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Post Character Sheets Here! (Archived, Closed 1/12/18)

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Scottie W. said: baldhermit said: Scottie W. said: baldhermit said: Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> At 1 : check and thank you At 2 : and which benefit does that grant you? &nbsp;You can have either skill as a class skill, to be trained instead of the skills you have access to through your class, or you can gain a +2 to one of the two skills. At 2b : Still not mandatory, but you can also pick a Character Theme. You can find those in the compendium At 3 : check. &nbsp;(please note, resist magic is not a thing in 4e) At 4: I'm confused, what happened to the damage calculations? The feat bonus for Dire Radiance and the enhancement bonus for the MBA 2: I used the Stargazer background to get +2 in perception 2b: I thought they were exclusive to one another. I decided to choose the Scholar Theme to learn Draconic, and Dwarven. 4: Sorry I pulled the number from the Damage Workspace over to the Quick Look Up damage column. As for the feat bonus for Dire Radiance (attack only) should get +1 from being proficient with my pact sword and having White Lotus Dueling Expertise. And as for the MBA I have +1 enhancement from my sword enhancement on attack and damage rolls. I'm sorry if I'm missing something, this is the first time I've tried building a character and it's a little overwhelming to calculate.&nbsp; Hey Scottie. Eladrin Soldier needs to be included in that damage calculation. And clearly you need to update the quick look up details. Confident you can get that done, I set up a journal for you. When you hit Join Game, you will find it in the top right corner. When you've filled that out, have some DM check it, and they can make you a token. After that you're good to play.
Li said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the patched Portable Compendium or have access to the Online Compendium. Below are links to my 2 character sheets which I have made/restored using the above resources. Vioje Dra'berr Hi Damikne, if I have not said it yet, welcome back. On Vioje : Clearly you should know Colour Spray is not a power that exist. The +2 AC under misc I would call a class bonus On Dra'Berr Please do attack and damage calculations for the same power, not different ones Iron Armbands of Power (as opposed to Mighty Striking) seems a waste of cash Nothing that would stop you from moving on.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1273159" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1273159</a> Thanks
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Dylan J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1273159" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1273159</a> Thanks Hi Dylan, welcome to the Guild Living campaign. 1) the stat array you list in the statistics block does not match the abilities you actually show. Please explain. 2) At level 4 you get a +1 boost to two ability scores. You do not get such a boost at level 5 3) the class section is missing any and all information in regards to your class. Please fix. 4) not sure what weapon you planned to use for those attack and damage calculations, but you can only attack with one weapon at the time. As a consequence, only the enhancement bonus of the weapon you are making the attack with counts. Since you have no +3 weapons, how do you get to a +3 enhancement bonus in your attack and damage calculations? 5) please name the two powers in your damage calculation, and make them the same as in your attack calculation. Currently I do not believe that they are. 6) on the top right of page 2 you list a dragonclaw armor without defining what type of armor it is. Please specify leather or hide 7) in your AC calculation on the top centre of page 1, the enhancement bonus of your armor is missing. 8) while not technically wrong, in a plate armor - which your class is proficient in - you'd have an AC of several points higher, meaning monsters have 20-30% less chance to hit you, than they would while you are wearing hide armor. I do not understand the benefit of this choice for you. 9) paladins (again with the missing of teh class features) get religion plus three other trained skills. Athletics is not one of the choices. You write that you took an unnamed background to gain that skill. Please name that background, for one, and please know that most background allow you to select a skill as if it were a class skill. You do not usually get training in an additional skill, but rather as a replacement for one of your class skills. 10) Please specify what weapon the "infectious flame weapon +1" is. (same as point 6) 11) the level 5 feature of your character theme is likely much more important to you than its starter feature. Please list that power. Take your time to review above, and when you repost please reply in the same point order what if any changes you made. If you are not yet part of the Guild Skype chat, if you have any questions, comments, or would like to just talk D&D, come find a DM who can invite you. My handle is baldhermit.
I would like to request a "Full Mulligan" on my character Arance.&nbsp; My new character is named Apilly I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Here is the character sheet.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1274363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1274363</a>
AsaBurns said: I would like to request a "Full Mulligan" on my character Arance.&nbsp; My new character is named Apilly I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Here is the character sheet.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1274363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1274363</a> Hi Asa, of course you are welcome to take a full mulligan 1) please list the array used and where the racial bonuses went along with the placement of the level 4 boosts. 2) please describe which cantrip you took with the feat 3) Where is Hunters Quarry? 4) your class entitles you to 5 skills total, one of which has to be Nature of Dungeoneering. You have trained 6 skills. Please explain. 5) how are you planning to use Dex for longsword attacks? 6) while not technically wrong I would strongly urge you to wear the most protective armor your class will allow, and not purposely gimp yourself further. When you have had a chance to review above, please repost using the same number indicator to let us know what, if anything, you changed.
