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Errands in Town

I think we should go for the cog, who knows what issues we'll run into. I rolled a 2 on Appraise. If Limar is present at the play, i point both of them out to him and Xankoris. I hope they have them followed. I would also like to exchange my drow coins
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Ahmed Y. said: Tumble check = 19 Spot = 15 You put on a good show, demonstrating the fluidity of motion and grace that you've been learning in your private lessons from Shifu Jeng. The less-experienced students are also in good form, and provide a +2 assist to your check, which soon draws a small crowd of locals and travelers. A few even toss coppers or silvers at your feet, apparently thinking this is a street performance, which in a way it is. But you keep a keen eye out for any suspicious characters, and notice two individuals who stand out: one is an elegant woman with very fine robes and jewelry (Appraise applies), Rokugani eyes (like Xankoris has) and strange, intricate black tattoos in patterns of curved, sharp lines peeking out at left shoulder and the back of her right hand and fingers. The other is a rough-looking tallfellow halfling in stained peasant roughspun, wearing a stone dagger at his hip much like the ones you saw from Leo's window. I did roll to help assist with fighting against non humanoids but im not sure if im here for this bit. but i'm pretty sure the woman is meilin Zhogshan whove i've met in my pms "You get the impression that this is someone with a great deal of power and wealth, a patient and thoughtful mastermind who is used to people bowing and groveling. Her clothing is very fine, probably worth upwards of 50 gold or more for the outfit alone, while her gold rings and jade earrings are worth hundreds each: but while extremely valuable, they're not gaudy, meaning she is also a person of taste and refinement. Her mannerisms are subtly strange throughout the conversation, in similar ways to Xankoris's... a cultural difference that she either hasn't unlearned yet or doesn't deign to hide. You've heard the name Meilin before, around Waterwend... people have only mentioned her briefly, as if afraid to speak ill of her, but you've gotten the impression that she's an influential person in the city's underground and in the red-light district (which is also where you currently are). The name Zhongshan rings a much louder bell: you've heard tales of the legendary Zhongshan family, Rokugani immigrants who dwell in northeastern Provincia. They're probably the most famous and powerful family from that part of the world, known for their deep political connections, great personal power, and the strange supernatural gift they all have, which they call the Yǐngxì: in their tongue, it means "shadow play," and it seems to let them somehow conjure up a great black shadow dragon. You've never seen it personally, but the tales of it are pregnant with fear and awe. Now, looking at her for yourself, you can tell that she is a very powerful and dangerous individual... even the entire Wayfinders party together would be hard-pressed to stand against her, and if you tried you would almost certainly lose at least couple members." If i am here for it i'd like to  follow the man and see where he goes, the  cultists are know for using stone weapons.(20 move silently, 23 hide) - we dont need to buy the keelboat of cog right away. we could commission a specific boat fit to us, what other boats do he generally make, their prices? and how long do they take to make? we might also consider having 2 lady lace sized boat instead of 1. - we could also convert to a land based party wagon for awhile an switch back to a boat when we head back south. - since the church has given up on the hills of light i'd suggest we go take a look at it bring someone whose good with craft forts? to appraise repairs, having a place of power would certainly increase our renown. Its also relatively close to Bowhery who we're on good terms with.
Ritt K. said: "I actually agree I won't sell it. But in exchange, I want you to add creator name to the product, It doesn't have to be my full name, It can be just 'Asahina family and Jillian Redhill'. To be specific, I want our name to be somewhere in the product that people will notice in any way you want, something like carving or seal." Xankoris looks at Jillian, "How about you Miss Redhill?" Koran looks bemused, but Jillian suggests "How about something like 'the Asahina-Redhill Bomb'?" "A fine idea," Koran says, smiling and nodding. "Although," Jillian adds, "as I'm not an adventurer like mister Xankoris, the bomb wouldn't be of much use to me personally, so royalties would be a more suitable compensation..." Bateman nods, and the two dicker on the finer points for a while, finally agreeing on a tiny royalty percentage in exchange for her rights to manufacture the bomb. Ritt K. said: Sense Motive check: 7 Knowledge (Local) check: 19 Xankoris said in Hànyǔ, " I am Asahina Xankoris, I am an air shugenja who came from Provincia. It's rare to find someone like you. So, I have three theories in my mind. First, You're on traveling with your group. Second, You're running away from something, I made this choice from your clothing. Third, You're trying to be an adventurer," He scratched his chin. "But don't worry, Whatever you're trying to, I will help you as much as I can. If you ask why, I say it's because Rokugani descendant should be helping each other." You recognize her unusual skin coloration as a rare condition called vitiligo. In cities, where populations are dense, you see it occasionally--and though many people believe it to be a curse or a disease, it's simply a harmless variation. Though in this case, it may have something to do with her supernatural blood as well. She shifts a bit uncomfortably, her posture reminding you of a dog caught chewing her master's shoes. "A bit of all three," she answers in Hànyǔ. "I was tagging along with a group of adventurers from the Kingdom of Provincia. We traveled far to the west through those lands, all the way here eventually. I'd always wanted to see the world, and it was wonderful, though scary and hard at times. I'm no good with a sword, but I could help them hunt and keep watch. Then one day, while we were exploring the Catacombs near here, my friends ran into a party called the Brakbreakers... they were powerful, and ruthless. Everyone else was killed, and I only escaped by taking my animal form and fleeing to the surface. I made my way back here, remembering this shrine with the dog's head symbol... the local halflings seem to think of me as a holy animal of whatever god it's for, and give me food a lot. But none of them know what I really am." Ritt K. said: Knowledge (Nobility) check: 10 "How about this?" Xankoris showing his bracers, "Which one is better? These bracers or That mithral armor?" Frimin examples the bracers curiously. "Are they magical? Normally these alone wouldn't provide much protection..." After some explanation and experimentation, the two of you conclude that the mirthral shirt provides about twice as much protection (+4 armor bonus) as the bracers' forcefield, though it's slightly more cumbersome (12.5 lb, max dex +6, armor check penalty 0) than the lightweight bracers. Ahmed Y. said: I rolled a 2 on Appraise. You don't know much about clothing, but hers certainly looks very rich. Josh said: I did roll to help assist with fighting against non humanoids but im not sure if im here for this bit. but i'm pretty sure the woman is meilin Zhogshan whove i've met in my pms If i am here for it i'd like to  follow the man and see where he goes, the  cultists are know for using stone weapons.(20 move silently, 23 hide) This is that demonstration/public class where you're assisting, yes. It's happening on Goodmonth 20th, though, which is a few weeks before you meet Meiling at the Church of Nerull. So when you do meet her personally, you recognize her as the same woman who Drus pointed out to you. After the practice ends, you tail the suspected cultist through the evening, concealed in the low light of sundown. He stops at a pot shop for a cheap dinner, then plays bones (a popular dice game, Knowledge (local) applies) for a while with some other commoners. As night is falling in earnest, he slips down some dark alleyways, checking over his shoulders to make sure he's not being followed (though not well enough to spot you), and meets up with a rough-looking human man in peasant garb. This one also wears a stone weapon, a morningstar with a blunt but jagged head. The two confer in low tones... Roll Spot and Listen to see what you can find out. Josh said: - we dont need to buy the keelboat of cog right away. we could commission a specific boat fit to us, what other boats do he generally make, their prices? and how long do they take to make? we might also consider having 2 lady lace sized boat instead of 1. Kraggan visits Garron & Sons again on Goodmonth 16th to ask about a bespoke boat. This time she speaks with a surly old human man, who is apparently the eponymous Garron. "I can make any kinda boat you want," he tells her, with an impatient air of superiority. "The whole point of bespoke orders is that it's built to suit yer needs. So, tell me what what you need from the boat. Where are you gonna be taking her? Do you expect narrow passageways, streams or rapids? Low clearance bridges or caves? Does she need to weather storms? Will she see battle? Do you want to ram other boats, or monsters? How big is your crew, and how many passengers will you need to carry? Livestock too, or just people? How important is speed?" Josh said: - we could also convert to a land based party wagon for awhile an switch back to a boat when we head back south. Leo points out, "We do have Jess now, so a new boat would need to be able to carry her, unless we leave her behind. But Treefall is on the rivers too, so a boat would let us get around a lot of the central Catacombs pretty easily." Josh said: - since the church has given up on the hills of light i'd suggest we go take a look at it bring someone whose good with craft forts? to appraise repairs, having a place of power would certainly increase our renown. Its also relatively close to Bowhery who we're on good terms with. You can Gather Information to try and find an engineer for hire. Leo will help too, he likes the idea. He fails the first assist, but if you roll a second check he'll give you a +2 on it.
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9-listen,  16-spot gather info-2,5-maybe we should go an make sure its clear before hiring someone besides we could always find someone in bowhery its closer to the fort and we wouldnt have pay them as much to travel.
