Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Stuck in a login loop? Try manually signing out and back in before launching your game. Otherwise, contact the Help Center!
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Post Character Sheets Here! (Archived, Closed 1/12/18)

baldhermit said: James S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1279507" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1279507</a> Hi James, welcome to the Guild Living campaign 1) under quick look up please tag the armor as heavy even though it is not. Currently it adds the Dexterity modifier to your AC 2) please name the powers you did your attack and damage calculations for 3) what feat(s) did you take that add to damage ? Sheet looks very good, please correct these small errors and you should soon be on your way to create a journal in roll20 1. Done. 2. Done. 3. Crippling Crush adds feat damage to the calculation for Weight of Earth; Bracers of Mighty Striking (which I erroneously noted in Feat rather than Misc) add damage to basic attack.
James S. said: baldhermit said: James S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1279507" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1279507</a> Hi James, welcome to the Guild Living campaign 1) under quick look up please tag the armor as heavy even though it is not. Currently it adds the Dexterity modifier to your AC 2) please name the powers you did your attack and damage calculations for 3) what feat(s) did you take that add to damage ? Sheet looks very good, please correct these small errors and you should soon be on your way to create a journal in roll20 1. Done. 2. Done. 3. Crippling Crush adds feat damage to the calculation for Weight of Earth; Bracers of Mighty Striking (which I erroneously noted in Feat rather than Misc) add damage to basic attack. Looks good, journal waiting for you
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet:&nbsp;<a href="https://www.myth-weavers.com/sheet.html#id=1278901" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1278901</a>
Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1278901" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1278901</a> Hi Bob, welcome to the Guild Living campaign 1) please know that improved power strike, knight combat readiness and weapon mastery are class features, not feats. As such the bonus to damage weapon mastery gives you is also not a feat bonus, and you are entitled to pick feats for your level 1 and level 4 slot. 2) the bonus to damage you receive from the dwarven weapon training feat is a feat bonus, but seemingly not included in the damage calculation 3) while it is true dwarfs have a base speed of 5, they are also not easily encumbered. 4) generally it is recommended you use the best armor your class is proficient in. In your specific case, are you sure you want scale armor when you can have plate? 5) what is a heavy shield +2 ? 6) as far as I can tell you have not picked a character theme. While this is not mandatory, this could give your character additional power and flavor. When you've had a chance to review above, please repost and list per number what, if anything, you changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a>
Traxe said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> Hi Traxe, welcome to the Guild Living campaign 1) please include the enhancement bonus of the armor to the defense calculations at the centre top of the first page and remove it from the armor bonus under quick look up 2) please provide us with a breakdown of your expenditure. 3) not wrong, but perhaps interesting : you can gain proficiency in a rapier by selecting the Gritty Sergeant background, which would free up a feat. 4) please provide us with attack calculations for both your melee basic attack as well as your ranged basic attack 5) please do damage calculations When you've had a chance to review above, please repost and list per number what, if anything, you changed.
1500823181

Edited 1500823234
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 1) please include the enhancement bonus of the armor to the defense calculations at the centre top of the first page and remove it from the armor bonus under quick look up.&nbsp; 2) please provide us with a breakdown of your expenditure. 3) not wrong, but perhaps interesting : you can gain proficiency in a rapier by selecting the Gritty Sergeant background, which would free up a feat. 4) please provide us with attack calculations for both your melee basic attack as well as your ranged basic attack 5) please do damage calculations When you've had a chance to review above, please repost and list per number what, if anything, you changed Here's the corrections I made: Corrected the enhancement bonus for the armor. GP expenditure is now listed with the items. True, but Gritty Sergeant didn't fit the background/concept of the character. Included attack calculations for MBA and RBA under the powers section. Damage calculations included under the powers section. Thanks.
1500824187

Edited 1500824561
Traxe said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 1) please include the enhancement bonus of the armor to the defense calculations at the centre top of the first page and remove it from the armor bonus under quick look up.&nbsp; 2) please provide us with a breakdown of your expenditure. 3) not wrong, but perhaps interesting : you can gain proficiency in a rapier by selecting the Gritty Sergeant background, which would free up a feat. 4) please provide us with attack calculations for both your melee basic attack as well as your ranged basic attack 5) please do damage calculations When you've had a chance to review above, please repost and list per number what, if anything, you changed Here's the corrections I made: Corrected the enhancement bonus for the armor. GP expenditure is now listed with the items. True, but Gritty Sergeant didn't fit the background/concept of the character. Included attack calculations for MBA and RBA under the powers section. Damage calculations included under the powers section. Thanks. At 1 : check At 2 : We ask people to subtract 15 gp for an adventurers kit, and then not count any expenses towards mundane gear. At 3 : check At 4 : try again, and please use the attack work space on the right side of page 1 At 5 : try again, and please use the damage work space on the right side of page 1
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> I did a mulligan on parts of my character.
baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1278901" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1278901</a> Hi Bob, welcome to the Guild Living campaign 1) please know that improved power strike, knight combat readiness and weapon mastery are class features, not feats. As such the bonus to damage weapon mastery gives you is also not a feat bonus, and you are entitled to pick feats for your level 1 and level 4 slot. 2) the bonus to damage you receive from the dwarven weapon training feat is a feat bonus, but seemingly not included in the damage calculation 3) while it is true dwarfs have a base speed of 5, they are also not easily encumbered. 4) generally it is recommended you use the best armor your class is proficient in. In your specific case, are you sure you want scale armor when you can have plate? 5) what is a heavy shield +2 ? 6) as far as I can tell you have not picked a character theme. While this is not mandatory, this could give your character additional power and flavor. When you've had a chance to review above, please repost and list per number what, if anything, you changed. 1. Fixed, gave him Armor Finesse and Fast Runner 2. Fixed 3. Fixed (forgot about encumbered speed somehow) 4. Changed to plate armor 5. Fixed, that was for reference before I noticed where the shield bonus should go and forgot to remove it from equipment 6. Themes seemed intimidating to delve into at first, but now he is an Earthforger. If I understood correctly, I choose between class and theme powers so as to not become overpowered, maintaining the&nbsp;same number of powers(?). So I replaced Cleaving Assault with Stone Panoply for Lvl 1, Push Forward with Earthforger's&nbsp;Might for Lvl 2, and Weapon Mastery with Earthforged Lvl 5 Feature. (now to find out if I unintentionally broke something new)
Scottie W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1271900" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1271900</a> I did a mulligan on parts of my character. Good to go
Bob S. said: baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1278901" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1278901</a> Hi Bob, welcome to the Guild Living campaign 1) please know that improved power strike, knight combat readiness and weapon mastery are class features, not feats. As such the bonus to damage weapon mastery gives you is also not a feat bonus, and you are entitled to pick feats for your level 1 and level 4 slot. 2) the bonus to damage you receive from the dwarven weapon training feat is a feat bonus, but seemingly not included in the damage calculation 3) while it is true dwarfs have a base speed of 5, they are also not easily encumbered. 4) generally it is recommended you use the best armor your class is proficient in. In your specific case, are you sure you want scale armor when you can have plate? 5) what is a heavy shield +2 ? 6) as far as I can tell you have not picked a character theme. While this is not mandatory, this could give your character additional power and flavor. When you've had a chance to review above, please repost and list per number what, if anything, you changed. 1. Fixed, gave him Armor Finesse and Fast Runner 2. Fixed 3. Fixed (forgot about encumbered speed somehow) 4. Changed to plate armor 5. Fixed, that was for reference before I noticed where the shield bonus should go and forgot to remove it from equipment 6. Themes seemed intimidating to delve into at first, but now he is an Earthforger. If I understood correctly, I choose between class and theme powers so as to not become overpowered, maintaining the&nbsp;same number of powers(?). So I replaced Cleaving Assault with Stone Panoply for Lvl 1, Push Forward with Earthforger's&nbsp;Might for Lvl 2, and Weapon Mastery with Earthforged Lvl 5 Feature. (now to find out if I unintentionally broke something new) At 1 : check At 2 : where did weapon mastery go ? I would suggest miscellaneous (see also point 6) At 3 : check At 4 : as you bought Breaching Plate +1, a level 3 armor, you would only get an 8 to armor bonus under quick look up At 5 : check At 6 : You were a little overzealous in replacing your own powers. You get Stone Panoply, as it is part of that Character Themes starting feature, as well as the boost to it per level 5 at no cost. For your level 2 utility slot, you will have to make that choice between Push Forward and Earthforgers Might new 7 : the Fortitude bonus is granted by your class, and as such a class bonus. That does not change your total score for Fortitude defense, just tidying up.
