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Post Character Sheets Here! (Archived, Closed 1/12/18)

I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: Syrio Silverleaf
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: Grakhan Eisenflaker I mulliganed almost everything apart from base stat array, being a Dwarf and a Knight.
Jay R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: Syrio Silverleaf Hello Jay, welcome to the Guild Living campaign. For a first attempt that sheet looks pretty good. If you want to talk about it, contact one of the DMs to get added to the Guild Skype Chat. In all seriousness, for DMs this is a self service desk.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fargrim Hroksson This'll have to do for the token...
Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: Grakhan Eisenflaker I mulliganed almost everything apart from base stat array, being a Dwarf and a Knight. Hi Bob, good to see you reconsider your option with your build to make it suit your wishes. 1) not sure why you did not look at the ability scores, as a 17/15/10/8/13/10 start might be helpful. This is a suggestions and not wrong 2) also a suggestion, since you live an die by basic attacks, Bracers of Mighty striking might be a good item for you. There is technically nothing wrong with it that I can find, so go ahead and revamp the journal.
Rhythm Rogue said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fargrim Hroksson This'll have to do for the token... After our discussion, this looks good to me. I'll make you a journal in game.
baldhermit said: Hundrin said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1258140" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258140</a> I'm an absolute noob, apologies in advance. Welcome to the Living Guild Hundrin. No need to apologise for being new to this. Actually, for being new, this is a very impressive sheet. 1) could you please fill up the race features section a little more ? 2) in both your attack and damage calculations you use a +3 bonus for the enhancement. You have two implements, each of the +1 variety, and you would only get the enhancement bonus of the one implement you'd make the attack with. So not sure I understand that +3. In answer you your questions: - to be able to use a superior implement you must first take a feat called Superior Implement Training. That is implement type and design specific. So taking, for example, S.I.T. (Accurate Staff) would allow you to use an Accurate Staff of Ruin, but would not allow you to use a Quickbeam Staff of Ruin. - you get a weapons proficiency bonus on weapon attacks, and not on implement attacks. This is to counterweight the fact weapon attacks are usually made against AC (which is a higher defense) and most implement attacks are against Fortitude, Refex or Will. - When you choose a theme like Infernal Prince, you automatically gain the level 1 and level 5 features. So the +1 to attack, the Hellfire Heart power, the +2 bonus to Bluff and Diplomacy... Devil's Due (U2) and Liar's Lure (U6) you can select instead of your classes level 2 and level 6 utilities. Once you've had a chance to review above, please repost your sheet, and indicate what if anything you changed using the same numbers I did. if you are not yet part of the Guild Skype chat, contact one of the DMs to get added. My handle is baldhermit. Thanks for your reply BaldHermit. 1) Done 2) I understand now. I've dropped the Orb since, as I realized I can't damage with both at the same time. I have changed the enhancement bonus to +1 on both attk and damage calculations. I put +1 in damage roll under misc to account for the property of my Staff of Ruin (+1 item bonus to damage roll). Not sure if this is the right thing to do?
Hundrin said: baldhermit said: Hundrin said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1258140" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258140</a> I'm an absolute noob, apologies in advance. Welcome to the Living Guild Hundrin. No need to apologise for being new to this. Actually, for being new, this is a very impressive sheet. 1) could you please fill up the race features section a little more ? 2) in both your attack and damage calculations you use a +3 bonus for the enhancement. You have two implements, each of the +1 variety, and you would only get the enhancement bonus of the one implement you'd make the attack with. So not sure I understand that +3. In answer you your questions: - to be able to use a superior implement you must first take a feat called Superior Implement Training. That is implement type and design specific. So taking, for example, S.I.T. (Accurate Staff) would allow you to use an Accurate Staff of Ruin, but would not allow you to use a Quickbeam Staff of Ruin. - you get a weapons proficiency bonus on weapon attacks, and not on implement attacks. This is to counterweight the fact weapon attacks are usually made against AC (which is a higher defense) and most implement attacks are against Fortitude, Refex or Will. - When you choose a theme like Infernal Prince, you automatically gain the level 1 and level 5 features. So the +1 to attack, the Hellfire Heart power, the +2 bonus to Bluff and Diplomacy... Devil's Due (U2) and Liar's Lure (U6) you can select instead of your classes level 2 and level 6 utilities. Once you've had a chance to review above, please repost your sheet, and indicate what if anything you changed using the same numbers I did. if you are not yet part of the Guild Skype chat, contact one of the DMs to get added. My handle is baldhermit. Thanks for your reply BaldHermit. 1) Done 2) I understand now. I've dropped the Orb since, as I realized I can't damage with both at the same time. I have changed the enhancement bonus to +1 on both attk and damage calculations. I put +1 in damage roll under misc to account for the property of my Staff of Ruin (+1 item bonus to damage roll). Not sure if this is the right thing to do? Sheet looks OK, though saving that much cash is a waste. try to be the best you can be now, and not save for later. Loot incrreases exponentially as you level up. I'm going to set you up with a journal. Hit Join Game and find it in the top right corner, as also explained in the second video. After you're finished with that, contact one of the DMs by leaving a message here or (ideally) posting a message on skype. They can check it and make you a token.