Xankoris thinking for a second, "So, What would you do after this? Surviving by begging for food? That isn't a good choice. How about joining a Wayfinders? I will help you talk with Kraggan, she's the leader." , "But if you don't want to become one of the people who have a highly chance for dead, I will find a way for you to going back to Provincia.", "So, Are you hungry? How about eating some meal while thinking? Diplomacy check: 26. So, If I sell the bracers, I will get 800gp as a party's share right?
Josh said: 9-listen,  16-spot You can't make out what they're saying at first, but they seem to be in some disagreement about the topic... as their argument grows more heated, the human's gesticulations reveal a glimpse of Erythnul's unholy symbol scared onto his chest, and you catch a few snatches of conversation: "at the festival" "won't be ready in time if" "keep disappearing, then somebody will" Knowledge (local) applies. Finally, the issue seems settled, and the two part ways. Do you want to keep following the halfling? Roll another Hide and Move Silently if so.  Josh said: gather info-2,5-maybe we should go an make sure its clear before hiring someone besides we could always find someone in bowhery its closer to the fort and we wouldnt have pay them as much to travel. You and Leo ask around on Harvester 24th, but don't find anyone who could help you with an engineering project like that. Leo agrees with your reasoning afterwards as well, though. "Did you actually go inside the Fortress?" he asks. Ritt K. said: Xankoris thinking for a second, "So, What would you do after this? Surviving by begging for food? That isn't a good choice. How about joining a Wayfinders? I will help you talk with Kraggan, she's the leader." , "But if you don't want to become one of the people who have a highly chance for dead, I will find a way for you to going back to Provincia.", "So, Are you hungry? How about eating some meal while thinking? Diplomacy check: 26. So, If I sell the bracers, I will get 800gp as a party's share right? "The Wayfinders? Isn't that the group that saved Bowhery from a plague or something? I've heard people talking about you. I... I haven't considered taking up with another party of adventurers since my friends were killed..." she seems very anxious, but the promise of food is enough to lure her out of the alley at least. You treat her to a good solid meal (it costs you 1sp 5cp) and gradually help coax her out of her shell and talk about the trauma she experienced. At last she says, "I guess I could talk to this Kraggan, and see if I can be of value to her..." The bracers are worth 4000gp, so they would sell to a merchant for 2000gp. You'd get a 1/6 share, which comes to 333gp 3sp 3cp. So, do you accept Koran and Jillian's terms for funding your alchemy project?
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No I didn't go in the place who knows what traps they left behind. gather info. On upcoming festivals -15 gather info 2 gold on things that keep disappearing-12 and I would like to introduce hamanp, cleric of Bahamut to the group, she may be helpful in dealing with this cult, i think mostly by cleansing any shrines they've built - the boat has to carry 3 crew 2 guards 3 kobolds 4 pcs leo a horse a dog 15 so I'd think 16 to fit comfortably incase we ever have company but I don't think a boat of that size could traverse the thin passages of the stonefare or be easy to get down the waterfall at its entrance, how much would a 2nd boat like the lady lace cost or a smaller non combat one meant to be crewed by 3 kobolds and comfortable carry 2 others.(I think if we do go back to the stonefare we should sell jess it's not a very horse friendly place.
Josh said: No I didn't go in the place who knows what traps they left behind. Leoavor nods. "Good point. You can scout better than any of us, but 'going in alone' and 'going in alone without backup' are very different things... that's how we lost our friend Valern, back in the Stonefare." He looks sad for a minute, remembering. Josh said: gather info. On upcoming festivals -15 On Harvester 27th, you finally have a chance to ask around about this. Brewfest is the week between Harvester and Patchwall, which is the annual festival between high summer and autumn. It's celebrated by pickling and brewing fresh crops into ales for the next year, and breaking out last year's barrels for long evenings of revelry. Knowledge (local) applies. Erntedankfest is coming up on Patchwall 2nd, a day-long fair and feast, during which people celebrate the good harvest and give thanks to the gods of nature, primarily Obad-Hai and Ehlonna. More earnest in rural communities, but grander in cities. Seedcakeday is on Patchwall 26th, it's a local Waterwend holiday when residents bake seedcakes (flavored with caraway or other seeds) to share and store for the winter ahead. Josh said: gather info 2 gold on things that keep disappearing-12 This one is a little trickier, because the subject matter is vague. You aren't able to find any useful leads, despite Leoavor's best efforts to help. Josh said: and I would like to introduce hamanp, cleric of Bahamut to the group, she may be helpful in dealing with this cult, i think mostly by cleansing any shrines they've built You kind of did a 180 on that one, lol. Leoavor vouches for her as well, telling Kraggan "She seems like a good person. Not as much a crusader as Balmon was, but she wants to help people resist the influence of evil." Josh said: how much would a 2nd boat like the lady lace cost or a smaller non combat one meant to be crewed by 3 kobolds and comfortable carry 2 others.(I think if we do go back to the stonefare we should sell jess it's not a very horse friendly place. Jess is actually a mule, which are a bit more reliable in most dungeons than horses, but probably still not in the Stonefare, yeah. As for a second launch, Joss at Garron & Sons  appraised the Lace at 480gp, so a new one would probably cost a little more than that (the Lace has been beat up and repaired a few times, after all). And by the way, Drusilia's birthday is on Harvester 28th. Drus, remember to increase the age on your sheet by 1 year.
Yes, Xankoris do accept the term. 'Well, One of my ideas is going to be real, The other two have to wait.' He thought in Hànyǔ He sells the bracers and buys the armor. Diplomacy check: 20 and/or Sense Motive check: 18. To help Silk to talk with Kraggan about recruiting her. Diplomacy check: 12 and/or Sense Motive check: 20(NAT20). In case Xankoris' room big enough, Ask Silk if want to live and share his rent cost. "I know it sounds weird, but I'm almost broke. If you have no place to sleep, you can share the room with me, fifty-fifty." He said in Hànyǔ.
I accept Hamanp's aid with the cult Does Limar tell me about the happenings of his tailing of the halfling? Can i keep an eye out for both of them, if he does? I'd like to take 20 on the spot, but i rolled a 13 if i can't. I also rolled a 10 on hide, to follow either of them. I would also like to find out more about the places on the Gathering map. Specifically if it's dangerous for a single person and also how far away the Litheria Forest is. I rolled a 1, 3, 6, on gather information (Not very good at this) I also suggest getting a larger boat, maybe something big enough for 20 people. We can have a smaller rowboat for away parties, or lowkey landings if we need to.  Expecting just one more person isn't so wise, I think. 
yes I let everyone know the whole point of dnd is to cooperate with the party.
Ritt K. said: Yes, Xankoris do accept the term. 'Well, One of my ideas is going to be real, The other two have to wait.' He thought in Hànyǔ Alright then! Between Goodmonth 19th and Harvester 19th, you spend 4 weeks working on the project with Jillian. Koran Bateman's intermediaries provide all the funding you need for materials and supplies, and his upper-tier contacts give you access to even better tools and research materials. Roll a Craft (alchemy) check on Harvester 19th for the summation of your research, to see if you successfully create the new item. You get a lot of bonuses on this check thanks to all your hard prep work, so I'll summarize everything that goes into it: +2 from ranks +2 from Int bonus +2 from your alchemy lab +1 from your artisan's outfit +5 from Jillian's teamwork +2 from Stumbleduck's loaned books +2 from Stumbleduck's suppliers and contacts +2 from Koran's tools and research contacts Total bonus on the d20 roll: +18 Ritt K. said: He sells the bracers and buys the armor. The bracers sell for 2000 gold pieces, so you, Limar, Drusilia, and Kraggan get 33pp 3gp 3sp 3cp each, and the party treasury gets 66pp 6gp 6sp 8cp. Everyone can add that to your sheets now, I updated the party treasury handout. Ritt K. said: Diplomacy check: 20 and/or Sense Motive check: 18. To help Silk to talk with Kraggan about recruiting her. You make an empassioned plea to Kraggan to help this poor, canine soul find a new family in the Wayfinders. It's very swaying. Ritt K. said: Diplomacy check: 12 and/or Sense Motive check: 20(NAT20). In case Xankoris' room big enough, Ask Silk if want to live and share his rent cost. "I know it sounds weird, but I'm almost broke. If you have no place to sleep, you can share the room with me, fifty-fifty." He said in Hànyǔ. You can't afford a private room on a common upkeep level, just a bunk in a shared room at The Harlequin's Goblet , so she'd have to pay her own bill for the same, and she definitely can't afford it. "But," Silk says in Hànyǔ, "if you're offerin' to pretend I'm your dog so I can sleep inside, I wouldn't say no to that..." Ahmed Y. said: Can i keep an eye out for both of them, if he does? I'd like to take 20 on the spot, but i rolled a 13 if i can't. I also rolled a 10 on hide, to follow either of them. You can take 20 on Spot, yes. When the practice ends, the regal woman and the stone-armed halfling go in different directions; Limar takes to the air to tail the latter, do you want to follow the woman? Ahmed Y. said: I would also like to find out more about the places on the Gathering map. Specifically if it's dangerous for a single person and also how far away the Litheria Forest is. I rolled a 1, 3, 6, on gather information (Not very good at this) You spend a day asking around on Goodmonth 21st, but aren't able to get anything useful. Perhaps one of the other PCs can help? Ahmed Y. said: I also suggest getting a larger boat, maybe something big enough for 20 people. We can have a smaller rowboat for away parties, or lowkey landings if we need to.  Expecting just one more person isn't so wise, I think.  Leoavor sees wisdom in this. "It would  be useful to be able to bring more people on expeditions, and a rowboat or dinghy is a great idea. Maybe we could even keep the Lady's Lace, and use her as a landing or exploration boat for a cog?" By Goodmonth 27th, some new students have joined Shifu Jeng's monastery thanks to the publicity from Drusilia's public training exercises. Jeng is very pleased with this, and commends Drusilia for her good works. Drus, your monthly tithe is due again on Harvester 8th; do you want to continue your training?
