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Post Character Sheets Here! (Archived, Closed 1/12/18)

HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there.
Ashley T said: HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there. Hi Ashley, Updated my character: 1. Fixed. 2. Also fixed. 3. That +4 is from Dark Menace, that's my mistake. &nbsp;Removed and updated with expertise bonus. 4. Removed CHA in the workspaces. 5. I purchased both the armor and amulet from the Items for Sale thread. &nbsp;My comments have since been deleted, but here's a screenshot to&nbsp; prove . &nbsp;Regardless, turns out I did mess up the math. &nbsp;I've updated the items section accordingly. 6. I've taken Auspicious Birth as my background and Sohei as my theme. Let me know if anything else is busted.
HELIX said: Ashley T said: HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there. Hi Ashley, Updated my character: 1. Fixed. 2. Also fixed. 3. That +4 is from Dark Menace, that's my mistake. &nbsp;Removed and updated with expertise bonus. 4. Removed CHA in the workspaces. 5. I purchased both the armor and amulet from the Items for Sale thread. &nbsp;My comments have since been deleted, but here's a screenshot to&nbsp; prove . &nbsp;Regardless, turns out I did mess up the math. &nbsp;I've updated the items section accordingly. 6. I've taken Auspicious Birth as my background and Sohei as my theme. Let me know if anything else is busted. 1. Your starting array seems to be listed incorrectly here; to reach your current stats you'd be starting with 17 charisma and 16 strength, not the other way around. 5. That's fine then, though you haven't included your skill bonus from the surefoot boots you bought. For future reference, if you've purchased something from the sales thread you should make a note of that on the sheet. 6. With Auspicious Birth your HP should be 58 rather than 54.
Ashley T said: HELIX said: Ashley T said: HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there. Hi Ashley, Updated my character: 1. Fixed. 2. Also fixed. 3. That +4 is from Dark Menace, that's my mistake. &nbsp;Removed and updated with expertise bonus. 4. Removed CHA in the workspaces. 5. I purchased both the armor and amulet from the Items for Sale thread. &nbsp;My comments have since been deleted, but here's a screenshot to&nbsp; prove . &nbsp;Regardless, turns out I did mess up the math. &nbsp;I've updated the items section accordingly. 6. I've taken Auspicious Birth as my background and Sohei as my theme. Let me know if anything else is busted. 1. Your starting array seems to be listed incorrectly here; to reach your current stats you'd be starting with 17 charisma and 16 strength, not the other way around. 5. That's fine then, though you haven't included your skill bonus from the surefoot boots you bought. For future reference, if you've purchased something from the sales thread you should make a note of that on the sheet. 6. With Auspicious Birth your HP should be 58 rather than 54. Apologies, moved too quickly through that one. 1. Big typo. &nbsp;Fixed. 5. Updated skill bonus and explicitly mentioned sales thread in 'Other Notes'. 6. I incorrectly remembered the HP/level bonus to be 5 instead of 6. Fixed.
HELIX said: Ashley T said: HELIX said: Ashley T said: HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there. Hi Ashley, Updated my character: 1. Fixed. 2. Also fixed. 3. That +4 is from Dark Menace, that's my mistake. &nbsp;Removed and updated with expertise bonus. 4. Removed CHA in the workspaces. 5. I purchased both the armor and amulet from the Items for Sale thread. &nbsp;My comments have since been deleted, but here's a screenshot to&nbsp; prove . &nbsp;Regardless, turns out I did mess up the math. &nbsp;I've updated the items section accordingly. 6. I've taken Auspicious Birth as my background and Sohei as my theme. Let me know if anything else is busted. 1. Your starting array seems to be listed incorrectly here; to reach your current stats you'd be starting with 17 charisma and 16 strength, not the other way around. 5. That's fine then, though you haven't included your skill bonus from the surefoot boots you bought. For future reference, if you've purchased something from the sales thread you should make a note of that on the sheet. 6. With Auspicious Birth your HP should be 58 rather than 54. Apologies, moved too quickly through that one. 1. Big typo. &nbsp;Fixed. 5. Updated skill bonus and explicitly mentioned sales thread in 'Other Notes'. 6. I incorrectly remembered the HP/level bonus to be 5 instead of 6. Fixed. Ok, sheet approved and journal created, should be visible when you go into the game. Next step for you is filling out the journal and creating macros, you can message me or another GM once that's done. You should also join the Skype group if you haven't already, let me know if you need a link to it.
Ashley T said: HELIX said: Ashley T said: HELIX said: Ashley T said: HELIX said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1257954" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257954</a> Hi, welcome to the Guild. Your character looks mostly fine, but there are a few issues: 1. When you list what your starting ability score array was, the scores should be either labelled or listed in Str/Con/Dex/Int/Wis/Cha order, not just listed from highest to lowest. You also need to list your stat boosts from race and level 4 in that box. 2. You've listed yourself as having a +2 class bonus to Will, this should be a +1 class bonus and a +1 racial (misc) bonus. 3. Your attack workspace doesn't include your expertise bonus. You've got a +4 misc bonus to damage on strength attacks listed there that I don't think should be there; if that's the bonus damage from Dark Menace it shouldn't be included in the workspace because it's a situational modifier. 4. You have a section for charisma attacks in your workspace, but you don't seem to have any charisma-based attacks, so that's not needed. 5. Your armour and amulet of protection have the wrong costs listed, they're both more expensive than that at a +2 enhancement bonus. You won't be able to afford them like that, so you'll have to make some changes to your gear. 6. It's recommended (though not required) that you take a theme and background benefit, since they're an extra layer of customisation and benefits for your character. You can find a list of them if you look under the backgrounds and character themes sections in the compendium. Generally we recommend Auspicious Birth/Born Under a Bad Sign as a background for characters without high constitution, but you may find something you prefer to those. Once you've addressed those, leave a reply detailing how you addressed them and we'll go from there. Hi Ashley, Updated my character: 1. Fixed. 2. Also fixed. 3. That +4 is from Dark Menace, that's my mistake. &nbsp;Removed and updated with expertise bonus. 4. Removed CHA in the workspaces. 5. I purchased both the armor and amulet from the Items for Sale thread. &nbsp;My comments have since been deleted, but here's a screenshot to&nbsp; prove . &nbsp;Regardless, turns out I did mess up the math. &nbsp;I've updated the items section accordingly. 6. I've taken Auspicious Birth as my background and Sohei as my theme. Let me know if anything else is busted. 1. Your starting array seems to be listed incorrectly here; to reach your current stats you'd be starting with 17 charisma and 16 strength, not the other way around. 5. That's fine then, though you haven't included your skill bonus from the surefoot boots you bought. For future reference, if you've purchased something from the sales thread you should make a note of that on the sheet. 6. With Auspicious Birth your HP should be 58 rather than 54. Apologies, moved too quickly through that one. 1. Big typo. &nbsp;Fixed. 5. Updated skill bonus and explicitly mentioned sales thread in 'Other Notes'. 6. I incorrectly remembered the HP/level bonus to be 5 instead of 6. Fixed. Ok, sheet approved and journal created, should be visible when you go into the game. Next step for you is filling out the journal and creating macros, you can message me or another GM once that's done. You should also join the Skype group if you haven't already, let me know if you need a link to it. Thanks. &nbsp;I've just completed my macros. &nbsp;I'm not entirely confident yet in my ability to use Attributes/Abilities properly, so let me know if there's anything that needs improvement. &nbsp;I also don't have access to the Skype group, a link would be much appreciated!
