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Post Character Sheets Here! (Archived, Closed 1/12/18)

Jay R. said: Zenhotta said: Jay R. said: Zenhotta said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character. Cool, let us know when you're done and we'll take a look. Done 1. Please list The Guild as your Adventure Company. 2. Where are you getting your +1 to Will? 3. Please list all of your class features under class features. 4. How do you have two level 3 Encounters? 5. Could you please provide a breakdown of your expenditures? 6. Please add a backstory so you actually have a character vs. a stat sheet. 1. Added. 2. That was supposed to be a +1 to Ref, changed. 3. Added all that I could think off. 4.&nbsp;Avenging Charge is my 3rd level Encounter,&nbsp;&nbsp;Sohei Advance comes from the Sohei theme 5. All of my magic items have their price next to them 6. Backstory added
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1388687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1388687</a>
Zenhotta said: Jay R. said: Zenhotta said: Jay R. said: Zenhotta said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character. Cool, let us know when you're done and we'll take a look. Done 1. Please list The Guild as your Adventure Company. 2. Where are you getting your +1 to Will? 3. Please list all of your class features under class features. 4. How do you have two level 3 Encounters? 5. Could you please provide a breakdown of your expenditures? 6. Please add a backstory so you actually have a character vs. a stat sheet. 1. Added. 2. That was supposed to be a +1 to Ref, changed. 3. Added all that I could think off. 4.&nbsp;Avenging Charge is my 3rd level Encounter,&nbsp;&nbsp;Sohei Advance comes from the Sohei theme 5. All of my magic items have their price next to them 6. Backstory added 4. So unless the feature says you get the power, you don't automatically get it. When you choose a level 2 Utility you can select those from your class or your theme, you don't get both. Same with encounters and dailies. 5. Cool. Please provide a breakdown of your expenditures under Coins and Other Wealth. 7. It looks like you added a 1 Check Penalty instead of a -1 Check Penalty giving you a +1 to all the skills affected by your armor. 8. What's the hand crossbow? It just says +1 hand crossbow.
4. Ah, thanks. Got rid of both Sohei powers. 5. Added 7. Changed. 8. It's just a normal magic weapon.
Zenhotta said: 4. Ah, thanks. Got rid of both Sohei powers. 5. Added 7. Changed. 8. It's just a normal magic weapon. Cool, let's throw the word "Magic" on it. Also, label your powers with the appropriate levels. i.e. "Twin Strike (At-Will 1)" for Twin Strike At-Will and you got it at level 1. This is all minor, so you'll find a journal waiting for you. Just make sure you call it a Magic Hand Crossbow and add the levels on your powers.&nbsp;
Taylor R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1388687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1388687</a> Hi Taylor,&nbsp; Welcome to The Guild, here are some notes I have for you.&nbsp; 1. Please change Low-Light Senses to Low Light Vision. 2. As a half-elf, you gain Common, Elven, and one other. So, take your pick of any legal languages. (i.e. Not Abyssal or Supernal) 3. You have 48 HP, but I'm getting 49 when I'm calculating it. 12+17+(4*5) = 49? 4. Throw Majestic Word and Words of Friendship on your list of Class Features. 5. Please label your powers with type and level. Ex. Vicious Mockery (At-Will 1). 6. While not wrong, you don't really need to list your Basic Attacks as powers, but if it helps you, that's fine. 7. Please remove the Noble Level 5 Feature from your Feats. 8. Under Coins and Other Wealth, please provide a breakdown of your expenditures. For the Noble Level 5, let's put Noble 5 instead of the amount you paid for that item. 9. How do you have the +3 to your Diplomacy?
Two rather large Dragonborn with shimmering scales duck through the door of the guild. One in Shining plate armor the other in tattered robes. A trail of smoke follows them through the door and it appears something has set the grass around the guild ablaze...strange.&nbsp; I had these double checked in the skype builders room so they should be g2g but wanted to make sure.&nbsp; Snops&nbsp;has been Retired.&nbsp; Snops XP 37090 Xp from 11-12 6000 X .75 = 4,500 Nala XP 32590 <a href="https://www.myth-weavers.com/sheet.html#id=1390060" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390060</a> Erdan has been retired Erdan XP 22260 Xp from 9-10 4000 X .75 = 3000 New XP 19260 <a href="https://www.myth-weavers.com/sheet.html#id=1316825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1316825</a>
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Jay R. said: Taylor R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1388687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1388687</a> Hi Taylor,&nbsp; Welcome to The Guild, here are some notes I have for you.&nbsp; 1. Please change Low-Light Senses to Low Light Vision. 2. As a half-elf, you gain Common, Elven, and one other. So, take your pick of any legal languages. (i.e. Not Abyssal or Supernal) 3. You have 48 HP, but I'm getting 49 when I'm calculating it. 12+17+(4*5) = 49? 4. Throw Majestic Word and Words of Friendship on your list of Class Features. 5. Please label your powers with type and level. Ex. Vicious Mockery (At-Will 1). 6. While not wrong, you don't really need to list your Basic Attacks as powers, but if it helps you, that's fine. 7. Please remove the Noble Level 5 Feature from your Feats. 8. Under Coins and Other Wealth, please provide a breakdown of your expenditures. For the Noble Level 5, let's put Noble 5 instead of the amount you paid for that item. 9. How do you have the +3 to your Diplomacy? 1. Fixed Low light senses, it is now Low light vision. 2. Fixed, took Goblin 3. You are correct,&nbsp; was a typo/ miscalculation. It is now 49. 4. Added Words of friendship and Majestic Word to my Class Features. 5. Fixed, and specified where some came from. Power type was listed in the description box, and remains there, as well. 6. I like having them there for reference, but I can eventually remove them. 7. Removed Noble 5 feature from my feats. 8. Moved Expenditures from campaign notes over to Coins and other Wealth. 9. +2 comes from half elf racial bonus,&nbsp; +1 from Noble Bred for War background (dragon 366).
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Shaun N. said: Two rather large Dragonborn with shimmering scales duck through the door of the guild. One in Shining plate armor the other in tattered robes. A trail of smoke follows them through the door and it appears something has set the grass around the guild ablaze...strange.&nbsp; I had these double checked in the skype builders room so they should be g2g but wanted to make sure.&nbsp; Snops&nbsp;has been Retired.&nbsp; Snops XP 37090 Xp from 11-12 6000 X .75 = 4,500 Nala XP 32590 <a href="https://www.myth-weavers.com/sheet.html#id=1390060" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390060</a> Hi Shaun, if this was double checked by our building bro's I am sorta disappointed they did not tell you to buy some Gith Plate. And clearly not looking at our posting guidelines for this here thread. 1) When I do the math on your HP total, I do not come to 104. Can you show your math on this please? &nbsp; Nevermind, theme stuck away on the 3rd page. 2) The class section is awfully bare once you set the theme and paragon stuff to the side. 3) you took feats to boost your breath attacks. I would recommend you work out the math on that attack power. 4) where does the +2 misc. bonus to AC come from ? 5) please tag your powers with type and level.