4+18+1 From Bless = 23. I just ruined this day in 1 click. "Are you really OK with that?" He asked earnestly. "I mean if you want to pretend to be my pet, I ain't the samurai, I won't judge you. If you're OK with it I am OK too."
By the way, Can he an art for sale at all days when is free?
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Actually, I wanted to keep an eye out for them, on a different day, and find either. If I find the woman, I would like to approach her as well, and strike up a conversation. Mainly because I find her tattoos very 'attractive' If i find the man, I would like to tail him, see what he does. I'll only stick to areas with people though, I do not want to be alone in an alley with him.
So, not counting Jess, you have a total of 14 people and 2 dogs in your party and entourage now. A launch can fit 8 comfortably, so if you buy a second one and keep the Lady's Lace , you'll be just at capacity. Is that what you guys want to do, still?
the following day i'll go visit leo in jail and see what is charges are.
I'd like to put it forward that we should interrogate the cultists, and undercover any more hideouts if there are any. if there are none, then we should attempt to find out the locations of the other cults of Erythnul in other towns and villages. 
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Max
Plus
Ahmed Y. said: I'd like to put it forward that we should interrogate the cultists, and undercover any more hideouts if there are any. if there are none, then we should attempt to find out the locations of the other cults of Erythnul in other towns and villages.  Silk goes to fetch the others, and everyone gradually regroups in Verna Thorngage's house. Verna and her mother (the older woman who was also being held captive) are deeply grateful to you for rescuing them, and bring everyone tea and seedcakes while you discuss what to do next. Leo's been hauled off by the guards already, but Wyatt is already vowing to help him escape, and Hamanap points out that "If you intend to question the captives sharply, best do it now before the guards arrive to arrest them and question you about what happened here."  How exactly do you proceed? And do you intend to search them, too? Josh said: the following day i'll go visit leo in jail and see what is charges are. Kraggan goes with you, so you're not traveling around alone and scaring people. Leo's being held in one of the cells at the back, away from other prisoners and with his wrists manacled, looking grim and a little embarrassed. "Hey guys..." he says, with a bittersweet smile. Once you get close, he checks to make sure no one else is in earshot, then whispers "They charged me with arson and disturbing the peace... it's pretty serious, I think. My trial is scheduled for Patchwall 1st. I guess they didn't want to mar the Brewfest celebrations with a hanging," he says dryly. "Kraggan, what do you think we should do? I'm pretty much guilty, and we can't exactly explain that I was just distracting the guards while you guys committed a litany of other vigilante crimes..." Word is already starting to spread of the party's heroic actions in saving Verna and her mother last night, and a few people are whispering that you guys were involved in the fires nearby as well. In addition, everyone gets boons! Drusilia: +4 to Escape Artist and Use Rope Kraggan: animal companions gain Weapon Specialization with their primary natural attack Xankoris: +2 resistance bonus to all saving throws Limar: Favored feat, except it applies to all organizations you're a member of
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Has no one found the 4 bodies, shrine or other treasure I couldn't grab in the building yet?  If not me the kobolds will clean that up quiet like and then they can't add murder to your list. And hopefully we can get you off with fine And some community service. I'd also like to gather information  (9,7,12,18 a long boring day finding where to go and then tracing a paper trail on an old abandoned place  ) 2 gold on 1st 2, to find who owns the land of the burnt building and if it's for sale how much? DiplomaCy  ( 4 ouch ) and then we can bluff leo just clearing away the old building and the tree being an accident. Appraise( 4,11 I'll need to hire a professional ) on the price of building going for ether the cheapest or an orphanage  -or possible a church if hamanap would be willing to handle it or train others to. -speaking of which i think we should invite wyatt and hamanap to join the way finders, not the main party but the guild in general. -try to gather info on organizations/churchs in water wend got a 3. tried being more specific for draconic diety churchs got 21 with 2 gold spent -13 gather info on slavery, where which nobles/merchants stand on it and bateman  -or we could just turn him invisible and walk him out or some other magical escape, i could properly pick the cheap prison locks and we could leave in the night. - i'll also bring leo the journal " don't forget to update this its fun to read."
Josh said: Has no one found the 4 bodies, shrine or other treasure I couldn't grab in the building yet?  If not me the kobolds will clean that up quiet like and then they can't add murder to your list. And hopefully we can get you off with fine And some community service. Discuss with the grateful Verna that we can't afford to be seen as vigilante's or known to have drawn weapons. We should clean up as best we can, get rid of the ones with weapon wounds, all except the living. Someone else should interrogate the living one (ones?). Then we can modify our story that fewer attacked the women, and put down the cultist after his questioning, without a weapon to show the guards. What should we roll to convince the women? I want to take them away from the scene to 'help them calm down' while I try to convince them and Drusilia and the others who arrive clean up and interrogate. How well can we clean up the shrine too? Did Hamanap consecrate it? Can we destroy it, dismantle it so no one can tell it was there, or there was a battle in there? Max said: Josh said: the following day i'll go visit leo in jail and see what is charges are. Kraggan goes with you, so you're not traveling around alone and scaring people. Leo's being held in one of the cells at the back, away from other prisoners and with his wrists manacled, looking grim and a little embarrassed. "Hey guys..." he says, with a bittersweet smile. Once you get close, he checks to make sure no one else is in earshot, then whispers "They charged me with arson and disturbing the peace... it's pretty serious, I think. My trial is scheduled for Patchwall 1st. I guess they didn't want to mar the Brewfest celebrations with a hanging," he says dryly. "Kraggan, what do you think we should do? I'm pretty much guilty, and we can't exactly explain that I was just distracting the guards while you guys committed a litany of other vigilante crimes..." Word is already starting to spread of the party's heroic actions in saving Verna and her mother last night, and a few people are whispering that you guys were involved in the fires nearby as well. I say we try to get Leoavor out before his trial with some sort of plea, with the excuses once we get them set up. He wasn't malicious. Can we go see the magistrate that we pled Balmon's case to? I want to ask Xankoris to come too, and support his diplomacy rolls. Let's hold off on breaking him out and getting banned form this important trading capital just yet. See if we can do it this other way first. I suggest that Leo try to keep quiet, maybe we can have Xankoris explain it away in the trial. Convince the jusdges that we already knew Verna and happened to be going to her house when we saw she had been attacked. Maybe hint that the fire was the "fault" of the Cult, which isn't quite a lie, since he did it to stop them. He can explain that there was no intention to light the tree afire. It was a different spell gone awry. (She asks him what he was trying to do, had it been accidental?) Maybe tie it into Limar's story about Leo helping to clear the broken down building. If we can't afford it maybe Xankoris could talk to Bateman about funding the repairs of it as part of a 'workshop'. And if he does, we should follow through on it, because a workshop would actually be pretty useful, and the abandoned building can't be expensive enough for Bateman to really feel the loss of the money, and even discuss it being the patron's building; that Xankoris would just use to be able to better concentrate on a product for Bateman. It might even possibly get done while we make our trip to Treefall. Max said: So, not counting Jess, you have a total of 14 people and 2 dogs in your party and entourage now. A launch can fit 8 comfortably, so if you buy a second one and keep the Lady's Lace , you'll be just at capacity. Is that what you guys want to do, still? Did we get enough crew to crew both if get the second? Also, is it possible to get a slightly oversized lauch for 10-12 people as the second? At what cost? Kraggan discusses it with the shipwrights. A launch for 8 would be 480 gp, she tries to discuss possibilities of enlargement and keep the price down. Who is she taking to, and what do I roll? Maybe we can convince the Shipwrights to let us moor Lady's Lace with them while we are gone, for a small fee as part of our purchase during this haggling while we are going overland to Treefall. They will take some time to build. We can come back to Waterwend andpick up the finished boats we decide on after we go to Treefall and avenge Leo. We can pass this way and head to the Fortress of Pelor. See about repairing and claiming it. We may want to to get a wagon for Jess for the Treefall trip, trade up for something a little bit bigger than our cart, then (possibly) sell it when we come back for the boats. What does the party think? Odd question, Kraggan expects Leo to leave the party when they defeat the Cult. She wants to slowly over time start hinting at restoring the Fortress of Pelor, settingup a base, needing somone trustworthy in charge of it when the go adventuring, having it need a place of study, that the party will still need a wizard, but that he could get some rest and peace if he stayed with the group. I want to start hinting alll this a Leo over time the entire trip to Treefall. Is it possible to take 20 on Diplomacy?