baldhermit said: Bob S. said: baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Here is my character sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1278901" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1278901</a> Hi Bob, welcome to the Guild Living campaign 1) please know that improved power strike, knight combat readiness and weapon mastery are class features, not feats. As such the bonus to damage weapon mastery gives you is also not a feat bonus, and you are entitled to pick feats for your level 1 and level 4 slot. 2) the bonus to damage you receive from the dwarven weapon training feat is a feat bonus, but seemingly not included in the damage calculation 3) while it is true dwarfs have a base speed of 5, they are also not easily encumbered. 4) generally it is recommended you use the best armor your class is proficient in. In your specific case, are you sure you want scale armor when you can have plate? 5) what is a heavy shield +2 ? 6) as far as I can tell you have not picked a character theme. While this is not mandatory, this could give your character additional power and flavor. When you've had a chance to review above, please repost and list per number what, if anything, you changed. 1. Fixed, gave him Armor Finesse and Fast Runner 2. Fixed 3. Fixed (forgot about encumbered speed somehow) 4. Changed to plate armor 5. Fixed, that was for reference before I noticed where the shield bonus should go and forgot to remove it from equipment 6. Themes seemed intimidating to delve into at first, but now he is an Earthforger. If I understood correctly, I choose between class and theme powers so as to not become overpowered, maintaining the&nbsp;same number of powers(?). So I replaced Cleaving Assault with Stone Panoply for Lvl 1, Push Forward with Earthforger's&nbsp;Might for Lvl 2, and Weapon Mastery with Earthforged Lvl 5 Feature. (now to find out if I unintentionally broke something new) At 1 : check At 2 : where did weapon mastery go ? I would suggest miscellaneous (see also point 6) At 3 : check At 4 : as you bought Breaching Plate +1, a level 3 armor, you would only get an 8 to armor bonus under quick look up At 5 : check At 6 : You were a little overzealous in replacing your own powers. You get Stone Panoply, as it is part of that Character Themes starting feature, as well as the boost to it per level 5 at no cost. For your level 2 utility slot, you will have to make that choice between Push Forward and Earthforgers Might new 7 : the Fortitude bonus is granted by your class, and as such a class bonus. That does not change your total score for Fortitude defense, just tidying up. 2 brought it back 4 Fixed 6 Got it, re-added a second stance and have decided on E. Might 7 Tidied up
1500837146

Edited 1500837276
Bob, when you hit "Join Game" you will find a journal waiting to be filled out in the top right corner. When that is done leave a message here, or (ideally) contact a DM on Skype to get them to check it out. Once that is done, they will set you up with a token and you'd be ready to play. &nbsp;Be sure to add your character to the Census.
baldhermit said: Traxe said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 1) please include the enhancement bonus of the armor to the defense calculations at the centre top of the first page and remove it from the armor bonus under quick look up.&nbsp; 2) please provide us with a breakdown of your expenditure. 3) not wrong, but perhaps interesting : you can gain proficiency in a rapier by selecting the Gritty Sergeant background, which would free up a feat. 4) please provide us with attack calculations for both your melee basic attack as well as your ranged basic attack 5) please do damage calculations When you've had a chance to review above, please repost and list per number what, if anything, you changed Here's the corrections I made: Corrected the enhancement bonus for the armor. GP expenditure is now listed with the items. True, but Gritty Sergeant didn't fit the background/concept of the character. Included attack calculations for MBA and RBA under the powers section. Damage calculations included under the powers section. Thanks. At 1 : check At 2 : We ask people to subtract 15 gp for an adventurers kit, and then not count any expenses towards mundane gear. At 3 : check At 4 : try again, and please use the attack work space on the right side of page 1 At 5 : try again, and please use the damage work space on the right side of page 1 Corrections made.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 2: Added the Adventurer's kit and adjusted equipment list accordingly. 4: Included attack calculations under the attack work space section. 5: Included damage calculations under the damage work space section
Traxe said: baldhermit said: Traxe said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 1) please include the enhancement bonus of the armor to the defense calculations at the centre top of the first page and remove it from the armor bonus under quick look up.&nbsp; 2) please provide us with a breakdown of your expenditure. 3) not wrong, but perhaps interesting : you can gain proficiency in a rapier by selecting the Gritty Sergeant background, which would free up a feat. 4) please provide us with attack calculations for both your melee basic attack as well as your ranged basic attack 5) please do damage calculations When you've had a chance to review above, please repost and list per number what, if anything, you changed Here's the corrections I made: Corrected the enhancement bonus for the armor. GP expenditure is now listed with the items. True, but Gritty Sergeant didn't fit the background/concept of the character. Included attack calculations for MBA and RBA under the powers section. Damage calculations included under the powers section. Thanks. At 1 : check At 2 : We ask people to subtract 15 gp for an adventurers kit, and then not count any expenses towards mundane gear. At 3 : check At 4 : try again, and please use the attack work space on the right side of page 1 At 5 : try again, and please use the damage work space on the right side of page 1 Corrections made.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> 2: Added the Adventurer's kit and adjusted equipment list accordingly. 4: Included attack calculations under the attack work space section. 5: Included damage calculations under the damage work space section At 2 : check At 4 : how do you have a +3 proficiency with a shortbow? At 5 : check
