing some fun chaos.  The sight of a black bear in the middle of town causes a panic almost immediately. Roll Diplomacy to try to reassure bystanders that you have the animal fully under control. Leo assists, giving you +2. Shannon M. said: Ritt K. said: "How long does it take from Waterwend to Treefall? And When will we go there?" Xankoris asked "If you guys want to go ahead, just go. Don't worry about me, It probably take two weeks I guess." I think we should definitely wait on Xank to leave for Treefall if Leo is willing to. Are we going by water or land to Treefall? Faster on water, but our new boat isn't done. By the way, I would also like to go back to the Stonefare and investigate the plant zombies after we seek Leo's revenge. Leo you should come with us. Also, it would be good to have someone in charge of construction of the fortress while we adventure. You may be interested in staying here in Waterwend, overseeing that. Leoavor: "If we wait for it to be finished, we could take the launches. Or just buy passage on a ship heading that way. As for the rest, I'll... think about it." He seems troubled by the idea, as though he's been so consumed with his revenge for so long that the idea of what to do afterwards had never occurred to him. Patchwall 2nd is a Erntedankfest, an all-day fair and feast, during which people celebrate the good harvest and give thanks to the gods of nature, primarily Obad-Hai and Ehlonna. More earnest in rural communities, but grander in cities, it's quite an affair in Waterwend, centered around the Temple of Yondalla . Kraggan is bought many a drink by fans of the Wayfinders, and asked her advice about various matters related to nature, medicine, and agriculture. Everyone needs to pay weekly upkeeps for Brewfest 6th and Patchwall 6th, including Limar's 3gp to his kobold slaves. Kraggan, roll 2 Handle Animal checks for those weeks to search for good dog breeding stock. Patchwall 6th is also Leoavor's birthday! He takes everyone out to dinner at the Full Net , and buys a bottle of fine elven wine to share around. Limar's curse from Erythnul wears off on Patchwall 7th. The same day, Drus's monthly tithe to Shifu Jeng's monastery is due. Drus, do you pay it and continue your training? On Patchwall 8th, Limar's tithe is due to the Church of Nerull. Limar, do you pay it? Ritt K. said: Craft(Alchemy): 23. " Weeeeeeeeeeell ... This might work." Xankoris finally completes his follow-up project on Patchwall 10th. In the end, he and Jillian end up with something similar to his original concept, but not nearly as powerful as he hoped... though, it does seem to be a stable and reliable design at last. A splash weapon, it can be held and thrown with one hand. It detonates with a small explosion on impact, dealing 1d4 fire damage plus 1d4 piercing and slashing damage to whatever it hits. The piercing and slashing comes from the shrapnel packed inside, a special form of caltrops Xankoris designed for this particular bomb. These "Asahina Caltrops", as Jillian has taken to calling them, also deal 1 splash damage (piercing and slashing) to everything in a 5' radius of the impact point, and litter all 9 squares (the impact square and those around it).  Once in a square, the Asahina Caltrops must roll to hit creatures stepping on them as normal caltrops do. However, any that hit this way deal 1d6 damage (Fort DC15 half) and stick in the creature with their barbed tips. They don't slow down the creature hit, but whenever that creature puts pressure on them (such as walking with the Asahina Caltrops in their feet), they take 1d3 damage (Fort DC10 half). A creature can remove all the Asahina Caltrops stuck in themself with a full-round action, or another creature can do it for them with a standard action; alternately, 1 point of magical healing will force them out. The really special feature about this bomb, though, is that a single dose of contact or injury poison can be poured inside a special valve on its casing. This is entirely optional, and can even be done after the bomb is completed and sold, though once applied a dose cannot be removed or replaced. The 5% of accidentally poisoning yourself applies when (and if) the poison is poured into the bomb. If a poison is applied this way, there is a 25% that any creature damaged by the explosion, the splash damage, or the Asahina Caltrops must save against it the first time they take any damage from that bomb.  Based on the cost of materials and labor, the base price of your new bomb is 40gp. If a dose of poison is applied before sale, the cost of that dose is added to the cost of the bomb.  What will you name your creation? Remember, you agreed that Koran gets full rights and licenses to the design, and no one else can manufacture the weapon for resale, but you get to make it for personal use and Jillian Redhill gets a tiny royalty on Koran's sales, and the item must include 'Asahina-Redhill' in the official name. The same day, a very large cloaked and hooded figure comes calling on Leoavor and Limar, asking to speak in private. Leo is unsure... Limar, what do you say to this stranger's request? Shannon M. said: Max said: You can also use a small safety deposit box at the bank now, if you want. Is there anything you'd like to keep there? We should keep what we don't sell or want to sell in Treefall in the box until we get the fortress set up. Limar, Dru, Xankoris, Leo do you have anything you don't want to carry with you? Does that include all the supplies in the Party Assets handout? Ahmed Y. said: She will take the shield to the monastery, and show it the Shifu. Ask if there would be a style that could incorporate shield and quarterstaff, or maybe some polearm fighting Shifu Jeng examines the shield, quite impressed by it. "We don't really use shields in the Snake Style, and rarely use the staff. However, I think you may be ready to begin training with our most potent weapon: the jian ." Leading you into a room you haven't seen before, she takes down a long, strangely thin sword from a rack of exotic weapons. "Passed down from ancient Rokugan, it is much more flexible than Oerikeen longswords, and is particularly well-suited to the fluid motions of our kung fu. If you can master it, you will be able to strike as far with it as any knight with a polearm."
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Gather info karnina-7, knowledge nobility -23 bear diplomacy- 24 we still have to clear out the fortress before we can take owner ship of it. -I'm for which ever option gets us moving quicker. Overland. -I had a curse? what was it. -I don't pay the tithe an inform them i'll be leaving town soon, would like to pick up a unholy wooden symbol of his before i go, 1gp -does Hamanap have any spare holy symbols of bahamut?  -i'd prefer to not sell the bag an keep it the party, it can be fun. -8 sense motive on the stranger, And of course i'll accept the invitation, whats the worse that can happen? -I don't think the party would fit in that box, otherwise no i've got my own chest for a safe keeping.
"Asahina-Redhill's poison-fillable caltrop bomb," Xankoris said. "This is the name." Then he paused for a second, 'Is that too long? Nah, people will short it eventually.' He thought. Do I have any of this at my disposal? Like a prototype one?
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going to start off with going to the Charted Territories -would like to see what kind of maps he has for sale. -Barter for lower prices by sharing our map diplomacy 18 and ask to see if he knows where Karenina is. Vecna gather info 20-2 discreet, 5 gold,                                       vecna gather info 19-2 discreet, 5 gold  churches that could possible welcome a dragon 4, 2gold                    churches/organizations in general 3, 2 gold  general rumors in a pub- 14 2 gold                                                       vecna gather info 15-2 discreet, 5gold 21 gold if not interrupted  is Hamanap capable of inducting me in to her church? knowledge nobility- baron lirella 21, and kentwigs on our map already - on which week day is the bag of tricks set to renew its 10 uses? 88- another bear for 10 minutes. if its the same one i'll try  an rip my 50 copper back out of it.
