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Post Character Sheets Here! (Archived, Closed 1/12/18)

baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. character #2 <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Hi Jeromy, nice to see a second character 1) ability array chosen in the statistic block does not line up with array displayed under ability scores 2) number of surges is missing 3) missing your class bonus to defense 4) your AC calculation seems off. Do you mind showing us your calculations? 5) how is Shadow Master a free feat to you? This is not an expertise feat. Note also, you did not select an expertise feat. 6) the attack calculation for the hand crossbow appears incorrect 7) you appear to have selected one less trained skill than your class allows 8) where does the +3 to perception come from? 9) how did you get access to Gloom Thief, Cloaking Mist, Terrifying Visage and Treacherous Shades? While not mandatory, you appear to not have picked the mechanical benefit of a background. Please address the above and repost when you're ready. 1. Here is how I got to the stats I have DEX18+2 race/Int14+2 lv 4/Con11/STR10/CHA10/ WIS 8+2 Race 2. Added surges 3. Added class bonus 4. Here is how I got my AC&nbsp; +2 leather/ +1 Magic/ +5 Dex/+1 Two-Weapon Defense 5. Moved the feats around so shadow master is not the free feat 6. Here is how I got the hand crossbow damage +5 Dex /+1 magic /1d8 Ruthless Hunter 7. Selected additional skill 8. +3 perception came from&nbsp;Skill Focus 9.&nbsp;They are the assassin encounter and daily power...did I select from the wrong list. will have mechanical background before I play this character all&nbsp;the "how I got this" info is also on other notes section of the character sheet &nbsp; At 1: That is not how the level 4 boost works. It is a +1 to two stats. At 4: So that Two Weapon Defense would be a feat ? At 5: apparently completely misunderstanding me. How is Great Fortitude a free feat to you? At 6: I asked for the attack calculation, not the damage calculation At 9: i suggest you look up the executioner in the compendium. It is a step by step guide on how to build them. Need to have a mechanical background selected before you start on the journal, please, so we can judge if you are correctly incorporating its effects 1. I split up the lv 4 boost 4. yes two weapon defense is a class feat, I did remove from my AC because I will not be using 2 melee all the time 5. Got rid of Great Fortitude select Ki Focus Expertise 6. fixed hand crossbow did not notice proficiency was +2 not +3 7. Relooked at class description and removed the encounter and dailies that I had...I confused assassin and executioner. Mechanical background selected Occupation - Infiltrator to me it fit how I plan to RP this character. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Well, that is quite a remake. I know we aim for legal and not neccessarily for good, but given the existence of the Attack Finesse feature, what do those points in Str get you ? This is not something incorrent, but it might make you enjoy playing this character less. 1) your AC calculation is incorrect 2) your number of healing surges is incorrect 3) the attack calculation with your rapier is incorrect 4) the damage calculation with your rapier is also incorrect 5) the ki focus is incorrectly named 6) you need to state what benefit your gain from your chosen background. 1. Not sure were I am messing up my AC base 10 half lv +2 Arm +2 Abil +5 enh +1 = 20 (I have two weapon defense but I primarily us rapier and hand crossbow not two melee weapons) 2. Forgot CON&nbsp; bonus so I added 1 3. not sure here also 1/2 lv 2 Abil +5 Prof +3 Misc (magic ki focus)+1=11 4. Same 1d8+ abil +5 ki focus +1=1d8+6 5. Added the +1 6. Added Background Benefits At 1 : my apologies. If no two weapon wielding is involved, the AC calculation is correct.&nbsp; At 2 : check At 3 and 4 : why do you have a ki focus if you are not attacking through it, and if that is the case the ki focus has an enhancement bonus At 6 : you still not to clarify which of the benefits that background could offer you is the one you are picking. 3 & 4. Dumped the Ki focus purchased a magic rapier and using that to focus my&nbsp;ki, relooked at&nbsp;it all again this seams to make the most sense. 6. I choose Occupation - Infiltrator it gave me bluff and a new language. I went with this background because it gave me away out of the Underdark with out having to be an outcast or houseless male. Still gets to work for the good of the house and adventure.
Jeromy C. said: baldhermit said: Jeromy C. said: At 1 : my apologies. If no two weapon wielding is involved, the AC calculation is correct.&nbsp; At 2 : check At 3 and 4 : why do you have a ki focus if you are not attacking through it, and if that is the case the ki focus has an enhancement bonus At 6 : you still not to clarify which of the benefits that background could offer you is the one you are picking. 3 & 4. Dumped the Ki focus purchased a magic rapier and using that to focus my&nbsp;ki, relooked at&nbsp;it all again this seams to make the most sense. 6. I choose Occupation - Infiltrator it gave me bluff and a new language. I went with this background because it gave me away out of the Underdark with out having to be an outcast or houseless male. Still gets to work for the good of the house and adventure. Please make those changes and save. Then repost
baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: At 1 : my apologies. If no two weapon wielding is involved, the AC calculation is correct.&nbsp; At 2 : check At 3 and 4 : why do you have a ki focus if you are not attacking through it, and if that is the case the ki focus has an enhancement bonus At 6 : you still not to clarify which of the benefits that background could offer you is the one you are picking. 3 & 4. Dumped the Ki focus purchased a magic rapier and using that to focus my&nbsp;ki, relooked at&nbsp;it all again this seams to make the most sense. 6. I choose Occupation - Infiltrator it gave me bluff and a new language. I went with this background because it gave me away out of the Underdark with out having to be an outcast or houseless male. Still gets to work for the good of the house and adventure. Please make those changes and save. Then repost Sorry about that for got to hit save...changes made and saved. Thank you for all the help
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Jeromy C. said: baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: At 1 : my apologies. If no two weapon wielding is involved, the AC calculation is correct.&nbsp; At 2 : check At 3 and 4 : why do you have a ki focus if you are not attacking through it, and if that is the case the ki focus has an enhancement bonus At 6 : you still not to clarify which of the benefits that background could offer you is the one you are picking. 3 & 4. Dumped the Ki focus purchased a magic rapier and using that to focus my&nbsp;ki, relooked at&nbsp;it all again this seams to make the most sense. 6. I choose Occupation - Infiltrator it gave me bluff and a new language. I went with this background because it gave me away out of the Underdark with out having to be an outcast or houseless male. Still gets to work for the good of the house and adventure. Please make those changes and save. Then repost Sorry about that for got to hit save...changes made and saved. Thank you for all the help Since you did not include a link to your sheet, we are still talking about this :&nbsp; Ryld 7) Please note you did not, in fact, on your sheet mark which skill and what language you boosted or gained as a consequence of your chosen background. 8) Also, you should be aware Needler Pistol - hand crossbow cannot be used for (most of) the assassin poisons that require application to ammunition. I say 'most of' since I did not memorize all of the specific reading of each, but 95% confident I should have written "all" instead. This is not technically wrong, but might be an undesired effect of choosing that weapon 9) You have a ki focus expertise, but no actual ki focus equipped 10) Where does the +1 feat bonus to damage as incorporated in the life stealer rapier calculation come from ? 11) How do you have 6 trained feats? As this is the fifth version I have seen of Ryld, and you tend to post fairly quickly following my assessment, can I ask you please take some time, go over each option and choice with care, before you repost ?
