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Post Character Sheets Here! (Archived, Closed 1/12/18)

King Crimson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have&nbsp;access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=988713" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=988713</a> First off welcome to the Guild. &nbsp;You are welcome to join the Guild Chat on Skype where many things are discussed like builds, upcoming games etc. &nbsp;Send my a request and I can add you johnmichael.albrecht1 &nbsp;As for your character I see a few things. 1. Your HP is off by one (+1 to Con also increases HP) 2. You picked a Theme (Windlord) but not a Background, while not mandatory it does benefit. 3. You worked out your Basic Attack bonus, but not your implement attack bonus (almost all of your powers are implement) 4. Personally a fan of Goliaths and I play a Goliath Warden in the Guild, it is an interesting choice for monk. &nbsp;Monks main attack stat is dexterity. 5. You defenses are off or at least Will appears to be, &nbsp;Cannot see where you get +2 misc (I see +1 but maybe I am missing something). 6. I strongly suggest you get a magic neck item for bonus to non ac defenses (nad's) 7. Damage is also for weapon only and not implement powers. 8. With that in mind Ki expertise would suit your monk much better. &nbsp;You can make weapon attacks through a ki focus.
Johnmichael A. said: King Crimson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have&nbsp;access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=988713" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=988713</a> First off welcome to the Guild. &nbsp;You are welcome to join the Guild Chat on Skype where many things are discussed like builds, upcoming games etc. &nbsp;Send my a request and I can add you johnmichael.albrecht1 &nbsp;As for your character I see a few things. 1. Your HP is off by one (+1 to Con also increases HP) 2. You picked a Theme (Windlord) but not a Background, while not mandatory it does benefit. 3. You worked out your Basic Attack bonus, but not your implement attack bonus (almost all of your powers are implement) 4. Personally a fan of Goliaths and I play a Goliath Warden in the Guild, it is an interesting choice for monk. &nbsp;Monks main attack stat is dexterity. 5. You defenses are off or at least Will appears to be, &nbsp;Cannot see where you get +2 misc (I see +1 but maybe I am missing something). 6. I strongly suggest you get a magic neck item for bonus to non ac defenses (nad's) 7. Damage is also for weapon only and not implement powers. 8. With that in mind Ki expertise would suit your monk much better. &nbsp;You can make weapon attacks through a ki focus. Thanks for welcoming me here. 1. Fixed 2. Fixed 3/7/8. If you say so, I guess I could drop the spear altogether. &nbsp;Changed a couple of my feats different feats to compensate. 4. Yeah I kind of wanted to do something that sounds stupid but works when executed. &nbsp;Put simply, I really liked the idea of a 7'6", 300 lb. Goliath being extremely agile.&nbsp; 5. Mental Bastion and Mountain's Tenacity both give +1 to Will (Mental Bastion will increase at 11 and 21) 6. Fixed. &nbsp;Should I fill out any abilities I get from my items? Like in the same line as the items as well as in the powers area?
King Crimson said: Johnmichael A. said: King Crimson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have&nbsp;access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=988713" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=988713</a> First off welcome to the Guild. &nbsp;You are welcome to join the Guild Chat on Skype where many things are discussed like builds, upcoming games etc. &nbsp;Send my a request and I can add you johnmichael.albrecht1 &nbsp;As for your character I see a few things. 1. Your HP is off by one (+1 to Con also increases HP) 2. You picked a Theme (Windlord) but not a Background, while not mandatory it does benefit. 3. You worked out your Basic Attack bonus, but not your implement attack bonus (almost all of your powers are implement) 4. Personally a fan of Goliaths and I play a Goliath Warden in the Guild, it is an interesting choice for monk. &nbsp;Monks main attack stat is dexterity. 5. You defenses are off or at least Will appears to be, &nbsp;Cannot see where you get +2 misc (I see +1 but maybe I am missing something). 6. I strongly suggest you get a magic neck item for bonus to non ac defenses (nad's) 7. Damage is also for weapon only and not implement powers. 8. With that in mind Ki expertise would suit your monk much better. &nbsp;You can make weapon attacks through a ki focus. Thanks for welcoming me here. 1. Fixed 2. Fixed 3/7/8. If you say so, I guess I could drop the spear altogether. &nbsp;Changed a couple of my feats different feats to compensate. 4. Yeah I kind of wanted to do something that sounds stupid but works when executed. &nbsp;Put simply, I really liked the idea of a 7'6", 300 lb. Goliath being extremely agile.&nbsp; 5. Mental Bastion and Mountain's Tenacity both give +1 to Will (Mental Bastion will increase at 11 and 21) 6. Fixed. &nbsp;Should I fill out any abilities I get from my items? Like in the same line as the items as well as in the powers area? Looks good, you will soon find a journal entry if you press join game and click on the journal tab. &nbsp;If you haven't already - suggest you read &nbsp;the posts on making macros, and you are welcome to ask in the GUild chat if you have any problems