Dru would like to go and find some books about stuff, anything really. on the first day. She will spend her day training with Shifu, and training students. And the nights using Autohypnosis to memorize and hopefully gain knowledge.  she will also check in every night with the party, to see if there are further developments and if there's anything she can help with. 
First, Xankoris will take a look at The Pawned Prawn to find some books Gather Information check: 9(NAT1). Second, He asks Dagnal, "Where is the place that I can stay for a month and craft something? I am going to run out of money if I doing nothing eventually." Third, Finding where Silk rest.
Josh said: going to start off with going to the Charted Territories -would like to see what kind of maps he has for sale. -Barter for lower prices by sharing our map diplomacy 18 and ask to see if he knows where Karenina is. After exploring the town a bit, you and Leo are able to find the shop, run by a half-elven cartographer named Ivellios Gemflower. He explains that he buys and sells maps from adventurers, mostly from parts of the Catacombs, and will scribe new ones from dictation for 1gp per mile 2 . He will discount this rate to 8sp per mile 2 if he can make a copy to sell before delivering the map. If fine detail is required, he may demand a commensurately higher price. At the moment, he has maps for sale of various areas on the surface and lower levels of the Catacombs, with labels such as: Shurreon Trap Rooms, Standing Stones, Granlig River, Spider Forest, Litheria Roads, Lartak Marsh, Death Cliffs Caves, Three Cities, Haunted Forest of Izalith, Rizdar Outer Regions, Bilestone Fortress, Sand Pits, Grundik Gnoll Tribe, Red Keep Area, Lake Sanrio, South of Gray Bridge, Klikak Goblin Warrens, Chokon Trail, Hesilith Temple, Prossha North, Gorgon's Rock--Fort Reyna, Shadow Ruins. He also has one labeled Karenina West, though he warns you that the labels are provided by the sellers, so he doesn't know what exactly all of them refer to, and can't vouch for their accuracy either. Knowledge (geography) applies to all them, and Knowledge (nobility & royalty) applies to 7 of them. He's quite interested in Leo's maps, and would be willing to give you a bit of a discount if he can copy your Stonefare map, which Leo agrees to. Are you interested in buying any of Ivellios's maps? Josh said: Vecna gather info 20-2 discreet, 5 gold,                                       vecna gather info 19-2 discreet, 5 gold  churches that could possible welcome a dragon 4, 2gold                    churches/organizations in general 3, 2 gold  general rumors in a pub- 14 2 gold                                                       vecna gather info 15-2 discreet, 5gold 21 gold if not interrupted  You spend Ready'reat 4th-6th gathering information, and are able to pick up a fair bit of recent news, as well as a few clues about the Cult of Vecna: -The Red King's forces have been driven entirely out of Moonshadow's lands by a small army of red half-dragons. -The enchantress Karenina has secured an alliance with the Glick orc clan near her lands, gaining many strong and brutal foot soldiers in the deal. -Suloise naval ships have been sacking and burning villages along Terolus's southern coast. - The Merry Trickster , a Treefall tavern popular with locals, is one of the secret fronts for the Assassins Guild. -Some kinds of magical storage devices, the type that are bigger inside than outside, can react destructively when one is put into another. -One of the members of the Church of Labelas Enoreth in Treefall has a secret connection to the Cult of Vecna. -The Cult of Vecna has a secret lair hidden inside Treefall, which cannot be found except by those who know where it is. Leo is troubled by this last rumor, recalling what the avatar of Wee Jas told him. "Remember what she said? 'I am the doors, the veil, the stern lady, the first of the dead. Seek answers in Treefall. At a place where there is no space, in a room that has no door, meets the church that doesn't exist. Find them, and you will find your answers.' And then after all my research, I found out that the geography of the city has an ancient arcane importance to the Vecnans, so this lair will probably be centrally located in Treefall." Josh said: is Hamanap capable of inducting me in to her church? knowledge nobility- baron lirella 21, and kentwigs on our map already - on which week day is the bag of tricks set to renew its 10 uses? 88- another bear for 10 minutes. if its the same one i'll try  an rip my 50 copper back out of it. Hamanap: "I can teach you the ways of my faith, but the benefits of a true church are greater still. The building and occupation of such a structure empowers a deity to give his followers more potent blessings." The Baroness Lirella is the official ruler of Kentwing, which is considered a part of the human kingdom of Terolus. She is respected by her people for the organized military power she's been able to bring to bear against the would-be invaders and thieves that are all too common in the Catacombs area. Her heavy taxation supports an organized and severe city guard about three times of the size that a town their size would normally have, and those who prosper there are tough as nails. Despite being a high elf, she's actually part of the human kingdom's peerage by marriage, widow of the late human Baron Lirella. Since her ascension, more and more elves have immigrated to Kentwing, shifting it from a mixed human city to a mixed high elf city, if just barely. Abilities used per week refresh at dawn each Starday. It does not seem to be the same bear, unfortunately. Ahmed Y. said: Dru would like to go and find some books about stuff, anything really. on the first day. She will spend her day training with Shifu, and training students. And the nights using Autohypnosis to memorize and hopefully gain knowledge.  You head to the Church of Labelas Enoreth on Ready'reat 3rd, after visiting with Shifu Ping. As a local, you know the church is dedicated to the elven god of philosophy, wisdom, time, and knowledge, and is known for having a large library. The fee to browse the shelves is 1 gold piece per day. The books you peruse the first day are:  Common Phrases in Abyssal (This book is all but impossible to understand due to terrible diagrams. If someone somehow manages to make sense of it, they will find it is extremely informative.) Sexual Habits of the Goblin and the Cyclops: Unexpected Similarities  (This book is impressively clear due to wonderful organization. The book's well-done nature allows one to easily find that it has a lot useful information. Making it even more of a find, the ideas within make you see things differently. Though, to be fair, the topic is fairly narrow and not very relevant to your current objectives.) The Tears of the Saints (This book is impressively clear mostly due to wonderful organization. It doesnt take much effort to determine that it has a lot useful information. Unfortunately, that the majority of the contents were obviously taken from someone else's work.) Funerary Rituals of the Suloise  (This book is reasonably clear. Reading it will show that it is extremely informative. Delighftully, the concepts and information do show a great deal of insight. Much of the rituals described involve prayers to Wee Jas, and from this you learn that she was originally a Suloise goddess who rose in power to become worshipped by all the human cultures of Oerik.) Do you want to visit the library each evening? Roll a few Autohypnosis checks if so. Ritt K. said: First, Xankoris will take a look at The Pawned Prawn to find some books Gather Information check: 9(NAT1). Second, He asks Dagnal, "Where is the place that I can stay for a month and craft something? I am going to run out of money if I doing nothing eventually." Third, Finding where Silk rest. The owner of The Pawned Prawn , a hill dwarf named Thoraxe, is a salty fellow with a bit of a dark feeling to him. He tells you plainly that he doesn't have any books for sale. Dagnal suggests the Temple of Corellon Larethian . "With your skillset, you'd fit in well there. They're always commissioning paintings and sculptures for the lunar holy day ceremonies, and it's the biggest and wealthiest church in Treefall, right in the center of town." Silk has been sleeping in a little hole in the wall (literally) outside the Hungry Harper , near its hearth where she can keep warm in the chill autumn nights. Also I forgot to mention it in-game, but everyone needs to pay weekly upkeeps for Patchwall 20th and 27th.