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I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use
Retired my level 8 Thri-Kreen striker into a level 6 Eladrin Controller|Leader I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=905064" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=905064</a>
Tór H. said: I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use Hi Tor, 1) Please show us the HP calculation 2) Your healing surge value is also incorrect, could you show us your calculation? 3) Your weapon and armor are incorrectly named under the magic items on page 2 4) Weapon Proficiency (Superior) does not exist, nor is it a free feat in the Guild 5) your ability scores do not math the chosen array, and actually do not seem legally possible 6) race features is missing quite a few important pieces of information 7) please explain the +3 feat bonus to damage 8) you did not list what armor you used, but I am pretty sure any armor that gives a native +8 to AC comes with a -2 check penalty 9) under quick lookup, your special senses / movement is not "normal", it is "none" Please take your time to review the above, and repost when you're ready
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baldhermit said: Tór H. said: I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use Hi Tor, 1) Please show us the HP calculation 2) Your healing surge value is also incorrect, could you show us your calculation? 3) Your weapon and armor are incorrectly named under the magic items on page 2 4) Weapon Proficiency (Superior) does not exist, nor is it a free feat in the Guild 5) your ability scores do not math the chosen array, and actually do not seem legally possible 6) race features is missing quite a few important pieces of information 7) please explain the +3 feat bonus to damage 8) you did not list what armor you used, but I am pretty sure any armor that gives a native +8 to AC comes with a -2 check penalty 9) under quick lookup, your special senses / movement is not "normal", it is "none" Please take your time to review the above, and repost when you're ready As a Cavalier, i start with 15 HP at level 1, with a plus of 6 per level. For level 5, that would make it 39. lvl1: 15, lvl2: 21, lvl3: 27, lvl4: 33, lvl5 39. I do not have constitution modifier Healing Surge value is 1/4th of health value, rounded down. 39/4 is 9.75. Rounded down, it'll be 9.&nbsp; Eeh, no? I just double-checked it. That's what they're named in the Compendium. Unless you mean the +1 part? Do you want them on the other side?&nbsp; Ah, yes. That was a mistake on my part. That and the Weapon Expertise should have been switched around. Also, I put in Fullblade instead of Superior.&nbsp; Ah, found the error, i think. I'd added the +1 to two to Strength instead of Strength and Charisma.&nbsp; Added in the rest.&nbsp; By being Proficient in Fullblade i get a +3 to damage rolls.&nbsp; Yeah, my mistake. I mistook the Plate and Full Plate part. It's regular plate, so -2. Fixed Fixed
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1160380" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1160380</a> This character is a mulligan of my previous Warlock. I understand that there is a redundancy between Staff Expertise and Shadowdance Armor but in the interests of saving money I am holding out on getting a +2 set of armor before selling off my Shadowdance Armor.
Jessica D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1160380" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1160380</a> This character is a mulligan of my previous Warlock. I understand that there is a redundancy between Staff Expertise and Shadowdance Armor but in the interests of saving money I am holding out on getting a +2 set of armor before selling off my Shadowdance Armor. Everything is fine here, carry on.......
