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Post Character Sheets Here! (Archived, Closed 1/12/18)

Sorry Gary.  I thought I had done that.  It's public now.
Isaac C. said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1267172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1267172</a> Welcome to the Guild! Not sure what is going on with Dire Radiance as your attack. &nbsp;Looks like you are using Con instead of Cha for some reaons. Also, it shows in your attack workspace that you have a +2 enhancement weapon for the attack roll of one of your attacks but neither damage roll and not for the other attack. &nbsp;I assume this is incorrect? &nbsp;You also did not include your expertise. &nbsp;My guess is that you are including your goggles, but that doesn't go into enhancement and instead goes into misc. Rod Expertise gives you a shield bonus to specifically AC. &nbsp;On the sheet when it has 'shield bonus' it automatically applies that bonus to both AC and Reflex. &nbsp;It means you need to set your shield bonus to 1 &nbsp;(from your offhand) and give yourself a misc bonus of +1 to AC or you can give yourself a misc bonus of -1 to reflex if you want to leave your shield bonus at 2. You list your starting array as 18/13/11/20/20/8? &nbsp;That is not a legal array and I don't know which one you were going for so I don't know hot to lead you in the correct direction. &nbsp;Also, in regards to your level 4 bonus, I will refer to you the bolded section below arrays in the new player checklist. &nbsp;The combination of your original array missing points and level ups being awkward means you are missing a lot of stat points for no reason I can tell. You will want to put the bonuses form your theme to skills in temporary and/or label them as power bonuses. &nbsp;Typed bonuses never stack and you should denote in some that way, unlike many bonuses to skills, those bonuses are power bonuses and not untyped. You need to break down your item expenditure in the wealth section of the character sheet. You will find it difficult to communicate with other players as you currently speak no languages, have no appearance or mannerisms. Take a minute to flesh out a couple details about the character. &nbsp;You don't have to write a book, but you should be able to give us a couple of things that makes this guy more than stats on a page. Address these issues in list form and get back to me when you have the chance.
Joy Phillip said: Hello, I am Joy Phillip I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium This is a link to my character: &nbsp; <a href="http://www.myth-weavers.com/sheet.html#id=1266644" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1266644</a> Welcome to the Guild If you check the new player's checklist on arrays it has, in bold, something that should clarify why I am going to say you should not put your level 4 bump into Charisma. &nbsp;It isn't because we are all min-maxing munchkins, but rather you are crippling yourself for no reason. &nbsp;Starting with 10/14/11/14/17/10 pre racial, giving the bumps that you gave gets you to 10/17/11/14/17/11. &nbsp;If you instead give that to Wis/Con and change your starting array all of the end result numbers stay the same, except the fact that you have 3 extra points to put in Charisma rather than 1. &nbsp;So if you want to bump your charisma, it makes no sense not to bump it at character creation. &nbsp;Starting array of 10/14/11/16/13 pre racial gets you to 10/17/11/14/17/13. &nbsp;All the same, higher Cha. &nbsp;Please do not unnecessarily cripple yourself. Similarly there is no reason to take Weapon Expertise (Spear). &nbsp;Please refer to the post on expertise feats for more information. Please breakdown your gold expenditure in the wealth section. &nbsp;At a glance it looks like you spent money on a bunch of mundane items which you do not need to do. You have "Leaves of Death" listed as a neck slot item. &nbsp;It is a holy symbol. &nbsp;You also are not proficient in holy symbols and gain no benefit from that item so I don't know why you are wearing it. &nbsp;Also you need to purchase a neck slot item. While it is not incorrect I would make a note that Lifedrinker weapon requires you to make the attack with that weapon in order to gain the benefit. &nbsp;So you cannot get the benefit of that weapon on any power that you have as none of them are powers that you can use through that weapon as those powers are implement powers and do not have the weapon keyword and you cannot use spears as an implement. Your voice of battle is also a wisdom based implement attack and on your attack and damage workspace I am a little confused. &nbsp;It seems like you are not getting any of your bonuses including your wisdom modifier. &nbsp;If you are having problems figuring out what all goes in your attack and damage workspace I would suggest looking at the video, page 274 in the PHB or by asking a question in guild chat on Skype. I noticed you took 2 backgrounds (which is fine) but you did not take a theme. &nbsp;While not required a theme can give you additional benefits and help round out a character. Please label your feats based on when you got them (Free, 1, 2 4 etc) Please respond to these comments in list form and repost.
Gary M said: If you check the new player's checklist on arrays it has, in bold, something that should clarify why I am going to say you should not put your level 4 bump into Charisma. &nbsp;It isn't because we are all min-maxing munchkins, but rather you are crippling yourself for no reason. &nbsp;Starting with 10/14/11/14/17/10 pre racial, giving the bumps that you gave gets you to 10/17/11/14/17/11. &nbsp;If you instead give that to Wis/Con and change your starting array all of the end result numbers stay the same, except the fact that you have 3 extra points to put in Charisma rather than 1. &nbsp;So if you want to bump your charisma, it makes no sense not to bump it at character creation. &nbsp;Starting array of 10/14/11/16/13 pre racial gets you to 10/17/11/14/17/13. &nbsp;All the same, higher Cha. &nbsp;Please do not unnecessarily cripple yourself. Similarly there is no reason to take Weapon Expertise (Spear). &nbsp;Please refer to the post on expertise feats for more information. Please breakdown your gold expenditure in the wealth section. &nbsp;At a glance it looks like you spent money on a bunch of mundane items which you do not need to do. You have "Leaves of Death" listed as a neck slot item. &nbsp;It is a holy symbol. &nbsp;You also are not proficient in holy symbols and gain no benefit from that item so I don't know why you are wearing it. &nbsp;Also you need to purchase a neck slot item. While it is not incorrect I would make a note that Lifedrinker weapon requires you to make the attack with that weapon in order to gain the benefit. &nbsp;So you cannot get the benefit of that weapon on any power that you have as none of them are powers that you can use through that weapon as those powers are implement powers and do not have the weapon keyword and you cannot use spears as an implement. Your voice of battle is also a wisdom based implement attack and on your attack and damage workspace I am a little confused. &nbsp;It seems like you are not getting any of your bonuses including your wisdom modifier. &nbsp;If you are having problems figuring out what all goes in your attack and damage workspace I would suggest looking at the video, page 274 in the PHB or by asking a question in guild chat on Skype. I noticed you took 2 backgrounds (which is fine) but you did not take a theme. &nbsp;While not required a theme can give you additional benefits and help round out a character. Please label your feats based on when you got them (Free, 1, 2 4 etc) I had done the Cha bump pretty much at random, mostly because adventurers/normal people don't get to choose things like that. However, you make a good point here and I will most likely do what you suggest. It is reasonable and I don't see how it is much of a change. The array I did choose at random, so, uh... yeah. :) Shamans don't get a lot of choice in their weapons. I didn't want to go with the standard weapons-for-clerics. Spear seemed like a choice that would work to avoid club/mace... The first choice I made was a Scythe to be honest. Too much encumbrance. Spear was the same damage in case the enemy closes and it's one handed wieldable. Other than that, the bonus feat from the guild is useless to me. I guess I could take it in Dagger, but that's the only other thing I can think of. No, I took only magic items with the wealth. I'll list them however. Easy enough. Worshipers of a deity can't wear the symbol of their goddess as a necklace? I got it for the effect of the extra savings throw. As for purchase of the neck slot item, is there a reason it's required? There's not a lot that my character needs to wear there, she's an aesthete and only has enough clothing to cover her loins and breasts (because others need them covered for some reason) and that's handled by the armor. She doesn't even wear boots. As I see her, she has her totem wrapped around her wrist, armor on, spear in her fist, and her Bag of Holding inside her armor, and that's literally it. I can change it to a regular non-magical holy symbol I suppose, but that leaves me with extra money. That's fine. I knew that the lifedrinker was a "hit" power. This isn't crippling, it's me trying to play something I don't normally. All said and sorted, I WANT to have a Silver Sword from her people, but that's 9th level item at a start, and it's also a quest item, and a unusable weapon class for the Shaman. The powers she have aren't touch oriented, she lets most of the melee be done by her Spirit, and the others around her, while she supports from the rear, takes opportunity hits with her spear or daggers, while staying out of the way of the hack-and-slashers. I will do my best to clarify it. I didn't really understand the Themes, and I've done some looking and reading and don't see it. I'll keep looking though. &nbsp;I didn't see any way to find information on it within the guild as there's no search option. &nbsp; These are listed under the "Feats" section on the sheet.
