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Post Character Sheets Here! (Archived, Closed 1/12/18)

Gary M said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that. 1: I went with&nbsp;12/13/10/16/11/14 2: My original math was 12+con mod +4x4. I fixed it, and added the 5 from toughness. 3: I think I fixed this one. 4: I didn't find any backgrounds I wanted, but, I took the scholar theme.
Peter C. said: I have decided to retire Fallen One due to mechanical problems with the build. Flavor wise Fallen One has ascended to the Astral Sea and regained his place as a Couatl. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1227411" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1227411</a> Sheet checked and you're good to go.&nbsp;
baldhermit said: TC said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources This is a character I once had here, played 2 sessions (received circle crashers) Named Bausnyte. I believe its all up to snuff, I double checked over everything. I'd like a fresh hand out just so I can regain my bearings on writing Macros (plus I may have screwed my old one up pretty badly) Thanks! <a href="https://www.myth-weavers.com/sheet.html#id=796430" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=796430</a> Welcome back TC. To be clear, you do not wish your old journal back, but you do wish to continue playing this same character? 1) please explain the +4 feat bonus to AC 2) can you show the calculation for that HP score? 3) quick lookup attack value missing 4) damage calculation is missing, and attack calculation needs tagged with powers you are doing the calculation for 5) why do you have a level 10 encounter power listed? Please take some time to review above, and repost when you're ready. This is correct, I would just like to start fresh so I regain my bearings on writing macros and make sure everything is uniform with your (all the DM's) template. 1) +4 feat to AC- Hafted defense gives +1 shield bonus to AC and reflex if I hold in both hands (you may want to argue this being included automatically, it's just in my mind this would be automatic reflex to him)-- Unarmored Agility +2 feat bonus to AC-- Staff of defense +1 bonus to AC (Arcane implement mastery class feat included with wizard) If you would like me to rearrange these things on my character sheet, that's no problem 2) Auspicious birth background sub Intelligence(20) for Constitution 10+20(intelligence score)=30 + 4(hp per levl)*5(each level after 1st)=20 total of 50 (I Must have done the math with my Int mod on accident) fixed. (If I made a mistake here, sorry I haven't gone over this in awhile) 3) fixed 4) fixed 5) oh yeah, I have a level 7 encounter listed as well. its just something I like to do to minimize looking up things later. Will not make a macros with them though!
TC said: baldhermit said: TC said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources This is a character I once had here, played 2 sessions (received circle crashers) Named Bausnyte. I believe its all up to snuff, I double checked over everything. I'd like a fresh hand out just so I can regain my bearings on writing Macros (plus I may have screwed my old one up pretty badly) Thanks! <a href="https://www.myth-weavers.com/sheet.html#id=796430" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=796430</a> Welcome back TC. To be clear, you do not wish your old journal back, but you do wish to continue playing this same character? 1) please explain the +4 feat bonus to AC 2) can you show the calculation for that HP score? 3) quick lookup attack value missing 4) damage calculation is missing, and attack calculation needs tagged with powers you are doing the calculation for 5) why do you have a level 10 encounter power listed? Please take some time to review above, and repost when you're ready. This is correct, I would just like to start fresh so I regain my bearings on writing macros and make sure everything is uniform with your (all the DM's) template. 1) +4 feat to AC- Hafted defense gives +1 shield bonus to AC and reflex if I hold in both hands (you may want to argue this being included automatically, it's just in my mind this would be automatic reflex to him)-- Unarmored Agility +2 feat bonus to AC-- Staff of defense +1 bonus to AC (Arcane implement mastery class feat included with wizard) If you would like me to rearrange these things on my character sheet, that's no problem 2) Auspicious birth background sub Intelligence(20) for Constitution 10+20(intelligence score)=30 + 4(hp per levl)*5(each level after 1st)=20 total of 50 (I Must have done the math with my Int mod on accident) fixed. (If I made a mistake here, sorry I haven't gone over this in awhile) 3) fixed 4) fixed 5) oh yeah, I have a level 7 encounter listed as well. its just something I like to do to minimize looking up things later. Will not make a macros with them though! At 1: make it easy on yourself, put the shield bonus under quick lookup where it belongs, that willl automatically direct to teh defense calculations At 2 : check At 3 : check At 4 : check At 5 : check I will set you up with a journal, I assume you still know how it works.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1172000" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1172000</a> Just so whoever checks this is aware, this is a full mulligan of a previous character, so I'm starting at level 6 with items and gold from previous adventures.
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Damien H. said: Gary M said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that. 1: I went with&nbsp;12/13/10/16/11/14 2: My original math was 12+con mod +4x4. I fixed it, and added the 5 from toughness. 3: I think I fixed this one. 4: I didn't find any backgrounds I wanted, but, I took the scholar theme. You missed the point here, but still got to a technically correct answer. &nbsp;I was explaining why you should give your stat bump to your higher numbers. &nbsp;If you wanted the stats you had you should have given your stat bump to CHA instead of CON and that would make you have everything you had plus 1 more point. &nbsp;The way you switched it around has the same problem only now your stats are also worse. Your HP is more incorrect. &nbsp;Starting HP is 12 + Constitution SCORE + 4x4 + 5. You did not. &nbsp;Under Magic Items and Equipment none of those things are properly labeled. You are, however, wearing armor which is nice. K. &nbsp;They are optional and if you find one you like later that works. &nbsp;You need to label what you took from scholar under Class/Path/Destiny Features. &nbsp;Things like: Scholar - Draconic or Scholar - Nature Training. You seem to have a +1 prof bonus to hit with your orb and a +1 feat bonus to damage with your orb. &nbsp;Why is this? Fix and repost please.
Gary M said: Damien H. said: Gary M said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that. 1: I went with&nbsp;12/13/10/16/11/14 2: My original math was 12+con mod +4x4. I fixed it, and added the 5 from toughness. 3: I think I fixed this one. 4: I didn't find any backgrounds I wanted, but, I took the scholar theme. You missed the point here, but still got to a technically correct answer. &nbsp;I was explaining why you should give your stat bump to your higher numbers. &nbsp;If you wanted the stats you had you should have given your stat bump to CHA instead of CON and that would make you have everything you had plus 1 more point. &nbsp;The way you switched it around has the same problem only now your stats are also worse. Your HP is more incorrect. &nbsp;Starting HP is 12 + Constitution SCORE + 4x4 + 5. You did not. &nbsp;Under Magic Items and Equipment none of those things are properly labeled. You are, however, wearing armor which is nice. K. &nbsp;They are optional and if you find one you like later that works. &nbsp;You need to label what you took from scholar under Class/Path/Destiny Features. &nbsp;Things like: Scholar - Draconic or Scholar - Nature Training. You seem to have a +1 prof bonus to hit with your orb and a +1 feat bonus to damage with your orb. &nbsp;Why is this? Fix and repost please. 1: Fixed 2: Fixed 3: Fixed, I think. 4: Fixed 5: I was under the assumption classes were profficent in their implements. Fixed