Tór H. said: baldhermit said: Tór H. said: I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use Hi Tor, 1) Please show us the HP calculation 2) Your healing surge value is also incorrect, could you show us your calculation? 3) Your weapon and armor are incorrectly named under the magic items on page 2 4) Weapon Proficiency (Superior) does not exist, nor is it a free feat in the Guild 5) your ability scores do not math the chosen array, and actually do not seem legally possible 6) race features is missing quite a few important pieces of information 7) please explain the +3 feat bonus to damage 8) you did not list what armor you used, but I am pretty sure any armor that gives a native +8 to AC comes with a -2 check penalty 9) under quick lookup, your special senses / movement is not "normal", it is "none" Please take your time to review the above, and repost when you're ready As a Cavalier, i start with 15 HP at level 1, with a plus of 6 per level. For level 5, that would make it 39. lvl1: 15, lvl2: 21, lvl3: 27, lvl4: 33, lvl5 39. I do not have constitution modifier Healing Surge value is 1/4th of health value, rounded down. 39/4 is 9.75. Rounded down, it'll be 9.&nbsp; Eeh, no? I just double-checked it. That's what they're named in the Compendium. Unless you mean the +1 part? Do you want them on the other side?&nbsp; Ah, yes. That was a mistake on my part. That and the Weapon Expertise should have been switched around. Also, I put in Fullblade instead of Superior.&nbsp; Ah, found the error, i think. I'd added the +1 to two to Strength instead of Strength and Charisma.&nbsp; Added in the rest.&nbsp; By being Proficient in Fullblade i get a +3 to damage rolls.&nbsp; Yeah, my mistake. I mistook the Plate and Full Plate part. It's regular plate, so -2. Fixed Fixed At 1 : starting HP is based on con score, not con modifier At 2: you chosen class gives you a bonus At 3: I see you added which armor type and which weapon type you bought At 4 : check At 5 : check At 6 : check At 7 : please explain at 8 : check at 9 : check
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baldhermit said: Tór H. said: baldhermit said: Tór H. said: I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use Hi Tor, 1) Please show us the HP calculation 2) Your healing surge value is also incorrect, could you show us your calculation? 3) Your weapon and armor are incorrectly named under the magic items on page 2 4) Weapon Proficiency (Superior) does not exist, nor is it a free feat in the Guild 5) your ability scores do not math the chosen array, and actually do not seem legally possible 6) race features is missing quite a few important pieces of information 7) please explain the +3 feat bonus to damage 8) you did not list what armor you used, but I am pretty sure any armor that gives a native +8 to AC comes with a -2 check penalty 9) under quick lookup, your special senses / movement is not "normal", it is "none" Please take your time to review the above, and repost when you're ready As a Cavalier, i start with 15 HP at level 1, with a plus of 6 per level. For level 5, that would make it 39. lvl1: 15, lvl2: 21, lvl3: 27, lvl4: 33, lvl5 39. I do not have constitution modifier Healing Surge value is 1/4th of health value, rounded down. 39/4 is 9.75. Rounded down, it'll be 9.&nbsp; Eeh, no? I just double-checked it. That's what they're named in the Compendium. Unless you mean the +1 part? Do you want them on the other side?&nbsp; Ah, yes. That was a mistake on my part. That and the Weapon Expertise should have been switched around. Also, I put in Fullblade instead of Superior.&nbsp; Ah, found the error, i think. I'd added the +1 to two to Strength instead of Strength and Charisma.&nbsp; Added in the rest.&nbsp; By being Proficient in Fullblade i get a +3 to damage rolls.&nbsp; Yeah, my mistake. I mistook the Plate and Full Plate part. It's regular plate, so -2. Fixed Fixed At 1 : starting HP is based on con score, not con modifier At 2: you chosen class gives you a bonus At 3: I see you added which armor type and which weapon type you bought At 4 : check At 5 : check At 6 : check At 7 : please explain at 8 : check at 9 : check Aah, i see. Alright.&nbsp; Fixed.&nbsp; Was that not what you meant? Because i still can't see what else you could have meant? The names are correct. &nbsp; &nbsp; 7.&nbsp; This Am i misreading it. Does it not say Proficiency +3? Edit: Nevermind. I misunderstood. It's +3 to attack, not damage. Fixed in a sec.&nbsp;
Hello again, I have finally finished my mulligan of Haemon into a shield maiden as leader role. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link to character sheet
Tór H. said: baldhermit said: Tór H. said: baldhermit said: Tór H. said: I did a thing! Again!&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Templar Edit: Also&nbsp; This is the picture I'd like to use Journal waiting for you
The time has come for me to retire Brett. I feel like I'm no longer having fun with him overall. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1166124" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1166124</a>
BossBedlam said: Hello again, I have finally finished my mulligan of Haemon into a shield maiden as leader role. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link to character sheet Go for it
Putting in for a leader alt, especially with all the sales goin' down! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1170409" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1170409</a>
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Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp;
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Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works.
baldhermit said: Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works. 7. The background opens up the ability to select those skills so I do not get any benefit because I have them with my class. The stealth bonus is from race. 9. removed the magic weapons and upgraded my ki focus. 11. ok fixed the displacer beast's NADs and attacks. Still on it's own sheet just to keep things organized. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a>
Jeromy C. said: baldhermit said: Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works. 7. The background opens up the ability to select those skills so I do not get any benefit because I have them with my class. The stealth bonus is from race. 9. removed the magic weapons and upgraded my ki focus. 11. ok fixed the displacer beast's NADs and attacks. Still on it's own sheet just to keep things organized. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> So, what are we gonna do with 7 ?
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baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works. 7. The background opens up the ability to select those skills so I do not get any benefit because I have them with my class. The stealth bonus is from race. 9. removed the magic weapons and upgraded my ki focus. 11. ok fixed the displacer beast's NADs and attacks. Still on it's own sheet just to keep things organized. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> So, what are we gonna do with 7 ? 7. I am using the background of Infiltrator to give me a reason to leave the underdark. I did not want to go with the good guy in a bad place arc, or the drow being hunted by his own people. This gives me a way out and a way back in if I ever decide to return. Also this allows RPing the split loyalties and who I choose in the end angle. I add +2 to Bluff as requested in todays game :)
erwin said: Putting in for a leader alt, especially with all the sales goin' down! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1170409" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1170409</a> 1. I, of course, recommend picking a background and theme.&nbsp; 2. How did you get training in perception? Additionally, (you can ignore this because it is technically optimization help), is there a reason you picked up mage's dagger over just getting a rhythm blade and gaining an additional +1 reflex?