Joy Phillip said: Gary M said: If you check the new player's checklist on arrays it has, in bold, something that should clarify why I am going to say you should not put your level 4 bump into Charisma. &nbsp;It isn't because we are all min-maxing munchkins, but rather you are crippling yourself for no reason. &nbsp;Starting with 10/14/11/14/17/10 pre racial, giving the bumps that you gave gets you to 10/17/11/14/17/11. &nbsp;If you instead give that to Wis/Con and change your starting array all of the end result numbers stay the same, except the fact that you have 3 extra points to put in Charisma rather than 1. &nbsp;So if you want to bump your charisma, it makes no sense not to bump it at character creation. &nbsp;Starting array of 10/14/11/16/13 pre racial gets you to 10/17/11/14/17/13. &nbsp;All the same, higher Cha. &nbsp;Please do not unnecessarily cripple yourself. Similarly there is no reason to take Weapon Expertise (Spear). &nbsp;Please refer to the post on expertise feats for more information. Please breakdown your gold expenditure in the wealth section. &nbsp;At a glance it looks like you spent money on a bunch of mundane items which you do not need to do. You have "Leaves of Death" listed as a neck slot item. &nbsp;It is a holy symbol. &nbsp;You also are not proficient in holy symbols and gain no benefit from that item so I don't know why you are wearing it. &nbsp;Also you need to purchase a neck slot item. While it is not incorrect I would make a note that Lifedrinker weapon requires you to make the attack with that weapon in order to gain the benefit. &nbsp;So you cannot get the benefit of that weapon on any power that you have as none of them are powers that you can use through that weapon as those powers are implement powers and do not have the weapon keyword and you cannot use spears as an implement. Your voice of battle is also a wisdom based implement attack and on your attack and damage workspace I am a little confused. &nbsp;It seems like you are not getting any of your bonuses including your wisdom modifier. &nbsp;If you are having problems figuring out what all goes in your attack and damage workspace I would suggest looking at the video, page 274 in the PHB or by asking a question in guild chat on Skype. I noticed you took 2 backgrounds (which is fine) but you did not take a theme. &nbsp;While not required a theme can give you additional benefits and help round out a character. Please label your feats based on when you got them (Free, 1, 2 4 etc) I had done the Cha bump pretty much at random, mostly because adventurers/normal people don't get to choose things like that. However, you make a good point here and I will most likely do what you suggest. It is reasonable and I don't see how it is much of a change. The array I did choose at random, so, uh... yeah. :) Shamans don't get a lot of choice in their weapons. I didn't want to go with the standard weapons-for-clerics. Spear seemed like a choice that would work to avoid club/mace... The first choice I made was a Scythe to be honest. Too much encumbrance. Spear was the same damage in case the enemy closes and it's one handed wieldable. Other than that, the bonus feat from the guild is useless to me. I guess I could take it in Dagger, but that's the only other thing I can think of. No, I took only magic items with the wealth. I'll list them however. Easy enough. Worshipers of a deity can't wear the symbol of their goddess as a necklace? I got it for the effect of the extra savings throw. As for purchase of the neck slot item, is there a reason it's required? There's not a lot that my character needs to wear there, she's an aesthete and only has enough clothing to cover her loins and breasts (because others need them covered for some reason) and that's handled by the armor. She doesn't even wear boots. As I see her, she has her totem wrapped around her wrist, armor on, spear in her fist, and her Bag of Holding inside her armor, and that's literally it. I can change it to a regular non-magical holy symbol I suppose, but that leaves me with extra money. That's fine. I knew that the lifedrinker was a "hit" power. This isn't crippling, it's me trying to play something I don't normally. All said and sorted, I WANT to have a Silver Sword from her people, but that's 9th level item at a start, and it's also a quest item, and a unusable weapon class for the Shaman. The powers she have aren't touch oriented, she lets most of the melee be done by her Spirit, and the others around her, while she supports from the rear, takes opportunity hits with her spear or daggers, while staying out of the way of the hack-and-slashers. I will do my best to clarify it. I didn't really understand the Themes, and I've done some looking and reading and don't see it. I'll keep looking though. &nbsp;I didn't see any way to find information on it within the guild as there's no search option. &nbsp; These are listed under the "Feats" section on the sheet. I don't really know what you mean by not picking things as you level up. &nbsp;The array is legal and isn't a problem anymore, but I was curious about that mentality. &nbsp;Normally I think of leveling up as going out and getting better at whatever it is that you do. &nbsp;The fighter's strength is the most likely thing for him to improve at because he is bashing things in the head and growing physically stronger as he levels. &nbsp;I always saw the stat bumps being something that was representing this mentality. I think there is a primary misconception here. &nbsp;Shamans do not get a big choice of weapons because they are not a weapon class for the most part. &nbsp;Their powers are through their implements. &nbsp;If you look on the list, for example, Spear Expertise is 100% better in every way than Weapon Expertise (Spear). &nbsp;That being said, both of those are for weapons and as an implement user neither of them is very handy for you. &nbsp;Instead it is one of the implement expertise things you might want to look at. &nbsp;You are proficient in using totems as an implement, you have a magic totem as an implement, all your powers (including the ones through your spirit companion) would benefit from Totem Expertise. If you do the math, that isn't what you did though. &nbsp;You took a number that was all GP and ended with a number that had silver and copper pieces in it. &nbsp;4500-4,460 =/= 35.482. &nbsp;Thanks for putting in the math for me though. You have to be proficient in an implement to use it. &nbsp;It will provide you no benefit. &nbsp;And yes there is a reason you are required to purchase a neck, it is listed in the New Player Checklist as it says explicitly that it is a requirement. &nbsp;The reason for this is that it is as important to wear an amulet as it is to be wearing some form of armor. &nbsp;If you are looking for saving throw stuff, you can check out Amulet of Double Fortune or Amulet of Elegy. As long as you know it doesn't work with your powers, you are free to hold the spear. &nbsp;It was a clarification not a correction. You did not correct Voice of Battle. &nbsp;It is still listed incorrectly in both attack and damage worskspaces. Go to "Character Themes" in the portable compendium. &nbsp;You will see them listed there and can search through them for any one you like. &nbsp;They are not mandatory, just something a little extra that comes with some flavor, typically an entry power, a small bonus to a skill or skills and some options for powers if you choose to take those options. They are not labeled based on when you get them. &nbsp;One of them says Bonus, one says level 2, the other 2 say Racial and Lv0.
Gary M said: Joy Phillip said: Gary M said: If you check the new player's checklist on arrays it has, in bold, something that should clarify why I am going to say you should not put your level 4 bump into Charisma. &nbsp;It isn't because we are all min-maxing munchkins, but rather you are crippling yourself for no reason. &nbsp;Starting with 10/14/11/14/17/10 pre racial, giving the bumps that you gave gets you to 10/17/11/14/17/11. &nbsp;If you instead give that to Wis/Con and change your starting array all of the end result numbers stay the same, except the fact that you have 3 extra points to put in Charisma rather than 1. &nbsp;So if you want to bump your charisma, it makes no sense not to bump it at character creation. &nbsp;Starting array of 10/14/11/16/13 pre racial gets you to 10/17/11/14/17/13. &nbsp;All the same, higher Cha. &nbsp;Please do not unnecessarily cripple yourself. Similarly there is no reason to take Weapon Expertise (Spear). &nbsp;Please refer to the post on expertise feats for more information. Please breakdown your gold expenditure in the wealth section. &nbsp;At a glance it looks like you spent money on a bunch of mundane items which you do not need to do. You have "Leaves of Death" listed as a neck slot item. &nbsp;It is a holy symbol. &nbsp;You also are not proficient in holy symbols and gain no benefit from that item so I don't know why you are wearing it. &nbsp;Also you need to purchase a neck slot item. While it is not incorrect I would make a note that Lifedrinker weapon requires you to make the attack with that weapon in order to gain the benefit. &nbsp;So you cannot get the benefit of that weapon on any power that you have as none of them are powers that you can use through that weapon as those powers are implement powers and do not have the weapon keyword and you cannot use spears as an implement. Your voice of battle is also a wisdom based implement attack and on your attack and damage workspace I am a little confused. &nbsp;It seems like you are not getting any of your bonuses including your wisdom modifier. &nbsp;If you are having problems figuring out what all goes in your attack and damage workspace I would suggest looking at the video, page 274 in the PHB or by asking a question in guild chat on Skype. I noticed you took 2 backgrounds (which is fine) but you did not take a theme. &nbsp;While not required a theme can give you additional benefits and help round out a character. Please label your feats based on when you got them (Free, 1, 2 4 etc) I had done the Cha bump pretty much at random, mostly because adventurers/normal people don't get to choose things like that. However, you make a good point here and I will most likely do what you suggest. It is reasonable and I don't see how it is much of a change. The array I did choose at random, so, uh... yeah. :) Shamans don't get a lot of choice in their weapons. I didn't want to go with the standard weapons-for-clerics. Spear seemed like a choice that would work to avoid club/mace... The first choice I made was a Scythe to be honest. Too much encumbrance. Spear was the same damage in case the enemy closes and it's one handed wieldable. Other than that, the bonus feat from the guild is useless to me. I guess I could take it in Dagger, but that's the only other thing I can think of. No, I took only magic items with the wealth. I'll list them however. Easy enough. Worshipers of a deity can't wear the symbol of their goddess as a necklace? I got it for the effect of the extra savings throw. As for purchase of the neck slot item, is there a reason it's required? There's not a lot that my character needs to wear there, she's an aesthete and only has enough clothing to cover her loins and breasts (because others need them covered for some reason) and that's handled by the armor. She doesn't even wear boots. As I see her, she has her totem wrapped around her wrist, armor on, spear in her fist, and her Bag of Holding inside her armor, and that's literally it. I can change it to a regular non-magical holy symbol I suppose, but that leaves me with extra money. That's fine. I knew that the lifedrinker was a "hit" power. This isn't crippling, it's me trying to play something I don't normally. All said and sorted, I WANT to have a Silver Sword from her people, but that's 9th level item at a start, and it's also a quest item, and a unusable weapon class for the Shaman. The powers she have aren't touch oriented, she lets most of the melee be done by her Spirit, and the others around her, while she supports from the rear, takes opportunity hits with her spear or daggers, while staying out of the way of the hack-and-slashers. I will do my best to clarify it. I didn't really understand the Themes, and I've done some looking and reading and don't see it. I'll keep looking though. &nbsp;I didn't see any way to find information on it within the guild as there's no search option. &nbsp; These are listed under the "Feats" section on the sheet. I don't really know what you mean by not picking things as you level up. &nbsp;The array is legal and isn't a problem anymore, but I was curious about that mentality. &nbsp;Normally I think of leveling up as going out and getting better at whatever it is that you do. &nbsp;The fighter's strength is the most likely thing for him to improve at because he is bashing things in the head and growing physically stronger as he levels. &nbsp;I always saw the stat bumps being something that was representing this mentality. I think there is a primary misconception here. &nbsp;Shamans do not get a big choice of weapons because they are not a weapon class for the most part. &nbsp;Their powers are through their implements. &nbsp;If you look on the list, for example, Spear Expertise is 100% better in every way than Weapon Expertise (Spear). &nbsp;That being said, both of those are for weapons and as an implement user neither of them is very handy for you. &nbsp;Instead it is one of the implement expertise things you might want to look at. &nbsp;You are proficient in using totems as an implement, you have a magic totem as an implement, all your powers (including the ones through your spirit companion) would benefit from Totem Expertise. If you do the math, that isn't what you did though. &nbsp;You took a number that was all GP and ended with a number that had silver and copper pieces in it. &nbsp;4500-4,460 =/= 35.482. &nbsp;Thanks for putting in the math for me though. You have to be proficient in an implement to use it. &nbsp;It will provide you no benefit. &nbsp;And yes there is a reason you are required to purchase a neck, it is listed in the New Player Checklist as it says explicitly that it is a requirement. &nbsp;The reason for this is that it is as important to wear an amulet as it is to be wearing some form of armor. &nbsp;If you are looking for saving throw stuff, you can check out Amulet of Double Fortune or Amulet of Elegy. As long as you know it doesn't work with your powers, you are free to hold the spear. &nbsp;It was a clarification not a correction. You did not correct Voice of Battle. &nbsp;It is still listed incorrectly in both attack and damage worskspaces. Go to "Character Themes" in the portable compendium. &nbsp;You will see them listed there and can search through them for any one you like. &nbsp;They are not mandatory, just something a little extra that comes with some flavor, typically an entry power, a small bonus to a skill or skills and some options for powers if you choose to take those options. They are not labeled based on when you get them. &nbsp;One of them says Bonus, one says level 2, the other 2 say Racial and Lv0. Now I'm confused, I didn't say anything like that. &nbsp;Nevermind. &nbsp;Array done Totem implement taken. &nbsp;Spear deselected Okay, I went over math 5 times. &nbsp;35 gp, 48 sp and 20 cp. &nbsp;10 cp = 1 sp. &nbsp;that means 48 sp + 2 sp (20 cp) is 50 sp. &nbsp;10 sp = 1 gp. &nbsp;so, yeah, that equals 40 gp and when added to the 4460 gp spent on magic items....&nbsp; Totem implement taken. &nbsp;holy symbol discarded. &nbsp;amulet purchased. mods to various fort, ac and saves modified. okay I believe it is correct now. no theme taken. &nbsp;None seemed to work with the character labeled now.
