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Post Character Sheets Here! (Archived, Closed 1/12/18)

Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you.
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Gary M said: Supr. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link I'm not sure I did the initiative thing right due to taking the Battle Intuition feat, but I suspect the DM who reads this all over will know what to do. Thanks in advance for spending the time looking at this! Welcome to the guild. The init thing is going to be slightly odd just cause its hard to code in, but your answer and how you got there was mathematically correct so you are good. I don't see what benefit you took from Birth-Blessed. &nbsp;Could you let me know what that was supposed to be (pref put it somewhere easy) You seem to have picked 2 Covenants. &nbsp;You get either Preservation or Malediction, not both. &nbsp;I think you are more Preservation than Malediction. The Preservation Manifestation slides a target it doesn't shift them. Theme utility options are options not automatic. &nbsp;So you can either have the 2nd level utility from your class or from your theme not both. You seem to have only given yourself a +1 bonus to will for the feat Superior Will. &nbsp;Please fix that Please denote where you get certain benefits from. &nbsp;For example your Languages. &nbsp;I assume at level 1 you took Elven and 5 took Dwarven from scholar. &nbsp;What extra training did you take or bonus if you didn't take training what did you put the bonus into? &nbsp;I assume that is Nature Training but just need a little more detail on the sheet. Your Attack workspace doesn't have Enh to hit with your staff for some reason. I would put invoker's defense under conditionals as an extra way to remember it. &nbsp;This is not incorrect and does not need to be changed, just a suggestion. You want to just put the names of the feats under feats as you will be getting quite a few more as you level and will run out of room in the long run. You need to label what category of armor your armor is (Repulsion Leather +1) While this is another 'not wrong' thing I was wondering why Leather over Hide or Chain. &nbsp;Hide would be a pretty decent improvement all around given your Int and Chain would be bad. &nbsp;Just curious here. Give those things a pass and repost when they are fixed. &nbsp;A really good first shot. Thanks for looking this over! 1. I thought what I did was correct, but I wasn't sure. Thanks for the clarification. 2. This is the first time I'm using Themes and Backgrounds. I expected something to go wrong here, but I think I have it figured out now. I read the part about character backgrounds in PHB2, is there anywhere besides the compendium where I can read up on Themes as well? I have added my theme and background choices on the race and class features part of the sheet. 3. Fixed. &nbsp;I did indeed pick the Covenant of Preservation. The Maledictor's Doom seems to have snuck in somewhere where I misread. I have removed it from both the Class features list as well as my list of powers, let me know if there's anywhere else it pops up. 4. Fixed 5. I have removed the Scholar Utility 2 feat from my list. Do I still get to use the Vulnerability Scholar Utility that I get at level 1 from the theme? 6. Fixed. 7. I added extra information, please let me know if I've missed anything. 8. Fixed. I somehow added it on damage rolls but not with attack rolls. Silly me. 9. Done. 10. Done.&nbsp; 11. and 12. I somehow got it stuck in my mind that Hide armor was heavy armor even though it's obviously not. I have hereby&nbsp;learned from my mistakes and swapped to Hide Armor. Thanks for pointing this out. Because of this I have also changed my armor piece, since the Repulsion Armor is leather rather than hide. To make the change I have updated my Magic Items & equipment, my quick lookup armor bonus, my available gold and my conditional modifier. Is there anything else I need to change that I've missed?&nbsp; Below is a link to my character sheet which I have made using the comments you had. <a href="https://www.myth-weavers.com/sheet.html#id=1198587" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1198587</a> EDIT: I just saw the biggest typo ever in the history of typos just after posting. Consider me properly embarrassed.
baldhermit said: Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you. Thanks for looking over it and checking it. 1) Replaced the Leather Flowform+1 for a Hide Armor of the Charging Wind+1, and did the resultant modifications to AC and GP 2) Said Armor has a check of -1. 3) Mighty Slayer added to class features and melee basic attack damage. 4) Wrote the relevant weapon proficiency for Fullblade into feats. 5) Typo corrected, Hide armor clarified. 6) Kept "Who's Next" instead of "Sellsword's Ploy". 7) Wrote that it is getting me "Dance of Steel". I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a>&nbsp;
Inazuma F. said: baldhermit said: Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you. Thanks for looking over it and checking it. 1) Replaced the Leather Flowform+1 for a Hide Armor of the Charging Wind+1, and did the resultant modifications to AC and GP 2) Said Armor has a check of -1. 3) Mighty Slayer added to class features and melee basic attack damage. 4) Wrote the relevant weapon proficiency for Fullblade into feats. 5) Typo corrected, Hide armor clarified. 6) Kept "Who's Next" instead of "Sellsword's Ploy". 7) Wrote that it is getting me "Dance of Steel". I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> 1 : check 2 : check 3 : I do not see it 4 : check 5: check 6 : check 7 : check 8) Why does Taregar have a +1 to attack and damage with Stride, and what is Stride? 9) Power Strike, under quick lookup, doesn't seem to work as you think it does. It does not require its own attack, it is a reaction to you hitting something
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baldhermit said: Inazuma F. said: baldhermit said: Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you. Thanks for looking over it and checking it. 1) Replaced the Leather Flowform+1 for a Hide Armor of the Charging Wind+1, and did the resultant modifications to AC and GP 2) Said Armor has a check of -1. 3) Mighty Slayer added to class features and melee basic attack damage. 4) Wrote the relevant weapon proficiency for Fullblade into feats. 5) Typo corrected, Hide armor clarified. 6) Kept "Who's Next" instead of "Sellsword's Ploy". 7) Wrote that it is getting me "Dance of Steel". I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> 1 : check 2 : check 3 : I do not see it 4 : check 5: check 6 : check 7 : check 8) Why does Taregar have a +1 to attack and damage with Stride, and what is Stride? 9) Power Strike, under quick lookup, doesn't seem to work as you think it does. It does not require its own attack, it is a reaction to you hitting something 3) Huh, I could've sworn I put that in alongside the basic attack. Also 9) placed power strike along with it since it is a reaction, thought the basic attack does become quite cluttered. 8) Since writing charge would automatically give me the charisma modifier, I wrote stride instead. Changed it to "Str charge", which should have a +1 attack roll bonus. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a>
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Aiyola Fenmar - Daughter of the Wind&nbsp; Warden|Sentinel MC Warlord 5 Note, has Bear's Strength baked into Athletics/Str damage bonuses I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211222" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211222</a> Living Zephyr Sheet <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a>...