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Hey! I've made an alt-character just to be more flexible before games. If anybody can check it and make me a journal it would be much appreciated! Charsheet: <a href="https://www.myth-weavers.com/sheet.html#id=1291508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1291508</a>
Stingwray said: Hey! I've made an alt-character just to be more flexible before games. If anybody can check it and make me a journal it would be much appreciated! Charsheet: <a href="https://www.myth-weavers.com/sheet.html#id=1291508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1291508</a> If this is an alt, that means you have already had a character approved in the past. &nbsp;Which means a lot of the basic things should be covered without us having to list things. &nbsp;Please take a minute to look back through your character sheet and update it. At a glance: No Age No breakdown of moneys No labels on enhancement of neck/armor Levels of powers not listed Cool backstory. There might be more, but I'm heading out the door and if you fix those few things rq that will make our life a bit easier.
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Gary M said: If this is an alt, that means you have already had a character approved in the past. &nbsp;Which means a lot of the basic things should be covered without us having to list things. &nbsp;Please take a minute to look back through your character sheet and update it. At a glance: No Age No breakdown of moneys No labels on enhancement of neck/armor Levels of powers not listed Cool backstory. There might be more, but I'm heading out the door and if you fix those few things rq that will make our life a bit easier. Yeah well, wasn't able to use skype, so thought this thread would be the next best thing. 1. Added 2. Added 3. Added 4. Added 5. Now with 100% fewer typos!
baldhermit said: Hundrin said: baldhermit said: Hundrin said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1258140" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1258140</a> I'm an absolute noob, apologies in advance. Welcome to the Living Guild Hundrin. No need to apologise for being new to this. Actually, for being new, this is a very impressive sheet. 1) could you please fill up the race features section a little more ? 2) in both your attack and damage calculations you use a +3 bonus for the enhancement. You have two implements, each of the +1 variety, and you would only get the enhancement bonus of the one implement you'd make the attack with. So not sure I understand that +3. In answer you your questions: - to be able to use a superior implement you must first take a feat called Superior Implement Training. That is implement type and design specific. So taking, for example, S.I.T. (Accurate Staff) would allow you to use an Accurate Staff of Ruin, but would not allow you to use a Quickbeam Staff of Ruin. - you get a weapons proficiency bonus on weapon attacks, and not on implement attacks. This is to counterweight the fact weapon attacks are usually made against AC (which is a higher defense) and most implement attacks are against Fortitude, Refex or Will. - When you choose a theme like Infernal Prince, you automatically gain the level 1 and level 5 features. So the +1 to attack, the Hellfire Heart power, the +2 bonus to Bluff and Diplomacy... Devil's Due (U2) and Liar's Lure (U6) you can select instead of your classes level 2 and level 6 utilities. Once you've had a chance to review above, please repost your sheet, and indicate what if anything you changed using the same numbers I did. if you are not yet part of the Guild Skype chat, contact one of the DMs to get added. My handle is baldhermit. Thanks for your reply BaldHermit. 1) Done 2) I understand now. I've dropped the Orb since, as I realized I can't damage with both at the same time. I have changed the enhancement bonus to +1 on both attk and damage calculations. I put +1 in damage roll under misc to account for the property of my Staff of Ruin (+1 item bonus to damage roll). Not sure if this is the right thing to do? Sheet looks OK, though saving that much cash is a waste. try to be the best you can be now, and not save for later. Loot incrreases exponentially as you level up. I'm going to set you up with a journal. Hit Join Game and find it in the top right corner, as also explained in the second video. After you're finished with that, contact one of the DMs by leaving a message here or (ideally) posting a message on skype. They can check it and make you a token. As suggested, I have now purchased the following items to have less gp saved up: -520gp Eagle Eye Goggles -1000gp Resplendent Gloves -520gp Acrobat Boots I have updated my sheet accordingly: my "attack/damage workspace" and &nbsp;"quick look-up" for the two powers have been updated based on items.&nbsp; Will Proceed with the next steps. Thank you.