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a>
Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a> Hi Damien, good to see a second character 1) The armor on page 2 is not typed. Please indicate cloth / leather / hide / chain / scale / plate 2) quick look up armor bonus is set to 0, which would only be correct if you are planning to wear cloth armor. Given the fact your character has no dexterity and low intelligence, I would recommend a heavy armor. if you make that choice, don't forget to check the box for heavy armor. 2b) also please fill out the Check Penalty, Speed Penalty and other speed related fields under quick look up; even with a zero that at least indicate you looked at it. 3) The static block description of 17/15/13/10/10/8 is really not helpful in determining what score you put with which ability. 4) Entirely your choice, but I doubt Travelers Chant ritual will see a lot of use other than perhaps upset a DM that you are surpassing a plot hook. 5) 1100gp left over. I would suggest you improve your character now rather than later. 6) While not mandatory, near as I can tell you did not pick a background. If you did pick one and I am not seeing it, please post it under class features, if you wish to not pick one, or not pick one now, that is fine. 7) please indicate what the type of weapon is you picked with that enhancement. 8) not wrong, but might lead to confusion : you're going with 'Edward' and 'Female' ? Please take your time to review above, and respond when you're ready.
baldhermit said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a> Hi Damien, good to see a second character 1) The armor on page 2 is not typed. Please indicate cloth / leather / hide / chain / scale / plate 2) quick look up armor bonus is set to 0, which would only be correct if you are planning to wear cloth armor. Given the fact your character has no dexterity and low intelligence, I would recommend a heavy armor. if you make that choice, don't forget to check the box for heavy armor. 2b) also please fill out the Check Penalty, Speed Penalty and other speed related fields under quick look up; even with a zero that at least indicate you looked at it. 3) The static block description of 17/15/13/10/10/8 is really not helpful in determining what score you put with which ability. 4) Entirely your choice, but I doubt Travelers Chant ritual will see a lot of use other than perhaps upset a DM that you are surpassing a plot hook. 5) 1100gp left over. I would suggest you improve your character now rather than later. 6) While not mandatory, near as I can tell you did not pick a background. If you did pick one and I am not seeing it, please post it under class features, if you wish to not pick one, or not pick one now, that is fine. 7) please indicate what the type of weapon is you picked with that enhancement. 8) not wrong, but might lead to confusion : you're going with 'Edward' and 'Female' ? Please take your time to review above, and respond when you're ready. 1:fixed 2:fixed 3:fixed 4:fixed 5:fixed 6:Took one 7:fixed 8: It's a bit of a joke
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Damien H. said: baldhermit said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a> Hi Damien, good to see a second character 1) The armor on page 2 is not typed. Please indicate cloth / leather / hide / chain / scale / plate 2) quick look up armor bonus is set to 0, which would only be correct if you are planning to wear cloth armor. Given the fact your character has no dexterity and low intelligence, I would recommend a heavy armor. if you make that choice, don't forget to check the box for heavy armor. 2b) also please fill out the Check Penalty, Speed Penalty and other speed related fields under quick look up; even with a zero that at least indicate you looked at it. 3) The static block description of 17/15/13/10/10/8 is really not helpful in determining what score you put with which ability. 4) Entirely your choice, but I doubt Travelers Chant ritual will see a lot of use other than perhaps upset a DM that you are surpassing a plot hook. 5) 1100gp left over. I would suggest you improve your character now rather than later. 6) While not mandatory, near as I can tell you did not pick a background. If you did pick one and I am not seeing it, please post it under class features, if you wish to not pick one, or not pick one now, that is fine. 7) please indicate what the type of weapon is you picked with that enhancement. 8) not wrong, but might lead to confusion : you're going with 'Edward' and 'Female' ? Please take your time to review above, and respond when you're ready. 1:fixed 2:fixed 3:fixed 4:fixed 5:fixed 6:Took one 7:fixed 8: It's a bit of a joke It is helpful to state what changes you made so a DM does not have to search. The phrase "fixed" is not very descriptive. At 1 : check At 2 : you made changes, but I would not say this is fixed. Please go over your entries more carefully At 3 : check At 4 : check At 5 : I am not sure what you spend your money on. Can you supply us with an overview of your expenditures? At 6 : check At 7 : you made changes, but I would not say this is fixed. Please go over your entry more carefully At 8 : OK And last little bit, please be careful in your spelling. Repitle, Dragonic, etc ?
HELIX said: Thanks. &nbsp;I've just completed my macros. &nbsp;I'm not entirely confident yet in my ability to use Attributes/Abilities properly, so let me know if there's anything that needs improvement. &nbsp;I also don't have access to the Skype group, a link would be much appreciated! I listed a few corrections under your bio. &nbsp;Fix those things and delete those notes from your bio. &nbsp;All of them things needed were minor, so I made you a token. &nbsp;Make sure to drag your token out to see that it works and you like the way it looks. &nbsp;To get added to the skype group send a contact request to Gravymattingly.
baldhermit said: Damien H. said: baldhermit said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a> Hi Damien, good to see a second character 1) The armor on page 2 is not typed. Please indicate cloth / leather / hide / chain / scale / plate 2) quick look up armor bonus is set to 0, which would only be correct if you are planning to wear cloth armor. Given the fact your character has no dexterity and low intelligence, I would recommend a heavy armor. if you make that choice, don't forget to check the box for heavy armor. 2b) also please fill out the Check Penalty, Speed Penalty and other speed related fields under quick look up; even with a zero that at least indicate you looked at it. 3) The static block description of 17/15/13/10/10/8 is really not helpful in determining what score you put with which ability. 4) Entirely your choice, but I doubt Travelers Chant ritual will see a lot of use other than perhaps upset a DM that you are surpassing a plot hook. 5) 1100gp left over. I would suggest you improve your character now rather than later. 6) While not mandatory, near as I can tell you did not pick a background. If you did pick one and I am not seeing it, please post it under class features, if you wish to not pick one, or not pick one now, that is fine. 7) please indicate what the type of weapon is you picked with that enhancement. 8) not wrong, but might lead to confusion : you're going with 'Edward' and 'Female' ? Please take your time to review above, and respond when you're ready. 1:fixed 2:fixed 3:fixed 4:fixed 5:fixed 6:Took one 7:fixed 8: It's a bit of a joke It is helpful to state what changes you made so a DM does not have to search. The phrase "fixed" is not very descriptive. At 1 : check At 2 : you made changes, but I would not say this is fixed. Please go over your entries more carefully At 3 : check At 4 : check At 5 : I am not sure what you spend your money on. Can you supply us with an overview of your expenditures? At 6 : check At 7 : you made changes, but I would not say this is fixed. Please go over your entry more carefully At 8 : OK And last little bit, please be careful in your spelling. Repitle, Dragonic, etc ? 2: Added in the penalities&nbsp; 5: Bought Bracers of Respite 7: I listed it as a dagger
Damien H. said: baldhermit said: Damien H. said: baldhermit said: Damien H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1257366" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1257366</a> Hi Damien, good to see a second character 1) The armor on page 2 is not typed. Please indicate cloth / leather / hide / chain / scale / plate 2) quick look up armor bonus is set to 0, which would only be correct if you are planning to wear cloth armor. Given the fact your character has no dexterity and low intelligence, I would recommend a heavy armor. if you make that choice, don't forget to check the box for heavy armor. 2b) also please fill out the Check Penalty, Speed Penalty and other speed related fields under quick look up; even with a zero that at least indicate you looked at it. 3) The static block description of 17/15/13/10/10/8 is really not helpful in determining what score you put with which ability. 4) Entirely your choice, but I doubt Travelers Chant ritual will see a lot of use other than perhaps upset a DM that you are surpassing a plot hook. 5) 1100gp left over. I would suggest you improve your character now rather than later. 6) While not mandatory, near as I can tell you did not pick a background. If you did pick one and I am not seeing it, please post it under class features, if you wish to not pick one, or not pick one now, that is fine. 7) please indicate what the type of weapon is you picked with that enhancement. 8) not wrong, but might lead to confusion : you're going with 'Edward' and 'Female' ? Please take your time to review above, and respond when you're ready. 1:fixed 2:fixed 3:fixed 4:fixed 5:fixed 6:Took one 7:fixed 8: It's a bit of a joke It is helpful to state what changes you made so a DM does not have to search. The phrase "fixed" is not very descriptive. At 1 : check At 2 : you made changes, but I would not say this is fixed. Please go over your entries more carefully At 3 : check At 4 : check At 5 : I am not sure what you spend your money on. Can you supply us with an overview of your expenditures? At 6 : check At 7 : you made changes, but I would not say this is fixed. Please go over your entry more carefully At 8 : OK And last little bit, please be careful in your spelling. Repitle, Dragonic, etc ? 2: Added in the penalities&nbsp; 5: Bought Bracers of Respite 7: I listed it as a dagger thank you. There is a journal.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries.
