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Post Character Sheets Here! (Archived, Closed 1/12/18)

baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> 1) check 2) check, though please check the spelling 3) check 4) shame you did not do the math on dragonbreath as asked. However, can you please explain the math on the damage bonuses? Half level, Cha, Dex, I understand. Where does the rest come from? I see for example no feat that would give you a permanent damage bonus 5) check 6) check 7) check I chose not to use dragon breath I removed dragons&nbsp;breath for Dragon fear, therefore, no damage. &nbsp;&nbsp; The damage breakdown: The one I listed as "feat" was the superior implement bonus provided by my level 1 feat Superior implement training-(Quickbeam Staff) +5 Cha +2 &nbsp;Enh bonus +2 &nbsp;(Dual Implement Spellcaster) Off Hand enhancement bonus +1 Racial Trait Bonus - Arcane Blood +3 Bonus - Chaos Power +2 Superior Implement Bonus - Quickbeam staff
Shaun N. said: baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> 1) check 2) check, though please check the spelling 3) check 4) shame you did not do the math on dragonbreath as asked. However, can you please explain the math on the damage bonuses? Half level, Cha, Dex, I understand. Where does the rest come from? I see for example no feat that would give you a permanent damage bonus 5) check 6) check 7) check I chose not to use dragon breath I removed dragons&nbsp;breath for Dragon fear, therefore, no damage. &nbsp;&nbsp; The damage breakdown: The one I listed as "feat" was the superior implement bonus provided by my level 1 feat Superior implement training-(Quickbeam Staff) +5 Cha +2 &nbsp;Enh bonus +2 &nbsp;(Dual Implement Spellcaster) Off Hand enhancement bonus +1 Racial Trait Bonus - Arcane Blood +3 Bonus - Chaos Power +2 Superior Implement Bonus - Quickbeam staff Alright. Are you going to use the existing journal ?
baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> 1) check 2) check, though please check the spelling 3) check 4) shame you did not do the math on dragonbreath as asked. However, can you please explain the math on the damage bonuses? Half level, Cha, Dex, I understand. Where does the rest come from? I see for example no feat that would give you a permanent damage bonus 5) check 6) check 7) check I chose not to use dragon breath I removed dragons&nbsp;breath for Dragon fear, therefore, no damage. &nbsp;&nbsp; The damage breakdown: The one I listed as "feat" was the superior implement bonus provided by my level 1 feat Superior implement training-(Quickbeam Staff) +5 Cha +2 &nbsp;Enh bonus +2 &nbsp;(Dual Implement Spellcaster) Off Hand enhancement bonus +1 Racial Trait Bonus - Arcane Blood +3 Bonus - Chaos Power +2 Superior Implement Bonus - Quickbeam staff Alright. Are you going to use the existing journal ? I haven't started the macros or anything yet till I get the approval from you but yes I would use the journal of the charicter I am retireing.&nbsp;
Shaun N. said: baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: Retiring Jack xp&nbsp;11580 New Characters&nbsp;XP 1033 (I think I did the math right)&nbsp; Introducing Khal Drogo Dragon Born Sorcerer&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> Hey Shaun, please adhere to the normal format for this part of the forum 1) page 3 is bare, please work that out. That includes an expenditure section 2) powers are not tagged by level / type, please fix 3) feats are not tagged by level, and have spelling errors 4) attack and damage space incomplete, and showing attacks you would not use. I recommend doing the math on dragon breath and an at-will 5) ability score array is listed, does not show where the racial bonus or level advancement went 6) height, weight are missing 7) check penalty box is bare Please make sure to review above and take your time before you respond / repost. Among other things, make sure you read up on the minor rulings in regards to dragonborn flight. 1. Completed 2. Fixed 3. Fixed 4. Updated/Fixed 5. Added 6. Added 7. Added Read the minor ruling. &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1216895" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1216895</a> 1) check 2) check, though please check the spelling 3) check 4) shame you did not do the math on dragonbreath as asked. However, can you please explain the math on the damage bonuses? Half level, Cha, Dex, I understand. Where does the rest come from? I see for example no feat that would give you a permanent damage bonus 5) check 6) check 7) check I chose not to use dragon breath I removed dragons&nbsp;breath for Dragon fear, therefore, no damage. &nbsp;&nbsp; The damage breakdown: The one I listed as "feat" was the superior implement bonus provided by my level 1 feat Superior implement training-(Quickbeam Staff) +5 Cha +2 &nbsp;Enh bonus +2 &nbsp;(Dual Implement Spellcaster) Off Hand enhancement bonus +1 Racial Trait Bonus - Arcane Blood +3 Bonus - Chaos Power +2 Superior Implement Bonus - Quickbeam staff Alright. Are you going to use the existing journal ? I haven't started the macros or anything yet till I get the approval from you but yes I would use the journal of the charicter I am retireing.&nbsp; Approved
Shaun N. said: baldhermit said: Shaun N. said: Alright. Are you going to use the existing journal ? I haven't started the macros or anything yet till I get the approval from you but yes I would use the journal of the charicter I am retireing.&nbsp; Approved
baldhermit said: Shaun N. said: baldhermit said: Shaun N. said: Alright. Are you going to use the existing journal ? I haven't started the macros or anything yet till I get the approval from you but yes I would use the journal of the charicter I am retireing.&nbsp; Approved Macros completed.