Gary M said: Shortstack said: Gary M said: Shortstack said: Gary M said: Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost. 1. I looked into my array and changed it up to keep with adding to my main stats. 21 I looked into this and I thing I understood what you meant and made my change, just putting the difference in dex and con to equal my con mod. 3. I changed my pluses and the right pluses should be in the right places now 4. I added my stats for my neck. 5.I added a negative rather then positive. 6.&nbsp; Done 7. I looked them over and changed a few out to replace some that were repeating. 8. Done 9. I believe I fixed this 10.&nbsp; Filled in 11.I changed how I listed it and should be right an easier to look up now. I hope I fixed things as you ask. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> Check Check Check Check Check Check It looks like when you took Toughness you gave yourself 5 HP per level instead of 5 HP per tier. &nbsp;You get a total of 5 HP from that feat at this level, not 20. Check Still fairly bare-bones. &nbsp;What you want to do is list 2 different powers and state them out. &nbsp;Since you are a strength based class it would make sense for those two powers to be Ranged Basic Attack and Melee Basic Attack. &nbsp;You are on the right track, just need a second entry. Orcis is not a language. &nbsp;I see you picked a mechanical background. &nbsp;It looks like you just took training in Arcana instead of adding it to your class list. &nbsp;Adding it to your list means you have it as an option but it still uses one of your starting trainings. &nbsp;You should have Nature and 3 more (All the normal options for Warden plus Arcana) for a total of 4 skills not 5. Check Fix and repost please. 7. Fix HP. added 5 not 20 9. I dont have a ranged weapon but I think I put in for a thrown weapon since str. is my main stat. 10. Fixed. Took Giant, untrained arcana now have 4. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> It could have just been improvised. &nbsp;The goal is to make sure you have two different attack bonuses so we have a vague idea that you know what goes with what. &nbsp;Everything else is fixed. &nbsp;I gave you a journal entry. &nbsp;Hit the Join Game button and you will see a journal waiting for you. &nbsp;Once you get it filled out, contact someone in the skype channel (or on here) to get them to check it for you. I made a few adjustments to my sheet, after looking it over and asking a few players an a DM. 1. Dropped toughness feat, added vicious advantage. 2. Changed stat array to give str a bump since I have a class feat to use my con for armor rather then dex. 3. Dropped a waist item and picked up +2 armor and weapon. Made the changes needed to attack and AC. I believe that was everything
Damien H. said: Gary M said: Damien H. said: Gary M said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that. 1: I went with&nbsp;12/13/10/16/11/14 2: My original math was 12+con mod +4x4. I fixed it, and added the 5 from toughness. 3: I think I fixed this one. 4: I didn't find any backgrounds I wanted, but, I took the scholar theme. You missed the point here, but still got to a technically correct answer. &nbsp;I was explaining why you should give your stat bump to your higher numbers. &nbsp;If you wanted the stats you had you should have given your stat bump to CHA instead of CON and that would make you have everything you had plus 1 more point. &nbsp;The way you switched it around has the same problem only now your stats are also worse. Your HP is more incorrect. &nbsp;Starting HP is 12 + Constitution SCORE + 4x4 + 5. You did not. &nbsp;Under Magic Items and Equipment none of those things are properly labeled. You are, however, wearing armor which is nice. K. &nbsp;They are optional and if you find one you like later that works. &nbsp;You need to label what you took from scholar under Class/Path/Destiny Features. &nbsp;Things like: Scholar - Draconic or Scholar - Nature Training. You seem to have a +1 prof bonus to hit with your orb and a +1 feat bonus to damage with your orb. &nbsp;Why is this? Fix and repost please. 1: Fixed 2: Fixed 3: Fixed, I think. 4: Fixed 5: I was under the assumption classes were profficent in their implements. Fixed Check. Check Check, basically Check (Draconic*) Being proficient in it means you can use it as an implement for implement attacks. &nbsp;You never get proficiency bonus on your implement attacks as that is only for weapons. &nbsp;You still have a +1 feat bonus to damage rolls that is unexplained. &nbsp;Where is that coming from? One last thing and we can go to journal entries!
Gary M said: Damien H. said: Gary M said: Damien H. said: Gary M said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that. 1: I went with&nbsp;12/13/10/16/11/14 2: My original math was 12+con mod +4x4. I fixed it, and added the 5 from toughness. 3: I think I fixed this one. 4: I didn't find any backgrounds I wanted, but, I took the scholar theme. You missed the point here, but still got to a technically correct answer. &nbsp;I was explaining why you should give your stat bump to your higher numbers. &nbsp;If you wanted the stats you had you should have given your stat bump to CHA instead of CON and that would make you have everything you had plus 1 more point. &nbsp;The way you switched it around has the same problem only now your stats are also worse. Your HP is more incorrect. &nbsp;Starting HP is 12 + Constitution SCORE + 4x4 + 5. You did not. &nbsp;Under Magic Items and Equipment none of those things are properly labeled. You are, however, wearing armor which is nice. K. &nbsp;They are optional and if you find one you like later that works. &nbsp;You need to label what you took from scholar under Class/Path/Destiny Features. &nbsp;Things like: Scholar - Draconic or Scholar - Nature Training. You seem to have a +1 prof bonus to hit with your orb and a +1 feat bonus to damage with your orb. &nbsp;Why is this? Fix and repost please. 1: Fixed 2: Fixed 3: Fixed, I think. 4: Fixed 5: I was under the assumption classes were profficent in their implements. Fixed Check. Check Check, basically Check (Draconic*) Being proficient in it means you can use it as an implement for implement attacks. &nbsp;You never get proficiency bonus on your implement attacks as that is only for weapons. &nbsp;You still have a +1 feat bonus to damage rolls that is unexplained. &nbsp;Where is that coming from? One last thing and we can go to journal entries! 5: I took orb expertise, which gives me a feat bonus with orb attacks.&nbsp;
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Damien H. said: 5: I took orb expertise, which gives me a feat bonus with orb attacks.&nbsp; So you get a feat bonus to attack rolls. &nbsp;Where does the feat bonus to * damage * rolls come from?
Gary M said: Damien H. said: 5: I took orb expertise, which gives me a feat bonus with orb attacks.&nbsp; So you get a feat bonus to attack rolls. &nbsp;Where does the feat bonus to * damage * rolls come from? I was getting a bit confused. It's fixed now
Damien H. said: Gary M said: Damien H. said: 5: I took orb expertise, which gives me a feat bonus with orb attacks.&nbsp; So you get a feat bonus to attack rolls. &nbsp;Where does the feat bonus to * damage * rolls come from? I was getting a bit confused. It's fixed now Cool. &nbsp;If you hit join game you will see a journal has been added for you. &nbsp;Take a bit to fill it out following stuff from the videos and guides. &nbsp;If you have questions ask in skype. &nbsp;Once things are done, take a minute and use /talktomyself in game to make sure all your macros look like they work and then ask a DM either on this thread or on skype (or on both) to check your macros so you can get a token.
Asked to reroll my lvl&nbsp;7 striker&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1228005" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1228005</a>
LNG257 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1172000" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1172000</a> Just so whoever checks this is aware, this is a full mulligan of a previous character, so I'm starting at level 6 with items and gold from previous adventures. Superior Implement Training (Accurate Staff) is what you are looking for. &nbsp;You can shorten it or abbreviate it, but don't misname it. I would also note that you get Abyssal from your theme. Everything looks to be in order though, so I'll toss you a journal entry.
Gary M said: LNG257 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1172000" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1172000</a> Just so whoever checks this is aware, this is a full mulligan of a previous character, so I'm starting at level 6 with items and gold from previous adventures. Superior Implement Training (Accurate Staff) is what you are looking for. &nbsp;You can shorten it or abbreviate it, but don't misname it. I would also note that you get Abyssal from your theme. Everything looks to be in order though, so I'll toss you a journal entry. 1: Changed the name on my CS to be more accurate, as you suggested. 2: Also noted that the ability to speak Abyssal is gained from my Theme. Thanks Gary.
baldhermit said: Adam . said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1226772" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226772</a> Hello Adam, welcome to the Guild Living campaign 1) Your damage calculation looks incorrect, and I would appreciate a calculation of an attack other than twin strike (yes, even for rangers those do exist) 2) Shou is not a language Please subtract 180 gp or so (guestimating) for all those kits As neither of those should stop you - please fix them! - I will set you up with a journal. When you hit Join Game, in the top right corner you will find a journal to fill out. Once that is done, find one of the DMs on Skype, or leave a message here, for someone to check that out. I have addressed the problems you mentioned, and filled out my journal. I need to have my macros approved and a token made. Look forward to playing!
I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet wich I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a>
Adam . said: baldhermit said: Adam . said: <a href="https://www.myth-weavers.com/sheet.html#id=1226772" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226772</a> I have addressed the problems you mentioned, and filled out my journal. I need to have my macros approved and a token made. Look forward to playing! Adam, I listed some of the issues with your macros in the bio of the character. I would suggest you double check all your macros. When that is done, either ask a DM on Skype or here to check your journal.