Gary M said: Isaac C. said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1267172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1267172</a> Welcome to the Guild! Not sure what is going on with Dire Radiance as your attack. &nbsp;Looks like you are using Con instead of Cha for some reaons. Also, it shows in your attack workspace that you have a +2 enhancement weapon for the attack roll of one of your attacks but neither damage roll and not for the other attack. &nbsp;I assume this is incorrect? &nbsp;You also did not include your expertise. &nbsp;My guess is that you are including your goggles, but that doesn't go into enhancement and instead goes into misc. Rod Expertise gives you a shield bonus to specifically AC. &nbsp;On the sheet when it has 'shield bonus' it automatically applies that bonus to both AC and Reflex. &nbsp;It means you need to set your shield bonus to 1 &nbsp;(from your offhand) and give yourself a misc bonus of +1 to AC or you can give yourself a misc bonus of -1 to reflex if you want to leave your shield bonus at 2. You list your starting array as 18/13/11/20/20/8? &nbsp;That is not a legal array and I don't know which one you were going for so I don't know hot to lead you in the correct direction. &nbsp;Also, in regards to your level 4 bonus, I will refer to you the bolded section below arrays in the new player checklist. &nbsp;The combination of your original array missing points and level ups being awkward means you are missing a lot of stat points for no reason I can tell. You will want to put the bonuses form your theme to skills in temporary and/or label them as power bonuses. &nbsp;Typed bonuses never stack and you should denote in some that way, unlike many bonuses to skills, those bonuses are power bonuses and not untyped. You need to break down your item expenditure in the wealth section of the character sheet. You will find it difficult to communicate with other players as you currently speak no languages, have no appearance or mannerisms. Take a minute to flesh out a couple details about the character. &nbsp;You don't have to write a book, but you should be able to give us a couple of things that makes this guy more than stats on a page. Address these issues in list form and get back to me when you have the chance. Hey, thanks for having me! &nbsp;Sorry there's so much wrong, but thank you for helping me out. 1. I was working off Dire Radiance in the PHB1, where it is only based on constitution. &nbsp;I've checked the Class Compendium and updated it. 2. Yes, you're right, I was putting the bonus from my goggles in the enhancement slot. &nbsp;I've moved that to misc., and put in the feat bonus from rod expertise for both of them. 3. In HotFK, and in the Portable Compendium, Rod Expertise says 'When you hold a rod, you gain a +1 shield bonus to AC and Reflex.' &nbsp;As far as I can tell, it hasn't been errata'd, but I may be wrong 4. I've listed my starting array in the Statistic Block (underneath conditional modifiers) as STR 8, CON 13, DEX 10, INT 11, WIS 10, CHA 18 (18/13/11/10/10/8) - I've then got a +2 to CHA and DEX (Racial) and +1 to INT and CON (Lvl 4). 5. Done! 6. and 7. Really sorry, I totally didn't realise there was a third page to the sheet! &nbsp;I've fixed that now. &nbsp;Also realised I overspent on magic items, so I've fixed that.
Isaac C. said: Gary M said: Isaac C. said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1267172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1267172</a> Welcome to the Guild! Not sure what is going on with Dire Radiance as your attack. &nbsp;Looks like you are using Con instead of Cha for some reaons. Also, it shows in your attack workspace that you have a +2 enhancement weapon for the attack roll of one of your attacks but neither damage roll and not for the other attack. &nbsp;I assume this is incorrect? &nbsp;You also did not include your expertise. &nbsp;My guess is that you are including your goggles, but that doesn't go into enhancement and instead goes into misc. Rod Expertise gives you a shield bonus to specifically AC. &nbsp;On the sheet when it has 'shield bonus' it automatically applies that bonus to both AC and Reflex. &nbsp;It means you need to set your shield bonus to 1 &nbsp;(from your offhand) and give yourself a misc bonus of +1 to AC or you can give yourself a misc bonus of -1 to reflex if you want to leave your shield bonus at 2. You list your starting array as 18/13/11/20/20/8? &nbsp;That is not a legal array and I don't know which one you were going for so I don't know hot to lead you in the correct direction. &nbsp;Also, in regards to your level 4 bonus, I will refer to you the bolded section below arrays in the new player checklist. &nbsp;The combination of your original array missing points and level ups being awkward means you are missing a lot of stat points for no reason I can tell. You will want to put the bonuses form your theme to skills in temporary and/or label them as power bonuses. &nbsp;Typed bonuses never stack and you should denote in some that way, unlike many bonuses to skills, those bonuses are power bonuses and not untyped. You need to break down your item expenditure in the wealth section of the character sheet. You will find it difficult to communicate with other players as you currently speak no languages, have no appearance or mannerisms. Take a minute to flesh out a couple details about the character. &nbsp;You don't have to write a book, but you should be able to give us a couple of things that makes this guy more than stats on a page. Address these issues in list form and get back to me when you have the chance. Hey, thanks for having me! &nbsp;Sorry there's so much wrong, but thank you for helping me out. 1. I was working off Dire Radiance in the PHB1, where it is only based on constitution. &nbsp;I've checked the Class Compendium and updated it. 2. Yes, you're right, I was putting the bonus from my goggles in the enhancement slot. &nbsp;I've moved that to misc., and put in the feat bonus from rod expertise for both of them. 3. In HotFK, and in the Portable Compendium, Rod Expertise says 'When you hold a rod, you gain a +1 shield bonus to AC and Reflex.' &nbsp;As far as I can tell, it hasn't been errata'd, but I may be wrong 4. I've listed my starting array in the Statistic Block (underneath conditional modifiers) as STR 8, CON 13, DEX 10, INT 11, WIS 10, CHA 18 (18/13/11/10/10/8) - I've then got a +2 to CHA and DEX (Racial) and +1 to INT and CON (Lvl 4). 5. Done! 6. and 7. Really sorry, I totally didn't realise there was a third page to the sheet! &nbsp;I've fixed that now. &nbsp;Also realised I overspent on magic items, so I've fixed that. Good to go. Check That is me confusing it with a different feat. &nbsp;You are correct. I think some of the problem here was my typo when I was typing your array. &nbsp;18/13/11/10/10/8 is not a legal array. &nbsp;If you look in the checklist it doesn't match any of the arrays suggested for new players and if you click the link to all possible arrays you will not find it on that list (it has spent only 20 out of 22 points for point buy). &nbsp;Also Con/Int are not your primary stats so bumping them means you are losing points to Con and Int. &nbsp;Please use a legal array and please use your level up increases to your highest stats (Because otherwise you are losing stat points instead of gaining them). &nbsp;If this is confusing (and apologies again for my typo) please refer to guild chat. Check Check Check If we can get your array sorted you will be good to go. &nbsp;I don't mind explaining this in further detail if you want to contact me on skype or ask for help in guild chat.
Joy Phillip said: Gary M said: Joy Phillip said: Gary M said: If you check the new player's checklist on arrays it has, in bold, something that should clarify why I am going to say you should not put your level 4 bump into Charisma. &nbsp;It isn't because we are all min-maxing munchkins, but rather you are crippling yourself for no reason. &nbsp;Starting with 10/14/11/14/17/10 pre racial, giving the bumps that you gave gets you to 10/17/11/14/17/11. &nbsp;If you instead give that to Wis/Con and change your starting array all of the end result numbers stay the same, except the fact that you have 3 extra points to put in Charisma rather than 1. &nbsp;So if you want to bump your charisma, it makes no sense not to bump it at character creation. &nbsp;Starting array of 10/14/11/16/13 pre racial gets you to 10/17/11/14/17/13. &nbsp;All the same, higher Cha. &nbsp;Please do not unnecessarily cripple yourself. Similarly there is no reason to take Weapon Expertise (Spear). &nbsp;Please refer to the post on expertise feats for more information. Please breakdown your gold expenditure in the wealth section. &nbsp;At a glance it looks like you spent money on a bunch of mundane items which you do not need to do. You have "Leaves of Death" listed as a neck slot item. &nbsp;It is a holy symbol. &nbsp;You also are not proficient in holy symbols and gain no benefit from that item so I don't know why you are wearing it. &nbsp;Also you need to purchase a neck slot item. While it is not incorrect I would make a note that Lifedrinker weapon requires you to make the attack with that weapon in order to gain the benefit. &nbsp;So you cannot get the benefit of that weapon on any power that you have as none of them are powers that you can use through that weapon as those powers are implement powers and do not have the weapon keyword and you cannot use spears as an implement. Your voice of battle is also a wisdom based implement attack and on your attack and damage workspace I am a little confused. &nbsp;It seems like you are not getting any of your bonuses including your wisdom modifier. &nbsp;If you are having problems figuring out what all goes in your attack and damage workspace I would suggest looking at the video, page 274 in the PHB or by asking a question in guild chat on Skype. I noticed you took 2 backgrounds (which is fine) but you did not take a theme. &nbsp;While not required a theme can give you additional benefits and help round out a character. Please label your feats based on when you got them (Free, 1, 2 4 etc) I had done the Cha bump pretty much at random, mostly because adventurers/normal people don't get to choose things like that. However, you make a good point here and I will most likely do what you suggest. It is reasonable and I don't see how it is much of a change. The array I did choose at random, so, uh... yeah. :) Shamans don't get a lot of choice in their weapons. I didn't want to go with the standard weapons-for-clerics. Spear seemed like a choice that would work to avoid club/mace... The first choice I made was a Scythe to be honest. Too much encumbrance. Spear was the same damage in case the enemy closes and it's one handed wieldable. Other than that, the bonus feat from the guild is useless to me. I guess I could take it in Dagger, but that's the only other thing I can think of. No, I took only magic items with the wealth. I'll list them however. Easy enough. Worshipers of a deity can't wear the symbol of their goddess as a necklace? I got it for the effect of the extra savings throw. As for purchase of the neck slot item, is there a reason it's required? There's not a lot that my character needs to wear there, she's an aesthete and only has enough clothing to cover her loins and breasts (because others need them covered for some reason) and that's handled by the armor. She doesn't even wear boots. As I see her, she has her totem wrapped around her wrist, armor on, spear in her fist, and her Bag of Holding inside her armor, and that's literally it. I can change it to a regular non-magical holy symbol I suppose, but that leaves me with extra money. That's fine. I knew that the lifedrinker was a "hit" power. This isn't crippling, it's me trying to play something I don't normally. All said and sorted, I WANT to have a Silver Sword from her people, but that's 9th level item at a start, and it's also a quest item, and a unusable weapon class for the Shaman. The powers she have aren't touch oriented, she lets most of the melee be done by her Spirit, and the others around her, while she supports from the rear, takes opportunity hits with her spear or daggers, while staying out of the way of the hack-and-slashers. I will do my best to clarify it. I didn't really understand the Themes, and I've done some looking and reading and don't see it. I'll keep looking though. &nbsp;I didn't see any way to find information on it within the guild as there's no search option. &nbsp; These are listed under the "Feats" section on the sheet. I don't really know what you mean by not picking things as you level up. &nbsp;The array is legal and isn't a problem anymore, but I was curious about that mentality. &nbsp;Normally I think of leveling up as going out and getting better at whatever it is that you do. &nbsp;The fighter's strength is the most likely thing for him to improve at because he is bashing things in the head and growing physically stronger as he levels. &nbsp;I always saw the stat bumps being something that was representing this mentality. I think there is a primary misconception here. &nbsp;Shamans do not get a big choice of weapons because they are not a weapon class for the most part. &nbsp;Their powers are through their implements. &nbsp;If you look on the list, for example, Spear Expertise is 100% better in every way than Weapon Expertise (Spear). &nbsp;That being said, both of those are for weapons and as an implement user neither of them is very handy for you. &nbsp;Instead it is one of the implement expertise things you might want to look at. &nbsp;You are proficient in using totems as an implement, you have a magic totem as an implement, all your powers (including the ones through your spirit companion) would benefit from Totem Expertise. If you do the math, that isn't what you did though. &nbsp;You took a number that was all GP and ended with a number that had silver and copper pieces in it. &nbsp;4500-4,460 =/= 35.482. &nbsp;Thanks for putting in the math for me though. You have to be proficient in an implement to use it. &nbsp;It will provide you no benefit. &nbsp;And yes there is a reason you are required to purchase a neck, it is listed in the New Player Checklist as it says explicitly that it is a requirement. &nbsp;The reason for this is that it is as important to wear an amulet as it is to be wearing some form of armor. &nbsp;If you are looking for saving throw stuff, you can check out Amulet of Double Fortune or Amulet of Elegy. As long as you know it doesn't work with your powers, you are free to hold the spear. &nbsp;It was a clarification not a correction. You did not correct Voice of Battle. &nbsp;It is still listed incorrectly in both attack and damage worskspaces. Go to "Character Themes" in the portable compendium. &nbsp;You will see them listed there and can search through them for any one you like. &nbsp;They are not mandatory, just something a little extra that comes with some flavor, typically an entry power, a small bonus to a skill or skills and some options for powers if you choose to take those options. They are not labeled based on when you get them. &nbsp;One of them says Bonus, one says level 2, the other 2 say Racial and Lv0. Now I'm confused, I didn't say anything like that. &nbsp;Nevermind. &nbsp;Array done Totem implement taken. &nbsp;Spear deselected Okay, I went over math 5 times. &nbsp;35 gp, 48 sp and 20 cp. &nbsp;10 cp = 1 sp. &nbsp;that means 48 sp + 2 sp (20 cp) is 50 sp. &nbsp;10 sp = 1 gp. &nbsp;so, yeah, that equals 40 gp and when added to the 4460 gp spent on magic items....&nbsp; Totem implement taken. &nbsp;holy symbol discarded. &nbsp;amulet purchased. mods to various fort, ac and saves modified. okay I believe it is correct now. no theme taken. &nbsp;None seemed to work with the character labeled now. If you scroll up in this very post you see what I'm replying to with that comment. &nbsp;"I had done the Cha bump pretty much at random, mostly because adventurers/normal people don't get to choose things like that." K Fair enough. &nbsp;I honestly cannot remember the last time I did math that was in silver or copper pieces, so I was using 1/100 for both SP and CP. Check Check It is not yet correct. &nbsp;You included the bonus for your feat in the attack calculations but did not include the bonus from your totem in either the attack or damage workspaces. &nbsp;You also have a Misc bonus of +3 instead of having it as your ability bonus. K K Once we get the attack and damage workspaces sorted I can toss you a journal entry.