Inazuma F. said: baldhermit said: Inazuma F. said: baldhermit said: Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you. Thanks for looking over it and checking it. 1) Replaced the Leather Flowform+1 for a Hide Armor of the Charging Wind+1, and did the resultant modifications to AC and GP 2) Said Armor has a check of -1. 3) Mighty Slayer added to class features and melee basic attack damage. 4) Wrote the relevant weapon proficiency for Fullblade into feats. 5) Typo corrected, Hide armor clarified. 6) Kept "Who's Next" instead of "Sellsword's Ploy". 7) Wrote that it is getting me "Dance of Steel". I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> 1 : check 2 : check 3 : I do not see it 4 : check 5: check 6 : check 7 : check 8) Why does Taregar have a +1 to attack and damage with Stride, and what is Stride? 9) Power Strike, under quick lookup, doesn't seem to work as you think it does. It does not require its own attack, it is a reaction to you hitting something 3) Huh, I could've sworn I put that in alongside the basic attack. Also 9) placed power strike along with it since it is a reaction, thought the basic attack does become quite cluttered. 8) Since writing charge would automatically give me the charisma modifier, I wrote stride instead. Changed it to "Str charge", which should have a +1 attack roll bonus. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> So.. 3) Mighty Slayer damage still missing 8) +1 to attack with a charge is absolutely not needed on your sheet, as that as a rule that applies to all characters.
Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a> Hi Thomas, welcome to the Guild Living campaign. 1) please list your chosen array and where racial bonuses and the level 4 boost went. People usually use the Statistic Block for this. As it stands I am not entirely sure that is a legal array. 2) Where does your class bonus to defense come from? I am guessing Hafted Defense misplaced? 3) enhancement bonus missing in the damage calculation 4) while not technically wrong, please know that having to control 2 pets and your own token might get to be a bit of a hassle. You may want to rethink your theme. Give yourself some time to review the above, and repost when you're ready. If you are not yet part of the Skype Guild chat, contact one of the DMs to be added. Note a remark on that in Step 1 of the New Player check list.
baldhermit said: Inazuma F. said: baldhermit said: Inazuma F. said: baldhermit said: Inazuma F. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> Hello Sergio, welcome to the Guild Living campaign. 1) As you are proficient in hide armor (the best light armor for 3+ Dexterity modifier) and scale ( a flat +8) you probably could do better than the presumably leather armor you now obtained for yourself. Your current choice is not technically wrong, but you certainly can do better. 2) under quick lookup, please do not leave the check penalty box blanks. That makes me think you do not know. If it is none, please fill in a zero. 3) I am missing Mighty Slayer under class features and in your damage calculations 4) You can start at level 5 with 3 feats (levels 1, 2, 4) and a free expertise feat from the Guild. You have selected 3 feats. Please select an additional feat. 5) gear : I think you mean a flaming fullblade, and I think you forgot to list the type of armor (cloth, leather, hide, etc) 6) you can have a level 2 utility from your class or your theme, but not both 7) what is Martial Cross Training getting you ? Please take your time to review above, and repost what you are ready. We would ask you to reply per point raised with the changes you made, so that we do not have to search and analyse the entire sheet again. Thank you. Thanks for looking over it and checking it. 1) Replaced the Leather Flowform+1 for a Hide Armor of the Charging Wind+1, and did the resultant modifications to AC and GP 2) Said Armor has a check of -1. 3) Mighty Slayer added to class features and melee basic attack damage. 4) Wrote the relevant weapon proficiency for Fullblade into feats. 5) Typo corrected, Hide armor clarified. 6) Kept "Who's Next" instead of "Sellsword's Ploy". 7) Wrote that it is getting me "Dance of Steel". I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> 1 : check 2 : check 3 : I do not see it 4 : check 5: check 6 : check 7 : check 8) Why does Taregar have a +1 to attack and damage with Stride, and what is Stride? 9) Power Strike, under quick lookup, doesn't seem to work as you think it does. It does not require its own attack, it is a reaction to you hitting something 3) Huh, I could've sworn I put that in alongside the basic attack. Also 9) placed power strike along with it since it is a reaction, thought the basic attack does become quite cluttered. 8) Since writing charge would automatically give me the charisma modifier, I wrote stride instead. Changed it to "Str charge", which should have a +1 attack roll bonus. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> So.. 3) Mighty Slayer damage still missing 8) +1 to attack with a charge is absolutely not needed on your sheet, as that as a rule that applies to all characters. 3) Finally fixed, got what you meant.&nbsp; 8) Done as well.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a>
Nico said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a>... Hi Nico, welcome to the Guild Living campaign. 1) damage work space is bare, please fix 2) please be correct in the naming of game elements. There is no such feat as versatile Experience. Also you probably want Devout Protector Expertise or Mighty Crusader Expertise 3) plaese know hybrid artificers get +1 Fortitude, or +1 Will, not both 4) where does the +2 feat bonus to Will come from? When you have had a chance to review above, please repost. In the mean time, if you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. My handle is baldhermit.