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I'm interested in the Red keep area(14KG), Karenina west, Fort reyna(9KG), haunted forest of Izalith(12KG), and i'll suggest Litheria roads(15kg) to Drus since thats where her treasure map goes, I see no reason not to let him copy the map. -would like to go visit this church of Labelas Enoreth and see what god they worship and ask about someone with a connection to vecna. maybe try an convince them to let Leo in if it s needed (diplomacy25) - and ask someone for any ancient places in tree fall 2 gp, for sightseeing reasons. gather info 24, 2gp -it also seems that Zorall has made an alliance with the moonshadow, might be a problem for us later.
20, 4, 12, 10 for Autohypnosis, I'm not going to go every night, but if i find a book that's interesting, Dru wants to take the next night, to learn and understand that book instead of just having it memorized.
Craft(painter) check: 13,15,21. Xankoris draws 3 landscape for entering the Temple of Corellon Larethian. Then, Invites Silk to go to the temple, "Would you like to go with me? Maybe we could find some good place to stay at least a month." Succeed or not, Xankoris will go and show his drawings, before asking to be a part of the temple. "Can I (Or we, if Silk coming with.) exchange these drawings and my skill for staying here for a while?"  Diplomacy check: 30
At the Church of Labelas Enoreth , Limar and Drusilia each pay the 1gp entrance fee, then commence an afternoon and evening of research, searching for information about Treefall's past. As they flip through books such as  The Hidden Sanctuaries Built for the Knowledge Goddess (in Elven),  The Bard of Destroth, An Examination of the Province's Ideological History,  The Mosaics of the Monastery of the Crystal Cataract (in Elven), and   The False Rituals of the Moon Goddesses,  they also have a chance to meet some members of the church. The high priest is a venerable gray elf named Enialis Cirrusky, widely considered the wisest man in the town. The library is managed by head librarian Xanaphia Diamonddew, a high elf wizard, who regularly buys rare books and scrolls from adventurers who have recovered them from the Catacombs. One of her assistants, a quiet and mousy human boy named Tycho, is tasked to help you and some other patrons find books, and after a while shyly asks Drusilia if she's an adventurer, and about her travels. After their long hours of research, Limar and Drus can each roll any one Knowledge check, or a skill that works like a Knowledge check, even untrained. They get a +3 circumstance bonus on this check. They can also roll Sense Motive on each of the people they met. At the Guardhouse , Xankoris is stripped of his equipment (everything but his clothes) and locked in a jail cell. As he's known to be a spellcaster, the guards leave heavy iron manacles locked on his wrists as well. Kraggan is told by the clerk that his case will be heard by a magistrate, likely the high priestess of the Church of Garl Glittergold , within the next few days.  Also, you guys still need to decide on the name of the new launch, so let's do a retroactive vote. The named put forth were: Prosperity, Triumph, Victory, Fernweh, Wayfinder, Chuán Kraggan voted for Fernweh , Leoavor voted for Wayfinder , Hamanap voted for Triumph . Drus, Limar, Xank, how do you vote? I sort of forgot to resolve the play sidestory, but basically Garret waived his fee after hearing about you guys saving Waterwend from the wyvern, and went on to finish the play. The story ended up focusing more on your defeat of the Cult of Erythnul in Waterwend, and he titled it The Fall of the Many . Shifu Jeng's monastery has been putting it on every Godsday, complete with plenty of Snake Style Kung Fu fight scenes, and it's become quite popular, increasing the school's renown and your own fame in the process. Everyone roll a Sense Motive check.
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knowledge history 24 on vecna and his connection to treefall. Enialis Cirrusky, sense motive 9 Xanaphia Diamonddew sense motive 10, and the one i'm currently suspecting to be connected to venca, diplomacy 31 to get to know her Tycho sense motive 10 sense motive 25 Limar'll give the guards the bounty note and offer his testimony when its time for his hearing. but until then he'll keep researching on vecna what knowledge would apply to trying to learn the weakness of a red dragon? anybody mind if i take the party library and see if they are interested in any of them? vote no name, its a boat call it boat.
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Spot check: 20. Examine his manacles. Then, trying to see if could still use magic with the handcuff on. Spot check: 16. Examine his room. Spot check: 10. Look outside the room. Diplomacy check: 28. Try to make a friend with prisoner-next-cell on my right. Diplomacy check: 24. Try to make a friend with prisoner-next-cell on my left. Diplomacy check: 26. Try to make a friend with guard-at-front. Perform (oratory) check: 6(NAT1). Xankoris mumbling but make sure it's loud enough to talk about his brave and honor (It might get 1 because of he just started to make someone annoy by talking too much and cried a little while talking about it). Search check: 6. After finish annoying his friend, He examines his room for finding something that might be lying here. Wisdom check: 6. Start to get confused by an environment here, Xankoris decide to do his first hobby meditating . Sense Motive check: 20 Vote Triumph btw .
Josh said: knowledge history 24 on vecna and his connection to treefall. You're able to find some basic history on Vecna and his faith. Born into poverty as a mortal man, he rose to become a mighty wizard and destroyed the city that oppressed his family. In time, he transcended mortality to become a lich, a kind of undead arcanist that locks its soul into an object to escape death. He created a dark kingdom, and almost overthrown when his second-in-command, the vampire Kas, betrayed him. Vecna lost his left hand and left eye permanently in the battle, but legends say the lost pieces of his body retained their link to him, becoming artifacts of immense power. He rose to even greater heights of magical power after that, becoming a demilich, then eventually a god. Called the Maimed Lord of the Whispered One, he is a god of secrets, evil, and trickery, and teaches that power can be found in knowing what others do not.  After long hours of research, you're lucky enough to come across a single passage in a dusty old book that was hidden in the back of a shelf that happens to relate to Vecna's connection to Treefall. It describes a theory among historians that one of the first architects of the city was secretly a Vecnan cultist, and wove into the layout of streets and districts a subtle diagram of arcane and theological importance. Some who espouse this theory even believe that the entire city may be a sort of magic circle, concentrating power in its center. Strangely, none of the other history books you read about Treefall mentioned this at all, even in passing. Josh said: Enialis Cirrusky, sense motive 9 Xanaphia Diamonddew sense motive 10, and the one i'm currently suspecting to be connected to venca, diplomacy 31 to get to know her Tycho sense motive 10 You don't get a suspicious vibe from any of them, really, though you're able to warm Xanaphia up to you a little--which is to say, you convince her that you're not a dangerous evil monster. You learn that she's been a member of the church for over 50 years, and she hints that she once served a power of the Catacombs. Josh said: Limar'll give the guards the bounty note and offer his testimony when its time for his hearing. but until then he'll keep researching on vecna The next day, Leoavor goes with you to bring the guards the bounty note, and laments that his team couldn't find anything of use at the Temple of Sehanine Moonbow 's library. He's excited when you share your findings though, and says "That matches up with what I found during my research in Waterwend! The arcane symbology focused on the city center, where the Temple of Corellon Larethian  stands today. It took me ages to find anything about it, too... almost as if the information had been pruned away over time, by someone who didn't want it known to the public." Josh said: what knowledge would apply to trying to learn the weakness of a red dragon? anybody mind if i take the party library and see if they are interested in any of them? Knowledge (arcana) applies. Kraggan