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Post Character Sheets Here! (Archived, Closed 1/12/18)

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Super B. said: 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) You cannot attack with a staff one handed, since you are dual wielding implements, you will need to use the dagger for MBAs.  So it will be the same result because no expertise, but +3 proficiency. Otherwise, looks good to me, but I am not an expert at Sorcerers :p  I will go ahead and get a journal ready in roll 20 so you can get started on macros
Super B. said: Gary M said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here. 1. It also says +2 Dex +2 Cha in the race features right below. Added again in the stats section anyway.  2. Fixed, didn't realize it was included in armor. 3. Yes, I just name things whatever I remember in my head as close enough x.x 4. See above. Both are fixed.  5. Done(Unless you mean the whole thing instead of the name but that sounds super clunky for no reason.) 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) 7. I have two total non burst/blast powers. Not super worried about it.(Unless the information I was told about it not effecting those is incorrect, in which case I will swap it.) 8. It was listed under the conditional effects so I see it and remember to use it. Added it under class features.  9. Damage bonus is 5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) Flame Spiral Encounter Arcane, Fire(Not sure if this is removed or not), Implement, Lightning(Staff) Standard Action Close burst 2 Target: One, two, or three creatures in the burst Attack: Charisma vs. Reflex (+10 vs reflex)(+5(cha)+1(accurate)+2(half-level)+1(expertise)+1(enhance) vs reflex) Hit: 1d10 + Charisma modifier lightning damage. (1d10+12)(1d10+5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)) Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 lightning damage. An enemy can take this damage only once per turn. (1d6+7) (1d6+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)  6) For your MBA you will be making it with a dagger as JM said as well as your RBA.  You will get prof for both (and the dagger returns to your hand).  Your RBA isn't going to be great, but its going to be pretty decent.  4+2+2+1 = +9 vs AC. 7) Mostly Im just making sure you know this is a thing that exists. 8) I didn't see it, might have just missed it. 9) All good.  There has been considerable talk in chat lately about the use of a superior implement staff with a weapon enchant as something you can wield 1 handed.  If you want to avoid all nonsense with that particular problem you could use a dagger.  For the moment we are very much erring on the side of  'eh, might not actually work, but its not a big enough problem that we want to give a quick no to people doing it.'
Gary M said: Super B. said: Gary M said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here. 1. It also says +2 Dex +2 Cha in the race features right below. Added again in the stats section anyway.  2. Fixed, didn't realize it was included in armor. 3. Yes, I just name things whatever I remember in my head as close enough x.x 4. See above. Both are fixed.  5. Done(Unless you mean the whole thing instead of the name but that sounds super clunky for no reason.) 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) 7. I have two total non burst/blast powers. Not super worried about it.(Unless the information I was told about it not effecting those is incorrect, in which case I will swap it.) 8. It was listed under the conditional effects so I see it and remember to use it. Added it under class features.  9. Damage bonus is 5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) Flame Spiral Encounter Arcane, Fire(Not sure if this is removed or not), Implement, Lightning(Staff) Standard Action Close burst 2 Target: One, two, or three creatures in the burst Attack: Charisma vs. Reflex (+10 vs reflex)(+5(cha)+1(accurate)+2(half-level)+1(expertise)+1(enhance) vs reflex) Hit: 1d10 + Charisma modifier lightning damage. (1d10+12)(1d10+5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)) Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 lightning damage. An enemy can take this damage only once per turn. (1d6+7) (1d6+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)  6) For your MBA you will be making it with a dagger as JM said as well as your RBA.  You will get prof for both (and the dagger returns to your hand).  Your RBA isn't going to be great, but its going to be pretty decent.  4+2+2+1 = +9 vs AC. 7) Mostly Im just making sure you know this is a thing that exists. 8) I didn't see it, might have just missed it. 9) All good.  There has been considerable talk in chat lately about the use of a superior implement staff with a weapon enchant as something you can wield 1 handed.  If you want to avoid all nonsense with that particular problem you could use a dagger.  For the moment we are very much erring on the side of  'eh, might not actually work, but its not a big enough problem that we want to give a quick no to people doing it.' 6. I did not realize you had to two hand a staff. That does make more sense than the previous version though, so that's good I guess. And right, proficiency exists for weapon attacks x.x 9. I was using a staff almost purely because my art had a staff and I figured I should have one. May as well change to dagger, war wizard's expertise is better for me anyway. I personally don't see why it wouldn't work, tho, and don't really think it causes any sort of balance issue. 