Andy P. said: Aiyola Fenmar - Daughter of the Wind&nbsp; Warden|Sentinel MC Warlord 5 Note, has Bear's Strength baked into Athletics/Str damage bonuses I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211222" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211222</a> Living Zephyr Sheet <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a> 1) You haven't included your +2 bonus to endurance from your Acolyte of the Natural Cycle feature, 2) Your item calculations say you've bought a wand of frost rather than a staff of ruin, I assume that you do indeed have a staff of ruin going by the rest of your sheet? 3) You have a +1 misc bonus to damage on Magic Stones that I can't find the source of. What's giving you that bonus? 4) You seem to have brought a bunch of powers from your other character onto this sheet, specifically cantrips and Evil Eye of the Vistani. 5) You may already be aware of this and if so it's not a problem, but you have to wield your staff two-handed to use it as a weapon, so you won't be able to wield your totem at the same time.
baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a> Hi Thomas, welcome to the Guild Living campaign. 1) please list your chosen array and where racial bonuses and the level 4 boost went. People usually use the Statistic Block for this. As it stands I am not entirely sure that is a legal array. 2) Where does your class bonus to defense come from? I am guessing Hafted Defense misplaced? 3) enhancement bonus missing in the damage calculation 4) while not technically wrong, please know that having to control 2 pets and your own token might get to be a bit of a hassle. You may want to rethink your theme. Give yourself some time to review the above, and repost when you're ready. If you are not yet part of the Skype Guild chat, contact one of the DMs to be added. Note a remark on that in Step 1 of the New Player check list. 1) Stat array is now listed in statistic block, starting with basic array, then racials, then +1 to 2 from level 4 2) The class bonus is from my "Primal Guardian (Sentinel)" Class feature which allows me to use CON instead of DEX/INT when calculating AC and not wearing Heavy Armor. I didn't know where to include this because Misc was already taken up by Defensive trait on my staff (from Staff fighting feat) and Hafted Defense was already taking up my Shield bonus. I didn't want to adjust the Armor/Abil section as I noticed that even the slightest change to my character sheet would reset that number back to my DEX bonus and I needed to make sure I rememberd my AC was actually higher because of my CON. 3) Damage bonus is adjusted. I thought that was low, just couldn't put my finger on why 4) I actually planned on doing a "wall of fur" Sentinel. A group member of mine once told me a theory on the build and I figured I would give it a shot.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a>
have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213572" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213572</a> Retiring Bulwark for this. I will be reusing his journal for this new character.
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baldhermit said: Nico said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a>... Hi Nico, welcome to the Guild Living campaign. 1) damage work space is bare, please fix 2) please be correct in the naming of game elements. There is no such feat as versatile Experience. Also you probably want Devout Protector Expertise or Mighty Crusader Expertise 3) plaese know hybrid artificers get +1 Fortitude, or +1 Will, not both 4) where does the +2 feat bonus to Will come from? When you have had a chance to review above, please repost. In the mean time, if you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. My handle is baldhermit. 1) I threw in some appropriate numbers. 2) That's an embarassing Typo.. Fixed to Versatile Expertise. Mighty Crusader Expertise requires a two-handed weapon which the character is not wielding, and only helps Spiked Wire. Devout Protector Expertise requires wielding a shield, which the character is not proficient with yet. I am considering retraining to that, once I pick up Light Shield Proficiency. Does DPE grant its attack bonus to attacks with thrown melee weapons? 3) It seems the Portable Compendium (left) is to blame here, side by side comparison with PHB 3 (right, and probably correct): I reduced the class bonus to Fortitude to 0. 4) Nowhere. Set to 0 accordingly.