Gary M said: Isaac C. said: Gary M said: Isaac C. said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1267172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1267172</a> Welcome to the Guild! Not sure what is going on with Dire Radiance as your attack. &nbsp;Looks like you are using Con instead of Cha for some reaons. Also, it shows in your attack workspace that you have a +2 enhancement weapon for the attack roll of one of your attacks but neither damage roll and not for the other attack. &nbsp;I assume this is incorrect? &nbsp;You also did not include your expertise. &nbsp;My guess is that you are including your goggles, but that doesn't go into enhancement and instead goes into misc. Rod Expertise gives you a shield bonus to specifically AC. &nbsp;On the sheet when it has 'shield bonus' it automatically applies that bonus to both AC and Reflex. &nbsp;It means you need to set your shield bonus to 1 &nbsp;(from your offhand) and give yourself a misc bonus of +1 to AC or you can give yourself a misc bonus of -1 to reflex if you want to leave your shield bonus at 2. You list your starting array as 18/13/11/20/20/8? &nbsp;That is not a legal array and I don't know which one you were going for so I don't know hot to lead you in the correct direction. &nbsp;Also, in regards to your level 4 bonus, I will refer to you the bolded section below arrays in the new player checklist. &nbsp;The combination of your original array missing points and level ups being awkward means you are missing a lot of stat points for no reason I can tell. You will want to put the bonuses form your theme to skills in temporary and/or label them as power bonuses. &nbsp;Typed bonuses never stack and you should denote in some that way, unlike many bonuses to skills, those bonuses are power bonuses and not untyped. You need to break down your item expenditure in the wealth section of the character sheet. You will find it difficult to communicate with other players as you currently speak no languages, have no appearance or mannerisms. Take a minute to flesh out a couple details about the character. &nbsp;You don't have to write a book, but you should be able to give us a couple of things that makes this guy more than stats on a page. Address these issues in list form and get back to me when you have the chance. Hey, thanks for having me! &nbsp;Sorry there's so much wrong, but thank you for helping me out. 1. I was working off Dire Radiance in the PHB1, where it is only based on constitution. &nbsp;I've checked the Class Compendium and updated it. 2. Yes, you're right, I was putting the bonus from my goggles in the enhancement slot. &nbsp;I've moved that to misc., and put in the feat bonus from rod expertise for both of them. 3. In HotFK, and in the Portable Compendium, Rod Expertise says 'When you hold a rod, you gain a +1 shield bonus to AC and Reflex.' &nbsp;As far as I can tell, it hasn't been errata'd, but I may be wrong 4. I've listed my starting array in the Statistic Block (underneath conditional modifiers) as STR 8, CON 13, DEX 10, INT 11, WIS 10, CHA 18 (18/13/11/10/10/8) - I've then got a +2 to CHA and DEX (Racial) and +1 to INT and CON (Lvl 4). 5. Done! 6. and 7. Really sorry, I totally didn't realise there was a third page to the sheet! &nbsp;I've fixed that now. &nbsp;Also realised I overspent on magic items, so I've fixed that. Good to go. Check That is me confusing it with a different feat. &nbsp;You are correct. I think some of the problem here was my typo when I was typing your array. &nbsp;18/13/11/10/10/8 is not a legal array. &nbsp;If you look in the checklist it doesn't match any of the arrays suggested for new players and if you click the link to all possible arrays you will not find it on that list (it has spent only 20 out of 22 points for point buy). &nbsp;Also Con/Int are not your primary stats so bumping them means you are losing points to Con and Int. &nbsp;Please use a legal array and please use your level up increases to your highest stats (Because otherwise you are losing stat points instead of gaining them). &nbsp;If this is confusing (and apologies again for my typo) please refer to guild chat. Check Check Check If we can get your array sorted you will be good to go. &nbsp;I don't mind explaining this in further detail if you want to contact me on skype or ask for help in guild chat. 4. I believe I've fixed it, sorry that was down to me misreading the list of all arrays.
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Isaac, please contact me at skype at Gravymattingly. &nbsp;There is a miscommunication that is happening here that I feel would get resolved in 4-5 more posts or 5 minutes of us talking. Edit: It looks like the miscommunication might be that you just didn't update your Lv4 bonus on your sheet. &nbsp;Cause it seems like you changed what the bonuses went to, but didn't change what it says they are going to. Due to it being basically correct, I will be adding a journal entry for you. Hit the join game button, look at the journal entry tab and you will see a new character waiting for you. &nbsp;Fill it out with your macros and once you are done contact a DM on here or on Skype (preferably Skype) to get your macros checked and a token made for you. &nbsp;Also remember to add your character to the census and update your name in-game.
Gary M said: K Fair enough. &nbsp;I honestly cannot remember the last time I did math that was in silver or copper pieces, so I was using 1/100 for both SP and CP. Check Check It is not yet correct. &nbsp;You included the bonus for your feat in the attack calculations but did not include the bonus from your totem in either the attack or damage workspaces. &nbsp;You also have a Misc bonus of +3 instead of having it as your ability bonus. K K Once we get the attack and damage workspaces sorted I can toss you a journal entry. 2. &nbsp;I found this helpful: &nbsp;GP=$1 or 1 GBP. &nbsp;1 SP = 10 cents. &nbsp;1 CP = 1 cent. &nbsp;That makes a Platinum $5, and Electrum the Two Dollar Bill (uncommon but legal tender). Made the conversions in the head much easier. &nbsp;I try to keep SP and CP on me since there are some GMs I'm familiar with that use the Silver Standard rather than the Gold, which changes the whole economics of the world, to the better imo. &nbsp; Of course, you do have to convert treasures and expenses too, but it makes a hord of 100 GP actually MEAN something, rather than just being *scoff* and move on. 5. &nbsp;Okay, I'm having a problem with it then. &nbsp;I need help. &nbsp;If someone who is reading this thread could help me out, what am I doing wrong?
Come join us on Skype for dialogue rather than this guessing game. And on coin : anything below gp is a rounding error
Joy Phillip said: Gary M said: K Fair enough. &nbsp;I honestly cannot remember the last time I did math that was in silver or copper pieces, so I was using 1/100 for both SP and CP. Check Check It is not yet correct. &nbsp;You included the bonus for your feat in the attack calculations but did not include the bonus from your totem in either the attack or damage workspaces. &nbsp;You also have a Misc bonus of +3 instead of having it as your ability bonus. K K Once we get the attack and damage workspaces sorted I can toss you a journal entry. 2. &nbsp;I found this helpful: &nbsp;GP=$1 or 1 GBP. &nbsp;1 SP = 10 cents. &nbsp;1 CP = 1 cent. &nbsp;That makes a Platinum $5, and Electrum the Two Dollar Bill (uncommon but legal tender). Made the conversions in the head much easier. &nbsp;I try to keep SP and CP on me since there are some GMs I'm familiar with that use the Silver Standard rather than the Gold, which changes the whole economics of the world, to the better imo. &nbsp; Of course, you do have to convert treasures and expenses too, but it makes a hord of 100 GP actually MEAN something, rather than just being *scoff* and move on. 5. &nbsp;Okay, I'm having a problem with it then. &nbsp;I need help. &nbsp;If someone who is reading this thread could help me out, what am I doing wrong? Okay, I think it's finally fixed. &nbsp;If it's still wrong then I give up.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. I am mulliganing my previous character Baskrin: <a href="https://www.myth-weavers.com/sheet.html#id=1257511" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257511</a>
Nico said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. I am mulliganing my previous character Baskrin: <a href="https://www.myth-weavers.com/sheet.html#id=1257511" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257511</a> Looks correct to me. &nbsp;You have a journal entry so go ahead and use it. &nbsp;Let us know when the macros are sorted. Also, what does the little s denote?
