Gary M said: Patrick O. said: Gary M said: Patrick O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1232612" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1232612</a> Welcome to the Guild! Your Array. It is very highly recommended to put your primary ability (your highest stat) in your attack stat (Wisdom). Also it is highly recommended for newer players to use one of the standard arrays and/or pick a race that gets a bonus to their primary attribute. While any one of these might not be an issue, all of them together may make this much less fun for you as your ability to hit and do cool things will be diminished. You are not required to change it, this is just advice from a long-time player. Your hit points appear to be incorrect. Could you please break down the calculation you used for it? Your surges per day are incorrect. Versatile Expertise needs to be labeled what you took it in. Also it is almost never a good plan but I'm going to assume you read the post on expertise feats and specifically chose not to take one of the ones designed for you for a reason. Feywild Protection is a paragon tier feat which requires you to be at least level 11. You do not qualify for this feat, please choose another. You are wearing cloth, you do not have an armor bonus (you have it listed as 1) While you are welcome to use a longsword you are only using one of your hands. If you want to be more defensively oriented you might want to put something defensive (like a Rhythm Blade Dagger) in the other hand or use a two-handed weapon. You do not have to hold your holy symbol in your hand to use it. This is not a correction but a clarification, keep in mind the power from your holy symbol can only be used with an attack where you use that implement, so the only attacks you can use it on are Radiant Vengeance and Oath of Consuming Light You seem to have 1 too many trained skills. Religion +3 from your base class, Eladrin Education for +1 and Scholar for +1. I think what you did is improperly give yourself training in History from your background. Backgrounds give access to the given skill as a class skill (so a choice to pick from not training in that skill). Please respond to this post and address these issues in list format. Thank you! 1. Fixed (Changed array to 18/14/11/10/10/8) 2. Fixed (I changed my constitution score early on and forgot to change my hitpoints) (11 + 14 + 6 + 6 + 6 + 6) 3. Fixed (same reason as above) 4. Which expertise feat is specific to me? I've looked through the post a couple of times and I don't quite see it, I don't know if I'm blind, or... I don't see one in the obscure list, are you talking about heavy blade, or holy symbol? 5. Fixed (Did not see that... chose a different feat fey duelist) 6. Fixed (misread) 7. While i wouldn't have the gold for a rhythm blade, i really like the idea of the dagger in the off-hand, however i don't quite know how dual wielding works mechanically. If I were to get a small rundown of it, i might do a cursed dagger, but I don't have the money for a defensive magic weapon (like rhythm blade). 8. Thank you, does the bonus still take effect my attack and damage work space, right now it is under the misc tab. 9. Fixed (And that is what i did improperly) (so adding +2 to history would be correct? instead of making it an option to be trained in.) I'm going to rewrite a section of the New Player Checklist to address this array issue because I have to say it too often. When you level up your +1 bumps to stats should always go to your highest stats. The reason for this is because if you want them to go to something else, a low stat like Con, you could change your starting array and end up with more points to spend. For example if you wanted your array to be the way that it is you could change the starting array to 18/13/12/11/10/8 and give your level 4 bump to Int instead of con. The net result of that would be that your final stats all stay the same, but you have a con of 12 instead of 11 (Currently you have 10/11/13/16/19/8 as your stats, with the change you would have 10/12/13/16/19/8 as your stats. Identical, just more Con at no detriment to you at all). Check, although if you make the change in 1 that will add a hit point to your total. Check, although also refer to 1. Usually the big thing is Mighty Crusader Expertise. Mostly because you have no real reason to use a 1 handed weapon (unless you want to be very defensive as I mentioned earlier). Right now the only difference between using a longsword and using a greatsword is that the greatsword does more damage. Keep in mind that your Feyborn Pursuer and Fey Duelist feats work directly against one another. You will only be able to benefit from one or the other during a given combat. Check I was trying to come up with a reason why you wouldn't wield a 2-handed weapon. For an avenger there is no reason to really dual-wield as they do not have any powers that allow them to attack with 2 weapons. I don't understand what you mean, but you do seem to have a misc +1 to everything right now and you should not have that. Your holy symbol will only benefit you with implement attacks and your weapon is for weapon attacks. You will never have a case where you use both the magic from your weapon and the magic from your holy symbol on the same attack or damage rolls. I don't know why you have a 1 feat bonus to damage rolls on either power or a 1 misc bonus to damage rolls on either power. Correct, you could say (+2 History) after your background to make it clear what benefit you took. 1. Fixed, I sorta just did what you did, it looked better, and was better xD 4. Fixed, I forgot I had military melee prof. so i wanted something i was prof. in, which was the long sword, but i gotcha now, switched longsword to great sword and changed to mighty crusader expertise 5. Fixed Switched to Godsworn Mentalist from feyborn duelist, didn't see the very last part of the feat 7. Fixed -see 4 8. Fixed, removed the misc stats, and the feat bonus was supposed to be from the versatile expertise, and now is from the mighty crusader expertise