baldhermit said: AsaBurns said: I would like to request a "Full Mulligan" on my character Arance.&nbsp; My new character is named Apilly I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Here is the character sheet.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1274363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1274363</a> Hi Asa, of course you are welcome to take a full mulligan 1) please list the array used and where the racial bonuses went along with the placement of the level 4 boosts. 2) please describe which cantrip you took with the feat 3) Where is Hunters Quarry? 4) your class entitles you to 5 skills total, one of which has to be Nature of Dungeoneering. You have trained 6 skills. Please explain. 5) how are you planning to use Dex for longsword attacks? 6) while not technically wrong I would strongly urge you to wear the most protective armor your class will allow, and not purposely gimp yourself further. When you have had a chance to review above, please repost using the same number indicator to let us know what, if anything, you changed. Thanks for reviewing my sheet. 1. Ok, finished. 2. I put ghost sound with the word (Feat) in brackets in my powers list. I have now added an explanation to the feat as well.&nbsp; 3. I forgot to add it. Doing so now.&nbsp; 4. The "Practiced Killer" feat allows training in one skill from the Executioner's skill list. 5. By using Fading Strike or Running Slash. 6. Stupid mistake on my part. Sorry.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1274363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1274363</a>
From my phone : ability score array .missing and quite likely not legal.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a>
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Adam S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> Hi Adam, welcome to the Guild Living campaign 1) that HP count is definitely incorrect. Do you mind showing us your calculation so that we can better assist in where you went wrong? 2) in your attack calculations the ability score is well off, as you are counting the half level bonus twice. 3) in the damage calculation the ability score is oddly different than in the attack calculations, and also incorrect 4) please indicate what kind of weapon your luck blade is. This will also affect your attack and damage calculations 5) please indicate what type of armor it is you purchased 6) what feat did you take that gives you a +3 bonus to damage? 7) please read the entry in the new player check list again on ability scores. 8) where does the miscellaneous +2 bonus to AC come from? 9) not sure why you have two level 4 feats, as you are entitled to three feats and a free expertise feat per Step 8 of the new player Checklist. 10) while not mandatory, you can have the mechanical benefit of one background, as well as select a character theme. Both of these could give your character power and flavor. You seem to have selected neither. If you do, please list them under class features. Please take your time to review above. When you repost, please indicate per number what if anything you changed. If you are not yet part of the Guild Skype chat, please come find us. We answer questions, talk D&D, decide on impromptu games, etc. Find a DM to invite you. My handle is baldhermit.
baldhermit said: From my phone : ability score array .missing and quite likely not legal. I can only assume that you were talking to me when you posted this, as I forgot to put my array in my character sheet. I have done so now, and I'm quite sure it's legal.
AsaBurns said: baldhermit said: From my phone : ability score array .missing and quite likely not legal. I can only assume that you were talking to me when you posted this, as I forgot to put my array in my character sheet. I have done so now, and I'm quite sure it's legal. I did mean you. I will set up a journal for you.
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baldhermit : Let's try it while including this : <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> 1) that HP count is definitely incorrect. Do you mind showing us your calculation so that we can better assist in where you went wrong? 2) in your attack calculations the ability score is well off, as you are counting the half level bonus twice. 3) in the damage calculation the ability score is oddly different than in the attack calculations, and also incorrect 4) please indicate what kind of weapon your luck blade is. This will also affect your attack and damage calculations 5) please indicate what type of armor it is you purchased 6) what feat did you take that gives you a +3 bonus to damage? 7) please read the entry in the new player check list again on ability scores. 8) where does the miscellaneous +2 bonus to AC come from? 9) not sure why you have two level 4 feats, as you are entitled to three feats and a free expertise feat per Step 8 of the new player Checklist. 10) while not mandatory, you can have the mechanical benefit of one background, as well as select a character theme. Both of these could give your character power and flavor. You seem to have selected neither. If you do, please list them under class features. Please take your time to review above. When you repost, please indicate per number what if anything you changed. If you are not yet part of the Guild Skype chat, please come find us. We answer questions, talk D&D, decide on impromptu games, etc. Find a DM to invite you. My handle is baldhermit. 1) Fixed. I don't know how I calculated it the first time, but now I've done it properly - 12 + 14Con + 4x5lvl 2 and 3) I think I fixed it. Is it better now? 4) Fixed. 5)Fixed. 6)Fixed. It is +2 now from nimble blade and rogue weapon talent. 7) I've dex as my primary but wanted to also have high char and boost my constitution a bit. Should I change it? 8) Can't remember, must've been a mistake. Fixed it. 9)I thought I can choose additional feat as a half-elf. Replaced with expertise. 10) Chose Political Rebel and added Diplomacy and Streetwise to skills list and +1 to checks in those two skills. Not sure how to properly choose a theme. I'll be able to use skype soon, I'll contact you there as soon as possible!