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Joy Phillip said: Joy Phillip said: Gary M said: K Fair enough. &nbsp;I honestly cannot remember the last time I did math that was in silver or copper pieces, so I was using 1/100 for both SP and CP. Check Check It is not yet correct. &nbsp;You included the bonus for your feat in the attack calculations but did not include the bonus from your totem in either the attack or damage workspaces. &nbsp;You also have a Misc bonus of +3 instead of having it as your ability bonus. K K Once we get the attack and damage workspaces sorted I can toss you a journal entry. 2. &nbsp;I found this helpful: &nbsp;GP=$1 or 1 GBP. &nbsp;1 SP = 10 cents. &nbsp;1 CP = 1 cent. &nbsp;That makes a Platinum $5, and Electrum the Two Dollar Bill (uncommon but legal tender). Made the conversions in the head much easier. &nbsp;I try to keep SP and CP on me since there are some GMs I'm familiar with that use the Silver Standard rather than the Gold, which changes the whole economics of the world, to the better imo. &nbsp; Of course, you do have to convert treasures and expenses too, but it makes a hord of 100 GP actually MEAN something, rather than just being *scoff* and move on. 5. &nbsp;Okay, I'm having a problem with it then. &nbsp;I need help. &nbsp;If someone who is reading this thread could help me out, what am I doing wrong? Okay, I think it's finally fixed. &nbsp;If it's still wrong then I give up. For starters, posterity and clarity, please post a link of your sheet each time. &nbsp; sheet While not technically wrong, you have no weapon attacks at all, so spending cash on an enchanted weapon you will never use seems like a waste of cash to me. In the Guild setting, that Bag of Holding likewise will probably see no use. Neither is technically wrong however. The only thing missing from your sheet is that your quick look up attack information was not updated when you made changes to your attack calculations. That seems like a minor thing though. So I am going to set up a journal for you til fill out. You will find this in the top right corner after you Join Game. There is a video explaining how this works, and I think has sent you a message on here to get you invited into Guild Chat. When you've filled out the journal and written your macros, contact a DM (ideally on Skype) to check your work. If the journal is correct they can make you a token and you'd be ready to play.
Thank you sir, but I got a job offer today that screws my schedule. &nbsp;I'm deleting the character. &nbsp;Go ahead and delete the journal.
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Gary M said: Nico said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. I am mulliganing my previous character Baskrin: <a href="https://www.myth-weavers.com/sheet.html#id=1257511" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257511</a> Looks correct to me. &nbsp;You have a journal entry so go ahead and use it. &nbsp;Let us know when the macros are sorted. Also, what does the little s denote? Bought from another player at the Guild s tore at half price. The f is for f ound in a session.
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a>
Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit.
baldhermit said: Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit. Hi! Acording to your tips I've totally reconsidered my choices, thanks for the help. 1. Changed race to Dwarf 2. Ajusted the values 3. Roger that ( If i'm&nbsp;proficient i don't take the -2 &nbsp;to checks?) 4. Changed it for&nbsp;Devout Protector Expertise 5. Took a diferent feat 6. Works better with this build? 7. Took a diferent weapon ( both found in the compendium) 8.&nbsp;Amulet of Double Fortune (+1) is fine? 9.I'dont understand how those domains work 10.I'was using the compendium and the video guide 11.Done 12.Born of Avandra's Presence sounds cool for me. Thanks for your patinece!
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a>
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Filip L. said: baldhermit said: Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit. Hi! Acording to your tips I've totally reconsidered my choices, thanks for the help. 1. Changed race to Dwarf 2. Ajusted the values 3. Roger that ( If i'm&nbsp;proficient i don't take the -2 &nbsp;to checks?) 4. Changed it for&nbsp;Devout Protector Expertise 5. Took a diferent feat 6. Works better with this build? 7. Took a diferent weapon ( both found in the compendium) 8.&nbsp;Amulet of Double Fortune (+1) is fine? 9.I'dont understand how those domains work 10.I'was using the compendium and the video guide 11.Done 12.Born of Avandra's Presence sounds cool for me. Thanks for your patinece! At 1 : check At 2 : you really have me confused with that level 4 boost to Charisma. It does absolutely nothing for you, while a boost to Wisdom would. &nbsp;It should also be noted that this particular issue is in bold on the New Player Checklist as something to not do. &nbsp;The net effect to the way you have done things is that you have taken a penalty to Charisma. At 3 : wielding / carrying a heavy shield gives you a -2 to checks. Being proficient just means your character knows how to wield one to begin with. At 4 : check At 5 : while weapon focus (hammer) is not wrong, dwarven weapon training is better. At 6 : my point stands, but if you wish to keep that feat, it is not technically wrong. However, you have two more Channel Divinity Powers to select as you are entitled to by your class. You can find these in the portable compendium by toggling 'Search by name only' OFF, select level 0 powers, and type "cleric channel divinity" At 7 : check At 8: you've gotten the neck item, now please consider it in your defense calculations At 9 : you changed your class, that is fine. Please note you probably (considering the damage feat and type of weapon you picked) would prefer Battle Clerics Lore over Healers Lore.&nbsp; At 10 : now you changed to a class you seem to understand better - or one that adheres better to standard build - this is no longer an issue At 11 : check and thank you At 12 : ideally under Class Features list what background you picked and which skill that benefits your character. Either get one as a class skill (that you can train instead of one your your normal class skills) or gain a +2 to that skill. At 12b : You still could pick a Theme. New: 13 : the benefit from Devout Protector Expertise is missing from your melee basic attack calculation 14 : you seem to have only selected Strength basic weapon attacks. Why did you buy an enhanced holy symbol?
Rom Engine said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a> Welcome to the Guild Living. First and foremost, I am going to ask you if you intentionally chose Healer's Lore over Battle Clerics Lore. &nbsp;After that I'm going to ask if you are intentionally wearing cloth instead of chainmail. &nbsp;While the choices you made are legal and I do not want to limit your options, I want you to be aware that willingly choosing to not use defensive features of your class is likely to lead to a quick death, especially once monsters notice that they will hit your AC on a roll of around a 5. You have your armor bonus listed as 2, but you are in cloth. &nbsp;If you are in cloth, your Armor bonus is 0. Your expertise feat that you chose, Devout Protector, does not work for your Crossbow (not sure why you have a crossbow) and since you also do not have a shield the secondary effect does not work for you either. Human does not give a bonus to 2 stats. &nbsp;It gives a bonus to 1 stat and an extra feat and extra skill. &nbsp;Please choose either CHA or WIS not both. You have Cause Fear as a power in your work space, however you didn't actually take Cause Fear as a power. You have many attacks that are implement attacks and do not have a magic holy symbol. &nbsp;You need to fix this. Both of the attacks listed in your attack and damage workspace are not weapon attacks so they do not get proficiency to the attack (also the proficiency bonus of a mace is not 3) and do not use the enhancement of your weapon. &nbsp;Also, as noted, you need to not have Cause Fear as one of the attacks as you do not have that power. You seem to have a +1 Feat bonus to all your Non-Armor Defenses (NADs). &nbsp;I think you meant for this to be something to show your bonus from human which is a misc bonus not a feat bonus. I don't see where you are getting your 6th skill. &nbsp;Religion + 3 from the Cleric list gives you 4, 1 more for human. &nbsp;Where is the 6th skill coming from? You do not need to purchase mundane items (Hand Crossbow or Holy Symbol) they are free You do not seem to have picked a background or a theme. &nbsp;While neither is required they can help you round out your character and give it a little more depth. Please address these corrections in list form and repost. &nbsp;If you have other questions I highly recommend joining guild chat (My contact information is in your Private Messages).
baldhermit said: Filip L. said: baldhermit said: Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit. Hi! Acording to your tips I've totally reconsidered my choices, thanks for the help. 1. Changed race to Dwarf 2. Ajusted the values 3. Roger that ( If i'm&nbsp;proficient i don't take the -2 &nbsp;to checks?) 4. Changed it for&nbsp;Devout Protector Expertise 5. Took a diferent feat 6. Works better with this build? 7. Took a diferent weapon ( both found in the compendium) 8.&nbsp;Amulet of Double Fortune (+1) is fine? 9.I'dont understand how those domains work 10.I'was using the compendium and the video guide 11.Done 12.Born of Avandra's Presence sounds cool for me. Thanks for your patinece! At 1 : check At 2 : you really have me confused with that level 4 boost to Charisma. It does absolutely nothing for you, while a boost to Wisdom would. &nbsp;It should also be noted that this particular issue is in bold on the New Player Checklist as something to not do. &nbsp;The net effect to the way you have done things is that you have taken a penalty to Charisma. At 3 : wielding / carrying a heavy shield gives you a -2 to checks. Being proficient just means your character knows how to wield one to begin with. At 4 : check At 5 : while weapon focus (hammer) is not wrong, dwarven weapon training is better. At 6 : my point stands, but if you wish to keep that feat, it is not technically wrong. However, you have two more Channel Divinity Powers to select as you are entitled to by your class. You can find these in the portable compendium by toggling 'Search by name only' OFF, select level 0 powers, and type "cleric channel divinity" At 7 : check At 8: you've gotten the neck item, now please consider it in your defense calculations At 9 : you changed your class, that is fine. Please note you probably (considering the damage feat and type of weapon you picked) would prefer Battle Clerics Lore over Healers Lore.&nbsp; At 10 : now you changed to a class you seem to understand better - or one that adheres better to standard build - this is no longer an issue At 11 : check and thank you At 12 : ideally under Class Features list what background you picked and which skill that benefits your character. Either get one as a class skill (that you can train instead of one your your normal class skills) or gain a +2 to that skill. At 12b : You still could pick a Theme. New: 13 : the benefit from Devout Protector Expertise is missing from your melee basic attack calculation 14 : you seem to have only selected Strength basic weapon attacks. Why did you buy an enhanced holy symbol? Hi! There' how I'm fixinig the isues that You pointed out; 2. Changed to Wisdom 5. Changed that 6. Got Ancestral Wrath instead 8. Considered it 12. Listed 12b. Never heared abaut those things, and they are not in the compedium (read; i need help with that) 13. Calculated it 14. For any future spells Thanks for the help! <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270836" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270836</a>
Filip L. said: baldhermit said: Filip L. said: baldhermit said: Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit. Hi! Acording to your tips I've totally reconsidered my choices, thanks for the help. 1. Changed race to Dwarf 2. Ajusted the values 3. Roger that ( If i'm&nbsp;proficient i don't take the -2 &nbsp;to checks?) 4. Changed it for&nbsp;Devout Protector Expertise 5. Took a diferent feat 6. Works better with this build? 7. Took a diferent weapon ( both found in the compendium) 8.&nbsp;Amulet of Double Fortune (+1) is fine? 9.I'dont understand how those domains work 10.I'was using the compendium and the video guide 11.Done 12.Born of Avandra's Presence sounds cool for me. Thanks for your patinece! At 1 : check At 2 : you really have me confused with that level 4 boost to Charisma. It does absolutely nothing for you, while a boost to Wisdom would. &nbsp;It should also be noted that this particular issue is in bold on the New Player Checklist as something to not do. &nbsp;The net effect to the way you have done things is that you have taken a penalty to Charisma. At 3 : wielding / carrying a heavy shield gives you a -2 to checks. Being proficient just means your character knows how to wield one to begin with. At 4 : check At 5 : while weapon focus (hammer) is not wrong, dwarven weapon training is better. At 6 : my point stands, but if you wish to keep that feat, it is not technically wrong. However, you have two more Channel Divinity Powers to select as you are entitled to by your class. You can find these in the portable compendium by toggling 'Search by name only' OFF, select level 0 powers, and type "cleric channel divinity" At 7 : check At 8: you've gotten the neck item, now please consider it in your defense calculations At 9 : you changed your class, that is fine. Please note you probably (considering the damage feat and type of weapon you picked) would prefer Battle Clerics Lore over Healers Lore.&nbsp; At 10 : now you changed to a class you seem to understand better - or one that adheres better to standard build - this is no longer an issue At 11 : check and thank you At 12 : ideally under Class Features list what background you picked and which skill that benefits your character. Either get one as a class skill (that you can train instead of one your your normal class skills) or gain a +2 to that skill. At 12b : You still could pick a Theme. New: 13 : the benefit from Devout Protector Expertise is missing from your melee basic attack calculation 14 : you seem to have only selected Strength basic weapon attacks. Why did you buy an enhanced holy symbol? Hi! There' how I'm fixinig the isues that You pointed out; 2. Changed to Wisdom 5. Changed that 6. Got Ancestral Wrath instead 8. Considered it 12. Listed 12b. Never heared abaut those things, and they are not in the compedium (read; i need help with that) 13. Calculated it 14. For any future spells Thanks for the help! <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> At 2 : check At 5 : check At 6 : you cannot take Ancestral Wrath as you do not meet its prerequisite At 8 : check and thank you At 9 : check At 12 : check At 12b : look in the compendium while instead of "all" only have "Character Themes" selected. (also, again, please join us on Skype chat for much easier help with this than via forum) At 13 : check At 14 : check Have a look at the themes, pick a feat instead of Ancestral Wrath, and you're there. (For suggestions : Mark of Healing, Shielding Word, Battlewise, Quick Steps...)