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1000665" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1000665</a>
Hello! Posting this here as I think that's the next step now that I have the backstory and mechanics done. As far as I can tell the totem is one handed, so a totem and a spear can be held at the same time (one in each hand) but if I'm confused/wrong please correct me! Thanks in advance to whoever looks over the sheet, it's my first 4e sheet in a while so don't be afraid to shoot some advice over if anything jumps out at you. <a href="http://www.myth-weavers.com/sheet.html#id=996656" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=996656</a>
@Kali: I'm not a DM, but I would like to point out that even though it's ultimately a formality, there is a posting format to be followed, and even DM's follow it.&nbsp; As for your encouragement to shoot advice at you - the auspicious birth background would provide a fairly significant boost to your otherwise low maximum HP (which is incorrect anyway - as far as I can tell, you should have 44 rather than 41 right now ).
Super B. said: Gary M said: Super B. said: Gary M said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here. 1. It also says +2 Dex +2 Cha in the race features right below. Added again in the stats section anyway.&nbsp; 2. Fixed, didn't realize it was included in armor. 3. Yes, I just name things whatever I remember in my head as close enough x.x 4. See above. Both are fixed.&nbsp; 5. Done(Unless you mean the whole thing instead of the name but that sounds super clunky for no reason.) 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) 7. I have two total non burst/blast powers. Not super worried about it.(Unless the information I was told about it not effecting those is incorrect, in which case I will swap it.) 8. It was listed under the conditional effects so I see it and remember to use it. Added it under class features.&nbsp; 9. Damage bonus is 5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) Flame Spiral Encounter Arcane, Fire(Not sure if this is removed or not), Implement, Lightning(Staff) Standard Action Close burst 2 Target: One, two, or three creatures in the burst Attack: Charisma vs. Reflex (+10 vs reflex)(+5(cha)+1(accurate)+2(half-level)+1(expertise)+1(enhance) vs reflex) Hit: 1d10 + Charisma modifier lightning damage. (1d10+12)(1d10+5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)) Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 lightning damage. An enemy can take this damage only once per turn. (1d6+7)&nbsp;(1d6+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)&nbsp; 6) For your MBA you will be making it with a dagger as JM said as well as your RBA. &nbsp;You will get prof for both (and the dagger returns to your hand). &nbsp;Your RBA isn't going to be great, but its going to be pretty decent. &nbsp;4+2+2+1 = +9 vs AC. 7) Mostly Im just making sure you know this is a thing that exists. 8) I didn't see it, might have just missed it. 9) All good. &nbsp;There has been considerable talk in chat lately about the use of a superior implement staff with a weapon enchant as something you can wield 1 handed. &nbsp;If you want to avoid all nonsense with that particular problem you could use a dagger. &nbsp;For the moment we are very much erring on the side of &nbsp;'eh, might not actually work, but its not a big enough problem that we want to give a quick no to people doing it.' 6. I did not realize you had to two hand a staff. That does make more sense than the previous version though, so that's good I guess. And right, proficiency exists for weapon attacks x.x 9. I was using a staff almost purely because my art had a staff and I figured I should have one. May as well change to dagger, war wizard's expertise is better for me anyway. I personally don't see why it wouldn't work, tho, and don't really think it causes any sort of balance issue.&nbsp; It doesn't really create balance issues, it creates wording issues and is, in general, just really odd. &nbsp;Again I'm not saying we aren't allowing it, but some people like to make characters that are very clear. &nbsp;Also JM said he gave you a journal entry so you should be on that step at the moment. &nbsp;If you have further questions, please ask in guild chat on skype. &nbsp;If you are not part of guild chat on skype, send me a contact request at gravymattingly and I'll add you in.
Kali said: Hello! Posting this here as I think that's the next step now that I have the backstory and mechanics done. As far as I can tell the totem is one handed, so a totem and a spear can be held at the same time (one in each hand) but if I'm confused/wrong please correct me! Thanks in advance to whoever looks over the sheet, it's my first 4e sheet in a while so don't be afraid to shoot some advice over if anything jumps out at you. <a href="http://www.myth-weavers.com/sheet.html#id=996656" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=996656</a> As Mash mentioned "Can read and follow basic instructions" is the first step towards getting your character sheet read by a DM.
Han said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1000665" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1000665</a> Hi Han. It seems no Magic gear taken into account when calculating defenses, on top of which AC is wrong. The attack and damage work space need filling out The level 5 feature of your chosen theme is a lot more restricted than "take wizard utilities" Lots of money left over, maybe buy some more stuff. You could also look in the Items for Sale thread. The "only speak when prompted" might not be the best feature for an online roleplaying game. It reads to me as if you do not plan on participating. I am not saying you cannot do this, but perhaps you could think that one over. Please repost when the mechanical changes have been made.
If i wanted to get rid of one of my level 5 characters i haven't played and build a new one could i? and is there a skype group?