Johnmichael A. said: King Crimson said: Johnmichael A. said: King Crimson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have&nbsp;access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=988713" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=988713</a> First off welcome to the Guild. &nbsp;You are welcome to join the Guild Chat on Skype where many things are discussed like builds, upcoming games etc. &nbsp;Send my a request and I can add you johnmichael.albrecht1 &nbsp;As for your character I see a few things. 1. Your HP is off by one (+1 to Con also increases HP) 2. You picked a Theme (Windlord) but not a Background, while not mandatory it does benefit. 3. You worked out your Basic Attack bonus, but not your implement attack bonus (almost all of your powers are implement) 4. Personally a fan of Goliaths and I play a Goliath Warden in the Guild, it is an interesting choice for monk. &nbsp;Monks main attack stat is dexterity. 5. You defenses are off or at least Will appears to be, &nbsp;Cannot see where you get +2 misc (I see +1 but maybe I am missing something). 6. I strongly suggest you get a magic neck item for bonus to non ac defenses (nad's) 7. Damage is also for weapon only and not implement powers. 8. With that in mind Ki expertise would suit your monk much better. &nbsp;You can make weapon attacks through a ki focus. Thanks for welcoming me here. 1. Fixed 2. Fixed 3/7/8. If you say so, I guess I could drop the spear altogether. &nbsp;Changed a couple of my feats different feats to compensate. 4. Yeah I kind of wanted to do something that sounds stupid but works when executed. &nbsp;Put simply, I really liked the idea of a 7'6", 300 lb. Goliath being extremely agile.&nbsp; 5. Mental Bastion and Mountain's Tenacity both give +1 to Will (Mental Bastion will increase at 11 and 21) 6. Fixed. &nbsp;Should I fill out any abilities I get from my items? Like in the same line as the items as well as in the powers area? Looks good, you will soon find a journal entry if you press join game and click on the journal tab. &nbsp;If you haven't already - suggest you read &nbsp;the posts on making macros, and you are welcome to ask in the GUild chat if you have any problems It may have come to my attention that some of the items I've chosen might be something I shouldn't have. &nbsp;I think I might change those for something lesser.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990424" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990424</a> I´m just confused with the equipment and Items and I´m sure I did something wrong.
Presenting Khaal the Serpent ! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990479" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990479</a> Feel free to delete/archive both of my old characters, Maur and Losh
Luca R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990424" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990424</a> I´m just confused with the equipment and Items and I´m sure I did something wrong. Welcome. &nbsp;While I'm not going to say you can't play a wizard it is one of the most complicated classes in the game and not the best bet for a beginner. &nbsp;That being said this was an excellent first crack at it. I think you gave yourself +2 Cha/Con/Int from your race. &nbsp;It is supposed to be +2 Cha and then either +2 Int or +2 Con You need to pick a second language You should start with 3 level 1 rituals and 2 level 5 rituals You seem to have too many encounter powers. &nbsp;It is highly recommended to ignore Wizard's Spellbook for your daily and utility powers, but it looks like you picked extra encounter powers instead. &nbsp;Fix that when you get a moment. You also look like you have the Power Wizard's Wrath but you didn't take the feat for that. Add improved initiative's +4 in the misc column for init on the left. You are missing your expertise feat. &nbsp;War Wizard's Expertise is a good catch-all but check the others and see if there is something you like. Your hit points are off, but your stats were off due to you giving yourself the incorrect bonuses for race (also, race not class in the statistic block). One thing that is very clear is your surge / day number is off. &nbsp;Check wizard in the compendium. &nbsp;11/day is what defenders have, not squishy wizards. What sort of assistance do you need with items? &nbsp;Mostly the best bet you can make is to get the big 3. &nbsp;Implement, Armor and Neck. &nbsp;Find a Staff you like, find a Robe you like and find a necklace you like.
Dimitrije M. said: Presenting Khaal the Serpent ! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990479" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990479</a> Feel free to delete/archive both of my old characters, Maur and Losh Journal waiting for you
Gary M said: Luca R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990424" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990424</a> I´m just confused with the equipment and Items and I´m sure I did something wrong. Welcome. &nbsp;While I'm not going to say you can't play a wizard it is one of the most complicated classes in the game and not the best bet for a beginner. &nbsp;That being said this was an excellent first crack at it. I think you gave yourself +2 Cha/Con/Int from your race. &nbsp;It is supposed to be +2 Cha and then either +2 Int or +2 Con You need to pick a second language You should start with 3 level 1 rituals and 2 level 5 rituals You seem to have too many encounter powers. &nbsp;It is highly recommended to ignore Wizard's Spellbook for your daily and utility powers, but it looks like you picked extra encounter powers instead. &nbsp;Fix that when you get a moment. You also look like you have the Power Wizard's Wrath but you didn't take the feat for that. Add improved initiative's +4 in the misc column for init on the left. You are missing your expertise feat. &nbsp;War Wizard's Expertise is a good catch-all but check the others and see if there is something you like. Your hit points are off, but your stats were off due to you giving yourself the incorrect bonuses for race (also, race not class in the statistic block). One thing that is very clear is your surge / day number is off. &nbsp;Check wizard in the compendium. &nbsp;11/day is what defenders have, not squishy wizards. What sort of assistance do you need with items? &nbsp;Mostly the best bet you can make is to get the big 3. &nbsp;Implement, Armor and Neck. &nbsp;Find a Staff you like, find a Robe you like and find a necklace you like. Hey thanks for the warm welcome and the help. Changes made : 1. Changed 18 Con ==&gt; 16 Con&nbsp; 2. Picked second language "Primordial" 3. added 1 level 5 Ritual 4. How do I find out how much encounter/Daily/Utility power I´m allowed to have. 5. Removed the Power "Wizards Wrath" 6. Added +4 in the misc on Initiative 7. Added the Feat Arcane Familiar (Arcane Eye) 8. Reduced Hit Points from 46 ==&gt; 42 (&nbsp;10 + Con Score + 4 * (lvl - 1) ==&gt; 10 + 16 + 4 * 4 ==&gt; 42 If I understand it right) 9. Healing Surges / day reduced from 11 ==&gt; 9 ( 6 + Con Mod ==&gt; 6 + 3 = 9 (But I don´t know if I should the Con mid with or without my level) 10: Added&nbsp;Quick Beam Staff (Holy Healer Weapon) (Not sure about the Numbers) Added&nbsp;Robe of Avoidance (Not sure about any AC or stats) Added&nbsp;Deep-Pocket Cloak Added Boots of Jaunting Thanks in advance for any kind of help.