Shannon M. said: Josh said: Has no one found the 4 bodies, shrine or other treasure I couldn't grab in the building yet?  If not me the kobolds will clean that up quiet like and then they can't add murder to your list. And hopefully we can get you off with fine And some community service. Discuss with the grateful Verna that we can't afford to be seen as vigilante's or known to have drawn weapons. We should clean up as best we can, get rid of the ones with weapon wounds, all except the living. Someone else should interrogate the living one (ones?). Then we can modify our story that fewer attacked the women, and put down the cultist after his questioning, without a weapon to show the guards. Why are we trying to hide our vigilante-ness? Why can't we just be outright honest, tell them that we knew of Verna, and an attack. That we split the party up. One half to protect Verna, which we did, and she can account for.  The other half, to destroy the cult that was targeting Verna. We have the stone weapons, and the body tattoos to confirm they were of the same cult. They are also part of the army responsible for the attack on the fort, and we can say we wanted to bring them to justice.  We can say we didn't want to cause panic within the public, hence why we had Leo create a distraction while we burst into the cult hideout.  Dru is very uncomfortable about lying because she is no good at it.  Max said: How exactly do you proceed? And do you intend to search them, too? When they wake up, I want to be upfront with them and just straight out ask them if they're are any other cult groups or Erythnul in the town. I would like to lead by telling them of the fire at their cult hideout, and that we were responsible for torturous deaths of their fellows. And that they should be forthcoming with all information, if they would like to avoid a similar death. I basically want to know the numbers of the cult in Waterwend, and then what other towns and cities have chapters of their cult.  I rolled a 4 for diplomacy. And yes, I would like to search them. For valuables, and anything that may look like notes or messages Also, if they have tattoos, I would like to look at them in detail, and memorize them if possible.  16 and 19 on search for both activities. 
So because the timeline is actually kind of important here, until things are resolved for the night of the incident I'm going to divide my replies into things happening before and after Brewfest 1st. Earlier in Harvester: Shannon M. said: Max said: So, not counting Jess, you have a total of 14 people and 2 dogs in your party and entourage now. A launch can fit 8 comfortably, so if you buy a second one and keep the Lady's Lace , you'll be just at capacity. Is that what you guys want to do, still? Did we get enough crew to crew both if get the second? Also, is it possible to get a slightly oversized lauch for 10-12 people as the second? At what cost? Kraggan discusses it with the shipwrights. A launch for 8 would be 480 gp, she tries to discuss possibilities of enlargement and keep the price down. Whom is she talking to, and what do I roll? Maybe we can convince the Shipwrights to let us moor Lady's Lace with them while we are gone, for a small fee as part of our purchase during this haggling while we are going overland to Treefall. They will take some time to build. We can come back to Waterwend and pick up the finished boats we decide on after we go to Treefall and avenge Leo. We can pass this way and head to the Fortress of Pelor. See about repairing and claiming it. We may want to to get a wagon for Jess for the Treefall trip, trade up for something a little bit bigger than our cart, then (possibly) sell it when we come back for the boats. What does the party think? You have 3 sailors on retainer, enough to crew one boat competently, though those are included in the 14 people. Hamanap and Wyatt aren't, though, so if they join the party as Limar suggested, you'll be over capacity.  At Garron & Sons , Paul explains that they could craft a slightly larger launch, but the design of a boat is linked to its scale. "You can make a gigantic rowboat, but eventually it becomes too large to pull the oars... that's why larger boats have different oarlock structures and depths, or masts and sails, and so on. A launch large enough to hold 10 instead of 8 comfortably is within the range of possibility, I think... such a thing would probably cost about 60 platinum rather than the 55 we would usually charge for a launch." You can roll Diplomacy to try to negotiate down the price, though you'll probably also need to make a good argument as to why. "Ah, yes, I've heard the news about the docks too... the council's going to start charging mooring fees soon, supposedly. We do sometimes provide marina services for our favored clients, so perhaps such a thing could be arranged while you are away in Treefall." When you discuss these ideas with the party, Leo is pensive. "I'm not sure another launch is the way to go... It kind of caps the size of our retinue for longer trips. If we're going to invest in a new boat, wouldn't it better to think long-term? We could get a small ship like a dhow or a caravel, and perhaps even make a mobile headquarters out of it." Profession (sailor) applies, trained only. Shannon M. said: Odd question, Kraggan expects Leo to leave the party when they defeat the Cult. She wants to slowly over time start hinting at restoring the Fortress of Pelor, setting up a base, needing somone trustworthy in charge of it when the go adventuring, having it need a place of study, that the party will still need a wizard, but that he could get some rest and peace if he stayed with the group. I want to start hinting alll this a Leo over time the entire trip to Treefall. Is it possible to take 20 on Diplomacy? You can't take 20 on a skill where failure is penalized, since it basically represents rolling the die 20 times and trying once for each natural result. A bad Diplomacy check can turn someone off instead of just making no progress, so no. But, since Leo is already your trusting friend and companion, if you bring it up periodically you might be able to sway him. 11:00 PM, Harvester 28th:  Josh said: Has no one found the 4 bodies, shrine or other treasure I couldn't grab in the building yet?  Let's pick up in the Thorngage house right after the battle concluded. The fire brigades have formed bucketlines to the collapsed building and burning tree nearby, and the fires are nearly extinguished. If you want to have your kobolds 'help' while covertly gathering treasure and concealing evidence, you can fly over to the Otterman to fetch them, though there are lots of rescue workers and lookyloos out there now. How do you want to proceed with that? Shannon M. said: How well can we clean up the shrine too? Did Hamanap consecrate it? Can we destroy it, dismantle it so no one can tell it was there, or there was a battle in there? Hamanap: "I did manage to consecrate the shrine, just before the building collapsed... its link with Erythnul is now broken. Though Limar was looting it before that, so the god's curse may already have afflicted him." As to whether you can dismantle the shrine before the wreckage is cleaned up, that's more challenging... there are a lot of poor people in Waterwend, and there will surely be looting, not to mention rescue workers and guards searching for evidence in the meantime. Shannon M. said: Discuss with the grateful Verna that we can't afford to be seen as vigilante's or known to have drawn weapons. We should clean up as best we can, get rid of the ones with weapon wounds, all except the living. Someone else should interrogate the living one (ones?). Then we can modify our story that fewer attacked the women, and put down the cultist after his questioning, without a weapon to show the guards. What should we roll to convince the women? I want to take them away from the scene to 'help them calm down' while I try to convince them and Drusilia and the others who arrive clean up and interrogate. Ahmed Y. said: Why are we trying to hide our vigilante-ness? Why can't we just be outright honest, tell them that we knew of Verna, and an attack. That we split the party up. One half to protect Verna, which we did, and she can account for.  The other half, to destroy the cult that was targeting Verna. We have the stone weapons, and the body tattoos to confirm they were of the same cult. They are also part of the army responsible for the attack on the fort, and we can say we wanted to bring them to justice.  We can say we didn't want to cause panic within the public, hence why we had Leo create a distraction while we burst into the cult hideout.  Dru is very uncomfortable about lying because she is no good at it.  Verna and her mother are deeply grateful for your rescue, as they were both sure they were about to die. Verna's mother is a bit hysterical, you can roll Diplomacy to help calm her down. Verna herself is a bit more canny though, and assures you that the weapons won't be a problem, since the laws only prohibit them being drawn in public. Verna: "Here in the privacy of our home, you had the right to use your bow to protect us. Waterwend's legal system is based on very traditional hobbit values, and in the home the sovereignty of the family has great weight. But as for the rest, I would strongly advise against it... you have no legal authority in the city as a whole. Protecting us from immediate danger is one thing, but 'bringing justice' to a cult, no matter how evil they are, is nothing more than murder and arson under Waterwend's laws. Your friend may be in serious trouble, if the guards have already caught him." Ahmed Y. said: Max said: How exactly do you proceed? And do you intend to search them, too? When they wake up, I want to be upfront with them and just straight out ask them if they're are any other cult groups or Erythnul in the town. I would like to lead by telling them of the fire at their cult hideout, and that we were responsible for torturous deaths of their fellows. And that they should be forthcoming with all information, if they would like to avoid a similar death. I basically want to know the numbers of the cult in Waterwend, and then what other towns and cities have chapters of their cult.  I rolled a 4 for diplomacy. And yes, I would like to search them. For valuables, and anything that may look like notes or messages Also, if they have tattoos, I would like to look at them in detail, and memorize them if possible.  