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D&D 5E (2024) Character Sheet & Builder by Roll20

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MISSING MODIFIERS in effects and inventory -- temporary hit points: for example the circle form of a moon druid as created by the builder updates the AC but not HP. you can manually correct the maximum hit point but not the temporary ones -- proficiency: as per ioun stone of mastery -- negative HP maximum modifier to diminish hit points (for undead effect for example) a -10 is parsed as NaN (not a number?) NON-ACCESSIBLE MODIFIERS  in effects and inventory -- Speed: cloak of the manta ray provides a base speed swimming but it cannot be chosen in a custom item -- generic saving throw modifier (cloak of protection)
Ganesh said: Hey are there any plans to add custom backgrounds please? Good news! We will support custom backgrounds and you can find more about what's coming next here !
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Built a Ranger today. Took the background Guide. According to the PHB, the spell that I choose as my level 1 spell is always prepared. But, the spell was not marked as always prepared on the spell list. There doesn't appear to be any way to change this manually to mark the spell as always prepared. Also, I looked at one of the spells I chose: Goodberry, and saw something funny in the edit panel: That doesn't look like any Spellcasting Class I know of. :-) Continuing on, I leveled it up to level 2. The builder prompted me for everything except the two languages I get at level 2 from the Deft Explorer feature. Leveled the character to level 3, and took Beast Master as my subclass. The builder did the right things for that. But, it's not clear how to use the Primal Companions (Beast of the Land, Beast of the Sky, Beast of the Sea) from the Compendium, or how to link it to my character so that the stats are all properly adjusted based on my Ranger's level and PB.
Still can't create a Wizard / Diviner under 2024 rules, which don"t appear as an option despite my DM having purchased and enabled them.
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keithcurtis
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Marketplace Creator
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Alex B. said: Still can't create a Wizard / Diviner under 2024 rules, which don"t appear as an option despite my DM having purchased and enabled them. Hi Alex! Where are you trying to create the character, in Roll20Characters, or in the actual game? Do you see any other 2024 content? Your GM has enabled the source, but have they confirmed that the game is actually using one of their available sharing slots? Since this is 2024, you should be able to see the Diviner subclass as a drop down at 3rd level. (In 2014, it was 2nd level). the drop down will appear top right on the first screen in Level Up. If this does not jibe with what you are experiencing, screen shots might be helpful in giving some guidance as to what might be going awry.
FWIW, I just created a Wizard/Diviner under the 2024 rules and didn't have any problem doing so. So, as @keithcurtis said, more information is needed to find out why you're having problems. I'd say either screenshots or a movie showing what you're seeing would be helpful here. Alex B. said: Still can't create a Wizard / Diviner under 2024 rules, which don"t appear as an option despite my DM having purchased and enabled them.
Hi, unfortunately Ritual caster feat doesn't work, impossible to select spells
My sheet randomly resets spell modifiers back to automatically apply, it shows the modifiers on the combat sheet and spell list but when used they are not applied in the chat screen. They were working at the beginning of the session and then halfway thru stopped working. This has happened on 3 separate games and multiple sessions.
Can we get speed and npc_speed added back to token bar selections? I used to keep my three token bars set as speed (or npc_speed), ac (or npc_ac), and either hp or none (depending on whether PC or NPC). 
The current most egregious issue with the 2024 character sheet is the number of controls that are clearly present for compendium and automated work that are not available for manual work. The inability to code spells that can gain damage when cast at higher levels, for instance; compendium spells do this automatically, but anyone typing in the spell manually, either because it's a homebrew spell or that's just how they approached the character sheet, will be unable to do this. Second to this issue is the constant fighting when two people are looking at a sheet at the same time; this makes it impossible for a DM to effectively help a player with their character sheet when any change the DM or player make will constantly get overridden when both have the sheet open at the same time. Neither of these are issues with the 2014 sheet and I'm not sure any of the improvements of the 2024 sheet are worth these particular major flaws.
The "Fighting" over the sheet is and always has been in 2014 character sheet.  Can be frustrating but manageable with communication. 
Is anyone else's character sheet applying dex to characters wearing heavy armor?