@Mashmallah, I could see how that would help but does the 7hp difference really change things all that much? I like having a background that's fluffier but if it's a huge deal in 4e I don't wanna make a mistake and step on someones toes. @Gary M Sorry if I missed the thing on the front page, the 'New player checklist' link dragged me to page 10 and I wrongly assumed I should just post it. Here's the request for a review properly formatted. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=996656" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=996656</a>
Shadow3349 said: If i wanted to get rid of one of my level 5 characters i haven't played and build a new one could i? and is there a skype group? You are welcome to do so. &nbsp;If you want added into chat send me a contact request at Gravymattingly
Kali said: @Mashmallah, I could see how that would help but does the 7hp difference really change things all that much? I like having a background that's fluffier but if it's a huge deal in 4e I don't wanna make a mistake and step on someones toes. @Gary M Sorry if I missed the thing on the front page, the 'New player checklist' link dragged me to page 10 and I wrongly assumed I should just post it. Here's the request for a review properly formatted. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=996656" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=996656</a> Thanks for the reformat. I'm tired so maybe I missed all the mistakes, but everything looks fine by me. &nbsp;I really appreciate the way you format stuff so I can easily check off that everything is squared away. &nbsp;You have a journal entry waiting for you in game.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1001131" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1001131</a> I tried to make the sheet as descriptive as i possibly could!
@Kali: 7 hp isn't really a huge deal, it's just the first thing I thought of upon seeing someone with allegedly 41hp right before going to sleep.
Took me a while to notice that Hellwalker wasn't supposed to exist in the first place because of role overlap, thus, here's the retirement-rebuild to amend that. Hellwalker had 11460 experience before retirement, meaning 10210 after, which is 7th level.&nbsp;I'm still torn between a few backstory options and will write down one of them soon-ish, just want to get legality out of the way first. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1000862" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1000862</a>
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Shadow3349 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1001131" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1001131</a> I tried to make the sheet as descriptive as i possibly could! Hi Dante. I would strongly urge you to make your own build, and not copy someone elses work. Particularly don't use Melloreds. The build that you think is unkillable will have some serious issues at any normal play. The many faults below are indicative of you not understanding the build, which strengthens me in my conviction this is not suited for you.&nbsp; That said, I am not going to stop you from having a bad time as your own choice. Please fill out the attack and damage work space. Please correct the AC calculation, as Serene Blade does not work like you think it does. 4e knows no Enchantment bonuses, or at least none applicable to a Druid|Runepriest Please explain where you damage resist based on "Pilfering Swarm" comes from. You seem to have miscalculated the bonus feature from your armor. You forgot to include the power granted by your theme. If you want to talk about this build or any other, contact me or some other DM on Skype
baldhermit said: Shadow3349 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1001131" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1001131</a> I tried to make the sheet as descriptive as i possibly could! Hi Dante. I would strongly urge you to make your own build, and not copy someone elses work. Particularly don't use Melloreds. The build that you think is unkillable will have some serious issues at any normal play. The many faults below are indicative of you not understanding the build, which strengthens me in my conviction this is not suited for you.&nbsp; That said, I am not going to stop you from having a bad time as your own choice. Please fill out the attack and damage work space. Please correct the AC calculation, as Serene Blade does not work like you think it does. 4e knows no Enchantment bonuses, or at least none applicable to a Druid|Runepriest Please explain where you damage resist based on "Pilfering Swarm" comes from. You seem to have miscalculated the bonus feature from your armor. You forgot to include the power granted by your theme. If you want to talk about this build or any other, contact me or some other DM on Skype 1. I filled out the Attack and Damage Work Space. 2. When Arm/Abl is changed it seems to change back to my dex not allowing me to put my wis in so i marked armor as heavy to prevent my INT or DEX from being added and slapped my wisdom in as Misc but i do know it is not a misc bonus. 3. Used the wrong name it was Primal Swarm not Pilfering Swarm.&nbsp; 4. I added my background power, i seemed to have left a slot blank where i was going to put it but forgot, my bad.&nbsp; If there is anything else that needs changed please tell me and i will update as quickly as possible!
Journal waiting for you, Shadow
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1002254" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1002254</a> (Replacement for Lexus)
Shadow3349 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1002254" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1002254</a> (Replacement for Lexus) Not sure how you go 5 trained skills. Again, you post a lot of mechanical stuff but nothing on descriptive of the actual character you intend to roleplay. We can look up what the background does or how your class features work, we do not know what your character acts like or what its motivation is, This was a critique I had on your other character, yesterday (!) as well.
^^ Dante D.'s Steel PC has 3 class skills (Athletics, Endurance, Heal), 1 human racial extra class skill (Thievery), and 1 multiclass skill from Practiced Killer feat (Acrobatics).
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Lets see if I got my first ever character right on the first try...