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Adam S. said: baldhermit : Let's try it while including this : <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> 1) that HP count is definitely incorrect. Do you mind showing us your calculation so that we can better assist in where you went wrong? 2) in your attack calculations the ability score is well off, as you are counting the half level bonus twice. 3) in the damage calculation the ability score is oddly different than in the attack calculations, and also incorrect 4) please indicate what kind of weapon your luck blade is. This will also affect your attack and damage calculations 5) please indicate what type of armor it is you purchased 6) what feat did you take that gives you a +3 bonus to damage? 7) please read the entry in the new player check list again on ability scores. 8) where does the miscellaneous +2 bonus to AC come from? 9) not sure why you have two level 4 feats, as you are entitled to three feats and a free expertise feat per Step 8 of the new player Checklist. 10) while not mandatory, you can have the mechanical benefit of one background, as well as select a character theme. Both of these could give your character power and flavor. You seem to have selected neither. If you do, please list them under class features. Please take your time to review above. When you repost, please indicate per number what if anything you changed. If you are not yet part of the Guild Skype chat, please come find us. We answer questions, talk D&D, decide on impromptu games, etc. Find a DM to invite you. My handle is baldhermit. 1) Fixed. I don't know how I calculated it the first time, but now I've done it properly - 12 + 14Con + 4x5lvl 2 and 3) I think I fixed it. Is it better now? 4) Fixed. 5)Fixed. 6)Fixed. It is +2 now from nimble blade and rogue weapon talent. 7) I've dex as my primary but wanted to also have high char and boost my constitution a bit. Should I change it? 8) Can't remember, must've been a mistake. Fixed it. 9)I thought I can choose additional feat as a half-elf. Replaced with expertise. 10) Chose Political Rebel and added Diplomacy and Streetwise to skills list and +1 to checks in those two skills. Not sure how to properly choose a theme. I'll be able to use skype soon, I'll contact you there as soon as possible! At 1 : check At 2 : check At 3 : incorrect, half level does not apply At 4 : thank you, and that means you will have to include the consequences of wielding a dagger. That means including its proficiency bonus in your attack calculation. You also get either the Rogue Weapon Talent or the sharpshooter Talent, not both. Considering you are wielding a dagger I am guessing you will go for the Rogue Weapon Talent, which also has consequences for your attack calculation as it gives you a class bonus. At 5 : check At 6 : please explain the +2 feat bonus. Read Rogue Weapon Talent and Nimble Blade carefully, do either of those give a bonus to damage? At 7 : you are strongly urged to boost your primary ability, the one you use for attack and damage, at each and every opportunity.&nbsp; At 8 : check At 9 : check, but how did you get a +2 feat bonus to attack as light blade expertise gives a +1 bonus. At 10 : background : check At 10 : theme : in the compendium select Character Themes, and you can read your way through all the available ones. new 11: I am not sure why I did not notice this before, but that neck item is giving you an enhancement bonus to your FRW defenses, and you did not include those in your defense calculations. As a side note :&nbsp;While you are probably looking to have combat advantage often, it is not a given that you will, but rather a conditional/situational bonus and not to be included in the base math.
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baldhermit said: Adam S. said: baldhermit : Let's try it while including this : <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> 1) that HP count is definitely incorrect. Do you mind showing us your calculation so that we can better assist in where you went wrong? 2) in your attack calculations the ability score is well off, as you are counting the half level bonus twice. 3) in the damage calculation the ability score is oddly different than in the attack calculations, and also incorrect 4) please indicate what kind of weapon your luck blade is. This will also affect your attack and damage calculations 5) please indicate what type of armor it is you purchased 6) what feat did you take that gives you a +3 bonus to damage? 7) please read the entry in the new player check list again on ability scores. 8) where does the miscellaneous +2 bonus to AC come from? 9) not sure why you have two level 4 feats, as you are entitled to three feats and a free expertise feat per Step 8 of the new player Checklist. 10) while not mandatory, you can have the mechanical benefit of one background, as well as select a character theme. Both of these could give your character power and flavor. You seem to have selected neither. If you do, please list them under class features. Please take your time to review above. When you repost, please indicate per number what if anything you changed. If you are not yet part of the Guild Skype chat, please come find us. We answer questions, talk D&D, decide on impromptu games, etc. Find a DM to invite you. My handle is baldhermit. 1) Fixed. I don't know how I calculated it the first time, but now I've done it properly - 12 + 14Con + 4x5lvl 2 and 3) I think I fixed it. Is it better now? 4) Fixed. 5)Fixed. 6)Fixed. It is +2 now from nimble blade and rogue weapon talent. 7) I've dex as my primary but wanted to also have high char and boost my constitution a bit. Should I change it? 8) Can't remember, must've been a mistake. Fixed it. 9)I thought I can choose additional feat as a half-elf. Replaced with expertise. 