16 and 19 on search for both activities.  You can bind and search the 2 stabilized survivors, before someone heals them conscious, as well as searching the 2 dead ones. Go ahead and roll 2 Use Rope checks (you can include your boon bonus) to tie them up, and someone needs to roll 2 cure  spells. All four of them have scars in the rough shape of Erythnul's unholy symbol under their dirty, threadbare sackcloth clothing: one on his chest, one on his shoulder, one on his side, one on her lower back. They don't have a lot of possessions, except for their crude stone weapons (Craft (weaponsmithing) applies, trained only), and some vials of liquid. The halflings were carrying 3 vials (2 on one of them, 1 on the other) of viscous liquid the same green color as the stuff still smeared on theirs daggers. Craft (alchemy) and Craft (poisonmaking) apply. You also find a silver coin in the mouth of one of the humans, under his tongue. Knowledge (local) applies. As for questioning them, that's definitely a situation for Intimidate, not Diplomacy, since you're threatening them, so go ahead and roll that. It can also be assisted, like if you guys want to have someone with high Cha or training make the main check and others help. Xankoris, you had mentioned wanting to use detect thoughts  on the cultists captured a while ago; do you want to try it on these while the party's interrogating them? 9:00 AM, Brewfest 1st: Josh said: I'd also like to gather information (9,7,12,18 a long boring day finding where to go and then tracing a paper trail on an old abandoned place) 2 gold on 1st 2, to find who owns the land of the burnt building and if it's for sale how much? DiplomaCy  ( 4 ouch ) and then we can bluff leo just clearing away the old building and the tree being an accident. Appraise (4,11 I'll need to hire a professional ) on the price of building going for ether the cheapest or an orphanage  -or possible a church if hamanap would be willing to handle it or train others to. -try to gather info on organizations/churchs in water wend got a 3. tried being more specific for draconic diety churchs got 21 with 2 gold spent -13 gather info on slavery, where which nobles/merchants stand on it and bateman  So after you visit Leoavor in jail, do you went to do your Gather Information rolls on who owned the collapsed building today and tomorrow? Then on organizations/churches, draconic deity churches, and popular opinions on local slavery? Do you want to visit the shops you mentioned in PMs in between these? Remember, each check takes 1d4+1 hours, so it'll take a few days of work to get through all those checks. Someone is also going to need to go around with Limar, as his cover. Whoever is going to pretend to be his master, roll a Gather Information check to assist each one of his 7 rolls (that means you just need to succeed at a DC10 check, for each one you make he gets a +2 on that check). As for the price of construction, you have no idea how much it would cost... but after a visit to some local construction companies, you end up with an estimate of about 600-1000 gold pieces, depending on the quality and complexity of the work. Hamanap: "I am more the wandering type, but perhaps training a priestess to keep it in my absence would be a good way to spread Bahamut's light into Waterwend..." Josh said: -speaking of which i think we should invite wyatt and hamanap to join the way finders, not the main party but the guild in general. Is anyone opposed to this idea, or should I assume Limar just invites them? Shannon M. said: Max said: Josh said: the following day i'll go visit leo in jail and see what is charges are. Kraggan goes with you, so you're not traveling around alone and scaring people. Leo's being held in one of the cells at the back, away from other prisoners and with his wrists manacled, looking grim and a little embarrassed. "Hey guys..." he says, with a bittersweet smile. Once you get close, he checks to make sure no one else is in earshot, then whispers "They charged me with arson and disturbing the peace... it's pretty serious, I think. My trial is scheduled for Patchwall 1st. I guess they didn't want to mar the Brewfest celebrations with a hanging," he says dryly. "Kraggan, what do you think we should do? I'm pretty much guilty, and we can't exactly explain that I was just distracting the guards while you guys committed a litany of other vigilante crimes..." Word is already starting to spread of the party's heroic actions in saving Verna and her mother last night, and a few people are whispering that you guys were involved in the fires nearby as well. I suggest that Leo try to keep quiet, maybe we can have Xankoris explain it away in the trial. Convince the judges that we already knew Verna and happened to be going to her house when we saw she had been attacked. Maybe hint that the fire was the "fault" of the Cult, which isn't quite a lie, since he did it to stop them. He can explain that there was no intention to light the tree afire. It was a different spell gone awry. (She asks him what he was trying to do, had it been accidental?) Maybe tie it into Limar's story about Leo helping to clear the broken down building. Josh said: -or we could just turn him invisible and walk him out or some other magical escape, i could properly pick the cheap prison locks and we could leave in the night. Leoavor: "I actually was just trying to explode the tree... I figured a big, flashy spell and a fire would draw a lot of attention. But the guards didn't believe my story that it was an accident, and I don't know if the magistrate will either. I don't really know what the penalty is for arson, but it might get worse if they find out that it was a distraction to cover for even more serious crimes. I think keeping quiet is a good idea, for now though. I trust you guys to do whatever you have to do to save me. If you can find a legal way, that would be best, but if not... it would suck to burn our bridges here, but we have to do what we have to do." As he says this last, his face grows grim, the expression he always wears when he talks about his quest in Treefall... a very different person from the fun, easygoing Leoavor you normally know. Josh said: - i'll also bring leo the journal " don't forget to update this its fun to read." Leoavor smiles widely, the first real one you've seen on him since you arrived. "Thanks, Limar. I'll focus on writing while you guys work on the legal side of things. Shannon M. said: I say we try to get Leoavor out before his trial with some sort of plea, with the excuses once we get them set up. He wasn't malicious. Can we go see the magistrate that we pled Balmon's case to? I want to ask Xankoris to come too, and support his diplomacy rolls. Let's hold off on breaking him out and getting banned form this important trading capital just yet. See if we can do it this other way first. If we can't afford it maybe Xankoris could talk to Bateman about funding the repairs of it as part of a 'workshop'. And if he does, we should follow through on it, because a workshop would actually be pretty useful, and the abandoned building can't be expensive enough for Bateman to really feel the loss of the money, and even discuss it being the patron's building; that Xankoris would just use to be able to better concentrate on a product for Bateman. It might even possibly get done while we make our trip to Treefall. Do you want to go see the magistrate today, or wait until Limar finishes his investigations into the matter? Xankoris, Drus, are you two going with her when she does go? Xankoris, do you want to see Koran Bateman about that idea? And are Xank and Drus going to follow up with their playwright about the anti-cult play?
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Limar doesn't mind how we travel since he is all terrain.  after escaping the burning building limar will rouse the kobolds tell them to leave the Spears and crossbows those being illegal and grab the barrel fill it with water and go to the fire and aid with dousing the flame, dirrecting them towards the side with the shrine an attempt to sneak treasure into the barrel(20 sleight of hand). If the fires already out bribe any guards(17 diplomaCy with 25-100 gold on standby before I cut losses) to look the other way while we loot or if it's just other scavengers intimidate them off.(11 intimidate any aid from the kobolds?) I'll focus on finding who owns the place first and see if they're willing to sell it and if paper is involved forge it to look like the deal was made earlier in the week so it's easier to bluff forgetting to let someone know of it being taken down. the slavery and stuff can wait till leo is free I can't start a rebellion with out my main man. Though I will see jasmine about keeping hush . with no one stepping forward to pretend to be limars master i'll ask hamanap to escort me around town an aid in my machinations, if she agrees i'll use the time to learn more about her, whats her favorite color and anything she feels like sharing.
Interrogation part: Xankoris finding bucket and a piece of cloth that can cover entire face (Search check: 19). Then, He uses Detect thought spell with silent spell feat on the cultists, "Now, I think you all knew the purpose of our group. Very simple, I will ask a question and anyone must answer it, if your answer is anything but a fact, I will teach how to use cloth and a bucket as an interrogation tool." (Intimidate check: 18) "But of course, If the answer is an actual fact, I will look over it and I’ll treat you to dinner." (Diplomacy check: 20) "Fair enough, right?" He made an odd grin. Craft (Weaponsmithing) check: 19, Craft (alchemy) check: 8, Knowledge (Local) check: 12. Magistrate part: I roll Diplomacy check: 31, In case I have to use it while talking with a magistrate. Bateman part: Xankoris use Guidance spell on himself before getting into the building. "Hello, Mr.Bateman, I guess you know that some building had collapsed. I see this opportunity for you, of course, to buy that land and make into *Testing field*. Because we can't look over the fact that we are making a chemical weapon, So we need some clear space to test it. Or if you want to go on a further step, Your can build a simple hut and make it as a workshop. What do you think about it?" (Diplomacy check: 17, Sense Motive check: 14) If He has enough time, Craft (alchemy) check: 15+18= 33 For making bomb this week, If he isn't then using it as reason why he need to buy the land.