Steven K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Lets see if I got my first ever character right on the first try... Welcome to the guild Much of this is very hard to read as you don't make things clear and concise. &nbsp;I'll try to do what I can, but if you could clean up the sheet a bit, it will make everyone's life a bit easier. &nbsp;Take a look at one of the characters on the census for an idea of how to go about that. (Mine should, ideally, be easy to read so look up any of Gary M's characters). &nbsp;In short you don't need to explain everything you take (that is why we all have the compendium). Your stats are not legal. &nbsp;What you want to do is put your array in the statistic block and then say what you took from racials and level 4 bonuses. &nbsp;I think what you did was give yourself +2 to all 3 stats rather than choosing either +2 Cha / +2 Int or +2 Cha / +2 Con and I think you gave your level 4 bump to int/con.&nbsp; Your defenses appear to be incorrect and you are missing a neck item. &nbsp;Your first three purchases should be weapon or implement, armor and neck. I think your feats are Improved Dark One's Blessing, Arcane Familiar and Improved Initiative. &nbsp;That means you are missing a feat (check the checklist). It says on your sheet that you speak Supernal. &nbsp;I don't see anything that gives you Supernal as a language and it cannot be taken as a starting language. I'm confused on your powers. &nbsp;Why do you have 3 level 1 Encounter powers? &nbsp;Why do you have 2 Level 1 Dailies? &nbsp;Why do you have 2 level 2 utility powers? Looks like you took a theme, but I don't see a mechanical background You need to fill out your attack and damage workspace. &nbsp;I would fill it out for Eldritch Blast and Melee Basic Attack.
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. (I was tired and wanted to make an alt defender while I waited on game. Its probably bad.) blargh
Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. (I was tired and wanted to make an alt defender while I waited on game. Its probably bad.) blargh Several things I feel like pointing out: 1. &gt;+1 Magic Neck Slot Which one? 2. As was already noted for a previous sheet, it's easier to read stat bonuses if they're explicitly stated as something like "+1 DEX" or whatever than via tabulation, since the formatting can show up differently for some people and thus the 1's will point at different stats for different viewers, adding unnecessary confusion. 3. What are you using for your MBA that it has 3 lower damage (1d10+6) than a generic attack with your sword (1d10+9) as per quick lookup? 4. Please mark levels of feats for clarity.
Full Mulligan of Aelar into Ko. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1004030" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1004030</a> For reference, Aelar: <a href="http://www.myth-weavers.com/sheet.html#id=942820" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=942820</a>
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Mashallah said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. (I was tired and wanted to make an alt defender while I waited on game. Its probably bad.) blargh Several things I feel like pointing out: 1. &gt;+1 Magic Neck Slot Which one? 2. As was already noted for a previous sheet, it's easier to read stat bonuses if they're explicitly stated as something like "+1 DEX" or whatever than via tabulation, since the formatting can show up differently for some people and thus the 1's will point at different stats for different viewers, adding unnecessary confusion. 3. What are you using for your MBA that it has 3 lower damage (1d10+6) than a generic attack with your sword (1d10+9) as per quick lookup? 4. Please mark levels of feats for clarity. 1. Generic +1 2. Did the thing.&nbsp; 3. Melee Training sadness. Unless we use pre-errata and I didn't know.&nbsp; 4. They are in order as taken. Clarified anyway.
Super B. said: Mashallah said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. (I was tired and wanted to make an alt defender while I waited on game. Its probably bad.) blargh Several things I feel like pointing out: 1. &gt;+1 Magic Neck Slot Which one? 2. As was already noted for a previous sheet, it's easier to read stat bonuses if they're explicitly stated as something like "+1 DEX" or whatever than via tabulation, since the formatting can show up differently for some people and thus the 1's will point at different stats for different viewers, adding unnecessary confusion. 3. What are you using for your MBA that it has 3 lower damage (1d10+6) than a generic attack with your sword (1d10+9) as per quick lookup? 4. Please mark levels of feats for clarity. 1. Generic +1 2. Did the thing.&nbsp; 3. Melee Training sadness. Unless we use pre-errata and I didn't know.&nbsp; 4. They are in order as taken. Clarified anyway. Hi Blooper. Please note I think you included a heavy shield in the math, you have an empty hand, but forgot to include it under items. I am assuming that is an oversight, and have given you a journal to fill out.