Shaun N. said: Macros completed. Hey Shaun, sorta stopped midway through as a lot of my critique is the same for multiple powers and the way they are coded. specific details: Not sure if you tested this, but something is wrong with your skill macro, as it is trying to find a 'Trained' attribute that does not exist. See the dropdown menu when you execute the macro Dancing Lightning : please do not use the abbreviation adj for adjacent. It is likely to be overlooked Thunder Bomb : please do not abbreviate square to sq Vezzuvu's-Eruption has a typo on the description of the power name. Likely not on purpose. More generic criticism: &nbsp;- All your burst and blast powers are missing attack rolls for multiple targets &nbsp;- The attack and damage rolls as listed are missing an entry to situational modifiers. - The damage rolls listed are missing crit damage
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baldhermit said: Shaun N. said: Macros completed. Hey Shaun, sorta stopped midway through as a lot of my critique is the same for multiple powers and the way they are coded. specific details: Not sure if you tested this, but something is wrong with your skill macro, as it is trying to find a 'Trained' attribute that does not exist. See the dropdown menu when you execute the macro Dancing Lightning : please do not use the abbreviation adj for adjacent. It is likely to be overlooked Thunder Bomb : please do not abbreviate adjacent to sq Vezzuvu's-Eruption has a typo on the description of the power name. Likely not on purpose. More generic criticism: &nbsp;- All your burst and blast powers are missing attack rolls for multiple targets &nbsp;- The attack and damage rolls as listed are missing an entry to situational modifiers. - The damage rolls listed are missing crit damage - Fixed the Skills powers - Removed sq. and adj from all powers -Fixed typo&nbsp; -Added a place for situational modifiers - Added crit damage - &nbsp;The burst/blast powers are created using Matt'ss&nbsp;preferred manner. All my Burst/Blast share the same attack modifier. There is a &nbsp;"Attack Rolls" Macro at the top of the journal. &nbsp; <a href="https://app.roll20.net/forum/post/2556269/matts-gu" rel="nofollow">https://app.roll20.net/forum/post/2556269/matts-gu</a>... 3. My preferred method: Have two separate macros for damage and attack rolls. For your damage roll, you have all the usual details: Power name, keyword, damage roll, additional effects, etc. This you roll once. For your attack roll, you leave out all the normal details and have something very short that pretty much just gives the attack roll (and the opponent's defenses if you're using targeting). Because this is so short, you can use this multiple times without blowing up the chat window. For instance, the power Warden's Lure would have two macros, "Lure-D" and "Lure-A." Lure-D would look like this: Warden's Lure Encounter ✦ Fire, Primal, Weapon Close burst 4 ✦ Each enemy in burst Effect: each target is pulled 3 squares to a square adjacent to Kulg. /me then makes a Warden's lure attack against each adjacent enemy. If the attack hits it deals [[2d8+@{selected|Str}+@{selected|WEnh} +?{dmg mod|0}]] damage, and the target can be slid 1 square and takes a -2 to their next attack roll.Then, you would roll Lure-A for each enemy: /me uses Warden's Lure, rolling [[1d20 +@{selected|Str} +@{selected|prof}+ @{selected|expert}+ @{selected|Half Level}+ @{selected|WEnh}+?{atk mod|0}]] against the target's AC! This method allows you to roll for multiple enemies, no matter how many or their size, fairly and without rerolling the damage or clogging up the chat with keywords and "Standard Action" constantly. Also keep in mind that if you have multiple bursts, they may use the same attack modifiers, so you could just make one "Burst Attack roll" macro and use that for several different burst attacks.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was)
Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost.
Shaun N. said: baldhermit said: Shaun N. said: Macros completed. Hey Shaun, sorta stopped midway through as a lot of my critique is the same for multiple powers and the way they are coded. specific details: Not sure if you tested this, but something is wrong with your skill macro, as it is trying to find a 'Trained' attribute that does not exist. See the dropdown menu when you execute the macro Dancing Lightning : please do not use the abbreviation adj for adjacent. It is likely to be overlooked Thunder Bomb : please do not abbreviate adjacent to sq Vezzuvu's-Eruption has a typo on the description of the power name. Likely not on purpose. More generic criticism: &nbsp;- All your burst and blast powers are missing attack rolls for multiple targets &nbsp;- The attack and damage rolls as listed are missing an entry to situational modifiers. - The damage rolls listed are missing crit damage - Fixed the Skills powers - Removed sq. and adj from all powers -Fixed typo&nbsp; -Added a place for situational modifiers - Added crit damage - &nbsp;The burst/blast powers are created using Matt'ss&nbsp;preferred manner. All my Burst/Blast share the same attack modifier. There is a &nbsp;"Attack Rolls" Macro at the top of the journal. &nbsp; <a href="https://app.roll20.net/forum/post/2556269/matts-gu" rel="nofollow">https://app.roll20.net/forum/post/2556269/matts-gu</a>... 3. My preferred method: Have two separate macros for damage and attack rolls. For your damage roll, you have all the usual details: Power name, keyword, damage roll, additional effects, etc. This you roll once. For your attack roll, you leave out all the normal details and have something very short that pretty much just gives the attack roll (and the opponent's defenses if you're using targeting). Because this is so short, you can use this multiple times without blowing up the chat window. For instance, the power Warden's Lure would have two macros, "Lure-D" and "Lure-A." Lure-D would look like this: Warden's Lure Encounter ✦ Fire, Primal, Weapon Close burst 4 ✦ Each enemy in burst Effect: each target is pulled 3 squares to a square adjacent to Kulg. /me then makes a Warden's lure attack against each adjacent enemy. If the attack hits it deals [[2d8+@{selected|Str}+@{selected|WEnh} +?