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Supr. said: Gary M said: Supr. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Link I'm not sure I did the initiative thing right due to taking the Battle Intuition feat, but I suspect the DM who reads this all over will know what to do. Thanks in advance for spending the time looking at this! Welcome to the guild. The init thing is going to be slightly odd just cause its hard to code in, but your answer and how you got there was mathematically correct so you are good. I don't see what benefit you took from Birth-Blessed. &nbsp;Could you let me know what that was supposed to be (pref put it somewhere easy) You seem to have picked 2 Covenants. &nbsp;You get either Preservation or Malediction, not both. &nbsp;I think you are more Preservation than Malediction. The Preservation Manifestation slides a target it doesn't shift them. Theme utility options are options not automatic. &nbsp;So you can either have the 2nd level utility from your class or from your theme not both. You seem to have only given yourself a +1 bonus to will for the feat Superior Will. &nbsp;Please fix that Please denote where you get certain benefits from. &nbsp;For example your Languages. &nbsp;I assume at level 1 you took Elven and 5 took Dwarven from scholar. &nbsp;What extra training did you take or bonus if you didn't take training what did you put the bonus into? &nbsp;I assume that is Nature Training but just need a little more detail on the sheet. Your Attack workspace doesn't have Enh to hit with your staff for some reason. I would put invoker's defense under conditionals as an extra way to remember it. &nbsp;This is not incorrect and does not need to be changed, just a suggestion. You want to just put the names of the feats under feats as you will be getting quite a few more as you level and will run out of room in the long run. You need to label what category of armor your armor is (Repulsion Leather +1) While this is another 'not wrong' thing I was wondering why Leather over Hide or Chain. &nbsp;Hide would be a pretty decent improvement all around given your Int and Chain would be bad. &nbsp;Just curious here. Give those things a pass and repost when they are fixed. &nbsp;A really good first shot. Thanks for looking this over! 1. I thought what I did was correct, but I wasn't sure. Thanks for the clarification. 2. This is the first time I'm using Themes and Backgrounds. I expected something to go wrong here, but I think I have it figured out now. I read the part about character backgrounds in PHB2, is there anywhere besides the compendium where I can read up on Themes as well? I have added my theme and background choices on the race and class features part of the sheet. 3. Fixed. &nbsp;I did indeed pick the Covenant of Preservation. The Maledictor's Doom seems to have snuck in somewhere where I misread. I have removed it from both the Class features list as well as my list of powers, let me know if there's anywhere else it pops up. 4. Fixed 5. I have removed the Scholar Utility 2 feat from my list. Do I still get to use the Vulnerability Scholar Utility that I get at level 1 from the theme? 6. Fixed. 7. I added extra information, please let me know if I've missed anything. 8. Fixed. I somehow added it on damage rolls but not with attack rolls. Silly me. 9. Done. 10. Done.&nbsp; 11. and 12. I somehow got it stuck in my mind that Hide armor was heavy armor even though it's obviously not. I have hereby&nbsp;learned from my mistakes and swapped to Hide Armor. Thanks for pointing this out. Because of this I have also changed my armor piece, since the Repulsion Armor is leather rather than hide. To make the change I have updated my Magic Items & equipment, my quick lookup armor bonus, my available gold and my conditional modifier. Is there anything else I need to change that I've missed?&nbsp; Below is a link to my character sheet which I have made using the comments you had. <a href="https://www.myth-weavers.com/sheet.html#id=1198587" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1198587</a> EDIT: I just saw the biggest typo ever in the history of typos just after posting. Consider me properly embarrassed. Looks good, I'll toss a journal entry your way. &nbsp;Go ahead and check out the other guides on macros or feel free to ask questions in guild chat if you need extra assistance (or to just hang out and get to know people ofc).
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Ashley T said: Andy P. said: Aiyola Fenmar - Daughter of the Wind&nbsp; Warden|Sentinel MC Warlord 5 Note, has Bear's Strength baked into Athletics/Str damage bonuses I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Living Zephyr Sheet <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a> 1) You haven't included your +2 bonus to endurance from your Acolyte of the Natural Cycle feature, 2) Your item calculations say you've bought a wand of frost rather than a staff of ruin, I assume that you do indeed have a staff of ruin going by the rest of your sheet? 3) You have a +1 misc bonus to damage on Magic Stones that I can't find the source of. What's giving you that bonus? 4) You seem to have brought a bunch of powers from your other character onto this sheet, specifically cantrips and Evil Eye of the Vistani. 5) You may already be aware of this and if so it's not a problem, but you have to wield your staff two-handed to use it as a weapon, so you won't be able to wield your totem at the same time. Hmm...seems to be some bizarreness going on with myth-weavers this morning. <a href="https://www.myth-weavers.com/sheet.html#id=1211222" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211222</a> <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a> 1) Ah, missed that untrained skill. Fixed. 2) Fixed. Yes Staff of Ruin +2. 3) Left Shard off of magic items. Fixed. Going off of ddi expenses. 4) Deleted. 5) Yes, generally only wields the totem for the item power and that's it and is using Staff Expertise for the Reach 2 with melee attacks - marked target shifts away from me and then blasts friends and not me, I can interrupt. Thanks Ashley!
Nico said: 2) That's an embarassing Typo.. Fixed to Versatile Expertise. Mighty Crusader Expertise requires a two-handed weapon which the character is not wielding, and only helps Spiked Wire. Devout Protector Expertise requires wielding a shield, which the character is not proficient with yet. I am considering retraining to that, once I pick up Light Shield Proficiency. Does DPE grant its attack bonus to attacks with thrown melee weapons? 3) It seems the Portable Compendium (left) is to blame here, side by side comparison with PHB 3 (right, and probably correct): Jumping in just to toss some commentary (since Bald is busy today) 2. If you're using daggers, those are one-handed melee weapons, so yes, DPE will apply. DPE still works with both your weapon and holy symbol even if you are not shield-proficient or wielding a shield (although you are correct in thinking it will essentially be versatile expertise with no shield). However, if you are thinking of picking up a shield eventually, it would be better just to take DPE from the start and not worry about retraining. 3. This is indeed a compendium problem. PHB3 is correct.