After playing my first game ever, I decided to make some changes. I've replaced certain powers and changed my attributes. I've also added macros for these new powers. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1276012" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1276012</a>
At 2 : checkAt 4 : how do you have a +3 proficiency with a shortbow? At 5 : check #2.. ah crap... lol. It's fixed now. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a>
Traxe said: At 2 : checkAt 4 : how do you have a +3 proficiency with a shortbow? At 5 : check #2.. ah crap... lol. It's fixed now. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1280041" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1280041</a> When you hit Join Game, there will be a journal waiting for you to be filled out. Once that is done, contact one of the DMs by leaving a message on this forum or (ideally) by contacting one of the DMs on the skype chat. About that, if you are not yet part of the Guild Skype chat, contact one of the DMs to get added. My handle is baldhermit.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a>
1500991374

Edited 1500991873
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1281176" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1281176</a>
Lindsay H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> Hello and welcome to the Guild 1. Humans being the exception, race gives you +2 to two ability scores, in your case the choice is between CHA and INT (you probably want INT that being your main ability). Also please put your speed in squares and add the last of the racial features 2. Can you provide a breakdown of your HP and defenses 3. Can you provide a breakdown of your expenditures 4. Can you provide the levels of your powers next to the names as well (class feature / Level 5 Daily / Level 3 Encounter / Level 2 Utility) 5. Mark down the enchantment levels of your equipment (+1 / +2 / +3 ... for necklace and weapon and armor, heroic / paragon / epic for others (level 1-10 / 11-20 / 21-30 respectively)) 6. If you decide that you don't get enough use out of Strength,&nbsp;Intelligent Blademaster (feat) can help you in melee 7. I notice you haven't chosen a background or theme for your character, both can give you additional depth and power
Benjamin W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1281176" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1281176</a> Hello and welcome to the Guild 1. You're missing a lot of racial features 2. You're missing an expenditure and a lot of items 3. You're missing attack and damage workspaces 4. You're missing class features 5. Please write more about how this person feels so that he is not just numbers on a paper 6. I also notice you haven't chosen a background or theme, both can give depth and power
Juho G. said: Lindsay H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> Hello and welcome to the Guild 1. Humans being the exception, race gives you +2 to two ability scores, in your case the choice is between CHA and INT (you probably want INT that being your main ability). Also please put your speed in squares and add the last of the racial features 2. Can you provide a breakdown of your HP and defenses 3. Can you provide a breakdown of your expenditures 4. Can you provide the levels of your powers next to the names as well (class feature / Level 5 Daily / Level 3 Encounter / Level 2 Utility) 5. Mark down the enchantment levels of your equipment (+1 / +2 / +3 ... for necklace and weapon and armor, heroic / paragon / epic for others (level 1-10 / 11-20 / 21-30 respectively)) 6. If you decide that you don't get enough use out of Strength,&nbsp;Intelligent Blademaster (feat) can help you in melee 7. I notice you haven't chosen a background or theme for your character, both can give you additional depth and power 1) Swapped CHA for INT. Speed is in squares. Racial features noted. 2) I think this is now done. I'm not sure if the defenses is correctly noted. 3) Done! 4) Done! 5) I believe this is done correctly now. 6) Took the feat, changed the stats. 7) Added theme and background! Revised sheet:&nbsp;<a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a>
Lindsay H. said: Juho G. said: Lindsay H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> Hello and welcome to the Guild 1. Humans being the exception, race gives you +2 to two ability scores, in your case the choice is between CHA and INT (you probably want INT that being your main ability). Also please put your speed in squares and add the last of the racial features 2. Can you provide a breakdown of your HP and defenses 3. Can you provide a breakdown of your expenditures 4. Can you provide the levels of your powers next to the names as well (class feature / Level 5 Daily / Level 3 Encounter / Level 2 Utility) 5. Mark down the enchantment levels of your equipment (+1 / +2 / +3 ... for necklace and weapon and armor, heroic / paragon / epic for others (level 1-10 / 11-20 / 21-30 respectively)) 6. If you decide that you don't get enough use out of Strength,&nbsp;Intelligent Blademaster (feat) can help you in melee 7. I notice you haven't chosen a background or theme for your character, both can give you additional depth and power 1) Swapped CHA for INT. Speed is in squares. Racial features noted. 2) I think this is now done. I'm not sure if the defenses is correctly noted. 3) Done! 4) Done! 5) I believe this is done correctly now. 6) Took the feat, changed the stats. 7) Added theme and background! Revised sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> 1. Check 2. HP = 15 (base for swordmages) + 21 (Auspicious birth for INT) + 4*6, for defenses I don't see you including Swordmage Warding 3. Check 4. The theme powers that have a level (create shadow-wrought weapon doesn't, the other do) are option in addition to what your class gives, so you should have two encounter attack powers, so you need to lose one of them, Fox's Feint or&nbsp;Chilling Blow or&nbsp;Cold Shadow Strike. Same applies for Utility powers&nbsp;Price of Ensnarement and&nbsp;Unseelie Eyes (one goes, other stays). Also you should have two daily attack powers (level 1 and level 5), so you get to pick one more 5. This is done correctly on the expenditures with the exception of Bracers of Mighty Striking (heroic), but differently under&nbsp;Magic Items & Equipment 6. Check 7. Check New 8. I'd like to see Melee Basic Attack and Booming Blade as your workspace attacks, because of the Bracers of Mighty Striking affecting the first