{dmg mod|0}]] damage, and the target can be slid 1 square and takes a -2 to their next attack roll.Then, you would roll Lure-A for each enemy: /me uses Warden's Lure, rolling [[1d20 +@{selected|Str} +@{selected|prof}+ @{selected|expert}+ @{selected|Half Level}+ @{selected|WEnh}+?{atk mod|0}]] against the target's AC! This method allows you to roll for multiple enemies, no matter how many or their size, fairly and without rerolling the damage or clogging up the chat with keywords and "Standard Action" constantly. Also keep in mind that if you have multiple bursts, they may use the same attack modifiers, so you could just make one "Burst Attack roll" macro and use that for several different burst attacks. Oh wow, that is so NOT my prefered method. Ah well. Made you a token. It is in the New Token box on the top left of the Guild Hall map. Try and see if you can move it around, if you can please select it and press delete on your keyboard. If or when you need you token again, drag the journal onto the map. Don't forget to add your character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1219288" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1219288</a> (Dumping my secondary blackguard/monk for this chap if that's okay)
MQuinny1234 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1219288" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1219288</a> (Dumping my secondary blackguard/monk for this chap if that's okay) Hi MQuinny, looking pretty good, some minor things I do not quite understand. 1) where does the class bonus to AC defense come from? 2) where does the class bonus to reflex defense come from? 3) In the statistic block, wrote in the wrong race? 4) please tag the powers, makes it easier to check them 5) please do an expenditure Are you retiring an existing character, is this a mulligan, or what are you planning to do here ?
baldhermit said: MQuinny1234 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1219288" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1219288</a> (Dumping my secondary blackguard/monk for this chap if that's okay) Hi MQuinny, looking pretty good, some minor things I do not quite understand. 1) where does the class bonus to AC defense come from? 2) where does the class bonus to reflex defense come from? 3) In the statistic block, wrote in the wrong race? 4) please tag the powers, makes it easier to check them 5) please do an expenditure Are you retiring an existing character, is this a mulligan, or what are you planning to do here ? 1) and 2) Barbarian agility I believe gives a +1 bonus to AC and Reflex. 3) Ah, yes, fixed. I copied from my wizard character and forgot to change shardmind to Mul 4) Done 5) Done This is a mulligan I suppose?
MQuinny1234 said: baldhermit said: MQuinny1234 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1219288" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1219288</a> (Dumping my secondary blackguard/monk for this chap if that's okay) Hi MQuinny, looking pretty good, some minor things I do not quite understand. 1) where does the class bonus to AC defense come from? 2) where does the class bonus to reflex defense come from? 3) In the statistic block, wrote in the wrong race? 4) please tag the powers, makes it easier to check them 5) please do an expenditure Are you retiring an existing character, is this a mulligan, or what are you planning to do here ? 1) and 2) Barbarian agility I believe gives a +1 bonus to AC and Reflex. 3) Ah, yes, fixed. I copied from my wizard character and forgot to change shardmind to Mul 4) Done 5) Done This is a mulligan I suppose? if you already have a journal, then my job here is done :)
Gary M said: Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost. 1. I looked into my array and changed it up to keep with adding to my main stats. 21 I looked into this and I thing I understood what you meant and made my change, just putting the difference in dex and con to equal my con mod. 3. I changed my pluses and the right pluses should be in the right places now 4. I added my stats for my neck. 5.I added a negative rather then positive. 6.&nbsp; Done 7. I looked them over and changed a few out to replace some that were repeating. 8. Done 9. I believe I fixed this 10.&nbsp; Filled in 11.I changed how I listed it and should be right an easier to look up now. I hope I fixed things as you ask. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a>
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baldhermit said: if you already have a journal, then my job here is done :) Thanks for reading it over
Shortstack said: Gary M said: Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost. 1. I looked into my array and changed it up to keep with adding to my main stats. 21 I looked into this and I thing I understood what you meant and made my change, just putting the difference in dex and con to equal my con mod. 3. I changed my pluses and the right pluses should be in the right places now 4. I added my stats for my neck. 5.I added a negative rather then positive. 6.&nbsp; Done 7. I looked them over and changed a few out to replace some that were repeating. 8. Done 9. I believe I fixed this 10.&nbsp; Filled in 11.I changed how I listed it and should be right an easier to look up now. I hope I fixed things as you ask. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> Check Check Check Check Check Check It looks like when you took Toughness you gave yourself 5 HP per level instead of 5 HP per tier. &nbsp;You get a total of 5 HP from that feat at this level, not 20. Check Still fairly bare-bones. &nbsp;What you want to do is list 2 different powers and state them out. &nbsp;Since you are a strength based class it would make sense for those two powers to be Ranged Basic Attack and Melee Basic Attack. &nbsp;You are on the right track, just need a second entry. Orcis is not a language. &nbsp;I see you picked a mechanical background. &nbsp;It looks like you just took training in Arcana instead of adding it to your class list. &nbsp;Adding it to your list means you have it as an option but it still uses one of your starting trainings. &nbsp;You should have Nature and 3 more (All the normal options for Warden plus Arcana) for a total of 4 skills not 5. Check Fix and repost please.