Shaun said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a> Missing XP "CyRUNE"? A little on the nose, don't you think? :-P No current HP Armor is heavy box not checked You have zero class features listed in the appropriate section. For some reason you have at least three listed under powers, rather than in the section explicitly for class features. "Weapon proficiency: Superior" is not a thing. You get weapon prof for a single weapon. I suspect you want Weapon Proficiency: Bastard Sword. In the "Use" spot for your items, indicate which slot the item takes up. For instance, lucky charm you would put "Neck," and Shield of the Guardian would say "Arm" Initiative bonus from casque of tactics not added. Dwarven armor endurance bonus not added. You have a +4 misc Athletics bonus. I see the +2 from being a goliath but I don't know where the other +2 came from While not wrong, nor mandatory, you do not seem to have selected a character theme or the mechanical benefit of a background. Either or both would give your character flavor and power if you so choose.
Inazuma F. said: 3) Finally fixed, got what you meant.&nbsp; 8) Done as well.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1212791" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1212791</a> At 8, this does not mean your charge attack only does +14 to hit. But hey, we can deal with that in macros.&nbsp; If you hit Join Game, in the top left corner, there will be a journal waiting for you.
Thomas S. said: baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a> Hi Thomas, welcome to the Guild Living campaign. 1) please list your chosen array and where racial bonuses and the level 4 boost went. People usually use the Statistic Block for this. As it stands I am not entirely sure that is a legal array. 2) Where does your class bonus to defense come from? I am guessing Hafted Defense misplaced? 3) enhancement bonus missing in the damage calculation 4) while not technically wrong, please know that having to control 2 pets and your own token might get to be a bit of a hassle. You may want to rethink your theme. Give yourself some time to review the above, and repost when you're ready. If you are not yet part of the Skype Guild chat, contact one of the DMs to be added. Note a remark on that in Step 1 of the New Player check list. 1) Stat array is now listed in statistic block, starting with basic array, then racials, then +1 to 2 from level 4 2) The class bonus is from my "Primal Guardian (Sentinel)" Class feature which allows me to use CON instead of DEX/INT when calculating AC and not wearing Heavy Armor. I didn't know where to include this because Misc was already taken up by Defensive trait on my staff (from Staff fighting feat) and Hafted Defense was already taking up my Shield bonus. I didn't want to adjust the Armor/Abil section as I noticed that even the slightest change to my character sheet would reset that number back to my DEX bonus and I needed to make sure I rememberd my AC was actually higher because of my CON. 3) Damage bonus is adjusted. I thought that was low, just couldn't put my finger on why 4) I actually planned on doing a "wall of fur" Sentinel. A group member of mine once told me a theory on the build and I figured I would give it a shot. At 1 : check At 2 : set the armor for heavy, then add your Con modifier to Class At 3 : check At 4 : Even odds you will not enjoy it, or annoy the rest of the participants. I hope you are an experienced player. Since this is a minor and mostly technical issue (armor) I will sett you up with a journal. You will find this when you hit Join Game and go to the top right corner.
Nico said: baldhermit said: Nico said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a>... Hi Nico, welcome to the Guild Living campaign. 1) damage work space is bare, please fix 2) please be correct in the naming of game elements. There is no such feat as versatile Experience. Also you probably want Devout Protector Expertise or Mighty Crusader Expertise 3) plaese know hybrid artificers get +1 Fortitude, or +1 Will, not both 4) where does the +2 feat bonus to Will come from? When you have had a chance to review above, please repost. In the mean time, if you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. My handle is baldhermit. 1) I threw in some appropriate numbers. 2) That's an embarassing Typo.. Fixed to Versatile Expertise. Mighty Crusader Expertise requires a two-handed weapon which the character is not wielding, and only helps Spiked Wire. Devout Protector Expertise requires wielding a shield, which the character is not proficient with yet. I am considering retraining to that, once I pick up Light Shield Proficiency. Does DPE grant its attack bonus to attacks with thrown melee weapons? 3) It seems the Portable Compendium (left) is to blame here, side by side comparison with PHB 3 (right, and probably correct): I reduced the class bonus to Fortitude to 0. 4) Nowhere. Set to 0 accordingly. When you hit Join Game you will find a journal waiting for you in the top right corner
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a>
Omega. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213572" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213572</a> Retiring Bulwark for this. I will be reusing his journal for this new character. Sheet Checked. You've already got a journal & are good to go.
Matt W. said: Shaun said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a> Missing XP "CyRUNE"? A little on the nose, don't you think? :-P No current HP Armor is heavy box not checked You have zero class features listed in the appropriate section. For some reason you have at least three listed under powers, rather than in the section explicitly for class features. "Weapon proficiency: Superior" is not a thing. You get weapon prof for a single weapon. I suspect you want Weapon Proficiency: Bastard Sword. In the "Use" spot for your items, indicate which slot the item takes up. For instance, lucky charm you would put "Neck," and Shield of the Guardian would say "Arm" Initiative bonus from casque of tactics not added. Dwarven armor endurance bonus not added. You have a +4 misc Athletics bonus. I see the +2 from being a goliath but I don't know where the other +2 came from While not wrong, nor mandatory, you do not seem to have selected a character theme or the mechanical benefit of a background. Either or both would give your character flavor and power if you so choose. 1. Fixed 2. Completely coincidental, thats been a character name i have used for years. Change easily change it if might be a problem or be to weird. 3. Fixed 4. Fixed 5. Moved them to the right section. 6. Changed it to Weapon Proficiency: Bastard Sword. 7. Filled in the use spot the items. 8. Fixed. 9. Fixed. 10. The other +2 came from the background Lightlost for goliath. 11. Have the background Lightlost and added the theme Earthforger. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a> Let me know if i have any other mistakes so i can fixed them as soon as i can.