Frankly, While I do appreciate some of the new features on the 2024 sheet.... It straight up lacks capacity to deal with actual class and species features. I can't get advantage on initiative as per barbarian level 7, nor can I increase speed as per goliaths 'Large Form', on top of other little headaches that only add up and up.
Saul J. said: FWIW, I just created a Wizard/Diviner under the 2024 rules and didn't have any problem doing so. So, as @keithcurtis said, more information is needed to find out why you're having problems. I'd say either screenshots or a movie showing what you're seeing would be helpful here. Alex B. said: Still can't create a Wizard / Diviner under 2024 rules, which don"t appear as an option despite my DM having purchased and enabled them. I tried to post screen shots, but somehow that appears to be incompatible with the forum coding.  Is there a special trick?  I just used the Snip program, copied, and attempted to paste to my post.  After submitting the post - no screenshot....
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Gauss
Forum Champion
Alex B. said: I tried to post screen shots, but somehow that appears to be incompatible with the forum coding.  Is there a special trick?  I just used the Snip program, copied, and attempted to paste to my post.  After submitting the post - no screenshot.... You need to save the image to your computer then drag/drop to here or use the image icon and upload them. 
How can you set up an attack action with a greatsword to reflect the use of great weapon fighting? I want the 1,2s to become 3s. 
MindlessCalm said: How can you set up an attack action with a greatsword to reflect the use of great weapon fighting? I want the 1,2s to become 3s.  Trivially, use a sheet that respects you as a user (i.e. not this one) and make the roll expression {0d0+3,0d0+3,1d6,1d6}kh2 + modifier.
It depends on whether you're using the 2014 rules or the 2024 rules. The 2014 rules called for a reroll, and you had to use the new roll. So the formula is more simply: 2d6ro<2+modifier. Your formula works for the 2024 rules which specifies 1s and 2s are treated as 3s. And this problem is a perfect example why the new 2024 sheet by Roll20 is so bad. You can't handle simple and common things like this on the new sheet. Tuo said: MindlessCalm said: How can you set up an attack action with a greatsword to reflect the use of great weapon fighting? I want the 1,2s to become 3s.  Trivially, use a sheet that respects you as a user (i.e. not this one) and make the roll expression {0d0+3,0d0+3,1d6,1d6}kh2 + modifier.
I am having an issue where humans cannot choose their versatile feat, and instead have to choose from the archery style or blind fighting or alert. anyone else? what's causing this?
steve w. said: I am having an issue where humans cannot choose their versatile feat, and instead have to choose from the archery style or blind fighting or alert. anyone else? what's causing this? Just tried and get exactly same issue.  Rouge 2024, Human 2024, Soldier 2024
Can confirm: Monk 2024, Human 2024, Wayfarer 2024. Same limited choices. Something is clearly broken. Jim W. said: steve w. said: I am having an issue where humans cannot choose their versatile feat, and instead have to choose from the archery style or blind fighting or alert. anyone else? what's causing this? Just tried and get exactly same issue.  Rouge 2024, Human 2024, Soldier 2024
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In the NPC character sheet is it still possible to write formulas in square brackets? I used to write a lot of them in my monster descriptions to add damage rolls in text and highlight saving throw DC's for example. Is it still possible?
steve w. said: I am having an issue where humans cannot choose their versatile feat, and instead have to choose from the archery style or blind fighting or alert. anyone else? what's causing this? Thank you for letting us know! This was fixed earlier this morning so if you are still experiencing issues, please let me know and I can follow up with the team. 
It's still broken. First of all, Lucky and Skilled from the 2024 Origin feat list are both missing. Second, a LOT of the 2014 feats are missing - far too many to list... Kayla F. said: steve w. said: I am having an issue where humans cannot choose their versatile feat, and instead have to choose from the archery style or blind fighting or alert. anyone else? what's causing this? Thank you for letting us know! This was fixed earlier this morning so if you are still experiencing issues, please let me know and I can follow up with the team. 
Am I to assume there are no plans to make what I asked possible / more  updates:upgrades  tot he sheet?
When making a 2014 Barbarian with a 2014 race and background, it doesn't offer the right equipment. It is offering anti-matter rifles and laser pistols. I own the 2014 PHB and DM guide, as well as Tasha's and Xanathar's. I submitted a ticket for this over a week ago, and wanted to put something here for visibility as well.