Gary M said: Shortstack said: Gary M said: Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost. 1. I looked into my array and changed it up to keep with adding to my main stats. 21 I looked into this and I thing I understood what you meant and made my change, just putting the difference in dex and con to equal my con mod. 3. I changed my pluses and the right pluses should be in the right places now 4. I added my stats for my neck. 5.I added a negative rather then positive. 6.&nbsp; Done 7. I looked them over and changed a few out to replace some that were repeating. 8. Done 9. I believe I fixed this 10.&nbsp; Filled in 11.I changed how I listed it and should be right an easier to look up now. I hope I fixed things as you ask. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> Check Check Check Check Check Check It looks like when you took Toughness you gave yourself 5 HP per level instead of 5 HP per tier. &nbsp;You get a total of 5 HP from that feat at this level, not 20. Check Still fairly bare-bones. &nbsp;What you want to do is list 2 different powers and state them out. &nbsp;Since you are a strength based class it would make sense for those two powers to be Ranged Basic Attack and Melee Basic Attack. &nbsp;You are on the right track, just need a second entry. Orcis is not a language. &nbsp;I see you picked a mechanical background. &nbsp;It looks like you just took training in Arcana instead of adding it to your class list. &nbsp;Adding it to your list means you have it as an option but it still uses one of your starting trainings. &nbsp;You should have Nature and 3 more (All the normal options for Warden plus Arcana) for a total of 4 skills not 5. Check Fix and repost please. 7. Fix HP. added 5 not 20 9. I dont have a ranged weapon but I think I put in for a thrown weapon since str. is my main stat. 10. Fixed. Took Giant, untrained arcana now have 4. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a>
Shortstack said: Gary M said: Shortstack said: Gary M said: Shortstack said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> (sorry about last post was not trying to send it incomplete as it was) Hey there! &nbsp;Welcome to The Guild. While we don't normally comment very much on how 'good' a character needs to be an exception to the rule is when a player is doing something that could 100% be done better without any negative side effect or change in choices. &nbsp;While it is very highly recommended to boost your primary stats with your level up increases, it is almost never a good idea to boost a low stat because if you change your array and boost a higher stat, you get more points overall. &nbsp;For example if you started off instead with 16/15/13/13/10/8 instead of your array and put the 13 in Dex with your level 4 bump going to str and con, the net effect would be that you would have 1 more Dexterity at no real cost to your character. Your defenses need work. &nbsp;You do not have a +3 feat bonus to AC. &nbsp;If you instead are saying that you are getting that from Con due to your class, it should go in class. &nbsp;Also the adjustment should be +2 not +3 as the default state of the sheet gives you Dex to AC and the difference between your Dex and Con is 2. You are showing an armor with an AC of 4. &nbsp;Hide armor does not have AC 4 until +4 enhancement bonus. &nbsp;What I think you are doing instead is leaving the Enhancement column blank and just adding it to the base AC. &nbsp;Do not do this. &nbsp;Give yourself 3 AC for Hide and 1 in the ENH column. Your neck is also effectively not equipped as you do not have the bonuses listed on your defenses. You have your check penalty as a positive number, it should be -2 not +2 (It lowers those skills not raises them). Please state the level of things on your feat list and do not put a description there. &nbsp;Bludgeon Expertise for free, Wild Senses for 1, Improved Initiative for 2 and Alertness for 4. Bear in Mind that bonuses of the same type never stack. &nbsp;Your bonus to initiative from Wild Senses is a Feat bonus as is the bonus from Improved Initiative. &nbsp;Which means your total bonus from feats is +4 not +7. Earth Strength is not a racial feature and Warden is the name of your class not a feature. Your attack and damage workspace are effectively blank. &nbsp;Please fix this. You have left all of page 3 blank. &nbsp;You speak no languages, have no money, description, background or personality. &nbsp;Fix this please. In your items you need to list what type of hammer you have (I think its Earth-Wrought and supposed to be a Warhammer). Please address these issues in list format and repost. 1. I looked into my array and changed it up to keep with adding to my main stats. 21 I looked into this and I thing I understood what you meant and made my change, just putting the difference in dex and con to equal my con mod. 3. I changed my pluses and the right pluses should be in the right places now 4. I added my stats for my neck. 5.I added a negative rather then positive. 6.&nbsp; Done 7. I looked them over and changed a few out to replace some that were repeating. 8. Done 9. I believe I fixed this 10.&nbsp; Filled in 11.I changed how I listed it and should be right an easier to look up now. I hope I fixed things as you ask. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> Check Check Check Check Check Check It looks like when you took Toughness you gave yourself 5 HP per level instead of 5 HP per tier. &nbsp;You get a total of 5 HP from that feat at this level, not 20. Check Still fairly bare-bones. &nbsp;What you want to do is list 2 different powers and state them out. &nbsp;Since you are a strength based class it would make sense for those two powers to be Ranged Basic Attack and Melee Basic Attack. &nbsp;You are on the right track, just need a second entry. Orcis is not a language. &nbsp;I see you picked a mechanical background. &nbsp;It looks like you just took training in Arcana instead of adding it to your class list. &nbsp;Adding it to your list means you have it as an option but it still uses one of your starting trainings. &nbsp;You should have Nature and 3 more (All the normal options for Warden plus Arcana) for a total of 4 skills not 5. Check Fix and repost please. 7. Fix HP. added 5 not 20 9. I dont have a ranged weapon but I think I put in for a thrown weapon since str. is my main stat. 10. Fixed. Took Giant, untrained arcana now have 4. <a href="https://www.myth-weavers.com/sheet.html#id=1220146" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1220146</a> It could have just been improvised. &nbsp;The goal is to make sure you have two different attack bonuses so we have a vague idea that you know what goes with what. &nbsp;Everything else is fixed. &nbsp;I gave you a journal entry. &nbsp;Hit the Join Game button and you will see a journal waiting for you. &nbsp;Once you get it filled out, contact someone in the skype channel (or on here) to get them to check it for you.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a> (Mulligan, I changed out my theme)
Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1213237" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1213237</a> (Mulligan, I changed out my theme) Quick glance it looks alright. If all you changes is the theme, not really a mulligan.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1202575" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1202575</a>
Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger) Hey Thomas, welcome to your second character. Is this a new character you will eventually require a journal for, or a mulligan ? 1) expertise feat seems to be missing. Placement at the bottom of the page while not wrong is not ideal for someone reviewing your sheet. 2) armor bonus missing from quick look up, which then also makes the AC calculation incorrect 3) where does the class bonus to AC come from ? 4) I would prefer to see the Winterkin bonus to Fortitude under Miscellaneous rather then temporary. You're not going to switch races mid-fight, are you ? 5) fill page 3. There is no point reviewing if you're gonna treat it like that 6) do an expenditure 7) please tag your powers I would ask you to carefully assess above, and take your time before reposting
Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready.
Aaron C. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1202575" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1202575</a> Hi Aaron C, welcome to the Guild. This sheet is clearly not done. Missing height and weight, missing attack and damage calculation, missing a feat, missing gear, missing language.... Please post when it is closer to finished. In the mean time, perhaps read step 1 of the New Player Checklist if you need assistance with filling this out. My handle is baldhermit.
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baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form?
Nellac said: baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form? At 1 : you will want to state on page 2 what type of armor your predator armor is At 2 : Does Staff Expertise give a bonus to damage ? At 3 : if by elf form you mean non-beast form, the answer is yes. Aside of point 2 of course.
baldhermit said: Nellac said: baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form? At 1 : you will want to state on page 2 what type of armor your predator armor is At 2 : Does Staff Expertise give a bonus to damage ? At 3 : if by elf form you mean non-beast form, the answer is yes. Aside of point 2 of course. 1) Armor type added&nbsp; 2) Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. &nbsp; 3) Thanks
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baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger) Hey Thomas, welcome to your second character. Is this a new character you will eventually require a journal for, or a mulligan ? 1) expertise feat seems to be missing. Placement at the bottom of the page while not wrong is not ideal for someone reviewing your sheet. 2) armor bonus missing from quick look up, which then also makes the AC calculation incorrect 3) where does the class bonus to AC come from ? 4) I would prefer to see the Winterkin bonus to Fortitude under Miscellaneous rather then temporary. You're not going to switch races mid-fight, are you ? 5) fill page 3. There is no point reviewing if you're gonna treat it like that 6) do an expenditure 7) please tag your powers I would ask you to carefully assess above, and take your time before reposting This is my alternate character, which will require another journal entry. 1) I have War Wizard's Expertise at the bottom of my feat section. 2) Armor Bonus is adjusted 3) Guarded Flourish class feature gives me a +2 shield bonus to AC. I would've included this in the tradition shield bonus, but then it alters my REF defense, which the class feature doesn't do, so I added it to class since that's where it comes from. I guess if you'd prefer I can put it in the Shield bonus section and then in my Misc include a -2 to adjust it. 4) Fixed, I don't even know how that happened. 5) Sorry for this, normally I would take the time but I started the character, and then some events happened, but I'm sure it's irrelevant to you why it wasn't filled out. Anyway, the sections are now filled out properly. 6) I'm confused by what you mean? I bought my items and I double checked my math as I typed this up so I'm pretty sure it all checks out. 7) I don't know what you mean by this, are you referring to my Cantrips and how they're just lumped into one box? If I have to I'll make each one a seperate power box, but I'd rather not as they're just Cantrips and I'd rather save my boxes for leveled powers. I'll make sure to copy-paste them when I make macros. Hopefully this addressed everything, sorry for 6 and 7. I'm not entirely sure what you meant with those.
Nellac said: baldhermit said: Nellac said: baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form? At 1 : you will want to state on page 2 what type of armor your predator armor is At 2 : Does Staff Expertise give a bonus to damage ? At 3 : if by elf form you mean non-beast form, the answer is yes. Aside of point 2 of course. 1) Armor type added&nbsp; 2) Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. &nbsp; 3) Thanks Alright, so what about "Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff." gives you a bonus to damage ?