Stingwray said: Gary M said: If this is an alt, that means you have already had a character approved in the past. &nbsp;Which means a lot of the basic things should be covered without us having to list things. &nbsp;Please take a minute to look back through your character sheet and update it. At a glance: No Age No breakdown of moneys No labels on enhancement of neck/armor Levels of powers not listed Cool backstory. There might be more, but I'm heading out the door and if you fix those few things rq that will make our life a bit easier. Yeah well, wasn't able to use skype, so thought this thread would be the next best thing. 1. Added 2. Added 3. Added 4. Added 5. Now with 100% less typos! *fewer typos.
Mulligan-ing Belvalor, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Nardak, Githzerai Ranger|Runepriest
Thomas (T.J.) S. said: Mulligan-ing Belvalor, I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Nardak, Githzerai Ranger|Runepriest 1. Note that your special senses is "Normal." 2. Please label your powers. e.g. "Twin Strike (At-Will R1)" for At-Will Ranger Level 1. 3. Please add your HP Calculation in the Conditional Modifiers Box. These are minor changes, after you make them go ahead and make your journal changes.
Posting my DMPC for the record. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Estrella Arwhile, Hexblade
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Making an alt for some flexibility (and variety). I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Big Blue
Saladful said: Making an alt for some flexibility (and variety). I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Big Blue journal waitiing for you
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Stingwray said: Hey! I've made an alt-character just to be more flexible before games. If anybody can check it and make me a journal it would be much appreciated! Charsheet: <a href="https://www.myth-weavers.com/sheet.html#id=1291508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1291508</a> 1. Player name needs to reflect your Roll20 User Name. 1. Please add "The Guild" under Adventure Company. 2. Under Conditional Modifiers, please add your HP calculation. 3. Please move Auspicious Birth to your Race Features so it's easier to find and label it as you Background. 4.Please label Oracle of the Evil Eye as your Theme. 5. Please note your special senses as "Normal" 6. It looks like you have 6 skills, could you please explain where the extra skill is coming from? 7. It looks like you got the prices of the Cloak of Distortion and Eagle Eye Goggles mixed up. 8. Could you just copy and paste the breakdown of your spending under coins and other wealth. 9. Still one more typo on Pouncing Lynx ;) 10. Powers need to be labeled with Level. 11. Could you please explain the +5 miscellaneous bonus to Initiative?
Jay R. said: 1. Player name needs to reflect your Roll20 User Name. 1. Please add "The Guild" under Adventure Company. 2. Under Conditional Modifiers, please add your HP calculation. 3. Please move Auspicious Birth to your Race Features so it's easier to find and label it as you Background. 4.Please label Oracle of the Evil Eye as your Theme. 5. Please note your special senses as "Normal" 6. It looks like you have 6 skills, could you please explain where the extra skill is coming from? 7. It looks like you got the prices of the Cloak of Distortion and Eagle Eye Goggles mixed up. 8. Could you just copy and paste the breakdown of your spending under coins and other wealth. 9. Still one more typo on Pouncing Lynx ;) 10. Powers need to be labeled with Level. 11. Could you please explain the +5 miscellaneous bonus to Initiative? Can I just use character builder PDF? It's an extreme bother to copy and paste everything, especially considering how I will need to do almost the same for the journal.
