Lucian said: Hi Ken, Yeah, there's an awkward bug here. Thanks to some Roll20 limitations, new characters are not properly initialised until you click "import" on the sheet overlay. More recent versions of the script check for the existence of actions/traits/attacks/etc before creating a token action for them - this is to allow people to switch on all of the token actions that they want without having the script generate a whole bunch of redundant ones for characters that don't have the relevant item - e.g. it won't create a "Spells" token action for a character with no spells, or a "Legendary Actions" token action for creatures without legendaries. Unfortunately the combination of these two things means that the script refuses to automatically create token actions on character creation for anything that references a repeating section. I can do a partial fix which will sort out the macro-based ones because I do already know at import time that a character will have actions/attacks/etc. But I can't fix it for people who like to have individual attacks as separate token actions, since I need the repeating section ids to create these, and they don't exist until the Import button on the overlay has been pushed. Hopefully Roll20 will sort out the lack of integration between sheet workers and the API soon and all of this mess will go away. In the meantime, the workaround is to run !shaped-apply-defaults on your token after you do !shaped-import-monster and have clicked the "Import" button. It's clunky, I know; if it bugs you a lot please complain to Roll20 about the fact that the API doesn't trigger sheetworkers, because it has made Kryx and my lives a bit of a nightmare :-/ yeah, I have a macro that runs DELETE and the apply-defaults.