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Gary M said: Steven K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Lets see if I got my first ever character right on the first try... Welcome to the guild Much of this is very hard to read as you don't make things clear and concise. &nbsp;I'll try to do what I can, but if you could clean up the sheet a bit, it will make everyone's life a bit easier. &nbsp;Take a look at one of the characters on the census for an idea of how to go about that. (Mine should, ideally, be easy to read so look up any of Gary M's characters). &nbsp;In short you don't need to explain everything you take (that is why we all have the compendium). Your stats are not legal. &nbsp;What you want to do is put your array in the statistic block and then say what you took from racials and level 4 bonuses. &nbsp;I think what you did was give yourself +2 to all 3 stats rather than choosing either +2 Cha / +2 Int or +2 Cha / +2 Con and I think you gave your level 4 bump to int/con.&nbsp; Your defenses appear to be incorrect and you are missing a neck item. &nbsp;Your first three purchases should be weapon or implement, armor and neck. I think your feats are Improved Dark One's Blessing, Arcane Familiar and Improved Initiative. &nbsp;That means you are missing a feat (check the checklist). It says on your sheet that you speak Supernal. &nbsp;I don't see anything that gives you Supernal as a language and it cannot be taken as a starting language. I'm confused on your powers. &nbsp;Why do you have 3 level 1 Encounter powers? &nbsp;Why do you have 2 Level 1 Dailies? &nbsp;Why do you have 2 level 2 utility powers? Looks like you took a theme, but I don't see a mechanical background You need to fill out your attack and damage workspace. &nbsp;I would fill it out for Eldritch Blast and Melee Basic Attack. 1. Yea I was explaining everything for my benefit, then I realized there is far to much to actually put down. 2. So the racial bonus of +2 Int and +2 Cha and adding the +1 to two stats from level 4, so stats should be good now. 3. I only purchased stuff from the thread. I now have a neck item and a dagger for melee attacks. 4. Sorry for that being so hard to read, the one you missed was Bonded familiar. 5. My bad supernal changed to Elven and changed one of my scholar languages to draconic. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; 6. Because I was in a write it all down mode and use the check boxes to indicate which ones I learned for the day, I will change it so I only have the ones I know for the day written down 7. You are right, I forgot to add it in. I picked the Amn background 8. Done, added eldritch blast and a attack with a dagger. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> I think I fixed/covered everyone of your points, if I did it right or not I dont know.
Steven K. said: Gary M said: Steven K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Lets see if I got my first ever character right on the first try... Welcome to the guild Much of this is very hard to read as you don't make things clear and concise. &nbsp;I'll try to do what I can, but if you could clean up the sheet a bit, it will make everyone's life a bit easier. &nbsp;Take a look at one of the characters on the census for an idea of how to go about that. (Mine should, ideally, be easy to read so look up any of Gary M's characters). &nbsp;In short you don't need to explain everything you take (that is why we all have the compendium). Your stats are not legal. &nbsp;What you want to do is put your array in the statistic block and then say what you took from racials and level 4 bonuses. &nbsp;I think what you did was give yourself +2 to all 3 stats rather than choosing either +2 Cha / +2 Int or +2 Cha / +2 Con and I think you gave your level 4 bump to int/con.&nbsp; Your defenses appear to be incorrect and you are missing a neck item. &nbsp;Your first three purchases should be weapon or implement, armor and neck. I think your feats are Improved Dark One's Blessing, Arcane Familiar and Improved Initiative. &nbsp;That means you are missing a feat (check the checklist). It says on your sheet that you speak Supernal. &nbsp;I don't see anything that gives you Supernal as a language and it cannot be taken as a starting language. I'm confused on your powers. &nbsp;Why do you have 3 level 1 Encounter powers? &nbsp;Why do you have 2 Level 1 Dailies? &nbsp;Why do you have 2 level 2 utility powers? Looks like you took a theme, but I don't see a mechanical background You need to fill out your attack and damage workspace. &nbsp;I would fill it out for Eldritch Blast and Melee Basic Attack. 1. Yea I was explaining everything for my benefit, then I realized there is far to much to actually put down. 2. So the racial bonus of +2 Int and +2 Cha and adding the +1 stats from level 4, so stats should be good now. 3. I only purchased stuff from the thread. I now have a neck item and a dagger for melee attacks. 4. Sorry for that being so hard to read, the one you missed was Bonded familiar. 5. My bad supernal changed to Elven and changed one of my scholar languages to draconic. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; 6. Because I was in a write it all down mode and use the check boxes to indicate which ones I learned for the day, I will change it so I only have the ones I know for the day written down 7. You are right, I forgot to add it in. I picked the Amn background 8. Done, added eldritch blast and a attack with a dagger. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> I think I fixed/covered everyone of your points, if I did it right or not I dont know. Near as I can tell, from the convoluted way you wrote it down, you took as feats Improved Dark Ones Blessing, Arcane Familiar, Bonded Familiar and Improved Initiative. That does not follow the character creation guidelines which allow for 3 feats + an expertise feat. Your attack workspace does not appear to be correct, damage workspace is blank. I would suggest you make it easy on yourself and name the powers on your sheet Fiery Bolt (E3), Avernian Eruption (D5) etc As Warlocks are proficient in leather armor, I would suggest you look into that. Between the class and the theme, you should have training in 5 skills. You seem to have picked 7. How did you get training in the additional 2?