Andy P. said: Ashley T said: Andy P. said: Aiyola Fenmar - Daughter of the Wind&nbsp; Warden|Sentinel MC Warlord 5 Note, has Bear's Strength baked into Athletics/Str damage bonuses I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Living Zephyr Sheet <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a> 1) You haven't included your +2 bonus to endurance from your Acolyte of the Natural Cycle feature, 2) Your item calculations say you've bought a wand of frost rather than a staff of ruin, I assume that you do indeed have a staff of ruin going by the rest of your sheet? 3) You have a +1 misc bonus to damage on Magic Stones that I can't find the source of. What's giving you that bonus? 4) You seem to have brought a bunch of powers from your other character onto this sheet, specifically cantrips and Evil Eye of the Vistani. 5) You may already be aware of this and if so it's not a problem, but you have to wield your staff two-handed to use it as a weapon, so you won't be able to wield your totem at the same time. Hmm...seems to be some bizarreness going on with myth-weavers this morning. <a href="https://www.myth-weavers.com/sheet.html#id=1211222" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211222</a> <a href="https://www.myth-weavers.com/sheet.html#id=1213273" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213273</a> 1) Ah, missed that untrained skill. Fixed. 2) Fixed. Yes Staff of Ruin +2. 3) Left Shard off of magic items. Fixed. Going off of ddi expenses. 4) Deleted. 5) Yes, generally only wields the totem for the item power and that's it and is using Staff Expertise for the Reach 2 with melee attacks - marked target shifts away from me and then blasts friends and not me, I can interrupt. Thanks Ashley! Alright, character approved and journal made.
Replacing my DM slot since it looks like Vhai will reach paragon before i get around to finishing Raiden's macros I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Tinker Sa Relion <a href="https://www.myth-weavers.com/sheet.html#id=1214135" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1214135</a>
Zak Y. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a> So here are some things I saw while looking over your sheet that you need to correct. Please post again once you've completed these fixes.&nbsp; 1.) Attack bonus to implement attacks does not gain the +3 proficiency bonus. (Since you're wielding a staff and an ORB I have no idea where the +3 proficiency bonus is coming from anyway?) 2.) You also have Eldritch Blast listed as +19 vs Reflex in the Quick Look Up section which is also incorrect. 3.) As a Fey Pact Warlock you get Two At-Wills... Eye Bite & Eldritch Blast (or Eldritch Strike). You do not get Echoing Dirge. 4.) Missing Damage Bonus from Staff of Ruin. 5.) It would be recommended to add the stat bump @Lv4 to your primary and secondary stats unless you have a feat requirement or some smuch that requires something different. 6.) The +1 to Attack from Eagle Eye Goggles to Eldritch Blast should go in Misc and not in ENH under the Attack & Damage work space. 7.) While not mandatory, a Character Theme can give your PC more flavor and power. It is prephaps something you might want to look into.
Shaun said: Matt W. said: Shaun said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a> Missing XP "CyRUNE"? A little on the nose, don't you think? :-P No current HP Armor is heavy box not checked You have zero class features listed in the appropriate section. For some reason you have at least three listed under powers, rather than in the section explicitly for class features. "Weapon proficiency: Superior" is not a thing. You get weapon prof for a single weapon. I suspect you want Weapon Proficiency: Bastard Sword. In the "Use" spot for your items, indicate which slot the item takes up. For instance, lucky charm you would put "Neck," and Shield of the Guardian would say "Arm" Initiative bonus from casque of tactics not added. Dwarven armor endurance bonus not added. You have a +4 misc Athletics bonus. I see the +2 from being a goliath but I don't know where the other +2 came from While not wrong, nor mandatory, you do not seem to have selected a character theme or the mechanical benefit of a background. Either or both would give your character flavor and power if you so choose. 1. Fixed 2. Completely coincidental, thats been a character name i have used for years. Change easily change it if might be a problem or be to weird. 3. Fixed 4. Fixed 5. Moved them to the right section. 6. Changed it to Weapon Proficiency: Bastard Sword. 7. Filled in the use spot the items. 8. Fixed. 9. Fixed. 10. The other +2 came from the background Lightlost for goliath. 11. Have the background Lightlost and added the theme Earthforger. <a href="https://www.myth-weavers.com/sheet.html#id=1211929" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211929</a> Let me know if i have any other mistakes so i can fixed them as soon as i can. 2. It's not a problem. I just thought it was funny. 8. Ah sorry I may have missed that in my first go-around. 11. Under "Earthforger," you should list the benefits it gives you at different levels so they are easily trackable. Considering these are minor issues, I'll have a DM toss you a journal so you can start working on him. Cheers!