Nano P. said: I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet wich I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Hello Nano P, welcome to the Guild Living campaign 1) Your HP total looks incorrect. Could you please show the calculation? 2) class feature section is bare, please do something about that. And that includes the missing class bonuses to defense also not included in the defense calculations. 3) the armor on page 2 is not listed as leather, though I assume that it is. 4) I am hesitant to tell people how to build your character, but Nashkh would be much better at his job with more Dex, while at the same time I do not see what your get from Str. This is not technically wrong, just advice. 5) You do need to add the cloak of displacement bonuses to Fortitude, Reflex and Will into your defense calculations 6) please calculate the number of healing surge syour character has per day 7) your character desperately needs an implement. Hexblades start out with the ability to use Rods and Wands, get one for your offhand. It will focus your attacks and increase your damage 8) in your attack and damage workspace, I do not understand what you are calculating as your first attack. I would suggest you do the math for Eldritch Bolt instead. 9) The Icy Skewer attack calculation is missing multiple entries. 10) The Icy Skewer damage calculation is incorrect. After you've gotten yourself an offhand implement you may want to go through that again. 11) Fey is not a language 12) While you can spend your money on a bag of holding, within the Guild format it serves little purpose, and that is 1000gp better spent elsewhere. 13) you will want a different expertise feat. Light Blade Expertise also applies to weapon attacks, and you also have non-weapon attacks. 14) When you're done, please do an expenditure, explaining what you spent the allotted 4500gp on. While not technically wrong, as several other topics above, you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. Once you've had a chance to read above, please take your time before posting your character again. As listed in the first step of the New Player Checklist, we are available on Skype to talk about this (as well as upcoming games and other subjects). My handle is baldhermit.
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baldhermit said: Nano P. said: I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet wich I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Hello Nano P, welcome to the Guild Living campaign 1) Your HP total looks incorrect. Could you please show the calculation? 2) class feature section is bare, please do something about that. And that includes the missing class bonuses to defense also not included in the defense calculations. 3) the armor on page 2 is not listed as leather, though I assume that it is. 4) I am hesitant to tell people how to build your character, but Nashkh would be much better at his job with more Dex, while at the same time I do not see what your get from Str. This is not technically wrong, just advice. 5) You do need to add the cloak of displacement bonuses to Fortitude, Reflex and Will into your defense calculations 6) please calculate the number of healing surge syour character has per day 7) your character desperately needs an implement. Hexblades start out with the ability to use Rods and Wands, get one for your offhand. It will focus your attacks and increase your damage 8) in your attack and damage workspace, I do not understand what you are calculating as your first attack. I would suggest you do the math for Eldritch Bolt instead. 9) The Icy Skewer attack calculation is missing multiple entries. 10) The Icy Skewer damage calculation is incorrect. After you've gotten yourself an offhand implement you may want to go through that again. 11) Fey is not a language 12) While you can spend your money on a bag of holding, within the Guild format it serves little purpose, and that is 1000gp better spent elsewhere. 13) you will want a different expertise feat. Light Blade Expertise also applies to weapon attacks, and you also have non-weapon attacks. 14) When you're done, please do an expenditure, explaining what you spent the allotted 4500gp on. While not technically wrong, as several other topics above, you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. Once you've had a chance to read above, please take your time before posting your character again. As listed in the first step of the New Player Checklist, we are available on Skype to talk about this (as well as upcoming games and other subjects). My handle is baldhermit. 1) according to the compendium hexblade warlock gets 12+conmod+5*level, if it should be the common warlock hp ill change it no problem 2)fixed, i forgot to put them there after the 2 damn crash of the page I guess (as far as ive seen i have no defense bonuses as a hexblade) 3) and correctly you do 4)I´ll take it gladly (in the system I come from the hard this is hitting the foe so I thought it was important for the hit bonus over damage or "skill" to be competent as a mercenary) 5)miss coppied, its a cloak of translocation(thus the note to remember the +2 ac when tping) 6)Ok i thought the thing above was the place for that mb 7)I was led to thinking a staff could work as arcane focus, fixed it already 8)miss copied the name, it was actually eldritch bolt apparently (the numbers seem to check out) 9)i dont think so? +cha mod and focus bonus added there is nothing else i have is it? 10)I think its corrected, not sure considering I couldnt find the last problem... 11)didnt check, is sylvan the correct one? otherwise ill just add dwarvish and rethink the backstory a bit 12) alright, i guessed it woual allow to grab all the loot without regard and make up for it, ill look for something or just take the raw gold 13) im taking versatile i guess as its the only one for hybrid atacking isnt it? 14)So in the end it would be the cloak of translocation +2 from the guild shop(2100), Gloaming leather armor+1(1000) and apprentices wand+1(520) adding a total of 3620 gp if i know how to use a calculator/add on my own pd. im sorry i had so many errors, it was really early and it kept crashing i just lost track of everything, thanks for all the help i literally just read everything yesterday night so it is all a mess atm
Nano P. said: baldhermit said: Nano P. said: I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet wich I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Hello Nano P, welcome to the Guild Living campaign 1) Your HP total looks incorrect. Could you please show the calculation? 2) class feature section is bare, please do something about that. And that includes the missing class bonuses to defense also not included in the defense calculations. 3) the armor on page 2 is not listed as leather, though I assume that it is. 4) I am hesitant to tell people how to build your character, but Nashkh would be much better at his job with more Dex, while at the same time I do not see what your get from Str. This is not technically wrong, just advice. 5) You do need to add the cloak of displacement bonuses to Fortitude, Reflex and Will into your defense calculations 6) please calculate the number of healing surge syour character has per day 7) your character desperately needs an implement. Hexblades start out with the ability to use Rods and Wands, get one for your offhand. It will focus your attacks and increase your damage 8) in your attack and damage workspace, I do not understand what you are calculating as your first attack. I would suggest you do the math for Eldritch Bolt instead. 9) The Icy Skewer attack calculation is missing multiple entries. 10) The Icy Skewer damage calculation is incorrect. After you've gotten yourself an offhand implement you may want to go through that again. 11) Fey is not a language 12) While you can spend your money on a bag of holding, within the Guild format it serves little purpose, and that is 1000gp better spent elsewhere. 13) you will want a different expertise feat. Light Blade Expertise also applies to weapon attacks, and you also have non-weapon attacks. 14) When you're done, please do an expenditure, explaining what you spent the allotted 4500gp on. While not technically wrong, as several other topics above, you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. Once you've had a chance to read above, please take your time before posting your character again. As listed in the first step of the New Player Checklist, we are available on Skype to talk about this (as well as upcoming games and other subjects). My handle is baldhermit. 1) according to the compendium hexblade warlock gets 12+conmod+5*level, if it should be the common warlock hp ill change it no problem 2)fixed, i forgot to put them there after the 2 damn crash of the page I guess (as far as ive seen i have no defense bonuses as a hexblade) 3) and correctly you do 4)I´ll take it gladly (in the system I come from the hard this is hitting the foe so I thought it was important for the hit bonus over damage or "skill" to be competent as a mercenary) 5)miss coppied, its a cloak of translocation(thus the note to remember the +2 ac when tping) 6)Ok i thought the thing above was the place for that mb 7)I was led to thinking a staff could work as arcane focus, fixed it already 8)miss copied the name, it was actually eldritch bolt apparently (the numbers seem to check out) 9)i dont think so? +cha mod and focus bonus added there is nothing else i have is it? 10)I think its corrected, not sure considering I couldnt find the last problem... 11)didnt check, is sylvan the correct one? otherwise ill just add dwarvish and rethink the backstory a bit 12) alright, i guessed it woual allow to grab all the loot without regard and make up for it, ill look for something or just take the raw gold 13) im taking versatile i guess as its the only one for hybrid atacking isnt it? 14)So in the end it would be the cloak of translocation +2 from the guild shop(2100), Gloaming leather armor+1(1000) and apprentices wand+1(520) adding a total of 3620 gp if i know how to use a calculator/add on my own pd. im sorry i had so many errors, it was really early and it kept crashing i just lost track of everything, thanks for all the help i literally just read everything yesterday night so it is all a mess atm At 1 : Please check the class entry for Hexblade in the compendium. The HP calculation for level 1 is listed. On top of that you gain 5 HP for each level gained. Between level 1 and level 5 you gain four levels. At 2 : You listed some class features, and miss some, specifically the one I pointed out to you. This is also still missing from the defense calculation. Please read your class in the compendium. At 3 : check At 4 : check, please note you are hitting with Cha, and damage bonus comes from Dex. Your class has near no use for Strength. At 5 : defense bonuses still failing from defense calculations At 6 : check At 7 : check At 8 : check At 9 : Please explain what weapons or implements you took versatile expertise for. Assuming this is for wands and light blades, at the very least from your calculation of the attack of Eldritch Bolt there is the feat bonus missing. From the calculation of the attack of Icy Skewer there is feat bonus and proficiency bonus missing At 10 : both damage calculations are missing the class damage feature At 11: please look up 'languages' in the compendium At 12 : I would suggest you shop for something, there is no point in starting with 800gp. Now it seems like a lot, but within a few adventures that pales, and within a few levels that'll be pocket change. At 13 : versatile expertise works (please list what you took it for), but others could be applicable as well. There is a list at the New Player Check list At 14 : Ideally placed at the top right of page 3 You have not, it seems, taken up a background or a theme. If you want help with this or any of the above, come find us on Skype.
