baldhermit said: Vatar said: baldhermit said: Vatar said: baldhermit said: Vatar said: Hello everyone. I'm one of the new ones and just finished my character ^^ Hope everything is fine and I didn't miss anything. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1176898" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1176898</a> Hello Vatar, welcome to the Guild Living campaign. 1) attributes: I would really strongly suggest you make your attack stat your highest stat, that you boost it each chance you get. Anything below 18 by level 5 I would consider low. As a result you will have a more than fair chance of missing, which effects into a useless turn. 2) Under the quick lookup, you have incorrectly marked your armor bonus as a 9. The armor is also not marked as 'heavy' 3) while your armor has an enhancement bonus, this is not listed in your AC calculation 4) I understand you put the defense bonus to Fortitude, Reflex and Will from your race under misc. However, why is there a +2 for Fort and a +2 for Will? I think you may have misplaced the class bonuses. 5) The attack workspace is woefully bare. Attack one is partially filled out and doesn't even describe what attack has been calculated. Attack 2 apparently was not attempted. I would suggest one weapon attack and one attack you make with a holy symbol. 6) Damage 2 apparently was also not attempted. 7) you cannot take the hybrid talent feat more than once. 8) Your power markings have left me confused. Are you trying to say you picked a level 1 enconter power for your level 3 slot, and a level 1 daily for your level 5 slot, or do you think you can have one power of each class for each level and forgot to upgrade past level 2? 9) You spent more gold than you could have. Considering you do not have the stats to make ranged attacks that can hit anything short of a broad side of a barn, I would suggest you undo that purchase. After that you will still need to find some other means of spending less. 10) Elvish is not a language, Elven is. 11) You can only gain one mechanical benefit from a background. Please list on the first page which background and which benefit this is. While not mandatory, you can select a theme for your character. If you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. My handle is baldhermit. Please review above, and repost when you're ready. Please do not reply with "fix" or "done", but rather explain what you changed to save the next DM significant effort. Thanks hermit for your response and taking your time to look over the sheet. 1) Changed the race bonus from +2 CON to +2 STR so Strength is at 19, also adjusted HP after that. 2) Corrected armor bonus from 9 to 8 and marked armor as heavy. 3) Put the enhancement bonus on my AC calculation 4) Fixed the defense bonuses and listed them now at their correct places, should be clearer now for everyone. 5 and 6) Filled the attack and damage workspaces out, forgot that in the first place. 7) Changed one Hybrid Talent Feat (Commanding Presence) with Human Perseverance. 8) Changed power markings to make it easier to understand. 9) Took away vicious longbow +1, arrows and quiver. Checked my expenses, I should still have 605 Gold left. 10) Changed that into Elven. 11) Corrected this and listed the chosen background on the first page. 12) Picked also a Character Theme (Bloodsworn) and listed it on the first page. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1176898" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1176898</a> 1: check 2: check 3: check 4: I would like to know where your feat bonus to Fort/Ref/Will comes from. I would like to know where the class bonus of +2 to Fort, +1 to Reflex and +2 to Will comes from. I might have missed something, but I think you get a +1 Fort from class, and a +1 Will from class, no bonus to Reflex from class, and no feat bonus to any of the three. 5: You picked two identical working powers, which is not all that helpful. On both attack calculations you missed how Devout Protector Expertise would interact with those attacks. 6: check, with the remark that doing the math on two identical working powers isn't helpful. Your only attack power that is not weapon based is your D5, I suggest you do the attack and damage math on that one as secondary. 7: check 8: check and thank you 9: check 10: check 11: check. Please note while not wrong, it is pretty rare to see a paladin use his second wind in combat. So that might cut down on your possibly perceived benefit to be had with this theme. Kicking it back to you again. Ah, it seems that I still missed some things out. Thanks for pointing them out. 4) I confused Human Perseverance's rule text, thinking it was for the defenses and then finally realizing that you only add the +1 for saves only, so I took the feat bonus on Fort/Ref/Will away. Sorry for the mess up here. The Class bonuses come from Hybrid Paladin (+1 Fortitude, +1 Reflex, +1 Will) and Hybrid Warlord (+1 Fortitude, +1 Will). As on PHB 3 page 135, it is written that you add both of the class bonuses of the two hybrid classes which you chose. I hope that this clears things up. 5 and 6) Switched Holy Strike with On Pain of Death (my level 5 Daily) and put the bonus from Devout Protector Expertise on the attack calculation for both of my attacks. 11) Good to know, but I think it's up to the situation. If I ever should come to the situation to use a second wind then it's nice to have the +2 on my next attack roll. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1176898" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1176898</a> At 4 : Patently false. Quoting the relevant text: Bonus to Defense : You gain the bonuses to defenses noted in both hybrid class entries. Bonuses to the same defense add together. Some hybrid class entries give you a choice of which defense to apply a bonus to. This means each class will give you a +1 to one defense. Not a +1 to all the defenses listed. So for Paladin, +1 to Fortitude, Reflex or Will and for the Warlord side +1 Fortitude or Will. 5, 6 : check Ah, now I get it. Thanks for clearing that up. Changed the defense bonuses accordingly, so everything should be alright now. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. h ttps://<a href="http://www.myth-weavers.com/sheet.html#id=1176898" rel="nofollow">www.myth-weavers.com/sheet.html#id=1176898</a>