Druids of the Land gain different spell lists depending on their current chosen land-type - Arid, Polar, Temperate, Tropical. The 2024 sheet is actually really good in this regard as you can toggle your land-type on and off, and it changes your Known/Always Prepared Spell list to accommodate. HOWEVER, this only works for the spells gained at level 3 from this feature, and not the spells from levels 5, 7, or 9. It is also impossible to add these spells to these features as it doesn't seem possible to add the Spell modifier to features outside of the Level Up Builder doing it for you. Instead, the sheet just gives you *all* of those spells always prepared, which makes the sheet a mess.
Hel said: When making a 2014 Barbarian with a 2014 race and background, it doesn't offer the right equipment. It is offering anti-matter rifles and laser pistols. Hey Hel,    Yeah, seeing this too.  Those weapons (and a few other firearms) are in the DMG under alternate settings rules, but should be filtered out by a melee restriction on Barbarian's martial weapon selection anyway.  Looks like that choice is incorrectly giving a selection between all Martial weapons, regardless of melee/ranged. I'll raise it to be fixed. Noodle said: Druids of the Land gain different spell lists depending on their current chosen land-type - Arid, Polar, Temperate, Tropical. The 2024 sheet is actually really good in this regard as you can toggle your land-type on and off, and it changes your Known/Always Prepared Spell list to accommodate. HOWEVER, this only works for the spells gained at level 3 from this feature, and not the spells from levels 5, 7, or 9. It is also impossible to add these spells to these features as it doesn't seem possible to add the Spell modifier to features outside of the Level Up Builder doing it for you. Instead, the sheet just gives you *all* of those spells always prepared, which makes the sheet a mess. Hey Noodle,      You're right - looks like we're not correctly placing the later level spells under the same condition.  All the spells are properly set up if you create a level 9 druid from scratch (from a fresh sheet without leveling up one by one), but that's an inadequate workaround for existing characters.  Intention is definitely that later spells are toggled together with the initial spells, no matter how the character's leveled up. I'll get this raised as a bug! Saul J. said: It's still broken. First of all, Lucky and Skilled from the 2024 Origin feat list are both missing. Second, a LOT of the 2014 feats are missing - far too many to list... Hey Saul,     Skilled had a typo that was corrected shortly after you posted this - that one's showing up properly for me now but let me know if it's still missing for you.  Lucky is also appearing for me - but, notably, Lucky is one of the few feats that's present in the 2024 PHB, and not reprinted in the 2024 Free Basic Rules, so that might be tied to the campaign settings & owned/enabled content?  As far as 2014 feats go, none of them should be appearing in the Origin feat selection on their own, as Origin isn't a category of feat in 2014. We do, however, show reprinted feats with matching names to 2024 origin feats you own, to allow selecting a 2014 version of the same feat. In other 'unlimited' feat selections though, they all should be showing up.  Again, this might be related to enabled content in campaign settings - there is only one feat in the entire 2014 Free Basic Rules, Grappler.  All the others are exclusive to the PHB or other books.  If you only have free content from both rulesets owned/enabled, it's expected that the feat selection will be quite limited when it comes to 2014 content.  If that's not the case though, that's definitely a bug.  If there's a specific category or sourcebook you notice is absent when it should be (i.e. "All feats from this book are missing"), let us know too, as that can help us narrow down what's failing!