1)&nbsp; Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 pretty sure yeah... 2) Class features: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon. I dont seem to find anything else the defense bonus thing... yeah,,, sry about that... 9)done 11)done, still I dont get how is one supposed to speak to the fey if they have no language 12)will be done by night, any suggestions aside of survival items? mount needed? 13) ok, thanks for the aclaration 14)done
Nano P. said: 1)&nbsp; Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 pretty sure yeah... 2) Class features: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon. I dont seem to find anything else the defense bonus thing... yeah,,, sry about that... 9)done 11)done, still I dont get how is one supposed to speak to the fey if they have no language 12)will be done by night, any suggestions aside of survival items? mount needed? 13) ok, thanks for the aclaration 14)done At 1: so you are honestly telling me you think 14 + 12 + 5 + 5 + 5 + 5 makes a total of 34? At 2 ; please read the compendium for your class entry. The defense bonuses are listed, I assure you At 5 : still missing At 9 : please read the versatile expertise feat and how it would impact your attacks. Currently the attack calculation of both powers is not correct. At 10 : your class damage feature is NOT a feat bonus. At 11: The many fey races do not have a single shared language. check At 12 : dragon shard for damage, mighty bracers for damage, acrobat boots for shoes, phylactery of action for saving throw bonuses, ... there are many items At 13 : quite frankly I would recommend rod expertise and a rod implement to almost all hexblades. But what you have now works.
Incoming 3rd heroic PC (2x paragon PCs) I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1216718" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216718</a>
baldhermit said: Nano P. said: 1)&nbsp; Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 pretty sure yeah... 2) Class features: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon. I dont seem to find anything else the defense bonus thing... yeah,,, sry about that... 9)done 11)done, still I dont get how is one supposed to speak to the fey if they have no language 12)will be done by night, any suggestions aside of survival items? mount needed? 13) ok, thanks for the aclaration 14)done At 1: so you are honestly telling me you think 14 + 12 + 5 + 5 + 5 + 5 makes a total of 34? At 2 ; please read the compendium for your class entry. The defense bonuses are listed, I assure you At 5 : still missing At 9 : please read the versatile expertise feat and how it would impact your attacks. Currently the attack calculation of both powers is not correct. At 10 : your class damage feature is NOT a feat bonus. At 11: The many fey races do not have a single shared language. check At 12 : dragon shard for damage, mighty bracers for damage, acrobat boots for shoes, phylactery of action for saving throw bonuses, ... there are many items At 13 : quite frankly I would recommend rod expertise and a rod implement to almost all hexblades. But what you have now works. 1) and this kids is why you dont do math when not taking the meds... im really sorry your patience is beyond belief with me... 2) they are added a coma was missing since i dont seem to find anything else to add after pretty much memorizing the damn thing but defnse mods are added(I &nbsp;think) 5) no? I already added the +1for and +1 will i have, is there anything else the compendium doesnt show? 9) done, as I said sorry for being this slow im having a rough time with this surprisingly 10) Fixed 12)Done 13)Done i hope evrything is fine im loosing so much time on dumb mistakes
Nano P. said: baldhermit said: Nano P. said: 1)&nbsp; Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 pretty sure yeah... 2) Class features: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon. I dont seem to find anything else the defense bonus thing... yeah,,, sry about that... 9)done 11)done, still I dont get how is one supposed to speak to the fey if they have no language 12)will be done by night, any suggestions aside of survival items? mount needed? 13) ok, thanks for the aclaration 14)done At 1: so you are honestly telling me you think 14 + 12 + 5 + 5 + 5 + 5 makes a total of 34? At 2 ; please read the compendium for your class entry. The defense bonuses are listed, I assure you At 5 : still missing At 9 : please read the versatile expertise feat and how it would impact your attacks. Currently the attack calculation of both powers is not correct. At 10 : your class damage feature is NOT a feat bonus. At 11: The many fey races do not have a single shared language. check At 12 : dragon shard for damage, mighty bracers for damage, acrobat boots for shoes, phylactery of action for saving throw bonuses, ... there are many items At 13 : quite frankly I would recommend rod expertise and a rod implement to almost all hexblades. But what you have now works. 1) and this kids is why you dont do math when not taking the meds... im really sorry your patience is beyond belief with me... 2) they are added a coma was missing since i dont seem to find anything else to add after pretty much memorizing the damn thing but defnse mods are added(I &nbsp;think) 5) no? I already added the +1for and +1 will i have, is there anything else the compendium doesnt show? 9) done, as I said sorry for being this slow im having a rough time with this surprisingly 10) Fixed 12)Done 13)Done i hope evrything is fine im loosing so much time on dumb mistakes Let's stop the posting without the link &nbsp;&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> At 1 : check At 2 : check At 3 : Leather gloaming Armor on page 2 used to show a +1, it does not do so currently. Please fix. And clearly you forgot to list that the Shard of the Mage is of the heroic variety, or where that Rod comes from &nbsp;(or for that matter between the wand and the Blade of Winters Mourning, where you plan to hold this rod) At 5 : this still is not done : "5) You do need to add the cloak of .. bonuses to Fortitude, Reflex and Will into your defense calculations" Read the cloak's compendium entry. Ask in Skype what that means. At 9 : check At 10 : check At 12 : still waiting on a listing of what cash you spend on what item. Just saying I spend X total and now have Y left over is not what I am looking for. And I hope you understand, my faith in your math skills has not improved over the course of the last 24 hours. At 13 : originally this addressed you not listing what weapon or implement you took versatile expertise for, but now I am confused as to what implement you are planning to have this character wield. In all, I would kindly ask you to not post immediately in response to this review, but take say 24 hours, go over each entry in detail, and get confident that what you are posting in reply to this message is as good and correct as you could possibly make it.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1230578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1230578</a>
Justin C. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1230578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1230578</a> Hello there and welcome to the guild You have a Quarterstaff in your picture and a quarterstaff listed as a quick look up, however you have to use a staff weapon in 2 hands and you don't appear to have a staff implement as you are using orb (nor do you want to not use your orb and just have a staff). &nbsp;I'm curious what is going on here. Your hit points appear to be off. &nbsp;Would you mind breaking down the calculation for me please? I'm curious as to what is going on with your initiative. &nbsp;You seem to have replaced the dex mod of 0 with a mod of 3, but have imperious majesty so that number should be 5 instead of 3. &nbsp;What's up? Please label at what level you take your feats. &nbsp;Free/Class/1/2/4. &nbsp;Also just put the name in the slot, don't want to run out of room. Did you get your Cape of the Mountebank from the item for sale thread? &nbsp;If so, please list that. &nbsp;You should also break down your expenses and where you got your items from. &nbsp;I don't see how you get to your end result of gold. (I assume Sale thread for cloak, theme for the armor and purchased the orb full price, but that doesnt get you to 4495gp spent) Quarterstaff on the workspace is also odd. &nbsp;Again, 2 handed weapon that seems non-magic and not listed on the sheet that you wouldn't be able to wield with your orb out. Address those couple of things and repost.