Juho G. said: Lindsay H. said: Juho G. said: Lindsay H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> Hello and welcome to the Guild 1. Humans being the exception, race gives you +2 to two ability scores, in your case the choice is between CHA and INT (you probably want INT that being your main ability). Also please put your speed in squares and add the last of the racial features 2. Can you provide a breakdown of your HP and defenses 3. Can you provide a breakdown of your expenditures 4. Can you provide the levels of your powers next to the names as well (class feature / Level 5 Daily / Level 3 Encounter / Level 2 Utility) 5. Mark down the enchantment levels of your equipment (+1 / +2 / +3 ... for necklace and weapon and armor, heroic / paragon / epic for others (level 1-10 / 11-20 / 21-30 respectively)) 6. If you decide that you don't get enough use out of Strength,&nbsp;Intelligent Blademaster (feat) can help you in melee 7. I notice you haven't chosen a background or theme for your character, both can give you additional depth and power 1) Swapped CHA for INT. Speed is in squares. Racial features noted. 2) I think this is now done. I'm not sure if the defenses is correctly noted. 3) Done! 4) Done! 5) I believe this is done correctly now. 6) Took the feat, changed the stats. 7) Added theme and background! Revised sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> 1. Check 2. HP = 15 (base for swordmages) + 21 (Auspicious birth for INT) + 4*6, for defenses I don't see you including Swordmage Warding 3. Check 4. The theme powers that have a level (create shadow-wrought weapon doesn't, the other do) are option in addition to what your class gives, so you should have two encounter attack powers, so you need to lose one of them, Fox's Feint or&nbsp;Chilling Blow or&nbsp;Cold Shadow Strike. Same applies for Utility powers&nbsp;Price of Ensnarement and&nbsp;Unseelie Eyes (one goes, other stays). Also you should have two daily attack powers (level 1 and level 5), so you get to pick one more 5. This is done correctly on the expenditures with the exception of Bracers of Mighty Striking (heroic), but differently under&nbsp;Magic Items & Equipment 6. Check 7. Check New 8. I'd like to see Melee Basic Attack and Booming Blade as your workspace attacks, because of the Bracers of Mighty Striking affecting the first 2) Changed! 4) nixed Chilling Blow & Unseelie Eyes; added Deep Freeze 5) fixed Bracers denotation & added levels to Equipment 8) I think I have this right now? Have the +2 added to the damage workspace for the melee basic attack/kohpesh. If it's still wrong, let me know!
Lindsay H. said: Juho G. said: Lindsay H. said: Juho G. said: Lindsay H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> Hello and welcome to the Guild 1. Humans being the exception, race gives you +2 to two ability scores, in your case the choice is between CHA and INT (you probably want INT that being your main ability). Also please put your speed in squares and add the last of the racial features 2. Can you provide a breakdown of your HP and defenses 3. Can you provide a breakdown of your expenditures 4. Can you provide the levels of your powers next to the names as well (class feature / Level 5 Daily / Level 3 Encounter / Level 2 Utility) 5. Mark down the enchantment levels of your equipment (+1 / +2 / +3 ... for necklace and weapon and armor, heroic / paragon / epic for others (level 1-10 / 11-20 / 21-30 respectively)) 6. If you decide that you don't get enough use out of Strength,&nbsp;Intelligent Blademaster (feat) can help you in melee 7. I notice you haven't chosen a background or theme for your character, both can give you additional depth and power 1) Swapped CHA for INT. Speed is in squares. Racial features noted. 2) I think this is now done. I'm not sure if the defenses is correctly noted. 3) Done! 4) Done! 5) I believe this is done correctly now. 6) Took the feat, changed the stats. 7) Added theme and background! Revised sheet:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1282676" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1282676</a> 1. Check 2. HP = 15 (base for swordmages) + 21 (Auspicious birth for INT) + 4*6, for defenses I don't see you including Swordmage Warding 3. Check 4. The theme powers that have a level (create shadow-wrought weapon doesn't, the other do) are option in addition to what your class gives, so you should have two encounter attack powers, so you need to lose one of them, Fox's Feint or&nbsp;Chilling Blow or&nbsp;Cold Shadow Strike. Same applies for Utility powers&nbsp;Price of Ensnarement and&nbsp;Unseelie Eyes (one goes, other stays). Also you should have two daily attack powers (level 1 and level 5), so you get to pick one more 5. This is done correctly on the expenditures with the exception of Bracers of Mighty Striking (heroic), but differently under&nbsp;Magic Items & Equipment 6. Check 7. Check New 8. I'd like to see Melee Basic Attack and Booming Blade as your workspace attacks, because of the Bracers of Mighty Striking affecting the first 2) Changed! 4) nixed Chilling Blow & Unseelie Eyes; added Deep Freeze 5) fixed Bracers denotation & added levels to Equipment 8) I think I have this right now? Have the +2 added to the damage workspace for the melee basic attack/kohpesh. If it's still wrong, let me know! 2. Add the effect of Swordmage Warding (class feature) 4. Check 5. Check 8. MBA = +5 ability bonus (INT via Intelligent Blademaster) +1 enhancement bonus (Khopesh) +2 item bonus (Bracers of Mighty Striking) As for Booming Blade = +5 (INT) +1 (ENH) When you hit Join Game, there will be a journal waiting for you to be filled out. Once that is done, contact one of the DMs by leaving a message on this forum or (ideally) by contacting one of the DMs on the skype chat. About that, if you are not yet part of the Guild Skype chat, contact one of the DMs to get added.