10) Chose Political Rebel and added Diplomacy and Streetwise to skills list and +1 to checks in those two skills. Not sure how to properly choose a theme. I'll be able to use skype soon, I'll contact you there as soon as possible! At 1 : check At 2 : check At 3 : incorrect, half level does not apply At 4 : thank you, and that means you will have to include the consequences of wielding a dagger. That means including its proficiency bonus in your attack calculation. You also get either the Rogue Weapon Talent or the sharpshooter Talent, not both. Considering you are wielding a dagger I am guessing you will go for the Rogue Weapon Talent, which also has consequences for your attack calculation as it gives you a class bonus. At 5 : check At 6 : please explain the +2 feat bonus. Read Rogue Weapon Talent and Nimble Blade carefully, do either of those give a bonus to damage? At 7 : you are strongly urged to boost your primary ability, the one you use for attack and damage, at each and every opportunity. At 8 : check At 9 : check, but how did you get a +2 feat bonus to attack as light blade expertise gives a +1 bonus. At 10 : background : check At 10 : theme : in the compendium select Character Themes, and you can read your way through all the available ones. new 11: I am not sure why I did not notice this before, but that neck item is giving you an enhancement bonus to your FRW defenses, and you did not include those in your defense calculations. As a side note : While you are probably looking to have combat advantage often, it is not a given that you will, but rather a conditional/situational bonus and not to be included in the base math. At 4 Added +1 class bonus in attack workspace due to my Rogue Weapon Talent At 6 Removed the +2 bonus to dmg but I left it in attack workspace. Is that correct? At 7 Switched 1 point from con to dex. Is there anything more I could swap for dex?&nbsp; At 9 Yeah, but nimble blade also gives +1 to attack rolls, or am I reading something wrong? At 10 Updated with Dead Rat Deserter theme
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Adam S. said: baldhermit said: Adam S. said: baldhermit : Let's try it while including this : <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> 3) in the damage calculation the ability score is oddly different than in the attack calculations, and also incorrect 4) please indicate what kind of weapon your luck blade is. This will also affect your attack and damage calculations 6) what feat did you take that gives you a +3 bonus to damage? 7) please read the entry in the new player check list again on ability scores. 1) Fixed. I don't know how I calculated it the first time, but now I've done it properly - 12 + 14Con + 4x5lvl 2 and 3) I think I fixed it. Is it better now? 4) Fixed. 5)Fixed. 6)Fixed. It is +2 now from nimble blade and rogue weapon talent. 7) I've dex as my primary but wanted to also have high char and boost my constitution a bit. Should I change it? 8) Can't remember, must've been a mistake. Fixed it. 9)I thought I can choose additional feat as a half-elf. Replaced with expertise. 10) Chose Political Rebel and added Diplomacy and Streetwise to skills list and +1 to checks in those two skills. Not sure how to properly choose a theme. I'll be able to use skype soon, I'll contact you there as soon as possible! At 1 : check At 2 : check At 3 : incorrect, half level does not apply At 4 : thank you, and that means you will have to include the consequences of wielding a dagger. That means including its proficiency bonus in your attack calculation. You also get either the Rogue Weapon Talent or the sharpshooter Talent, not both. Considering you are wielding a dagger I am guessing you will go for the Rogue Weapon Talent, which also has consequences for your attack calculation as it gives you a class bonus. At 5 : check At 6 : please explain the +2 feat bonus. Read Rogue Weapon Talent and Nimble Blade carefully, do either of those give a bonus to damage? At 7 : you are strongly urged to boost your primary ability, the one you use for attack and damage, at each and every opportunity. At 8 : check At 9 : check, but how did you get a +2 feat bonus to attack as light blade expertise gives a +1 bonus. At 10 : background : check At 10 : theme : in the compendium select Character Themes, and you can read your way through all the available ones. new 11: I am not sure why I did not notice this before, but that neck item is giving you an enhancement bonus to your FRW defenses, and you did not include those in your defense calculations. As a side note : While you are probably looking to have combat advantage often, it is not a given that you will, but rather a conditional/situational bonus and not to be included in the base math. At 4 Added +1 class bonus in attack workspace due to my Rogue Weapon Talent At 6 Removed the +2 bonus to dmg but I left it in attack workspace. Is that correct? At 7 Switched 1 point from con to dex. Is there anything more I could swap for dex?&nbsp; At 9 Yeah, but nimble blade also gives +1 to attack rolls, or am I reading something wrong? At 10 Updated with Dead Rat Deserter theme At 4 : That dagger is also giving you a proficiency bonus. Look up daggers in the compendium At 6 : your Dexterity modifier is 4, not 6 At 7 : check At 9 : nimble blade gives you a +1 to attack under certain conditions, not always applicable. At 10 : if polymorph interests you, the werebear / werewolf / wererat themes are better as they do not prevent you from making attacks. General useful ones are Ghost of the Past, Sohei, Ironwrought and Yakuza. new 11: I am not sure why I did not notice this before, but that neck item is giving you an enhancement bonus to your FRW defenses, and you did not include those in your defense calculations.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269234" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269234</a> <a href="https://www.myth-weavers.com/sheet.html#id=1271636" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271636</a>
Wade G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269234" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269234</a> <a href="https://www.myth-weavers.com/sheet.html#id=1271636" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271636</a> Hi Wade. Welcome to the Guild Living campaign. Two things: - please create and play one character first, and use the knowledge gained (both in regards to 4e if necessary and in regards to how this Guild Living campaign works) to create a secondary character - if you must create two characters nearly at once, at least post them separately so they can be critiqued separately.