Dru gives in when Verna states the laws of Waterwend, Dru would also like to follow up with the playwright, I'm not sure if the play actually happened, or if it's still in the works. If it is, Dru would like to discuss it at length.  Dru will accompany Kraggan to the magistrate, but do no talking apart from answering questions as to what she did that day. She sticks to any story Kraggan has come up with for the reason she was at Verna's
Max said: Shannon M. said: Max said: So, not counting Jess, you have a total of 14 people and 2 dogs in your party and entourage now. A launch can fit 8 comfortably, so if you buy a second one and keep the Lady's Lace , you'll be just at capacity. Is that what you guys want to do, still? Did we get enough crew to crew both if get the second? Also, is it possible to get a slightly oversized lauch for 10-12 people as the second? At what cost? Kraggan discusses it with the shipwrights. A launch for 8 would be 480 gp, she tries to discuss possibilities of enlargement and keep the price down. Whom is she talking to, and what do I roll? Maybe we can convince the Shipwrights to let us moor Lady's Lace with them while we are gone, for a small fee as part of our purchase during this haggling while we are going overland to Treefall. They will take some time to build. We can come back to Waterwend and pick up the finished boats we decide on after we go to Treefall and avenge Leo. We can pass this way and head to the Fortress of Pelor. See about repairing and claiming it. We may want to to get a wagon for Jess for the Treefall trip, trade up for something a little bit bigger than our cart, then (possibly) sell it when we come back for the boats. What does the party think? You have 3 sailors on retainer, enough to crew one boat competently, though those are included in the 14 people. Hamanap and Wyatt aren't, though, so if they join the party as Limar suggested, you'll be over capacity.  At Garron & Sons , Paul explains that they could craft a slightly larger launch, but the design of a boat is linked to its scale. "You can make a gigantic rowboat, but eventually it becomes too large to pull the oars... that's why larger boats have different oarlock structures and depths, or masts and sails, and so on. A launch large enough to hold 10 instead of 8 comfortably is within the range of possibility, I think... such a thing would probably cost about 60 platinum rather than the 55 we would usually charge for a launch." You can roll Diplomacy to try to negotiate down the price, though you'll probably also need to make a good argument as to why. "Ah, yes, I've heard the news about the docks too... the council's going to start charging mooring fees soon, supposedly. We do sometimes provide marina services for our favored clients, so perhaps such a thing could be arranged while you are away in Treefall." When you discuss these ideas with the party, Leo is pensive. "I'm not sure another launch is the way to go... It kind of caps the size of our retinue for longer trips. If we're going to invest in a new boat, wouldn't it better to think long-term? We could get a small ship like a dhow or a caravel, and perhaps even make a mobile headquarters out of it." Profession (sailor) applies, trained only. If nobody else in the party objects, Kraggan is going with the 10 person launch. It means we use these boats for excursions. We want to set up a base anyway, and we won't always bring mercs with us. We can hire them as fortress guards later. Kraggan asks Garron "how much to moor Lady's Lace until we come pick up the new launch? Max said: Shannon M. said: How well can we clean up the shrine too? Did Hamanap consecrate it? Can we destroy it, dismantle it so no one can tell it was there, or there was a battle in there? Hamanap: "I did manage to consecrate the shrine, just before the building collapsed... its link with Erythnul is now broken. Though Limar was looting it before that, so the god's curse may already have afflicted him." As to whether you can dismantle the shrine before the wreckage is cleaned up, that's more challenging... there are a lot of poor people in Waterwend, and there will surely be looting, not to mention rescue workers and guards searching for evidence in the meantime. Yes, but did the guards find the shrine or bodies, because it really changes our course of action?  (Gather Information: 20, 3gp) Kraggan goes with Xank to the magistrate tomorrow, Assists Xank's Diplomacy roll (19)  Kraggan waits a day because she needs Limar's information, coaches Verna and her mother in the story they decide on, needs to know if the shrine was seen, did the kobolds get caught, did Bateman take the deal, what were the results of Xankoris's interrogations? After she gets the info, gather the party at Leo's room to discuss everyone's alibi in the story, with the relevant decisions becoming part of the plan. (Once you reply, we can decide which version of the plan)
Earlier in Harvester: Shannon M. said: Max said: You have 3 sailors on retainer, enough to crew one boat competently, though those are included in the 14 people. Hamanap and Wyatt aren't, though, so if they join the party as Limar suggested, you'll be over capacity.  At Garron & Sons , Paul explains that they could craft a slightly larger launch, but the design of a boat is linked to its scale. "You can make a gigantic rowboat, but eventually it becomes too large to pull the oars... that's why larger boats have different oarlock structures and depths, or masts and sails, and so on. A launch large enough to hold 10 instead of 8 comfortably is within the range of possibility, I think... such a thing would probably cost about 60 platinum rather than the 55 we would usually charge for a launch." You can roll Diplomacy to try to negotiate down the price, though you'll probably also need to make a good argument as to why. "Ah, yes, I've heard the news about the docks too... the council's going to start charging mooring fees soon, supposedly. We do sometimes provide marina services for our favored clients, so perhaps such a thing could be arranged while you are away in Treefall." When you discuss these ideas with the party, Leo is pensive. "I'm not sure another launch is the way to go... It kind of caps the size of our retinue for longer trips. If we're going to invest in a new boat, wouldn't it better to think long-term? We could get a small ship like a dhow or a caravel, and perhaps even make a mobile headquarters out of it." Profession (sailor) applies, trained only. If nobody else in the party objects, Kraggan is going with the 10 person launch. It means we use these boats for excursions. We want to set up a base anyway, and we won't always bring mercs with us. We can hire them as fortress guards later. Kraggan asks Garron "how much to moor Lady's Lace until we come pick up the new launch? When you return to the shipwrights again on Harvester 24th, you put in the final order with Garron. "Paul already told me about your needs," he says gruffly, "I drafted a design and ran the numbers... we can make a larger launch for you, but it'll cost 62 platinum, paid in advance. The work should take about 4 weeks to complete, though we won't have time to start on it until after Brewfest. You can moor yours here until you're ready for pickup, no extra charge." I can mark that 62pp off the party treasury. Do you still want to put the remaining party funds (less 3 months' wages) in a bank account after that? 11:00 PM, Harvester 28th: Josh said: after escaping the burning building limar will rouse the kobolds tell them to leave the Spears and crossbows those being illegal and grab the barrel fill it with water and go to the fire and aid with dousing the flame, dirrecting them towards the side with the shrine an attempt to sneak treasure into the barrel(20 sleight of hand). If the fires already out bribe any guards(17 diplomaCy with 25-100 gold on standby before I cut losses) to look the other way while we loot or if it's just other scavengers intimidate them off.(11 intimidate any aid from the kobolds?) In the confusion and chaos, the kobolds' help is welcomed by the townsfolk trying to douse the blaze. By the time they get there it's spread to a few nearby buildings, but those subsequent flare-ups are controlled and put out without doing too much more damage. You're able to gather a bit more treasure while everyone is distracted and the kobolds are working on the fire near the shrine.  Once the blaze is finally put out entirely, you manage to fast-talk an exhausted guard who was trying to keep looters away. Your Diplomacy might be enough to convince him to accept a bribe... How much exactly do you offer him, and what do you say to him? Ritt K. said: Interrogation part: Xankoris finding bucket and a piece of cloth that can cover entire face (Search check: 19). Then, He uses Detect thought spell with silent spell feat on the cultists, "Now, I think you all knew the purpose of our group. Very simple, I will ask a question and anyone must answer it, if your answer is anything but a fact, I will teach how to use cloth and a bucket as an interrogation tool." (Intimidate check: 18) "But of course, If the answer is an actual fact, I will look over it and I’ll treat you to dinner." (Diplomacy check: 20) "Fair enough, right?" He made an odd grin. Craft (Weaponsmithing) check: 19, Craft (alchemy) check: 8, Knowledge (Local) check: 12. Verna helps find you the tools you need. Remember, you need to actually heal them first, for them to regain consciousness for the interrogation. When you threaten them with torture, the two cultists react very differently: the human spits at your feet and hurls a stream of curses and insults at you, while the halfling goes very still and breaks out in a cold sweat. Your detect thoughts  spell tells you that both have Int scores of 10, average intelligence for civilized humanoids; you can't get a read on the halfling's thoughts, and it feels like he overcame the divination by force of will, though you can see the human thinking of all the ways he'd love to torture and murder you all right now. Regarding the weapons, you recall that stone is a weaker material than bone or metal, usually used only by savage races or very primitive cultures. So, their choosing to use it is probably a sign of religious devotion. As for the coin, you know that sometimes commoners will carry their few coins under their tongues, if they can't afford a purse or don't want to be pickpocketed. 9:00 AM, Brewfest 1st (to be handled in-session)
25 gold, "that place was abandoned and anything the survived the inferno will most likely be hunks of metal, but if we do find anything interesting i'll let you know"            if accepted i'll give orders to the kobolds in draconic -spread out  -get the bones without them being seen or confirmed they have been cremated -gather more treasure. -locate the shrine and big cage and show them to guard with a holy symbol of ethyrul if one can be found. depart.
Xankoris looked at the human who at his feet, he sighs and slaps at the human face. "Langue," He said with a soft voice. "I choose you to be exhibit A then."