Blooper said: erwin said: Putting in for a leader alt, especially with all the sales goin' down! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1170409" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1170409</a> 1. I, of course, recommend picking a background and theme.&nbsp; 2. How did you get training in perception? Additionally, (you can ignore this because it is technically optimization help), is there a reason you picked up mage's dagger over just getting a rhythm blade and gaining an additional +1 reflex? 1. I agree, I left it blank at the time because I was still undecided (And didn't want to go with the hp birth background again.) 2. That's a mistake on my part, I think I was fiddling around with picking up something like Background: Geography - Forest, but then decided against it. With my indecision, that training should be placed over at Diplomacy or something. Regarding the Rhythm Blade over the Mage's Weapon/Parrying Dagger, that decision was because I honestly didn't know any better haha. I'd better adjust my sale while the merchant is still in town.
erwin said: Blooper said: erwin said: Putting in for a leader alt, especially with all the sales goin' down! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1170409" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1170409</a> 1. I, of course, recommend picking a background and theme.&nbsp; 2. How did you get training in perception? Additionally, (you can ignore this because it is technically optimization help), is there a reason you picked up mage's dagger over just getting a rhythm blade and gaining an additional +1 reflex? 1. I agree, I left it blank at the time because I was still undecided (And didn't want to go with the hp birth background again.) 2. That's a mistake on my part, I think I was fiddling around with picking up something like Background: Geography - Forest, but then decided against it. With my indecision, that training should be placed over at Diplomacy or something. Regarding the Rhythm Blade over the Mage's Weapon/Parrying Dagger, that decision was because I honestly didn't know any better haha. I'd better adjust my sale while the merchant is still in town. Cool, you should be good to go, giving you a journal.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1165603" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1165603</a> My first go at this so I know I forgot lots of stuff&nbsp;
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Tom B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1165603" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1165603</a> My first go at this so I know I forgot lots of stuff&nbsp; Hi, welcome to the Guild Living campaign. This is pretty impressive for a first attempt. Your attack calculations are missing a feat bonus, and your damage calculations are missing your ability modifier if nothing else. Please address those and repost.&nbsp; If you are not yet part of the Guild Skype yet, contact one of the DMs to be added. My handle is baldhermit.
baldhermit said: Tom B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1165603" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1165603</a> My first go at this so I know I forgot lots of stuff&nbsp; Hi, welcome to the Guild Living campaign. This is pretty impressive for a first attempt. Your attack calculations are missing a feat bonus, and your damage calculations are missing your ability modifier if nothing else. Please address those and repost.&nbsp; If you are not yet part of the Guild Skype yet, contact one of the DMs to be added. My handle is baldhermit. Thanks for the reply. I fixed both the attack and damage calculations and added a few attacks to the quick lookup section
Tom B. said: baldhermit said: Tom B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1165603" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1165603</a> My first go at this so I know I forgot lots of stuff&nbsp; Hi, welcome to the Guild Living campaign. This is pretty impressive for a first attempt. Your attack calculations are missing a feat bonus, and your damage calculations are missing your ability modifier if nothing else. Please address those and repost.&nbsp; If you are not yet part of the Guild Skype yet, contact one of the DMs to be added. My handle is baldhermit. Thanks for the reply. I fixed both the attack and damage calculations and added a few attacks to the quick lookup section Journal waiting for you in the top right hand corner after you have hit Join Game.
baldhermit said: Tom B. said: baldhermit said: Tom B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1165603" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1165603</a> My first go at this so I know I forgot lots of stuff&nbsp; Hi, welcome to the Guild Living campaign. This is pretty impressive for a first attempt. Your attack calculations are missing a feat bonus, and your damage calculations are missing your ability modifier if nothing else. Please address those and repost.&nbsp; If you are not yet part of the Guild Skype yet, contact one of the DMs to be added. My handle is baldhermit. Thanks for the reply. I fixed both the attack and damage calculations and added a few attacks to the quick lookup section Journal waiting for you in the top right hand corner after you have hit Join Game. Journal is finished and I just need to have my macros checked, I believe
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1164162" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1164162</a> I know I put "shardmind" as the race, but put a picture of a warforged. That's intentional.
Joshua said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1164162" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1164162</a> 1. You have not included the feat bonus to attack rolls granted by your expertise feats in your calculations. 2. A lot of your mundane gear serves no possible purpose in this campaign. For example, rations are never relevant and are assumed to be a thing adventurers can do without being explicitly stated, while a crowbar is essentially useless to an 8 STR character. Additionally, your character is in serious encumbrance territory even by the relatively lax standards of this campaign. Carrying such vast amounts of mundane gear for an 8 STR character is not feasible. Fortunately, this is a situation where you can solve two problems with one stone. 3. Using the spellbook feature is strongly not recommended as you must choose your spells for the day before you know meta information that would not be available to your character, such as the name of the adventure. If you nonetheless insist on using the spellbook feature, you have to explicitly mark which spells do you have prepared on your sheet in a way that is easily visible. Moreover, even if you are using a spellbook, you are using it incorrectly at the moment - encounter powers are also spellbook-based. 4. You do not have all your powers listed on your sheet. A link to a pastebin is not an acceptable substitute. 5. The numbers in your quick lookup are all wrong. 6. To be able to make non-improvised attacks with a staff, you have to use it two-handed. 7. You have not listed your theme features. 8. You have not listed your starting ability score array or alterations applied to it. Please reply back in list form.