Jared J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries. Hi Jared, welcome to the Guild Living campaign.&nbsp;For a very first time, this is a pretty good sheet. 1) please fill out the class features section 2) as your eldritch blast counts as an RBA, I would suggest you re-visit the attack and damage calculations for your ranged basic attack. 3) please fill out the number of healing surges per day 4) implement attacks do not get to add a proficiency bonus to their attack calculation. (and I doubt rods actually have a proficiency defined, so not sure where the +2 comes from) 5) what feat did you take that gives you a +1 to damage ? 6) while not wrong, I do not see you took a theme. This could give your character both power and flavor, but is not a mandatory. Build advise : That 12 in Wisdom, I do not see what it does for you. Perhaps a 17/15/13/10/10/8 start would be helpful? I also do not see the benefit of the repeating crossbow You may want to check out the Armor of Dark Majesty Look at the Superior Implement Training feats to get an accurate rod. Simple feat for a +1 in accuracy. Please take your time to review above, and repost if or when you're ready.
baldhermit said: Jared J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries. Hi Jared, welcome to the Guild Living campaign.&nbsp;For a very first time, this is a pretty good sheet. 1) please fill out the class features section 2) as your eldritch blast counts as an RBA, I would suggest you re-visit the attack and damage calculations for your ranged basic attack. 3) please fill out the number of healing surges per day 4) implement attacks do not get to add a proficiency bonus to their attack calculation. (and I doubt rods actually have a proficiency defined, so not sure where the +2 comes from) 5) what feat did you take that gives you a +1 to damage ? 6) while not wrong, I do not see you took a theme. This could give your character both power and flavor, but is not a mandatory. Build advise : That 12 in Wisdom, I do not see what it does for you. Perhaps a 17/15/13/10/10/8 start would be helpful? I also do not see the benefit of the repeating crossbow You may want to check out the Armor of Dark Majesty Look at the Superior Implement Training feats to get an accurate rod. Simple feat for a +1 in accuracy. Please take your time to review above, and repost if or when you're ready. 1) Done. 2) Done.&nbsp; Looked back through it and redid it. If it is still incorrect then I am honestly unsure of what I am doing wrong. 3) Done. 4) Done. Removed it.&nbsp; Was just confused about proficiency bonus and implement items but think I understand it now after reading some of the PHB. 5) Done. Removed it. &nbsp; Misread the White Lotus Dueling Expertise feat and thought it added +1 to attack AND damage. 6) Done.&nbsp; Added a Character Theme Build Advice) Took your advice on the start stat change. Dropped the crossbow. Picked up Armor of Dark Majesty. Took Superior Implement Training feat to gain Accurate Staff of Ruin with +1 to attack roll. Thanks a lot for the build advice. There's a lot more to D&D character development than I figured. Am having a lot of fun doing it though. Let me know if any of the numbers/calculations are off or if there are any other errors.
Jared J. said: baldhermit said: Jared J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries. Hi Jared, welcome to the Guild Living campaign.&nbsp;For a very first time, this is a pretty good sheet. 1) please fill out the class features section 2) as your eldritch blast counts as an RBA, I would suggest you re-visit the attack and damage calculations for your ranged basic attack. 3) please fill out the number of healing surges per day 4) implement attacks do not get to add a proficiency bonus to their attack calculation. (and I doubt rods actually have a proficiency defined, so not sure where the +2 comes from) 5) what feat did you take that gives you a +1 to damage ? 6) while not wrong, I do not see you took a theme. This could give your character both power and flavor, but is not a mandatory. Build advise : That 12 in Wisdom, I do not see what it does for you. Perhaps a 17/15/13/10/10/8 start would be helpful? I also do not see the benefit of the repeating crossbow You may want to check out the Armor of Dark Majesty Look at the Superior Implement Training feats to get an accurate rod. Simple feat for a +1 in accuracy. Please take your time to review above, and repost if or when you're ready. 1) Done. 2) Done.&nbsp; Looked back through it and redid it. If it is still incorrect then I am honestly unsure of what I am doing wrong. 3) Done. 4) Done. Removed it.&nbsp; Was just confused about proficiency bonus and implement items but think I understand it now after reading some of the PHB. 5) Done. Removed it. &nbsp; Misread the White Lotus Dueling Expertise feat and thought it added +1 to attack AND damage. 6) Done.&nbsp; Added a Character Theme Build Advice) Took your advice on the start stat change. Dropped the crossbow. Picked up Armor of Dark Majesty. Took Superior Implement Training feat to gain Accurate Staff of Ruin with +1 to attack roll. Thanks a lot for the build advice. There's a lot more to D&D character development than I figured. Am having a lot of fun doing it though. Let me know if any of the numbers/calculations are off or if there are any other errors. At 1 : check At 2 : please note that the +1 bonus to attacks for using an accurate implement falls under miscellaneous. That makes the enhancement bonus to attack and damage +1, and the misc bonus +1 for accurate implement and +1 for the goggles. That makes the overall attack score for both Eldritch Blast and Hellish Rebuke correct, however. At 3 : check At 4 : check At 5 : check At 6 : please list this theme under race or class features so that another DM may find it if he or she needs to check. New, as I think you overhauled your character quite a bit: 7) At level 4 you are not entitled to a +2 to a single ability, rather you gain a +1 to two abilities. 8) your armor on page 2 no longer states the type (cloth / leather / hide / chain / scale / plate). I think it is leather, in which case your armor bonus under quick look up is incorrect, and consequently your armor class calculation. 9) With the Superior Implement Training specify what implement you took that training in. I am aware space is precious, but for example Sup.Impl.Training (Accurate staff) would fit.&nbsp; 10) Adventurers Kit is not a magic item as listed on page 2 11) you do not get the level 3 encounter power from your theme if you choose a level 3 encounter power from your class. You can choose either one, but not both. 12) not sure where the +2 to Athletics comes from, but perhaps you misplaced the +2 to Acrobatics from your theme?