Den said: Zak Y. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a> So here are some things I saw while looking over your sheet that you need to correct. Please post again once you've completed these fixes.&nbsp; 1.) Attack bonus to implement attacks does not gain the +3 proficiency bonus. (Since you're wielding a staff and an ORB I have no idea where the +3 proficiency bonus is coming from anyway?) 2.) You also have Eldritch Blast listed as +19 vs Reflex in the Quick Look Up section which is also incorrect. 3.) As a Fey Pact Warlock you get Two At-Wills... Eye Bite & Eldritch Blast (or Eldritch Strike). You do not get Echoing Dirge. 4.) Missing Damage Bonus from Staff of Ruin. 5.) It would be recommended to add the stat bump @Lv4 to your primary and secondary stats unless you have a feat requirement or some smuch that requires something different. 6.) The +1 to Attack from Eagle Eye Goggles to Eldritch Blast should go in Misc and not in ENH under the Attack & Damage work space. 7.) While not mandatory, a Character Theme can give your PC more flavor and power. It is prephaps something you might want to look into. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a> 1) Fixed(I think the +3 was from the dagger I put in that spot before I got rid of it) 2) I think I fixed it but would help if told what I should put there. I thought it was my charisma stat&nbsp; 3) Fixed 4) Fixed maybe 5) Fixed 6) Fixed&nbsp; 7) I looked at the character themes but didn't feel that any fit my character&nbsp;
I changed a few things with the previously approved character Enki: <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a> Battle Cleric's Lore instead of Healers Lore -&gt; +2 AC entered into misc column to neither interfere with Rhythm Blade shield bonus nor with Reflex defense. Con 13 instead of Str 13 -&gt; +1 healing Surge Will never use shields -&gt; Versatile Expertise instead of Devout Protector Expertise I'm aware that Enki is not making use of Battle Cleric's Scale Proficiency yet.
i am trying to access compendium wont let me access it any help please&nbsp;
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Nellac said: i am trying to access compendium wont let me access it any help please&nbsp; Try describing what you attempted to do. Did you read the basic rules and did you try to download the portable compendium ?
Nellac said: i am trying to access compendium wont let me access it any help please&nbsp; Are you posting a character sheet? If not, you do not belong in this thread. Try the questions thread instead or ask in the guild Skype chat.
Nico said: I changed a few things with the previously approved character Enki: <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a> Battle Cleric's Lore instead of Healers Lore -&gt; +2 AC entered into misc column to neither interfere with Rhythm Blade shield bonus nor with Reflex defense. Con 13 instead of Str 13 -&gt; +1 healing Surge Will never use shields -&gt; Versatile Expertise instead of Devout Protector Expertise I'm aware that Enki is not making use of Battle Cleric's Scale Proficiency yet. Hey Nico, are you planning to get Scale ?
baldhermit said: Nico said: I changed a few things with the previously approved character Enki: <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a> Battle Cleric's Lore instead of Healers Lore -&gt; +2 AC entered into misc column to neither interfere with Rhythm Blade shield bonus nor with Reflex defense. Con 13 instead of Str 13 -&gt; +1 healing Surge Will never use shields -&gt; Versatile Expertise instead of Devout Protector Expertise I'm aware that Enki is not making use of Battle Cleric's Scale Proficiency yet. Hey Nico, are you planning to get Scale ? Yes, it's just that I bought the Flowform Armor from someone in the guild, so I can't really mulligan it. If I sell it successfully or if I find a heavy armor enchant, I'll swap. But for now I see -1 AC +1 Speed as a sidegrade rather than as a downgrade.
Nico said: baldhermit said: Nico said: I changed a few things with the previously approved character Enki: <a href="https://www.myth-weavers.com/sheet.html#id=1206987" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1206987</a> Battle Cleric's Lore instead of Healers Lore -&gt; +2 AC entered into misc column to neither interfere with Rhythm Blade shield bonus nor with Reflex defense. Con 13 instead of Str 13 -&gt; +1 healing Surge Will never use shields -&gt; Versatile Expertise instead of Devout Protector Expertise I'm aware that Enki is not making use of Battle Cleric's Scale Proficiency yet. Hey Nico, are you planning to get Scale ? Yes, it's just that I bought the Flowform Armor from someone in the guild, so I can't really mulligan it. If I sell it successfully or if I find a heavy armor enchant, I'll swap. But for now I see -1 AC +1 Speed as a sidegrade rather than as a downgrade. That's fine. Thanks for keeping us informed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1214927" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1214927</a>
Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a>
Matthew D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1214927" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1214927</a> Hi Matthew, welcome to the Guild Living campaign 1) how did you get a Staff of Spectral Hands for 2040gp ? 2) your chosen ability score array is not legal 3) attack calculation missing the benefit of white lotus dueling expertise 4) at that, what implement proficiency did you pick with WLDE ? 5) while not technically wrong, I would strongly urge to forget spellbook exists, and just pick the one power for each level of encounter / daily / utility. At the start of your working day, you will not know what your character will face that day, so prepping one power over another is a meaningless exercise. All it does is confuse you with your plethora of options, and possibly confuse the DM running a game as they are not sure you have or have not already expended your level 3 encounter slot. So please pick one power level 1 encounter power, one level 2 utility, one level 1 daily, one encounter power of level 3 or below, one daily of level 5 or below. 6) what is your skill training in? Please take your time to review the above, and reply / repost when you are ready. If you are not yet part of the Guild Skype chat, contact one of the DMs to be added. My handle is baldhermit.
Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight.
baldhermit said: Matthew D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1214927" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1214927</a> Hi Matthew, welcome to the Guild Living campaign 1) how did you get a Staff of Spectral Hands for 2040gp ? 2) your chosen ability score array is not legal 3) attack calculation missing the benefit of white lotus dueling expertise 4) at that, what implement proficiency did you pick with WLDE ? 5) while not technically wrong, I would strongly urge to forget spellbook exists, and just pick the one power for each level of encounter / daily / utility. At the start of your working day, you will not know what your character will face that day, so prepping one power over another is a meaningless exercise. All it does is confuse you with your plethora of options, and possibly confuse the DM running a game as they are not sure you have or have not already expended your level 3 encounter slot. So please pick one power level 1 encounter power, one level 2 utility, one level 1 daily, one encounter power of level 3 or below, one daily of level 5 or below. 6) what is your skill training in? Please take your time to review the above, and reply / repost when you are ready. If you are not yet part of the Guild Skype chat, contact one of the DMs to be added. My handle is baldhermit. 1) I got it 40% off from the "A Lumbering Merchant Approaches" event that ended the other day 2) Sorry about that. Misread the arrays somehow. Changed Cha from 10 to 8 to fix it. 3) Fixed. Added the +1 to my arcane attack rolls in the feat section 4) I added Rod Implement prof from WLDE. Put it in the "Conditional Modifiers, Resistances & Action Points Note" box 5) Kept Burning Hands as my one Lvl1 encounter power, Phantom Chasm as my Lvl 1 Daily, Shield as my Lvl 2 Utility, Shock Sphere as my Lvl 3 Encounter, and&nbsp;Visions of Avarice Attack as my Lvl 5 Daily. I still keep my cantrips and at wills though. Right? 6) I added Perception to my list of trained skills. Put it in the "Conditional Modifiers, Resistances & Action Points Note" box
Matthew D. said: baldhermit said: Matthew D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1214927" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1214927</a> Hi Matthew, welcome to the Guild Living campaign 1) how did you get a Staff of Spectral Hands for 2040gp ? 2) your chosen ability score array is not legal 3) attack calculation missing the benefit of white lotus dueling expertise 4) at that, what implement proficiency did you pick with WLDE ? 5) while not technically wrong, I would strongly urge to forget spellbook exists, and just pick the one power for each level of encounter / daily / utility. At the start of your working day, you will not know what your character will face that day, so prepping one power over another is a meaningless exercise. All it does is confuse you with your plethora of options, and possibly confuse the DM running a game as they are not sure you have or have not already expended your level 3 encounter slot. So please pick one power level 1 encounter power, one level 2 utility, one level 1 daily, one encounter power of level 3 or below, one daily of level 5 or below. 6) what is your skill training in? Please take your time to review the above, and reply / repost when you are ready. If you are not yet part of the Guild Skype chat, contact one of the DMs to be added. My handle is baldhermit. 1) I got it 40% off from the "A Lumbering Merchant Approaches" event that ended the other day 2) Sorry about that. Misread the arrays somehow. Changed Cha from 10 to 8 to fix it. 3) Fixed. Added the +1 to my arcane attack rolls in the feat section 4) I added Rod Implement prof from WLDE. Put it in the "Conditional Modifiers, Resistances & Action Points Note" box 5) Kept Burning Hands as my one Lvl1 encounter power, Phantom Chasm as my Lvl 1 Daily, Shield as my Lvl 2 Utility, Shock Sphere as my Lvl 3 Encounter, and&nbsp;Visions of Avarice Attack as my Lvl 5 Daily. I still keep my cantrips and at wills though. Right? 6) I added Perception to my list of trained skills. Put it in the "Conditional Modifiers, Resistances & Action Points Note" box If you hit Join Game, you will find a journal to be filled out in the top right hand corner. If you have any questions, please ask on Skype. When you're done with the journal (and please know there is video assistance as well) leave a message on here on contact one of the DMs on skype to come and check it. They can then make you a token. Don't forget to add your character to the census
Zak Y. said: Den said: Zak Y. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a> So here are some things I saw while looking over your sheet that you need to correct. Please post again once you've completed these fixes.&nbsp; 1.) Attack bonus to implement attacks does not gain the +3 proficiency bonus. (Since you're wielding a staff and an ORB I have no idea where the +3 proficiency bonus is coming from anyway?) 2.) You also have Eldritch Blast listed as +19 vs Reflex in the Quick Look Up section which is also incorrect. 3.) As a Fey Pact Warlock you get Two At-Wills... Eye Bite & Eldritch Blast (or Eldritch Strike). You do not get Echoing Dirge. 4.) Missing Damage Bonus from Staff of Ruin. 5.) It would be recommended to add the stat bump @Lv4 to your primary and secondary stats unless you have a feat requirement or some smuch that requires something different. 6.) The +1 to Attack from Eagle Eye Goggles to Eldritch Blast should go in Misc and not in ENH under the Attack & Damage work space. 7.) While not mandatory, a Character Theme can give your PC more flavor and power. It is prephaps something you might want to look into. <a href="https://www.myth-weavers.com/sheet.html#id=1211884" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1211884</a> 1) Fixed(I think the +3 was from the dagger I put in that spot before I got rid of it) 2) I think I fixed it but would help if told what I should put there. I thought it was my charisma stat&nbsp; 3) Fixed 4) Fixed maybe 5) Fixed 6) Fixed&nbsp; 7) I looked at the character themes but didn't feel that any fit my character&nbsp; Approved. Journal is waiting for you in Roll20.&nbsp;
baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp;<a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a>
Shaun N. said: baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> 1) check 2) check, though please check the spelling 3) check 4) shame you did not do the math on dragonbreath as asked. However, can you please explain the math on the damage bonuses? Half level, Cha, Dex, I understand. Where does the rest come from? I see for example no feat that would give you a permanent damage bonus 5) check 6) check 7) check