baldhermit said: Steven K. said: Gary M said: Steven K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Lets see if I got my first ever character right on the first try... Welcome to the guild Much of this is very hard to read as you don't make things clear and concise. &nbsp;I'll try to do what I can, but if you could clean up the sheet a bit, it will make everyone's life a bit easier. &nbsp;Take a look at one of the characters on the census for an idea of how to go about that. (Mine should, ideally, be easy to read so look up any of Gary M's characters). &nbsp;In short you don't need to explain everything you take (that is why we all have the compendium). Your stats are not legal. &nbsp;What you want to do is put your array in the statistic block and then say what you took from racials and level 4 bonuses. &nbsp;I think what you did was give yourself +2 to all 3 stats rather than choosing either +2 Cha / +2 Int or +2 Cha / +2 Con and I think you gave your level 4 bump to int/con.&nbsp; Your defenses appear to be incorrect and you are missing a neck item. &nbsp;Your first three purchases should be weapon or implement, armor and neck. I think your feats are Improved Dark One's Blessing, Arcane Familiar and Improved Initiative. &nbsp;That means you are missing a feat (check the checklist). It says on your sheet that you speak Supernal. &nbsp;I don't see anything that gives you Supernal as a language and it cannot be taken as a starting language. I'm confused on your powers. &nbsp;Why do you have 3 level 1 Encounter powers? &nbsp;Why do you have 2 Level 1 Dailies? &nbsp;Why do you have 2 level 2 utility powers? Looks like you took a theme, but I don't see a mechanical background You need to fill out your attack and damage workspace. &nbsp;I would fill it out for Eldritch Blast and Melee Basic Attack. 1. Yea I was explaining everything for my benefit, then I realized there is far to much to actually put down. 2. So the racial bonus of +2 Int and +2 Cha and adding the +1 stats from level 4, so stats should be good now. 3. I only purchased stuff from the thread. I now have a neck item and a dagger for melee attacks. 4. Sorry for that being so hard to read, the one you missed was Bonded familiar. 5. My bad supernal changed to Elven and changed one of my scholar languages to draconic. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; 6. Because I was in a write it all down mode and use the check boxes to indicate which ones I learned for the day, I will change it so I only have the ones I know for the day written down 7. You are right, I forgot to add it in. I picked the Amn background 8. Done, added eldritch blast and a attack with a dagger. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> I think I fixed/covered everyone of your points, if I did it right or not I dont know. Near as I can tell, from the convoluted way you wrote it down, you took as feats Improved Dark Ones Blessing, Arcane Familiar, Bonded Familiar and Improved Initiative. That does not follow the character creation guidelines which allow for 3 feats + an expertise feat. Your attack workspace does not appear to be correct, damage workspace is blank. I would suggest you make it easy on yourself and name the powers on your sheet Fiery Bolt (E3), Avernian Eruption (D5) etc As Warlocks are proficient in leather armor, I would suggest you look into that. Between the class and the theme, you should have training in 5 skills. You seem to have picked 7. How did you get training in the additional 2? 1) Feats should be good, I got the one expertise feat and 3 others now. 2) Ill be honest here, not quite sure how to fill both those spaces out so I am totally winging it. 3) Ill probably take your suggestion here 4)I totally forgot warlocks are proficient in leather, thanks for the reminder. 5) I got a bit confused when picking my background, I have since changed my background and am now back to the 5 skills. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Hopefully at this stage, barring the attack/damage workspace its good.
The numbers have gotten a bit goofy, so I'm restarting my list rather than responding to yours. Your attack workspace seems fine. &nbsp;Your damage space needs working though. &nbsp;Check page 276 in the Player's Handbook 1 for help with this. Rod Expertise gives you a shield bonus. &nbsp;So put in your shield bonus in the spot on the sheet labeled for it. You still have 2 utilities for some reason. &nbsp;With the exception of the entry feature, all of the things in your theme are options, not in addition to your class. &nbsp;Also, as bald and I have said, labelling goes a long way towards things making sense on your powers. I gave you a refund on the armor from the sale thread and put it back up for sale. You should buy something else, even if it is the Repulsion Armor on the sale thread. &nbsp;Magic Armor needs to be one of the three items you have. &nbsp;Also Adventurer's kit is not an item with an enhancement bonus. Warlocks can't use Daggers as implements natively. &nbsp;So you have no actual way to use the power on your dagger. &nbsp;If you want an effect like that, you want Rod of Blasting (Also there is one on the sale thread) I don't know how your HP was right the first time I checked your sheet and it became wrong since then. &nbsp;But fix that. Lastly, and this does not have to be changed, but please be aware that building with 3 primary stats will mean you are going to fall a little behind. &nbsp;That doesn't mean we will force you to change, but it will mean your cool moves with miss more often and you won't be as effective in combat. &nbsp;It is something called "MAD" or Multiple Attribute Deficiency and will be something you notice the higher level you go.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1004080" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1004080</a> This is a mulligan version of Swarm my Revenent Druid that made it to six, i also wanted to remove steel from my journal and only have one character i hope evreything is correct!