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1. You try finding a decent image of a Tiefling lol And I always keep a melee weapon on&nbsp;hand for casters just in case. Not necessarily using it or&nbsp;have it equipped but good to&nbsp;have in emergencies. 2. Sure. Psion is base 12, background allows me to add&nbsp;highest ability score of 21, gain 4 for each level past level 1. 12+21+16=49 3. I changed it from 0 to 3 because what I was reading said I substitute Charisma for Dex, and I believe it comes out to 5 when it adds the 1/2 level bonus. Or is it based on Intelligence and the total should be 7? 4. I'll add the level. None of them should be dependent on any of the others. 5. Yes. I actually broke down the math at the bottom of the character sheet just in case for gold and attack/damage bonuses 6. Not really. See 1. The numbers are correct for if I&nbsp;have to wield it for whatever reason. EDIT: Added the feat levels, removed descriptions. Currently double-checking Imperious Majesty Feat. <a href="https://www.myth-weavers.com/sheet.html#id=1230578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1230578</a> (For what it it's worth, I originally considered doing Wrist Razors for emergency melee but that's a Black Sun weapon and might've seemed out of place and I didn't want to be "that guy." Quarterstaff at least seemed thematic).&nbsp; Also, everything I'm finding for Imperious Majesty suggests my Initiative should be Cha Mod (3) + 1/2 Level. Edit 2: I just realized there's a divider on the last box so the math wouldn't show up for you, sorry.
erwin said: Incoming 3rd heroic PC (2x paragon PCs) I have read the Basic Rules and FAQ. I have read the New Player Checklist. I have the portable compendium downloaded Below is the link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1216718" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216718</a> Journal waiting for you
Justin C. said: 5. Yes. I actually broke down the math at the bottom of the character sheet just in case for gold and attack/damage bonuses Edit 2: I just realized there's a divider on the last box so the math wouldn't show up for you, sorry. So that was my bad lol I didn't realize the math wouldn't show up for you. I copy pasted both here and on the sheet for good measure.&nbsp; Gold Breakdown: 4,500 Starting -2,500 Cape of the Mountebank +2 (bought from another player, at least if I did it correctly) - 0 Magic Cloth Armor +2 (Theme's Level 5 Benefit: Free Common Magic Item of Level 6 or Lower) -1,800 Magic Crystal Orb+2 (Note: Magic is the Enhancement, Crystal Orb is the name of the Superior Implement it is applied to) ________ 200 Gold Pieces Mundane Items: Adventurer's Kit (15), Amunuensis Ritual (0- Bonus Ritual), Enchant Magic Item (175), Quarterstaff (5) Remaining Gold: 5
At 1 : check At 2 : check At 3 : Leather gloaming Armor on page 2 used to show a +1, it does not do so currently. Please fix. And clearly you forgot to list that the Shard of the Mage is of the heroic variety, or where that Rod comes from &nbsp;(or for that matter between the wand and the Blade of Winters Mourning, where you plan to hold this rod) At 5 : this still is not done : "5) You do need to add the cloak of .. bonuses to Fortitude, Reflex and Will into your defense calculations" Read the cloak's compendium entry. Ask in Skype what that means. At 9 : check At 10 : check At 12 : still waiting on a listing of what cash you spend on what item. Just saying I spend X total and now have Y left over is not what I am looking for. And I hope you understand, my faith in your math skills has not improved over the course of the last 24 hours. At 13 : originally this addressed you not listing what weapon or implement you took versatile expertise for, but now I am confused as to what implement you are planning to have this character wield. In all, I would kindly ask you to not post immediately in response to this review, but take say 24 hours, go over each entry in detail, and get confident that what you are posting in reply to this message is as good and correct as you could possibly make it. 3) Fixed 5) Fixed 12) Done 13) Its a rod in the end, i forgot removing the wand wich I guess confused you Thank you a million times for dealing with my disastrous attention to detail and have a nice day <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a>
Nano P. said: At 1 : check At 2 : check At 3 : Leather gloaming Armor on page 2 used to show a +1, it does not do so currently. Please fix. And clearly you forgot to list that the Shard of the Mage is of the heroic variety, or where that Rod comes from &nbsp;(or for that matter between the wand and the Blade of Winters Mourning, where you plan to hold this rod) At 5 : this still is not done : "5) You do need to add the cloak of .. bonuses to Fortitude, Reflex and Will into your defense calculations" Read the cloak's compendium entry. Ask in Skype what that means. At 9 : check At 10 : check At 12 : still waiting on a listing of what cash you spend on what item. Just saying I spend X total and now have Y left over is not what I am looking for. And I hope you understand, my faith in your math skills has not improved over the course of the last 24 hours. At 13 : originally this addressed you not listing what weapon or implement you took versatile expertise for, but now I am confused as to what implement you are planning to have this character wield. In all, I would kindly ask you to not post immediately in response to this review, but take say 24 hours, go over each entry in detail, and get confident that what you are posting in reply to this message is as good and correct as you could possibly make it. 3) Fixed 5) Fixed 12) Done 13) Its a rod in the end, i forgot removing the wand wich I guess confused you Thank you a million times for dealing with my disastrous attention to detail and have a nice day <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Seriously this time : I will not review your sheet again in the next 24 hours. Take your time please, and check your entries. At 5 : this is not correct. At 12 : you have misplaced 360 gp, or what are you saying here ? new: 14: what feat did you take that grants you a bonus to reflex defense? 15: your stealth calculation seems to miss the bonus your armor grants you 16 : your diplomacy calculation seems to be missing a racial bonus To top all of that off : you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either.
Justin C. said: 1. You try finding a decent image of a Tiefling lol And I always keep a melee weapon on&nbsp;hand for casters just in case. Not necessarily using it or&nbsp;have it equipped but good to&nbsp;have in emergencies. 2. Sure. Psion is base 12, background allows me to add&nbsp;highest ability score of 21, gain 4 for each level past level 1. 12+21+16=49 3. I changed it from 0 to 3 because what I was reading said I substitute Charisma for Dex, and I believe it comes out to 5 when it adds the 1/2 level bonus. Or is it based on Intelligence and the total should be 7? 4. I'll add the level. None of them should be dependent on any of the others. 5. Yes. I actually broke down the math at the bottom of the character sheet just in case for gold and attack/damage bonuses 6. Not really. See 1. The numbers are correct for if I&nbsp;have to wield it for whatever reason. EDIT: Added the feat levels, removed descriptions. Currently double-checking Imperious Majesty Feat. <a href="https://www.myth-weavers.com/sheet.html#id=1230578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1230578</a> (For what it it's worth, I originally considered doing Wrist Razors for emergency melee but that's a Black Sun weapon and might've seemed out of place and I didn't want to be "that guy." Quarterstaff at least seemed thematic).&nbsp; Also, everything I'm finding for Imperious Majesty suggests my Initiative should be Cha Mod (3) + 1/2 Level. Edit 2: I just realized there's a divider on the last box so the math wouldn't show up for you, sorry. Tiefling images are relatively easy to find honestly. &nbsp;Mostly the point I'm trying to make is that if you are actually planning on using it for combat, you should have some way of using it for combat. &nbsp;If you are not using it for combat, don't worry about putting it on your sheet. Check. I'm blind and for some reason assumed if you took imperious that meant you were Cha primary. &nbsp;Which is why I shouldnt check sheets late at night. Check Yeah, couldnt see that part cause its hidden but the numbers were mostly what I was thinking of. &nbsp;Your mundane quarterstaff does not cost you anything to have. Check Most everything seems correct (and was I was just checking things while tired). &nbsp;If you go to join game you will see a journal entry added for you.