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1. Fixed. 2. I've removed the rations. I'm aware that most of the rest of the gear is not usually useful. However, it does not go past the encumbrance limit. 8 STR = 80 pounds of unencumbered carrying capacity, and the gear I've listed weighs a bit less than that total. It's a long list, but it's mostly very light stuff. I'll put the weights of the items in, so it's easier to check. 3. "Your spellbook also holds your daily and utility spells. You begin knowing two daily spells, one of which you can use on any given day. Each time you gain a level that lets you select a daily spell or a utility spell, choose two different daily spells or utility spells of that level to add to your book. After an extended rest, you can prepare a number of daily and utility spells according to what you can cast per day for your level. You can’t prepare the same spell twice." Encounter attack powers are not put into the spellbook, only encounter utilities (if you have any). 4. Alright. I was worried about cluttering the sheet. I'll fix it. (if this parenthetical note is here, I haven't done it yet - I'll edit this note out once all the cantrips are listed on the sheet properly) 5. Explain? Aside from the dagger, which I messed up with, I don't see what I did wrong. Can you help me figure out what I missed? Here's my math: Thunderwave's attack bonus is 1/2level + INT mod + enhancement bonus + expertise feat. 2+5+1+1= a +9 vs. Fortitude. Thunderwave's damage is 1d6+INT mod damage. 1d6+5 thunder damage. Winged Horde's attack bonus is 1/2level + INT mod + enhancement bonus + expertise feat. 2+5+1+1= a +9 vs. Will. Winged Horde's damage is 1d6. 1d6 psychic damage. Staff MBA's attack bonus is 1/2 level + STR mod + enhancement bonus + quarterstaff proficiency bonus. 2+(-1)+1+2= a +4 vs. AC. Staff MBA's damage is 1d8 + STR mod + enhancement bonus. 1d8+(-1)+1 = 1d8 damage. Dagger MBA's attack bonus is 1/2 level + STR mod + dagger proficiency bonus. 2+(-1)+3= a +4 vs. AC. (accidentally had 5 before, fixed) Dagger MBA's damage is 1d4 + STR mod. 1d4-1 damage. (accidentally had 1d4+0 before, fixed) 6. Thanks for reminding me that a MBA with a staff requires 2 hands. I've put a note there to remind myself should it ever come up. Thankfully, given how focused I am on being able to store/retrieve items (Disembodied Hand familiar), I should be able to just hold my staff two-handed most of the time, popping out the orb temporarily when I need to use Orb of Imposition or the orb's magic item power. (Not that a wizard's MBA is worth much of anything.) 7. My theme features are languages (listed in languages), the use vulnerability power (listed on my powers page), and a skill training (which I'll write down now). All of those were already accounted for in my sheet for some way, though I wasn't able to list where the Religion training came from. If you meant that I should list the Scholar features in class/path/destiny features, I've done so now. Sorry about that. 8. Fixed.
Joshua said: 1. Fixed. 2. I've removed the rations. I'm aware that most of the rest of the gear is not usually useful. However, it does not brush up against the encumbrance limit. 8 STR = 80 pounds of unencumbered carrying capacity, and the gear I've listed weighs less than that total. 3. "Your spellbook also holds your daily and utility spells. You begin knowing two daily spells, one of which you can use on any given day. Each time you gain a level that lets you select a daily spell or a utility spell, choose two different daily spells or utility spells of that level to add to your book. After an extended rest, you can prepare a number of daily and utility spells according to what you can cast per day for your level. You can’t prepare the same spell twice." Encounter attack powers are not put into the spellbook, only encounter utilities (if you have any). 4. Alright. I was worried about cluttering the sheet. I'll fix it. (if this parenthetical note is here, I haven't done it yet - I'll edit this note out once all the cantrips are listed on the sheet properly) 5. Explain? Aside from the dagger, which I messed up with, I don't see what I did wrong. Can you help me figure out what I missed? Here's my math: Thunderwave's attack bonus is 1/2level + INT mod + enhancement bonus + expertise feat. 2+5+1+1=9. Thunderwave's damage is 1d6+INT mod damage. 1d6+5. Winged Horde's attack bonus is 1/2level + INT mod + enhancement bonus + expertise feat. 2+5+1+1=9. Winged Horde's damage is 1d6. At least, according to the power's text. Staff MBA's attack bonus is 1/2 level + STR mod + enhancement bonus + quarterstaff proficiency bonus. 2+(-1)+1+2=4 Staff MBA's damage is 1d8 + STR mod + enhancement bonus. 1d8+(-1)+1 = 1d8. Dagger MBA's attack bonus is 1/2 level + STR mod + dagger proficiency bonus. 2+(-1)+3=4. (accidentally had 5 before, fixed) Dagger MBA's damage is 1d4 + STR mod. 1d4-1. (accidentally had 1d4+0 before, fixed) 6. Thanks for reminding me that a MBA with a staff requires 2 hands. I've put a note there to remind myself should it ever come up. Thankfully, given how focused I am on being able to store/retrieve items (Disembodied Hand familiar), I should be able to just hold my staff two-handed most of the time, popping out the orb temporarily when I need to use Orb of Imposition or the orb's magic item power. (Not that a wizard's MBA is worth much of anything.) 7. My theme features are languages (listed in languages), the use vulnerability power (listed on my powers page), and a skill training (which I'll write down now). All of those were already accounted for in my sheet for some way, though I wasn't able to list where the Religion training came from. If you meant that I should list the Scholar features in class/path/destiny features, I've done so now. Sorry about that. 8. Fixed. 1. Your MBA calculation doesn't match either of the MBA's listed on quick lookup. Additionally, White Lotus Dueling Expertise would also give you a feat bonus there. In other words, it's not yet fixed. 2. Sure. 3. Oh, my bad on the encounter powers, I'm used to Mage spellbooks and didn't expect them to function differently. Regardless, you must clearly mark down which powers are selected for the day, which you still have not done. 4. You should not post replies before you are done addressing issues. 5. The damage is wrong on both thunderwave and winged horde, as you should add bonuses to damage rolls that you have to them. You still had not fixed anything you stated as fixed. Also, neither of the attack bonuses of your MBA's matches your quick lookup calculations. 6. Ok. 7. Ok. 8. Ok. So far, a lot of the issues have not yet been addressed, including issues that you falsely claimed to have addressed. This reply of yours has been a waste of my time. In the future, please do not reply to DM posts until you addressed all points raised.