At 4 Am I adding this correctly? it says proficient +3. At 6 Fixed At 9 fixed At 10 yes, but dead rat deserter seems better for investigating etc while wererat is more combat oriented At 11 How do I include it?&nbsp;
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Wade G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269234" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269234</a> <a href="https://www.myth-weavers.com/sheet.html#id=1271636" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271636</a> Like Bald said, please post separately. &nbsp;Also note that you cannot MC cleric for BCL. (I would give more, but I only had time for a quick glance and noticed that in particular).
Adam S. said: At 4 Am I adding this correctly? it says proficient +3. At 6 Fixed At 9 fixed At 10 yes, but dead rat deserter seems better for investigating etc while wererat is more combat oriented At 11 How do I include it?&nbsp; Hi Adam, when you reply please use the Quote feature Including a link to your sheet helps :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> At 4 : there is a box to enter the proficiency of the weapon you are using in the attack calculation. Basically you are currently three points low. At 6 : forgot to save again? Does not like any different At 9 : no change, forgot to save? At 10 : check At 11 : page 1, top centre, fortitude reflex and will defense each have a box for enhancement. The neck item gives a +1 enhancemen bonus to those three defenses.
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Gary M said: Like Bald said, please post separately. Also note that you cannot MC cleric for BCL. (I would give more, but I only had time for a quick glance and noticed that in particular). Sorry about that. For the BCL, I got that from the guides " Divine Healer (DP) -The feat itself won't blow you away - what will do that is the fact that you can swap Healer's Lore for the vastly superior Battle Cleric's Lore. Great AC, here we come!"
Wade G. said: Gary M said: Like Bald said, please post separately. Also note that you cannot MC cleric for BCL. (I would give more, but I only had time for a quick glance and noticed that in particular). Sorry about that. For the BCL, I got that from the guides " Divine Healer (DP) -The feat itself won't blow you away - what will do that is the fact that you can swap Healer's Lore for the vastly superior Battle Cleric's Lore. Great AC, here we come!" Check the minor rulings. &nbsp;There is a pretty extensive entry on why that is not a thing. &nbsp;The guides are a good resource but also need to be put into context of guild rules and the fact that some of the authors take very liberal interpretation of the rules.
baldhermit said: Adam S. said: At 4 Am I adding this correctly? it says proficient +3. At 6 Fixed At 9 fixed At 10 yes, but dead rat deserter seems better for investigating etc while wererat is more combat oriented At 11 How do I include it?&nbsp; Hi Adam, when you reply please use the Quote feature Including a link to your sheet helps :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> At 4 : there is a box to enter the proficiency of the weapon you are using in the attack calculation. Basically you are currently three points low. At 6 : forgot to save again? Does not like any different At 9 : no change, forgot to save? At 10 : check At 11 : page 1, top centre, fortitude reflex and will defense each have a box for enhancement. The neck item gives a +1 enhancemen bonus to those three defenses. Yeah, I forgot to save. I've included all your suggestions now. Everything seems to be in order.
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Gary M said: Wade G. said: Gary M said: Like Bald said, please post separately. Also note that you cannot MC cleric for BCL. (I would give more, but I only had time for a quick glance and noticed that in particular). Sorry about that. For the BCL, I got that from the guides " Divine Healer (DP) -The feat itself won't blow you away - what will do that is the fact that you can swap Healer's Lore for the vastly superior Battle Cleric's Lore. Great AC, here we come!" Check the minor rulings. &nbsp;There is a pretty extensive entry on why that is not a thing. &nbsp;The guides are a good resource but also need to be put into context of guild rules and the fact that some of the authors take very liberal interpretation of the rules. I've gotten rid of Divine Healer and put Battle Awarness in it's place and made proper armor changes. To be honest, I've skimmed the minor rulings before and I'm sorry if I miss more things like that, I've got a variable attention span for reading thanks to ADHD and not having medication for it.