Shaun N. said: Two rather large Dragonborn with shimmering scales duck through the door of the guild. One in Shining plate armor the other in tattered robes. A trail of smoke follows them through the door and it appears something has set the grass around the guild ablaze...strange.&nbsp; I had these double checked in the skype builders room so they should be g2g but wanted to make sure.&nbsp; Erdan has been retired Erdan XP 22260 Xp from 9-10 4000 X .75 = 3000 New XP 19260 <a href="https://www.myth-weavers.com/sheet.html#id=1316825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1316825</a> Separated these two out to be able to properly process them 1) we do not even let level 5 fresh heroes walk around in the Guild without a neck item.&nbsp; 2) please define the type of armor you bought at the top right of page 2 3) please fill out size of the creature 4) please let us know which additional implement you selected as a benefit of your chosen expertise feat 5) where does the +2 armor bonus under quick lookup come from? 6) can you please show the math on your HP total ? 7) Form Gladiator makes me think your character is vying for the job currently held by Steve in Accounting. 8) please in text somewhere do a breakdown of your damage bonuses. 9) doing attack and damage for two identically working powers does not add much to understanding this character mechanically. You have both the breath attack and the ensorcelled blade that work differently. Please work out one of those 10) separate the class features from the theme.
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So, I made a second sheet for an alt, so I have options. Unfortunately, my first character, Karth, hasn't been fully approved/completed. If this is not ok, just let me know. Otherwise, I'd appreciate someone look this over.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390703" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390703</a>
Taylor R. said: Jay R. said: Taylor R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1388687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1388687</a> Hi Taylor,&nbsp; Welcome to The Guild, here are some notes I have for you.&nbsp; 1. Please change Low-Light Senses to Low Light Vision. 2. As a half-elf, you gain Common, Elven, and one other. So, take your pick of any legal languages. (i.e. Not Abyssal or Supernal) 3. You have 48 HP, but I'm getting 49 when I'm calculating it. 12+17+(4*5) = 49? 4. Throw Majestic Word and Words of Friendship on your list of Class Features. 5. Please label your powers with type and level. Ex. Vicious Mockery (At-Will 1). 6. While not wrong, you don't really need to list your Basic Attacks as powers, but if it helps you, that's fine. 7. Please remove the Noble Level 5 Feature from your Feats. 8. Under Coins and Other Wealth, please provide a breakdown of your expenditures. For the Noble Level 5, let's put Noble 5 instead of the amount you paid for that item. 9. How do you have the +3 to your Diplomacy? 1. Fixed Low light senses, it is now Low light vision. 2. Fixed, took Goblin 3. You are correct,&nbsp; was a typo/ miscalculation. It is now 49. 4. Added Words of friendship and Majestic Word to my Class Features. 5. Fixed, and specified where some came from. Power type was listed in the description box, and remains there, as well. 6. I like having them there for reference, but I can eventually remove them. 7. Removed Noble 5 feature from my feats. 8. Moved Expenditures from campaign notes over to Coins and other Wealth. 9. +2 comes from half elf racial bonus,&nbsp; +1 from Noble Bred for War background (dragon 366). Awesome. Hit join and you'll see a journal waiting for you. Don't forget to add yourself to the census.&nbsp;
Jay R. said: Awesome. Hit join and you'll see a journal waiting for you. Don't forget to add yourself to the census.&nbsp; Added myself to the census, and made macros for my powers. Thank you for looking it over.
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Hi Shaun, if this was double checked by our building bro's I am sorta disappointed they did not tell you to buy some Gith Plate. And clearly not looking at our posting guidelines for this here thread. 1) When I do the math on your HP total, I do not come to 104. Can you show your math on this please? &nbsp; Nevermind, theme stuck away on the 3rd page. 2) The class section is awfully bare once you set the theme and paragon stuff to the side. 3) you took feats to boost your breath attacks. I would recommend you work out the math on that attack power. 4) where does the +2 misc. bonus to AC come from ? 5) please tag your powers with type and level. Sorry for the formatting thought all those statements&nbsp;were implied since I've been in the guild long enough to have a paragon character.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390060" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390060</a> 1. Thanks for the tip 2. Left out Divine Challenge..fixed.&nbsp; 3. Did the math for breath in the attack workspace.&nbsp; 4. Mistype..double added my shield for some reason.&nbsp; 5. Tagged.&nbsp; Snops has been Retired. Snops XP 37090 Xp from 11-12 6000 X .75 = 4,500 Nala XP 32590
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baldhermit said: Separated these two out to be able to properly process them 1) we do not even let level 5 fresh heroes walk around in the Guild without a neck item.&nbsp; 2) please define the type of armor you bought at the top right of page 2 3) please fill out size of the creature 4) please let us know which additional implement you selected as a benefit of your chosen expertise feat 5) where does the +2 armor bonus under quick lookup come from? 6) can you please show the math on your HP total ? 7) Form Gladiator makes me think your character is vying for the job currently held by Steve in Accounting. 8) please in text somewhere do a breakdown of your damage bonuses. 9) doing attack and damage for two identically working powers does not add much to understanding this character mechanically. You have both the breath attack and the ensorcelled blade that work differently. Please work out one of those 10) separate the class features from the theme. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1316825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1316825</a> 1. Traded the shard for Talon Amulet +1 2. Input 3. Input 4. Now put next to the feat 5. Elementalist Resilience allows the use of Con mod instead of dex or int to determine&nbsp;AC...moved the 2 extra I get to class? 6. Starting 12 from class, 17 from Con Score, 5 per level up, 8 levels 12+17+(5*8)...29+40=69 7.&nbsp; lol fixed 8. Added to the bottom of the sheet for Ignition/Elemental Bolt, Breath, and Ensorcelled Blade 9. Did ensorcelled Blade in quick lookup 10. Seperated Erdan has been retired Erdan XP 22260 Xp from 9-10 4000 X .75 = 3000 New XP 19260
Shaun N. said: Hi Shaun, if this was double checked by our building bro's I am sorta disappointed they did not tell you to buy some Gith Plate. And clearly not looking at our posting guidelines for this here thread. 1) When I do the math on your HP total, I do not come to 104. Can you show your math on this please? &nbsp; Nevermind, theme stuck away on the 3rd page. 2) The class section is awfully bare once you set the theme and paragon stuff to the side. 3) you took feats to boost your breath attacks. I would recommend you work out the math on that attack power. 4) where does the +2 misc. bonus to AC come from ? 5) please tag your powers with type and level. Sorry for the formatting thought all those statements&nbsp;were implied since I've been in the guild long enough to have a paragon character.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390060" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390060</a> 1. Thanks for the tip 2. Left out Divine Challenge..fixed.&nbsp; 3. Did the math for breath in the attack workspace.&nbsp; 4. Mistype..double added my shield for some reason.&nbsp; 5. Tagged.&nbsp; Snops has been Retired. Snops XP 37090 Xp from 11-12 6000 X .75 = 4,500 Nala XP 32590 At 1 : check At 2 : cehck At 3 : please note the damage total is correct, but it is not enhancement of an implement or weapon for the power that does not use either. At 4 : check At 5 : check Go ahead with the journal.