doesn't mind as long as their sale price is split like any other loot, but Leoavor has some reservations. "A party library could be a useful thing to build, especially if we plan to establish a base in the future... what do you think, Drusilia?" Ritt K. said: Spot check: 20. Examine his manacles. Then, trying to see if could still use magic with the handcuff on. Spot check: 16. Examine his room. Spot check: 10. Look outside the room. Diplomacy check: 28. Try to make a friend with prisoner-next-cell on my right. Diplomacy check: 24. Try to make a friend with prisoner-next-cell on my left. Diplomacy check: 26. Try to make a friend with guard-at-front. The manacles are rather plain, heavy and sturdy iron, with a heavy iron lock on them. They look long-used, with spots of rust and crusted dried blood. After some experimentation, you conclude that they significantly impede your spellcasting, making it difficult to perform the gestures for any spell with somatic components (75% spell failure chance). Your dungeon cell is about 15' x 20', with a 10' high ceiling. The floor is flagstone, while the ceiling and walls are mortared masonry blocks with wooden trusses and beams for extra support. The door is stone as well, with a barred window and a heavy lock, plus a small hole near the floor that your food and water are deposited through and collected from. The only furniture is a chamberpot and a pile of straw to serve as a bed. The food has been plain, but not terrible... usually water, bread, and a small hunk of roasted meat, sometimes with half a roasted onion or carrot.  Through your door's window, you can see a line of other such doors along a corridor. Guards patrol occasionally, and the other prisoners often make conversation through their doors to pass the time, sometimes telling tales or playing riddle games. With your silver tongue, you're able to make fast friends with the prisoner to your right, a human sorcerer named Rishid. You soon discover he was one of the bounty hunters who attacked you, but he holds no personal grudge against you, saying in his exotic accent "It was only a job. Gotta make a living somehow, you understand." Now that he's in the same boat as you, he chats with you about adventuring, and tells you tales of his homeland in Egypt, a region in the southern deserts of the Kingdom of Provincia. Though you both came from the same country, it's surprising how difference your cultures were. There doesn't seem to be anyone on your left, or if there is, your overtures of friendship fall on deaf ears. You manage to get on friendly terms with a few guards as well, and your food improves by the second day of your imprisonment: now there's a smear of clotted cream on your bread, and your water is replaced with a weak ale. Ritt K. said: Vote Triumph btw . Unless Drus ties another name with her vote, it seems like Triumph will take it.
Perform (Oratory) check: 21. After a nice sleeping. At the third day in the morning, Xankoris spreading a word about living as Tao and learning from your ancestors work and respect them as deity for making future day better. Profession (Painter) check: 16. After eating a breakfast, he using some cream which he left to drawing fancy 'Really appreciate, thank you,' with stick figure head making a wink. Jump check: Nat20. When the dinner come, He successfully kick up from bed. Keeping this proud of himself for a day long. Profession (Painter) check: 16. After eating a dinner, He realizes something. Then using some cream which he left to drawing fancy "Also, please tell the chef that his cooking are really excellent." Jump check: 13. He done some jumping exercise before sleep. 'Always ready,'  He thought while doing exercise. While free, He chitchat with guards and Rishid. "So, Why you guys choose this job? I mean both guard and bounty hunter are dangerous job, you know?" He asked.
That saves me the trouble of researching magic circles and doing a fly over to locate its center, I think we should wait until the issue with xankoris is resolved before  we go investigate it. is it 1gp per roll? or 1gp for a day of  research rolling? Arcana 15, 7, 11 to take a day to research on the other colorful dragons (focusing on red), and since limars not doing much more than reading i'd like to have Yelkyn try a Long term care healing dc 15 with the +2 kit so limar can gain double is hit dice back (8) I'll test out my new elven language - Xanaphia do you have any books for sale? would you be willing to let us make our own copy of some? and do you mind me asking which power you used to work for?
Ritt K. said: Perform (Oratory) check: 21. After a nice sleeping. At the third day in the morning, Xankoris spreading a word about living as Tao and learning from your ancestors work and respect them as deity for making future day better. Profession (Painter) check: 16. After eating a breakfast, he using some cream which he left to drawing fancy 'Really appreciate, thank you,' with stick figure head making a wink. Profession (Painter) check: 16. After eating a dinner, He realizes something. Then using some cream which he left to drawing fancy "Also, please tell the chef that his cooking are really excellent." While free, He chitchat with guards and Rishid. "So, Why you guys choose this job? I mean both guard and bounty hunter are dangerous job, you know?" He asked. Your speech is followed by a profound silence, the kind rarely heard in the dungeons. After a few minutes, a prisoner down the hall asks, "What if you don't know your ancestors, or even your parents?"  You hear the guards chuckling about your cream drawings each time.  One guard stops to chat with you for a bit during her rounds. Her name is Silaqui Starflower, and you gather that she became a guard because she was always tall for a girl, and her natural reach made her more suited to a longspear than a longsword. Knowledge (local) applies. Rishid tells you about his partner, a human fighter named Darrel who specializes in the greatsword and loves gardening. He hasn't heard about Darrel's fate since they were arrested, as the guards seem to have separated their cells by a wide margin. He says that he (Rishid) was always entranced by tales out of the lands beyond Egypt as a child, so when he became a man he set out to make his fortune in the wide world. He drifted around for a while, taking odd jobs and traveling with caravans across the Kingdom of Provincia and the Longinus States, before teaming up with Darrel. Their particular skillsets made them a great combination, and they decided to focus on bounty hunting. He doesn't seem too worried about his fate here, saying that he and Darrel have escaped tighter scrapes than this before. "And if not," he says with an easy laugh, "I've lived more and better in the last 5 years than most people do in their whole lives. In this world, if nothing is ventured, nothing is gained." It reminds you of a Rokugani proverb: One cannot catch a tiger cub without venturing into the tiger's lair. Josh said: That saves me the trouble of researching magic circles and doing a fly over to locate its center, I think we should wait until the issue with xankoris is resolved before  we go investigate it. Leoavor: "I agree. One problem at a time." Josh said: is it 1gp per roll? or 1gp for a day of  research rolling? Arcana 15, 7, 11 to take a day to research on the other colorful dragons (focusing on red), and since limars not doing much more than reading i'd like to have Yelkyn try a Long term care healing dc 15 with the +2 kit so limar can gain double is hit dice back (8) 1gp for a day's access, and one roll with the bonus after each day of research. You spend Ready'reat 8th, 9th, and 10th researching at the Church of Labelas' Enoreth 's library. Are all 3 rolls on red dragons, and did you add the +3 circumstance bonus? Yelkyn is able to help you recover twice as much one night, though she won't be able to nurse you for the full 24 hours unless you pay the 1gp library access fee for her too for that day. Josh said: I'll test out my new elven language - Xanaphia do you have any books for sale? would you be willing to let us make our own copy of some? and do you mind me asking which power you used to work for? Xanaphia smiles, gently correcting your grammar in one of the sentences. "We do not sell our books, I'm afraid--to the followers of Labelas, knowledge is more valuable than any coin. However, you are free to make copies if you wish while you are visiting our library." She seems a bit uneasy about the last question. Roll Diplomacy again.