Hi Luca,&nbsp; At point 4: two at-wills one level 1 encounter power one encounter power level 3 or below one level 1 daily one daily level 5 or below one level 2 utility power possible: most theme's give you a starter encounter power or feature of sorts for free. They may also give you access to additional utility powers or encounter powers to choose from. That does not make the total number of encounter/utility powers you can have larger, it just broadens menu from which you can choose. For the rest I will let Gary handle your sheet.
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Luca R. said: Gary M said: Luca R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990424" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990424</a> I´m just confused with the equipment and Items and I´m sure I did something wrong. Welcome. &nbsp;While I'm not going to say you can't play a wizard it is one of the most complicated classes in the game and not the best bet for a beginner. &nbsp;That being said this was an excellent first crack at it. I think you gave yourself +2 Cha/Con/Int from your race. &nbsp;It is supposed to be +2 Cha and then either +2 Int or +2 Con You need to pick a second language You should start with 3 level 1 rituals and 2 level 5 rituals You seem to have too many encounter powers. &nbsp;It is highly recommended to ignore Wizard's Spellbook for your daily and utility powers, but it looks like you picked extra encounter powers instead. &nbsp;Fix that when you get a moment. You also look like you have the Power Wizard's Wrath but you didn't take the feat for that. Add improved initiative's +4 in the misc column for init on the left. You are missing your expertise feat. &nbsp;War Wizard's Expertise is a good catch-all but check the others and see if there is something you like. Your hit points are off, but your stats were off due to you giving yourself the incorrect bonuses for race (also, race not class in the statistic block). One thing that is very clear is your surge / day number is off. &nbsp;Check wizard in the compendium. &nbsp;11/day is what defenders have, not squishy wizards. What sort of assistance do you need with items? &nbsp;Mostly the best bet you can make is to get the big 3. &nbsp;Implement, Armor and Neck. &nbsp;Find a Staff you like, find a Robe you like and find a necklace you like. Hey thanks for the warm welcome and the help. Changes made : 1. Changed 18 Con ==&gt; 16 Con&nbsp; 2. Picked second language "Primordial" 3. added 1 level 5 Ritual 4. How do I find out how much encounter/Daily/Utility power I´m allowed to have. 5. Removed the Power "Wizards Wrath" 6. Added +4 in the misc on Initiative 7. Added the Feat Arcane Familiar (Arcane Eye) 8. Reduced Hit Points from 46 ==&gt; 42 (&nbsp;10 + Con Score + 4 * (lvl - 1) ==&gt; 10 + 16 + 4 * 4 ==&gt; 42 If I understand it right) 9. Healing Surges / day reduced from 11 ==&gt; 9 ( 6 + Con Mod ==&gt; 6 + 3 = 9 (But I don´t know if I should the Con mid with or without my level) 10: Added&nbsp;Quick Beam Staff (Holy Healer Weapon) (Not sure about the Numbers) Added&nbsp;Robe of Avoidance (Not sure about any AC or stats) Added&nbsp;Deep-Pocket Cloak Added Boots of Jaunting Thanks in advance for any kind of help. Thank you for replying step-by-step. &nbsp;It makes it much easier to address things. Check Check Check Bald answered this. &nbsp;Basically I would ignore the spellbook stuff and have 4 cantrips, 2 at-wills, 2 encounter powers, 1 utility, 2 dailies and then possibly an extra power from theme/feat. Check Check **Expertise** feat is the important part. &nbsp;You get 1 free expertise feat from the list provided on the new player checklist. &nbsp;It would also help if you labeled where you got your feats (Class, Lv1, Free, Lv4, etc). Check Check You need to assign a cost and bonus to the items you select. &nbsp;That is where you will be getting your math from. &nbsp;If your implement is a Holy Healer's Staff +1 for example the +1 is the big important part for the math. &nbsp;Look up "Implement" in the compendium. &nbsp;The last paragraph should tell you what you need to do for your implement as far as math is concerned. &nbsp;That being said you also need to do the same for your Robe and Deep-pocket cloak. &nbsp;I can maybe assume that the robe is +1 and then the neck is +2 (cause the minimum the neck can be is +2) which means you have spent pretty much all your money (which is good). &nbsp;Check the items to see what you are supposed to do with them as far as equipping is concerned. Quick Beam staff will do nothing for you if you do not have the required feat in order to use it. &nbsp;Your weapon can still be Quick Beam but you will not get any of the additional benefits from wielding it. You picked Holy Healer's Weapon which boosts your healing word and you don't have healing word. &nbsp;There are not a lot of items in the game that are very specifically for a certain class and that is one of them. You also have access to buying things from the guild. &nbsp;While there are no good staff or robe options up for grabs, if you want a good teleportation item there is a +2 Cape of the Mountebank on the thread you could buy instead of your Deep-Pocket Cloak. &nbsp;There is nothing wrong with deep-pocket I just wanted to make sure you knew buying from guild members was an option. Once we get all this stuff sorted we can start working on your attack bonuses. &nbsp;It would greatly benefit you to read through the combat chapter in the PHB (If you need a copy let someone know, but google 4e PHB PDF will get you one). &nbsp;Specifically there is a section there for clearing up how you calculate your attack and damage bonuses.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Trevain Eloras - Elf Avenger
