Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: Jay R. said: Alex G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1295448" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1295448</a> Hi Alex, Welcome to the guild. I noticed that there are some fields that have been left blank. Most notably your level and class features. Also not sure if you picked out a mechanical background or character theme, but these can add flavor and make your character stronger as well. I'll let you keep working, if you have any further questions, feel free to ask in Skype. 1. I put in the level (Fixed) 2. I put in all my class features (Fixed) 3. I don't think I want a Mechanical background Hi Alex, So there were a few more issues with your character sheet. Some are minor and might seem nitpicky, but is a more correct way to do it. 1. Fill in your current xp. Minimum XP for Level 5 is 5500. 2. In 4E, Dwarven is the language spoken by a Dwarf. 3. Your speed shows a base of 6, it should be 5. Speed penalty can be offset in the Misc. 4. It looks like you're missing two race features. 5. Please include your HP breakdown under Conditional Modifiers. 6. Fill in your current HP. 7. Fill in your surges used. 8. Defender Aura is missing from your Powers. 9. Shield Finesse is not listed as one of your feats. 10. Knight is a little different in that you don't get your At-Wills, Encounters, and Dailies of a fighter, you get the features noted as a knight. 11. At level 5, you gain Weapon Mastery which is +1 to your damage. 12. You chose the Mighty Crusader Expertise, I don't see where you get the proficiency with holy symbols. 13. You took the Toughness feat, but did not include that in your total HP. 14. You took the Inescapable hold, but you don't have the Brawler Style class feature. 15. You indicated a +1 proficiency bonus. Your weapon notes "Hammer" which is not a weapon. You can wield a warhammer, you can wield a throwing hammer, you can take a feat to wield a craghammer, but none of those have a proficiency bonus of +1. 16. While not wrong, a mechanical background can just be something that gives you +2 to a skill or something. But again, it's your call on that and you can always pick it up later should you change your mind. 1.Fixed 2.Fixed 3.Fixed...I think 4.Fixed 5.Fixed 6.Fixed...I think 7.Fixed...I think 8.Fixed 9.Fixed 10.Fixed 11.Fixed 12.Fixed 13.Fixed 14.Fixed 15.Fixed...I think 16.Not going to put one. Hi Alex, We're getting real close. 3. Change the misc to 1. 9. You get shield finesse for free. You can choose another feat for your level 2 feat. 10. The compendium says you get one level 2 knight utility power of your choice. You currently have two listed. 15. Earth-Wrought hammer was fine, you just needed to specify what type of hammer. So, how it works is you pick a mundane non-magical weapon. I'm thinking you want a Warhammer? Then you buy the enchantment Earth-Wrought Hammer or Magic Weapon. You take stats from the warhammer which has a proficiency bonus of +2. 16. Attack Workspace should have your feat bonus from Master at Arms. As noted, the Proficiency Bonus should be 2 ot 1. 17. Damage Workspace looks correct, but Quicklookup shows a different bonus to damage. 3.Fixed 9.Fixed, but I don't know if I put in the second feat correctly 10.Fixed 15.fixed 16.Fixed 17.fixed Hi Alex, I don't see any changes made. Did you maybe forget to save? Sorry, I forgot to save. You can check it now. 15. You don't have to pay for the warhammer, just the enchantment. And when listing it you can just list it as "+2 Magic Warhammer." A. So, under Coins and Other wealth, remove the line for 15 g for the Warhammer, credit yourself back 15 gold. B. Under Magic Items & Equipment, remove the line for the Warhammer. Change Magic Weapon +2 to "Magic Warhammer +2" 17. This still shows 1d8+6 for your damage. It should show 1d8+8. 18. Just note that Shield Finesse you got from your class. I usually put "Class" in the Loc. column. These are fairly minor changes.. When you hit Join Game, you should find a journal with your name on it. You can go ahead and start working on your macros. Just be sure to use /talktomyself when testing out the macro.