6 gp an yelkyn can accompany for the 3 days bringing limar back to full those are with the +3 included, 15,7 on red dragons and when i cant find any more on that 11 on dragons in general. diplomacy 14
"Then ask yourself, Who you respect or appreciate most?" "Anyone, Your teacher or Your master. But if you can't find one, You can be that one instead. That one who shape the bright future for your children. That one who next generation said, 'Thank you for what have done for today'." "Remember everyone, As an ocean to a small stream, the leader to his people, this is the Tao to the world.” Knowledge (Local) check: 17
Knowledge Local: 13 on if any information gathered can be applied to Treefall itself.  Enialis: Sense Motive 19 Xanaphia: Sense Motive 7 Typho: Sense Motive 21, depending on what I sense I may indulge in him some more. Shifu: 12 I came up with Fernweh, so that's where my vote goes.  Do we get a boon for the play being such a big hit and the increased reputation?
"Wait a minute..." Xankoris realized something, then he calling the guard and bust the door open. 'Not another death bodies, not another death bodies...' He thought and using Dancing Lights to making 4 glowing spheres of light to seeing inside. (Spot check: 18.)
I'll pay 2gp and  take the time to copy Dissimilarities in the Sensory Systems of the Basilisk and the Minotaur, and recruit yelkyn again to help copy The Circulatory System of Dragons and hopefully have her learn more about healing dragons. and then wait to see if kraggan wants to follow up on the zeke trail at the poison maker Gimmela at the hag tree or go visit the dwarf camp.
Ritt K. said: "Wait a minute..." Xankoris realized something, then he calling the guard and bust the door open. 'Not another death bodies, not another death bodies...' He thought and using Dancing Lights to making 4 glowing spheres of light to seeing inside. (Spot check: 18.) There are still plenty of guards nearby, many drinking in and in front of the taproom with the crowd of milling lookyloos. At your cry for help, several come running. Roll Str to force the door, and take 10 roleplaying xp. Josh said: I'll pay 2gp and  take the time to copy Dissimilarities in the Sensory Systems of the Basilisk and the Minotaur, and recruit yelkyn again to help copy The Circulatory System of Dragons and hopefully have her learn more about healing dragons. and then wait to see if kraggan wants to follow up on the zeke trail at the poison maker Gimmela at the hag tree or go visit the dwarf camp. You spend Ready'reat 12th and and 13th copying books. Yelkyn is quite interested in  The Circulatory System of Dragons , and frequently stops to discuss various passages with you. I suppose we can do the scene at the Temple of Sehanine Moonbow the morning of the 12th in the thread here too, actually. So that morning, you (all?) head down to the grand temple, the second largest building in town after the Temple of Corellon. It rises from the waterside near a large and stately cemetery on the western edge of town, where Treefall borders the Lithid River. Inside the main halls, you see an enormous statue of an elven woman holding a staff with a full moon at one end and a crescent moon at the other. Upon her brow is a crown, each spike tipped with a different phase of the moon; at her feet is a 3d carving of a full moon, its top surrounded by a crescent-shaped haze of actual mist that moves slowly but never seems to disperse. There are smaller shrines to either side of the room: one has an ornament of a sun-bleached skull, branch, and sickle bound together, the other is a red skull that seems to burn with a continuous flame that never consumes it. Many offerings are laid around the shrines, and a handful of people are praying at each, though the largest crowd is at the center one. You can also see a number of marble slabs around the room, some with bodies wrapped in burial shrouds laid atop them, some of these bodies with mourners gathered around them, crying or praying. The mood here seems very somber and solemn, and the grand hall is rather quiet despite the number of people in it. Besides the mourners, there are priestesses, priests, and acolytes milling about, offering quiet words of comfort or guidance.
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Limar will find a acolyte that is not busy and politely ask for the high preistess Felosial. and whats with the skulls? -I'd also like to go find a wood carver and get 2 dragon figure heads to put on the prow of the boats,find a painter to retouch up the lady lace's paint job and get the new Triumph a similar paint job but bronze colored instead of green (randomly chosen) 
(Strength check: 11.) As he forces open the door, he focuses and strikes with his ki to make it more effective. (6 more damage from iaijutsu focus check.) If it open, He said, "Freeze!" and looking at the corner first. "You have the right to turn in yourself. Anything you do can and will be used against you in a court of law. You have the right to have a treatment. If you cannot afford one, one will be appointed to you by myself. With these rights in mind, are you still willing to fight against us?" (Diplomacy check: 22) If it not, He will look at guards and said, "Any help here?" Then, he will use his wakizashi hack away the door (Jason's style). If any guard tells him to stop before he does it, he stop and and will running tackle against the door instead. BTW, If he frees in the next day, he will go to the hag's cure with Silk.
Ritt K. said: (Strength check: 11.) As he forces open the door, he focuses and strikes with his ki to make it more effective. (6 more damage from iaijutsu focus check.) If it open, He said, "Freeze!" and looking at the corner first. "You have the right to turn in yourself. Anything you do can and will be used against you in a court of law. You have the right to have a treatment. If you cannot afford one, one will be appointed to you by myself. With these rights in mind, are you still willing to fight against us?" (Diplomacy check: 22) If it not, He will look at guards and said, "Any help here?" Then, he will use his wakizashi hack away the door (Jason's style). If any guard tells him to stop before he does it, he stop and and will running tackle against the door instead. Using a Str check to force a door and attacking it are two different methods, basically slamming your shoulder into it or kicking it vs trying to hack through it or destroy the lock/hinges. Your attempt to slam the heavy wooden double doors open fails, but you can use the iaijutsu focus roll with an attack to try to hack through the lock and chains holding them closed before the guards arrive. Go ahead and roll an attack with your wakizashi. Josh said: Limar will find a acolyte that is not busy and politely ask for the high preistess Felosial. and whats with the skulls? She points out a high elf woman in gray robes, carrying a staff like the one in the statue, and explains "Since our temple oversees funerals for all of Treefall's peoples, we host the shrines of the two primary human death deities as well that of The Lady of Dreams. Gesturing to the one with the sickle, then the one with the flame, she says "That is the shrine to Nerull, and that is the shrine to Wee Jas. Each has its own attendant clergy as well." When the group approaches Felosial, the first thing you notice is that her left eye seems to have been replaced with a clear crystal ball of the same size, which looks slightly red when the light refracts through it. Heal applies, trained only. Once Xankoris explains your desire to see and question Silaqui's body, she nods understandingly. "Of course. You are travelers, I take it? We display the bodies of Treefall's dead for 3 days, so that friends and family can mourn them. However, such magic would be unseemingly in this public a setting... I will have the body taken to a private room for you." Soon, you're gathered in a small embalming room around a heavy stone table with Silaqui's body laid atop it, the shrouds opened just enough to reveal her face but still hide the grotesque mutiliation of her torso. "Her family visited this morning already, and will likely return later today, so I would be quick about whatever you intend to do," Felosial says, adding "And if you need to talk, please don't hesitate. All the clergy here are trained in grief counseling." She leaves you alone with the body, closing the door behind her. Hamanap explains, "It will take me about 10 minutes to cast speak with dead , and then I can ask her 3 questions. Please take this time to consider carefully what you wish to ask her," and begins casting her spell.  Kraggan suggests, "Maybe we should ask if she had anything to do with the Cult of Vecna?" Ritt K. said: BTW, If he frees in the next day, he will go to the hag's cure with Silk. You have a chance to stop by after the party's visit to Silaqui. Do you want to do this conversation at the same time as that scene, or wait until you've heard what the corpse has to say? Josh said: -I'd also like to go find a wood carver and get 2 dragon figure heads to put on the prow of the boats,find a painter to retouch up the lady lace's paint job and get the new Triumph a similar paint job but bronze colored instead of green (randomly chosen)  You're able to find some artisans to do the work on Freeday, Ready'reat 14th. The work will cost 30sp in total, and should take about a week.