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1005159" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1005159</a> This is a mulligan of my earlier Swordmage|Warlock, Vant. The changes I made were: Eyes of the Vestige -&gt; Eldritch Strike Voidsoul (Void Assumption) -&gt; Cindersoul (Firedeath) Vestige Pact (Hybrid) -&gt; Infernal Pact (Hybrid) Vile Brand -&gt; Dimensional Thunder Swordmage Shielding Fire -&gt; Tyrannical Threat Channeling Shield -&gt; Shadow Blend
Gary M said: The numbers have gotten a bit goofy, so I'm restarting my list rather than responding to yours. Your attack workspace seems fine. &nbsp;Your damage space needs working though. &nbsp;Check page 276 in the Player's Handbook 1 for help with this. Rod Expertise gives you a shield bonus. &nbsp;So put in your shield bonus in the spot on the sheet labeled for it. You still have 2 utilities for some reason. &nbsp;With the exception of the entry feature, all of the things in your theme are options, not in addition to your class. &nbsp;Also, as bald and I have said, labelling goes a long way towards things making sense on your powers. I gave you a refund on the armor from the sale thread and put it back up for sale. You should buy something else, even if it is the Repulsion Armor on the sale thread. &nbsp;Magic Armor needs to be one of the three items you have. &nbsp;Also Adventurer's kit is not an item with an enhancement bonus. Warlocks can't use Daggers as implements natively. &nbsp;So you have no actual way to use the power on your dagger. &nbsp;If you want an effect like that, you want Rod of Blasting (Also there is one on the sale thread) I don't know how your HP was right the first time I checked your sheet and it became wrong since then. &nbsp;But fix that. Lastly, and this does not have to be changed, but please be aware that building with 3 primary stats will mean you are going to fall a little behind. &nbsp;That doesn't mean we will force you to change, but it will mean your cool moves with miss more often and you won't be as effective in combat. &nbsp;It is something called "MAD" or Multiple Attribute Deficiency and will be something you notice the higher level you go. 1) Well the only thing I will be using often is Eldritch Blast, seeing as its at will. So the damage bonus from my current understanding should be +5 3 of which comes from my con mod and 2 comes from the bloodcursed rod. 2)Done 3)Ok I am pretty sure I understand powers now, and once I get a bit more free time I will look up the spells and label them like suggested. 4)I bought repulsion armor. I will be honest I do not know what you mean by the Adventurer's kit, I have it in my item list but as far as I know I am not giving it any enchantment bonuses, though I did have it in the wrong item section that could be what you mean. 5)Then I will just get a normal dagger for any occasion when I need a blade. Other then that I wont bother with anything else, I was planning on using eldritch blast as my basic attack anyway, seeing as its an at will power. 6) Unless my math sucks or I am missing something my hp should be correct. 12+ initial con stat (16) =28 and then 4 levels gained means 20 extra hp, 20+28=48. 7)I will keep that in mind. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a>
Shadow3349 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1004080" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1004080</a> This is a mulligan version of Swarm my Revenent Druid that made it to six, i also wanted to remove steel from my journal and only have one character i hope evreything is correct! Hi Dante, Steel removed, please remove him from the Census. You can rework the Swarm journal to this new character. Go ahead with the mulligan. Looks like your quests have been very successful financially.