I own the 2024 PHB and it's enabled for my test game. So, if something is not showing up, the problem is not related to FBR or owned/enabled content. In fact, I own a lot of the books - Xanathar's, Tasha's, Strixhaven, etc. and there are a lot of feats spread out in the books. I did notice though that the Strixhaven feats are missing, unless you choose one of the Strixhaven backgrounds. I also noticed that if I choose a 2014 variant human, in the feat list when choosing the versatile feat, I see all the race-specific feats that require you to be an elf, or a dragonborn, etc. - they shouldn't be there. I also noticed that if I select a 2024 class, but the 2014 variant human, and a 2014 background, such as one of the Strixhaven backgrounds, the versatile feat choice is forced to be one of the 2024 origin feats, and it shouldn't be. Bronson H. said: Saul J. said: It's still broken. First of all, Lucky and Skilled from the 2024 Origin feat list are both missing. Second, a LOT of the 2014 feats are missing - far too many to list... Hey Saul,     Skilled had a typo that was corrected shortly after you posted this - that one's showing up properly for me now but let me know if it's still missing for you.  Lucky is also appearing for me - but, notably, Lucky is one of the few feats that's present in the 2024 PHB, and not reprinted in the 2024 Free Basic Rules, so that might be tied to the campaign settings & owned/enabled content?  As far as 2014 feats go, none of them should be appearing in the Origin feat selection on their own, as Origin isn't a category of feat in 2014. We do, however, show reprinted feats with matching names to 2024 origin feats you own, to allow selecting a 2014 version of the same feat. In other 'unlimited' feat selections though, they all should be showing up.  Again, this might be related to enabled content in campaign settings - there is only one feat in the entire 2014 Free Basic Rules, Grappler.  All the others are exclusive to the PHB or other books.  If you only have free content from both rulesets owned/enabled, it's expected that the feat selection will be quite limited when it comes to 2014 content.  If that's not the case though, that's definitely a bug.  If there's a specific category or sourcebook you notice is absent when it should be (i.e. "All feats from this book are missing"), let us know too, as that can help us narrow down what's failing!
Bronson H. said: Hey Noodle,      You're right - looks like we're not correctly placing the later level spells under the same condition.  All the spells are properly set up if you create a level 9 druid from scratch (from a fresh sheet without leveling up one by one), but that's an inadequate workaround for existing characters.  Intention is definitely that later spells are toggled together with the initial spells, no matter how the character's leveled up. I'll get this raised as a bug! Amazing, thank you! Do you know if we'll ever be given access to the more complex modifiers like Spells to make similar toggle-able effects for ourselves? 
Hi. Just a quick question. I started using the new character sheet and cant seem to add the attack. Tried to fill everything but the save Button just doesnt do anything. I might just be dumb. Can someone guide me? Thanks in advance.
I've tried submitting some bug requests, but checking here for some workarounds as I have a new game starting this weekend and I'd like to at least try the new sheets over the 2014 ones we were using, they are very dated (even if I miss the macros/drag and drop buttons to your macro-bar). Are any DMs here actually using the 2024 sheets successfully with their group? On the Charactermancer - Some users on Chrome find that trying to assign points in Point Buy caused their Attributes to skyrocket into the 30s-40s after moving points around or even just clicking once on an option, I then have to just create it for them in Firefox as there is no way to edit this. Maybe related to (1): One user had the same race added twice to their sheet, I was able to remove the duplicate entries but had no way of removing the duplicate racial bonus: Several backgrounds are missing text/options - I guess just manually input these after creation for my players? Starting Equipment is missing from the drop-downs for all of my players
Noxin  said: Are any DMs here actually using the 2024 sheets successfully with their group? Yes, though there are regular issues. I file a few bugs every session. It's annoying, but that's software. Our biggest issue is increasingly bad lag on rolls from the sheet. I assume it's a memory leak in the sheet because our player with a potato computer gets hit the worst. He has to exit the game and return to get things working again. Otherwise the sheet is ok. There are bugs and missing functionality (e.g. I see no way to double the sneak attack dice on a critical), but we keep an eye out for issues and work around them. But I'm a software developer. I understand that implementing the new rules atop a new sheet technology on top of a new game engine is going to have plenty of issues. As a result, I convince myself to remain patient and limit myself to getting annoyed.  Your mileage may vary. It may be best to wait another few months.
I agree Terry. We have a few bugs every now and then but for the most part it is working well. I too am a software developer so would rather be patient knowing that things are getting better. I haven't had the lag issue yet though. Terry W. said: Noxin  said: Are any DMs here actually using the 2024 sheets successfully with their group? Yes, though there are regular issues. I file a few bugs every session. It's annoying, but that's software. Our biggest issue is increasingly bad lag on rolls from the sheet. I assume it's a memory leak in the sheet because our player with a potato computer gets hit the worst. He has to exit the game and return to get things working again. Otherwise the sheet is ok. There are bugs and missing functionality (e.g. I see no way to double the sneak attack dice on a critical), but we keep an eye out for issues and work around them. But I'm a software developer. I understand that implementing the new rules atop a new sheet technology on top of a new game engine is going to have plenty of issues. As a result, I convince myself to remain patient and limit myself to getting annoyed.  Your mileage may vary. It may be best to wait another few months.