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Plus
Flashing back to Ready'reat 8th and 9th, Kraggan and Hamanap spend two days getting all the party's new treasure appraised in Treefall. Drusilia tags along too, but she's mostly reading and only half-listening to the conversations with merchants. Your first stop is Amakiir Stabling , where a particularly muscular high elf man named Heiann Gemflower takes a look at the ownership papers for your purebred light horse back in Waterwend. "Let's see here... pureblood arabian, black coat, no spots, good lineage, ungelded... Well, based on this he should be worth at least 1200 gold pieces. I'd have to look at the stallion myself to be sure of it, but this is quite a kingly gift." After that, you head to Goldleaf Wands , a shop that specializes in magic wands, scrolls, and rods of power. You're greeted at the door by an immense old white persian cat, who nuzzles Kraggan and offers a throaty mrowl. "Don't mind Ambrosia, she loves to meet the customers," a half-elf man in wizards' robes with a horned owl on his shoulder. "I'm Enialis Moonwhisper, apprentice to mistress Qillathe." Once you explain your need, he takes you into a backroom and introduces you to the proprietor, high elf wizard Qillathe Goldleaf, a frail old widow from Glemmeria who exudes an aura of immense magical power and wisdom. After some chitchat, she takes a look at your 2 unidentified potions. "Enialis, what do you think they might hold?" she asks her apprentice, with the tone of a teacher asking a question she already knows the answer to. He takes them and examines them closely, as Ambrosia hops into Qillathe's lap, purring loudly and contentedly. "This one is definitely a potion of invisibility, " he says with confident, handing back the vial with liquid as clear as air, to Qillathe's approving nod. The other he looks at for a few minutes, turning it and shaking it to watch the fizz grow and disperse inside, frowning in doubt. "This one... maybe... bear's endurance ?" His teacher shakes her head, but smiles gently, patting his hand. " Cure light wounds . Note the color, and the density of the fizz. The first is worth about 300 gold pieces, the second 50 gold pieces." When you show her your potion of cure moderate wounds , she says it's worth 300 gold pieces as well, and she prices the spell-component pouch at 5 gold. "No charge for giving my apprentice some practice with his potioncraft, but if you need any scrolls or wands, don't be a stranger." Elenel, the high elf bard who runs The Hungry Harper , appraises the wine, rations, and saffron for you. "The rations are a bit better than usual fare, particularly the dates. I'd say they're worth 28 silver in total. Saffron is an expensive spice, usually it goes for about 15 gold a pound. You've got about 10 pounds of it here, which is 150 gold worth. The wine is fine, heady vintage, and from a good vineyard in Glemmeria as well... I'd say each bottle should fetch at least 20 gold pieces, so 160 for the case." Next up is Hackman's Hack & Slash , a weapon shop and blacksmithy run by the rough-looking, middle-aged, half-elven Horel Hackman. Horel has a rough charm, with biceps that bulge under his sleeves--the kind earned from hard years of combat training. He has a wide variety of arms and armor for sale, including some masterwork and even magical pieces. As he's examining the dragonhide shield, a shirtless, sweaty deep dwarf man comes in from a side door and converses with Horel briefly in his thickly accented dwarven. He leaves again the same way, without even sparing your group a glance. "My smith," Horel explains, "Grashnock Ooldenstone. He's a bit antisocial, don't mind him. Now, this shield... it's definitely the work of a master smith, hard as the best steel--if not as sturdy--and with a good grip. Dragonhide is a useful material too, for those who know how to shape it: unless I miss my guess, this should protect its bearer from a fair bit of electrical energy, and is entirely immune to the stuff itself. I'd say it's worth 340 gold pieces." From the rest of his description, you gather that it's a masterwork heavy shield with hardness 10 and 6 HP, immune to electricity, and grants its bearer resistance 20 to electricity. At The Hag's Cure , you speak with Gemma Moonwhisper, a sultry half-elf in black robes that display a generous amount of cleavage. She examines your small box of alchemical flasks and vials, appraising them at standard street values, and discussing their relative merits. "Alchemist's fire is a potent incendiary bomb... the acid flasks aren't as dangerous, but useful when you don't want to risk burning down the terrain. Holy water is only useful against undead and evil outsiders--" Hamanap interrupts, "It can also be used as a component for certain good spells." Gemma gives her a slightly annoyed smile (Sense Motive applies), but nods. "Indeed it can. The antitoxin isn't a weapon at all, but a potent medicine for treating poison. It only stays in your system for about an hour, though, so it's best to drink it before going into a battle where you expect poisoning, or right after being poisoned." The last shop you visit is The Pawned Prawn , a dinghy but large pawn shop with shelves overflowing with goods, but seemingly no security in place. The pawnbroker, a hill dwarf named Thoraxe, has a bit of an odd air about him (Sense Motive applies), but looks over your remaining items with an experienced eye. "The favor note is worth about 100 gold pieces, from what I've heard of Ralad Wodheim's level of influence... though such things can change with the fortunes of their debtor. The spyglass, now that's a helluva piece of workmanship. These are rare, and very  difficult to make... I'd price it at about 1200 gold pieces. The comb is also well-made, and even the box it's in is worth a bit. Together, I'd say they're worth 300gp. This mandolin is a nice piece of work too, and we don't have a luthier's in town, so that'll up the price. The hidden compartment is also cleverly done, which'll add to it as well. I could probably sell it for 160 gold, all told." With that, all the recent treasure is appraised. Please claim anything else you want in the Loot thread. I'll wait about a week of realtime before finalizing the sales and division of treasure.
The party also gets some boons!  Drusilia: +4 to Climb and Swim Kraggan: Bestial Charge [Tactical] (COC056) and lv1 bonus spell Kraggan: +2 Wis Xankoris: lv1 bonus spell, and learn two new lv2 spells from his class spell list (any elements) Xankoris: 13 skill points that can only be spent on class skills Limar: Ability to drink an acid flask for +1d6 damage to his next acidic breath attack within 1 round Limar: natural armor increases by +2 Limar: spell-like ability 2/day-- acid arrow (caster level 3)
Xankoris then summon an air short spear to his hand instead. "You want to play rough, huh? Then, Say hell- loh to mah little friend- dh ." He said with a little weird accent before smacking the door! (Hitting AC 16 for 10+6dmg.) If it open, He said, "Freeze!" and looking at the corner first. "You have the right to turn in yourself. Anything you do can and will be used against you in a court of law. You have the right to have a treatment. If you cannot afford one, one will be appointed to you by myself. With these rights in mind, are you still willing to fight against us?" (Diplomacy check: 22)
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-I'll put in 20 gold an claim 2 of the acid flasks since she was out when she was dragged into the room, and we already know it was zeke and that he works alone. 1st. did the halfling say anything to you before you knocking you out? 2nd, Do you have any unfinished business we can help with? I'll leave the 3rd question alone if anyone has any ideas. -I would like to stop by Goldleaf wands and see if they have anything that offer protection against fire.
