Der Arkanier said: Hi Nicole, I am not sure if we understood each other, so I'm asking back : Did you say, you put in a temporary solution supposed to allow repeatable choices of the same EI by showing all EI choices three times on any EI selection menu ? If so, the Lessons of the First ones still is not selectable more than once: If I select that EI, it disappears from the selection menu, although it was there three times before I selected it. I am not sure if I understood correctly but at any event, this not addressing the problem of repeatable EI choices not being selectable more than once. Thanks for being that fast in your response. Much appreciated! I'm referring to selecting the Lessons more than once - the code is there to support it, but the data needs to be updated, so I've passed that on to the data team to get to ASAP. As far as I can tell, the 2024 sheet uses roll templates, but it would be impossible for me to create a macro that uses the roll template manually. What syntax would be entered into chat to recreate a roll that comes from the sheet? This is something we're playing around with how best to handle, if we want to do it that way at all. The reason the legacy sheets were like that isn't because it was better for the user, but because they were beholden to the same limits that a user typing in chat is. The new sheet isn't, so we can go a few different ways with this, and we're considering both. There's a possibility that we're moving into a future where roll templates are mainly used for things that don't already exist on the sheet. I'm super confused by this response. I can't think of a situation where I want to use the same exact macro on a 2014 sheet as the 2024 sheet. I say this with love, but this is a lack of imagination. You're in a multi-sheet game and you want every sheet to have an initiative token macro. You like writing macros to help others, and you don't want to have to rewrite every single macro you've ever used and check with the person you're helping. You're using an API such as GroupCheck, which would otherwise need to have new macros written just for 24, and then cannot be used in a multi-sheet game ever because it can't support "some sheets in the game use this macro, and some use that one" because it was written before multi-sheet games existed. To answer your other question, the feedback we've received that has led to this decision is "give us the attributes we've used before, we want our macros to be backwards compatible without needing to rewrite them". Oginme said: Nicole, Spell save DC would be another to put on your attribute list. This is included in that ticket - all the basic spellcasting ones (although on the 2024 sheet, you can have spellcasting from your class, species, background, or various feats, and that attribute only support one, so it's a little weird to set up), plus passive wisdom. Carnie DM said: I'm at my wit's end. Our last session was a complete disaster. We started a new campaign with my players at 10th level when the new PHB was released. Like everyone, we struggled with the new character sheets, and probably should have just started the campaign after there was time for the sheets to get out of beta testing. But over the last few months have slowly found our groove...until Friday night. The players leveled up for the first time, and everything was broken. 3 out the 4 had their HP not calculate correctly. Both fighters had their Second Winds reduced from 4 to 3 per Long Rest. The Echo Knight Fighter had the PSi Warrior subclass randomly added to his sheet. The Arcane Trickster rogue had all her spells removed, and now after adding them all in and marking them prepared, the Spell Slot View still reads "You've not set up your spells for the day. Perhaps you never had spells before? Click 'Manage Spells' to add some! It completely erased the Draconic Sorcerer's Draconic Resilience trait. And to top it off, every single character had a whole ton of redundant starting equipment added to their sheet. I think I have to requild every character sheet from scratch, but I'm already seeing the same problems arise. I rebuilt the Champion fighter, but when I leveled up to 11, she again lost a Second Wind use and had all the starting equipment readded. I don't know what to do? This sounds like nothing I've ever heard and seems a bit too complex to troubleshoot on the forum thread - could you send in a ticket with more detail? One thing I immediately noticed on copying your game and poking around is that leveling up the Echo Knight fighter actually had Psi Warrior selected in the builder - I wonder if they possibly accidentally saved a draft where they changed it (maybe on accident) and didn't notice it, so then when they saved it respecced him into Psi Warrior? I'm having trouble immediately replicating a lot of these, so I'm going to bring these individual characters back to the team and see if I can figure something out. But it would be helpful if we had more detail through a ticket about things like "I expected their HP to be X, but it was Y" - when it's just "it was wrong", we have to try to figure out what you expected it to be ourselves and it makes it a bit more difficult and we might guess wrong or not see what you're seeing.