Seriously this time : I will not review your sheet again in the next 24 hours. Take your time please, and check your entries. At 5 : this is not correct. At 12 : you have misplaced 360 gp, or what are you saying here ? new: 14: what feat did you take that grants you a bonus to reflex defense? 15: your stealth calculation seems to miss the bonus your armor grants you 16 : your diplomacy calculation seems to be missing a racial bonus To top all of that off : you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. 5) Fixed 12) There is 360 gp missing, left... i thought it was used that way everywhere, any way i changed it to clarify 14)It was due to not noticing the bonus ref was counted when inputting the bonus in shield, it was due to rod expertisse, already fixed anyway 15)Fixed 16)Fixed Background and theme picked up, checked and seem to be correct <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a>
Nano P. said: Seriously this time : I will not review your sheet again in the next 24 hours. Take your time please, and check your entries. At 5 : this is not correct. At 12 : you have misplaced 360 gp, or what are you saying here ? new: 14: what feat did you take that grants you a bonus to reflex defense? 15: your stealth calculation seems to miss the bonus your armor grants you 16 : your diplomacy calculation seems to be missing a racial bonus To top all of that off : you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. 5) Fixed 12) There is 360 gp missing, left... i thought it was used that way everywhere, any way i changed it to clarify 14)It was due to not noticing the bonus ref was counted when inputting the bonus in shield, it was due to rod expertisse, already fixed anyway 15)Fixed 16)Fixed Background and theme picked up, checked and seem to be correct <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Well, we seem to be getting there. Most of it appears correct. Where, however, does that conditional AC bonus from the blink dog come from ?
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baldhermit said: Nano P. said: Seriously this time : I will not review your sheet again in the next 24 hours. Take your time please, and check your entries. At 5 : this is not correct. At 12 : you have misplaced 360 gp, or what are you saying here ? new: 14: what feat did you take that grants you a bonus to reflex defense? 15: your stealth calculation seems to miss the bonus your armor grants you 16 : your diplomacy calculation seems to be missing a racial bonus To top all of that off : you are entitled to the mechanical benefit of a background, as well as a theme. You do not appear to have chosen either. 5) Fixed 12) There is 360 gp missing, left... i thought it was used that way everywhere, any way i changed it to clarify 14)It was due to not noticing the bonus ref was counted when inputting the bonus in shield, it was due to rod expertisse, already fixed anyway 15)Fixed 16)Fixed Background and theme picked up, checked and seem to be correct <a href="https://www.myth-weavers.com/sheet.html#id=1229774" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1229774</a> Well, we seem to be getting there. Most of it appears correct. Where, however, does that conditional AC bonus from the blink dog come from ? cloak of translocation bit i think its only with powers, dont think the blink dog counts as its listed as aura
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232555</a>
Red.Matthew said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232555</a> Welcome to the Guild Living Campaign Your Array does not compute. &nbsp;How do you have, for example, an 18 Con with the highest number on your array being 16 and your level 4 being your only increase to con and is +1. &nbsp;You will also want to have your attack stat as your highest stat as a general rule or you really won't be doing much of anything. &nbsp;Having higher Con and Dex than STR is going to make you borderline completely ineffective. Your hit points are incorrect. &nbsp;When you change around your array to make it legal please breakdown what you get for your new hit point total. Your surges per day are incorrect. &nbsp;When you change around your array to make it legal please keep in mind that if your Con score increases during leveling your surges per day (and hit points for that matter) also increase. Scale armor does not go up to +8AC until +2 enhancement. &nbsp;It is only +7 AC at +1 Enhancement. &nbsp;Do not combine your enhancement and armor into armor bonus, there is a spot for it on the calculations under defenses where it says 'enh' (like you did with your neck). Scale does not have an armor check penalty. &nbsp;Not sure why your armor check penalty is -4. You have "One Handed Style" under Class features. &nbsp;Is that supposed to be one of the styles or is that supposed to be One Handed Weapon Talent? &nbsp;If it is weapon talent, you need to include it into your calculations to attack in your attack workspace. As a fighter you have access to Agility Superiority instead of Combat Reflexes. &nbsp;It is strictly speaking better and there is no reason not to take it unless your stats change considerably when your array is made legal. In your Damage workspace you have a 3 under Enhancement. You are not using a +3 weapon. &nbsp;I assume this is being used to represent the bonus you get from Bracers of Mighty Striking, however you do not benefit from that with both of those attacks and, if that it is what it is, it should be listed as +1 Enh and +2 Misc on any attack that you do benefit from the bracers. Please label what level you get your powers from, it makes it much easier to see what you have. You seem to have taken 2 level 2 Utility powers. &nbsp;Other than the entry feature all powers from themes are optional powers that you can take instead of other powers from your class(es), trained skills or race. &nbsp;Please choose one or the other. The cost of all mundane things are either folded into their base cost of their weapon (the base cost of the flail) or are free (shield). You chose a theme but do not appear to have taken a mechanical background. &nbsp;While this is not required it does add a small bit of flavor and strength to your character. Please address each of these issues by responding in list format and repost.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232628" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232628</a>
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232612" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232612</a>
Gary M said: Red.Matthew said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232555</a> Welcome to the Guild Living Campaign Your Array does not compute. &nbsp;How do you have, for example, an 18 Con with the highest number on your array being 16 and your level 4 being your only increase to con and is +1. &nbsp;You will also want to have your attack stat as your highest stat as a general rule or you really won't be doing much of anything. &nbsp;Having higher Con and Dex than STR is going to make you borderline completely ineffective. Your hit points are incorrect. &nbsp;When you change around your array to make it legal please breakdown what you get for your new hit point total. Your surges per day are incorrect. &nbsp;When you change around your array to make it legal please keep in mind that if your Con score increases during leveling your surges per day (and hit points for that matter) also increase. Scale armor does not go up to +8AC until +2 enhancement. &nbsp;It is only +7 AC at +1 Enhancement. &nbsp;Do not combine your enhancement and armor into armor bonus, there is a spot for it on the calculations under defenses where it says 'enh' (like you did with your neck). Scale does not have an armor check penalty. &nbsp;Not sure why your armor check penalty is -4. You have "One Handed Style" under Class features. &nbsp;Is that supposed to be one of the styles or is that supposed to be One Handed Weapon Talent? &nbsp;If it is weapon talent, you need to include it into your calculations to attack in your attack workspace. As a fighter you have access to Agility Superiority instead of Combat Reflexes. &nbsp;It is strictly speaking better and there is no reason not to take it unless your stats change considerably when your array is made legal. In your Damage workspace you have a 3 under Enhancement. You are not using a +3 weapon. &nbsp;I assume this is being used to represent the bonus you get from Bracers of Mighty Striking, however you do not benefit from that with both of those attacks and, if that it is what it is, it should be listed as +1 Enh and +2 Misc on any attack that you do benefit from the bracers. Please label what level you get your powers from, it makes it much easier to see what you have. You seem to have taken 2 level 2 Utility powers. &nbsp;Other than the entry feature all powers from themes are optional powers that you can take instead of other powers from your class(es), trained skills or race. &nbsp;Please choose one or the other. The cost of all mundane things are either folded into their base cost of their weapon (the base cost of the flail) or are free (shield). You chose a theme but do not appear to have taken a mechanical background. &nbsp;While this is not required it does add a small bit of flavor and strength to your character. Please address each of these issues by responding in list format and repost. 1. I have no idea how I did that, should be correct now. 2. Mathed 3. Also mathed 4. Fixed, I think 5. Fixed, was probably looking at plate 6. Fixed 7. Neat, swapped. 8. Believe I fixed this. 9. Fixed 10. I'm dumb, dropped it all together till I'm more familiar with the system. 11. Fixed 12. As in item 10, dropped. <a href="https://www.myth-weavers.com/sheet.html#id=1233495" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1233495</a> &nbsp;&lt;---New sheet link, started from scratch and used what I learned (I hope). Still trying to find more than a headshot for a Half-Orc with a flail
1. I have no idea how I did that, should be correct now. 2. Mathed 3. Also mathed 4. Fixed, I think 5. Fixed, was probably looking at plate 6. Fixed 7. Neat, swapped. 8. Believe I fixed this. 9. Fixed 10. I'm dumb, dropped it all together till I'm more familiar with the system. 11. Fixed 12. As in item 10, dropped. <a href="https://www.myth-weavers.com/sheet.html#id=1233495" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1233495</a> &nbsp;&lt;---New sheet link, started from scratch and used what I learned (I hope). Still trying to find more than a headshot for a Half-Orc with a flail Starting over with a new sheet means there are new more different problems. &nbsp;So I'm going to evaluate this as a a complete new one. Array. &nbsp;While your current array is technically legal, it is worse than it could be. &nbsp;You want to give your level up bumps to your highest stat because that is how to get the most out of point buy. &nbsp;For example if you started with 15 dex on your array and added your racial and level 4 bonus to it, you would have 2 points instead of 1 to put to other stats (you could for example have both 13 con and wis if you wanted). &nbsp;It would give you identical numbers all the way across the board, but also give you an extra point to spend in either con, int or cha. Unstoppable Advance is not a level 1 daily attack power. &nbsp;It is a level 2 daily utility power. &nbsp;You cannot have 2 level 2 utility powers and you also need to have a level 1 daily attack power. Expertise: Flail is not what you want. &nbsp;You are looking for Flail Expertise. &nbsp;Check the New Player Checklist link for Expertise feats if you don't get why I'm making the distinction. You don't have a theme for some reason? &nbsp;The only thing you did wrong previously was give yourself an additional U2 (its an option you don't just get it). &nbsp;Everything else was fine. Your new character has no way to communicate (no languages). You spent money on a shortbow and heavy shield. &nbsp;I don't know why as it was one of the things specifically listed as a fix last time. &nbsp;You do not need to spend money on these mundane pieces. &nbsp;Also I have no idea why you have a shortbow. I am not sure why you stopped filling out Threatening Rush on your attack workspace. &nbsp;I would highly recommend instead using Shield Edge Block as your second entry for attack/damage workspace and your melee basic attack as your first. Getting closer. &nbsp;Repost and reply to each of these issues in list format please.