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baldhermit said: Jared J. said: baldhermit said: Jared J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries. Hi Jared, welcome to the Guild Living campaign.&nbsp;For a very first time, this is a pretty good sheet. 1) please fill out the class features section 2) as your eldritch blast counts as an RBA, I would suggest you re-visit the attack and damage calculations for your ranged basic attack. 3) please fill out the number of healing surges per day 4) implement attacks do not get to add a proficiency bonus to their attack calculation. (and I doubt rods actually have a proficiency defined, so not sure where the +2 comes from) 5) what feat did you take that gives you a +1 to damage ? 6) while not wrong, I do not see you took a theme. This could give your character both power and flavor, but is not a mandatory. Build advise : That 12 in Wisdom, I do not see what it does for you. Perhaps a 17/15/13/10/10/8 start would be helpful? I also do not see the benefit of the repeating crossbow You may want to check out the Armor of Dark Majesty Look at the Superior Implement Training feats to get an accurate rod. Simple feat for a +1 in accuracy. Please take your time to review above, and repost if or when you're ready. 1) Done. 2) Done.&nbsp; Looked back through it and redid it. If it is still incorrect then I am honestly unsure of what I am doing wrong. 3) Done. 4) Done. Removed it.&nbsp; Was just confused about proficiency bonus and implement items but think I understand it now after reading some of the PHB. 5) Done. Removed it. &nbsp; Misread the White Lotus Dueling Expertise feat and thought it added +1 to attack AND damage. 6) Done.&nbsp; Added a Character Theme Build Advice) Took your advice on the start stat change. Dropped the crossbow. Picked up Armor of Dark Majesty. Took Superior Implement Training feat to gain Accurate Staff of Ruin with +1 to attack roll. Thanks a lot for the build advice. There's a lot more to D&D character development than I figured. Am having a lot of fun doing it though. Let me know if any of the numbers/calculations are off or if there are any other errors. At 1 : check At 2 : please note that the +1 bonus to attacks for using an accurate implement falls under miscellaneous. That makes the enhancement bonus to attack and damage +1, and the misc bonus +1 for accurate implement and +1 for the goggles. That makes the overall attack score for both Eldritch Blast and Hellish Rebuke correct, however. At 3 : check At 4 : check At 5 : check At 6 : please list this theme under race or class features so that another DM may find it if he or she needs to check. New, as I think you overhauled your character quite a bit: 7) At level 4 you are not entitled to a +2 to a single ability, rather you gain a +1 to two abilities. 8) your armor on page 2 no longer states the type (cloth / leather / hide / chain / scale / plate). I think it is leather, in which case your armor bonus under quick look up is incorrect, and consequently your armor class calculation. 9) With the Superior Implement Training specify what implement you took that training in. I am aware space is precious, but for example Sup.Impl.Training (Accurate staff) would fit.&nbsp; 10) Adventurers Kit is not a magic item as listed on page 2 11) you do not get the level 3 encounter power from your theme if you choose a level 3 encounter power from your class. You can choose either one, but not both. 12) not sure where the +2 to Athletics comes from, but perhaps you misplaced the +2 to Acrobatics from your theme? 2) Done.&nbsp; Pretty sure the correct numbers are in the correct boxes now. 6) Done. 7) Done. 8) Done. Added 1 to armor bonus.&nbsp; By my understanding, leather armor adds +2 to armor bonus. Which made my total AC go up +1. 9) Done. 10) Done. Moved the adventure kit to "Other Items". 11) Done. Removed level 3 encounter that was gained through theme. Was unaware I couldn't have both. But it is okay that I have both level 1 class and theme encounters? Just want to double check. 12) Unless I am just totally wrong,&nbsp; the portable compendium states Hobgoblins get a racial bonus of +2 Athletics. And also I added the +2 Acrobatics gained from my theme.. I missed that one.
Jared J. said: baldhermit said: Jared J. said: baldhermit said: Jared J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1259623" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1259623</a> This is my absolute first time ever making a character sheet so I anticipate there to be errors (even after triple checking)... So I apologize in advance.&nbsp; Also, not sure if this is this place for this (so please ignore it if that's the case), but any advice in my build is welcome and appreciated.&nbsp; Figure there is a seperate area for that, so no worries. At 1 : check At 2 : please note that the +1 bonus to attacks for using an accurate implement falls under miscellaneous. That makes the enhancement bonus to attack and damage +1, and the misc bonus +1 for accurate implement and +1 for the goggles. That makes the overall attack score for both Eldritch Blast and Hellish Rebuke correct, however. At 3 : check At 4 : check At 5 : check At 6 : please list this theme under race or class features so that another DM may find it if he or she needs to check. New, as I think you overhauled your character quite a bit: 7) At level 4 you are not entitled to a +2 to a single ability, rather you gain a +1 to two abilities. 8) your armor on page 2 no longer states the type (cloth / leather / hide / chain / scale / plate). I think it is leather, in which case your armor bonus under quick look up is incorrect, and consequently your armor class calculation. 9) With the Superior Implement Training specify what implement you took that training in. I am aware space is precious, but for example Sup.Impl.Training (Accurate staff) would fit.&nbsp; 10) Adventurers Kit is not a magic item as listed on page 2 11) you do not get the level 3 encounter power from your theme if you choose a level 3 encounter power from your class. You can choose either one, but not both. 12) not sure where the +2 to Athletics comes from, but perhaps you misplaced the +2 to Acrobatics from your theme? 2) Done.&nbsp; Pretty sure the correct numbers are in the correct boxes now. 6) Done. 7) Done. 8) Done. Added 1 to armor bonus.&nbsp; By my understanding, leather armor adds +2 to armor bonus. Which made my total AC go up +1. 9) Done. 10) Done. Moved the adventure kit to "Coins and Other Wealth". Hope that's the correct place for it.&nbsp; Or do I need to leave it off of my character sheet, simply subtract it from my remaining gold, and it's assumed I have it during campaigns? 11) Done. Removed level 3 encounter that was gained through theme. Was unaware I couldn't have both. But it is okay that I have both level 1 class and theme encounters? Just want to double check. 12) Unless I am just totally wrong,&nbsp; the portable compendium states Hobgoblins get a racial bonus of +2 Athletics. And also I added the +2 Acrobatics gained from my theme.. I missed that one. All seems good now. Some quick comments: At 10 : Adventurers Kit is already listed on page 1 under Other Items. That is good enough, as soon it will just be understood your character has it in its possession. At 11 : the level 1 encounter power you gained through the level 1 feature of the theme. Which makes it different than the E3, U6, etc, which are electives if you hit Join Game, there is a journal waiting to be filled out. If you have any questions, please ask in Skype.&nbsp; When you're done, ask for a DMs attention on Skype, or leave a message here for it to be checked. That is the last hurdle to get a token, after which you'd be able to play.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1258873" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258873</a>
Jason said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1258873" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258873</a> Hello Jason, welcome to the Guild Living campaign 1) since you bought it outright, I have to ask why you bought the 'Lesser Badge of the Berserker' instead of the 'Badge of the Berserker'. They are the same price, but one gives you a +4 to defenses, and the other plain immunity. Why take the chance someone could hit you? 2) your Melee Twin Strike does not get your ability score to damage. It does get (or should) your Two Weapon Fighting bonus to damage under misc. 3) what feat(s) did you take that gives you a total of +2 to damage ? 4) could you please show your calculation in regards to your HP total ? 5) please list underwild as your background, and indicate which benefit(s) you gained from it. 6) please list animal master as your theme, and indicate which companion you choose 7) had to look it up, but your ability modifier to damage for the Beast Melee attack is incorrect Please take your time to review above, and repost when you're ready.
baldhermit said: Jason said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1258873" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258873</a> Hello Jason, welcome to the Guild Living campaign 1) since you bought it outright, I have to ask why you bought the 'Lesser Badge of the Berserker' instead of the 'Badge of the Berserker'. They are the same price, but one gives you a +4 to defenses, and the other plain immunity. Why take the chance someone could hit you? 2) your Melee Twin Strike does not get your ability score to damage. It does get (or should) your Two Weapon Fighting bonus to damage under misc. 3) what feat(s) did you take that gives you a total of +2 to damage ? 4) could you please show your calculation in regards to your HP total ? 5) please list underwild as your background, and indicate which benefit(s) you gained from it. 6) please list animal master as your theme, and indicate which companion you choose 7) had to look it up, but your ability modifier to damage for the Beast Melee attack is incorrect Please take your time to review above, and repost when you're ready. Thanks for the review Baldhermit. 1. My initial thoughts were to get the OA and with the high defense I thought I would still avoid the hit but then when I use Predatory Charge my beast would get a power bonus on the attack and damage rolls to that enemy. I now see that this is a daily skill, so probably a waste to add that risk for something I can only get benefit from once a day. That was the logic anyways, I left it the same but will chew on this some more. 2. Updated Main/Off Melee Twin Strike to include the non-ability damage, now it shows&nbsp;+11/10vsAC and&nbsp;1d8+4/1d6+3 3. I took +1 for weapon focus, +1 for two-weapon fighting, and +2/+1 for magical enhancement of each weapon. 4. Added these calculations to the Statistic Block, I had used +6 per level instead of the +5 that a Ranger should get. I misread the number probably from seeing 6's on the video, thanks for catching that. 5. I currently had Underwild +2 Perception listed under Race Features. I added the prefix Background: to make it more apparent. 6. Added prefix Theme: to Animal Master under Class/Path/Destiny Features and added the animal (spider) as well. I should have asked if this would be an ok switch instead of a cat, dog, etc. It is same size just fits my character better. 7. I need help with this one, Lizard has 1d8 + Str with a ability of Strength 16 shouldn't that be +3?