Shaun N. said: baldhermit said: Separated these two out to be able to properly process them 1) we do not even let level 5 fresh heroes walk around in the Guild without a neck item.&nbsp; 2) please define the type of armor you bought at the top right of page 2 3) please fill out size of the creature 4) please let us know which additional implement you selected as a benefit of your chosen expertise feat 5) where does the +2 armor bonus under quick lookup come from? 6) can you please show the math on your HP total ? 7) Form Gladiator makes me think your character is vying for the job currently held by Steve in Accounting. 8) please in text somewhere do a breakdown of your damage bonuses. 9) doing attack and damage for two identically working powers does not add much to understanding this character mechanically. You have both the breath attack and the ensorcelled blade that work differently. Please work out one of those 10) separate the class features from the theme. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1316825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1316825</a> 1. Traded the shard for Talon Amulet +1 2. Input 3. Input 4. Now put next to the feat 5. Elementalist Resilience allows the use of Con mod instead of dex or int to determine&nbsp;AC...moved the 2 extra I get to class? 6. Starting 12 from class, 17 from Con Score, 5 per level up, 8 levels 12+17+(5*8)...29+40=69 7.&nbsp; lol fixed 8. Added to the bottom of the sheet for Ignition/Elemental Bolt, Breath, and Ensorcelled Blade 9. Did ensorcelled Blade in quick lookup 10. Seperated Erdan has been retired Erdan XP 22260 Xp from 9-10 4000 X .75 = 3000 New XP 19260 At 1 : I do not know what a Talon Amulet is, nor was any enhancement bonus used in the defense calculation for Fortitude, Reflex or Will At 2 : check At 3 : check At 4 : check At 5 : for such class related bonuses I would recommend tagging the armor as heavy, and then add the Con mod to class bonus in the defense calculations. Currently it is also adding the Dex mod to AC. At 6 : my apologies, maybe I should not attempt math before my first coffee At 7 : check At 8 : we cannot see the last section on page 3. That section is always private.&nbsp; At 9 : Please note under quick lookup the Ensorcelled Blade attack is listed incorrectly At 10 : check
baldhermit said: Shaun N. said: baldhermit said: Separated these two out to be able to properly process them 1) we do not even let level 5 fresh heroes walk around in the Guild without a neck item.&nbsp; 2) please define the type of armor you bought at the top right of page 2 3) please fill out size of the creature 4) please let us know which additional implement you selected as a benefit of your chosen expertise feat 5) where does the +2 armor bonus under quick lookup come from? 6) can you please show the math on your HP total ? 7) Form Gladiator makes me think your character is vying for the job currently held by Steve in Accounting. 8) please in text somewhere do a breakdown of your damage bonuses. 9) doing attack and damage for two identically working powers does not add much to understanding this character mechanically. You have both the breath attack and the ensorcelled blade that work differently. Please work out one of those 10) separate the class features from the theme. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1316825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1316825</a> 1. Traded the shard for Talon Amulet +1 2. Input 3. Input 4. Now put next to the feat 5. Elementalist Resilience allows the use of Con mod instead of dex or int to determine&nbsp;AC...moved the 2 extra I get to class? 6. Starting 12 from class, 17 from Con Score, 5 per level up, 8 levels 12+17+(5*8)...29+40=69 7.&nbsp; lol fixed 8. Added to the bottom of the sheet for Ignition/Elemental Bolt, Breath, and Ensorcelled Blade 9. Did ensorcelled Blade in quick lookup 10. Seperated Erdan has been retired Erdan XP 22260 Xp from 9-10 4000 X .75 = 3000 New XP 19260 At 1 : I do not know what a Talon Amulet is, nor was any enhancement bonus used in the defense calculation for Fortitude, Reflex or Will At 2 : check At 3 : check At 4 : check At 5 : for such class related bonuses I would recommend tagging the armor as heavy, and then add the Con mod to class bonus in the defense calculations. Currently it is also adding the Dex mod to AC. At 6 : my apologies, maybe I should not attempt math before my first coffee At 7 : check At 8 : we cannot see the last section on page 3. That section is always private.&nbsp; At 9 : Please note under quick lookup the Ensorcelled Blade attack is listed incorrectly At 10 : check 1. Replaced and input 5. Good tip...Did that.&nbsp; 8. learned something new...moved to background block 9. I actually had it wrong in the damage workspace too but fixed.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a>
"A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Hi "A" Rainwater,&nbsp; I have a few notes for you.&nbsp; 1. Please set your beginning xp at 5,500 which is the minimum to meet the level 5 requirement. 2. Please list your racial features under "Race Features." 3. Could you please explain how you got 50 HP? 4. Please select a fighting style. 5. Please choose prime shot or running attack as you do not get both. 6. Please remove proficiency Longbow and Proficiency Shortbow from your feats. 7. Please move your Background (Born Under a Bad Sign) on the last line of your Race Features. 8. Please remove the twin strike ability modifier for damage. 9. Please list the enhancement level of your magical items. i.e. +2 Quenchquiver Longbow. 10. You're also required to purchase a magic weapon, magic armor, and magic neck piece. You do not have a magic neck piece. 11. Please fill out your Check Penalty even though it's 0. 12. Please fill out the Personality Traits, Mannerisms, and Background. Try to make your character a character rather than just a stat sheet. As a note, your character sheet will not be approved without this. 13. While not incorrect, you can select a character theme which can add flavor to your character as possibly making him/her stronger.
"A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Jay got most of my notes apparently we both did this at the same time a couple additions 14.&nbsp;You don't have to buy the Adventuring Kit guild rules gives it free along with any other non magical equipment 15.&nbsp;Your damage under you quick lookup is wrong unless you are throwing daggers for some reason instead of using your bow and if throwing daggers you wouldn't have the plus 2 bonus from your bow 16.&nbsp;Your plus to hit under your Attack Workspace is wrong missing your feat bonus from bow expertise 17&nbsp;&nbsp;Try to work out your Melee Basic Plus to hit instead of Range basic the plus to hit on range basic is the same as your twin strike. That way we know you know how to figure both numbers 18&nbsp;&nbsp;Make sure to put what your powers do into your Power boxes not just the names Then just a suggestion&nbsp; I would recommend not spending a large chunk of your starting gold on arrows that are consumables at starting average gold amounts each arrow is costing you half a games worth of gold. At later levels this obviously is not the case.