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just wanted to confirm the plan, so we can get it done with quickly next week. Limar, leo an drus . Drus will use the secret knock to get the door open an then hold open, while me an leo use the surprise round to cast the sleep spell/ scroll them being pretty much level 1 commoners should all fall asleep how ever some might get lucky with their will saves or i might fail in using the scroll so me an drus will non lethally take down anyone still standing, since spells don't really allow for non killing attacks.  we'll tie them up an deal with the wyvern which being chained shouldnt be much of an issue. don;t really have anything for xankoris, hamanap or wyatt to do. kraggan can use her druidic animal handling on the wyvern or the calm animal spell she used on the beavers, see if we can get it to go peacefully.  then all we gotta do is loot an tip the guards off , job well done.  I also plan to have to kobolds around in some alleys or on some roofs hiding in the worse case of the wyvern getting free an flying around terroizing the town they can shoot it down. -then we can enjoy some drunken debauchery during brewfest an go to treefall when ever. 
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Well, Xankoris can buff each 3 of you with  Guidance, Bless, Invisibility  for an element of surprise. Then, He will grab some popcorn and use  Clairaudience/Clairvoyance .
Would Illusions work on Wyverns? I would like to put the idea to the party Maybe illusion the Wyvern into believing nothing is happening, keep it calm until we can subdue the cultists, and then get Krag to the beast. 
The illusion works on most of the creature and wyvern too, but I don't think it would go well in this situation. Nevertheless, I can certainly try. Actually, I think  Hypnotism  would do better. If not, Y'all should cast fist, claw, bite instead.
Josh said: so me an drus will non lethally take down anyone still standing, since spells don't really allow for non killing attacks. Ahmed Y. said: Would Illusions work on Wyverns? I would like to put the idea to the party Leoavor: "As far as I know, illusions should work fine on them. They're living creatures with normal senses, and somewhat intelligent minds... I can also help buff the party before we enter, with some new spells I've been studying. Oh, and by the way, I had a chance to update my map with the places Limar explored last month. Here, take a look!" You can see the updated Catacombs Map in Leo's handouts. Josh said: I'd also like to gather information  (9,7,12,18 a long boring day finding where to go and then tracing a paper trail on an old abandoned place  ) 2 gold on 1st 2, to find who owns the land of the burnt building and if it's for sale how much? DiplomaCy  ( 4 ouch ) and then we can bluff leo just clearing away the old building and the tree being an accident. Appraise( 4,11 I'll need to hire a professional ) on the price of building going for ether the cheapest or an orphanage  -or possible a church if hamanap would be willing to handle it or train others to. -speaking of which i think we should invite wyatt and hamanap to join the way finders, not the main party but the guild in general. -try to gather info on organizations/churchs in water wend got a 3. tried being more specific for draconic diety churchs got 21 with 2 gold spent -13 gather info on slavery, where which nobles/merchants stand on it and bateman  Josh said: I'll focus on finding who owns the place first and see if they're willing to sell it and if paper is involved forge it to look like the deal was made earlier in the week so it's easier to bluff forgetting to let someone know of it being taken down. the slavery and stuff can wait till leo is free I can't start a rebellion with out my main man. Though I will see jasmine about keeping hush  with no one stepping forward to pretend to be limars master i'll ask hamanap to escort me around town an aid in my machinations, if she agrees i'll use the time to learn more about her, whats her favorite color and anything she feels like sharing. Ritt K. said: Bateman part: Xankoris use Guidance spell on himself before getting into the building. "Hello, Mr.Bateman, I guess you know that some building had collapsed. I see this opportunity for you, of course, to buy that land and make into *Testing field*. Because we can't look over the fact that we are making a chemical weapon, So we need some clear space to test it. Or if you want to go on a further step, Your can build a simple hut and make it as a workshop. What do you think about it?" (Diplomacy check: 17, Sense Motive check: 14) If He has enough time, Craft (alchemy) check: 15+18= 33 For making bomb this week, If he isn't then using it as reason why he need to buy the land. Ahmed Y. said: Dru would also like to follow up with the playwright, I'm not sure if the play actually happened, or if it's still in the works. If it is, Dru would like to discuss it at length.  How much of this stuff do you guys still want to do after the battle in the warehouse in finished? The timeline got pretty messed up because of all my recent traveling and the server crashes, so we can retcon more than usual here if needed.
Ritt K. said: Bateman part: Xankoris use Guidance spell on himself before getting into the building. "Hello, Mr.Bateman, I guess you know that some building had collapsed. I see this opportunity for you, of course, to buy that land and make into *Testing field*. Because we can't look over the fact that we are making a chemical weapon, So we need some clear space to test it. Or if you want to go on a further step, Your can build a simple hut and make it as a workshop. What do you think about it?" (Diplomacy check: 17, Sense Motive check: 14) If He has enough time, Craft (alchemy) check: 15+18= 33 For making bomb this week, If he isn't then using it as reason why he need to buy the land. How much of this stuff do you guys still want to do after the battle in the warehouse in finished? The timeline got pretty messed up because of all my recent traveling and the server crashes, so we can retcon more than usual here if needed. Just making the bomb then, no asking for testing field.
Dru would still like to follow the plans up for the play. Especially after the battle in the warehouse. She plans for it to be a way to 'market' the monastery as well as hopefully, a way to regain some honor to the church of Pelor. if not anything more. 
Ahmed Y. said: Dru would still like to follow the plans up for the play. Especially after the battle in the warehouse. She plans for it to be a way to 'market' the monastery as well as hopefully, a way to regain some honor to the church of Pelor. if not anything more.  Well, you guys arranged to meet with Garret Highill, your playwright, at Capsized Cathay the evening of Brewfest 1st to see his progress on the script. Since Xankoris is working late on his bomb prototype, do you want to go see him alone?
I've taken everything i've wanted to do to Pms, so forget all that. I think Kraggan want the info i gathered on land here in waterwend. "You'll probably have time to Gather Info with Leo on Brewfest 3rd. You find out that land inside the city gates tends to be fairly expensive, especially on the main streets and near the Docks, thanks to the bustling economy. It's a bit cheaper in the residential district, but not much... land tends to run about 200-600gp per quarter acre, depending on the part of town, plus the cost of any buildings currently on it (and there are very few empty plots of land in Waterwend). Buildings with 1-3 rooms run about 1200gp, those with 4-10 rooms run about 6000gp." I'm not planing on paying for any personal buildings till we've visited treefall an taken over the fort so i can look at bowhery and treefall in terms of prices and location.
Let's leave planning our base situation until later, now that we don't need sn excuse for the magistrate. I read through the chat log and the errands thread. Sorry I fell asleep guys. I was playing and petting my cat, and before I knew it, I fell asleep at the keyboard. I like your plan Limar, for using sleeping spells, but Speak With Animal and Calm Animal won't apply to a mystical creature. Does Leoavor know anything else about Wyverns that could help me? Though if he has crazy eyes and as many scars as you say, we maybe unable to calm it at all. We may need to subdue or kill it to keep the town safe. Drusilia, the magistrate asked for no injured bystanders or witnesses. We can't use your play as a diversion for now, though I do think you should keep working on it. If this raid doesn't stamp it out that will. It will also shame them, and I am not a fan of the cult at this point.
Also, yes about the banking for now. Limar do you want to store any of your treasure while we travel? And, I want to exchange my drow coins. Does anyone else want me to take theirs to do it at the same time?
I handle all my banking stuff privately.
  Shannon M. said: Also, yes about the banking for now. Limar do you want to store any of your treasure while we travel? And, I want to exchange my drow coins. Does anyone else want me to take theirs to do it at the same time? Dru will give you some of hers, she would like to keep the rest as a keepsake or for a rainy day.
Max said: Ahmed Y. said: Dru would still like to follow the plans up for the play. Especially after the battle in the warehouse. She plans for it to be a way to 'market' the monastery as well as hopefully, a way to regain some honor to the church of Pelor. if not anything more.  Well, you guys arranged to meet with Garret Highill, your playwright, at Capsized Cathay the evening of Brewfest 1st to see his progress on the script. Since Xankoris is working late on his bomb prototype, do you want to go see him alone? Yeah, I'll go alone. 
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How much claim does Xankoris, hamanap, wyatt, or Leo ( drus an kraggan didnt participate in the raid and can share the warm feelings of saving a life) wish to put on the loot I got from staying in a burning building falling apart? I picked up  - Rust-Colored Bag of Tricks I'd like to get this appraised at ryellys wonderous fault. -2 fresca potions (cure moderate wounds), 1 clear potion unknown -a greatsword (already sold in Pms for 193 gp) -a Favor note to someone called Ralad Wodheim keep in mind everyone else was fine with just leaving it all to burn. I also managed to pick up some more treasure after the incident by putting my kobolds to work sneaking it an the bodies out, some lumps of melted gold an silver that i traded to get the bag identified and pay for a lock for my personal chest  -some time during brewfest i'll invite garret and taiba over to drink at an inn an play matchmaker, just to pass the time. -we're leaving waterwend when brewfest is over right?