baldhermit said: Nellac said: baldhermit said: Nellac said: baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form? At 1 : you will want to state on page 2 what type of armor your predator armor is At 2 : Does Staff Expertise give a bonus to damage ? At 3 : if by elf form you mean non-beast form, the answer is yes. Aside of point 2 of course. 1) Armor type added&nbsp; 2) Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. &nbsp; 3) Thanks Alright, so what about "Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff." gives you a bonus to damage ? Oh. got you. +1 to attack roll not damage roll . Removed&nbsp;
Nellac said: baldhermit said: Nellac said: baldhermit said: Nellac said: baldhermit said: Nellac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1217319" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1217319</a> Hallo Nellac, welcome to the Guild Living campaign. 1) first thing i noticed is that your armor is only really useful for Shaman, and your class is not Shaman. While this is not technically wrong, there are better choices (any) out there. At that, druids are proficient in hide armor, which would gain you a +1 to armor class at no effort. 2) where does the +1 feat bonus to damage come from ? 3) please know that since savage rend can be used as a melee basic attack, your attack and damage calculation on basic attack is actually incorrect The rest looks pretty good though. Please take your time to review above and repost when you're ready. 1) Thanks, i have changed armor to Predator armor, cheaper too 2) +1 Feat bonus from&nbsp;Staff Expertise 3) Altered melee basic for Savage rend,&nbsp;would I be correct in thinking the details I put were correct for elf form? At 1 : you will want to state on page 2 what type of armor your predator armor is At 2 : Does Staff Expertise give a bonus to damage ? At 3 : if by elf form you mean non-beast form, the answer is yes. Aside of point 2 of course. 1) Armor type added&nbsp; 2) Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. &nbsp; 3) Thanks Alright, so what about "Staff Expertise: - Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff." gives you a bonus to damage ? Oh. got you. +1 to attack roll not damage roll . Removed&nbsp; I gave you a journal entry. Hit the Join Game button and you will see a journal waiting for you. Once you get it filled out, contact someone in the skype channel (or on here) to get them to check it for you.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1224764" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1224764</a> Working on an alt as well and will post that in a day or two.
Bill T. S. said: baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger) Hey Thomas, welcome to your second character. Is this a new character you will eventually require a journal for, or a mulligan ? 1) expertise feat seems to be missing. Placement at the bottom of the page while not wrong is not ideal for someone reviewing your sheet. 2) armor bonus missing from quick look up, which then also makes the AC calculation incorrect 3) where does the class bonus to AC come from ? 4) I would prefer to see the Winterkin bonus to Fortitude under Miscellaneous rather then temporary. You're not going to switch races mid-fight, are you ? 5) fill page 3. There is no point reviewing if you're gonna treat it like that 6) do an expenditure 7) please tag your powers I would ask you to carefully assess above, and take your time before reposting This is my alternate character, which will require another journal entry. 1) I have War Wizard's Expertise at the bottom of my feat section. 2) Armor Bonus is adjusted 3) Guarded Flourish class feature gives me a +2 shield bonus to AC. I would've included this in the tradition shield bonus, but then it alters my REF defense, which the class feature doesn't do, so I added it to class since that's where it comes from. I guess if you'd prefer I can put it in the Shield bonus section and then in my Misc include a -2 to adjust it. 4) Fixed, I don't even know how that happened. 5) Sorry for this, normally I would take the time but I started the character, and then some events happened, but I'm sure it's irrelevant to you why it wasn't filled out. Anyway, the sections are now filled out properly. 6) I'm confused by what you mean? I bought my items and I double checked my math as I typed this up so I'm pretty sure it all checks out. 7) I don't know what you mean by this, are you referring to my Cantrips and how they're just lumped into one box? If I have to I'll make each one a seperate power box, but I'd rather not as they're just Cantrips and I'd rather save my boxes for leveled powers. I'll make sure to copy-paste them when I make macros. Hopefully this addressed everything, sorry for 6 and 7. I'm not entirely sure what you meant with those. At 1 : my point exactly, by dropping it at the very bottom it is easily overlooked. Keep in mind over the course of your characters career, likely several DMs will want to see your sheet. Make it as easy as possible to comprehend, please. At 2 : check At 3 : thanks for explaining, check At 4 : check At 5 : check At 6 : please explain what you spent your starting gold on that makes end up with 580gp At 7 : I do not think this is such an exotic request. Color Spray is your D5, Shield your U2, etc
Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1224764" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1224764</a> Working on an alt as well and will post that in a day or two. Hello Thomas S, I would recommend you play a few sessions in the Guild before making your second character, but you are free to do so at any time. 1) please read step 5 of the New Player Checklist and follow those instructions. 2) please do an expenditure 3) I am very curious how you made it to +12 to attack and 1d4+8 damage with a mundane dagger 4) why does the quick lookup damage expression for hand crossbow RBA differ from the one in the damage calculation on the right side of the sheet ? Once you've had a chance to go through above, please repost.