Gary M said: Check Check Check Bald answered this. &nbsp;Basically I would ignore the spellbook stuff and have 4 cantrips, 2 at-wills, 2 encounter powers, 1 utility, 2 dailies and then possibly an extra power from theme/feat. Check Check **Expertise** feat is the important part. &nbsp;You get 1 free expertise feat from the list provided on the new player checklist. &nbsp;It would also help if you labeled where you got your feats (Class, Lv1, Free, Lv4, etc). Check Check You need to assign a cost and bonus to the items you select. &nbsp;That is where you will be getting your math from. &nbsp;If your implement is a Holy Healer's Staff +1 for example the +1 is the big important part for the math. &nbsp;Look up "Implement" in the compendium. &nbsp;The last paragraph should tell you what you need to do for your implement as far as math is concerned. &nbsp;That being said you also need to do the same for your Robe and Deep-pocket cloak. &nbsp;I can maybe assume that the robe is +1 and then the neck is +2 (cause the minimum the neck can be is +2) which means you have spent pretty much all your money (which is good). &nbsp;Check the items to see what you are supposed to do with them as far as equipping is concerned. Quick Beam staff will do nothing for you if you do not have the required feat in order to use it. &nbsp;Your weapon can still be Quick Beam but you will not get any of the additional benefits from wielding it. You picked Holy Healer's Weapon which boosts your healing word and you don't have healing word. &nbsp;There are not a lot of items in the game that are very specifically for a certain class and that is one of them. You also have access to buying things from the guild. &nbsp;While there are no good staff or robe options up for grabs, if you want a good teleportation item there is a +2 Cape of the Mountebank on the thread you could buy instead of your Deep-Pocket Cloak. &nbsp;There is nothing wrong with deep-pocket I just wanted to make sure you knew buying from guild members was an option. Once we get all this stuff sorted we can start working on your attack bonuses. &nbsp;It would greatly benefit you to read through the combat chapter in the PHB (If you need a copy let someone know, but google 4e PHB PDF will get you one). &nbsp;Specifically there is a section there for clearing up how you calculate your attack and damage bonuses. Thanks again for the detailed help, 4. Removed and added Powers so that I have a total 4 Cantrips, 2 At-Will, 2 Daly, 2 Encounter and 1 Untiliy Power. 7. Changed Arcane Familiar to the Staff Expertise feats 10. added the Cost typ to each of my equipments. Read over the Attack and Defense chapter of the PHB again and added the attack value of my Staff. Changed the Healer Staff + 1 to the utility Staff + 1.
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Mr. Obvious said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Trevain Eloras - Elf Avenger Hi Bob, welcome to the Guild. You do not explain how you got to those ability scores. The attack and damage needs to be worked out still. You seem to have not bought any form of magic weapon or neck item. I would strongly urge you to do so. Even though you do not list it, you should have quite some funds remaining. How did your avenger get access to that ritual? Please note as an Avenger, your Domain, and as a result your diety matters. Please pick a 4e God, one with the Skill domain, if you could, please. While not mandatory, you can select a theme and gain the mechanical benefit of one background. You seem to not have selected either. Look a DM up in Skype, and we can get you into the Guild Skype chat. Please repost when you've made the fixes.
Luca R. said: Gary M said: Check Check Check Bald answered this. &nbsp;Basically I would ignore the spellbook stuff and have 4 cantrips, 2 at-wills, 2 encounter powers, 1 utility, 2 dailies and then possibly an extra power from theme/feat. Check Check **Expertise** feat is the important part. &nbsp;You get 1 free expertise feat from the list provided on the new player checklist. &nbsp;It would also help if you labeled where you got your feats (Class, Lv1, Free, Lv4, etc). Check Check You need to assign a cost and bonus to the items you select. &nbsp;That is where you will be getting your math from. &nbsp;If your implement is a Holy Healer's Staff +1 for example the +1 is the big important part for the math. &nbsp;Look up "Implement" in the compendium. &nbsp;The last paragraph should tell you what you need to do for your implement as far as math is concerned. &nbsp;That being said you also need to do the same for your Robe and Deep-pocket cloak. &nbsp;I can maybe assume that the robe is +1 and then the neck is +2 (cause the minimum the neck can be is +2) which means you have spent pretty much all your money (which is good). &nbsp;Check the items to see what you are supposed to do with them as far as equipping is concerned. Quick Beam staff will do nothing for you if you do not have the required feat in order to use it. &nbsp;Your weapon can still be Quick Beam but you will not get any of the additional benefits from wielding it. You picked Holy Healer's Weapon which boosts your healing word and you don't have healing word. &nbsp;There are not a lot of items in the game that are very specifically for a certain class and that is one of them. You also have access to buying things from the guild. &nbsp;While there are no good staff or robe options up for grabs, if you want a good teleportation item there is a +2 Cape of the Mountebank on the thread you could buy instead of your Deep-Pocket Cloak. &nbsp;There is nothing wrong with deep-pocket I just wanted to make sure you knew buying from guild members was an option. Once we get all this stuff sorted we can start working on your attack bonuses. &nbsp;It would greatly benefit you to read through the combat chapter in the PHB (If you need a copy let someone know, but google 4e PHB PDF will get you one). &nbsp;Specifically there is a section there for clearing up how you calculate your attack and damage bonuses. Thanks again for the detailed help, 4. Removed and added Powers so that I have a total 4 Cantrips, 2 At-Will, 2 Daly, 2 Encounter and 1 Untiliy Power. 7. Changed Arcane Familiar to the Staff Expertise feats 10. added the Cost typ to each of my equipments. Read over the Attack and Defense chapter of the PHB again and added the attack value of my Staff. Changed the Healer Staff + 1 to the utility Staff + 1. 4. Check 7. Check 10. Check. Last thing you need to do is to actually equip your magic armor and neck. &nbsp;You do this by putting the enhancement bonus to defenses (Abbreviated Enh on mythweavers) in the appropriate places for your armor and neck. &nbsp;Once you got that squared away repost and I'll get you a journal entry.