Max said: Ritt K. said: BTW, If he frees in the next day, he will go to the hag's cure with Silk. You have a chance to stop by after the party's visit to Silaqui. Do you want to do this conversation at the same time as that scene, or wait until you've heard what the corpse has to say? I do want to go after her corpse say. Xankoris said, "I suggest the 3rd question is something like 'Tell us everything you had done in that day,' you know? Trying to every bit of info, something like that." 
Ritt K. said: Xankoris then summon an air short spear to his hand instead. "You want to play rough, huh? Then, Say hell- loh to mah little friend- dh ." He said with a little weird accent before smacking the door! (Hitting AC 16 for 10+6dmg.) If it open, He said, "Freeze!" and looking at the corner first. "You have the right to turn in yourself. Anything you do can and will be used against you in a court of law. You have the right to have a treatment. If you cannot afford one, one will be appointed to you by myself. With these rights in mind, are you still willing to fight against us?" (Diplomacy check: 22) As the yari or air  is coalescing in his hand, Xankoris strikes the chain with immense force! (I'm going to rule that you can use Iaijutsu Focus with a spell-created weapon like the yari of air  as long as you attack with it as your next action in the round immediately following casting it.) It shatters under the impact, letting him force open the doors and send dancing lights  into the interior. But... There's no one inside. Just some piles of crates, and barrels stacked along one wall. Empty and silent. The guards help you search though, but find no sign of bodies, or of Zeke. One starts to yell at you for breaking in causing trouble over nothing, but another stops him with a hand on his shoulder and whispers something in his ear. Listen applies. The first one frowns, but just says "Go home, kid, and get some sleep." They usher you out and set a guard to watch the doors overnight until the chain can be repaired. Max said: Kraggan suggests, "Maybe we should ask if she had anything to do with the Cult of Vecna?" Josh said: since she was out when she was dragged into the room, and we already know it was zeke and that he works alone. 1st. did the halfling say anything to you before you knocking you out? 2nd, Do you have any unfinished business we can help with? I'll leave the 3rd question alone if anyone has any ideas. Ritt K. said: Xankoris said, "I suggest the 3rd question is something like 'Tell us everything you had done in that day,' you know? Trying to every bit of info, something like that."  Hamanap considers these suggestions carefully, and as she finishes casting the spell and presses her hands to the chest of the corpse, Silaqui's eyes open. Silk gasps, startled by the suddenness of it, but the elven woman's eyes still have the glassy blankness of the dead, and though she seems alert, she does not breathe. "Silaqui," she says, addressing the body, "I am Hamanap, a friend of Asahina Xankoris. We are trying to find your killer and avenge you. Please answer my questions, if you can." Silaqui does not respond in the slightest, but Hamanap explains in an aside to the party, "the spell works better if the deceased trusts the caster."  "What did you do on the day you died?" Hamanap asks her. Silaqui answers in a hoarse whisper, "Walked my beat in the east end." "Did you have any connection to the Cult of Vecna?" Hamanap asks, after a moment. Her glassy eyes staring straight upwards, Silaqui's answers, "I wondered if they really exist." Hamanap thinks for a long minute, then asks her last question: "Do you have any unfinished business we can help you with?" Silaqui is silent for a few seconds, before answering "Tell Xankoris... I don't blame him."  Then her eyes slowly close, and she is a normal corpse once more. Hamanap draws the shroud back over her face in a slow motion, making gestures of prayer over her body. Ritt K. said: BTW, If he frees in the next day, he will go to the hag's cure with Silk. Later that day (Ready'reat 12th), you and Silk stop into The Hag's Cure , where Gemma Moonwhisper greets you with a comfortable smile, the black lace sleeves of her dress draping partly over her hands. "Welcome back, cutiepie. Need some more alchemical tools? Or maybe some herbal medicines?" There's strange weather on Ready'reat 13th. The clouds seem to have a sort of silvery glow to them, and even after the sun sets they shed enough light that the night is bright as day, until the wind gradually blows them out of sight before dawn. Knowledge (arcana) and Survival apply. Josh said: -I would like to stop by Goldleaf wands and see if they have anything that offer protection against fire. On Ready'reat 14th, you and Leo stop by in the afternoon, meeting Ambrosia and a human transmuter named Vellanie, who introduces herself as "an apprentice to mistress Qillathe." She checks through their stock for you while Ambrosia rubs on Leoavor's leg and mrowwwwls loudly, staring at you with eyes more intelligent than a cat's should be. "Hmm..." Vellanie says, "It doesn't look like we have anything in stock for that. But we can scribe scrolls or craft wands and magic rods to order. Perhaps a wand of resist energy , or a Rod of Flame Extinguishing?" Leoavor suggests, "If we order a scroll of resist energy , I might be able to learn it and just cast it when you need it."
And how much would each of those options cost? I'm looking for something to stand up to a red dragons volcanic breath.
Listen check: 13. Xankoris looking at the moon and Silk, trying to hide sadness in his face. "Seem like we have to investigate more tomorrow." Xankoris said, "Let's get back, shall we?" Then, he starts to head back to the church. Xankoris said in Hànyǔ, "Silaqui. I promise, I will bring Zeke into the justice process." Then he kneels and holding her hand, "Now, Your soul - your life energy - is not bound by the flesh. It can reach where your fingers cannot. Now you can go to the better place with no worry, no fear." After that, He said in common, "Good bye Silaqui, sorry for dragging you to our own problem." "Hello, Gemma." Then he uses silent image and creates an illusion of Zeke. "Have you ever seen this man before?" (Diplomacy check: 25) Knowledge (arcana) check: 18
whats knowledge would apply to learning about magic circles? uses, how to make or break them.
Josh said: whats knowledge would apply to learning about magic circles? uses, how to make or break them. Knowledge (arcana) and Spellcraft both apply.
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spellcraft circles-9 arcana- 19 and i would like to ask Xana if she knows anything of the magic circle in the town., I would fly down an ask murnig but we're probably on a time schedule now, could she replace taiba as a contact? presumably they'd have to do the ritual at the center of the circle, so i would like to fly over and see what that church looks like. 6,10 gather information with 2 gold each on any special upcoming days so we might know when they will try it. Limar will also ask the deathwalkers if any of them know how to use magic circles, would be nice to drain it off its magic before they can use it or put it to our own uses. -Should we alert the authorities about our findings? or possibly go to that inn for the assassin guild and let them know?
Knowledge (Arcana) check: 7, Spellcraft check: 18. For magic circle. Profession (painter) check: 22. For teaching silk. Knowledge (Nature) check: 19, Survival check: 9. Just walking around the camp, trying to find some plant and/or animal, Might ask Silk for follow with.