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Jay R. said: "A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Hi "A" Rainwater,&nbsp; I have a few notes for you.&nbsp; 1. Please set your beginning xp at 5,500 which is the minimum to meet the level 5 requirement. 2. Please list your racial features under "Race Features." 3. Could you please explain how you got 50 HP? 4. Please select a fighting style. 5. Please choose prime shot or running attack as you do not get both. 6. Please remove proficiency Longbow and Proficiency Shortbow from your feats. 7. Please move your Background (Born Under a Bad Sign) on the last line of your Race Features. 8. Please remove the twin strike ability modifier for damage. 9. Please list the enhancement level of your magical items. i.e. +2 Quenchquiver Longbow. 10. You're also required to purchase a magic weapon, magic armor, and magic neck piece. You do not have a magic neck piece. 11. Please fill out your Check Penalty even though it's 0. 12. Please fill out the Personality Traits, Mannerisms, and Background. Try to make your character a character rather than just a stat sheet. As a note, your character sheet will not be approved without this. 13. While not incorrect, you can select a character theme which can add flavor to your character as possibly making him/her stronger. 1. Fixed, Sorry the character sheet auto-did that and I forgot to change it. 2. Fixed, I think 3. My background “Background: Born Under a Bad Sign” , lets me substitute my highest ability score for Constitution to determine my initial hit points. At level 1 this was 18 in Dex, rangers get 12+ con for base HP but I use 12+ Dex because of my background making this 30 then rangers gain 5 HP per level making my Hp at level 5 50. 4. Sorry I had picked Archer Fighting Style, I just failed to put it in. 5. Sorry about that, I was copy pasting and didn’t notice that part. 6. Fixed 7. Fixed 8. I’m having problems with the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas I understand how attacks work adding ½ level proficiency and other stuff just that area is confusing me the video guide didn’t help much. 9. Fixed 10. Sorry I didn't realize I had to have a neck piece. Since i watched the video I skimmed the post because it was shown in the video. 11. Fixed 12. Fixed, I had stuff ready I was just waiting to put it in. 13. I’m Still thinking about what character theme I want to use that is why I don’t have one yet. Update: I’ve fixed the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas on my myth-weavers sheet. They should be correct, I still may have gotten the wrong though. Update #2: I've added a character theme to my character sheet.
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Joshua M. said: "A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Jay got most of my notes apparently we both did this at the same time a couple additions 14.&nbsp;You don't have to buy the Adventuring Kit guild rules gives it free along with any other non magical equipment 15.&nbsp;Your damage under you quick lookup is wrong unless you are throwing daggers for some reason instead of using your bow and if throwing daggers you wouldn't have the plus 2 bonus from your bow 16.&nbsp;Your plus to hit under your Attack Workspace is wrong missing your feat bonus from bow expertise 17&nbsp;&nbsp;Try to work out your Melee Basic Plus to hit instead of Range basic the plus to hit on range basic is the same as your twin strike. That way we know you know how to figure both numbers 18&nbsp;&nbsp;Make sure to put what your powers do into your Power boxes not just the names Then just a suggestion&nbsp; I would recommend not spending a large chunk of your starting gold on arrows that are consumables at starting average gold amounts each arrow is costing you half a games worth of gold. At later levels this obviously is not the case. 14. The video threw me off there sorry I’ve fixed my items. 15, 16 & 17. I’m having problems with the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas I understand how attacks work adding ½ level proficiency and other stuff just that area is confusing me the video guide didn’t help much. 18. Sorry the video threw me off saying I didn't need to do that because everyone should have The Portable D&D Compendium Update: I’ve fixed the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas on my myth-weavers sheet. They should be correct, I still may have gotten the wrong though.
posting for posterity I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. final! mulligan of DMPC Barry -&gt; DMPC Dr. Lynn, L7 Shaman|Warlord/Druid&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1392072" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1392072</a>
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Decided to retire Nexkile 9 due to not currently having a talky PC and not really feeling the hook of the PC any longer. Bringing in a new PC, a Deva Paladin 8 named Mirrakkah instead. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1392912" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1392912</a>
Andy P. said: Decided to retire Nexkile 9 due to not currently having a talky PC and not really feeling the hook of the PC any longer. Bringing in a new PC, a Deva Paladin 8 named Mirrakkah instead. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1392912" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1392912</a> Approved & You already have a journal.
Posting DMPC for the record I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1393277" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1393277</a>
Taylor R. said: So, I made a second sheet for an alt, so I have options. Unfortunately, my first character, Karth, hasn't been fully approved/completed. If this is not ok, just let me know. Otherwise, I'd appreciate someone look this over.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390703" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390703</a> Hello Taylor, I've looked over your sheet, here are a few notes: Please put a sample of your commonly used powers (MBA, At-Wills, Int/Con-based, Weapon/Implement) under Quick Lookup at the top Please fill out your base speed In the Statistic Block please put your hitpoint math, it can be as simple as „Base HP + Attribute + HP per Level“ as applicable for your character You’re missing your power bonus to initiative from Battle Harness Your class defense bonuses are incorrect: Hybrid Swordmage gives +1 Will, Hybrid Warlock +1 Will OR +1 Reflex, it looks like ýou have applied both Warlock bonuses Your background does not give you training in Dungeoneering, it just adds it to your list of class skills, you still have to train it, i.e. you currently have one too many trained skills While not wrong, you don’t have to put the full text of a race or class feature, or feat into the field, it’s enough, and a bit clearer when looking through, to just put the names and relevant choices (e.g. Orbs for White Lotus Dueling Expertise) For Feats, please put the levels you gained them at (or "Free" in case of free feats) into the „Loc.“ section Chains of Levistus is not an At-Will power Aegis of Assault is an Encounter power on a Hybrid Swordmage instead of At-Will and does not have a level Also, I would recommend using a Longsword over a Broadsword, since the higher proficiency bonus is usually more useful than the slightly higher damage. However, this is just a recommendation from me as a player and not any sort of rule, so feel free to ignore it at your leisure.
Saladful said: Taylor R. said: So, I made a second sheet for an alt, so I have options. Unfortunately, my first character, Karth, hasn't been fully approved/completed. If this is not ok, just let me know. Otherwise, I'd appreciate someone look this over.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390703" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390703</a> Hello Taylor, I've looked over your sheet, here are a few notes: Please put a sample of your commonly used powers (MBA, At-Wills, Int/Con-based, Weapon/Implement) under Quick Lookup at the top Please fill out your base speed In the Statistic Block please put your hitpoint math, it can be as simple as „Base HP + Attribute + HP per Level“ as applicable for your character You’re missing your power bonus to initiative from Battle Harness Your class defense bonuses are incorrect: Hybrid Swordmage gives +1 Will, Hybrid Warlock +1 Will OR +1 Reflex, it looks like ýou have applied both Warlock bonuses Your background does not give you training in Dungeoneering, it just adds it to your list of class skills, you still have to train it, i.e. you currently have one too many trained skills While not wrong, you don’t have to put the full text of a race or class feature, or feat into the field, it’s enough, and a bit clearer when looking through, to just put the names and relevant choices (e.g. Orbs for White Lotus Dueling Expertise) For Feats, please put the levels you gained them at (or "Free" in case of free feats) into the „Loc.“ section Chains of Levistus is not an At-Will power Aegis of Assault is an Encounter power on a Hybrid Swordmage instead of At-Will and does not have a level Also, I would recommend using a Longsword over a Broadsword, since the higher proficiency bonus is usually more useful than the slightly higher damage. However, this is just a recommendation from me as a player and not any sort of rule, so feel free to ignore it at your leisure. 1. Added 4 quick reference abilities. 2. Base speed implemented 3. Hit point math added to Statistic block per instruction 4. Added initiative bonus. 5. Adjusted. Removed Warlock bonus from Ref. 6. Instead of adding dungeoneering to class list, I just took the +2 bonus to dungeoneering. 7. Placed Orbs near beginning of feat description, but kept the rest for WLDE. I would like to keep the descriptors, but if it becomes a problem I'll try and find a way to simplify. 8. Placed level/method of obtaining feats in proper block. 9. Changed to Encounter. 10. Changed to encounter, and also added hybrid description in block, as it clarifies when the power can be reused. I'm going to stick with the broadsword for now, but later down the line into paragon and going forward I'll transition to Longsword. Hopefully I didn't miss anything else. Thank you for giving it a look over.