baldhermit said: Mr. Obvious said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Trevain Eloras - Elf Avenger Hi Bob, welcome to the Guild. You do not explain how you got to those ability scores. The attack and damage needs to be worked out still. You seem to have not bought any form of armor or neck item. I would strongly urge you to do so. Even though you do not list it, you should have quite some funds remaining. How did your avenger get access to rituals? While not mandatory, you can select a theme and gain the mechanical benefit of one background. You seem to not have selected either. Look a DM up in Skype, and we can get you into the Guild Skype chat. Please repost when you've made the fixes. Thanks for the quick response. :) 1. See bottom of the mythweavers sheet for stat block, increases, and bonuses. 2. Attack and Damage workspaces updated. 3. Already have a +1 cloth Sylvan shirt in magic items list. 4. The ritual is obtained through Wild Hunt Rider theme. 5. I have a theme (Wild Hunt Rider) and background (Ghorad'din Recruit) selected. See the bottom of the sheet for details. 6. Can you send me a skype invite? My screenname is Davuronthefirst or Bob Jones.
Mr. Obvious said: baldhermit said: Mr. Obvious said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Trevain Eloras - Elf Avenger Hi Bob, welcome to the Guild. You do not explain how you got to those ability scores. The attack and damage needs to be worked out still. You seem to have not bought any form of armor or neck item. I would strongly urge you to do so. Even though you do not list it, you should have quite some funds remaining. How did your avenger get access to rituals? While not mandatory, you can select a theme and gain the mechanical benefit of one background. You seem to not have selected either. Look a DM up in Skype, and we can get you into the Guild Skype chat. Please repost when you've made the fixes. Thanks for the quick response. :) 1. See bottom of the mythweavers sheet for stat block, increases, and bonuses. 2. Attack and Damage workspaces updated. 3. Already have a +1 cloth Sylvan shirt in magic items list. 4. The ritual is obtained through Wild Hunt Rider theme. 5. I have a theme (Wild Hunt Rider) and background (Ghorad'din Recruit) selected. See the bottom of the sheet for details. 6. Can you send me a skype invite? My screenname is Davuronthefirst or Bob Jones. Sounds like you have a lot of things in the very bottom part of the myth sheet. &nbsp;Which is the part that we cannot read as it is for your personal notes and can't be seen by people who are not you.
Gary M said: Mr. Obvious said: baldhermit said: Mr. Obvious said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Trevain Eloras - Elf Avenger Hi Bob, welcome to the Guild. You do not explain how you got to those ability scores. The attack and damage needs to be worked out still. You seem to have not bought any form of armor or neck item. I would strongly urge you to do so. Even though you do not list it, you should have quite some funds remaining. How did your avenger get access to rituals? While not mandatory, you can select a theme and gain the mechanical benefit of one background. You seem to not have selected either. Look a DM up in Skype, and we can get you into the Guild Skype chat. Please repost when you've made the fixes. Thanks for the quick response. :) 1. See bottom of the mythweavers sheet for stat block, increases, and bonuses. 2. Attack and Damage workspaces updated. 3. Already have a +1 cloth Sylvan shirt in magic items list. 4. The ritual is obtained through Wild Hunt Rider theme. 5. I have a theme (Wild Hunt Rider) and background (Ghorad'din Recruit) selected. See the bottom of the sheet for details. 6. Can you send me a skype invite? My screenname is Davuronthefirst or Bob Jones. Sounds like you have a lot of things in the very bottom part of the myth sheet. &nbsp;Which is the part that we cannot read as it is for your personal notes and can't be seen by people who are not you. Of course I would put it in the one place that nobody can see. ;) Added the information to the Statistics Block.