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Stingwray said: Jay R. said: 1. Player name needs to reflect your Roll20 User Name. 1. Please add "The Guild" under Adventure Company. 2. Under Conditional Modifiers, please add your HP calculation. 3. Please move Auspicious Birth to your Race Features so it's easier to find and label it as you Background. 4.Please label Oracle of the Evil Eye as your Theme. 5. Please note your special senses as "Normal" 6. It looks like you have 6 skills, could you please explain where the extra skill is coming from? 7. It looks like you got the prices of the Cloak of Distortion and Eagle Eye Goggles mixed up. 8. Could you just copy and paste the breakdown of your spending under coins and other wealth. 9. Still one more typo on Pouncing Lynx ;) 10. Powers need to be labeled with Level. 11. Could you please explain the +5 miscellaneous bonus to Initiative? Can I just use character builder PDF? It's an extreme bother to copy and paste everything, especially considering how I will need to do almost the same for the journal. No you may not. It is important for you to understand what your characters mechanics are based on and how it functions.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a>
Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype.
Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background
Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp;
Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one.
Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex,&nbsp; We're getting real close.&nbsp; 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage.
Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex,&nbsp; We're getting real close.&nbsp; 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage. 3.Fixed 9.Fixed, but I don't know if I put in the second feat correctly 10.Fixed 15.fixed 16.Fixed 17.fixed
Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex,&nbsp; We're getting real close.&nbsp; 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage. 3.Fixed 9.Fixed, but I don't know if I put in the second feat correctly 10.Fixed 15.fixed 16.Fixed 17.fixed Hi Alex,&nbsp; I don't see any changes made. Did you maybe forget to save?
Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex,&nbsp; We're getting real close.&nbsp; 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage. 3.Fixed 9.Fixed, but I don't know if I put in the second feat correctly 10.Fixed 15.fixed 16.Fixed 17.fixed Hi Alex,&nbsp; I don't see any changes made. Did you maybe forget to save? Sorry, I forgot to save. You can check it now.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes.
Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well.&nbsp; I'll let you keep working, &nbsp;if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex,&nbsp; So there were a few more issues with your character sheet. &nbsp;Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind.&nbsp; 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex,&nbsp; We're getting real close.&nbsp; 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage. 3.Fixed 9.Fixed, but I don't know if I put in the second feat correctly 10.Fixed 15.fixed 16.Fixed 17.fixed Hi Alex,&nbsp; I don't see any changes made. Did you maybe forget to save? Sorry, I forgot to save. You can check it now. 15. You don't have to pay for the warhammer, just the enchantment. And when listing it you can just list it as "+2 Magic Warhammer." A. So, under Coins and Other wealth, remove the line for 15 g for the Warhammer, credit yourself back 15 gold. B. Under Magic Items & Equipment, remove the line for the Warhammer. Change Magic Weapon +2 to "Magic Warhammer +2" 17. This still shows 1d8+6 for your damage. It should show 1d8+8. 18. Just note that Shield Finesse you got from your class. I usually put "Class" in the Loc. column. These are fairly minor changes.. When you hit Join Game, you should find a journal with your name on it. You can go ahead and start working on your macros. Just be sure to use /talktomyself when testing out the macro.&nbsp;
Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes. Hey Bob, good to see a second character. 1) Please carefully review your attack calculations 2) you're missing a feat 3) we generally do no recommend favoring a secondary stat over a primary, though this is not technically wrong. With a 8/13/10/15/10/17 start you could have 8/15/10/18/10/18 at level 5. 4) Your Will defense is low by a point 5) Even though Vigorous Resolve Vestments are only available in cloth, please put the type with the name at the top of page 2. Generally it is a bad idea to not use the best armor a class is proficient in, but again, not technically wrong. You can choose the mechanical benefit of a background, and if you do please list that under class features. Please take the time to review above. When you repost, please use the same number indicators to let us know what, if anything, you changed.