Gary M said: 1. I have no idea how I did that, should be correct now. 2. Mathed 3. Also mathed 4. Fixed, I think 5. Fixed, was probably looking at plate 6. Fixed 7. Neat, swapped. 8. Believe I fixed this. 9. Fixed 10. I'm dumb, dropped it all together till I'm more familiar with the system. 11. Fixed 12. As in item 10, dropped. <a href="https://www.myth-weavers.com/sheet.html#id=1233495" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1233495</a> &nbsp;&lt;---New sheet link, started from scratch and used what I learned (I hope). Still trying to find more than a headshot for a Half-Orc with a flail Starting over with a new sheet means there are new more different problems. &nbsp;So I'm going to evaluate this as a a complete new one. Array. &nbsp;While your current array is technically legal, it is worse than it could be. &nbsp;You want to give your level up bumps to your highest stat because that is how to get the most out of point buy. &nbsp;For example if you started with 15 dex on your array and added your racial and level 4 bonus to it, you would have 2 points instead of 1 to put to other stats (you could for example have both 13 con and wis if you wanted). &nbsp;It would give you identical numbers all the way across the board, but also give you an extra point to spend in either con, int or cha. Unstoppable Advance is not a level 1 daily attack power. &nbsp;It is a level 2 daily utility power. &nbsp;You cannot have 2 level 2 utility powers and you also need to have a level 1 daily attack power. Expertise: Flail is not what you want. &nbsp;You are looking for Flail Expertise. &nbsp;Check the New Player Checklist link for Expertise feats if you don't get why I'm making the distinction. You don't have a theme for some reason? &nbsp;The only thing you did wrong previously was give yourself an additional U2 (its an option you don't just get it). &nbsp;Everything else was fine. Your new character has no way to communicate (no languages). You spent money on a shortbow and heavy shield. &nbsp;I don't know why as it was one of the things specifically listed as a fix last time. &nbsp;You do not need to spend money on these mundane pieces. &nbsp;Also I have no idea why you have a shortbow. I am not sure why you stopped filling out Threatening Rush on your attack workspace. &nbsp;I would highly recommend instead using Shield Edge Block as your second entry for attack/damage workspace and your melee basic attack as your first. Getting closer. &nbsp;Repost and reply to each of these issues in list format please. 1. Need a Wisdom of 13 for one of my Feats, hence that (shield defense). 2. Page 9 of Martial Powers 2, Unstoppable Advance is listed under Level 1 Daily's there and in the portabl compendium, unless I spelled something wrong? 3. Fixed 4. I figured I'd skip out on this until I was more comfortable with the system, maybe do it on the next character when I know more about what I'm doing and not just another fighter running around. 5. Fixed, bork 6. Didn't get a magical shield this time, realized I'd doubled up on magical Arm slots last time. Shortbow because it was cheap and one should always have a ranged weapon on hand, no? 7. Not sure why I did that either, changed it out as suggested. Strength+2 to attack, wasn't sure if I was to stack the +2 on top of Abil or put it in MISC, so, I put it in Misc
Fnakd said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232628" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232628</a> Welcome to the Guild! You put your +1 bonus to will in your statistic block, but did not include it in your defenses You took improved initiative but did not improve your initiative The check bonus from Heavy Shield is -2 not -1. You need to label what your weapon is (Aecris Dagger +1 for example) You need to label what your armor is (Supporting Scale +1 for example) You need to total the cost of your gear and your heavy shield does not cost anything (it is mundane) You need to label your damage workspace. &nbsp;Also you want to use 2 things with different numbers for your attack and damage workspaces. &nbsp;In your case that would be Melee Basic Attack and Shove and Slap. You have warforged Resolve listed twice under powers and I'm not sure why. Your character has no personality, no background, no mannerisms. &nbsp;It needs to be more than a sheet with stats on it to be approved. &nbsp;Program a personality into this war machine. You did not select a theme or background. &nbsp;While neither is required they can offer you some additional options, resources, powers and flavor to round out your character. Please respond to this post and address these issues in list format.
Red.Matthew said: Gary M said: 1. I have no idea how I did that, should be correct now. 2. Mathed 3. Also mathed 4. Fixed, I think 5. Fixed, was probably looking at plate 6. Fixed 7. Neat, swapped. 8. Believe I fixed this. 9. Fixed 10. I'm dumb, dropped it all together till I'm more familiar with the system. 11. Fixed 12. As in item 10, dropped. <a href="https://www.myth-weavers.com/sheet.html#id=1233495" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1233495</a> &nbsp;&lt;---New sheet link, started from scratch and used what I learned (I hope). Still trying to find more than a headshot for a Half-Orc with a flail Starting over with a new sheet means there are new more different problems. &nbsp;So I'm going to evaluate this as a a complete new one. Array. &nbsp;While your current array is technically legal, it is worse than it could be. &nbsp;You want to give your level up bumps to your highest stat because that is how to get the most out of point buy. &nbsp;For example if you started with 15 dex on your array and added your racial and level 4 bonus to it, you would have 2 points instead of 1 to put to other stats (you could for example have both 13 con and wis if you wanted). &nbsp;It would give you identical numbers all the way across the board, but also give you an extra point to spend in either con, int or cha. Unstoppable Advance is not a level 1 daily attack power. &nbsp;It is a level 2 daily utility power. &nbsp;You cannot have 2 level 2 utility powers and you also need to have a level 1 daily attack power. Expertise: Flail is not what you want. &nbsp;You are looking for Flail Expertise. &nbsp;Check the New Player Checklist link for Expertise feats if you don't get why I'm making the distinction. You don't have a theme for some reason? &nbsp;The only thing you did wrong previously was give yourself an additional U2 (its an option you don't just get it). &nbsp;Everything else was fine. Your new character has no way to communicate (no languages). You spent money on a shortbow and heavy shield. &nbsp;I don't know why as it was one of the things specifically listed as a fix last time. &nbsp;You do not need to spend money on these mundane pieces. &nbsp;Also I have no idea why you have a shortbow. I am not sure why you stopped filling out Threatening Rush on your attack workspace. &nbsp;I would highly recommend instead using Shield Edge Block as your second entry for attack/damage workspace and your melee basic attack as your first. Getting closer. &nbsp;Repost and reply to each of these issues in list format please. 1. Need a Wisdom of 13 for one of my Feats, hence that (shield defense). 2. Page 9 of Martial Powers 2, Unstoppable Advance is listed under Level 1 Daily's there and in the portabl compendium, unless I spelled something wrong? 3. Fixed 4. I figured I'd skip out on this until I was more comfortable with the system, maybe do it on the next character when I know more about what I'm doing and not just another fighter running around. 5. Fixed, bork 6. Didn't get a magical shield this time, realized I'd doubled up on magical Arm slots last time. Shortbow because it was cheap and one should always have a ranged weapon on hand, no? 7. Not sure why I did that either, changed it out as suggested. Strength+2 to attack, wasn't sure if I was to stack the +2 on top of Abil or put it in MISC, so, I put it in Misc I think you are missing my point. &nbsp;You can get Wis 13 to start with at level 1 and also get more if you change up how you level things up. &nbsp;Look at what I said again and if it doesn't make sense contact me on skype or ask in guild chat. That was my mistake. &nbsp;I was confusing Unstoppable Advance with Unstoppable. &nbsp;Ignore this Check K Check K. &nbsp;Also if you want a ranged weapon and you have a shield you really don't want a shortbow. &nbsp;Changing from sword and shield to using a bow and back basically means you do nothing for most of the combat. &nbsp;If you want a ranged option, pick something you can use 1 handed and/or something you can throw (like a javelin). Damage is incorrect on Shield Edge Block. It should also be noted that with your high Dex you will likely eventually want to switch to Hide Armor as it allows you to have dex added to your defenses. &nbsp;Right now Hide and Scale provide the same benefit for you, but that will likely not be the case at higher levels. &nbsp;Nothing to correct, just something to think about.