I would still suggest you look at finding a diety that will actually let you have access to the Power of Skill feat, and that you drop some of that gold you are hoarding on magic weapon and a neck item. You should have loads and loads of gold still, but it does not show on your sheet. And if you did spend it, it does not show on the sheet what on. In more serious news, that attack modifier for Overwhelming Strike is not correct, nor is the calculated damage for it.
baldhermit said: I would still suggest you look at finding a diety that will actually let you have access to the Power of Skill feat, and that you drop some of that gold you are hoarding on magic weapon and a neck item. You should have loads and loads of gold still, but it does not show on your sheet. And if you did spend it, it does not show on the sheet what on. In more serious news, that attack modifier for Overwhelming Strike is not correct, nor is the calculated damage for it. Deity changed to Corellon. I've spelled out my current expenditures. The strike attack modifier is calculated with: Half Level (2) + Wisdom Mod (4) + Proficiency (3) + Weapon Enhancement (2) = 12 The Damage is calculated with: Wisdom Mod (4) + Enhancement Bonus (2) = 6
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=990765" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=990765</a> This is a mulliganing of Meriel. The name (Hellwalker) might sound a bit pretentious, but the fairly light-hearted backstory explains it. Meriel had Elemental Ward Cloak +2 from loot (retained upon mulliganing) and 7865 total wealth besides it, as can be seen on the sheet. Circlet of Indomitability was bought for half price while mulliganing.
Gary M said: Luca R. said: Gary M said: Check Check Check Bald answered this. &nbsp;Basically I would ignore the spellbook stuff and have 4 cantrips, 2 at-wills, 2 encounter powers, 1 utility, 2 dailies and then possibly an extra power from theme/feat. Check Check **Expertise** feat is the important part. &nbsp;You get 1 free expertise feat from the list provided on the new player checklist. &nbsp;It would also help if you labeled where you got your feats (Class, Lv1, Free, Lv4, etc). Check Check You need to assign a cost and bonus to the items you select. &nbsp;That is where you will be getting your math from. &nbsp;If your implement is a Holy Healer's Staff +1 for example the +1 is the big important part for the math. &nbsp;Look up "Implement" in the compendium. &nbsp;The last paragraph should tell you what you need to do for your implement as far as math is concerned. &nbsp;That being said you also need to do the same for your Robe and Deep-pocket cloak. &nbsp;I can maybe assume that the robe is +1 and then the neck is +2 (cause the minimum the neck can be is +2) which means you have spent pretty much all your money (which is good). &nbsp;Check the items to see what you are supposed to do with them as far as equipping is concerned. Quick Beam staff will do nothing for you if you do not have the required feat in order to use it. &nbsp;Your weapon can still be Quick Beam but you will not get any of the additional benefits from wielding it. You picked Holy Healer's Weapon which boosts your healing word and you don't have healing word. &nbsp;There are not a lot of items in the game that are very specifically for a certain class and that is one of them. You also have access to buying things from the guild. &nbsp;While there are no good staff or robe options up for grabs, if you want a good teleportation item there is a +2 Cape of the Mountebank on the thread you could buy instead of your Deep-Pocket Cloak. &nbsp;There is nothing wrong with deep-pocket I just wanted to make sure you knew buying from guild members was an option. Once we get all this stuff sorted we can start working on your attack bonuses. &nbsp;It would greatly benefit you to read through the combat chapter in the PHB (If you need a copy let someone know, but google 4e PHB PDF will get you one). &nbsp;Specifically there is a section there for clearing up how you calculate your attack and damage bonuses. Thanks again for the detailed help, 4. Removed and added Powers so that I have a total 4 Cantrips, 2 At-Will, 2 Daly, 2 Encounter and 1 Untiliy Power. 7. Changed Arcane Familiar to the Staff Expertise feats 10. added the Cost typ to each of my equipments. Read over the Attack and Defense chapter of the PHB again and added the attack value of my Staff. Changed the Healer Staff + 1 to the utility Staff + 1. 4. Check 7. Check 10. Check. Last thing you need to do is to actually equip your magic armor and neck. &nbsp;You do this by putting the enhancement bonus to defenses (Abbreviated Enh on mythweavers) in the appropriate places for your armor and neck. &nbsp;Once you got that squared away repost and I'll get you a journal entry. ok,&nbsp; Equipped my Staff, Robe, Neck and boots, by writing behind it where I equipped it and also added the values to the Enh. on my Sheet.