Adam S. said: baldhermit said: Adam S. said: At 4 Am I adding this correctly? it says proficient +3. At 6 Fixed At 9 fixed At 10 yes, but dead rat deserter seems better for investigating etc while wererat is more combat oriented At 11 How do I include it?&nbsp; Hi Adam, when you reply please use the Quote feature Including a link to your sheet helps :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1262973" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1262973</a> At 4 : there is a box to enter the proficiency of the weapon you are using in the attack calculation. Basically you are currently three points low. At 6 : forgot to save again? Does not like any different At 9 : no change, forgot to save? At 10 : check At 11 : page 1, top centre, fortitude reflex and will defense each have a box for enhancement. The neck item gives a +1 enhancemen bonus to those three defenses. Yeah, I forgot to save. I've included all your suggestions now. Everything seems to be in order. It is indeed. I will set you up with a journal. You will find that in the top right corner when you hit Join Game. It is also part of our instructional videos. When you are done with that, notify a DM, ideally on Skype, to come and check it out. When that is correct, they'll make you a token, and you're good to play. Don't forget to add your character to the census.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1275090" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1275090</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1276103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276103</a>
Zstriker8906 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources <a href="https://www.myth-weavers.com/sheet.html#id=1276103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276103</a> Please refer to the Basic Rules FAQ and the New Player Checklist. &nbsp;The New Player Checklist exhaustively describes what all you need to fill out for your character sheet. &nbsp;You are missing so much that I cannot begin to review this. &nbsp;Please watch the video or use the checklist to fill out your character.
Saladful said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1275090" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1275090</a> Hello Saladful, Welcome to the Guild. 1. You should include your base ability score array on the sheet, along with what adjustments occurred due to Race and Levels. Most people put it in the statistics block 2. Your feats should indicate what level they were taken at. Convention is to use the Loc. field for that. 3. Powers should be labeled by source (Race/Class/Theme/Feat) and level 4. Somewhere on the sheet you need to do an expense report (list each of your items and their price) 5. Initiative should be reflected as a Misc modifier, with Dex bonus being a 0.Sadly Myth Weavers doesn't have a very clean way to show initiative stat swaps, but this is what the guild has gone with. 6. Not something wrong, but I will mention that the Floating Shield doesn't do much for you, and magic shields take up the Arms slot for equipment. While not a concern yet, I wanted to make sure you were aware of the potential future conflict. Since everything here is just bookkeeping and the character itself is completely functional (and quite good), I've made a journal for you in Roll20. If you click "Join Game" you should find it under the second tab. If you aren't already in the skype group, you can contact any DM to add you. My Skype ID is Keledrath (please include a message saying who you are so I know you aren't a spambot)
At this point all character sheets should be up to date as far as the DMs are concerned. &nbsp;This means if you are waiting on a DM to post a reply to anything in this thread, it is highly recommended that you repost and/or get in contact with a DM.
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This Post has been deleted by a DM. Zstriker will complete his sheet and repost when done.
Keledrath said: Saladful said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1275090" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1275090</a> Hello Saladful, Welcome to the Guild. 1. You should include your base ability score array on the sheet, along with what adjustments occurred due to Race and Levels. Most people put it in the statistics block 2. Your feats should indicate what level they were taken at. Convention is to use the Loc. field for that. 3. Powers should be labeled by source (Race/Class/Theme/Feat) and level 4. Somewhere on the sheet you need to do an expense report (list each of your items and their price) 5. Initiative should be reflected as a Misc modifier, with Dex bonus being a 0.Sadly Myth Weavers doesn't have a very clean way to show initiative stat swaps, but this is what the guild has gone with. 6. Not something wrong, but I will mention that the Floating Shield doesn't do much for you, and magic shields take up the Arms slot for equipment. While not a concern yet, I wanted to make sure you were aware of the potential future conflict. [...] 1. Base array is now in the statistics block 2. Feats now have the level they were taken/granted at next to them 3. Powers now labeled with source and level 4. Expenses can now be found under Background & Other Notes at the bottom of the sheet 5. Done, the attribute-swap for initiative is now noted as a Misc. modifier 6. I was actually not aware that magic shields blocked the Arms slot (chalk it up to me never having played a character with a shield before) so thanks for the heads-up there, switched to a nonmagic heavy shield and spent the money on a Restful Bedroll instead (noted under expenses)
So first try. Here goes.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a>
Alex said: So first try. Here goes.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a> Hi Alex, welcome to the Guild Living campaign. I would recommend using the sheet just for names of feats, gear, features, and use the compendium for their meaning. Else you will run out of space real quick. 1) your low light vision would go under special senses in the quick lookup section 2) please do the attack calculation for powers you would actually use, instead of a melee basic attack. I suggest Cunning Ferocity and Staggering Note. 3) please also do damage calculations, for the same two powers as mentioned in (2) 4) Did you purposely take Heart of the Blade over Blade initiate? 5) Please note that Noble Presence does not have a level, which matters because as such it does not compete with Victim of the Feywild for a slot. Please take your time to review above. When you repost, it is appreciated if you use the same number indicators to let us know what, if anything, you changed. If you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. We talk D&D, are around to answer questions and sometimes even decide on impromptu games. My handle is baldhermit.
