Super B. said: Gary M said: Super B. said: Gary M said: Super B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is it. Welcome to the guild Just put Race - +2 Dex/Cha please. I appreciate having the stats in there, but on my screen the numbers were really off center so reading it that way meant I had to figure it out anyway. Rhythm Blade gives you a shield bonus. So rather than putting it in Misc, put it in shield bonus. Dual Implement Proficiency - Is this supposed to be Dual Implement Spellcaster? Mark of Storm not Mark of the Storm Put your theme on the first page under Class/Path/Destiny Features Your MBA attack is confusing and I don't know what you mean by it. Could you break that down for me please? Also, what does Aim for the horn mean? Please be aware that if you make a deep shroud around yourself that you are also effected by the deep shroud. Its basically a smoke bomb that you are then standing in. I don't see your storm soul interrupt listed anywhere. Your damage on some stuff looks squirrelly, but you don't have a lot of things listed so it might be that. Pick a spell and break that down for attack and damage (I'd do Flame Spiral and Flame Spiral Secondary). It looks like it is right, but I want to make sure we are on the same page here. 1. It also says +2 Dex +2 Cha in the race features right below. Added again in the stats section anyway. 2. Fixed, didn't realize it was included in armor. 3. Yes, I just name things whatever I remember in my head as close enough x.x 4. See above. Both are fixed. 5. Done(Unless you mean the whole thing instead of the name but that sounds super clunky for no reason.) 6. My melee basic attack is -1 for str +2 for half level +1 enchant and +1 for staff expertise(the attack is with a staff presumably) Aim for the horn is a pokemon showdown joke and it just means I auto miss(because I have no means of making a ranged basic. I guess offhand dagger is possible so should add a real number. 4(dex)+2(half-level)+1(enchant) 7. I have two total non burst/blast powers. Not super worried about it.(Unless the information I was told about it not effecting those is incorrect, in which case I will swap it.) 8. It was listed under the conditional effects so I see it and remember to use it. Added it under class features. 9. Damage bonus is 5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) Flame Spiral Encounter Arcane, Fire(Not sure if this is removed or not), Implement, Lightning(Staff) Standard Action Close burst 2 Target: One, two, or three creatures in the burst Attack: Charisma vs. Reflex (+10 vs reflex)(+5(cha)+1(accurate)+2(half-level)+1(expertise)+1(enhance) vs reflex) Hit: 1d10 + Charisma modifier lightning damage. (1d10+12)(1d10+5(cha)+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex)) Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 lightning damage. An enemy can take this damage only once per turn. (1d6+7) (1d6+1(enchant staff)+1(enchant dagger)+1(shard)+4(dex) 6) For your MBA you will be making it with a dagger as JM said as well as your RBA. You will get prof for both (and the dagger returns to your hand). Your RBA isn't going to be great, but its going to be pretty decent. 4+2+2+1 = +9 vs AC. 7) Mostly Im just making sure you know this is a thing that exists. 8) I didn't see it, might have just missed it. 9) All good. There has been considerable talk in chat lately about the use of a superior implement staff with a weapon enchant as something you can wield 1 handed. If you want to avoid all nonsense with that particular problem you could use a dagger. For the moment we are very much erring on the side of 'eh, might not actually work, but its not a big enough problem that we want to give a quick no to people doing it.' 6. I did not realize you had to two hand a staff. That does make more sense than the previous version though, so that's good I guess. And right, proficiency exists for weapon attacks x.x 9. I was using a staff almost purely because my art had a staff and I figured I should have one. May as well change to dagger, war wizard's expertise is better for me anyway. I personally don't see why it wouldn't work, tho, and don't really think it causes any sort of balance issue. It doesn't really create balance issues, it creates wording issues and is, in general, just really odd. Again I'm not saying we aren't allowing it, but some people like to make characters that are very clear. Also JM said he gave you a journal entry so you should be on that step at the moment. If you have further questions, please ask in guild chat on skype. If you are not part of guild chat on skype, send me a contact request at gravymattingly and I'll add you in.