Luca R. said: Gary M said: Luca R. said: Gary M said: Check Check Check Bald answered this. &nbsp;Basically I would ignore the spellbook stuff and have 4 cantrips, 2 at-wills, 2 encounter powers, 1 utility, 2 dailies and then possibly an extra power from theme/feat. Check Check **Expertise** feat is the important part. &nbsp;You get 1 free expertise feat from the list provided on the new player checklist. &nbsp;It would also help if you labeled where you got your feats (Class, Lv1, Free, Lv4, etc). Check Check You need to assign a cost and bonus to the items you select. &nbsp;That is where you will be getting your math from. &nbsp;If your implement is a Holy Healer's Staff +1 for example the +1 is the big important part for the math. &nbsp;Look up "Implement" in the compendium. &nbsp;The last paragraph should tell you what you need to do for your implement as far as math is concerned. &nbsp;That being said you also need to do the same for your Robe and Deep-pocket cloak. &nbsp;I can maybe assume that the robe is +1 and then the neck is +2 (cause the minimum the neck can be is +2) which means you have spent pretty much all your money (which is good). &nbsp;Check the items to see what you are supposed to do with them as far as equipping is concerned. Quick Beam staff will do nothing for you if you do not have the required feat in order to use it. &nbsp;Your weapon can still be Quick Beam but you will not get any of the additional benefits from wielding it. You picked Holy Healer's Weapon which boosts your healing word and you don't have healing word. &nbsp;There are not a lot of items in the game that are very specifically for a certain class and that is one of them. You also have access to buying things from the guild. &nbsp;While there are no good staff or robe options up for grabs, if you want a good teleportation item there is a +2 Cape of the Mountebank on the thread you could buy instead of your Deep-Pocket Cloak. &nbsp;There is nothing wrong with deep-pocket I just wanted to make sure you knew buying from guild members was an option. Once we get all this stuff sorted we can start working on your attack bonuses. &nbsp;It would greatly benefit you to read through the combat chapter in the PHB (If you need a copy let someone know, but google 4e PHB PDF will get you one). &nbsp;Specifically there is a section there for clearing up how you calculate your attack and damage bonuses. Thanks again for the detailed help, 4. Removed and added Powers so that I have a total 4 Cantrips, 2 At-Will, 2 Daly, 2 Encounter and 1 Untiliy Power. 7. Changed Arcane Familiar to the Staff Expertise feats 10. added the Cost typ to each of my equipments. Read over the Attack and Defense chapter of the PHB again and added the attack value of my Staff. Changed the Healer Staff + 1 to the utility Staff + 1. 4. Check 7. Check 10. Check. Last thing you need to do is to actually equip your magic armor and neck. &nbsp;You do this by putting the enhancement bonus to defenses (Abbreviated Enh on mythweavers) in the appropriate places for your armor and neck. &nbsp;Once you got that squared away repost and I'll get you a journal entry. ok,&nbsp; Equipped my Staff, Robe, Neck and boots, by writing behind it where I equipped it and also added the values to the Enh. on my Sheet. You now have a journal entry. &nbsp;Time for macros.
I made my macros with the variables of my Journal entry. If GM has time it would be nice if he/she would check them.
Luca R. said: I made my macros with the variables of my Journal entry. If GM has time it would be nice if he/she would check them. Your journal entry is mostly blank from what I can see. &nbsp;I don't know if you made those macros on your macro section on your side or what, but we can't see them in your journal and thus have no way to check them.
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To Vallan X: Not a DM, but I would like to point out that: 1. Myth-weavers (or, at least, an equivalent in terms of manually building the character) is essentially mandatory for new players in order to demonstrate that they do have a passable grasp of game math. 2. At the very least, uploading that massive block of text to something like pastebin.com feels like it would be preferable over just making a huge post.
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Moreover, I would advise you to familiarise yourself with this campaign's rules. For example, all characters have a free expertise feat at level 0.
And, as somewhat less important advice: it might be a good idea to have a magical implement over a mundane one.
Mashallah said: And, as somewhat less important advice: it might be a good idea to have a magical implement over a mundane one. Crystal orb is a superior magic implement. i have a firm grasp on the game rules, i did it this way on purpose. I have a grasp of game math, but mythweaver is tiresome and the long way around. so i will wait to hear from a DM about any things i need to change
Crystal orb is a superior implement, but not magic per se. You can further make it magic by applying things like +1 enhancement to it.
You can read more on how exactly superior implements function on p. 195 of PHB3.
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Vallan X said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. I used the Downloadable Character creator instead of mythweaver, because I prefer that system and I had issues w/ mythweaver. So, I am a DM of this campaign, and that text copy does not help us, or you, at all. Like Mashallah already said, we would like to know you have a basic grasp of the game math, and a copy from somewhere does not help. Please fill out a mythweavers sheet, and please get yourself some magic gear, we recommend specifically a neck item and a magic implement. Read the checklist for new players, and read the all player thread, please. If you have any questions or comments, and/or would like to be added to the Guild skype chat, look me up.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=994813" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=994813</a>
Scott S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=994813" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=994813</a> Hi Scott, yes he should have 53 HP Are you going to two hand that longsword, or did you forget a shield? Please add the IR from your sword as a power, as it is likely to come up. Please add some sort of character description, so far this is just stats and not a character.
Sorry . i do have a shield forgot to add it. haven't thought of a backstory as such. just wanted to get it approved. I'll go and add those things to it.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=994813" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=994813</a> Done. Added a backstory to hopefully give him some depth, Added his heavy shield to the weapon/power area for easy reference, added the IR to my power list and gave myself one more HP.
Scott S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=994813" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=994813</a> Done. Added a backstory to hopefully give him some depth, Added his heavy shield to the weapon/power area for easy reference, added the IR to my power list and gave myself one more HP. Take a minute and look at the differences between Battlewise and Improved Initiative. &nbsp;I don't want to try to force people to be more optimal as a general note, but on a specific note Imp Init is strictly better for you (and likely will be for a long time, level 18 is likely to be the point where it starts to be better for you). Please put your telepathy somewhere on your sheet, under special senses, languages or both You have a journal entry waiting for you as the rest looks correct.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a>
Nicolas F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a> That link does not currently go to your character. Please fix and repost
Huh, copy-paste shenanigans. Go figure. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a>
Nicolas F. said: Huh, copy-paste shenanigans. Go figure. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a> Welcome to the guild. &nbsp;Almost all of my things are notes and not corrections. If you are choosing to not worship someone with the Skill domain for power of skill and want to worship Avandra that is perfectly fine but I wanted to make you aware that Power of Skill exists since you took melee training It looks like when you took melee training that you gave yourself full modifier for damage with your wisdom MBA, that is not correct. You did not give yourself your bonus to AC for magic armor Having the whole character sheet in the statistic block doesn't really do anything and prevents you from explaining you stat array / level ups there (which i see you did partially later on but didn't include race and bumps for level although I can deduce them). Keep in mind that Avenging Resolution is quite hard to macro in. &nbsp;It is doable, but takes a good bit of work around so that will be something you may need to look up during macro creation Please make sure to note that Symbol of Hope can only be triggered by your daily power and your abjure undead When you get the one thing corrected, or possibly clarified as your attack and damage work spaces don't say they your weapon attack is an MBA but I assume it is unless otherwise stated, repost and I can toss you a journal entry.
