Taylor R. said: Saladful said: Taylor R. said: So, I made a second sheet for an alt, so I have options. Unfortunately, my first character, Karth, hasn't been fully approved/completed. If this is not ok, just let me know. Otherwise, I'd appreciate someone look this over. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390703" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390703</a> Hello Taylor, I've looked over your sheet, here are a few notes: Please put a sample of your commonly used powers (MBA, At-Wills, Int/Con-based, Weapon/Implement) under Quick
Lookup at the top Please fill out your base speed In the Statistic Block please put your hitpoint math, it can
be as simple as „Base HP + Attribute + HP per Level“ as applicable for your
character You’re missing your power bonus to initiative from Battle
Harness Your class defense bonuses are incorrect: Hybrid Swordmage
gives +1 Will, Hybrid Warlock +1 Will OR +1 Reflex, it looks like ýou have
applied both Warlock bonuses Your background does not give you training in Dungeoneering,
it just adds it to your list of class skills, you still have to train it, i.e.
you currently have one too many trained skills While not wrong, you don’t have to put the full text of a
race or class feature, or feat into the field, it’s enough, and a bit clearer
when looking through, to just put the names and relevant choices (e.g. Orbs for
White Lotus Dueling Expertise) For Feats, please put the levels you gained them at (or "Free" in case of free feats) into the
„Loc.“ section Chains of Levistus is not an At-Will power Aegis of Assault is an Encounter power on a Hybrid Swordmage
instead of At-Will and does not have a level Also, I would recommend using a Longsword over a
Broadsword, since the higher proficiency bonus is usually more useful than the
slightly higher damage. However, this is just a recommendation from me as a
player and not any sort of rule, so feel free to ignore it at your leisure. 1. Added 4 quick reference abilities. 2. Base speed implemented 3. Hit point math added to Statistic block per instruction 4. Added initiative bonus. 5. Adjusted. Removed Warlock bonus from Ref. 6. Instead of adding dungeoneering to class list, I just took the +2 bonus to dungeoneering. 7. Placed Orbs near beginning of feat description, but kept the rest for WLDE. I would like to keep the descriptors, but if it becomes a problem I'll try and find a way to simplify. 8. Placed level/method of obtaining feats in proper block. 9. Changed to Encounter. 10. Changed to encounter, and also added hybrid description in block, as it clarifies when the power can be reused. I'm going to stick with the broadsword for now, but later down the line into paragon and going forward I'll transition to Longsword. Hopefully I didn't miss anything else. Thank you for giving it a look over. 1. While Eldritch Strike is an MBA, it does not benefit from Intelligent Blademaster, since it only allows you to substitute Str with Int, whereas ES keys off Cha or Con. This does, in theory, enable you to switch either Intelligent Blademaster or Eldritch Strike for something else, as they both fill largely the same role of giving you a more servicable MBA (a decent switch for Intelligent Blademaster would, for example, be Weapon Proficiency: Bastard Sword, which keeps the Broadsword's d10, but comes with a +3 proficiency bonus to attacks) Either way, your current math for ES is off, since it assumes Int for attacks, but not damage it seems Since you use your Sword as an implement, implement-keyword attacks benefit from the weapon's enhancement bonus as much as other attacks, meaning you can add your enhancement bonus to the damage of Sword Burst 2. Check 3. Check 4. Check 5. Check 6. Check, although it is generally recommended to choose a background that slightly boosts a skill you're already good at (like Arcana, History or Endurance) over one that slightly boosts a skill you're bad at, since the latter will rarely, if ever, make the difference you need to beat the required skill DCs of your level. However, choosing a weak skill as a flavor or story option is not wrong, so this is just a recommendation 7. Check, but again, just the title of the feat plus relevant choices (if any) are enough, since everyone has access to the portable compendium and most DMs know what the usual feats do either way 8. Check 9. Check 10. Check Please fix/contemplate the points I've still left open and then get back to me so we can get your journal rolling. If you need help with anything, you can either ask build chat for general mechanical stuff, or myself on Skype (saladful).