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i am STILL&nbsp; so lost and the handbook or any recourse on roll20 dosen't make it any less confusing.. can someone please walk me through this for the love of all that is chaotic good! the more information i get the more confusing it gets. im using the handbook and an trying to watch the video but it isnt helping AT ALL
Nitsua said: i am so lost and the handbook dosen't make it any less confusing.. can someone please help me for the love of all that is chaotic good! Did you watch the video that was sent you as a PM? &nbsp;Send a contact request to the Skype group? &nbsp;If you didn't start there.
Nitsua said: i am so lost and the handbook dosen't make it any less confusing.. can someone please help me for the love of all that is chaotic good! Nitsua, I understand, I found walking through the&nbsp; New Player Checklist was the best place to start. I read through the chapters at first just to get a ball park idea, but then used the&nbsp; Build a character video 1 for every step after that. You might start with that video, I just paused and rewound it frequently until I worked through every step. I also used the Skype campaign chat and build chat.
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Jason said: baldhermit said: Jason said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1258873" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258873</a> Hello Jason, welcome to the Guild Living campaign 1) since you bought it outright, I have to ask why you bought the 'Lesser Badge of the Berserker' instead of the 'Badge of the Berserker'. They are the same price, but one gives you a +4 to defenses, and the other plain immunity. Why take the chance someone could hit you? 2) your Melee Twin Strike does not get your ability score to damage. It does get (or should) your Two Weapon Fighting bonus to damage under misc. 3) what feat(s) did you take that gives you a total of +2 to damage ? 4) could you please show your calculation in regards to your HP total ? 5) please list underwild as your background, and indicate which benefit(s) you gained from it. 6) please list animal master as your theme, and indicate which companion you choose 7) had to look it up, but your ability modifier to damage for the Beast Melee attack is incorrect Please take your time to review above, and repost when you're ready. Thanks for the review Baldhermit. 1. My initial thoughts were to get the OA and with the high defense I thought I would still avoid the hit but then when I use Predatory Charge my beast would get a power bonus on the attack and damage rolls to that enemy. I now see that this is a daily skill, so probably a waste to add that risk for something I can only get benefit from once a day. That was the logic anyways, I left it the same but will chew on this some more. 2. Updated Main/Off Melee Twin Strike to include the non-ability damage, now it shows&nbsp;+11/10vsAC and&nbsp;1d8+4/1d6+3 3. I took +1 for weapon focus, +1 for two-weapon fighting, and +2/+1 for magical enhancement of each weapon. 4. Added these calculations to the Statistic Block, I had used +6 per level instead of the +5 that a Ranger should get. I misread the number probably from seeing 6's on the video, thanks for catching that. 5. I currently had Underwild +2 Perception listed under Race Features. I added the prefix Background: to make it more apparent. 6. Added prefix Theme: to Animal Master under Class/Path/Destiny Features and added the animal (spider) as well. I should have asked if this would be an ok switch instead of a cat, dog, etc. It is same size just fits my character better. 7. I need help with this one, Lizard has 1d8 + Str with a ability of Strength 16 shouldn't that be +3? At 1 : OK. Your choice, neither is technically wrong, but generally avoiding getting hit is recommended At 2 : check At 3 : Weapon Focus is a feat bonus, Two Weapon Fighting is not. At 4 : you Max HP still shows 48 At 5 : thanks for the prefix. Please note you also get your choice of a language (as in : not both) At 6 : check At 7 : Spiders also exist. Do you wish for a Spider companion, or a Lizard companion (mechanically) that you will describe as a spider? And yes, you are correct, the Lizard has a +3 Strength modifier These are minor issues, so I am going to set up a journal for you. When you hit Join Game it'll be waiting for you in the top right corner. However, please look at the above notes before you start on your journal. When you are done (with the journal) contact on the DMs on Skype or by leaving a message here.
baldhermit said: Jason said: baldhermit said: Jason said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1258873" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258873</a> Hello Jason, welcome to the Guild Living campaign 1) since you bought it outright, I have to ask why you bought the 'Lesser Badge of the Berserker' instead of the 'Badge of the Berserker'. They are the same price, but one gives you a +4 to defenses, and the other plain immunity. Why take the chance someone could hit you? 2) your Melee Twin Strike does not get your ability score to damage. It does get (or should) your Two Weapon Fighting bonus to damage under misc. 3) what feat(s) did you take that gives you a total of +2 to damage ? 4) could you please show your calculation in regards to your HP total ? 5) please list underwild as your background, and indicate which benefit(s) you gained from it. 6) please list animal master as your theme, and indicate which companion you choose 7) had to look it up, but your ability modifier to damage for the Beast Melee attack is incorrect Please take your time to review above, and repost when you're ready. Thanks for the review Baldhermit. 1. My initial thoughts were to get the OA and with the high defense I thought I would still avoid the hit but then when I use Predatory Charge my beast would get a power bonus on the attack and damage rolls to that enemy. I now see that this is a daily skill, so probably a waste to add that risk for something I can only get benefit from once a day. That was the logic anyways, I left it the same but will chew on this some more. 2. Updated Main/Off Melee Twin Strike to include the non-ability damage, now it shows&nbsp;+11/10vsAC and&nbsp;1d8+4/1d6+3 3. I took +1 for weapon focus, +1 for two-weapon fighting, and +2/+1 for magical enhancement of each weapon. 4. Added these calculations to the Statistic Block, I had used +6 per level instead of the +5 that a Ranger should get. I misread the number probably from seeing 6's on the video, thanks for catching that. 5. I currently had Underwild +2 Perception listed under Race Features. I added the prefix Background: to make it more apparent. 6. Added prefix Theme: to Animal Master under Class/Path/Destiny Features and added the animal (spider) as well. I should have asked if this would be an ok switch instead of a cat, dog, etc. It is same size just fits my character better. 7. I need help with this one, Lizard has 1d8 + Str with a ability of Strength 16 shouldn't that be +3? At 1 : OK. Your choice, neither is technically wrong, but generally avoiding getting hit is recommended At 2 : check At 3 : Weapon Focus is a feat bonus, Two Weapon Fighting is not. At 4 : you Max HP still shows 48 At 5 : thanks for the prefix. Please note you also get your choice of a language (as in : not both) At 6 : check At 7 : Spiders also exist. Do you wish for a Spider companion, or a Lizard companion (mechanically) that you will describe as a spider? And yes, you are correct, the Lizard has a +3 Strength modifier These are minor issues, so I am going to set up a journal for you. When you hit Join Game it'll be waiting for you in the top right corner. However, please look at the above notes before you start on your journal. When you are done (with the journal) contact on the DMs on Skype or by leaving a message here. At At 1: Advice heeded, changed to Badge of the Berserker At At 2: Thank you for the extra help in skype. I needed to read the section for 'bonus' in the compendium to see that same type's don't stack. At At 3: Adjusted based on your help in skype. I had missed the text for each feat where one specified feat bonus and the other did not,thank you. At At 4: Corrected, I had changed current HP and not Max HP. At At 5: I couldn't see where the svirfneblin race had to pick between the languages, but I adjusted to common, and under At At 7: Updated to show Lizard for the beast mastery and spider for the animal master. I also emphasized in the companion list that the spider is just a minion and not a Companion. Should I just remove the spider from this block and put it in another block? Thank you again for all the help and time! I am going to start working on the macros and hopefully finish them today.
Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome.
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Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). Quicsilver Scimitar +3, typo aside, is not a legal weapon as Quicksilver enchant only goes on Light Blades and Scimitar +3 implies that it is a +3 enhancement item when it is not. You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype.
Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic
Lex said: Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> lol, forgot the link srry
Lex said: Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic Technically not wrong, although it is still giving yourself a bonus to something not your highest stat which, in the long run, is either a wash (identical to not doing it like in this example) or worse than putting it in your highest stat (every other time). Check Is there a particular reason you have a scourge in your offhand rather than another scimitar? &nbsp;If you have a mental image that goes with a mainhand scimitar and an offhand flail, it isn't wrong I just am not sure why you wouldn't use a scimitar in your offhand as well. Check, although the labeling is still very odd it is correct. Check Please take "Hwoling Strike" off page 1. &nbsp;Also, could you explain to me why whirling rind only gets +3 ability mod for damage? You are still paying for mundane stuff (30g for normal armor, 10 gp for armblades etc). &nbsp;Seriously, you do not have to pay for mundane items. &nbsp;The cost of enchant is all you need to pay for. K Background Check. &nbsp;You need to pick a fallen empire to be associated with. &nbsp;You are free to make it up, or look up things on a setting and use those. &nbsp;What is important about this is that you need to pick a language that isn't Abyssal, Supernal or the Language of the Mind to say is the language of your fallen empire. It will very much make a difference in the long run. One-punch was great so the pic gets an A+ from me. &nbsp;If I was building him I'd build it as a Book Barb (Barbarian|Swordmage Hybrid). &nbsp;But I would not recommend that build for a new player, so this barb looks good for the source material. &nbsp;Try to work on the updated list and repost.
Gary M said: Lex said: Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic Technically not wrong, although it is still giving yourself a bonus to something not your highest stat which, in the long run, is either a wash (identical to not doing it like in this example) or worse than putting it in your highest stat (every other time). Check Is there a particular reason you have a scourge in your offhand rather than another scimitar? &nbsp;If you have a mental image that goes with a mainhand scimitar and an offhand flail, it isn't wrong I just am not sure why you wouldn't use a scimitar in your offhand as well. Check, although the labeling is still very odd it is correct. Check Please take "Hwoling Strike" off page 1. &nbsp;Also, could you explain to me why whirling rind only gets +3 ability mod for damage? You are still paying for mundane stuff (30g for normal armor, 10 gp for armblades etc). &nbsp;Seriously, you do not have to pay for mundane items. &nbsp;The cost of enchant is all you need to pay for. K Background Check. &nbsp;You need to pick a fallen empire to be associated with. &nbsp;You are free to make it up, or look up things on a setting and use those. &nbsp;What is important about this is that you need to pick a language that isn't Abyssal, Supernal or the Language of the Mind to say is the language of your fallen empire. It will very much make a difference in the long run. One-punch was great so the pic gets an A+ from me. &nbsp;If I was building him I'd build it as a Book Barb (Barbarian|Swordmage Hybrid). &nbsp;But I would not recommend that build for a new player, so this barb looks good for the source material. &nbsp;Try to work on the updated list and repost. 1. Is this something to talk about in the Builds chat? Cause I kind of want it optimized. 2. K 3. Done. For some reason I thought I couldn't do that. Changed it to scim.&nbsp; 4. K, lol&nbsp; 5. K 6. Done, was looking at Dex mod for some reason, my bad 7. K 8. K 9. Done 10. Again, same as 1. Is a book barb build something I can edit on later on when I'm more experienced? or would I have to just make a new character??
Lex said: Gary M said: Lex said: Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic Technically not wrong, although it is still giving yourself a bonus to something not your highest stat which, in the long run, is either a wash (identical to not doing it like in this example) or worse than putting it in your highest stat (every other time). Check Is there a particular reason you have a scourge in your offhand rather than another scimitar? &nbsp;If you have a mental image that goes with a mainhand scimitar and an offhand flail, it isn't wrong I just am not sure why you wouldn't use a scimitar in your offhand as well. Check, although the labeling is still very odd it is correct. Check Please take "Hwoling Strike" off page 1. &nbsp;Also, could you explain to me why whirling rind only gets +3 ability mod for damage? You are still paying for mundane stuff (30g for normal armor, 10 gp for armblades etc). &nbsp;Seriously, you do not have to pay for mundane items. &nbsp;The cost of enchant is all you need to pay for. K Background Check. &nbsp;You need to pick a fallen empire to be associated with. &nbsp;You are free to make it up, or look up things on a setting and use those. &nbsp;What is important about this is that you need to pick a language that isn't Abyssal, Supernal or the Language of the Mind to say is the language of your fallen empire. It will very much make a difference in the long run. One-punch was great so the pic gets an A+ from me. &nbsp;If I was building him I'd build it as a Book Barb (Barbarian|Swordmage Hybrid). &nbsp;But I would not recommend that build for a new player, so this barb looks good for the source material. &nbsp;Try to work on the updated list and repost. 1. Is this something to talk about in the Builds chat? Cause I kind of want it optimized. 2. K 3. Done. For some reason I thought I couldn't do that. Changed it to scim.&nbsp; 4. K, lol&nbsp; 5. K 6. Done, was looking at Dex mod for some reason, my bad 7. K 8. K 9. Done 10. Again, same as 1. Is a book barb build something I can edit on later on when I'm more experienced? or would I have to just make a new character?? <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a>... &nbsp; &nbsp;-_- srry haha
Lex said: Lex said: Gary M said: Technically not wrong, although it is still giving yourself a bonus to something not your highest stat which, in the long run, is either a wash (identical to not doing it like in this example) or worse than putting it in your highest stat (every other time). Check Is there a particular reason you have a scourge in your offhand rather than another scimitar? &nbsp;If you have a mental image that goes with a mainhand scimitar and an offhand flail, it isn't wrong I just am not sure why you wouldn't use a scimitar in your offhand as well. Check, although the labeling is still very odd it is correct. Check Please take "Hwoling Strike" off page 1. &nbsp;Also, could you explain to me why whirling rind only gets +3 ability mod for damage? You are still paying for mundane stuff (30g for normal armor, 10 gp for armblades etc). &nbsp;Seriously, you do not have to pay for mundane items. &nbsp;The cost of enchant is all you need to pay for. K Background Check. &nbsp;You need to pick a fallen empire to be associated with. &nbsp;You are free to make it up, or look up things on a setting and use those. &nbsp;What is important about this is that you need to pick a language that isn't Abyssal, Supernal or the Language of the Mind to say is the language of your fallen empire. It will very much make a difference in the long run. One-punch was great so the pic gets an A+ from me. &nbsp;If I was building him I'd build it as a Book Barb (Barbarian|Swordmage Hybrid). &nbsp;But I would not recommend that build for a new player, so this barb looks good for the source material. &nbsp;Try to work on the updated list and repost. 1. Is this something to talk about in the Builds chat? Cause I kind of want it optimized. 2. K 3. Done. For some reason I thought I couldn't do that. Changed it to scim.&nbsp; 4. K, lol&nbsp; 5. K 6. Done, was looking at Dex mod for some reason, my bad 7. K 8. K 9. Done 10. Again, same as 1. Is a book barb build something I can edit on later on when I'm more experienced? or would I have to just make a new character?? <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a>... &nbsp; &nbsp;-_- srry haha 9. Type "Languages" into the compendium and go to the Glossary heading. &nbsp;Pick one of those languages that is not Supernal or Abyssal. Everything but the language is correct, so I'm going to toss you a journal entry. &nbsp;You are welcome to continue discussing and working on your character in build chat if you would like to do so. &nbsp;Hit the "Join Game" button, go to the journal tab and you will see a journal waiting for you to fill out. &nbsp;Remember that you have the macros videos as a resource. &nbsp;Once you have finished your macros, contact a DM in skype chat and/or on this thread to get them to check your journal entry and get you a token. &nbsp;Remember to update your name in game and add yourself to the census.