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I'll leave out the numbered points that are already fixed. 1. Your MBA calculation doesn't match either of the MBA's listed on quick lookup. Additionally, White Lotus Dueling Expertise would also give you a feat bonus there. In other words, it's not yet fixed. Fixed. Sorry about that, I forgot WLDE gave a bonus to weapons as well as implements. Here's the new math. Is this right? Staff MBA's attack bonus is 1/2 level + STR mod + enhancement bonus + quarterstaff proficiency bonus + WLDE bonus. 2+(-1)+1+2+1= +5 vs. AC. Dagger MBA's attack bonus is 1/2 level + STR mod + dagger proficiency bonus + WLDE bonus. 2+(-1)+3+1= +5 vs. AC. (I'll leave this off the sheet, since the attack workspace is a bit cramped and I'm unlikely to need to make a dagger MBA.) 3. Oh, my bad on the encounter powers, I'm used to Mage spellbooks and didn't expect them to function differently. Regardless, you must clearly mark down which powers are selected for the day, which you still have not done. Fixed. Now, prepared powers are marked with a *, and I've made a note saying that "prepared powers are marked with a *". Also, cantrips are how they should be. 4. You should not post replies before you are done addressing issues. 5. The damage is wrong on both thunderwave and winged horde, as you should add bonuses to damage rolls that you have to them.&nbsp;You still had not fixed anything you stated as fixed. Also, neither of the attack bonuses of your MBA's matches your quick lookup calculations. Fixed, I believe.&nbsp;Sorry about that. You said you had gone to sleep, and that nobody else would be checking my sheet but you, so I figured I could edit my post as I went. That meant there were changes I hadn't finished doing. I'll refrain from doing that in the future. P.S. Fixed the equipment weight stuff. It totaled 79 pounds, which is a bit too close to 80 for me. So I changed up the items a little to get it down to 59. Even if a "few extra kilos" isn't a big deal like was said, I don't want to be straddling the line that closely.' edited by BH &nbsp;:&nbsp; sheet
Joshua said: I'll leave out the numbered points that are already fixed. 1. Your MBA calculation doesn't match either of the MBA's listed on quick lookup. Additionally, White Lotus Dueling Expertise would also give you a feat bonus there. In other words, it's not yet fixed. Fixed. Sorry about that, I forgot WLDE gave a bonus to weapons as well as implements. Here's the new math. Is this right? Staff MBA's attack bonus is 1/2 level + STR mod + enhancement bonus + quarterstaff proficiency bonus + WLDE bonus. 2+(-1)+1+2+1= +5 vs. AC. Dagger MBA's attack bonus is 1/2 level + STR mod + dagger proficiency bonus + WLDE bonus. 2+(-1)+3+1= +5 vs. AC. (I'll leave this off the sheet, since the attack workspace is a bit cramped and I'm unlikely to need to make a dagger MBA.) 3. Oh, my bad on the encounter powers, I'm used to Mage spellbooks and didn't expect them to function differently. Regardless, you must clearly mark down which powers are selected for the day, which you still have not done. Fixed. Now, prepared powers are marked with a *, and I've made a note saying that "prepared powers are marked with a *". Also, cantrips are how they should be. 4. You should not post replies before you are done addressing issues. 5. The damage is wrong on both thunderwave and winged horde, as you should add bonuses to damage rolls that you have to them.&nbsp;You still had not fixed anything you stated as fixed. Also, neither of the attack bonuses of your MBA's matches your quick lookup calculations. Fixed, I believe.&nbsp;Sorry about that. You said you had gone to sleep, and that nobody else would be checking my sheet but you, so I figured I could edit my post as I went. That meant there were changes I hadn't finished doing. I'll refrain from doing that in the future. P.S. Fixed the equipment weight stuff. It totaled 79 pounds, which is a bit too close to 80 for me. So I changed up the items a little to get it down to 59. Even if a "few extra kilos" isn't a big deal like was said, I don't want to be straddling the line that closely.' edited by BH &nbsp;:&nbsp; sheet 1. Ok. 3. Ok. 4. You formatted the post awkwardly, but, judging by the sheet, you did do something about this one. Ok. 5. Ok. This looks good enough, making you a journal entry in a moment. You can edit it by following this link:&nbsp; <a href="https://app.roll20.net/campaigns/search/" rel="nofollow">https://app.roll20.net/campaigns/search/</a> and pressing the "Join Game" button next to our campaign's entry and then, once you're in the game, clicking on the second tab in the top-right corner and finding your journal entry.
Some help please either on Skype, or Discord ?? I havent played since I was in the Gulf and Kuwait so getting all the mods and scores and what to put where is a bit confusing, i will admit after reading a lot of posts I am way out of my league, but doesnt mean I give up, just could use some help. I can upload Skype on my phone to get a 4th edition character going I do have Mythweavers and was going to use that. But confused when you said there were 40+ Classes dont remember all them lol, little help ? Marc DAV
Marc D. said: Some help please either on Skype, or Discord ?? I havent played since I was in the Gulf and Kuwait so getting all the mods and scores and what to put where is a bit confusing, i will admit after reading a lot of posts I am way out of my league, but doesnt mean I give up, just could use some help. I can upload Skype on my phone to get a 4th edition character going I do have Mythweavers and was going to use that. But confused when you said there were 40+ Classes dont remember all them lol, little help ? Marc DAV My name is Super Blooper on skype, add me. I think there might be a couple so if you're unsure, add baldhermit instead. We will add you to the guild skype.&nbsp; In addition, there should be a tutorial video provided that will walk you through what to do with most of the stuff on your sheet, I would recommend taking a look at it.
Ok I will get Skype going and check out those videos thank you for quick response very cool
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baldhermit : Linas will repost at a later date.