Hi I have been away for a while and my character seems to have disappeared, purged ?, can you reinstate my character please "Gildrim" many thanks&nbsp;
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a>
Nellac said: Hi I have been away for a while and my character seems to have disappeared, purged ?, can you reinstate my character please "Gildrim" many thanks&nbsp; Your Journal has been returned to you, you seem to be somewhere in the process of making macros, so poke again when ready for checking those so we can get you set up
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Michael N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a> Hello and Welcome to the Guild 1. You need to make a choice between&nbsp;Scoundrel Weapon Talent and&nbsp;Sharpshooter Talent, as the latter reads it replaces the former if chosen 2. Sneak's Trick is not an Level 1 At-will Rogue Attack (the ones marked as level 0 on compendium need to be gained through features and cannot be chosen) 3. Please mark down the bonus you took from your background. 4. Versatile Expertise does nothing for you, because you have Light Blade Expertise as well and no implement attacks (if two sources grant same typed bonus to same roll, in this case feat bonus to attack roll, you apply the highest only, not add together). Also worth noting that not all bonuses that come from feats are feat bonuses (Nimble Blade is an untyped bonus). This is probably the reason why your attack calculations are off 5. Your class is not proficient with Hide Armor, so if you choose to wear it you get -2 Reflex and -2 to attack rolls. The more likely option is going back to Leather
Juho G. said: Nellac said: Hi I have been away for a while and my character seems to have disappeared, purged ?, can you reinstate my character please "Gildrim" many thanks&nbsp; Your Journal has been returned to you, you seem to be somewhere in the process of making macros, so poke again when ready for checking those so we can get you set up Hi thanks for that.I have made the changes and created macro. If you can give it a &nbsp;check over please. thanks
Juho G. said: Michael N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a> Hello and Welcome to the Guild 1. You need to make a choice between&nbsp;Scoundrel Weapon Talent and&nbsp;Sharpshooter Talent, as the latter reads it replaces the former if chosen 2. Sneak's Trick is not an Level 1 At-will Rogue Attack (the ones marked as level 0 on compendium need to be gained through features and cannot be chosen) 3. Please mark down the bonus you took from your background. 4. Versatile Expertise does nothing for you, because you have Light Blade Expertise as well and no implement attacks (if two sources grant same typed bonus to same roll, in this case feat bonus to attack roll, you apply the highest only, not add together). Also worth noting that not all bonuses that come from feats are feat bonuses (Nimble Blade is an untyped bonus). This is probably the reason why your attack calculations are off 5. Your class is not proficient with Hide Armor, so if you choose to wear it you get -2 Reflex and -2 to attack rolls. The more likely option is going back to Leather <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a> 1. Removed Sharpshooter Talent 2. Replaced Sneak's Trick with Disheartening Strike 3. Marked down +2 Nature next to my background 4. Replaced Versatile Expertise with Far Throw, attempted to fix Attack Workspace 5. Changed Hide Armor to Leather Armor
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baldhermit said: Alex said: So first try. Here goes.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a> Hi Alex, welcome to the Guild Living campaign. I would recommend using the sheet just for names of feats, gear, features, and use the compendium for their meaning. Else you will run out of space real quick. 1) your low light vision would go under special senses in the quick lookup section 2) please do the attack calculation for powers you would actually use, instead of a melee basic attack. I suggest Cunning Ferocity and Staggering Note. 3) please also do damage calculations, for the same two powers as mentioned in (2) 4) Did you purposely take Heart of the Blade over Blade initiate? 5) Please note that Noble Presence does not have a level, which matters because as such it does not compete with Victim of the Feywild for a slot. Please take your time to review above. When you repost, it is appreciated if you use the same number indicators to let us know what, if anything, you changed. If you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. We talk D&D, are around to answer questions and sometimes even decide on impromptu games. My handle is baldhermit. Thank you for the welcome. I will clean up the sheet from extra stuff when the character is done, right now i want to keep it on one place so i know what parts that is affected if i decide to swap something out. So hopefully after this post ^__^ 1) Done 2) Done 3) Done 4) You make it sound like i have chosen a week old salad over tasty tasty cake :P . My reasoning is that that i do not want to lose out on the skill training in endurance, and while the daily power from the other MC feat do sound nifty i am not sure that the extra AC that one gives for an encounter outweighs the extra survivability vs diseases and sutch endurance training gives me. I am open for both feats as i am grabbing it for the weapon as implement, the other stuff is just added bonus. 5) Changed it to "Noble Feature". EDIT: A yes, the character sheet link is handy to...&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a>