I have to disagree. Both as a player and as a DM the new sheet is totally inadequate (IMO) for the task it's meant to accomplish. There is so much that is not possible with the new sheet. Among them: the ability to modify attack or damage rolls to match feats, abilities, or homebrew rules; the inability to have custom backgrounds; the inability to modify ability scores once set by the builder; and more that I'm not thinking of at the moment. In addition, a lot of the things that can be done, are buried or hidden under submenus and are hard to find or just confusing to use. This is not a matter of "bugs". It's a question of bad design. Steverhud said: I agree Terry. We have a few bugs every now and then but for the most part it is working well. I too am a software developer so would rather be patient knowing that things are getting better. I haven't had the lag issue yet though. Terry W. said: Noxin  said: Are any DMs here actually using the 2024 sheets successfully with their group? Yes, though there are regular issues. I file a few bugs every session. It's annoying, but that's software. Our biggest issue is increasingly bad lag on rolls from the sheet. I assume it's a memory leak in the sheet because our player with a potato computer gets hit the worst. He has to exit the game and return to get things working again. Otherwise the sheet is ok. There are bugs and missing functionality (e.g. I see no way to double the sneak attack dice on a critical), but we keep an eye out for issues and work around them. But I'm a software developer. I understand that implementing the new rules atop a new sheet technology on top of a new game engine is going to have plenty of issues. As a result, I convince myself to remain patient and limit myself to getting annoyed.  Your mileage may vary. It may be best to wait another few months.
I have somehow obtained a +666 strength modifier to my character sheet. Anyone have any idea where I can edit this? I have no idea what happened.
Hi everyone.  Adding another issue to the 2024 sheets: Upcasting Spells Doesn't matter what spells my players use, upcasting doesn't display the additional damage or effects.  Guiding Bolt for example - even at max level it still rolls 4d6. Any ideas for a fix?
So here's the fail.  Attempting to create a Wizard / Diviner  under 2024 rules; confirmed with the DM that the new PH is enabled for the game.  Use the character sheet to create a Wizard (2024).  The full rules do not appear in the drop down menu as a possible selection.  Therefore the Diviner subclass is unavailable.   
You know Roll20 said "We did it" but I still haven't really seen any macro or API support for this sheet
I see a number of things here: First, it appears that the Free Basic Rules are selected. Can you select Player's Handbook? Second, you don't choose your subclass until 3rd level - it's not clear what level your wizard is at. And, last, that's not the screen I normally see when creating a character with the builder. Are you in the game, or using the characters screen (previously the vault) outside of the game to create the character? If you're doing it from outside the game, it doesn't matter what your DM has selected - you only get the choices from the books you own. Alex B. said: So here's the fail.  Attempting to create a Wizard / Diviner  under 2024 rules; confirmed with the DM that the new PH is enabled for the game.  Use the character sheet to create a Wizard (2024).  The full rules do not appear in the drop down menu as a possible selection.  Therefore the Diviner subclass is unavailable.   
I just tried casting Fireball as a 9th level spell and it added the correct number of d6s - 13d6 (one d6 for each level above 4th). So maybe it's just certain spells? Mr. DM said: Hi everyone.  Adding another issue to the 2024 sheets: Upcasting Spells Doesn't matter what spells my players use, upcasting doesn't display the additional damage or effects.  Guiding Bolt for example - even at max level it still rolls 4d6. Any ideas for a fix?