Taylor R. said: Saladful said: Taylor R. said: So, I made a second sheet for an alt, so I have options. Unfortunately, my first character, Karth, hasn't been fully approved/completed. If this is not ok, just let me know. Otherwise, I'd appreciate someone look this over.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390703" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390703</a> Hello Taylor, I've looked over your sheet, here are a few notes: Please put a sample of your commonly used powers (MBA, At-Wills, Int/Con-based, Weapon/Implement) under Quick Lookup at the top Please fill out your base speed In the Statistic Block please put your hitpoint math, it can be as simple as „Base HP + Attribute + HP per Level“ as applicable for your character You’re missing your power bonus to initiative from Battle Harness Your class defense bonuses are incorrect: Hybrid Swordmage gives +1 Will, Hybrid Warlock +1 Will OR +1 Reflex, it looks like ýou have applied both Warlock bonuses Your background does not give you training in Dungeoneering, it just adds it to your list of class skills, you still have to train it, i.e. you currently have one too many trained skills While not wrong, you don’t have to put the full text of a race or class feature, or feat into the field, it’s enough, and a bit clearer when looking through, to just put the names and relevant choices (e.g. Orbs for White Lotus Dueling Expertise) For Feats, please put the levels you gained them at (or "Free" in case of free feats) into the „Loc.“ section Chains of Levistus is not an At-Will power Aegis of Assault is an Encounter power on a Hybrid Swordmage instead of At-Will and does not have a level Also, I would recommend using a Longsword over a Broadsword, since the higher proficiency bonus is usually more useful than the slightly higher damage. However, this is just a recommendation from me as a player and not any sort of rule, so feel free to ignore it at your leisure. 1. Added 4 quick reference abilities. 2. Base speed implemented 3. Hit point math added to Statistic block per instruction 4. Added initiative bonus. 5. Adjusted. Removed Warlock bonus from Ref. 6. Instead of adding dungeoneering to class list, I just took the +2 bonus to dungeoneering. 7. Placed Orbs near beginning of feat description, but kept the rest for WLDE. I would like to keep the descriptors, but if it becomes a problem I'll try and find a way to simplify. 8. Placed level/method of obtaining feats in proper block. 9. Changed to Encounter. 10. Changed to encounter, and also added hybrid description in block, as it clarifies when the power can be reused. I'm going to stick with the broadsword for now, but later down the line into paragon and going forward I'll transition to Longsword. Hopefully I didn't miss anything else. Thank you for giving it a look over. 1. While Eldritch Strike is an MBA, it does not benefit from Intelligent Blademaster, since it only allows you to substitute Str with Int, whereas ES keys off Cha or Con. This does, in theory, enable you to switch either Intelligent Blademaster or Eldritch Strike for something else, as they both fill largely the same role of giving you a more servicable MBA (a decent switch for Intelligent Blademaster would, for example, be Weapon Proficiency: Bastard Sword, which keeps the Broadsword's d10, but comes with a +3 proficiency bonus to attacks) Either way, your current math for ES is off, since it assumes Int for attacks, but not damage it seems Since you use your Sword as an implement, implement-keyword attacks benefit from the weapon's enhancement bonus as much as other attacks, meaning you can add your enhancement bonus to the damage of Sword Burst 2. Check 3. Check 4. Check 5. Check 6. Check, although it is generally recommended to choose a background that slightly boosts a skill you're already good at (like Arcana, History or Endurance) over one that slightly boosts a skill you're bad at, since the latter will rarely, if ever, make the difference you need to beat the required skill DCs of your level. However, choosing a weak skill as a flavor or story option is not wrong, so this is just a recommendation 7. Check, but again, just the title of the feat plus relevant choices (if any) are enough, since everyone has access to the portable compendium and most DMs know what the usual feats do either way 8. Check 9. Check 10. Check Please fix/contemplate the points I've still left open and then get back to me so we can get your journal rolling. If you need help with anything, you can either ask build chat for general mechanical stuff, or myself on Skype (saladful).
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1395597" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1395597</a>
Saladful said: 1. Added 4 quick reference abilities. 2. Base speed implemented 3. Hit point math added to Statistic block per instruction 4. Added initiative bonus. 5. Adjusted. Removed Warlock bonus from Ref. 6. Instead of adding dungeoneering to class list, I just took the +2 bonus to dungeoneering. 7. Placed Orbs near beginning of feat description, but kept the rest for WLDE. I would like to keep the descriptors, but if it becomes a problem I'll try and find a way to simplify. 8. Placed level/method of obtaining feats in proper block. 9. Changed to Encounter. 10. Changed to encounter, and also added hybrid description in block, as it clarifies when the power can be reused. I'm going to stick with the broadsword for now, but later down the line into paragon and going forward I'll transition to Longsword. Hopefully I didn't miss anything else. Thank you for giving it a look over. 1. While Eldritch Strike is an MBA, it does not benefit from Intelligent Blademaster, since it only allows you to substitute Str with Int, whereas ES keys off Cha or Con. This does, in theory, enable you to switch either Intelligent Blademaster or Eldritch Strike for something else, as they both fill largely the same role of giving you a more servicable MBA (a decent switch for Intelligent Blademaster would, for example, be Weapon Proficiency: Bastard Sword, which keeps the Broadsword's d10, but comes with a +3 proficiency bonus to attacks) Either way, your current math for ES is off, since it assumes Int for attacks, but not damage it seems Since you use your Sword as an implement, implement-keyword attacks benefit from the weapon's enhancement bonus as much as other attacks, meaning you can add your enhancement bonus to the damage of Sword Burst 2. Check 3. Check 4. Check 5. Check 6. Check, although it is generally recommended to choose a background that slightly boosts a skill you're already good at (like Arcana, History or Endurance) over one that slightly boosts a skill you're bad at, since the latter will rarely, if ever, make the difference you need to beat the required skill DCs of your level. However, choosing a weak skill as a flavor or story option is not wrong, so this is just a recommendation 7. Check, but again, just the title of the feat plus relevant choices (if any) are enough, since everyone has access to the portable compendium and most DMs know what the usual feats do either way 8. Check 9. Check 10. Check Please fix/contemplate the points I've still left open and then get back to me so we can get your journal rolling. If you need help with anything, you can either ask build chat for general mechanical stuff, or myself on Skype (saladful). 1. I think I fixed the damage calculation for ES. I took Improved Defenses instead of Intelligent Blademaster as a lvl 1 feat. Adjusted MBA damage accordingly. I'll likely just use ES as my MBA. 6. I mostly took the background for flavor reasons, so I think I'll keep this one. 7. Adjusted feats for brevity.