I've decided to do a full mulligan on Templar. I say full, but he is actually still the same person and still a Paladin, just a Blackguard instead.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sir Lem
Tór H. said: I've decided to do a full mulligan on Templar. I say full, but he is actually still the same person and still a Paladin, just a Blackguard instead.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sir Lem Hi Tor/Marcus,&nbsp; This is what I found:&nbsp; 1. Please list each feature under Race Features: Bonus Feat, Bonus Skill, Human Defense Bonus, Human Power Selection. 2. Please move your Human Defense Bonus from Feat to Misc. 3. Please include your HP Calculation n the Conditional Modifiers. 4. Your surges show 11, could you explain where you're getting the other surge from? 5. Please add Vice At-Will Power to your Class Features list 6. Your Attack Workspace shows a +2 feat to attack. Please note that bonuses of the same type do not stack. 7. Your Damage Workspace isn't labeled with your powers. Where is the feat bonus to your damage coming from? 8. You're using full plate with an armor bonus of 8, but you have list 10. Could you please explain?
Jay R. said: Tór H. said: I've decided to do a full mulligan on Templar. I say full, but he is actually still the same person and still a Paladin, just a Blackguard instead.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sir Lem Hi Tor/Marcus,&nbsp; This is what I found:&nbsp; 1. Please list each feature under Race Features: Bonus Feat, Bonus Skill, Human Defense Bonus, Human Power Selection. 2. Please move your Human Defense Bonus from Feat to Misc. 3. Please include your HP Calculation n the Conditional Modifiers. 4. Your surges show 11, could you explain where you're getting the other surge from? 5. Please add Vice At-Will Power to your Class Features list 6. Your Attack Workspace shows a +2 feat to attack. Please note that bonuses of the same type do not stack. 7. Your Damage Workspace isn't labeled with your powers. Where is the feat bonus to your damage coming from? 8. You're using full plate with an armor bonus of 8, but you have list 10. Could you please explain? 1. They were already there, just not clarified. Fixed 2. Fixed 3. Fixed 4. Blackguards start with 10 plus Con Mod, which is +1.&nbsp; 5. Fixed 6. Fixed. Changed my Heavy Blade expertise to two handed expertise and took Superior Will instead.&nbsp; 7. Fixed. The attack power is from my Two-Handed Weapon Expertise. It gives +1 to attack and to damage rolls 8.&nbsp;Full plate grants +9 AC at levels 6-10, according to the Compendium. I'm not sure why i put down 10 instead. Fixed
Tór H. said: Jay R. said: Tór H. said: I've decided to do a full mulligan on Templar. I say full, but he is actually still the same person and still a Paladin, just a Blackguard instead.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sir Lem Hi Tor/Marcus,&nbsp; This is what I found:&nbsp; 1. Please list each feature under Race Features: Bonus Feat, Bonus Skill, Human Defense Bonus, Human Power Selection. 2. Please move your Human Defense Bonus from Feat to Misc. 3. Please include your HP Calculation n the Conditional Modifiers. 4. Your surges show 11, could you explain where you're getting the other surge from? 5. Please add Vice At-Will Power to your Class Features list 6. Your Attack Workspace shows a +2 feat to attack. Please note that bonuses of the same type do not stack. 7. Your Damage Workspace isn't labeled with your powers. Where is the feat bonus to your damage coming from? 8. You're using full plate with an armor bonus of 8, but you have list 10. Could you please explain? 1. They were already there, just not clarified. Fixed 2. Fixed 3. Fixed 4. Blackguards start with 10 plus Con Mod, which is +1.&nbsp; 5. Fixed 6. Fixed. Changed my Heavy Blade expertise to two handed expertise and took Superior Will instead.&nbsp; 7. Fixed. The attack power is from my Two-Handed Weapon Expertise. It gives +1 to attack and to damage rolls 8.&nbsp;Full plate grants +9 AC at levels 6-10, according to the Compendium. I'm not sure why i put down 10 instead. Fixed Cool. After our discussion, your sheet is approved. Feel free to edit your macros.
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Full mulligan on Fargrim. It's pretty late right now but I think it looks right. A proper story will be forthcoming. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Holly
baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes. Hey Bob, good to see a second character. 1) Please carefully review your attack calculations 2) you're missing a feat 3) we generally do no recommend favoring a secondary stat over a primary, though this is not technically wrong. With a 8/13/10/15/10/17 start you could have 8/15/10/18/10/18 at level 5. 4) Your Will defense is low by a point 5) Even though Vigorous Resolve Vestments are only available in cloth, please put the type with the name at the top of page 2. Generally it is a bad idea to not use the best armor a class is proficient in, but again, not technically wrong. You can choose the mechanical benefit of a background, and if you do please list that under class features. Please take the time to review above. When you repost, please use the same number indicators to let us know what, if anything, you changed. 1) fixed, i think. The mistake was that Arcane Implement Proficiency does not actually give the prof bonus, just lets me use it; and the implement bonus from Rod Expertise would go under misc, right? 2) fixed 3) changed to your suggestion 4) fixed 5) fixed I put the MBG benefit where it should be now
Rhythm Rogue said: Full mulligan on Fargrim. It's pretty late right now but I think it looks right. A proper story will be forthcoming. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Holly Please finish the character entirely, including backstory, then post this again.