Okay. I've checked a few times, and I think I have my macros sorted. Ready for review! (And the inevitable 20 fixes, but, hey. Learning process, right?)
Lindsay H. said: Okay. I've checked a few times, and I think I have my macros sorted. Ready for review! (And the inevitable 20 fixes, but, hey. Learning process, right?) Dropped some comments in the bio section of your characters journal
baldhermit said: Lindsay H. said: Okay. I've checked a few times, and I think I have my macros sorted. Ready for review! (And the inevitable 20 fixes, but, hey. Learning process, right?) Dropped some comments in the bio section of your characters journal I believe I've fixed the issues. Tested the others in Roll20, and I think they're right now. Sorry to be such a pain.
Further edits to macros have been made.
Lindsay H. said: Further edits to macros have been made. Deleted my previous comments, good thing i have a halfway decent memory. Not all my previous comments were fixed, so they are back.
baldhermit said: Lindsay H. said: Further edits to macros have been made. Deleted my previous comments, good thing i have a halfway decent memory. Not all my previous comments were fixed, so they are back. Sorry about that. I wasn't thinking. I believe all the corrections have been made.
Lindsay H. said: baldhermit said: Lindsay H. said: Further edits to macros have been made. Deleted my previous comments, good thing i have a halfway decent memory. Not all my previous comments were fixed, so they are back. Sorry about that. I wasn't thinking. I believe all the corrections have been made. Hi Lindsay, please look the powers you are trying to code up in the compendium, please ask in the Skype chat for help.
Lindsay H. said: baldhermit said: Lindsay H. said: Further edits to macros have been made. Deleted my previous comments, good thing i have a halfway decent memory. Not all my previous comments were fixed, so they are back. Sorry about that. I wasn't thinking. I believe all the corrections have been made. In the game, on the top left in the New Approved Token box you will find a token for your character. Please check if you can move it around. If you can, select it, press delete on your keyboard. If or when you need it again, drag the journal onto the map. Don't forget to add your character to the census. Happy Hunting.
1501154245

Edited 1501154450
Hello. Can I have a GM check my macros and have a token made, as well as add me to the Guild Living Campaign Skype chat group Thanks!
1501215375

Edited 1501216306
Traxe said: Hello. Can I have a GM check my macros and have a token made, as well as add me to the Guild Living Campaign Skype chat group Thanks! Hi Traxe. Step 2 of the New Player Checklist describes how to get added to the Skype chat.&nbsp; For future reference, as we have a lot of players and more player characters, include a journals name if you want it checked out. I did find it however, and there is still quite a bit of work to do. Current ability fields asks for mods, scores go only in the max fields. Which was indicated when you got this journal, as well as displayed on the video. Why are your defense scores different than on the sheet? Temporary Hit points, in order to be visible on the token, needs a current value of zero, and a max value higher than that. 20, for example. Passive Perception and Passive Insight need filled out Why is your initiative different than on the sheet ? I would suggest you include your item bonuses from the armor in your saving throw macro You have a lot left to code, everything that might be pertinent to let others know and explain what your character is doing mechanically. One bit of advice is to use situational bonuses in your attack and damage calculations. So you'd write something like /me attack.. [[D20 + .. + ?{situational bonus to attack|0} ]] vs defense.&nbsp;On a hit it deals&nbsp;[[D8 + .. + ?{situational bonus to damage|0} ]] damage. &nbsp; When you test those macros using /talktomyself you will see a popup window asking you for a value. So if you've charged, a cleric has blessed your weapon, you have combat advantage, or for any other reason, you can include those benefits and have the macro come up with one correct number.