Alex said: baldhermit said: Alex said: So first try. Here goes.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a> Hi Alex, welcome to the Guild Living campaign. I would recommend using the sheet just for names of feats, gear, features, and use the compendium for their meaning. Else you will run out of space real quick. 1) your low light vision would go under special senses in the quick lookup section 2) please do the attack calculation for powers you would actually use, instead of a melee basic attack. I suggest Cunning Ferocity and Staggering Note. 3) please also do damage calculations, for the same two powers as mentioned in (2) 4) Did you purposely take Heart of the Blade over Blade initiate? 5) Please note that Noble Presence does not have a level, which matters because as such it does not compete with Victim of the Feywild for a slot. Please take your time to review above. When you repost, it is appreciated if you use the same number indicators to let us know what, if anything, you changed. If you are not yet part of the Guild Skype chat, please contact one of the DMs to be added. We talk D&D, are around to answer questions and sometimes even decide on impromptu games. My handle is baldhermit. Thank you for the welcome. I will clean up the sheet from extra stuff when the character is done, right now i want to keep it on one place so i know what parts that is affected if i decide to swap something out. So hopefully after this post ^__^ 1) Done 2) Done 3) Done 4) You make it sound like i have chosen a week old salad over tasty tasty cake :P . My reasoning is that that i do not want to lose out on the skill training in endurance, and while the daily power from the other MC feat do sound nifty i am not sure that the extra AC that one gives for an encounter outweighs the extra survivability vs diseases and sutch endurance training gives me. I am open for both feats as i am grabbing it for the weapon as implement, the other stuff is just added bonus. 5) Changed it to "Noble Feature". EDIT: A yes, the character sheet link is handy to...&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1269908" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1269908</a> Looks good, I will set you up with a journal to be filled out. You will find this journal in the top right corner of the screen after you have hit Join Game. When the journal is done, contact one of the DMs on Skype (ideally) or by leaving a message on here. When its done, that Dm can make you a token, and you'd be good to play. On the multiclass feat : please know most work days in the Guild Living campaign consist of 2 or 3 encounters, making a +3 AC for one of those encounters quite valuable. Please do not change it now though, I would recommend playing a few sessions before you make drastic changes to your character.
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Michael N. said: Juho G. said: Michael N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a> Hello and Welcome to the Guild 1. You need to make a choice between&nbsp;Scoundrel Weapon Talent and&nbsp;Sharpshooter Talent, as the latter reads it replaces the former if chosen 2. Sneak's Trick is not an Level 1 At-will Rogue Attack (the ones marked as level 0 on compendium need to be gained through features and cannot be chosen) 3. Please mark down the bonus you took from your background. 4. Versatile Expertise does nothing for you, because you have Light Blade Expertise as well and no implement attacks (if two sources grant same typed bonus to same roll, in this case feat bonus to attack roll, you apply the highest only, not add together). Also worth noting that not all bonuses that come from feats are feat bonuses (Nimble Blade is an untyped bonus). This is probably the reason why your attack calculations are off 5. Your class is not proficient with Hide Armor, so if you choose to wear it you get -2 Reflex and -2 to attack rolls. The more likely option is going back to Leather <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a> 1. Removed Sharpshooter Talent 2. Replaced Sneak's Trick with Disheartening Strike 3. Marked down +2 Nature next to my background 4. Replaced Versatile Expertise with Far Throw, attempted to fix Attack Workspace 5. Changed Hide Armor to Leather Armor Minor fix still, remember to add the property of you goggles Looks good, I will set you up with a journal to be filled out. You will find this journal in the top right corner of the screen after you have hit Join Game. While at it, remember to add yourself to the Census When the journal is done, contact one of the DMs on Skype (ideally) or by leaving a message on here. When its done, that Dm can make you a token, and you'd be good to play.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1275821" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1275821</a>
Hanne R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1275821" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1275821</a> Would probably be better to calculate powers you plan to frequently use in the quick look up, rather than basics. Otherwise looks all good after clearing up bonus placement nonsense. Journal incoming.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1279507" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1279507</a>
James S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1279507" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1279507</a> Hi James, welcome to the Guild Living campaign 1) under quick look up please tag the armor as heavy even though it is not. Currently it adds the Dexterity modifier to your AC 2) please name the powers you did your attack and damage calculations for 3) what feat(s) did you take that add to damage ? Sheet looks very good, please correct these small errors and you should soon be on your way to create a journal in roll20