Jeromy C. said: baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works. 7. The background opens up the ability to select those skills so I do not get any benefit because I have them with my class. The stealth bonus is from race. 9. removed the magic weapons and upgraded my ki focus. 11. ok fixed the displacer beast's NADs and attacks. Still on it's own sheet just to keep things organized. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> So, what are we gonna do with 7 ? 7. I am using the background of Infiltrator to give me a reason to leave the underdark. I did not want to go with the good guy in a bad place arc, or the drow being hunted by his own people. This gives me a way out and a way back in if I ever decide to return. Also this allows RPing the split loyalties and who I choose in the end angle. I add +2 to Bluff as requested in todays game :) <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a>
Jeromy C. said: Jeromy C. said: baldhermit said: Jeromy C. said: baldhermit said: Jeromy C. said: Baldhermit has been work with me decided to start with fresh submission I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Character <a href="https://www.myth-weavers.com/sheet.html#id=1171417" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1171417</a> Fay Beast 7. Added Languages and Skills from Infiltrator Background 8. Aware of the limitations of the needler and poison 9. Figured out Ki item can use to enhance nonmagical weapons or used in&nbsp;place of magic&nbsp;weapon's bonus/attributes&nbsp; 10. Fixed issue in 9. was using weapon as Ki focus 11. removed one skill profitioncy &nbsp; At 7: You added 1 language, but listed both the skills. Please pick one and indicate whether that is a bonus to the skill, or you opt to have that one skill as an additional class skill. From the skill section I take it this is a bonus and applied to stealth. At 8 : OK At 9: That is not at all how that works, and you still have an expertise feat that, as listed, does not work with your attacks. What you could do, what I would suggest, is you take a non-magic crossbow, a non-magic melee weapon, and route your attacks through the ki focus. That way both the expertise feat and the enhancement of the ki focus come in to play. 11. The sheet for the displacer beast is all kinds of incorrect. Its defenses have a base number pus your level, it's attack has a base number plus your level, it's HP is your bloodied value, etc. The displacer beast does not need its own sheet, it does not need its own token, but you do need to understand how fey beast tamer works. 7. The background opens up the ability to select those skills so I do not get any benefit because I have them with my class. The stealth bonus is from race. 9. removed the magic weapons and upgraded my ki focus. 11. ok fixed the displacer beast's NADs and attacks. Still on it's own sheet just to keep things organized. <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> So, what are we gonna do with 7 ? 7. I am using the background of Infiltrator to give me a reason to leave the underdark. I did not want to go with the good guy in a bad place arc, or the drow being hunted by his own people. This gives me a way out and a way back in if I ever decide to return. Also this allows RPing the split loyalties and who I choose in the end angle. I add +2 to Bluff as requested in todays game :) <a href="https://www.myth-weavers.com/sheet.html#id=1156569" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1156569</a> Still not listed correctly under class features, but you've worn me down. Journal waiting for you.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a>
Marc D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a> Welcome to Guild Living Campaign. While not required it is very very highly recommended that your attack stat be the thing that you put resources into. &nbsp;For a Barbarian that is Strength. &nbsp;It would greatly help you hitting with all your cool stuff if you put your racial bonus into strength. &nbsp;An 18 STR is passable so you are not required to change it, but I would still recommend the change. Surges per day is incorrect You cannot qualify for Mighty Crusader as you do not have the ability to use Holy Symbols. &nbsp;Maybe instead you are looking for Two-Handed Weapon Expertise? What is Heavy Blade as a Feat? &nbsp;A Feat by that name does not exist so I need some help there. You did not add in either of the benefits (Surge or init) for your Thirst for Battle feat You need to label what your magic items as follows: Enchantment name Base item type Enhancement bonus if any. &nbsp;For example Vanguard Rapier +1. Bastard Sword is not two-handed. &nbsp;It is versatile. It is also a superior weapon you do not have access to by default. &nbsp;If you are looking for a massive sword to hit someone with, you want Greatsword. &nbsp;If you want a superior version of that (and take the feat to get it) you want Fullblade. I think you have Rage Strike listed only as 5th level for some reason. &nbsp;Keep in mind that feature bases damage on the level of the power you burn to use it. Room For Carnage specifies 2handed reach weapon. &nbsp;Your weapon is neither 2 handed nor does it have reach. &nbsp;You should either change your weapon or change that power. Please name your powers as they are named so we can easily look them up in the compendium. &nbsp;I know you meant Earthquake Dragon's Rage, and you named it something close, but not close enough that it is easy to look up for someone less familiar with barbarians. Your money spent has you buying a weapon you don't have, but not the weapon you do have. You did not put the enhancement bonus of your armor into the space for it in your defenses. &nbsp;You need to put it there above the bonus you get from your neck. Your Quick look up and your Attack and damage space do not match. &nbsp;The Quick Look up is incorrect. You need an age and gender I noticed you did not pick a theme or background. &nbsp;While not required it can often lend itself to a little bit of extra strength and personality to your character. I notice you are worshipping an evil god. &nbsp;Please be aware if you commit evil acts in the name of your god, the adventure might take a very poor turn from you or the guild itself may choose not to extend your character further contracts. Take a few minutes to address these issues. &nbsp;Please respond in list form once you have addressed each issue.
