Zane A. said: Gary M said: Zane A. said: <a href="http://www.myth-weavers.com/sheet.html#id=1080764" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1080764</a> Welcome to the Guild Living! Thank you very much for labeling things on your sheet, it makes my job much easier. You should have magic armor. Armor, weapon, neck should be your first three purchases. You have a longsword in your quick look up but not in your items. You also have a dagger there as well. You also did not say what type of bow your weapon is, although I assume it is a longbow (please mark it as such). Quickdraw gives a feat bonus to initiative. Improved Initiative also gives a feat bonus to initiative. Instead of stacking, you take the highest. So +4 misc to initiative and not +6. Also Quickdraw is not an expertise feat so you need to fix that. You seem to be adding mod+half level to some places you should only be adding in modifier. For example your surges/day should be 7 as your con is 1 and you are a ranger. Your hit points appear off, please break down how you got that number. You did not take a theme or mechanical background. While they are not required it is an option you have available and something that will help round out your character. You need a second at-will. I mean Twinstrike is amazing, but also you need to have a second one of some kind. Your utility power is level 2, not level 1 You did not add your enhancement to your attack workspace for your bow. The prof of a longsword is +3 not +2. Your strength mod is -1, not +1. (Attack and damage workspace) You should make your workspace have these two abilities: Twinstrike and Ranged Basic Attack. The difference between the two is important. Do not worry about writing down how many mundane arrows you have. Save the sheet space. Why leather armor over hide? Fix and respond to each of those pieces (in list form please to again make my life easy). A good first shot at the character. 1. I didn't see any magical armors that would be worth the cost for what they would provide. Bracers seemed more valuable for my character. 2. Done 3. Not sure what you mean by quickdraw is not an expertise feat, so I just removed it it 4. New to 4e and it's layout, so i think it's fixed now 5. Pretty sure this is fixed 6. Not sure what the backgrounds are 7. Done 8. Done 9. Not sure what enhancement I should be adding here 10. Done 11. Done 12. Done, I thought the attack workspace was the part that covered the basic attack, sorry about that 13. Done 14. I prefer not to have a check penalty over the loss of 1 armor Ad 1 : Even a magic +1 hide armor will give you a +2 AC for 360 gp from what you currently have. Meaning it would decrease the chance of getting hit by about 16%. Ad 3 : Quick draw is still listed on the sheet. You need to lose one of the 4 feats you currently have listed (quick draw, lethal hunter, improved initiative, weapon focus) in favor of an expertise feat. In the new player check list, step 8, expertise feats are explained and specifically named. Ad 5 : Please do not just fix your HP score (which would still be incorrectly listing 37 right now) but also explain how you got to that or any other number. We cannot see what mistake you make, we cannot help you fix it. Ad 6 : backgrounds and themes can both be found in the compendium. Background can for example be "raised in a forest" giving you a +2 to nature skill checks. Add 9 : Look up the weapon in the compendium, fill out the attack and damage work space box by box. As it currently stands, the calculations for attack and damage work space for both weapons is not correct. Ad 10 : Not done. If you have any questions, or just want to chat D&D, you can also look up one of the DMs on Skype and get added to the Guild chat. My handle is baldhermit.