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baldhermit said: Bill T. S. said: baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger) Hey Thomas, welcome to your second character. Is this a new character you will eventually require a journal for, or a mulligan ? 1) expertise feat seems to be missing. Placement at the bottom of the page while not wrong is not ideal for someone reviewing your sheet. 2) armor bonus missing from quick look up, which then also makes the AC calculation incorrect 3) where does the class bonus to AC come from ? 4) I would prefer to see the Winterkin bonus to Fortitude under Miscellaneous rather then temporary. You're not going to switch races mid-fight, are you ? 5) fill page 3. There is no point reviewing if you're gonna treat it like that 6) do an expenditure 7) please tag your powers I would ask you to carefully assess above, and take your time before reposting This is my alternate character, which will require another journal entry. 1) I have War Wizard's Expertise at the bottom of my feat section. 2) Armor Bonus is adjusted 3) Guarded Flourish class feature gives me a +2 shield bonus to AC. I would've included this in the tradition shield bonus, but then it alters my REF defense, which the class feature doesn't do, so I added it to class since that's where it comes from. I guess if you'd prefer I can put it in the Shield bonus section and then in my Misc include a -2 to adjust it. 4) Fixed, I don't even know how that happened. 5) Sorry for this, normally I would take the time but I started the character, and then some events happened, but I'm sure it's irrelevant to you why it wasn't filled out. Anyway, the sections are now filled out properly. 6) I'm confused by what you mean? I bought my items and I double checked my math as I typed this up so I'm pretty sure it all checks out. 7) I don't know what you mean by this, are you referring to my Cantrips and how they're just lumped into one box? If I have to I'll make each one a seperate power box, but I'd rather not as they're just Cantrips and I'd rather save my boxes for leveled powers. I'll make sure to copy-paste them when I make macros. Hopefully this addressed everything, sorry for 6 and 7. I'm not entirely sure what you meant with those. At 1 : my point exactly, by dropping it at the very bottom it is easily overlooked. Keep in mind over the course of your characters career, likely several DMs will want to see your sheet. Make it as easy as possible to comprehend, please. At 2 : check At 3 : thanks for explaining, check At 4 : check At 5 : check At 6 : please explain what you spent your starting gold on that makes end up with 580gp At 7 : I do not think this is such an exotic request. Color Spray is your D5, Shield your U2, etc @Experitse Feat- My Expertise feat is now listed first, followed by feats I attained as I "leveled" @Expenditure- I have done the math for each of my items in my current wealth section and I listed the price of the items next to each entry in my items & inventory section. @Tagging- Oh, I understand now. Brark made it through without anyone mentioning this so I didn't know what you meant. I went ahead and tagged Brark's powers while I was at it. Hopefully my tags are simple to understand (Because Bladesinger powers are kind of weird to tag, TBH)
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baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1224764" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1224764</a> Working on an alt as well and will post that in a day or two. Hello Thomas S, I would recommend you play a few sessions in the Guild before making your second character, but you are free to do so at any time. 1) please read step 5 of the New Player Checklist and follow those instructions. 2) please do an expenditure 3) I am very curious how you made it to +12 to attack and 1d4+8 damage with a mundane dagger 4) why does the quick lookup damage expression for hand crossbow RBA differ from the one in the damage calculation on the right side of the sheet ? Once you've had a chance to go through above, please repost. 1) I think I misunderstood this originally and thought it just meant the stats in the stat fields. I have now entered the base stats in the Statistics block of the mythweavers sheet. 2) Can you tell me what you mean by this? 3) 5 dex bonus, 2 level, 3 proficiency, 1 enhancement bonus (ki focus), 1 weapon talent for attack, 5 dex, 2 weapon finesse, 1 enhancement bonus (ki focus) for damage. 4) I forgot to enter the weapon finesse damage bonus on the right side, now fixed. EDIT: Just noticed when I switched from magic quarterstaff to ki focus I forgot to add a mundane quarterstaff to use with the ki focus, corrected now.
Bill T. S. said: baldhermit said: Bill T. S. said: baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1222578" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1222578</a> (I present my alt: Baden. A Shadar-Kai Bladesinger) Hey Thomas, welcome to your second character. Is this a new character you will eventually require a journal for, or a mulligan ? 1) expertise feat seems to be missing. Placement at the bottom of the page while not wrong is not ideal for someone reviewing your sheet. 2) armor bonus missing from quick look up, which then also makes the AC calculation incorrect 3) where does the class bonus to AC come from ? 4) I would prefer to see the Winterkin bonus to Fortitude under Miscellaneous rather then temporary. You're not going to switch races mid-fight, are you ? 5) fill page 3. There is no point reviewing if you're gonna treat it like that 6) do an expenditure 7) please tag your powers I would ask you to carefully assess above, and take your time before reposting This is my alternate character, which will require another journal entry. 1) I have War Wizard's Expertise at the bottom of my feat section. 2) Armor Bonus is adjusted 3) Guarded Flourish class feature gives me a +2 shield bonus to AC. I would've included this in the tradition shield bonus, but then it alters my REF defense, which the class feature doesn't do, so I added it to class since that's where it comes from. I guess if you'd prefer I can put it in the Shield bonus section and then in my Misc include a -2 to adjust it. 4) Fixed, I don't even know how that happened. 5) Sorry for this, normally I would take the time but I started the character, and then some events happened, but I'm sure it's irrelevant to you why it wasn't filled out. Anyway, the sections are now filled out properly. 6) I'm confused by what you mean? I bought my items and I double checked my math as I typed this up so I'm pretty sure it all checks out. 7) I don't know what you mean by this, are you referring to my Cantrips and how they're just lumped into one box? If I have to I'll make each one a seperate power box, but I'd rather not as they're just Cantrips and I'd rather save my boxes for leveled powers. I'll make sure to copy-paste them when I make macros. Hopefully this addressed everything, sorry for 6 and 7. I'm not entirely sure what you meant with those. At 1 : my point exactly, by dropping it at the very bottom it is easily overlooked. Keep in mind over the course of your characters career, likely several DMs will want to see your sheet. Make it as easy as possible to comprehend, please. At 2 : check At 3 : thanks for explaining, check At 4 : check At 5 : check At 6 : please explain what you spent your starting gold on that makes end up with 580gp At 7 : I do not think this is such an exotic request. Color Spray is your D5, Shield your U2, etc @Experitse Feat- My Expertise feat is now listed first, followed by feats I attained as I "leveled" @Expenditure- I have done the math for each of my items in my current wealth section and I listed the price of the items next to each entry in my items & inventory section. @Tagging- Oh, I understand now. Brark made it through without anyone mentioning this so I didn't know what you meant. I went ahead and tagged Brark's powers while I was at it. Hopefully my tags are simple to understand (Because Bladesinger powers are kind of weird to tag, TBH) Journal set up for you. I think you know the drill.