Bob S. said: baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes. Hey Bob, good to see a second character. 1) Please carefully review your attack calculations 2) you're missing a feat 3) we generally do no recommend favoring a secondary stat over a primary, though this is not technically wrong. With a 8/13/10/15/10/17 start you could have 8/15/10/18/10/18 at level 5. 4) Your Will defense is low by a point 5) Even though Vigorous Resolve Vestments are only available in cloth, please put the type with the name at the top of page 2. Generally it is a bad idea to not use the best armor a class is proficient in, but again, not technically wrong. You can choose the mechanical benefit of a background, and if you do please list that under class features. Please take the time to review above. When you repost, please use the same number indicators to let us know what, if anything, you changed. 1) fixed, i think. The mistake was that Arcane Implement Proficiency does not actually give the prof bonus, just lets me use it; and the implement bonus from Rod Expertise would go under misc, right? 2) fixed 3) changed to your suggestion 4) fixed 5) fixed I put the MBG benefit where it should be now At 1 : Please read Rod Expertise. What sort of bonus does it give you ? At 2 : check At 3 : check At 4 : check At 5 : check At background: please try to avoid non-common abbreviations. Please fix 1 and you'd be good to go.
baldhermit said: Bob S. said: baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes. Hey Bob, good to see a second character. 1) Please carefully review your attack calculations 2) you're missing a feat 3) we generally do no recommend favoring a secondary stat over a primary, though this is not technically wrong. With a 8/13/10/15/10/17 start you could have 8/15/10/18/10/18 at level 5. 4) Your Will defense is low by a point 5) Even though Vigorous Resolve Vestments are only available in cloth, please put the type with the name at the top of page 2. Generally it is a bad idea to not use the best armor a class is proficient in, but again, not technically wrong. You can choose the mechanical benefit of a background, and if you do please list that under class features. Please take the time to review above. When you repost, please use the same number indicators to let us know what, if anything, you changed. 1) fixed, i think. The mistake was that Arcane Implement Proficiency does not actually give the prof bonus, just lets me use it; and the implement bonus from Rod Expertise would go under misc, right? 2) fixed 3) changed to your suggestion 4) fixed 5) fixed I put the MBG benefit where it should be now At 1 : Please read Rod Expertise. What sort of bonus does it give you ? At 2 : check At 3 : check At 4 : check At 5 : check At background: please try to avoid non-common abbreviations. Please fix 1 and you'd be good to go. 1) a feat bonus to implement attack rolls with a rod. I don't know how i came to the previous interpretation or what it even means anymore. It should be fixed now
Bob S. said: baldhermit said: Bob S. said: baldhermit said: Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1294951" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1294951</a> This is my alt, so hopefully I haven't repeated or made any glaring mistakes. Hey Bob, good to see a second character. 1) Please carefully review your attack calculations 2) you're missing a feat 3) we generally do no recommend favoring a secondary stat over a primary, though this is not technically wrong. With a 8/13/10/15/10/17 start you could have 8/15/10/18/10/18 at level 5. 4) Your Will defense is low by a point 5) Even though Vigorous Resolve Vestments are only available in cloth, please put the type with the name at the top of page 2. Generally it is a bad idea to not use the best armor a class is proficient in, but again, not technically wrong. You can choose the mechanical benefit of a background, and if you do please list that under class features. Please take the time to review above. When you repost, please use the same number indicators to let us know what, if anything, you changed. 1) fixed, i think. The mistake was that Arcane Implement Proficiency does not actually give the prof bonus, just lets me use it; and the implement bonus from Rod Expertise would go under misc, right? 2) fixed 3) changed to your suggestion 4) fixed 5) fixed I put the MBG benefit where it should be now At 1 : Please read Rod Expertise. What sort of bonus does it give you ? At 2 : check At 3 : check At 4 : check At 5 : check At background: please try to avoid non-common abbreviations. Please fix 1 and you'd be good to go. 1) a feat bonus to implement attack rolls with a rod. I don't know how i came to the previous interpretation or what it even means anymore. It should be fixed now Journal waiting for you
Ashley T said: Rhythm Rogue said: Full mulligan on Fargrim. It's pretty late right now but I think it looks right. A proper story will be forthcoming. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Holly Please finish the character entirely, including backstory, then post this again. Sure, done. I had all the basics in the private section. No comments on the rest?