Gary M said: Rom Engine said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a> Welcome to the Guild Living. First and foremost, I am going to ask you if you intentionally chose Healer's Lore over Battle Clerics Lore. &nbsp;After that I'm going to ask if you are intentionally wearing cloth instead of chainmail. &nbsp;While the choices you made are legal and I do not want to limit your options, I want you to be aware that willingly choosing to not use defensive features of your class is likely to lead to a quick death, especially once monsters notice that they will hit your AC on a roll of around a 5. You have your armor bonus listed as 2, but you are in cloth. &nbsp;If you are in cloth, your Armor bonus is 0. Your expertise feat that you chose, Devout Protector, does not work for your Crossbow (not sure why you have a crossbow) and since you also do not have a shield the secondary effect does not work for you either. Human does not give a bonus to 2 stats. &nbsp;It gives a bonus to 1 stat and an extra feat and extra skill. &nbsp;Please choose either CHA or WIS not both. You have Cause Fear as a power in your work space, however you didn't actually take Cause Fear as a power. You have many attacks that are implement attacks and do not have a magic holy symbol. &nbsp;You need to fix this. Both of the attacks listed in your attack and damage workspace are not weapon attacks so they do not get proficiency to the attack (also the proficiency bonus of a mace is not 3) and do not use the enhancement of your weapon. &nbsp;Also, as noted, you need to not have Cause Fear as one of the attacks as you do not have that power. You seem to have a +1 Feat bonus to all your Non-Armor Defenses (NADs). &nbsp;I think you meant for this to be something to show your bonus from human which is a misc bonus not a feat bonus. I don't see where you are getting your 6th skill. &nbsp;Religion + 3 from the Cleric list gives you 4, 1 more for human. &nbsp;Where is the 6th skill coming from? You do not need to purchase mundane items (Hand Crossbow or Holy Symbol) they are free You do not seem to have picked a background or a theme. &nbsp;While neither is required they can help you round out your character and give it a little more depth. Please address these corrections in list form and repost. &nbsp;If you have other questions I highly recommend joining guild chat (My contact information is in your Private Messages). 1. Yes, I've intentionally taken both the Healer's Lore and a robe of cloth, as I don't necessarily intend for him to see the front lines and be the center of attention, while still being close enough to provide healing. 2. That was my bad, I misread some things in my compendium, fixed to 0. 3. I had a funny idea to have a crossbow and a shield combo, but for some reason not picked both. I have replaced the hand crossbow with a light shield to add a bit more defensiveness to my character. 4. Again, my bad, I have misread that line on the compendium and have fixed it to add into CHA only. 5. Something I've misread again while consulting the handbook. I've now fixed it by adding Cause Fear into a power instead of another one. 6. I've added a magic holy symbol to replace the mace. 7. I should've fixed them by both replacing the mace with the holy symbol, the implement to cast them that does use that enhancement now, and added the Cause Fear there as an actual power. I feel that I'm forgetting something, so feel free to say so! 8. Again, a thing I've misread that has now been fixed. 9. I have now fixed it to be 5 skills instead of 6. 10. That I didn't know, saves some starting money, neat! Fixed. 11. The checklist stated that it's optional and can be chosen later, so I've posted the character without it, while I'm now looking at all the options I have for both a background and a theme. Hopefully that fixes everything, and if not I'm more than willing to go back and see what I can improve on!
Rom Engine said: Gary M said: Rom Engine said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a> Welcome to the Guild Living. First and foremost, I am going to ask you if you intentionally chose Healer's Lore over Battle Clerics Lore. &nbsp;After that I'm going to ask if you are intentionally wearing cloth instead of chainmail. &nbsp;While the choices you made are legal and I do not want to limit your options, I want you to be aware that willingly choosing to not use defensive features of your class is likely to lead to a quick death, especially once monsters notice that they will hit your AC on a roll of around a 5. You have your armor bonus listed as 2, but you are in cloth. &nbsp;If you are in cloth, your Armor bonus is 0. Your expertise feat that you chose, Devout Protector, does not work for your Crossbow (not sure why you have a crossbow) and since you also do not have a shield the secondary effect does not work for you either. Human does not give a bonus to 2 stats. &nbsp;It gives a bonus to 1 stat and an extra feat and extra skill. &nbsp;Please choose either CHA or WIS not both. You have Cause Fear as a power in your work space, however you didn't actually take Cause Fear as a power. You have many attacks that are implement attacks and do not have a magic holy symbol. &nbsp;You need to fix this. Both of the attacks listed in your attack and damage workspace are not weapon attacks so they do not get proficiency to the attack (also the proficiency bonus of a mace is not 3) and do not use the enhancement of your weapon. &nbsp;Also, as noted, you need to not have Cause Fear as one of the attacks as you do not have that power. You seem to have a +1 Feat bonus to all your Non-Armor Defenses (NADs). &nbsp;I think you meant for this to be something to show your bonus from human which is a misc bonus not a feat bonus. I don't see where you are getting your 6th skill. &nbsp;Religion + 3 from the Cleric list gives you 4, 1 more for human. &nbsp;Where is the 6th skill coming from? You do not need to purchase mundane items (Hand Crossbow or Holy Symbol) they are free You do not seem to have picked a background or a theme. &nbsp;While neither is required they can help you round out your character and give it a little more depth. Please address these corrections in list form and repost. &nbsp;If you have other questions I highly recommend joining guild chat (My contact information is in your Private Messages). 1. Yes, I've intentionally taken both the Healer's Lore and a robe of cloth, as I don't necessarily intend for him to see the front lines and be the center of attention, while still being close enough to provide healing. 2. That was my bad, I misread some things in my compendium, fixed to 0. 3. I had a funny idea to have a crossbow and a shield combo, but for some reason not picked both. I have replaced the hand crossbow with a light shield to add a bit more defensiveness to my character. 4. Again, my bad, I have misread that line on the compendium and have fixed it to add into CHA only. 5. Something I've misread again while consulting the handbook. I've now fixed it by adding Cause Fear into a power instead of another one. 6. I've added a magic holy symbol to replace the mace. 7. I should've fixed them by both replacing the mace with the holy symbol, the implement to cast them that does use that enhancement now, and added the Cause Fear there as an actual power. I feel that I'm forgetting something, so feel free to say so! 8. Again, a thing I've misread that has now been fixed. 9. I have now fixed it to be 5 skills instead of 6. 10. That I didn't know, saves some starting money, neat! Fixed. 11. The checklist stated that it's optional and can be chosen later, so I've posted the character without it, while I'm now looking at all the options I have for both a background and a theme. Hopefully that fixes everything, and if not I'm more than willing to go back and see what I can improve on! K K K You are aware all of your attacks are Wisdom based correct? K K You are still showing a proficiency bonus to attack. &nbsp;You do not get that with implement attacks. &nbsp;You are also showing damage on a power with no damage. &nbsp;You also appear to have Gaze of Defiance working off of Charisma instead of Wisdom. &nbsp;Please fix this. &nbsp;For more information on attack and damage calculations please check page 274 in the Player's Handbook. K Your list of skills is not legal. &nbsp;Neither Nature nor Perception are on the Cleric's Class List. &nbsp;While you could have one of those two as your free human training, you cannot have both. &nbsp;You should have Religion, 3 skills from the Cleric's list and 1 other skill. K K Fix those couple of things and you will be able to get a journal entry. &nbsp;Once again I strongly advise against you willingly crippling your defenses, but if it is something you want to do I will not prevent you from doing so.