Lex said: Lex said: Gary M said: Lex said: Gary M said: Lex said: Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a> This is my first crack at this (and by that I mean D&D in general). Which means I probs did quite a few things wrong any and all pointers are welcome. Welcome to the guild! &nbsp;Looks pretty good for a first crack at things. The way you have your array, it is very much not a good idea to give yourself a +1 dex at level 4. &nbsp;You typically want to have your array set up so that you are taking advantage of your level ups by putting your highest points in those stats. &nbsp;If you did everything the same, but started with a slightly different array (16/16/13/10/10/9) and put the level up point in strength you would end with the same numbers, except your dex would be 13 instead of 11. &nbsp;Do not give your level up to things that are not high numbers as it is always a bad plan for you in the long run. Alertness gives you a feat bonus to perception checks. &nbsp;Make sure you add that &nbsp;+2 to perception. Deadly Rage is a feat that will work for you, however, if you use two weapons of near the same weapon group, Weapon Focus is going to be strictly speaking better than Deadly Rage in every instance for you right now. Hide Armor does not provide +4 AC bonus until much higher level. &nbsp;I think maybe you meant to have some form of magic armor, but it isn't listed and you have a +4 AC listed for your armor and +1 Enhancement listed. &nbsp;The armor bonus of Hide is 3 and if you have +1 Hide you need to say what kind of magic armor you have in your items section (from your money it looks like Wall Hide Armor +1). &nbsp;Right now you are getting the enhancement bonus from you armor twice and need to fix that. Combat Sprint is a Utility 2 not 1. For Whirling Slayer you need to have a weapon in each hand and for Howling Strike you need to have a 2 handed melee weapon. &nbsp;There are ways to have both (they are called Double Weapons) but you do not currently have any way of using both abilities on the character. &nbsp;Right now you do not have the ability to use Howling Strike as you do not have a 2 handed weapon. You do not have to pay for mundane stuff (Your listed offhand and climber's kit). You should buy a magic offhand if you are going to be dual wielding, or a magic double weapon if you are going double weapon. You have not chosen a theme or background. &nbsp;While they are not required it can be a good option for a way to round out your character and give it a little more umph. While it is not wrong, I will point out that the benefits you get from constitution normally on a barbarian are relatively small and you do not really have any of them. &nbsp;The Whirling Slayer build, in particular, benefits heavily from Dexterity as the secondary score instead of Constitution. &nbsp;With low dexterity you might find that your defenses are very low and many of the suggested / typical options for the whirling slayer are not available to you. Please address the listed issues in list form and repost. &nbsp;If you need help and/or wish to be added to guild chat, send me a contact request at Gravymattingly on Skype. 1. Done (Also see 10.) 2.Done 3.Done&nbsp; 4.Done (I think) 5.Done 6.Changed to Whirling Rend, which if I read correctly I can use. So done 7.Done 8.Done , changed my main weapon magic enchantment also. Think this'll suit the character much better. 9.Done,&nbsp; 10.Done, switch up Dex and Con (13 base to Con and 16 base to Dex). I think it makes a big difference but that might be my noobness showing so pls let me know. also added a character pic Technically not wrong, although it is still giving yourself a bonus to something not your highest stat which, in the long run, is either a wash (identical to not doing it like in this example) or worse than putting it in your highest stat (every other time). Check Is there a particular reason you have a scourge in your offhand rather than another scimitar? &nbsp;If you have a mental image that goes with a mainhand scimitar and an offhand flail, it isn't wrong I just am not sure why you wouldn't use a scimitar in your offhand as well. Check, although the labeling is still very odd it is correct. Check Please take "Hwoling Strike" off page 1. &nbsp;Also, could you explain to me why whirling rind only gets +3 ability mod for damage? You are still paying for mundane stuff (30g for normal armor, 10 gp for armblades etc). &nbsp;Seriously, you do not have to pay for mundane items. &nbsp;The cost of enchant is all you need to pay for. K Background Check. &nbsp;You need to pick a fallen empire to be associated with. &nbsp;You are free to make it up, or look up things on a setting and use those. &nbsp;What is important about this is that you need to pick a language that isn't Abyssal, Supernal or the Language of the Mind to say is the language of your fallen empire. It will very much make a difference in the long run. One-punch was great so the pic gets an A+ from me. &nbsp;If I was building him I'd build it as a Book Barb (Barbarian|Swordmage Hybrid). &nbsp;But I would not recommend that build for a new player, so this barb looks good for the source material. &nbsp;Try to work on the updated list and repost. 1. Is this something to talk about in the Builds chat? Cause I kind of want it optimized. 2. K 3. Done. For some reason I thought I couldn't do that. Changed it to scim.&nbsp; 4. K, lol&nbsp; 5. K 6. Done, was looking at Dex mod for some reason, my bad 7. K 8. K 9. Done 10. Again, same as 1. Is a book barb build something I can edit on later on when I'm more experienced? or would I have to just make a new character?? <a href="https://www.myth-weavers.com/sheet.html#id=1262350" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262350</a>... &nbsp; &nbsp;-_- srry haha cool thx
Could a DM check my journal/ macros and let me know if everything checks out? Character name Logex, player name L.
L said: Could a DM check my journal/ macros and let me know if everything checks out? Character name Logex, player name L. It is highly recommended to ask these sorts of things on Skype. &nbsp;I did not have enough time for a full review, but I put some notes in the bio.
hi Zack (Taconinjas) here:&nbsp; I have read the &nbsp;Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1265592" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1265592</a>
Zackery B. said: hi Zack (Taconinjas) here:&nbsp; I have read the &nbsp;Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1265592" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1265592</a> Hey Zackery. &nbsp;Before anyone can properly review your sheet you need to complete it. &nbsp;You are missing powers, your items are not equipped, you do not have any powers, you seem to have chosen the same feat twice (once at a level where you do not get a feat), your work spaces are blank, you did not keep track of your expenses on magic items and you do not have an array listed. Take a few minutes to check other character sheets that have been approved and/or watch the character creation video for further details.
hi Zack (Taconinjas) here:&nbsp; I have read the &nbsp;Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1265771" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1265771</a>
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------ Zackery B. said: hi Zack (Taconinjas) here: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1265771" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1265771</a> - Having a ton of extra layers of quotes gets really out of hand and annoying to look at, lets not start with 3. Backstab is not a power that you attack with. &nbsp;It is something you add on top of your basic attack. You will want to put the source of your +2 Stealth somewhere on your sheet like you did with bluff. &nbsp;As well as Elusive should go under conditionals somewhere. You are missing a neck slot item. &nbsp;You should fix that. (Edit: I actually see you have it, but it just isnt equipped or listed as your equipment. &nbsp;Please fix that) Where is the +2 Misc AC bonus coming from? Your class gets a bonus to reflex (you actually list it) but did not give yourself a class bonus to reflex. In your attack workspace you have a +3 class bonus to attack. &nbsp;This is incorrect. &nbsp;You are also missing your prof bonus to attack. The names you give things make them extremely difficult to check and it is made worse by the several typos. &nbsp;"Unbalanced Striek" is a misspelling / typo of one of the words and both words are the wrong words for the power name. &nbsp;Take a minute and actually make sure your sheet has things we can copy-paste into the compendium to check. &nbsp;The same goes for your renamed powers. &nbsp;Do not rename them in such a way that it is hard for us to tell what it is your are doing. A Spiked Chain is a single weapon. &nbsp;You do not enchant the ends separately. &nbsp;It needs to either be a weapon of Infectious Flame or a Rhythm Blade it can't be both. You need to label the enhancement of your rapier. You have not selected a Background or Theme. &nbsp;While they are both optional they can give a little bit of depth to your character and flesh them out. &nbsp;I was surprised to see no Samurai theme given how often you talked about it in chat. Edit: You are also missing your boots that you paid for in the wealth section from your items list Please address these items in list form and respond. &nbsp;Welcome to the guild.