Hey Gary I am went over this and fixed so far&nbsp; 1. Put more points in the Strength 2. Surges&nbsp;are 8 + con Modifier which is 10 I think that changed cause I adjusted the score. 3. Took 2 handed weapon expertise 4 Changed Heavy blade to Weapon Proficiency&nbsp; 5. Cannot find box for Init 6. I think I added the correct stat bonuses, I am confused on what is the enhancement&nbsp;do i add all my Feats to my bonuses ? 7-10 I seemed to fix these as best as i can any suggestions 11. Money should be set now, I found the correct items and named them correctly i hope. 12-14. Is still something adjusting too. 15 Filled in a Background I liked under Half-Orc racial 16. Have Good God now, it does seem to fit my class better Here you go&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a>
Marc D. said: Hey Gary I am went over this and fixed so far&nbsp; 1. Put more points in the Strength 2. Surges&nbsp;are 8 + con Modifier which is 10 I think that changed cause I adjusted the score. 3. Took 2 handed weapon expertise 4 Changed Heavy blade to Weapon Proficiency&nbsp; 5. Cannot find box for Init 6. I think I added the correct stat bonuses, I am confused on what is the enhancement&nbsp;do i add all my Feats to my bonuses ? 7-10 I seemed to fix these as best as i can any suggestions 11. Money should be set now, I found the correct items and named them correctly i hope. 12-14. Is still something adjusting too. 15 Filled in a Background I liked under Half-Orc racial 16. Have Good God now, it does seem to fit my class better Here you go&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a> You lowered your con and didnt not adjust your hit point total. &nbsp;Please fix. Surges per day is still incorrect. &nbsp;Ready your level 4 feat. You did not do so. &nbsp;You do not have Two-Handed Weapon Expertise listed on your sheet. &nbsp;You instead took Weapon Proficiency (Full Blade) as your free feat which you are not allowed to do. &nbsp;Fix this. As mentioned previously, what you actually did was change it to fearsome charge and change your expertise to proficiency, which you are not allowed to do. Under quick look up on the left. &nbsp;Labeled "Init". &nbsp;Your current, incorrect, value is +4. I don't really understand your question here, but you need to label what enhancement bonus your neck Lucky Charm has. As previously mentioned your solution is currently incorrect. It is still listed as level 5. &nbsp;Not sure why. &nbsp;You should have both levels of Rage Strike that you have the ability to use it. K Still not correct, but closer Its different again, but looks correct for the moment. This has taken a step backwards. &nbsp;Your AC bonus from armor is now showing as 4 instead of 3. &nbsp;You don't have your enhancement bonus to AC. &nbsp;Also you seem to be missing Barbarian Agility completely. They are now all different and, as far as I can tell, all wrong in different ways. &nbsp;Which, while impressive, is not helpful. 15 is really young, but if you want to RP as a 15 year old barbarian I look forward to seeing what you do with it. I think you picked a background but you didn't list what it was or what benefit you gain from it. K
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Marc is currently formulating a way to respond to each of the comments above... &nbsp;He ISN'T going to just link a sheet and give the DM a headache...
1. Adjusted Con with modifiers and correct class description. 2. Adjusted Surges to 11&nbsp; 3. Changed to Two hand weapon Expertise changed out Blade for Great-sword adjusted stats accordingly. 4.I adjusted my powers, according to Blood-Rage&nbsp; 5. Yes I can read that it said Init and I saw INT duh me fixed problem with that stat. 6. I put an * near Lucky Charm and put notes of what it did further below, could I put it in powers section maybe ? 7. I adjusted Hit and attack die and stats to adjust to Great Sword. 8. I saw the level 5 and corrected problem.&nbsp; 9. Weapon bonus fits weapon, modifier has been adjusted to stats. 10. Powers renamed to correct names. 11. Gold I used calculator and paid more attention this time, i am almost positive I am good. 12. AC has been adjusted and stats have been added to stats in center&nbsp; 13.Quick Look Up should now be adjusted correctly 14. I thought I read that Half-Orcs either dont live as long or age faster than Humans, so I adjusted to age 21 will have to look into this further. 15. I Read about Character themes and Backgrounds from compendium, added them to Class sheet, also added bonuses to stats and appropriate areas. I also added the powers they give in powers section and gave an explanation of them. <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a>
Marc D. said: 1. Adjusted Con with modifiers and correct class description. 2. Adjusted Surges to 11&nbsp; 3. Changed to Two hand weapon Expertise changed out Blade for Great-sword adjusted stats accordingly. 4.I adjusted my powers, according to Blood-Rage&nbsp; 5. Yes I can read that it said Init and I saw INT duh me fixed problem with that stat. 6. I put an * near Lucky Charm and put notes of what it did further below, could I put it in powers section maybe ? 7. I adjusted Hit and attack die and stats to adjust to Great Sword. 8. I saw the level 5 and corrected problem.&nbsp; 9. Weapon bonus fits weapon, modifier has been adjusted to stats. 10. Powers renamed to correct names. 11. Gold I used calculator and paid more attention this time, i am almost positive I am good. 12. AC has been adjusted and stats have been added to stats in center&nbsp; 13.Quick Look Up should now be adjusted correctly 14. I thought I read that Half-Orcs either dont live as long or age faster than Humans, so I adjusted to age 21 will have to look into this further. 15. I Read about Character themes and Backgrounds from compendium, added them to Class sheet, also added bonuses to stats and appropriate areas. I also added the powers they give in powers section and gave an explanation of them. <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a> Check Check Check Check Check I don't know how to explain it any clearer. &nbsp;You write your enhancement bonus next to items with enhancement bonuses. Look at what you did for your armor. &nbsp;Look at what you did for your weapon. &nbsp;Do that for your neck. Check I feel like we are still missing a crucial part of how this works. &nbsp;Please re-read the Rage Strike feature and see what it does. &nbsp;If you have further questions please ask in chat. Check Check The problem was never in the math but in the labels AC is correct although your armor penalty needs to be -1 not 1. Check Check Check Almost there. &nbsp;Just fix those two-three things, get a handle on how rage strike works and you got a journal going your way.
6. Added a plus 1 and small explanation 8. Ok discussed in Guild chat about the Rage Strike power I understand it a bit more now and how to use it and when I am able to use it. I was told to look and learn more of At Will and Encounter attacks first.I will read a lot more. 11.Adjusted labels of names of what I bought, I was told a mundane weapon was free so thats why Great Sword isnt there but will put it in :)&nbsp; 12.Fixed. <a href="https://www.myth-weavers.com/sheet.html#id=1173919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1173919</a>