Thomas S. said: baldhermit said: Thomas S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1224764" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1224764</a> Working on an alt as well and will post that in a day or two. Hello Thomas S, I would recommend you play a few sessions in the Guild before making your second character, but you are free to do so at any time. 1) please read step 5 of the New Player Checklist and follow those instructions. 2) please do an expenditure 3) I am very curious how you made it to +12 to attack and 1d4+8 damage with a mundane dagger 4) why does the quick lookup damage expression for hand crossbow RBA differ from the one in the damage calculation on the right side of the sheet ? Once you've had a chance to go through above, please repost. 1) I think I misunderstood this originally and thought it just meant the stats in the stat fields. I have now entered the base stats in the Statistics block of the mythweavers sheet. 2) Can you tell me what you mean by this? 3) 5 dex bonus, 2 level, 3 proficiency, 1 enhancement bonus (ki focus), 1 weapon talent for attack, 5 dex, 2 weapon finesse, 1 enhancement bonus (ki focus) for damage. 4) I forgot to enter the weapon finesse damage bonus on the right side, now fixed. EDIT: Just noticed when I switched from magic quarterstaff to ki focus I forgot to add a mundane quarterstaff to use with the ki focus, corrected now. Hello Thomas, when you hit Join Game, in the top right corner there will be a journal waiting for you to be filled out. You can add attributes on the left hand side of the journal. Please do not forget to add your character to the census, and contact one of the DMs when you're done.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1226772" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226772</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources This is a character I once had here, played 2 sessions (received circle crashers) Named Bausnyte. I believe its all up to snuff, I double checked over everything. I'd like a fresh hand out just so I can regain my bearings on writing Macros (plus I may have screwed my old one up pretty badly) Thanks! <a href="https://www.myth-weavers.com/sheet.html#id=796430" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=796430</a>
Adam . said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1226772" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226772</a> Hello Adam, welcome to the Guild Living campaign 1) Your damage calculation looks incorrect, and I would appreciate a calculation of an attack other than twin strike (yes, even for rangers those do exist) 2) Shou is not a language Please subtract 180 gp or so (guestimating) for all those kits As neither of those should stop you - please fix them! - I will set you up with a journal. When you hit Join Game, in the top right corner you will find a journal to fill out. Once that is done, find one of the DMs on Skype, or leave a message here, for someone to check that out.
TC said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources This is a character I once had here, played 2 sessions (received circle crashers) Named Bausnyte. I believe its all up to snuff, I double checked over everything. I'd like a fresh hand out just so I can regain my bearings on writing Macros (plus I may have screwed my old one up pretty badly) Thanks! <a href="https://www.myth-weavers.com/sheet.html#id=796430" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=796430</a> Welcome back TC. To be clear, you do not wish your old journal back, but you do wish to continue playing this same character? 1) please explain the +4 feat bonus to AC 2) can you show the calculation for that HP score? 3) quick lookup attack value missing 4) damage calculation is missing, and attack calculation needs tagged with powers you are doing the calculation for 5) why do you have a level 10 encounter power listed? Please take some time to review above, and repost when you're ready.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp;<a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a>
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Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1226543" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1226543</a> Hey Damien, Welcome to the Guild While your array is not technically wrong, you are missing points for how it could be added up. &nbsp;When you level up, if you give your level up increases to your highest stat you end up getting more points out of it overall. &nbsp;Starting with an array of 11/13/10/16/14 and bumping your Int and Cha instead of 11/12/10/16/11/15 gives you an additional point that you can spend. &nbsp;So you can either made your Dex, Str or Wis 1 higher giving you the same results but just 1 extra stat point. [To be clear after the change the possible legal arrays are 12/13/10/16/11/14, 11/13/11/16/11/14 and 11/13/10/16/12/14] Your hit points appear to be off. &nbsp;Could you please break down your math on how you got to 39? Your items are labeled in the cost breakdown (but not their costs which is what we need in that section, including your everburning torch) but not in your items section. &nbsp;You also appear to not be wearing your armor (there is no number listed in the Enh column for your AC). While not required you have not selected either a theme or a mechanical background. &nbsp;Given you are going for languages (I see you took Linguist), you might want to take a look at the Scholar theme and/or a background that offers you an additional language. Fix those couple things and repost. Edit: After touching base with the other DMs we have agreed you are welcome to do the things listed under Kenku Ventriloquist without the feat. &nbsp;That just seems like a reasonable and interesting way to use a Bluff check and your mimicry power. &nbsp;You don't need the feat to do that.
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I have decided to retire Fallen One due to mechanical problems with the build. Flavor wise Fallen One has ascended to the Astral Sea and regained his place as a Couatl. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1227411" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1227411</a>