BTW, How big is Paper (sheet)?
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Josh said: arcana- 19 and i would like to ask Xana if she knows anything of the magic circle in the town., I would fly down an ask murnig but we're probably on a time schedule now, could she replace taiba as a contact? presumably they'd have to do the ritual at the center of the circle, so i would like to fly over and see what that church looks like. Limar will also ask the deathwalkers if any of them know how to use magic circles, would be nice to drain it off its magic before they can use it or put it to our own uses. Ritt K. said: Knowledge (Arcana) check: 7, Spellcraft check: 18. For magic circle. By Sunday evening, you two have learned a fair bit about the basics of magic circles from the library at the Church of Labelas Enoreth . After supervising the moving of the Wayfinder assets and the kobolds to the Deathwalker camp, Leoavor accompanies you (though mostly working in his spellbook, trying to master two new spells he's close to fully understanding) and brings along Jonas and Nell of the Deathwalkers for safety in numbers. Limar finds more about the theory and symbology of magic circles, while Xankoris reads up on their construction and application. In general, magic circles are used to help anchor magical effects into the physical world. They most commonly come up in abjuration and conjuration magic, such as for anchoring protective barriers or binding summoned creatures onto the material plane. So far as you can tell from the map you stole from Levi (edited somewhat by Limar), the one built into the city's architecture seems more suited to conjuration, built to slowly gather and concentrate latent energy from the city in its center, where the giant Temple of Corellon Larethian now stands. Leoavor points out Levi's notes about harnessing the death energy that clings to serial killers, suggesting that "a city with a powerful Assassins Guild must have a lot of that... could that Vecnan architect have had some influence in founding the Guild, too? To build Treefall as a giant death energy generator?" He boggles at the possibility of such an immense secret lying forgotten for so long. Xanaphia Diamonddew says she's never heard of such a thing, do you share your findings and map with her? Roll a Spot check if so. Contacts usually become available after a PC does a big favor, or several small ones, for an NPC, so you'll need to curry her favor first. Nell, Oskar, and Pamu all have some familiarity with magic circles, though harnessing the power of such an enormous one would be a major undertaking, requiring a great deal of research and preparation. "Honestly," Nell says, "It doesn't seem like we'll have enough time, if that assassin is out to get us. Not to mention that your charbroiled friend said his plans were almost complete." On your flyover, you see that the Temple of Corellon is an enormous marble cathedral, standing alone in the dead center of town. There are no other structures close by enough to feasibly be the focus of the circle's power. The temple has huge double doors at the front, and above them is a beautiful, circular stained glass window, with a matching counterpart set into the rear of the building, both about where you'd expect the second floor to be in a normal building (though cathedrals generally have very high, arched ceilings in the main hall, rather than a second floor). Kraggan comes along too, but her naturalistic magical experience is of little use here. Instead, she spends the time researching ghouls, intent on finding out why not only Valern, but also Levi returned as the flesh-eating undead. After 2 days of reading and searching the Church's archives, she learns that ghouls can be created in 3 primary ways. The first is by the use of powerful necromantic magic, such as a create undead  spell or certain rituals, performed on a corpse. The second is spontaneous, but based on evil habits; there are many reported historical cases in which known cannibals rose from their graves after death as ghouls. The third is by ghouls themselves--their bite carries a deadly, supernatural disease called ghoul fever, which slowly rots the flesh and corrupts the soul. Those who die of it rise as a ghoul at the next midnight.  Thinking back to the day Valern died, she remembers that when Shakir was trying to save the gnome's life from his grevious, choker-inflicted neck wounds, the ghoul used the wrappings he normally wore over his mouth (to hide his hideous features) as a bandage... it is possible that Shakir's ghoul fever spread to Valern through the bandages just as he was dying, and that this triggered the unholy transformation that night? It doesn't shed much light on Levi's case either way. Unless he was a secret cannibal, it seems like someone  must have reanimated his burned remains. Someone with powerful necromantic magic, nearby Bowhery at that time... Hamanap is also busy, spending the days in deep meditation and prayer, communing with Bahamut. When Silk asks what she's been doing one evening at camp, Hamanap replies "I am trying to reach a higher level of bond with my dragon god. If I can secure His trust and aid in gaining new powers, they may be of great value in the battles to come." Josh said: 6,10 gather information with 2 gold each on any special upcoming days so we might know when they will try it. You and Leoavor have some time to ask around on Moonday the 17th. Leo insists that Jonas and Nell come along, and both of them are of great help, thanks to his social skills and her magic. Together, you learn that tomorrow is Lunar Hallowing, the monthly holy night of Sehanine Moonbow celebrated when Luna is full. The 21st will be Lateu'quor, the monthly Communion of the Crescent Moon, the primary religious ceremony of Corellon Larethian in which the head of the elven pantheon is praised by his followers and his gift of creativity honored. The 25th and 26th are Discordsmight and Valormight, a major unholy day of Hextor and the corresponding holy day of Heironeous, respectively--though you know of no connection between these deities and the Cult of Vecna. Knowledge (religion) applies. Josh said: -Should we alert the authorities about our findings? or possibly go to that inn for the assassin guild and let them know Leoavor: "I don't think we should tell the guards; it could just make it harder for us to act freely to do what needs to be done." Hamanap: "But the guards may be of help to us, if things come to public violence." Leoavor: "Either way, we know the Cult has members in the Assassins Guild, but we don't  know if Levi and Zeke are working with either group. Tipping them off about what we've found might just be playing into the hands of our enemies." Ritt K. said: Profession (painter) check: 22. For teaching silk. Knowledge (Nature) check: 19, Survival check: 9. Just walking around the camp, trying to find some plant and/or animal, Might ask Silk for follow with. You start teaching Silk the basics of painting, and she learns quickly under your skilled tutelage. It will take a while to learn enough for her to get really good at it, though. Do you want to keep teaching her over time? She also goes with you on your patrol around the Deathwalker camp, loping along in collie form and pausing frequently to sniff at interesting things, but still reacting with an intelligence that belies her canine appearance. You take note of the brilliant profusion of color on the trees, the leaves well into shades of orange, red, and yellow, many of them already carpeting the forest floor. The squirrels, rabbits, and voles Silk chases for fun are getting fat in preparation for their winter hiberation. You also notice that the forest is unusually well-preserved this close to a long-term camp, and astonishingly so for being this close to a large town --most settlements this size devastate the nearby forest over the years, cutting down trees for firewood and timber, and hunting game until there's none left. The elven population of Treefall must take pains to preserve the nature around them, and the Deathwalkers have clearly done so as well... probably under the direction of Zanean Fain, their old high elf ranger. Ritt K. said: BTW, How big is Paper (sheet)? It varies, since paper is still handmade in this world, but the most common size is roughly the same as an A4 sheet (the most common real-world paper, 210mm wide and 297mm long), with lots of variation in texture, color, and exact shape. If you order paper to be made  rather than just buying what's in stock at the time, you can usually get any shape or size you like, though particular huge pieces or special colors will cost more. During your research, you also learn that most of Treefall's paper is made by acolytes at the Church of Labelas Enoreth  for the purposes of repairing damaged books or scribing copies.