
baldhermit said: Matthew D. said: baldhermit said: Matthew D. said: baldhermit said: Matthew D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1136451" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1136451</a> Hi Matthew, welcome to the Guild Living campaign. 1) for starters, please list your class as Rogue (Thief) to avoid confusion with another class, named Rogue (Scoundrel) 2) I do not know what short blade expertise is 3) your attack calculation seems incorrect, missing a feat bonus 4) your damage calculations are missing entirely 5) your defense calculations are missing the defense bonus from the enhancement of your neck item 6) Please tag your chosen powers correctly. The tricks are not features but utilities, Fleeting Ghost is a level 2 utility 7) udner quick lookup, please fill out the check penalty, leaving it blank makes us think you do not know. 8) what is the +3 misc. bonus to initiative based on? Hidden blade does not give you a +1 bonus to initiative 9) quick draw does not give you a +1 acrobatics, nor a +1 stealth Please double check that you are actually using the compendium that can be found on our forum, as it seems you may have based some of your choices on other data. Not mandatory, but we do allow allow our players to select a theme for their characters, which can give your character both flavor and power. Once you have had a chance to review above, please repost. In the mean time, if you wish to become part of Guild Skype chat, please contact one of the DMs to be added. My handle is baldhermit. <a href="https://www.myth-weavers.com/sheet.html#id=1136451" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1136451</a> 1)Fixed 2)Was a typo. I meant Light Blade Expertise. Now fixed 3)Fixed 4)Pretty sure is Fixed 5)Fixed 6)Fixed 7)Fixed 8)Another typo. I meant to type Hidden Weapon not Hidden Blade, and the compendium says it's property give me an item bonus to initiative checks equal to the weapon's enhancement bonus. 9) I know I had a lot of typos apparently, but I swapped Quick Draw and Light Step's places. Quick Draw gives me +2 Init, and Light Step gives me +1 to Stealth and Acrobatics 10) I added the Black-Hearted Knave to my character sheet 1 : check 2 : check 3: check 4a) why did you select two weapon fighting, what two weapons do you plan to wield? This also will impact your damage calculation which I currently believe to be incorrect. 4b) The class damage bonus is not a feat bonus 5: check 6: sorta check, missed Unbalancing Trick 7: check 8: check 9 : check 10) You get a choice of one of the Thief U2's (like Fleeting Ghost) or the Black Hearted Knave U2. Not both. Please do not reply with "fixed", but rather state what you changed. That helps us understand what if anything you're doing incorrectly, and prevents us from having to check the entire sheet again, just in case you did not actually 'fix' it. 4a) I was planning on wielding both my +1 hidden shortsword along with a mundane shortsword. So would I just add it's damage a second time? I'm not sure quite how it works in 4e. 4b) Alright. I moved the +2 from my class damage bonus to the Misc. column. Is that right? 6) Changed Unbalancing Trick's tag to Utility 10) I removed Black-Hearted Knave's U2. I decided to keep Fleeting Ghost At 4a : read Two Weapon Fighting, please 4b : check 6 : check 10 : check 4a) I added +1 to the feat section of the damage work space for my basic melee attack. That how it works?