Retiring Big John for something a bit more interesting. He was good to for familiarizing myself with roll20 but now I'm ready for something else since he doesn't have much in the way of growth potential. Big John had 14565xp as of his last adventure, leaving the replacement at 13065, still level 8: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium This is a link to my character:&nbsp;<a href="https://www.myth-weavers.com/sheet.html#id=1286123" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1286123</a>
Thomas (T.J.) S. said: Retiring Big John for something a bit more interesting. He was good to for familiarizing myself with roll20 but now I'm ready for something else since he doesn't have much in the way of growth potential. Big John had 14565xp as of his last adventure, leaving the replacement at 13065, still level 8: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium This is a link to my character:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1286123" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1286123</a> Can you rework Johns journal for this? You're good to go.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a link to my character: <a href="https://www.myth-weavers.com/sheet.html#id=1283625" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1283625</a>
I have reworked my character, not having played a game at level seven yet. <a href="https://www.myth-weavers.com/sheet.html#id=1287210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1287210</a>
Christopher T. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a link to my character: <a href="https://www.myth-weavers.com/sheet.html#id=1283625" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1283625</a> Hi Christopher, welcome to the Guild Living campaign. 1) please tell me where the feat bonus to AC comes from. Improved Armor of Faith is not designed as a feat bonus but rather an improvement of the class bonus. 2) please show under class features which censure you choose 3) I see you bought all +1 gear, perhaps in the sales thread you can find something useful in the +2 variety 4) while not mandatory, you seem to not have selected a character theme. This could give your character both flavor and power. All these seem fairly minor, so while I would ask you to look at above before starting on a journal, it should not stop you from doing so. If you hit Join Game, you will find a journal waiting to be filled out. Once that is done, please leave a message n this trhead, or (ideally) ask a DM in the Skype chat to have a look. They can then make a token for you based on that journal. If you are not yet part of the Guild Living Skype chat, please contact one of the DMs to get added. My handle is baldhermit.
Hi Christopher, welcome to the Guild Living campaign. 1) please tell me where the feat bonus to AC comes from. Improved Armor of Faith is not designed as a feat bonus but rather an improvement of the class bonus. 2) please show under class features which censure you choose 3) I see you bought all +1 gear, perhaps in the sales thread you can find something useful in the +2 variety 4) while not mandatory, you seem to not have selected a character theme. This could give your character both flavor and power. All these seem fairly minor, so while I would ask you to look at above before starting on a journal, it should not stop you from doing so. If you hit Join Game, you will find a journal waiting to be filled out. Once that is done, please leave a message n this thead, or (ideally) ask a DM in the Skype chat to have a look. They can then make a token for you based on that journal. If you are not yet part of the Guild Living Skype chat, please contact one of the DMs to get added. My handle is baldhermit. Baldhermit, thanks for your help sir, 1) Should be fixed, was indeed from Improved Armor of Faith 2) Should be fixed, Censure of Pursuit 3) Unless it is mandatory to start with a +2 item, I am currently happy with my initial gear. If it is mandatory to start with one, let me know and I will go through my choices again and fix them 4)Looking through the character themes, I couldn't find any that would have add a role-playing aspect to my character. I saw several that would help min/max, but nothing that seemed to apply to the character I have in my head. However, several have given me thoughts for secondary characters Sorry about the newness to roll20's system, but I am having trouble figuring out how to access the journal to begin filling it out. I have contacted Gary M twice about joining the group skype, am just having trouble connecting with him
Christopher T. said: Hi Christopher, welcome to the Guild Living campaign. 1) please tell me where the feat bonus to AC comes from. Improved Armor of Faith is not designed as a feat bonus but rather an improvement of the class bonus. 2) please show under class features which censure you choose 3) I see you bought all +1 gear, perhaps in the sales thread you can find something useful in the +2 variety 4) while not mandatory, you seem to not have selected a character theme. This could give your character both flavor and power. All these seem fairly minor, so while I would ask you to look at above before starting on a journal, it should not stop you from doing so. If you hit Join Game, you will find a journal waiting to be filled out. Once that is done, please leave a message n this thead, or (ideally) ask a DM in the Skype chat to have a look. They can then make a token for you based on that journal. If you are not yet part of the Guild Living Skype chat, please contact one of the DMs to get added. My handle is baldhermit. Baldhermit, thanks for your help sir, 1) Should be fixed, was indeed from Improved Armor of Faith 2) Should be fixed, Censure of Pursuit 3) Unless it is mandatory to start with a +2 item, I am currently happy with my initial gear. If it is mandatory to start with one, let me know and I will go through my choices again and fix them 4)Looking through the character themes, I couldn't find any that would have add a role-playing aspect to my character. I saw several that would help min/max, but nothing that seemed to apply to the character I have in my head. However, several have given me thoughts for secondary characters Sorry about the newness to roll20's system, but I am having trouble figuring out how to access the journal to begin filling it out. I have contacted Gary M twice about joining the group skype, am just having trouble connecting with him At 1 : check At 2 : check At 3 : not mandatory, just a suggestion At 4 : not mandatory, just a suggestion As Gary may be busy / not around, I would suggest contacting one of the other DMs. Hit Join Game Go to the top right, and select the 2nd button, called journals
1501575396

Edited 1501608459
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the official character builder. Myth-Weavers: <a href="https://www.myth-weavers.com/sheet.html#id=1288846" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1288846</a>
Stingwray said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the official character builder. Myth-Weavers: <a href="https://www.myth-weavers.com/sheet.html#id=1288846" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1288846</a> Hi Alex, welcome to the Guild Living campaign. 1) The PDF confirmed Auspicious Birth for me, could you please list this on the Mythweavers sheet, ideally under class features? 2) I have no idea what your ability scores are based on. Please read step 5 of the New Player Checklist again. 3) please note that Pack Outcast does not grant you beast form, and as such you may want to reconsider those claw gloves. Please take your time to review above. When you reply, please indicate per number what (if anything) you changed.