Ahmed Y. said: Max said: Ahmed Y. said: Dru would still like to follow the plans up for the play. Especially after the battle in the warehouse. She plans for it to be a way to 'market' the monastery as well as hopefully, a way to regain some honor to the church of Pelor. if not anything more.  Well, you guys arranged to meet with Garret Highill, your playwright, at Capsized Cathay the evening of Brewfest 1st to see his progress on the script. Since Xankoris is working late on his bomb prototype, do you want to go see him alone? Yeah, I'll go alone.  When you met with him on Brewfest 1st, he said "Oh, the story's coming along nicely! I think a few days should be enough for an okay script, though if you want it to really shine, I'll need a few weeks to polish it." Remember, you're paying him by the day, so which option do you want to go with? Ahmed Y. said:   Shannon M. said: Also, yes about the banking for now. Limar do you want to store any of your treasure while we travel? And, I want to exchange my drow coins. Does anyone else want me to take theirs to do it at the same time? Dru will give you some of hers, she would like to keep the rest as a keepsake or for a rainy day. On Harvester 25th, when you opened the account, the party treasury contained a total of 387pp, 215gp, 1469sp, 42cp, and 800 drow bronze coins. Two months' pay for hirelings and stabling for Jess is 89gp, 6sp. Setting that side in silver and copper (892sp, 40cp), you can deposit 387pp, 215gp, 577sp, 2cp, and 800 drow bronze coins in the House of Tyild and Rodat  bank. I updated the party treasury to reflect this change. The teller explains that drow bronze coins are worth 8cp each, according to the official exchange rates. That puts the 800 of them at 64gp in value. After the bank's 10% moneychanging fee, they're worth 57gp, 6sp, which he adds to your balance. With that, your new account balance sits at 4200 gp, 3sp, 2cp. The teller says that at that balance, you'll benefit from a 0.2% interest rate, compounding monthly on the 25th (not counting festival weeks).  Kraggan can exchange her own 400 drow bronze coins as well, for 28gp, 8sp. Drus, how many of yours do you give her to change out? You can also use a small safety deposit box at the bank now, if you want. Is there anything you'd like to keep there? Josh said: How much claim does Xankoris, hamanap, wyatt, or Leo ( drus an kraggan didnt participate in the raid and can share the warm feelings of saving a life) wish to put on the loot I got from staying in a burning building falling apart? I picked up  - Rust-Colored Bag of Tricks I'd like to get this appraised at ryellys wonderous fault. -2 fresca potions (cure moderate wounds), 1 clear potion unknown -a greatsword (already sold in Pms for 193 gp) -a Favor note to someone called Ralad Wodheim keep in mind everyone else was fine with just leaving it all to burn. I also managed to pick up some more treasure after the incident by putting my kobolds to work sneaking it an the bodies out, some lumps of melted gold an silver that i traded to get the bag identified and pay for a lock for my personal chest  -we're leaving waterwend when brewfest is over right? On Brewfest 2nd, Ryelly Underbough takes a good look at the bag. "Hmm... I think it'd be worth about 3900gp," he says after a while. Leoavor: "I think we ought to keep the favor note, you never know when a favor can come in handy. I don't know about the Bag of Tricks, animals aren't really my bag ... Kraggan, what do you think? Would it be useful with your druidic powers?" As for leaving Waterwend, he adds "I'm ready to move on to Treefall, but Xankoris, you said you're still working on that new bomb research, right? Will you need to stay in Waterwend until it's done?" Xankoris, you're only 3 out of 15 days into the project, and while you could  continue without Bateman's resources, it would be more difficult. Josh said: -some time during brewfest i'll invite garret and taiba over to drink at an inn an play matchmaker, just to pass the time. Leoavor plays along, but the two don't seem to have much in common... Garret is an artisan, well-spoken and well-read, while Taiba is a poor forager, well-versed only in woodcraft. It makes for a pleasant afternoon, at least. After the final battle with the Cult of Erythnul, everyone has grown much stronger. You get the following boons: Drusilia: Resist fire and force equal to HD Drusilia: Improved Feint and Skill Focus (Bluff) Kraggan: Fast Wild Shape [Wild] (COD081) and Eagle's Wings [Wild] (COD080) Kraggan: lv2 bonus spell Xankoris: Heighten Spell [Metamagic] and Spell Penetration Xankoris: +1 Dex and +1 Con Leoavor: lv2 bonus spell Leoavor: +2 Int Limar: 10 skill points that can only be spent on class skills Limar: Clinging Breath [Metabreath] and Enlarge Breath [Metabreath] The goodwill of the townsfolk is also very generous towards the party, as word spreads of the wyvern you saved Waterwend from. Several merchants deliver gifts to Leo's rooms at the Otterman (which I'm putting in the OOC Loot thread) throughout the next week: An ornate brass spyglass Ownership papers for a purebred light horse stabled at Bull's Roar A case of fine elven wine from Glemmeria A velvet box containing a silver comb set with tiny moonstones An exotic-looking double-bladed sword with a jeweled and silvered scabbard A letter from a local artist promising one free sculpture of a subject of the bearer's choice A sack of 800 silver pieces A small box filled with little linen bags of saffron A heavy shield forged from blue dragonhide, hard as steel and crafted by a master's hand A masterwork bowl mandolin carved of fine, dark rosewood, with a small note indicating the location of a tiny secret compartment in the back A small wooden box containing 4 flasks of alchemist's fire, 6 flasks of acid, 3 flasks of holy water, and 2 vials of antitoxin
"How long does it take from Waterwend to Treefall? And When will we go there?" Xankoris asked "If you guys want to go ahead, just go. Don't worry about me, It probably take two weeks I guess."
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" how much would you buy it for? how much in trade? What was the cost of that bag of holding again? and have you picked up any new items? Hows your day going?" If we're going to be here another 11 days for xankoris I'll ask Hamanap what it takes to make a shrine and then take 27 spot to fly and find a nice hidden place near water wend for one, on the shores, in the woods, maybe an lone island in the river. would like to borrow the spy glass for this. - would like to put a claim on the sculpture letter - and i dont think we should sell any of the gifts in Waterwend since we do not know who gave us what an it would be rude. - I would like to get the exotic blade appraised at Aegirs ( how much would he buy it for?), it looks like a good piece for Limars hoard. - I'd also liked to bring jasmine the stone unholy symbol of Erythnul I have and give it to her.
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Ritt K. said: "How long does it take from Waterwend to Treefall? And When will we go there?" Xankoris asked "If you guys want to go ahead, just go. Don't worry about me, It probably take two weeks I guess." Leoavor shows you his map (in his handouts). "It's not far, probably a couple days rowing west on the Orthan River. But, now that I think about it, isn't Drus still training with the monastery here, too?" Josh said: " how much would you buy it for? how much in trade? What was the cost of that bag of holding again? and have you picked up any new items? Hows your day going?" Ryelly chuckles at the energetic barrage of questions. "I'd give you 195 platinum for it, and the same for trade-in. I still have the Bag of Holding Type IV for 11025gp, if you want it." He rubs his chin for a moment, trying to think about the last time you two were in here. "I think this amulet is new," he gestures to an amulet that looks to be made of the scales and teeth of dragons. Knowledge (arcana) applies. "It might be useful for you, actually. It increases the resilience of a creature's natural armor significantly. As for my day, fairly well so far." Josh said: If we're going to be here another 11 days for xankoris I'll ask Hamanap what it takes to make a shrine and then take 27 spot to fly and find a nice hidden place near water wend for one, on the shores, in the woods, maybe an lone island in the river. would like to borrow the spy glass for this. Hamanap considers this, then says "It would probably cost about 100 gold pieces, at the very least... though a proper shrine to the great Bahamut would cost more in the range of 500. I would need to consecrate  it as well." Roll a Spot check to search for a good location. Thanks to the spyglass, you won't take a distance penalty between 100' and 2000'. Josh said: - and i dont think we should sell any of the gifts in Waterwend since we do not know who gave us what an it would be rude. - I would like to get the exotic blade appraised at Aegirs ( how much would he buy it for?), it looks like a good piece for Limars hoard. Leoavor: "That's a good point, Limar. Perhaps we should wait to sell those we don't want in Treefall." At Frimin and Asgeifr's Armaments , Frimin Moonbrook takes a look at it. "The workmanship is fine... it's not as well-made as Asgeifr can forge, but the scabbards are extremely high quality. The silver inlay is exquisite, and the citrines, golden pearls, and amethysts set into it are all of good quality. I'd say altogether, the set is worth about 500 gold pieces. I'd give you 200 for it, though you might get more at an art shop, like Object d'Art . We specialize more in functional weaponry, and while this would be reliable in battle, it seems made more to hang on a wall, or across the back of a nobleman." Josh said: - I'd also liked to bring jasmine the stone unholy symbol of Erythnul I have and give it to her. She's heard the stories about what you guys did to the Cult of Erythnul as well, and takes the unholy symbol like a golden treasure. She traces the shape of it with her fingertips, smiling down with the most vindictive satisfaction you've ever seen on someone's face... except perhaps for Kalemne's, when you handed her a pile of bugbear thumbs. "I can't tell you how much I appreciate your work. If any of you Wayfinders want to enjoy a pleasant evening, come by anytime, no charge. I may be a slave, but I've been here a long while, now. I can pull some strings." Also, everyone roll Sense Motive checks.