Taking my first steps with the 2024 rule set and so far it's been a bit of a pain. Attempted to use the transmogifer to move over some monsters in 2014 sheets to 2024 game, that failed with everything but the name and token image.  Creating NPC monsters in this sheet as it stands is very very painful, it doesn't get half of the stuff right. Failure to calculate AC from dragged in armour, shields, and dexterity - I have to manually enter the right value. Compendium can't seem to decide if to show me 2024 free vs the paid for 2024 PHB/DMG content. Default attacks for monsters should assume proficiency or let us set our choice for the default somewhere. Fed up of correcting attack rolls. Spells that have been dragged in are not dynamic relative to spell casting ability.  (I had to delete and readd spells to get the correct DC and Attack values after setting the spell casting stat) And that's just what's frustrated me in the first hour of me trying this out. This really doesn't feel very fit for purpose or intuitive.
It would be nice (and cleaner) if buying the 2024 PHB automatically disabled the Free 2024 Rules, or gave you the option to. I'm sure that will be by far the most common scenario, and it would save us all the pain of having the free rules junking up our menus.
I've mentioned this multiple times before, and it still hasn't been fixed: Under the 2024 rules, Monks do not get proficiency with hand crossbows. However, the Roll20 Builder gives it to Monks. To quote from the 2024 PHB:  Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following :   - Simple Melee weapons - Martial Melee weapons that have the Light property Hand crossbows are RANGED weapons, not Melee weapons. They are not Monk weapons under the 2024 rules, and Monks do not have proficiency with them. BTW, they didn't have proficiency with hand crossbows under the 2014 rules, either. Please fix this.
 I can't be the only person asking about this, but I can't find a forum anywhere.  I tried posting this in its own forum, but was told it should go here with the hundreds of other complaints about the 2024 sheet. On the new character sheet weapon masteries are handled completely wrong. The sheet implies that a character gains certain masteries and then can use them on any eligible weapon. This is not how weapon masteries work. A character masters a specific weapon, which has a certain mastery trait.  For instance, if a player wanted to use the the Topple mastery of both their Trident and their Battle Axe, they would need to use 2 mastery slots to master both those weapons. But on Roll20, it appear the player just needs to select Topple with one mastery slot and then can topple with all 5 different weapons that have the Topple trait.  I have filled out feedback forms on this issue several times including within days of the sheet becoming available. I have gotten no response, and obviously no changes have been made.  I'd just tell my players that Roll20 is handling the feature wrong and move on, but it makes tracking a PC's masteries virtually impossible. In the example below, one of my players is playing a 10th level Champion Fighter. I believe the 5 weapons she has currently Mastered are the Scimitar (nick), Shortsword (Vex), Whip (Slow), Dagger (nick), and Hand Crossbow (vex). However, there is no way to confirm that as the sheet shows that she has taken vex twice, nick twice and slow once.  Am I crazy. Does no one else see the problem?
Saul J. said: I see a number of things here: First, it appears that the Free Basic Rules are selected. Can you select Player's Handbook? Second, you don't choose your subclass until 3rd level - it's not clear what level your wizard is at. And, last, that's not the screen I normally see when creating a character with the builder. Are you in the game, or using the characters screen (previously the vault) outside of the game to create the character? If you're doing it from outside the game, it doesn't matter what your DM has selected - you only get the choices from the books you own. Alex B. said: So here's the fail.  Attempting to create a Wizard / Diviner  under 2024 rules; confirmed with the DM that the new PH is enabled for the game.  Use the character sheet to create a Wizard (2024).  The full rules do not appear in the drop down menu as a possible selection.  Therefore the Diviner subclass is unavailable.    Inside the game, so it should be based on the DM's books.  The PH listed is the 2014 version, not the 2024 version -- at least based on the available subclasses listed. The screenshot is just the top right portion of the first character creation page after the image for Wizard (2024) is selected in the character builder.  Here's the full page:
1735007537
keithcurtis
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Hey Alex! Can you get the GM to post their sharing page? They might own the book, but if it is not specifically turned on, it won't show in-game.
Is this the slowest motion car crash in history ? I have had to pay DNDBeyond to DM  for months now and am looking over their maps tool - waiting for it to "come up to snuff". 
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Two questions to the people that are still providing solutions :  Why are some items "wearable" and some , like the Blanket in the paladin starting equipment for example not - needing me to amend them , in order to add them to the above.  I do ignore the miscalculated weight already.  Are there any plans to copy the DnDBeyond options where you can put items into storage devices and show them in there, it is much more immersive.