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Gary M said: Rom Engine said: Gary M said: Rom Engine said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a> Welcome to the Guild Living. First and foremost, I am going to ask you if you intentionally chose Healer's Lore over Battle Clerics Lore. &nbsp;After that I'm going to ask if you are intentionally wearing cloth instead of chainmail. &nbsp;While the choices you made are legal and I do not want to limit your options, I want you to be aware that willingly choosing to not use defensive features of your class is likely to lead to a quick death, especially once monsters notice that they will hit your AC on a roll of around a 5. You have your armor bonus listed as 2, but you are in cloth. &nbsp;If you are in cloth, your Armor bonus is 0. Your expertise feat that you chose, Devout Protector, does not work for your Crossbow (not sure why you have a crossbow) and since you also do not have a shield the secondary effect does not work for you either. Human does not give a bonus to 2 stats. &nbsp;It gives a bonus to 1 stat and an extra feat and extra skill. &nbsp;Please choose either CHA or WIS not both. You have Cause Fear as a power in your work space, however you didn't actually take Cause Fear as a power. You have many attacks that are implement attacks and do not have a magic holy symbol. &nbsp;You need to fix this. Both of the attacks listed in your attack and damage workspace are not weapon attacks so they do not get proficiency to the attack (also the proficiency bonus of a mace is not 3) and do not use the enhancement of your weapon. &nbsp;Also, as noted, you need to not have Cause Fear as one of the attacks as you do not have that power. You seem to have a +1 Feat bonus to all your Non-Armor Defenses (NADs). &nbsp;I think you meant for this to be something to show your bonus from human which is a misc bonus not a feat bonus. I don't see where you are getting your 6th skill. &nbsp;Religion + 3 from the Cleric list gives you 4, 1 more for human. &nbsp;Where is the 6th skill coming from? You do not need to purchase mundane items (Hand Crossbow or Holy Symbol) they are free You do not seem to have picked a background or a theme. &nbsp;While neither is required they can help you round out your character and give it a little more depth. Please address these corrections in list form and repost. &nbsp;If you have other questions I highly recommend joining guild chat (My contact information is in your Private Messages). 1. Yes, I've intentionally taken both the Healer's Lore and a robe of cloth, as I don't necessarily intend for him to see the front lines and be the center of attention, while still being close enough to provide healing. 2. That was my bad, I misread some things in my compendium, fixed to 0. 3. I had a funny idea to have a crossbow and a shield combo, but for some reason not picked both. I have replaced the hand crossbow with a light shield to add a bit more defensiveness to my character. 4. Again, my bad, I have misread that line on the compendium and have fixed it to add into CHA only. 5. Something I've misread again while consulting the handbook. I've now fixed it by adding Cause Fear into a power instead of another one. 6. I've added a magic holy symbol to replace the mace. 7. I should've fixed them by both replacing the mace with the holy symbol, the implement to cast them that does use that enhancement now, and added the Cause Fear there as an actual power. I feel that I'm forgetting something, so feel free to say so! 8. Again, a thing I've misread that has now been fixed. 9. I have now fixed it to be 5 skills instead of 6. 10. That I didn't know, saves some starting money, neat! Fixed. 11. The checklist stated that it's optional and can be chosen later, so I've posted the character without it, while I'm now looking at all the options I have for both a background and a theme. Hopefully that fixes everything, and if not I'm more than willing to go back and see what I can improve on! K K K You are aware all of your attacks are Wisdom based correct? K K You are still showing a proficiency bonus to attack. &nbsp;You do not get that with implement attacks. &nbsp;You are also showing damage on a power with no damage. &nbsp;You also appear to have Gaze of Defiance working off of Charisma instead of Wisdom. &nbsp;Please fix this. &nbsp;For more information on attack and damage calculations please check page 274 in the Player's Handbook. K Your list of skills is not legal. &nbsp;Neither Nature nor Perception are on the Cleric's Class List. &nbsp;While you could have one of those two as your free human training, you cannot have both. &nbsp;You should have Religion, 3 skills from the Cleric's list and 1 other skill. K K Fix those couple of things and you will be able to get a journal entry. &nbsp;Once again I strongly advise against you willingly crippling your defenses, but if it is something you want to do I will not prevent you from doing so. 4. Changed the Cha into Wis bonus. 7. Took off damage off Cause Fear, removed proficiency, and made GoD into Wisdom. 9. Removed Nature in favor of Heal.
Rom Engine said: Gary M said: Rom Engine said: Gary M said: Rom Engine said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270220</a> Welcome to the Guild Living. First and foremost, I am going to ask you if you intentionally chose Healer's Lore over Battle Clerics Lore. &nbsp;After that I'm going to ask if you are intentionally wearing cloth instead of chainmail. &nbsp;While the choices you made are legal and I do not want to limit your options, I want you to be aware that willingly choosing to not use defensive features of your class is likely to lead to a quick death, especially once monsters notice that they will hit your AC on a roll of around a 5. You have your armor bonus listed as 2, but you are in cloth. &nbsp;If you are in cloth, your Armor bonus is 0. Your expertise feat that you chose, Devout Protector, does not work for your Crossbow (not sure why you have a crossbow) and since you also do not have a shield the secondary effect does not work for you either. Human does not give a bonus to 2 stats. &nbsp;It gives a bonus to 1 stat and an extra feat and extra skill. &nbsp;Please choose either CHA or WIS not both. You have Cause Fear as a power in your work space, however you didn't actually take Cause Fear as a power. You have many attacks that are implement attacks and do not have a magic holy symbol. &nbsp;You need to fix this. Both of the attacks listed in your attack and damage workspace are not weapon attacks so they do not get proficiency to the attack (also the proficiency bonus of a mace is not 3) and do not use the enhancement of your weapon. &nbsp;Also, as noted, you need to not have Cause Fear as one of the attacks as you do not have that power. You seem to have a +1 Feat bonus to all your Non-Armor Defenses (NADs). &nbsp;I think you meant for this to be something to show your bonus from human which is a misc bonus not a feat bonus. I don't see where you are getting your 6th skill. &nbsp;Religion + 3 from the Cleric list gives you 4, 1 more for human. &nbsp;Where is the 6th skill coming from? You do not need to purchase mundane items (Hand Crossbow or Holy Symbol) they are free You do not seem to have picked a background or a theme. &nbsp;While neither is required they can help you round out your character and give it a little more depth. Please address these corrections in list form and repost. &nbsp;If you have other questions I highly recommend joining guild chat (My contact information is in your Private Messages). 1. Yes, I've intentionally taken both the Healer's Lore and a robe of cloth, as I don't necessarily intend for him to see the front lines and be the center of attention, while still being close enough to provide healing. 2. That was my bad, I misread some things in my compendium, fixed to 0. 3. I had a funny idea to have a crossbow and a shield combo, but for some reason not picked both. I have replaced the hand crossbow with a light shield to add a bit more defensiveness to my character. 4. Again, my bad, I have misread that line on the compendium and have fixed it to add into CHA only. 5. Something I've misread again while consulting the handbook. I've now fixed it by adding Cause Fear into a power instead of another one. 6. I've added a magic holy symbol to replace the mace. 7. I should've fixed them by both replacing the mace with the holy symbol, the implement to cast them that does use that enhancement now, and added the Cause Fear there as an actual power. I feel that I'm forgetting something, so feel free to say so! 8. Again, a thing I've misread that has now been fixed. 9. I have now fixed it to be 5 skills instead of 6. 10. That I didn't know, saves some starting money, neat! Fixed. 11. The checklist stated that it's optional and can be chosen later, so I've posted the character without it, while I'm now looking at all the options I have for both a background and a theme. Hopefully that fixes everything, and if not I'm more than willing to go back and see what I can improve on! K K K You are aware all of your attacks are Wisdom based correct? K K You are still showing a proficiency bonus to attack. &nbsp;You do not get that with implement attacks. &nbsp;You are also showing damage on a power with no damage. &nbsp;You also appear to have Gaze of Defiance working off of Charisma instead of Wisdom. &nbsp;Please fix this. &nbsp;For more information on attack and damage calculations please check page 274 in the Player's Handbook. K Your list of skills is not legal. &nbsp;Neither Nature nor Perception are on the Cleric's Class List. &nbsp;While you could have one of those two as your free human training, you cannot have both. &nbsp;You should have Religion, 3 skills from the Cleric's list and 1 other skill. K K Fix those couple of things and you will be able to get a journal entry. &nbsp;Once again I strongly advise against you willingly crippling your defenses, but if it is something you want to do I will not prevent you from doing so. 4. Changed the Cha into Wis bonus. 7. Took off damage off Cause Fear, removed proficiency, and made GoD into Wisdom. 9. Removed Nature in favor of Heal. Hit the Join Game button and you will find a journal entry waiting for you. &nbsp;Start working on your macros, add yourself to the census and change your in-game name to reflect your level and role. &nbsp;Once all of that is sorted out, or you need someone to review your macros at least, poke a DM on Skype until someone agrees to check off your macros. &nbsp;Make sure you use /talktomyself in game to test all your macros before asking someone to give them a once-over.
Snoof said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270836" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270836</a> Hi Snoof, welcome to the Guild Living campaign. Usually we handle the situation that occurs having a different stat that Dex to AC by tagging the armor as heavy and adding the ability modifier to he class bonus to defense. However, what you did also works. WHat has me confused though, and the only thing that I could find wrong with this sheet is the ability scores. Could you please (in the statistic block) state your starting array and where the racial bonus and level +4 boosts went?
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baldhermit said: Snoof said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270836" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270836</a> Hi Snoof, welcome to the Guild Living campaign. Usually we handle the situation that occurs having a different stat that Dex to AC by tagging the armor as heavy and adding the ability modifier to he class bonus to defense. However, what you did also works. WHat has me confused though, and the only thing that I could find wrong with this sheet is the ability scores. Could you please (in the statistic block) state your starting array and where the racial bonus and level +4 boosts went? The array I used was 16/14/14/11/10/10 from the&nbsp; new player checklist thread , arranged to be Str 16, Con 14, Dex 11, Int 10, Wis 14, Cha 10.&nbsp;&nbsp;Longtooth shifters get +2 to Str and Wis, and also I put the level 4 stat bumps into Str and Wis. I've edited the sheet to reflect this and if it's &nbsp;an incorrect array I'll change it.&nbsp; Edit: I also just noticed I've listed my level 1 daily twice and missed my level 5 one. I'll fix that within a day or so, &nbsp;as I'm currently away from home.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a>
Snoof said: baldhermit said: Snoof said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1270836" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1270836</a> Hi Snoof, welcome to the Guild Living campaign. Usually we handle the situation that occurs having a different stat that Dex to AC by tagging the armor as heavy and adding the ability modifier to he class bonus to defense. However, what you did also works. WHat has me confused though, and the only thing that I could find wrong with this sheet is the ability scores. Could you please (in the statistic block) state your starting array and where the racial bonus and level +4 boosts went? The array I used was 16/14/14/11/10/10 from the&nbsp; new player checklist thread , arranged to be Str 16, Con 14, Dex 11, Int 10, Wis 14, Cha 10.&nbsp;&nbsp;Longtooth shifters get +2 to Str and Wis, and also I put the level 4 stat bumps into Str and Wis. I've edited the sheet to reflect this and if it's &nbsp;an incorrect array I'll change it.&nbsp; Edit: I also just noticed I've listed my level 1 daily twice and missed my level 5 one. I'll fix that within a day or so, &nbsp;as I'm currently away from home. Hi Snoof, that is actually arguable worse than a few other choices you could make. No one has any expectations of the Intelligence or Charisma of Wardens. This being a team game, someone else will always be better than the Warden when it comes to book knowledge or social interactions. Please consider the&nbsp;16/14/13/8/14/10 array. that would end you with 19/14/13/8/17/10 which is the exact same scores in your main arrays, and a slightly better initiative and reflex defense.&nbsp; There is also the 17/13/10/8/15/10 start, which would get you 20/13/10/8/18/10. Better accuracy, more damage, higher Fortitude, higher AC, higher Will defense, 1 point less HP, 1 less healing surge. Your initial choice is not technically incorrect, so when you've adjusted your dailies, you will find a journal waiting for you to be filled out. Please make sure you're happy with your sheet before you take that on though. Not sure if you are already part of Guild chat on Skype, but if you are not, contact one of the DMs to be added. My handle is baldhermit.
james d. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Im still a bit confused on how this works so tell me if i got it wrong and how to fix it. <a href="https://www.myth-weavers.com/sheet.html#id=1271310" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271310</a> Hi James. That is a 5th edition sheet. This is a 4th edition game. Completely different. &nbsp;You are more than welcome to play with us if it is a 4th edition game you seek, but then please remake your character using a 4th edition sheet on myth weavers. Best of luck. if you have any questions, come seek us out on Skype. My handle is baldhermit.