Gary M said: Red.Matthew said: Gary M said: 1. I have no idea how I did that, should be correct now. 2. Mathed 3. Also mathed 4. Fixed, I think 5. Fixed, was probably looking at plate 6. Fixed 7. Neat, swapped. 8. Believe I fixed this. 9. Fixed 10. I'm dumb, dropped it all together till I'm more familiar with the system. 11. Fixed 12. As in item 10, dropped. <a href="https://www.myth-weavers.com/sheet.html#id=1233495" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1233495</a> &nbsp;&lt;---New sheet link, started from scratch and used what I learned (I hope). Still trying to find more than a headshot for a Half-Orc with a flail Starting over with a new sheet means there are new more different problems. &nbsp;So I'm going to evaluate this as a a complete new one. Array. &nbsp;While your current array is technically legal, it is worse than it could be. &nbsp;You want to give your level up bumps to your highest stat because that is how to get the most out of point buy. &nbsp;For example if you started with 15 dex on your array and added your racial and level 4 bonus to it, you would have 2 points instead of 1 to put to other stats (you could for example have both 13 con and wis if you wanted). &nbsp;It would give you identical numbers all the way across the board, but also give you an extra point to spend in either con, int or cha. Unstoppable Advance is not a level 1 daily attack power. &nbsp;It is a level 2 daily utility power. &nbsp;You cannot have 2 level 2 utility powers and you also need to have a level 1 daily attack power. Expertise: Flail is not what you want. &nbsp;You are looking for Flail Expertise. &nbsp;Check the New Player Checklist link for Expertise feats if you don't get why I'm making the distinction. You don't have a theme for some reason? &nbsp;The only thing you did wrong previously was give yourself an additional U2 (its an option you don't just get it). &nbsp;Everything else was fine. Your new character has no way to communicate (no languages). You spent money on a shortbow and heavy shield. &nbsp;I don't know why as it was one of the things specifically listed as a fix last time. &nbsp;You do not need to spend money on these mundane pieces. &nbsp;Also I have no idea why you have a shortbow. I am not sure why you stopped filling out Threatening Rush on your attack workspace. &nbsp;I would highly recommend instead using Shield Edge Block as your second entry for attack/damage workspace and your melee basic attack as your first. Getting closer. &nbsp;Repost and reply to each of these issues in list format please. 1. Need a Wisdom of 13 for one of my Feats, hence that (shield defense). 2. Page 9 of Martial Powers 2, Unstoppable Advance is listed under Level 1 Daily's there and in the portabl compendium, unless I spelled something wrong? 3. Fixed 4. I figured I'd skip out on this until I was more comfortable with the system, maybe do it on the next character when I know more about what I'm doing and not just another fighter running around. 5. Fixed, bork 6. Didn't get a magical shield this time, realized I'd doubled up on magical Arm slots last time. Shortbow because it was cheap and one should always have a ranged weapon on hand, no? 7. Not sure why I did that either, changed it out as suggested. Strength+2 to attack, wasn't sure if I was to stack the +2 on top of Abil or put it in MISC, so, I put it in Misc I think you are missing my point. &nbsp;You can get Wis 13 to start with at level 1 and also get more if you change up how you level things up. &nbsp;Look at what I said again and if it doesn't make sense contact me on skype or ask in guild chat. That was my mistake. &nbsp;I was confusing Unstoppable Advance with Unstoppable. &nbsp;Ignore this Check K Check K. &nbsp;Also if you want a ranged weapon and you have a shield you really don't want a shortbow. &nbsp;Changing from sword and shield to using a bow and back basically means you do nothing for most of the combat. &nbsp;If you want a ranged option, pick something you can use 1 handed and/or something you can throw (like a javelin). Damage is incorrect on Shield Edge Block. It should also be noted that with your high Dex you will likely eventually want to switch to Hide Armor as it allows you to have dex added to your defenses. &nbsp;Right now Hide and Scale provide the same benefit for you, but that will likely not be the case at higher levels. &nbsp;Nothing to correct, just something to think about. 1. Sorted 6. Swapped for Javelins, one handed. 7. Not sure where I went wrong? The layout for the card is odd, in that the damage is at the bottom, with the 2d6+Strength (4, in this case), as it's a melee strike the Iron Armbands would throw another +2 atop that, I believe. Which I failed to put in, sorted, I believe. 8. Noted. Add a background as well as a theme as discussed.
Patrick O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232612" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232612</a> Welcome to the Guild! Your Array. &nbsp;It is very highly recommended to put your primary ability (your highest stat) in your attack stat (Wisdom). &nbsp;Also it is highly recommended for newer players to use one of the standard arrays and/or pick a race that gets a bonus to their primary attribute. &nbsp;While any one of these might not be an issue, all of them together may make this much less fun for you as your ability to hit and do cool things will be diminished. &nbsp;You are not required to change it, this is just advice from a long-time player. Your hit points appear to be incorrect. &nbsp;Could you please break down the calculation you used for it? Your surges per day are incorrect. Versatile Expertise needs to be labeled what you took it in. &nbsp;Also it is almost never a good plan but I'm going to assume you read the post on expertise feats and specifically chose not to take one of the ones designed for you for a reason. Feywild Protection is a paragon tier feat which requires you to be at least level 11. &nbsp;You do not qualify for this feat, please choose another. You are wearing cloth, you do not have an armor bonus (you have it listed as 1) While you are welcome to use a longsword you are only using one of your hands. &nbsp;If you want to be more defensively oriented you might want to put something defensive (like a Rhythm Blade Dagger) in the other hand or use a two-handed weapon. &nbsp;You do not have to hold your holy symbol in your hand to use it. This is not a correction but a clarification, keep in mind the power from your holy symbol can only be used with an attack where you use that implement, so the only attacks you can use it on are Radiant Vengeance and Oath of Consuming Light You seem to have 1 too many trained skills. &nbsp;Religion +3 from your base class, Eladrin Education for +1 and Scholar for +1. &nbsp;I think what you did is improperly give yourself training in History from your background. &nbsp;Backgrounds give access to the given skill as a class skill (so a choice to pick from not training in that skill). Please respond to this post and address these issues in list format.