Gary M said: ------ Zackery B. said: hi Zack (Taconinjas) here: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weav" rel="nofollow">https://www.myth-weav</a> ers.com/sheet.html#id=1265771 - Having a ton of extra layers of quotes gets really out of hand and annoying to look at, lets not start with 3. Backstab is not a power that you attack with. &nbsp;It is something you add on top of your basic attack. You will want to put the source of your +2 Stealth somewhere on your sheet like you did with bluff. &nbsp;As well as Elusive should go under conditionals somewhere. You are missing a neck slot item. &nbsp;You should fix that. (Edit: I actually see you have it, but it just isnt equipped or listed as your equipment. &nbsp;Please fix that) Where is the +2 Misc AC bonus coming from? Your class gets a bonus to reflex (you actually list it) but did not give yourself a class bonus to reflex. In your attack workspace you have a +3 class bonus to attack. &nbsp;This is incorrect. &nbsp;You are also missing your prof bonus to attack. The names you give things make them extremely difficult to check and it is made worse by the several typos. &nbsp;"Unbalanced Striek" is a misspelling / typo of one of the words and both words are the wrong words for the power name. &nbsp;Take a minute and actually make sure your sheet has things we can copy-paste into the compendium to check. &nbsp;The same goes for your renamed powers. &nbsp;Do not rename them in such a way that it is hard for us to tell what it is your are doing. A Spiked Chain is a single weapon. &nbsp;You do not enchant the ends separately. &nbsp;It needs to either be a weapon of Infectious Flame or a Rhythm Blade it can't be both. You need to label the enhancement of your rapier. You have not selected a Background or Theme. &nbsp;While they are both optional they can give a little bit of depth to your character and flesh them out. &nbsp;I was surprised to see no Samurai theme given how often you talked about it in chat. Edit: You are also missing your boots that you paid for in the wealth section from your items list Please address these items in list form and respond. &nbsp;Welcome to the guild. Hey Gary!, Thanks for the time&nbsp; 1 Fixed 2&nbsp;Animal Form [fox] gave the +2 stealth, I made it more clear on my Page.&nbsp; 3. Fixed&nbsp; 4. that was the +2 Reflex I put it in the wrong&nbsp;slot now showing under misc next to Ref 5. &nbsp;See above point 6. weapon finesse Corrected (to Damage roll not Attack)&nbsp; 7. all powers etc can be copied and pasted into the compendium to be looked up (and did a quick spell check of everything)&nbsp; 8. Fixed removed 2d enchant&nbsp;refunded gold for the enchant&nbsp;(680g) 9. Fixed 10. submitted&nbsp;without writing. Have now implemented all Background notes etc. 11. Fixed&nbsp;
Zackery B. said: Zackery B. said: hi Zack (Taconinjas) here: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weav" rel="nofollow">https://www.myth-weav</a> ers.com/sheet.html#id=1265771 Hi Zack, taking over for Gary 1) no enhancement bonus to FRW, even though you do have a neck item 2) unexplained miscellaneous bonuses to defense. Please fix or explain. A class bonus, for example, should be listed as class bonus. 3) where does the +1 feat bonus to damage come from? 4) please point me to the compendium entry for Adventure Pack 5) under quick look up, please do not leave fields blank. What is your characters check penalty, and what is your characters speed? 6) what is in your 8th feat slot? 7) please tag your feats. Light Blade Expertise is the free Guild choice, the other three you presumable picked at levels 1, 2 and 4. While not mandatory, you do not seem to have picked a theme. As Gary already mentioned, a Samurai theme does exist.
baldhermit said: Zackery B. said: Zackery B. said: hi Zack (Taconinjas) here: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weav" rel="nofollow">https://www.myth-weav</a> ers.com/sheet.html#id=1265771 Hi Zack, taking over for Gary 1) no enhancement bonus to FRW, even though you do have a neck item 2) unexplained miscellaneous bonuses to defense. Please fix or explain. A class bonus, for example, should be listed as class bonus. 3) where does the +1 feat bonus to damage come from? 4) please point me to the compendium entry for Adventure Pack 5) under quick look up, please do not leave fields blank. What is your characters check penalty, and what is your characters speed? 6) what is in your 8th feat slot? 7) please tag your feats. Light Blade Expertise is the free Guild choice, the other three you presumable picked at levels 1, 2 and 4. While not mandatory, you do not seem to have picked a theme. As Gary already mentioned, a Samurai theme does exist. Once again thnx for your time Baldhermit: 1 I had them in Misc, I've added them to Enh collum under AC&nbsp; 2 Fixed&nbsp; 3 +1 Damage from Light blade expertise however its only with Combat Advantage so ill remove it 4 In the character creation video 1, it said to deduct 15g for "adventure packs" as basic supplies (Rations, Rope Flint etc.)&nbsp; 5 Fixed&nbsp; 6 Fixed&nbsp; 7 I wasn't even aware of how to even search for a theme, Found it and have added it.&nbsp;
Zackery B. said: baldhermit said: Zackery B. said: Zackery B. said: hi Zack (Taconinjas) here: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weav" rel="nofollow">https://www.myth-weav</a> ers.com/sheet.html#id=1265771 Hi Zack, taking over for Gary 1) no enhancement bonus to FRW, even though you do have a neck item 2) unexplained miscellaneous bonuses to defense. Please fix or explain. A class bonus, for example, should be listed as class bonus. 3) where does the +1 feat bonus to damage come from? 4) please point me to the compendium entry for Adventure Pack 5) under quick look up, please do not leave fields blank. What is your characters check penalty, and what is your characters speed? 6) what is in your 8th feat slot? 7) please tag your feats. Light Blade Expertise is the free Guild choice, the other three you presumable picked at levels 1, 2 and 4. While not mandatory, you do not seem to have picked a theme. As Gary already mentioned, a Samurai theme does exist. Once again thnx for your time Baldhermit: 1 I had them in Misc, I've added them to Enh collum under AC&nbsp; 2 Fixed&nbsp; 3 +1 Damage from Light blade expertise however its only with Combat Advantage so ill remove it 4 In the character creation video 1, it said to deduct 15g for "adventure packs" as basic supplies (Rations, Rope Flint etc.)&nbsp; 5 Fixed&nbsp; 6 Fixed&nbsp; 7 I wasn't even aware of how to even search for a theme, Found it and have added it.&nbsp; That'd be an adventurers kit, a non-magical set of equipment. There is a journal waiting for you. Join game, and find it in the top right corner.
Hello, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Link to my character <a href="https://www.myth-weavers.com/sheet.html#id=1267172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1267172</a>
Hello, I am Joy Phillip I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium This is a link to my character: &nbsp;<a href="http://www.myth-weavers.com/sheet.html#id=1266644" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1266644</a>
Joy Phillip said: Hello, I am Joy Phillip I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium This is a link to my character: &nbsp; <a href="http://www.myth-weavers.com/sheet.html#id=1266644" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=1266644</a> Your character sheet is set to private, so I can't see it. &nbsp;Please set to public.