baldhermit said: Filip L. said: baldhermit said: Filip L. said: baldhermit said: Filip L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. My character sheet; <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> Hi Filip, welcome to the Guild Living campaign 1) I would recommend you read Step 4 of the New Player check list again. Your chosen race is not technically wrong, but you are making things more difficult for yourself. 2) I also would recommend you read Step 5 of the New Player Check list again. Those recommendations are really placed there in the best interest of new players. We want you to have fun, we want you to succeed. 3) as your character is proficient in heavy shields (which would give you +1 AC and Reflex at no cost, I would implore you to reconsider the choice for a light shield 4) Linguist is not a free feat as granted by the Guild. Please check New Player Checklist step 8 5) what feat did you take that gives you a +2 to attack with your melee basic. Because Eladrin Soldier (misspelled) does not give a bonus to attacks. 6) while we're on feats, please know you can only use one channel divinity power per combat encounter. So perhaps that makes Avandra's Rescue less worthwhile for you. 7) I do not know what an Aceris Longsword +1 is. Is that the correct spelling? In what book was it published? 8) we urge people to buy a neck item. You seem to not have done so. 9) your class features is missing some information, among which the domain you choose 10) I do not understand how you got access to a level 1 and a level 3 encounter power out of the player handbook 11) please do a break down of your expenses 12) while not mandatory, you could have the mechanical benefit of one background, and choose a theme. Either / both could give your character power and flavor. Please read through the above, and repost when you're ready. When you arer reposting, could you please indicate per point what if anything you changed? If you have any questions or comments in the mean time, please feel free to ask one of the DMs to add you to the Skype Guild chat. My handle is baldhermit. Hi! Acording to your tips I've totally reconsidered my choices, thanks for the help. 1. Changed race to Dwarf 2. Ajusted the values 3. Roger that ( If i'm&nbsp;proficient i don't take the -2 &nbsp;to checks?) 4. Changed it for&nbsp;Devout Protector Expertise 5. Took a diferent feat 6. Works better with this build? 7. Took a diferent weapon ( both found in the compendium) 8.&nbsp;Amulet of Double Fortune (+1) is fine? 9.I'dont understand how those domains work 10.I'was using the compendium and the video guide 11.Done 12.Born of Avandra's Presence sounds cool for me. Thanks for your patinece! At 1 : check At 2 : you really have me confused with that level 4 boost to Charisma. It does absolutely nothing for you, while a boost to Wisdom would. &nbsp;It should also be noted that this particular issue is in bold on the New Player Checklist as something to not do. &nbsp;The net effect to the way you have done things is that you have taken a penalty to Charisma. At 3 : wielding / carrying a heavy shield gives you a -2 to checks. Being proficient just means your character knows how to wield one to begin with. At 4 : check At 5 : while weapon focus (hammer) is not wrong, dwarven weapon training is better. At 6 : my point stands, but if you wish to keep that feat, it is not technically wrong. However, you have two more Channel Divinity Powers to select as you are entitled to by your class. You can find these in the portable compendium by toggling 'Search by name only' OFF, select level 0 powers, and type "cleric channel divinity" At 7 : check At 8: you've gotten the neck item, now please consider it in your defense calculations At 9 : you changed your class, that is fine. Please note you probably (considering the damage feat and type of weapon you picked) would prefer Battle Clerics Lore over Healers Lore.&nbsp; At 10 : now you changed to a class you seem to understand better - or one that adheres better to standard build - this is no longer an issue At 11 : check and thank you At 12 : ideally under Class Features list what background you picked and which skill that benefits your character. Either get one as a class skill (that you can train instead of one your your normal class skills) or gain a +2 to that skill. At 12b : You still could pick a Theme. New: 13 : the benefit from Devout Protector Expertise is missing from your melee basic attack calculation 14 : you seem to have only selected Strength basic weapon attacks. Why did you buy an enhanced holy symbol? Hi! There' how I'm fixinig the isues that You pointed out; 2. Changed to Wisdom 5. Changed that 6. Got Ancestral Wrath instead 8. Considered it 12. Listed 12b. Never heared abaut those things, and they are not in the compedium (read; i need help with that) 13. Calculated it 14. For any future spells Thanks for the help! <a href="https://www.myth-weavers.com/sheet.html#id=1268868" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1268868</a> At 2 : check At 5 : check At 6 : you cannot take Ancestral Wrath as you do not meet its prerequisite At 8 : check and thank you At 9 : check At 12 : check At 12b : look in the compendium while instead of "all" only have "Character Themes" selected. (also, again, please join us on Skype chat for much easier help with this than via forum) At 13 : check At 14 : check Have a look at the themes, pick a feat instead of Ancestral Wrath, and you're there. (For suggestions : Mark of Healing, Shielding Word, Battlewise, Quick Steps...) 6. Got&nbsp;Shielding Word instead 12b. Picked Noble Thanks again &nbsp;for your help. What should I do next?
Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> Hi Scottie, welcome to the Guild Living campaign.&nbsp;Looks like a pretty good sheet. 1) could you please move all your mundane gear away from the magic gear section on page 2, and drop it under "other items" at the bottom of page 1? 2) While not mandatory you do not seem to have taken on the mechanical benefit of a background or a theme. Both can give your character power and flavor. If you do select those, please list them as such in the class features section. 3) where does the +2 feat to attack for Dire Radiance come from? (and with no Strength and not chosen Eldritch Strike, would you not be better off with a proper implement? That is just a suggestion) 4) the enhancement bonus of your pact sword is missing from both the attack and damage calculation of that warlock power Once you've had a chance to review above, please repost using the same numbers indicating what if anything you changed. if you are not part yet of the Skype Guild chat, please contact one of the Dms to get added. My handle is baldhermit.
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Filip L. said: 6. Got&nbsp;Shielding Word instead 12b. Picked Noble Thanks again &nbsp;for your help. What should I do next? when you hit Join Game, in the top right corner you will find a journal waiting to be filled out. &nbsp;Once that is done, contact one of the DMs on here or (prefered) on Skype chat, and they will check out the macros. When those are correct, we will set you up with a token and you're ready to play.
baldhermit said: Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> Hi Scottie, welcome to the Guild Living campaign.&nbsp;Looks like a pretty good sheet. 1) could you please move all your mundane gear away from the magic gear section on page 2, and drop it under "other items" at the bottom of page 1? 2) While not mandatory you do not seem to have taken on the mechanical benefit of a background or a theme. Both can give your character power and flavor. If you do select those, please list them as such in the class features section. 3) where does the +2 feat to attack for Dire Radiance come from? (and with no Strength and not chosen Eldritch Strike, would you not be better off with a proper implement? That is just a suggestion) 4) the enhancement bonus of your pact sword is missing from both the attack and damage calculation of that warlock power 1) I moved all the mundane items, sorry didn't realize that's where they went. 2) I took the Stargazer background. 3) I changed the +2 feat for my Dire Radiance to +1. I misunderstood when I was reading through the guide. As for not taking a proper implement, I did it in case there was a situation in which I ran into a character with resist to magic, so at least I could do some damage, but I still have powers to hit at range on other enemies. 4) I added the +1 from my pact sword to both my attack and damage for my warlock power.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium I... think i got it right <a href="https://www.myth-weavers.com/sheet.html#id=1272705" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1272705</a>
james d. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium I... think i got it right <a href="https://www.myth-weavers.com/sheet.html#id=1272705" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1272705</a> Please read the new Player Checklist. &nbsp;In the Checklist there is also a video you can watch to help you fill out your character sheet. &nbsp;We need you to go through the initial steps yourself before we can help. &nbsp;Don't worry about getting stuff wrong, but do take a bit to try and fill everything out the way it is listed on the video and on the Checklist.
Scottie W. said: baldhermit said: Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> Hi Scottie, welcome to the Guild Living campaign.&nbsp;Looks like a pretty good sheet. 1) could you please move all your mundane gear away from the magic gear section on page 2, and drop it under "other items" at the bottom of page 1? 2) While not mandatory you do not seem to have taken on the mechanical benefit of a background or a theme. Both can give your character power and flavor. If you do select those, please list them as such in the class features section. 3) where does the +2 feat to attack for Dire Radiance come from? (and with no Strength and not chosen Eldritch Strike, would you not be better off with a proper implement? That is just a suggestion) 4) the enhancement bonus of your pact sword is missing from both the attack and damage calculation of that warlock power 1) I moved all the mundane items, sorry didn't realize that's where they went. 2) I took the Stargazer background. 3) I changed the +2 feat for my Dire Radiance to +1. I misunderstood when I was reading through the guide. As for not taking a proper implement, I did it in case there was a situation in which I ran into a character with resist to magic, so at least I could do some damage, but I still have powers to hit at range on other enemies. 4) I added the +1 from my pact sword to both my attack and damage for my warlock power. At 1 : check and thank you At 2 : and which benefit does that grant you? &nbsp;You can have either skill as a class skill, to be trained instead of the skills you have access to through your class, or you can gain a +2 to one of the two skills. At 2b : Still not mandatory, but you can also pick a Character Theme. You can find those in the compendium At 3 : check. &nbsp;(please note, resist magic is not a thing in 4e) At 4: I'm confused, what happened to the damage calculations? The feat bonus for Dire Radiance and the enhancement bonus for the MBA
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baldhermit said: Scottie W. said: baldhermit said: Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> Hi Scottie, welcome to the Guild Living campaign.&nbsp;Looks like a pretty good sheet. 1) could you please move all your mundane gear away from the magic gear section on page 2, and drop it under "other items" at the bottom of page 1? 2) While not mandatory you do not seem to have taken on the mechanical benefit of a background or a theme. Both can give your character power and flavor. If you do select those, please list them as such in the class features section. 3) where does the +2 feat to attack for Dire Radiance come from? (and with no Strength and not chosen Eldritch Strike, would you not be better off with a proper implement? That is just a suggestion) 4) the enhancement bonus of your pact sword is missing from both the attack and damage calculation of that warlock power 1) I moved all the mundane items, sorry didn't realize that's where they went. 2) I took the Stargazer background. 3) I changed the +2 feat for my Dire Radiance to +1. I misunderstood when I was reading through the guide. As for not taking a proper implement, I did it in case there was a situation in which I ran into a character with resist to magic, so at least I could do some damage, but I still have powers to hit at range on other enemies. 4) I added the +1 from my pact sword to both my attack and damage for my warlock power. At 1 : check and thank you At 2 : and which benefit does that grant you? &nbsp;You can have either skill as a class skill, to be trained instead of the skills you have access to through your class, or you can gain a +2 to one of the two skills. At 2b : Still not mandatory, but you can also pick a Character Theme. You can find those in the compendium At 3 : check. &nbsp;(please note, resist magic is not a thing in 4e) At 4: I'm confused, what happened to the damage calculations? The feat bonus for Dire Radiance and the enhancement bonus for the MBA 2: I used the Stargazer background to get +2 in perception 2b: I thought they were exclusive to one another. I decided to choose the Scholar Theme to learn Draconic, and Dwarven. 4: Sorry I pulled the number from the Damage Workspace over to the Quick Look Up damage column. As for the feat bonus for Dire Radiance (attack only) should get +1 from being proficient with my pact sword and having White Lotus Dueling Expertise. And as for the MBA I have +1 enhancement from my sword enhancement on attack and damage rolls. I'm sorry if I'm missing something, this is the first time I've tried building a character and it's a little overwhelming to calculate.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the patched Portable Compendium or have access to the Online Compendium. Below are links to my 2 character sheets which I have made/restored using the above resources. Vioje Dra'berr