Taylor R. said: Saladful said: Snip 1. I think I fixed the damage calculation for ES. I took Improved Defenses instead of Intelligent Blademaster as a lvl 1 feat. Adjusted MBA damage accordingly. I'll likely just use ES as my MBA. 6. I mostly took the background for flavor reasons, so I think I'll keep this one. 7. Adjusted feats for brevity. 1. Check 6. Check 7. Check I have created a journal for you. Once you're done with your macros, ask in Skype for a DM to check them and hook you up with a token. Cheers
"A" Rainwater said: Joshua M. said: "A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Jay got most of my notes apparently we both did this at the same time a couple additions 14.&nbsp;You don't have to buy the Adventuring Kit guild rules gives it free along with any other non magical equipment 15.&nbsp;Your damage under you quick lookup is wrong unless you are throwing daggers for some reason instead of using your bow and if throwing daggers you wouldn't have the plus 2 bonus from your bow 16.&nbsp;Your plus to hit under your Attack Workspace is wrong missing your feat bonus from bow expertise 17&nbsp;&nbsp;Try to work out your Melee Basic Plus to hit instead of Range basic the plus to hit on range basic is the same as your twin strike. That way we know you know how to figure both numbers 18&nbsp;&nbsp;Make sure to put what your powers do into your Power boxes not just the names Then just a suggestion&nbsp; I would recommend not spending a large chunk of your starting gold on arrows that are consumables at starting average gold amounts each arrow is costing you half a games worth of gold. At later levels this obviously is not the case. 14. The video threw me off there sorry I’ve fixed my items. 15, 16 & 17. I’m having problems with the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas I understand how attacks work adding ½ level proficiency and other stuff just that area is confusing me the video guide didn’t help much. 18. Sorry the video threw me off saying I didn't need to do that because everyone should have The Portable D&D Compendium Update: I’ve fixed the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas on my myth-weavers sheet. They should be correct, I still may have gotten the wrong though. Still need to add your expertise bonus to your attack workspace for bow powers HP still wrong dont forget it increases as your Stat increases.
Joshua M. said: "A" Rainwater said: Joshua M. said: "A" Rainwater said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1390948" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1390948</a> Jay got most of my notes apparently we both did this at the same time a couple additions 14.&nbsp;You don't have to buy the Adventuring Kit guild rules gives it free along with any other non magical equipment 15.&nbsp;Your damage under you quick lookup is wrong unless you are throwing daggers for some reason instead of using your bow and if throwing daggers you wouldn't have the plus 2 bonus from your bow 16.&nbsp;Your plus to hit under your Attack Workspace is wrong missing your feat bonus from bow expertise 17&nbsp;&nbsp;Try to work out your Melee Basic Plus to hit instead of Range basic the plus to hit on range basic is the same as your twin strike. That way we know you know how to figure both numbers 18&nbsp;&nbsp;Make sure to put what your powers do into your Power boxes not just the names Then just a suggestion&nbsp; I would recommend not spending a large chunk of your starting gold on arrows that are consumables at starting average gold amounts each arrow is costing you half a games worth of gold. At later levels this obviously is not the case. 14. The video threw me off there sorry I’ve fixed my items. 15, 16 & 17. I’m having problems with the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas I understand how attacks work adding ½ level proficiency and other stuff just that area is confusing me the video guide didn’t help much. 18. Sorry the video threw me off saying I didn't need to do that because everyone should have The Portable D&D Compendium Update: I’ve fixed the “Attack Workspace”, “Damage Workspace” and, “Quick Look Up” areas on my myth-weavers sheet. They should be correct, I still may have gotten the wrong though. Still need to add your expertise bonus to your attack workspace for bow powers HP still wrong dont forget it increases as your Stat increases. the background that increases my HP stat only does it for the starting HP the exact&nbsp;text is&nbsp; "Benefit: You substitute your highest ability score for Constitution to determine your initial hit points."&nbsp; Also fixed the attack workspace sorry about that, that section&nbsp;along with the Damage Workspace and Quick Look Up areas gave me trouble
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jeff g. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1395597" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1395597</a> Hey Jeff, welcome to the Guild Living campaign. 1) paladins are proficient in plate armor. While it is not technically wrong to buy scale armor, we generally recommend getting yourself the best armor your class is able to wear. 2) while not mandatory you are allowed to pick a character theme and the mechanical benefit of a background. Both of those can lend your character flavor and / or power. Neither of the above are showstoppers, I will set you up with a journal. If you hit "join game" you will find this in the top right corner. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. We discuss impromptu games, handle some questions, talk D&D etc. Once you're done with the journal, leave a message here, or ideally contact a DM on skype to get it checked out. they can then make you a token, and you'd be good to play.
1 I knew I could use plate but choose not to but i changed it to plate now along with the math 2 i knew that was an option but choose not to use it&nbsp; and i have finished my macros can you please check them to make sure i did them right&nbsp;
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1398155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398155</a> Edit: I realize that the Badge of the Berserker is completely useless to this build (no MBA) but, since it's in the store, it would be cheaper han a Level 1 Amulet of Protection. Although, should I ever need to charge (I won't), it will be nice to know that I won't take any OAs. Except for my non-existant MBA, all of my (useful) attacks will be against Will. There is a +2 untyped (misc) damage bonus comes from the Resplendent Gloves. There is also a +2 untyped (misc) damage bonus applied to attacks with the Psychic keyword from the Superior Implement (Crystal Orb). Neither Warlocks nor Bards can normally use an Orb but proficiency with Orbs is granted from the Beguiler Theme. With respect to attack bonuses, the Superior Implement has the undeniable tag so it applies to all attacks against Will and all of my powers currently target Will. The other attack bonus is an item bonus and it comes from the Laurel Circlet. Typically that only affects powers with the Charm or Illusion keyword but, surprise, surprise, all of my attack powers have one of those keywords (well, Infernal Wrath doesn't but it is an autohit power anyway so it doesn't matter).
Fred Derf said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1398155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398155</a> Edit: I realize that the Badge of the Berserker is completely useless to this build (no MBA) but, since it's in the store, it would be cheaper han a Level 1 Amulet of Protection. Although, should I ever need to charge (I won't), it will be nice to know that I won't take any OAs. Except for my non-existant MBA, all of my (useful) attacks will be against Will. There is a +2 untyped (misc) damage bonus comes from the Resplendent Gloves. There is also a +2 untyped (misc) damage bonus applied to attacks with the Psychic keyword from the Superior Implement (Crystal Orb). Neither Warlocks nor Bards can normally use an Orb but proficiency with Orbs is granted from the Beguiler Theme. With respect to attack bonuses, the Superior Implement has the undeniable tag so it applies to all attacks against Will and all of my powers currently target Will. The other attack bonus is an item bonus and it comes from the Laurel Circlet. Typically that only affects powers with the Charm or Illusion keyword but, surprise, surprise, all of my attack powers have one of those keywords (well, Infernal Wrath doesn't but it is an autohit power anyway so it doesn't matter). I will set you up with a journal. If you hit "join game" you will find this in the top right corner. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. We discuss impromptu games, handle some questions, talk D&D etc. Once you're done with the journal, leave a message here, or ideally contact a DM on skype to get it checked out. They can then make you a token, and you'd be good to play.
