1.) Oh, I saw Skill Versatility and thought it was the multiclass thing. Thanks for that! I will switch the sorc. one to dagger implement proficiency or whatevs it is. That's a thing, right? 2.) Basic attacks are at-will powers. I figured having a daze encounter ability would be more useful than some of the other synergies, even if the attack it triggers off of has a measly average of 2.5 damage. Plus, that's where the "pirate" comes from in the Demonic Monkey Ninja Pirate Wizard Zombie. Muahahaha! 3.) I thought I did, whoops! Gotta remember that bit. I knew the AC was abysmal, but I figured since he's got low AC and he'd be up close, he'd probably work with the defender to daze folks and trigger defender marks. Then he'd use his main powers to give the striker extra hits. Plus, if he's in a spot of trouble, he can always shift and pop an action point to slide an enemy away and daze it and other nearby folks with a Harsh dagger. 4.) Good spot. Thanks again! Notation Yeah, I was not yet finished with that, I was going to do that when I did my macros in a day or two. I always thought everyone overvalued accuracy, but that may just be because I usually roll well. Also, I'm planning to work with my allies to get CA as much as possible; most of my wizard spells are intended to be used on elites or solos in combination with the duelist's dagger to auto-CA for a bit of an edge. Again, thanks bunches for the help!