1501588980

Edited 1501589007
baldhermit said: Hi Alex, welcome to the Guild Living campaign. 1) The PDF confirmed Auspicious Birth for me, could you please list this on the Mythweavers sheet, ideally under class features? 2) I have no idea what your ability scores are based on. Please read step 5 of the New Player Checklist again. 3) please note that Pack Outcast does not grant you beast form, and as such you may want to reconsider those claw gloves. Please take your time to review above. When you reply, please indicate per number what (if anything) you changed. Hello! 1) Did that already, Auspicious Birth is in the list of Class / Path / Destiny Features. 2) Added the stats history inside the Statistic Block. 3) Noted. I've read somewhere that it was in fact a beast form, but after some additional reading it seems that was a houserule after all. Swapped them for Gauntlets of Blood (updated the item list in the Myth-Weavers).
Stingwray said: baldhermit said: Hi Alex, welcome to the Guild Living campaign. 1) The PDF confirmed Auspicious Birth for me, could you please list this on the Mythweavers sheet, ideally under class features? 2) I have no idea what your ability scores are based on. Please read step 5 of the New Player Checklist again. 3) please note that Pack Outcast does not grant you beast form, and as such you may want to reconsider those claw gloves. Please take your time to review above. When you reply, please indicate per number what (if anything) you changed. Hello! 1) Did that already, Auspicious Birth is in the list of Class / Path / Destiny Features. 2) Added the stats history inside the Statistic Block. 3) Noted. I've read somewhere that it was in fact a beast form, but after some additional reading it seems that was a houserule after all. Swapped them for Gauntlets of Blood (updated the item list in the Myth-Weavers). When you hit Join Game, there will be a journal waiting for you. When that is filled out, please contact one the DMs either be leaving a message on this forum or (ideally) by asking for it in the Skype chat. They can then make you a token and you'd be good to go.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1258140" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258140</a> I'm an absolute noob, apologies in advance.
1501650200

Edited 1501657806
Hundrin said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1258140" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258140</a> I'm an absolute noob, apologies in advance. Welcome to the Living Guild Hundrin. No need to apologise for being new to this. Actually, for being new, this is a very impressive sheet. 1) could you please fill up the race features section a little more ? 2) in both your attack and damage calculations you use a +3 bonus for the enhancement. You have two implements, each of the +1 variety, and you would only get the enhancement bonus of the one implement you'd make the attack with. So not sure I understand that +3. In answer you your questions: - to be able to use a superior implement you must first take a feat called Superior Implement Training. That is implement type and design specific. So taking, for example, S.I.T. (Accurate Staff) would allow you to use an Accurate Staff of Ruin, but would not allow you to use a Quickbeam Staff of Ruin. - you get a weapons proficiency bonus on weapon attacks, and not on implement attacks. This is to counterweight the fact weapon attacks are usually made against AC (which is a higher defense) and most implement attacks are against Fortitude, Refex or Will. - When you choose a theme like Infernal Prince, you automatically gain the level 1 and level 5 features. So the +1 to attack, the Hellfire Heart power, the +2 bonus to Bluff and Diplomacy... Devil's Due (U2) and Liar's Lure (U6) you can select instead of your classes level 2 and level 6 utilities. Once you've had a chance to review above, please repost your sheet, and indicate what if anything you changed using the same numbers I did. if you are not yet part of the Guild Skype chat, contact one of the DMs to get added. My handle is baldhermit.