Hey ! This is just a squishy Leader as my Alt. I hope it works. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1398687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398687</a>
Sir. Daniel said: Hey ! This is just a squishy Leader as my Alt. I hope it works. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1398687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398687</a> Hello Daniel I've looked over your sheet and have some notes and pointers for you: For your ability scores, please note which specific attributes you boosted at which level to make it easier for others to retread your steps as levels and attribute increases pile up Similarly, please put some basic math for your HP in the Statistic Block (can be as simple as "Base HP+Attribute+X per Level") Under Quick Lookup please just put powers/attacks you're likely to use (like an At-Will), since you most likely won't use your fairly weak MBA a whole lot Please be a little more precise in your conditional modifiers in regards to bonus types and what the bonuses apply to (like Chieftain's Spear granting a +1 item bonus to the attack rolls of only basic attacks you grant) Same for Attack and Damage Workspace, if you have powers keying off different stats, put those, otherwise having just a single entry for all attacks (assuming they work the same) is fine Very minor, but the Background is called "Society - Wealthy", not Rich Power Points are not special senses, but since there is no specific field for them, I would recommend putting them under Class Features as something like "Power Points: 7" Where does your +8 Misc. bonus to Bluff come from? I can see +2 Changeling racial and +2 from the Skald's Armor, but nothing else that would grant an additional +4 Under Feats, please put the level you gained them at under Loc. for readability Adept's Insight, Changeling Disguise, Changeling Trick, Ardent Alacrity and Ardent Surge do not have a level. This is highly relevant for commonly used items such as Power Jewels which recharge powers based on level, and as such can not be used to recharge powers without one Please denote the source of your power in the name ,e.g. "Ire Strike (Ardent At-Will 1)" or "Slave's Sacrifice (Theme Encounter 2)" You're missing the item power from the Blue Communicator So far for the mandatory stuff, I also have a few recommendations as a player, which you can take or leave at your leisure: I would generally recommend using the best armor available to you, especially with a low HP pool of 42. Switching from Leather to Chain, since you have no significant attribute bonuses to AC, would already bring your AC up to 19 (at the cost of 1 movement and a -1 skill check penalty, to be fair). Additionally, you could take a look around the items for sale thread to spend some of that extra gold you have left over (incidentally, buying a +2 Chain armor would boost your AC up to 21). Also, I suggest you evaluate the Disciple of Shadow feat during your mulligan period. Speaking from experience, something like Darkvision (especially short-range) is very rarely, if ever, relevant in Guild adventures, since either light sources are simply assumed to be present, or darkness is just not an issue. However, this is just me as a player speaking, so you don't have to pay attention to any of it if you like. If you need/want any pointers on character building, you can also hit up Build Chat and ask there.
Saladful said: Sir. Daniel said: Hey ! This is just a squishy Leader as my Alt. I hope it works. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1398687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398687</a> Hello Daniel I've looked over your sheet and have some notes and pointers for you: For your ability scores, please note which specific attributes you boosted at which level to make it easier for others to retread your steps as levels and attribute increases pile up Similarly, please put some basic math for your HP in the Statistic Block (can be as simple as "Base HP+Attribute+X per Level") Under Quick Lookup please just put powers/attacks you're likely to use (like an At-Will), since you most likely won't use your fairly weak MBA a whole lot Please be a little more precise in your conditional modifiers in regards to bonus types and what the bonuses apply to (like Chieftain's Spear granting a +1 item bonus to the attack rolls of only basic attacks you grant) Same for Attack and Damage Workspace, if you have powers keying off different stats, put those, otherwise having just a single entry for all attacks (assuming they work the same) is fine Very minor, but the Background is called "Society - Wealthy", not Rich Power Points are not special senses, but since there is no specific field for them, I would recommend putting them under Class Features as something like "Power Points: 7" Where does your +8 Misc. bonus to Bluff come from? I can see +2 Changeling racial and +2 from the Skald's Armor, but nothing else that would grant an additional +4 Under Feats, please put the level you gained them at under Loc. for readability Adept's Insight, Changeling Disguise, Changeling Trick, Ardent Alacrity and Ardent Surge do not have a level. This is highly relevant for commonly used items such as Power Jewels which recharge powers based on level, and as such can not be used to recharge powers without one Please denote the source of your power in the name ,e.g. "Ire Strike (Ardent At-Will 1)" or "Slave's Sacrifice (Theme Encounter 2)" You're missing the item power from the Blue Communicator So far for the mandatory stuff, I also have a few recommendations as a player, which you can take or leave at your leisure: I would generally recommend using the best armor available to you, especially with a low HP pool of 42. Switching from Leather to Chain, since you have no significant attribute bonuses to AC, would already bring your AC up to 19 (at the cost of 1 movement and a -1 skill check penalty, to be fair). Additionally, you could take a look around the items for sale thread to spend some of that extra gold you have left over (incidentally, buying a +2 Chain armor would boost your AC up to 21). Also, I suggest you evaluate the Disciple of Shadow feat during your mulligan period. Speaking from experience, something like Darkvision (especially short-range) is very rarely, if ever, relevant in Guild adventures, since either light sources are simply assumed to be present, or darkness is just not an issue. However, this is just me as a player speaking, so you don't have to pay attention to any of it if you like. If you need/want any pointers on character building, you can also hit up Build Chat and ask there. Thanks for looking over it ! 1) Sorry, should be a bit clearer now. (Fixed) 2) Done. (Fixed) 3) True, I wont use it a lot, but when the Moment comes in which I can/must/should its good to know. I also added some other Powers. Only unnerving is different because it doesnt use my weapon. 4) Done. (Fixed) 5) I mean, the unnerving one is a bit different because it doesnt get the weapon proficency, feat bonus and enhancement but otherwise its pretty similar to all the other charisma attacks. Well, somewhat. 6) Woops. I guess I was just excited with the idea of being rich. (Fixed) 7) I figured it wouldnt matter that much, so I thought I should just put it somewhere where I have place for it. (Fixed) 8) I edited it a bit. So it should be a bit clearer now. I get another +2 from the amulet of seduction and another 2 from the feat Becomer. 9) Done. (Fixed) 10) I thought it be easier to understand with the 0. (Fixed) 11) Done.(Fixed) 12) Done(Fixed) Leather is fine. I really dont wanna lose the mobility and I like the effect I have with the armor I currently got. And anyway, I probably dont wanna be too much dependent on my AC with this character. Its not a front-line fighter after all. Deep inside I know that it will probably be useless, but its nice for fleshing out the character and I kinda do have the slim hope that I can somehow use it. Even if only for Roleplay's sake. Thanks for the great advice tough ! I appreciate it.