Han said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1005159" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1005159</a> This is a mulligan of my earlier Swordmage|Warlock, Vant. The changes I made were: Eyes of the Vestige -&gt; Eldritch Strike Voidsoul (Void Assumption) -&gt; Cindersoul (Firedeath) Vestige Pact (Hybrid) -&gt; Infernal Pact (Hybrid) Vile Brand -&gt; Dimensional Thunder Swordmage Shielding Fire -&gt; Tyrannical Threat Channeling Shield -&gt; Shadow Blend Have a journal
Steven K. said: <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Why do you have 2 expertise feats? Their benefit does not stack. As such your attack calculation is now not correct. HP should be Constitution score, which is not 16, plus 12, plus 5 per level gained. So that does not add up to 48
baldhermit said: Steven K. said: <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Why do you have 2 expertise feats? Their benefit does not stack. As such your attack calculation is now not correct. HP should be Constitution score, which is not 16, plus 12, plus 5 per level gained. So that does not add up to 48 Dropped the second expertise. So 17 con, meaning 49 hp. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a>
Steven K. said: baldhermit said: Steven K. said: <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Why do you have 2 expertise feats? Their benefit does not stack. As such your attack calculation is now not correct. HP should be Constitution score, which is not 16, plus 12, plus 5 per level gained. So that does not add up to 48 Dropped the second expertise. So 17 con, meaning 49 hp. <a href="http://www.myth-weavers.com/sheet.html#id=1003033" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1003033</a> Journal waiting for you when you hit "Join Game" If you want to ask more questions, I would suggest you look a DM up on skype so we can get you into the Giuld Living chat.&nbsp;
I finished my macro's for&nbsp;Vandal Steelblood, i need them to be confirmed also i am not sure if this is where i post that xD
Shadow3349 said: I finished my macro's for&nbsp;Vandal Steelblood, i need them to be confirmed also i am not sure if this is where i post that xD This is done.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1009443" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1009443</a> This is my alt, a tiefling enchantment mage.
Han said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=1009443" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1009443</a> This is my alt, a tiefling enchantment mage. 1. For one, your health is incorrect. After performing some calculations, I don't see how could you even arrive at a number of 35. 2. Quick lookup should contain at least some examples of numbers. Especially since you didn't otherwise include Resplendent gloves anywhere. 3. It is advisable if you have a way to note which of your powers known are prepared. Don't see something else right away, but post again when you fix these.
Mashallah said: 1. For one, your health is incorrect. After performing some calculations, I don't see how could you even arrive at a number of 35. 2. Quick lookup should contain at least some examples of numbers. Especially since you didn't otherwise include Resplendent gloves anywhere. 3. It is advisable if you have a way to note which of your powers known are prepared. Don't see something else right away, but post again when you fix these. 1. Fixed, I believe. I think I just forgot to add the initial 10. 2. I put in Resplendent Gloves in my conditional box, and added my at-wills and encounters in the quick lookup. 3. Placed in [x]'s on the powers I'll usually have prepared.
Han said: Mashallah said: 1. For one, your health is incorrect. After performing some calculations, I don't see how could you even arrive at a number of 35. 2. Quick lookup should contain at least some examples of numbers. Especially since you didn't otherwise include Resplendent gloves anywhere. 3. It is advisable if you have a way to note which of your powers known are prepared. Don't see something else right away, but post again when you fix these. 1. Fixed, I believe. I think I just forgot to add the initial 10. 2. I put in Resplendent Gloves in my conditional box, and added my at-wills and encounters in the quick lookup. 3. Placed in [x]'s on the powers I'll usually have prepared. Fill out languages and special senses. Additionally, your damage values are incorrect. For example, Beguiling Strands would deal 2 extra damage from resplendent gloves. I'm also not seeing how are you getting 2 damage on maze of mirrors
Other than that, however, it seems correct enough to give you a journal to start working on macros.
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Mashallah said: Fill out languages and special senses. Additionally, your damage values are incorrect. For example, Beguiling Strands would deal 2 extra damage from resplendent gloves. I'm also not seeing how are you getting 2 damage on maze of mirrors &nbsp;Added. I also ended up changing my array, and I believe I've updated all of my numbers to account for this. EDIT: Oh, I also changed Imperious Majesty to Improved Initiative. Yeah, sorry, I think I just got confused about what the damage applied to. (I thought it applied to Maze of Mirrors, for instance). My macros are also ready to be reviewed, I think.
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Han said: Mashallah said: Fill out languages and special senses. Additionally, your damage values are incorrect. For example, Beguiling Strands would deal 2 extra damage from resplendent gloves. I'm also not seeing how are you getting 2 damage on maze of mirrors &nbsp;Added. I also ended up changing my array, and I believe I've updated all of my numbers to account for this. EDIT: Oh, I also changed Imperious Majesty to Improved Initiative. Yeah, sorry, I think I just got confused about what the damage applied to. (I thought it applied to Maze of Mirrors, for instance). My macros are also ready to be reviewed, I think. I've finalized a few more build changes (Tiefling -&gt; Deva, Improved Initiative -&gt; Battle Intuition, rearranged build to be Wis/Int, Water Stride -&gt; Suggestion, Beguiler -&gt; Ghost of the Past.) The new sheet is here ( <a href="http://www.myth-weavers.com/sheet.html#id=1010429" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1010429</a> ) and the changes have been made to Wishful's roll20 sheet, though the character's name has been changed to Metatron. EDIT: Just realized I didn't update my attack and damage rolls, so did that just now.