It doesn't seem to me to be practical. You'd still have to have both sheets open in order to make changes. And your "combat view" is essentially the combat/attack portion of the main sheet anyway since all of the options there would have to be on the second sheet, as well as your skills, AC, HP, immunites/vulnerabilities/resistances, etc. And spells. And your inventory. It's not that much different from what is currently displayed on the sheet. In fact, looking at the sheet, I see very little that could be left off of the second sheet. So, I don't see the point. And, I think it would be a waste of computer resources to provide a second sheet that is getting updated behind the scenes from the first sheet. Will M. said: They would both point to the same datastore. The sheet is just an interface between the user and the database, and in this case, with a ton of logic to facilitate the rules(or in another middleware layer). You make a change in the character management sheet, and those changes will show up in the game sheet. The game/combat sheet is essentially read-only with all the details, but for a few items you might need to edit. HP, Spell slots usage, item charge usage, death saving throws. Maybe status effects/conditions. Stuff that needs changing in Combat. Optimize to improve the most time-consuming part of the game and most in need for an efficient experience. The use of space can also be more efficient, as most of the data is just labels, not captions boxes for input which are often taller than labels. None of the UI needed to add/delete/edit information is taking up room. Saul J. said: How would you keep them synced, especially when you level? I see other problems: when you get items/treasure during the course of play, you'd have to open the first sheet to update it. When you learn a new spell, you'd have to update the first sheet. So, you'd end up having to have both open during game play. Will M. said: I wonder if Roll20 might approach the Sheet issue by creating a second sheet that is optimized for play. Make this second sheet perfect for players and DMs running games. Core design principles: Fast, Small Footprint, Limited editing (hp, status effects, ...) Tabbed Actions, Bonus actions, Reactions, Spells, Inventory, Abilities / Feats The current 2024 sheet could then be used to configure your characters between sessions.