Sir. Daniel said: Thanks for looking over it ! 1) Sorry, should be a bit clearer now. (Fixed) 2) Done. (Fixed) 3) True, I wont use it a lot, but when the Moment comes in which I can/must/should its good to know. I also added some other Powers. Only unnerving is different because it doesnt use my weapon. 4) Done. (Fixed) 5) I mean, the unnerving one is a bit different because it doesnt get the weapon proficency, feat bonus and enhancement but otherwise its pretty similar to all the other charisma attacks. Well, somewhat. 6) Woops. I guess I was just excited with the idea of being rich. (Fixed) 7) I figured it wouldnt matter that much, so I thought I should just put it somewhere where I have place for it. (Fixed) 8) I edited it a bit. So it should be a bit clearer now. I get another +2 from the amulet of seduction and another 2 from the feat Becomer. 9) Done. (Fixed) 10) I thought it be easier to understand with the 0. (Fixed) 11) Done.(Fixed) 12) Done(Fixed) Leather is fine. I really dont wanna lose the mobility and I like the effect I have with the armor I currently got. And anyway, I probably dont wanna be too much dependent on my AC with this character. Its not a front-line fighter after all. Deep inside I know that it will probably be useless, but its nice for fleshing out the character and I kinda do have the slim hope that I can somehow use it. Even if only for Roleplay's sake. Thanks for the great advice tough ! I appreciate it. Check Check Check "Normal Attacks" aren't a thing, what you mean are Basic Attacks. Please correct the wording there, and specify that the bonus is only to the attack roll Check Check Check Both Skald's Armor and Amulet of Seduction grant an item bonus to Bluff, meaning they don't stack. The same goes for your Diplomacy bonuses then (I initially assumed the bonus from Becomer was applied there) Check It's not about ease of understanding as much as it is about correctness, powers having a level is kind of a big deal once recharges come into play (and they will), and if they don't have one, then... well, they don't. Otherwise though, Check Check Check
Saladful said: Sir. Daniel said: Thanks for looking over it ! 1) Sorry, should be a bit clearer now. (Fixed) 2) Done. (Fixed) 3) True, I wont use it a lot, but when the Moment comes in which I can/must/should its good to know. I also added some other Powers. Only unnerving is different because it doesnt use my weapon. 4) Done. (Fixed) 5) I mean, the unnerving one is a bit different because it doesnt get the weapon proficency, feat bonus and enhancement but otherwise its pretty similar to all the other charisma attacks. Well, somewhat. 6) Woops. I guess I was just excited with the idea of being rich. (Fixed) 7) I figured it wouldnt matter that much, so I thought I should just put it somewhere where I have place for it. (Fixed) 8) I edited it a bit. So it should be a bit clearer now. I get another +2 from the amulet of seduction and another 2 from the feat Becomer. 9) Done. (Fixed) 10) I thought it be easier to understand with the 0. (Fixed) 11) Done.(Fixed) 12) Done(Fixed) Leather is fine. I really dont wanna lose the mobility and I like the effect I have with the armor I currently got. And anyway, I probably dont wanna be too much dependent on my AC with this character. Its not a front-line fighter after all. Deep inside I know that it will probably be useless, but its nice for fleshing out the character and I kinda do have the slim hope that I can somehow use it. Even if only for Roleplay's sake. Thanks for the great advice tough ! I appreciate it. Check Check Check "Normal Attacks" aren't a thing, what you mean are Basic Attacks. Please correct the wording there, and specify that the bonus is only to the attack roll Check Check Check Both Skald's Armor and Amulet of Seduction grant an item bonus to Bluff, meaning they don't stack. The same goes for your Diplomacy bonuses then (I initially assumed the bonus from Becomer was applied there) Check It's not about ease of understanding as much as it is about correctness, powers having a level is kind of a big deal once recharges come into play (and they will), and if they don't have one, then... well, they don't. Otherwise though, Check Check Check 4) Made it clearer. (Fixed) 8) I didnt realize that. (Fixed) I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1398687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398687</a>
Sir. Daniel said: 4) Made it clearer. (Fixed) 8) I didnt realize that. (Fixed) I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1398687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1398687</a> 4. Check 8. Check I have created a journal for you, once you're done with your macros, hit up Guild Chat for a DM to look them over and hook you up with a token. Also, please don't forget to add your character to the census.
It's been a while since I've done one of these, hopefully not too many mistakes. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1402736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1402736</a>
Cliff B. said: It's been a while since I've done one of these, hopefully not too many mistakes. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1402736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1402736</a> Hey Cliff 1) Please tag the armor as heavy under quick lookup so it does not also add your dex modifier 2) please fill out the check penalty box under quick lookup 3) where is this quickbeam staff mentioned in your conditionals? 4) could you show the math on your number of healing surges? 5) under coins and other wealth please do a break down of your expenditures Once you have had a chance to look at the above, please report using the same number indicators to let us know what (if anything) you changed.
baldhermit said: Cliff B. said: It's been a while since I've done one of these, hopefully not too many mistakes. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1402736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1402736</a> Hey Cliff 1) Please tag the armor as heavy under quick lookup so it does not also add your dex modifier 2) please fill out the check penalty box under quick lookup 3) where is this quickbeam staff mentioned in your conditionals? 4) could you show the math on your number of healing surges? 5) under coins and other wealth please do a break down of your expenditures Once you have had a chance to look at the above, please report using the same number indicators to let us know what (if anything) you changed. 1) That's a great idea, will do! 2) Donezo, though it is 0 regardless. 3) Ah, it's a superior implement, it's supposed to be the Staff of Ruin +2, so I've renamed that to +2 Quickbeam Staff of Ruin to make more sense. 4) Healing surges for my class work out as 6 base + 4 con mod = 10. Turns out I had it listed as 9 which is wrong, and has been fixed. 5) I've entered this into the coins and wealth section, as requested: |&nbsp;Recent Expenditures: +2 Quickbeam Staff of ruin for 3,400 gold | +1 Robe of eyes for 560 gold | +1 Amulet of Protection for 360 gold |
Cliff B. said: baldhermit said: Cliff B. said: It's been a while since I've done one of these, hopefully not too many mistakes. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1402736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1402736</a> Hey Cliff 1) Please tag the armor as heavy under quick lookup so it does not also add your dex modifier 2) please fill out the check penalty box under quick lookup 3) where is this quickbeam staff mentioned in your conditionals? 4) could you show the math on your number of healing surges? 5) under coins and other wealth please do a break down of your expenditures Once you have had a chance to look at the above, please report using the same number indicators to let us know what (if anything) you changed. 1) That's a great idea, will do! 2) Donezo, though it is 0 regardless. 3) Ah, it's a superior implement, it's supposed to be the Staff of Ruin +2, so I've renamed that to +2 Quickbeam Staff of Ruin to make more sense. 4) Healing surges for my class work out as 6 base + 4 con mod = 10. Turns out I had it listed as 9 which is wrong, and has been fixed. 5) I've entered this into the coins and wealth section, as requested: |&nbsp;Recent Expenditures: +2 Quickbeam Staff of ruin for 3,400 gold | +1 Robe of eyes for 560 gold | +1 Amulet of Protection for 360 gold | Journal awaiting
Could a kind DM look over my macros on the character Rhuk please? Thank you in advance.