Thank you for the welcome! 1. Going Corellon with power of skill would be pretty convinient actually... But after struggling a bit for a background, I liked what I attained and so I'd rather remain devotee of Avandra. Thanks for bringing it to my notice though! 2. That was a bit of a noting mistake, as I used the two damage workspaces for weapon and implement damage, not weapon and basic attack damage. I added quick look-ups for basic attack, an implement attack and an at-will power to clarify. 3. Also a bit of a noting mistake, I wrote the bonus in "armor" rather than in "enhancement". It's fixed now. 4. I tend to generate that block out of reflex more than anything. Put the stat array with its historic here. 5. When I saw there were no other avengers (or runepriests, but that's less surprising) I decided to go that way, fully realizing that this would be my first step into macro hell. Making a macro kinda like a conditional brutal 2 weapon attack seems like just one more painful step. But I look forward to learn from these experiences. 6. I realize that. I'll most likely get more implement powers in the future, but for now it kinda turned out that way. So... Yay for the crushing fist of hope! With all that being corrected/clarified: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a>
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Nicolas F. said: Thank you for the welcome! 1. Going Corellon with power of skill would be pretty convinient actually... But after struggling a bit for a background, I liked what I attained and so I'd rather remain devotee of Avandra. Thanks for bringing it to my notice though! 2. That was a bit of a noting mistake, as I used the two damage workspaces for weapon and implement damage, not weapon and basic attack damage. I added quick look-ups for basic attack, an implement attack and an at-will power to clarify. 3. Also a bit of a noting mistake, I wrote the bonus in "armor" rather than in "enhancement". It's fixed now. 4. I tend to generate that block out of reflex more than anything. Put the stat array with its historic here. 5. When I saw there were no other avengers (or runepriests, but that's less surprising) I decided to go that way, fully realizing that this would be my first step into macro hell. Making a macro kinda like a conditional brutal 2 weapon attack seems like just one more painful step. But I look forward to learn from these experiences. 6. I realize that. I'll most likely get more implement powers in the future, but for now it kinda turned out that way. So... Yay for the crushing fist of hope! With all that being corrected/clarified: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=995087" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=995087</a> Cool. &nbsp;I'm giving you a journal entry. &nbsp;When you get a moment add me on skype @gravymattingly so I can put you in guild chat.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="http://www.myth-weavers.com/sheet.html#id=884604" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=884604</a> This is my 3rd character using the new paragon rule.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link
Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here.
Landen S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link Welcome! Light Blade Expertise only works for weapon attacks. &nbsp;Please keep this in mind as it will not help any implement powers you have. Blade Initiate gives you swordmage implements (which is any blade) and you come proficient in rapier out of the gate. &nbsp;So your Weapon Prof feat does nothing as you are already able to use a rapier as both a weapon and implement. &nbsp;Blade Magic also natively just does this as a Bladesinger at level 1. Only list your equip-able magic items under the magic items. &nbsp;Flowform Leather Armor, Cloak of Distortion, Frost Rapier, Bracers of Mighty Striking and that's it. Please separate what you are using normally from what is in your spellbook. &nbsp;Generally speaking you want to ignore the spellbook feature and just say "My level 1 power is X, my level 3 power is Y" and then you can list backup powers at the bottom. &nbsp;You also have things like color spray listed as encounter powers and those are dailies. "I think I overdid the optimization guys. He's not just a controller anymore..." - He should have never been a controller to start with as they are mislabeled. &nbsp;And no you didn't overdo the optimization.
Gary M said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here. 1. It also says +2 Dex +2 Cha in the race features right below. Added again in the stats section anyway.&nbsp; 2. Fixed, didn't realize it was included in armor. 3. Yes, I just name things whatever I remember in my head as close enough x.x 4. See above. Both are fixed.&nbsp; 5. Done(Unless you mean the whole thing instead of the name but that sounds super clunky for no reason.) 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) 7. I have two total non burst/blast powers. Not super worried about it.(Unless the information I was told about it not effecting those is incorrect, in which case I will swap it.) 8. It was listed under the conditional effects so I see it and remember to use it. Added it under class features.&nbsp; 9. Damage bonus is 5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) Flame Spiral Encounter Arcane, Fire(Not sure if this is removed or not), Implement, Lightning(Staff) Standard Action Close burst 2 Target: One, two, or three creatures in the burst Attack: Charisma vs. Reflex (+10 vs reflex)(+5(cha)+1(accurate)+2(half-level)+1(expertise)+1(enhance) vs reflex) Hit: 1d10 + Charisma modifier lightning damage. (1d10+12)(1d10+5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)) Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 lightning damage. An enemy can take this damage only once per turn. (1d6+7)&nbsp;(1d6+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)&nbsp;