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Rhythm Rogue said: Ashley T said: Rhythm Rogue said: Full mulligan on Fargrim. It's pretty late right now but I think it looks right. A proper story will be forthcoming. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Holly Please finish the character entirely, including backstory, then post this again. Sure, done. I had all the basics in the private section. No comments on the rest? Hi RR. Hamadryads do not get bonuses to defenses. But since that does not change the total math, go ahead with the mulligan. Please do fix it on your sheet though.
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baldhermit said: Rhythm Rogue said: Ashley T said: Rhythm Rogue said: Full mulligan on Fargrim. It's pretty late right now but I think it looks right. A proper story will be forthcoming. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Holly Please finish the character entirely, including backstory, then post this again. Sure, done. I had all the basics in the private section. No comments on the rest? Hi RR. Hamadryads do not get bonuses to defenses. But since that does not change the total math, go ahead with the mulligan. Please do fix it on your sheet though. Fixed, thank you. I finished and tested all my macros for Holly. Lots of area attacks so instead of having two buttons for each(effect and attack) I have a few rolls on one line. I'm adding a generic implement attack macro in case more rolls are needed. Thanks guys.
Rhythm Rogue said: baldhermit said: Rhythm Rogue said: Rhythm Rogue said: Holly Fixed, thank you. I finished and tested all my macros for Holly. Lots of area attacks so instead of having two buttons for each(effect and attack) I have a few rolls on one line. I'm adding a generic implement attack macro in case more rolls are needed. Thanks guys. Token created, waiting for you in the New Token Box at the top left of the Guild Hall Map. Please see if you can control it by moving it around. If you can, select it, press delete on your keyboard and remove it.&nbsp; When you need it again, drag the journal onto the map. Don't forget to add your new character to the census by overwriting your old entry. Happy hunting.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1299557" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1299557</a> Starting over with a new striker using Saiichi's slot. I haven't been feeling especially motivated to play recently, so I'm hoping that a new character might help.
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S N said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1299557" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1299557</a> Starting over with a new striker using Saiichi's slot. I haven't been feeling especially motivated to play recently, so I'm hoping that a new character might help. Hi S N,&nbsp; We generally don't check incomplete character sheets, but I felt like being helpful. &nbsp;Here are a few issues that I found that can help you out. &nbsp;Please reply back once the issues have been addressed and an explanation on how it was fixed. . Also, please note, a reply with "Fixed" will only cause delays on getting your sheet approved.&nbsp; 1. Player name needs to match your Roll 20 user name. 2. Please add (Stormsoul) to your race. 3. Missing Size, Age, Weight, and alignment. 4. Please fill out your speed completely. 5. Plase fill out your Check Penalty. 6. Please fill out your Quick Look Up. 7. You have no backstory. 8. Please indicate that your Special Senses are Normal. 9. Please add the Promise of Storm Power as a Race Feature. 10. Please add Elemental Chaos as a Race Feature. 11. Please explain why you have +2 Class bonus to your Will. 12. Please explain how you got 62 HP. 13. Your Ghosts of the Past gives you training in 1 more skill. 14. Your Ghosts of the Past gives you the Guidance of the Past Power. 15. For your powers, please indicate which class the power is from. 16. Please include the powers you get from your items. 17. Please move your Bluff and Intimidate bonuses that you got from your Armor of Dark Majesty from Temp to Misc. 18. While not incorrect, you have the option to choose a mechanical background which can make your character more powerful and/or add flavor.